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TECH AREA DATA FILE - Adamant Mod
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Name:
  Name of the technology

Group:
  The group name this technology will be under. Any group name can be used.

Description:
  Description of the technology.

Maximum Level:
  The maximum level of this tech area that can be achieved.

Level Cost:
  The cost to increase one level in this tech area. The cost increases by
  the game setup factor as the levels get higher.

Start Level:
  The level at which the player starts the game.
  The 3 colonization tech areas are a special case which the game will set
  higher based on your racial traits.

Raise Level:
  If a medium level of technology is chosen in the game setup, then this level
  is the starting level for each player (if the Start Level is higher than this
  value, the Start Level is used).

Racial Area:
  This is a user-defined number which is connected to the Racial Traits. Some
  Racial Traits allow for certain tech areas to be available. If this number
  is greater than zero, then this technology area will only be shown to the
  player if they have the racial trait with the corresponding Racial Area id.
  Current Values are:
    1 - Psionic
    2 - Deeply Religious
    3 - Temporal Knowledge
    4 - Crystallurgy
    5 - Organic Manipulation
    6 - Propulsion Experts
    7 - Hardy Industrialists
    8 - Mechanoid Technology
    9 - Master Strategists
    10 - Master Tacticians
    11 - Advanced Storage Techniques
    12 - Rock World Natives
    13 - Ice World Natives
    14 - Gas World Natives
    15 - Zero Gravity Engineers
    16 - Mobile Industrialists
    17 - Aerial Race

    20 - Physical Race

    40 - Organic Race
      41 - Inherent Regeneration

    60 - Magical Race
      61 - Arcane Loremastery
      62 - Conjuration Mastery
      63 - Illusion Mastery

    80 - Energy Race

    190 - Normal Race
    191 - Pirate Race
    192 - Nomadic Race

    201 - Discipline - Clairsentience
    202 - Discipline - Metacreation
    203 - Discipline - Psychokinesis
    204 - Discipline - Psychometabolism
    205 - Discipline - Psychoportation
    206 - Discipline - Telepathy

    301 - Religious - Death
    302 - Religious - Fate
    303 - Religious - Industry
    304 - Religious - Life
    305 - Religious - Nature
    306 - Religious - War
    307 - Religious - Wisdom

    400 - Stoic Race
    401 - Counter - Intelligence Experts
    402 - Gaians

    500 - Monster Tech

    510 - Roleplay

    255 - Null (removed technology that might be reworked in later)

Unique Area:
  This is a user-defined number which is connected to certain abilities such
  as Ancient Ruins Unique. Some abilities will cause a unique tech to become
  available. If this number is greater than zero, then this technology area
  will only be shown to the player if they have the attained\activated the
  ability with the corresponding Unique Area id.
    5 - Adamantium
    6 - Hyper-Magnetic Screens
    7 - Recyclotron
    8 - Megafluxer
    9 - Xentronium

Can Be Removed:
  Whether this tech area can be un-selected for use in the game. Be careful
  that you do not allow a required tech to be removed from the game.

Number of Tech Req:
  This is the number of other tech areas that are required to be completed
  before this one will be displayed.

Tech Area Req #, Tech Level Req #:
  The tech area and level required.

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*BEGIN*
=======================================================================================

Name                  := AI Empire
Group                 := Racial Trait
Description           := The science dealing with the properties and interactions of matter and energy.
Maximum Level         := 1
Level Cost            := 0
Start Level           := 1
Raise Level           := 1
Racial Area           := 501
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Fundamental Physics
Group                 := Paradigm
Description           := The science dealing with the properties and interactions of matter and energy.
Maximum Level         := 15
Level Cost            := 50000
Start Level           := 15
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Applied Evolution
Group                 := Paradigm
Description           := The science dealing with the properties and interactions of organic forms.
Maximum Level         := 15
Level Cost            := 50000
Start Level           := 15
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Spellcraft
Group                 := Paradigm
Description           := The art dealing with the properties and interactions of pure magical energy.
Maximum Level         := 15
Level Cost            := 50000
Start Level           := 15
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Spark of Life
Group                 := Paradigm
Description           := The basic essence of beings consisting entirely of pure energy.
Maximum Level         := 15
Level Cost            := 50000
Start Level           := 15
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Fundamental Robotics
Group                 := Paradigm
Description           := The science dealing with the design and manufacturing of robotic forms.
Maximum Level         := 15
Level Cost            := 50000
Start Level           := 15
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Normal Race
Group                 := Social Doctrine
Description           := Normal space faring race.
Maximum Level         := 15
Level Cost            := 15
Start Level           := 15
Raise Level           := 0
Racial Area           := 190
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Pirate Race
Group                 := Social Doctrine
Description           := The race lives by piracy. They do not produce much on their own, instead preferring to steal what others have created. Pirate races should not take a colonization trait, as it would be worthless.
Maximum Level         := 15
Level Cost            := 15
Start Level           := 15
Raise Level           := 0
Racial Area           := 191
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Nomadic Race
Group                 := Social Doctrine
Description           := The race lives almost entirely in space, and does not colonize planets. Nomadic races should not take a colonization trait, as it would be worthless.
Maximum Level         := 15
Level Cost            := 15
Start Level           := 15
Raise Level           := 0
Racial Area           := 192
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Rock Planet Colonization - Rock Natives
Group                 := Advanced Colonization Techniques
Description           := Creation of colonies which can survive on rock based planets.
Maximum Level         := 1
Level Cost            := 500000
Start Level           := 1
Raise Level           := 0
Racial Area           := 12
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Normal Race
Tech Level Req 1      := 1

Name                  := Ice Planet Colonization - Ice Natives
Group                 := Advanced Colonization Techniques
Description           := Creation of colonies which can survive on ice based planets.
Maximum Level         := 1
Level Cost            := 500000
Start Level           := 1
Raise Level           := 0
Racial Area           := 13
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Normal Race
Tech Level Req 1      := 1

Name                  := Gas Giant Colonization - Gas Natives
Group                 := Advanced Colonization Techniques
Description           := Creation of colonies which can survive within gas giant planets.
Maximum Level         := 1
Level Cost            := 500000
Start Level           := 1
Raise Level           := 0
Racial Area           := 14
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Normal Race
Tech Level Req 1      := 1

Name                  := Ice Planet Colonization - Rock Natives
Group                 := Advanced Colonization Techniques
Description           := Creation of colonies which can survive on ice based planets.
Maximum Level         := 1
Level Cost            := 500000
Start Level           := 0
Raise Level           := 0
Racial Area           := 12
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Normal Race
Tech Level Req 1      := 1

Name                  := Gas Giant Colonization - Rock Natives
Group                 := Advanced Colonization Techniques
Description           := Creation of colonies which can survive within gas giant planets.
Maximum Level         := 1
Level Cost            := 500000
Start Level           := 0
Raise Level           := 0
Racial Area           := 12
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Normal Race
Tech Level Req 1      := 1

Name                  := Rock Planet Colonization - Ice Natives
Group                 := Advanced Colonization Techniques
Description           := Creation of colonies which can survive on rock based planets.
Maximum Level         := 1
Level Cost            := 500000
Start Level           := 0
Raise Level           := 0
Racial Area           := 13
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Normal Race
Tech Level Req 1      := 1

Name                  := Gas Giant Colonization - Ice Natives
Group                 := Advanced Colonization Techniques
Description           := Creation of colonies which can survive within gas giant planets.
Maximum Level         := 1
Level Cost            := 500000
Start Level           := 0
Raise Level           := 0
Racial Area           := 13
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Normal Race
Tech Level Req 1      := 1

Name                  := Rock Planet Colonization - Gas Natives
Group                 := Advanced Colonization Techniques
Description           := Creation of colonies which can survive on rock based planets.
Maximum Level         := 1
Level Cost            := 500000
Start Level           := 0
Raise Level           := 0
Racial Area           := 14
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Normal Race
Tech Level Req 1      := 1

Name                  := Ice Planet Colonization - Gas Natives
Group                 := Advanced Colonization Techniques
Description           := Creation of colonies which can survive on ice based planets.
Maximum Level         := 1
Level Cost            := 500000
Start Level           := 0
Raise Level           := 0
Racial Area           := 14
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Normal Race
Tech Level Req 1      := 1

Name                  := Hybrid Colonization
Group                 := Advanced Colonization Techniques
Description           := Creation of colony modules which can be adapted to multiple planet types.
Maximum Level         := 2
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Normal Race
Tech Level Req 1      := 1

Name                  := Roleplay Elements
Group                 := Racial Trait
Description           := Provides access to various roleplaying elements.
Maximum Level         := 1
Level Cost            := 1
Start Level           := 1
Raise Level           := 1
Racial Area           := 510
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Propulsion Experts
Group                 := Racial Trait
Description           := All engines give higher propulsion rates (+1 Standard Move).
Maximum Level         := 1
Level Cost            := 1
Start Level           := 1
Raise Level           := 1
Racial Area           := 6
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Hardy Industrialists
Group                 := Racial Trait
Description           := Planetary Space Yards produce at 125% of their normal rate.
Maximum Level         := 1
Level Cost            := 1
Start Level           := 1
Raise Level           := 1
Racial Area           := 7
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Zero Gravity Engineers
Group                 := Racial Trait
Description           := Ship based Space Yards produce at 130% of their normal rate.
Maximum Level         := 1
Level Cost            := 1
Start Level           := 1
Raise Level           := 1
Racial Area           := 15
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Advanced Storage Techniques
Group                 := Racial Trait
Description           := Ships and planets can store increased levels of cargo.
Maximum Level         := 1
Level Cost            := 1
Start Level           := 1
Raise Level           := 1
Racial Area           := 11
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Stoic Race
Group                 := Racial Trait
Description           := Crews live in smaller areas without weariness problems.
Maximum Level         := 1
Level Cost            := 1
Start Level           := 1
Raise Level           := 1
Racial Area           := 400
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Counter - Intelligence Experts
Group                 := Racial Trait
Description           := Race that is adept at protecting itself form foreign operatives.
Maximum Level         := 5
Level Cost            := 20000
Start Level           := 1
Raise Level           := 1
Racial Area           := 401
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Gaians
Group                 := Racial Trait
Description           := Race that is one with nature and can improve the conditions of any planet from the start of the game.
Maximum Level         := 3
Level Cost            := 5000
Start Level           := 1
Raise Level           := 3
Racial Area           := 402
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Inherent Regeneration
Group                 := Racial Trait
Description           := Ability of living starships to regenerate themselves and to repair other ships.
Maximum Level         := 1
Level Cost            := 1
Start Level           := 1
Raise Level           := 1
Racial Area           := 41
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Mobile Industrialists
Group                 := Racial Trait
Description           := Gains access to ship-borne space yards that are one half the normal size.
Maximum Level         := 1
Level Cost            := 1
Start Level           := 1
Raise Level           := 1
Racial Area           := 16
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Aerial Race
Group                 := Racial Trait
Description           := Fighters receive a 20% defense bonus and a 10% offense bonus, which stacks with ECM and Combat Sensors.
Maximum Level         := 1
Level Cost            := 1
Start Level           := 1
Raise Level           := 1
Racial Area           := 17
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Psionic Race
Group                 := Racial Trait
Description           := Race possess the trait Basic Psionic Capacity.
Maximum Level         := 15
Level Cost            := 1
Start Level           := 15
Raise Level           := 15
Racial Area           := 1
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Religious Race
Group                 := Racial Trait
Description           := Race possess the trait Deeply Religious.
Maximum Level         := 15
Level Cost            := 1
Start Level           := 15
Raise Level           := 15
Racial Area           := 2
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Mercenary Contracts
Group                 := Mercenary
Description           := The construction of mercenary starships designed to be sold to other races.
Maximum Level         := 1
Level Cost            := 200000
Start Level           := 0
Raise Level           := 0
Racial Area           := 510
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Small Ship Construction
Group                 := Vehicle Engineering
Description           := The construction of small sized starships and their support components.
Maximum Level         := 4
Level Cost            := 14000
Start Level           := 0
Raise Level           := 5
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Fundamental Physics
Tech Level Req 1      := 1

Name                  := Medium Ship Construction
Group                 := Vehicle Engineering
Description           := The construction of medium sized starships and their support components.
Maximum Level         := 4
Level Cost            := 28000
Start Level           := 0
Raise Level           := 2
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Small Ship Construction
Tech Level Req 1      := 4

Name                  := Large Ship Construction
Group                 := Vehicle Engineering
Description           := The construction of large sized starships and their support components.
Maximum Level         := 4
Level Cost            := 84000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Medium Ship Construction
Tech Level Req 1      := 4

Name                  := Huge Ship Construction
Group                 := Vehicle Engineering
Description           := The construction of large sized starships and their support components.
Maximum Level         := 4
Level Cost            := 84000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Large Ship Construction
Tech Level Req 1      := 4

Name                  := Small Ship Growth
Group                 := Vehicle Adaptation
Description           := The growth of small sized organic starships and their support organs.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 5
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Applied Evolution
Tech Level Req 1      := 1

Name                  := Medium Ship Growth
Group                 := Vehicle Adaptation
Description           := The growth of medium sized organic starships and their support organs.
Maximum Level         := 4
Level Cost            := 20000
Start Level           := 0
Raise Level           := 2
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Small Ship Growth
Tech Level Req 1      := 4

Name                  := Large Ship Growth
Group                 := Vehicle Adaptation
Description           := The growth of large sized organic starships and their support organs.
Maximum Level         := 4
Level Cost            := 60000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Medium Ship Growth
Tech Level Req 1      := 4

Name                  := Huge Ship Growth
Group                 := Vehicle Adaptation
Description           := The growth of large sized organic starships and their support organs.
Maximum Level         := 4
Level Cost            := 60000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Large Ship Growth
Tech Level Req 1      := 4

Name                  := Small Spelljammer Construction
Group                 := Vehicle Conjuration
Description           := The construction of small sized spelljammers and their support components.
Maximum Level         := 4
Level Cost            := 11000
Start Level           := 0
Raise Level           := 5
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Spellcraft
Tech Level Req 1      := 1

Name                  := Medium Spelljammer Construction
Group                 := Vehicle Conjuration
Description           := The construction of medium sized spelljammers and their support components.
Maximum Level         := 4
Level Cost            := 22000
Start Level           := 0
Raise Level           := 2
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Small Spelljammer Construction
Tech Level Req 1      := 4

Name                  := Large Spelljammer Construction
Group                 := Vehicle Conjuration
Description           := The construction of large sized spelljammers and their support components.
Maximum Level         := 4
Level Cost            := 66000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Medium Spelljammer Construction
Tech Level Req 1      := 4

Name                  := Huge Spelljammer Construction
Group                 := Vehicle Conjuration
Description           := The construction of large sized spelljammers and their support components.
Maximum Level         := 4
Level Cost            := 66000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Large Spelljammer Construction
Tech Level Req 1      := 4

Name                  := Small Energy Ship Fabrication
Group                 := Vehicle Fabrication
Description           := The creation of small sized energy ships and their support components.
Maximum Level         := 4
Level Cost            := 11000
Start Level           := 0
Raise Level           := 5
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Spark of Life
Tech Level Req 1      := 1

Name                  := Medium Energy Ship Fabrication
Group                 := Vehicle Fabrication
Description           := The creation of medium sized energy ships and their support components.
Maximum Level         := 4
Level Cost            := 22000
Start Level           := 0
Raise Level           := 2
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Small Energy Ship Fabrication
Tech Level Req 1      := 4

Name                  := Large Energy Ship Fabrication
Group                 := Vehicle Fabrication
Description           := The creation of large sized energy ships and their support components.
Maximum Level         := 4
Level Cost            := 66000
Start Level           := 0
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Medium Energy Ship Fabrication
Tech Level Req 1      := 4

Name                  := Huge Energy Ship Fabrication
Group                 := Vehicle Fabrication
Description           := The creation of large sized energy ships and their support components.
Maximum Level         := 4
Level Cost            := 66000
Start Level           := 0
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Large Energy Ship Fabrication
Tech Level Req 1      := 4

Name                  := Small Ship Manufacturing
Group                 := Vehicle Manufacturing
Description           := The construction of small sized starships and their support components.
Maximum Level         := 4
Level Cost            := 13000
Start Level           := 0
Raise Level           := 5
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Fundamental Robotics
Tech Level Req 1      := 1

Name                  := Medium Ship Manufacturing
Group                 := Vehicle Manufacturing
Description           := The construction of medium sized starships and their support components.
Maximum Level         := 4
Level Cost            := 26000
Start Level           := 0
Raise Level           := 2
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Small Ship Manufacturing
Tech Level Req 1      := 4

Name                  := Large Ship Manufacturing
Group                 := Vehicle Manufacturing
Description           := The construction of large sized starships and their support components.
Maximum Level         := 4
Level Cost            := 78000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Medium Ship Manufacturing
Tech Level Req 1      := 4

Name                  := Huge Ship Manufacturing
Group                 := Vehicle Manufacturing
Description           := The construction of large sized starships and their support components.
Maximum Level         := 4
Level Cost            := 78000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Large Ship Manufacturing
Tech Level Req 1      := 4

Name                  := Base Construction
Group                 := Vehicle Engineering
Description           := The construction of bases which exist completely in space.
Maximum Level         := 5
Level Cost            := 100000
Start Level           := 1
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Fundamental Physics
Tech Level Req 1      := 1

Name                  := Nest Growth
Group                 := Vehicle Adaptation
Description           := The growth of hives/nests/lairs which exist completely in space.
Maximum Level         := 5
Level Cost            := 100000
Start Level           := 1
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Applied Evolution
Tech Level Req 1      := 1

Name                  := Astral Base Construction
Group                 := Vehicle Conjuration
Description           := The construction of bases which exist completely in the Astral Plane.
Maximum Level         := 5
Level Cost            := 100000
Start Level           := 1
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Spellcraft
Tech Level Req 1      := 1

Name                  := Energy Base Fabrication
Group                 := Vehicle Fabrication
Description           := The generation of energy bases which exist completely in space.
Maximum Level         := 5
Level Cost            := 100000
Start Level           := 1
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Spark of Life
Tech Level Req 1      := 1

Name                  := Base Manufacturing
Group                 := Vehicle Manufacturing
Description           := The construction of bases which exist completely in space.
Maximum Level         := 5
Level Cost            := 100000
Start Level           := 1
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Fundamental Robotics
Tech Level Req 1      := 1

Name                  := Fighters
Group                 := Vehicle Engineering
Description           := The construction of fighter vehicles and their support components.
Maximum Level         := 5
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Fundamental Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Construction
Tech Level Req 2      := 1

Name                  := Swarmers
Group                 := Vehicle Adaptation
Description           := The growth of small creatures used in large swarms.
Maximum Level         := 5
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Applied Evolution
Tech Level Req 1      := 1
Tech Area Req 2       := Bioconstruction
Tech Level Req 2      := 1

Name                  := Astral Monster Summoning
Group                 := Vehicle Conjuration
Description           := The summoning of minor demons and other monsters capable of entering the Astral Plane.
Maximum Level         := 5
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Spellcraft
Tech Level Req 1      := 1
Tech Area Req 2       := Conjuration
Tech Level Req 2      := 1

Name                  := Shadow Conjuration
Group                 := Vehicle Conjuration
Description           := The summoning of minor demons and other monsters from the planes of shadow capable of entering the Astral Plane.
Maximum Level         := 1
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 63
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Illusion
Tech Level Req 1      := 1
Tech Area Req 2       := Astral Monster Summoning
Tech Level Req 2      := 1

Name                  := Levincraft
Group                 := Vehicle Fabrication
Description           := The fabrication of levincraft and their support components.
Maximum Level         := 5
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Spark of Life
Tech Level Req 1      := 1
Tech Area Req 2       := Magnetic Manipulation
Tech Level Req 2      := 1

Name                  := Fighter Drones
Group                 := Vehicle Manufacturing
Description           := The construction of fighter drone vehicles and their support components.
Maximum Level         := 5
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Fundamental Robotics
Tech Level Req 1      := 1
Tech Area Req 2       := Machine Manufacturing
Tech Level Req 2      := 1

Name                  := Troops
Group                 := Vehicle Engineering
Description           := The construction of ground troops used to capture planets.
Maximum Level         := 5
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Fundamental Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Construction
Tech Level Req 2      := 1

Name                  := Infestation Spores
Group                 := Vehicle Adaptation
Description           := The growth of infestational spores used to capture planets.
Maximum Level         := 5
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Applied Evolution
Tech Level Req 1      := 1
Tech Area Req 2       := Bioconstruction
Tech Level Req 2      := 1

Name                  := Planetary Monster Summoning
Group                 := Vehicle Conjuration
Description           := The summoning of monsters used to capture planets.
Maximum Level         := 5
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Spellcraft
Tech Level Req 1      := 1
Tech Area Req 2       := Conjuration
Tech Level Req 2      := 1

Name                  := Energy Troops
Group                 := Vehicle Fabrication
Description           := The fabrication of ground troops used to capture planets.
Maximum Level         := 5
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Spark of Life
Tech Level Req 1      := 1
Tech Area Req 2       := Magnetic Manipulation
Tech Level Req 2      := 1

Name                  := Troop Drones
Group                 := Vehicle Manufacturing
Description           := The construction of ground troop drones used to capture planets.
Maximum Level         := 5
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Fundamental Robotics
Tech Level Req 1      := 1
Tech Area Req 2       := Machine Manufacturing
Tech Level Req 2      := 1

Name                  := Mines
Group                 := Vehicle Engineering
Description           := The construction of small space mines.
Maximum Level         := 5
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Construction
Tech Level Req 1      := 1

Name                  := Viral Spores
Group                 := Vehicle Adaptation
Description           := The growth of viral spores used to infect and destroy ships.
Maximum Level         := 5
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Bioconstruction
Tech Level Req 1      := 1

Name                  := Glyphs
Group                 := Vehicle Conjuration
Description           := The deployment of small astral glyphs, similar to mines.
Maximum Level         := 5
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Abjuration
Tech Level Req 1      := 1

Name                  := Energy Spikes
Group                 := Vehicle Fabrication
Description           := The construction of small space mines.
Maximum Level         := 5
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Energy-form Fabrication
Tech Level Req 1      := 1

Name                  := Mine Drones
Group                 := Vehicle Manufacturing
Description           := The construction of small space mine drones.
Maximum Level         := 5
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Machine Manufacturing
Tech Level Req 1      := 1

Name                  := Weapon Platforms
Group                 := Vehicle Engineering
Description           := The construction of planet-based weapons platforms.
Maximum Level         := 4
Level Cost            := 50000
Start Level           := 1
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Biomorphic Defense Structures
Group                 := Vehicle Adaptation
Description           := The construction of planet-based weapons platforms.
Maximum Level         := 4
Level Cost            := 50000
Start Level           := 1
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Magic Weapon Platforms
Group                 := Vehicle Conjuration
Description           := The construction of planet-based weapons platforms.
Maximum Level         := 4
Level Cost            := 50000
Start Level           := 1
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Energy Weapon Platforms
Group                 := Vehicle Fabrication
Description           := The construction of planet-based weapons platforms.
Maximum Level         := 4
Level Cost            := 50000
Start Level           := 1
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Machine Weapon Platforms
Group                 := Vehicle Manufacturing
Description           := The construction of planet-based weapons platforms.
Maximum Level         := 4
Level Cost            := 50000
Start Level           := 1
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Spark of Life
Tech Level Req 1      := 1000

Name                  := Satellites
Group                 := Vehicle Engineering
Description           := The construction of satellites to be dropped in space.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 1
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Spore Colonies
Group                 := Vehicle Adaptation
Description           := The evolution of spore colonies to be dropped in space.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 1
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Contingency Devices
Group                 := Vehicle Conjuration
Description           := The creation of spell-casting devices to be deployed in the astral plane.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 1
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Storm Tethering
Group                 := Vehicle Fabrication
Description           := The generation of electromagnetic to be seeded in space.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 1
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Satellite Drones
Group                 := Vehicle Manufacturing
Description           := The construction of satellite drones to be dropped in space.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 1
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Space Yards
Group                 := Infrastructure Development
Description           := Technology to construct Space Yards, which in turn construct all the structures and vehicles for an empire.
Maximum Level         := 5
Level Cost            := 100000
Start Level           := 1
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Fundamental Physics
Tech Level Req 1      := 1

Name                  := Growth Chambers
Group                 := Infrastructure Development
Description           := Knowledge to develop Growth Chambers, which in turn grow all the structures and vehicles for an empire.
Maximum Level         := 5
Level Cost            := 100000
Start Level           := 1
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Applied Evolution
Tech Level Req 1      := 1

Name                  := Summoning Circles
Group                 := Infrastructure Development
Description           := Knowledge to construct Summoning Circles, which in turn summon all the structures and vehicles for an empire.
Maximum Level         := 5
Level Cost            := 100000
Start Level           := 1
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Spellcraft
Tech Level Req 1      := 1

Name                  := Binding Yards
Group                 := Infrastructure Development
Description           := Technology to construct Binding Yards, which in turn construct all the structures and vehicles for an empire.
Maximum Level         := 5
Level Cost            := 100000
Start Level           := 1
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Spark of Life
Tech Level Req 1      := 1

Name                  := Manufacturing Yards
Group                 := Infrastructure Development
Description           := Technology to construct Manufacturing Yards, which in turn construct all the structures and vehicles for an empire.
Maximum Level         := 5
Level Cost            := 100000
Start Level           := 1
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Fundamental Robotics
Tech Level Req 1      := 1

Name                  := Cargo
Group                 := Applied Science
Description           := The ability to store and transport cargo through space.
Maximum Level         := 6
Level Cost            := 30000
Start Level           := 1
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Fundamental Physics
Tech Level Req 1      := 1

Name                  := Golgi Bodies
Group                 := Evolutionary Development
Description           := The ability to store and transport cargo through space.
Maximum Level         := 6
Level Cost            := 30000
Start Level           := 1
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Applied Evolution
Tech Level Req 1      := 1

Name                  := Dimensional Pockets
Group                 := Applied Magic
Description           := The ability to create dimensional pockets in which various sorts of "cargo" can be stored and retrieved.
Maximum Level         := 6
Level Cost            := 30000
Start Level           := 1
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Spellcraft
Tech Level Req 1      := 1

Name                  := Containment Fields
Group                 := Applied Science
Description           := The ability to store and transport cargo through space.
Maximum Level         := 6
Level Cost            := 30000
Start Level           := 1
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Spark of Life
Tech Level Req 1      := 1

Name                  := Drone Cargo
Group                 := Applied Science
Description           := The ability to store and transport cargo through space.
Maximum Level         := 6
Level Cost            := 30000
Start Level           := 1
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Fundamental Robotics
Tech Level Req 1      := 1

Name                  := Repair
Group                 := Applied Science
Description           := The ability to repair damage to ships and bases in space.
Maximum Level         := 3
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Organic Repair
Group                 := Evolutionary Development
Description           := The ability to repair damage to ships and bases in space.
Maximum Level         := 3
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Reformation
Group                 := Applied Magic
Description           := The ability to repair damage to spelljammers and bases in the astral plane.
Maximum Level         := 3
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Rebinding
Group                 := Applied Science
Description           := The ability to repair damage to ships and bases in space.
Maximum Level         := 3
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Machine Repair
Group                 := Applied Science
Description           := The ability to repair damage to ships and bases in space.
Maximum Level         := 3
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Resupply
Group                 := Propulsion Science
Description           := Equipment necessary to resupply ships in space.
Maximum Level         := 5
Level Cost            := 50000
Start Level           := 1
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Organic Resupply
Group                 := Propulsion Evolutionary Development
Description           := Equipment necessary to resupply ships in space.
Maximum Level         := 5
Level Cost            := 50000
Start Level           := 1
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Magical Resupply
Group                 := Propulsion Magic
Description           := Equipment necessary to resupply ships in space.
Maximum Level         := 5
Level Cost            := 50000
Start Level           := 1
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Energy Resupply
Group                 := Propulsion Science
Description           := Equipment necessary to resupply ships in space.
Maximum Level         := 5
Level Cost            := 50000
Start Level           := 1
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Machine Resupply
Group                 := Propulsion Science
Description           := Equipment necessary to resupply ships in space.
Maximum Level         := 5
Level Cost            := 50000
Start Level           := 1
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Quantum Mechanics
Group                 := Propulsion Science
Description           := Equipment which generates limitless supplies for a ship in space.
Maximum Level         := 1
Level Cost            := 300000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 4
Tech Area Req 1       := Resupply
Tech Level Req 1      := 5
Tech Area Req 2       := Physics
Tech Level Req 2      := 3
Tech Area Req 3       := Astrophysics
Tech Level Req 3      := 2
Tech Area Req 4       := Resource Manipulation
Tech Level Req 4      := 1

Name                  := Organic Quantum Mechanics
Group                 := Propulsion Evolutionary Development
Description           := Equipment which generates limitless supplies for a ship in space.
Maximum Level         := 1
Level Cost            := 300000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 4
Tech Area Req 1       := Organic Resupply
Tech Level Req 1      := 5
Tech Area Req 2       := Bioenergetics
Tech Level Req 2      := 3
Tech Area Req 3       := Astrophysics (Organic)
Tech Level Req 3      := 2
Tech Area Req 4       := Organic Resource Manipulation
Tech Level Req 4      := 1

Name                  := Magic Quantum Mechanics
Group                 := Propulsion Magic
Description           := Equipment which generates limitless supplies for a ship in space.
Maximum Level         := 1
Level Cost            := 300000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 4
Tech Area Req 1       := Magical Resupply
Tech Level Req 1      := 5
Tech Area Req 2       := Conjuration
Tech Level Req 2      := 3
Tech Area Req 3       := Astronomy
Tech Level Req 3      := 2
Tech Area Req 4       := Resource Transmutation
Tech Level Req 4      := 1

Name                  := Energy Quantum Mechanics
Group                 := Propulsion Science
Description           := Equipment which generates limitless supplies for a ship in space.
Maximum Level         := 1
Level Cost            := 300000
Start Level           := 0
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 4
Tech Area Req 1       := Energy Resupply
Tech Level Req 1      := 5
Tech Area Req 2       := Electromagnetic Studies
Tech Level Req 2      := 3
Tech Area Req 3       := Stellar Physics
Tech Level Req 3      := 2
Tech Area Req 4       := Energy Resource Manipulation
Tech Level Req 4      := 1

Name                  := Machine Quantum Mechanics
Group                 := Propulsion Science
Description           := Equipment which generates limitless supplies for a ship in space.
Maximum Level         := 1
Level Cost            := 300000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 4
Tech Area Req 1       := Machine Resupply
Tech Level Req 1      := 5
Tech Area Req 2       := Electronics
Tech Level Req 2      := 3
Tech Area Req 3       := Astrophysics (Machine)
Tech Level Req 3      := 2
Tech Area Req 4       := Machine Resource Manipulation
Tech Level Req 4      := 1

Name                  := Quantum Mechanics
Group                 := Propulsion Science
Description           := Equipment which generates limitless supplies for a ship in space.
Maximum Level         := 1
Level Cost            := 300000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 4
Tech Area Req 1       := Resupply
Tech Level Req 1      := 5
Tech Area Req 2       := Physics
Tech Level Req 2      := 3
Tech Area Req 3       := Astrophysics
Tech Level Req 3      := 2
Tech Area Req 4       := Resource Manipulation
Tech Level Req 4      := 1

Name                  := Nuclear Propulsion
Group                 := Propulsion Science
Description           := The use of nuclear propulsion systems to propel a starship through space.
Maximum Level         := 6
Level Cost            := 3000
Start Level           := 1
Raise Level           := 6
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Ionic Propulsion
Group                 := Propulsion Science
Description           := The use of ions to propel a starship through space. More fuel efficient than Nuclear Propulsion systems.
Maximum Level         := 6
Level Cost            := 7500
Start Level           := 0
Raise Level           := 3
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Nuclear Propulsion
Tech Level Req 1      := 6

Name                  := Anti-Matter Propulsion
Group                 := Propulsion Science
Description           := The use of Matter/Anti-Matter reactions to propel a starship through space.
Maximum Level         := 3
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 3
Tech Area Req 1       := Chemistry
Tech Level Req 1      := 1
Tech Area Req 2       := Physics
Tech Level Req 2      := 1
Tech Area Req 3       := Ionic Propulsion
Tech Level Req 3      := 6

Name                  := Gravitic Propulsion
Group                 := Propulsion Science
Description           := The use of gravitational forces to propel a starship through space.
Maximum Level         := 6
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 3
Tech Area Req 1       := Chemistry
Tech Level Req 1      := 1
Tech Area Req 2       := Physics
Tech Level Req 2      := 2
Tech Area Req 3       := Anti-Matter Propulsion
Tech Level Req 3      := 3

Name                  := Hyper Propulsion
Group                 := Propulsion Science
Description           := The use of advanced forces to propel a starship through space.
Maximum Level         := 6
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 3
Tech Area Req 1       := Chemistry
Tech Level Req 1      := 2
Tech Area Req 2       := Physics
Tech Level Req 2      := 3
Tech Area Req 3       := Gravitic Propulsion
Tech Level Req 3      := 6

Name                  := Bio-Nuclear Propulsion
Group                 := Propulsion Evolutionary Development
Description           := The use of nuclear propulsion systems to propel a starship through space.
Maximum Level         := 6
Level Cost            := 3000
Start Level           := 1
Raise Level           := 6
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Bio-Ionic Propulsion
Group                 := Propulsion Evolutionary Development
Description           := The use of ions to propel a starship through space. More fuel efficient than Nuclear Propulsion systems.
Maximum Level         := 6
Level Cost            := 7500
Start Level           := 0
Raise Level           := 3
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Bio-Nuclear Propulsion
Tech Level Req 1      := 6

Name                  := Bio-Anti-Matter Propulsion
Group                 := Propulsion Evolutionary Development
Description           := The use of Matter/Anti-Matter reactions to propel a starship through space.
Maximum Level         := 3
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 3
Tech Area Req 1       := Biochemical Evolution
Tech Level Req 1      := 1
Tech Area Req 2       := Bioenergetics
Tech Level Req 2      := 1
Tech Area Req 3       := Bio-Ionic Propulsion
Tech Level Req 3      := 6

Name                  := Bio-Gravitic Propulsion
Group                 := Propulsion Evolutionary Development
Description           := The use of gravitational forces to propel a starship through space.
Maximum Level         := 6
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 3
Tech Area Req 1       := Biochemical Evolution
Tech Level Req 1      := 1
Tech Area Req 2       := Bioenergetics
Tech Level Req 2      := 2
Tech Area Req 3       := Bio-Anti-Matter Propulsion
Tech Level Req 3      := 3

Name                  := Bio-Hyper Propulsion
Group                 := Propulsion Evolutionary Development
Description           := The use of advanced forces to propel a starship through space.
Maximum Level         := 6
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 3
Tech Area Req 1       := Biochemical Evolution
Tech Level Req 1      := 2
Tech Area Req 2       := Bioenergetics
Tech Level Req 2      := 3
Tech Area Req 3       := Bio-Gravitic Propulsion
Tech Level Req 3      := 6

Name                  := Astral Projection
Group                 := Propulsion Magic
Description           := The use of basic magical devices to propel a spelljammer through the astral plane.
Maximum Level         := 6
Level Cost            := 3000
Start Level           := 1
Raise Level           := 6
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Astral Horse Summoning
Group                 := Propulsion Magic
Description           := The use of magical devices to summon astral creatures to guide a spelljammer through the astral plane.
Maximum Level         := 6
Level Cost            := 7500
Start Level           := 0
Raise Level           := 3
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Astral Projection
Tech Level Req 1      := 6

Name                  := Spell of Displacement
Group                 := Propulsion Magic
Description           := The use of magical devices to move a spelljammer through displacement.
Maximum Level         := 3
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 3
Tech Area Req 1       := Enchantment
Tech Level Req 1      := 1
Tech Area Req 2       := Abjuration
Tech Level Req 2      := 1
Tech Area Req 3       := Astral Horse Summoning
Tech Level Req 3      := 6

Name                  := Spell of Teleportation
Group                 := Propulsion Magic
Description           := The use of gravitational forces to propel a starship through space.
Maximum Level         := 3
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 3
Tech Area Req 1       := Enchantment
Tech Level Req 1      := 1
Tech Area Req 2       := Abjuration
Tech Level Req 2      := 2
Tech Area Req 3       := Spell of Displacement
Tech Level Req 3      := 3

Name                  := Astral Runes
Group                 := Propulsion Magic
Description           := The use of advanced forces to propel a starship through space.
Maximum Level         := 6
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 3
Tech Area Req 1       := Enchantment
Tech Level Req 1      := 2
Tech Area Req 2       := Abjuration
Tech Level Req 2      := 3
Tech Area Req 3       := Spell of Teleportation
Tech Level Req 3      := 3

Name                  := Nuclear Impulsion
Group                 := Impulsion Science
Description           := The use of nuclear impulsion systems to impel a starship through space.
Maximum Level         := 6
Level Cost            := 3000
Start Level           := 1
Raise Level           := 6
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Ionic Impulsion
Group                 := Impulsion Science
Description           := The use of ions to impel a starship through space. More fuel efficient than Nuclear Impulsion systems.
Maximum Level         := 6
Level Cost            := 7500
Start Level           := 0
Raise Level           := 3
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Nuclear Impulsion
Tech Level Req 1      := 6

Name                  := Plasma Impulsion
Group                 := Impulsion Science
Description           := The use of plasma to impel a starship through space.
Maximum Level         := 3
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 3
Tech Area Req 1       := Magnetic Manipulation
Tech Level Req 1      := 1
Tech Area Req 2       := Thermodynamics
Tech Level Req 2      := 1
Tech Area Req 3       := Ionic Impulsion
Tech Level Req 3      := 6

Name                  := Photon Impulsion
Group                 := Impulsion Science
Description           := The use of photons to impel a starship through space.
Maximum Level         := 6
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 3
Tech Area Req 1       := Magnetic Manipulation
Tech Level Req 1      := 1
Tech Area Req 2       := Thermodynamics
Tech Level Req 2      := 2
Tech Area Req 3       := Plasma Impulsion
Tech Level Req 3      := 3

Name                  := Hyper Impulsion
Group                 := Impulsion Science
Description           := The use of advanced forces to impel a starship through space.
Maximum Level         := 6
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 3
Tech Area Req 1       := Magnetic Manipulation
Tech Level Req 1      := 2
Tech Area Req 2       := Thermodynamics
Tech Level Req 2      := 3
Tech Area Req 3       := Photon Impulsion
Tech Level Req 3      := 6

Name                  := Machine Nuclear Propulsion
Group                 := Propulsion Science
Description           := The use of nuclear propulsion systems to propel a starship through space.
Maximum Level         := 6
Level Cost            := 3000
Start Level           := 1
Raise Level           := 6
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Machine Ionic Propulsion
Group                 := Propulsion Science
Description           := The use of ions to propel a starship through space. More fuel efficient than Robotic Nuclear Propulsion systems.
Maximum Level         := 6
Level Cost            := 7500
Start Level           := 0
Raise Level           := 3
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Machine Nuclear Propulsion
Tech Level Req 1      := 6

Name                  := Machine Anti-Matter Propulsion
Group                 := Propulsion Science
Description           := The use of Matter/Anti-Matter reactions to propel a starship through space.
Maximum Level         := 3
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 3
Tech Area Req 1       := Machine Engineering
Tech Level Req 1      := 1
Tech Area Req 2       := Electronics
Tech Level Req 2      := 1
Tech Area Req 3       := Machine Ionic Propulsion
Tech Level Req 3      := 6

Name                  := Machine Gravitic Propulsion
Group                 := Propulsion Science
Description           := The use of gravitational forces to propel a starship through space.
Maximum Level         := 6
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 3
Tech Area Req 1       := Machine Engineering
Tech Level Req 1      := 1
Tech Area Req 2       := Electronics
Tech Level Req 2      := 2
Tech Area Req 3       := Machine Anti-Matter Propulsion
Tech Level Req 3      := 3

Name                  := Machine Hyper Propulsion
Group                 := Propulsion Science
Description           := The use of advanced forces to propel a starship through space.
Maximum Level         := 6
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 3
Tech Area Req 1       := Machine Engineering
Tech Level Req 1      := 2
Tech Area Req 2       := Electronics
Tech Level Req 2      := 3
Tech Area Req 3       := Machine Gravitic Propulsion
Tech Level Req 3      := 6

Name                  := Basic Armor
Group                 := Armor Engineering
Description           := Alloy based armor used on the exterior of a starship.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 1
Raise Level           := 4
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Armor
Group                 := Armor Engineering
Description           := Alloy based armor combined with the heat-resistant qualities of tough ceramics used on the exterior of a starship.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 1
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Chemistry
Tech Level Req 1      := 1
Tech Area Req 2       := Basic Armor
Tech Level Req 2      := 4

Name                  := Polymeric Armor
Group                 := Armor Engineering
Description           := Carbon-fiber based polymeric armor used on the exterior of a starship.
Maximum Level         := 4
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 3
Tech Area Req 1       := Chemistry
Tech Level Req 1      := 2
Tech Area Req 2       := Biology
Tech Level Req 2      := 1
Tech Area Req 3       := Armor
Tech Level Req 3      := 4

Name                  := Advanced Armor
Group                 := Armor Engineering
Description           := Advanced armor made of artificially dense alloys used on the exterior of a starship.
Maximum Level         := 4
Level Cost            := 60000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Chemistry
Tech Level Req 1      := 3
Tech Area Req 2       := Physics
Tech Level Req 2      := 3
Tech Area Req 3       := Polymeric Armor
Tech Level Req 3      := 4

Name                  := Membrane Layers
Group                 := Armor Adaptation
Description           := Basic protective layering used on the exterior of a starship.
Maximum Level         := 4
Level Cost            := 7500
Start Level           := 1
Raise Level           := 4
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Chitin Exoskeleton
Group                 := Armor Adaptation
Description           := Chitin based protective layering used on the exterior of a starship.
Maximum Level         := 4
Level Cost            := 15000
Start Level           := 0
Raise Level           := 1
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Biosynthesis
Tech Level Req 1      := 1
Tech Area Req 2       := Membrane Layers
Tech Level Req 2      := 4

Name                  := Cellulose Exoskeleton
Group                 := Armor Adaptation
Description           := Cellulose based protective layering used on the exterior of a starship.
Maximum Level         := 4
Level Cost            := 45000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 3
Tech Area Req 1       := Biosynthesis
Tech Level Req 1      := 2
Tech Area Req 2       := Biochemical Evolution
Tech Level Req 2      := 1
Tech Area Req 3       := Chitin Exoskeleton
Tech Level Req 3      := 4

Name                  := Fibroin Weave
Group                 := Armor Adaptation
Description           := Dense fibroin based protective layering used on the exterior of a starship.
Maximum Level         := 4
Level Cost            := 90000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Biosynthesis
Tech Level Req 1      := 3
Tech Area Req 2       := Biochemical Evolution
Tech Level Req 2      := 3
Tech Area Req 3       := Cellulose Exoskeleton
Tech Level Req 3      := 4

Name                  := Wooden Armor
Group                 := Armorsmithing
Description           := Basic wooden armor used on the exterior of a spelljammer.
Maximum Level         := 4
Level Cost            := 2500
Start Level           := 1
Raise Level           := 4
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Ironwood Armor
Group                 := Armorsmithing
Description           := Strong wooden armor used on the exterior of a spelljammer.
Maximum Level         := 4
Level Cost            := 3000
Start Level           := 0
Raise Level           := 1
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Wooden Armor
Tech Level Req 1      := 4

Name                  := Iron Armor
Group                 := Armorsmithing
Description           := Iron alloy based armor used on the exterior of a spelljammer.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Transmutation
Tech Level Req 1      := 1
Tech Area Req 2       := Ironwood Armor
Tech Level Req 2      := 4

Name                  := Steel Armor
Group                 := Armorsmithing
Description           := Steel alloy armor used on the exterior of a spelljammer.
Maximum Level         := 4
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 3
Tech Area Req 1       := Transmutation
Tech Level Req 1      := 2
Tech Area Req 2       := Conjuration
Tech Level Req 2      := 2
Tech Area Req 3       := Iron Armor
Tech Level Req 3      := 4

Name                  := Mithral Armor
Group                 := Armorsmithing
Description           := Advanced armor made of extremely strong mithral alloys used on the exterior of a spelljammer.
Maximum Level         := 4
Level Cost            := 60000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Transmutation
Tech Level Req 1      := 3
Tech Area Req 2       := Conjuration
Tech Level Req 2      := 3
Tech Area Req 3       := Steel Armor
Tech Level Req 3      := 4

Name                  := Adamantite Armor
Group                 := Armorsmithing
Description           := Advanced armor made of extremely dense adamantite alloys used on the exterior of a spelljammer.
Maximum Level         := 4
Level Cost            := 90000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Transmutation
Tech Level Req 1      := 4
Tech Area Req 2       := Conjuration
Tech Level Req 2      := 4
Tech Area Req 3       := Mithral Armor
Tech Level Req 3      := 4

Name                  := Basic Integrity Fields
Group                 := Integrity Fields
Description           := Basic fields which maintain the structural integrity of a starship.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 1
Raise Level           := 4
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Integrity Fields
Group                 := Integrity Fields
Description           := Fields which maintain the structural integrity of a starship.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 1
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Magnetic Manipulation
Tech Level Req 1      := 1
Tech Area Req 2       := Basic Integrity Fields
Tech Level Req 2      := 4

Name                  := Advanced Integrity Fields
Group                 := Integrity Fields
Description           := Advanced fields which maintain the structural integrity of a starship.
Maximum Level         := 4
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 3
Tech Area Req 1       := Magnetic Manipulation
Tech Level Req 1      := 2
Tech Area Req 2       := Electromagnetic Studies
Tech Level Req 2      := 1
Tech Area Req 3       := Integrity Fields
Tech Level Req 3      := 4

Name                  := Quark Integrity Fields
Group                 := Integrity Fields
Description           := Quark fields which maintain the structural integrity of a starship.
Maximum Level         := 4
Level Cost            := 60000
Start Level           := 0
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Magnetic Manipulation
Tech Level Req 1      := 3
Tech Area Req 2       := Electromagnetic Studies
Tech Level Req 2      := 3
Tech Area Req 3       := Advanced Integrity Fields
Tech Level Req 3      := 4

Name                  := Titanium Alloy
Group                 := Armor Engineering
Description           := Titanium alloy based armor used on the exterior of a starship.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 1
Raise Level           := 4
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Tritanium Alloy
Group                 := Armor Engineering
Description           := Tritanium alloy based armor used on the exterior of a starship.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 1
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Machine Engineering
Tech Level Req 1      := 1
Tech Area Req 2       := Titanium Alloy
Tech Level Req 2      := 4

Name                  := Zortrium Alloy
Group                 := Armor Engineering
Description           := Zortrium alloy based armor used on the exterior of a starship.
Maximum Level         := 4
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 3
Tech Area Req 1       := Machine Engineering
Tech Level Req 1      := 2
Tech Area Req 2       := Machine Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Tritanium Alloy
Tech Level Req 3      := 4

Name                  := Ablative Alloy
Group                 := Armor Engineering
Description           := Advanced armor made of artificially dense alloys used on the exterior of a starship.
Maximum Level         := 4
Level Cost            := 60000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Machine Engineering
Tech Level Req 1      := 3
Tech Area Req 2       := Machine Manufacturing
Tech Level Req 2      := 3
Tech Area Req 3       := Zortrium Alloy
Tech Level Req 3      := 4

Name                  := Stealth Armor
Group                 := Armor Engineering
Description           := Non-standard armor used on the exterior of a starship which can hide it from detection by EM passive scanners.
Maximum Level         := 10
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Chemistry
Tech Level Req 1      := 1
Tech Area Req 2       := Construction
Tech Level Req 2      := 1
Tech Area Req 3       := Armor
Tech Level Req 3      := 4

Name                  := Bioluminescent Adaptation
Group                 := Armor Adaptation
Description           := Chameleon armor used on the exterior of a starship which can hide it from detection by EM passive scanners.
Maximum Level         := 10
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Biochemical Evolution
Tech Level Req 1      := 1
Tech Area Req 2       := Biosynthesis
Tech Level Req 2      := 1
Tech Area Req 3       := Chitin Exoskeleton
Tech Level Req 3      := 2

Name                  := Darklight Armor
Group                 := Armorsmithing
Description           := Non-standard armor used on the exterior of a starship which can hide it from detection by EM passive scanners.
Maximum Level         := 10
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Alchemy
Tech Level Req 1      := 1
Tech Area Req 2       := Transmutation
Tech Level Req 2      := 1
Tech Area Req 3       := Ironwood Armor
Tech Level Req 3      := 4

Name                  := Passive Stealth Field
Group                 := Integrity Fields
Description           := Integrity fields which can hide a starship from detection by EM passive scanners.
Maximum Level         := 10
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Electromagnetic Studies
Tech Level Req 1      := 1
Tech Area Req 2       := Thermodynamics
Tech Level Req 2      := 1
Tech Area Req 3       := Integrity Fields
Tech Level Req 3      := 4

Name                  := Stealth Alloy
Group                 := Armor Engineering
Description           := Non-standard armor used on the exterior of a starship which can hide it from detection by EM passive scanners.
Maximum Level         := 10
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Machine Engineering
Tech Level Req 1      := 1
Tech Area Req 2       := Machine Manufacturing
Tech Level Req 2      := 1
Tech Area Req 3       := Tritanium Alloy
Tech Level Req 3      := 4

Name                  := Stealth Shielding
Group                 := Armor Engineering
Description           := Non-standard armor used on the exterior of a starship which can hide it from detection by EM active scanners.
Maximum Level         := 10
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Chemistry
Tech Level Req 1      := 1
Tech Area Req 2       := Physics
Tech Level Req 2      := 2
Tech Area Req 3       := Armor
Tech Level Req 3      := 4

Name                  := Aggressive Bioluminescent Adaptation
Group                 := Armor Adaptation
Description           := Systems which radiate chameleon-esque abilities into space which can hide a starship from detection by EM active scanners.
Maximum Level         := 10
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Biochemical Evolution
Tech Level Req 1      := 1
Tech Area Req 2       := Bioenergetics
Tech Level Req 2      := 2
Tech Area Req 3       := Chitin Exoskeleton
Tech Level Req 3      := 2

Name                  := Illusory Armor
Group                 := Armorsmithing
Description           := Non-standard armor used on the exterior of a starship which can hide it from detection by EM active scanners.
Maximum Level         := 10
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Alchemy
Tech Level Req 1      := 1
Tech Area Req 2       := Illusion
Tech Level Req 2      := 2
Tech Area Req 3       := Ironwood Armor
Tech Level Req 3      := 4

Name                  := Active Stealth Field
Group                 := Integrity Fields
Description           := Integrity fields which can hide a starship from detection by EM active scanners.
Maximum Level         := 10
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Electromagnetic Studies
Tech Level Req 1      := 1
Tech Area Req 2       := Thermodynamics
Tech Level Req 2      := 2
Tech Area Req 3       := Integrity Fields
Tech Level Req 3      := 4

Name                  := Stealth Generators
Group                 := Armor Engineering
Description           := Non-standard armor used on the exterior of a starship which can hide it from detection by EM active scanners.
Maximum Level         := 10
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Machine Engineering
Tech Level Req 1      := 1
Tech Area Req 2       := Machine Manufacturing
Tech Level Req 2      := 2
Tech Area Req 3       := Tritanium Alloy
Tech Level Req 3      := 4

Name                  := Shields
Group                 := Applied Science
Description           := Protective energy barrier which surrounds a starship or base.
Maximum Level         := 10
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 1

Name                  := Biokinetic Fields
Group                 := Evolutionary Development
Description           := Protective energy barrier which surrounds a starship or base.
Maximum Level         := 10
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Bioenergetics
Tech Level Req 1      := 1

Name                  := Protective Barriers
Group                 := Applied Magic
Description           := Protective energy barrier which surrounds a spelljammer or base.
Maximum Level         := 10
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Abjuration
Tech Level Req 1      := 1

Name                  := Refractive Energy Barriers
Group                 := Applied Science
Description           := Protective energy barrier which surrounds a starship or base.
Maximum Level         := 10
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Electromagnetic Studies
Tech Level Req 1      := 1

Name                  := Electronic Shields
Group                 := Applied Science
Description           := Protective energy barrier which surrounds a starship or base.
Maximum Level         := 10
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Electronics
Tech Level Req 1      := 1

Name                  := EM Screening
Group                 := Applied Science
Description           := Stealth technology only suitable for use on mines.
Maximum Level         := 3
Level Cost            := 25000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 1

Name                  := Organic EM Screening
Group                 := Evolutionary Development
Description           := Stealth technology only suitable for use on viral spores.
Maximum Level         := 3
Level Cost            := 25000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Bioenergetics
Tech Level Req 1      := 1

Name                  := Glyph Masking
Group                 := Applied Magic
Description           := Illusory spells that make glyphs harder to detect with basic scrying magic.
Maximum Level         := 3
Level Cost            := 25000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Illusion
Tech Level Req 1      := 1

Name                  := Spike Screening
Group                 := Applied Science
Description           := Stealth technology only suitable for use on mines.
Maximum Level         := 3
Level Cost            := 25000
Start Level           := 0
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Electromagnetic Studies
Tech Level Req 1      := 1

Name                  := Drone Screening
Group                 := Applied Science
Description           := Stealth technology only suitable for use on mines.
Maximum Level         := 3
Level Cost            := 25000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Electronics
Tech Level Req 1      := 1

Name                  := Cloaking
Group                 := Applied Science
Description           := Cloaking technology which defeats sensors.
Maximum Level         := 9
Level Cost            := 40000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 3

Name                  := Organic Cloaking
Group                 := Evolutionary Development
Description           := Cloaking technology which defeats sensors.
Maximum Level         := 9
Level Cost            := 40000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Bioenergetics
Tech Level Req 1      := 3

Name                  := Invisibility
Group                 := Applied Magic
Description           := Illusory spells that make ships seem invisible on sensors.
Maximum Level         := 9
Level Cost            := 40000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Illusion
Tech Level Req 1      := 3

Name                  := Phase Cloaking
Group                 := Applied Science
Description           := Cloaking technology which defeats sensors.
Maximum Level         := 9
Level Cost            := 40000
Start Level           := 0
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Electromagnetic Studies
Tech Level Req 1      := 3

Name                  := Machine Cloaking
Group                 := Applied Science
Description           := Cloaking technology which defeats sensors.
Maximum Level         := 9
Level Cost            := 40000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Electronics
Tech Level Req 1      := 3

Name                  := Sensors
Group                 := Martial Technology
Description           := Sensors which detect objects in space by analyzing incoming electro-magnetic waves.
Maximum Level         := 10
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 1

Name                  := Sensory Input
Group                 := Martial Adaptation
Description           := Sensory input nerves which detect objects in space by analyzing incoming electro-magnetic waves.
Maximum Level         := 10
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Biotechnology
Tech Level Req 1      := 1

Name                  := Magic Sensors
Group                 := Martial Magic
Description           := Device which detects objects in the astral plane by analyzing incoming electro-magnetic waves.
Maximum Level         := 10
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Divination
Tech Level Req 1      := 1

Name                  := Electromagnetic Sensors
Group                 := Martial Technology
Description           := Sensors which detect objects in space by analyzing incoming electro-magnetic waves.
Maximum Level         := 10
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Electromagnetic Studies
Tech Level Req 1      := 1

Name                  := Machine Sensors
Group                 := Martial Technology
Description           := Sensors which detect objects in space by analyzing incoming electro-magnetic waves.
Maximum Level         := 10
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Electronics
Tech Level Req 1      := 1

Name                  := Scanners
Group                 := Martial Technology
Description           := Scanners which can analyze details of other starships.
Maximum Level         := 10
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 2

Name                  := Scanning Organelles
Group                 := Martial Adaptation
Description           := Sensory organelles which can analyze details of other starships.
Maximum Level         := 10
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Bioenergetics
Tech Level Req 1      := 2

Name                  := Scrying Magic
Group                 := Martial Magic
Description           := Spells which can analyze details of other spelljammers.
Maximum Level         := 10
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Divination
Tech Level Req 1      := 2

Name                  := Electromagnetic Scanners
Group                 := Martial Technology
Description           := Scanners which can analyze details of other starships.
Maximum Level         := 10
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Electromagnetic Studies
Tech Level Req 1      := 2

Name                  := Machine Scanners
Group                 := Martial Technology
Description           := Scanners which can analyze details of other starships.
Maximum Level         := 10
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Electronics
Tech Level Req 1      := 2

Name                  := Mine Sweeping
Group                 := Martial Technology
Description           := The ability to sweep small space mines from a minefield before they can detonate.
Maximum Level         := 5
Level Cost            := 35000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 1

Name                  := Spore Filtration
Group                 := Martial Adaptation
Description           := The ability to filter viral spores from a spore field before they can infect and destroy ships.
Maximum Level         := 5
Level Cost            := 35000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Biosynthesis
Tech Level Req 1      := 1

Name                  := Glyph Detection
Group                 := Martial Magic
Description           := The ability to detect and eliminate small astral glyphs from a warded zone before they can activate.
Maximum Level         := 5
Level Cost            := 35000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Divination
Tech Level Req 1      := 1

Name                  := Energy Spike Sweeping
Group                 := Martial Technology
Description           := The ability to sweep small energy spikes from a minefield before they can detonate.
Maximum Level         := 5
Level Cost            := 35000
Start Level           := 0
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Electromagnetic Studies
Tech Level Req 1      := 1

Name                  := Mine Sweeping Drones
Group                 := Martial Technology
Description           := The ability to sweep small space mines from a minefield before they can detonate.
Maximum Level         := 5
Level Cost            := 35000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Electronics
Tech Level Req 1      := 1

Name                  := Combat Support
Group                 := Martial Technology
Description           := Technology used to aid ships during combat.
Maximum Level         := 6
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Fundamental Physics
Tech Level Req 2      := 1

Name                  := Combat Reflexes
Group                 := Martial Adaptation
Description           := Evolutionary advancement of the reflex control centers used to aid ships during combat.
Maximum Level         := 6
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Applied Evolution
Tech Level Req 2      := 1

Name                  := Combat Magic
Group                 := Martial Magic
Description           := Magic used to aid spelljammers during combat.
Maximum Level         := 6
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Spellcraft
Tech Level Req 2      := 1

Name                  := Combat Support Fields
Group                 := Martial Technology
Description           := Technology used to aid ships during combat.
Maximum Level         := 6
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Spark of Life
Tech Level Req 2      := 1

Name                  := Combat Coordination
Group                 := Martial Technology
Description           := Technology used to coordinate ships during combat.
Maximum Level         := 6
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Fundamental Robotics
Tech Level Req 2      := 1

Name                  := Automation
Group                 := Applied Science
Description           := Advanced technology used for miniaturizing and automating basic ship functions.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Industry
Tech Level Req 1      := 1

Name                  := Computers
Group                 := Applied Science
Description           := Advanced computer technology used for storage and processing.
Maximum Level         := 6
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Automation
Tech Level Req 1      := 3

Name                  := Decentralized Nervous Systems
Group                 := Evolutionary Development
Description           := Advanced decentralized nervous systems.
Maximum Level         := 6
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Biosynthesis
Tech Level Req 1      := 2

Name                  := Automotons
Group                 := Applied Magic
Description           := Advanced artificial living constructs.
Maximum Level         := 6
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Enchantment
Tech Level Req 1      := 1
Tech Area Req 2       := Transmutation
Tech Level Req 2      := 1

Name                  := Quantum Computers
Group                 := Applied Science
Description           := Advanced artificial living constructs.
Maximum Level         := 6
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Energy-form Fabrication
Tech Level Req 1      := 1
Tech Area Req 2       := Magnetic Manipulation
Tech Level Req 2      := 1

Name                  := Integration
Group                 := Applied Science
Description           := Advanced technology used for miniaturizing and automating basic ship functions.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Overmind Engineering
Tech Level Req 1      := 1

Name                  := AI Megacomputers
Group                 := Applied Science
Description           := Advanced robotic computer technology used for mass-scale organization of billions of intelligent computers.
Maximum Level         := 6
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Integration
Tech Level Req 1      := 3
Tech Area Req 2       := Gel Circuitry
Tech Level Req 2      := 1

Name                  := Corporate Infrastructure
Group                 := Applied Science
Description           := Application of economic theories results in the rise of powerful corporations.
Maximum Level         := 6
Level Cost            := 60000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Economics
Tech Level Req 1      := 1

Name                  := Corporate Infrastructure (Organic)
Group                 := Evolutionary Development
Description           := Application of economic theories results in the rise of powerful corporations.
Maximum Level         := 6
Level Cost            := 60000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Bioeconomics
Tech Level Req 1      := 1

Name                  := Trade Guilds
Group                 := Applied Magic
Description           := Application of economic theories results in the rise of powerful trade guilds.
Maximum Level         := 6
Level Cost            := 60000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Arcane Economics
Tech Level Req 1      := 1

Name                  := Corporate Infrastructure (Energy)
Group                 := Applied Science
Description           := Application of economic theories results in the rise of powerful corporations.
Maximum Level         := 6
Level Cost            := 60000
Start Level           := 0
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Energy Economics
Tech Level Req 1      := 1

Name                  := Resource Manipulation
Group                 := Applied Science
Description           := Technology to convert resources from one type to another.
Maximum Level         := 3
Level Cost            := 200000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Chemistry
Tech Level Req 1      := 2
Tech Area Req 2       := Physics
Tech Level Req 2      := 2
Tech Area Req 3       := Biology
Tech Level Req 3      := 2

Name                  := Organic Resource Manipulation
Group                 := Evolutionary Development
Description           := Technology to convert resources from one type to another.
Maximum Level         := 3
Level Cost            := 200000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Biochemical Evolution
Tech Level Req 1      := 2
Tech Area Req 2       := Biosynthesis
Tech Level Req 2      := 2
Tech Area Req 3       := Evolutionary Biology
Tech Level Req 3      := 2

Name                  := Resource Transmutation
Group                 := Applied Magic
Description           := Magic to convert resources from one type to another.
Maximum Level         := 3
Level Cost            := 200000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Alchemy
Tech Level Req 1      := 2
Tech Area Req 2       := Transmutation
Tech Level Req 2      := 2
Tech Area Req 3       := Organic Lore
Tech Level Req 3      := 2

Name                  := Energy Resource Manipulation
Group                 := Applied Science
Description           := Technology to convert resources from one type to another.
Maximum Level         := 3
Level Cost            := 200000
Start Level           := 0
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Thermodynamics
Tech Level Req 1      := 2
Tech Area Req 2       := Electromagnetic Studies
Tech Level Req 2      := 2
Tech Area Req 3       := Living Energy
Tech Level Req 3      := 2

Name                  := Machine Resource Manipulation
Group                 := Applied Science
Description           := Technology to convert resources from one type to another.
Maximum Level         := 3
Level Cost            := 200000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Machine Engineering
Tech Level Req 1      := 2
Tech Area Req 2       := Electronics
Tech Level Req 2      := 2
Tech Area Req 3       := Gel Circuitry
Tech Level Req 3      := 2

Name                  := Minerals Extraction
Group                 := Infrastructure Development
Description           := The ability to extract minerals from a planet.
Maximum Level         := 9
Level Cost            := 50000
Start Level           := 1
Raise Level           := 2
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Chemistry
Tech Level Req 1      := 1

Name                  := Minerals Harvesting
Group                 := Infrastructure Development
Description           := The ability to harvest minerals from a planet.
Maximum Level         := 9
Level Cost            := 50000
Start Level           := 1
Raise Level           := 2
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Biochemical Evolution
Tech Level Req 1      := 1

Name                  := Minerals Mining
Group                 := Infrastructure Development
Description           := The ability to mine minerals from a planet.
Maximum Level         := 9
Level Cost            := 50000
Start Level           := 1
Raise Level           := 2
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Alchemy
Tech Level Req 1      := 1

Name                  := Mineral Matter Collection
Group                 := Infrastructure Development
Description           := The ability to extract minerals from a planet.
Maximum Level         := 9
Level Cost            := 50000
Start Level           := 1
Raise Level           := 2
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Thermodynamics
Tech Level Req 1      := 1

Name                  := Automated Minerals Extraction
Group                 := Infrastructure Development
Description           := The ability to extract minerals from a planet.
Maximum Level         := 9
Level Cost            := 50000
Start Level           := 1
Raise Level           := 2
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Machine Engineering
Tech Level Req 1      := 1

Name                  := Organics Extraction
Group                 := Infrastructure Development
Description           := The ability to grow and cultivate organic materials on a planet.
Maximum Level         := 9
Level Cost            := 50000
Start Level           := 1
Raise Level           := 2
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Biology
Tech Level Req 1      := 1

Name                  := Organics Harvesting
Group                 := Infrastructure Development
Description           := The ability to grow and cultivate organic materials on a planet.
Maximum Level         := 9
Level Cost            := 50000
Start Level           := 1
Raise Level           := 2
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Biosynthesis
Tech Level Req 1      := 1

Name                  := Organics Farming
Group                 := Infrastructure Development
Description           := The ability to grow and cultivate organic materials on a planet.
Maximum Level         := 9
Level Cost            := 50000
Start Level           := 1
Raise Level           := 2
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Organic Lore
Tech Level Req 1      := 1

Name                  := Organic Matter Collection
Group                 := Infrastructure Development
Description           := The ability to grow and cultivate organic materials on a planet.
Maximum Level         := 9
Level Cost            := 50000
Start Level           := 1
Raise Level           := 2
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Living Energy
Tech Level Req 1      := 1

Name                  := Automated Organics Extraction
Group                 := Infrastructure Development
Description           := The ability to grow and cultivate organic materials on a planet.
Maximum Level         := 9
Level Cost            := 50000
Start Level           := 1
Raise Level           := 2
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Gel Circuitry
Tech Level Req 1      := 1

Name                  := Radioactives Extraction
Group                 := Infrastructure Development
Description           := The ability to locate and refine radioactive materials within a planet.
Maximum Level         := 9
Level Cost            := 50000
Start Level           := 1
Raise Level           := 2
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 1

Name                  := Radioactives Harvesting
Group                 := Infrastructure Development
Description           := The ability to locate and refine radioactive materials within a planet.
Maximum Level         := 9
Level Cost            := 50000
Start Level           := 1
Raise Level           := 2
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Bioenergetics
Tech Level Req 1      := 1

Name                  := Mana Harvesting
Group                 := Infrastructure Development
Description           := The ability to locate and refine mana crystals within a planet.
Maximum Level         := 9
Level Cost            := 50000
Start Level           := 1
Raise Level           := 2
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Divination
Tech Level Req 1      := 1

Name                  := Radioactives Energy Fabrication
Group                 := Infrastructure Development
Description           := The ability to generate useable energy from radioactive materials within a planet.
Maximum Level         := 9
Level Cost            := 50000
Start Level           := 1
Raise Level           := 2
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Electromagnetic Studies
Tech Level Req 1      := 1

Name                  := Automated Radioactives Extraction
Group                 := Infrastructure Development
Description           := The ability to locate and refine radioactive materials within a planet.
Maximum Level         := 9
Level Cost            := 50000
Start Level           := 1
Raise Level           := 2
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Electronics
Tech Level Req 1      := 1

Name                  := Population Exploitation
Group                 := Exploitation
Description           := Evil practices which exploit the population to increase production. Such practices tend to cause unrest amongst the people.
Maximum Level         := 3
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Stellar Manipulation
Group                 := Stellar Manipulation
Description           := Basic technology to manipulate stellar bodies.
Maximum Level         := 8
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 1
Tech Area Req 2       := Physics
Tech Level Req 2      := 1

Name                  := Organic Stellar Manipulation
Group                 := Stellar Manipulation
Description           := Basic methodology to manipulate stellar bodies.
Maximum Level         := 8
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Astrophysics (Organic)
Tech Level Req 1      := 1
Tech Area Req 2       := Bioenergetics
Tech Level Req 2      := 1

Name                  := Astral Reformation
Group                 := Stellar Manipulation
Description           := Basic magic to manipulate astral bodies.
Maximum Level         := 8
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Astronomy
Tech Level Req 1      := 1
Tech Area Req 2       := Transmutation
Tech Level Req 2      := 1

Name                  := Stellar Energy Manipulation
Group                 := Stellar Manipulation
Description           := Basic technology to manipulate stellar bodies.
Maximum Level         := 8
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Stellar Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Electromagnetic Studies
Tech Level Req 2      := 1

Name                  := Machine Stellar Manipulation
Group                 := Stellar Manipulation
Description           := Basic technology to manipulate stellar bodies.
Maximum Level         := 8
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Astrophysics (Machine)
Tech Level Req 1      := 1
Tech Area Req 2       := Machine Engineering
Tech Level Req 2      := 1

Name                  := Storm Manipulation
Group                 := Stellar Manipulation
Description           := Technology to manipulate stellar storms.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 1
Tech Area Req 2       := Physics
Tech Level Req 2      := 1
Tech Area Req 3       := Stellar Manipulation
Tech Level Req 3      := 1

Name                  := Storm Manipulation (Organic)
Group                 := Stellar Manipulation
Description           := Technology to manipulate stellar storms.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Astrophysics (Organic)
Tech Level Req 1      := 1
Tech Area Req 2       := Bioenergetics
Tech Level Req 2      := 1
Tech Area Req 3       := Organic Stellar Manipulation
Tech Level Req 3      := 1

Name                  := Wildspace Manipulation
Group                 := Stellar Manipulation
Description           := Magic to manipulate regions of wildspace (stellar storms).
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Astronomy
Tech Level Req 1      := 1
Tech Area Req 2       := Transmutation
Tech Level Req 2      := 1
Tech Area Req 3       := Astral Reformation
Tech Level Req 3      := 1

Name                  := Storm Manipulation (Energy)
Group                 := Stellar Manipulation
Description           := Technology to manipulate stellar storms.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Stellar Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Electromagnetic Studies
Tech Level Req 2      := 1
Tech Area Req 3       := Stellar Energy Manipulation
Tech Level Req 3      := 1

Name                  := Storm Manipulation (Machine)
Group                 := Stellar Manipulation
Description           := Technology to manipulate stellar storms.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Astrophysics (Machine)
Tech Level Req 1      := 1
Tech Area Req 2       := Machine Engineering
Tech Level Req 2      := 1
Tech Area Req 3       := Machine Stellar Manipulation
Tech Level Req 3      := 1

Name                  := Planet Manipulation
Group                 := Stellar Manipulation
Description           := Technology to manipulate planetary bodies.
Maximum Level         := 4
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 4
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 2
Tech Area Req 2       := Physics
Tech Level Req 2      := 2
Tech Area Req 3       := Planetary Engineering
Tech Level Req 3      := 2
Tech Area Req 4       := Stellar Manipulation
Tech Level Req 4      := 2

Name                  := Planet Manipulation (Organic)
Group                 := Stellar Manipulation
Description           := Technology to manipulate planetary bodies.
Maximum Level         := 4
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 4
Tech Area Req 1       := Astrophysics (Organic)
Tech Level Req 1      := 2
Tech Area Req 2       := Bioenergetics
Tech Level Req 2      := 2
Tech Area Req 3       := Planetary Bioengineering
Tech Level Req 3      := 2
Tech Area Req 4       := Organic Stellar Manipulation
Tech Level Req 4      := 2

Name                  := Planet Shaping
Group                 := Stellar Manipulation
Description           := Magic to manipulate planetary bodies.
Maximum Level         := 4
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 4
Tech Area Req 1       := Astronomy
Tech Level Req 1      := 2
Tech Area Req 2       := Transmutation
Tech Level Req 2      := 2
Tech Area Req 3       := Planetary Spellcraft
Tech Level Req 3      := 2
Tech Area Req 4       := Astral Reformation
Tech Level Req 4      := 2

Name                  := Planet Manipulation (Energy)
Group                 := Stellar Manipulation
Description           := Technology to manipulate planetary bodies.
Maximum Level         := 4
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 4
Tech Area Req 1       := Stellar Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Electromagnetic Studies
Tech Level Req 2      := 2
Tech Area Req 3       := Planetary Energy Studies
Tech Level Req 3      := 2
Tech Area Req 4       := Stellar Energy Manipulation
Tech Level Req 4      := 2

Name                  := Planet Manipulation (Machine)
Group                 := Stellar Manipulation
Description           := Technology to manipulate planetary bodies.
Maximum Level         := 4
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 4
Tech Area Req 1       := Astrophysics (Machine)
Tech Level Req 1      := 2
Tech Area Req 2       := Machine Engineering
Tech Level Req 2      := 2
Tech Area Req 3       := Planetary Structuring
Tech Level Req 3      := 2
Tech Area Req 4       := Machine Stellar Manipulation
Tech Level Req 4      := 2

Name                  := Warp Point Manipulation
Group                 := Stellar Manipulation
Description           := Technology to manipulate warp points.
Maximum Level         := 6
Level Cost            := 150000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 3
Tech Area Req 2       := Physics
Tech Level Req 2      := 3
Tech Area Req 3       := Stellar Manipulation
Tech Level Req 3      := 3

Name                  := Warp Point Manipulation (Organic)
Group                 := Stellar Manipulation
Description           := Technology to manipulate warp points.
Maximum Level         := 6
Level Cost            := 150000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Astrophysics (Organic)
Tech Level Req 1      := 3
Tech Area Req 2       := Bioenergetics
Tech Level Req 2      := 3
Tech Area Req 3       := Organic Stellar Manipulation
Tech Level Req 3      := 3

Name                  := Astral Gate Manipulation
Group                 := Stellar Manipulation
Description           := Magic to manipulate astral gates.
Maximum Level         := 6
Level Cost            := 150000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Astronomy
Tech Level Req 1      := 3
Tech Area Req 2       := Transmutation
Tech Level Req 2      := 3
Tech Area Req 3       := Astral Reformation
Tech Level Req 3      := 3

Name                  := Warp Point Manipulation (Energy)
Group                 := Stellar Manipulation
Description           := Technology to manipulate warp points.
Maximum Level         := 6
Level Cost            := 150000
Start Level           := 0
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Stellar Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Electromagnetic Studies
Tech Level Req 2      := 3
Tech Area Req 3       := Stellar Energy Manipulation
Tech Level Req 3      := 3

Name                  := Warp Point Manipulation (Machine)
Group                 := Stellar Manipulation
Description           := Technology to manipulate warp points.
Maximum Level         := 6
Level Cost            := 150000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Astrophysics (Machine)
Tech Level Req 1      := 3
Tech Area Req 2       := Machine Engineering
Tech Level Req 2      := 3
Tech Area Req 3       := Machine Stellar Manipulation
Tech Level Req 3      := 3

Name                  := Star Manipulation
Group                 := Stellar Manipulation
Description           := Technology to manipulate stars.
Maximum Level         := 4
Level Cost            := 300000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 4
Tech Area Req 2       := Physics
Tech Level Req 2      := 4
Tech Area Req 3       := Stellar Manipulation
Tech Level Req 3      := 5

Name                  := Star Manipulation (Organic)
Group                 := Stellar Manipulation
Description           := Technology to manipulate stars.
Maximum Level         := 4
Level Cost            := 300000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Astrophysics (Organic)
Tech Level Req 1      := 4
Tech Area Req 2       := Bioenergetics
Tech Level Req 2      := 4
Tech Area Req 3       := Organic Stellar Manipulation
Tech Level Req 3      := 5

Name                  := Planar Core Manipulation
Group                 := Stellar Manipulation
Description           := Magic to manipulate the core of an astral plane (the star).
Maximum Level         := 4
Level Cost            := 300000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Astronomy
Tech Level Req 1      := 4
Tech Area Req 2       := Transmutation
Tech Level Req 2      := 4
Tech Area Req 3       := Astral Reformation
Tech Level Req 3      := 5

Name                  := Star Manipulation (Energy)
Group                 := Stellar Manipulation
Description           := Technology to manipulate stars.
Maximum Level         := 4
Level Cost            := 300000
Start Level           := 0
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Stellar Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Electromagnetic Studies
Tech Level Req 2      := 4
Tech Area Req 3       := Stellar Energy Manipulation
Tech Level Req 3      := 5

Name                  := Star Manipulation (Machine)
Group                 := Stellar Manipulation
Description           := Technology to manipulate stars.
Maximum Level         := 4
Level Cost            := 300000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Astrophysics (Machine)
Tech Level Req 1      := 4
Tech Area Req 2       := Machine Engineering
Tech Level Req 2      := 4
Tech Area Req 3       := Machine Stellar Manipulation
Tech Level Req 3      := 5

Name                  := Nebula Manipulation
Group                 := Stellar Manipulation
Description           := Technology to manipulate nebulae.
Maximum Level         := 4
Level Cost            := 400000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 5
Tech Area Req 2       := Physics
Tech Level Req 2      := 4
Tech Area Req 3       := Stellar Manipulation
Tech Level Req 3      := 6

Name                  := Nebula Manipulation (Organic)
Group                 := Stellar Manipulation
Description           := Technology to manipulate nebulae.
Maximum Level         := 4
Level Cost            := 400000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Astrophysics (Organic)
Tech Level Req 1      := 5
Tech Area Req 2       := Bioenergetics
Tech Level Req 2      := 4
Tech Area Req 3       := Organic Stellar Manipulation
Tech Level Req 3      := 6

Name                  := Elemental Plane Manipulation
Group                 := Stellar Manipulation
Description           := Magic to manipulate elemental planes (nebulae).
Maximum Level         := 4
Level Cost            := 400000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Astronomy
Tech Level Req 1      := 5
Tech Area Req 2       := Transmutation
Tech Level Req 2      := 4
Tech Area Req 3       := Astral Reformation
Tech Level Req 3      := 6

Name                  := Nebula Manipulation (Energy)
Group                 := Stellar Manipulation
Description           := Technology to manipulate nebulae.
Maximum Level         := 4
Level Cost            := 400000
Start Level           := 0
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Stellar Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Electromagnetic Studies
Tech Level Req 2      := 4
Tech Area Req 3       := Stellar Energy Manipulation
Tech Level Req 3      := 6

Name                  := Nebula Manipulation (Machine)
Group                 := Stellar Manipulation
Description           := Technology to manipulate nebulae.
Maximum Level         := 4
Level Cost            := 400000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Astrophysics (Machine)
Tech Level Req 1      := 5
Tech Area Req 2       := Machine Engineering
Tech Level Req 2      := 4
Tech Area Req 3       := Machine Stellar Manipulation
Tech Level Req 3      := 6

Name                  := Black Hole Manipulation
Group                 := Stellar Manipulation
Description           := Technology to manipulate quantum singularities.
Maximum Level         := 2
Level Cost            := 400000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 5
Tech Area Req 2       := Physics
Tech Level Req 2      := 4
Tech Area Req 3       := Stellar Manipulation
Tech Level Req 3      := 6

Name                  := Black Hole Manipulation (Organic)
Group                 := Stellar Manipulation
Description           := Technology to manipulate quantum singularities.
Maximum Level         := 2
Level Cost            := 400000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Astrophysics (Organic)
Tech Level Req 1      := 5
Tech Area Req 2       := Bioenergetics
Tech Level Req 2      := 4
Tech Area Req 3       := Organic Stellar Manipulation
Tech Level Req 3      := 6

Name                  := Negative Energy Manipulation
Group                 := Stellar Manipulation
Description           := Magic to manipulate negative energy planes (quantum singularities).
Maximum Level         := 2
Level Cost            := 400000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Astronomy
Tech Level Req 1      := 5
Tech Area Req 2       := Transmutation
Tech Level Req 2      := 4
Tech Area Req 3       := Astral Reformation
Tech Level Req 3      := 6

Name                  := Black Hole Manipulation (Energy)
Group                 := Stellar Manipulation
Description           := Technology to manipulate quantum singularities.
Maximum Level         := 2
Level Cost            := 400000
Start Level           := 0
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Stellar Physics
Tech Level Req 1      := 5
Tech Area Req 2       := Electromagnetic Studies
Tech Level Req 2      := 4
Tech Area Req 3       := Stellar Energy Manipulation
Tech Level Req 3      := 6

Name                  := Black Hole Manipulation (Machine)
Group                 := Stellar Manipulation
Description           := Technology to manipulate quantum singularities.
Maximum Level         := 2
Level Cost            := 400000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Astrophysics (Machine)
Tech Level Req 1      := 5
Tech Area Req 2       := Machine Engineering
Tech Level Req 2      := 4
Tech Area Req 3       := Machine Stellar Manipulation
Tech Level Req 3      := 6

Name                  := Applied Research
Group                 := Infrastructure Development
Description           := The capability of an empire to research new technologies.
Maximum Level         := 5
Level Cost            := 75000
Start Level           := 1
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Forced Evolutionary Advancement
Group                 := Infrastructure Development
Description           := The capability of an empire to research new technologies.
Maximum Level         := 5
Level Cost            := 75000
Start Level           := 1
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Magical Research
Group                 := Infrastructure Development
Description           := The capability of an empire to research new technologies.
Maximum Level         := 5
Level Cost            := 75000
Start Level           := 1
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := University Research
Group                 := Infrastructure Development
Description           := The development of large, centralized educational systems.
Maximum Level         := 6
Level Cost            := 30000
Start Level           := 1
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Energy Research
Group                 := Infrastructure Development
Description           := The capability of an empire to research new technologies.
Maximum Level         := 5
Level Cost            := 75000
Start Level           := 1
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Computerized Research
Group                 := Infrastructure Development
Description           := The capability of an empire to research new technologies.
Maximum Level         := 5
Level Cost            := 75000
Start Level           := 1
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Xenoarchaeology
Group                 := Applied Science
Description           := The capability of an empire to understand ancient alien artifacts and create new technologies from them.
Maximum Level         := 10
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Applied Intelligence
Group                 := Covert Ops
Description           := The capability of an empire to train covert operations agents and to establish an intelligence network.
Maximum Level         := 5
Level Cost            := 75000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Infiltrators
Group                 := Covert Ops
Description           := The capability of an empire to train covert operations agents and to establish an intelligence network.
Maximum Level         := 5
Level Cost            := 75000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Rogue Training
Group                 := Covert Ops
Description           := The capability of an empire to train covert operations agents and to establish an intelligence network.
Maximum Level         := 5
Level Cost            := 75000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Energy Intelligence
Group                 := Covert Ops
Description           := The capability of an empire to train covert operations agents and to establish an intelligence network.
Maximum Level         := 5
Level Cost            := 75000
Start Level           := 0
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Machine Intelligence
Group                 := Covert Ops
Description           := The capability of an empire to train covert operations agents and to establish an intelligence network.
Maximum Level         := 5
Level Cost            := 75000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Espionage Operations
Group                 := Covert Ops
Description           := The capability of an empire to perform espionage operations.
Maximum Level         := 6
Level Cost            := 40000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Commune With Dead
Group                 := Covert Ops
Description           := The capability of an empire to use necromantic spells to aide in performing espionage operations.
Maximum Level         := 1
Level Cost            := 75000
Start Level           := 0
Raise Level           := 0
Racial Area           := 64
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Necromancy
Tech Level Req 1      := 2

Name                  := Sabotage Operations
Group                 := Covert Ops
Description           := The capability of an empire to perform sabotage operations.
Maximum Level         := 6
Level Cost            := 60000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Raise Hell
Group                 := Covert Ops
Description           := Magic designed to stir up restless spirits, setting them to haunt a planet.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 64
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Necromancy
Tech Level Req 1      := 2

Name                  := Medical Technology
Group                 := Applied Science
Description           := Medical science to manipulate organic materials.
Maximum Level         := 6
Level Cost            := 25000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Biology
Tech Level Req 1      := 1

Name                  := Immune System Advancement
Group                 := Evolutionary Development
Description           := Medical development to manipulate organic materials.
Maximum Level         := 6
Level Cost            := 25000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Evolutionary Biology
Tech Level Req 1      := 1

Name                  := Healing Magic
Group                 := Applied Magic
Description           := Study of the healing arts.
Maximum Level         := 6
Level Cost            := 25000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Organic Lore
Tech Level Req 1      := 1

Name                  := Holistic Technology
Group                 := Applied Science
Description           := Medical science to manipulate the health of energy fields.
Maximum Level         := 6
Level Cost            := 25000
Start Level           := 0
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Living Energy
Tech Level Req 1      := 1

Name                  := Anti-virus Technology
Group                 := Applied Science
Description           := Technology to eliminate harmful programs which infect an AI computer.
Maximum Level         := 6
Level Cost            := 25000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Gel Circuitry
Tech Level Req 1      := 1

Name                  := Temporal Technology
Group                 := Racial Applied
Description           := Science of altering time streams to produce specific results.
Maximum Level         := 9
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 3
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Studies
Tech Level Req 1      := 1

Name                  := Crystalline Technology
Group                 := Racial Applied
Description           := Science of using crystalline materials for construction of devices.
Maximum Level         := 6
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 4
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Crystallurgy
Tech Level Req 1      := 1

Name                  := Mechanoid Technology
Group                 := Racial Applied
Description           := Advanced utilization of mechanoid forms to create structures.
Maximum Level         := 6
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 8
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Mechanoid Engineering
Tech Level Req 1      := 1

Name                  := Ecological Science
Group                 := Applied Science
Description           := Biological science dedicated to improving the environment by reducing pollution, managing wildlife and making long-term climactic adjustments.
Maximum Level         := 4
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Biology
Tech Level Req 1      := 1
Tech Area Req 2       := Chemistry
Tech Level Req 2      := 1

Name                  := Ecological Microbiology
Group                 := Evolutionary Development
Description           := Biological science dedicated to improving the environment by reducing pollution, managing wildlife and making long-term climactic adjustments.
Maximum Level         := 4
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Evolutionary Biology
Tech Level Req 1      := 1
Tech Area Req 2       := Biochemical Evolution
Tech Level Req 2      := 1

Name                  := Nature Magic
Group                 := Applied Magic
Description           := Biological science dedicated to improving the environment by reducing pollution, managing wildlife and making long-term climactic adjustments.
Maximum Level         := 4
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Organic Lore
Tech Level Req 1      := 1
Tech Area Req 2       := Alchemy
Tech Level Req 2      := 1

Name                  := Ecological Shielding
Group                 := Applied Science
Description           := Biological science dedicated to improving the environment by reducing pollution, managing wildlife and making long-term climactic adjustments.
Maximum Level         := 4
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Living Energy
Tech Level Req 1      := 1
Tech Area Req 2       := Electromagnetic Studies
Tech Level Req 2      := 1

Name                  := Ecological Restructuring
Group                 := Applied Science
Description           := Biological science dedicated to improving the environment by reducing pollution, managing wildlife and making long-term climactic adjustments.
Maximum Level         := 4
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Gel Circuitry
Tech Level Req 1      := 1
Tech Area Req 2       := Machine Engineering
Tech Level Req 2      := 1

Name                  := Planet Utilization
Group                 := Applied Science
Description           := Science governing understanding and utilization of a planets resources.
Maximum Level         := 9
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Planetary Engineering
Tech Level Req 1      := 1
Tech Area Req 2       := Chemistry
Tech Level Req 2      := 1

Name                  := Planet Adaptation
Group                 := Evolutionary Development
Description           := Technique of molding a planet to be better suited to the race. Allows the understanding and utilization of a planets resources.
Maximum Level         := 9
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Planetary Bioengineering
Tech Level Req 1      := 1
Tech Area Req 2       := Biosynthesis
Tech Level Req 2      := 1

Name                  := Planetary Alchemy
Group                 := Applied Magic
Description           := Technique of molding a planet to be better suited to the race. Allows the understanding and utilization of a planets resources.
Maximum Level         := 9
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Planetary Spellcraft
Tech Level Req 1      := 1
Tech Area Req 2       := Alchemy
Tech Level Req 2      := 1

Name                  := Environmental Manipulation
Group                 := Applied Science
Description           := Science governing understanding and utilization of a planets resources.
Maximum Level         := 9
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Planetary Energy Studies
Tech Level Req 1      := 1
Tech Area Req 2       := Thermodynamics
Tech Level Req 2      := 1

Name                  := Planet Industrialization
Group                 := Applied Science
Description           := Science governing understanding and utilization of a planets resources.
Maximum Level         := 9
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Planetary Structuring
Tech Level Req 1      := 1
Tech Area Req 2       := Machine Engineering
Tech Level Req 2      := 1

Name                  := Gravitational Technology
Group                 := Applied Science
Description           := Science of manipulating gravity fields.
Maximum Level         := 9
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 200

Name                  := Stellar Harnessing
Group                 := Applied Science
Description           := Science of utilizing the energy of stars.
Maximum Level         := 6
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 1

Name                  := Organic Stellar Harnessing
Group                 := Evolutionary Development
Description           := Technique of utilizing the energy of stars.
Maximum Level         := 6
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Astrophysics (Organic)
Tech Level Req 1      := 1

Name                  := Astral Harnessing
Group                 := Applied Magic
Description           := Magic utilizing the energy of stars.
Maximum Level         := 6
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Astronomy
Tech Level Req 1      := 1

Name                  := Stellar Energy Harnessing
Group                 := Applied Science
Description           := Science of utilizing the energy of stars.
Maximum Level         := 6
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Physics
Tech Level Req 1      := 1

Name                  := Stellar Utilization
Group                 := Applied Science
Description           := Science of utilizing the energy of stars.
Maximum Level         := 6
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Astrophysics (Machine)
Tech Level Req 1      := 1

Name                  := Drones
Group                 := Applied Science
Description           := The construction of small self-directed space vehicles.
Maximum Level         := 3
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 255
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Advanced Military Theory
Group                 := Military Theory
Description           := The training, study, and improvement of martial practices.
Maximum Level         := 12
Level Cost            := 25000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 2

Name                  := Tachyon Dampening
Group                 := Military Theory
Description           := Devices used to defend against tachyon pulse weapons.
Maximum Level         := 4
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 2

Name                  := P Ground Combat Doctrine
Group                 := Military Theory
Description           := The science of military practices and the strategic, tactical, and logistic theories that surround planet-side conflict.
Maximum Level         := 3
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Troops
Tech Level Req 2      := 2

Name                  := O Ground Combat Doctrine
Group                 := Military Theory
Description           := The science of military practices and the strategic, tactical, and logistic theories that surround planet-side conflict.
Maximum Level         := 3
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Infestation Spores
Tech Level Req 2      := 2

Name                  := M Ground Combat Doctrine
Group                 := Military Theory
Description           := The science of military practices and the strategic, tactical, and logistic theories that surround planet-side conflict.
Maximum Level         := 3
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Planetary Monster Summoning
Tech Level Req 2      := 2

Name                  := E Ground Combat Doctrine
Group                 := Military Theory
Description           := The science of military practices and the strategic, tactical, and logistic theories that surround planet-side conflict.
Maximum Level         := 3
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Energy Troops
Tech Level Req 2      := 2

Name                  := R Ground Combat Doctrine
Group                 := Military Theory
Description           := The science of military practices and the strategic, tactical, and logistic theories that surround planet-side conflict.
Maximum Level         := 3
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Troop Drones
Tech Level Req 2      := 2

Name                  := Hyper Optics
Group                 := Martial Technology
Description           := Advanced optical lenses that allow detection of hidden far-off objects.
Maximum Level         := 9
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 2
Tech Area Req 2       := Physics
Tech Level Req 2      := 1

Name                  := Hyper Optic Nerves
Group                 := Martial Adaptation
Description           := Advanced optical nerves that allow detection of hidden far-off objects.
Maximum Level         := 9
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 2
Tech Area Req 2       := Bioenergetics
Tech Level Req 2      := 1

Name                  := Telescopes
Group                 := Martial Magic
Description           := Magically enhanced telescopic lenses that allow detection of hidden far-off objects.
Maximum Level         := 9
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 2
Tech Area Req 2       := Divination
Tech Level Req 2      := 1

Name                  := Passive EM Scanning
Group                 := Martial Technology
Description           := Advanced electromagnetic scanning devices that allow detection of hidden far-off objects.
Maximum Level         := 9
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 2
Tech Area Req 2       := Electromagnetic Studies
Tech Level Req 2      := 1

Name                  := Hyper Optic Circuitry
Group                 := Martial Technology
Description           := Advanced optical lenses that allow detection of hidden far-off objects.
Maximum Level         := 9
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 2
Tech Area Req 2       := Electronics
Tech Level Req 2      := 1

Name                  := Advanced Strategic Planning
Group                 := Military Theory
Description           := Advanced methods of training fleets of starships.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 9
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 2

Name                  := Advanced Tactical Maneuvers
Group                 := Military Theory
Description           := Advanced methods of training starships.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 10
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 2

Name                  := Applied Political Science
Group                 := Imperial Affairs
Description           := The process of government and its execution.
Maximum Level         := 5
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Psychology
Tech Level Req 1      := 1

Name                  := Political Indoctrination
Group                 := Imperial Affairs
Description           := Relentless indoctrination in political dogma.
Maximum Level         := 3
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Psychology
Tech Level Req 1      := 1

Name                  := Advanced Political Indoctrination
Group                 := Imperial Affairs
Description           := Relentless indoctrination in political dogma, zealotry and self-sacrifice.
Maximum Level         := 3
Level Cost            := 45000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Psychology
Tech Level Req 1      := 2
Tech Area Req 2       := Political Indoctrination
Tech Level Req 2      := 3

Name                  := Experimental Psychology
Group                 := Imperial Affairs
Description           := Chemical manipulation of the psyche.
Maximum Level         := 3
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Psychology
Tech Level Req 1      := 1

Name                  := Imperial Administration
Group                 := Imperial Affairs
Description           := Organization of local systems into unified centers for purposes of taxation, governance, and uniformity.
Maximum Level         := 7
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Tower of Protection
Group                 := Applied Magic
Description           := Branch of magic pertaining to creating protective fields around objects within the same local astral plane.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Abjuration
Tech Level Req 1      := 3
Tech Area Req 2       := Conjuration
Tech Level Req 2      := 1
Tech Area Req 3       := Enchantment
Tech Level Req 3      := 1

Name                  := Teleportation
Group                 := Applied Magic
Description           := Advanced magic which allows spellcasters to change locations within a plane instantaneously.
Maximum Level         := 1
Level Cost            := 75000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Transmutation
Tech Level Req 1      := 2

Name                  := Mass Animate Dead
Group                 := Applied Magic
Description           := Magic designed to reanimate the dead on a massive scale as a labor force.
Maximum Level         := 5
Level Cost            := 25000
Start Level           := 0
Raise Level           := 0
Racial Area           := 64
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Necromancy
Tech Level Req 1      := 1

Name                  := Spirit Binding
Group                 := Applied Magic
Description           := Magic used to bind ancient spirits of the dead to specific locations.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 64
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Necromancy
Tech Level Req 1      := 3

Name                  := Cloning
Group                 := Evolutionary Development
Description           := The methodology of replicating organisms.
Maximum Level         := 6
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Biotechnology
Tech Level Req 1      := 1
Tech Area Req 2       := Biosynthesis
Tech Level Req 2      := 1

Name                  := Military Theory
Group                 := Military Theory
Description           := The theory of military practices and the strategic, tactical, and logistic theories that determine them.
Maximum Level         := 2
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Psionic Studies
Group                 := Psionic Discipline
Description           := The study of mental abilities and interaction. Only the disciplines of Psychokinesis and Telepathy can benefit from level 2 Psionic Studies.
Maximum Level         := 2
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 1
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Clairsentience
Group                 := Psionic Discipline
Description           := Psionic powers that reveal information.
Maximum Level         := 9
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 201
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Psionic Studies
Tech Level Req 1      := 1

Name                  := Metacreation
Group                 := Psionic Discipline
Description           := Psionic powers that draw matter from other realms, creating semisolid and solid items.
Maximum Level         := 6
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 202
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Psionic Studies
Tech Level Req 1      := 1

Name                  := Psychokinesis
Group                 := Psionic Discipline
Description           := Psionic powers that manipulate and transform physical properties.
Maximum Level         := 6
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 203
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Psionic Studies
Tech Level Req 1      := 1

Name                  := Psychometabolism
Group                 := Psionic Discipline
Description           := Psionic powers that alter the psion's own physiobiology.
Maximum Level         := 5
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 204
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Psionic Studies
Tech Level Req 1      := 1

Name                  := Psychoportation
Group                 := Psionic Discipline
Description           := Psionic powers that propel or displace objects in space or time.
Maximum Level         := 6
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 205
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Psionic Studies
Tech Level Req 1      := 1

Name                  := Telepathy
Group                 := Psionic Discipline
Description           := Psionic powers that allow mental contact and control of other sentient creatures.
Maximum Level         := 6
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 206
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Psionic Studies
Tech Level Req 1      := 1

Name                  := Religious Studies
Group                 := Applied Religion
Description           := The study of religions and belief systems.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 2
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Death Ethos
Group                 := Applied Religion
Description           := The specific utilization of the worship of death to achieve goals.
Maximum Level         := 6
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 301
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Religious Studies
Tech Level Req 1      := 1

Name                  := Fate Ethos
Group                 := Applied Religion
Description           := The specific utilization of the worship of time and fate to achieve goals.
Maximum Level         := 6
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 302
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Religious Studies
Tech Level Req 1      := 1

Name                  := Industry Ethos
Group                 := Applied Religion
Description           := The specific utilization of the worship of hard labor and industriousness to achieve goals.
Maximum Level         := 6
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 303
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Religious Studies
Tech Level Req 1      := 1

Name                  := Life Ethos
Group                 := Applied Religion
Description           := The specific utilization of the worship of life to achieve goals.
Maximum Level         := 6
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 304
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Religious Studies
Tech Level Req 1      := 1

Name                  := Nature Ethos
Group                 := Applied Religion
Description           := The specific utilization of the worship of nature to achieve goals.
Maximum Level         := 6
Level Cost            := 40000
Start Level           := 0
Raise Level           := 0
Racial Area           := 305
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Religious Studies
Tech Level Req 1      := 1

Name                  := War Ethos
Group                 := Applied Religion
Description           := The specific utilization of the worship of war to achieve goals.
Maximum Level         := 6
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 306
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Religious Studies
Tech Level Req 1      := 1

Name                  := Wisdom Ethos
Group                 := Applied Religion
Description           := The specific utilization of the worship of wisdom to achieve goals.
Maximum Level         := 6
Level Cost            := 40000
Start Level           := 0
Raise Level           := 0
Racial Area           := 307
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Religious Studies
Tech Level Req 1      := 1

Name                  := Astrophysics
Group                 := Theoretical Science
Description           := The science of astronomy dealing with the physical properties of the universe.
Maximum Level         := 5
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Biology
Group                 := Theoretical Science
Description           := Science which deals with the processes and physical characteristics of all life forms.
Maximum Level         := 2
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Chemistry
Group                 := Theoretical Science
Description           := The science dealing with the composition and properties of substances.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Construction
Group                 := Theoretical Science
Description           := The science of constructing vehicles and buildings.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Economics
Group                 := Theoretical Science
Description           := The science of production and consumption through measurable variables
Maximum Level         := 2
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Industry
Group                 := Theoretical Science
Description           := The science of creating and utilizing large scale manufacturing machinery.
Maximum Level         := 4
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Phase Physics
Group                 := Theoretical Science
Description           := The science dealing with the properties and interactions of phased energy.
Maximum Level         := 5
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 2

Name                  := Physics
Group                 := Theoretical Science
Description           := The science dealing with the properties and interactions of matter and energy.
Maximum Level         := 4
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Planetary Engineering
Group                 := Theoretical Science
Description           := The science of designing and manipulating a planetary habitat.
Maximum Level         := 2
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Astrophysics (Organic)
Group                 := Theoretical Evolution
Description           := The science of astronomy dealing with the physical properties of the universe.
Maximum Level         := 5
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Biochemical Evolution
Group                 := Theoretical Evolution
Description           := The science dealing with the composition and properties of substances.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Bioconstruction
Group                 := Theoretical Evolution
Description           := The knowledge of growing vehicles.
Maximum Level         := 2
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Bioeconomics
Group                 := Theoretical Evolution
Description           := The science of production and consumption through measurable variables
Maximum Level         := 2
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Bioenergetics
Group                 := Theoretical Evolution
Description           := The ability to generate useful energy from biochemical processes.
Maximum Level         := 4
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Biosynthesis
Group                 := Theoretical Evolution
Description           := The artificial synthesis of organic compounds.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Biotechnology
Group                 := Theoretical Evolution
Description           := The science dealing with the resequencing of genetic information.
Maximum Level         := 2
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Cooperative Development
Group                 := Theoretical Evolution
Description           := The knowledge of creating and utilizing large scale manufacturing organisms.
Maximum Level         := 4
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Evolutionary Biology
Group                 := Theoretical Evolution
Description           := Science which deals with the processes and physical characteristics of all life forms.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Planetary Bioengineering
Group                 := Theoretical Evolution
Description           := The science of designing and manipulating a planetary habitat.
Maximum Level         := 2
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Abjuration
Group                 := Mystical Lore
Description           := The study of protective spells.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Alchemy
Group                 := Mystical Lore
Description           := The science dealing with the composition and properties of substances.
Maximum Level         := 2
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Arcane Economics
Group                 := Mystical Lore
Description           := The science of production and consumption through measurable variables
Maximum Level         := 2
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Artifice
Group                 := Mystical Lore
Description           := The study of constructing structures.
Maximum Level         := 4
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Astronomy
Group                 := Mystical Lore
Description           := The science of astronomy dealing with the physical properties of the universe.
Maximum Level         := 5
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Conjuration
Group                 := Mystical Lore
Description           := The study of conjuring objects, creatures, and some forms of energy.
Maximum Level         := 4
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Divination
Group                 := Mystical Lore
Description           := The study of spells used to learn secrets long forgotten, to predict the future, to find hidden things, and to fold deceptions.
Maximum Level         := 2
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Enchantment
Group                 := Mystical Lore
Description           := The study of spells that affect the minds of others, influencing or controlling their behavior.
Maximum Level         := 2
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Ethereality
Group                 := Mystical Lore
Description           := The study of the ethereal plane and its substances.
Maximum Level         := 5
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Abjuration
Tech Level Req 1      := 2

Name                  := Evocation
Group                 := Mystical Lore
Description           := The study of spells that manipulate energy or tap an unseen source of power to produce a desired end. In effect, they create something out of nothing.
Maximum Level         := 4
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Illusion
Group                 := Mystical Lore
Description           := The study of spells that deceive the senses or minds of others.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Necromancy
Group                 := Mystical Lore
Description           := The study of spells that manipulate the power of death.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Organic Lore
Group                 := Mystical Lore
Description           := Magic which deals with the processes and physical characteristics of all life forms.
Maximum Level         := 2
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Planetary Spellcraft
Group                 := Mystical Lore
Description           := Magic used to design and manipulate a planetary habitat.
Maximum Level         := 2
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Transmutation
Group                 := Mystical Lore
Description           := The study of spells that change the properties of some creature, thing, or condition.
Maximum Level         := 4
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Electromagnetic Studies
Group                 := Theoretical Science
Description           := The science dealing with the properties and interactions of various forms of electromagnetic radiation.
Maximum Level         := 4
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Energy Economics
Group                 := Theoretical Science
Description           := The science of production and consumption through measurable variables
Maximum Level         := 2
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Energy-form Fabrication
Group                 := Theoretical Science
Description           := The science of creating and utilizing large scale energy manipulation devices.
Maximum Level         := 4
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Energy Phasing
Group                 := Theoretical Science
Description           := The science dealing with the properties and interactions of phased energy.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Electromagnetic Studies
Tech Level Req 1      := 1
Tech Area Req 2       := Wave Dynamics
Tech Level Req 2      := 1

Name                  := Living Energy
Group                 := Theoretical Science
Description           := Science which deals with the processes and characteristics of energy-based life forms.
Maximum Level         := 2
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Magnetic Manipulation
Group                 := Theoretical Science
Description           := The science of manipulating energy with magnetic fields.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Planetary Energy Studies
Group                 := Theoretical Science
Description           := The science of designing and manipulating a planetary habitat.
Maximum Level         := 2
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Stellar Physics
Group                 := Theoretical Science
Description           := The science of astronomy dealing with the physical properties of the universe.
Maximum Level         := 5
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Thermodynamics
Group                 := Theoretical Science
Description           := The study of energy and its interconversions.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Wave Dynamics
Group                 := Theoretical Science
Description           := The science dealing with the manipulation of waveforms.
Maximum Level         := 4
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Astrophysics (Machine)
Group                 := Theoretical Science
Description           := The science of astronomy dealing with the physical properties of the universe.
Maximum Level         := 5
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Electronics
Group                 := Theoretical Science
Description           := The science dealing with the properties and interactions of electronic circuits.
Maximum Level         := 4
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Gel Circuitry
Group                 := Theoretical Science
Description           := Science which deals with the physical characteristics of organic gel circuitry.
Maximum Level         := 2
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Overmind Engineering
Group                 := Theoretical Science
Description           := Science which deals with massive AI systems used to control billions of AI systems.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 1
Raise Level           := 1
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Machine Engineering
Group                 := Theoretical Science
Description           := The study of techniques for design of robotic systems.
Maximum Level         := 4
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Machine Industry
Group                 := Theoretical Science
Description           := The science of creating and utilizing large scale manufacturing machinery.
Maximum Level         := 4
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Machine Manufacturing
Group                 := Theoretical Science
Description           := The mass production of robotic forms.
Maximum Level         := 2
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Phase Dynamics
Group                 := Theoretical Science
Description           := The science dealing with the properties and interactions of phased energy.
Maximum Level         := 5
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Electronics
Tech Level Req 1      := 2

Name                  := Planetary Structuring
Group                 := Theoretical Science
Description           := The science of designing and manipulating a planetary habitat.
Maximum Level         := 2
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Psychology
Group                 := Theoretical Science
Description           := The science dealing with the mind and with mental and emotional processes.
Maximum Level         := 2
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Crystallurgy
Group                 := Racial Theoretical
Description           := The science of manipulating crystals and their resonance waves.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 4
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Temporal Studies
Group                 := Racial Theoretical
Description           := The study of temporal phenomenon and manipulation.
Maximum Level         := 2
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 3
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Mechanoid Engineering
Group                 := Racial Theoretical
Description           := The technology of designing and creating mechanoid forms to serve specific needs.
Maximum Level         := 1
Level Cost            := 30000
Start Level           := 0
Raise Level           := 1
Racial Area           := 8
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Projectile Weapons
Group                 := Weapon Technology
Description           := Weapons which fire projectiles at other ships.
Maximum Level         := 5
Level Cost            := 5000
Start Level           := 1
Raise Level           := 5
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Laser Weapons
Group                 := Weapon Technology
Description           := Weapons which fire lasers at other ships.
Maximum Level         := 5
Level Cost            := 2500
Start Level           := 1
Raise Level           := 5
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Infrared Laser Weapons
Group                 := Weapon Technology
Description           := Weapons which fire infrared lasers at other ships.
Maximum Level         := 8
Level Cost            := 5000
Start Level           := 0
Raise Level           := 6
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Laser Weapons
Tech Level Req 2      := 5

Name                  := X-Ray Laser Weapons
Group                 := Weapon Technology
Description           := Weapons which fire x-ray lasers at other ships.
Maximum Level         := 8
Level Cost            := 5000
Start Level           := 0
Raise Level           := 6
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Laser Weapons
Tech Level Req 2      := 5

Name                  := Phased-Energy Weapons
Group                 := Weapon Technology
Description           := Weapons using phased-energy to bypass normal shields.
Maximum Level         := 6
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Infrared Laser Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := X-Ray Laser Weapons
Tech Level Req 3      := 4

Name                  := Energy Stream Weapons
Group                 := Weapon Technology
Description           := Weapons employing a continuous stream of energy.
Maximum Level         := 9
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Infrared Laser Weapons
Tech Level Req 2      := 5
Tech Area Req 3       := X-Ray Laser Weapons
Tech Level Req 3      := 5

Name                  := Energy Pulse Weapons
Group                 := Weapon Technology
Description           := Weapons which fire bursts of intense energy at enemy ships.
Maximum Level         := 6
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Projectile Weapons
Tech Level Req 2      := 5

Name                  := Particle Weapons
Group                 := Weapon Technology
Description           := Weapons which fire bursts of intense energy at enemy ships. (empty)
Maximum Level         := 6
Level Cost            := 25000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Laser Weapons
Tech Level Req 2      := 5
Tech Area Req 3       := Projectile Weapons
Tech Level Req 3      := 5

Name                  := Missile Weapons
Group                 := Weapon Technology
Description           := Guided missile weapons which seek after and hit enemy ships.
Maximum Level         := 10
Level Cost            := 15000
Start Level           := 1
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Torpedo Weapons
Group                 := Weapon Technology
Description           := Seeking torpedo which homes in and detonates against enemy vessels.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Fundamental Physics
Tech Level Req 2      := 1

Name                  := High-Energy Discharge Weapons
Group                 := Weapon Technology
Description           := Weapons which employ massive energy releases to damage enemy ships.
Maximum Level         := 10
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Gravitic Propulsion
Tech Level Req 1      := 4

Name                  := Point-Defense Weapons
Group                 := Weapon Technology
Description           := Weapons which specifically target and destroy incoming seekers.
Maximum Level         := 10
Level Cost            := 15000
Start Level           := 0
Raise Level           := 3
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Fundamental Physics
Tech Level Req 2      := 1

Name                  := Shield Damaging Weapons
Group                 := Weapon Technology
Description           := Weapons designed to damage shields and their generators.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 4

Name                  := Tractor\Repulser Weapons
Group                 := Weapon Technology
Description           := Weapons which move enemy vessels through space.
Maximum Level         := 9
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 1

Name                  := Neutron Weapons
Group                 := Weapon Technology
Description           := Weapons designed to kill crew on enemy ships.
Maximum Level         := 5
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 2
Tech Area Req 2       := Fundamental Physics
Tech Level Req 2      := 1

Name                  := Weapon Overloading Weapons
Group                 := Weapon Technology
Description           := Weapons designed to damage weapons on enemy ships.
Maximum Level         := 5
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 2
Tech Area Req 2       := Fundamental Physics
Tech Level Req 2      := 1

Name                  := Engine Overloading Weapons
Group                 := Weapon Technology
Description           := Weapons which overload and destroy the engines on enemy ships.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Anti-Matter Propulsion
Tech Level Req 1      := 1

Name                  := Gravitational Weapons
Group                 := Weapon Technology
Description           := Weapons which use gravitational forces to rip enemy ships apart.
Maximum Level         := 6
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 2

Name                  := Warp Weapons
Group                 := Weapon Technology
Description           := Weapons which create small warp points at the location of their targets.
Maximum Level         := 3
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 4

Name                  := Biological Weapons
Group                 := Weapon Technology
Description           := Biological weapons which attack by means of viruses and plagues.
Maximum Level         := 5
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Biology
Tech Level Req 1      := 1

Name                  := Planetary Weapons
Group                 := Weapon Technology
Description           := Weapons designed to damage planets and their inhabitants.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Unique Area           := 0
Racial Area           := 20
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Ship Capture
Group                 := Weapon Technology
Description           := Technology used to board and conquer other ships.
Maximum Level         := 5
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 2
Tech Area Req 2       := Fundamental Physics
Tech Level Req 2      := 1

Name                  := Computer Combat
Group                 := Weapon Technology
Description           := The ability to attack the computer components of another ship.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Computers
Tech Level Req 1      := 4

Name                  := Null-Space Weapons
Group                 := Weapon Technology
Description           := Weapons which cause rifts of null-space where they hit.
Maximum Level         := 3
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 2

Name                  := Space-Time Flux Weapons
Group                 := Weapon Technology
Description           := Weapons which focuses space-time ripples into a destructive flux.
Maximum Level         := 5
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 3
Tech Area Req 2       := Astrophysics
Tech Level Req 2      := 2

Name                  := Explosive Warheads
Group                 := Weapon Technology
Description           := Warheads which cause damage to enemy ships upon exploding.
Maximum Level         := 3
Level Cost            := 5000
Start Level           := 1
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := AP Explosive Warheads
Group                 := Weapon Technology
Description           := Armor-piercing warheads which cause damage to enemy ships upon exploding.
Maximum Level         := 3
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 2
Tech Area Req 2       := Fundamental Physics
Tech Level Req 2      := 1

Name                  := Claw Weapons
Group                 := Weapon Adaptation
Description           := Clawed appendages used to maul other ships.
Maximum Level         := 3
Level Cost            := 4000
Start Level           := 1
Raise Level           := 3
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Corrosive Claw Weapons
Group                 := Weapon Adaptation
Description           := Clawed appendages used to maul other ships.
Maximum Level         := 1
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Acid Weapons
Tech Level Req 1      := 1

Name                  := Spine Weapons
Group                 := Weapon Adaptation
Description           := Weapons which fire projectiles at other ships.
Maximum Level         := 5
Level Cost            := 5000
Start Level           := 1
Raise Level           := 5
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Arc Weapons
Group                 := Weapon Adaptation
Description           := Weapons which discharge built up electricity at other ships.
Maximum Level         := 5
Level Cost            := 5000
Start Level           := 0
Raise Level           := 5
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Bioenergetics
Tech Level Req 1      := 1

Name                  := Discharge Weapons
Group                 := Weapon Adaptation
Description           := Weapons which discharge built up electricity at other ships.
Maximum Level         := 6
Level Cost            := 5000
Start Level           := 0
Raise Level           := 2
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Bioenergetics
Tech Level Req 1      := 2
Tech Area Req 2       := Arc Weapons
Tech Level Req 2      := 5

Name                  := Acid Weapons
Group                 := Weapon Adaptation
Description           := Weapons which fire acid globules at other ships.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Biochemical Evolution
Tech Level Req 1      := 1

Name                  := Fungal Torpedo Weapons
Group                 := Weapon Adaptation
Description           := Seeking torpedo which delivers a genetically engineered fungus to the target ship.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Biosynthesis
Tech Level Req 1      := 1

Name                  := Plasma Weapons
Group                 := Weapon Adaptation
Description           := Weapons which fire balls of high-energy plasma at their targets.
Maximum Level         := 10
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Bioenergetics
Tech Level Req 1      := 3
Tech Area Req 2       := Biochemical Evolution
Tech Level Req 2      := 1

Name                  := Organic Seekers
Group                 := Weapon Adaptation
Description           := Vicious space-born parasites which will seek and explode against an enemy target.
Maximum Level         := 10
Level Cost            := 25000
Start Level           := 1
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Organic Point-Defense Weapons
Group                 := Weapon Adaptation
Description           := Weapons which specifically target and destroy incoming seekers.
Maximum Level         := 10
Level Cost            := 15000
Start Level           := 0
Raise Level           := 3
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Applied Evolution
Tech Level Req 2      := 1

Name                  := Organic Shield Damaging Weapons
Group                 := Weapon Adaptation
Description           := Weapons designed to damage shields and their generators.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Biokinetic Fields
Tech Level Req 1      := 4

Name                  := Organic Tractor\Repulser Weapons
Group                 := Weapon Adaptation
Description           := Weapons which move enemy vessels through space.
Maximum Level         := 9
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Astrophysics (Organic)
Tech Level Req 1      := 1

Name                  := Organic Neutron Weapons
Group                 := Weapon Adaptation
Description           := Weapons designed to kill crew boarding parties on enemy ships.
Maximum Level         := 5
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 2
Tech Area Req 2       := Applied Evolution
Tech Level Req 2      := 1

Name                  := Organic Weapon Overloading Weapons
Group                 := Weapon Adaptation
Description           := Weapons designed to damage weapons on enemy ships.
Maximum Level         := 5
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 2
Tech Area Req 2       := Applied Evolution
Tech Level Req 2      := 1

Name                  := Organic Engine Overloading Weapons
Group                 := Weapon Adaptation
Description           := Weapons which overload and destroy the engines on enemy ships.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Bio-Anti-Matter Propulsion
Tech Level Req 1      := 1

Name                  := Organic Gravitational Weapons
Group                 := Weapon Adaptation
Description           := Weapons which use gravitational forces to rip enemy ships apart.
Maximum Level         := 6
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Astrophysics (Organic)
Tech Level Req 1      := 2

Name                  := Organic Warp Weapons
Group                 := Weapon Adaptation
Description           := Weapons which create small warp points at the location of their targets.
Maximum Level         := 3
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Bioenergetics
Tech Level Req 1      := 4

Name                  := Viral Weapons
Group                 := Weapon Adaptation
Description           := Biological weapons which attack by means of viruses and plagues.
Maximum Level         := 5
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Biotechnology
Tech Level Req 1      := 1

Name                  := Organic Planetary Weapons
Group                 := Weapon Adaptation
Description           := Weapons designed to damage planets and their inhabitants.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Unique Area           := 0
Racial Area           := 40
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Ship Infestation
Group                 := Weapon Adaptation
Description           := Organisms used to board and conquer other ships.
Maximum Level         := 5
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 2
Tech Area Req 2       := Applied Evolution
Tech Level Req 2      := 1

Name                  := Organic Computer Combat
Group                 := Weapon Adaptation
Description           := The ability to attack the computer components of another ship.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Decentralized Nervous Systems
Tech Level Req 1      := 4

Name                  := Organic Null-Space Weapons
Group                 := Weapon Adaptation
Description           := Weapons which cause rifts of null-space where they hit.
Maximum Level         := 3
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Astrophysics (Organic)
Tech Level Req 1      := 2

Name                  := Nanoparasite Weapons
Group                 := Weapon Adaptation
Description           := Weapons which launch millions of explosive parasites that search for microscopic hull fractures to pass through.
Maximum Level         := 6
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Astrophysics (Organic)
Tech Level Req 1      := 2

Name                  := Explosive Spores
Group                 := Weapon Adaptation
Description           := Warheads which cause damage to enemy ships upon exploding.
Maximum Level         := 3
Level Cost            := 15000
Start Level           := 1
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := AP Explosive Spores
Group                 := Weapon Adaptation
Description           := Armor-piercing warheads which cause damage to enemy ships upon exploding.
Maximum Level         := 3
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 2
Tech Area Req 2       := Applied Evolution
Tech Level Req 2      := 1

Name                  := EM Disruption
Group                 := Weapon Adaptation
Description           := Weapons designed to disrupt electromagnetic fields in an entire sector.
Maximum Level         := 5
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Bioenergetics
Tech Level Req 1      := 2
Tech Area Req 2       := Biochemical Evolution
Tech Level Req 2      := 1
Tech Area Req 3       := Organic Shield Damaging Weapons
Tech Level Req 3      := 5

Name                  := Lesser Elemental Weapons - Air
Group                 := Weapon Magic
Description           := Lower level offensive magic specializing in the element of air.
Maximum Level         := 5
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Spellcraft
Tech Level Req 1      := 100

Name                  := Lesser Elemental Weapons - Earth
Group                 := Weapon Magic
Description           := Lower level offensive magic specializing in the element of earth.
Maximum Level         := 5
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Spellcraft
Tech Level Req 1      := 100

Name                  := Lesser Elemental Weapons - Fire
Group                 := Weapon Magic
Description           := Lower level offensive magic specializing in the element of fire.
Maximum Level         := 5
Level Cost            := 5000
Start Level           := 1
Raise Level           := 5
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Spellcraft
Tech Level Req 1      := 1

Name                  := Lesser Elemental Weapons - Lightning
Group                 := Weapon Magic
Description           := Lower level offensive magic specializing in the element of lightning.
Maximum Level         := 5
Level Cost            := 5000
Start Level           := 1
Raise Level           := 5
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Spellcraft
Tech Level Req 1      := 1

Name                  := Lesser Elemental Weapons - Water
Group                 := Weapon Magic
Description           := Lower level offensive magic specializing in the element of water.
Maximum Level         := 5
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Spellcraft
Tech Level Req 1      := 100

Name                  := Elemental Weapons - Mana
Group                 := Weapon Magic
Description           := Offensive magic specializing in pure magical energy.
Maximum Level         := 5
Level Cost            := 7500
Start Level           := 1
Raise Level           := 5
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Spellcraft
Tech Level Req 1      := 1

Name                  := Elemental Weapons - Air
Group                 := Weapon Magic
Description           := Offensive magic specializing in the element of air.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Evocation
Tech Level Req 1      := 1
Tech Area Req 2       := Lesser Elemental Weapons - Air
Tech Level Req 2      := 3

Name                  := Elemental Weapons - Earth
Group                 := Weapon Magic
Description           := Offensive magic specializing in the element of earth.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Evocation
Tech Level Req 1      := 1
Tech Area Req 2       := Lesser Elemental Weapons - Earth
Tech Level Req 2      := 3

Name                  := Elemental Weapons - Fire
Group                 := Weapon Magic
Description           := Offensive magic specializing in the element of fire.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 4
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Evocation
Tech Level Req 1      := 1
Tech Area Req 2       := Lesser Elemental Weapons - Fire
Tech Level Req 2      := 3

Name                  := Elemental Weapons - Lightning
Group                 := Weapon Magic
Description           := Offensive magic specializing in the element of lightning.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 4
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Evocation
Tech Level Req 1      := 1
Tech Area Req 2       := Lesser Elemental Weapons - Lightning
Tech Level Req 2      := 3

Name                  := Elemental Weapons - Water
Group                 := Weapon Magic
Description           := Offensive magic specializing in the element of water.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Evocation
Tech Level Req 1      := 1
Tech Area Req 2       := Lesser Elemental Weapons - Water
Tech Level Req 2      := 3

Name                  := Ethereal Weaponry
Group                 := Weapon Magic
Description           := Weapons using ethereal components used to penetrate normal protective barriers.
Maximum Level         := 6
Level Cost            := 25000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Evocation
Tech Level Req 1      := 2
Tech Area Req 2       := Necromancy
Tech Level Req 2      := 2

Name                  := Necromantic Weapons
Group                 := Weapon Magic
Description           := Offensive magic specializing in the forces of death.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Necromancy
Tech Level Req 1      := 1

Name                  := Prismatic Weapons
Group                 := Weapon Magic
Description           := Offensive magic specializing in prismatic illusions.
Maximum Level         := 3
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Illusion
Tech Level Req 1      := 1

Name                  := Mephit Summoning
Group                 := Weapon Magic
Description           := Summoning magic used to summon minor creatures from other planes (often elemental in nature) for the express purpose of harming enemy spelljammers.
Maximum Level         := 10
Level Cost            := 15000
Start Level           := 1
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Magic Point-Defense Weapons
Group                 := Weapon Magic
Description           := Weapons which specifically target and destroy incoming seekers.
Maximum Level         := 10
Level Cost            := 15000
Start Level           := 0
Raise Level           := 3
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Spellcraft
Tech Level Req 2      := 1

Name                  := Barrier Disruption
Group                 := Weapon Magic
Description           := Magic designed to disrupt barriers and their generators.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Protective Barriers
Tech Level Req 1      := 4

Name                  := Dispel Evocation
Group                 := Weapon Magic
Description           := Weapons designed to damage weapons on enemy spelljammers.
Maximum Level         := 5
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 2
Tech Area Req 2       := Spellcraft
Tech Level Req 2      := 1

Name                  := Locomotion Disruption
Group                 := Weapon Magic
Description           := Weapons which overload and destroy the engines on enemy ships.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Spell of Displacement
Tech Level Req 1      := 1

Name                  := Wildsphere Magic
Group                 := Weapon Magic
Description           := Weapons which create small astral gates at the location of their targets.
Maximum Level         := 3
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Evocation
Tech Level Req 1      := 4

Name                  := Contagion
Group                 := Weapon Magic
Description           := Biological weapons which attack by means of viruses and plagues.
Maximum Level         := 5
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Necromancy
Tech Level Req 1      := 1

Name                  := Planetary Elemental Weapons
Group                 := Weapon Magic
Description           := Weapons designed to damage planets and their inhabitants.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Unique Area           := 0
Racial Area           := 60
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Spellcraft
Tech Level Req 1      := 1

Name                  := Spelljammer Capture
Group                 := Weapon Magic
Description           := Magic used to board and conquer other spelljammers.
Maximum Level         := 5
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 2
Tech Area Req 2       := Spellcraft
Tech Level Req 2      := 1

Name                  := Mirage Arcana
Group                 := Weapon Magic
Description           := Illusory magic designed to aide in boarding defense.
Maximum Level         := 1
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Spelljammer Capture
Tech Level Req 1      := 1
Tech Area Req 2       := Illusion
Tech Level Req 2      := 1

Name                  := Disrupt Control
Group                 := Weapon Magic
Description           := The ability to disrupt enemy spellcaster control over autonomous constructs.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Automotons
Tech Level Req 1      := 4

Name                  := Chaos Magic
Group                 := Weapon Magic
Description           := Weapons which create rifts to the plane of Chaos where they hit.
Maximum Level         := 3
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Astronomy
Tech Level Req 1      := 2

Name                  := Magic Weapons - Sonic
Group                 := Weapon Magic
Description           := Offensive magic specializing in the use of sonic vibrations.
Maximum Level         := 6
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Evocation
Tech Level Req 1      := 3

Name                  := Explosive Glyphs
Group                 := Weapon Magic
Description           := Warheads which cause damage to enemy spelljammers upon triggering.
Maximum Level         := 3
Level Cost            := 15000
Start Level           := 1
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := AP Explosive Glyphs
Group                 := Weapon Magic
Description           := Armor-piercing warheads which cause damage to enemy spelljammers upon triggering.
Maximum Level         := 3
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 2
Tech Area Req 2       := Spellcraft
Tech Level Req 2      := 1

Name                  := Machine Projectile Weapons
Group                 := Weapon Technology
Description           := Weapons which fire projectiles at other ships.
Maximum Level         := 5
Level Cost            := 5000
Start Level           := 1
Raise Level           := 5
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Machine Laser Weapons
Group                 := Weapon Technology
Description           := Weapons which fire lasers at other ships.
Maximum Level         := 5
Level Cost            := 2500
Start Level           := 1
Raise Level           := 5
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Machine Infrared Laser Weapons
Group                 := Weapon Technology
Description           := Weapons which fire infrared lasers at other ships.
Maximum Level         := 8
Level Cost            := 5000
Start Level           := 0
Raise Level           := 6
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Electronics
Tech Level Req 1      := 1
Tech Area Req 2       := Machine Laser Weapons
Tech Level Req 2      := 5

Name                  := Machine X-Ray Laser Weapons
Group                 := Weapon Technology
Description           := Weapons which fire x-ray lasers at other ships.
Maximum Level         := 8
Level Cost            := 5000
Start Level           := 0
Raise Level           := 6
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Electronics
Tech Level Req 1      := 1
Tech Area Req 2       := Machine Laser Weapons
Tech Level Req 2      := 5

Name                  := Machine Phased-Energy Weapons
Group                 := Weapon Technology
Description           := Weapons using phased-energy to bypass normal shields.
Maximum Level         := 6
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Electronics
Tech Level Req 1      := 3
Tech Area Req 2       := Machine Infrared Laser Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Machine X-Ray Laser Weapons
Tech Level Req 3      := 4

Name                  := Machine Energy Stream Weapons
Group                 := Weapon Technology
Description           := Weapons employing a continuous stream of energy.
Maximum Level         := 9
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Electronics
Tech Level Req 1      := 2
Tech Area Req 2       := Machine Infrared Laser Weapons
Tech Level Req 2      := 5
Tech Area Req 3       := Machine X-Ray Laser Weapons
Tech Level Req 3      := 5

Name                  := Machine Energy Pulse Weapons
Group                 := Weapon Technology
Description           := Weapons which fire bursts of intense energy at enemy ships.
Maximum Level         := 6
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Electronics
Tech Level Req 1      := 2
Tech Area Req 2       := Machine Projectile Weapons
Tech Level Req 2      := 5

Name                  := Machine Particle Weapons
Group                 := Weapon Technology
Description           := Weapons which fire bursts of intense energy at enemy ships. (empty)
Maximum Level         := 6
Level Cost            := 25000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Electronics
Tech Level Req 1      := 3
Tech Area Req 2       := Machine Laser Weapons
Tech Level Req 2      := 5
Tech Area Req 3       := Machine Projectile Weapons
Tech Level Req 3      := 5

Name                  := Machine Missile Weapons
Group                 := Weapon Technology
Description           := Guided missile weapons which seek after and hit enemy ships.
Maximum Level         := 10
Level Cost            := 15000
Start Level           := 1
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Machine Torpedo Weapons
Group                 := Weapon Technology
Description           := Seeking torpedo which homes in and detonates against enemy vessels.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Fundamental Robotics
Tech Level Req 2      := 1

Name                  := Machine High-Energy Discharge Weapons
Group                 := Weapon Technology
Description           := Weapons which employ massive energy releases to damage enemy ships.
Maximum Level         := 10
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Machine Gravitic Propulsion
Tech Level Req 1      := 4

Name                  := Machine Point-Defense Weapons
Group                 := Weapon Technology
Description           := Weapons which specifically target and destroy incoming seekers.
Maximum Level         := 10
Level Cost            := 15000
Start Level           := 0
Raise Level           := 3
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Fundamental Robotics
Tech Level Req 2      := 1

Name                  := Machine Shield Damaging Weapons
Group                 := Weapon Technology
Description           := Weapons designed to damage shields and their generators.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Electronic Shields
Tech Level Req 1      := 4

Name                  := Machine Tractor\Repulser Weapons
Group                 := Weapon Technology
Description           := Weapons which move enemy vessels through space.
Maximum Level         := 9
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Astrophysics (Machine)
Tech Level Req 1      := 1

Name                  := Machine Neutron Weapons
Group                 := Weapon Technology
Description           := Weapons designed to kill crew on enemy ships.
Maximum Level         := 5
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 2
Tech Area Req 2       := Fundamental Robotics
Tech Level Req 2      := 1

Name                  := Machine Weapon Overloading Weapons
Group                 := Weapon Technology
Description           := Weapons designed to damage weapons on enemy ships.
Maximum Level         := 5
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 2
Tech Area Req 2       := Fundamental Robotics
Tech Level Req 2      := 1

Name                  := Machine Engine Overloading Weapons
Group                 := Weapon Technology
Description           := Weapons which overload and destroy the engines on enemy ships.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Machine Anti-Matter Propulsion
Tech Level Req 1      := 1

Name                  := Machine Gravitational Weapons
Group                 := Weapon Technology
Description           := Weapons which use gravitational forces to rip enemy ships apart.
Maximum Level         := 6
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Astrophysics (Machine)
Tech Level Req 1      := 2

Name                  := Machine Warp Weapons
Group                 := Weapon Technology
Description           := Weapons which create small warp points at the location of their targets.
Maximum Level         := 3
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Electronics
Tech Level Req 1      := 4

Name                  := Machine Biological Weapons
Group                 := Weapon Technology
Description           := Biological weapons which attack by means of viruses and plagues.
Maximum Level         := 5
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Gel Circuitry
Tech Level Req 1      := 1

Name                  := Machine Planetary Weapons
Group                 := Weapon Technology
Description           := Weapons designed to damage planets and their inhabitants.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Unique Area           := 0
Racial Area           := 100
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Machine Ship Capture
Group                 := Weapon Technology
Description           := Technology used to board and conquer other ships.
Maximum Level         := 5
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 2
Tech Area Req 2       := Fundamental Robotics
Tech Level Req 2      := 1

Name                  := Machine Computer Combat
Group                 := Weapon Technology
Description           := The ability to attack the computer components of another ship.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Integration
Tech Level Req 1      := 4

Name                  := Machine Null-Space Weapons
Group                 := Weapon Technology
Description           := Weapons which cause rifts of null-space where they hit.
Maximum Level         := 3
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Astrophysics (Machine)
Tech Level Req 1      := 2

Name                  := Machine Space-Time Flux Weapons
Group                 := Weapon Technology
Description           := Weapons which focuses space-time ripples into a destructive flux.
Maximum Level         := 5
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Electronics
Tech Level Req 1      := 3
Tech Area Req 2       := Astrophysics (Machine)
Tech Level Req 2      := 2

Name                  := Machine Explosive Warheads
Group                 := Weapon Technology
Description           := Warheads which cause damage to enemy ships upon exploding.
Maximum Level         := 3
Level Cost            := 5000
Start Level           := 1
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Machine AP Explosive Warheads
Group                 := Weapon Technology
Description           := Armor-piercing warheads which cause damage to enemy ships upon exploding.
Maximum Level         := 3
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 2
Tech Area Req 2       := Fundamental Robotics
Tech Level Req 2      := 1

Name                  := Crystalline Weapons
Group                 := Weapon Technology
Description           := Weapons using the directed resonance waves of crystals.
Maximum Level         := 10
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 4
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Crystallurgy
Tech Level Req 1      := 1

Name                  := Psionic Weapons
Group                 := Weapon Technology
Description           := Weapons which use psionic energy to manipulate people and ships.
Maximum Level         := 6
Level Cost            := 25000
Start Level           := 0
Raise Level           := 0
Racial Area           := 1
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Psionic Studies
Tech Level Req 1      := 2

Name                  := Temporal Weapons
Group                 := Weapon Technology
Description           := Weapons which use temporal manipulation to cause ill effects.
Maximum Level         := 7
Level Cost            := 25000
Start Level           := 0
Raise Level           := 0
Racial Area           := 3
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Studies
Tech Level Req 1      := 2

Name                  := Smaller Weapons
Group                 := Weapon Mount
Description           := Normal ship based weapons miniaturized to fit on smaller vehicles.
Maximum Level         := 3
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Heavy Weapons Mount
Group                 := Weapon Mount
Description           := Heavy mount system designed to concentrate more firepower in a single shot, at the expense of lost firepower in the long run.
Maximum Level         := 2
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Construction
Tech Level Req 2      := 1

Name                  := Heavy Bioweapons Mount
Group                 := Weapon Mount
Description           := Heavy mount system designed to concentrate more firepower in a single shot, at the expense of lost firepower in the long run.
Maximum Level         := 2
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Bioconstruction
Tech Level Req 2      := 1

Name                  := Maximize Spell
Group                 := Weapon Metamagic
Description           := Metamagic designed to concentrate more firepower in a single shot, at the expense of lost firepower in the long run.
Maximum Level         := 2
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Evocation
Tech Level Req 2      := 1

Name                  := Heavy Weapons Mount (Energy)
Group                 := Weapon Mount
Description           := Heavy mount system designed to concentrate more firepower in a single shot, at the expense of lost firepower in the long run.
Maximum Level         := 2
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Magnetic Manipulation
Tech Level Req 2      := 1

Name                  := Heavy Weapons Mount (Machine)
Group                 := Weapon Mount
Description           := Heavy mount system designed to concentrate more firepower in a single shot, at the expense of lost firepower in the long run.
Maximum Level         := 2
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Machine Manufacturing
Tech Level Req 2      := 1

Name                  := Range Extension
Group                 := Weapon Mount
Description           := Mount system designed to increase the effective range of a weapon.
Maximum Level         := 1
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Physics
Tech Level Req 2      := 1

Name                  := Range Extension (Organic)
Group                 := Weapon Mount
Description           := Mount system designed to increase the effective range of a weapon.
Maximum Level         := 1
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Bioenergetics
Tech Level Req 2      := 1

Name                  := Enlarge Spell
Group                 := Weapon Metamagic
Description           := Metamagic designed to increase the effective range of a weapon.
Maximum Level         := 1
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Abjuration
Tech Level Req 2      := 1

Name                  := Range Extension (Energy)
Group                 := Weapon Mount
Description           := Mount system designed to increase the effective range of a weapon.
Maximum Level         := 1
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Electromagnetic Studies
Tech Level Req 2      := 1

Name                  := Range Extension (Machine)
Group                 := Weapon Mount
Description           := Mount system designed to increase the effective range of a weapon.
Maximum Level         := 1
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Machine Engineering
Tech Level Req 2      := 1

Name                  := Accuracy Mount
Group                 := Weapon Mount
Description           := Mount system designed to increase the accuracy of a weapon.
Maximum Level         := 1
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Sensors
Tech Level Req 2      := 2

Name                  := Accuracy Mount (Organic)
Group                 := Weapon Mount
Description           := Mount system designed to increase the accuracy of a weapon.
Maximum Level         := 1
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Sensory Input
Tech Level Req 2      := 2

Name                  := Heighten Spell
Group                 := Weapon Metamagic
Description           := Metamagic designed to increase the accuracy of a weapon.
Maximum Level         := 1
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Magic Sensors
Tech Level Req 2      := 2

Name                  := Accuracy Mount (Energy)
Group                 := Weapon Mount
Description           := Mount system designed to increase the accuracy of a weapon.
Maximum Level         := 1
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Electromagnetic Sensors
Tech Level Req 2      := 2

Name                  := Accuracy Mount (Machine)
Group                 := Weapon Mount
Description           := Mount system designed to increase the accuracy of a weapon.
Maximum Level         := 1
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Machine Sensors
Tech Level Req 2      := 2

Name                  := Gatling Weaponry
Group                 := Weapon Mount
Description           := Mount system designed to miniaturize a weapon and make it act like a machine gun.
Maximum Level         := 1
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Industry
Tech Level Req 2      := 1

Name                  := Gatling Bioweaponry
Group                 := Weapon Mount
Description           := Mount system designed to miniaturize a weapon and make it act like a machine gun.
Maximum Level         := 1
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Cooperative Development
Tech Level Req 2      := 1

Name                  := Quicken Spell
Group                 := Weapon Metamagic
Description           := Metamagic designed to miniaturize a weapon and make it act like a machine gun.
Maximum Level         := 1
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Transmutation
Tech Level Req 2      := 1

Name                  := Gatling Weaponry (Energy)
Group                 := Weapon Mount
Description           := Mount system designed to miniaturize a weapon and make it act like a machine gun.
Maximum Level         := 1
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Energy-form Fabrication
Tech Level Req 2      := 1

Name                  := Gatling Weaponry (Machine)
Group                 := Weapon Mount
Description           := Mount system designed to miniaturize a weapon and make it act like a machine gun.
Maximum Level         := 1
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Machine Manufacturing
Tech Level Req 2      := 1

Name                  := Weapon Concealment
Group                 := Weapon Mount
Description           := Mount system designed to mask the signature of a weapon, making it difficult to locate and target.
Maximum Level         := 1
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Construction
Tech Level Req 2      := 1

Name                  := Bioweapon Concealment
Group                 := Weapon Mount
Description           := Mount system designed to mask the signature of a weapon, making it difficult to locate and target.
Maximum Level         := 1
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Bioconstruction
Tech Level Req 2      := 1

Name                  := Conceal Spell
Group                 := Weapon Metamagic
Description           := Metamagic designed to mask the signature of a weapon, making it difficult to locate and target.
Maximum Level         := 1
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Enchantment
Tech Level Req 2      := 1

Name                  := Weapon Concealment (Energy)
Group                 := Weapon Mount
Description           := Mount system designed to mask the signature of a weapon, making it difficult to locate and target.
Maximum Level         := 1
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Wave Dynamics
Tech Level Req 2      := 1

Name                  := Weapon Concealment (Machine)
Group                 := Weapon Mount
Description           := Mount system designed to mask the signature of a weapon, making it difficult to locate and target.
Maximum Level         := 1
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Machine Manufacturing
Tech Level Req 2      := 1

Name                  := Weapon Reinforcement
Group                 := Weapon Mount
Description           := Mount system designed to provide structural reinforcement to a weapon, allowing it to absorb more damage before being rendered inoperable.
Maximum Level         := 1
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Construction
Tech Level Req 2      := 1

Name                  := Bioweapon Reinforcement
Group                 := Weapon Mount
Description           := Mount system designed to provide structural reinforcement to a weapon, allowing it to absorb more damage before being rendered inoperable.
Maximum Level         := 1
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Bioconstruction
Tech Level Req 2      := 1

Name                  := Ward Spell
Group                 := Weapon Metamagic
Description           := Metamagic designed to provide structural reinforcement to a weapon, allowing it to absorb more damage before being rendered inoperable.
Maximum Level         := 1
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Enchantment
Tech Level Req 2      := 1

Name                  := Weapon Reinforcement (Energy)
Group                 := Weapon Mount
Description           := Mount system designed to provide structural reinforcement to a weapon, allowing it to absorb more damage before being rendered inoperable.
Maximum Level         := 1
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Magnetic Manipulation
Tech Level Req 2      := 1

Name                  := Weapon Reinforcement (Machine)
Group                 := Weapon Mount
Description           := Mount system designed to provide structural reinforcement to a weapon, allowing it to absorb more damage before being rendered inoperable.
Maximum Level         := 1
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Machine Manufacturing
Tech Level Req 2      := 1

Name                  := Massive Shield Depleter
Group                 := Ancient Theoretical Science
Description           := Ancient inoperable device designed to deplete all of a target's shields. Further research upon the device could provide useful technologies.
Maximum Level         := 1
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 1
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Massive Shield Depleting Weapons
Group                 := Ancient Weapon Technology
Description           := Weapons designed to deplete all of a target's shields.
Maximum Level         := 5
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Xenoarchaeology
Tech Level Req 1      := 1
Tech Area Req 2       := Massive Shield Depleter
Tech Level Req 2      := 1

Name                  := Massive Ionic Disperser
Group                 := Ancient Theoretical Science
Description           := Ancient inoperable device used to destroy the engines on enemy ships. Further research upon the device could provide useful technologies.
Maximum Level         := 1
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 2
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Massive Engine Destroying Weapons
Group                 := Ancient Weapon Technology
Description           := Weapons which destroy many of the engines on enemy ships.
Maximum Level         := 5
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Xenoarchaeology
Tech Level Req 1      := 1
Tech Area Req 2       := Massive Ionic Disperser
Tech Level Req 2      := 1

Name                  := Neural Computer Interface
Group                 := Applied Science
Description           := Advanced computer interface which connects ships during combat.
Maximum Level         := 1
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 3
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Massive Planetary Shield Generator
Group                 := Ancient Theoretical Science
Description           := Ancient inoperable device used to protect an entire planet with shielding. Further research upon the device could provide useful technologies.
Maximum Level         := 1
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 4
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Massive Planetary Shielding
Group                 := Ancient Applied Science
Description           := Massive shield generators which can protect an entire planet.
Maximum Level         := 5
Level Cost            := 25000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Xenoarchaeology
Tech Level Req 1      := 2
Tech Area Req 2       := Massive Planetary Shield Generator
Tech Level Req 2      := 1

Name                  := Malfadorian Playgrounds
Group                 := Anthropological Science
Description           := Ancient Malfadorian playgrounds have been located on this planet.
Maximum Level         := 1
Level Cost            := 1
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 100
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Malfadorian Houses
Group                 := Anthropological Science
Description           := Ancient Malfadorian houses have been located on this planet.
Maximum Level         := 1
Level Cost            := 1
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 101
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Malfadorian Graveyards
Group                 := Anthropological Science
Description           := Ancient Malfadorian graveyards have been located on this planet.
Maximum Level         := 1
Level Cost            := 1
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 102
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Adamantium
Group                 := Ancient Theoretical Science
Description           := Ancient alloy made of very dense adamantium. Further research upon the device and a better understanding of (Chemistry, Biochemical Evolution, Transmutation) could provide useful technologies.
Maximum Level         := 1
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 5
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Adamantium Armor
Group                 := Ancient Applied Science
Description           := Advanced armor made of adamantium, a very dense alloy.
Maximum Level         := 3
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 4
Tech Area Req 1       := Xenoarchaeology
Tech Level Req 1      := 3
Tech Area Req 2       := Adamantium
Tech Level Req 2      := 1
Tech Area Req 3       := Chemistry
Tech Level Req 3      := 2
Tech Area Req 4       := Basic Armor
Tech Level Req 4      := 4

Name                  := Adamantium Armor (Organic)
Group                 := Ancient Applied Science
Description           := Advanced armor made of adamantium, a very dense alloy.
Maximum Level         := 3
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 4
Tech Area Req 1       := Xenoarchaeology
Tech Level Req 1      := 3
Tech Area Req 2       := Adamantium
Tech Level Req 2      := 1
Tech Area Req 3       := Biochemical Evolution
Tech Level Req 3      := 2
Tech Area Req 4       := Membrane Layers
Tech Level Req 4      := 4

Name                  := Adamantium Armor (Magic)
Group                 := Ancient Applied Science
Description           := Advanced armor made of adamantium, a very dense alloy.
Maximum Level         := 3
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 4
Tech Area Req 1       := Xenoarchaeology
Tech Level Req 1      := 3
Tech Area Req 2       := Adamantium
Tech Level Req 2      := 1
Tech Area Req 3       := Transmutation
Tech Level Req 3      := 2
Tech Area Req 4       := Wooden Armor
Tech Level Req 4      := 4

Name                  := Adamantium Integrity Fields
Group                 := Ancient Applied Science
Description           := Advanced integrety fields based off of adamantium, a very dense alloy.
Maximum Level         := 3
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 4
Tech Area Req 1       := Xenoarchaeology
Tech Level Req 1      := 3
Tech Area Req 2       := Adamantium
Tech Level Req 2      := 1
Tech Area Req 3       := Thermodynamics
Tech Level Req 3      := 2
Tech Area Req 4       := Basic Integrity Fields
Tech Level Req 4      := 4

Name                  := Adamantium Alloy
Group                 := Ancient Applied Science
Description           := Advanced armor made of adamantium, a very dense alloy.
Maximum Level         := 3
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 4
Tech Area Req 1       := Xenoarchaeology
Tech Level Req 1      := 3
Tech Area Req 2       := Adamantium
Tech Level Req 2      := 1
Tech Area Req 3       := Machine Engineering
Tech Level Req 3      := 2
Tech Area Req 4       := Titanium Alloy
Tech Level Req 4      := 4

Name                  := Hyper-Magnetic Screens
Group                 := Ancient Theoretical Science
Description           := Ancient inoperable devices that are capable of generating hyper-magnetic screens. Further research upon the device could provide useful technologies.
Maximum Level         := 1
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 6
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Hyper-Magnetic Fields
Group                 := Ancient Applied Science
Description           := Technique of manipulating magnetic fields to create protective screens around a ship.
Maximum Level         := 3
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Xenoarchaeology
Tech Level Req 1      := 1
Tech Area Req 2       := Hyper-Magnetic Screens
Tech Level Req 2      := 1

Name                  := Recyclotron
Group                 := Ancient Theoretical Science
Description           := Ancient inoperable devices that are capable of recycling nearly anything. Further research upon the device and a better understanding of (Resource Manipulation, Organic Resource Manipulation, Resource Transmutation) could provide useful technologies.
Maximum Level         := 1
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 7
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Advanced Reclamation
Group                 := Ancient Applied Science
Description           := Ultimate technology of Resource Manipulation.
Maximum Level         := 1
Level Cost            := 500000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Xenoarchaeology
Tech Level Req 1      := 8
Tech Area Req 2       := Recyclotron
Tech Level Req 2      := 1
Tech Area Req 3       := Resource Manipulation
Tech Level Req 3      := 3

Name                  := Advanced Reclamation (Organic)
Group                 := Ancient Applied Science
Description           := Ultimate technology of Resource Manipulation.
Maximum Level         := 1
Level Cost            := 500000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Xenoarchaeology
Tech Level Req 1      := 8
Tech Area Req 2       := Recyclotron
Tech Level Req 2      := 1
Tech Area Req 3       := Organic Resource Manipulation
Tech Level Req 3      := 3

Name                  := Advanced Reclamation (Magic)
Group                 := Ancient Applied Science
Description           := Ultimate technology of Resource Manipulation.
Maximum Level         := 1
Level Cost            := 500000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Xenoarchaeology
Tech Level Req 1      := 8
Tech Area Req 2       := Recyclotron
Tech Level Req 2      := 1
Tech Area Req 3       := Resource Transmutation
Tech Level Req 3      := 3

Name                  := Advanced Reclamation (Energy)
Group                 := Ancient Applied Science
Description           := Ultimate technology of Resource Manipulation.
Maximum Level         := 1
Level Cost            := 500000
Start Level           := 0
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Xenoarchaeology
Tech Level Req 1      := 8
Tech Area Req 2       := Recyclotron
Tech Level Req 2      := 1
Tech Area Req 3       := Energy Resource Manipulation
Tech Level Req 3      := 3

Name                  := Advanced Reclamation (Machine)
Group                 := Ancient Applied Science
Description           := Ultimate technology of Resource Manipulation.
Maximum Level         := 1
Level Cost            := 500000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Xenoarchaeology
Tech Level Req 1      := 8
Tech Area Req 2       := Recyclotron
Tech Level Req 2      := 1
Tech Area Req 3       := Machine Resource Manipulation
Tech Level Req 3      := 3

Name                  := Megafluxer
Group                 := Ancient Theoretical Science
Description           := Ancient inoperable devices that are capable of conducting and magnifying energy transmission in considerably less space than conventional equipment. Further research upon the device and a greater understanding of (Physics, Abjuration) and (Shield, Protective Barrier) technologies (magics) could provide useful technologies.
Maximum Level         := 1
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 8
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := High Energy Distribution
Group                 := Ancient Applied Science
Description           := Shield generators that are capable of conducting and magnifying energy transmission in considerably less space than conventional equipment.
Maximum Level         := 1
Level Cost            := 400000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 4
Tech Area Req 1       := Xenoarchaeology
Tech Level Req 1      := 10
Tech Area Req 2       := Megafluxer
Tech Level Req 2      := 1
Tech Area Req 3       := Physics
Tech Level Req 3      := 3
Tech Area Req 4       := Shields
Tech Level Req 4      := 10

Name                  := High Energy Distribution (Organic)
Group                 := Ancient Applied Science
Description           := Shield generators that are capable of conducting and magnifying energy transmission in considerably less space than conventional equipment.
Maximum Level         := 1
Level Cost            := 400000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 4
Tech Area Req 1       := Xenoarchaeology
Tech Level Req 1      := 10
Tech Area Req 2       := Megafluxer
Tech Level Req 2      := 1
Tech Area Req 3       := Bioenergetics
Tech Level Req 3      := 3
Tech Area Req 4       := Biokinetic Fields
Tech Level Req 4      := 10

Name                  := High Energy Distribution (Magic)
Group                 := Ancient Applied Science
Description           := Shield generators that are capable of conducting and magnifying energy transmission in considerably less space than conventional equipment.
Maximum Level         := 1
Level Cost            := 400000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 4
Tech Area Req 1       := Xenoarchaeology
Tech Level Req 1      := 10
Tech Area Req 2       := Megafluxer
Tech Level Req 2      := 1
Tech Area Req 3       := Abjuration
Tech Level Req 3      := 3
Tech Area Req 4       := Protective Barriers
Tech Level Req 4      := 10

Name                  := High Energy Distribution (Energy)
Group                 := Ancient Applied Science
Description           := Shield generators that are capable of conducting and magnifying energy transmission in considerably less space than conventional equipment.
Maximum Level         := 1
Level Cost            := 400000
Start Level           := 0
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 4
Tech Area Req 1       := Xenoarchaeology
Tech Level Req 1      := 10
Tech Area Req 2       := Megafluxer
Tech Level Req 2      := 1
Tech Area Req 3       := Electromagnetic Studies
Tech Level Req 3      := 3
Tech Area Req 4       := Refractive Energy Barriers
Tech Level Req 4      := 10

Name                  := High Energy Distribution (Machine)
Group                 := Ancient Applied Science
Description           := Shield generators that are capable of conducting and magnifying energy transmission in considerably less space than conventional equipment.
Maximum Level         := 1
Level Cost            := 400000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 4
Tech Area Req 1       := Xenoarchaeology
Tech Level Req 1      := 10
Tech Area Req 2       := Megafluxer
Tech Level Req 2      := 1
Tech Area Req 3       := Electronics
Tech Level Req 3      := 3
Tech Area Req 4       := Electronic Shields
Tech Level Req 4      := 10

Name                  := Xentronium
Group                 := Ancient Theoretical Science
Description           := Ancient piece of a substance even denser than Neutronium. Further research upon the device and a better understanding of (Physics, Bioenergetics, Transmutation) and Armor technologies (magics) could provide useful technologies.
Maximum Level         := 1
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 9
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Xentronium Armor
Group                 := Ancient Applied Science
Description           := Neutronium-based armor made of an artificially dense xentronium alloy into which a "weave" of free neutrons has been pressed.
Maximum Level         := 4
Level Cost            := 40000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 4
Tech Area Req 1       := Xenoarchaeology
Tech Level Req 1      := 8
Tech Area Req 2       := Xentronium
Tech Level Req 2      := 1
Tech Area Req 3       := Physics
Tech Level Req 3      := 3
Tech Area Req 4       := Advanced Armor
Tech Level Req 4      := 4

Name                  := Xentronium Armor (Organic)
Group                 := Ancient Applied Science
Description           := Neutronium-based armor made of an artificially dense xentronium alloy into which a "weave" of free neutrons has been pressed.
Maximum Level         := 4
Level Cost            := 40000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 4
Tech Area Req 1       := Xenoarchaeology
Tech Level Req 1      := 8
Tech Area Req 2       := Xentronium
Tech Level Req 2      := 1
Tech Area Req 3       := Biochemical Evolution
Tech Level Req 3      := 3
Tech Area Req 4       := Fibroin Weave
Tech Level Req 4      := 4

Name                  := Xentronium Armor (Magic)
Group                 := Ancient Applied Science
Description           := Neutronium-based armor made of an artificially dense xentronium alloy into which a "weave" of free neutrons has been pressed.
Maximum Level         := 4
Level Cost            := 40000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 4
Tech Area Req 1       := Xenoarchaeology
Tech Level Req 1      := 8
Tech Area Req 2       := Xentronium
Tech Level Req 2      := 1
Tech Area Req 3       := Transmutation
Tech Level Req 3      := 3
Tech Area Req 4       := Mithral Armor
Tech Level Req 4      := 4

Name                  := Xentronium Integrity Fields
Group                 := Ancient Applied Science
Description           := Neutronium-based integrity field made of artificially dense xentronium alloy into which a "weave" of free neutrons has been pressed.
Maximum Level         := 4
Level Cost            := 40000
Start Level           := 0
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 4
Tech Area Req 1       := Xenoarchaeology
Tech Level Req 1      := 8
Tech Area Req 2       := Xentronium
Tech Level Req 2      := 1
Tech Area Req 3       := Electromagnetic Studies
Tech Level Req 3      := 3
Tech Area Req 4       := Quark Integrity Fields
Tech Level Req 4      := 4

Name                  := Xentronium Alloy
Group                 := Ancient Applied Science
Description           := Neutronium-based armor made of artificially dense xentronium alloy into which a "weave" of free neutrons has been pressed.
Maximum Level         := 4
Level Cost            := 40000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 4
Tech Area Req 1       := Xenoarchaeology
Tech Level Req 1      := 8
Tech Area Req 2       := Xentronium
Tech Level Req 2      := 1
Tech Area Req 3       := Electronics
Tech Level Req 3      := 3
Tech Area Req 4       := Ablative Alloy
Tech Level Req 4      := 4

Name                  := Ancient Energy Dampener Device
Group                 := Ancient Theoretical Science
Description           := Ancient device designed to dampen energy patterns. Further research upon the device and a better understanding of (Physics, Bioenergetics, Evocation) could provide useful technologies.
Maximum Level         := 1
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 10
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Energy Dampener
Group                 := Ancient Applied Science
Description           := Shield generators that are capable of conducting and magnifying energy transmission in considerably less space than conventional equipment.
Maximum Level         := 5
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 20
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Xenoarchaeology
Tech Level Req 1      := 3
Tech Area Req 2       := Ancient Energy Dampener Device
Tech Level Req 2      := 1
Tech Area Req 3       := Physics
Tech Level Req 3      := 2

Name                  := Energy Dampener (Organic)
Group                 := Ancient Applied Science
Description           := Shield generators that are capable of conducting and magnifying energy transmission in considerably less space than conventional equipment.
Maximum Level         := 5
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 40
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Xenoarchaeology
Tech Level Req 1      := 3
Tech Area Req 2       := Ancient Energy Dampener Device
Tech Level Req 2      := 1
Tech Area Req 3       := Bioenergetics
Tech Level Req 3      := 2

Name                  := Energy Dampener (Magic)
Group                 := Ancient Applied Science
Description           := Shield generators that are capable of conducting and magnifying energy transmission in considerably less space than conventional equipment.
Maximum Level         := 5
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 60
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Xenoarchaeology
Tech Level Req 1      := 3
Tech Area Req 2       := Ancient Energy Dampener Device
Tech Level Req 2      := 1
Tech Area Req 3       := Evocation
Tech Level Req 3      := 2

Name                  := Energy Dampener (Energy)
Group                 := Ancient Applied Science
Description           := Shield generators that are capable of conducting and magnifying energy transmission in considerably less space than conventional equipment.
Maximum Level         := 5
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Xenoarchaeology
Tech Level Req 1      := 3
Tech Area Req 2       := Ancient Energy Dampener Device
Tech Level Req 2      := 1
Tech Area Req 3       := Electromagnetic Studies
Tech Level Req 3      := 2

Name                  := Energy Dampener (Machine)
Group                 := Ancient Applied Science
Description           := Shield generators that are capable of conducting and magnifying energy transmission in considerably less space than conventional equipment.
Maximum Level         := 5
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 100
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Xenoarchaeology
Tech Level Req 1      := 3
Tech Area Req 2       := Ancient Energy Dampener Device
Tech Level Req 2      := 1
Tech Area Req 3       := Electronics
Tech Level Req 3      := 2

Name                  := Monster Tech
Group                 := Applied Science
Description           := Only for the bad and ugly guys.
Maximum Level         := 99
Level Cost            := 200000
Start Level           := 1
Raise Level           := 2
Racial Area           := 500
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Troop Weapons
Group                 := Weapon Technology
Description           := TEMPORARY tech area for troop weapon testing purposes.
Maximum Level         := 5
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Civil Defense
Group                 := Applied Science
Description           := The construction of defensive structures to protect colonies from orbital bombardment.
Maximum Level         := 5
Level Cost            := 50000
Start Level           := 1
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Kinetic Weapons
Group                 := Weapon Technology
Description           := Weapons manifest streams of virtual particles.
Maximum Level         := 5
Level Cost            := 5000
Start Level           := 1
Raise Level           := 5
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Maser Weapons
Group                 := Weapon Technology
Description           := Weapons which creating broad-spectrum blasts of electromagnetic energy.
Maximum Level         := 5
Level Cost            := 5000
Start Level           := 1
Raise Level           := 5
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Spark of Life
Tech Level Req 1      := 1

Name                  := Lesser Plasma Storm Weapons
Group                 := Weapon Technology
Description           := Weapons which project coherent balls of high-energy plasma at their targets.
Maximum Level         := 5
Level Cost            := 5000
Start Level           := 1
Raise Level           := 5
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Spark of Life
Tech Level Req 1      := 1

Name                  := Pulse Maser Weapons
Group                 := Weapon Technology
Description           := High energy pulses of broad-spectrum electromagnetic energy.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 4
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Wave Dynamics
Tech Level Req 1      := 1
Tech Area Req 2       := Maser Weapons
Tech Level Req 2      := 5
Tech Area Req 3       := Spark of Life
Tech Level Req 3      := 3

Name                  := Plasma Storm Weapons
Group                 := Weapon Technology
Description           := Weapons which create storms of high-energy plasma around their targets.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 4
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Magnetic Manipulation
Tech Level Req 1      := 1
Tech Area Req 2       := Electromagnetic Studies
Tech Level Req 2      := 1
Tech Area Req 3       := Lesser Plasma Storm Weapons
Tech Level Req 3      := 3

Name                  := Matter Weapons
Group                 := Weapon Technology
Description           := Weapons which fire coherent beams of anti-matter at their targets.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Magnetic Manipulation
Tech Level Req 1      := 1

Name                  := Slicing Weapons
Group                 := Weapon Technology
Description           := Weapons which are used to slice through their targets.
Maximum Level         := 5
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Wave Dynamics
Tech Level Req 1      := 3
Tech Area Req 2       := Electromagnetic Studies
Tech Level Req 2      := 3

Name                  := Energy Point-Defense Weapons
Group                 := Weapon Technology
Description           := Weapons which specifically target and destroy incoming seekers.
Maximum Level         := 10
Level Cost            := 15000
Start Level           := 0
Raise Level           := 3
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Spark of Life
Tech Level Req 2      := 1

Name                  := Energy Shield Damaging Weapons
Group                 := Weapon Technology
Description           := Weapons designed to damage shields and their generators.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Refractive Energy Barriers
Tech Level Req 1      := 4

Name                  := Energy Tractor\Repulser Weapons
Group                 := Weapon Technology
Description           := Weapons which move enemy vessels through space.
Maximum Level         := 9
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Physics
Tech Level Req 1      := 1

Name                  := Energy Neutron Weapons
Group                 := Weapon Technology
Description           := Weapons designed to kill crew on enemy ships.
Maximum Level         := 5
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 2
Tech Area Req 2       := Spark of Life
Tech Level Req 2      := 1

Name                  := Energy Weapon Overloading Weapons
Group                 := Weapon Technology
Description           := Weapons designed to damage weapons on enemy ships.
Maximum Level         := 5
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 2
Tech Area Req 2       := Spark of Life
Tech Level Req 2      := 1

Name                  := Energy Engine Overloading Weapons
Group                 := Weapon Technology
Description           := Weapons which overload and destroy the engines on enemy ships.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Plasma Impulsion
Tech Level Req 1      := 1

Name                  := Energy Warp Weapons
Group                 := Weapon Technology
Description           := Weapons which create small warp points at the location of their targets.
Maximum Level         := 3
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Electromagnetic Studies
Tech Level Req 1      := 4

Name                  := Energy Biological Weapons
Group                 := Weapon Technology
Description           := Biological weapons which attack by means of viruses and plagues.
Maximum Level         := 5
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Living Energy
Tech Level Req 1      := 1

Name                  := Energy Planetary Weapons
Group                 := Weapon Technology
Description           := Weapons designed to damage planets and their inhabitants.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Unique Area           := 0
Racial Area           := 80
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Energy Ship Capture
Group                 := Weapon Technology
Description           := Technology used to board and conquer other ships.
Maximum Level         := 5
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 2
Tech Area Req 2       := Spark of Life
Tech Level Req 2      := 1

Name                  := Energy Computer Combat
Group                 := Weapon Technology
Description           := The ability to attack the computer components of another ship.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Quantum Computers
Tech Level Req 1      := 4

Name                  := Quantum Weapons
Group                 := Weapon Technology
Description           := Weapons which disrupt the quantum states of matter and energy.
Maximum Level         := 3
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Physics
Tech Level Req 1      := 2

Name                  := Energy Space-Time Flux Weapons
Group                 := Weapon Technology
Description           := Weapons which focuses space-time ripples into a destructive flux.
Maximum Level         := 5
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Electromagnetic Studies
Tech Level Req 1      := 3
Tech Area Req 2       := Stellar Physics
Tech Level Req 2      := 2

Name                  := Energy Explosive Warheads
Group                 := Weapon Technology
Description           := Warheads which cause damage to enemy ships upon exploding.
Maximum Level         := 3
Level Cost            := 5000
Start Level           := 1
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Energy AP Explosive Warheads
Group                 := Weapon Technology
Description           := Armor-piercing warheads which cause damage to enemy ships upon exploding.
Maximum Level         := 3
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 80
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Military Theory
Tech Level Req 1      := 2
Tech Area Req 2       := Spark of Life
Tech Level Req 2      := 1

=======================================================================================
*END*
=======================================================================================
