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VEHICLE SIZE DATA FILE - Adamant Mod
=======================================================================================

Bitmap Name:
  This is a bitmap name for the picture which represents this vehicle.
  This is usually the same as the name but with no spaces. This name
  is used as the very last section of the full bitmap name.
  A Vehicle Bitmap is normally named
  [Empire Name]_[Portrait/Mini]_[Bitmap Name].bmp
  The Empire Name is your empire name.
  Portrait or Mini is the type of the picture. Portrait are 128x128 and
  in an isometric view. Mini are the top-down 36x36 tiles used in space.


Vehicle Type:
  Ship, Base, Fighter, Satellite, Mine, Troop, Weapon Platform, Drone

All Units:
  May not carry cargo (unless a drone).
  May be stored in ships or on planets.
  May be transferred between ships or planets as cargo.

Fighter:
  Stored in Fighter Bays or on a planet.
  Can be launched into space and moves/refuels just like a ship.
  Can be recovered by a ship with Fighter Bays or a planet.
  They can be self-destructed or fired upon.
  Moves like a ship.
  May or may not have the ability to warp through warp points.
  Once fuel is exhausted, it is destroyed.
  Completely under player control.

Satellite:
  Stored in Cargo Bays or on a planet.
  Can be deposited in space by a ship or planet.
  Can be recovered by a ship or planet.
  They can be self-destructed (under player control) or fired upon.
  Cannot move.
  Must be refueled by outside means.
  Once fuel is exhausted, it goes dormant like a ship.
  May or may not be under Player control (depends on components).
  If not under player control, will fire on any ships in the same sector.

Mine:
  Stored in Mine Storage or on a planet.
  Can be deposited in space by a ship or planet.
  Cannot be recovered.
  They can be self-destructed (under player control) or fired upon.
  Cannot move.
  Minimal fuel required. Even if fuel exhausted, non-fuel using comps still function.
  Requires some type of explosive\warhead component.
  Attempts to detonate when objects enter the sector.
  May or may not be under Player control (depends on components).
  Depending on components - may be triggered by any ship, ships without certain comp, enemy ships, etc.

Troop:
  Stored in Troop Quarters or on a planet.
  Cannot be deposited in space.
  Can be dropped on enemy planets to begin ground combat.
  Cannot move.
  May or may not be under Player control (Monster Troops will fight all comers once dropped).

Weapon Platform:
  Stored in Cargo Bays or on a planet.
  Cannot be deposited in space.
  Cannot move.
  Always under Player control.
  Serve only as a container for weapons which fire from a planet into space (or for ground combat).

Drone:
  Stored in Cargo Bays or on a planet.
  Can be launched into space from a ship or planet.
  Cannot be recovered.
  They can be self-destructed (under player control) or fired upon.
  Moves like a ship.
  May or may not have the ability to warp through warp points.
  Once fuel is exhausted, it is destroyed.
  May or may not be under Player control (depends on components).


[The following items are only used for Units (Fighter, Satellite, Mine, Troop, Weapon Platform, Drone)]

Launched from Ship:
  This unit can be launched into space by a ship. Only applies to units that can
  actually be launched.

Launched from Planet:
  This unit can be launched into space from a planet. Only applies to units that can
  actually be launched.


1 LS per 100 kT
1 CQ per 400 kT



=======================================================================================
*BEGIN*
=======================================================================================

Name                          := Civilian Cruiser
Short Name                    := Civilian Cruiser
Description                   := Civilian cruisers used to be owned by wealthy civilians, but were commandeered by pirates and converted into marauders. Due to their nature, they can appear as civilian craft and slip past enemy defenses.
Code                          := CC
Primary Bitmap Name           := Scout
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 105
Cost Minerals                 := 10
Cost Organics                 := 50
Cost Radioactives             := 5
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Pirate Race
Tech Level Req 1              := 1
Number of Abilities           := 10
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 50% harder to hit in combat.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 5%.
Ability 2 Val 1               := -95
Ability 2 Val 2               := 0
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Can completely avoid detection by posing as a civilian craft.
Ability 3 Val 1               := Gravitic
Ability 3 Val 2               := 15
Ability 4 Type                := Cloak Level
Ability 4 Descr               :=
Ability 4 Val 1               := EM Active
Ability 4 Val 2               := 15
Ability 5 Type                := Cloak Level
Ability 5 Descr               :=
Ability 5 Val 1               := EM Passive
Ability 5 Val 2               := 15
Ability 6 Type                := Cloak Level
Ability 6 Descr               :=
Ability 6 Val 1               := Psychic
Ability 6 Val 2               := 15
Ability 7 Type                := Cloak Level
Ability 7 Descr               :=
Ability 7 Val 1               := Temporal
Ability 7 Val 2               := 15
Ability 8 Type                := Ship Life Support
Ability 8 Descr               := Requires no dedicated lifesupport.
Ability 8 Val 1               := 0
Ability 8 Val 2               := 0
Ability 9 Type                := Ship Crew Quarters
Ability 9 Descr               := Requires no dedicated Crew Quarters.
Ability 9 Val 1               := 0
Ability 9 Val 2               := 0
Ability 10 Type               := Combat To Hit Offense Plus
Ability 10 Descr              := Maneuverability increases chance to hit enemy targets in combat by 20%.
Ability 10 Val 1              := 20
Ability 10 Val 2              := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Civilian Freighter
Short Name                    := Civilian Freighter
Description                   := Civilian freighters used to be owned by wealthy merchants, but were commandeered by pirates and converted into marauders. Due to their nature, they can appear as civilian craft and slip past enemy defenses.
Code                          := CF
Primary Bitmap Name           := TransportTiny
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 255
Cost Minerals                 := 25
Cost Organics                 := 125
Cost Radioactives             := 12
Engines Per Move              := 5
Number of Tech Req            := 1
Tech Area Req 1               := Pirate Race
Tech Level Req 1              := 1
Number of Abilities           := 8
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 25% harder to hit in combat.
Ability 1 Val 1               := 25
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 5%.
Ability 2 Val 1               := -95
Ability 2 Val 2               := 0
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Can completely avoid detection by posing as a civilian craft.
Ability 3 Val 1               := Gravitic
Ability 3 Val 2               := 15
Ability 4 Type                := Cloak Level
Ability 4 Descr               :=
Ability 4 Val 1               := EM Active
Ability 4 Val 2               := 15
Ability 5 Type                := Cloak Level
Ability 5 Descr               :=
Ability 5 Val 1               := EM Passive
Ability 5 Val 2               := 15
Ability 6 Type                := Cloak Level
Ability 6 Descr               :=
Ability 6 Val 1               := Psychic
Ability 6 Val 2               := 15
Ability 7 Type                := Cloak Level
Ability 7 Descr               :=
Ability 7 Val 1               := Temporal
Ability 7 Val 2               := 15
Ability 8 Type                := Combat To Hit Offense Minus
Ability 8 Descr               := Poor maneuverability decreases chance to hit enemy targets in combat by 4%.
Ability 8 Val 1               := 4
Ability 8 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 99
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 35

Name                          := Scout
Short Name                    := Scout
Description                   := Scouts are designed to explore the galaxy, slowly. They are most effective with high fuel efficiency in their engine systems.
Code                          := SCT
Primary Bitmap Name           := Scout
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 110
Cost Minerals                 := 110
Cost Organics                 := 0
Cost Radioactives             := 440
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Fundamental Physics
Tech Level Req 1              := 1
Tech Area Req 2               := Normal Race
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 50% harder to hit in combat.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 23%.
Ability 2 Val 1               := -77
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 30% penalty to hit.
Ability 3 Val 1               := 30
Ability 3 Val 2               := 0
Ability 4 Type                := Supply Storage
Ability 4 Descr               := Extra supply bays store 1000 supplies.
Ability 4 Val 1               := 1000
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Scout
Short Name                    := Scout
Description                   := Scouts are designed to explore the galaxy, slowly. They are most effective with high fuel efficiency in their engine systems.
Code                          := SCT
Primary Bitmap Name           := Scout
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 110
Cost Minerals                 := 110
Cost Organics                 := 0
Cost Radioactives             := 440
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Fundamental Physics
Tech Level Req 1              := 1
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 50% harder to hit in combat.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 23%.
Ability 2 Val 1               := -77
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 30% penalty to hit.
Ability 3 Val 1               := 30
Ability 3 Val 2               := 0
Ability 4 Type                := Supply Storage
Ability 4 Descr               := Extra supply bays store 1000 supplies.
Ability 4 Val 1               := 1000
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Scout
Short Name                    := Scout
Description                   := Scouts are designed to explore the galaxy, slowly. They are most effective with high fuel efficiency in their engine systems.
Code                          := SCT
Primary Bitmap Name           := Scout
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 110
Cost Minerals                 := 110
Cost Organics                 := 0
Cost Radioactives             := 440
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Fundamental Physics
Tech Level Req 1              := 1
Tech Area Req 2               := Nomadic Race
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 50% harder to hit in combat.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 25%.
Ability 2 Val 1               := -75
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 30% penalty to hit.
Ability 3 Val 1               := 30
Ability 3 Val 2               := 0
Ability 4 Type                := Supply Storage
Ability 4 Descr               := Extra supply bays store 1000 supplies.
Ability 4 Val 1               := 1000
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Cutter
Short Name                    := Cutter
Description                   := Cutters are the first ships designed for combat to be developed. They are fast, but not very heavily armed or defended.
Code                          := CUT
Primary Bitmap Name           := Cutter
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 170
Cost Minerals                 := 170
Cost Organics                 := 0
Cost Radioactives             := 680
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Small Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 35% harder to hit in combat.
Ability 1 Val 1               := 35
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 25%.
Ability 2 Val 1               := -75
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Escort
Short Name                    := Escort
Description                   := Escorts are small and fast, best used in hit and run maneuvers.
Code                          := ESC
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 240
Cost Minerals                 := 240
Cost Organics                 := 0
Cost Radioactives             := 960
Engines Per Move              := 5
Number of Tech Req            := 1
Tech Area Req 1               := Small Ship Construction
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 30% harder to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 25%.
Ability 2 Val 1               := -75
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Corvette
Short Name                    := Corvette
Description                   := The Corvette is the first true warship to be developed. It can hold enough weapons and defenses to be used as a main combat ship, at least for a while.
Code                          := CVT
Primary Bitmap Name           := Corvette
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 310
Cost Minerals                 := 310
Cost Organics                 := 0
Cost Radioactives             := 1240
Engines Per Move              := 6
Number of Tech Req            := 1
Tech Area Req 1               := Small Ship Construction
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 25% harder to hit in combat.
Ability 1 Val 1               := 25
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 26%.
Ability 2 Val 1               := -74
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Frigate
Short Name                    := Light Frigate
Description                   := Their high maximum velocities make Light Frigates a common choice for picket fleets and reconnaissance missions.
Code                          := LFG
Primary Bitmap Name           := FrigateLight
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 380
Cost Minerals                 := 380
Cost Organics                 := 0
Cost Radioactives             := 1520
Engines Per Move              := 8
Number of Tech Req            := 1
Tech Area Req 1               := Small Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 20% harder to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 26%.
Ability 2 Val 1               := -74
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Frigate
Short Name                    := Frigate
Description                   := Their high maximum velocities make Frigates a common choice for picket fleets and reconnaissance missions.
Code                          := FG
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 450
Cost Minerals                 := 450
Cost Organics                 := 0
Cost Radioactives             := 1800
Engines Per Move              := 9
Number of Tech Req            := 1
Tech Area Req 1               := Medium Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 15% harder to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 27%.
Ability 2 Val 1               := -73
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Frigate
Short Name                    := Heavy Frigate
Description                   := Their high maximum velocities make Heavy Frigates a common choice for picket fleets and reconnaissance missions.
Code                          := HFG
Primary Bitmap Name           := FrigateHeavy
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 520
Cost Minerals                 := 520
Cost Organics                 := 0
Cost Radioactives             := 2080
Engines Per Move              := 10
Number of Tech Req            := 1
Tech Area Req 1               := Medium Ship Construction
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 27%.
Ability 2 Val 1               := -73
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Destroyer
Short Name                    := Light Destroyer
Description                   := The versatile Light Destroyer combines decent firepower with high maximum velocities.
Code                          := LDS
Primary Bitmap Name           := DestroyerLight
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 590
Cost Minerals                 := 590
Cost Organics                 := 0
Cost Radioactives             := 2360
Engines Per Move              := 12
Number of Tech Req            := 1
Tech Area Req 1               := Medium Ship Construction
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 5% harder to hit in combat.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 28%.
Ability 2 Val 1               := -72
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Destroyer
Short Name                    := Destroyer
Description                   := The versatile Destroyer combines decent firepower with high maximum velocities.
Code                          := DS
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 660
Cost Minerals                 := 660
Cost Organics                 := 0
Cost Radioactives             := 2640
Engines Per Move              := 13
Number of Tech Req            := 1
Tech Area Req 1               := Medium Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               :=
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 28%.
Ability 2 Val 1               := -72
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Destroyer
Short Name                    := Heavy Destroyer
Description                   := The versatile Heavy Destroyer combines decent firepower with high maximum velocities.
Code                          := HDS
Primary Bitmap Name           := DestroyerHeavy
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 730
Cost Minerals                 := 730
Cost Organics                 := 0
Cost Radioactives             := 2920
Engines Per Move              := 14
Number of Tech Req            := 1
Tech Area Req 1               := Large Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 5% easier to hit in combat.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 29%.
Ability 2 Val 1               := -71
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Cruiser
Short Name                    := Light Cruiser
Description                   := Light Cruisers balance the need for speed and for power, and often make up the mainstay of fleets.
Code                          := LCR
Primary Bitmap Name           := LightCruiser
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 800
Cost Organics                 := 0
Cost Radioactives             := 3200
Engines Per Move              := 16
Number of Tech Req            := 1
Tech Area Req 1               := Large Ship Construction
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 5% easier to hit in combat.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 30%.
Ability 2 Val 1               := -70
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Cruiser
Short Name                    := Cruiser
Description                   := Cruisers balance the need for speed and for power, and often make up the mainstay of fleets.
Code                          := CR
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 940
Cost Minerals                 := 940
Cost Organics                 := 0
Cost Radioactives             := 3760
Engines Per Move              := 19
Number of Tech Req            := 1
Tech Area Req 1               := Large Ship Construction
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 5% easier to hit in combat.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 31%.
Ability 2 Val 1               := -69
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 7
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Cruiser
Short Name                    := Heavy Cruiser
Description                   := Heavy Cruisers balance the need for speed and for power, and often make up the mainstay of fleets.
Code                          := HCR
Primary Bitmap Name           := CruiserHeavy
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 1080
Cost Minerals                 := 1080
Cost Organics                 := 0
Cost Radioactives             := 4320
Engines Per Move              := 21
Number of Tech Req            := 1
Tech Area Req 1               := Large Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 32%.
Ability 2 Val 1               := -68
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 8
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Cruiser
Short Name                    := Battle Cruiser
Description                   := Battle Cruisers balance the need for speed and for power, and often make up the mainstay of fleets.
Code                          := BCR
Primary Bitmap Name           := BattleCruiser
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 1220
Cost Minerals                 := 1220
Cost Organics                 := 0
Cost Radioactives             := 4880
Engines Per Move              := 24
Number of Tech Req            := 1
Tech Area Req 1               := Huge Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 15% easier to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 33%.
Ability 2 Val 1               := -67
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 9
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battleship
Short Name                    := Battleship
Description                   := Battleships are the heavy workhorses of the fleet, capable of carrying a wide variety of devastating combat systems.
Code                          := BB
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 1360
Cost Minerals                 := 1360
Cost Organics                 := 0
Cost Radioactives             := 5440
Engines Per Move              := 27
Number of Tech Req            := 1
Tech Area Req 1               := Huge Ship Construction
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 25% easier to hit in combat.
Ability 1 Val 1               := 25
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 34%.
Ability 2 Val 1               := -66
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Dreadnought
Short Name                    := Dreadnought
Description                   := Dreadnoughts are massive ships capable of absorbing lots of punishment while dishing out a great deal of pain.
Code                          := DN
Primary Bitmap Name           := Dreadnought
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1640
Cost Minerals                 := 1640
Cost Organics                 := 0
Cost Radioactives             := 6560
Engines Per Move              := 33
Number of Tech Req            := 1
Tech Area Req 1               := Huge Ship Construction
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 35% easier to hit in combat.
Ability 1 Val 1               := 35
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 35%.
Ability 2 Val 1               := -65
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 12
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Juggernaut
Short Name                    := Juggernaut
Description                   := The Juggernaut is the largest ship ever to be conceived. Its vast firepower is offset by prohibitive costs to maintain and slow speed.
Code                          := JUG
Primary Bitmap Name           := Baseship
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 2060
Cost Minerals                 := 2060
Cost Organics                 := 0
Cost Radioactives             := 8240
Engines Per Move              := 41
Number of Tech Req            := 1
Tech Area Req 1               := Huge Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 45% easier to hit in combat.
Ability 1 Val 1               := 45
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 36%.
Ability 2 Val 1               := -64
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 15
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Escort Carrier
Short Name                    := Escort Carrier
Description                   := Carriers are designed to carry dozens of fighters into combat.
Code                          := ECX
Primary Bitmap Name           := CarrierTiny
Alternate Bitmap Name         := CarrierLight
Vehicle Type                  := Ship
Tonnage                       := 321
Cost Minerals                 := 160
Cost Organics                 := 640
Cost Radioactives             := 0
Engines Per Move              := 12
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 1
Tech Area Req 2               := Small Ship Construction
Tech Level Req 2              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 5% easier to hit in combat.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 26%.
Ability 2 Val 1               := -74
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 30
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 20

Name                          := Light Carrier
Short Name                    := Light Carrier
Description                   := Carriers are designed to carry dozens of fighters into combat.
Code                          := LCX
Primary Bitmap Name           := CarrierLight
Alternate Bitmap Name         := CarrierLight
Vehicle Type                  := Ship
Tonnage                       := 601
Cost Minerals                 := 300
Cost Organics                 := 1200
Cost Radioactives             := 0
Engines Per Move              := 12
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 2
Tech Area Req 2               := Medium Ship Construction
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 15% easier to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 27%.
Ability 2 Val 1               := -73
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 30
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 20

Name                          := Carrier
Short Name                    := Carrier
Description                   := Carriers are designed to carry dozens of fighters into combat.
Code                          := CX
Primary Bitmap Name           := Carrier
Alternate Bitmap Name         := Carrier
Vehicle Type                  := Ship
Tonnage                       := 891
Cost Minerals                 := 445
Cost Organics                 := 1780
Cost Radioactives             := 0
Engines Per Move              := 18
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 3
Tech Area Req 2               := Medium Ship Construction
Tech Level Req 2              := 4
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 25% easier to hit in combat.
Ability 1 Val 1               := 25
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 28%.
Ability 2 Val 1               := -72
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 30
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 20

Name                          := Heavy Carrier
Short Name                    := Heavy Carrier
Description                   := Carriers are designed to carry dozens of fighters into combat.
Code                          := HCX
Primary Bitmap Name           := CarrierHeavy
Alternate Bitmap Name         := CarrierHeavy
Vehicle Type                  := Ship
Tonnage                       := 1271
Cost Minerals                 := 635
Cost Organics                 := 2540
Cost Radioactives             := 0
Engines Per Move              := 25
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 4
Tech Area Req 2               := Large Ship Construction
Tech Level Req 2              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 35% easier to hit in combat.
Ability 1 Val 1               := 35
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 29%.
Ability 2 Val 1               := -71
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 9
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 30
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 20

Name                          := Fleet Carrier
Short Name                    := Fleet Carrier
Description                   := Carriers are designed to carry dozens of fighters into combat.
Code                          := FCX
Primary Bitmap Name           := CarrierMassive
Alternate Bitmap Name         := CarrierHeavy
Vehicle Type                  := Ship
Tonnage                       := 1841
Cost Minerals                 := 920
Cost Organics                 := 3680
Cost Radioactives             := 0
Engines Per Move              := 37
Number of Tech Req            := 2
Tech Area Req 1               := Fighters
Tech Level Req 1              := 5
Tech Area Req 2               := Large Ship Construction
Tech Level Req 2              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 45% easier to hit in combat.
Ability 1 Val 1               := 45
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 30%.
Ability 2 Val 1               := -70
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 13
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 30
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 20

Name                          := Research Outpost
Short Name                    := Research Outpost
Description                   := Research Outposts are space stations designed to act as orbital research labs.
Code                          := RO
Primary Bitmap Name           := ResearchOutpost
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 140
Cost Minerals                 := 140
Cost Organics                 := 560
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Normal Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of combat abilities make base 50% easier to hit in combat.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Minus
Ability 2 Descr               := Lack of combat abilities provide 50% penalty to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Base maintenance rate is 10%.
Ability 3 Val 1               := -90
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Research Outpost
Short Name                    := Research Outpost
Description                   := Research Outposts are space stations designed to act as orbital research labs.
Code                          := RO
Primary Bitmap Name           := ResearchOutpost
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 140
Cost Minerals                 := 140
Cost Organics                 := 560
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of combat abilities make base 50% easier to hit in combat.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Minus
Ability 2 Descr               := Lack of combat abilities provide 50% penalty to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Base maintenance rate is 10%.
Ability 3 Val 1               := -90
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Space Station
Short Name                    := Space Station
Description                   := Space Stations are massive structures designed to rest in a stable orbit over a planet. Their complexity pushes engineering techniques to the limit.
Code                          := SS
Primary Bitmap Name           := SpaceStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 1100
Cost Minerals                 := 1100
Cost Organics                 := 4400
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 10%.
Ability 2 Val 1               := -90
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Cargo Station
Short Name                    := Cargo Station
Description                   := The Cargo Station is typically a civilian station designed for facilitating mercantile ventures, allowing traders from other planets, systems and empires to conduct their business without having to pay the expenses of landing their cargo on the surface of the planet.
Code                          := CS
Primary Bitmap Name           := CargoStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 1750
Cost Minerals                 := 875
Cost Organics                 := 1750
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Cargo
Tech Level Req 2              := 3
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size and lack of trained crew makes base 50% easier to hit in combat.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Minus
Ability 2 Descr               := Lack of trained crew gives weapons a 50% to hit penalty in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Base maintenance rate is 10%.
Ability 3 Val 1               := -90
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 66

Name                          := Space Fortress
Short Name                    := Space Fortress
Description                   :=
Code                          := SF
Primary Bitmap Name           := SpaceFortress
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 2400
Cost Minerals                 := 2400
Cost Organics                 := 9600
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 10%.
Ability 2 Val 1               := -90
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Station
Short Name                    := Battle Station
Description                   :=
Code                          := BS
Primary Bitmap Name           := BattleStation
Alternate Bitmap Name         := BattleStation
Vehicle Type                  := Base
Tonnage                       := 3600
Cost Minerals                 := 3600
Cost Organics                 := 14400
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 40% easier to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 10%.
Ability 2 Val 1               := -90
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 15
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := War Station
Short Name                    := War Station
Description                   :=
Code                          := WS
Primary Bitmap Name           := WarStation
Alternate Bitmap Name         := BattleStation
Vehicle Type                  := Base
Tonnage                       := 4800
Cost Minerals                 := 4800
Cost Organics                 := 19200
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 4
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 50% easier to hit in combat.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 10%.
Ability 2 Val 1               := -90
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 20
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Starbase
Short Name                    := Starbase
Description                   := The Starbase is an awe-inspiring technological terror capable of pulverizing small fleets single-handedly.
Code                          := SB
Primary Bitmap Name           := Starbase
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 6000
Cost Minerals                 := 6000
Cost Organics                 := 24000
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 5
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 60% easier to hit in combat.
Ability 1 Val 1               := 60
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 10%.
Ability 2 Val 1               := -90
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 6
Requirement Min Crew Quarters := 25
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Colony Ship
Short Name                    := Colony Ship
Description                   := Passengers of the Colony Ship venture forth to eke out a new settlement on uninhabited new worlds.
Code                          := CL
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 330
Cost Minerals                 := 150
Cost Organics                 := 600
Cost Radioactives             := 0
Engines Per Move              := 18
Number of Tech Req            := 2
Tech Area Req 1               := Fundamental Physics
Tech Level Req 1              := 1
Tech Area Req 2               := Normal Race
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 10%.
Ability 2 Val 1               := -90
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 8
Requirement Pct Cargo         := 0

Name                          := Large Colony Ship
Short Name                    := Large Colony Ship
Description                   := Passengers of the Colony Ship venture forth to eke out a new settlement on uninhabited new worlds.
Code                          := CLL
Primary Bitmap Name           := ColonyShipLarge
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 661
Cost Minerals                 := 300
Cost Organics                 := 1200
Cost Radioactives             := 0
Engines Per Move              := 24
Number of Tech Req            := 2
Tech Area Req 1               := Large Ship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Normal Race
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 10%.
Ability 2 Val 1               := -90
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 4
Requirement Pct Cargo         := 0

Name                          := Tiny Transport
Short Name                    := Tiny Transport
Description                   := Transports haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop troops onto enemy planets.
Code                          := TT
Primary Bitmap Name           := TransportTiny
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 320
Cost Minerals                 := 160
Cost Organics                 := 640
Cost Radioactives             := 0
Engines Per Move              := 6
Number of Tech Req            := 2
Tech Area Req 1               := Small Ship Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Normal Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 20%.
Ability 2 Val 1               := -80
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Tiny Transport
Short Name                    := Tiny Transport
Description                   := Transports haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop troops onto enemy planets.
Code                          := TT
Primary Bitmap Name           := TransportTiny
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 320
Cost Minerals                 := 160
Cost Organics                 := 640
Cost Radioactives             := 0
Engines Per Move              := 6
Number of Tech Req            := 2
Tech Area Req 1               := Small Ship Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 20%.
Ability 2 Val 1               := -80
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Tiny Transport
Short Name                    := Tiny Transport
Description                   := Transports haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop troops onto enemy planets.
Code                          := TT
Primary Bitmap Name           := TransportTiny
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 320
Cost Minerals                 := 160
Cost Organics                 := 640
Cost Radioactives             := 0
Engines Per Move              := 6
Number of Tech Req            := 2
Tech Area Req 1               := Small Ship Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Nomadic Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 25%.
Ability 2 Val 1               := -75
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Small Transport
Short Name                    := Small Transport
Description                   := Transports haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop troops onto enemy planets.
Code                          := ST
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 300
Cost Organics                 := 1200
Cost Radioactives             := 0
Engines Per Move              := 12
Number of Tech Req            := 2
Tech Area Req 1               := Medium Ship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Normal Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 20%.
Ability 2 Val 1               := -80
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Small Transport
Short Name                    := Small Transport
Description                   := Transports haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop troops onto enemy planets.
Code                          := ST
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 300
Cost Organics                 := 1200
Cost Radioactives             := 0
Engines Per Move              := 12
Number of Tech Req            := 2
Tech Area Req 1               := Medium Ship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 20%.
Ability 2 Val 1               := -80
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Small Transport
Short Name                    := Small Transport
Description                   := Transports haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop troops onto enemy planets.
Code                          := ST
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 300
Cost Organics                 := 1200
Cost Radioactives             := 0
Engines Per Move              := 12
Number of Tech Req            := 2
Tech Area Req 1               := Medium Ship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Nomadic Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 25%.
Ability 2 Val 1               := -75
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Medium Transport
Short Name                    := Medium Transport
Description                   := Transports haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop troops onto enemy planets.
Code                          := MT
Primary Bitmap Name           := TransportMedium
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 890
Cost Minerals                 := 445
Cost Organics                 := 1780
Cost Radioactives             := 0
Engines Per Move              := 18
Number of Tech Req            := 2
Tech Area Req 1               := Medium Ship Construction
Tech Level Req 1              := 4
Tech Area Req 2               := Normal Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 21%.
Ability 2 Val 1               := -79
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Medium Transport
Short Name                    := Medium Transport
Description                   := Transports haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop troops onto enemy planets.
Code                          := MT
Primary Bitmap Name           := TransportMedium
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 890
Cost Minerals                 := 445
Cost Organics                 := 1780
Cost Radioactives             := 0
Engines Per Move              := 18
Number of Tech Req            := 2
Tech Area Req 1               := Medium Ship Construction
Tech Level Req 1              := 4
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 21%.
Ability 2 Val 1               := -79
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Medium Transport
Short Name                    := Medium Transport
Description                   := Transports haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop troops onto enemy planets.
Code                          := MT
Primary Bitmap Name           := TransportMedium
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 890
Cost Minerals                 := 445
Cost Organics                 := 1780
Cost Radioactives             := 0
Engines Per Move              := 18
Number of Tech Req            := 2
Tech Area Req 1               := Medium Ship Construction
Tech Level Req 1              := 4
Tech Area Req 2               := Nomadic Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 26%.
Ability 2 Val 1               := -74
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Large Transport
Short Name                    := Large Transport
Description                   := Transports haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop troops onto enemy planets.
Code                          := LT
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 1270
Cost Minerals                 := 635
Cost Organics                 := 2540
Cost Radioactives             := 0
Engines Per Move              := 25
Number of Tech Req            := 2
Tech Area Req 1               := Large Ship Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Normal Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 40% easier to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 22%.
Ability 2 Val 1               := -78
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 9
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Large Transport
Short Name                    := Large Transport
Description                   := Transports haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop troops onto enemy planets.
Code                          := LT
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 1270
Cost Minerals                 := 635
Cost Organics                 := 2540
Cost Radioactives             := 0
Engines Per Move              := 25
Number of Tech Req            := 2
Tech Area Req 1               := Large Ship Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 40% easier to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 22%.
Ability 2 Val 1               := -78
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 9
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Large Transport
Short Name                    := Large Transport
Description                   := Transports haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop troops onto enemy planets.
Code                          := LT
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 1270
Cost Minerals                 := 635
Cost Organics                 := 2540
Cost Radioactives             := 0
Engines Per Move              := 25
Number of Tech Req            := 2
Tech Area Req 1               := Large Ship Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Nomadic Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 40% easier to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 27%.
Ability 2 Val 1               := -73
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 9
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Huge Transport
Short Name                    := Huge Transport
Description                   := Transports haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop troops onto enemy planets.
Code                          := HT
Primary Bitmap Name           := TransportHuge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 1840
Cost Minerals                 := 920
Cost Organics                 := 3680
Cost Radioactives             := 0
Engines Per Move              := 36
Number of Tech Req            := 2
Tech Area Req 1               := Huge Ship Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Normal Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 60% easier to hit in combat.
Ability 1 Val 1               := 60
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 23%.
Ability 2 Val 1               := -77
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 13
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Huge Transport
Short Name                    := Huge Transport
Description                   := Transports haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop troops onto enemy planets.
Code                          := HT
Primary Bitmap Name           := TransportHuge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 1840
Cost Minerals                 := 920
Cost Organics                 := 3680
Cost Radioactives             := 0
Engines Per Move              := 36
Number of Tech Req            := 2
Tech Area Req 1               := Huge Ship Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 60% easier to hit in combat.
Ability 1 Val 1               := 60
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 23%.
Ability 2 Val 1               := -77
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 13
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Huge Transport
Short Name                    := Huge Transport
Description                   := Transports haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop troops onto enemy planets.
Code                          := HT
Primary Bitmap Name           := TransportHuge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 1840
Cost Minerals                 := 920
Cost Organics                 := 3680
Cost Radioactives             := 0
Engines Per Move              := 36
Number of Tech Req            := 2
Tech Area Req 1               := Huge Ship Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Nomadic Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 60% easier to hit in combat.
Ability 1 Val 1               := 60
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 28%.
Ability 2 Val 1               := -72
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 13
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Orbital Fighter
Short Name                    := Orbital Fighter
Description                   := Orbital Fighters are designed to patrol the sector into which they are launched. They lack the ability to travel to other sectors.
Code                          := OF
Primary Bitmap Name           := FighterOrbital
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 10
Cost Minerals                 := 80
Cost Organics                 := 80
Cost Radioactives             := 0
Engines Per Move              := 200
Number of Tech Req            := 1
Tech Area Req 1               := Fundamental Physics
Tech Level Req 1              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 40%.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 60% harder to hit in combat.
Ability 2 Val 1               := 60
Ability 2 Val 2               := 0
Ability 3 Type                := Combat Movement
Ability 3 Descr               := Combat thrusters provide 3 additional movement in combat.
Ability 3 Val 1               := 3
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Bridge
Ability 4 Descr               :=
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Ship Life Support
Ability 5 Descr               :=
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Ability 6 Type                := Supply Storage
Ability 6 Descr               := Stores 500 supplies.
Ability 6 Val 1               := 500
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := True

Name                          := Attack Fighter
Short Name                    := Attack Fighter
Description                   := The cheap and expendable Attack Fighter is the first class of fighter capable of long range travel through space.
Code                          := AF
Primary Bitmap Name           := FighterSmall
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 15
Cost Minerals                 := 100
Cost Organics                 := 100
Cost Radioactives             := 0
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 80% harder to hit in combat.
Ability 2 Val 1               := 80
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Interceptor
Short Name                    := Interceptor
Description                   := Interceptors are designed to be faster and more maneuverable than heavier fighters.
Code                          := IN
Primary Bitmap Name           := FighterMedium
Alternate Bitmap Name         := FighterMedium
Vehicle Type                  := Fighter
Tonnage                       := 20
Cost Minerals                 := 200
Cost Organics                 := 200
Cost Radioactives             := 0
Engines Per Move              := 4
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 70% harder to hit in combat.
Ability 2 Val 1               := 70
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Heavy Interceptor
Short Name                    := Heavy Interceptor
Description                   := The Heavy Interceptor is a compromise between maneuverability and armament capability.
Code                          := HIN
Primary Bitmap Name           := FighterLarge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 25
Cost Minerals                 := 300
Cost Organics                 := 300
Cost Radioactives             := 0
Engines Per Move              := 5
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 60% harder to hit in combat.
Ability 2 Val 1               := 60
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Bomber
Short Name                    := Bomber
Description                   := The lumbering Bomber is better suited for anti-ship or anti-planet missions than dog-fighting smaller fighters.
Code                          := BM
Primary Bitmap Name           := FighterHuge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 30
Cost Minerals                 := 400
Cost Organics                 := 400
Cost Radioactives             := 0
Engines Per Move              := 6
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 4
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Heavy Bomber
Short Name                    := Heavy Bomber
Description                   := The lumbering Heavy Bomber is better suited for anti-ship or anti-planet missions than dog-fighting smaller fighters.
Code                          := HBM
Primary Bitmap Name           := FighterMassive
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 35
Cost Minerals                 := 500
Cost Organics                 := 500
Cost Radioactives             := 0
Engines Per Move              := 7
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 5
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 45% harder to hit in combat.
Ability 2 Val 1               := 45
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Small Satellite
Short Name                    := Small Satellite
Description                   := A Satellite is essentially a small, automated space station.
Code                          := SS
Primary Bitmap Name           := SatelliteSmall
Alternate Bitmap Name         := Satellite
Vehicle Type                  := Satellite
Tonnage                       := 100
Cost Minerals                 := 100
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Satellites
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Medium Satellite
Short Name                    := Medium Satellite
Description                   := A Satellite is essentially a small, automated space station.
Code                          := SM
Primary Bitmap Name           := SatelliteMedium
Alternate Bitmap Name         := Satellite
Vehicle Type                  := Satellite
Tonnage                       := 150
Cost Minerals                 := 150
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Satellites
Tech Level Req 1              := 2
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Large Satellite
Short Name                    := Large Satellite
Description                   := A Satellite is essentially a small, automated space station.
Code                          := SL
Primary Bitmap Name           := SatelliteLarge
Alternate Bitmap Name         := Satellite
Vehicle Type                  := Satellite
Tonnage                       := 200
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Satellites
Tech Level Req 1              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Small Mine
Short Name                    := Small Mine
Description                   := A mine is essentially a self-propelled warhead, with a very limited range, designed to explode upon enemy vehicles entering the sector that it is programmed to protect.
Code                          := MS
Primary Bitmap Name           := MineSmall
Alternate Bitmap Name         := Mine
Vehicle Type                  := Mine
Tonnage                       := 10
Cost Minerals                 := 100
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Mines
Tech Level Req 1              := 1
Number of Abilities           := 0
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 10 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 11
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 10 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 11
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 10 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 11
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 10 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 11
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 10 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 11
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Medium Mine
Short Name                    := Medium Mine
Description                   := A mine is essentially a self-propelled warhead, with a very limited range, designed to explode upon enemy vehicles entering the sector that it is programmed to protect.
Code                          := MM
Primary Bitmap Name           := MineMedium
Alternate Bitmap Name         := Mine
Vehicle Type                  := Mine
Tonnage                       := 15
Cost Minerals                 := 150
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Mines
Tech Level Req 1              := 2
Number of Abilities           := 0
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 10 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 11
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 10 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 11
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 10 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 11
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 10 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 11
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 10 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 11
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Large Mine
Short Name                    := Large Mine
Description                   := A mine is essentially a self-propelled warhead, with a very limited range, designed to explode upon enemy vehicles entering the sector that it is programmed to protect.
Code                          := ML
Primary Bitmap Name           := MineLarge
Alternate Bitmap Name         := Mine
Vehicle Type                  := Mine
Tonnage                       := 20
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Mines
Tech Level Req 1              := 3
Number of Abilities           := 0
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 10 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 11
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 10 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 11
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 10 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 11
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 10 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 11
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 10 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 11
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Light Infantry
Short Name                    := Light Infantry
Description                   := Lightly armed soldiers.
Code                          := LInf
Primary Bitmap Name           := TroopInfantry
Alternate Bitmap Name         := TroopSmall
Vehicle Type                  := Troop
Tonnage                       := 2
Cost Minerals                 := 0
Cost Organics                 := 20
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Fundamental Physics
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Heavy Infantry
Short Name                    := Heavy Infantry
Description                   := Heavily armed combat veterans.
Code                          := HInf
Primary Bitmap Name           := EliteInfantry
Alternate Bitmap Name         := TroopSmall
Vehicle Type                  := Troop
Tonnage                       := 3
Cost Minerals                 := 0
Cost Organics                 := 80
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Troops
Tech Level Req 1              := 2
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Cyborg Infantry
Short Name                    := Cyborg Infantry
Description                   := Heavily armed, genetically modified, cybernetically enhanced super soldiers.
Code                          := CInf
Primary Bitmap Name           := EliteInfantry
Alternate Bitmap Name         := TroopSmall
Vehicle Type                  := Troop
Tonnage                       := 4
Cost Minerals                 := 0
Cost Organics                 := 200
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 3
Tech Area Req 1               := Troops
Tech Level Req 1              := 4
Tech Area Req 2               := Computers
Tech Level Req 2              := 1
Tech Area Req 3               := Biology
Tech Level Req 3              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Light Mechanized
Short Name                    := Light Mechanized
Description                   := Quick moving mechanized troops.
Code                          := LM
Primary Bitmap Name           := TroopSmall
Alternate Bitmap Name         := TroopSmall
Vehicle Type                  := Troop
Tonnage                       := 9
Cost Minerals                 := 0
Cost Organics                 := 500
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Troops
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Heavy Mechanized
Short Name                    := Heavy Mechanized
Description                   := Heavily armed mechanized troops.
Code                          := HM
Primary Bitmap Name           := TroopMedium
Alternate Bitmap Name         := TroopMedium
Vehicle Type                  := Troop
Tonnage                       := 15
Cost Minerals                 := 0
Cost Organics                 := 1500
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Troops
Tech Level Req 1              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Battle Mecha
Short Name                    := Battle Mecha
Description                   := Battalion of hulking war machines.
Code                          := BM
Primary Bitmap Name           := TroopLarge
Alternate Bitmap Name         := TroopLarge
Vehicle Type                  := Troop
Tonnage                       := 24
Cost Minerals                 := 0
Cost Organics                 := 5000
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Troops
Tech Level Req 1              := 4
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Air Support
Short Name                    := Air Support
Description                   := Division of ground combat air support vehicles.
Code                          := AS
Primary Bitmap Name           := TroopHuge
Alternate Bitmap Name         := TroopLarge
Vehicle Type                  := Troop
Tonnage                       := 50
Cost Minerals                 := 0
Cost Organics                 := 20000
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Troops
Tech Level Req 1              := 5
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Forerunner
Short Name                    := Forerunner
Description                   := Forerunners are designed to explore the galaxy, slowly. They are most effective with high fuel efficiency in their engine systems.
Code                          := SCT
Primary Bitmap Name           := Scout
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 100
Cost Minerals                 := 400
Cost Organics                 := 100
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Applied Evolution
Tech Level Req 1              := 1
Tech Area Req 2               := Normal Race
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 50% harder to hit in combat.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 18%.
Ability 2 Val 1               := -82
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 30% penalty to hit.
Ability 3 Val 1               := 30
Ability 3 Val 2               := 0
Ability 4 Type                := Supply Storage
Ability 4 Descr               := Extra supply bays store 1000 supplies.
Ability 4 Val 1               := 1000
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Forerunner
Short Name                    := Forerunner
Description                   := Forerunners are designed to explore the galaxy, slowly. They are most effective with high fuel efficiency in their engine systems.
Code                          := SCT
Primary Bitmap Name           := Scout
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 100
Cost Minerals                 := 400
Cost Organics                 := 100
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Applied Evolution
Tech Level Req 1              := 1
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 50% harder to hit in combat.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 18%.
Ability 2 Val 1               := -82
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 30% penalty to hit.
Ability 3 Val 1               := 30
Ability 3 Val 2               := 0
Ability 4 Type                := Supply Storage
Ability 4 Descr               := Extra supply bays store 1000 supplies.
Ability 4 Val 1               := 1000
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Forerunner
Short Name                    := Forerunner
Description                   := Forerunners are designed to explore the galaxy, slowly. They are most effective with high fuel efficiency in their engine systems.
Code                          := SCT
Primary Bitmap Name           := Scout
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 100
Cost Minerals                 := 400
Cost Organics                 := 100
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Applied Evolution
Tech Level Req 1              := 1
Tech Area Req 2               := Nomadic Race
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 50% harder to hit in combat.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 20%.
Ability 2 Val 1               := -80
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 30% penalty to hit.
Ability 3 Val 1               := 30
Ability 3 Val 2               := 0
Ability 4 Type                := Supply Storage
Ability 4 Descr               := Extra supply bays store 1000 supplies.
Ability 4 Val 1               := 1000
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Larvae
Short Name                    := Larvae
Description                   := Larvae are the first stage in the evolution of combat-ready vessels. They are fast, but not very heavily armed or defended.
Code                          := LRV
Primary Bitmap Name           := Cutter
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 140
Cost Minerals                 := 560
Cost Organics                 := 140
Cost Radioactives             := 0
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Small Ship Growth
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 45% harder to hit in combat.
Ability 1 Val 1               := 45
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 20%.
Ability 2 Val 1               := -80
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Pupae
Short Name                    := Pupae
Description                   := Pupae are small and fast, best used in hit and run maneuvers.
Code                          := PUP
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 180
Cost Minerals                 := 720
Cost Organics                 := 180
Cost Radioactives             := 0
Engines Per Move              := 4
Number of Tech Req            := 1
Tech Area Req 1               := Small Ship Growth
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 40% harder to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 20%.
Ability 2 Val 1               := -80
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Nympha
Short Name                    := Nympha
Description                   := The Nympha is the first true warship in the evolutionary chain. It can hold enough weapons and defenses to be used as a main combat ship, at least for a while.
Code                          := NMP
Primary Bitmap Name           := Corvette
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 220
Cost Minerals                 := 880
Cost Organics                 := 220
Cost Radioactives             := 0
Engines Per Move              := 4
Number of Tech Req            := 1
Tech Area Req 1               := Small Ship Growth
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 35% harder to hit in combat.
Ability 1 Val 1               := 35
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 21%.
Ability 2 Val 1               := -79
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Lesser Spawn
Short Name                    := Lesser Spawn
Description                   := Their high maximum velocities make Lesser Spawns a common choice for picket fleets and reconnaissance missions.
Code                          := LSP
Primary Bitmap Name           := FrigateLight
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 260
Cost Minerals                 := 1040
Cost Organics                 := 260
Cost Radioactives             := 0
Engines Per Move              := 5
Number of Tech Req            := 1
Tech Area Req 1               := Small Ship Growth
Tech Level Req 1              := 4
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 30% harder to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 21%.
Ability 2 Val 1               := -79
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Spawn
Short Name                    := Spawn
Description                   := Their high maximum velocities make Spawns a common choice for picket fleets and reconnaissance missions.
Code                          := SP
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 1200
Cost Organics                 := 300
Cost Radioactives             := 0
Engines Per Move              := 6
Number of Tech Req            := 1
Tech Area Req 1               := Medium Ship Growth
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 25% harder to hit in combat.
Ability 1 Val 1               := 25
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 22%.
Ability 2 Val 1               := -78
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Greater Spawn
Short Name                    := Greater Spawn
Description                   := Their high maximum velocities make Greater Spawns a common choice for picket fleets and reconnaissance missions.
Code                          := GSP
Primary Bitmap Name           := FrigateHeavy
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 340
Cost Minerals                 := 1360
Cost Organics                 := 340
Cost Radioactives             := 0
Engines Per Move              := 7
Number of Tech Req            := 1
Tech Area Req 1               := Medium Ship Growth
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 20% harder to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 22%.
Ability 2 Val 1               := -78
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Lesser Cleaver
Short Name                    := Lesser Cleaver
Description                   := The versatile Lesser Cleaver combines decent firepower with high maximum velocities.
Code                          := LCLV
Primary Bitmap Name           := DestroyerLight
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 380
Cost Minerals                 := 1520
Cost Organics                 := 380
Cost Radioactives             := 0
Engines Per Move              := 8
Number of Tech Req            := 1
Tech Area Req 1               := Medium Ship Growth
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 15% harder to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 23%.
Ability 2 Val 1               := -77
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Cleaver
Short Name                    := Cleaver
Description                   := The versatile Cleaver combines decent firepower with high maximum velocities.
Code                          := CLV
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 420
Cost Minerals                 := 1680
Cost Organics                 := 420
Cost Radioactives             := 0
Engines Per Move              := 8
Number of Tech Req            := 1
Tech Area Req 1               := Medium Ship Growth
Tech Level Req 1              := 4
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 23%.
Ability 2 Val 1               := -77
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Greater Cleaver
Short Name                    := Greater Cleaver
Description                   := The versatile Greater Cleaver combines decent firepower with high maximum velocities.
Code                          := GCLV
Primary Bitmap Name           := DestroyerHeavy
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 460
Cost Minerals                 := 2240
Cost Organics                 := 460
Cost Radioactives             := 0
Engines Per Move              := 9
Number of Tech Req            := 1
Tech Area Req 1               := Large Ship Growth
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 5% harder to hit in combat.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 24%.
Ability 2 Val 1               := -76
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Lesser Ravager
Short Name                    := Lesser Ravager
Description                   := Lesser Ravagers balance the need for speed and for power, and often make up the mainstay of fleets.
Code                          := LRV
Primary Bitmap Name           := LightCruiser
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 2000
Cost Organics                 := 500
Cost Radioactives             := 0
Engines Per Move              := 10
Number of Tech Req            := 1
Tech Area Req 1               := Large Ship Growth
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 5% harder to hit in combat.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 25%.
Ability 2 Val 1               := -75
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Ravager
Short Name                    := Ravager
Description                   := Ravagers balance the need for speed and for power, and often make up the mainstay of fleets.
Code                          := RV
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 580
Cost Minerals                 := 1740
Cost Organics                 := 580
Cost Radioactives             := 0
Engines Per Move              := 12
Number of Tech Req            := 1
Tech Area Req 1               := Large Ship Growth
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 5% harder to hit in combat.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 26%.
Ability 2 Val 1               := -74
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 7
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Greater Ravager
Short Name                    := Greater Ravager
Description                   := Greater Ravagers balance the need for speed and for power, and often make up the mainstay of fleets.
Code                          := GRV
Primary Bitmap Name           := CruiserHeavy
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 660
Cost Minerals                 := 2640
Cost Organics                 := 660
Cost Radioactives             := 0
Engines Per Move              := 13
Number of Tech Req            := 1
Tech Area Req 1               := Large Ship Growth
Tech Level Req 1              := 4
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               :=
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 27%.
Ability 2 Val 1               := -73
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 8
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Lesser Behemoth
Short Name                    := Lesser Behemoth
Description                   := Lesser Behemoths are the heavy workhorses of the fleet, capable of carrying a wide variety of devastating combat systems.
Code                          := LBH
Primary Bitmap Name           := BattleCruiser
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 740
Cost Minerals                 := 2960
Cost Organics                 := 740
Cost Radioactives             := 0
Engines Per Move              := 15
Number of Tech Req            := 1
Tech Area Req 1               := Huge Ship Growth
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 5% easier to hit in combat.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 28%.
Ability 2 Val 1               := -72
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 9
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Greater Behemoth
Short Name                    := Greater Behemoth
Description                   := Greater Behemoths are the heavy workhorses of the fleet, capable of carrying a wide variety of devastating combat systems.
Code                          := GBH
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 820
Cost Minerals                 := 3280
Cost Organics                 := 820
Cost Radioactives             := 0
Engines Per Move              := 16
Number of Tech Req            := 1
Tech Area Req 1               := Huge Ship Growth
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 15% easier to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 29%.
Ability 2 Val 1               := -71
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Gargantua
Short Name                    := Gargantua
Description                   := Gargantua are massive ships capable of absorbing lots of punishment while dishing out a great deal of pain.
Code                          := GAR
Primary Bitmap Name           := Dreadnought
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 980
Cost Minerals                 := 3920
Cost Organics                 := 980
Cost Radioactives             := 0
Engines Per Move              := 20
Number of Tech Req            := 1
Tech Area Req 1               := Huge Ship Growth
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 25% easier to hit in combat.
Ability 1 Val 1               := 25
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 30%.
Ability 2 Val 1               := -70
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 12
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Leviathan
Short Name                    := Leviathan
Description                   := The Leviathan is the largest ship ever to be conceived. Its vast firepower is offset by prohibitive costs to maintain and slow speed.
Code                          := LEV
Primary Bitmap Name           := DreadnoughtHeavy
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1220
Cost Minerals                 := 4880
Cost Organics                 := 1220
Cost Radioactives             := 0
Engines Per Move              := 24
Number of Tech Req            := 1
Tech Area Req 1               := Huge Ship Growth
Tech Level Req 1              := 4
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 35% easier to hit in combat.
Ability 1 Val 1               := 35
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 31%.
Ability 2 Val 1               := -69
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 15
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Larval Queen
Short Name                    := Larval Queen
Description                   := Queens are designed to incubate and launch swarmers at enemy targets.
Code                          := LVQ
Primary Bitmap Name           := CarrierTiny
Alternate Bitmap Name         := CarrierLight
Vehicle Type                  := Ship
Tonnage                       := 241
Cost Minerals                 := 480
Cost Organics                 := 120
Cost Radioactives             := 0
Engines Per Move              := 5
Number of Tech Req            := 2
Tech Area Req 1               := Swarmers
Tech Level Req 1              := 1
Tech Area Req 2               := Small Ship Growth
Tech Level Req 2              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Maneuverability makes ship 5% harder to hit in combat.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 21%.
Ability 2 Val 1               := -79
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 30
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 20

Name                          := Lesser Queen
Short Name                    := Lesser Queen
Description                   := Queens are designed to incubate and launch swarmers at enemy targets.
Code                          := LQX
Primary Bitmap Name           := CarrierLight
Alternate Bitmap Name         := CarrierLight
Vehicle Type                  := Ship
Tonnage                       := 401
Cost Minerals                 := 800
Cost Organics                 := 200
Cost Radioactives             := 0
Engines Per Move              := 8
Number of Tech Req            := 2
Tech Area Req 1               := Swarmers
Tech Level Req 1              := 2
Tech Area Req 2               := Medium Ship Growth
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 5% easier to hit in combat.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 22%.
Ability 2 Val 1               := -78
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 30
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 20

Name                          := Queen
Short Name                    := Queen
Description                   := Queens are designed to incubate and launch swarmers at enemy targets.
Code                          := QX
Primary Bitmap Name           := Carrier
Alternate Bitmap Name         := Carrier
Vehicle Type                  := Ship
Tonnage                       := 571
Cost Minerals                 := 1140
Cost Organics                 := 285
Cost Radioactives             := 0
Engines Per Move              := 11
Number of Tech Req            := 2
Tech Area Req 1               := Swarmers
Tech Level Req 1              := 3
Tech Area Req 2               := Medium Ship Growth
Tech Level Req 2              := 4
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 15% easier to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 23%.
Ability 2 Val 1               := -77
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 30
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 20

Name                          := Greater Queen
Short Name                    := Greater Queen
Description                   := Queens are designed to incubate and launch swarmers at enemy targets.
Code                          := GQX
Primary Bitmap Name           := CarrierHeavy
Alternate Bitmap Name         := CarrierHeavy
Vehicle Type                  := Ship
Tonnage                       := 781
Cost Minerals                 := 1560
Cost Organics                 := 390
Cost Radioactives             := 0
Engines Per Move              := 16
Number of Tech Req            := 2
Tech Area Req 1               := Swarmers
Tech Level Req 1              := 4
Tech Area Req 2               := Large Ship Growth
Tech Level Req 2              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 25% easier to hit in combat.
Ability 1 Val 1               := 25
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 24%.
Ability 2 Val 1               := -76
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 9
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 30
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 20

Name                          := Colossal Queen
Short Name                    := Colossal Queen
Description                   := Queens are designed to incubate and launch swarmers at enemy targets.
Code                          := CQX
Primary Bitmap Name           := CarrierMassive
Alternate Bitmap Name         := CarrierHeavy
Vehicle Type                  := Ship
Tonnage                       := 1111
Cost Minerals                 := 2220
Cost Organics                 := 555
Cost Radioactives             := 0
Engines Per Move              := 22
Number of Tech Req            := 2
Tech Area Req 1               := Swarmers
Tech Level Req 1              := 5
Tech Area Req 2               := Huge Ship Growth
Tech Level Req 2              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 35% easier to hit in combat.
Ability 1 Val 1               := 35
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 25%.
Ability 2 Val 1               := -75
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 13
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 30
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 20

Name                          := Evolution Hive
Short Name                    := Evolution Hive
Description                   := Research Hives are designed to act as orbital evolution chambers.
Code                          := EH
Primary Bitmap Name           := ResearchOutpost
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 140
Cost Minerals                 := 560
Cost Organics                 := 140
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Nest Growth
Tech Level Req 1              := 1
Tech Area Req 2               := Normal Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of combat abilities make base 50% easier to hit in combat.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Minus
Ability 2 Descr               := Lack of combat abilities provide 50% penalty to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Base maintenance rate is 10%.
Ability 3 Val 1               := -90
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Evolution Hive
Short Name                    := Evolution Hive
Description                   := Research Hives are designed to act as orbital evolution chambers.
Code                          := EH
Primary Bitmap Name           := ResearchOutpost
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 140
Cost Minerals                 := 560
Cost Organics                 := 140
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Nest Growth
Tech Level Req 1              := 1
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of combat abilities make base 50% easier to hit in combat.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Minus
Ability 2 Descr               := Lack of combat abilities provide 50% penalty to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Base maintenance rate is 10%.
Ability 3 Val 1               := -90
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Hive
Short Name                    := Small Hive
Description                   := Small Hives are massive structures designed to rest in a stable orbit over a planet. Their complexity pushes bioengineering techniques to the limit.
Code                          := SH
Primary Bitmap Name           := SpaceStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 1000
Cost Minerals                 := 4000
Cost Organics                 := 1000
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Nest Growth
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 10%.
Ability 2 Val 1               := -90
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Hive
Short Name                    := Large Hive
Description                   :=
Code                          := LH
Primary Bitmap Name           := SpaceFortress
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 2000
Cost Minerals                 := 8000
Cost Organics                 := 2000
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Nest Growth
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 10%.
Ability 2 Val 1               := -90
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Nest
Short Name                    := Nest
Description                   :=
Code                          := NE
Primary Bitmap Name           := BattleStation
Alternate Bitmap Name         := BattleStation
Vehicle Type                  := Base
Tonnage                       := 3000
Cost Minerals                 := 12000
Cost Organics                 := 3000
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Nest Growth
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 40% easier to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 10%.
Ability 2 Val 1               := -90
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 15
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Lair
Short Name                    := Small Lair
Description                   :=
Code                          := SL
Primary Bitmap Name           := WarStation
Alternate Bitmap Name         := BattleStation
Vehicle Type                  := Base
Tonnage                       := 4000
Cost Minerals                 := 16000
Cost Organics                 := 4000
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Nest Growth
Tech Level Req 1              := 4
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 50% easier to hit in combat.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 10%.
Ability 2 Val 1               := -90
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 20
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Lair
Short Name                    := Large Lair
Description                   := The Large Lair is an awe-inspiring terror capable of pulverizing small fleets single-handedly.
Code                          := LL
Primary Bitmap Name           := Starbase
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 5000
Cost Minerals                 := 20000
Cost Organics                 := 5000
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Nest Growth
Tech Level Req 1              := 5
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 60% easier to hit in combat.
Ability 1 Val 1               := 60
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 10%.
Ability 2 Val 1               := -90
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 6
Requirement Min Crew Quarters := 25
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Seedling
Short Name                    := Seedling
Description                   := Seedlings carry seeds and spores necessary to create the foundational growth of a colony on a new world.
Code                          := SD
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 330
Cost Minerals                 := 600
Cost Organics                 := 150
Cost Radioactives             := 0
Engines Per Move              := 18
Number of Tech Req            := 2
Tech Area Req 1               := Applied Evolution
Tech Level Req 1              := 1
Tech Area Req 2               := Normal Race
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 10%.
Ability 2 Val 1               := -90
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 9
Requirement Pct Cargo         := 0

Name                          := Large Seedling
Short Name                    := Large Seedling
Description                   := Seedlings carry seeds and spores necessary to create the foundational growth of a colony on a new world.
Code                          := SDL
Primary Bitmap Name           := ColonyShipLarge
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 661
Cost Minerals                 := 1200
Cost Organics                 := 300
Cost Radioactives             := 0
Engines Per Move              := 24
Number of Tech Req            := 2
Tech Area Req 1               := Large Ship Growth
Tech Level Req 1              := 1
Tech Area Req 2               := Normal Race
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 10%.
Ability 2 Val 1               := -90
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 4
Requirement Pct Cargo         := 0

Name                          := Tiny Nidus
Short Name                    := Tiny Nidus
Description                   := Nidii haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop infestation spores onto enemy planets.
Code                          := TN
Primary Bitmap Name           := TransportTiny
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 240
Cost Minerals                 := 480
Cost Organics                 := 120
Cost Radioactives             := 0
Engines Per Move              := 5
Number of Tech Req            := 2
Tech Area Req 1               := Small Ship Growth
Tech Level Req 1              := 2
Tech Area Req 2               := Normal Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 15%.
Ability 2 Val 1               := -85
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Tiny Nidus
Short Name                    := Tiny Nidus
Description                   := Nidii haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop infestation spores onto enemy planets.
Code                          := TN
Primary Bitmap Name           := TransportTiny
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 240
Cost Minerals                 := 480
Cost Organics                 := 120
Cost Radioactives             := 0
Engines Per Move              := 5
Number of Tech Req            := 2
Tech Area Req 1               := Small Ship Growth
Tech Level Req 1              := 2
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 15%.
Ability 2 Val 1               := -85
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Tiny Nidus
Short Name                    := Tiny Nidus
Description                   := Nidii haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop infestation spores onto enemy planets.
Code                          := TN
Primary Bitmap Name           := TransportTiny
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 240
Cost Minerals                 := 480
Cost Organics                 := 120
Cost Radioactives             := 0
Engines Per Move              := 5
Number of Tech Req            := 2
Tech Area Req 1               := Small Ship Growth
Tech Level Req 1              := 2
Tech Area Req 2               := Nomadic Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 20%.
Ability 2 Val 1               := -80
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Small Nidus
Short Name                    := Small Nidus
Description                   := Nidii haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop infestation spores onto enemy planets.
Code                          := SN
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 400
Cost Minerals                 := 800
Cost Organics                 := 200
Cost Radioactives             := 0
Engines Per Move              := 8
Number of Tech Req            := 2
Tech Area Req 1               := Medium Ship Growth
Tech Level Req 1              := 1
Tech Area Req 2               := Normal Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 15%.
Ability 2 Val 1               := -85
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Small Nidus
Short Name                    := Small Nidus
Description                   := Nidii haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop infestation spores onto enemy planets.
Code                          := SN
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 400
Cost Minerals                 := 800
Cost Organics                 := 200
Cost Radioactives             := 0
Engines Per Move              := 8
Number of Tech Req            := 2
Tech Area Req 1               := Medium Ship Growth
Tech Level Req 1              := 1
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 15%.
Ability 2 Val 1               := -85
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Small Nidus
Short Name                    := Small Nidus
Description                   := Nidii haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop infestation spores onto enemy planets.
Code                          := SN
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 400
Cost Minerals                 := 800
Cost Organics                 := 200
Cost Radioactives             := 0
Engines Per Move              := 8
Number of Tech Req            := 2
Tech Area Req 1               := Medium Ship Growth
Tech Level Req 1              := 1
Tech Area Req 2               := Nomadic Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 20%.
Ability 2 Val 1               := -80
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Medium Nidus
Short Name                    := Medium Nidus
Description                   := Nidii haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop infestation spores onto enemy planets.
Code                          := MN
Primary Bitmap Name           := TransportMedium
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 570
Cost Minerals                 := 1140
Cost Organics                 := 285
Cost Radioactives             := 0
Engines Per Move              := 11
Number of Tech Req            := 2
Tech Area Req 1               := Medium Ship Growth
Tech Level Req 1              := 4
Tech Area Req 2               := Normal Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 16%.
Ability 2 Val 1               := -84
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Medium Nidus
Short Name                    := Medium Nidus
Description                   := Nidii haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop infestation spores onto enemy planets.
Code                          := MN
Primary Bitmap Name           := TransportMedium
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 570
Cost Minerals                 := 1140
Cost Organics                 := 285
Cost Radioactives             := 0
Engines Per Move              := 11
Number of Tech Req            := 2
Tech Area Req 1               := Medium Ship Growth
Tech Level Req 1              := 4
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 16%.
Ability 2 Val 1               := -84
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Medium Nidus
Short Name                    := Medium Nidus
Description                   := Nidii haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop infestation spores onto enemy planets.
Code                          := MN
Primary Bitmap Name           := TransportMedium
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 570
Cost Minerals                 := 1140
Cost Organics                 := 285
Cost Radioactives             := 0
Engines Per Move              := 11
Number of Tech Req            := 2
Tech Area Req 1               := Medium Ship Growth
Tech Level Req 1              := 4
Tech Area Req 2               := Nomadic Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 21%.
Ability 2 Val 1               := -79
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Large Nidus
Short Name                    := Large Nidus
Description                   := Nidii haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop infestation spores onto enemy planets.
Code                          := LN
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 780
Cost Minerals                 := 1560
Cost Organics                 := 390
Cost Radioactives             := 0
Engines Per Move              := 16
Number of Tech Req            := 2
Tech Area Req 1               := Large Ship Growth
Tech Level Req 1              := 3
Tech Area Req 2               := Normal Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 40% easier to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 17%.
Ability 2 Val 1               := -83
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 9
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Large Nidus
Short Name                    := Large Nidus
Description                   := Nidii haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop infestation spores onto enemy planets.
Code                          := LN
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 780
Cost Minerals                 := 1560
Cost Organics                 := 390
Cost Radioactives             := 0
Engines Per Move              := 16
Number of Tech Req            := 2
Tech Area Req 1               := Large Ship Growth
Tech Level Req 1              := 3
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 40% easier to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 17%.
Ability 2 Val 1               := -83
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 9
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Large Nidus
Short Name                    := Large Nidus
Description                   := Nidii haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop infestation spores onto enemy planets.
Code                          := LN
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 780
Cost Minerals                 := 1560
Cost Organics                 := 390
Cost Radioactives             := 0
Engines Per Move              := 16
Number of Tech Req            := 2
Tech Area Req 1               := Large Ship Growth
Tech Level Req 1              := 3
Tech Area Req 2               := Nomadic Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 40% easier to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 22%.
Ability 2 Val 1               := -78
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 9
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Huge Nidus
Short Name                    := Huge Nidus
Description                   := Nidii haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop infestation spores onto enemy planets.
Code                          := HN
Primary Bitmap Name           := TransportHuge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 1110
Cost Minerals                 := 2220
Cost Organics                 := 555
Cost Radioactives             := 0
Engines Per Move              := 22
Number of Tech Req            := 2
Tech Area Req 1               := Huge Ship Growth
Tech Level Req 1              := 2
Tech Area Req 2               := Normal Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 60% easier to hit in combat.
Ability 1 Val 1               := 60
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 18%.
Ability 2 Val 1               := -82
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 13
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Huge Nidus
Short Name                    := Huge Nidus
Description                   := Nidii haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop infestation spores onto enemy planets.
Code                          := HN
Primary Bitmap Name           := TransportHuge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 1110
Cost Minerals                 := 2220
Cost Organics                 := 555
Cost Radioactives             := 0
Engines Per Move              := 22
Number of Tech Req            := 2
Tech Area Req 1               := Huge Ship Growth
Tech Level Req 1              := 2
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 60% easier to hit in combat.
Ability 1 Val 1               := 60
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 18%.
Ability 2 Val 1               := -82
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 13
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Huge Nidus
Short Name                    := Huge Nidus
Description                   := Nidii haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop infestation spores onto enemy planets.
Code                          := HN
Primary Bitmap Name           := TransportHuge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 1110
Cost Minerals                 := 2220
Cost Organics                 := 555
Cost Radioactives             := 0
Engines Per Move              := 22
Number of Tech Req            := 2
Tech Area Req 1               := Huge Ship Growth
Tech Level Req 1              := 2
Tech Area Req 2               := Nomadic Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 60% easier to hit in combat.
Ability 1 Val 1               := 60
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 23%.
Ability 2 Val 1               := -77
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 13
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Orbital Swarmer
Short Name                    := Orbital Swarmer
Description                   := Orbital Swarmers are designed to patrol the sector into which they are launched. They lack the ability to travel to other sectors.
Code                          := OS
Primary Bitmap Name           := FighterOrbital
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 10
Cost Minerals                 := 80
Cost Organics                 := 80
Cost Radioactives             := 0
Engines Per Move              := 200
Number of Tech Req            := 1
Tech Area Req 1               := Applied Evolution
Tech Level Req 1              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 40%.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 60% harder to hit in combat.
Ability 2 Val 1               := 60
Ability 2 Val 2               := 0
Ability 3 Type                := Combat Movement
Ability 3 Descr               := Combat thrusters provide 3 additional movement in combat.
Ability 3 Val 1               := 3
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Bridge
Ability 4 Descr               :=
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Ship Life Support
Ability 5 Descr               :=
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Ability 6 Type                := Supply Storage
Ability 6 Descr               := Stores 500 supplies.
Ability 6 Val 1               := 500
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := True

Name                          := Attack Swarmer
Short Name                    := Attack Swarmer
Description                   := The cheap and expendable Attack Swarmer is the first class of swarmer capable of long range travel through space.
Code                          := AF
Primary Bitmap Name           := FighterSmall
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 15
Cost Minerals                 := 100
Cost Organics                 := 100
Cost Radioactives             := 0
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Swarmers
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 80% harder to hit in combat.
Ability 2 Val 1               := 80
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Interceptor
Short Name                    := Interceptor
Description                   := Interceptors are designed to be faster and more maneuverable than heavier swarmers.
Code                          := IN
Primary Bitmap Name           := FighterMedium
Alternate Bitmap Name         := FighterMedium
Vehicle Type                  := Fighter
Tonnage                       := 20
Cost Minerals                 := 200
Cost Organics                 := 200
Cost Radioactives             := 0
Engines Per Move              := 4
Number of Tech Req            := 1
Tech Area Req 1               := Swarmers
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 70% harder to hit in combat.
Ability 2 Val 1               := 70
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Heavy Interceptor
Short Name                    := Heavy Interceptor
Description                   := The Heavy Interceptor is a compromise between maneuverability and armament capability.
Code                          := HIN
Primary Bitmap Name           := FighterLarge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 25
Cost Minerals                 := 300
Cost Organics                 := 300
Cost Radioactives             := 0
Engines Per Move              := 5
Number of Tech Req            := 1
Tech Area Req 1               := Swarmers
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 60% harder to hit in combat.
Ability 2 Val 1               := 60
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Bomber
Short Name                    := Bomber
Description                   := The lumbering Bomber is better suited for anti-ship or anti-planet missions than dog-fighting smaller swarmers.
Code                          := BM
Primary Bitmap Name           := FighterHuge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 30
Cost Minerals                 := 400
Cost Organics                 := 400
Cost Radioactives             := 0
Engines Per Move              := 6
Number of Tech Req            := 1
Tech Area Req 1               := Swarmers
Tech Level Req 1              := 4
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Heavy Bomber
Short Name                    := Heavy Bomber
Description                   := The lumbering Heavy Bomber is better suited for anti-ship or anti-planet missions than dog-fighting smaller swarmers.
Code                          := HBM
Primary Bitmap Name           := FighterMassive
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 35
Cost Minerals                 := 500
Cost Organics                 := 500
Cost Radioactives             := 0
Engines Per Move              := 7
Number of Tech Req            := 1
Tech Area Req 1               := Swarmers
Tech Level Req 1              := 5
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 45% harder to hit in combat.
Ability 2 Val 1               := 45
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Small Spore Colony
Short Name                    := Small Spore Colony
Description                   := A Spore Colony is a colony of hundreds of small, immobile spores, often evolved with the capability of causing harm to enemy vessels.
Code                          := SS
Primary Bitmap Name           := SatelliteSmall
Alternate Bitmap Name         := Satellite
Vehicle Type                  := Satellite
Tonnage                       := 100
Cost Minerals                 := 0
Cost Organics                 := 100
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Spore Colonies
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Medium Spore Colony
Short Name                    := Medium Spore Colony
Description                   := A Spore Colony is a colony of hundreds of small, immobile spores, often evolved with the capability of causing harm to enemy vessels.
Code                          := SM
Primary Bitmap Name           := SatelliteMedium
Alternate Bitmap Name         := Satellite
Vehicle Type                  := Satellite
Tonnage                       := 150
Cost Minerals                 := 0
Cost Organics                 := 150
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Spore Colonies
Tech Level Req 1              := 2
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Large Spore Colony
Short Name                    := Large Spore Colony
Description                   := A Spore Colony is a colony of hundreds of small, immobile spores, often evolved with the capability of causing harm to enemy vessels.
Code                          := SL
Primary Bitmap Name           := SatelliteLarge
Alternate Bitmap Name         := Satellite
Vehicle Type                  := Satellite
Tonnage                       := 200
Cost Minerals                 := 0
Cost Organics                 := 200
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Spore Colonies
Tech Level Req 1              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Small Viral Spore
Short Name                    := Small Viral Spore
Description                   := A Viral Spore is designed to penetrate enemy vehicles, activating a deadly explosive once inside. They have limited propulsion capabilities, though only within a sector.
Code                          := VS
Primary Bitmap Name           := MineSmall
Alternate Bitmap Name         := Mine
Vehicle Type                  := Mine
Tonnage                       := 10
Cost Minerals                 := 0
Cost Organics                 := 100
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Viral Spores
Tech Level Req 1              := 1
Number of Abilities           := 0
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 10 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 11
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 10 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 11
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 10 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 11
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 10 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 11
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 10 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 11
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Medium Viral Spore
Short Name                    := Medium Viral Spore
Description                   := A Viral Spore is designed to penetrate enemy vehicles, activating a deadly explosive once inside. They have limited propulsion capabilities, though only within a sector.
Code                          := VM
Primary Bitmap Name           := MineMedium
Alternate Bitmap Name         := Mine
Vehicle Type                  := Mine
Tonnage                       := 15
Cost Minerals                 := 0
Cost Organics                 := 150
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Viral Spores
Tech Level Req 1              := 2
Number of Abilities           := 0
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 10 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 11
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 10 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 11
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 10 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 11
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 10 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 11
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 10 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 11
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Large Viral Spore
Short Name                    := Large Viral Spore
Description                   := A Viral Spore is designed to penetrate enemy vehicles, activating a deadly explosive once inside. They have limited propulsion capabilities, though only within a sector.
Code                          := VL
Primary Bitmap Name           := MineLarge
Alternate Bitmap Name         := Mine
Vehicle Type                  := Mine
Tonnage                       := 20
Cost Minerals                 := 0
Cost Organics                 := 200
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Viral Spores
Tech Level Req 1              := 3
Number of Abilities           := 0
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 10 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 11
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 10 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 11
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 10 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 11
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 10 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 11
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 10 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 11
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Light Ground Swarmer
Short Name                    := Light Ground Swarmer
Description                   := Lightly armed creatures used to invade planets.
Code                          := LGS
Primary Bitmap Name           := TroopInfantry
Alternate Bitmap Name         := TroopSmall
Vehicle Type                  := Troop
Tonnage                       := 2
Cost Minerals                 := 20
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Applied Evolution
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Heavy Ground Swarmer
Short Name                    := Heavy Ground Swarmer
Description                   := Heavily armed ground swarmers.
Code                          := HGS
Primary Bitmap Name           := EliteInfantry
Alternate Bitmap Name         := TroopSmall
Vehicle Type                  := Troop
Tonnage                       := 3
Cost Minerals                 := 80
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Infestation Spores
Tech Level Req 1              := 2
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Berzerker
Short Name                    := Berzerker
Description                   := Heavily armed super soldiers.
Code                          := BRZK
Primary Bitmap Name           := EliteInfantry
Alternate Bitmap Name         := TroopSmall
Vehicle Type                  := Troop
Tonnage                       := 4
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 3
Tech Area Req 1               := Infestation Spores
Tech Level Req 1              := 4
Tech Area Req 2               := Biochemical Evolution
Tech Level Req 2              := 2
Tech Area Req 3               := Evolutionary Biology
Tech Level Req 3              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Light Armored Beast
Short Name                    := Light Armored Beast
Description                   := Quick moving armored beast.
Code                          := LAB
Primary Bitmap Name           := TroopSmall
Alternate Bitmap Name         := TroopSmall
Vehicle Type                  := Troop
Tonnage                       := 9
Cost Minerals                 := 500
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Infestation Spores
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Heavy Armored Beast
Short Name                    := Heavy Armored Beast
Description                   := Heavily armed armored beast.
Code                          := HAB
Primary Bitmap Name           := TroopMedium
Alternate Bitmap Name         := TroopMedium
Vehicle Type                  := Troop
Tonnage                       := 15
Cost Minerals                 := 1500
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Infestation Spores
Tech Level Req 1              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Massive Armored Beast
Short Name                    := Massive Armored Beast
Description                   := Massive hulking armored beast.
Code                          := MAB
Primary Bitmap Name           := TroopLarge
Alternate Bitmap Name         := TroopLarge
Vehicle Type                  := Troop
Tonnage                       := 24
Cost Minerals                 := 5000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Infestation Spores
Tech Level Req 1              := 4
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Air Support
Short Name                    := Air Support
Description                   := Division of ground combat flying beasts.
Code                          := AS
Primary Bitmap Name           := TroopHuge
Alternate Bitmap Name         := TroopLarge
Vehicle Type                  := Troop
Tonnage                       := 50
Cost Minerals                 := 20000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Infestation Spores
Tech Level Req 1              := 5
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Keel Boat
Short Name                    := Keel Boat
Description                   := Keel boats are designed to explore the galaxy, slowly. They are most effective with high mana efficiency in their locomotion spells.
Code                          := SCT
Primary Bitmap Name           := Scout
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 100
Cost Minerals                 := 100
Cost Organics                 := 400
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Spellcraft
Tech Level Req 1              := 1
Tech Area Req 2               := Normal Race
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 50% harder to hit in combat.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 20%.
Ability 2 Val 1               := -80
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 30% penalty to hit.
Ability 3 Val 1               := 30
Ability 3 Val 2               := 0
Ability 4 Type                := Supply Storage
Ability 4 Descr               := Extra supply bays store 1000 supplies.
Ability 4 Val 1               := 1000
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Keel Boat
Short Name                    := Keel Boat
Description                   := Keel boats are designed to explore the galaxy, slowly. They are most effective with high mana efficiency in their locomotion spells.
Code                          := SCT
Primary Bitmap Name           := Scout
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 100
Cost Minerals                 := 100
Cost Organics                 := 400
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Spellcraft
Tech Level Req 1              := 1
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 50% harder to hit in combat.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 20%.
Ability 2 Val 1               := -80
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 30% penalty to hit.
Ability 3 Val 1               := 30
Ability 3 Val 2               := 0
Ability 4 Type                := Supply Storage
Ability 4 Descr               := Extra supply bays store 1000 supplies.
Ability 4 Val 1               := 1000
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Keel Boat
Short Name                    := Keel Boat
Description                   := Keel boats are designed to explore the galaxy, slowly. They are most effective with high mana efficiency in their locomotion spells.
Code                          := SCT
Primary Bitmap Name           := Scout
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 100
Cost Minerals                 := 100
Cost Organics                 := 400
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Spellcraft
Tech Level Req 1              := 1
Tech Area Req 2               := Nomadic Race
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 50% harder to hit in combat.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 22%.
Ability 2 Val 1               := -78
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 30% penalty to hit.
Ability 3 Val 1               := 30
Ability 3 Val 2               := 0
Ability 4 Type                := Supply Storage
Ability 4 Descr               := Extra supply bays store 1000 supplies.
Ability 4 Val 1               := 1000
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Sailing Ship
Short Name                    := Light Sailing Ship
Description                   := Sailing ships are the first ships designed for combat to be developed. They are fast, but not very heavily armed or defended.
Code                          := LSS
Primary Bitmap Name           := Cutter
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 150
Cost Minerals                 := 150
Cost Organics                 := 600
Cost Radioactives             := 0
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Small Spelljammer Construction
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 40% harder to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 22%.
Ability 2 Val 1               := -78
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Sailing Ship
Short Name                    := Sailing Ship
Description                   := Like their smaller cousins, Sailing Ships are fast, but not very heavily armed or defended.
Code                          := SlS
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 200
Cost Minerals                 := 200
Cost Organics                 := 800
Cost Radioactives             := 0
Engines Per Move              := 4
Number of Tech Req            := 1
Tech Area Req 1               := Small Spelljammer Construction
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 35% harder to hit in combat.
Ability 1 Val 1               := 35
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 22%.
Ability 2 Val 1               := -78
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Sailing Ship
Short Name                    := Heavy Sailing Ship
Description                   := Like their smaller cousins, Heavy Sailing Ships are fast, but not very heavily armed or defended.
Code                          := HSS
Primary Bitmap Name           := Corvette
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 250
Cost Minerals                 := 250
Cost Organics                 := 1000
Cost Radioactives             := 0
Engines Per Move              := 5
Number of Tech Req            := 1
Tech Area Req 1               := Small Spelljammer Construction
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 30% harder to hit in combat.
Ability 1 Val 1               := 39
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 23%.
Ability 2 Val 1               := -77
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Longship
Short Name                    := Light Longship
Description                   := Their high maximum velocities make Light Longships a common choice for raiding and reconnaissance missions.
Code                          := LLS
Primary Bitmap Name           := FrigateLight
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 300
Cost Organics                 := 1200
Cost Radioactives             := 0
Engines Per Move              := 6
Number of Tech Req            := 1
Tech Area Req 1               := Small Spelljammer Construction
Tech Level Req 1              := 4
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 25% harder to hit in combat.
Ability 1 Val 1               := 25
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 23%.
Ability 2 Val 1               := -77
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Longship
Short Name                    := Longship
Description                   := Their high maximum velocities make Longships a common choice for raiding and reconnaissance missions.
Code                          := LS
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 350
Cost Minerals                 := 350
Cost Organics                 := 1400
Cost Radioactives             := 0
Engines Per Move              := 7
Number of Tech Req            := 1
Tech Area Req 1               := Medium Spelljammer Construction
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 20% harder to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 24%.
Ability 2 Val 1               := -76
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Longship
Short Name                    := Heavy Longship
Description                   := Their high maximum velocities make Heavy Longships a common choice for raiding and reconnaissance missions.
Code                          := HLS
Primary Bitmap Name           := FrigateHeavy
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 400
Cost Minerals                 := 400
Cost Organics                 := 1600
Cost Radioactives             := 0
Engines Per Move              := 8
Number of Tech Req            := 1
Tech Area Req 1               := Medium Spelljammer Construction
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 15% harder to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 24%.
Ability 2 Val 1               := -76
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light War Galley
Short Name                    := Light War Galley
Description                   := The versatile Light War Galley combines decent firepower with high maximum velocities.
Code                          := LWG
Primary Bitmap Name           := DestroyerLight
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 450
Cost Minerals                 := 450
Cost Organics                 := 1800
Cost Radioactives             := 0
Engines Per Move              := 9
Number of Tech Req            := 1
Tech Area Req 1               := Medium Spelljammer Construction
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 25%.
Ability 2 Val 1               := -75
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := War Galley
Short Name                    := War Galley
Description                   := The versatile War Galley combines decent firepower with high maximum velocities.
Code                          := WG
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 500
Cost Organics                 := 2000
Cost Radioactives             := 0
Engines Per Move              := 9
Number of Tech Req            := 1
Tech Area Req 1               := Medium Spelljammer Construction
Tech Level Req 1              := 4
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 5% harder to hit in combat.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 25%.
Ability 2 Val 1               := -75
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy War Galley
Short Name                    := Heavy War Galley
Description                   := The versatile Heavy War Galley combines decent firepower with high maximum velocities.
Code                          := HWG
Primary Bitmap Name           := DestroyerHeavy
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 550
Cost Minerals                 := 550
Cost Organics                 := 2200
Cost Radioactives             := 0
Engines Per Move              := 10
Number of Tech Req            := 1
Tech Area Req 1               := Large Spelljammer Construction
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               :=
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 26%.
Ability 2 Val 1               := -74
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Frigate
Short Name                    := Light Frigate
Description                   := Light Frigates balance the need for speed and for power, and often make up the mainstay of fleets.
Code                          := LFM
Primary Bitmap Name           := LightCruiser
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 600
Cost Organics                 := 2400
Cost Radioactives             := 0
Engines Per Move              := 12
Number of Tech Req            := 1
Tech Area Req 1               := Large Spelljammer Construction
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               :=
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 27%.
Ability 2 Val 1               := -73
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Frigate
Short Name                    := Frigate
Description                   := Frigates balance the need for speed and for power, and often make up the mainstay of fleets.
Code                          := FM
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 700
Cost Minerals                 := 700
Cost Organics                 := 2800
Cost Radioactives             := 0
Engines Per Move              := 14
Number of Tech Req            := 1
Tech Area Req 1               := Large Spelljammer Construction
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               :=
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 28%.
Ability 2 Val 1               := -72
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 7
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Frigate
Short Name                    := Heavy Frigate
Description                   := Heavy Frigates balance the need for speed and for power, and often make up the mainstay of fleets.
Code                          := HFM
Primary Bitmap Name           := CruiserHeavy
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 800
Cost Organics                 := 3200
Cost Radioactives             := 0
Engines Per Move              := 16
Number of Tech Req            := 1
Tech Area Req 1               := Large Spelljammer Construction
Tech Level Req 1              := 4
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 5% easier to hit in combat.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 29%.
Ability 2 Val 1               := -71
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 8
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Man of War
Short Name                    := Light Man of War
Description                   := The Light Man of War is the heavy workhorse of the fleet, capable of carrying a wide variety of devastating combat systems.
Code                          := LMW
Primary Bitmap Name           := BattleCruiser
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 900
Cost Minerals                 := 900
Cost Organics                 := 3600
Cost Radioactives             := 0
Engines Per Move              := 18
Number of Tech Req            := 1
Tech Area Req 1               := Huge Spelljammer Construction
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 30%.
Ability 2 Val 1               := -70
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 9
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Man of War
Short Name                    := Man of War
Description                   := The Man of War is the heavy workhorse of the fleet, capable of carrying a wide variety of devastating combat systems.
Code                          := MW
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 1000
Cost Organics                 := 4000
Cost Radioactives             := 0
Engines Per Move              := 20
Number of Tech Req            := 1
Tech Area Req 1               := Huge Spelljammer Construction
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 31%.
Ability 2 Val 1               := -69
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Man of War
Short Name                    := Heavy Man of War
Description                   := The Heavy Man of War is the heavy workhorse of the fleet, capable of carrying a wide variety of devastating combat systems.
Code                          := HMW
Primary Bitmap Name           := Dreadnought
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1200
Cost Minerals                 := 1200
Cost Organics                 := 4800
Cost Radioactives             := 0
Engines Per Move              := 24
Number of Tech Req            := 1
Tech Area Req 1               := Huge Spelljammer Construction
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 32%.
Ability 2 Val 1               := -68
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 12
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Fortress Ship
Short Name                    := Fortress Ship
Description                   := The Fortress Ship is the largest ship ever to be conceived. Its vast firepower is offset by prohibitive costs to maintain and slow speed.
Code                          := Frt
Primary Bitmap Name           := Baseship
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1500
Cost Minerals                 := 1500
Cost Organics                 := 6000
Cost Radioactives             := 0
Engines Per Move              := 30
Number of Tech Req            := 1
Tech Area Req 1               := Huge Spelljammer Construction
Tech Level Req 1              := 4
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 40% easier to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 33%.
Ability 2 Val 1               := -67
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 15
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Escort Gateship
Short Name                    := Escort Gateship
Description                   := Gateships carry a vast array of summoning portals used to conjure monsters capable of surviving in the Astral Plane.
Code                          := ECX
Primary Bitmap Name           := CarrierTiny
Alternate Bitmap Name         := CarrierLight
Vehicle Type                  := Ship
Tonnage                       := 271
Cost Minerals                 := 135
Cost Organics                 := 540
Cost Radioactives             := 0
Engines Per Move              := 5
Number of Tech Req            := 2
Tech Area Req 1               := Astral Monster Summoning
Tech Level Req 1              := 1
Tech Area Req 2               := Small Spelljammer Construction
Tech Level Req 2              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               :=
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 23%.
Ability 2 Val 1               := -77
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 30
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 20

Name                          := Light Gateship
Short Name                    := Light Gateship
Description                   := Gateships carry a vast array of summoning portals used to conjure monsters capable of surviving in the Astral Plane.
Code                          := LCX
Primary Bitmap Name           := CarrierLight
Alternate Bitmap Name         := CarrierLight
Vehicle Type                  := Ship
Tonnage                       := 471
Cost Minerals                 := 235
Cost Organics                 := 940
Cost Radioactives             := 0
Engines Per Move              := 9
Number of Tech Req            := 2
Tech Area Req 1               := Astral Monster Summoning
Tech Level Req 1              := 2
Tech Area Req 2               := Medium Spelljammer Construction
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 24%.
Ability 2 Val 1               := -76
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 30
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 20

Name                          := Gateship
Short Name                    := Gateship
Description                   := Gateships carry a vast array of summoning portals used to conjure monsters capable of surviving in the Astral Plane.
Code                          := CX
Primary Bitmap Name           := Carrier
Alternate Bitmap Name         := Carrier
Vehicle Type                  := Ship
Tonnage                       := 671
Cost Minerals                 := 335
Cost Organics                 := 1340
Cost Radioactives             := 0
Engines Per Move              := 13
Number of Tech Req            := 2
Tech Area Req 1               := Astral Monster Summoning
Tech Level Req 1              := 3
Tech Area Req 2               := Medium Spelljammer Construction
Tech Level Req 2              := 4
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 25%.
Ability 2 Val 1               := -75
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 30
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 20

Name                          := Heavy Gateship
Short Name                    := Heavy Gateship
Description                   := Gateships carry a vast array of summoning portals used to conjure monsters capable of surviving in the Astral Plane.
Code                          := HCX
Primary Bitmap Name           := CarrierHeavy
Alternate Bitmap Name         := CarrierHeavy
Vehicle Type                  := Ship
Tonnage                       := 951
Cost Minerals                 := 475
Cost Organics                 := 1900
Cost Radioactives             := 0
Engines Per Move              := 19
Number of Tech Req            := 2
Tech Area Req 1               := Astral Monster Summoning
Tech Level Req 1              := 4
Tech Area Req 2               := Large Spelljammer Construction
Tech Level Req 2              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 26%.
Ability 2 Val 1               := -74
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 9
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 30
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 20

Name                          := Fleet Gateship
Short Name                    := Fleet Gateship
Description                   := Gateships carry a vast array of summoning portals used to conjure monsters capable of surviving in the Astral Plane.
Code                          := FCX
Primary Bitmap Name           := CarrierMassive
Alternate Bitmap Name         := CarrierHeavy
Vehicle Type                  := Ship
Tonnage                       := 1351
Cost Minerals                 := 675
Cost Organics                 := 2700
Cost Radioactives             := 0
Engines Per Move              := 27
Number of Tech Req            := 2
Tech Area Req 1               := Astral Monster Summoning
Tech Level Req 1              := 5
Tech Area Req 2               := Huge Spelljammer Construction
Tech Level Req 2              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 40% easier to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 27%.
Ability 2 Val 1               := -73
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 13
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 30
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 20

Name                          := Research Outpost
Short Name                    := Research Outpost
Description                   := Research Outposts are astral bases designed to act as orbital research libraries.
Code                          := RO
Primary Bitmap Name           := ResearchOutpost
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 140
Cost Minerals                 := 140
Cost Organics                 := 560
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Astral Base Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Normal Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of combat abilities make base 50% easier to hit in combat.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Minus
Ability 2 Descr               := Lack of combat abilities provide 50% penalty to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Base maintenance rate is 10%.
Ability 3 Val 1               := -90
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Research Outpost
Short Name                    := Research Outpost
Description                   := Research Outposts are astral bases designed to act as orbital research libraries.
Code                          := RO
Primary Bitmap Name           := ResearchOutpost
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 140
Cost Minerals                 := 140
Cost Organics                 := 560
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Astral Base Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of combat abilities make base 50% easier to hit in combat.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Minus
Ability 2 Descr               := Lack of combat abilities provide 50% penalty to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Base maintenance rate is 10%.
Ability 3 Val 1               := -90
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Astral Base
Short Name                    := Small Astral Base
Description                   := Astral Bases are massive structures designed to rest in a stable orbit over a planet. Their complexity pushes magical engineering techniques to the limit.
Code                          := SAB
Primary Bitmap Name           := SpaceStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 1000
Cost Minerals                 := 1000
Cost Organics                 := 4000
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Astral Base Construction
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 10%.
Ability 2 Val 1               := -90
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Merchant Astral Base
Short Name                    := Merchant Astral Base
Description                   := The Merchant Astral Base is typically a civilian station designed for facilitating mercantile ventures, allowing traders from other planets, systems and empires to conduct their business without having to pay the expenses of landing their cargo on the surface of the planet.
Code                          := CAB
Primary Bitmap Name           := CargoStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 1500
Cost Minerals                 := 750
Cost Organics                 := 1500
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Astral Base Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Cargo
Tech Level Req 2              := 3
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size and lack of trained crew makes base 50% easier to hit in combat.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Minus
Ability 2 Descr               := Lack of trained crew gives weapons a 50% to hit penalty in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Base maintenance rate is 10%.
Ability 3 Val 1               := -90
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 66

Name                          := Medium Astral Base
Short Name                    := Medium Astral Base
Description                   :=
Code                          := MAB
Primary Bitmap Name           := SpaceFortress
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 2000
Cost Minerals                 := 2000
Cost Organics                 := 8000
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Astral Base Construction
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 10%.
Ability 2 Val 1               := -90
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Astral Base
Short Name                    := Large Astral Base
Description                   :=
Code                          := LAB
Primary Bitmap Name           := BattleStation
Alternate Bitmap Name         := BattleStation
Vehicle Type                  := Base
Tonnage                       := 3000
Cost Minerals                 := 3000
Cost Organics                 := 12000
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Astral Base Construction
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 40% easier to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 10%.
Ability 2 Val 1               := -90
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 15
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Huge Astral Base
Short Name                    := Huge Astral Base
Description                   :=
Code                          := HAB
Primary Bitmap Name           := WarStation
Alternate Bitmap Name         := BattleStation
Vehicle Type                  := Base
Tonnage                       := 4000
Cost Minerals                 := 4000
Cost Organics                 := 16000
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Astral Base Construction
Tech Level Req 1              := 4
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 50% easier to hit in combat.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 10%.
Ability 2 Val 1               := -90
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 20
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Massive Astral Base
Short Name                    := Massive Astral Base
Description                   := The Massive Astral Base is an awe-inspiring terror capable of pulverizing small fleets single-handedly.
Code                          := MMB
Primary Bitmap Name           := Starbase
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 5000
Cost Minerals                 := 5000
Cost Organics                 := 20000
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Astral Base Construction
Tech Level Req 1              := 5
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 60% easier to hit in combat.
Ability 1 Val 1               := 60
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 10%.
Ability 2 Val 1               := -90
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 6
Requirement Min Crew Quarters := 25
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Ark
Short Name                    := Ark
Description                   := Passengers of the Ark venture forth to eke out a new settlement on uninhabited new worlds.
Code                          := ARK
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 330
Cost Minerals                 := 150
Cost Organics                 := 600
Cost Radioactives             := 0
Engines Per Move              := 18
Number of Tech Req            := 2
Tech Area Req 1               := Spellcraft
Tech Level Req 1              := 1
Tech Area Req 2               := Normal Race
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 10%.
Ability 2 Val 1               := -90
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 9
Requirement Pct Cargo         := 0

Name                          := Large Ark
Short Name                    := Large Ark
Description                   := Passengers of the Ark venture forth to eke out a new settlement on uninhabited new worlds.
Code                          := ARL
Primary Bitmap Name           := ColonyShipLarge
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 661
Cost Minerals                 := 300
Cost Organics                 := 1200
Cost Radioactives             := 0
Engines Per Move              := 24
Number of Tech Req            := 2
Tech Area Req 1               := Large Spelljammer Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Normal Race
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 10%.
Ability 2 Val 1               := -90
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 4
Requirement Pct Cargo         := 0

Name                          := Knorr
Short Name                    := Knorr
Description                   := Knorrs haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop soldiers and beasts onto enemy planets.
Code                          := TT
Primary Bitmap Name           := TransportTiny
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 270
Cost Minerals                 := 135
Cost Organics                 := 540
Cost Radioactives             := 0
Engines Per Move              := 5
Number of Tech Req            := 2
Tech Area Req 1               := Small Spelljammer Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Normal Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 17%.
Ability 2 Val 1               := -83
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Knorr
Short Name                    := Knorr
Description                   := Knorrs haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop soldiers and beasts onto enemy planets.
Code                          := TT
Primary Bitmap Name           := TransportTiny
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 270
Cost Minerals                 := 135
Cost Organics                 := 540
Cost Radioactives             := 0
Engines Per Move              := 5
Number of Tech Req            := 2
Tech Area Req 1               := Small Spelljammer Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 17%.
Ability 2 Val 1               := -83
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Knorr
Short Name                    := Knorr
Description                   := Knorrs haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop soldiers and beasts onto enemy planets.
Code                          := TT
Primary Bitmap Name           := TransportTiny
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 270
Cost Minerals                 := 135
Cost Organics                 := 540
Cost Radioactives             := 0
Engines Per Move              := 5
Number of Tech Req            := 2
Tech Area Req 1               := Small Spelljammer Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Nomadic Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 22%.
Ability 2 Val 1               := -78
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Galley
Short Name                    := Galley
Description                   := Galleys haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop soldiers and beasts onto enemy planets.
Code                          := ST
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 470
Cost Minerals                 := 235
Cost Organics                 := 940
Cost Radioactives             := 0
Engines Per Move              := 9
Number of Tech Req            := 2
Tech Area Req 1               := Medium Spelljammer Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Normal Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 18%.
Ability 2 Val 1               := -82
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Galley
Short Name                    := Galley
Description                   := Galleys haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop soldiers and beasts onto enemy planets.
Code                          := ST
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 470
Cost Minerals                 := 235
Cost Organics                 := 940
Cost Radioactives             := 0
Engines Per Move              := 9
Number of Tech Req            := 2
Tech Area Req 1               := Medium Spelljammer Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 18%.
Ability 2 Val 1               := -82
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Galley
Short Name                    := Galley
Description                   := Galleys haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop soldiers and beasts onto enemy planets.
Code                          := ST
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 470
Cost Minerals                 := 235
Cost Organics                 := 940
Cost Radioactives             := 0
Engines Per Move              := 9
Number of Tech Req            := 2
Tech Area Req 1               := Medium Spelljammer Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Nomadic Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 23%.
Ability 2 Val 1               := -77
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Caravel
Short Name                    := Caravel
Description                   := Caravels haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop soldiers and beasts onto enemy planets.
Code                          := MT
Primary Bitmap Name           := TransportMedium
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 670
Cost Minerals                 := 335
Cost Organics                 := 1340
Cost Radioactives             := 0
Engines Per Move              := 13
Number of Tech Req            := 2
Tech Area Req 1               := Medium Spelljammer Construction
Tech Level Req 1              := 4
Tech Area Req 2               := Normal Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 19%.
Ability 2 Val 1               := -81
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Caravel
Short Name                    := Caravel
Description                   := Caravels haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop soldiers and beasts onto enemy planets.
Code                          := MT
Primary Bitmap Name           := TransportMedium
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 670
Cost Minerals                 := 335
Cost Organics                 := 1340
Cost Radioactives             := 0
Engines Per Move              := 13
Number of Tech Req            := 2
Tech Area Req 1               := Medium Spelljammer Construction
Tech Level Req 1              := 4
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 19%.
Ability 2 Val 1               := -81
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Caravel
Short Name                    := Caravel
Description                   := Caravels haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop soldiers and beasts onto enemy planets.
Code                          := MT
Primary Bitmap Name           := TransportMedium
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 670
Cost Minerals                 := 335
Cost Organics                 := 1340
Cost Radioactives             := 0
Engines Per Move              := 13
Number of Tech Req            := 2
Tech Area Req 1               := Medium Spelljammer Construction
Tech Level Req 1              := 4
Tech Area Req 2               := Nomadic Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 24%.
Ability 2 Val 1               := -76
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Carrack
Short Name                    := Carrack
Description                   := Carracks haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop soldiers and beasts onto enemy planets.
Code                          := LT
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 950
Cost Minerals                 := 475
Cost Organics                 := 1900
Cost Radioactives             := 0
Engines Per Move              := 19
Number of Tech Req            := 2
Tech Area Req 1               := Large Spelljammer Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Normal Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 40% easier to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 20%.
Ability 2 Val 1               := -80
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 9
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Carrack
Short Name                    := Carrack
Description                   := Carracks haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop soldiers and beasts onto enemy planets.
Code                          := LT
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 950
Cost Minerals                 := 475
Cost Organics                 := 1900
Cost Radioactives             := 0
Engines Per Move              := 19
Number of Tech Req            := 2
Tech Area Req 1               := Large Spelljammer Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 40% easier to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 20%.
Ability 2 Val 1               := -80
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 9
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Carrack
Short Name                    := Carrack
Description                   := Carracks haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop soldiers and beasts onto enemy planets.
Code                          := LT
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 950
Cost Minerals                 := 475
Cost Organics                 := 1900
Cost Radioactives             := 0
Engines Per Move              := 19
Number of Tech Req            := 2
Tech Area Req 1               := Large Spelljammer Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Nomadic Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 40% easier to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 25%.
Ability 2 Val 1               := -75
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 9
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Galleon
Short Name                    := Galleon
Description                   := Galleons haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop soldiers and beasts onto enemy planets.
Code                          := HT
Primary Bitmap Name           := TransportHuge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 1350
Cost Minerals                 := 675
Cost Organics                 := 2700
Cost Radioactives             := 0
Engines Per Move              := 27
Number of Tech Req            := 2
Tech Area Req 1               := Huge Spelljammer Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Normal Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 40% easier to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 21%.
Ability 2 Val 1               := -79
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 13
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Galleon
Short Name                    := Galleon
Description                   := Galleons haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop soldiers and beasts onto enemy planets.
Code                          := HT
Primary Bitmap Name           := TransportHuge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 1350
Cost Minerals                 := 675
Cost Organics                 := 2700
Cost Radioactives             := 0
Engines Per Move              := 27
Number of Tech Req            := 2
Tech Area Req 1               := Huge Spelljammer Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 40% easier to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 21%.
Ability 2 Val 1               := -79
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 13
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Galleon
Short Name                    := Galleon
Description                   := Galleons haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop soldiers and beasts onto enemy planets.
Code                          := HT
Primary Bitmap Name           := TransportHuge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 1350
Cost Minerals                 := 675
Cost Organics                 := 2700
Cost Radioactives             := 0
Engines Per Move              := 27
Number of Tech Req            := 2
Tech Area Req 1               := Huge Spelljammer Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Nomadic Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 40% easier to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 26%.
Ability 2 Val 1               := -74
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 13
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Orbital Shadow Monster
Short Name                    := Orbital Shadow Monster
Description                   := Tiny monster from the planes of shadow. Illusiary properties make it 20% harder to be hit, but also give it a 10% penalty to hit other targets. Additionally, they lack the ability to travel to other sectors.
Code                          := OSm
Primary Bitmap Name           := FighterOrbital
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 10
Cost Minerals                 := 0
Cost Organics                 := 80
Cost Radioactives             := 120
Engines Per Move              := 200
Number of Tech Req            := 1
Tech Area Req 1               := Shadow Conjuration
Tech Level Req 1              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 40%.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 60% harder to hit in combat.
Ability 2 Val 1               := 60
Ability 2 Val 2               := 0
Ability 3 Type                := Combat Movement
Ability 3 Descr               := Combat thrusters provide 3 additional movement in combat.
Ability 3 Val 1               := 3
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Bridge
Ability 4 Descr               :=
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Ship Life Support
Ability 5 Descr               :=
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Ability 6 Type                := Supply Storage
Ability 6 Descr               := Stores 100 supplies.
Ability 6 Val 1               := 100
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := True

Name                          := Tiny Shadow Monster
Short Name                    := Tiny Shadow Monster
Description                   := Tiny monster from the planes of shadow. Illusiary properties make it 20% harder to be hit, but also give it a 10% penalty to hit other targets.
Code                          := SmT
Primary Bitmap Name           := FighterSmall
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 15
Cost Minerals                 := 0
Cost Organics                 := 100
Cost Radioactives             := 150
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Astral Monster Summoning
Tech Level Req 1              := 1
Tech Area Req 2               := Shadow Conjuration
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 40%.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes monster 100% harder to hit in combat.
Ability 2 Val 1               := 100
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Small Shadow Monster
Short Name                    := Small Shadow Monster
Description                   := Small monster from the planes of shadow. Illusiary properties make it 20% harder to be hit, but also give it a 10% penalty to hit other targets.
Code                          := SmS
Primary Bitmap Name           := FighterMedium
Alternate Bitmap Name         := FighterMedium
Vehicle Type                  := Fighter
Tonnage                       := 20
Cost Minerals                 := 0
Cost Organics                 := 200
Cost Radioactives             := 300
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Astral Monster Summoning
Tech Level Req 1              := 2
Tech Area Req 2               := Shadow Conjuration
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 40%.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes monster 90% harder to hit in combat.
Ability 2 Val 1               := 90
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Medium Shadow Monster
Short Name                    := Medium Shadow Monster
Description                   := Medium monster from the planes of shadow. Illusiary properties make it 20% harder to be hit, but also give it a 10% penalty to hit other targets.
Code                          := SmM
Primary Bitmap Name           := FighterLarge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 25
Cost Minerals                 := 0
Cost Organics                 := 300
Cost Radioactives             := 450
Engines Per Move              := 5
Number of Tech Req            := 2
Tech Area Req 1               := Astral Monster Summoning
Tech Level Req 1              := 3
Tech Area Req 2               := Shadow Conjuration
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 40%.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes monster 80% harder to hit in combat.
Ability 2 Val 1               := 80
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Large Shadow Monster
Short Name                    := Large Shadow Monster
Description                   := Large monster from the planes of shadow. Illusiary properties make it 20% harder to be hit, but also give it a 10% penalty to hit other targets.
Code                          := SmL
Primary Bitmap Name           := FighterHuge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 30
Cost Minerals                 := 0
Cost Organics                 := 400
Cost Radioactives             := 600
Engines Per Move              := 6
Number of Tech Req            := 2
Tech Area Req 1               := Astral Monster Summoning
Tech Level Req 1              := 4
Tech Area Req 2               := Shadow Conjuration
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 40%.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes monster 70% harder to hit in combat.
Ability 2 Val 1               := 70
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Huge Shadow Monster
Short Name                    := Huge Shadow Monster
Description                   := Huge monster from the planes of shadow. Illusiary properties make it 20% harder to be hit, but also give it a 10% penalty to hit other targets.
Code                          := SmH
Primary Bitmap Name           := FighterMassive
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 35
Cost Minerals                 := 0
Cost Organics                 := 500
Cost Radioactives             := 750
Engines Per Move              := 7
Number of Tech Req            := 2
Tech Area Req 1               := Astral Monster Summoning
Tech Level Req 1              := 5
Tech Area Req 2               := Shadow Conjuration
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 40%.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes monster 65% harder to hit in combat.
Ability 2 Val 1               := 65
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Orbital Monster
Short Name                    := Orbital Monster
Description                   := Tiny monster capable of traveling short distances in the Astral plane under its own power. Lacks the ability to travel to other sectors.
Code                          := OM
Primary Bitmap Name           := FighterOrbital
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 10
Cost Minerals                 := 0
Cost Organics                 := 80
Cost Radioactives             := 80
Engines Per Move              := 200
Number of Tech Req            := 1
Tech Area Req 1               := Spellcraft
Tech Level Req 1              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 40%.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 60% harder to hit in combat.
Ability 2 Val 1               := 60
Ability 2 Val 2               := 0
Ability 3 Type                := Combat Movement
Ability 3 Descr               := Combat thrusters provide 3 additional movement in combat.
Ability 3 Val 1               := 3
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Bridge
Ability 4 Descr               :=
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Ship Life Support
Ability 5 Descr               :=
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Ability 6 Type                := Supply Storage
Ability 6 Descr               := Stores 500 supplies.
Ability 6 Val 1               := 500
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := True

Name                          := Tiny Monster
Short Name                    := Tiny Monster
Description                   := Tiny monster capable of traveling in the Astral plane under its own power.
Code                          := MT
Primary Bitmap Name           := FighterSmall
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 15
Cost Minerals                 := 0
Cost Organics                 := 100
Cost Radioactives             := 100
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Astral Monster Summoning
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes monster 80% harder to hit in combat.
Ability 2 Val 1               := 80
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Small Monster
Short Name                    := Small Monster
Description                   := Small monster capable of traveling in the Astral plane under its own power.
Code                          := MS
Primary Bitmap Name           := FighterMedium
Alternate Bitmap Name         := FighterMedium
Vehicle Type                  := Fighter
Tonnage                       := 20
Cost Minerals                 := 0
Cost Organics                 := 200
Cost Radioactives             := 200
Engines Per Move              := 4
Number of Tech Req            := 1
Tech Area Req 1               := Astral Monster Summoning
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes monster 70% harder to hit in combat.
Ability 2 Val 1               := 70
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Medium Monster
Short Name                    := Medium Monster
Description                   := Medium monster capable of traveling in the Astral plane under its own power.
Code                          := MM
Primary Bitmap Name           := FighterLarge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 25
Cost Minerals                 := 0
Cost Organics                 := 300
Cost Radioactives             := 300
Engines Per Move              := 5
Number of Tech Req            := 1
Tech Area Req 1               := Astral Monster Summoning
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes monster 60% harder to hit in combat.
Ability 2 Val 1               := 60
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Large Monster
Short Name                    := Large Monster
Description                   := Large monster capable of traveling in the Astral plane under its own power.
Code                          := ML
Primary Bitmap Name           := FighterHuge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 30
Cost Minerals                 := 0
Cost Organics                 := 400
Cost Radioactives             := 400
Engines Per Move              := 6
Number of Tech Req            := 1
Tech Area Req 1               := Astral Monster Summoning
Tech Level Req 1              := 4
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes monster 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Huge Monster
Short Name                    := Huge Monster
Description                   := Huge monster capable of traveling in the Astral plane under its own power.
Code                          := MH
Primary Bitmap Name           := FighterMassive
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 35
Cost Minerals                 := 0
Cost Organics                 := 500
Cost Radioactives             := 500
Engines Per Move              := 7
Number of Tech Req            := 1
Tech Area Req 1               := Astral Monster Summoning
Tech Level Req 1              := 5
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes monster 45% harder to hit in combat.
Ability 2 Val 1               := 45
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Small Contingency Device
Short Name                    := Small Contingency Device
Description                   := A Contingency Device is an object that has been enchanted with potent magics, often of a destructive nature.
Code                          := SS
Primary Bitmap Name           := SatelliteSmall
Alternate Bitmap Name         := Satellite
Vehicle Type                  := Satellite
Tonnage                       := 100
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 100
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Contingency Devices
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Medium Contingency Device
Short Name                    := Medium Contingency Device
Description                   := A Contingency Device is an object that has been enchanted with potent magics, often of a destructive nature.
Code                          := SM
Primary Bitmap Name           := SatelliteMedium
Alternate Bitmap Name         := Satellite
Vehicle Type                  := Satellite
Tonnage                       := 150
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 150
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Contingency Devices
Tech Level Req 1              := 2
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Large Contingency Device
Short Name                    := Large Contingency Device
Description                   := A Contingency Device is an object that has been enchanted with potent magics, often of a destructive nature.
Code                          := SL
Primary Bitmap Name           := SatelliteLarge
Alternate Bitmap Name         := Satellite
Vehicle Type                  := Satellite
Tonnage                       := 200
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 200
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Contingency Devices
Tech Level Req 1              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Minor Glyph
Short Name                    := Minor Glyph
Description                   := A Glyph is a ward set over a certain region of the astral plane which will cause harm to any enemy vehicles passing within it's area of effect.
Code                          := GS
Primary Bitmap Name           := MineSmall
Alternate Bitmap Name         := Mine
Vehicle Type                  := Mine
Tonnage                       := 10
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 100
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Glyphs
Tech Level Req 1              := 1
Number of Abilities           := 0
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 10 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 11
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 10 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 11
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 10 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 11
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 10 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 11
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 10 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 11
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Moderate Glyph
Short Name                    := Moderate Glyph
Description                   := A Glyph is a ward set over a certain region of the astral plane which will cause harm to any enemy vehicles passing within it's area of effect.
Code                          := GM
Primary Bitmap Name           := MineMedium
Alternate Bitmap Name         := Mine
Vehicle Type                  := Mine
Tonnage                       := 15
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 150
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Glyphs
Tech Level Req 1              := 2
Number of Abilities           := 0
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 10 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 11
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 10 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 11
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 10 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 11
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 10 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 11
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 10 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 11
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Major Glyph
Short Name                    := Major Glyph
Description                   := A Glyph is a ward set over a certain region of the astral plane which will cause harm to any enemy vehicles passing within it's area of effect.
Code                          := GL
Primary Bitmap Name           := MineLarge
Alternate Bitmap Name         := Mine
Vehicle Type                  := Mine
Tonnage                       := 20
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 200
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Glyphs
Tech Level Req 1              := 3
Number of Abilities           := 0
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 10 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 11
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 10 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 11
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 10 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 11
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 10 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 11
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 10 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 11
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Light Warriors
Short Name                    := Light Warriors
Description                   := Lightly armed warriors.
Code                          := LInf
Primary Bitmap Name           := TroopInfantry
Alternate Bitmap Name         := TroopSmall
Vehicle Type                  := Troop
Tonnage                       := 2
Cost Minerals                 := 0
Cost Organics                 := 20
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Spellcraft
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Heavy Warriors
Short Name                    := Heavy Warriors
Description                   := Heavily armed combat veterans.
Code                          := HInf
Primary Bitmap Name           := EliteInfantry
Alternate Bitmap Name         := TroopSmall
Vehicle Type                  := Troop
Tonnage                       := 3
Cost Minerals                 := 0
Cost Organics                 := 80
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Planetary Monster Summoning
Tech Level Req 1              := 2
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Magic Warriors
Short Name                    := Magic Warriors
Description                   := Heavily armed combat veterans enhanced by magic.
Code                          := MInf
Primary Bitmap Name           := EliteInfantry
Alternate Bitmap Name         := TroopSmall
Vehicle Type                  := Troop
Tonnage                       := 4
Cost Minerals                 := 0
Cost Organics                 := 200
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 3
Tech Area Req 1               := Planetary Monster Summoning
Tech Level Req 1              := 4
Tech Area Req 2               := Abjuration
Tech Level Req 2              := 1
Tech Area Req 3               := Transmutation
Tech Level Req 3              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Wizards
Short Name                    := Wizards
Description                   := Though they are the weakest of spell-casters, they are still capable of great feats.
Code                          := Wiz
Primary Bitmap Name           := TroopSmall
Alternate Bitmap Name         := TroopSmall
Vehicle Type                  := Troop
Tonnage                       := 9
Cost Minerals                 := 0
Cost Organics                 := 500
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Planetary Monster Summoning
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Sorcerers
Short Name                    := Sorcerers
Description                   := Experienced spell-casters with a knack for destruction.
Code                          := Sor
Primary Bitmap Name           := TroopMedium
Alternate Bitmap Name         := TroopMedium
Vehicle Type                  := Troop
Tonnage                       := 15
Cost Minerals                 := 0
Cost Organics                 := 1500
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Planetary Monster Summoning
Tech Level Req 1              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Archmages
Short Name                    := Archmages
Description                   := The most powerful of spell-casters, capable of creating great devastation on the battlefield.
Code                          := AM
Primary Bitmap Name           := TroopLarge
Alternate Bitmap Name         := TroopLarge
Vehicle Type                  := Troop
Tonnage                       := 24
Cost Minerals                 := 0
Cost Organics                 := 5000
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Planetary Monster Summoning
Tech Level Req 1              := 4
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Dragons
Short Name                    := Dragons
Description                   := Division of flying dragons.
Code                          := Drg
Primary Bitmap Name           := TroopHuge
Alternate Bitmap Name         := TroopLarge
Vehicle Type                  := Troop
Tonnage                       := 50
Cost Minerals                 := 0
Cost Organics                 := 20000
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Planetary Monster Summoning
Tech Level Req 1              := 5
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Aurora
Short Name                    := Aurora
Description                   := Aurora are designed to explore the galaxy, slowly. They are most effective with high fuel efficiency in their locomotion spells.
Code                          := SCT
Primary Bitmap Name           := Scout
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 100
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 500
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Spark of Life
Tech Level Req 1              := 1
Tech Area Req 2               := Normal Race
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 50% harder to hit in combat.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 20%.
Ability 2 Val 1               := -80
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 30% penalty to hit.
Ability 3 Val 1               := 30
Ability 3 Val 2               := 0
Ability 4 Type                := Supply Storage
Ability 4 Descr               := Extra supply bays store 1000 supplies.
Ability 4 Val 1               := 1000
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Aurora
Short Name                    := Aurora
Description                   := Aurora are designed to explore the galaxy, slowly. They are most effective with high fuel efficiency in their locomotion spells.
Code                          := SCT
Primary Bitmap Name           := Scout
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 100
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 500
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Spark of Life
Tech Level Req 1              := 1
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 50% harder to hit in combat.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 20%.
Ability 2 Val 1               := -80
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 30% penalty to hit.
Ability 3 Val 1               := 30
Ability 3 Val 2               := 0
Ability 4 Type                := Supply Storage
Ability 4 Descr               := Extra supply bays store 1000 supplies.
Ability 4 Val 1               := 1000
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Aurora
Short Name                    := Aurora
Description                   := Aurora are designed to explore the galaxy, slowly. They are most effective with high fuel efficiency in their locomotion spells.
Code                          := SCT
Primary Bitmap Name           := Scout
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 100
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 500
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Spark of Life
Tech Level Req 1              := 1
Tech Area Req 2               := Nomadic Race
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 50% harder to hit in combat.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 22%.
Ability 2 Val 1               := -78
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 30% penalty to hit.
Ability 3 Val 1               := 30
Ability 3 Val 2               := 0
Ability 4 Type                := Supply Storage
Ability 4 Descr               := Extra supply bays store 1000 supplies.
Ability 4 Val 1               := 1000
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Borealis
Short Name                    := Borealis
Description                   := Borealis are the first ships designed for combat to be developed. They are fast, but not very heavily armed or defended.
Code                          := BLS
Primary Bitmap Name           := Cutter
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 150
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 900
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Small Energy Ship Fabrication
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 40% harder to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 22%.
Ability 2 Val 1               := -78
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Kindle
Short Name                    := Kindle
Description                   := Like their smaller cousins, Kindles are fast, but not very heavily armed or defended.
Code                          := KND
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 200
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 1000
Engines Per Move              := 4
Number of Tech Req            := 1
Tech Area Req 1               := Small Energy Ship Fabrication
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 35% harder to hit in combat.
Ability 1 Val 1               := 35
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 22%.
Ability 2 Val 1               := -78
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Flare
Short Name                    := Flare
Description                   := Like their smaller cousins, Flares are fast, but not very heavily armed or defended.
Code                          := FLR
Primary Bitmap Name           := Corvette
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 250
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 1250
Engines Per Move              := 5
Number of Tech Req            := 1
Tech Area Req 1               := Small Energy Ship Fabrication
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 30% harder to hit in combat.
Ability 1 Val 1               := 39
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 23%.
Ability 2 Val 1               := -77
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Lesser Beacon
Short Name                    := Lesser Beacon
Description                   := Their high maximum velocities make Lesser Beacons a common choice for raiding and reconnaissance missions.
Code                          := LBCN
Primary Bitmap Name           := FrigateLight
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 1500
Engines Per Move              := 6
Number of Tech Req            := 1
Tech Area Req 1               := Small Energy Ship Fabrication
Tech Level Req 1              := 4
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 25% harder to hit in combat.
Ability 1 Val 1               := 25
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 23%.
Ability 2 Val 1               := -77
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Beacon
Short Name                    := Beacon
Description                   := Their high maximum velocities make Beacons a common choice for raiding and reconnaissance missions.
Code                          := BCN
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 350
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 1750
Engines Per Move              := 7
Number of Tech Req            := 1
Tech Area Req 1               := Medium Energy Ship Fabrication
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 20% harder to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 24%.
Ability 2 Val 1               := -76
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Greater Beacon
Short Name                    := Greater Beacon
Description                   := Their high maximum velocities make Greater Beacons a common choice for raiding and reconnaissance missions.
Code                          := GBCN
Primary Bitmap Name           := FrigateHeavy
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 400
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 2000
Engines Per Move              := 8
Number of Tech Req            := 1
Tech Area Req 1               := Medium Energy Ship Fabrication
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 15% harder to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 24%.
Ability 2 Val 1               := -76
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Lesser Corona
Short Name                    := Lesser Corona
Description                   := The versatile Lesser Corona combines decent firepower with high maximum velocities.
Code                          := LCOR
Primary Bitmap Name           := DestroyerLight
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 450
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 2250
Engines Per Move              := 9
Number of Tech Req            := 1
Tech Area Req 1               := Medium Energy Ship Fabrication
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 25%.
Ability 2 Val 1               := -75
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Corona
Short Name                    := Corona
Description                   := The versatile Corona combines decent firepower with high maximum velocities.
Code                          := COR
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 2500
Engines Per Move              := 9
Number of Tech Req            := 1
Tech Area Req 1               := Medium Energy Ship Fabrication
Tech Level Req 1              := 4
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 5% harder to hit in combat.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 25%.
Ability 2 Val 1               := -75
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Greater Corona
Short Name                    := Greater Corona
Description                   := The versatile Greater Corona combines decent firepower with high maximum velocities.
Code                          := GCOR
Primary Bitmap Name           := DestroyerHeavy
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 550
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 2750
Engines Per Move              := 10
Number of Tech Req            := 1
Tech Area Req 1               := Large Energy Ship Fabrication
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               :=
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 26%.
Ability 2 Val 1               := -74
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Lesser Blaze
Short Name                    := Lesser Blaze
Description                   := Lesser Blazes balance the need for speed and for power, and often make up the mainstay of fleets.
Code                          := LBLZ
Primary Bitmap Name           := LightCruiser
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 3000
Engines Per Move              := 12
Number of Tech Req            := 1
Tech Area Req 1               := Large Energy Ship Fabrication
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               :=
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 27%.
Ability 2 Val 1               := -73
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Blaze
Short Name                    := Blaze
Description                   := Blazes balance the need for speed and for power, and often make up the mainstay of fleets.
Code                          := BLZ
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 700
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 3500
Engines Per Move              := 14
Number of Tech Req            := 1
Tech Area Req 1               := Large Energy Ship Fabrication
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               :=
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 28%.
Ability 2 Val 1               := -72
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 7
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Greater Blaze
Short Name                    := Greater Blaze
Description                   := Greater Blazes balance the need for speed and for power, and often make up the mainstay of fleets.
Code                          := GBLZ
Primary Bitmap Name           := CruiserHeavy
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 4000
Engines Per Move              := 16
Number of Tech Req            := 1
Tech Area Req 1               := Large Energy Ship Fabrication
Tech Level Req 1              := 4
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 5% easier to hit in combat.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 29%.
Ability 2 Val 1               := -71
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 8
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Radiant
Short Name                    := Radiant
Description                   := Radiants balance the need for speed and for power, and often make up the mainstay of fleets.
Code                          := RAD
Primary Bitmap Name           := BattleCruiser
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 900
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 4500
Engines Per Move              := 18
Number of Tech Req            := 1
Tech Area Req 1               := Huge Energy Ship Fabrication
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 30%.
Ability 2 Val 1               := -70
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 9
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Polaris
Short Name                    := Polaris
Description                   := The Polaris is the heavy workhorse of the fleet, capable of carrying a wide variety of devastating combat systems.
Code                          := PLR
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 5000
Engines Per Move              := 20
Number of Tech Req            := 1
Tech Area Req 1               := Huge Energy Ship Fabrication
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 31%.
Ability 2 Val 1               := -69
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Solar Tempest
Short Name                    := Solar Tempest
Description                   := Solar Tempests are massive ships capable of absorbing lots of punishment while dishing out a great deal of pain.
Code                          := SLRT
Primary Bitmap Name           := Dreadnought
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1200
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 6000
Engines Per Move              := 24
Number of Tech Req            := 1
Tech Area Req 1               := Huge Energy Ship Fabrication
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 32%.
Ability 2 Val 1               := -68
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 12
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Luminescent
Short Name                    := Luminescent
Description                   := The Luminescent is the largest ship ever to be conceived. Its vast firepower is offset by prohibitive costs to maintain and slow speed.
Code                          := Frt
Primary Bitmap Name           := Baseship
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1500
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 7500
Engines Per Move              := 30
Number of Tech Req            := 1
Tech Area Req 1               := Huge Energy Ship Fabrication
Tech Level Req 1              := 4
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 40% easier to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 33%.
Ability 2 Val 1               := -67
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 15
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Escort Levinstorm
Short Name                    := Escort Levinstorm
Description                   := Levinstorms are designed to carry dozens of levincraft into combat.
Code                          := ECX
Primary Bitmap Name           := CarrierTiny
Alternate Bitmap Name         := CarrierLight
Vehicle Type                  := Ship
Tonnage                       := 271
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 675
Engines Per Move              := 5
Number of Tech Req            := 2
Tech Area Req 1               := Levincraft
Tech Level Req 1              := 1
Tech Area Req 2               := Small Energy Ship Fabrication
Tech Level Req 2              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 23%.
Ability 2 Val 1               := -77
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 30
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 20

Name                          := Light Levinstorm
Short Name                    := Light Levinstorm
Description                   := Levinstorms are designed to carry dozens of levincraft into combat.
Code                          := LCX
Primary Bitmap Name           := CarrierLight
Alternate Bitmap Name         := CarrierLight
Vehicle Type                  := Ship
Tonnage                       := 471
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 1175
Engines Per Move              := 9
Number of Tech Req            := 2
Tech Area Req 1               := Levincraft
Tech Level Req 1              := 2
Tech Area Req 2               := Medium Energy Ship Fabrication
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 24%.
Ability 2 Val 1               := -76
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 30
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 20

Name                          := Levinstorm
Short Name                    := Levinstorm
Description                   := Levinstorms are designed to carry dozens of levincraft into combat.
Code                          := CX
Primary Bitmap Name           := Carrier
Alternate Bitmap Name         := Carrier
Vehicle Type                  := Ship
Tonnage                       := 671
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 1675
Engines Per Move              := 13
Number of Tech Req            := 2
Tech Area Req 1               := Levincraft
Tech Level Req 1              := 3
Tech Area Req 2               := Medium Energy Ship Fabrication
Tech Level Req 2              := 4
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 40% easier to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 25%.
Ability 2 Val 1               := -75
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 30
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 20

Name                          := Heavy Levinstorm
Short Name                    := Heavy Levinstorm
Description                   := Levinstorms are designed to carry dozens of levincraft into combat.
Code                          := HCX
Primary Bitmap Name           := CarrierHeavy
Alternate Bitmap Name         := CarrierHeavy
Vehicle Type                  := Ship
Tonnage                       := 951
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 2375
Engines Per Move              := 19
Number of Tech Req            := 2
Tech Area Req 1               := Levincraft
Tech Level Req 1              := 4
Tech Area Req 2               := Large Energy Ship Fabrication
Tech Level Req 2              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 50% easier to hit in combat.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 26%.
Ability 2 Val 1               := -74
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 9
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 30
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 20

Name                          := Fleet Levinstorm
Short Name                    := Fleet Levinstorm
Description                   := Levinstorms are designed to carry dozens of levincraft into combat.
Code                          := FCX
Primary Bitmap Name           := CarrierMassive
Alternate Bitmap Name         := CarrierHeavy
Vehicle Type                  := Ship
Tonnage                       := 1351
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 3375
Engines Per Move              := 27
Number of Tech Req            := 2
Tech Area Req 1               := Levincraft
Tech Level Req 1              := 5
Tech Area Req 2               := Huge Energy Ship Fabrication
Tech Level Req 2              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 60% easier to hit in combat.
Ability 1 Val 1               := 60
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 27%.
Ability 2 Val 1               := -73
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 13
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 30
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 20

Name                          := Research Outpost
Short Name                    := Research Outpost
Description                   := Research Outposts are nephos designed to act as orbital research libraries.
Code                          := RO
Primary Bitmap Name           := ResearchOutpost
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 140
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 700
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Energy Base Fabrication
Tech Level Req 1              := 1
Tech Area Req 2               := Normal Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of combat abilities make base 50% easier to hit in combat.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Minus
Ability 2 Descr               := Lack of combat abilities provide 50% penalty to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Base maintenance rate is 10%.
Ability 3 Val 1               := -90
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Research Outpost
Short Name                    := Research Outpost
Description                   := Research Outposts are nephos designed to act as orbital research libraries.
Code                          := RO
Primary Bitmap Name           := ResearchOutpost
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 140
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 700
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Energy Base Fabrication
Tech Level Req 1              := 1
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of combat abilities make base 50% easier to hit in combat.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Minus
Ability 2 Descr               := Lack of combat abilities provide 50% penalty to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Base maintenance rate is 10%.
Ability 3 Val 1               := -90
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Nephos
Short Name                    := Small Nephos
Description                   := Nephos are massive structures designed to rest in a stable orbit over a planet. Their complexity pushes energy engineering techniques to the limit.
Code                          := SAB
Primary Bitmap Name           := SpaceStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 1000
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 5000
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Energy Base Fabrication
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 10%.
Ability 2 Val 1               := -90
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Merchant Nephos
Short Name                    := Merchant Nephos
Description                   := The Merchant Nephos is typically a civilian station designed for facilitating mercantile ventures, allowing traders from other planets, systems and empires to conduct their business without having to pay the expenses of landing their cargo on the surface of the planet.
Code                          := CAB
Primary Bitmap Name           := CargoStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 1500
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 2250
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Energy Base Fabrication
Tech Level Req 1              := 2
Tech Area Req 2               := Cargo
Tech Level Req 2              := 3
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size and lack of trained crew makes base 50% easier to hit in combat.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Minus
Ability 2 Descr               := Lack of trained crew gives weapons a 50% to hit penalty in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Base maintenance rate is 10%.
Ability 3 Val 1               := -90
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 66

Name                          := Medium Nephos
Short Name                    := Medium Nephos
Description                   :=
Code                          := MAB
Primary Bitmap Name           := SpaceFortress
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 2000
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 10000
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Energy Base Fabrication
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 10%.
Ability 2 Val 1               := -90
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Nephos
Short Name                    := Large Nephos
Description                   :=
Code                          := LAB
Primary Bitmap Name           := BattleStation
Alternate Bitmap Name         := BattleStation
Vehicle Type                  := Base
Tonnage                       := 3000
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 15000
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Energy Base Fabrication
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 40% easier to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 10%.
Ability 2 Val 1               := -90
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 15
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Huge Nephos
Short Name                    := Huge Nephos
Description                   :=
Code                          := HAB
Primary Bitmap Name           := WarStation
Alternate Bitmap Name         := BattleStation
Vehicle Type                  := Base
Tonnage                       := 4000
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 20000
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Energy Base Fabrication
Tech Level Req 1              := 4
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 50% easier to hit in combat.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 10%.
Ability 2 Val 1               := -90
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 20
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Massive Nephos
Short Name                    := Massive Nephos
Description                   := The Massive Nephos is an awe-inspiring terror capable of pulverizing small fleets single-handedly.
Code                          := MMB
Primary Bitmap Name           := Starbase
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 5000
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 25000
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Energy Base Fabrication
Tech Level Req 1              := 5
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 60% easier to hit in combat.
Ability 1 Val 1               := 60
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 10%.
Ability 2 Val 1               := -90
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 6
Requirement Min Crew Quarters := 25
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Protogenic Spark
Short Name                    := Protogenic Spark
Description                   := Passengers of the Protogenic Spark venture forth to eke out a new settlement on uninhabited new worlds.
Code                          := SRK
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 330
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 750
Engines Per Move              := 18
Number of Tech Req            := 2
Tech Area Req 1               := Spark of Life
Tech Level Req 1              := 1
Tech Area Req 2               := Normal Race
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 10%.
Ability 2 Val 1               := -90
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 9
Requirement Pct Cargo         := 0

Name                          := Large Protogenic Spark
Short Name                    := Large Protogenic Spark
Description                   := Passengers of the Protogenic Spark venture forth to eke out a new settlement on uninhabited new worlds.
Code                          := SRKL
Primary Bitmap Name           := ColonyShipLarge
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 661
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 1500
Engines Per Move              := 24
Number of Tech Req            := 2
Tech Area Req 1               := Large Energy Ship Fabrication
Tech Level Req 1              := 1
Tech Area Req 2               := Normal Race
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 10%.
Ability 2 Val 1               := -90
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 4
Requirement Pct Cargo         := 0

Name                          := Tiny Transport
Short Name                    := Tiny Transport
Description                   := Tiny Transports haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop troops onto enemy planets.
Code                          := TT
Primary Bitmap Name           := TransportTiny
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 270
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 675
Engines Per Move              := 5
Number of Tech Req            := 2
Tech Area Req 1               := Small Energy Ship Fabrication
Tech Level Req 1              := 2
Tech Area Req 2               := Normal Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 17%.
Ability 2 Val 1               := -83
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Tiny Transport
Short Name                    := Tiny Transport
Description                   := Tiny Transports haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop troops onto enemy planets.
Code                          := TT
Primary Bitmap Name           := TransportTiny
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 270
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 675
Engines Per Move              := 5
Number of Tech Req            := 2
Tech Area Req 1               := Small Energy Ship Fabrication
Tech Level Req 1              := 2
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 17%.
Ability 2 Val 1               := -83
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Tiny Transport
Short Name                    := Tiny Transport
Description                   := Tiny Transports haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop troops onto enemy planets.
Code                          := TT
Primary Bitmap Name           := TransportTiny
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 270
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 675
Engines Per Move              := 5
Number of Tech Req            := 2
Tech Area Req 1               := Small Energy Ship Fabrication
Tech Level Req 1              := 2
Tech Area Req 2               := Nomadic Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 22%.
Ability 2 Val 1               := -78
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Small Transport
Short Name                    := Small Transport
Description                   := Small Transports haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop troops onto enemy planets.
Code                          := ST
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 470
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 1175
Engines Per Move              := 9
Number of Tech Req            := 2
Tech Area Req 1               := Medium Energy Ship Fabrication
Tech Level Req 1              := 1
Tech Area Req 2               := Normal Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 18%.
Ability 2 Val 1               := -82
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Small Transport
Short Name                    := Small Transport
Description                   := Small Transports haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop troops onto enemy planets.
Code                          := ST
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 470
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 1175
Engines Per Move              := 9
Number of Tech Req            := 2
Tech Area Req 1               := Medium Energy Ship Fabrication
Tech Level Req 1              := 1
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 18%.
Ability 2 Val 1               := -82
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Small Transport
Short Name                    := Small Transport
Description                   := Small Transports haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop troops onto enemy planets.
Code                          := ST
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 470
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 1175
Engines Per Move              := 9
Number of Tech Req            := 2
Tech Area Req 1               := Medium Energy Ship Fabrication
Tech Level Req 1              := 1
Tech Area Req 2               := Nomadic Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 23%.
Ability 2 Val 1               := -77
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Medium Transport
Short Name                    := Medium Transport
Description                   := Medium Transports haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop troops onto enemy planets.
Code                          := MT
Primary Bitmap Name           := TransportMedium
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 670
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 1675
Engines Per Move              := 13
Number of Tech Req            := 2
Tech Area Req 1               := Medium Energy Ship Fabrication
Tech Level Req 1              := 4
Tech Area Req 2               := Normal Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 19%.
Ability 2 Val 1               := -81
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Medium Transport
Short Name                    := Medium Transport
Description                   := Medium Transports haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop troops onto enemy planets.
Code                          := MT
Primary Bitmap Name           := TransportMedium
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 670
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 1675
Engines Per Move              := 13
Number of Tech Req            := 2
Tech Area Req 1               := Medium Energy Ship Fabrication
Tech Level Req 1              := 4
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 19%.
Ability 2 Val 1               := -81
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Medium Transport
Short Name                    := Medium Transport
Description                   := Medium Transports haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop troops onto enemy planets.
Code                          := MT
Primary Bitmap Name           := TransportMedium
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 670
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 1675
Engines Per Move              := 13
Number of Tech Req            := 2
Tech Area Req 1               := Medium Energy Ship Fabrication
Tech Level Req 1              := 4
Tech Area Req 2               := Nomadic Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 24%.
Ability 2 Val 1               := -76
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Large Transport
Short Name                    := Large Transport
Description                   := Large Transports haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop troops onto enemy planets.
Code                          := LT
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 950
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 2375
Engines Per Move              := 19
Number of Tech Req            := 2
Tech Area Req 1               := Large Energy Ship Fabrication
Tech Level Req 1              := 3
Tech Area Req 2               := Normal Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 40% easier to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 20%.
Ability 2 Val 1               := -80
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 9
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Large Transport
Short Name                    := Large Transport
Description                   := Large Transports haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop troops onto enemy planets.
Code                          := LT
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 950
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 2375
Engines Per Move              := 19
Number of Tech Req            := 2
Tech Area Req 1               := Large Energy Ship Fabrication
Tech Level Req 1              := 3
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 40% easier to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 20%.
Ability 2 Val 1               := -80
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 9
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Large Transport
Short Name                    := Large Transport
Description                   := Large Transports haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop troops onto enemy planets.
Code                          := LT
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 950
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 2375
Engines Per Move              := 19
Number of Tech Req            := 2
Tech Area Req 1               := Large Energy Ship Fabrication
Tech Level Req 1              := 3
Tech Area Req 2               := Nomadic Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 40% easier to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 25%.
Ability 2 Val 1               := -75
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 9
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Huge Transport
Short Name                    := Huge Transport
Description                   := Huge Transports haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop troops onto enemy planets.
Code                          := HT
Primary Bitmap Name           := TransportHuge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 1350
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 3375
Engines Per Move              := 27
Number of Tech Req            := 2
Tech Area Req 1               := Huge Energy Ship Fabrication
Tech Level Req 1              := 2
Tech Area Req 2               := Normal Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 40% easier to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 21%.
Ability 2 Val 1               := -79
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 13
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Huge Transport
Short Name                    := Huge Transport
Description                   := Huge Transports haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop troops onto enemy planets.
Code                          := HT
Primary Bitmap Name           := TransportHuge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 1350
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 3375
Engines Per Move              := 27
Number of Tech Req            := 2
Tech Area Req 1               := Huge Energy Ship Fabrication
Tech Level Req 1              := 2
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 40% easier to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 21%.
Ability 2 Val 1               := -79
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 13
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Huge Transport
Short Name                    := Huge Transport
Description                   := Huge Transports haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop troops onto enemy planets.
Code                          := HT
Primary Bitmap Name           := TransportHuge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 1350
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 3375
Engines Per Move              := 27
Number of Tech Req            := 2
Tech Area Req 1               := Huge Energy Ship Fabrication
Tech Level Req 1              := 2
Tech Area Req 2               := Nomadic Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 40% easier to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 26%.
Ability 2 Val 1               := -74
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 13
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Orbital Levin
Short Name                    := Orbital Levin
Description                   := Orbital levin capable of traveling short distances in space under its own power. Lacks the ability to travel to other sectors.
Code                          := OL
Primary Bitmap Name           := FighterOrbital
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 10
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 160
Engines Per Move              := 200
Number of Tech Req            := 1
Tech Area Req 1               := Spark of Life
Tech Level Req 1              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 40%.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 60% harder to hit in combat.
Ability 2 Val 1               := 60
Ability 2 Val 2               := 0
Ability 3 Type                := Combat Movement
Ability 3 Descr               := Combat thrusters provide 3 additional movement in combat.
Ability 3 Val 1               := 3
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Bridge
Ability 4 Descr               :=
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Ship Life Support
Ability 5 Descr               :=
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Ability 6 Type                := Supply Storage
Ability 6 Descr               := Stores 500 supplies.
Ability 6 Val 1               := 500
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := True

Name                          := Tiny Levin
Short Name                    := Tiny Levin
Description                   := Tiny levin capable of traveling in space under its own power.
Code                          := LT
Primary Bitmap Name           := FighterSmall
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 15
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 200
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Levincraft
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes monster 80% harder to hit in combat.
Ability 2 Val 1               := 80
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Small Levin
Short Name                    := Small Levin
Description                   := Small levin capable of traveling in space under its own power.
Code                          := LS
Primary Bitmap Name           := FighterMedium
Alternate Bitmap Name         := FighterMedium
Vehicle Type                  := Fighter
Tonnage                       := 20
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 400
Engines Per Move              := 4
Number of Tech Req            := 1
Tech Area Req 1               := Levincraft
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes monster 70% harder to hit in combat.
Ability 2 Val 1               := 70
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Medium Levin
Short Name                    := Medium Levin
Description                   := Medium levin capable of traveling in space under its own power.
Code                          := LM
Primary Bitmap Name           := FighterLarge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 25
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 600
Engines Per Move              := 5
Number of Tech Req            := 1
Tech Area Req 1               := Levincraft
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes monster 60% harder to hit in combat.
Ability 2 Val 1               := 60
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Large Levin
Short Name                    := Large Levin
Description                   := Large levin capable of traveling in space under its own power.
Code                          := LL
Primary Bitmap Name           := FighterHuge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 30
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 800
Engines Per Move              := 6
Number of Tech Req            := 1
Tech Area Req 1               := Levincraft
Tech Level Req 1              := 4
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes monster 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Huge Levin
Short Name                    := Huge Levin
Description                   := Huge levin capable of traveling in space under its own power.
Code                          := LH
Primary Bitmap Name           := FighterMassive
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 35
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 1000
Engines Per Move              := 7
Number of Tech Req            := 1
Tech Area Req 1               := Levincraft
Tech Level Req 1              := 5
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes monster 45% harder to hit in combat.
Ability 2 Val 1               := 45
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Small Storm
Short Name                    := Small Storm
Description                   := A storm is a stellar object that has been empowered with potent energies, often of a destructive nature.
Code                          := SS
Primary Bitmap Name           := SatelliteSmall
Alternate Bitmap Name         := Satellite
Vehicle Type                  := Satellite
Tonnage                       := 100
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 100
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Storm Tethering
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Medium Storm
Short Name                    := Medium Storm
Description                   := A storm is a stellar object that has been empowered with potent energies, often of a destructive nature.
Code                          := SM
Primary Bitmap Name           := SatelliteMedium
Alternate Bitmap Name         := Satellite
Vehicle Type                  := Satellite
Tonnage                       := 150
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 150
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Storm Tethering
Tech Level Req 1              := 2
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Large Storm
Short Name                    := Large Storm
Description                   := A storm is a stellar object that has been empowered with potent energies, often of a destructive nature.
Code                          := SL
Primary Bitmap Name           := SatelliteLarge
Alternate Bitmap Name         := Satellite
Vehicle Type                  := Satellite
Tonnage                       := 200
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 200
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Storm Tethering
Tech Level Req 1              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Lesser Energy Spike
Short Name                    := Lesser Energy Spike
Description                   := An energy is essentially a self-propelled warhead, with a very limited range, designed to explode upon enemy vehicles entering the sector that it is programmed to protect.
Code                          := ESL
Primary Bitmap Name           := MineSmall
Alternate Bitmap Name         := Mine
Vehicle Type                  := Mine
Tonnage                       := 10
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 100
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Energy Spikes
Tech Level Req 1              := 1
Number of Abilities           := 0
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 10 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 11
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 10 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 11
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 10 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 11
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 10 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 11
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 10 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 11
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Moderate Energy Spike
Short Name                    := Moderate Energy Spike
Description                   := An energy is essentially a self-propelled warhead, with a very limited range, designed to explode upon enemy vehicles entering the sector that it is programmed to protect.
Code                          := ESM
Primary Bitmap Name           := MineMedium
Alternate Bitmap Name         := Mine
Vehicle Type                  := Mine
Tonnage                       := 15
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 150
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Energy Spikes
Tech Level Req 1              := 2
Number of Abilities           := 0
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 10 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 11
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 10 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 11
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 10 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 11
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 10 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 11
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 10 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 11
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Greater Energy Spike
Short Name                    := Greater Energy Spike
Description                   := An energy is essentially a self-propelled warhead, with a very limited range, designed to explode upon enemy vehicles entering the sector that it is programmed to protect.
Code                          := ESG
Primary Bitmap Name           := MineLarge
Alternate Bitmap Name         := Mine
Vehicle Type                  := Mine
Tonnage                       := 20
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 200
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Energy Spikes
Tech Level Req 1              := 3
Number of Abilities           := 0
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 10 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 11
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 10 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 11
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 10 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 11
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 10 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 11
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 10 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 11
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Light Infantry
Short Name                    := Light Infantry
Description                   := Lightly armed soldiers.
Code                          := LInf
Primary Bitmap Name           := TroopInfantry
Alternate Bitmap Name         := TroopSmall
Vehicle Type                  := Troop
Tonnage                       := 2
Cost Minerals                 := 0
Cost Organics                 := 20
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Spark of Life
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Heavy Infantry
Short Name                    := Heavy Infantry
Description                   := Heavily armed combat veterans.
Code                          := HInf
Primary Bitmap Name           := EliteInfantry
Alternate Bitmap Name         := TroopSmall
Vehicle Type                  := Troop
Tonnage                       := 3
Cost Minerals                 := 0
Cost Organics                 := 80
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Energy Troops
Tech Level Req 1              := 2
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Berzerker
Short Name                    := Berzerker
Description                   := Infantry that has been half-mutated into a micro-tempest.
Code                          := CInf
Primary Bitmap Name           := EliteInfantry
Alternate Bitmap Name         := TroopSmall
Vehicle Type                  := Troop
Tonnage                       := 4
Cost Minerals                 := 0
Cost Organics                 := 200
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 3
Tech Area Req 1               := Energy Troops
Tech Level Req 1              := 4
Tech Area Req 2               := Thermodynamics
Tech Level Req 2              := 1
Tech Area Req 3               := Living Energy
Tech Level Req 3              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Light Tempest
Short Name                    := Light Tempest
Description                   := Quick moving mechanized troops.
Code                          := LT
Primary Bitmap Name           := TroopSmall
Alternate Bitmap Name         := TroopSmall
Vehicle Type                  := Troop
Tonnage                       := 9
Cost Minerals                 := 0
Cost Organics                 := 500
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Energy Troops
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Medium Tempest
Short Name                    := Medium Tempest
Description                   := Heavily armed mechanized troops.
Code                          := MT
Primary Bitmap Name           := TroopMedium
Alternate Bitmap Name         := TroopMedium
Vehicle Type                  := Troop
Tonnage                       := 15
Cost Minerals                 := 0
Cost Organics                 := 1500
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Energy Troops
Tech Level Req 1              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Heavy Tempest
Short Name                    := Heavy Tempest
Description                   := Battalion of hulking war machines.
Code                          := HT
Primary Bitmap Name           := TroopLarge
Alternate Bitmap Name         := TroopLarge
Vehicle Type                  := Troop
Tonnage                       := 24
Cost Minerals                 := 0
Cost Organics                 := 5000
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Energy Troops
Tech Level Req 1              := 4
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Air Support
Short Name                    := Air Support
Description                   := Division of ground combat air support vehicles.
Code                          := AS
Primary Bitmap Name           := TroopHuge
Alternate Bitmap Name         := TroopLarge
Vehicle Type                  := Troop
Tonnage                       := 50
Cost Minerals                 := 0
Cost Organics                 := 20000
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Energy Troops
Tech Level Req 1              := 5
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Scout
Short Name                    := Scout
Description                   := Scouts are designed to explore the galaxy, slowly. They are most effective with high fuel efficiency in their engine systems.
Code                          := SCT
Primary Bitmap Name           := Scout
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 110
Cost Minerals                 := 110
Cost Organics                 := 0
Cost Radioactives             := 440
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Fundamental Robotics
Tech Level Req 1              := 1
Tech Area Req 2               := Normal Race
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 50% harder to hit in combat.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 23%.
Ability 2 Val 1               := -77
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 30% penalty to hit.
Ability 3 Val 1               := 30
Ability 3 Val 2               := 0
Ability 4 Type                := Supply Storage
Ability 4 Descr               := Extra supply bays store 1000 supplies.
Ability 4 Val 1               := 1000
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Scout
Short Name                    := Scout
Description                   := Scouts are designed to explore the galaxy, slowly. They are most effective with high fuel efficiency in their engine systems.
Code                          := SCT
Primary Bitmap Name           := Scout
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 110
Cost Minerals                 := 110
Cost Organics                 := 0
Cost Radioactives             := 440
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Fundamental Robotics
Tech Level Req 1              := 1
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 50% harder to hit in combat.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 23%.
Ability 2 Val 1               := -77
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 30% penalty to hit.
Ability 3 Val 1               := 30
Ability 3 Val 2               := 0
Ability 4 Type                := Supply Storage
Ability 4 Descr               := Extra supply bays store 1000 supplies.
Ability 4 Val 1               := 1000
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Scout
Short Name                    := Scout
Description                   := Scouts are designed to explore the galaxy, slowly. They are most effective with high fuel efficiency in their engine systems.
Code                          := SCT
Primary Bitmap Name           := Scout
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 110
Cost Minerals                 := 110
Cost Organics                 := 0
Cost Radioactives             := 440
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Fundamental Robotics
Tech Level Req 1              := 1
Tech Area Req 2               := Nomadic Race
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 50% harder to hit in combat.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 25%.
Ability 2 Val 1               := -75
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 30% penalty to hit.
Ability 3 Val 1               := 30
Ability 3 Val 2               := 0
Ability 4 Type                := Supply Storage
Ability 4 Descr               := Extra supply bays store 1000 supplies.
Ability 4 Val 1               := 1000
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Cutter
Short Name                    := Cutter
Description                   := Cutters are the first ships designed for combat to be developed. They are fast, but not very heavily armed or defended.
Code                          := CUT
Primary Bitmap Name           := Cutter
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 170
Cost Minerals                 := 170
Cost Organics                 := 0
Cost Radioactives             := 680
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Small Ship Manufacturing
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 35% harder to hit in combat.
Ability 1 Val 1               := 35
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 25%.
Ability 2 Val 1               := -75
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Escort
Short Name                    := Escort
Description                   := Escorts are small and fast, best used in hit and run maneuvers.
Code                          := ESC
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 240
Cost Minerals                 := 240
Cost Organics                 := 0
Cost Radioactives             := 960
Engines Per Move              := 5
Number of Tech Req            := 1
Tech Area Req 1               := Small Ship Manufacturing
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 30% harder to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 25%.
Ability 2 Val 1               := -75
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Corvette
Short Name                    := Corvette
Description                   := The Corvette is the first true warship to be developed. It can hold enough weapons and defenses to be used as a main combat ship, at least for a while.
Code                          := CVT
Primary Bitmap Name           := Corvette
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 310
Cost Minerals                 := 310
Cost Organics                 := 0
Cost Radioactives             := 1240
Engines Per Move              := 6
Number of Tech Req            := 1
Tech Area Req 1               := Small Ship Manufacturing
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 25% harder to hit in combat.
Ability 1 Val 1               := 25
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 26%.
Ability 2 Val 1               := -74
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Frigate
Short Name                    := Light Frigate
Description                   := Their high maximum velocities make Light Frigates a common choice for picket fleets and reconnaissance missions.
Code                          := LFG
Primary Bitmap Name           := FrigateLight
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 380
Cost Minerals                 := 380
Cost Organics                 := 0
Cost Radioactives             := 1520
Engines Per Move              := 8
Number of Tech Req            := 1
Tech Area Req 1               := Small Ship Manufacturing
Tech Level Req 1              := 4
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 20% harder to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 26%.
Ability 2 Val 1               := -74
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Frigate
Short Name                    := Frigate
Description                   := Their high maximum velocities make Frigates a common choice for picket fleets and reconnaissance missions.
Code                          := FG
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 450
Cost Minerals                 := 450
Cost Organics                 := 0
Cost Radioactives             := 1800
Engines Per Move              := 9
Number of Tech Req            := 1
Tech Area Req 1               := Medium Ship Manufacturing
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 15% harder to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 27%.
Ability 2 Val 1               := -73
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Frigate
Short Name                    := Heavy Frigate
Description                   := Their high maximum velocities make Heavy Frigates a common choice for picket fleets and reconnaissance missions.
Code                          := HFG
Primary Bitmap Name           := FrigateHeavy
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 520
Cost Minerals                 := 520
Cost Organics                 := 0
Cost Radioactives             := 2080
Engines Per Move              := 10
Number of Tech Req            := 1
Tech Area Req 1               := Medium Ship Manufacturing
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 27%.
Ability 2 Val 1               := -73
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Destroyer
Short Name                    := Light Destroyer
Description                   := The versatile Light Destroyer combines decent firepower with high maximum velocities.
Code                          := LDS
Primary Bitmap Name           := DestroyerLight
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 590
Cost Minerals                 := 590
Cost Organics                 := 0
Cost Radioactives             := 2360
Engines Per Move              := 12
Number of Tech Req            := 1
Tech Area Req 1               := Medium Ship Manufacturing
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 5% harder to hit in combat.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 28%.
Ability 2 Val 1               := -72
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Destroyer
Short Name                    := Destroyer
Description                   := The versatile Destroyer combines decent firepower with high maximum velocities.
Code                          := DS
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 660
Cost Minerals                 := 660
Cost Organics                 := 0
Cost Radioactives             := 2640
Engines Per Move              := 13
Number of Tech Req            := 1
Tech Area Req 1               := Medium Ship Manufacturing
Tech Level Req 1              := 4
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               :=
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 28%.
Ability 2 Val 1               := -72
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Destroyer
Short Name                    := Heavy Destroyer
Description                   := The versatile Heavy Destroyer combines decent firepower with high maximum velocities.
Code                          := HDS
Primary Bitmap Name           := DestroyerHeavy
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 730
Cost Minerals                 := 730
Cost Organics                 := 0
Cost Radioactives             := 2920
Engines Per Move              := 14
Number of Tech Req            := 1
Tech Area Req 1               := Large Ship Manufacturing
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 5% easier to hit in combat.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 29%.
Ability 2 Val 1               := -71
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Cruiser
Short Name                    := Light Cruiser
Description                   := Light Cruisers balance the need for speed and for power, and often make up the mainstay of fleets.
Code                          := LCR
Primary Bitmap Name           := LightCruiser
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 800
Cost Organics                 := 0
Cost Radioactives             := 3200
Engines Per Move              := 16
Number of Tech Req            := 1
Tech Area Req 1               := Large Ship Manufacturing
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 5% easier to hit in combat.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 30%.
Ability 2 Val 1               := -70
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Cruiser
Short Name                    := Cruiser
Description                   := Cruisers balance the need for speed and for power, and often make up the mainstay of fleets.
Code                          := CR
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 940
Cost Minerals                 := 940
Cost Organics                 := 0
Cost Radioactives             := 3760
Engines Per Move              := 19
Number of Tech Req            := 1
Tech Area Req 1               := Large Ship Manufacturing
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 5% easier to hit in combat.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 31%.
Ability 2 Val 1               := -69
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 7
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Cruiser
Short Name                    := Heavy Cruiser
Description                   := Heavy Cruisers balance the need for speed and for power, and often make up the mainstay of fleets.
Code                          := HCR
Primary Bitmap Name           := CruiserHeavy
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 1080
Cost Minerals                 := 1080
Cost Organics                 := 0
Cost Radioactives             := 4320
Engines Per Move              := 21
Number of Tech Req            := 1
Tech Area Req 1               := Large Ship Manufacturing
Tech Level Req 1              := 4
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 32%.
Ability 2 Val 1               := -68
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 8
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Cruiser
Short Name                    := Battle Cruiser
Description                   := Battle Cruisers balance the need for speed and for power, and often make up the mainstay of fleets.
Code                          := BCR
Primary Bitmap Name           := BattleCruiser
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 1220
Cost Minerals                 := 1220
Cost Organics                 := 0
Cost Radioactives             := 4880
Engines Per Move              := 24
Number of Tech Req            := 1
Tech Area Req 1               := Huge Ship Manufacturing
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 15% easier to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 33%.
Ability 2 Val 1               := -67
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 9
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battleship
Short Name                    := Battleship
Description                   := Battleships are the heavy workhorses of the fleet, capable of carrying a wide variety of devastating combat systems.
Code                          := BB
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 1360
Cost Minerals                 := 1360
Cost Organics                 := 0
Cost Radioactives             := 5440
Engines Per Move              := 27
Number of Tech Req            := 1
Tech Area Req 1               := Huge Ship Manufacturing
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 25% easier to hit in combat.
Ability 1 Val 1               := 25
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 34%.
Ability 2 Val 1               := -66
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Dreadnought
Short Name                    := Dreadnought
Description                   := Dreadnoughts are massive ships capable of absorbing lots of punishment while dishing out a great deal of pain.
Code                          := DN
Primary Bitmap Name           := Dreadnought
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1640
Cost Minerals                 := 1640
Cost Organics                 := 0
Cost Radioactives             := 6560
Engines Per Move              := 33
Number of Tech Req            := 1
Tech Area Req 1               := Huge Ship Manufacturing
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 35% easier to hit in combat.
Ability 1 Val 1               := 35
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 35%.
Ability 2 Val 1               := -65
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 12
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Juggernaut
Short Name                    := Juggernaut
Description                   := The Juggernaut is the largest ship ever to be conceived. Its vast firepower is offset by prohibitive costs to maintain and slow speed.
Code                          := JUG
Primary Bitmap Name           := Baseship
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 2060
Cost Minerals                 := 2060
Cost Organics                 := 0
Cost Radioactives             := 8240
Engines Per Move              := 41
Number of Tech Req            := 1
Tech Area Req 1               := Huge Ship Manufacturing
Tech Level Req 1              := 4
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 45% easier to hit in combat.
Ability 1 Val 1               := 45
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 36%.
Ability 2 Val 1               := -64
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 15
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Escort Carrier
Short Name                    := Escort Carrier
Description                   := Carriers are designed to carry dozens of Fighter Drones into combat.
Code                          := ECX
Primary Bitmap Name           := CarrierTiny
Alternate Bitmap Name         := CarrierLight
Vehicle Type                  := Ship
Tonnage                       := 321
Cost Minerals                 := 160
Cost Organics                 := 0
Cost Radioactives             := 640
Engines Per Move              := 12
Number of Tech Req            := 2
Tech Area Req 1               := Fighter Drones
Tech Level Req 1              := 1
Tech Area Req 2               := Small Ship Manufacturing
Tech Level Req 2              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 5% easier to hit in combat.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 26%.
Ability 2 Val 1               := -74
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 30
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 20

Name                          := Light Carrier
Short Name                    := Light Carrier
Description                   := Carriers are designed to carry dozens of Fighter Drones into combat.
Code                          := LCX
Primary Bitmap Name           := CarrierLight
Alternate Bitmap Name         := CarrierLight
Vehicle Type                  := Ship
Tonnage                       := 601
Cost Minerals                 := 300
Cost Organics                 := 0
Cost Radioactives             := 1200
Engines Per Move              := 12
Number of Tech Req            := 2
Tech Area Req 1               := Fighter Drones
Tech Level Req 1              := 2
Tech Area Req 2               := Medium Ship Manufacturing
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 15% easier to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 27%.
Ability 2 Val 1               := -73
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 30
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 20

Name                          := Carrier
Short Name                    := Carrier
Description                   := Carriers are designed to carry dozens of Fighter Drones into combat.
Code                          := CX
Primary Bitmap Name           := Carrier
Alternate Bitmap Name         := Carrier
Vehicle Type                  := Ship
Tonnage                       := 891
Cost Minerals                 := 445
Cost Organics                 := 0
Cost Radioactives             := 1780
Engines Per Move              := 18
Number of Tech Req            := 2
Tech Area Req 1               := Fighter Drones
Tech Level Req 1              := 3
Tech Area Req 2               := Medium Ship Manufacturing
Tech Level Req 2              := 4
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 25% easier to hit in combat.
Ability 1 Val 1               := 25
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 28%.
Ability 2 Val 1               := -72
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 30
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 20

Name                          := Heavy Carrier
Short Name                    := Heavy Carrier
Description                   := Carriers are designed to carry dozens of Fighter Drones into combat.
Code                          := HCX
Primary Bitmap Name           := CarrierHeavy
Alternate Bitmap Name         := CarrierHeavy
Vehicle Type                  := Ship
Tonnage                       := 1271
Cost Minerals                 := 635
Cost Organics                 := 0
Cost Radioactives             := 2540
Engines Per Move              := 25
Number of Tech Req            := 2
Tech Area Req 1               := Fighter Drones
Tech Level Req 1              := 4
Tech Area Req 2               := Large Ship Manufacturing
Tech Level Req 2              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 35% easier to hit in combat.
Ability 1 Val 1               := 35
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 29%.
Ability 2 Val 1               := -71
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 9
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 30
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 20

Name                          := Fleet Carrier
Short Name                    := Fleet Carrier
Description                   := Carriers are designed to carry dozens of Fighter Drones into combat.
Code                          := FCX
Primary Bitmap Name           := CarrierMassive
Alternate Bitmap Name         := CarrierHeavy
Vehicle Type                  := Ship
Tonnage                       := 1841
Cost Minerals                 := 920
Cost Organics                 := 0
Cost Radioactives             := 3680
Engines Per Move              := 37
Number of Tech Req            := 2
Tech Area Req 1               := Fighter Drones
Tech Level Req 1              := 5
Tech Area Req 2               := Huge Ship Manufacturing
Tech Level Req 2              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 45% easier to hit in combat.
Ability 1 Val 1               := 45
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 30%.
Ability 2 Val 1               := -70
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 13
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 30
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 20

Name                          := Research Outpost
Short Name                    := Research Outpost
Description                   := Research Outposts are space stations designed to act as orbital research labs.
Code                          := RO
Primary Bitmap Name           := ResearchOutpost
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 140
Cost Minerals                 := 140
Cost Organics                 := 0
Cost Radioactives             := 560
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Manufacturing
Tech Level Req 1              := 1
Tech Area Req 2               := Normal Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of combat abilities make base 50% easier to hit in combat.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Minus
Ability 2 Descr               := Lack of combat abilities provide 50% penalty to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Base maintenance rate is 10%.
Ability 3 Val 1               := -90
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Research Outpost
Short Name                    := Research Outpost
Description                   := Research Outposts are space stations designed to act as orbital research labs.
Code                          := RO
Primary Bitmap Name           := ResearchOutpost
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 140
Cost Minerals                 := 140
Cost Organics                 := 0
Cost Radioactives             := 560
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Manufacturing
Tech Level Req 1              := 1
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of combat abilities make base 50% easier to hit in combat.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Minus
Ability 2 Descr               := Lack of combat abilities provide 50% penalty to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Base maintenance rate is 10%.
Ability 3 Val 1               := -90
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Space Station
Short Name                    := Space Station
Description                   := Space Stations are massive structures designed to rest in a stable orbit over a planet. Their complexity pushes engineering techniques to the limit.
Code                          := SS
Primary Bitmap Name           := SpaceStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 1100
Cost Minerals                 := 1100
Cost Organics                 := 0
Cost Radioactives             := 4400
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Manufacturing
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 10%.
Ability 2 Val 1               := -90
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Cargo Station
Short Name                    := Cargo Station
Description                   := The Cargo Station is typically a civilian station designed for facilitating mercantile ventures, allowing traders from other planets, systems and empires to conduct their business without having to pay the expenses of landing their cargo on the surface of the planet.
Code                          := CS
Primary Bitmap Name           := CargoStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 1750
Cost Minerals                 := 875
Cost Organics                 := 0
Cost Radioactives             := 1750
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Base Manufacturing
Tech Level Req 1              := 2
Tech Area Req 2               := Cargo
Tech Level Req 2              := 3
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size and lack of trained crew makes base 50% easier to hit in combat.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Minus
Ability 2 Descr               := Lack of trained crew gives weapons a 50% to hit penalty in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Base maintenance rate is 10%.
Ability 3 Val 1               := -90
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 66

Name                          := Space Fortress
Short Name                    := Space Fortress
Description                   :=
Code                          := SF
Primary Bitmap Name           := SpaceFortress
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 2400
Cost Minerals                 := 2400
Cost Organics                 := 0
Cost Radioactives             := 9600
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Manufacturing
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 10%.
Ability 2 Val 1               := -90
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Station
Short Name                    := Battle Station
Description                   :=
Code                          := BS
Primary Bitmap Name           := BattleStation
Alternate Bitmap Name         := BattleStation
Vehicle Type                  := Base
Tonnage                       := 3600
Cost Minerals                 := 3600
Cost Organics                 := 0
Cost Radioactives             := 14400
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Manufacturing
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 40% easier to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 10%.
Ability 2 Val 1               := -90
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 15
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := War Station
Short Name                    := War Station
Description                   :=
Code                          := WS
Primary Bitmap Name           := WarStation
Alternate Bitmap Name         := BattleStation
Vehicle Type                  := Base
Tonnage                       := 4800
Cost Minerals                 := 4800
Cost Organics                 := 0
Cost Radioactives             := 19200
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Manufacturing
Tech Level Req 1              := 4
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 50% easier to hit in combat.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 10%.
Ability 2 Val 1               := -90
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 20
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Starbase
Short Name                    := Starbase
Description                   := The Starbase is an awe-inspiring technological terror capable of pulverizing small fleets single-handedly.
Code                          := SB
Primary Bitmap Name           := Starbase
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 6000
Cost Minerals                 := 6000
Cost Organics                 := 0
Cost Radioactives             := 24000
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Manufacturing
Tech Level Req 1              := 5
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 60% easier to hit in combat.
Ability 1 Val 1               := 60
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 10%.
Ability 2 Val 1               := -90
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 6
Requirement Min Crew Quarters := 25
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Colony Ship
Short Name                    := Colony Ship
Description                   := Passengers of the Colony Ship venture forth to eke out a new settlement on uninhabited new worlds.
Code                          := CL
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 330
Cost Minerals                 := 150
Cost Organics                 := 0
Cost Radioactives             := 600
Engines Per Move              := 18
Number of Tech Req            := 2
Tech Area Req 1               := Fundamental Robotics
Tech Level Req 1              := 1
Tech Area Req 2               := Normal Race
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 10%.
Ability 2 Val 1               := -90
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 8
Requirement Pct Cargo         := 0

Name                          := Large Colony Ship
Short Name                    := Large Colony Ship
Description                   := Passengers of the Colony Ship venture forth to eke out a new settlement on uninhabited new worlds.
Code                          := CLL
Primary Bitmap Name           := ColonyShipLarge
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 661
Cost Minerals                 := 300
Cost Organics                 := 0
Cost Radioactives             := 1200
Engines Per Move              := 24
Number of Tech Req            := 2
Tech Area Req 1               := Large Ship Manufacturing
Tech Level Req 1              := 1
Tech Area Req 2               := Normal Race
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 10%.
Ability 2 Val 1               := -90
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 4
Requirement Pct Cargo         := 0

Name                          := Tiny Transport
Short Name                    := Tiny Transport
Description                   := Transports haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop troops onto enemy planets.
Code                          := TT
Primary Bitmap Name           := TransportTiny
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 320
Cost Minerals                 := 160
Cost Organics                 := 0
Cost Radioactives             := 640
Engines Per Move              := 6
Number of Tech Req            := 2
Tech Area Req 1               := Small Ship Manufacturing
Tech Level Req 1              := 2
Tech Area Req 2               := Normal Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 20%.
Ability 2 Val 1               := -80
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Tiny Transport
Short Name                    := Tiny Transport
Description                   := Transports haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop troops onto enemy planets.
Code                          := TT
Primary Bitmap Name           := TransportTiny
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 320
Cost Minerals                 := 160
Cost Organics                 := 0
Cost Radioactives             := 640
Engines Per Move              := 6
Number of Tech Req            := 2
Tech Area Req 1               := Small Ship Manufacturing
Tech Level Req 1              := 2
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 20%.
Ability 2 Val 1               := -80
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Tiny Transport
Short Name                    := Tiny Transport
Description                   := Transports haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop troops onto enemy planets.
Code                          := TT
Primary Bitmap Name           := TransportTiny
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 320
Cost Minerals                 := 160
Cost Organics                 := 0
Cost Radioactives             := 640
Engines Per Move              := 6
Number of Tech Req            := 2
Tech Area Req 1               := Small Ship Manufacturing
Tech Level Req 1              := 2
Tech Area Req 2               := Nomadic Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 25%.
Ability 2 Val 1               := -75
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Small Transport
Short Name                    := Small Transport
Description                   := Transports haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop troops onto enemy planets.
Code                          := ST
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 300
Cost Organics                 := 0
Cost Radioactives             := 1200
Engines Per Move              := 12
Number of Tech Req            := 2
Tech Area Req 1               := Medium Ship Manufacturing
Tech Level Req 1              := 1
Tech Area Req 2               := Normal Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 20%.
Ability 2 Val 1               := -80
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Small Transport
Short Name                    := Small Transport
Description                   := Transports haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop troops onto enemy planets.
Code                          := ST
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 300
Cost Organics                 := 0
Cost Radioactives             := 1200
Engines Per Move              := 12
Number of Tech Req            := 2
Tech Area Req 1               := Medium Ship Manufacturing
Tech Level Req 1              := 1
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 20%.
Ability 2 Val 1               := -80
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Small Transport
Short Name                    := Small Transport
Description                   := Transports haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop troops onto enemy planets.
Code                          := ST
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 300
Cost Organics                 := 0
Cost Radioactives             := 1200
Engines Per Move              := 12
Number of Tech Req            := 2
Tech Area Req 1               := Medium Ship Manufacturing
Tech Level Req 1              := 1
Tech Area Req 2               := Nomadic Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 25%.
Ability 2 Val 1               := -75
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Medium Transport
Short Name                    := Medium Transport
Description                   := Transports haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop troops onto enemy planets.
Code                          := MT
Primary Bitmap Name           := TransportMedium
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 890
Cost Minerals                 := 445
Cost Organics                 := 0
Cost Radioactives             := 1780
Engines Per Move              := 18
Number of Tech Req            := 2
Tech Area Req 1               := Medium Ship Manufacturing
Tech Level Req 1              := 4
Tech Area Req 2               := Normal Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 21%.
Ability 2 Val 1               := -79
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Medium Transport
Short Name                    := Medium Transport
Description                   := Transports haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop troops onto enemy planets.
Code                          := MT
Primary Bitmap Name           := TransportMedium
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 890
Cost Minerals                 := 445
Cost Organics                 := 0
Cost Radioactives             := 1780
Engines Per Move              := 18
Number of Tech Req            := 2
Tech Area Req 1               := Medium Ship Manufacturing
Tech Level Req 1              := 4
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 21%.
Ability 2 Val 1               := -79
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Medium Transport
Short Name                    := Medium Transport
Description                   := Transports haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop troops onto enemy planets.
Code                          := MT
Primary Bitmap Name           := TransportMedium
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 890
Cost Minerals                 := 445
Cost Organics                 := 0
Cost Radioactives             := 1780
Engines Per Move              := 18
Number of Tech Req            := 2
Tech Area Req 1               := Medium Ship Manufacturing
Tech Level Req 1              := 4
Tech Area Req 2               := Nomadic Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 26%.
Ability 2 Val 1               := -74
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Large Transport
Short Name                    := Large Transport
Description                   := Transports haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop troops onto enemy planets.
Code                          := LT
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 1270
Cost Minerals                 := 635
Cost Organics                 := 0
Cost Radioactives             := 2540
Engines Per Move              := 25
Number of Tech Req            := 2
Tech Area Req 1               := Large Ship Manufacturing
Tech Level Req 1              := 3
Tech Area Req 2               := Normal Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 40% easier to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 22%.
Ability 2 Val 1               := -78
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 9
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Large Transport
Short Name                    := Large Transport
Description                   := Transports haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop troops onto enemy planets.
Code                          := LT
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 1270
Cost Minerals                 := 635
Cost Organics                 := 0
Cost Radioactives             := 2540
Engines Per Move              := 25
Number of Tech Req            := 2
Tech Area Req 1               := Large Ship Manufacturing
Tech Level Req 1              := 3
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 40% easier to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 22%.
Ability 2 Val 1               := -78
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 9
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Large Transport
Short Name                    := Large Transport
Description                   := Transports haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop troops onto enemy planets.
Code                          := LT
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 1270
Cost Minerals                 := 635
Cost Organics                 := 0
Cost Radioactives             := 2540
Engines Per Move              := 25
Number of Tech Req            := 2
Tech Area Req 1               := Large Ship Manufacturing
Tech Level Req 1              := 3
Tech Area Req 2               := Nomadic Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 40% easier to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 27%.
Ability 2 Val 1               := -73
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 9
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Huge Transport
Short Name                    := Huge Transport
Description                   := Transports haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop troops onto enemy planets.
Code                          := HT
Primary Bitmap Name           := TransportHuge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 1840
Cost Minerals                 := 920
Cost Organics                 := 0
Cost Radioactives             := 3680
Engines Per Move              := 36
Number of Tech Req            := 2
Tech Area Req 1               := Huge Ship Manufacturing
Tech Level Req 1              := 2
Tech Area Req 2               := Normal Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 60% easier to hit in combat.
Ability 1 Val 1               := 60
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 23%.
Ability 2 Val 1               := -77
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 13
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Huge Transport
Short Name                    := Huge Transport
Description                   := Transports haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop troops onto enemy planets.
Code                          := HT
Primary Bitmap Name           := TransportHuge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 1840
Cost Minerals                 := 920
Cost Organics                 := 0
Cost Radioactives             := 3680
Engines Per Move              := 36
Number of Tech Req            := 2
Tech Area Req 1               := Huge Ship Manufacturing
Tech Level Req 1              := 2
Tech Area Req 2               := Pirate Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 60% easier to hit in combat.
Ability 1 Val 1               := 60
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 23%.
Ability 2 Val 1               := -77
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 13
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Huge Transport
Short Name                    := Huge Transport
Description                   := Transports haul various forms of cargo between the planets of the empire. In times of war, they are often used to drop troops onto enemy planets.
Code                          := HT
Primary Bitmap Name           := TransportHuge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 1840
Cost Minerals                 := 920
Cost Organics                 := 0
Cost Radioactives             := 3680
Engines Per Move              := 36
Number of Tech Req            := 2
Tech Area Req 1               := Huge Ship Manufacturing
Tech Level Req 1              := 2
Tech Area Req 2               := Nomadic Race
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Lack of maneuverability makes ship 60% easier to hit in combat.
Ability 1 Val 1               := 60
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 28%.
Ability 2 Val 1               := -72
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Lack of combat crew gives the ship a 40% penalty to hit.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 13
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Orbital Fighter
Short Name                    := Orbital Fighter
Description                   := Orbital Fighters are designed to patrol the sector into which they are launched. They lack the ability to travel to other sectors.
Code                          := OF
Primary Bitmap Name           := FighterOrbital
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 10
Cost Minerals                 := 80
Cost Organics                 := 80
Cost Radioactives             := 0
Engines Per Move              := 200
Number of Tech Req            := 1
Tech Area Req 1               := Fundamental Robotics
Tech Level Req 1              := 1
Number of Abilities           := 6
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 40%.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 60% harder to hit in combat.
Ability 2 Val 1               := 60
Ability 2 Val 2               := 0
Ability 3 Type                := Combat Movement
Ability 3 Descr               := Combat thrusters provide 3 additional movement in combat.
Ability 3 Val 1               := 3
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Bridge
Ability 4 Descr               :=
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Ship Life Support
Ability 5 Descr               :=
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Ability 6 Type                := Supply Storage
Ability 6 Descr               := Stores 500 supplies.
Ability 6 Val 1               := 500
Ability 6 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := True

Name                          := Attack Fighter
Short Name                    := Attack Fighter
Description                   := The cheap and expendable Attack Fighter is the first class of fighter capable of long range travel through space.
Code                          := AF
Primary Bitmap Name           := FighterSmall
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 15
Cost Minerals                 := 100
Cost Organics                 := 0
Cost Radioactives             := 100
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Fighter Drones
Tech Level Req 1              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 80% harder to hit in combat.
Ability 2 Val 1               := 80
Ability 2 Val 2               := 0
Ability 3 Type                := Ship Life Support
Ability 3 Descr               :=
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Interceptor
Short Name                    := Interceptor
Description                   := Interceptors are designed to be faster and more maneuverable than heavier fighters.
Code                          := IN
Primary Bitmap Name           := FighterMedium
Alternate Bitmap Name         := FighterMedium
Vehicle Type                  := Fighter
Tonnage                       := 20
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 200
Engines Per Move              := 4
Number of Tech Req            := 1
Tech Area Req 1               := Fighter Drones
Tech Level Req 1              := 2
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 70% harder to hit in combat.
Ability 2 Val 1               := 70
Ability 2 Val 2               := 0
Ability 3 Type                := Ship Life Support
Ability 3 Descr               :=
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Heavy Interceptor
Short Name                    := Heavy Interceptor
Description                   := The Heavy Interceptor is a compromise between maneuverability and armament capability.
Code                          := HIN
Primary Bitmap Name           := FighterLarge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 25
Cost Minerals                 := 300
Cost Organics                 := 0
Cost Radioactives             := 300
Engines Per Move              := 5
Number of Tech Req            := 1
Tech Area Req 1               := Fighter Drones
Tech Level Req 1              := 3
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 60% harder to hit in combat.
Ability 2 Val 1               := 60
Ability 2 Val 2               := 0
Ability 3 Type                := Ship Life Support
Ability 3 Descr               :=
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Bomber
Short Name                    := Bomber
Description                   := The lumbering Bomber is better suited for anti-ship or anti-planet missions than dog-fighting smaller fighters.
Code                          := BM
Primary Bitmap Name           := FighterHuge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 30
Cost Minerals                 := 400
Cost Organics                 := 0
Cost Radioactives             := 400
Engines Per Move              := 6
Number of Tech Req            := 1
Tech Area Req 1               := Fighter Drones
Tech Level Req 1              := 4
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 50% harder to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type                := Ship Life Support
Ability 3 Descr               :=
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Heavy Bomber
Short Name                    := Heavy Bomber
Description                   := The lumbering Heavy Bomber is better suited for anti-ship or anti-planet missions than dog-fighting smaller fighters.
Code                          := HBM
Primary Bitmap Name           := FighterMassive
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 35
Cost Minerals                 := 500
Cost Organics                 := 0
Cost Radioactives             := 500
Engines Per Move              := 7
Number of Tech Req            := 1
Tech Area Req 1               := Fighter Drones
Tech Level Req 1              := 5
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 45% harder to hit in combat.
Ability 2 Val 1               := 45
Ability 2 Val 2               := 0
Ability 3 Type                := Ship Life Support
Ability 3 Descr               :=
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Small Satellite
Short Name                    := Small Satellite
Description                   := A Satellite is essentially a small, automated space station.
Code                          := SS
Primary Bitmap Name           := SatelliteSmall
Alternate Bitmap Name         := Satellite
Vehicle Type                  := Satellite
Tonnage                       := 100
Cost Minerals                 := 100
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Satellite Drones
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Medium Satellite
Short Name                    := Medium Satellite
Description                   := A Satellite is essentially a small, automated space station.
Code                          := SM
Primary Bitmap Name           := SatelliteMedium
Alternate Bitmap Name         := Satellite
Vehicle Type                  := Satellite
Tonnage                       := 150
Cost Minerals                 := 150
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Satellite Drones
Tech Level Req 1              := 2
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Large Satellite
Short Name                    := Large Satellite
Description                   := A Satellite is essentially a small, automated space station.
Code                          := SL
Primary Bitmap Name           := SatelliteLarge
Alternate Bitmap Name         := Satellite
Vehicle Type                  := Satellite
Tonnage                       := 200
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Satellite Drones
Tech Level Req 1              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Small Mine
Short Name                    := Small Mine
Description                   := A mine is essentially a self-propelled warhead, with a very limited range, designed to explode upon enemy vehicles entering the sector that it is programmed to protect.
Code                          := MS
Primary Bitmap Name           := MineSmall
Alternate Bitmap Name         := Mine
Vehicle Type                  := Mine
Tonnage                       := 10
Cost Minerals                 := 100
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Mine Drones
Tech Level Req 1              := 1
Number of Abilities           := 0
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 10 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 11
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 10 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 11
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 10 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 11
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 10 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 11
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 10 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 11
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Medium Mine
Short Name                    := Medium Mine
Description                   := A mine is essentially a self-propelled warhead, with a very limited range, designed to explode upon enemy vehicles entering the sector that it is programmed to protect.
Code                          := MM
Primary Bitmap Name           := MineMedium
Alternate Bitmap Name         := Mine
Vehicle Type                  := Mine
Tonnage                       := 15
Cost Minerals                 := 150
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Mine Drones
Tech Level Req 1              := 2
Number of Abilities           := 0
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 10 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 11
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 10 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 11
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 10 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 11
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 10 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 11
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 10 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 11
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Large Mine
Short Name                    := Large Mine
Description                   := A mine is essentially a self-propelled warhead, with a very limited range, designed to explode upon enemy vehicles entering the sector that it is programmed to protect.
Code                          := ML
Primary Bitmap Name           := MineLarge
Alternate Bitmap Name         := Mine
Vehicle Type                  := Mine
Tonnage                       := 20
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Mine Drones
Tech Level Req 1              := 3
Number of Abilities           := 0
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 10 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 11
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 10 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 11
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 10 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 11
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 10 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 11
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 10 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 11
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Light Combat Drones
Short Name                    := Light Combat Drones
Description                   := Lightly armed combat drones.
Code                          := LDrn
Primary Bitmap Name           := TroopInfantry
Alternate Bitmap Name         := TroopSmall
Vehicle Type                  := Troop
Tonnage                       := 2
Cost Minerals                 := 0
Cost Organics                 := 20
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Fundamental Robotics
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Heavy Combat Drones
Short Name                    := Heavy Combat Drones
Description                   := Heavily armed combat drones.
Code                          := HDrn
Primary Bitmap Name           := EliteInfantry
Alternate Bitmap Name         := TroopSmall
Vehicle Type                  := Troop
Tonnage                       := 3
Cost Minerals                 := 0
Cost Organics                 := 80
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Troop Drones
Tech Level Req 1              := 2
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Berzerker Drone
Short Name                    := Berzerker Drone
Description                   := Heavily armed, genetically modified, cybernetically enhanced super soldiers.
Code                          := BDrn
Primary Bitmap Name           := EliteInfantry
Alternate Bitmap Name         := TroopSmall
Vehicle Type                  := Troop
Tonnage                       := 4
Cost Minerals                 := 0
Cost Organics                 := 200
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 3
Tech Area Req 1               := Troop Drones
Tech Level Req 1              := 4
Tech Area Req 2               := Machine Manufacturing
Tech Level Req 2              := 1
Tech Area Req 3               := Gel Circuitry
Tech Level Req 3              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Light Battle Mecha
Short Name                    := Light Battle Mecha
Description                   := Large, quick moving war machines.
Code                          := LBM
Primary Bitmap Name           := TroopSmall
Alternate Bitmap Name         := TroopSmall
Vehicle Type                  := Troop
Tonnage                       := 9
Cost Minerals                 := 0
Cost Organics                 := 500
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Troop Drones
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Medium Battle Mecha
Short Name                    := Medium Battle Mecha
Description                   := Huge war machines.
Code                          := MBM
Primary Bitmap Name           := TroopMedium
Alternate Bitmap Name         := TroopMedium
Vehicle Type                  := Troop
Tonnage                       := 15
Cost Minerals                 := 0
Cost Organics                 := 1500
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Troop Drones
Tech Level Req 1              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Heavy Battle Mecha
Short Name                    := Heavy Battle Mecha
Description                   := Massive, hulking war machines.
Code                          := HBM
Primary Bitmap Name           := TroopLarge
Alternate Bitmap Name         := TroopLarge
Vehicle Type                  := Troop
Tonnage                       := 24
Cost Minerals                 := 0
Cost Organics                 := 5000
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Troop Drones
Tech Level Req 1              := 4
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Air Support
Short Name                    := Air Support
Description                   := Division of ground combat air support vehicles.
Code                          := AS
Primary Bitmap Name           := TroopHuge
Alternate Bitmap Name         := TroopLarge
Vehicle Type                  := Troop
Tonnage                       := 50
Cost Minerals                 := 0
Cost Organics                 := 20000
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Troop Drones
Tech Level Req 1              := 5
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Small Weapon Platform
Short Name                    := Sm. Wp. Platform
Description                   := Massive platform housing planetary defense weapon installations.
Code                          := WS
Primary Bitmap Name           := WeapPlatformSmall
Alternate Bitmap Name         := WeapPlatformSmall
Vehicle Type                  := Weapon Platform
Tonnage                       := 200
Cost Minerals                 := 100
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Machine Weapon Platforms
Tech Level Req 1              := 1000
Number of Abilities           := 0
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Coordination gives a 10% bonus to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Medium Weapon Platform
Short Name                    := Md. Wp. Platform
Description                   := Massive platform housing planetary defense weapon installations.
Code                          := WM
Primary Bitmap Name           := WeapPlatformMedium
Alternate Bitmap Name         := WeapPlatformMedium
Vehicle Type                  := Weapon Platform
Tonnage                       := 400
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Machine Weapon Platforms
Tech Level Req 1              := 2000
Number of Abilities           := 0
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Coordination gives a 20% bonus to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Large Weapon Platform
Short Name                    := Lg. Wp. Platform
Description                   := Massive platform housing planetary defense weapon installations.
Code                          := WL
Primary Bitmap Name           := WeapPlatformLarge
Alternate Bitmap Name         := WeapPlatformLarge
Vehicle Type                  := Weapon Platform
Tonnage                       := 600
Cost Minerals                 := 300
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Machine Weapon Platforms
Tech Level Req 1              := 3000
Number of Abilities           := 0
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Coordination gives a 30% bonus to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Ground Fortress
Short Name                    := Ground Fortress
Description                   := Massive platform housing planetary defense weapon installations.
Code                          := WH
Primary Bitmap Name           := WeapPlatformHuge
Alternate Bitmap Name         := WeapPlatformLarge
Vehicle Type                  := Weapon Platform
Tonnage                       := 800
Cost Minerals                 := 400
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Machine Weapon Platforms
Tech Level Req 1              := 4000
Number of Abilities           := 0
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Coordination gives a 40% bonus to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Micro Space Monster
Short Name                    := Micro Monster
Description                   := Space-borne monster with only one desire: eat all life forms encountered.
Code                          := MM
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 190
Cost Minerals                 := 2000
Cost Organics                 := 2000
Cost Radioactives             := 2000
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Monster Tech
Tech Level Req 1              := 2
Number of Abilities           := 7
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 40% harder to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Aggressiveness gives this monster a 20% bonus to hit in combat.
Ability 2 Val 1               := 20
Ability 2 Val 2               := 0
Ability 3 Type                := Quantum Reactor
Ability 3 Descr               := This monster lives in space and must not stop to eat.
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Ability 4 Type                := Master Computer
Ability 4 Descr               := Immune to psychic subversions.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Modified Maintenance Cost
Ability 5 Descr               := Generates resources.
Ability 5 Val 1               := -500
Ability 5 Val 2               := 0
Ability 6 Type                := Standard Ship Movement
Ability 6 Descr               := Does not require engines to move.
Ability 6 Val 1               := 6
Ability 6 Val 2               := 0
Ability 7 Type                := Self-Destruct
Ability 7 Descr               := Contains huge organs filled with acid used to dissolve itself in the event it is captured.
Ability 7 Val 1               := 0
Ability 7 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Tiny Space Monster
Short Name                    := Tiny Monster
Description                   := Space-borne monster with only one desire: eat all life forms encountered.
Code                          := TM
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 290
Cost Minerals                 := 3000
Cost Organics                 := 3000
Cost Radioactives             := 3000
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Monster Tech
Tech Level Req 1              := 3
Number of Abilities           := 7
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 40% harder to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Aggressiveness gives this monster a 20% bonus to hit in combat.
Ability 2 Val 1               := 20
Ability 2 Val 2               := 0
Ability 3 Type                := Quantum Reactor
Ability 3 Descr               := This monster lives in space and must not stop to eat.
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Ability 4 Type                := Master Computer
Ability 4 Descr               := Immune to psychic subversions.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Modified Maintenance Cost
Ability 5 Descr               := Generates resources.
Ability 5 Val 1               := -500
Ability 5 Val 2               := 0
Ability 6 Type                := Standard Ship Movement
Ability 6 Descr               := Does not require engines to move.
Ability 6 Val 1               := 7
Ability 6 Val 2               := 0
Ability 7 Type                := Self-Destruct
Ability 7 Descr               := Contains huge organs filled with acid used to dissolve itself in the event it is captured.
Ability 7 Val 1               := 0
Ability 7 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Space Monster
Short Name                    := Small Monster
Description                   := Space-borne monster with only one desire: eat all life forms encountered.
Code                          := SM
Primary Bitmap Name           := LightCruiser
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 410
Cost Minerals                 := 3000
Cost Organics                 := 3000
Cost Radioactives             := 3000
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Monster Tech
Tech Level Req 1              := 4
Number of Abilities           := 7
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 30% harder to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Aggressiveness gives this monster a 20% bonus to hit in combat.
Ability 2 Val 1               := 20
Ability 2 Val 2               := 0
Ability 3 Type                := Quantum Reactor
Ability 3 Descr               := This monster lives in space and must not stop to eat.
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Ability 4 Type                := Master Computer
Ability 4 Descr               := Immune to psychic subversions.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Modified Maintenance Cost
Ability 5 Descr               := Generates resources.
Ability 5 Val 1               := -500
Ability 5 Val 2               := 0
Ability 6 Type                := Standard Ship Movement
Ability 6 Descr               := Does not require engines to move.
Ability 6 Val 1               := 8
Ability 6 Val 2               := 0
Ability 7 Type                := Self-Destruct
Ability 7 Descr               := Contains huge organs filled with acid used to dissolve itself in the event it is captured.
Ability 7 Val 1               := 0
Ability 7 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Space Monster
Short Name                    := Large Monster
Description                   := Space-borne monster with only one desire: eat all life forms encountered.
Code                          := LM
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 810
Cost Minerals                 := 6000
Cost Organics                 := 6000
Cost Radioactives             := 6000
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Monster Tech
Tech Level Req 1              := 5
Number of Abilities           := 7
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Tough hide makes ship 30% harder to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Aggressiveness gives this monster a 50% bonus to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type                := Quantum Reactor
Ability 3 Descr               := This monster lives in space and must not stop to eat.
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Ability 4 Type                := Master Computer
Ability 4 Descr               := Immune to psychic subversions.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Modified Maintenance Cost
Ability 5 Descr               := Generates resources.
Ability 5 Val 1               := -500
Ability 5 Val 2               := 0
Ability 6 Type                := Standard Ship Movement
Ability 6 Descr               := Does not require engines to move.
Ability 6 Val 1               := 9
Ability 6 Val 2               := 0
Ability 7 Type                := Self-Destruct
Ability 7 Descr               := Contains huge organs filled with acid used to dissolve itself in the event it is captured.
Ability 7 Val 1               := 0
Ability 7 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Huge Space Monster
Short Name                    := Huge Monster
Description                   := Space-borne monster with only one desire: eat all life forms encountered.
Code                          := HM
Primary Bitmap Name           := BattleCruiser
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 910
Cost Minerals                 := 6000
Cost Organics                 := 6000
Cost Radioactives             := 6000
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Monster Tech
Tech Level Req 1              := 6
Number of Abilities           := 7
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Tough hide makes ship 30% harder to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Aggressiveness gives this monster a 50% bonus to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type                := Quantum Reactor
Ability 3 Descr               := This monster lives in space and must not stop to eat.
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Ability 4 Type                := Master Computer
Ability 4 Descr               := Immune to psychic subversions.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Modified Maintenance Cost
Ability 5 Descr               := Generates resources.
Ability 5 Val 1               := -500
Ability 5 Val 2               := 0
Ability 6 Type                := Standard Ship Movement
Ability 6 Descr               := Does not require engines to move.
Ability 6 Val 1               := 11
Ability 6 Val 2               := 0
Ability 7 Type                := Self-Destruct
Ability 7 Descr               := Contains huge organs filled with acid used to dissolve itself in the event it is captured.
Ability 7 Val 1               := 0
Ability 7 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Gigantic Space Monster
Short Name                    := Gigantic Monster
Description                   := Space-borne monster with only one desire: eat all life forms encountered.
Code                          := GM
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 1110
Cost Minerals                 := 9000
Cost Organics                 := 9000
Cost Radioactives             := 9000
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Monster Tech
Tech Level Req 1              := 7
Number of Abilities           := 7
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Tough hide makes ship 30% harder to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Aggressiveness gives this monster a 50% bonus to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type                := Quantum Reactor
Ability 3 Descr               := This monster lives in space and must not stop to eat.
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Ability 4 Type                := Master Computer
Ability 4 Descr               := Immune to psychic subversions.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Modified Maintenance Cost
Ability 5 Descr               := Generates resources.
Ability 5 Val 1               := -500
Ability 5 Val 2               := 0
Ability 6 Type                := Standard Ship Movement
Ability 6 Descr               := Does not require engines to move.
Ability 6 Val 1               := 11
Ability 6 Val 2               := 0
Ability 7 Type                := Self-Destruct
Ability 7 Descr               := Contains huge organs filled with acid used to dissolve itself in the event it is captured.
Ability 7 Val 1               := 0
Ability 7 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Colossal Space Monster
Short Name                    := Colossal Monster
Description                   := Space-borne monster with only one desire: eat all life forms encountered.
Code                          := CM
Primary Bitmap Name           := Worldship
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Ship
Tonnage                       := 10000
Cost Minerals                 := 25000
Cost Organics                 := 25000
Cost Radioactives             := 25000
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Monster Tech
Tech Level Req 1              := 8
Number of Abilities           := 7
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Tough hide makes ship 50% harder to hit in combat.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Aggressiveness gives this monster a 50% bonus to hit in combat.
Ability 2 Val 1               := 50
Ability 2 Val 2               := 0
Ability 3 Type                := Quantum Reactor
Ability 3 Descr               := This monster lives in space and must not stop to eat.
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Ability 4 Type                := Master Computer
Ability 4 Descr               := Immune to psychic subversions.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Modified Maintenance Cost
Ability 5 Descr               := Generates resources.
Ability 5 Val 1               := -500
Ability 5 Val 2               := 0
Ability 6 Type                := Standard Ship Movement
Ability 6 Descr               := Does not require engines to move.
Ability 6 Val 1               := 5
Ability 6 Val 2               := 0
Ability 7 Type                := Self-Destruct
Ability 7 Descr               := Contains huge organs filled with acid used to dissolve itself in the event it is captured.
Ability 7 Val 1               := 0
Ability 7 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Space Monster Base
Short Name                    := Monster Base
Description                   := Immobile space-born monster with no less of a desire to eat all life forms encountered.
Code                          := MB
Primary Bitmap Name           := SpaceStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 600
Cost Minerals                 := 1
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Monster Tech
Tech Level Req 1              := 1
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Aggressiveness gives this monster a 40% bonus to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Master Computer
Ability 2 Descr               := Immune to psychic subversions.
Ability 2 Val 1               := 0
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Generates resources.
Ability 3 Val 1               := -500
Ability 3 Val 2               := 0
Ability 4 Type                := Self-Destruct
Ability 4 Descr               := Contains huge organs filled with acid used to dissolve itself in the event it is captured.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Space Monster Drone
Short Name                    := Monster Drone
Description                   :=
Code                          := MD
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 100
Cost Minerals                 := 1
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Monster Tech
Tech Level Req 1              := 5
Number of Abilities           := 5
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 3.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 999
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 70% harder to hit in combat.
Ability 2 Val 1               := 70
Ability 2 Val 2               := 0
Ability 3 Type                := Combat Movement
Ability 3 Descr               := Extremely fast in tactical combat.
Ability 3 Val 1               := 3
Ability 3 Val 2               := 999
Ability 4 Type                := Quantum Reactor
Ability 4 Descr               :=
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Standard Ship Movement
Ability 5 Descr               := Does not require engines to move.
Ability 5 Val 1               := 8
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Energy Space Monster
Short Name                    := Energy Monster
Description                   := Space-borne monster with only one desire: eat all life forms encountered.
Code                          := EM
Primary Bitmap Name           := frigate
Alternate Bitmap Name         := frigate
Vehicle Type                  := Ship
Tonnage                       := 700
Cost Minerals                 := 6000
Cost Organics                 := 6000
Cost Radioactives             := 6000
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Monster Tech
Tech Level Req 1              := 4
Number of Abilities           := 7
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Strange energy signature makes monster 50% harder to hit in combat.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Offense Plus
Ability 2 Descr               := Aggressiveness makes this monster to hit 30% better in combat.
Ability 2 Val 1               := 30
Ability 2 Val 2               := 0
Ability 3 Type                := Quantum Reactor
Ability 3 Descr               := This monster lives in space and must not stop to eat.
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Ability 4 Type                := Master Computer
Ability 4 Descr               := Immune to psychic subversions.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Modified Maintenance Cost
Ability 5 Descr               := Generates resources.
Ability 5 Val 1               := -500
Ability 5 Val 2               := 0
Ability 6 Type                := Standard Ship Movement
Ability 6 Descr               := Does not require engines to move.
Ability 6 Val 1               := 9
Ability 6 Val 2               := 0
Ability 7 Type                := Self-Destruct
Ability 7 Descr               := Will overload and destroy itself in the event it is captured.
Ability 7 Val 1               := 0
Ability 7 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Merc Corvette
Short Name                    := Merc Corvette
Description                   := The Corvette is the first true warship to be developed. It can hold enough weapons and defenses to be used as a main combat ship, at least for a while.
Code                          := CVT
Primary Bitmap Name           := MercCorvette
Alternate Bitmap Name         := MercEscort
Vehicle Type                  := Ship
Tonnage                       := 310
Cost Minerals                 := 310
Cost Organics                 := 1240
Cost Radioactives             := 0
Engines Per Move              := 6
Number of Tech Req            := 2
Tech Area Req 1               := Small Ship Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Mercenary Contracts
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 25% harder to hit in combat.
Ability 1 Val 1               := 25
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 26%.
Ability 2 Val 1               := -74
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Merc Light Frigate
Short Name                    := Merc Light Frigate
Description                   := Their high maximum velocities make Light Frigates a common choice for picket fleets and reconnaissance missions.
Code                          := LFG
Primary Bitmap Name           := MercFrigateLight
Alternate Bitmap Name         := MercFrigate
Vehicle Type                  := Ship
Tonnage                       := 380
Cost Minerals                 := 380
Cost Organics                 := 1520
Cost Radioactives             := 0
Engines Per Move              := 8
Number of Tech Req            := 2
Tech Area Req 1               := Small Ship Construction
Tech Level Req 1              := 4
Tech Area Req 2               := Mercenary Contracts
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 20% harder to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 26%.
Ability 2 Val 1               := -74
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Merc Frigate
Short Name                    := Merc Frigate
Description                   := Their high maximum velocities make Frigates a common choice for picket fleets and reconnaissance missions.
Code                          := FG
Primary Bitmap Name           := MercFrigate
Alternate Bitmap Name         := MercFrigate
Vehicle Type                  := Ship
Tonnage                       := 450
Cost Minerals                 := 450
Cost Organics                 := 1800
Cost Radioactives             := 0
Engines Per Move              := 9
Number of Tech Req            := 2
Tech Area Req 1               := Medium Ship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Mercenary Contracts
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 15% harder to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 27%.
Ability 2 Val 1               := -73
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Merc Heavy Frigate
Short Name                    := Merc Heavy Frigate
Description                   := Their high maximum velocities make Heavy Frigates a common choice for picket fleets and reconnaissance missions.
Code                          := HFG
Primary Bitmap Name           := MercFrigateHeavy
Alternate Bitmap Name         := MercFrigate
Vehicle Type                  := Ship
Tonnage                       := 520
Cost Minerals                 := 520
Cost Organics                 := 2080
Cost Radioactives             := 0
Engines Per Move              := 10
Number of Tech Req            := 2
Tech Area Req 1               := Medium Ship Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Mercenary Contracts
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 27%.
Ability 2 Val 1               := -73
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Merc Light Destroyer
Short Name                    := Merc Light Destroyer
Description                   := The versatile Light Destroyer combines decent firepower with high maximum velocities.
Code                          := LDS
Primary Bitmap Name           := MercDestroyerLight
Alternate Bitmap Name         := MercDestroyer
Vehicle Type                  := Ship
Tonnage                       := 590
Cost Minerals                 := 590
Cost Organics                 := 2360
Cost Radioactives             := 0
Engines Per Move              := 12
Number of Tech Req            := 2
Tech Area Req 1               := Medium Ship Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Mercenary Contracts
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 5% harder to hit in combat.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 28%.
Ability 2 Val 1               := -72
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Merc Destroyer
Short Name                    := Merc Destroyer
Description                   := The versatile Destroyer combines decent firepower with high maximum velocities.
Code                          := DS
Primary Bitmap Name           := MercDestroyer
Alternate Bitmap Name         := MercDestroyer
Vehicle Type                  := Ship
Tonnage                       := 660
Cost Minerals                 := 660
Cost Organics                 := 2640
Cost Radioactives             := 0
Engines Per Move              := 13
Number of Tech Req            := 2
Tech Area Req 1               := Medium Ship Construction
Tech Level Req 1              := 4
Tech Area Req 2               := Mercenary Contracts
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               :=
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 28%.
Ability 2 Val 1               := -72
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Merc Heavy Destroyer
Short Name                    := Merc Heavy Destroyer
Description                   := The versatile Heavy Destroyer combines decent firepower with high maximum velocities.
Code                          := HDS
Primary Bitmap Name           := MercDestroyerHeavy
Alternate Bitmap Name         := MercDestroyer
Vehicle Type                  := Ship
Tonnage                       := 730
Cost Minerals                 := 730
Cost Organics                 := 2920
Cost Radioactives             := 0
Engines Per Move              := 14
Number of Tech Req            := 2
Tech Area Req 1               := Large Ship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Mercenary Contracts
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 5% easier to hit in combat.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 29%.
Ability 2 Val 1               := -71
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Merc Light Cruiser
Short Name                    := Merc Light Cruiser
Description                   := Light Cruisers balance the need for speed and for power, and often make up the mainstay of fleets.
Code                          := LCR
Primary Bitmap Name           := MercLightCruiser
Alternate Bitmap Name         := MercLightCruiser
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 800
Cost Organics                 := 3200
Cost Radioactives             := 0
Engines Per Move              := 16
Number of Tech Req            := 2
Tech Area Req 1               := Large Ship Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Mercenary Contracts
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 5% easier to hit in combat.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 30%.
Ability 2 Val 1               := -70
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Merc Cruiser
Short Name                    := Merc Cruiser
Description                   := Cruisers balance the need for speed and for power, and often make up the mainstay of fleets.
Code                          := CR
Primary Bitmap Name           := MercCruiser
Alternate Bitmap Name         := MercCruiser
Vehicle Type                  := Ship
Tonnage                       := 940
Cost Minerals                 := 940
Cost Organics                 := 3760
Cost Radioactives             := 0
Engines Per Move              := 19
Number of Tech Req            := 2
Tech Area Req 1               := Large Ship Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Mercenary Contracts
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 5% easier to hit in combat.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 31%.
Ability 2 Val 1               := -69
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 7
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Merc Heavy Cruiser
Short Name                    := Merc Heavy Cruiser
Description                   := Heavy Cruisers balance the need for speed and for power, and often make up the mainstay of fleets.
Code                          := HCR
Primary Bitmap Name           := MercCruiserHeavy
Alternate Bitmap Name         := MercCruiser
Vehicle Type                  := Ship
Tonnage                       := 1080
Cost Minerals                 := 1080
Cost Organics                 := 4320
Cost Radioactives             := 0
Engines Per Move              := 21
Number of Tech Req            := 2
Tech Area Req 1               := Large Ship Construction
Tech Level Req 1              := 4
Tech Area Req 2               := Mercenary Contracts
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 32%.
Ability 2 Val 1               := -68
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 8
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Merc Battle Cruiser
Short Name                    := Merc Battle Cruiser
Description                   := Battle Cruisers balance the need for speed and for power, and often make up the mainstay of fleets.
Code                          := BCR
Primary Bitmap Name           := MercBattleCruiser
Alternate Bitmap Name         := MercBattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 1220
Cost Minerals                 := 1220
Cost Organics                 := 4880
Cost Radioactives             := 0
Engines Per Move              := 24
Number of Tech Req            := 2
Tech Area Req 1               := Huge Ship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Mercenary Contracts
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 15% easier to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 33%.
Ability 2 Val 1               := -67
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 9
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Merc Nympha
Short Name                    := Merc Nympha
Description                   := The Nympha is the first true warship in the evolutionary chain. It can hold enough weapons and defenses to be used as a main combat ship, at least for a while.
Code                          := NMP
Primary Bitmap Name           := MercCorvette
Alternate Bitmap Name         := MercEscort
Vehicle Type                  := Ship
Tonnage                       := 220
Cost Minerals                 := 880
Cost Organics                 := 220
Cost Radioactives             := 0
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Small Ship Growth
Tech Level Req 1              := 3
Tech Area Req 2               := Mercenary Contracts
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 35% harder to hit in combat.
Ability 1 Val 1               := 35
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 21%.
Ability 2 Val 1               := -79
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Merc Lesser Spawn
Short Name                    := Merc Lesser Spawn
Description                   := Their high maximum velocities make Lesser Spawns a common choice for picket fleets and reconnaissance missions.
Code                          := LSP
Primary Bitmap Name           := MercFrigateLight
Alternate Bitmap Name         := MercFrigate
Vehicle Type                  := Ship
Tonnage                       := 260
Cost Minerals                 := 1040
Cost Organics                 := 260
Cost Radioactives             := 0
Engines Per Move              := 5
Number of Tech Req            := 2
Tech Area Req 1               := Small Ship Growth
Tech Level Req 1              := 4
Tech Area Req 2               := Mercenary Contracts
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 30% harder to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 21%.
Ability 2 Val 1               := -79
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Merc Spawn
Short Name                    := Merc Spawn
Description                   := Their high maximum velocities make Spawns a common choice for picket fleets and reconnaissance missions.
Code                          := SP
Primary Bitmap Name           := MercFrigate
Alternate Bitmap Name         := MercFrigate
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 1200
Cost Organics                 := 300
Cost Radioactives             := 0
Engines Per Move              := 6
Number of Tech Req            := 2
Tech Area Req 1               := Medium Ship Growth
Tech Level Req 1              := 1
Tech Area Req 2               := Mercenary Contracts
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 25% harder to hit in combat.
Ability 1 Val 1               := 25
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 22%.
Ability 2 Val 1               := -78
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Merc Greater Spawn
Short Name                    := Merc Greater Spawn
Description                   := Their high maximum velocities make Greater Spawns a common choice for picket fleets and reconnaissance missions.
Code                          := GSP
Primary Bitmap Name           := MercFrigateHeavy
Alternate Bitmap Name         := MercFrigate
Vehicle Type                  := Ship
Tonnage                       := 340
Cost Minerals                 := 1360
Cost Organics                 := 340
Cost Radioactives             := 0
Engines Per Move              := 7
Number of Tech Req            := 2
Tech Area Req 1               := Medium Ship Growth
Tech Level Req 1              := 2
Tech Area Req 2               := Mercenary Contracts
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 20% harder to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 22%.
Ability 2 Val 1               := -78
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Merc Lesser Cleaver
Short Name                    := Merc Lesser Cleaver
Description                   := The versatile Lesser Cleaver combines decent firepower with high maximum velocities.
Code                          := LCLV
Primary Bitmap Name           := MercDestroyerLight
Alternate Bitmap Name         := MercDestroyer
Vehicle Type                  := Ship
Tonnage                       := 380
Cost Minerals                 := 1520
Cost Organics                 := 380
Cost Radioactives             := 0
Engines Per Move              := 8
Number of Tech Req            := 2
Tech Area Req 1               := Medium Ship Growth
Tech Level Req 1              := 3
Tech Area Req 2               := Mercenary Contracts
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 15% harder to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 23%.
Ability 2 Val 1               := -77
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Merc Cleaver
Short Name                    := Merc Cleaver
Description                   := The versatile Cleaver combines decent firepower with high maximum velocities.
Code                          := CLV
Primary Bitmap Name           := MercDestroyer
Alternate Bitmap Name         := MercDestroyer
Vehicle Type                  := Ship
Tonnage                       := 420
Cost Minerals                 := 1680
Cost Organics                 := 420
Cost Radioactives             := 0
Engines Per Move              := 8
Number of Tech Req            := 2
Tech Area Req 1               := Medium Ship Growth
Tech Level Req 1              := 4
Tech Area Req 2               := Mercenary Contracts
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 23%.
Ability 2 Val 1               := -77
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Merc Greater Cleaver
Short Name                    := Merc Greater Cleaver
Description                   := The versatile Greater Cleaver combines decent firepower with high maximum velocities.
Code                          := GCLV
Primary Bitmap Name           := MercDestroyerHeavy
Alternate Bitmap Name         := MercDestroyer
Vehicle Type                  := Ship
Tonnage                       := 460
Cost Minerals                 := 2240
Cost Organics                 := 460
Cost Radioactives             := 0
Engines Per Move              := 9
Number of Tech Req            := 2
Tech Area Req 1               := Large Ship Growth
Tech Level Req 1              := 1
Tech Area Req 2               := Mercenary Contracts
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 5% harder to hit in combat.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 24%.
Ability 2 Val 1               := -76
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Merc Lesser Ravager
Short Name                    := Merc Lesser Ravager
Description                   := Lesser Ravagers balance the need for speed and for power, and often make up the mainstay of fleets.
Code                          := LRV
Primary Bitmap Name           := MercLightCruiser
Alternate Bitmap Name         := MercLightCruiser
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 2000
Cost Organics                 := 500
Cost Radioactives             := 0
Engines Per Move              := 10
Number of Tech Req            := 2
Tech Area Req 1               := Large Ship Growth
Tech Level Req 1              := 2
Tech Area Req 2               := Mercenary Contracts
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 5% harder to hit in combat.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 25%.
Ability 2 Val 1               := -75
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Merc Ravager
Short Name                    := Merc Ravager
Description                   := Ravagers balance the need for speed and for power, and often make up the mainstay of fleets.
Code                          := RV
Primary Bitmap Name           := MercCruiser
Alternate Bitmap Name         := MercCruiser
Vehicle Type                  := Ship
Tonnage                       := 580
Cost Minerals                 := 1740
Cost Organics                 := 580
Cost Radioactives             := 0
Engines Per Move              := 12
Number of Tech Req            := 2
Tech Area Req 1               := Large Ship Growth
Tech Level Req 1              := 3
Tech Area Req 2               := Mercenary Contracts
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 5% harder to hit in combat.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 26%.
Ability 2 Val 1               := -74
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 7
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Merc Greater Ravager
Short Name                    := Merc Greater Ravager
Description                   := Greater Ravagers balance the need for speed and for power, and often make up the mainstay of fleets.
Code                          := GRV
Primary Bitmap Name           := MercCruiserHeavy
Alternate Bitmap Name         := MercCruiser
Vehicle Type                  := Ship
Tonnage                       := 660
Cost Minerals                 := 2640
Cost Organics                 := 660
Cost Radioactives             := 0
Engines Per Move              := 13
Number of Tech Req            := 2
Tech Area Req 1               := Large Ship Growth
Tech Level Req 1              := 4
Tech Area Req 2               := Mercenary Contracts
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               :=
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 27%.
Ability 2 Val 1               := -73
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 8
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Merc Lesser Behemoth
Short Name                    := Merc Lesser Behemoth
Description                   := Lesser Behemoths are the heavy workhorses of the fleet, capable of carrying a wide variety of devastating combat systems.
Code                          := LBH
Primary Bitmap Name           := MercBattleCruiser
Alternate Bitmap Name         := MercBattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 740
Cost Minerals                 := 2960
Cost Organics                 := 740
Cost Radioactives             := 0
Engines Per Move              := 15
Number of Tech Req            := 2
Tech Area Req 1               := Huge Ship Growth
Tech Level Req 1              := 1
Tech Area Req 2               := Mercenary Contracts
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 5% easier to hit in combat.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 28%.
Ability 2 Val 1               := -72
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 9
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Merc Heavy Sailing Ship
Short Name                    := Merc Heavy Sailing Ship
Description                   := Like their smaller cousins, Heavy Sailing Ships are fast, but not very heavily armed or defended.
Code                          := HSS
Primary Bitmap Name           := MercCorvette
Alternate Bitmap Name         := MercEscort
Vehicle Type                  := Ship
Tonnage                       := 250
Cost Minerals                 := 250
Cost Organics                 := 1000
Cost Radioactives             := 0
Engines Per Move              := 5
Number of Tech Req            := 2
Tech Area Req 1               := Small Spelljammer Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Mercenary Contracts
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 30% harder to hit in combat.
Ability 1 Val 1               := 39
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 23%.
Ability 2 Val 1               := -77
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Merc Light Longship
Short Name                    := Merc Light Longship
Description                   := Their high maximum velocities make Light Longships a common choice for raiding and reconnaissance missions.
Code                          := LLS
Primary Bitmap Name           := MercFrigateLight
Alternate Bitmap Name         := MercFrigate
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 300
Cost Organics                 := 1200
Cost Radioactives             := 0
Engines Per Move              := 6
Number of Tech Req            := 2
Tech Area Req 1               := Small Spelljammer Construction
Tech Level Req 1              := 4
Tech Area Req 2               := Mercenary Contracts
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 25% harder to hit in combat.
Ability 1 Val 1               := 25
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 23%.
Ability 2 Val 1               := -77
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Merc Longship
Short Name                    := Merc Longship
Description                   := Their high maximum velocities make Longships a common choice for raiding and reconnaissance missions.
Code                          := LS
Primary Bitmap Name           := MercFrigate
Alternate Bitmap Name         := MercFrigate
Vehicle Type                  := Ship
Tonnage                       := 350
Cost Minerals                 := 350
Cost Organics                 := 1400
Cost Radioactives             := 0
Engines Per Move              := 7
Number of Tech Req            := 2
Tech Area Req 1               := Medium Spelljammer Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Mercenary Contracts
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 20% harder to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 24%.
Ability 2 Val 1               := -76
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Merc Heavy Longship
Short Name                    := Merc Heavy Longship
Description                   := Their high maximum velocities make Heavy Longships a common choice for raiding and reconnaissance missions.
Code                          := HLS
Primary Bitmap Name           := MercFrigateHeavy
Alternate Bitmap Name         := MercFrigate
Vehicle Type                  := Ship
Tonnage                       := 400
Cost Minerals                 := 400
Cost Organics                 := 1600
Cost Radioactives             := 0
Engines Per Move              := 8
Number of Tech Req            := 2
Tech Area Req 1               := Medium Spelljammer Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Mercenary Contracts
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 15% harder to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 24%.
Ability 2 Val 1               := -76
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Merc Light War Galley
Short Name                    := Merc Light War Galley
Description                   := The versatile Light War Galley combines decent firepower with high maximum velocities.
Code                          := LWG
Primary Bitmap Name           := MercDestroyerLight
Alternate Bitmap Name         := MercDestroyer
Vehicle Type                  := Ship
Tonnage                       := 450
Cost Minerals                 := 450
Cost Organics                 := 1800
Cost Radioactives             := 0
Engines Per Move              := 9
Number of Tech Req            := 2
Tech Area Req 1               := Medium Spelljammer Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Mercenary Contracts
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 25%.
Ability 2 Val 1               := -75
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Merc War Galley
Short Name                    := Merc War Galley
Description                   := The versatile War Galley combines decent firepower with high maximum velocities.
Code                          := WG
Primary Bitmap Name           := MercDestroyer
Alternate Bitmap Name         := MercDestroyer
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 500
Cost Organics                 := 2000
Cost Radioactives             := 0
Engines Per Move              := 9
Number of Tech Req            := 2
Tech Area Req 1               := Medium Spelljammer Construction
Tech Level Req 1              := 4
Tech Area Req 2               := Mercenary Contracts
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 5% harder to hit in combat.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 25%.
Ability 2 Val 1               := -75
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Merc Heavy War Galley
Short Name                    := Merc Heavy War Galley
Description                   := The versatile Heavy War Galley combines decent firepower with high maximum velocities.
Code                          := HWG
Primary Bitmap Name           := MercDestroyerHeavy
Alternate Bitmap Name         := MercDestroyer
Vehicle Type                  := Ship
Tonnage                       := 550
Cost Minerals                 := 550
Cost Organics                 := 2200
Cost Radioactives             := 0
Engines Per Move              := 10
Number of Tech Req            := 2
Tech Area Req 1               := Large Spelljammer Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Mercenary Contracts
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               :=
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 26%.
Ability 2 Val 1               := -74
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Merc Light Frigate
Short Name                    := Merc Light Frigate
Description                   := Light Frigates balance the need for speed and for power, and often make up the mainstay of fleets.
Code                          := LFM
Primary Bitmap Name           := MercLightCruiser
Alternate Bitmap Name         := MercLightCruiser
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 600
Cost Organics                 := 2400
Cost Radioactives             := 0
Engines Per Move              := 12
Number of Tech Req            := 2
Tech Area Req 1               := Large Spelljammer Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Mercenary Contracts
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               :=
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 27%.
Ability 2 Val 1               := -73
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Merc Frigate
Short Name                    := Merc Frigate
Description                   := Frigates balance the need for speed and for power, and often make up the mainstay of fleets.
Code                          := FM
Primary Bitmap Name           := MercCruiser
Alternate Bitmap Name         := MercCruiser
Vehicle Type                  := Ship
Tonnage                       := 700
Cost Minerals                 := 700
Cost Organics                 := 2800
Cost Radioactives             := 0
Engines Per Move              := 14
Number of Tech Req            := 2
Tech Area Req 1               := Large Spelljammer Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Mercenary Contracts
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               :=
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 28%.
Ability 2 Val 1               := -72
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 7
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Merc Heavy Frigate
Short Name                    := Merc Heavy Frigate
Description                   := Heavy Frigates balance the need for speed and for power, and often make up the mainstay of fleets.
Code                          := HFM
Primary Bitmap Name           := MercCruiserHeavy
Alternate Bitmap Name         := MercCruiser
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 800
Cost Organics                 := 3200
Cost Radioactives             := 0
Engines Per Move              := 16
Number of Tech Req            := 2
Tech Area Req 1               := Large Spelljammer Construction
Tech Level Req 1              := 4
Tech Area Req 2               := Mercenary Contracts
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 5% easier to hit in combat.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 29%.
Ability 2 Val 1               := -71
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 8
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Merc Light Man of War
Short Name                    := Merc Light Man of War
Description                   := The Light Man of War is the heavy workhorse of the fleet, capable of carrying a wide variety of devastating combat systems.
Code                          := LMW
Primary Bitmap Name           := MercBattleCruiser
Alternate Bitmap Name         := MercBattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 900
Cost Minerals                 := 900
Cost Organics                 := 3600
Cost Radioactives             := 0
Engines Per Move              := 18
Number of Tech Req            := 2
Tech Area Req 1               := Huge Spelljammer Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Mercenary Contracts
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 30%.
Ability 2 Val 1               := -70
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 9
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Merc Flare
Short Name                    := Merc Flare
Description                   := Like their smaller cousins, Flares are fast, but not very heavily armed or defended.
Code                          := FLR
Primary Bitmap Name           := MercCorvette
Alternate Bitmap Name         := MercEscort
Vehicle Type                  := Ship
Tonnage                       := 250
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 1250
Engines Per Move              := 5
Number of Tech Req            := 2
Tech Area Req 1               := Small Energy Ship Fabrication
Tech Level Req 1              := 3
Tech Area Req 2               := Mercenary Contracts
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 30% harder to hit in combat.
Ability 1 Val 1               := 39
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 23%.
Ability 2 Val 1               := -77
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Merc Lesser Beacon
Short Name                    := Merc Lesser Beacon
Description                   := Their high maximum velocities make Lesser Beacons a common choice for raiding and reconnaissance missions.
Code                          := LBCN
Primary Bitmap Name           := MercFrigateLight
Alternate Bitmap Name         := MercFrigate
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 1500
Engines Per Move              := 6
Number of Tech Req            := 2
Tech Area Req 1               := Small Energy Ship Fabrication
Tech Level Req 1              := 4
Tech Area Req 2               := Mercenary Contracts
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 25% harder to hit in combat.
Ability 1 Val 1               := 25
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 23%.
Ability 2 Val 1               := -77
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Merc Beacon
Short Name                    := Merc Beacon
Description                   := Their high maximum velocities make Beacons a common choice for raiding and reconnaissance missions.
Code                          := BCN
Primary Bitmap Name           := MercFrigate
Alternate Bitmap Name         := MercFrigate
Vehicle Type                  := Ship
Tonnage                       := 350
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 1750
Engines Per Move              := 7
Number of Tech Req            := 2
Tech Area Req 1               := Medium Energy Ship Fabrication
Tech Level Req 1              := 1
Tech Area Req 2               := Mercenary Contracts
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 20% harder to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 24%.
Ability 2 Val 1               := -76
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Merc Greater Beacon
Short Name                    := Merc Greater Beacon
Description                   := Their high maximum velocities make Greater Beacons a common choice for raiding and reconnaissance missions.
Code                          := GBCN
Primary Bitmap Name           := MercFrigateHeavy
Alternate Bitmap Name         := MercFrigate
Vehicle Type                  := Ship
Tonnage                       := 400
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 2000
Engines Per Move              := 8
Number of Tech Req            := 2
Tech Area Req 1               := Medium Energy Ship Fabrication
Tech Level Req 1              := 2
Tech Area Req 2               := Mercenary Contracts
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 15% harder to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 24%.
Ability 2 Val 1               := -76
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Merc Lesser Corona
Short Name                    := Merc Lesser Corona
Description                   := The versatile Lesser Corona combines decent firepower with high maximum velocities.
Code                          := LCOR
Primary Bitmap Name           := MercDestroyerLight
Alternate Bitmap Name         := MercDestroyer
Vehicle Type                  := Ship
Tonnage                       := 450
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 2250
Engines Per Move              := 9
Number of Tech Req            := 2
Tech Area Req 1               := Medium Energy Ship Fabrication
Tech Level Req 1              := 3
Tech Area Req 2               := Mercenary Contracts
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 25%.
Ability 2 Val 1               := -75
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Merc Corona
Short Name                    := Merc Corona
Description                   := The versatile Corona combines decent firepower with high maximum velocities.
Code                          := COR
Primary Bitmap Name           := MercDestroyer
Alternate Bitmap Name         := MercDestroyer
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 2500
Engines Per Move              := 9
Number of Tech Req            := 2
Tech Area Req 1               := Medium Energy Ship Fabrication
Tech Level Req 1              := 4
Tech Area Req 2               := Mercenary Contracts
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 5% harder to hit in combat.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 25%.
Ability 2 Val 1               := -75
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Merc Greater Corona
Short Name                    := Merc Greater Corona
Description                   := The versatile Greater Corona combines decent firepower with high maximum velocities.
Code                          := GCOR
Primary Bitmap Name           := MercDestroyerHeavy
Alternate Bitmap Name         := MercDestroyer
Vehicle Type                  := Ship
Tonnage                       := 550
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 2750
Engines Per Move              := 10
Number of Tech Req            := 2
Tech Area Req 1               := Large Energy Ship Fabrication
Tech Level Req 1              := 1
Tech Area Req 2               := Mercenary Contracts
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               :=
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 26%.
Ability 2 Val 1               := -74
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Merc Lesser Blaze
Short Name                    := Merc Lesser Blaze
Description                   := Lesser Blazes balance the need for speed and for power, and often make up the mainstay of fleets.
Code                          := LBLZ
Primary Bitmap Name           := MercLightCruiser
Alternate Bitmap Name         := MercLightCruiser
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 3000
Engines Per Move              := 12
Number of Tech Req            := 2
Tech Area Req 1               := Large Energy Ship Fabrication
Tech Level Req 1              := 2
Tech Area Req 2               := Mercenary Contracts
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               :=
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 27%.
Ability 2 Val 1               := -73
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Merc Blaze
Short Name                    := Merc Blaze
Description                   := Blazes balance the need for speed and for power, and often make up the mainstay of fleets.
Code                          := BLZ
Primary Bitmap Name           := MercCruiser
Alternate Bitmap Name         := MercCruiser
Vehicle Type                  := Ship
Tonnage                       := 700
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 3500
Engines Per Move              := 14
Number of Tech Req            := 2
Tech Area Req 1               := Large Energy Ship Fabrication
Tech Level Req 1              := 3
Tech Area Req 2               := Mercenary Contracts
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               :=
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 28%.
Ability 2 Val 1               := -72
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 7
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Merc Greater Blaze
Short Name                    := Merc Greater Blaze
Description                   := Greater Blazes balance the need for speed and for power, and often make up the mainstay of fleets.
Code                          := GBLZ
Primary Bitmap Name           := MercCruiserHeavy
Alternate Bitmap Name         := MercCruiser
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 4000
Engines Per Move              := 16
Number of Tech Req            := 2
Tech Area Req 1               := Large Energy Ship Fabrication
Tech Level Req 1              := 4
Tech Area Req 2               := Mercenary Contracts
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 5% easier to hit in combat.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 29%.
Ability 2 Val 1               := -71
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 8
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Merc Radiant
Short Name                    := Merc Radiant
Description                   := Radiants balance the need for speed and for power, and often make up the mainstay of fleets.
Code                          := RAD
Primary Bitmap Name           := MercBattleCruiser
Alternate Bitmap Name         := MercBattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 900
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 4500
Engines Per Move              := 18
Number of Tech Req            := 2
Tech Area Req 1               := Huge Energy Ship Fabrication
Tech Level Req 1              := 1
Tech Area Req 2               := Mercenary Contracts
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 30%.
Ability 2 Val 1               := -70
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 9
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Merc Corvette
Short Name                    := Merc Corvette
Description                   := The Corvette is the first true warship to be developed. It can hold enough weapons and defenses to be used as a main combat ship, at least for a while.
Code                          := CVT
Primary Bitmap Name           := MercCorvette
Alternate Bitmap Name         := MercEscort
Vehicle Type                  := Ship
Tonnage                       := 310
Cost Minerals                 := 310
Cost Organics                 := 0
Cost Radioactives             := 1240
Engines Per Move              := 6
Number of Tech Req            := 2
Tech Area Req 1               := Small Ship Manufacturing
Tech Level Req 1              := 3
Tech Area Req 2               := Mercenary Contracts
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 25% harder to hit in combat.
Ability 1 Val 1               := 25
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 26%.
Ability 2 Val 1               := -74
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Merc Light Frigate
Short Name                    := Merc Light Frigate
Description                   := Their high maximum velocities make Light Frigates a common choice for picket fleets and reconnaissance missions.
Code                          := LFG
Primary Bitmap Name           := MercFrigateLight
Alternate Bitmap Name         := MercFrigate
Vehicle Type                  := Ship
Tonnage                       := 380
Cost Minerals                 := 380
Cost Organics                 := 0
Cost Radioactives             := 1520
Engines Per Move              := 8
Number of Tech Req            := 2
Tech Area Req 1               := Small Ship Manufacturing
Tech Level Req 1              := 4
Tech Area Req 2               := Mercenary Contracts
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 20% harder to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 26%.
Ability 2 Val 1               := -74
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Merc Frigate
Short Name                    := Merc Frigate
Description                   := Their high maximum velocities make Frigates a common choice for picket fleets and reconnaissance missions.
Code                          := FG
Primary Bitmap Name           := MercFrigate
Alternate Bitmap Name         := MercFrigate
Vehicle Type                  := Ship
Tonnage                       := 450
Cost Minerals                 := 450
Cost Organics                 := 0
Cost Radioactives             := 1800
Engines Per Move              := 9
Number of Tech Req            := 2
Tech Area Req 1               := Medium Ship Manufacturing
Tech Level Req 1              := 1
Tech Area Req 2               := Mercenary Contracts
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 15% harder to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 27%.
Ability 2 Val 1               := -73
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Merc Heavy Frigate
Short Name                    := Merc Heavy Frigate
Description                   := Their high maximum velocities make Heavy Frigates a common choice for picket fleets and reconnaissance missions.
Code                          := HFG
Primary Bitmap Name           := MercFrigateHeavy
Alternate Bitmap Name         := MercFrigate
Vehicle Type                  := Ship
Tonnage                       := 520
Cost Minerals                 := 520
Cost Organics                 := 0
Cost Radioactives             := 2080
Engines Per Move              := 10
Number of Tech Req            := 2
Tech Area Req 1               := Medium Ship Manufacturing
Tech Level Req 1              := 2
Tech Area Req 2               := Mercenary Contracts
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 10% harder to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 27%.
Ability 2 Val 1               := -73
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Merc Light Destroyer
Short Name                    := Merc Light Destroyer
Description                   := The versatile Light Destroyer combines decent firepower with high maximum velocities.
Code                          := LDS
Primary Bitmap Name           := MercDestroyerLight
Alternate Bitmap Name         := MercDestroyer
Vehicle Type                  := Ship
Tonnage                       := 590
Cost Minerals                 := 590
Cost Organics                 := 0
Cost Radioactives             := 2360
Engines Per Move              := 12
Number of Tech Req            := 2
Tech Area Req 1               := Medium Ship Manufacturing
Tech Level Req 1              := 3
Tech Area Req 2               := Mercenary Contracts
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 5% harder to hit in combat.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 28%.
Ability 2 Val 1               := -72
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Merc Destroyer
Short Name                    := Merc Destroyer
Description                   := The versatile Destroyer combines decent firepower with high maximum velocities.
Code                          := DS
Primary Bitmap Name           := MercDestroyer
Alternate Bitmap Name         := MercDestroyer
Vehicle Type                  := Ship
Tonnage                       := 660
Cost Minerals                 := 660
Cost Organics                 := 0
Cost Radioactives             := 2640
Engines Per Move              := 13
Number of Tech Req            := 2
Tech Area Req 1               := Medium Ship Manufacturing
Tech Level Req 1              := 4
Tech Area Req 2               := Mercenary Contracts
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               :=
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 28%.
Ability 2 Val 1               := -72
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Merc Heavy Destroyer
Short Name                    := Merc Heavy Destroyer
Description                   := The versatile Heavy Destroyer combines decent firepower with high maximum velocities.
Code                          := HDS
Primary Bitmap Name           := MercDestroyerHeavy
Alternate Bitmap Name         := MercDestroyer
Vehicle Type                  := Ship
Tonnage                       := 730
Cost Minerals                 := 730
Cost Organics                 := 0
Cost Radioactives             := 2920
Engines Per Move              := 14
Number of Tech Req            := 2
Tech Area Req 1               := Large Ship Manufacturing
Tech Level Req 1              := 1
Tech Area Req 2               := Mercenary Contracts
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 5% easier to hit in combat.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 29%.
Ability 2 Val 1               := -71
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Merc Light Cruiser
Short Name                    := Merc Light Cruiser
Description                   := Light Cruisers balance the need for speed and for power, and often make up the mainstay of fleets.
Code                          := LCR
Primary Bitmap Name           := MercLightCruiser
Alternate Bitmap Name         := MercLightCruiser
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 800
Cost Organics                 := 0
Cost Radioactives             := 3200
Engines Per Move              := 16
Number of Tech Req            := 2
Tech Area Req 1               := Large Ship Manufacturing
Tech Level Req 1              := 2
Tech Area Req 2               := Mercenary Contracts
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 5% easier to hit in combat.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 30%.
Ability 2 Val 1               := -70
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Merc Cruiser
Short Name                    := Merc Cruiser
Description                   := Cruisers balance the need for speed and for power, and often make up the mainstay of fleets.
Code                          := CR
Primary Bitmap Name           := MercCruiser
Alternate Bitmap Name         := MercCruiser
Vehicle Type                  := Ship
Tonnage                       := 940
Cost Minerals                 := 940
Cost Organics                 := 0
Cost Radioactives             := 3760
Engines Per Move              := 19
Number of Tech Req            := 2
Tech Area Req 1               := Large Ship Manufacturing
Tech Level Req 1              := 3
Tech Area Req 2               := Mercenary Contracts
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 5% easier to hit in combat.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 31%.
Ability 2 Val 1               := -69
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 7
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Merc Heavy Cruiser
Short Name                    := Merc Heavy Cruiser
Description                   := Heavy Cruisers balance the need for speed and for power, and often make up the mainstay of fleets.
Code                          := HCR
Primary Bitmap Name           := MercCruiserHeavy
Alternate Bitmap Name         := MercCruiser
Vehicle Type                  := Ship
Tonnage                       := 1080
Cost Minerals                 := 1080
Cost Organics                 := 0
Cost Radioactives             := 4320
Engines Per Move              := 21
Number of Tech Req            := 2
Tech Area Req 1               := Large Ship Manufacturing
Tech Level Req 1              := 4
Tech Area Req 2               := Mercenary Contracts
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 32%.
Ability 2 Val 1               := -68
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 8
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Merc Battle Cruiser
Short Name                    := Merc Battle Cruiser
Description                   := Battle Cruisers balance the need for speed and for power, and often make up the mainstay of fleets.
Code                          := BCR
Primary Bitmap Name           := MercBattleCruiser
Alternate Bitmap Name         := MercBattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 1220
Cost Minerals                 := 1220
Cost Organics                 := 0
Cost Radioactives             := 4880
Engines Per Move              := 24
Number of Tech Req            := 2
Tech Area Req 1               := Huge Ship Manufacturing
Tech Level Req 1              := 1
Tech Area Req 2               := Mercenary Contracts
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 15% easier to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Base maintenance rate is 33%.
Ability 2 Val 1               := -67
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 9
Requirement Uses Engines      := True
Requirement Max Engines       := 255
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Civil Defense Bunker
Short Name                    := Small Bunker
Description                   :=
Code                          := SB
Primary Bitmap Name           := WeapPlatformSmall
Alternate Bitmap Name         := WeapPlatformSmall
Vehicle Type                  := Weapon Platform
Tonnage                       := 40
Cost Minerals                 := 100
Cost Organics                 := 100
Cost Radioactives             := 100
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Civil Defense
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := Ship Bridge
Ability 1 Descr               :=
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Civil Defense Bunker
Short Name                    := Medium Bunker
Description                   :=
Code                          := MB
Primary Bitmap Name           := WeapPlatformMedium
Alternate Bitmap Name         := WeapPlatformMedium
Vehicle Type                  := Weapon Platform
Tonnage                       := 100
Cost Minerals                 := 100
Cost Organics                 := 100
Cost Radioactives             := 100
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Civil Defense
Tech Level Req 1              := 2
Number of Abilities           := 1
Ability 1 Type                := Ship Bridge
Ability 1 Descr               :=
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Civil Defense Bunker
Short Name                    := Large Bunker
Description                   :=
Code                          := LB
Primary Bitmap Name           := WeapPlatformLarge
Alternate Bitmap Name         := WeapPlatformLarge
Vehicle Type                  := Weapon Platform
Tonnage                       := 160
Cost Minerals                 := 100
Cost Organics                 := 100
Cost Radioactives             := 100
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Civil Defense
Tech Level Req 1              := 3
Number of Abilities           := 1
Ability 1 Type                := Ship Bridge
Ability 1 Descr               :=
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

=======================================================================================
*END*
=======================================================================================
