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INTELLIGENCE PROJECTS DATA FILE - Adamant Mod
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Type:
Ship - Damage, Ship - Lose Movement, Ship - Lose Supply, Ship - Rebel, 
Ship - Experience Change, Ship - Cargo Damage, Ship - Orders Change, 
Ship - Locations, Ship - Concentrations, Ship - Construction Info, 
Ship Designs - Steal, Planet - Conditions Change, Planet - Value Change, 
Planet - Population Change, Planet - Population Anger Change, 
Planet - Population Rebel, Planet - Cargo Damage, Planet - Facility Damage, 
Planet - Info, Planet - Locations, Points - Change, Points - Steal, 
Research - Steal, Research - Delete Project, Intel - Delete Project, 
Politics - Disrupt Trade, Politics - Intercept Messages, Politics - Fake Messages, 
Politics - Treaty Info, Politics - Prevent Messages, System - Info, Empire - Info, 
Unit Designs - Steal, Tech Level - Info

Replacement Symbols used for Messages: 
[%SystemName]          - Target System Name           
[%SectorName]          - Target Sector Name (Number)
[%SourceEmperorName]   - Source Emperor's Name (includes Title)
[%SourceEmpireName]    - Source Empire Name (includes Empire Type)
[%TargetEmperorName]   - Target Emperor's Name (includes Title)
[%TargetEmpireName]    - Target Empire Name (includes Empire Type)
[%OtherEmperorName]    - Other Emperor's Name (includes Title)
[%OtherEmpireName]     - Other Empire Name (includes Empire Type) 
[%VehicleName]         - Vehicle Name
[%VehicleSize]         - Vehicle Size
[%PlanetName]          - Planet Name
[%DesignName]          - Design Name
[%TechName]            - Tech Area Name
[%TreatyName]          - Political Treaty
[%FacilityName]        - Facility Name



For all Messages:
The text "Intelligence Minister: " will be added to the front of all messages relating to 
intelligence projects.
For the Target Message, additional sentences may be added to the end of the message. For 
example, if the target is able to determine who caused the intelligence, a sentence such
as "We suspect the XXX Empire..." will be added to the message.


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*BEGIN*
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Name                      := Minor Ship Bomb
Description               := Spies attempt to plant an 80 kT bomb on a starship.
Group                     := Ship Sabotage
Cost                      := 10000
Type                      := Ship - Damage
Effect Amount             := 80
Num Source Messages       := 1
Source Message 1          := Our operatives have successfully damaged the ship [%VehicleName] of the [%TargetEmpireName] in the [%SystemName] system. [%ActualAmount] damage has been done.
Num Target Messages       := 1
Target Message Title 1    := Ship Damaged
Target Message 1          := A bomb has exploded aboard ship [%VehicleName] in the [%SystemName] system. [%ActualAmount] damage has been done.
Source Picture            := IntelSabotageByUs
Target Picture            := ShipDamaged                   
Number of Tech Req        := 1
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 1

Name                      := Moderate Ship Bomb
Description               := Spies attempt to plant a 120 kT bomb on a starship.
Group                     := Ship Sabotage
Cost                      := 15000
Type                      := Ship - Damage
Effect Amount             := 120
Num Source Messages       := 1
Source Message 1          := Our operatives have successfully damaged the ship [%VehicleName] of the [%TargetEmpireName] in the [%SystemName] system. [%ActualAmount] damage has been done.
Num Target Messages       := 1
Target Message Title 1    := Ship Damaged
Target Message 1          := A bomb has exploded aboard ship [%VehicleName] in the [%SystemName] system. [%ActualAmount] damage has been done.
Source Picture            := IntelSabotageByUs
Target Picture            := ShipDamaged                   
Number of Tech Req        := 1
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 2

Name                      := Major Ship Bomb
Description               := Spies attempt to plant a 160 kT bomb on a starship.
Group                     := Ship Sabotage
Cost                      := 20000
Type                      := Ship - Damage
Effect Amount             := 160
Num Source Messages       := 1
Source Message 1          := Our operatives have successfully damaged the ship [%VehicleName] of the [%TargetEmpireName] in the [%SystemName] system. [%ActualAmount] damage has been done.
Num Target Messages       := 1
Target Message Title 1    := Ship Damaged
Target Message 1          := A bomb has exploded aboard ship [%VehicleName] in the [%SystemName] system. [%ActualAmount] damage has been done.
Source Picture            := IntelSabotageByUs
Target Picture            := ShipDamaged                   
Number of Tech Req        := 1
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 3

Name                      := Catastrophic Ship Bomb
Description               := Spies attempt to plant a 200 kT bomb on a starship.
Group                     := Ship Sabotage
Cost                      := 25000
Type                      := Ship - Damage
Effect Amount             := 200
Num Source Messages       := 1
Source Message 1          := Our operatives have successfully damaged the ship [%VehicleName] of the [%TargetEmpireName] in the [%SystemName] system.  [%ActualAmount] damage has been done.
Num Target Messages       := 1
Target Message Title 1    := Ship Damaged
Target Message 1          := A bomb has exploded aboard ship [%VehicleName] in the [%SystemName] system. [%ActualAmount] damage has been done.
Source Picture            := IntelSabotageByUs
Target Picture            := ShipDamaged                   
Number of Tech Req        := 1
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 4

Name                      := Minor Engine Damage
Description               := Spies attempt to sabotage the movement of a starship.
Group                     := Ship Sabotage
Cost                      := 10000
Type                      := Ship - Lose Movement
Effect Amount             := 1
Num Source Messages       := 1
Source Message 1          := Our operatives have been able to slow down the ship [%VehicleName] of the [%TargetEmpireName] in the [%SystemName] system. [%ActualAmount] movement has been lost.
Num Target Messages       := 1
Target Message Title 1    := Ship Lost Movement
Target Message 1          := Saboteurs have rendered the ship [%VehicleName] unable to move in the [%SystemName] system. [%ActualAmount] movement has been lost.
Source Picture            := IntelSabotageByUs
Target Picture            := ShipDamaged                   
Number of Tech Req        := 1
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 1

Name                      := Moderate Engine Damage
Description               := Spies attempt to sabotage the movement of a starship.
Group                     := Ship Sabotage
Cost                      := 20000
Type                      := Ship - Lose Movement
Effect Amount             := 2
Num Source Messages       := 1
Source Message 1          := Our operatives have been able to slow down the ship [%VehicleName] of the [%TargetEmpireName] in the [%SystemName] system. [%ActualAmount] movement has been lost.
Num Target Messages       := 1
Target Message Title 1    := Ship Lost Movement
Target Message 1          := Saboteurs have rendered the ship [%VehicleName] unable to move in the [%SystemName] system. [%ActualAmount] movement has been lost.
Source Picture            := IntelSabotageByUs
Target Picture            := ShipDamaged                   
Number of Tech Req        := 1
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 2

Name                      := Major Engine Damage
Description               := Spies attempt to sabotage the movement of a starship.
Group                     := Ship Sabotage
Cost                      := 30000
Type                      := Ship - Lose Movement
Effect Amount             := 3
Num Source Messages       := 1
Source Message 1          := Our operatives have been able to slow down the ship [%VehicleName] of the [%TargetEmpireName] in the [%SystemName] system. [%ActualAmount] movement has been lost.
Num Target Messages       := 1
Target Message Title 1    := Ship Lost Movement
Target Message 1          := Saboteurs have rendered the ship [%VehicleName] unable to move in the [%SystemName] system. [%ActualAmount] movement has been lost.
Source Picture            := IntelSabotageByUs
Target Picture            := ShipDamaged                   
Number of Tech Req        := 1
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 3

Name                      := Catastrophic Engine Damage
Description               := Spies attempt to sabotage the movement of a starship.
Group                     := Ship Sabotage
Cost                      := 40000
Type                      := Ship - Lose Movement
Effect Amount             := 4                   
Num Source Messages       := 1
Source Message 1          := Our operatives have been able to slow down the ship [%VehicleName] of the [%TargetEmpireName] in the [%SystemName] system. [%ActualAmount] movement has been lost.
Num Target Messages       := 1
Target Message Title 1    := Ship Lost Movement
Target Message 1          := Saboteurs have rendered the ship [%VehicleName] unable to move in the [%SystemName] system. [%ActualAmount] movement has been lost.
Source Picture            := IntelSabotageByUs
Target Picture            := ShipDamaged                   
Number of Tech Req        := 1
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 4

Name                      := Minor Fuel Leak
Description               := Spies quickly bleed a ship of 1000 supplies. 
Group                     := Ship Sabotage
Cost                      := 10000
Type                      := Ship - Lose Supply
Effect Amount             := 1000                   
Num Source Messages       := 1
Source Message 1          := Our spies have been able to deplete the supplies of the [%TargetEmpireName]'s ship [%VehicleName] in the [%SystemName] system.
Num Target Messages       := 1
Target Message Title 1    := Supplies Lost
Target Message 1          := For dubious reasons, our ship [%VehicleName] has lost [%ActualAmount] supplies.
Source Picture            := IntelSabotageByUs
Target Picture            := ShipDamaged                   
Number of Tech Req        := 1
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 1

Name                      := Moderate Fuel Leak
Description               := Spies quickly bleed a ship of 2000 supplies. 
Group                     := Ship Sabotage
Cost                      := 20000
Type                      := Ship - Lose Supply
Effect Amount             := 2000                   
Num Source Messages       := 1
Source Message 1          := Our spies have been able to deplete the supplies of the [%TargetEmpireName]'s ship [%VehicleName] in the [%SystemName] system.
Num Target Messages       := 1
Target Message Title 1    := Supplies Lost
Target Message 1          := For dubious reasons, our ship [%VehicleName] has lost [%ActualAmount] supplies.
Source Picture            := IntelSabotageByUs
Target Picture            := ShipDamaged                   
Number of Tech Req        := 1
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 2

Name                      := Major Fuel Leak
Description               := Spies quickly bleed a ship of 3000 supplies. 
Group                     := Ship Sabotage
Cost                      := 30000
Type                      := Ship - Lose Supply
Effect Amount             := 3000                   
Num Source Messages       := 1
Source Message 1          := Our spies have been able to deplete the supplies of the [%TargetEmpireName]'s ship [%VehicleName] in the [%SystemName] system.
Num Target Messages       := 1
Target Message Title 1    := Supplies Lost
Target Message 1          := For dubious reasons, our ship [%VehicleName] has lost [%ActualAmount] supplies.
Source Picture            := IntelSabotageByUs
Target Picture            := ShipDamaged                   
Number of Tech Req        := 1
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 3

Name                      := Catastrophic Fuel Leak
Description               := Spies quickly bleed a ship of 4000 supplies.
Group                     := Ship Sabotage
Cost                      := 40000
Type                      := Ship - Lose Supply
Effect Amount             := 4000                   
Num Source Messages       := 1
Source Message 1          := Our spies have been able to deplete the supplies of the [%TargetEmpireName]'s ship [%VehicleName] in the [%SystemName] system.
Num Target Messages       := 1
Target Message Title 1    := Supplies Lost
Target Message 1          := For dubious reasons, our ship [%VehicleName] has lost [%ActualAmount] supplies.
Source Picture            := IntelSabotageByUs
Target Picture            := ShipDamaged                   
Number of Tech Req        := 1
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 4

Name                      := Crew Insurrection
Description               := Spies incite the crew of a ship to rebel and join your empire.
Group                     := Ship Sabotage
Cost                      := 50000
Type                      := Ship - Rebel
Effect Amount             := 1                   
Num Source Messages       := 1
Source Message 1          := Our valiant forces have persuaded the ship [%VehicleName] of the [%TargetEmpireName] to join us! 
Num Target Messages       := 1
Target Message Title 1    := Mutiny
Target Message 1          := The crew of the vessel [%VehicleName] have mutinied and joined the [%SourceEmpireName].
Source Picture            := IntelSabotageByUs
Target Picture            := ShipDamaged                   
Number of Tech Req        := 1
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 40

Name                      := Crew Rotation
Description               := Through faked messages, an experienced crew is broken up and reassigned.
Group                     := Ship Sabotage
Cost                      := 5000
Type                      := Ship - Experience Change
Effect Amount             := -50                   
Num Source Messages       := 1
Source Message 1          := Our spies have successfully broken up the experienced crew of the [%TargetEmpireName] ship [%VehicleName].
Num Target Messages       := 1
Target Message Title 1    := Crew Snafu
Target Message 1          := For some unknown reason, our experienced crew of the ship [%VehicleName] has been reassigned.
Source Picture            := IntelSabotageByUs
Target Picture            := ShipDamaged                   
Number of Tech Req        := 1
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 2

Name                      := Cargo Bomb
Description               := A small bomb placed in a cargo hold causes damage to the ship's cargo.
Group                     := Ship Sabotage
Cost                      := 5000
Type                      := Ship - Cargo Damage
Effect Amount             := 1
Num Source Messages       := 1
Source Message 1          := A well placed bomb by one of our operatives has damaged the cargo of ship [%VehicleName] owned by the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Cargo Damage
Target Message 1          := The ship [%VehicleName] has survived a bomb in its cargo hold, but has lost some cargo.
Source Picture            := IntelSabotageByUs
Target Picture            := ShipDamaged                   
Number of Tech Req        := 1
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 1

Name                      := Order Snafu I
Description               := Faked messages gives a ship new and incorrect orders. The target empire recieves notification of the changes.
Group                     := Ship Sabotage
Cost                      := 10000
Type                      := Ship - Orders Change
Effect Amount             := 1
Num Source Messages       := 1
Source Message 1          := Our operatives have been able to give the [%TargetEmpireName] ship [%VehicleName] new orders. We suspect that they are aware of the change.
Num Target Messages       := 1
Target Message Title 1    := Orders Changed
Target Message 1          := Our ship [%VehicleName] has had its orders changed.
Source Picture            := IntelSabotageByUs
Target Picture            := ShipDamaged                   
Number of Tech Req        := 1
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 1

Name                      := Order Snafu II
Description               := Faked messages gives a ship new and incorrect orders. The target empire does not recieve notification of the changes.
Group                     := Ship Sabotage
Cost                      := 20000
Type                      := Ship - Orders Change
Effect Amount             := 1
Num Source Messages       := 1
Source Message 1          := Our operatives have been able to give the [%TargetEmpireName] ship [%VehicleName] new orders. They are none the wiser.
Num Target Messages       := 0
Source Picture            := IntelSabotageByUs
Target Picture            := ShipDamaged                   
Number of Tech Req        := 1
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 2

Name                      := Force Concentrations
Description               := Stolen empire communications detail ship concentrations in various systems.
Group                     := General Espionage
Cost                      := 10000
Type                      := Ship - Concentrations
Effect Amount             := 1
Num Source Messages       := 1
Source Message 1          := Our operatives have successfully retrieved documentation on the [%TargetEmpireName]'s ship concentrations.
Num Target Messages       := 1
Target Message Title 1    := Information Stolen
Target Message 1          := Detailed information about our force concentrations have been stolen.
Source Picture            := IntelEspionageByUs
Target Picture            := IntelEspionageAgainstUs                   
Number of Tech Req        := 1
Tech Area Req 1           := Espionage Operations
Tech Level Req 1          := 1

Name                      := Commune Force Concentrations
Description               := Stolen empire communications detail ship concentrations in various systems.
Group                     := General Espionage
Cost                      := 8000
Type                      := Ship - Concentrations
Effect Amount             := 1
Num Source Messages       := 1
Source Message 1          := Our operatives have successfully retrieved documentation on the [%TargetEmpireName]'s ship concentrations.
Num Target Messages       := 1
Target Message Title 1    := Information Stolen
Target Message 1          := Detailed information about our force concentrations have been stolen.
Source Picture            := IntelEspionageByUs
Target Picture            := IntelEspionageAgainstUs                   
Number of Tech Req        := 2
Tech Area Req 1           := Espionage Operations
Tech Level Req 1          := 1
Tech Area Req 2           := Commune With Dead
Tech Level Req 2          := 1

Name                      := Queue Concentrations
Description               := Census materials on the largest concentrations of construction queues in the empire.
Group                     := General Espionage
Cost                      := 10000
Type                      := Ship - Construction Info
Effect Amount             := 1
Num Source Messages       := 1
Source Message 1          := Our spies have retrieved details on the [%TargetEmpireName]'s construction queue locations.
Num Target Messages       := 1
Target Message Title 1    := Information Stolen
Target Message 1          := Our construction queue locations have been stolen from the records department.
Source Picture            := IntelEspionageByUs
Target Picture            := IntelEspionageAgainstUs                   
Number of Tech Req        := 1
Tech Area Req 1           := Espionage Operations
Tech Level Req 1          := 1

Name                      := Commune Queue Concentrations
Description               := Census materials on the largest concentrations of construction queues in the empire.
Group                     := General Espionage
Cost                      := 8000
Type                      := Ship - Construction Info
Effect Amount             := 1
Num Source Messages       := 1
Source Message 1          := Our spies have retrieved details on the [%TargetEmpireName]'s construction queue locations.
Num Target Messages       := 1
Target Message Title 1    := Information Stolen
Target Message 1          := Our construction queue locations have been stolen from the records department.
Source Picture            := IntelEspionageByUs
Target Picture            := IntelEspionageAgainstUs                   
Number of Tech Req        := 2
Tech Area Req 1           := Espionage Operations
Tech Level Req 1          := 1
Tech Area Req 2           := Commune With Dead
Tech Level Req 2          := 1

Name                      := Ship Blueprints
Description               := Spies infiltrate construction yards and return with complete ship schematics.
Group                     := General Espionage
Cost                      := 15000
Type                      := Ship Designs - Steal
Effect Amount             := 1
Num Source Messages       := 1
Source Message 1          := A daring intelligence operation has resulted in ship schematics of the [%DesignName] from the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Ship Designs Stolen
Target Message 1          := Our design for the [%DesignName] have been compromised by enemy forces.
Source Picture            := IntelEspionageByUs
Target Picture            := IntelEspionageAgainstUs                   
Number of Tech Req        := 1
Tech Area Req 1           := Espionage Operations
Tech Level Req 1          := 3

Name                      := Commune Ship Blueprints
Description               := Spies infiltrate construction yards and return with complete ship schematics.
Group                     := General Espionage
Cost                      := 12000
Type                      := Ship Designs - Steal
Effect Amount             := 1
Num Source Messages       := 1
Source Message 1          := A daring intelligence operation has resulted in ship schematics of the [%DesignName] from the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Ship Designs Stolen
Target Message 1          := Our design for the [%DesignName] have been compromised by enemy forces.
Source Picture            := IntelEspionageByUs
Target Picture            := IntelEspionageAgainstUs                   
Number of Tech Req        := 2
Tech Area Req 1           := Espionage Operations
Tech Level Req 1          := 3
Tech Area Req 2           := Commune With Dead
Tech Level Req 2          := 1

Name                      := Major Weather Disruptions
Description               := Carefully planted atmosphere bombs damage the conditions of the planet by 6%.
Group                     := Planet Sabotage
Cost                      := 20000
Type                      := Planet - Conditions Change
Effect Amount             := -6
Num Source Messages       := 1
Source Message 1          := An atmospheric bomb planted by our spies has damaged the conditions of planet [%PlanetName] owned by the [%TargetEmpireName] by [%ActualAmount]%.
Num Target Messages       := 1
Target Message Title 1    := Planet Conditions Damaged
Target Message 1          := A saboteur has detonated an atmospheric bomb damaging the conditions of planet [%PlanetName] by [%ActualAmount]%.
Source Picture            := IntelSabotageByUs
Target Picture            := PlanetConditionsWorse
Number of Tech Req        := 1
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 3

Name                      := Catastrophic Weather Disruptions
Description               := Carefully planted atmosphere bombs damage the conditions of the planet by 10%.
Group                     := Planet Sabotage
Cost                      := 40000
Type                      := Planet - Conditions Change
Effect Amount             := -10
Num Source Messages       := 1
Source Message 1          := An atmospheric bomb planted by our spies has damaged the conditions of planet [%PlanetName] owned by the [%TargetEmpireName] by [%ActualAmount]%.
Num Target Messages       := 1
Target Message Title 1    := Planet Conditions Damaged
Target Message 1          := A saboteur has detonated an atmospheric bomb damaging the conditions of planet [%PlanetName] by [%ActualAmount]%.
Source Picture            := IntelSabotageByUs
Target Picture            := PlanetConditionsWorse
Number of Tech Req        := 1
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 4

Name                      := Minor Ground Contamination
Description               := Pollutants and other created disasters permanently decrease the planet's value by 5%.
Group                     := Planet Sabotage
Cost                      := 20000
Type                      := Planet - Value Change
Effect Amount             := -5
Num Source Messages       := 1
Source Message 1          := Through an ingenious ground contamination, the value of planet [%PlanetName] has been decreased by [%ActualAmount]%.
Num Target Messages       := 1
Target Message Title 1    := Planet Value Damaged
Target Message 1          := A suspicious ground contamination on planet [%PlanetName] has decreased its value by [%ActualAmount]%.
Source Picture            := IntelSabotageByUs
Target Picture            := PlanetValueWorse        
Number of Tech Req        := 1
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 3

Name                      := Moderate Ground Contamination
Description               := Pollutants and other created disasters permanently decrease the planet's value by 10%.
Group                     := Planet Sabotage
Cost                      := 30000
Type                      := Planet - Value Change
Effect Amount             := -10
Num Source Messages       := 1
Source Message 1          := Through an ingenious ground contamination, the value of planet [%PlanetName] has been decreased by [%ActualAmount]%.
Num Target Messages       := 1
Target Message Title 1    := Planet Value Damaged
Target Message 1          := A suspicious ground contamination on planet [%PlanetName] has decreased its value by [%ActualAmount]%.
Source Picture            := IntelSabotageByUs
Target Picture            := PlanetValueWorse        
Number of Tech Req        := 1
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 4

Name                      := Major Ground Contamination
Description               := Pollutants and other created disasters permanently decrease the planet's value by 15%.
Group                     := Planet Sabotage
Cost                      := 40000
Type                      := Planet - Value Change
Effect Amount             := -15
Num Source Messages       := 1
Source Message 1          := Through an ingenious ground contamination, the value of planet [%PlanetName] has been decreased by [%ActualAmount]%.
Num Target Messages       := 1
Target Message Title 1    := Planet Value Damaged
Target Message 1          := A suspicious ground contamination on planet [%PlanetName] has decreased its value by [%ActualAmount]%.
Source Picture            := IntelSabotageByUs
Target Picture            := PlanetValueWorse        
Number of Tech Req        := 1
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 5

Name                      := Catastrophic Ground Contamination
Description               := Pollutants and other created disasters permanently decrease the planet's value by 20%.
Group                     := Planet Sabotage
Cost                      := 50000
Type                      := Planet - Value Change
Effect Amount             := -20
Num Source Messages       := 1
Source Message 1          := Through an ingenious ground contamination, the value of planet [%PlanetName] has been decreased by [%ActualAmount]%.
Num Target Messages       := 1
Target Message Title 1    := Planet Value Damaged
Target Message 1          := A suspicious ground contamination on planet [%PlanetName] has decreased its value by [%ActualAmount]%.
Source Picture            := IntelSabotageByUs
Target Picture            := PlanetValueWorse        
Number of Tech Req        := 1
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 6

Name                      := Food Contamination
Description               := Food contamination kills large sections of the population.
Group                     := Planet Sabotage
Cost                      := 15000
Type                      := Planet - Population Change
Effect Amount             := -50                   
Num Source Messages       := 1
Source Message 1          := Our operatives have covertly contaminated large batches of the food supply on planet [%PlanetName]. [%ActualAmount]M people have died.
Num Target Messages       := 1
Target Message Title 1    := Food Contamination
Target Message 1          := A suspicious food contamination on planet [%PlanetName] has killed [%ActualAmount]M people.
Source Picture            := IntelSabotageByUs
Target Picture            := PopulationAngry                   
Number of Tech Req        := 1
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 2

Name                      := Class 1 Plague Spore
Description               := Food contamination kills large sections of the population.
Group                     := Planet Sabotage
Cost                      := 20000
Type                      := Planet - Plague
Effect Amount             := 1
Num Source Messages       := 1
Source Message 1          := Our operatives have covertly released deadly biochemical agents on planet [%PlanetName], causing the outbreak of a level 1 plague. A sizeable portion of the local population has died so far.
Num Target Messages       := 1
Target Message Title 1    := Plague
Target Message 1          := A deadly plague has broken out on planet [%PlanetName]. The people are crying out for a cure!
Source Picture            := IntelSabotageByUs
Target Picture            := PlagueBreaksOut                   
Number of Tech Req        := 2
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 2
Tech Area Req 2           := Biological Weapons
Tech Level Req 2          := 1

Name                      := Class 2 Plague Spore
Description               := Food contamination kills large sections of the population.
Group                     := Planet Sabotage
Cost                      := 25000
Type                      := Planet - Plague
Effect Amount             := 2
Num Source Messages       := 1
Source Message 1          := Our operatives have covertly released deadly biochemical agents on planet [%PlanetName], causing the outbreak of a level 2 plague. A sizeable portion of the local population has died so far.
Num Target Messages       := 1
Target Message Title 1    := Plague
Target Message 1          := A deadly plague has broken out on planet [%PlanetName]. The people are crying out for a cure!
Source Picture            := IntelSabotageByUs
Target Picture            := PlagueBreaksOut                   
Number of Tech Req        := 2
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 2
Tech Area Req 2           := Biological Weapons
Tech Level Req 2          := 2

Name                      := Class 3 Plague Spore
Description               := Food contamination kills large sections of the population.
Group                     := Planet Sabotage
Cost                      := 30000
Type                      := Planet - Plague
Effect Amount             := 3
Num Source Messages       := 1
Source Message 1          := Our operatives have covertly released deadly biochemical agents on planet [%PlanetName], causing the outbreak of a level 3 plague. A sizeable portion of the local population has died so far.
Num Target Messages       := 1
Target Message Title 1    := Plague
Target Message 1          := A deadly plague has broken out on planet [%PlanetName]. The people are crying out for a cure!
Source Picture            := IntelSabotageByUs
Target Picture            := PlagueBreaksOut                   
Number of Tech Req        := 2
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 3
Tech Area Req 2           := Biological Weapons
Tech Level Req 2          := 3

Name                      := Class 4 Plague Spore
Description               := Food contamination kills large sections of the population.
Group                     := Planet Sabotage
Cost                      := 35000
Type                      := Planet - Plague
Effect Amount             := 4
Num Source Messages       := 1
Source Message 1          := Our operatives have covertly released deadly biochemical agents on planet [%PlanetName], causing the outbreak of a level 4 plague. A sizeable portion of the local population has died so far.
Num Target Messages       := 1
Target Message Title 1    := Plague
Target Message 1          := A deadly plague has broken out on planet [%PlanetName]. The people are crying out for a cure!
Source Picture            := IntelSabotageByUs
Target Picture            := PlagueBreaksOut                   
Number of Tech Req        := 2
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 3
Tech Area Req 2           := Biological Weapons
Tech Level Req 2          := 4

Name                      := Class 5 Plague Spore
Description               := Food contamination kills large sections of the population.
Group                     := Planet Sabotage
Cost                      := 40000
Type                      := Planet - Plague
Effect Amount             := 5
Num Source Messages       := 1
Source Message 1          := Our operatives have covertly released deadly biochemical agents on planet [%PlanetName], causing the outbreak of a level 5 plague. A sizeable portion of the local population has died so far.
Num Target Messages       := 1
Target Message Title 1    := Plague
Target Message 1          := A deadly plague has broken out on planet [%PlanetName]. The people are crying out for a cure!
Source Picture            := IntelSabotageByUs
Target Picture            := PlagueBreaksOut                   
Number of Tech Req        := 2
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 4
Tech Area Req 2           := Biological Weapons
Tech Level Req 2          := 5

Name                      := Minor Anarchy Groups
Description               := Spies foster dissident groups who incense the general population. Anger levels should rise by 30%.
Group                     := Planet Sabotage
Cost                      := 10000
Type                      := Planet - Population Anger Change
Effect Amount             := 30
Num Source Messages       := 1
Source Message 1          := Our spies on planet [%PlanetName] have supported rampages by local anarchy groups. The population is growing angrier.
Num Target Messages       := 1
Target Message Title 1    := Anarchy Group Uprising
Target Message 1          := Anarchy groups on planet [%PlanetName] have risen up and caused civil unrest. They may be backed by foreign powers.
Source Picture            := IntelSabotageByUs
Target Picture            := PopulationAngry                   
Number of Tech Req        := 1
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 3

Name                      := Major Anarchy Groups
Description               := Spies foster dissident groups who incense the general population. Anger levels should rise by 60%.
Group                     := Planet Sabotage
Cost                      := 20000
Type                      := Planet - Population Anger Change
Effect Amount             := 60
Num Source Messages       := 1
Source Message 1          := Our spies on planet [%PlanetName] have supported rampages by local anarchy groups. The population is growing angrier.
Num Target Messages       := 1
Target Message Title 1    := Anarchy Group Uprising
Target Message 1          := Anarchy groups on planet [%PlanetName] have risen up and caused civil unrest. They may be backed by foreign powers.
Source Picture            := IntelSabotageByUs
Target Picture            := PopulationAngry                   
Number of Tech Req        := 1
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 4

Name                      := Catastrophic Anarchy Groups
Description               := Spies foster dissident groups who incense the general population. Anger levels should rise by 90%.
Group                     := Planet Sabotage
Cost                      := 30000
Type                      := Planet - Population Anger Change
Effect Amount             := 90                   
Num Source Messages       := 1
Source Message 1          := Our spies on planet [%PlanetName] have supported rampages by local anarchy groups. The population is growing angrier.
Num Target Messages       := 1
Target Message Title 1    := Anarchy Group Uprising
Target Message 1          := Anarchy groups on planet [%PlanetName] have risen up and caused civil unrest. They may be backed by foreign powers.
Source Picture            := IntelSabotageByUs
Target Picture            := PopulationAngry                   
Number of Tech Req        := 1
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 5

Name                      := Minor Hell Raiser
Description               := Necromancer spies stir up restless spirits to haunt the general population. Anger levels should rise by 40%.
Group                     := Planet Sabotage
Cost                      := 12000
Type                      := Planet - Population Anger Change
Effect Amount             := 40
Num Source Messages       := 1
Source Message 1          := Our spies on planet [%PlanetName] have supported rampages by local anarchy groups. The population is growing angrier.
Num Target Messages       := 1
Target Message Title 1    := Anarchy Group Uprising
Target Message 1          := Anarchy groups on planet [%PlanetName] have risen up and caused civil unrest. They may be backed by foreign powers.
Source Picture            := IntelSabotageByUs
Target Picture            := PopulationAngry                   
Number of Tech Req        := 2
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 3
Tech Area Req 2           := Raise Hell
Tech Level Req 2          := 1

Name                      := Major Hell Raiser
Description               := Necromancer spies stir up restless spirits to haunt the general population. Anger levels should rise by 70%.
Group                     := Planet Sabotage
Cost                      := 24000
Type                      := Planet - Population Anger Change
Effect Amount             := 70
Num Source Messages       := 1
Source Message 1          := Our spies on planet [%PlanetName] have supported rampages by local anarchy groups. The population is growing angrier.
Num Target Messages       := 1
Target Message Title 1    := Anarchy Group Uprising
Target Message 1          := Anarchy groups on planet [%PlanetName] have risen up and caused civil unrest. They may be backed by foreign powers.
Source Picture            := IntelSabotageByUs
Target Picture            := PopulationAngry                   
Number of Tech Req        := 2
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 4
Tech Area Req 2           := Raise Hell
Tech Level Req 2          := 1

Name                      := Catastrophic Hell Raiser
Description               := Necromancer spies stir up restless spirits to haunt the general population. Anger levels should rise by 100%.
Group                     := Planet Sabotage
Cost                      := 36000
Type                      := Planet - Population Anger Change
Effect Amount             := 100                   
Num Source Messages       := 1
Source Message 1          := Our spies on planet [%PlanetName] have supported rampages by local anarchy groups. The population is growing angrier.
Num Target Messages       := 1
Target Message Title 1    := Anarchy Group Uprising
Target Message 1          := Anarchy groups on planet [%PlanetName] have risen up and caused civil unrest. They may be backed by foreign powers.
Source Picture            := IntelSabotageByUs
Target Picture            := PopulationAngry                   
Number of Tech Req        := 2
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 5
Tech Area Req 2           := Raise Hell
Tech Level Req 2          := 1

Name                      := Puppet Political Parties
Description               := Through political donations and sympathetic politicians, operatives install a government on a planet which rebels against their empire.
Group                     := Planet Sabotage
Cost                      := 100000
Type                      := Planet - Population Rebel
Effect Amount             := 1                   
Num Source Messages       := 1
Source Message 1          := Our machinations on planet [%PlanetName] have paid off. They have rebelled and joined us!
Num Target Messages       := 1
Target Message Title 1    := Planetary Rebellion
Target Message 1          := Planet [%PlanetName] has rebelled and joined the [%SourceEmpireName]. They must be stopped!
Source Picture            := IntelSabotageByUs
Target Picture            := PlanetRebels                   
Number of Tech Req        := 1
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 40

Name                      := Cargo Maintenance Problems
Description               := Operatives disrupt the normal maintenance cycle of units on a planet, resulting in significant damage.
Group                     := Planet Sabotage
Cost                      := 10000
Type                      := Planet - Cargo Damage
Effect Amount             := 1
Num Source Messages       := 1
Source Message 1          := Our operatives have caused the destruction of some of the cargo on planet [%PlanetName].
Num Target Messages       := 1
Target Message Title 1    := Units Destroyed
Target Message 1          := Outside forces have manipulated the maintenance cycles on planet [%PlanetName] and caused some cargo to be destroyed.
Source Picture            := IntelSabotageByUs
Target Picture            := PlanetDamaged                   
Number of Tech Req        := 1
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 2

Name                      := Moderate Industrial Sabotage
Description               := Machinery sabotage leads to entire facilities rendered unusable.
Group                     := Planet Sabotage
Cost                      := 25000
Type                      := Planet - Facility Damage
Effect Amount             := 1
Num Source Messages       := 1
Source Message 1          := Industrial spies have caused the complete destruction of [%ActualAmount] facilities on planet [%PlanetName].
Num Target Messages       := 1
Target Message Title 1    := Facility Destroyed
Target Message 1          := Industrial spies have destroyed [%ActualAmount] of our facilities on planet [%PlanetName].
Source Picture            := IntelSabotageByUs
Target Picture            := PlanetDamaged 
Number of Tech Req        := 1
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 3

Name                      := Major Industrial Sabotage
Description               := Machinery sabotage leads to entire facilities rendered unusable.
Group                     := Planet Sabotage
Cost                      := 50000
Type                      := Planet - Facility Damage
Effect Amount             := 2
Num Source Messages       := 1
Source Message 1          := Industrial spies have caused the complete destruction of [%ActualAmount] facilities on planet [%PlanetName].
Num Target Messages       := 1
Target Message Title 1    := Facility Destroyed
Target Message 1          := Industrial spies have destroyed [%ActualAmount] of our facilities on planet [%PlanetName].
Source Picture            := IntelSabotageByUs
Target Picture            := PlanetDamaged 
Number of Tech Req        := 1
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 5

Name                      := Covert Recon
Description               := Reconnaissance operatives convey details about other planets.
Group                     := General Espionage
Cost                      := 5000
Type                      := Planet - Info
Effect Amount             := 1                   
Num Source Messages       := 1
Source Message 1          := We have obtained detailed information on planet [%PlanetName].
Num Target Messages       := 1
Target Message Title 1    := Planet Espionage
Target Message 1          := Our planet [%PlanetName] has been scanned covertly.
Source Picture            := IntelEspionageByUs
Target Picture            := IntelEspionageAgainstUs                   
Number of Tech Req        := 1
Tech Area Req 1           := Espionage Operations
Tech Level Req 1          := 2

Name                      := Commune Covert Recon
Description               := Reconnaissance operatives convey details about other planets.
Group                     := General Espionage
Cost                      := 4000
Type                      := Planet - Info
Effect Amount             := 1                   
Num Source Messages       := 1
Source Message 1          := We have obtained detailed information on planet [%PlanetName].
Num Target Messages       := 1
Target Message Title 1    := Planet Espionage
Target Message 1          := Our planet [%PlanetName] has been scanned covertly.
Source Picture            := IntelEspionageByUs
Target Picture            := IntelEspionageAgainstUs                   
Number of Tech Req        := 2
Tech Area Req 1           := Espionage Operations
Tech Level Req 1          := 2
Tech Area Req 2           := Commune With Dead
Tech Level Req 2          := 1

Name                      := Census Thefts
Description               := Spies procure the latest data about an empire's planets locations.
Group                     := General Espionage
Cost                      := 5000
Type                      := Planet - Locations
Effect Amount             := 1                   
Num Source Messages       := 1
Source Message 1          := We have procured detailed information on the planets held by the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Census Data Stolen
Target Message 1          := Covert forces have stolen census information about our planets.
Source Picture            := IntelEspionageByUs
Target Picture            := IntelEspionageAgainstUs                   
Number of Tech Req        := 1
Tech Area Req 1           := Espionage Operations
Tech Level Req 1          := 2

Name                      := Commune Census Thefts
Description               := Spies procure the latest data about an empire's planets locations.
Group                     := General Espionage
Cost                      := 5000
Type                      := Planet - Locations
Effect Amount             := 1                   
Num Source Messages       := 1
Source Message 1          := We have procured detailed information on the planets held by the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Census Data Stolen
Target Message 1          := Covert forces have stolen census information about our planets.
Source Picture            := IntelEspionageByUs
Target Picture            := IntelEspionageAgainstUs                   
Number of Tech Req        := 2
Tech Area Req 1           := Espionage Operations
Tech Level Req 1          := 2
Tech Area Req 2           := Commune With Dead
Tech Level Req 2          := 1

Name                      := Minor Economic Disruption
Description               := Operatives cause widespread destruction to an empire's economic infrastructure. 
Group                     := General Sabotage
Cost                      := 15000
Type                      := Points - Change
Effect Amount             := -10000                   
Num Source Messages       := 1
Source Message 1          := Our intelligence network has caused widespread damage to the [%TargetEmpireName]'s economy. [%ActualAmount] resources have been lost.
Num Target Messages       := 1
Target Message Title 1    := Economic Disruption
Target Message 1          := Unknown forces have destroyed [%ActualAmount] of our precious resources.
Source Picture            := IntelSabotageByUs
Target Picture            := PlanetDamaged                   
Number of Tech Req        := 1
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 3

Name                      := Major Economic Disruption
Description               := Operatives cause widespread destruction to an empire's economic infrastructure. 
Group                     := General Sabotage
Cost                      := 45000
Type                      := Points - Change
Effect Amount             := -30000                   
Num Source Messages       := 1
Source Message 1          := Our intelligence network has caused widespread damage to the [%TargetEmpireName]'s economy. [%ActualAmount] resources have been lost.
Num Target Messages       := 1
Target Message Title 1    := Economic Disruption
Target Message 1          := Unknown forces have destroyed [%ActualAmount] of our precious resources.
Source Picture            := IntelSabotageByUs
Target Picture            := PlanetDamaged                   
Number of Tech Req        := 1
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 4

Name                      := Minor Resource Procurement
Description               := Bribed transports bring their resources to us.
Group                     := General Sabotage
Cost                      := 20000
Type                      := Points - Steal
Effect Amount             := 10000                   
Num Source Messages       := 1
Source Message 1          := Bribed transports have delivered [%ActualAmount] resources to us from the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Resources Stolen
Target Message 1          := [%ActualAmount] of our resources have been stolen by outside forces.
Source Picture            := IntelSabotageByUs
Target Picture            := IntelEspionageAgainstUs                   
Number of Tech Req        := 1
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 3

Name                      := Major Resource Procurement
Description               := Bribed transports bring their resources to us.
Group                     := General Sabotage
Cost                      := 60000
Type                      := Points - Steal
Effect Amount             := 30000                   
Num Source Messages       := 1
Source Message 1          := Bribed transports have delivered [%ActualAmount] resources to us from the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Resources Stolen
Target Message 1          := [%ActualAmount] of our resources have been stolen by outside forces.
Source Picture            := IntelSabotageByUs
Target Picture            := IntelEspionageAgainstUs                   
Number of Tech Req        := 1
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 4

Name                      := Technological Espionage
Description               := Operatives steal technology from another empire.
Group                     := General Espionage
Cost                      := 150000
Type                      := Research - Steal
Effect Amount             := 1                   
Num Source Messages       := 1
Source Message 1          := Our operatives have stolen the technology of [%TechName] from the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Technology Stolen
Target Message 1          := Spies have stolen the technology of [%TechName] from us.
Source Picture            := IntelEspionageByUs
Target Picture            := IntelEspionageAgainstUs                   
Number of Tech Req        := 1
Tech Area Req 1           := Espionage Operations
Tech Level Req 1          := 4

Name                      := Technological Sabotage
Description               := Operatives disrupt research projects currently underway.
Group                     := General Sabotage
Cost                      := 45000
Type                      := Research - Delete Project
Effect Amount             := 1                   
Num Source Messages       := 1
Source Message 1          := Deep cover moles in the [%TargetEmpireName] have utterly destroyed one of their research projects.
Num Target Messages       := 1
Target Message Title 1    := Research Project Destroyed
Target Message 1          := All of our current work on one of our research projects has been destroyed by spies. We will have to start again from scratch.
Source Picture            := IntelSabotageByUs
Target Picture            := ResearchDamaged                   
Number of Tech Req        := 1
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 3

Name                      := Intelligence Sabotage
Description               := Our operatives infiltrate and disrupt intelligence operations of another empire.
Group                     := General Sabotage
Cost                      := 30000
Type                      := Intel - Delete Project
Effect Amount             := 1                   
Num Source Messages       := 1
Source Message 1          := Deep cover moles in the [%TargetEmpireName] have utterly destroyed one of their intelligence projects.
Num Target Messages       := 1
Target Message Title 1    := Intelligence Project Destroyed
Target Message 1          := All of our current work on one of our intelligence projects has been destroyed by spies. We will have to start again from scratch.
Source Picture            := IntelSabotageByUs
Target Picture            := IntelEspionageAgainstUs                   
Number of Tech Req        := 1
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 1

Name                      := Trade Disruption
Description               := Through intimidation and bribery, merchants cannot complete their transactions.
Group                     := Political Disruption
Cost                      := 20000
Type                      := Politics - Disrupt Trade
Effect Amount             := 1
Num Source Messages       := 1
Source Message 1          := Our operatives have disrupted the trade between the [%TargetEmpireName] and the [%OtherEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Trade Disrupted
Target Message 1          := Our trade with the [%OtherEmpireName] have been totally disrupted by dark forces.
Source Picture            := IntelSabotageByUs
Target Picture            := PlanetDamaged                   
Number of Tech Req        := 1
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 2

Name                      := Communications Taps
Description               := Specially placed sensors intercept messages between empires.
Group                     := Political Disruption
Cost                      := 15000
Type                      := Politics - Intercept Messages
Effect Amount             := 1
Num Source Messages       := 1
Source Message 1          := Our communication taps have retrieved messages between the [%TargetEmpireName] and the [%OtherEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Communications Compromised
Target Message 1          := We have discovered a communication tap on our message going to the [%OtherEmpireName].
Source Picture            := IntelSabotageByUs
Target Picture            := PlanetDamaged                   
Number of Tech Req        := 1
Tech Area Req 1           := Espionage Operations
Tech Level Req 1          := 3

Name                      := Communications Mimic
Description               := Special devices can create messages that appear to come from another empire.
Group                     := Political Disruption
Cost                      := 50000
Type                      := Politics - Fake Messages
Effect Amount             := 1
Num Source Messages       := 1
Source Message 1          := Our operatives have been able to fake messages between the [%TargetEmpireName] and the [%OtherEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Communications Faked
Target Message 1          := We have discovered that several communications to the [%OtherEmpireName] have been faked and made to look like we sent them!
Source Picture            := IntelSabotageByUs
Target Picture            := PlanetDamaged                   
Number of Tech Req        := 1
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 40

Name                      := Embassy Taps
Description               := Surveillance units unveil the treaties between different empires.
Group                     := General Espionage
Cost                      := 15000
Type                      := Politics - Treaty Info
Effect Amount             := 1                   
Num Source Messages       := 1
Source Message 1          := We have uncovered that the [%TargetEmpireName] maintains a treaty of [%TreatyName] with the [%OtherEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Political Espionage
Target Message 1          := Outside forces have learned of our relations with the [%OtherEmpireName].
Source Picture            := IntelEspionageByUs
Target Picture            := IntelEspionageAgainstUs                   
Number of Tech Req        := 1
Tech Area Req 1           := Espionage Operations
Tech Level Req 1          := 1

Name                      := Commune Embassy Taps
Description               := Surveillance units unveil the treaties between different empires.
Group                     := General Espionage
Cost                      := 12000
Type                      := Politics - Treaty Info
Effect Amount             := 1                   
Num Source Messages       := 1
Source Message 1          := We have uncovered that the [%TargetEmpireName] maintains a treaty of [%TreatyName] with the [%OtherEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Political Espionage
Target Message 1          := Outside forces have learned of our relations with the [%OtherEmpireName].
Source Picture            := IntelEspionageByUs
Target Picture            := IntelEspionageAgainstUs                   
Number of Tech Req        := 2
Tech Area Req 1           := Espionage Operations
Tech Level Req 1          := 1
Tech Area Req 2           := Commune With Dead
Tech Level Req 2          := 1

Name                      := Communication Interceptors
Description               := Special devices can intercept and prevent messages from getting through between two empires.
Group                     := Political Disruption
Cost                      := 10000
Type                      := Politics - Prevent Messages
Effect Amount             := 1                   
Num Source Messages       := 1
Source Message 1          := Our spies have been able to prevent communications between the [%TargetEmpireName] and the [%OtherEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Communications Lost
Target Message 1          := We have discovered that the [%OtherEmpireName] have not received some of our messages.
Source Picture            := IntelSabotageByUs
Target Picture            := PlanetDamaged                   
Number of Tech Req        := 1
Tech Area Req 1           := Espionage Operations
Tech Level Req 1          := 4

Name                      := Empire Star Charts
Description               := Stolen star charts reveal information about other systems.
Group                     := General Espionage
Cost                      := 10000
Type                      := System - Info
Effect Amount             := 1                   
Num Source Messages       := 1
Source Message 1          := Intelligence has procured detailed information of the [%SystemName] system from the [%TargetEmpireName]. 
Num Target Messages       := 1
Target Message Title 1    := System Info Stolen
Target Message 1          := Some outside force has stolen our information on the [%SystemName] system.
Source Picture            := IntelEspionageByUs
Target Picture            := IntelEspionageAgainstUs                   
Number of Tech Req        := 1
Tech Area Req 1           := Espionage Operations
Tech Level Req 1          := 3

Name                      := Commune Empire Star Charts
Description               := Stolen star charts reveal information about other systems.
Group                     := General Espionage
Cost                      := 8000
Type                      := System - Info
Effect Amount             := 1                   
Num Source Messages       := 1
Source Message 1          := Intelligence has procured detailed information of the [%SystemName] system from the [%TargetEmpireName]. 
Num Target Messages       := 1
Target Message Title 1    := System Info Stolen
Target Message 1          := Some outside force has stolen our information on the [%SystemName] system.
Source Picture            := IntelEspionageByUs
Target Picture            := IntelEspionageAgainstUs                   
Number of Tech Req        := 2
Tech Area Req 1           := Espionage Operations
Tech Level Req 1          := 3
Tech Area Req 2           := Commune With Dead
Tech Level Req 2          := 1

Name                      := Empire Archives
Description               := Operatives raid another empire's libraries for general information.
Group                     := General Espionage
Cost                      := 15000
Type                      := Empire - Info
Effect Amount             := 1                   
Num Source Messages       := 1
Source Message 1          := Our operatives have returned with empire level information on the [%TargetEmpireName]. 
Num Target Messages       := 1
Target Message Title 1    := Libraries Raided
Target Message 1          := Unknown operatives have raided our libraries for information about our empire.
Source Picture            := IntelEspionageByUs
Target Picture            := IntelEspionageAgainstUs                   
Number of Tech Req        := 1
Tech Area Req 1           := Espionage Operations
Tech Level Req 1          := 3

Name                      := Commune Empire Archives
Description               := Operatives raid another empire's libraries for general information.
Group                     := General Espionage
Cost                      := 12000
Type                      := Empire - Info
Effect Amount             := 1                   
Num Source Messages       := 1
Source Message 1          := Our operatives have returned with empire level information on the [%TargetEmpireName]. 
Num Target Messages       := 1
Target Message Title 1    := Libraries Raided
Target Message 1          := Unknown operatives have raided our libraries for information about our empire.
Source Picture            := IntelEspionageByUs
Target Picture            := IntelEspionageAgainstUs                   
Number of Tech Req        := 2
Tech Area Req 1           := Espionage Operations
Tech Level Req 1          := 3
Tech Area Req 2           := Commune With Dead
Tech Level Req 2          := 1

Name                      := Unit Blueprints
Description               := Operatives retrieve the designs for another empire's units.
Group                     := General Espionage
Cost                      := 15000
Type                      := Unit Designs - Steal
Effect Amount             := 1                   
Num Source Messages       := 1
Source Message 1          := Bribed engineers of the [%TargetEmpireName] have given us plans on their [%DesignName].
Num Target Messages       := 1
Target Message Title 1    := Unit Blueprints Stolen
Target Message 1          := Our designs for the [%DesignName] have been compromised.
Source Picture            := IntelEspionageByUs
Target Picture            := IntelEspionageAgainstUs                   
Number of Tech Req        := 1
Tech Area Req 1           := Espionage Operations
Tech Level Req 1          := 3

Name                      := Commune Unit Blueprints
Description               := Operatives retrieve the designs for another empire's units.
Group                     := General Espionage
Cost                      := 12000
Type                      := Unit Designs - Steal
Effect Amount             := 1                   
Num Source Messages       := 1
Source Message 1          := Bribed engineers of the [%TargetEmpireName] have given us plans on their [%DesignName].
Num Target Messages       := 1
Target Message Title 1    := Unit Blueprints Stolen
Target Message 1          := Our designs for the [%DesignName] have been compromised.
Source Picture            := IntelEspionageByUs
Target Picture            := IntelEspionageAgainstUs                   
Number of Tech Req        := 2
Tech Area Req 1           := Espionage Operations
Tech Level Req 1          := 3
Tech Area Req 2           := Commune With Dead
Tech Level Req 2          := 1

Name                      := Tech Reports
Description               := Spies for our empire retrieve reports about an empire's current technology levels.
Group                     := General Espionage
Cost                      := 20000
Type                      := Tech Level - Info
Effect Amount             := 1                   
Num Source Messages       := 1
Source Message 1          := Covert Ops have retrieved technology reports from the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Reports Stolen
Target Message 1          := Technology reports have been stolen by enemy nations.
Source Picture            := IntelEspionageByUs
Target Picture            := IntelEspionageAgainstUs                   
Number of Tech Req        := 1
Tech Area Req 1           := Espionage Operations
Tech Level Req 1          := 3

Name                      := Commune Tech Reports
Description               := Spies for our empire retrieve reports about an empire's current technology levels.
Group                     := General Espionage
Cost                      := 20000
Type                      := Tech Level - Info
Effect Amount             := 1                   
Num Source Messages       := 1
Source Message 1          := Covert Ops have retrieved technology reports from the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Reports Stolen
Target Message 1          := Technology reports have been stolen by enemy nations.
Source Picture            := IntelEspionageByUs
Target Picture            := IntelEspionageAgainstUs                   
Number of Tech Req        := 2
Tech Area Req 1           := Espionage Operations
Tech Level Req 1          := 3
Tech Area Req 2           := Commune With Dead
Tech Level Req 2          := 1

Name                      := Minor Intelligence Disruption
Description               := Operatives perform a vast multitude of minor sabotage operations throughout the target empire, aiming to distract enemy counter-intelligence forces from the real threats. 
Group                     := Intelligence Disruption
Cost                      := 100000
Type                      := Points - Change
Effect Amount             := -15000
Num Source Messages       := 1
Source Message 1          := Our intelligence network has caused widespread chaos in the [%TargetEmpireName] empire. [%ActualAmount] resources have been lost in chaos.
Num Target Messages       := 1
Target Message Title 1    := Chaos
Target Message 1          := Widespread terrorist activities throughout the empire have greatly distracted our field agents. In the confusion, [%ActualAmount] resources have been lost.
Source Picture            := IntelSabotageByUs
Target Picture            := PlanetDamaged
Number of Tech Req        := 1
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 1

Name                      := Major Intelligence Disruption
Description               := Operatives perform a vast multitude of minor sabotage operations throughout the target empire, aiming to distract enemy counter-intelligence forces from the real threats. 
Group                     := Intelligence Disruption
Cost                      := 200000
Type                      := Points - Change
Effect Amount             := -20000
Num Source Messages       := 1
Source Message 1          := Our intelligence network has caused widespread chaos in the [%TargetEmpireName] empire. [%ActualAmount] resources have been lost in chaos.
Num Target Messages       := 1
Target Message Title 1    := Chaos
Target Message 1          := Widespread terrorist activities throughout the empire have greatly distracted our field agents. In the confusion, [%ActualAmount] resources have been lost.
Source Picture            := IntelSabotageByUs
Target Picture            := PlanetDamaged
Number of Tech Req        := 1
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 3

Name                      := Catastrophic Intelligence Disruption
Description               := Operatives perform a vast multitude of minor sabotage operations throughout the target empire, aiming to distract enemy counter-intelligence forces from the real threats. 
Group                     := Intelligence Disruption
Cost                      := 400000
Type                      := Points - Change
Effect Amount             := -25000
Num Source Messages       := 1
Source Message 1          := Our intelligence network has caused widespread chaos in the [%TargetEmpireName] empire. [%ActualAmount] resources have been lost in chaos.
Num Target Messages       := 1
Target Message Title 1    := Chaos
Target Message 1          := Widespread terrorist activities throughout the empire have greatly distracted our field agents. In the confusion, [%ActualAmount] resources have been lost.
Source Picture            := IntelSabotageByUs
Target Picture            := PlanetDamaged
Number of Tech Req        := 1
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 5

Name                      := Minor Covert Intelligence Disruption
Description               := Operatives perform a vast multitude of minor sabotage operations throughout the target empire, aiming to distract enemy counter-intelligence forces from the real threats. No message of warning will be given to the target empire.
Group                     := Intelligence Disruption
Cost                      := 50000
Type                      := Points - Change
Effect Amount             := -15000
Num Source Messages       := 1
Source Message 1          := Our intelligence network has caused widespread chaos in the [%TargetEmpireName] empire. [%ActualAmount] resources have been lost in chaos.
Num Target Messages       := 0
Target Message Title 1    := Chaos
Target Message 1          := Widespread terrorist activities throughout the empire have greatly distracted our field agents. In the confusion, [%ActualAmount] resources have been lost.
Source Picture            := IntelSabotageByUs
Target Picture            := PlanetDamaged
Number of Tech Req        := 1
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 2

Name                      := Major Covert Intelligence Disruption
Description               := Operatives perform a vast multitude of minor sabotage operations throughout the target empire, aiming to distract enemy counter-intelligence forces from the real threats. No message of warning will be given to the target empire.
Group                     := Intelligence Disruption
Cost                      := 100000
Type                      := Points - Change
Effect Amount             := -20000
Num Source Messages       := 1
Source Message 1          := Our intelligence network has caused widespread chaos in the [%TargetEmpireName] empire. [%ActualAmount] resources have been lost in chaos.
Num Target Messages       := 0
Target Message Title 1    := Chaos
Target Message 1          := Widespread terrorist activities throughout the empire have greatly distracted our field agents. In the confusion, [%ActualAmount] resources have been lost.
Source Picture            := IntelSabotageByUs
Target Picture            := PlanetDamaged
Number of Tech Req        := 1
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 4

Name                      := Catastrophic Covert Intelligence Disruption
Description               := Operatives perform a vast multitude of minor sabotage operations throughout the target empire, aiming to distract enemy counter-intelligence forces from the real threats. No message of warning will be given to the target empire.
Group                     := Intelligence Disruption
Cost                      := 200000
Type                      := Points - Change
Effect Amount             := -25000
Num Source Messages       := 1
Source Message 1          := Our intelligence network has caused widespread chaos in the [%TargetEmpireName] empire. [%ActualAmount] resources have been lost in chaos.
Num Target Messages       := 0
Target Message Title 1    := Chaos
Target Message 1          := Widespread terrorist activities throughout the empire have greatly distracted our field agents. In the confusion, [%ActualAmount] resources have been lost.
Source Picture            := IntelSabotageByUs
Target Picture            := PlanetDamaged
Number of Tech Req        := 1
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 6

Name                      := Class 1 Medical Team
Description               := Combat-hardened medical teams attempt to cure a level 1 plague on a planet.
Group                     := Medical Cleanup
Cost                      := 10000
Type                      := Planet - Plague Cured
Effect Amount             := 1
Num Source Messages       := 1
Source Message 1          := Our medical personnel have successfully cured a plague on [%PlanetName].
Num Target Messages       := 1
Target Message Title 1    := Plague Cured
Target Message 1          := A cure has been found for the plague on [%PlanetName]. The people are rejoicing!
Source Picture            := PlagueCured
Target Picture            := PlagueCured
Number of Tech Req        := 2
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 2
Tech Area Req 2           := Medical Technology
Tech Level Req 2          := 1

Name                      := Class 2 Medical Team
Description               := Combat-hardened medical teams attempt to cure a level 2 plague on a planet.
Group                     := Medical Cleanup
Cost                      := 10000
Type                      := Planet - Plague Cured
Effect Amount             := 2
Num Source Messages       := 1
Source Message 1          := Our medical personnel have successfully cured a plague on [%PlanetName].
Num Target Messages       := 1
Target Message Title 1    := Plague Cured
Target Message 1          := A cure has been found for the plague on [%PlanetName]. The people are rejoicing!
Source Picture            := PlagueCured
Target Picture            := PlagueCured
Number of Tech Req        := 2
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 2
Tech Area Req 2           := Medical Technology
Tech Level Req 2          := 2

Name                      := Class 3 Medical Team
Description               := Combat-hardened medical teams attempt to cure a level 3 plague on a planet.
Group                     := Medical Cleanup
Cost                      := 10000
Type                      := Planet - Plague Cured
Effect Amount             := 3
Num Source Messages       := 1
Source Message 1          := Our medical personnel have successfully cured a plague on [%PlanetName].
Num Target Messages       := 1
Target Message Title 1    := Plague Cured
Target Message 1          := A cure has been found for the plague on [%PlanetName]. The people are rejoicing!
Source Picture            := PlagueCured
Target Picture            := PlagueCured
Number of Tech Req        := 2
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 3
Tech Area Req 2           := Medical Technology
Tech Level Req 2          := 3

Name                      := Class 4 Medical Team
Description               := Combat-hardened medical teams attempt to cure a level 4 plague on a planet.
Group                     := Medical Cleanup
Cost                      := 10000
Type                      := Planet - Plague Cured
Effect Amount             := 4
Num Source Messages       := 1
Source Message 1          := Our medical personnel have successfully cured a plague on [%PlanetName].
Num Target Messages       := 1
Target Message Title 1    := Plague Cured
Target Message 1          := A cure has been found for the plague on [%PlanetName]. The people are rejoicing!
Source Picture            := PlagueCured
Target Picture            := PlagueCured
Number of Tech Req        := 2
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 3
Tech Area Req 2           := Medical Technology
Tech Level Req 2          := 4

Name                      := Class 5 Medical Team
Description               := Combat-hardened medical teams attempt to cure a level 5 plague on a planet.
Group                     := Medical Cleanup
Cost                      := 10000
Type                      := Planet - Plague Cured
Effect Amount             := 5
Num Source Messages       := 1
Source Message 1          := Our medical personnel have successfully cured a plague on [%PlanetName].
Num Target Messages       := 1
Target Message Title 1    := Plague Cured
Target Message 1          := A cure has been found for the plague on [%PlanetName]. The people are rejoicing!
Source Picture            := PlagueCured
Target Picture            := PlagueCured
Number of Tech Req        := 2
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 4
Tech Area Req 2           := Medical Technology
Tech Level Req 2          := 5

Name                      := Class 1 Immune Supplement Insurgent
Description               := Combat-hardened immune supplement organisms attempt to cure a level 1 plague on a planet.
Group                     := Medical Cleanup
Cost                      := 10000
Type                      := Planet - Plague Cured
Effect Amount             := 1
Num Source Messages       := 1
Source Message 1          := Our medical personnel have successfully cured a plague on [%PlanetName].
Num Target Messages       := 1
Target Message Title 1    := Plague Cured
Target Message 1          := A cure has been found for the plague on [%PlanetName]. The people are rejoicing!
Source Picture            := PlagueCured
Target Picture            := PlagueCured
Number of Tech Req        := 2
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 2
Tech Area Req 2           := Immune System Advancement
Tech Level Req 2          := 1

Name                      := Class 2 Immune Supplement Insurgent
Description               := Combat-hardened immune supplement organisms attempt to cure a level 2 plague on a planet.
Group                     := Medical Cleanup
Cost                      := 10000
Type                      := Planet - Plague Cured
Effect Amount             := 2
Num Source Messages       := 1
Source Message 1          := Our medical personnel have successfully cured a plague on [%PlanetName].
Num Target Messages       := 1
Target Message Title 1    := Plague Cured
Target Message 1          := A cure has been found for the plague on [%PlanetName]. The people are rejoicing!
Source Picture            := PlagueCured
Target Picture            := PlagueCured
Number of Tech Req        := 2
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 2
Tech Area Req 2           := Immune System Advancement
Tech Level Req 2          := 2

Name                      := Class 3 Immune Supplement Insurgent
Description               := Combat-hardened immune supplement organisms attempt to cure a level 3 plague on a planet.
Group                     := Medical Cleanup
Cost                      := 10000
Type                      := Planet - Plague Cured
Effect Amount             := 3
Num Source Messages       := 1
Source Message 1          := Our medical personnel have successfully cured a plague on [%PlanetName].
Num Target Messages       := 1
Target Message Title 1    := Plague Cured
Target Message 1          := A cure has been found for the plague on [%PlanetName]. The people are rejoicing!
Source Picture            := PlagueCured
Target Picture            := PlagueCured
Number of Tech Req        := 2
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 3
Tech Area Req 2           := Immune System Advancement
Tech Level Req 2          := 3

Name                      := Class 4 Immune Supplement Insurgent
Description               := Combat-hardened immune supplement organisms attempt to cure a level 4 plague on a planet.
Group                     := Medical Cleanup
Cost                      := 10000
Type                      := Planet - Plague Cured
Effect Amount             := 4
Num Source Messages       := 1
Source Message 1          := Our medical personnel have successfully cured a plague on [%PlanetName].
Num Target Messages       := 1
Target Message Title 1    := Plague Cured
Target Message 1          := A cure has been found for the plague on [%PlanetName]. The people are rejoicing!
Source Picture            := PlagueCured
Target Picture            := PlagueCured
Number of Tech Req        := 2
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 3
Tech Area Req 2           := Immune System Advancement
Tech Level Req 2          := 4

Name                      := Class 5 Immune Supplement Insurgent
Description               := Combat-hardened immune supplement organisms attempt to cure a level 5 plague on a planet.
Group                     := Medical Cleanup
Cost                      := 10000
Type                      := Planet - Plague Cured
Effect Amount             := 5
Num Source Messages       := 1
Source Message 1          := Our medical personnel have successfully cured a plague on [%PlanetName].
Num Target Messages       := 1
Target Message Title 1    := Plague Cured
Target Message 1          := A cure has been found for the plague on [%PlanetName]. The people are rejoicing!
Source Picture            := PlagueCured
Target Picture            := PlagueCured
Number of Tech Req        := 2
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 4
Tech Area Req 2           := Immune System Advancement
Tech Level Req 2          := 5

Name                      := Class 1 Cleric
Description               := Combat-hardened cleric attempts to cure a level 1 plague on a planet.
Group                     := Medical Cleanup
Cost                      := 10000
Type                      := Planet - Plague Cured
Effect Amount             := 1
Num Source Messages       := 1
Source Message 1          := Our medical personnel have successfully cured a plague on [%PlanetName].
Num Target Messages       := 1
Target Message Title 1    := Plague Cured
Target Message 1          := A cure has been found for the plague on [%PlanetName]. The people are rejoicing!
Source Picture            := PlagueCured
Target Picture            := PlagueCured
Number of Tech Req        := 2
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 2
Tech Area Req 2           := Healing Magic
Tech Level Req 2          := 1

Name                      := Class 2 Cleric
Description               := Combat-hardened cleric attempts to cure a level 2 plague on a planet.
Group                     := Medical Cleanup
Cost                      := 10000
Type                      := Planet - Plague Cured
Effect Amount             := 2
Num Source Messages       := 1
Source Message 1          := Our medical personnel have successfully cured a plague on [%PlanetName].
Num Target Messages       := 1
Target Message Title 1    := Plague Cured
Target Message 1          := A cure has been found for the plague on [%PlanetName]. The people are rejoicing!
Source Picture            := PlagueCured
Target Picture            := PlagueCured
Number of Tech Req        := 2
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 2
Tech Area Req 2           := Healing Magic
Tech Level Req 2          := 2

Name                      := Class 3 Cleric
Description               := Combat-hardened cleric attempts to cure a level 3 plague on a planet.
Group                     := Medical Cleanup
Cost                      := 10000
Type                      := Planet - Plague Cured
Effect Amount             := 3
Num Source Messages       := 1
Source Message 1          := Our medical personnel have successfully cured a plague on [%PlanetName].
Num Target Messages       := 1
Target Message Title 1    := Plague Cured
Target Message 1          := A cure has been found for the plague on [%PlanetName]. The people are rejoicing!
Source Picture            := PlagueCured
Target Picture            := PlagueCured
Number of Tech Req        := 2
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 3
Tech Area Req 2           := Healing Magic
Tech Level Req 2          := 3

Name                      := Class 4 Cleric
Description               := Combat-hardened cleric attempts to cure a level 4 plague on a planet.
Group                     := Medical Cleanup
Cost                      := 10000
Type                      := Planet - Plague Cured
Effect Amount             := 4
Num Source Messages       := 1
Source Message 1          := Our medical personnel have successfully cured a plague on [%PlanetName].
Num Target Messages       := 1
Target Message Title 1    := Plague Cured
Target Message 1          := A cure has been found for the plague on [%PlanetName]. The people are rejoicing!
Source Picture            := PlagueCured
Target Picture            := PlagueCured
Number of Tech Req        := 2
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 3
Tech Area Req 2           := Healing Magic
Tech Level Req 2          := 4

Name                      := Class 5 Cleric
Description               := Combat-hardened cleric attempts to cure a level 5 plague on a planet.
Group                     := Medical Cleanup
Cost                      := 10000
Type                      := Planet - Plague Cured
Effect Amount             := 5
Num Source Messages       := 1
Source Message 1          := Our medical personnel have successfully cured a plague on [%PlanetName].
Num Target Messages       := 1
Target Message Title 1    := Plague Cured
Target Message 1          := A cure has been found for the plague on [%PlanetName]. The people are rejoicing!
Source Picture            := PlagueCured
Target Picture            := PlagueCured
Number of Tech Req        := 2
Tech Area Req 1           := Sabotage Operations
Tech Level Req 1          := 4
Tech Area Req 2           := Healing Magic
Tech Level Req 2          := 5

Name                      := Counter - Intelligence Level 1A
Description               := Defensive preparations within an empire to prevent enemy intelligence operations. Counter-Intelligence will prevent attacks while it is in progress. Completing the project causes all of the defensive points stored in it to be wasted.
Group                     := Defense
Cost                      := 100000
Type                      := Intelligence Defense
Effect Amount             := 1                   
Num Source Messages       := 1
Source Message 1          := Our counter-intelligence operations have prevented intelligence attacks by the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Intelligence Project Defeated
Target Message 1          := One of our intelligence projects against the [%SourceEmpireName] was defeated by counter-intelligence defenses.
Source Picture            := IntelSabotageByUs
Target Picture            := IntelSabotageByUs                   
Number of Tech Req        := 1
Tech Area Req 1           := Fundamental Physics
Tech Level Req 1          := 1

Name                      := Counter - Intelligence Level 1B
Description               := Defensive preparations within an empire to prevent enemy intelligence operations. Counter-Intelligence will prevent attacks while it is in progress. Completing the project causes all of the defensive points stored in it to be wasted.
Group                     := Defense
Cost                      := 200000
Type                      := Intelligence Defense
Effect Amount             := 1                   
Num Source Messages       := 1
Source Message 1          := Our counter-intelligence operations have prevented intelligence attacks by the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Intelligence Project Defeated
Target Message 1          := One of our intelligence projects against the [%SourceEmpireName] was defeated by counter-intelligence defenses.
Source Picture            := IntelSabotageByUs
Target Picture            := IntelSabotageByUs                   
Number of Tech Req        := 1
Tech Area Req 1           := Applied Intelligence
Tech Level Req 1          := 1

Name                      := Counter - Intelligence Level 2A
Description               := Defensive preparations within an empire to prevent enemy intelligence operations. Counter-Intelligence will prevent attacks while it is in progress. Completing the project causes all of the defensive points stored in it to be wasted.
Group                     := Defense
Cost                      := 250000
Type                      := Intelligence Defense
Effect Amount             := 2                   
Num Source Messages       := 1
Source Message 1          := Our counter-intelligence operations have prevented intelligence attacks by the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Intelligence Project Defeated
Target Message 1          := One of our intelligence projects against the [%SourceEmpireName] was defeated by counter-intelligence defenses.
Source Picture            := IntelSabotageByUs
Target Picture            := IntelSabotageByUs                   
Number of Tech Req        := 1
Tech Area Req 1           := Applied Intelligence
Tech Level Req 1          := 2

Name                      := Counter - Intelligence Level 2B
Description               := Defensive preparations within an empire to prevent enemy intelligence operations. Counter-Intelligence will prevent attacks while it is in progress. Completing the project causes all of the defensive points stored in it to be wasted.
Group                     := Defense
Cost                      := 400000
Type                      := Intelligence Defense
Effect Amount             := 2                   
Num Source Messages       := 1
Source Message 1          := Our counter-intelligence operations have prevented intelligence attacks by the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Intelligence Project Defeated
Target Message 1          := One of our intelligence projects against the [%SourceEmpireName] was defeated by counter-intelligence defenses.
Source Picture            := IntelSabotageByUs
Target Picture            := IntelSabotageByUs                   
Number of Tech Req        := 1
Tech Area Req 1           := Applied Intelligence
Tech Level Req 1          := 3

Name                      := Counter - Intelligence Level 3
Description               := Defensive preparations within an empire to prevent enemy intelligence operations. Counter-Intelligence will prevent attacks while it is in progress. Completing the project causes all of the defensive points stored in it to be wasted.
Group                     := Defense
Cost                      := 500000
Type                      := Intelligence Defense
Effect Amount             := 3                   
Num Source Messages       := 1
Source Message 1          := Our counter-intelligence operations have prevented intelligence attacks by the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Intelligence Project Defeated
Target Message 1          := One of our intelligence projects against the [%SourceEmpireName] was defeated by counter-intelligence defenses.
Source Picture            := IntelSabotageByUs
Target Picture            := IntelSabotageByUs                   
Number of Tech Req        := 1
Tech Area Req 1           := Applied Intelligence
Tech Level Req 1          := 4

Name                      := Foreign Elements Purge Level 1A
Description               := Defensive preparations within an empire to prevent enemy intelligence operations. Counter-Intelligence will prevent attacks while it is in progress. Completing the project causes all of the defensive points stored in it to be wasted.
Group                     := Defense
Cost                      := 100000
Type                      := Intelligence Defense
Effect Amount             := 1                   
Num Source Messages       := 1
Source Message 1          := Our counter-intelligence operations have prevented intelligence attacks by the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Intelligence Project Defeated
Target Message 1          := One of our intelligence projects against the [%SourceEmpireName] was defeated by counter-intelligence defenses.
Source Picture            := IntelSabotageByUs
Target Picture            := IntelSabotageByUs                   
Number of Tech Req        := 1
Tech Area Req 1           := Applied Evolution
Tech Level Req 1          := 1

Name                      := Foreign Elements Purge Level 1B
Description               := Defensive preparations within an empire to prevent enemy intelligence operations. Counter-Intelligence will prevent attacks while it is in progress. Completing the project causes all of the defensive points stored in it to be wasted.
Group                     := Defense
Cost                      := 200000
Type                      := Intelligence Defense
Effect Amount             := 1                   
Num Source Messages       := 1
Source Message 1          := Our counter-intelligence operations have prevented intelligence attacks by the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Intelligence Project Defeated
Target Message 1          := One of our intelligence projects against the [%SourceEmpireName] was defeated by counter-intelligence defenses.
Source Picture            := IntelSabotageByUs
Target Picture            := IntelSabotageByUs                   
Number of Tech Req        := 1
Tech Area Req 1           := Infiltrators
Tech Level Req 1          := 1

Name                      := Foreign Elements Purge Level 2A
Description               := Defensive preparations within an empire to prevent enemy intelligence operations. Counter-Intelligence will prevent attacks while it is in progress. Completing the project causes all of the defensive points stored in it to be wasted.
Group                     := Defense
Cost                      := 250000
Type                      := Intelligence Defense
Effect Amount             := 2                   
Num Source Messages       := 1
Source Message 1          := Our counter-intelligence operations have prevented intelligence attacks by the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Intelligence Project Defeated
Target Message 1          := One of our intelligence projects against the [%SourceEmpireName] was defeated by counter-intelligence defenses.
Source Picture            := IntelSabotageByUs
Target Picture            := IntelSabotageByUs                   
Number of Tech Req        := 1
Tech Area Req 1           := Infiltrators
Tech Level Req 1          := 2

Name                      := Foreign Elements Purge Level 2B
Description               := Defensive preparations within an empire to prevent enemy intelligence operations. Counter-Intelligence will prevent attacks while it is in progress. Completing the project causes all of the defensive points stored in it to be wasted.
Group                     := Defense
Cost                      := 400000
Type                      := Intelligence Defense
Effect Amount             := 2                   
Num Source Messages       := 1
Source Message 1          := Our counter-intelligence operations have prevented intelligence attacks by the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Intelligence Project Defeated
Target Message 1          := One of our intelligence projects against the [%SourceEmpireName] was defeated by counter-intelligence defenses.
Source Picture            := IntelSabotageByUs
Target Picture            := IntelSabotageByUs                   
Number of Tech Req        := 1
Tech Area Req 1           := Infiltrators
Tech Level Req 1          := 3

Name                      := Foreign Elements Purge Level 3
Description               := Defensive preparations within an empire to prevent enemy intelligence operations. Counter-Intelligence will prevent attacks while it is in progress. Completing the project causes all of the defensive points stored in it to be wasted.
Group                     := Defense
Cost                      := 500000
Type                      := Intelligence Defense
Effect Amount             := 3                   
Num Source Messages       := 1
Source Message 1          := Our counter-intelligence operations have prevented intelligence attacks by the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Intelligence Project Defeated
Target Message 1          := One of our intelligence projects against the [%SourceEmpireName] was defeated by counter-intelligence defenses.
Source Picture            := IntelSabotageByUs
Target Picture            := IntelSabotageByUs                   
Number of Tech Req        := 1
Tech Area Req 1           := Infiltrators
Tech Level Req 1          := 4

Name                      := Rogue Counter - Operations Level 1A
Description               := Defensive preparations within an empire to prevent enemy intelligence operations. Counter-Intelligence will prevent attacks while it is in progress. Completing the project causes all of the defensive points stored in it to be wasted.
Group                     := Defense
Cost                      := 100000
Type                      := Intelligence Defense
Effect Amount             := 1                   
Num Source Messages       := 1
Source Message 1          := Our counter-intelligence operations have prevented intelligence attacks by the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Intelligence Project Defeated
Target Message 1          := One of our intelligence projects against the [%SourceEmpireName] was defeated by counter-intelligence defenses.
Source Picture            := IntelSabotageByUs
Target Picture            := IntelSabotageByUs                   
Number of Tech Req        := 1
Tech Area Req 1           := Spellcraft
Tech Level Req 1          := 1

Name                      := Rogue Counter - Operations Level 1B
Description               := Defensive preparations within an empire to prevent enemy intelligence operations. Counter-Intelligence will prevent attacks while it is in progress. Completing the project causes all of the defensive points stored in it to be wasted.
Group                     := Defense
Cost                      := 200000
Type                      := Intelligence Defense
Effect Amount             := 1                   
Num Source Messages       := 1
Source Message 1          := Our counter-intelligence operations have prevented intelligence attacks by the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Intelligence Project Defeated
Target Message 1          := One of our intelligence projects against the [%SourceEmpireName] was defeated by counter-intelligence defenses.
Source Picture            := IntelSabotageByUs
Target Picture            := IntelSabotageByUs                   
Number of Tech Req        := 1
Tech Area Req 1           := Rogue Training
Tech Level Req 1          := 1

Name                      := Rogue Counter - Operations Level 2A
Description               := Defensive preparations within an empire to prevent enemy intelligence operations. Counter-Intelligence will prevent attacks while it is in progress. Completing the project causes all of the defensive points stored in it to be wasted.
Group                     := Defense
Cost                      := 250000
Type                      := Intelligence Defense
Effect Amount             := 2                   
Num Source Messages       := 1
Source Message 1          := Our counter-intelligence operations have prevented intelligence attacks by the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Intelligence Project Defeated
Target Message 1          := One of our intelligence projects against the [%SourceEmpireName] was defeated by counter-intelligence defenses.
Source Picture            := IntelSabotageByUs
Target Picture            := IntelSabotageByUs                   
Number of Tech Req        := 1
Tech Area Req 1           := Rogue Training
Tech Level Req 1          := 2

Name                      := Rogue Counter - Operations Level 2B
Description               := Defensive preparations within an empire to prevent enemy intelligence operations. Counter-Intelligence will prevent attacks while it is in progress. Completing the project causes all of the defensive points stored in it to be wasted.
Group                     := Defense
Cost                      := 400000
Type                      := Intelligence Defense
Effect Amount             := 2                   
Num Source Messages       := 1
Source Message 1          := Our counter-intelligence operations have prevented intelligence attacks by the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Intelligence Project Defeated
Target Message 1          := One of our intelligence projects against the [%SourceEmpireName] was defeated by counter-intelligence defenses.
Source Picture            := IntelSabotageByUs
Target Picture            := IntelSabotageByUs                   
Number of Tech Req        := 1
Tech Area Req 1           := Rogue Training
Tech Level Req 1          := 3

Name                      := Rogue Counter - Operations Level 3
Description               := Defensive preparations within an empire to prevent enemy intelligence operations. Counter-Intelligence will prevent attacks while it is in progress. Completing the project causes all of the defensive points stored in it to be wasted.
Group                     := Defense
Cost                      := 500000
Type                      := Intelligence Defense
Effect Amount             := 3                   
Num Source Messages       := 1
Source Message 1          := Our counter-intelligence operations have prevented intelligence attacks by the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Intelligence Project Defeated
Target Message 1          := One of our intelligence projects against the [%SourceEmpireName] was defeated by counter-intelligence defenses.
Source Picture            := IntelSabotageByUs
Target Picture            := IntelSabotageByUs                   
Number of Tech Req        := 1
Tech Area Req 1           := Rogue Training
Tech Level Req 1          := 4

Name                      := Counter - Intelligence Level 1A
Description               := Defensive preparations within an empire to prevent enemy intelligence operations. Counter-Intelligence will prevent attacks while it is in progress. Completing the project causes all of the defensive points stored in it to be wasted.
Group                     := Defense
Cost                      := 100000
Type                      := Intelligence Defense
Effect Amount             := 1                   
Num Source Messages       := 1
Source Message 1          := Our counter-intelligence operations have prevented intelligence attacks by the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Intelligence Project Defeated
Target Message 1          := One of our intelligence projects against the [%SourceEmpireName] was defeated by counter-intelligence defenses.
Source Picture            := IntelSabotageByUs
Target Picture            := IntelSabotageByUs                   
Number of Tech Req        := 1
Tech Area Req 1           := Spark of Life
Tech Level Req 1          := 1

Name                      := Counter - Intelligence Level 1B
Description               := Defensive preparations within an empire to prevent enemy intelligence operations. Counter-Intelligence will prevent attacks while it is in progress. Completing the project causes all of the defensive points stored in it to be wasted.
Group                     := Defense
Cost                      := 200000
Type                      := Intelligence Defense
Effect Amount             := 1                   
Num Source Messages       := 1
Source Message 1          := Our counter-intelligence operations have prevented intelligence attacks by the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Intelligence Project Defeated
Target Message 1          := One of our intelligence projects against the [%SourceEmpireName] was defeated by counter-intelligence defenses.
Source Picture            := IntelSabotageByUs
Target Picture            := IntelSabotageByUs                   
Number of Tech Req        := 1
Tech Area Req 1           := Energy Intelligence
Tech Level Req 1          := 1

Name                      := Counter - Intelligence Level 2A
Description               := Defensive preparations within an empire to prevent enemy intelligence operations. Counter-Intelligence will prevent attacks while it is in progress. Completing the project causes all of the defensive points stored in it to be wasted.
Group                     := Defense
Cost                      := 250000
Type                      := Intelligence Defense
Effect Amount             := 2                   
Num Source Messages       := 1
Source Message 1          := Our counter-intelligence operations have prevented intelligence attacks by the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Intelligence Project Defeated
Target Message 1          := One of our intelligence projects against the [%SourceEmpireName] was defeated by counter-intelligence defenses.
Source Picture            := IntelSabotageByUs
Target Picture            := IntelSabotageByUs                   
Number of Tech Req        := 1
Tech Area Req 1           := Energy Intelligence
Tech Level Req 1          := 2

Name                      := Counter - Intelligence Level 2B
Description               := Defensive preparations within an empire to prevent enemy intelligence operations. Counter-Intelligence will prevent attacks while it is in progress. Completing the project causes all of the defensive points stored in it to be wasted.
Group                     := Defense
Cost                      := 400000
Type                      := Intelligence Defense
Effect Amount             := 2                   
Num Source Messages       := 1
Source Message 1          := Our counter-intelligence operations have prevented intelligence attacks by the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Intelligence Project Defeated
Target Message 1          := One of our intelligence projects against the [%SourceEmpireName] was defeated by counter-intelligence defenses.
Source Picture            := IntelSabotageByUs
Target Picture            := IntelSabotageByUs                   
Number of Tech Req        := 1
Tech Area Req 1           := Energy Intelligence
Tech Level Req 1          := 3

Name                      := Counter - Intelligence Level 3
Description               := Defensive preparations within an empire to prevent enemy intelligence operations. Counter-Intelligence will prevent attacks while it is in progress. Completing the project causes all of the defensive points stored in it to be wasted.
Group                     := Defense
Cost                      := 500000
Type                      := Intelligence Defense
Effect Amount             := 3                   
Num Source Messages       := 1
Source Message 1          := Our counter-intelligence operations have prevented intelligence attacks by the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Intelligence Project Defeated
Target Message 1          := One of our intelligence projects against the [%SourceEmpireName] was defeated by counter-intelligence defenses.
Source Picture            := IntelSabotageByUs
Target Picture            := IntelSabotageByUs                   
Number of Tech Req        := 1
Tech Area Req 1           := Energy Intelligence
Tech Level Req 1          := 4

Name                      := Counter - Intelligence Level 1A
Description               := Defensive preparations within an empire to prevent enemy intelligence operations. Counter-Intelligence will prevent attacks while it is in progress. Completing the project causes all of the defensive points stored in it to be wasted.
Group                     := Defense
Cost                      := 100000
Type                      := Intelligence Defense
Effect Amount             := 1                   
Num Source Messages       := 1
Source Message 1          := Our counter-intelligence operations have prevented intelligence attacks by the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Intelligence Project Defeated
Target Message 1          := One of our intelligence projects against the [%SourceEmpireName] was defeated by counter-intelligence defenses.
Source Picture            := IntelSabotageByUs
Target Picture            := IntelSabotageByUs                   
Number of Tech Req        := 1
Tech Area Req 1           := Fundamental Robotics
Tech Level Req 1          := 1

Name                      := Counter - Intelligence Level 1B
Description               := Defensive preparations within an empire to prevent enemy intelligence operations. Counter-Intelligence will prevent attacks while it is in progress. Completing the project causes all of the defensive points stored in it to be wasted.
Group                     := Defense
Cost                      := 200000
Type                      := Intelligence Defense
Effect Amount             := 1                   
Num Source Messages       := 1
Source Message 1          := Our counter-intelligence operations have prevented intelligence attacks by the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Intelligence Project Defeated
Target Message 1          := One of our intelligence projects against the [%SourceEmpireName] was defeated by counter-intelligence defenses.
Source Picture            := IntelSabotageByUs
Target Picture            := IntelSabotageByUs                   
Number of Tech Req        := 1
Tech Area Req 1           := Machine Intelligence
Tech Level Req 1          := 1

Name                      := Counter - Intelligence Level 2A
Description               := Defensive preparations within an empire to prevent enemy intelligence operations. Counter-Intelligence will prevent attacks while it is in progress. Completing the project causes all of the defensive points stored in it to be wasted.
Group                     := Defense
Cost                      := 250000
Type                      := Intelligence Defense
Effect Amount             := 2                   
Num Source Messages       := 1
Source Message 1          := Our counter-intelligence operations have prevented intelligence attacks by the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Intelligence Project Defeated
Target Message 1          := One of our intelligence projects against the [%SourceEmpireName] was defeated by counter-intelligence defenses.
Source Picture            := IntelSabotageByUs
Target Picture            := IntelSabotageByUs                   
Number of Tech Req        := 1
Tech Area Req 1           := Machine Intelligence
Tech Level Req 1          := 2

Name                      := Counter - Intelligence Level 2B
Description               := Defensive preparations within an empire to prevent enemy intelligence operations. Counter-Intelligence will prevent attacks while it is in progress. Completing the project causes all of the defensive points stored in it to be wasted.
Group                     := Defense
Cost                      := 400000
Type                      := Intelligence Defense
Effect Amount             := 2                   
Num Source Messages       := 1
Source Message 1          := Our counter-intelligence operations have prevented intelligence attacks by the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Intelligence Project Defeated
Target Message 1          := One of our intelligence projects against the [%SourceEmpireName] was defeated by counter-intelligence defenses.
Source Picture            := IntelSabotageByUs
Target Picture            := IntelSabotageByUs                   
Number of Tech Req        := 1
Tech Area Req 1           := Machine Intelligence
Tech Level Req 1          := 3

Name                      := Counter - Intelligence Level 3
Description               := Defensive preparations within an empire to prevent enemy intelligence operations. Counter-Intelligence will prevent attacks while it is in progress. Completing the project causes all of the defensive points stored in it to be wasted.
Group                     := Defense
Cost                      := 500000
Type                      := Intelligence Defense
Effect Amount             := 3                   
Num Source Messages       := 1
Source Message 1          := Our counter-intelligence operations have prevented intelligence attacks by the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Intelligence Project Defeated
Target Message 1          := One of our intelligence projects against the [%SourceEmpireName] was defeated by counter-intelligence defenses.
Source Picture            := IntelSabotageByUs
Target Picture            := IntelSabotageByUs                   
Number of Tech Req        := 1
Tech Area Req 1           := Machine Intelligence
Tech Level Req 1          := 4

Name                      := Expert Counter - Intelligence Level 1A
Description               := Defensive preparations within an empire to prevent enemy intelligence operations. Counter-Intelligence will prevent attacks while it is in progress. Completing the project causes all of the defensive points stored in it to be wasted. Expert abilities cause the project to act as if it were one level higher than normal.
Group                     := Expert Defense
Cost                      := 100000
Type                      := Intelligence Defense
Effect Amount             := 2
Num Source Messages       := 1
Source Message 1          := Our counter-intelligence operations have prevented intelligence attacks by the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Intelligence Project Defeated
Target Message 1          := One of our intelligence projects against the [%SourceEmpireName] was defeated by counter-intelligence defenses.
Source Picture            := IntelSabotageByUs
Target Picture            := IntelSabotageByUs                   
Number of Tech Req        := 2
Tech Area Req 1           := Fundamental Physics
Tech Level Req 1          := 1
Tech Area Req 2           := Counter - Intelligence Experts
Tech Level Req 2          := 1

Name                      := Expert Counter - Intelligence Level 1B
Description               := Defensive preparations within an empire to prevent enemy intelligence operations. Counter-Intelligence will prevent attacks while it is in progress. Completing the project causes all of the defensive points stored in it to be wasted. Expert abilities cause the project to act as if it were one level higher than normal.
Group                     := Expert Defense
Cost                      := 200000
Type                      := Intelligence Defense
Effect Amount             := 2
Num Source Messages       := 1
Source Message 1          := Our counter-intelligence operations have prevented intelligence attacks by the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Intelligence Project Defeated
Target Message 1          := One of our intelligence projects against the [%SourceEmpireName] was defeated by counter-intelligence defenses.
Source Picture            := IntelSabotageByUs
Target Picture            := IntelSabotageByUs                   
Number of Tech Req        := 2
Tech Area Req 1           := Applied Intelligence
Tech Level Req 1          := 1
Tech Area Req 2           := Counter - Intelligence Experts
Tech Level Req 2          := 2

Name                      := Expert Counter - Intelligence Level 2A
Description               := Defensive preparations within an empire to prevent enemy intelligence operations. Counter-Intelligence will prevent attacks while it is in progress. Completing the project causes all of the defensive points stored in it to be wasted. Expert abilities cause the project to act as if it were one level higher than normal.
Group                     := Expert Defense
Cost                      := 250000
Type                      := Intelligence Defense
Effect Amount             := 3
Num Source Messages       := 1
Source Message 1          := Our counter-intelligence operations have prevented intelligence attacks by the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Intelligence Project Defeated
Target Message 1          := One of our intelligence projects against the [%SourceEmpireName] was defeated by counter-intelligence defenses.
Source Picture            := IntelSabotageByUs
Target Picture            := IntelSabotageByUs                   
Number of Tech Req        := 2
Tech Area Req 1           := Applied Intelligence
Tech Level Req 1          := 2
Tech Area Req 2           := Counter - Intelligence Experts
Tech Level Req 2          := 3

Name                      := Expert Counter - Intelligence Level 2B
Description               := Defensive preparations within an empire to prevent enemy intelligence operations. Counter-Intelligence will prevent attacks while it is in progress. Completing the project causes all of the defensive points stored in it to be wasted. Expert abilities cause the project to act as if it were one level higher than normal.
Group                     := Expert Defense
Cost                      := 400000
Type                      := Intelligence Defense
Effect Amount             := 3
Num Source Messages       := 1
Source Message 1          := Our counter-intelligence operations have prevented intelligence attacks by the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Intelligence Project Defeated
Target Message 1          := One of our intelligence projects against the [%SourceEmpireName] was defeated by counter-intelligence defenses.
Source Picture            := IntelSabotageByUs
Target Picture            := IntelSabotageByUs                   
Number of Tech Req        := 2
Tech Area Req 1           := Applied Intelligence
Tech Level Req 1          := 3
Tech Area Req 2           := Counter - Intelligence Experts
Tech Level Req 2          := 4

Name                      := Expert Counter - Intelligence Level 3
Description               := Defensive preparations within an empire to prevent enemy intelligence operations. Counter-Intelligence will prevent attacks while it is in progress. Completing the project causes all of the defensive points stored in it to be wasted. Expert abilities cause the project to act as if it were one level higher than normal.
Group                     := Expert Defense
Cost                      := 500000
Type                      := Intelligence Defense
Effect Amount             := 4
Num Source Messages       := 1
Source Message 1          := Our counter-intelligence operations have prevented intelligence attacks by the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Intelligence Project Defeated
Target Message 1          := One of our intelligence projects against the [%SourceEmpireName] was defeated by counter-intelligence defenses.
Source Picture            := IntelSabotageByUs
Target Picture            := IntelSabotageByUs                   
Number of Tech Req        := 2
Tech Area Req 1           := Applied Intelligence
Tech Level Req 1          := 4
Tech Area Req 2           := Counter - Intelligence Experts
Tech Level Req 2          := 5

Name                      := Expert Foreign Elements Purge Level 1A
Description               := Defensive preparations within an empire to prevent enemy intelligence operations. Counter-Intelligence will prevent attacks while it is in progress. Completing the project causes all of the defensive points stored in it to be wasted. Expert abilities cause the project to act as if it were one level higher than normal.
Group                     := Expert Defense
Cost                      := 100000
Type                      := Intelligence Defense
Effect Amount             := 2
Num Source Messages       := 1
Source Message 1          := Our counter-intelligence operations have prevented intelligence attacks by the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Intelligence Project Defeated
Target Message 1          := One of our intelligence projects against the [%SourceEmpireName] was defeated by counter-intelligence defenses.
Source Picture            := IntelSabotageByUs
Target Picture            := IntelSabotageByUs                   
Number of Tech Req        := 2
Tech Area Req 1           := Applied Evolution
Tech Level Req 1          := 1
Tech Area Req 2           := Counter - Intelligence Experts
Tech Level Req 2          := 1

Name                      := Expert Foreign Elements Purge Level 1B
Description               := Defensive preparations within an empire to prevent enemy intelligence operations. Counter-Intelligence will prevent attacks while it is in progress. Completing the project causes all of the defensive points stored in it to be wasted. Expert abilities cause the project to act as if it were one level higher than normal.
Group                     := Expert Defense
Cost                      := 200000
Type                      := Intelligence Defense
Effect Amount             := 2
Num Source Messages       := 1
Source Message 1          := Our counter-intelligence operations have prevented intelligence attacks by the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Intelligence Project Defeated
Target Message 1          := One of our intelligence projects against the [%SourceEmpireName] was defeated by counter-intelligence defenses.
Source Picture            := IntelSabotageByUs
Target Picture            := IntelSabotageByUs                   
Number of Tech Req        := 2
Tech Area Req 1           := Infiltrators
Tech Level Req 1          := 1
Tech Area Req 2           := Counter - Intelligence Experts
Tech Level Req 2          := 2

Name                      := Expert Foreign Elements Purge Level 2A
Description               := Defensive preparations within an empire to prevent enemy intelligence operations. Counter-Intelligence will prevent attacks while it is in progress. Completing the project causes all of the defensive points stored in it to be wasted. Expert abilities cause the project to act as if it were one level higher than normal.
Group                     := Expert Defense
Cost                      := 250000
Type                      := Intelligence Defense
Effect Amount             := 3
Num Source Messages       := 1
Source Message 1          := Our counter-intelligence operations have prevented intelligence attacks by the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Intelligence Project Defeated
Target Message 1          := One of our intelligence projects against the [%SourceEmpireName] was defeated by counter-intelligence defenses.
Source Picture            := IntelSabotageByUs
Target Picture            := IntelSabotageByUs                   
Number of Tech Req        := 2
Tech Area Req 1           := Infiltrators
Tech Level Req 1          := 2
Tech Area Req 2           := Counter - Intelligence Experts
Tech Level Req 2          := 3

Name                      := Expert Foreign Elements Purge Level 2B
Description               := Defensive preparations within an empire to prevent enemy intelligence operations. Counter-Intelligence will prevent attacks while it is in progress. Completing the project causes all of the defensive points stored in it to be wasted. Expert abilities cause the project to act as if it were one level higher than normal.
Group                     := Expert Defense
Cost                      := 400000
Type                      := Intelligence Defense
Effect Amount             := 3
Num Source Messages       := 1
Source Message 1          := Our counter-intelligence operations have prevented intelligence attacks by the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Intelligence Project Defeated
Target Message 1          := One of our intelligence projects against the [%SourceEmpireName] was defeated by counter-intelligence defenses.
Source Picture            := IntelSabotageByUs
Target Picture            := IntelSabotageByUs                   
Number of Tech Req        := 2
Tech Area Req 1           := Infiltrators
Tech Level Req 1          := 3
Tech Area Req 2           := Counter - Intelligence Experts
Tech Level Req 2          := 4

Name                      := Expert Foreign Elements Purge Level 3
Description               := Defensive preparations within an empire to prevent enemy intelligence operations. Counter-Intelligence will prevent attacks while it is in progress. Completing the project causes all of the defensive points stored in it to be wasted. Expert abilities cause the project to act as if it were one level higher than normal.
Group                     := Expert Defense
Cost                      := 500000
Type                      := Intelligence Defense
Effect Amount             := 4
Num Source Messages       := 1
Source Message 1          := Our counter-intelligence operations have prevented intelligence attacks by the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Intelligence Project Defeated
Target Message 1          := One of our intelligence projects against the [%SourceEmpireName] was defeated by counter-intelligence defenses.
Source Picture            := IntelSabotageByUs
Target Picture            := IntelSabotageByUs                   
Number of Tech Req        := 2
Tech Area Req 1           := Infiltrators
Tech Level Req 1          := 4
Tech Area Req 2           := Counter - Intelligence Experts
Tech Level Req 2          := 5

Name                      := Expert Rogue Counter - Operations Level 1A
Description               := Defensive preparations within an empire to prevent enemy intelligence operations. Counter-Intelligence will prevent attacks while it is in progress. Completing the project causes all of the defensive points stored in it to be wasted. Expert abilities cause the project to act as if it were one level higher than normal.
Group                     := Expert Defense
Cost                      := 100000
Type                      := Intelligence Defense
Effect Amount             := 2
Num Source Messages       := 1
Source Message 1          := Our counter-intelligence operations have prevented intelligence attacks by the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Intelligence Project Defeated
Target Message 1          := One of our intelligence projects against the [%SourceEmpireName] was defeated by counter-intelligence defenses.
Source Picture            := IntelSabotageByUs
Target Picture            := IntelSabotageByUs                   
Number of Tech Req        := 2
Tech Area Req 1           := Spellcraft
Tech Level Req 1          := 1
Tech Area Req 2           := Counter - Intelligence Experts
Tech Level Req 2          := 1

Name                      := Expert Rogue Counter - Operations Level 1B
Description               := Defensive preparations within an empire to prevent enemy intelligence operations. Counter-Intelligence will prevent attacks while it is in progress. Completing the project causes all of the defensive points stored in it to be wasted. Expert abilities cause the project to act as if it were one level higher than normal.
Group                     := Expert Defense
Cost                      := 200000
Type                      := Intelligence Defense
Effect Amount             := 2
Num Source Messages       := 1
Source Message 1          := Our counter-intelligence operations have prevented intelligence attacks by the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Intelligence Project Defeated
Target Message 1          := One of our intelligence projects against the [%SourceEmpireName] was defeated by counter-intelligence defenses.
Source Picture            := IntelSabotageByUs
Target Picture            := IntelSabotageByUs                   
Number of Tech Req        := 2
Tech Area Req 1           := Rogue Training
Tech Level Req 1          := 1
Tech Area Req 2           := Counter - Intelligence Experts
Tech Level Req 2          := 2

Name                      := Expert Rogue Counter - Operations Level 2A
Description               := Defensive preparations within an empire to prevent enemy intelligence operations. Counter-Intelligence will prevent attacks while it is in progress. Completing the project causes all of the defensive points stored in it to be wasted. Expert abilities cause the project to act as if it were one level higher than normal.
Group                     := Expert Defense
Cost                      := 250000
Type                      := Intelligence Defense
Effect Amount             := 3
Num Source Messages       := 1
Source Message 1          := Our counter-intelligence operations have prevented intelligence attacks by the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Intelligence Project Defeated
Target Message 1          := One of our intelligence projects against the [%SourceEmpireName] was defeated by counter-intelligence defenses.
Source Picture            := IntelSabotageByUs
Target Picture            := IntelSabotageByUs                   
Number of Tech Req        := 2
Tech Area Req 1           := Rogue Training
Tech Level Req 1          := 2
Tech Area Req 2           := Counter - Intelligence Experts
Tech Level Req 2          := 3

Name                      := Expert Rogue Counter - Operations Level 2B
Description               := Defensive preparations within an empire to prevent enemy intelligence operations. Counter-Intelligence will prevent attacks while it is in progress. Completing the project causes all of the defensive points stored in it to be wasted. Expert abilities cause the project to act as if it were one level higher than normal.
Group                     := Expert Defense
Cost                      := 400000
Type                      := Intelligence Defense
Effect Amount             := 3
Num Source Messages       := 1
Source Message 1          := Our counter-intelligence operations have prevented intelligence attacks by the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Intelligence Project Defeated
Target Message 1          := One of our intelligence projects against the [%SourceEmpireName] was defeated by counter-intelligence defenses.
Source Picture            := IntelSabotageByUs
Target Picture            := IntelSabotageByUs                   
Number of Tech Req        := 2
Tech Area Req 1           := Rogue Training
Tech Level Req 1          := 3
Tech Area Req 2           := Counter - Intelligence Experts
Tech Level Req 2          := 4

Name                      := Expert Rogue Counter - Operations Level 3
Description               := Defensive preparations within an empire to prevent enemy intelligence operations. Counter-Intelligence will prevent attacks while it is in progress. Completing the project causes all of the defensive points stored in it to be wasted. Expert abilities cause the project to act as if it were one level higher than normal.
Group                     := Expert Defense
Cost                      := 500000
Type                      := Intelligence Defense
Effect Amount             := 4
Num Source Messages       := 1
Source Message 1          := Our counter-intelligence operations have prevented intelligence attacks by the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Intelligence Project Defeated
Target Message 1          := One of our intelligence projects against the [%SourceEmpireName] was defeated by counter-intelligence defenses.
Source Picture            := IntelSabotageByUs
Target Picture            := IntelSabotageByUs                   
Number of Tech Req        := 2
Tech Area Req 1           := Rogue Training
Tech Level Req 1          := 4
Tech Area Req 2           := Counter - Intelligence Experts
Tech Level Req 2          := 5

Name                      := Expert Counter - Intelligence Level 1A
Description               := Defensive preparations within an empire to prevent enemy intelligence operations. Counter-Intelligence will prevent attacks while it is in progress. Completing the project causes all of the defensive points stored in it to be wasted. Expert abilities cause the project to act as if it were one level higher than normal.
Group                     := Expert Defense
Cost                      := 100000
Type                      := Intelligence Defense
Effect Amount             := 2
Num Source Messages       := 1
Source Message 1          := Our counter-intelligence operations have prevented intelligence attacks by the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Intelligence Project Defeated
Target Message 1          := One of our intelligence projects against the [%SourceEmpireName] was defeated by counter-intelligence defenses.
Source Picture            := IntelSabotageByUs
Target Picture            := IntelSabotageByUs                   
Number of Tech Req        := 2
Tech Area Req 1           := Spark of Life
Tech Level Req 1          := 1
Tech Area Req 2           := Counter - Intelligence Experts
Tech Level Req 2          := 1

Name                      := Expert Counter - Intelligence Level 1B
Description               := Defensive preparations within an empire to prevent enemy intelligence operations. Counter-Intelligence will prevent attacks while it is in progress. Completing the project causes all of the defensive points stored in it to be wasted. Expert abilities cause the project to act as if it were one level higher than normal.
Group                     := Expert Defense
Cost                      := 200000
Type                      := Intelligence Defense
Effect Amount             := 2
Num Source Messages       := 1
Source Message 1          := Our counter-intelligence operations have prevented intelligence attacks by the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Intelligence Project Defeated
Target Message 1          := One of our intelligence projects against the [%SourceEmpireName] was defeated by counter-intelligence defenses.
Source Picture            := IntelSabotageByUs
Target Picture            := IntelSabotageByUs                   
Number of Tech Req        := 2
Tech Area Req 1           := Energy Intelligence
Tech Level Req 1          := 1
Tech Area Req 2           := Counter - Intelligence Experts
Tech Level Req 2          := 2

Name                      := Expert Counter - Intelligence Level 2A
Description               := Defensive preparations within an empire to prevent enemy intelligence operations. Counter-Intelligence will prevent attacks while it is in progress. Completing the project causes all of the defensive points stored in it to be wasted. Expert abilities cause the project to act as if it were one level higher than normal.
Group                     := Expert Defense
Cost                      := 250000
Type                      := Intelligence Defense
Effect Amount             := 3
Num Source Messages       := 1
Source Message 1          := Our counter-intelligence operations have prevented intelligence attacks by the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Intelligence Project Defeated
Target Message 1          := One of our intelligence projects against the [%SourceEmpireName] was defeated by counter-intelligence defenses.
Source Picture            := IntelSabotageByUs
Target Picture            := IntelSabotageByUs                   
Number of Tech Req        := 2
Tech Area Req 1           := Energy Intelligence
Tech Level Req 1          := 2
Tech Area Req 2           := Counter - Intelligence Experts
Tech Level Req 2          := 3

Name                      := Expert Counter - Intelligence Level 2B
Description               := Defensive preparations within an empire to prevent enemy intelligence operations. Counter-Intelligence will prevent attacks while it is in progress. Completing the project causes all of the defensive points stored in it to be wasted. Expert abilities cause the project to act as if it were one level higher than normal.
Group                     := Expert Defense
Cost                      := 400000
Type                      := Intelligence Defense
Effect Amount             := 3
Num Source Messages       := 1
Source Message 1          := Our counter-intelligence operations have prevented intelligence attacks by the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Intelligence Project Defeated
Target Message 1          := One of our intelligence projects against the [%SourceEmpireName] was defeated by counter-intelligence defenses.
Source Picture            := IntelSabotageByUs
Target Picture            := IntelSabotageByUs                   
Number of Tech Req        := 2
Tech Area Req 1           := Energy Intelligence
Tech Level Req 1          := 3
Tech Area Req 2           := Counter - Intelligence Experts
Tech Level Req 2          := 4

Name                      := Expert Counter - Intelligence Level 3
Description               := Defensive preparations within an empire to prevent enemy intelligence operations. Counter-Intelligence will prevent attacks while it is in progress. Completing the project causes all of the defensive points stored in it to be wasted. Expert abilities cause the project to act as if it were one level higher than normal.
Group                     := Expert Defense
Cost                      := 500000
Type                      := Intelligence Defense
Effect Amount             := 4
Num Source Messages       := 1
Source Message 1          := Our counter-intelligence operations have prevented intelligence attacks by the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Intelligence Project Defeated
Target Message 1          := One of our intelligence projects against the [%SourceEmpireName] was defeated by counter-intelligence defenses.
Source Picture            := IntelSabotageByUs
Target Picture            := IntelSabotageByUs                   
Number of Tech Req        := 2
Tech Area Req 1           := Energy Intelligence
Tech Level Req 1          := 4
Tech Area Req 2           := Counter - Intelligence Experts
Tech Level Req 2          := 5

Name                      := Expert Counter - Intelligence Level 1A
Description               := Defensive preparations within an empire to prevent enemy intelligence operations. Counter-Intelligence will prevent attacks while it is in progress. Completing the project causes all of the defensive points stored in it to be wasted. Expert abilities cause the project to act as if it were one level higher than normal.
Group                     := Expert Defense
Cost                      := 100000
Type                      := Intelligence Defense
Effect Amount             := 2
Num Source Messages       := 1
Source Message 1          := Our counter-intelligence operations have prevented intelligence attacks by the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Intelligence Project Defeated
Target Message 1          := One of our intelligence projects against the [%SourceEmpireName] was defeated by counter-intelligence defenses.
Source Picture            := IntelSabotageByUs
Target Picture            := IntelSabotageByUs                   
Number of Tech Req        := 2
Tech Area Req 1           := Fundamental Robotics
Tech Level Req 1          := 1
Tech Area Req 2           := Counter - Intelligence Experts
Tech Level Req 2          := 1

Name                      := Expert Counter - Intelligence Level 1B
Description               := Defensive preparations within an empire to prevent enemy intelligence operations. Counter-Intelligence will prevent attacks while it is in progress. Completing the project causes all of the defensive points stored in it to be wasted. Expert abilities cause the project to act as if it were one level higher than normal.
Group                     := Expert Defense
Cost                      := 200000
Type                      := Intelligence Defense
Effect Amount             := 2
Num Source Messages       := 1
Source Message 1          := Our counter-intelligence operations have prevented intelligence attacks by the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Intelligence Project Defeated
Target Message 1          := One of our intelligence projects against the [%SourceEmpireName] was defeated by counter-intelligence defenses.
Source Picture            := IntelSabotageByUs
Target Picture            := IntelSabotageByUs                   
Number of Tech Req        := 2
Tech Area Req 1           := Machine Intelligence
Tech Level Req 1          := 1
Tech Area Req 2           := Counter - Intelligence Experts
Tech Level Req 2          := 2

Name                      := Expert Counter - Intelligence Level 2A
Description               := Defensive preparations within an empire to prevent enemy intelligence operations. Counter-Intelligence will prevent attacks while it is in progress. Completing the project causes all of the defensive points stored in it to be wasted. Expert abilities cause the project to act as if it were one level higher than normal.
Group                     := Expert Defense
Cost                      := 250000
Type                      := Intelligence Defense
Effect Amount             := 3
Num Source Messages       := 1
Source Message 1          := Our counter-intelligence operations have prevented intelligence attacks by the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Intelligence Project Defeated
Target Message 1          := One of our intelligence projects against the [%SourceEmpireName] was defeated by counter-intelligence defenses.
Source Picture            := IntelSabotageByUs
Target Picture            := IntelSabotageByUs                   
Number of Tech Req        := 2
Tech Area Req 1           := Machine Intelligence
Tech Level Req 1          := 2
Tech Area Req 2           := Counter - Intelligence Experts
Tech Level Req 2          := 3

Name                      := Expert Counter - Intelligence Level 2B
Description               := Defensive preparations within an empire to prevent enemy intelligence operations. Counter-Intelligence will prevent attacks while it is in progress. Completing the project causes all of the defensive points stored in it to be wasted. Expert abilities cause the project to act as if it were one level higher than normal.
Group                     := Expert Defense
Cost                      := 400000
Type                      := Intelligence Defense
Effect Amount             := 3
Num Source Messages       := 1
Source Message 1          := Our counter-intelligence operations have prevented intelligence attacks by the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Intelligence Project Defeated
Target Message 1          := One of our intelligence projects against the [%SourceEmpireName] was defeated by counter-intelligence defenses.
Source Picture            := IntelSabotageByUs
Target Picture            := IntelSabotageByUs                   
Number of Tech Req        := 2
Tech Area Req 1           := Machine Intelligence
Tech Level Req 1          := 3
Tech Area Req 2           := Counter - Intelligence Experts
Tech Level Req 2          := 4

Name                      := Expert Counter - Intelligence Level 3
Description               := Defensive preparations within an empire to prevent enemy intelligence operations. Counter-Intelligence will prevent attacks while it is in progress. Completing the project causes all of the defensive points stored in it to be wasted. Expert abilities cause the project to act as if it were one level higher than normal.
Group                     := Expert Defense
Cost                      := 500000
Type                      := Intelligence Defense
Effect Amount             := 4
Num Source Messages       := 1
Source Message 1          := Our counter-intelligence operations have prevented intelligence attacks by the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Intelligence Project Defeated
Target Message 1          := One of our intelligence projects against the [%SourceEmpireName] was defeated by counter-intelligence defenses.
Source Picture            := IntelSabotageByUs
Target Picture            := IntelSabotageByUs                   
Number of Tech Req        := 2
Tech Area Req 1           := Machine Intelligence
Tech Level Req 1          := 4
Tech Area Req 2           := Counter - Intelligence Experts
Tech Level Req 2          := 5

Name                      := Monster Counter - Intelligence
Description               := Defensive preparations within an empire to prevent enemy intelligence operations. Counter-Intelligence will prevent attacks while it is in progress.
Group                     := Defense
Cost                      := 1000000
Type                      := Intelligence Defense
Effect Amount             := 4                   
Num Source Messages       := 1
Source Message 1          := Our counter-intelligence operations have prevented intelligence attacks by the [%TargetEmpireName].
Num Target Messages       := 1
Target Message Title 1    := Intelligence Project Defeated
Target Message 1          := One of our spies was eaten by monsters. We should stop sending spies against the monsters, they all die horribly.
Source Picture            := IntelSabotageByUs
Target Picture            := IntelSabotageByUs                   
Number of Tech Req        := 1
Tech Area Req 1           := Monster Tech
Tech Level Req 1          := 1

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*END*
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