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Author:  Imperator Fyron
Version: 0.16.10
Date:    24 March 2008
E-mail:  nolan.kelly at gmail dot com
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  Table of Contents

1) Installation
2) Using the Mod
3) Description
4) Arcane Space
5) Version Updates
6) Comments/Suggestions
7) Credits
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1) Installation

Installation has three parts:

A) Install Adamant Mod.
B) Install FQM Deluxe system images.
C) Install Image Mod packs.

=(-)=

A) Install Adamant Mod.

To install this mod, simply extact the contents of the zip file into the folder where you installed Space Empires IV Gold. An example of this would be:

C:\Program Files\Shrapnel Games\Malfador\Space Empires IV Gold\

This should create a folder called Adamant inside the Space Empires IV Gold folder. It should make:

C:\Program Files\Shrapnel Games\Malfador\Space Empires IV Gold\Adamant\Data\

Data includes all the necessary files for the mod.

To uninstall, simply delete the Adamant folder.

Now, you are ready for step B.

=(-)=

B) Install FQM Deluxe system images.

Adamant Mod uses the system pictures that are in FQM Deluxe. But, they are not included in the download if you did not download the Adamant FQM file. In the case that you downloaded a different version (such as Adamant Full), you will need to copy those system pictures into Adamant or into the default folders for them to be useable in Adamant mod. Moving them to the root Pictures\Systems folders is ideal, other than possibly the Starmap.bmp image, if you prefer using the stock game Starmap.bmp. This will not aversely affect stock SE4 in any way, and it will help to conserve disk space (especially since there are a few other mods out there that use the FQM Deluxe system images). If you had downloaded Adamant FQM, skip ahead to step C) Install Image Mod packs. If you did not download Adamant FQM, continue on.

Assume that you installed FQM Deluxe into the following folder:

C:\Program Files\Shrapnel Games\Malfador\Space Empires IV Gold\FQM Deluxe\

Go into this folder, relative to FQM Deluxe:

\FQM Deluxe\Pictures\

If you want to transfer the Starmap.bmp file to the stock folders (this will overwrite the original!), copy the entire System folder. Now, go to the following location:

C:\Program Files\Shrapnel Games\Malfador\Space Empires IV Gold\Pictures\

Paste the previously copied System folder from FQM Deluxe here. It will ask to overwrite some folders and files, select "Yes to all."

If you do not want to use the FQM Deluxe Starmap.bmp file, navigate to this folder, relative to FQM Deluxe folder:

\FQM Deluxe\Pictures\System\

You will need to copy every file from this folder except Starmap.bmp into the following folder:

C:\Program Files\Shrapnel Games\Malfador\Space Empires IV Gold\Pictures\System\

Now, you will need to copy all files except Starmap.bmp in turn from the following folders relative to the FQM Deluxe folder:

\FQM Deluxe\Pictures\System\1024x768\
\FQM Deluxe\Pictures\System\800x600\

Into the following folders, respectively:

C:\Program Files\Shrapnel Games\Malfador\Space Empires IV Gold\Pictures\System\1024x768\
C:\Program Files\Shrapnel Games\Malfador\Space Empires IV Gold\Pictures\System\800x600\

Now, you are ready for step C.

=(-)=

C) Install Image Mod packs.

Additionally, Adamant Mod requires the use of the Image Mod. The latest version of all of its packs must be installed. You can either install them into the appropriate Adamant Mod pictures folders:

C:\Program Files\Shrapnel Games\Malfador\Space Empires IV Gold\Adamant\Pictures\

Or, you can install them into the appropriate stock pictures folders:

C:\Program Files\Shrapnel Games\Malfador\Space Empires IV Gold\Pictures\

Since the Image Mod is used by a large number of other mods, it makes more sense to install it into the stock pictures folders to avoid having the images in several places on your hard drive, thus unnecessarily wasting disk space.

You can get the Image Mod from its homepage at http://imagemodserver.mine.nu/Imagemod/

Now, you are ready to play the game! But first, please read section D) Miscellaneous.

=(-)=

D) Miscellaneous

Check out the Help folder in the Adamant Mod folder for some more detailed help on certain aspects of the mod.
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2) Using the Mod

There are two ways to use the mod. I would suggest that you use Matryx's Mod Launcher, which comes on the Gold CD.

If you don't use it, then you need to go into Path.txt, located here:

C:\Program Files\Shrapnel Games\Malfador\Space Empires IV Gold\Path.txt

Change the line that says:

Using Mod Directory                                               := None

to say:

Using Mod Directory                                               := Adamant

To play with the original SEIV Gold, change:

Using Mod Directory                                               := Adamant

back to:

Using Mod Directory                                               := None
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3) Description

Description pending.

Visit http://adamant.spaceempires.net/ for a more detailed description.
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4) Arcane Space

Magic races do not view the universe in the same manner as physical races. To them, the universe is made up of an infinite number of planes (similar to the concept of dimensions). The astral plane is the basic plane which connects all other planes together. Travel between planes typically involves using a gate to go to the astral plane, travelling to an appropriate location, and then using a gate to reach the destination plane.

"Star systems" are typically local regions of the astral plane, and are often refered to as a "local astral plane." Natural gates tend to exist between such local planes. Some would call them "warp points." Each star system typically has one or more planar core, which is a body composed of a delicate balance of the four elements from the elemental planes (described later). They are the primary source of energy and life in a local plane. Some would call these cores "stars."

Other fundamental types of planes are the elemental planes of air, earth, fire and water. These planes are often difficult to exist in for natives of other planes. Often, local astral planes get flooded with matter from an elemental plane, and take on the properties of the source plane. Some would call these sorts of planes "nebulae."

There also exist planes of pure positive energy and planes of pure negative energy. Positive and negative energy are exact opposites, and cancel each other out when they come into contact. These planes are very dangerous to non-natives. The chaotic nature of negative energy often allows a breach to be made into a local plane, resulting in phenomena some would label as "quantum singularities" and "spatial rifts."

Another phenomena of the astral plane is wildspace. Regions of wildspace are where the astral plane has broken down in some manner, and are often dangerous to passing spelljammers. Some would label these as "storms."
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5) Version Updates

Sporadic tracking of version updates can be found in History.txt.
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6) Commments/Suggestions

If you have any questions/comments/ideas, please e-mail them to me at:

		kazharii@yahoo.com

Or you can contact me in the #SpaceEmpires channel on the freenode.net IRC server.

http://www.spaceempires.net/home/modules.php?name=Irc

I would appreciate any constructive critcism that you might have!
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7) Credits

Check the Adamant\Credits folder for a listing of people that helped to get this mod into the world.
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