=======================================================================================
TECH AREA DATA FILE DN4.32
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Name: 
  Name of the technology

Group:
  The group name this technology will be under. Any group name can be used.

Description:
  Description of the technology.

Maximum Level:
  The maximum level of this tech area that can be achieved.

Level Cost:
  The cost to increase one level in this tech area. The cost increases by
  the game setup factor as the levels get higher.

Start Level:
  The level at which the player starts the game.
  The 3 colonization tech areas are a special case which the game will set
  higher based on your racial traits.

Raise Level:
  If a medium level of technology is chosen in the game setup, then this level
  is the starting level for each player (if the Start Level is higher than this
  value, the Start Level is used).

Racial Area:
  This is a user-defined number which is connected to the Racial Traits. Some
  Racial Traits allow for certain tech areas to be available. If this number
  is greater than zero, then this technology area will only be shown to the
  player if they have the racial trait with the corresponding Racial Area id.
  Current Values are:
    1 - Psychic
    2 - Deeply Religious
    3 - Temporal Knowledge
    4 - Crystallurgy
    5 - Organic Manipulation
    6 - Rock Planet Native
    7 - Ice Planet Native
    8 - Gas Giant Native

Unique Area:
  This is a user-defined number which is connected to certain abilities such
  as Ancient Ruins Unique. Some abilities will cause a unique tech to become
  available. If this number is greater than zero, then this technology area 
  will only be shown to the player if they have the attained\activated the
  ability with the corresponding Unique Area id.

Can Be Removed:
  Whether this tech area can be un-selected for use in the game. Be careful
  that you do not allow a required tech to be removed from the game. 

Number of Tech Req:
  This is the number of other tech areas that are required to be completed 
  before this one will be displayed. 

Tech Area Req #, Tech Level Req #:
  The tech area and level required.

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*BEGIN*
=======================================================================================

Name                  := Rock Planet Native
Group                 := Colony Science
Description           := Native to Rock planets.
Maximum Level         := 1
Level Cost            := 500000
Start Level           := 1
Raise Level           := 1
Racial Area           := 6
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Sub-Zero Planet Colonization
Group                 := Colony Science
Description           := Creation of colonies which can survive on ice based planets.
Maximum Level         := 1
Level Cost            := 500000
Start Level           := 0
Raise Level           := 0
Racial Area           := 6
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Atmospheric Colonization
Group                 := Colony Science
Description           := Creation of colonies which can survive within gas giant planets.
Maximum Level         := 1
Level Cost            := 500000
Start Level           := 0
Raise Level           := 0
Racial Area           := 6
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Ice Planet Native
Group                 := Colony Science
Description           := Native to Ice planets.
Maximum Level         := 1
Level Cost            := 500000
Start Level           := 1
Raise Level           := 1
Racial Area           := 7
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Unstable Planet Colonization
Group                 := Colony Science
Description           := Creation of colonies which can survive on rock based planets.
Maximum Level         := 1
Level Cost            := 500000
Start Level           := 0
Raise Level           := 0
Racial Area           := 7
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Aerial Colonization
Group                 := Colony Science
Description           := Creation of colonies which can survive within gas giant planets.
Maximum Level         := 1
Level Cost            := 500000
Start Level           := 0
Raise Level           := 0
Racial Area           := 7
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Gas Planet Native
Group                 := Colony Science
Description           := Native to Gas Giant planets.
Maximum Level         := 1
Level Cost            := 500000
Start Level           := 1
Raise Level           := 1
Racial Area           := 8
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Thin Atmosphere Colonization
Group                 := Colony Science
Description           := Creation of colonies which can survive on rock based planets.
Maximum Level         := 1
Level Cost            := 500000
Start Level           := 0
Raise Level           := 0
Racial Area           := 8
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Solidified Planet Colonization
Group                 := Colony Science
Description           := Creation of colonies which can survive on ice based planets.
Maximum Level         := 1
Level Cost            := 500000
Start Level           := 0
Raise Level           := 0
Racial Area           := 8
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Hybrid Colonization
Group                 := Colony Science
Description           := Blending of technologies for colonizing various planet types into a single research field.
Maximum Level         := 2
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Ship Construction
Group                 := Ship Hulls
Description           := The construction of standard starship hulls.
Maximum Level         := 9
Level Cost            := 10000
Start Level           := 1
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Scout Construction
Group                 := Ship Hulls
Description           := The construction of Scout size starship hulls.
Maximum Level         := 3
Level Cost            := 10000
Start Level           := 1
Raise Level           := 3
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1

Name                  := Escort Construction
Group                 := Ship Hulls
Description           := The construction of Escort size starship hulls.
Maximum Level         := 4
Level Cost            := 20000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 2

Name                  := Frigate Construction
Group                 := Ship Hulls
Description           := The construction of Frigate size starship hulls.
Maximum Level         := 3
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 3

Name                  := Destroyer Construction
Group                 := Ship Hulls
Description           := The construction of Destroyer size starship hulls.
Maximum Level         := 3
Level Cost            := 40000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 4

Name                  := Cruiser Construction
Group                 := Ship Hulls
Description           := The construction of Cruiser size starship hulls.
Maximum Level         := 4
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 5

Name                  := Battleship Construction
Group                 := Ship Hulls
Description           := The construction of Battleship size starship hulls.
Maximum Level         := 3
Level Cost            := 60000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 6

Name                  := Dreadnought Construction
Group                 := Ship Hulls
Description           := The construction of Dreadnought size starship hulls.
Maximum Level         := 4
Level Cost            := 70000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 7

Name                  := Organic Scout Construction
Group                 := Ship Hulls
Description           := The construction of living Scout size starship hulls.
Maximum Level         := 3
Level Cost            := 10000
Start Level           := 1
Raise Level           := 3
Racial Area           := 5
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Organic Engineering
Tech Level Req 2      := 1

Name                  := Organic Escort Construction
Group                 := Ship Hulls
Description           := The construction of living Escort size starship hulls.
Maximum Level         := 3
Level Cost            := 20000
Start Level           := 0
Raise Level           := 1
Racial Area           := 5
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 2
Tech Area Req 2       := Organic Engineering
Tech Level Req 2      := 1

Name                  := Organic Frigate Construction
Group                 := Ship Hulls
Description           := The construction of living Frigate size starship hulls.
Maximum Level         := 3
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 5
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 3
Tech Area Req 2       := Organic Engineering
Tech Level Req 2      := 1

Name                  := Organic Destroyer Construction
Group                 := Ship Hulls
Description           := The construction of living Destroyer size starship hulls.
Maximum Level         := 3
Level Cost            := 40000
Start Level           := 0
Raise Level           := 0
Racial Area           := 5
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 4
Tech Area Req 2       := Organic Engineering
Tech Level Req 2      := 1

Name                  := Organic Cruiser Construction
Group                 := Ship Hulls
Description           := The construction of living Cruiser size starship hulls.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 5
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 5
Tech Area Req 2       := Organic Engineering
Tech Level Req 2      := 1

Name                  := Organic Battleship Construction
Group                 := Ship Hulls
Description           := The construction of living Battleship size starship hulls.
Maximum Level         := 3
Level Cost            := 60000
Start Level           := 0
Raise Level           := 0
Racial Area           := 5
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 6
Tech Area Req 2       := Organic Engineering
Tech Level Req 2      := 1

Name                  := Organic Dreadnought Construction
Group                 := Ship Hulls
Description           := The construction of living Dreadnought size starship hulls.
Maximum Level         := 4
Level Cost            := 70000
Start Level           := 0
Raise Level           := 0
Racial Area           := 5
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 7
Tech Area Req 2       := Organic Engineering
Tech Level Req 2      := 1

Name                  := Crystalline Scout Construction
Group                 := Ship Hulls
Description           := The construction of Crystalline Scout size starship hulls.
Maximum Level         := 3
Level Cost            := 10000
Start Level           := 1
Raise Level           := 3
Racial Area           := 4
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Tech Area Req 2       := Crystallurgy
Tech Level Req 2      := 1

Name                  := Crystalline Escort Construction
Group                 := Ship Hulls
Description           := The construction of Crystalline Escort size starship hulls.
Maximum Level         := 3
Level Cost            := 20000
Start Level           := 0
Raise Level           := 1
Racial Area           := 4
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 2
Tech Area Req 2       := Crystallurgy
Tech Level Req 2      := 1

Name                  := Crystalline Frigate Construction
Group                 := Ship Hulls
Description           := The construction of Crystalline Frigate size starship hulls.
Maximum Level         := 3
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 4
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 3
Tech Area Req 2       := Crystallurgy
Tech Level Req 2      := 1

Name                  := Crystalline Destroyer Construction
Group                 := Ship Hulls
Description           := The construction of Crystalline Destroyer size starship hulls.
Maximum Level         := 3
Level Cost            := 40000
Start Level           := 0
Raise Level           := 0
Racial Area           := 4
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 4
Tech Area Req 2       := Crystallurgy
Tech Level Req 2      := 1

Name                  := Crystalline Cruiser Construction
Group                 := Ship Hulls
Description           := The construction of Crystalline Cruiser size starship hulls.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 4
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 5
Tech Area Req 2       := Crystallurgy
Tech Level Req 2      := 1

Name                  := Crystalline Battleship Construction
Group                 := Ship Hulls
Description           := The construction of Crystalline Battleship size starship hulls.
Maximum Level         := 3
Level Cost            := 60000
Start Level           := 0
Raise Level           := 0
Racial Area           := 4
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 6
Tech Area Req 2       := Crystallurgy
Tech Level Req 2      := 1

Name                  := Crystalline Dreadnought Construction
Group                 := Ship Hulls
Description           := The construction of Crystalline Dreadnought size starship hulls.
Maximum Level         := 4
Level Cost            := 70000
Start Level           := 0
Raise Level           := 0
Racial Area           := 4
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 7
Tech Area Req 2       := Crystallurgy
Tech Level Req 2      := 1

Name                  := Symbiotic Scout Construction
Group                 := Ship Hulls
Description           := The construction of a symbiotic life-form Scout size starship hulls.
Maximum Level         := 3
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 29
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Symbiotic Escort Construction
Group                 := Ship Hulls
Description           := The construction of a symbiotic life-form Escort size starship hulls.
Maximum Level         := 3
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 30
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Symbiotic Frigate Construction
Group                 := Ship Hulls
Description           := The construction of a symbiotic life-form Frigate size starship hulls.
Maximum Level         := 3
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 31
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Symbiotic Destroyer Construction
Group                 := Ship Hulls
Description           := The construction of a symbiotic life-form Destroyer size starship hulls.
Maximum Level         := 3
Level Cost            := 40000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 32
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Symbiotic Cruiser Construction
Group                 := Ship Hulls
Description           := The construction of a symbiotic life-form Cruiser size starship hulls.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 33
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Symbiotic Battleship Construction
Group                 := Ship Hulls
Description           := The construction of a symbiotic life-form Battleship size starship hulls.
Maximum Level         := 3
Level Cost            := 60000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 34
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Symbiotic Dreadnought Construction
Group                 := Ship Hulls
Description           := The construction of a symbiotic life-form Dreadnought size starship hulls.
Maximum Level         := 4
Level Cost            := 70000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 35
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Living Scout
Group                 := Ship Hulls
Description           := 
Maximum Level         := 1
Level Cost            := 10
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 29
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Living Scout Construction
Group                 := Ship Hulls
Description           := The construction of a living Scout size starship hulls.
Maximum Level         := 3
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 5
Unique Area           := 29
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Living Scout
Tech Level Req 1      := 1

Name                  := Living Escort
Group                 := Ship Hulls
Description           := 
Maximum Level         := 1
Level Cost            := 10
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 30
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Living Escort Construction
Group                 := Ship Hulls
Description           := The construction of a living Escort size starship hulls.
Maximum Level         := 3
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 5
Unique Area           := 30
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Living Escort
Tech Level Req 1      := 1

Name                  := Living Frigate
Group                 := Ship Hulls
Description           := 
Maximum Level         := 1
Level Cost            := 10
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 31
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Living Frigate Construction
Group                 := Ship Hulls
Description           := The construction of a living Frigate size starship hulls.
Maximum Level         := 3
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 5
Unique Area           := 31
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Living Frigate
Tech Level Req 1      := 1

Name                  := Living Destroyer
Group                 := Ship Hulls
Description           := 
Maximum Level         := 1
Level Cost            := 10
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 32
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Living Destroyer Construction
Group                 := Ship Hulls
Description           := The construction of a living Destroyer size starship hulls.
Maximum Level         := 3
Level Cost            := 40000
Start Level           := 0
Raise Level           := 0
Racial Area           := 5
Unique Area           := 32
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Living Destroyer
Tech Level Req 1      := 1

Name                  := Living Cruiser
Group                 := Ship Hulls
Description           := 
Maximum Level         := 1
Level Cost            := 10
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 33
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Living Cruiser Construction
Group                 := Ship Hulls
Description           := The construction of a living Cruiser size starship hulls.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 5
Unique Area           := 33
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Living Cruiser
Tech Level Req 1      := 1

Name                  := Living Battleship
Group                 := Ship Hulls
Description           := 
Maximum Level         := 1
Level Cost            := 10
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 34
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Living Battleship Construction
Group                 := Ship Hulls
Description           := The construction of a living Battleship size starship hulls.
Maximum Level         := 3
Level Cost            := 60000
Start Level           := 0
Raise Level           := 0
Racial Area           := 5
Unique Area           := 34
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Living Battleship
Tech Level Req 1      := 1

Name                  := Living Dreadnought
Group                 := Ship Hulls
Description           := 
Maximum Level         := 1
Level Cost            := 10
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 35
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Living Dreadnought Construction
Group                 := Ship Hulls
Description           := The construction of a living Dreadnought size starship hulls.
Maximum Level         := 4
Level Cost            := 70000
Start Level           := 0
Raise Level           := 0
Racial Area           := 5
Unique Area           := 35
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Living Dreadnought
Tech Level Req 1      := 1

Name                  := Lattice Scout Construction
Group                 := Ship Hulls
Description           := The construction of a strong lattice Scout size starship hulls.
Maximum Level         := 3
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 36
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Lattice Escort Construction
Group                 := Ship Hulls
Description           := The construction of a strong lattice Escort size starship hulls.
Maximum Level         := 3
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 37
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Lattice Frigate Construction
Group                 := Ship Hulls
Description           := The construction of a strong lattice Frigate size starship hulls.
Maximum Level         := 3
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 38
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Lattice Destroyer Construction
Group                 := Ship Hulls
Description           := The construction of a strong lattice Destroyer size starship hulls.
Maximum Level         := 3
Level Cost            := 40000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 39
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Lattice Cruiser Construction
Group                 := Ship Hulls
Description           := The construction of a strong lattice Cruiser size starship hulls.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 40
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Lattice Battleship Construction
Group                 := Ship Hulls
Description           := The construction of a strong lattice Battleship size starship hulls.
Maximum Level         := 3
Level Cost            := 60000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 41
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Lattice Dreadnought Construction
Group                 := Ship Hulls
Description           := The construction of a strong lattice Dreadnought size starship hulls.
Maximum Level         := 4
Level Cost            := 70000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 42
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Ceramic Scout
Group                 := Ship Hulls
Description           := 
Maximum Level         := 1
Level Cost            := 10
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 36
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Ceramic Scout Construction
Group                 := Ship Hulls
Description           := The construction of a strong Ceramic Scout size starship hulls.
Maximum Level         := 3
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 4
Unique Area           := 36
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Ceramic Scout
Tech Level Req 1      := 1

Name                  := Ceramic Escort
Group                 := Ship Hulls
Description           := 
Maximum Level         := 1
Level Cost            := 10
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 37
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Ceramic Escort Construction
Group                 := Ship Hulls
Description           := The construction of a strong Ceramic Escort size starship hulls.
Maximum Level         := 3
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 4
Unique Area           := 37
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Ceramic Escort
Tech Level Req 1      := 1

Name                  := Ceramic Frigate
Group                 := Ship Hulls
Description           := 
Maximum Level         := 1
Level Cost            := 10
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 38
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Ceramic Frigate Construction
Group                 := Ship Hulls
Description           := The construction of a strong Ceramic Frigate size starship hulls.
Maximum Level         := 3
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 4
Unique Area           := 38
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Ceramic Frigate
Tech Level Req 1      := 1

Name                  := Ceramic Destroyer
Group                 := Ship Hulls
Description           := 
Maximum Level         := 1
Level Cost            := 10
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 39
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Ceramic Destroyer Construction
Group                 := Ship Hulls
Description           := The construction of a strong Ceramic Destroyer size starship hulls.
Maximum Level         := 3
Level Cost            := 40000
Start Level           := 0
Raise Level           := 0
Racial Area           := 4
Unique Area           := 39
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Ceramic Destroyer
Tech Level Req 1      := 1

Name                  := Ceramic Cruiser
Group                 := Ship Hulls
Description           := 
Maximum Level         := 1
Level Cost            := 10
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 40
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Ceramic Cruiser Construction
Group                 := Ship Hulls
Description           := The construction of a strong Ceramic Cruiser size starship hulls.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 4
Unique Area           := 40
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Ceramic Cruiser
Tech Level Req 1      := 1

Name                  := Ceramic Battleship
Group                 := Ship Hulls
Description           := 
Maximum Level         := 1
Level Cost            := 10
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 41
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Ceramic Battleship Construction
Group                 := Ship Hulls
Description           := The construction of a strong Ceramic Battleship size starship hulls.
Maximum Level         := 3
Level Cost            := 60000
Start Level           := 0
Raise Level           := 0
Racial Area           := 4
Unique Area           := 41
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Ceramic Battleship
Tech Level Req 1      := 1

Name                  := Ceramic Dreadnought
Group                 := Ship Hulls
Description           := 
Maximum Level         := 1
Level Cost            := 10
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 42
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Ceramic Dreadnought Construction
Group                 := Ship Hulls
Description           := The construction of a strong Ceramic Dreadnought size starship hulls.
Maximum Level         := 4
Level Cost            := 70000
Start Level           := 0
Raise Level           := 0
Racial Area           := 4
Unique Area           := 42
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Ceramic Dreadnought
Tech Level Req 1      := 1

Name                  := Baseship Construction
Group                 := Ship Hulls
Description           := The construction of Baseship size starship hulls.
Maximum Level         := 3
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 8

Name                  := Worldship Construction
Group                 := Ship Hulls
Description           := The construction of Worldship size starship hulls.
Maximum Level         := 6
Level Cost            := 200000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 9

Name                  := Specialized Ship Construction
Group                 := Ship Hulls
Description           := The construction of specialized starship hulls and equipment.
Maximum Level         := 6
Level Cost            := 15000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Colony Ship Construction
Group                 := Ship Hulls
Description           := The construction of hulls designed for establishing new colonies.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 1
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Transport Ship Construction
Group                 := Ship Hulls
Description           := The construction of transportation vessels.
Maximum Level         := 10
Level Cost            := 10000
Start Level           := 1
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Carrier Construction
Group                 := Ship Hulls
Description           := The construction of fighter carriers.
Maximum Level         := 14
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1

Name                  := Base Construction
Group                 := Ship Hulls
Description           := The construction of bases which exist completely in space.
Maximum Level         := 13
Level Cost            := 20000
Start Level           := 1
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Ship Shell Technology
Group                 := Applied Science
Description           := Application of various hull plating for various purposes.
Maximum Level         := 3
Level Cost            := 20000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Construction
Tech Level Req 2      := 1

Name                  := Fighters
Group                 := Supporting Hulls
Description           := The construction of fighter vehicles and their support components.
Maximum Level         := 8
Level Cost            := 7500
Start Level           := 0
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Construction
Tech Level Req 1      := 1

Name                  := Troops
Group                 := Supporting Hulls
Description           := The construction of ground troops used to capture planets.
Maximum Level         := 10
Level Cost            := 10000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Construction
Tech Level Req 1      := 1

Name                  := Mines
Group                 := Supporting Hulls
Description           := The construction of small space mines.
Maximum Level         := 10
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Construction
Tech Level Req 1      := 1

Name                  := Mine Sweepers
Group                 := Applied Science
Description           := Development of technology to detect and disable enemy minefields
Maximum Level         := 5
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 2

Name                  := Weapon Platforms
Group                 := Supporting Hulls
Description           := The construction of planet-based weapons platforms.
Maximum Level         := 7
Level Cost            := 10000
Start Level           := 1
Raise Level           := 3
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Satellites
Group                 := Supporting Hulls
Description           := The construction of satellites to be dropped in space.
Maximum Level         := 7
Level Cost            := 5000
Start Level           := 1
Raise Level           := 3
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Basic Units
Group                 := Supporting Hulls
Description           := The construction of early high tech equipment.
Maximum Level         := 1
Level Cost            := 1000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Space Yards
Group                 := Applied Science
Description           := Technology to construct Space Yards, which in turn construct all the structures and vehicles for an empire.
Maximum Level         := 6
Level Cost            := 75000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Cargo
Group                 := Applied Science
Description           := The ability to store and transport cargo through space.
Maximum Level         := 4
Level Cost            := 30000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Repair
Group                 := Applied Science
Description           := The ability to repair damage to ships and bases in space.
Maximum Level         := 3
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Resupply
Group                 := Applied Science
Description           := Equipment necessary to resupply ship in space.
Maximum Level         := 7
Level Cost            := 20000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Propulsion
Group                 := Propulsion
Description           := The study of improved methods to propel a starship through space.
Maximum Level         := 3
Level Cost            := 10000
Start Level           := 1
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Chemical Propulsion
Group                 := Propulsion
Description           := The science of using chemical thrusters to propel a starship through space.
Maximum Level         := 6
Level Cost            := 1000
Start Level           := 1
Raise Level           := 6
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Particle Emission
Group                 := Propulsion
Description           := The use of ion drives to propel a starship through space.
Maximum Level         := 12
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 2

Name                  := Stellar Propulsion
Group                 := Propulsion
Description           := The use of light sails to propel a starship through space.
Maximum Level         := 6
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 2
Tech Area Req 2       := Stellar Harnessing
Tech Level Req 2      := 1

Name                  := Atomic Power
Group                 := Propulsion
Description           := The harnessed power of the atom to propel a starship through space.
Maximum Level         := 9
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 3

Name                  := Advanced Concepts
Group                 := Propulsion
Description           := New forms of physics employed to propel a starship through space.
Maximum Level         := 7
Level Cost            := 40000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 3
Tech Area Req 2       := Physics
Tech Level Req 2      := 4

Name                  := Thrusters
Group                 := Propulsion
Description           := Advanced directional thrusters used to assist fighters during combat.
Maximum Level         := 5
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Chemical Propulsion
Tech Level Req 1      := 2
Tech Area Req 2       := Fighters
Tech Level Req 2      := 2

Name                  := Armor
Group                 := Armor
Description           := Standard alloy based armor used on the exterior of a starship.
Maximum Level         := 6
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Chemistry
Tech Level Req 1      := 2

Name                  := Advanced Armor
Group                 := Armor
Description           := Advanced concepts blending armored hulls with complex defense systems.
Maximum Level         := 8
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 3

Name                  := Shields
Group                 := Armor
Description           := Protective energy barrier which surrounds a starship or base.
Maximum Level         := 10
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 2

Name                  := Planetary Shielding
Group                 := Armor
Description           := Protective energy barrier designed to protect urban and industrial areas of a planet
Maximum Level         := 5
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 3

Name                  := Planetary Cloaking
Group                 := Applied Science
Description           := Planet sized Cloaking developments.
Maximum Level         := 5
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Planetary Shielding
Tech Level Req 1      := 1
Tech Area Req 2       := Cloaking
Tech Level Req 2      := 1

Name                  := Cloaking
Group                 := Applied Science
Description           := Stealth technology which defeats EM Passive sensors.
Maximum Level         := 8
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 6

Name                  := Sensors
Group                 := Applied Science
Description           := Sensors which detect objects in space by analyzing incoming electro-magnetic waves.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 2

Name                  := EM Sensors
Group                 := Applied Science
Description           := Ultra-sensitive sensors dedicated to analyzing the Electro-Magnetic spectrum.
Maximum Level         := 8
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 1

Name                  := Scanners
Group                 := Applied Science
Description           := Scanners which can analyze details of other starships.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 3

Name                  := Combat Support
Group                 := Applied Science
Description           := Technology used to aid ships during combat.
Maximum Level         := 4
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Military Science
Tech Level Req 1      := 2

Name                  := Computers
Group                 := Applied Science
Description           := Advanced computer technology used for storage and processing.
Maximum Level         := 6
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Industry
Tech Level Req 1      := 2

Name                  := Resource Manipulation
Group                 := Resource Application
Description           := Technology to convert resources from one type to another.
Maximum Level         := 3
Level Cost            := 200000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Chemistry
Tech Level Req 1      := 4

Name                  := Minerals Extraction
Group                 := Resource Application
Description           := The ability to extract minerals from a planet.
Maximum Level         := 10
Level Cost            := 25000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Organics Extraction
Group                 := Resource Application
Description           := The ability to grow and cultivate organic materials on a planet.
Maximum Level         := 10
Level Cost            := 25000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Radioactives Extraction
Group                 := Resource Application
Description           := The ability to locate and refine radioactive materials within a planet.
Maximum Level         := 10
Level Cost            := 25000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Arcologies
Group                 := Resource Application
Description           := Application of constructing city-sized structures that are self-contained environments.
Maximum Level         := 9
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Planet Utilization
Tech Level Req 1      := 1
Tech Area Req 2       := Applied Political Science
Tech Level Req 2      := 1

Name                  := Heavy Mining Technology
Group                 := Resource Application
Description           := Advances in mining technologies to enable mineral and radioactive extraction.
Maximum Level         := 10
Level Cost            := 25000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 3
Tech Area Req 1       := Minerals Extraction
Tech Level Req 1      := 2
Tech Area Req 2       := Radioactives Extraction
Tech Level Req 2      := 2
Tech Area Req 3       := Industry
Tech Level Req 3      := 1

Name                  := Recycling Technology
Group                 := Resource Application
Description           := High-tech recycling programs that return both mineral and organic resources.
Maximum Level         := 10
Level Cost            := 25000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 3
Tech Area Req 1       := Minerals Extraction
Tech Level Req 1      := 2
Tech Area Req 2       := Organics Extraction
Tech Level Req 2      := 2
Tech Area Req 3       := Industry
Tech Level Req 3      := 1

Name                  := Revitalizing Technology
Group                 := Resource Application
Description           := Exotic technology that 'recharges' spend radioactive material that also enhances organic production.
Maximum Level         := 10
Level Cost            := 25000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 3
Tech Area Req 1       := Organics Extraction
Tech Level Req 1      := 2
Tech Area Req 2       := Radioactives Extraction
Tech Level Req 2      := 2
Tech Area Req 3       := Industry
Tech Level Req 3      := 1

Name                  := Stellar Manipulation
Group                 := Applied Science
Description           := Technology to manipulate spatial bodies.
Maximum Level         := 8
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 4

Name                  := Applied Research
Group                 := Resource Application
Description           := The capability of an empire to research new technologies.
Maximum Level         := 10
Level Cost            := 30000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Applied Intelligence
Group                 := Resource Application
Description           := The capability of an empire to gather and perform intelligence actions.
Maximum Level         := 10
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Medical Technology
Group                 := Applied Science
Description           := Medical science to manipulate organic materials.
Maximum Level         := 5
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Biology
Tech Level Req 1      := 2

Name                  := Organic Technology
Group                 := Applied Science
Description           := Advanced utilization of organic forms to create structures.
Maximum Level         := 6
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 5
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Organic Engineering
Tech Level Req 1      := 1

Name                  := Psychic Technology
Group                 := Applied Science
Description           := Psychic ability to detect other beings and read their thoughts.
Maximum Level         := 6
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 1
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Studies
Tech Level Req 1      := 1

Name                  := Psychic Sensors
Group                 := Applied Science
Description           := Psychic ability to locate other beings by their thoughts.
Maximum Level         := 8
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 1
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Technology
Tech Level Req 1      := 1

Name                  := Religious Technology
Group                 := Applied Science
Description           := The specific utilization of religion to achieve goals.
Maximum Level         := 6
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 2
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Religious Studies
Tech Level Req 1      := 1

Name                  := Temporal Technology
Group                 := Applied Science
Description           := Science of altering time streams to produce specific results.
Maximum Level         := 8
Level Cost            := 40000
Start Level           := 0
Raise Level           := 0
Racial Area           := 3
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Studies
Tech Level Req 1      := 1

Name                  := Temporal Sensors
Group                 := Applied Science
Description           := Science of detecting time streams.
Maximum Level         := 8
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 3
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Technology
Tech Level Req 1      := 1

Name                  := Crystalline Technology
Group                 := Applied Science
Description           := Science of using crystalline materials for construction of devices.
Maximum Level         := 6
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 4
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Crystallurgy
Tech Level Req 1      := 1

Name                  := Planet Utilization
Group                 := Applied Science
Description           := Science governing understanding and utilization of a planets resources.
Maximum Level         := 9
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Engineering
Tech Level Req 1      := 2

Name                  := Advanced Military Science
Group                 := Applied Science
Description           := The training, study, and improvement of martial practices.
Maximum Level         := 4
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Military Science
Tech Level Req 1      := 4

Name                  := Applied Political Science
Group                 := Applied Science
Description           := The process of government and its execution.
Maximum Level         := 3
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Psychology
Tech Level Req 1      := 2

Name                  := Advanced Time Management
Group                 := Applied Science
Description           := The science of utilizing partials of Time in detection processes.
Maximum Level         := 8
Level Cost            := 35000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 4
Tech Area Req 2       := Gravitational Technology
Tech Level Req 2      := 1

Name                  := Astrophysics
Group                 := Theoretical Science
Description           := The science of astronomy dealing with the physical properties of the universe.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Biology
Group                 := Theoretical Science
Description           := Science which deals with the processes and physical characteristics of all life forms.
Maximum Level         := 4
Level Cost            := 20000
Start Level           := 0
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Chemistry
Group                 := Theoretical Science
Description           := The science dealing with the composition and properties of substances.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Construction
Group                 := Theoretical Science
Description           := The science of constructing vehicles and buildings.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Crystallurgy
Group                 := Theoretical Science
Description           := The science of manipulating crystals and their resonance waves.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 4
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Industry
Group                 := Theoretical Science
Description           := The science of creating and utilizing large scale manufacturing machinery.
Maximum Level         := 3
Level Cost            := 10000
Start Level           := 0
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Military Science
Group                 := Theoretical Science
Description           := The science of military practices and the strategic, tactical, and logistic theories that determine them.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Military Theory
Group                 := Theoretical Science
Description           := The study of military techniques for methods of improving existing military science.
Maximum Level         := 3
Level Cost            := 10000
Start Level           := 0
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Organic Engineering
Group                 := Theoretical Science
Description           := The technology of designing and creating organic forms to serve specific needs.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 5
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Physics
Group                 := Theoretical Science
Description           := The science dealing with the properties and interactions of matter and energy.
Maximum Level         := 8
Level Cost            := 10000
Start Level           := 0
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Planetary Engineering
Group                 := Theoretical Science
Description           := The science of designing and manipulating a planetary habitat.
Maximum Level         := 2
Level Cost            := 10000
Start Level           := 0
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Psychic Studies
Group                 := Theoretical Science
Description           := The science of mental abilities and interaction.
Maximum Level         := 2
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 1
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Psychology
Group                 := Theoretical Science
Description           := The science dealing with the mind and with mental and emotional processes.
Maximum Level         := 4
Level Cost            := 10000
Start Level           := 0
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Religious Studies
Group                 := Theoretical Science
Description           := The study of religions and belief systems.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 2
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Temporal Studies
Group                 := Theoretical Science
Description           := The study of temporal phenomenon and manipulation.
Maximum Level         := 2
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 3
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Energy Stream Weapons
Group                 := Weapon Technology
Description           := Weapons employing a continuous stream of energy.
Maximum Level         := 12
Level Cost            := 5000
Start Level           := 0
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 2

Name                  := Energy Pulse Weapons
Group                 := Weapon Technology
Description           := Weapons which fire bursts of intense energy at enemy ships.
Maximum Level         := 6
Level Cost            := 10000
Start Level           := 0
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 2

Name                  := Missile Weapons
Group                 := Weapon Technology
Description           := Guided missile weapons which seek after and hit enemy ships.
Maximum Level         := 7
Level Cost            := 15000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Tactical Missile Weapons
Group                 := Weapon Technology
Description           := Precision targetting missile weapons.
Maximum Level         := 7
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Military Science
Tech Level Req 2      := 2

Name                  := Assault Missile Weapons
Group                 := Weapon Technology
Description           := Heavy impact missile weapons.
Maximum Level         := 7
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Military Theory
Tech Level Req 2      := 2

Name                  := High-Velocity Missile Weapons
Group                 := Weapon Technology
Description           := Advanced propulsion high-speed missile weapons.
Maximum Level         := 7
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Propulsion
Tech Level Req 2      := 2

Name                  := Micro Missile Weapons
Group                 := Weapon Technology
Description           := Small, fast, highly accurate tracking missiles.
Maximum Level         := 7
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Military Science
Tech Level Req 2      := 1

Name                  := Projectile Weapons
Group                 := Weapon Technology
Description           := Weapons which fire projectiles at other ships.
Maximum Level         := 10
Level Cost            := 2500
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Advanced Projectile Weapons
Group                 := Weapon Technology
Description           := High velocity Rail gun and Coil gun technology.
Maximum Level         := 10
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Physics
Tech Level Req 2      := 1

Name                  := Magnetic Induction Weapons
Group                 := Weapon Technology
Description           := Powerful magnet levitation projectile systems.   
Maximum Level         := 10
Level Cost            := 7500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Chemistry
Tech Level Req 2      := 2

Name                  := Torpedo Weapons
Group                 := Weapon Technology
Description           := Seeking torpedo which homes in and detonates against enemy vessels.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Military Science
Tech Level Req 1      := 4

Name                  := High-Energy Discharge Weapons
Group                 := Weapon Technology
Description           := Weapons which employ massive energy releases to damage enemy ships.
Maximum Level         := 10
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 4

Name                  := Phased-Energy Weapons
Group                 := Weapon Technology
Description           := Weapons using phased-energy to bypass normal shields.
Maximum Level         := 9
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 4

Name                  := Point-Defense Weapons
Group                 := Weapon Technology
Description           := Weapons which specifically target and destroy incoming seekers.
Maximum Level         := 5
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Military Science
Tech Level Req 1      := 2

Name                  := Shield Damaging Weapons
Group                 := Weapon Technology
Description           := Weapons designed to damage shields and their generators.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 4

Name                  := Tractor\Repulser Weapons
Group                 := Weapon Technology
Description           := Weapons which move enemy vessels through space.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 1

Name                  := Weapon Overloading Weapons
Group                 := Weapon Technology
Description           := Weapons designed to damage weapons on enemy ships.
Maximum Level         := 5
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Military Science
Tech Level Req 1      := 3

Name                  := Engine Overloading Weapons
Group                 := Weapon Technology
Description           := Weapons which overload and destroy the engines on enemy ships.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Particle Emission
Tech Level Req 1      := 4

Name                  := Gravitational Weapons
Group                 := Weapon Technology
Description           := Weapons which use gravitational forces to rip enemy ships apart.
Maximum Level         := 5
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 3

Name                  := Warp Weapons
Group                 := Weapon Technology
Description           := Weapons which create small warp points at the location of their targets.
Maximum Level         := 3
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 6

Name                  := Biological Weapons
Group                 := Weapon Technology
Description           := Biological weapons which attack by means of viruses and plagues.
Maximum Level         := 5
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Biology
Tech Level Req 1      := 2

Name                  := Planetary Weapons
Group                 := Weapon Technology
Description           := Weapons designed to damage planets and their inhabitants.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Unique Area           := 0
Racial Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Ship Capture
Group                 := Weapon Technology
Description           := Technology used to board and conquer other ships.
Maximum Level         := 5
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Military Science
Tech Level Req 1      := 2

Name                  := Temporal Weapons
Group                 := Weapon Technology
Description           := Weapons which use temporal manipulation to cause ill effects.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 3
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Studies
Tech Level Req 1      := 2

Name                  := Psychic Weapons
Group                 := Weapon Technology
Description           := Weapons which use psychic energy to manipulate people and ships.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 1
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Studies
Tech Level Req 1      := 2

Name                  := Computer Combat
Group                 := Weapon Technology
Description           := The ability to attack the computer components of another ship.
Maximum Level         := 3
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Computers
Tech Level Req 1      := 4

Name                  := Null-Space Weapons
Group                 := Weapon Technology
Description           := Weapons which cause rifts of null-space where they hit.
Maximum Level         := 3
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 3

Name                  := Organic Weapons
Group                 := Weapon Technology
Description           := Weapons using organic materials and delivery methods.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 5
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Organic Engineering
Tech Level Req 1      := 1

Name                  := Crystalline Weapons
Group                 := Weapon Technology
Description           := Weapons using the directed resonance waves of crystals.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 4
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Crystallurgy
Tech Level Req 1      := 1

Name                  := Troop Weapons
Group                 := Weapon Technology
Description           := Weapons employed by troops on a planet's surface.
Maximum Level         := 3
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Troops
Tech Level Req 1      := 1

Name                  := Explosive Warheads
Group                 := Weapon Technology
Description           := Warheads which cause damage to enemy ships upon exploding.
Maximum Level         := 5
Level Cost            := 5000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Smaller Weapons
Group                 := Weapon Technology
Description           := Normal ship based weapons miniaturized to fit on smaller vehicles.
Maximum Level         := 5
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Massive Shield Depleting Weapons
Group                 := Weapon Technology
Description           := Weapons designed to deplete all of a target's shields.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 1
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Massive Engine Destroying Weapons
Group                 := Weapon Technology
Description           := Weapons which destroy all of the engines on enemy ships.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 2
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Neural Computer Interface
Group                 := Applied Science
Description           := Advanced computer interface which connects ships during combat.
Maximum Level         := 5
Level Cost            := 25000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 3
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Cybernetics
Group                 := Applied Science
Description           := Computer/Robotic implants.
Maximum Level         := 1
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Biology
Tech Level Req 1      := 3
Tech Area Req 2       := Psychology
Tech Level Req 2      := 3

Name                  := Massive Planetary Shielding
Group                 := Armor
Description           := Massive shield generators which can protect an entire planet.
Maximum Level         := 5
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 4
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Gravitational Technology
Group                 := Applied Science
Description           := Science of manipulating gravity fields.
Maximum Level         := 8
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 3

Name                  := Gravitational Manipulation
Group                 := Applied Science
Description           := Science of altering gravity fields.
Maximum Level         := 8
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Gravitational Technology
Tech Level Req 1      := 2

Name                  := Stellar Harnessing 
Group                 := Applied Science
Description           := Science of utilizing the energy of stars.
Maximum Level         := 3
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 1

Name                  := Drones
Group                 := Supporting Hulls
Description           := The construction of small self-directed space vehicles.
Maximum Level         := 6
Level Cost            := 25000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Symbiotic Armor
Group                 := Armor
Description           := Discovery of an organic life-form that can be grown around a spacecraft that acts as living armor.
Maximum Level         := 5
Level Cost            := 25000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 5
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Crystallized Armor
Group                 := Armor
Description           := Unique Crystal Structure that can refocus the energy of an impacted.
Maximum Level         := 5
Level Cost            := 25000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 6
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Organic Hyper - Plasma
Group                 := Weapon Technology
Description           := The harnessing of an organic phenomenon known as Hyper - Plasma
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 7
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Crystalline Shard Launcher
Group                 := Weapon Technology
Description           := Using Crystallized components to project Crystallized weaponry.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 8
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Temporal Distortion
Group                 := Weapon Technology
Description           := Harnessing of Distortions of Space/Time
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 9
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Psychic Mind Control
Group                 := Weapon Technology
Description           := The focus of Latent psychic abilities.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 10
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Crystallized Torpedo
Group                 := Weapon Technology
Description           := Incredibly strong Crystal Lattice-based warheads.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 11
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Crystalline Energy Dampener
Group                 := Weapon Technology
Description           := Crystal formations that dissipate many forms of energy.
Maximum Level         := 5
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 12
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Temporal Shield Accelerator
Group                 := Weapon Technology
Description           := Harnessed Time Particles used against shielding
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 13
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Gravimetric Singularity Generator
Group                 := Weapon Technology
Description           := Use of gravitational forces to create and project a Singularity.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 14
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Religious War Philosophy
Group                 := Applied Science
Description           := Religious movement based on the glory of combat.
Maximum Level         := 5
Level Cost            := 25000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 15
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Religious Death Philosophy
Group                 := Applied Science
Description           := Religious movement based on exemplifying death.
Maximum Level         := 5
Level Cost            := 25000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 16
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Religious Time Philosophy
Group                 := Applied Science
Description           := Religious movement of practicing of the most efficient use of time as possible. 
Maximum Level         := 5
Level Cost            := 25000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 17
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Religious Nature Philosophy
Group                 := Applied Science
Description           := Religious movement of perfecting the balance of the environment.
Maximum Level         := 5
Level Cost            := 25000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 18
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Religious Fate Philosophy
Group                 := Applied Science
Description           := Religious movement dedicated to things destined to happen.
Maximum Level         := 5
Level Cost            := 25000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 19
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Phased Sulfide Technology
Group                 := Applied Science
Description           := The utilization of Phased Sulfide, a naturally occurring, extremely corrosive space-borne acid.
Maximum Level         := 10
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 20
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Organic Cloning
Group                 := Applied Science
Description           := Advanced application of Cloned persons
Maximum Level         := 5
Level Cost            := 25000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 21
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Xeno-Medical Technology
Group                 := Applied Science
Description           := Advanced processed used to help the body heal itself.
Maximum Level         := 5
Level Cost            := 25000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 22
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Temporal Prediction
Group                 := Applied Science
Description           := Gathering of future events based on studies of Time Particles and Anti-Time Partials.
Maximum Level         := 5
Level Cost            := 25000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 23
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Temporal Visualization
Group                 := Applied Science
Description           := Interpretations of Time Partials to 'view' past events 
Maximum Level         := 5
Level Cost            := 25000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 24
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Crystalline Power Generation
Group                 := Resource Application
Description           := Crystal matrix capable of super-conductive processes.
Maximum Level         := 5
Level Cost            := 25000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 25
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Crystalline Power Supply
Group                 := Applied Science
Description           := Super-conductive crystal-based power disruption systems.
Maximum Level         := 5
Level Cost            := 25000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 27
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Psychic Enhancement Knowledge
Group                 := Applied Science
Description           := Intensely focused psychic abilities provided visions of nearby places.
Maximum Level         := 5
Level Cost            := 25000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 28
Can Be Removed        := False
Number of Tech Req    := 0

=======================================================================================


*END*
=======================================================================================
