=======================================================================================
COMPONENT DATA FILE DN4.31
=======================================================================================

Name:
  The name of this component.

Description:
  A brief description of this component and its uses.

Pic Num:
  The picture number from the Comps.bmp used for this component.

Tonnage Space Taken:
  The number of spaces in a ship size that are taken up by this component.

Tonnage Structure:
  The number of points of damage this component can withstand before being destroyed.

Cost Minerals, Cost Organics, Cost Radioactives:
  The cost of this component in this resource.

Vehicle Type:
  The type of vehicle this component can be placed in.
  Allowable Values for Vehicle Type:
    Ship, Base, Fighter, Satellite, Mine, Troop, Drone, WeapPlatform
    Ship\Base, Ship\Base\Sat, Ship\Base\Sat\Drone, Ship\Base\Sat\WeapPlat\Drone, 
    Ftr\Trp, Ship\Base\Drone, All

Optional Field - 
Vechicle List Type Override:
  If this field is present, it overrides the value in Vehicle Type. 
  The type of vehicle this component can be placed in. This field
  contains a list of comma separated values. 
  Allowable Values in list:
    Ship, Base, Fighter, Satellite, Mine, Troop, Drone, WeapPlatform

Optional Field - 
Vehicle List Type Description:
  If the Vechicle List Type Override field is used, this field should
  be present as well. This field provides the description displayed in 
  the component report.  

Supply Amount Used:
  The amount of supplies this component uses each time it is activated.

Restrictions:
  None, One Per Vehicle, Two Per Vehicle, Three Per Vehicle, Four Per Vehicle
  Five Per Vehicle, Six Per Vehicle, Seven Per Vehicle, Eight Per Vehicle, Nine Per Vehicle
  Ten Per Vehicle

General Group:
  The General Group this component belongs to. This is used in the
  Add Design Window to only show components of a given group.

Family:
  The family grouping of this component. This is used to determine which components
  can be removed when showing only the latest component of type. This can be
  any number as long as all components with the same name and a different
  Roman Numeral have the same family number.

Roman Numeral:
  The number that follows a component and is displayed as a roman numeral. This is
  a regular number of 0 - 20 which is used to describe components that are
  improved version of an earlier model. This number should be the value of the
  Roman Numeral which follows the name of the component. A value of zero means
  that there is no roman numeral for this component.
  Allowable values for Roman Numeral:
    0 - 20.

Custom Group:
  A number which allows the creation of custom groups of components. This number
  is currently only used by the Create Ring World and Create Sphere World 
  components to know that the correct components are in the same sector. 

Number of Tech Req:
  The number of Tech Requirements that are for this component. The Tech requirement
  determines the technology level an empire must have before this component
  becomes visible to be used in designs.

Tech Area Req X:
  For each of the Tech Requirements, this is the tech area of the requirement.
  The X is the number of the requirement.
  Allowable values for Tech Area Req:
    A name from the TechArea.txt file.

Tech Level Req X:
  For each of the Tech Requirements, this is the tech level in the given area
  that must be reached.
  The X is the number of the requirement.
  Allowable values for Tech Level Req:
    A value from 1 to the Maximum Level for this Tech Area as defined in the
    TechArea.txt file.

Number of Abilities:
  The number of abilities that this component possesses.

Ability X Type, Ability X Descr, Ability X Val 1, Ability X Val 2:
  The details of the ability. See the Abilities.txt file for details.
  The x is the number of the ability.

Weapon Type:
  The weapon type of this component.
  Allowable values for Weapon Type:
    None, Direct Fire, Seeking, Point-Defense, Warhead

[If Weapon Type is not None, then the following fields should be present.]

Weapon Target:
  Ships, Planets, Ships\Planets, Ships\Planets\Ftr\Sat\Drone, Seekers, 
  Ftr\Sat\Seekers\Drone, Ships\Sat, Fighters, Satellites, Drones
  Ships\Planets\Sat, Ships\Planets\Sat\Drone

Optional Field - 
Weapon List Target Override:
  If this field is present, it overrides the value in Weapon Target. 
  The types of vehicle this weapon can fire on. This field
  contains a list of comma separated values. 
  Allowable Values in list:
    Ships, Planets, Seekers, Fighters, Satellites, Drones

Optional Field - 
Weapon List Target Description:
  If the Weapon List Target Override field is used, this field should
  be present as well. This field provides the description displayed in 
  the component report.  

Weapon Damage at Rng:
  The damage this weapon will do at ranges 1 - 20.

Weapon Damage Type:
  The type of damage that is done when the weapon hits.
  Allowable values for Weapon Damage Type:
    Normal, Shields Only, Skips Normal Shields, Only Engines, Only Weapons,
    Plague Level 1, Plague Level 2, Plague Level 3, Plague Level 4, Plague Level 5,
    Only Planet Population, Only Planet Conditions, Only Resupply Depots,
    Only Spaceports, Pushes Target, Pulls Target, Random Target Movement,
    Only Shield Generators, Only Boarding Parties, Only Security Stations,
    Only Planet Destroyers, Skips Armor, Skips Shields And Armor,
    Quad Damage To Shields, Increase Reload Time, Disrupt Reload Time, 
    Crew Conversion, Only Master Computers, Skips All Shields,
    Double Damage To Shields, Half Damage To Shields, Quarter Damage To Shields

Weapon Reload Rate:
  The rate at which the weapon reloads. This is the number of turns before the
  weapon can fire again.

Weapon Display Type:
  Beam, Torp, Seeker

Weapon Display:
  Beam - The index number of the beam picture to display (in Pictures\Combat\Beams.bmp).
  Torp - The index number of the torp picture to display (in Pictures\Combat\Torps.bmp).
  Seeker - The index of the seeker picture to display (in the main bitmap for each race).

Weapon Speed:
  For Seeking weapons, the number of squares per turn the weapon moves.

Weapon Modifier:
  Any special bonus this weapon receives.

Weapon Sound:
  The name of the WAV file that is played when this weapon fires.
=======================================================================================
*BEGIN*
=======================================================================================

Name                  := Solid Surface Colony
Description           := Materials needed to start a colony on a rock or ice planet.
Pic Num               := 1299
Tonnage Space Taken   := 400
Tonnage Structure     := 400
Cost Minerals         := 3000
Cost Organics         := 2000
Cost Radioactives     := 1500
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5004
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Rock Planet Native
Tech Level Req 1      := 1
Tech Area Req 2       := Sub-Zero Planet Colonization
Tech Level Req 2      := 1
Tech Area Req 3       := Hybrid Colonization
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Colonize Planet - Rock
Ability 1 Descr       := Can colonize a rock based planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Colonize Planet - Ice
Ability 2 Descr       := Can colonize an ice based planet.
Ability 2 Val 1       :=
Ability 2 Val 2       :=
Ability 3 Type        := Cargo Storage
Ability 3 Descr       := Provides 300kT worth of cargo space.
Ability 3 Val 1       := 300
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := High Temperature Colony 
Description           := Materials needed to start a colony on a rock planet or a gas giant.
Pic Num               := 1298
Tonnage Space Taken   := 400
Tonnage Structure     := 400
Cost Minerals         := 3000
Cost Organics         := 2000
Cost Radioactives     := 1500
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5005
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Rock Planet Native
Tech Level Req 1      := 1
Tech Area Req 2       := Atmospheric Colonization
Tech Level Req 2      := 1
Tech Area Req 3       := Hybrid Colonization
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Colonize Planet - Rock
Ability 1 Descr       := Can colonize a rock based planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Colonize Planet - Gas
Ability 2 Descr       := Can colonize a gas giant planet.
Ability 2 Val 1       :=
Ability 2 Val 2       :=
Ability 3 Type        := Cargo Storage
Ability 3 Descr       := Provides 300kT worth of cargo space.
Ability 3 Val 1       := 300
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Extreme Conditions Colony
Description           := Materials needed to start a colony on an ice planet or a gas giant.
Pic Num               := 1297
Tonnage Space Taken   := 450
Tonnage Structure     := 450
Cost Minerals         := 4500
Cost Organics         := 3000
Cost Radioactives     := 2000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5006
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       := Sub-Zero Planet Colonization
Tech Level Req 1      := 1
Tech Area Req 2       := Atmospheric Colonization
Tech Level Req 2      := 1
Tech Area Req 3       := Hybrid Colonization
Tech Level Req 3      := 1
Tech Area Req 4       := Rock Planet Native
Tech Level Req 4      := 1
Number of Abilities   := 3
Ability 1 Type        := Colonize Planet - Ice
Ability 1 Descr       := Can colonize an ice based planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Colonize Planet - Gas
Ability 2 Descr       := Can colonize a gas giant planet.
Ability 2 Val 1       :=
Ability 2 Val 2       :=
Ability 3 Type        := Cargo Storage
Ability 3 Descr       := Provides 200kT worth of cargo space.
Ability 3 Val 1       := 200
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Omni Colony
Description           := Materials needed to start a colony on any planet.
Pic Num               := 1300
Tonnage Space Taken   := 500
Tonnage Structure     := 500
Cost Minerals         := 5000
Cost Organics         := 4000
Cost Radioactives     := 2500
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5007
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       := Rock Planet Native
Tech Level Req 1      := 1
Tech Area Req 2       := Sub-Zero Planet Colonization
Tech Level Req 2      := 1
Tech Area Req 3       := Atmospheric Colonization
Tech Level Req 3      := 1
Tech Area Req 4       := Hybrid Colonization
Tech Level Req 4      := 2
Number of Abilities   := 4
Ability 1 Type        := Colonize Planet - Rock
Ability 1 Descr       := Can colonize a rock based planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Colonize Planet - Ice
Ability 2 Descr       := Can colonize an ice based planet.
Ability 2 Val 1       :=
Ability 2 Val 2       :=
Ability 3 Type        := Colonize Planet - Gas
Ability 3 Descr       := Can colonize a gas giant planet.
Ability 3 Val 1       :=
Ability 3 Val 2       :=
Ability 4 Type        := Cargo Storage
Ability 4 Descr       := Provides 300kT worth of cargo space.
Ability 4 Val 1       := 300
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Solid Surface Colony
Description           := Materials needed to start a colony on a rock or ice planet.
Pic Num               := 1299
Tonnage Space Taken   := 400
Tonnage Structure     := 400
Cost Minerals         := 3000
Cost Organics         := 2000
Cost Radioactives     := 1500
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5004
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ice Planet Native
Tech Level Req 1      := 1
Tech Area Req 2       := Unstable Planet Colonization
Tech Level Req 2      := 1
Tech Area Req 3       := Hybrid Colonization
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Colonize Planet - Rock
Ability 1 Descr       := Can colonize a rock based planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Colonize Planet - Ice
Ability 2 Descr       := Can colonize an ice based planet.
Ability 2 Val 1       :=
Ability 2 Val 2       :=
Ability 3 Type        := Cargo Storage
Ability 3 Descr       := Provides 300kT worth of cargo space.
Ability 3 Val 1       := 300
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Extreme Condition Colony 
Description           := Materials needed to start a colony on a rock planet or a gas giant.
Pic Num               := 1298
Tonnage Space Taken   := 450
Tonnage Structure     := 450
Cost Minerals         := 4500
Cost Organics         := 3000
Cost Radioactives     := 2000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5005
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       := Ice Planet Native
Tech Level Req 1      := 1
Tech Area Req 2       := Aerial Colonization
Tech Level Req 2      := 1
Tech Area Req 3       := Hybrid Colonization
Tech Level Req 3      := 1
Tech Area Req 4       := Unstable Planet Colonization
Tech Level Req 4      := 1
Number of Abilities   := 3
Ability 1 Type        := Colonize Planet - Rock
Ability 1 Descr       := Can colonize a rock based planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Colonize Planet - Gas
Ability 2 Descr       := Can colonize a gas giant planet.
Ability 2 Val 1       :=
Ability 2 Val 2       :=
Ability 3 Type        := Cargo Storage
Ability 3 Descr       := Provides 200kT worth of cargo space.
Ability 3 Val 1       := 200
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := High Pressure Colony
Description           := Materials needed to start a colony on an ice planet or a gas giant.
Pic Num               := 1297
Tonnage Space Taken   := 400
Tonnage Structure     := 400
Cost Minerals         := 3000
Cost Organics         := 2000
Cost Radioactives     := 1500
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5006
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ice Planet Native
Tech Level Req 1      := 1
Tech Area Req 2       := Aerial Colonization
Tech Level Req 2      := 1
Tech Area Req 3       := Hybrid Colonization
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Colonize Planet - Ice
Ability 1 Descr       := Can colonize an ice based planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Colonize Planet - Gas
Ability 2 Descr       := Can colonize a gas giant planet.
Ability 2 Val 1       :=
Ability 2 Val 2       :=
Ability 3 Type        := Cargo Storage
Ability 3 Descr       := Provides 300kT worth of cargo space.
Ability 3 Val 1       := 300
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Omni Colony
Description           := Materials needed to start a colony on any planet.
Pic Num               := 1300
Tonnage Space Taken   := 500
Tonnage Structure     := 500
Cost Minerals         := 5000
Cost Organics         := 4000
Cost Radioactives     := 2500
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5007
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       := Ice Planet Native
Tech Level Req 1      := 1
Tech Area Req 2       := Unstable Planet Colonization
Tech Level Req 2      := 1
Tech Area Req 3       := Aerial Colonization
Tech Level Req 3      := 1
Tech Area Req 4       := Hybrid Colonization
Tech Level Req 4      := 2
Number of Abilities   := 4
Ability 1 Type        := Colonize Planet - Rock
Ability 1 Descr       := Can colonize a rock based planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Colonize Planet - Ice
Ability 2 Descr       := Can colonize an ice based planet.
Ability 2 Val 1       :=
Ability 2 Val 2       :=
Ability 3 Type        := Colonize Planet - Gas
Ability 3 Descr       := Can colonize a gas giant planet.
Ability 3 Val 1       :=
Ability 3 Val 2       :=
Ability 4 Type        := Cargo Storage
Ability 4 Descr       := Provides 300kT worth of cargo space.
Ability 4 Val 1       := 300
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Solid Surface Colony
Description           := Materials needed to start a colony on a rock or ice planet.
Pic Num               := 1299
Tonnage Space Taken   := 450
Tonnage Structure     := 450
Cost Minerals         := 4500
Cost Organics         := 3000
Cost Radioactives     := 2000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5004
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       := Gas Planet Native
Tech Level Req 1      := 1
Tech Area Req 2       := Solidified Planet Colonization
Tech Level Req 2      := 1
Tech Area Req 3       := Hybrid Colonization
Tech Level Req 3      := 1
Tech Area Req 4       := Thin Atmosphere Colonization
Tech Level Req 4      := 1
Number of Abilities   := 3
Ability 1 Type        := Colonize Planet - Rock
Ability 1 Descr       := Can colonize a rock based planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Colonize Planet - Ice
Ability 2 Descr       := Can colonize an ice based planet.
Ability 2 Val 1       :=
Ability 2 Val 2       :=
Ability 3 Type        := Cargo Storage
Ability 3 Descr       := Provides 200kT worth of cargo space.
Ability 3 Val 1       := 200
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := High Temperature Colony 
Description           := Materials needed to start a colony on a rock planet or a gas giant.
Pic Num               := 1298
Tonnage Space Taken   := 400
Tonnage Structure     := 400
Cost Minerals         := 3000
Cost Organics         := 2000
Cost Radioactives     := 1500
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5005
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gas Planet Native
Tech Level Req 1      := 1
Tech Area Req 2       := Thin Atmosphere Colonization
Tech Level Req 2      := 1
Tech Area Req 3       := Hybrid Colonization
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Colonize Planet - Rock
Ability 1 Descr       := Can colonize a rock based planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Colonize Planet - Gas
Ability 2 Descr       := Can colonize a gas giant planet.
Ability 2 Val 1       :=
Ability 2 Val 2       :=
Ability 3 Type        := Cargo Storage
Ability 3 Descr       := Provides 300kT worth of cargo space.
Ability 3 Val 1       := 300
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := High Pressure Colony
Description           := Materials needed to start a colony on an ice planet or a gas giant.
Pic Num               := 1297
Tonnage Space Taken   := 400
Tonnage Structure     := 400
Cost Minerals         := 3000
Cost Organics         := 2000
Cost Radioactives     := 1500
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5006
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gas Planet Native
Tech Level Req 1      := 1
Tech Area Req 2       := Solidified Planet Colonization
Tech Level Req 2      := 1
Tech Area Req 3       := Hybrid Colonization
Tech Level Req 3      := 1
Number of Abilities   := 3
Ability 1 Type        := Colonize Planet - Ice
Ability 1 Descr       := Can colonize an ice based planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Colonize Planet - Gas
Ability 2 Descr       := Can colonize a gas giant planet.
Ability 2 Val 1       :=
Ability 2 Val 2       :=
Ability 3 Type        := Cargo Storage
Ability 3 Descr       := Provides 300kT worth of cargo space.
Ability 3 Val 1       := 300
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Omni Colony
Description           := Materials needed to start a colony on any planet.
Pic Num               := 1300
Tonnage Space Taken   := 500
Tonnage Structure     := 500
Cost Minerals         := 5000
Cost Organics         := 4000
Cost Radioactives     := 2500
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5007
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       := Solidified Planet Colonization
Tech Level Req 1      := 1
Tech Area Req 2       := Thin Atmosphere Colonization
Tech Level Req 2      := 1
Tech Area Req 3       := Gas Planet Native
Tech Level Req 3      := 1
Tech Area Req 4       := Hybrid Colonization
Tech Level Req 4      := 2
Number of Abilities   := 4
Ability 1 Type        := Colonize Planet - Rock
Ability 1 Descr       := Can colonize a rock based planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Colonize Planet - Ice
Ability 2 Descr       := Can colonize an ice based planet.
Ability 2 Val 1       :=
Ability 2 Val 2       :=
Ability 3 Type        := Colonize Planet - Gas
Ability 3 Descr       := Can colonize a gas giant planet.
Ability 3 Val 1       :=
Ability 3 Val 2       :=
Ability 4 Type        := Cargo Storage
Ability 4 Descr       := Provides 300kT worth of cargo space.
Ability 4 Val 1       := 300
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Rock Colony
Description           := Materials needed to start a colony on a rock planet.
Pic Num               := 54
Tonnage Space Taken   := 300
Tonnage Structure     := 300
Cost Minerals         := 3000
Cost Organics         := 1500
Cost Radioactives     := 1500
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5001
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ice Planet Native
Tech Level Req 1      := 1
Tech Area Req 2       := Unstable Planet Colonization
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Colonize Planet - Rock
Ability 1 Descr       := Can colonize a rock based planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 200kT worth of cargo space.
Ability 2 Val 1       := 200
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Rock Colony
Description           := Materials needed to start a colony on a rock planet.
Pic Num               := 54
Tonnage Space Taken   := 300
Tonnage Structure     := 300
Cost Minerals         := 3000
Cost Organics         := 1500
Cost Radioactives     := 1500
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5001
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gas Planet Native
Tech Level Req 1      := 1
Tech Area Req 2       := Thin Atmosphere Colonization
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Colonize Planet - Rock
Ability 1 Descr       := Can colonize a rock based planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 200kT worth of cargo space.
Ability 2 Val 1       := 200
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Rock Native Colony
Description           := Materials needed to start a colony on a rock planet.
Pic Num               := 54
Tonnage Space Taken   := 200
Tonnage Structure     := 200
Cost Minerals         := 2000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5001
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Rock Planet Native
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Colonize Planet - Rock
Ability 1 Descr       := Can colonize a rock based planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 400kT worth of cargo space.
Ability 2 Val 1       := 400
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Ice Colony
Description           := Materials needed to start a colony on an ice planet.
Pic Num               := 114
Tonnage Space Taken   := 300
Tonnage Structure     := 300
Cost Minerals         := 3000
Cost Organics         := 1500
Cost Radioactives     := 1500
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5002
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Rock Planet Native
Tech Level Req 1      := 1
Tech Area Req 2       := Sub-Zero Planet Colonization
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Colonize Planet - Ice
Ability 1 Descr       := Can colonize an ice based planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 200kT worth of cargo space.
Ability 2 Val 1       := 200
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Ice Colony
Description           := Materials needed to start a colony on an ice planet.
Pic Num               := 114
Tonnage Space Taken   := 300
Tonnage Structure     := 300
Cost Minerals         := 3000
Cost Organics         := 1500
Cost Radioactives     := 1500
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5002
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gas Planet Native
Tech Level Req 1      := 1
Tech Area Req 2       := Solidified Planet Colonization
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Colonize Planet - Ice
Ability 1 Descr       := Can colonize an ice based planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 200kT worth of cargo space.
Ability 2 Val 1       := 200
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Ice Native Colony
Description           := Materials needed to start a colony on an ice planet.
Pic Num               := 114
Tonnage Space Taken   := 200
Tonnage Structure     := 200
Cost Minerals         := 2000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5002
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ice Planet Native
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Colonize Planet - Ice
Ability 1 Descr       := Can colonize an ice based planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 400kT worth of cargo space.
Ability 2 Val 1       := 400
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Gas Giant Colony
Description           := Materials needed to start a colony orbiting a gas giant.
Pic Num               := 108
Tonnage Space Taken   := 300
Tonnage Structure     := 300
Cost Minerals         := 3000
Cost Organics         := 1500
Cost Radioactives     := 1500
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5003
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Rock Planet Native
Tech Level Req 1      := 1
Tech Area Req 2       := Atmospheric Colonization
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Colonize Planet - Gas
Ability 1 Descr       := Can colonize a gas giant planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 200kT worth of cargo space.
Ability 2 Val 1       := 200
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Gas Giant Colony
Description           := Materials needed to start a colony orbiting a gas giant.
Pic Num               := 108
Tonnage Space Taken   := 300
Tonnage Structure     := 300
Cost Minerals         := 3000
Cost Organics         := 1500
Cost Radioactives     := 1500
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5003
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ice Planet Native
Tech Level Req 1      := 1
Tech Area Req 2       := Aerial Colonization
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Colonize Planet - Gas
Ability 1 Descr       := Can colonize a gas giant planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 200kT worth of cargo space.
Ability 2 Val 1       := 200
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Gas Giant Native Colony
Description           := Materials needed to start a colony orbiting a gas giant.
Pic Num               := 108
Tonnage Space Taken   := 200
Tonnage Structure     := 200
Cost Minerals         := 2000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 5003
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gas Planet Native
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Colonize Planet - Gas
Ability 1 Descr       := Can colonize a gas giant planet.
Ability 1 Val 1       :=
Ability 1 Val 2       :=
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 400kT worth of cargo space.
Ability 2 Val 1       := 400
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Bridge
Description           := The main control center of a starship.
Pic Num               := 1
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 2
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a ship bridge.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Neural Center
Description           := Neural connection to a disembodied brain that serves the function of the fighter pilot. This will replace the bridge and one Life Support. (This system is susceptible to psychic attacks)
Pic Num               := 172
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 100
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 6729
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Neural Computer Interface
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Brain control center is capable of running all aspects of a ship without a full crew.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Life Support
Ability 2 Descr       := Life support for the brain-control is self-contained.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Main Cybernetic Port
Description           := A cybernetic ship-board system that allows anyone 'jacked' in to provide all aspects of bridge control from anywhere on the ship.
Pic Num               := 660
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 500
Cost Organics         := 500
Cost Radioactives     := 10
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 6762
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cybernetics
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Controls all aspects of a Ship Bridge.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Life Support
Description           := Mechanical means to generate a livable atmosphere on a starship.
Pic Num               := 5
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 100
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 3
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Life Support
Ability 1 Descr       := Contains life support.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Crew Quarters
Description           := Area on a starship where the crew spends its off-hours.
Pic Num               := 7
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 4
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Contains Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Spirit Crew Quarters
Description           := Sanctuaries which amplify the temporal echoes of fallen heroes, channeling the heroes' souls to assist in combat.
Pic Num               := 329
Tonnage Space Taken   := 5
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 50
Cost Radioactives     := 200
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 6768
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Religious Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Temporal Technology
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Combat Best Experience
Ability 1 Descr       := This ship gets an experience level as high as any of your other ships in combat.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Crew Quarters
Ability 2 Descr       := Contains Crew Quarters.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Cybernetic Crew Quarters
Description           := A cybernetic crew provides for near-instant response time to any emergancy that arises.
Pic Num               := 863
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 250
Cost Radioactives     := 10
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 6765
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cybernetics
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Ship Crew Quarters
Ability 1 Descr       := Provides living quarters for the off duty crew.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Augmented crew can respond with 40 personel to defend against boarders.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Primary Neural Center
Description           := Neural connection to a disembodied brain that serves the function of an entire crew. This will replace the bridge and one Life Support and one Crew Quarters. (This system is susceptible to psychic attacks)
Pic Num               := 172
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 1000
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 6667
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Neural Computer Interface
Tech Level Req 1      := 5
Number of Abilities   := 3
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Brain control center is capable of running all aspects of a ship without a full crew.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Life Support
Ability 2 Descr       := Life support for the brain-control is self-contained.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Ship Crew Quarters
Ability 3 Descr       := Crew Quarters for the brain-control is self-contained.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Secondary Neural Center
Description           := Neural connection to a disembodied brain that controls secondary systems on a ship. This will replace one Life Support and one Crew Quarters. (This system is susceptible to psychic attacks)
Pic Num               := 171
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 500
Cost Organics         := 1000
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 6668
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Neural Computer Interface
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Ship Life Support
Ability 1 Descr       := Life support for the brain-control is self-contained.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Crew Quarters
Ability 2 Descr       := Crew Quarters for the brain-control is self-contained.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Auxiliary Control
Description           := If a ship's bridge is ever destroyed, this will serve as a temporary bridge for the ship.
Pic Num               := 2
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 5
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := Contains an Auxiliary Control.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Ship Space Yard I
Description           := Ship construction component which can work on one ship at a time.
Pic Num               := 49
Tonnage Space Taken   := 400
Tonnage Structure     := 200
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 1000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 1000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 1000 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 1000
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 1000 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 1000
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 2 components per turn.
Ability 4 Val 1       := 2
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Ship Space Yard II
Description           := Ship construction component which can work on one ship at a time.
Pic Num               := 49
Tonnage Space Taken   := 400
Tonnage Structure     := 200
Cost Minerals         := 3000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 2
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 1500 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 1500
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 1500 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 1500
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 1500 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 1500
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 3 components per turn.
Ability 4 Val 1       := 3
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Ship Space Yard III
Description           := Ship construction component which can work on one ship at a time.
Pic Num               := 49
Tonnage Space Taken   := 400
Tonnage Structure     := 200
Cost Minerals         := 4000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 3
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 2000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 2000 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 2000
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 2000 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 2000
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 4 components per turn.
Ability 4 Val 1       := 4
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Ship Space Yard IV
Description           := Ship construction component which can work on one ship at a time.
Pic Num               := 49
Tonnage Space Taken   := 400
Tonnage Structure     := 200
Cost Minerals         := 5000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 4
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 2500 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2500
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 2500 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 2500
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 2500 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 2500
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 5 components per turn.
Ability 4 Val 1       := 5
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Ship Space Yard V
Description           := Ship construction component which can work on one ship at a time.
Pic Num               := 49
Tonnage Space Taken   := 400
Tonnage Structure     := 200
Cost Minerals         := 6000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 5
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 3000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 3000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 3000 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 3000
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 3000 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 3000
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 6 components per turn.
Ability 4 Val 1       := 6
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Base Space Yard I
Description           := Base construction component which can work on one ship at a time.
Pic Num               := 1674
Tonnage Space Taken   := 400
Tonnage Structure     := 400
Cost Minerals         := 3000
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6742
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 1500 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 1500
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 1500 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 1500
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 1500 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 1500
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 3 components per turn.
Ability 4 Val 1       := 3
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Base Space Yard II
Description           := Base construction component which can work on one ship at a time.
Pic Num               := 1674
Tonnage Space Taken   := 400
Tonnage Structure     := 400
Cost Minerals         := 4000
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6742
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 2
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 2000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 2000 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 2000
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 2000 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 2000
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 5 components per turn.
Ability 4 Val 1       := 5
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Base Space Yard III
Description           := Base construction component which can work on one ship at a time.
Pic Num               := 1674
Tonnage Space Taken   := 400
Tonnage Structure     := 400
Cost Minerals         := 5000
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6742
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 3
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 2500 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2500
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 2500 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 2500
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 2500 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 2500
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 7 components per turn.
Ability 4 Val 1       := 7
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Base Space Yard IV
Description           := Base construction component which can work on one ship at a time.
Pic Num               := 1674
Tonnage Space Taken   := 400
Tonnage Structure     := 400
Cost Minerals         := 6000
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6742
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 4
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 3000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 3000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 3000 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 3000
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 3000 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 3000
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 9 components per turn.
Ability 4 Val 1       := 9
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Base Space Yard V
Description           := Base construction component which can work on one ship at a time.
Pic Num               := 1674
Tonnage Space Taken   := 400
Tonnage Structure     := 400
Cost Minerals         := 7000
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6742
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Space Yards
Tech Level Req 1      := 5
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 3500 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 3500
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 3500 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 3500
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 3500 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 3500
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 11 components per turn.
Ability 4 Val 1       := 11
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Temporal Space Yard I
Description           := Base construction component which uses temporal folding to allow fast construction of ships in space. Due to temporal stress, this component can only be used on a stationary base.
Pic Num               := 662
Tonnage Space Taken   := 400
Tonnage Structure     := 400
Cost Minerals         := 10000
Cost Organics         := 0
Cost Radioactives     := 5000
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6735
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Technology
Tech Level Req 1      := 3
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 3000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 3000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 3000 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 3000
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 3000 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 3000
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 10 components per turn.
Ability 4 Val 1       := 10
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Temporal Space Yard II
Description           := Base construction component which uses temporal folding to allow fast construction of ships in space. Due to temporal stress, this component can only be used on a stationary base.
Pic Num               := 662
Tonnage Space Taken   := 400
Tonnage Structure     := 400
Cost Minerals         := 12000
Cost Organics         := 0
Cost Radioactives     := 5000
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6735
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Technology
Tech Level Req 1      := 4
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 3500 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 3500
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 3500 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 3500
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 3500 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 3500
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 12 components per turn.
Ability 4 Val 1       := 12
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Temporal Space Yard III
Description           := Base construction component which uses temporal folding to allow fast construction of ships in space. Due to temporal stress, this component can only be used on a stationary base.
Pic Num               := 662
Tonnage Space Taken   := 400
Tonnage Structure     := 400
Cost Minerals         := 14000
Cost Organics         := 0
Cost Radioactives     := 5000
Vehicle Type          := Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 6735
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Technology
Tech Level Req 1      := 5
Number of Abilities   := 4
Ability 1 Type        := Space Yard
Ability 1 Descr       := Can construct with 4000 minerals per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4000
Ability 2 Type        := Space Yard
Ability 2 Descr       := Can construct with 4000 organics per turn.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 4000
Ability 3 Type        := Space Yard
Ability 3 Descr       := Can construct with 4000 radioactives per turn.
Ability 3 Val 1       := 3
Ability 3 Val 2       := 4000
Ability 4 Type        := Component Repair
Ability 4 Descr       := Can repair 14 components per turn.
Ability 4 Val 1       := 10
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Cargo Tank I
Description           := Area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 380
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 6707
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 320 kT worth of cargo space.
Ability 1 Val 1       := 320
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cargo Tank II
Description           := Area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 380
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 6707
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 440kT worth of cargo space.
Ability 1 Val 1       := 440
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cargo Tank III
Description           := Area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 380
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 6707
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 560kT worth of cargo space.
Ability 1 Val 1       := 560
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cargo Tank IV
Description           := Area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 380
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 6707
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 680kT worth of cargo space.
Ability 1 Val 1       := 680
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cargo Bay I
Description           := Area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 7
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 155kT worth of cargo space.
Ability 1 Val 1       := 155
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 06
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Cargo Bay II
Description           := Area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 7
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 215kT worth of cargo space.
Ability 1 Val 1       := 215
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 06
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Cargo Bay III
Description           := Area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 7
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 275kT worth of cargo space.
Ability 1 Val 1       := 275
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 06
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Cargo Bay IV
Description           := Area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 7
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 335kT worth of cargo space.
Ability 1 Val 1       := 335
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 06
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Cargo Hold I
Description           := Area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 110
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 6700
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 75kT worth of cargo space.
Ability 1 Val 1       := 75
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cargo Hold II
Description           := Area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 110
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 6700
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 105kT worth of cargo space.
Ability 1 Val 1       := 105
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cargo Hold III
Description           := Area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 110
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 6700
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 135kT worth of cargo space.
Ability 1 Val 1       := 135
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cargo Hold IV
Description           := Area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 110
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 6700
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 165kT worth of cargo space.
Ability 1 Val 1       := 165
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cargo Compartment I
Description           := Area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 6701
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 35kT worth of cargo space.
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cargo Compartment II
Description           := Area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 6701
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 50kT worth of cargo space.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cargo Compartment III
Description           := Area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 6701
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 65kT worth of cargo space.
Ability 1 Val 1       := 65
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cargo Compartment IV
Description           := Area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 6701
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 80kT worth of cargo space.
Ability 1 Val 1       := 80
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cargo Space I
Description           := Area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 6702
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 6kT worth of cargo space.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cargo Space II
Description           := Area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 6702
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 9kT worth of cargo space.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cargo Space III
Description           := Area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 6702
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 12kT worth of cargo space.
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cargo Space IV
Description           := Area on a starship where cargo can be housed.
Pic Num               := 269
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 6702
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Cargo Storage
Ability 1 Descr       := Provides 15kT worth of cargo space.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Master Computer I
Description           := Artificially intelligent neural-net computer that can control an entire starship without need of a crew and gain experience from its actions.
Pic Num               := 3
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 4000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 8
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Computers
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Master Computer
Ability 1 Descr       := Ship does not need Bridge, Life Support, or Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Master Computer II
Description           := Artificially intelligent neural-net computer that can control an entire starship without need of a crew and gain experience from its actions.
Pic Num               := 3
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 4000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 8
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Computers
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Master Computer
Ability 1 Descr       := Ship does not need Bridge, Life Support, or Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Master Computer III
Description           := Artificially intelligent neural-net computer that can control an entire starship without need of a crew and gain experience from its actions.
Pic Num               := 3
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 4000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 8
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Computers
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Master Computer
Ability 1 Descr       := Ship does not need Bridge, Life Support, or Crew Quarters.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Remote Computer Control I
Description           := Self-contained computer that provides a remote pilot full control of a single fighter or vehicle. Can adjust and function without direct orders for short periods.
Pic Num               := 3
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 250
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 6729
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Computers
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Master Computer
Ability 1 Descr       := Fighter or Troop does not need Bridge or Life Support.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Remote Computer Control II
Description           := Self-contained computer that provides a remote pilot full control of a single fighter or vehicle. Can adjust and function without direct orders for short periods.
Pic Num               := 3
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 250
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 6729
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Computers
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Master Computer
Ability 1 Descr       := Fighter or Troop does not need Bridge or Life Support.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Remote Computer Control III
Description           := Self-contained computer that provides a remote pilot full control of a single fighter or vehicle. Can adjust and function without direct orders for short periods.
Pic Num               := 3
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 250
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 6729
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Computers
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Master Computer
Ability 1 Descr       := Fighter or Troop does not need Bridge or Life Support.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Chemical Rocket I
Description           := Inexpensive but inefficent chemical combustion rocket. Externally mounted takes up less space. Six max can be installed on a hull. Generates 2 Thrust Points.
Pic Num               := 8
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 150
Cost Organics         := 100
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Drone
Vechicle List Type Override := Ship, Drone
Vehicle List Type Description :=
Supply Amount Used    := 60
Restrictions          := Six Per Vehicle
General Group         := Engines
Family                := 6754
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chemical Propulsion
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 Thrust Points.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2000 units of supply.
Ability 2 Val 1       := 2000
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 01
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Chemical Rocket II
Description           := Inexpensive but inefficent chemical combustion rocket. Externally mounted takes up less space. Six max can be installed on a hull. Generates 2 Thrust Points.
Pic Num               := 8
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 140
Cost Organics         := 100
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Drone
Vechicle List Type Override := Ship, Drone
Vehicle List Type Description :=
Supply Amount Used    := 55
Restrictions          := Six Per Vehicle
General Group         := Engines
Family                := 6754
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chemical Propulsion
Tech Level Req 1      := 2
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 Thrust Points.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2000 units of supply.
Ability 2 Val 1       := 2000
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 01
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Chemical Rocket III
Description           := Inexpensive but inefficent chemical combustion rocket. Externally mounted takes up less space. Six max can be installed on a hull. Generates 2 Thrust Points.
Pic Num               := 8
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 130
Cost Organics         := 100
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Drone
Vechicle List Type Override := Ship, Drone
Vehicle List Type Description :=
Supply Amount Used    := 50
Restrictions          := Six Per Vehicle
General Group         := Engines
Family                := 6754
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chemical Propulsion
Tech Level Req 1      := 3
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 Thrust Points.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2000 units of supply.
Ability 2 Val 1       := 2000
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 01
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Chemical Rocket IV
Description           := Inexpensive but inefficent chemical combustion rocket. Externally mounted takes up less space. Six max can be installed on a hull. Generates 2 Thrust Points.
Pic Num               := 8
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 120
Cost Organics         := 100
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Drone
Vechicle List Type Override := Ship, Drone
Vehicle List Type Description :=
Supply Amount Used    := 45
Restrictions          := Six Per Vehicle
General Group         := Engines
Family                := 6754
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chemical Propulsion
Tech Level Req 1      := 4
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 Thrust Points.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2000 units of supply.
Ability 2 Val 1       := 2000
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 01
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Chemical Rocket V
Description           := Inexpensive but inefficent chemical combustion rocket. Externally mounted takes up less space. Six max can be installed on a hull. Generates 2 Thrust Points.
Pic Num               := 8
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 110
Cost Organics         := 100
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Drone
Vechicle List Type Override := Ship, Drone
Vehicle List Type Description :=
Supply Amount Used    := 40
Restrictions          := Six Per Vehicle
General Group         := Engines
Family                := 6754
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chemical Propulsion
Tech Level Req 1      := 5
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 Thrust Points.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2000 units of supply.
Ability 2 Val 1       := 2000
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 01
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Chemical Rocket VI
Description           := Inexpensive but inefficent chemical combustion rocket. Externally mounted takes up less space. Six max can be installed on a hull. Generates 2 Thrust Points.
Pic Num               := 8
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 100
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Drone
Vechicle List Type Override := Ship, Drone
Vehicle List Type Description :=
Supply Amount Used    := 35
Restrictions          := Six Per Vehicle
General Group         := Engines
Family                := 6754
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chemical Propulsion
Tech Level Req 1      := 6
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 Thrust Points.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 2000 units of supply.
Ability 2 Val 1       := 2000
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 01
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Small Chemical Rocket
Description           := Inexpensive chemical combustion rocket. Effective for in-system travel.
Pic Num               := 131
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 15
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 5
Restrictions          := None
General Group         := Engines
Family                := 6755
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Chemical Propulsion
Tech Level Req 1      := 1
Tech Area Req 2       := Fighters
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 2 standard movement.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 100 units of supply.
Ability 2 Val 1       := 100
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 01
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Ion Engine I
Description           := Standard Ion Engine for sub-light inter-system travel. Five max can be installed on a hull. Generates 3 Thrust Points.
Pic Num               := 9
Tonnage Space Taken   := 20
Tonnage Structure     := 40
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Drone
Vechicle List Type Override := Ship, Drone
Vehicle List Type Description :=
Supply Amount Used    := 10
Restrictions          := Five Per Vehicle
General Group         := Engines
Family                := 9
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Particle Emission
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 3 Thrust Points.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 500 units of supply.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 01
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Ion Engine II
Description           := Standard Ion Engine for sub-light inter-system travel. Five max can be installed on a hull. Generates 3 Thrust Points.
Pic Num               := 9
Tonnage Space Taken   := 20
Tonnage Structure     := 40
Cost Minerals         := 180
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Drone
Vechicle List Type Override := Ship, Drone
Vehicle List Type Description :=
Supply Amount Used    := 10
Restrictions          := Five Per Vehicle
General Group         := Engines
Family                := 9
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Particle Emission
Tech Level Req 1      := 2
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 3 Thrust Points.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 500 units of supply.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 01
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Ion Engine III
Description           := Standard Ion Engine for sub-light inter-system travel. Five max can be installed on a hull. Generates 3 Thrust Points.
Pic Num               := 9
Tonnage Space Taken   := 20
Tonnage Structure     := 40
Cost Minerals         := 160
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Drone
Vechicle List Type Override := Ship, Drone
Vehicle List Type Description :=
Supply Amount Used    := 10
Restrictions          := Five Per Vehicle
General Group         := Engines
Family                := 9
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Particle Emission
Tech Level Req 1      := 3
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 3 Thrust Points.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 500 units of supply.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 01
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Contra - Terrene Engine I
Description           := Anti-Matter engine suitable for sub-light inter-system travel. Five max can be installed on a hull. Generates 4 Thrust Points.
Pic Num               := 10
Tonnage Space Taken   := 20
Tonnage Structure     := 40
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Drone
Vechicle List Type Override := Ship, Drone
Vehicle List Type Description :=
Supply Amount Used    := 10
Restrictions          := Five Per Vehicle
General Group         := Engines
Family                := 9
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Particle Emission
Tech Level Req 1      := 4
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 Thrust Points.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 500 units of supply.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 01
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Contra - Terrene Engine II
Description           := Anti-Matter engine suitable for sub-light inter-system travel. Five max can be installed on a hull. Generates 4 Thrust Points.
Pic Num               := 10
Tonnage Space Taken   := 20
Tonnage Structure     := 40
Cost Minerals         := 280
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Drone
Vechicle List Type Override := Ship, Drone
Vehicle List Type Description :=
Supply Amount Used    := 10
Restrictions          := Five Per Vehicle
General Group         := Engines
Family                := 9
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Particle Emission
Tech Level Req 1      := 5
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 Thrust Points.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 500 units of supply.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 01
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Contra - Terrene Engine III
Description           := Anti-Matter engine suitable for sub-light inter-system travel. Five max can be installed on a hull. Generates 4 Thrust Points.
Pic Num               := 10
Tonnage Space Taken   := 20
Tonnage Structure     := 40
Cost Minerals         := 260
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Drone
Vechicle List Type Override := Ship, Drone
Vehicle List Type Description :=
Supply Amount Used    := 10
Restrictions          := Five Per Vehicle
General Group         := Engines
Family                := 9
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Particle Emission
Tech Level Req 1      := 6
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 4 Thrust Points.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 500 units of supply.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 01
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Jacketed - Photon Engine I
Description           := Harnessed light drive engine suitable for sub-light inter-system travel. Five max can be installed on a hull. Generates 5 Thrust Points.
Pic Num               := 25
Tonnage Space Taken   := 20
Tonnage Structure     := 40
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Drone
Vechicle List Type Override := Ship, Drone
Vehicle List Type Description :=
Supply Amount Used    := 10
Restrictions          := Five Per Vehicle
General Group         := Engines
Family                := 9
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Particle Emission
Tech Level Req 1      := 7
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 5 Thrust Points.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 500 units of supply.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 01
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Jacketed - Photon Engine II
Description           := Harnessed light drive engine suitable for sub-light inter-system travel. Five max can be installed on a hull. Generates 5 Thrust Points.
Pic Num               := 25
Tonnage Space Taken   := 20
Tonnage Structure     := 40
Cost Minerals         := 380
Cost Organics         := 0
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Drone
Vechicle List Type Override := Ship, Drone
Vehicle List Type Description :=
Supply Amount Used    := 10
Restrictions          := Five Per Vehicle
General Group         := Engines
Family                := 9
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Particle Emission
Tech Level Req 1      := 8
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 5 Thrust Points.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 500 units of supply.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 01
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Jacketed - Photon Engine III
Description           := Harnessed light drive engine suitable for sub-light inter-system travel. Five max can be installed on a hull. Generates 5 Thrust Points.
Pic Num               := 25
Tonnage Space Taken   := 20
Tonnage Structure     := 40
Cost Minerals         := 360
Cost Organics         := 0
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Drone
Vechicle List Type Override := Ship, Drone
Vehicle List Type Description :=
Supply Amount Used    := 10
Restrictions          := Five Per Vehicle
General Group         := Engines
Family                := 9
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Particle Emission
Tech Level Req 1      := 9
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 5 Thrust Points.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 500 units of supply.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 01
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Quantum Engine I
Description           := Quantum element engine suitable for sub-light inter-system travel. Five max can be installed on a hull. Generates 6 Thrust Points.
Pic Num               := 26
Tonnage Space Taken   := 20
Tonnage Structure     := 40
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Drone
Vechicle List Type Override := Ship, Drone
Vehicle List Type Description :=
Supply Amount Used    := 10
Restrictions          := Five Per Vehicle
General Group         := Engines
Family                := 9
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Particle Emission
Tech Level Req 1      := 10
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 6 Thrust Points.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 500 units of supply.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 01
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Quantum Engine II
Description           := Quantum element engine suitable for sub-light inter-system travel. Five max can be installed on a hull. Generates 6 Thrust Points.
Pic Num               := 26
Tonnage Space Taken   := 20
Tonnage Structure     := 40
Cost Minerals         := 480
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Drone
Vechicle List Type Override := Ship, Drone
Vehicle List Type Description :=
Supply Amount Used    := 10
Restrictions          := Five Per Vehicle
General Group         := Engines
Family                := 9
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Particle Emission
Tech Level Req 1      := 11
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 6 Thrust Points.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 500 units of supply.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 01
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Quantum Engine III
Description           := Quantum element engine suitable for sub-light inter-system travel. Five max can be installed on a hull. Generates 6 Thrust Points.
Pic Num               := 26
Tonnage Space Taken   := 20
Tonnage Structure     := 40
Cost Minerals         := 460
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Drone
Vechicle List Type Override := Ship, Drone
Vehicle List Type Description :=
Supply Amount Used    := 10
Restrictions          := Five Per Vehicle
General Group         := Engines
Family                := 9
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Particle Emission
Tech Level Req 1      := 12
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 6 Thrust Points.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 500 units of supply.
Ability 2 Val 1       := 500
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 01
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Small Ion Engine
Description           := Mini Ion Engine for sub-light inter-system travel.
Pic Num               := 132
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 505
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Emission
Tech Level Req 1      := 1
Tech Area Req 2       := Fighters
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 1 bonus movement point.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 2 standard movement.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 50 units of supply.
Ability 3 Val 1       := 50
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 01
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Small Contra - Terrene Engine
Description           := Mini anti-matter engine suitable for sub-light inter-system travel.
Pic Num               := 133
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 505
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Emission
Tech Level Req 1      := 4
Tech Area Req 2       := Fighters
Tech Level Req 2      := 2
Number of Abilities   := 4
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 2 bonus movement point.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 2 standard movement.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 50 units of supply.
Ability 3 Val 1       := 50
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 01
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Small Jacketed - Photon Engine
Description           := Mini harnessed light drive engine suitable for sub-light inter-system travel.
Pic Num               := 134
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 2
Restrictions          := None
General Group         := Engines
Family                := 505
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Emission
Tech Level Req 1      := 7
Tech Area Req 2       := Fighters
Tech Level Req 2      := 3
Number of Abilities   := 4
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 3 bonus movement points.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 2 standard movement.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 50 units of supply.
Ability 3 Val 1       := 50
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 01
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Small Quantum Engine
Description           := Mini quantum element engine suitable for sub-light inter-system travel.
Pic Num               := 135
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Engines
Family                := 505
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Particle Emission
Tech Level Req 1      := 10
Tech Area Req 2       := Fighters
Tech Level Req 2      := 4
Number of Abilities   := 4
Ability 1 Type        := Movement Bonus
Ability 1 Descr       := Generates 4 bonus movement points.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 2 standard movement.
Ability 2 Val 1       := 2
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 50 units of supply.
Ability 3 Val 1       := 50
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 01
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Nuclear Propulsion I
Description           := Large engine system that uses Nuclear Fission. Contains a large supply storage and is extremely efficent. Three max can be installed on a ship. Generates 7 Thrust Points and 1 additional Movement.
Pic Num               := 690
Tonnage Space Taken   := 40
Tonnage Structure     := 50
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base\Drone
Vechicle List Type Override := Ship, Drone
Vehicle List Type Description :=
Supply Amount Used    := 20
Restrictions          := Three Per Vehicle
General Group         := Engines
Family                := 6758
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Atomic Power
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 7 Thrust Points.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Ability 2 Type        := Extra Movement Generation
Ability 2 Descr       := Generates 1 extra movement for a ship.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 4
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 1000 units of supply.
Ability 3 Val 1       := 1000
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 01
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Nuclear Propulsion II
Description           := Large engine system that uses Nuclear Fission. Contains a large supply storage and is extremely efficent. Three max can be installed on a ship. Generates 7 Thrust Points and 1 additional Movement.
Pic Num               := 690
Tonnage Space Taken   := 40
Tonnage Structure     := 50
Cost Minerals         := 580
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base\Drone
Vechicle List Type Override := Ship, Drone
Vehicle List Type Description :=
Supply Amount Used    := 20
Restrictions          := Three Per Vehicle
General Group         := Engines
Family                := 6758
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Atomic Power
Tech Level Req 1      := 2
Number of Abilities   := 4
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 7 Thrust Points.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Ability 2 Type        := Extra Movement Generation
Ability 2 Descr       := Generates 1 extra movement for a ship.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 4
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 1000 units of supply.
Ability 3 Val 1       := 1000
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 01
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Nuclear Propulsion III
Description           := Large engine system that uses Nuclear Fission. Contains a large supply storage and is extremely efficent. Three max can be installed on a ship. Generates 7 Thrust Points and 1 additional Movement.
Pic Num               := 690
Tonnage Space Taken   := 40
Tonnage Structure     := 50
Cost Minerals         := 560
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base\Drone
Vechicle List Type Override := Ship, Drone
Vehicle List Type Description :=
Supply Amount Used    := 20
Restrictions          := Three Per Vehicle
General Group         := Engines
Family                := 6758
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Atomic Power
Tech Level Req 1      := 3
Number of Abilities   := 4
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 7 Thrust Points.
Ability 1 Val 1       := 7
Ability 1 Val 2       := 0
Ability 2 Type        := Extra Movement Generation
Ability 2 Descr       := Generates 1 extra movement for a ship.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 4
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 1000 units of supply.
Ability 3 Val 1       := 1000
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 01
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Fusion Engine I
Description           := Harnessed fusion power used to generate propulsion for a ship. Three max can be installed on a ship. Generates 8 Thrust Points and 1 additional Movement.
Pic Num               := 685
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base\Drone
Vechicle List Type Override := Ship, Drone
Vehicle List Type Description :=
Supply Amount Used    := 18
Restrictions          := Three Per Vehicle
General Group         := Engines
Family                := 6758
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Atomic Power
Tech Level Req 1      := 4
Number of Abilities   := 4
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 8 Thrust Points.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Extra Movement Generation
Ability 2 Descr       := Generates 1 extra movement for a ship.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 3
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 1000 units of supply.
Ability 3 Val 1       := 1000
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 01
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Fusion Engine II
Description           := Harnessed fusion power used to generate propulsion for a ship. Three max can be installed on a ship. Generates 8 Thrust Points and 1 additional Movement.
Pic Num               := 685
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 680
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base\Drone
Vechicle List Type Override := Ship, Drone
Vehicle List Type Description :=
Supply Amount Used    := 18
Restrictions          := Three Per Vehicle
General Group         := Engines
Family                := 6758
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Atomic Power
Tech Level Req 1      := 5
Number of Abilities   := 4
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 8 Thrust Points.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Extra Movement Generation
Ability 2 Descr       := Generates 1 extra movement for a ship.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 3
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 1000 units of supply.
Ability 3 Val 1       := 1000
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 01
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Fusion Engine III
Description           := Harnessed fusion power used to generate propulsion for a ship. Three max can be installed on a ship. Generates 8 Thrust Points and 1 additional Movement.
Pic Num               := 685
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 660
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base\Drone
Vechicle List Type Override := Ship, Drone
Vehicle List Type Description :=
Supply Amount Used    := 18
Restrictions          := Three Per Vehicle
General Group         := Engines
Family                := 6758
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Atomic Power
Tech Level Req 1      := 6
Number of Abilities   := 4
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 8 Thrust Points.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Extra Movement Generation
Ability 2 Descr       := Generates 1 extra movement for a ship.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 3
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 1000 units of supply.
Ability 3 Val 1       := 1000
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 01
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Anti-Matter Engine I
Description           := Using matter/anti-matter collisions, creates an extremly efficent propulsion system. Three max can be installed on a ship. Generates 9 Thrust Points and 1 Movement.
Pic Num               := 680
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base\Drone
Vechicle List Type Override := Ship, Drone
Vehicle List Type Description :=
Supply Amount Used    := 15
Restrictions          := Three Per Vehicle
General Group         := Engines
Family                := 6758
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Atomic Power
Tech Level Req 1      := 7
Number of Abilities   := 4
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 9 Thrust Points.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Ability 2 Type        := Extra Movement Generation
Ability 2 Descr       := Generates 1 extra movement for a ship.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 3
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 1000 units of supply.
Ability 3 Val 1       := 1000
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 01
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Anti-Matter Engine II
Description           := Using matter/anti-matter collisions, creates an extremly efficent propulsion system. Three max can be installed on a ship. Generates 9 Thrust Points and 1 Movement.
Pic Num               := 680
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 780
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base\Drone
Vechicle List Type Override := Ship, Drone
Vehicle List Type Description :=
Supply Amount Used    := 15
Restrictions          := Three Per Vehicle
General Group         := Engines
Family                := 6758
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Atomic Power
Tech Level Req 1      := 8
Number of Abilities   := 4
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 9 Thrust Points.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Ability 2 Type        := Extra Movement Generation
Ability 2 Descr       := Generates 1 extra movement for a ship.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 3
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 1000 units of supply.
Ability 3 Val 1       := 1000
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 01
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Anti-Matter Engine III
Description           := Using matter/anti-matter collisions, creates an extremly efficent propulsion system. Three max can be installed on a ship. Generates 9 Thrust Points and 1 Movement.
Pic Num               := 680
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 760
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base\Drone
Vechicle List Type Override := Ship, Drone
Vehicle List Type Description :=
Supply Amount Used    := 15
Restrictions          := Three Per Vehicle
General Group         := Engines
Family                := 6758
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Atomic Power
Tech Level Req 1      := 9
Number of Abilities   := 4
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 9 Thrust Points.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Ability 2 Type        := Extra Movement Generation
Ability 2 Descr       := Generates 1 extra movement for a ship.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 3
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 1000 units of supply.
Ability 3 Val 1       := 1000
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 01
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Anti-Gravity Drive I
Description           := By appplying a powerful anti-gravity field in any direction relative to a ship, rapid acceleration can be reached with minimal supply usage. One can be installed. Generates 10 Thrust points and 2 Movement.
Pic Num               := 706
Tonnage Space Taken   := 80
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 2000
Vehicle Type          := Ship\Base\Drone
Vechicle List Type Override := Ship, Drone
Vehicle List Type Description :=
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 6759
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Concepts
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 2 extra movement for a ship.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 3
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 10 Thrust Points.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 200 units of supply.
Ability 3 Val 1       := 200
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 03
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Anti-Gravity Drive II
Description           := By appplying a powerful anti-gravity field in any direction relative to a ship, rapid acceleration can be reached with minimal supply usage. One can be installed. Generates 10 Thrust points and 2 Movement.
Pic Num               := 706
Tonnage Space Taken   := 80
Tonnage Structure     := 50
Cost Minerals         := 950
Cost Organics         := 0
Cost Radioactives     := 2000
Vehicle Type          := Ship\Base\Drone
Vechicle List Type Override := Ship, Drone
Vehicle List Type Description :=
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 6759
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Concepts
Tech Level Req 1      := 2
Number of Abilities   := 4
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 2 extra movement for a ship.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 3
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 10 Thrust Points.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 200 units of supply.
Ability 3 Val 1       := 200
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 03
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Anti-Gravity Drive III
Description           := By appplying a powerful anti-gravity field in any direction relative to a ship, rapid acceleration can be reached with minimal supply usage. One can be installed. Generates 10 Thrust points and 2 Movement.
Pic Num               := 706
Tonnage Space Taken   := 80
Tonnage Structure     := 50
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 2000
Vehicle Type          := Ship\Base\Drone
Vechicle List Type Override := Ship, Drone
Vehicle List Type Description :=
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 6759
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Concepts
Tech Level Req 1      := 3
Number of Abilities   := 4
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 2 extra movement for a ship.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 3
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 10 Thrust Points.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 200 units of supply.
Ability 3 Val 1       := 200
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 03
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Tesseract Device I
Description           := Fourth dimentional theory provides for the 'folding' of space/time over relative short distances. If folded too much space/time could become ruptured. One can be installed. Generates 11 Thrust points and 3 Movement.
Pic Num               := 711
Tonnage Space Taken   := 80
Tonnage Structure     := 80
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 2500
Vehicle Type          := Ship\Base\Drone
Vechicle List Type Override := Ship, Drone
Vehicle List Type Description :=
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 6759
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Concepts
Tech Level Req 1      := 4
Number of Abilities   := 4
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 3 extra movement for a ship.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 3
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 11 Thrust Points.
Ability 2 Val 1       := 11
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 200 units of supply.
Ability 3 Val 1       := 200
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 03
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Tesseract Device II
Description           := Fourth dimentional theory provides for the 'folding' of space/time over relative short distances. If folded too much space/time could become ruptured. One can be installed. Generates 11 Thrust points and 3 Movement.
Pic Num               := 711
Tonnage Space Taken   := 80
Tonnage Structure     := 80
Cost Minerals         := 1900
Cost Organics         := 0
Cost Radioactives     := 2500
Vehicle Type          := Ship\Base\Drone
Vechicle List Type Override := Ship, Drone
Vehicle List Type Description :=
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 6759
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Concepts
Tech Level Req 1      := 5
Number of Abilities   := 4
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 3 extra movement for a ship.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 3
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 11 Thrust Points.
Ability 2 Val 1       := 11
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 200 units of supply.
Ability 3 Val 1       := 200
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 03
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Tesseract Device III
Description           := Fourth dimentional theory provides for the 'folding' of space/time over relative short distances. If folded too much space/time could become ruptured. One can be installed. Generates 11 Thrust points and 3 Movement.
Pic Num               := 711
Tonnage Space Taken   := 80
Tonnage Structure     := 80
Cost Minerals         := 1800
Cost Organics         := 0
Cost Radioactives     := 2500
Vehicle Type          := Ship\Base\Drone
Vechicle List Type Override := Ship, Drone
Vehicle List Type Description :=
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 6759
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Concepts
Tech Level Req 1      := 6
Number of Abilities   := 4
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 3 extra movement for a ship.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 3
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 11 Thrust Points.
Ability 2 Val 1       := 11
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 200 units of supply.
Ability 3 Val 1       := 200
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 03
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Reactionless Drive
Description           := Generates a powerful directed field that can alter the inertia of an object providing an advanced form of propulsion without propellant. Generates 12 Thrust points and 4 Movement.
Pic Num               := 1671
Tonnage Space Taken   := 80
Tonnage Structure     := 110
Cost Minerals         := 3000
Cost Organics         := 0
Cost Radioactives     := 3000
Vehicle Type          := Ship\Base\Drone
Vechicle List Type Override := Ship, Drone
Vehicle List Type Description :=
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 6759
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Concepts
Tech Level Req 1      := 7
Number of Abilities   := 4
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 4 extra movement for a ship.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 3
Ability 2 Type        := Standard Ship Movement
Ability 2 Descr       := Generates 12 Thrust Points.
Ability 2 Val 1       := 12
Ability 2 Val 2       := 0
Ability 3 Type        := Supply Storage
Ability 3 Descr       := Can store 200 units of supply.
Ability 3 Val 1       := 200
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 03
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Solid Hydrogen Booster I
Description           := Large booster rocket mounted on a ship that uses solid hydrogen as a propulsion fuel. Provides increased thrust for travel and in combat. 
Pic Num               := 74
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 100
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Drone
Vechicle List Type Override := Ship, Drone
Vehicle List Type Description :=
Supply Amount Used    := 50
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 6756
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chemical Propulsion
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 1 extra movement.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1000 units of supply.
Ability 2 Val 1       := 1000
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 extra movement during combat.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 03
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Solid Hydrogen Booster II
Description           := Large booster rocket mounted on a ship that uses solid hydrogen as a propulsion fuel. Provides increased thrust for travel and in combat. 
Pic Num               := 74
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 140
Cost Organics         := 100
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Drone
Vechicle List Type Override := Ship, Drone
Vehicle List Type Description :=
Supply Amount Used    := 45
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 6756
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chemical Propulsion
Tech Level Req 1      := 2
Number of Abilities   := 4
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 1 extra movement.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1000 units of supply.
Ability 2 Val 1       := 1000
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 extra movement during combat.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 03
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Solid Hydrogen Booster III
Description           := Large booster rocket mounted on a ship that uses solid hydrogen as a propulsion fuel. Provides increased thrust for travel and in combat. 
Pic Num               := 74
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 130
Cost Organics         := 100
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Drone
Vechicle List Type Override := Ship, Drone
Vehicle List Type Description :=
Supply Amount Used    := 40
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 6756
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chemical Propulsion
Tech Level Req 1      := 3
Number of Abilities   := 4
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 1 extra movement.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1000 units of supply.
Ability 2 Val 1       := 1000
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 extra movement during combat.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 03
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Small Solid Hydrogen Booster
Description           := Large booster rocket mounted on a fighter that uses solid hydrogen as a propulsion fuel. Provides increased thrust for travel and in combat. 
Pic Num               := 136
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 15
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 5
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 6757
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Chemical Propulsion
Tech Level Req 1      := 1
Tech Area Req 2       := Fighters
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 1 extra movement.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 100 units of supply.
Ability 2 Val 1       := 100
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 1 extra movement during combat.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 03
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Hypergolic Booster I
Description           := Large booster rocket mounted on a ship that uses a solid mixture as a propulsion fuel. Provides increased thrust for travel and in combat. 
Pic Num               := 335
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 100
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Drone
Vechicle List Type Override := Ship, Drone
Vehicle List Type Description :=
Supply Amount Used    := 50
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 6756
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chemical Propulsion
Tech Level Req 1      := 4
Number of Abilities   := 4
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 2 extra movement.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 2
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1000 units of supply.
Ability 2 Val 1       := 1000
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 extra movement during combat.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 03
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Hypergolic Booster II
Description           := Large booster rocket mounted on a ship that uses a solid mixture as a propulsion fuel. Provides increased thrust for travel and in combat. 
Pic Num               := 335
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 140
Cost Organics         := 100
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Drone
Vechicle List Type Override := Ship, Drone
Vehicle List Type Description :=
Supply Amount Used    := 45
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 6756
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chemical Propulsion
Tech Level Req 1      := 5
Number of Abilities   := 4
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 2 extra movement.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 2
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1000 units of supply.
Ability 2 Val 1       := 1000
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 extra movement during combat.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 03
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Hypergolic Booster III
Description           := Large booster rocket mounted on a ship that uses a solid mixture as a propulsion fuel. Provides increased thrust for travel and in combat. 
Pic Num               := 335
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 130
Cost Organics         := 100
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Drone
Vechicle List Type Override := Ship, Drone
Vehicle List Type Description :=
Supply Amount Used    := 40
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 6756
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Chemical Propulsion
Tech Level Req 1      := 6
Number of Abilities   := 4
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 2 extra movement.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 2
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 1000 units of supply.
Ability 2 Val 1       := 1000
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 extra movement during combat.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 03
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Small Hypergolic Booster
Description           := Large booster rocket mounted on a fighter that uses a solid mixture as a propulsion fuel. Provides increased thrust for travel and in combat. 
Pic Num               := 325
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 15
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 5
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 6757
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Chemical Propulsion
Tech Level Req 1      := 4
Tech Area Req 2       := Fighters
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Extra Movement Generation
Ability 1 Descr       := Generates 2 extra movement.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 2
Ability 2 Type        := Supply Storage
Ability 2 Descr       := Can store 100 units of supply.
Ability 2 Val 1       := 100
Ability 2 Val 2       := 0
Ability 3 Type        := Combat Movement
Ability 3 Descr       := Generates 2 extra movement during combat.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := AI Tag 03
Ability 4 Descr       := 
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Armor I
Description           := Standard titanium armor used to protect a ship from physical damage.
Pic Num               := 28
Tonnage Space Taken   := 10
Tonnage Structure     := 30
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 10
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Armor II
Description           := Standard titanium armor used to protect a ship from physical damage.
Pic Num               := 28
Tonnage Space Taken   := 10
Tonnage Structure     := 35
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 10
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Armor III
Description           := Standard titanium armor used to protect a ship from physical damage.
Pic Num               := 28
Tonnage Space Taken   := 10
Tonnage Structure     := 40
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 10
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small Armor I
Description           := Mini titanium armor used to protect a vehicle from physical damage.
Pic Num               := 28
Tonnage Space Taken   := 1
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 6731
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on the vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small Armor II
Description           := Mini titanium armor used to protect a vehicle from physical damage.
Pic Num               := 28
Tonnage Space Taken   := 1
Tonnage Structure     := 4
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 6731
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on the vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor I
Description           := Armor which absorbs energy and radiates it back into space.
Pic Num               := 30
Tonnage Space Taken   := 20
Tonnage Structure     := 30
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 45
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Negates any damage of 10 or less.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor II
Description           := Armor which absorbs energy and radiates it back into space.
Pic Num               := 30
Tonnage Space Taken   := 20
Tonnage Structure     := 40
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 45
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Negates any damage of 20 or less.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Emissive Armor III
Description           := Armor which absorbs energy and radiates it back into space.
Pic Num               := 30
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 45
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Negates any damage of 30 or less.
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Small Emissive Armor
Description           := Mini armor which absorbs energy and radiates it back into space.
Pic Num               := 30
Tonnage Space Taken   := 2
Tonnage Structure     := 7
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 506
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on the vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Emissive Armor
Ability 2 Descr       := Negates any damage of 3 or less.
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Mental Deflection Armor I
Description           := Special hull plating that prevents a crews mental energies from radiating from the ship
Pic Num               := 745
Tonnage Space Taken   := 40
Tonnage Structure     := 75
Cost Minerals         := 200
Cost Organics         := 200
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 600
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       := Armor
Tech Level Req 1      := 2
Tech Area Req 2       := Psychology
Tech Level Req 2      := 2
Tech Area Req 3       := Advanced Armor
Tech Level Req 3      := 1
Tech Area Req 4       := Cloaking
Tech Level Req 4      := 1
Number of Abilities   := 4
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Provides level 1 Psychic cloak.
Ability 1 Val 1       := Psychic
Ability 1 val 2       := 2
Ability 2 Type        := Armor
Ability 2 Descr       := Is hit before any other component
Ability 2 Val 1       := 0
Ability 2 val 2       := 0
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Provides level 1 EM Passive cloak
Ability 3 Val 1       := EM Passive
Ability 3 val 2       := 2
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Provides level 1 EM Active cloak
Ability 4 Val 1       := EM Active
Ability 4 val 2       := 2
Weapon Type           := None

Name                  := Mental Deflection Armor II
Description           := Special hull plating that prevents a crews mental energies from radiating from the ship
Pic Num               := 745
Tonnage Space Taken   := 40
Tonnage Structure     := 75
Cost Minerals         := 210
Cost Organics         := 210
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 600
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       := Armor
Tech Level Req 1      := 2
Tech Area Req 2       := Psychology
Tech Level Req 2      := 2
Tech Area Req 3       := Advanced Armor
Tech Level Req 3      := 2
Tech Area Req 4       := Cloaking
Tech Level Req 4      := 1
Number of Abilities   := 4
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Provides level 2 Psychic cloak.
Ability 1 Val 1       := Psychic
Ability 1 val 2       := 3
Ability 2 Type        := Armor
Ability 2 Descr       := Is hit before any other component
Ability 2 Val 1       := 0
Ability 2 val 2       := 0
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Provides level 1 EM Passive cloak
Ability 3 Val 1       := EM Passive
Ability 3 val 2       := 2
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Provides level 1 EM Active cloak
Ability 4 Val 1       := EM Active
Ability 4 val 2       := 2
Weapon Type           := None

Name                  := Mental Deflection Armor III
Description           := Special hull plating that prevents a crews mental energies from radiating from the ship
Pic Num               := 745
Tonnage Space Taken   := 40
Tonnage Structure     := 75
Cost Minerals         := 220
Cost Organics         := 220
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 600
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       := Armor
Tech Level Req 1      := 2
Tech Area Req 2       := Psychology
Tech Level Req 2      := 2
Tech Area Req 3       := Advanced Armor
Tech Level Req 3      := 3
Tech Area Req 4       := Cloaking
Tech Level Req 4      := 1
Number of Abilities   := 4
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Provides level 3 Psychic cloak.
Ability 1 Val 1       := Psychic
Ability 1 val 2       := 4
Ability 2 Type        := Armor
Ability 2 Descr       := Is hit before any other component
Ability 2 Val 1       := 0
Ability 2 val 2       := 0
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Provides level 1 EM Passive cloak
Ability 3 Val 1       := EM Passive
Ability 3 val 2       := 2
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Provides level 1 EM Active cloak
Ability 4 Val 1       := EM Active
Ability 4 val 2       := 2
Weapon Type           := None

Name                  := Mental Deflection Armor IV
Description           := Special hull plating that prevents a crews mental energies from radiating from the ship
Pic Num               := 745
Tonnage Space Taken   := 40
Tonnage Structure     := 75
Cost Minerals         := 230
Cost Organics         := 230
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 600
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       := Armor
Tech Level Req 1      := 2
Tech Area Req 2       := Psychology
Tech Level Req 2      := 2
Tech Area Req 3       := Advanced Armor
Tech Level Req 3      := 4
Tech Area Req 4       := Cloaking
Tech Level Req 4      := 1
Number of Abilities   := 4
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Provides level 4 Psychic cloak.
Ability 1 Val 1       := Psychic
Ability 1 val 2       := 5
Ability 2 Type        := Armor
Ability 2 Descr       := Is hit before any other component
Ability 2 Val 1       := 0
Ability 2 val 2       := 0
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Provides level 1 EM Passive cloak
Ability 3 Val 1       := EM Passive
Ability 3 val 2       := 2
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Provides level 1 EM Active cloak
Ability 4 Val 1       := EM Active
Ability 4 val 2       := 2
Weapon Type           := None

Name                  := Mental Deflection Armor V
Description           := Special hull plating that prevents a crews mental energies from radiating from the ship
Pic Num               := 745
Tonnage Space Taken   := 40
Tonnage Structure     := 75
Cost Minerals         := 240
Cost Organics         := 240
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 600
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       := Armor
Tech Level Req 1      := 2
Tech Area Req 2       := Psychology
Tech Level Req 2      := 2
Tech Area Req 3       := Advanced Armor
Tech Level Req 3      := 5
Tech Area Req 4       := Cloaking
Tech Level Req 4      := 1
Number of Abilities   := 4
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Provides level 5 Psychic cloak.
Ability 1 Val 1       := Psychic
Ability 1 val 2       := 6
Ability 2 Type        := Armor
Ability 2 Descr       := Is hit before any other component
Ability 2 Val 1       := 0
Ability 2 val 2       := 0
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Provides level 1 EM Passive cloak
Ability 3 Val 1       := EM Passive
Ability 3 val 2       := 2
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Provides level 1 EM Active cloak
Ability 4 Val 1       := EM Active
Ability 4 val 2       := 2
Weapon Type           := None

Name                  := Mental Deflection Armor VI
Description           := Special hull plating that prevents a crews mental energies from radiating from the ship
Pic Num               := 745
Tonnage Space Taken   := 40
Tonnage Structure     := 75
Cost Minerals         := 250
Cost Organics         := 250
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 600
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       := Armor
Tech Level Req 1      := 2
Tech Area Req 2       := Psychology
Tech Level Req 2      := 2
Tech Area Req 3       := Advanced Armor
Tech Level Req 3      := 6
Tech Area Req 4       := Cloaking
Tech Level Req 4      := 1
Number of Abilities   := 4
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Provides level 6 Psychic cloak.
Ability 1 Val 1       := Psychic
Ability 1 val 2       := 7
Ability 2 Type        := Armor
Ability 2 Descr       := Is hit before any other component
Ability 2 Val 1       := 0
Ability 2 val 2       := 0
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Provides level 1 EM Passive cloak
Ability 3 Val 1       := EM Passive
Ability 3 val 2       := 2
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Provides level 1 EM Active cloak
Ability 4 Val 1       := EM Active
Ability 4 val 2       := 2
Weapon Type           := None

Name                  := Mental Deflection Armor VII
Description           := Special hull plating that prevents a crews mental energies from radiating from the ship
Pic Num               := 745
Tonnage Space Taken   := 40
Tonnage Structure     := 75
Cost Minerals         := 260
Cost Organics         := 260
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 600
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       := Armor
Tech Level Req 1      := 2
Tech Area Req 2       := Psychology
Tech Level Req 2      := 2
Tech Area Req 3       := Advanced Armor
Tech Level Req 3      := 7
Tech Area Req 4       := Cloaking
Tech Level Req 4      := 1
Number of Abilities   := 4
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Provides level 7 Psychic cloak.
Ability 1 Val 1       := Psychic
Ability 1 val 2       := 8
Ability 2 Type        := Armor
Ability 2 Descr       := Is hit before any other component
Ability 2 Val 1       := 0
Ability 2 val 2       := 0
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Provides level 1 EM Passive cloak
Ability 3 Val 1       := EM Passive
Ability 3 val 2       := 2
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Provides level 1 EM Active cloak
Ability 4 Val 1       := EM Active
Ability 4 val 2       := 2
Weapon Type           := None

Name                  := Mental Deflection Armor VIII
Description           := Special hull plating that prevents a crews mental energies from radiating from the ship
Pic Num               := 745
Tonnage Space Taken   := 40
Tonnage Structure     := 75
Cost Minerals         := 270
Cost Organics         := 270
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 600
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 4
Tech Area Req 1       := Armor
Tech Level Req 1      := 2
Tech Area Req 2       := Psychology
Tech Level Req 2      := 2
Tech Area Req 3       := Advanced Armor
Tech Level Req 3      := 8
Tech Area Req 4       := Cloaking
Tech Level Req 4      := 1
Number of Abilities   := 4
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Provides level 8 Psychic cloak.
Ability 1 Val 1       := Psychic
Ability 1 val 2       := 9
Ability 2 Type        := Armor
Ability 2 Descr       := Is hit before any other component
Ability 2 Val 1       := 0
Ability 2 val 2       := 0
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Provides level 1 EM Passive cloak
Ability 3 Val 1       := EM Passive
Ability 3 val 2       := 2
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Provides level 1 EM Active cloak
Ability 4 Val 1       := EM Active
Ability 4 val 2       := 2
Weapon Type           := None

Name                  := Symbiotic Armor I
Description           := Organic mesh armor used to protect a ship from physical damage that is grown into the hull during construction.
Pic Num               := 871
Tonnage Space Taken   := 30
Tonnage Structure     := 90
Cost Minerals         := 0
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 33
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Symbiotic Armor
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 20 points of damage per combat turn.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Symbiotic Armor II
Description           := Organic mesh armor used to protect a ship from physical damage that is grown into the hull during construction.
Pic Num               := 871
Tonnage Space Taken   := 30
Tonnage Structure     := 115
Cost Minerals         := 0
Cost Organics         := 300
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 33
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Symbiotic Armor
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 25 points of damage per combat turn.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Symbiotic Armor III
Description           := Organic mesh armor used to protect a ship from physical damage that is grown into the hull during construction.
Pic Num               := 871
Tonnage Space Taken   := 30
Tonnage Structure     := 140
Cost Minerals         := 0
Cost Organics         := 400
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 33
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Symbiotic Armor
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 30 points of damage per combat turn.
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Symbiotic Armor IV
Description           := Organic mesh armor used to protect a ship from physical damage that is grown into the hull during construction.
Pic Num               := 871
Tonnage Space Taken   := 30
Tonnage Structure     := 165
Cost Minerals         := 0
Cost Organics         := 500
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 33
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Symbiotic Armor
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 35 points of damage per combat turn.
Ability 2 Val 1       := 35
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Symbiotic Armor V
Description           := Organic mesh armor used to protect a ship from physical damage that is grown into the hull during construction.
Pic Num               := 871
Tonnage Space Taken   := 30
Tonnage Structure     := 190
Cost Minerals         := 0
Cost Organics         := 600
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 33
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Symbiotic Armor
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 40 points of damage per combat turn.
Ability 2 Val 1       := 40
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Organic Armor I
Description           := Organic mesh armor used to protect a ship from physical damage.
Pic Num               := 195
Tonnage Space Taken   := 30
Tonnage Structure     := 100
Cost Minerals         := 0
Cost Organics         := 70
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 33
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Technology
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 20 points of damage per combat turn.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Organic Armor II
Description           := Organic mesh armor used to protect a ship from physical damage.
Pic Num               := 195
Tonnage Space Taken   := 30
Tonnage Structure     := 125
Cost Minerals         := 0
Cost Organics         := 100
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 33
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Technology
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 25 points of damage per combat turn.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Organic Armor III
Description           := Organic mesh armor used to protect a ship from physical damage.
Pic Num               := 195
Tonnage Space Taken   := 30
Tonnage Structure     := 150
Cost Minerals         := 0
Cost Organics         := 130
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 33
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Technology
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 30 points of damage per combat turn.
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Organic Armor IV
Description           := Organic mesh armor used to protect a ship from physical damage.
Pic Num               := 195
Tonnage Space Taken   := 30
Tonnage Structure     := 175
Cost Minerals         := 0
Cost Organics         := 160
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 33
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Technology
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 35 points of damage per combat turn.
Ability 2 Val 1       := 35
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Organic Armor V
Description           := Organic mesh armor used to protect a ship from physical damage.
Pic Num               := 195
Tonnage Space Taken   := 30
Tonnage Structure     := 200
Cost Minerals         := 0
Cost Organics         := 190
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 33
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Technology
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 40 points of damage per combat turn.
Ability 2 Val 1       := 40
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Living Armor I
Description           := Advanced organic technologies combined with an alien symbiotic lifeform create a powerful armor that also becomes a part of the ship's crew (enhanced).
Pic Num               := 740
Tonnage Space Taken   := 30
Tonnage Structure     := 125
Cost Minerals         := 0
Cost Organics         := 140
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 33
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Symbiotic Armor
Tech Level Req 1      := 1
Tech Area Req 2       := Organic Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 20 points of damage per combat turn.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Ability 3 Type        := Ship Crew Quarters
Ability 3 Descr       := Sentient armor acts as additional crew for the ship.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Living Armor II
Description           := Advanced organic technologies combined with an alien symbiotic lifeform create a powerful armor that also becomes a part of the ship's crew (enhanced).
Pic Num               := 740
Tonnage Space Taken   := 30
Tonnage Structure     := 145
Cost Minerals         := 0
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 33
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Symbiotic Armor
Tech Level Req 1      := 2
Tech Area Req 2       := Organic Technology
Tech Level Req 2      := 2
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 30 points of damage per combat turn.
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Ability 3 Type        := Ship Crew Quarters
Ability 3 Descr       := Sentient armor acts as additional crew for the ship.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Living Armor III
Description           := Advanced organic technologies combined with an alien symbiotic lifeform create a powerful armor that also becomes a part of the ship's crew (enhanced).
Pic Num               := 740
Tonnage Space Taken   := 30
Tonnage Structure     := 165
Cost Minerals         := 0
Cost Organics         := 260
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 33
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Symbiotic Armor
Tech Level Req 1      := 3
Tech Area Req 2       := Organic Technology
Tech Level Req 2      := 3
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 40 points of damage per combat turn.
Ability 2 Val 1       := 40
Ability 2 Val 2       := 0
Ability 3 Type        := Ship Crew Quarters
Ability 3 Descr       := Sentient armor acts as additional crew for the ship.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Living Armor IV
Description           := Advanced organic technologies combined with an alien symbiotic lifeform create a powerful armor that also becomes a part of the ship's crew (enhanced).
Pic Num               := 740
Tonnage Space Taken   := 30
Tonnage Structure     := 320
Cost Minerals         := 0
Cost Organics         := 320
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 33
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Symbiotic Armor
Tech Level Req 1      := 4
Tech Area Req 2       := Organic Technology
Tech Level Req 2      := 4
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 50 points of damage per combat turn.
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Ability 3 Type        := Ship Crew Quarters
Ability 3 Descr       := Sentient armor acts as additional crew for the ship.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Living Armor V
Description           := Advanced organic technologies combined with an alien symbiotic lifeform create a powerful armor that also becomes a part of the ship's crew (enhanced).
Pic Num               := 740
Tonnage Space Taken   := 30
Tonnage Structure     := 205
Cost Minerals         := 0
Cost Organics         := 380
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 33
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Symbiotic Armor
Tech Level Req 1      := 5
Tech Area Req 2       := Organic Technology
Tech Level Req 2      := 5
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 60 points of damage per combat turn.
Ability 2 Val 1       := 60
Ability 2 Val 2       := 0
Ability 3 Type        := Ship Crew Quarters
Ability 3 Descr       := Sentient armor acts as additional crew for the ship.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Crystallized Armor I
Description           := Crystal lattice armor used to protect a ship from physical damage.
Pic Num               := 753
Tonnage Space Taken   := 30
Tonnage Structure     := 90
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 34
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystallized Armor
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 10 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Crystallized Armor II
Description           := Crystal lattice armor used to protect a ship from physical damage.
Pic Num               := 753
Tonnage Space Taken   := 30
Tonnage Structure     := 115
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 34
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystallized Armor
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 15 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Crystallized Armor III
Description           := Crystal lattice armor used to protect a ship from physical damage.
Pic Num               := 753
Tonnage Space Taken   := 30
Tonnage Structure     := 140
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 34
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystallized Armor
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 20 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Crystallized Armor IV
Description           := Crystal lattice armor used to protect a ship from physical damage.
Pic Num               := 753
Tonnage Space Taken   := 30
Tonnage Structure     := 165
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 34
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystallized Armor
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 25 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Crystallized Armor V
Description           := Crystal lattice armor used to protect a ship from physical damage.
Pic Num               := 753
Tonnage Space Taken   := 30
Tonnage Structure     := 190
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 34
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystallized Armor
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 30 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Crystalline Armor I
Description           := Crystal lattice armor used to protect a ship from physical damage.
Pic Num               := 191
Tonnage Space Taken   := 30
Tonnage Structure     := 100
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 34
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Technology
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 10 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Crystalline Armor II
Description           := Crystal lattice armor used to protect a ship from physical damage.
Pic Num               := 191
Tonnage Space Taken   := 30
Tonnage Structure     := 125
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 34
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Technology
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 15 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Crystalline Armor III
Description           := Crystal lattice armor used to protect a ship from physical damage.
Pic Num               := 191
Tonnage Space Taken   := 30
Tonnage Structure     := 150
Cost Minerals         := 70
Cost Organics         := 0
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 34
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Technology
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 20 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Crystalline Armor IV
Description           := Crystal lattice armor used to protect a ship from physical damage.
Pic Num               := 191
Tonnage Space Taken   := 30
Tonnage Structure     := 175
Cost Minerals         := 90
Cost Organics         := 0
Cost Radioactives     := 90
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 34
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Technology
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 25 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Crystalline Armor V
Description           := Crystal lattice armor used to protect a ship from physical damage.
Pic Num               := 191
Tonnage Space Taken   := 30
Tonnage Structure     := 200
Cost Minerals         := 110
Cost Organics         := 0
Cost Radioactives     := 110
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 34
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Technology
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 30 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Ceramic Armor I
Description           := A crystalline/ceramic composite material that provides a durabilty beyond comprehension(enhanced).
Pic Num               := 1639
Tonnage Space Taken   := 30
Tonnage Structure     := 130
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 34
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystallized Armor
Tech Level Req 1      := 1
Tech Area Req 2       := Crystalline Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 15 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Ceramic Armor II
Description           := A crystalline/ceramic composite material that provides a durabilty beyond comprehension(enhanced).
Pic Num               := 1639
Tonnage Space Taken   := 30
Tonnage Structure     := 150
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 34
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystallized Armor
Tech Level Req 1      := 2
Tech Area Req 2       := Crystalline Technology
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 20 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Ceramic Armor III
Description           := A crystalline/ceramic composite material that provides a durabilty beyond comprehension(enhanced).
Pic Num               := 1639
Tonnage Space Taken   := 30
Tonnage Structure     := 170
Cost Minerals         := 140
Cost Organics         := 0
Cost Radioactives     := 140
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 34
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystallized Armor
Tech Level Req 1      := 3
Tech Area Req 2       := Crystalline Technology
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 25 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Ceramic Armor IV
Description           := A crystalline/ceramic composite material that provides a durabilty beyond comprehension(enhanced).
Pic Num               := 1639
Tonnage Space Taken   := 30
Tonnage Structure     := 190
Cost Minerals         := 180
Cost Organics         := 0
Cost Radioactives     := 180
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 34
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystallized Armor
Tech Level Req 1      := 4
Tech Area Req 2       := Crystalline Technology
Tech Level Req 2      := 4
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 30 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Ceramic Armor V
Description           := A crystalline/ceramic composite material that provides a durabilty beyond comprehension(enhanced).
Pic Num               := 1639
Tonnage Space Taken   := 30
Tonnage Structure     := 210
Cost Minerals         := 220
Cost Organics         := 0
Cost Radioactives     := 220
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 34
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystallized Armor
Tech Level Req 1      := 5
Tech Area Req 2       := Crystalline Technology
Tech Level Req 2      := 5
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 35 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 35
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Telepathic Armor I
Description           := Organic mesh armor used to protect a ship from physical damage.  It can use telepathy to attack enemy boarding parties.
Pic Num               := 729
Tonnage Space Taken   := 30
Tonnage Structure     := 100
Cost Minerals         := 0
Cost Organics         := 70
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 6771
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Psychic Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 20 points of damage per combat turn.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Ability 3 Type        := Boarding Defense
Ability 3 Descr       := Can stun 20 humanoids at once.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Telepathic Armor II
Description           := Organic mesh armor used to protect a ship from physical damage.  It can use telepathy to attack enemy boarding parties.
Pic Num               := 729
Tonnage Space Taken   := 30
Tonnage Structure     := 125
Cost Minerals         := 0
Cost Organics         := 100
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 6771
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Psychic Technology
Tech Level Req 2      := 2
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 25 points of damage per combat turn.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Ability 3 Type        := Boarding Defense
Ability 3 Descr       := Can stun 40 humanoids at once.
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Telepathic Armor III
Description           := Organic mesh armor used to protect a ship from physical damage.  It can use telepathy to attack enemy boarding parties.
Pic Num               := 729
Tonnage Space Taken   := 30
Tonnage Structure     := 150
Cost Minerals         := 0
Cost Organics         := 130
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 6771
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Psychic Technology
Tech Level Req 2      := 3
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 30 points of damage per combat turn.
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Ability 3 Type        := Boarding Defense
Ability 3 Descr       := Can stun 60 humanoids at once.
Ability 3 Val 1       := 15
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Telepathic Armor IV
Description           := Organic mesh armor used to protect a ship from physical damage.  It can use telepathy to attack enemy boarding parties.
Pic Num               := 729
Tonnage Space Taken   := 30
Tonnage Structure     := 175
Cost Minerals         := 0
Cost Organics         := 160
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 6771
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Technology
Tech Level Req 1      := 4
Tech Area Req 2       := Psychic Technology
Tech Level Req 2      := 4
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 35 points of damage per combat turn.
Ability 2 Val 1       := 35
Ability 2 Val 2       := 0
Ability 3 Type        := Boarding Defense
Ability 3 Descr       := Can stun 80 humanoids at once.
Ability 3 Val 1       := 20
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Telepathic Armor V
Description           := Organic mesh armor used to protect a ship from physical damage.  It can use telepathy to attack enemy boarding parties.
Pic Num               := 729
Tonnage Space Taken   := 30
Tonnage Structure     := 200
Cost Minerals         := 0
Cost Organics         := 190
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 6771
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Technology
Tech Level Req 1      := 5
Tech Area Req 2       := Psychic Technology
Tech Level Req 2      := 5
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 40 points of damage per combat turn.
Ability 2 Val 1       := 40
Ability 2 Val 2       := 0
Ability 3 Type        := Boarding Defense
Ability 3 Descr       := Can stun 100 humanoids at once.
Ability 3 Val 1       := 25
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := BioCrystal Armor I
Description           := Organic mesh armor used to protect a ship from physical damage.  It secretes crystals which channel energy into the shields of a vessel.
Pic Num               := 734
Tonnage Space Taken   := 40
Tonnage Structure     := 100
Cost Minerals         := 60
Cost Organics         := 80
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 6772
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Crystalline Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 20 points of damage per combat turn.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Generation From Damage
Ability 3 Descr       := 5 points of damage per hit will be channeled into the shields.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := BioCrystal Armor II
Description           := Organic mesh armor used to protect a ship from physical damage.  It secretes crystals which channel energy into the shields of a vessel.
Pic Num               := 734
Tonnage Space Taken   := 40
Tonnage Structure     := 125
Cost Minerals         := 80
Cost Organics         := 120
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 6772
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Crystalline Technology
Tech Level Req 2      := 2
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 25 points of damage per combat turn.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Generation From Damage
Ability 3 Descr       := 10 points of damage per hit will be channeled into the shields.
Ability 3 Val 1       := 10
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := BioCrystal Armor III
Description           := Organic mesh armor used to protect a ship from physical damage.  It secretes crystals which channel energy into the shields of a vessel.
Pic Num               := 734
Tonnage Space Taken   := 40
Tonnage Structure     := 150
Cost Minerals         := 100
Cost Organics         := 160
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 6772
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Crystalline Technology
Tech Level Req 2      := 3
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 30 points of damage per combat turn.
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Generation From Damage
Ability 3 Descr       := 15 points of damage per hit will be channeled into the shields.
Ability 3 Val 1       := 15
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := BioCrystal Armor IV
Description           := Organic mesh armor used to protect a ship from physical damage.  It secretes crystals which channel energy into the shields of a vessel.
Pic Num               := 734
Tonnage Space Taken   := 40
Tonnage Structure     := 175
Cost Minerals         := 120
Cost Organics         := 200
Cost Radioactives     := 90
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 6772
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Technology
Tech Level Req 1      := 4
Tech Area Req 2       := Crystalline Technology
Tech Level Req 2      := 4
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 35 points of damage per combat turn.
Ability 2 Val 1       := 35
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Generation From Damage
Ability 3 Descr       := 20 points of damage per hit will be channeled into the shields.
Ability 3 Val 1       := 20
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := BioCrystal Armor V
Description           := Organic mesh armor used to protect a ship from physical damage.  It secretes crystals which channel energy into the shields of a vessel.
Pic Num               := 734
Tonnage Space Taken   := 40
Tonnage Structure     := 200
Cost Minerals         := 140
Cost Organics         := 240
Cost Radioactives     := 110
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 6772
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Technology
Tech Level Req 1      := 5
Tech Area Req 2       := Crystalline Technology
Tech Level Req 2      := 5
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 40 points of damage per combat turn.
Ability 2 Val 1       := 40
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Generation From Damage
Ability 3 Descr       := 25 points of damage per hit will be channeled into the shields.
Ability 3 Val 1       := 25
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Refraction Armor I
Description           := Armor coating that employs advanced imaging manipulation of the Electro-Magnetic spectrum that hides a vessel from conventional sight.
Pic Num               := 732
Tonnage Space Taken   := 40
Tonnage Structure     := 90
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 100
Restrictions          := None
General Group         := Armor
Family                := 8888
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Armor
Tech Level Req 1      := 1
Tech Area Req 2       := Armor
Tech Level Req 2      := 3
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 val 2       := 0
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Refraction technology provides level 1 EM Passive cloak.
Ability 2 Val 1       := EM Passive
Ability 2 val 2       := 2
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Provides level 1 EM Active cloak
Ability 3 Val 1       := EM Active
Ability 3 val 2       := 2
Weapon Type           := None

Name                  := Refraction Armor II
Description           := Armor coating that employs advanced imaging manipulation of the Electro-Magnetic spectrum that hides a vessel from conventional sight.
Pic Num               := 732
Tonnage Space Taken   := 40
Tonnage Structure     := 100
Cost Minerals         := 1300
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 100
Restrictions          := None
General Group         := Armor
Family                := 8888
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Armor
Tech Level Req 1      := 2
Tech Area Req 2       := Armor
Tech Level Req 2      := 3
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 val 2       := 0
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Refraction technology provides level 2 EM Passive cloak.
Ability 2 Val 1       := EM Passive
Ability 2 val 2       := 3
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Provides level 1 EM Active cloak
Ability 3 Val 1       := EM Active
Ability 3 val 2       := 2
Weapon Type           := None

Name                  := Refraction Armor III
Description           := Armor coating that employs advanced imaging manipulation of the Electro-Magnetic spectrum that hides a vessel from conventional sight.
Pic Num               := 732
Tonnage Space Taken   := 40
Tonnage Structure     := 110
Cost Minerals         := 1600
Cost Organics         := 0
Cost Radioactives     := 700
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 100
Restrictions          := None
General Group         := Armor
Family                := 8888
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Armor
Tech Level Req 1      := 3
Tech Area Req 2       := Armor
Tech Level Req 2      := 3
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 val 2       := 0
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Refraction technology provides level 3 EM Passive cloak.
Ability 2 Val 1       := EM Passive
Ability 2 val 2       := 4
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Provides level 1 EM Active cloak
Ability 3 Val 1       := EM Active
Ability 3 val 2       := 2
Weapon Type           := None

Name                  := Refraction Armor IV
Description           := Armor coating that employs advanced imaging manipulation of the Electro-Magnetic spectrum that hides a vessel from conventional sight.
Pic Num               := 732
Tonnage Space Taken   := 40
Tonnage Structure     := 120
Cost Minerals         := 1900
Cost Organics         := 0
Cost Radioactives     := 800
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 100
Restrictions          := None
General Group         := Armor
Family                := 8888
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Armor
Tech Level Req 1      := 4
Tech Area Req 2       := Armor
Tech Level Req 2      := 3
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 val 2       := 0
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Refraction technology provides level 4 EM Passive cloak.
Ability 2 Val 1       := EM Passive
Ability 2 val 2       := 5
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Provides level 1 EM Active cloak
Ability 3 Val 1       := EM Active
Ability 3 val 2       := 2
Weapon Type           := None

Name                  := Refraction Armor V
Description           := Armor coating that employs advanced imaging manipulation of the Electro-Magnetic spectrum that hides a vessel from conventional sight.
Pic Num               := 732
Tonnage Space Taken   := 40
Tonnage Structure     := 130
Cost Minerals         := 2200
Cost Organics         := 0
Cost Radioactives     := 900
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 100
Restrictions          := None
General Group         := Armor
Family                := 8888
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Armor
Tech Level Req 1      := 5
Tech Area Req 2       := Armor
Tech Level Req 2      := 3
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 val 2       := 0
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Refraction technology provides level 5 EM Passive cloak.
Ability 2 Val 1       := EM Passive
Ability 2 val 2       := 6
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Provides level 1 EM Active cloak
Ability 3 Val 1       := EM Active
Ability 3 val 2       := 2
Weapon Type           := None

Name                  := Refraction Armor VI
Description           := Armor coating that employs advanced imaging manipulation of the Electro-Magnetic spectrum that hides a vessel from conventional sight.
Pic Num               := 732
Tonnage Space Taken   := 40
Tonnage Structure     := 140
Cost Minerals         := 2500
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 100
Restrictions          := None
General Group         := Armor
Family                := 8888
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Armor
Tech Level Req 1      := 6
Tech Area Req 2       := Armor
Tech Level Req 2      := 3
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 val 2       := 0
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Refraction technology provides level 6 EM Passive cloak.
Ability 2 Val 1       := EM Passive
Ability 2 val 2       := 7
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Provides level 1 EM Active cloak
Ability 3 Val 1       := EM Active
Ability 3 val 2       := 2
Weapon Type           := None

Name                  := Refraction Armor VII
Description           := Armor coating that employs advanced imaging manipulation of the Electro-Magnetic spectrum that hides a vessel from conventional sight.
Pic Num               := 732
Tonnage Space Taken   := 40
Tonnage Structure     := 150
Cost Minerals         := 2800
Cost Organics         := 0
Cost Radioactives     := 1100
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 100
Restrictions          := None
General Group         := Armor
Family                := 8888
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Armor
Tech Level Req 1      := 7
Tech Area Req 2       := Armor
Tech Level Req 2      := 3
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 val 2       := 0
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Refraction technology provides level 7 EM Passive cloak.
Ability 2 Val 1       := EM Passive
Ability 2 val 2       := 8
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Provides level 1 EM Active cloak
Ability 3 Val 1       := EM Active
Ability 3 val 2       := 2
Weapon Type           := None

Name                  := Refraction Armor VIII
Description           := Armor coating that employs advanced imaging manipulation of the Electro-Magnetic spectrum that hides a vessel from conventional sight.
Pic Num               := 732
Tonnage Space Taken   := 40
Tonnage Structure     := 160
Cost Minerals         := 3100
Cost Organics         := 0
Cost Radioactives     := 1200
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 100
Restrictions          := None
General Group         := Armor
Family                := 8888
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Armor
Tech Level Req 1      := 8
Tech Area Req 2       := Armor
Tech Level Req 2      := 3
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 val 2       := 0
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Refraction technology provides level 8 EM Passive cloak.
Ability 2 Val 1       := EM Passive
Ability 2 val 2       := 9
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Provides level 1 EM Active cloak
Ability 3 Val 1       := EM Active
Ability 3 val 2       := 2
Weapon Type           := None

Name                  := Stealth Armor I
Description           := Advanced absorbing materials which render a ship nearly invisible.
Pic Num               := 189
Tonnage Space Taken   := 30
Tonnage Structure     := 100
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 43
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 4
Number of Abilities   := 4
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 3% defense bonus in combat (only 1 component per ship effective).
Ability 2 Val 1       := 3
Ability 2 Val 2       := 0
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 1 Active EM scans.
Ability 3 Val 1       := EM Active
Ability 3 Val 2       := 2
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 1 Passive EM scans.
Ability 4 Val 1       := EM Passive
Ability 4 Val 2       := 2
Weapon Type           := None

Name                  := Stealth Armor II
Description           := Advanced absorbing materials which render a ship nearly invisible.
Pic Num               := 189
Tonnage Space Taken   := 30
Tonnage Structure     := 100
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 43
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 5
Number of Abilities   := 4
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 6% defense bonus in combat (only 1 component per ship effective).
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 1 Active EM scans.
Ability 3 Val 1       := EM Active
Ability 3 Val 2       := 2
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 1 Passive EM scans.
Ability 4 Val 1       := EM Passive
Ability 4 Val 2       := 2
Weapon Type           := None

Name                  := Stealth Armor III
Description           := Advanced absorbing materials which render a ship nearly invisible.
Pic Num               := 189
Tonnage Space Taken   := 30
Tonnage Structure     := 100
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 43
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 6
Number of Abilities   := 4
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Gives a 9% defense bonus in combat (only 1 component per ship effective).
Ability 2 Val 1       := 9
Ability 2 Val 2       := 0
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Prevents level 1 Active EM scans.
Ability 3 Val 1       := EM Active
Ability 3 Val 2       := 2
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Prevents level 1 Passive EM scans.
Ability 4 Val 1       := EM Passive
Ability 4 Val 2       := 2
Weapon Type           := None

Name                  := Scattering Armor I
Description           := Armor composed of a highly reflective alloy which negates most scanners.
Pic Num               := 190
Tonnage Space Taken   := 50
Tonnage Structure     := 150
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 44
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 4
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Scanner Jammer
Ability 2 Descr       := Prevents use of Long Range scanners on this ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Gives a 3% defense bonus in combat (only 1 component per ship effective).
Ability 3 Val 1       := 3
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor II
Description           := Armor composed of a highly reflective alloy which negates most scanners.
Pic Num               := 190
Tonnage Space Taken   := 50
Tonnage Structure     := 150
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 44
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 5
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Scanner Jammer
Ability 2 Descr       := Prevents use of Long Range scanners on this ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Gives a 6% defense bonus in combat (only 1 component per ship effective).
Ability 3 Val 1       := 6
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Scattering Armor III
Description           := Armor composed of a highly reflective alloy which negates most scanners.
Pic Num               := 190
Tonnage Space Taken   := 50
Tonnage Structure     := 150
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 44
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 6
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Scanner Jammer
Ability 2 Descr       := Prevents use of Long Range scanners on this ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Combat To Hit Defense Plus
Ability 3 Descr       := Gives a 9% defense bonus in combat (only 1 component per ship effective).
Ability 3 Val 1       := 9
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator I
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 11
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 75
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator II
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 11
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 150
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator III
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 11
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 225
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator IV
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 11
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 300
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Shield Generator V
Description           := Generator which creates an energy field around a starship preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 11
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 375
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Phased - Shield Generator I
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 33
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 6737
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Phased - Shield Generator II
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 33
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 6737
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 100
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Phased - Shield Generator III
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 33
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 6737
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 150
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Phased - Shield Generator IV
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 33
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 6737
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 9
Number of Abilities   := 1
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 225
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Phased - Shield Generator V
Description           := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num               := 33
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 350
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 6737
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 10
Number of Abilities   := 1
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1       := 300
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Biokinetic Shield Disperser I
Description           := Psychically activated device emitting biokinetic waves that weaken all shields in the area.
Pic Num               := 138
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 300
Cost Organics         := 150
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Shields
Family                := 6773
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Organic Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Sector - Shield Disruption
Ability 1 Descr       := Cancels 10 shield points for ALL ships in battle.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Biokinetic Shield Disperser II
Description           := Psychically activated device emitting biokinetic waves that weaken all shields in the area.
Pic Num               := 138
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 350
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Shields
Family                := 6773
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Organic Technology
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Sector - Shield Disruption
Ability 1 Descr       := Cancels 30 shield points for ALL ships in battle.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Biokinetic Shield Disperser III
Description           := Psychically activated device emitting biokinetic waves that weaken all shields in the area.
Pic Num               := 138
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 400
Cost Organics         := 250
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Shields
Family                := 6773
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Organic Technology
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Sector - Shield Disruption
Ability 1 Descr       := Cancels 50 shield points for ALL ships in battle.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Harmonic Shielding I
Description           := Temporally accelerated shields which provide incredibly fast regeneration without causing burnout.
Pic Num               := 87
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Shields
Family                := 6774
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Temporal Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Crystalline Technology
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Shield Regeneration
Ability 1 Descr       := Regenerates 25 shield points per turn.
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Generates [%ShieldPointsGenerated] bonus shield points.
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Harmonic Shielding II
Description           := Temporally accelerated shields which provide incredibly fast regeneration without causing burnout.
Pic Num               := 87
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Shields
Family                := 6774
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Temporal Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Crystalline Technology
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Shield Regeneration
Ability 1 Descr       := Regenerates 50 shield points per turn.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Generates [%ShieldPointsGenerated] bonus shield points.
Ability 2 Val 1       := 100
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Harmonic Shielding III
Description           := Temporally accelerated shields which provide incredibly fast regeneration without causing burnout.
Pic Num               := 87
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Shields
Family                := 6774
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Temporal Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Crystalline Technology
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Shield Regeneration
Ability 1 Descr       := Regenerates 75 shield points per turn.
Ability 1 Val 1       := 75
Ability 1 Val 2       := 0
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Generates [%ShieldPointsGenerated] bonus shield points.
Ability 2 Val 1       := 125
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Small Shield Generator I
Description           := Generator which creates an energy field preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 507
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small Shield Generator II
Description           := Generator which creates an energy field preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 507
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 40
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small Shield Generator III
Description           := Generator which creates an energy field preventing damage.
Pic Num               := 31
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 75
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 507
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 60
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small Phased Shield Generator I
Description           := Generator which creates Phased Shields.
Pic Num               := 33
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 6738
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small Phased Shield Generator II
Description           := Generator which creates Phased Shields.
Pic Num               := 33
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 6738
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small Phased Shield Generator III
Description           := Generator which creates Phased Shields.
Pic Num               := 33
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Shields
Family                := 6738
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Phased Shield Generation
Ability 1 Descr       := Generates [%ShieldPointsGenerated] shield points.
Ability 1 Val 1       := 45
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Shield Regenerator I
Description           := Regenerates shields each combat turn.
Pic Num               := 34
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Shields
Family                := 12
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Shield Regeneration
Ability 1 Descr       := Regenerates 5 shield points per turn.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Shield Regenerator II
Description           := Regenerates shields each combat turn.
Pic Num               := 34
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 750
Cost Organics         := 0
Cost Radioactives     := 220
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Shields
Family                := 12
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Shield Regeneration
Ability 1 Descr       := Regenerates 10 shield points per turn.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Shield Regenerator III
Description           := Regenerates shields each combat turn.
Pic Num               := 34
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 240
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Shields
Family                := 12
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Shield Regeneration
Ability 1 Descr       := Regenerates 15 shield points per turn.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Shield Regenerator IV
Description           := Regenerates shields each combat turn.
Pic Num               := 34
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 850
Cost Organics         := 0
Cost Radioactives     := 260
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Shields
Family                := 12
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 9
Number of Abilities   := 1
Ability 1 Type        := Shield Regeneration
Ability 1 Descr       := Regenerates 20 shield points per turn.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Shield Regenerator V
Description           := Regenerates shields each combat turn.
Pic Num               := 34
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 280
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Shields
Family                := 12
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 10
Number of Abilities   := 1
Ability 1 Type        := Shield Regeneration
Ability 1 Descr       := Regenerates 25 shield points per turn.
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Emergency Propulsion I
Description           := Pod which can be sacrificed to gain added movement points for the ship. Only one component allowed per vehicle.
Pic Num               := 27
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 13
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Particle Emission
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Emergency Energy
Ability 1 Descr       := Generates 2 emergency movement point.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Emergency Propulsion II
Description           := Pod which can be sacrificed to gain added movement points for the ship. Only one component allowed per vehicle.
Pic Num               := 27
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 13
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Particle Emission
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Emergency Energy
Ability 1 Descr       := Generates 4 emergency movement points.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Emergency Propulsion III
Description           := Pod which can be sacrificed to gain added movement points for the ship. Only one component allowed per vehicle.
Pic Num               := 27
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 13
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Particle Emission
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Emergency Energy
Ability 1 Descr       := Generates 6 emergency movement points.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Emergency Propulsion IV
Description           := Pod which can be sacrificed to gain added movement points for the ship. Only one component allowed per vehicle.
Pic Num               := 27
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 13
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Particle Emission
Tech Level Req 1      := 7
Number of Abilities   := 2
Ability 1 Type        := Emergency Energy
Ability 1 Descr       := Generates 8 emergency movement points.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Emergency Propulsion V
Description           := Pod which can be sacrificed to gain added movement points for the ship. Only one component allowed per vehicle.
Pic Num               := 27
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Engines
Family                := 13
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Particle Emission
Tech Level Req 1      := 8
Number of Abilities   := 2
Ability 1 Type        := Emergency Energy
Ability 1 Descr       := Generates 10 emergency movement points.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Huge Supply Storage I
Description           := Area on a starship to store supplies.
Pic Num               := 117
Tonnage Space Taken   := 40
Tonnage Structure     := 5
Cost Minerals         := 380
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\Drone
Vechicle List Type Override := Ship, Drone
Vehicle List Type Description :=
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 6706
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 1000 units of supply.
Ability 1 Val 1       := 1000
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Counts as cargo storage
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Huge Supply Storage II
Description           := Area on a starship to store supplies.
Pic Num               := 117
Tonnage Space Taken   := 40
Tonnage Structure     := 5
Cost Minerals         := 380
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\Drone
Vechicle List Type Override := Ship, Drone
Vehicle List Type Description :=
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 6706
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 1600 units of supply.
Ability 1 Val 1       := 1600
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Counts as cargo storage
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Huge Supply Storage III
Description           := Area on a starship to store supplies.
Pic Num               := 117
Tonnage Space Taken   := 40
Tonnage Structure     := 5
Cost Minerals         := 380
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\Drone
Vechicle List Type Override := Ship, Drone
Vehicle List Type Description :=
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 6706
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 2200 units of supply.
Ability 1 Val 1       := 2200
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Counts as cargo storage
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Huge Supply Storage IV
Description           := Area on a starship to store supplies.
Pic Num               := 117
Tonnage Space Taken   := 40
Tonnage Structure     := 5
Cost Minerals         := 380
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\Drone
Vechicle List Type Override := Ship, Drone
Vehicle List Type Description :=
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 6706
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 2800 units of supply.
Ability 1 Val 1       := 2800
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Counts as cargo storage
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Large Supply Storage I
Description           := Area on a starship to store supplies.
Pic Num               := 117
Tonnage Space Taken   := 20
Tonnage Structure     := 5
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\Drone
Vechicle List Type Override := Ship, Drone
Vehicle List Type Description :=
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 14
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 475 units of supply.
Ability 1 Val 1       := 475
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Counts as cargo storage
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Large Supply Storage II
Description           := Area on a starship to store supplies.
Pic Num               := 117
Tonnage Space Taken   := 20
Tonnage Structure     := 5
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\Drone
Vechicle List Type Override := Ship, Drone
Vehicle List Type Description :=
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 14
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 2
Number of Abilities   := 3
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 775 units of supply.
Ability 1 Val 1       := 775
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Counts as cargo storage
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Large Supply Storage III
Description           := Area on a starship to store supplies.
Pic Num               := 117
Tonnage Space Taken   := 20
Tonnage Structure     := 5
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\Drone
Vechicle List Type Override := Ship, Drone
Vehicle List Type Description :=
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 14
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 3
Number of Abilities   := 3
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 1075 units of supply.
Ability 1 Val 1       := 1075
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Counts as cargo storage
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Large Supply Storage IV
Description           := Area on a starship to store supplies.
Pic Num               := 117
Tonnage Space Taken   := 20
Tonnage Structure     := 5
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\Drone
Vechicle List Type Override := Ship, Drone
Vehicle List Type Description :=
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 14
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 4
Number of Abilities   := 3
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 1375 units of supply.
Ability 1 Val 1       := 1375
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Counts as cargo storage
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 05
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Medium Supply Storage I
Description           := Area on a starship to store supplies.
Pic Num               := 117
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 110
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\Drone
Vechicle List Type Override := Ship, Drone
Vehicle List Type Description :=
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 6703
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 225 units of supply.
Ability 1 Val 1       := 225
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Counts as cargo storage
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Medium Supply Storage II
Description           := Area on a starship to store supplies.
Pic Num               := 117
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 110
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\Drone
Vechicle List Type Override := Ship, Drone
Vehicle List Type Description :=
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 6703
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 375 units of supply.
Ability 1 Val 1       := 375
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Counts as cargo storage
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Medium Supply Storage III
Description           := Area on a starship to store supplies.
Pic Num               := 117
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 110
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\Drone
Vechicle List Type Override := Ship, Drone
Vehicle List Type Description :=
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 6703
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 525 units of supply.
Ability 1 Val 1       := 525
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Counts as cargo storage
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Medium Supply Storage IV
Description           := Area on a starship to store supplies.
Pic Num               := 117
Tonnage Space Taken   := 10
Tonnage Structure     := 5
Cost Minerals         := 110
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\Drone
Vechicle List Type Override := Ship, Drone
Vehicle List Type Description :=
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 6703
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 675 units of supply.
Ability 1 Val 1       := 675
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Counts as cargo storage
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Small Supply Storage I
Description           := Area on a starship to store supplies.
Pic Num               := 117
Tonnage Space Taken   := 5
Tonnage Structure     := 1
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\Drone
Vechicle List Type Override := Ship, Drone, Fighter
Vehicle List Type Description :=
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 6704
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 100 units of supply.
Ability 1 Val 1       := 100
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Counts as cargo storage
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Small Supply Storage II
Description           := Area on a starship to store supplies.
Pic Num               := 117
Tonnage Space Taken   := 5
Tonnage Structure     := 1
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\Drone
Vechicle List Type Override := Ship, Drone, Fighter
Vehicle List Type Description :=
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 6704
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 175 units of supply.
Ability 1 Val 1       := 175
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Counts as cargo storage
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Small Supply Storage III
Description           := Area on a starship to store supplies.
Pic Num               := 117
Tonnage Space Taken   := 5
Tonnage Structure     := 1
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\Drone
Vechicle List Type Override := Ship, Drone, Fighter
Vehicle List Type Description :=
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 6704
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 250 units of supply.
Ability 1 Val 1       := 250
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Counts as cargo storage
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Small Supply Storage IV
Description           := Area on a starship to store supplies.
Pic Num               := 117
Tonnage Space Taken   := 5
Tonnage Structure     := 1
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\Drone
Vechicle List Type Override := Ship, Drone, Fighter
Vehicle List Type Description :=
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 6704
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 325 units of supply.
Ability 1 Val 1       := 325
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Counts as cargo storage
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Tiny Supply Storage I
Description           := Area on a starship to store supplies.
Pic Num               := 117
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Vechicle List Type Override := Ship, Drone, Fighter 
Vehicle List Type Description :=
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 6705
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 20 units of supply.
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Counts as cargo storage
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Tiny Supply Storage II
Description           := Area on a starship to store supplies.
Pic Num               := 117
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Vechicle List Type Override := Ship, Drone, Fighter
Vehicle List Type Description :=
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 6705
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 30 units of supply.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Counts as cargo storage
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Tiny Supply Storage III
Description           := Area on a starship to store supplies.
Pic Num               := 117
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Vechicle List Type Override := Ship, Drone, Fighter
Vehicle List Type Description :=
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 6705
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 45 units of supply.
Ability 1 Val 1       := 45
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Counts as cargo storage
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Tiny Supply Storage IV
Description           := Area on a starship to store supplies.
Pic Num               := 117
Tonnage Space Taken   := 1
Tonnage Structure     := 2
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Vechicle List Type Override := Ship, Drone, Fighter
Vehicle List Type Description :=
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 6705
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Provides storage for 60 units of supply.
Ability 1 Val 1       := 60
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Counts as cargo storage
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Airlock
Description           := Area on a starship where virtually anything can be launched or recovered from space. Provides a launch/recover platform only. Not capable of storing any cargo.
Pic Num               := 331
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 6741
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cargo
Tech Level Req 1      := 1
Number of Abilities   := 4
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 1 fighter can be launched per combat turn and 1 fighter can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 1
Ability 2 Type        := Launch/Recover Satellites
Ability 2 Descr       := Can launch and recover satellites from space. 1 satellite can be launched per combat turn and 1 satellite can be launched per game turn.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 1
Ability 3 Type        := Lay Mines
Ability 3 Descr       := Can lay mines in space at the rate of 1 per game turn.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 1
Ability 4 Type        := Launch Drones
Ability 4 Descr       := Can launch drones into space. 1 drone can be launched per combat turn and 1 drone can be launched per game turn.
Ability 4 Val 1       := 1
Ability 4 Val 2       := 1
Weapon Type           := None

Name                  := External Mooring I
Description           := Mounting points located all over the hull allow for rapid launching of payloads.
Pic Num               := 469
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := Three Per Vehicle
General Group         := Unit Launch
Family                := 6744
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Shell Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Industry
Tech Level Req 2      := 1
Number of Abilities   := 5
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := Can launch and recover fighters from space. 5 fighters can be launched per combat turn and 10 fighters can be launched per game turn.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 10
Ability 3 Type        := Launch/Recover Satellites
Ability 3 Descr       := Can launch and recover satellites from space. 5 satellites can be launched per combat turn and 10 satellites can be launched per game turn.
Ability 3 Val 1       := 5
Ability 3 Val 2       := 10
Ability 4 Type        := Lay Mines
Ability 4 Descr       := Can lay mines in space at the rate of 5 per game turn.
Ability 4 Val 1       := 5
Ability 4 Val 2       := 10
Ability 5 Type        := Launch Drones
Ability 5 Descr       := Can launch drones into space. 5 drones can be launched per combat turn and 10 drones can be launched per game turn.
Ability 5 Val 1       := 5
Ability 5 Val 2       := 10
Weapon Type           := None

Name                  := External Mooring II
Description           := Mounting points located all over the hull allow for rapid launching of payloads.
Pic Num               := 469
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := Three Per Vehicle
General Group         := Unit Launch
Family                := 6744
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Shell Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Industry
Tech Level Req 2      := 2
Number of Abilities   := 5
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := Can launch and recover fighters from space. 7 fighters can be launched per combat turn and 15 fighters can be launched per game turn.
Ability 2 Val 1       := 7
Ability 2 Val 2       := 15
Ability 3 Type        := Launch/Recover Satellites
Ability 3 Descr       := Can launch and recover satellites from space. 7 satellites can be launched per combat turn and 15 satellites can be launched per game turn.
Ability 3 Val 1       := 7
Ability 3 Val 2       := 15
Ability 4 Type        := Lay Mines
Ability 4 Descr       := Can lay mines in space at the rate of 7 per game turn.
Ability 4 Val 1       := 7
Ability 4 Val 2       := 15
Ability 5 Type        := Launch Drones
Ability 5 Descr       := Can launch drones into space. 7 drones can be launched per combat turn and 15 drones can be launched per game turn.
Ability 5 Val 1       := 7
Ability 5 Val 2       := 15
Weapon Type           := None

Name                  := External Mooring III
Description           := Mounting points located all over the hull allow for rapid launching of payloads.
Pic Num               := 469
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := Three Per Vehicle
General Group         := Unit Launch
Family                := 6744
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Shell Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Industry
Tech Level Req 2      := 3
Number of Abilities   := 5
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Launch/Recover Fighters
Ability 2 Descr       := Can launch and recover fighters from space. 10 fighters can be launched per combat turn and 20 fighters can be launched per game turn.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 20
Ability 3 Type        := Launch/Recover Satellites
Ability 3 Descr       := Can launch and recover satellites from space. 10 satellites can be launched per combat turn and 20 satellites can be launched per game turn.
Ability 3 Val 1       := 10
Ability 3 Val 2       := 20
Ability 4 Type        := Lay Mines
Ability 4 Descr       := Can lay mines in space at the rate of 10 per game turn.
Ability 4 Val 1       := 10
Ability 4 Val 2       := 20
Ability 5 Type        := Launch Drones
Ability 5 Descr       := Can launch drones into space. 10 drones can be launched per combat turn and 20 drones can be launched per game turn.
Ability 5 Val 1       := 10
Ability 5 Val 2       := 20
Weapon Type           := None

Name                  := Fighter Bay I
Description           := Area on a starship where fighters are stored for launch.
Pic Num               := 58
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 15
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Tech Area Req 2       := Cargo
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 1 fighter can be launched per combat turn and 4 fighters can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 30kT of cargo space.
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Bay II
Description           := Area on a starship where fighters are stored for launch.
Pic Num               := 58
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 15
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Tech Area Req 2       := Cargo
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 1 fighter can be launched per combat turn and 4 fighters can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 60kT of cargo space.
Ability 2 Val 1       := 60
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Bay III
Description           := Area on a starship where fighters are stored for launch.
Pic Num               := 58
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 15
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Tech Area Req 2       := Cargo
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 1 fighter can be launched per combat turn and 4 fighters can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 90kT of cargo space.
Ability 2 Val 1       := 90
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Bay IV
Description           := Area on a starship where fighters are stored for launch.
Pic Num               := 58
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 15
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Tech Area Req 2       := Cargo
Tech Level Req 2      := 4
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Fighters
Ability 1 Descr       := Can launch and recover fighters from space. 1 fighter can be launched per combat turn and 4 fighters can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 120kT of cargo space.
Ability 2 Val 1       := 120
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Mine Layer I
Description           := Lays mines in space.
Pic Num               := 73
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 16
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Mines
Tech Level Req 1      := 1
Tech Area Req 2       := Cargo
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Lay Mines
Ability 1 Descr       := Can lay mines in space at the rate of 2 per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 20kT of cargo space.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Mine Layer II
Description           := Lays mines in space.
Pic Num               := 73
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 16
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Mines
Tech Level Req 1      := 1
Tech Area Req 2       := Cargo
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Lay Mines
Ability 1 Descr       := Can lay mines in space at the rate of 2 per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 40kT of cargo space.
Ability 2 Val 1       := 40
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Mine Layer III
Description           := Lays mines in space.
Pic Num               := 73
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 16
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Mines
Tech Level Req 1      := 1
Tech Area Req 2       := Cargo
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Lay Mines
Ability 1 Descr       := Can lay mines in space at the rate of 2 per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 60kT of cargo space.
Ability 2 Val 1       := 60
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Mine Layer IV
Description           := Lays mines in space.
Pic Num               := 73
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 16
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Mines
Tech Level Req 1      := 1
Tech Area Req 2       := Cargo
Tech Level Req 2      := 4
Number of Abilities   := 2
Ability 1 Type        := Lay Mines
Ability 1 Descr       := Can lay mines in space at the rate of 2 per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 2
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 80kT of cargo space.
Ability 2 Val 1       := 80
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Multiplex Tracking (2)
Description           := Sensors used to track targets for weapons to fire on.
Pic Num               := 11
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 17
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Allows tracking of 2 targets in combat (only 1 component per ship effective).
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Multiplex Tracking (3)
Description           := Sensors used to track targets for weapons to fire on.
Pic Num               := 11
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 17
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Allows tracking of 3 targets in combat (only 1 component per ship effective).
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Multiplex Tracking (4)
Description           := Sensors used to track targets for weapons to fire on.
Pic Num               := 11
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 17
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Allows tracking of 4 targets in combat (only 1 component per ship effective).
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Multiplex Tracking (5)
Description           := Sensors used to track targets for weapons to fire on.
Pic Num               := 11
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 17
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Allows tracking of 5 targets in combat (only 1 component per ship effective).
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Combat Sensors I
Description           := Sensors which increase the chance to hit an enemy ship.
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 18
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 15% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Combat Sensors II
Description           := Sensors which increase the chance to hit an enemy ship.
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 18
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 21% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 21
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Combat Sensors III
Description           := Sensors which increase the chance to hit an enemy ship.
Pic Num               := 12
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 18
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Sensors
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 27% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 27
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Accelerated Psychic Sensors I
Description           := Sensors which increase the chance to hit an enemy ship by detecting its crew's future thoughts. 
Pic Num               := 223
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 600
Cost Organics         := 100
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 6769
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Temporal Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives an additional 9% attack bonus in combat. Does stack with combat sensors (only 1 component per ship effective). 
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Accelerated Psychic Sensors II
Description           := Sensors which increase the chance to hit an enemy ship by detecting its crew's future thoughts. 
Pic Num               := 223
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 600
Cost Organics         := 100
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 6769
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Temporal Technology
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives an additional 15% attack bonus in combat. Does stack with combat sensors (only 1 component per ship effective). 
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Accelerated Psychic Sensors III
Description           := Sensors which increase the chance to hit an enemy ship by detecting its crew's future thoughts.
Pic Num               := 223
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 600
Cost Organics         := 100
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 6769
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Temporal Technology
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives an additional 21% attack bonus in combat. Does stack with combat sensors (only 1 component per ship effective). 
Ability 1 Val 1       := 21
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := ECM I
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 19
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 12% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := ECM II
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 19
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 18% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 18
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := ECM III
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 13
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 19
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 24% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 24
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Hyper-Reflex Device I
Description           := This device is organically grafted to the crew and slows the perception of time, allowing quicker reactions to events and better evasive maneuvers.
Pic Num               := 1973
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 200
Cost Organics         := 300
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 6770
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Temporal Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Organic Technology
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives an additional 6% defense bonus in combat. Does stack with ECM (only 1 component per ship effective). 
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Hyper-Reflex Device II
Description           := This device is organically grafted to the crew and slows the perception of time, allowing quicker reactions to events and better evasive maneuvers.
Pic Num               := 1973
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 200
Cost Organics         := 300
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 6770
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Temporal Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Organic Technology
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives an additional 9% defense bonus in combat. Does stack with ECM (only 1 component per ship effective). 
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Hyper-Reflex Device III
Description           := This device is organically grafted to the crew and slows the perception of time, allowing quicker reactions to events and better evasive maneuvers.
Pic Num               := 1973
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 200
Cost Organics         := 300
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 6770
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Temporal Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Organic Technology
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives an additional 12% defense bonus in combat. Does stack with ECM (only 1 component per ship effective). 
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Long Range Scanners I
Description           := Sensors which can scan an enemy ship at many sectors distance.
Pic Num               := 14
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 20
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Scanners
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Long Range Scanner
Ability 1 Descr       := Allows scanning of targets 1 sector away.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Long Range Scanners II
Description           := Sensors which can scan an enemy ship at many sectors distance.
Pic Num               := 14
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 20
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Scanners
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Long Range Scanner
Ability 1 Descr       := Allows scanning of targets 3 sectors away.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Long Range Scanners III
Description           := Sensors which can scan an enemy ship at many sectors distance.
Pic Num               := 14
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 20
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Scanners
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Long Range Scanner
Ability 1 Descr       := Allows scanning of targets 5 sectors away.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Scanner Jammer
Description           := A broad-band long range scanner jamming device.
Pic Num               := 15
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 21
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Scanners
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Scanner Jammer
Ability 1 Descr       := Prevents use of Long Range scanners on this ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Mine Sweeper I
Description           := Wide arc beams for detecting and destroying mines in space.  Also has limited Point-Defense capabilities.
Pic Num               := 16
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons - PD
Family                := 22
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mine Sweepers
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 1 mine per use.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 0
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Mine Sweeper II
Description           := Wide arc beams for detecting and destroying mines in space.  Also has limited Point-Defense capabilities.
Pic Num               := 16
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons - PD
Family                := 22
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mine Sweepers
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 2 mines per use.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 0
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Mine Sweeper III
Description           := Wide arc beams for detecting and destroying mines in space.  Also has limited Point-Defense capabilities.
Pic Num               := 16
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons - PD
Family                := 22
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mine Sweepers
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 3 mines per use.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 0
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Mine Sweeper IV
Description           := Wide arc beams for detecting and destroying mines in space.  Also has limited Point-Defense capabilities.
Pic Num               := 16
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons - PD
Family                := 22
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mine Sweepers
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 4 mines per use.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 0
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Mine Sweeper V
Description           := Wide arc beams for detecting and destroying mines in space.  Also has limited Point-Defense capabilities.
Pic Num               := 16
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons - PD
Family                := 22
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Mine Sweepers
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Mine Sweeping
Ability 1 Descr       := Can sweep 5 mines per use.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 0
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Medical Bay I
Description           := Medical bay which can cure level 1 plagues.
Pic Num               := 17
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 23
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Medical Technology
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Medical Bay
Ability 1 Descr       := Cures level 1 plagues.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Medical Bay II
Description           := Medical bay which can cure level 2 plagues.
Pic Num               := 17
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 23
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Medical Technology
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Medical Bay
Ability 1 Descr       := Cures level 2 plagues.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Medical Bay III
Description           := Medical bay which can cure level 3 plagues.
Pic Num               := 17
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 23
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Medical Technology
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Medical Bay
Ability 1 Descr       := Cures level 3 plagues.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Medical Bay IV
Description           := Medical bay which can cure level 4 plagues.
Pic Num               := 17
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 23
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Medical Technology
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Medical Bay
Ability 1 Descr       := Cures level 4 plagues.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Medical Bay V
Description           := Medical bay which can cure level 5 plagues.
Pic Num               := 17
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Miscellaneous
Family                := 23
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Medical Technology
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Medical Bay
Ability 1 Descr       := Cures level 5 plagues.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Emergency Resupply Pod I
Description           := Pod which will be sacrificed to gain extra supplies for the ship. Only one component allowed per vehicle.
Pic Num               := 35
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Supply
Family                := 24
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Resupply
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Emergency Resupply
Ability 1 Descr       := Generates 2000 supply when used.
Ability 1 Val 1       := 2000
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Emergency Resupply Pod II
Description           := Pod which will be sacrificed to gain extra supplies for the ship. Only one component allowed per vehicle.
Pic Num               := 35
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Supply
Family                := 24
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Resupply
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Emergency Resupply
Ability 1 Descr       := Generates 4000 supply when used.
Ability 1 Val 1       := 4000
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Emergency Resupply Pod III
Description           := Pod which will be sacrificed to gain extra supplies for the ship. Only one component allowed per vehicle.
Pic Num               := 35
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Supply
Family                := 24
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Resupply
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Emergency Resupply
Ability 1 Descr       := Generates 6000 supply when used.
Ability 1 Val 1       := 6000
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Nuclear Reactor
Description           := Nuclear powered energy source. Ships with this reactor produce 1250 supplies per turn.
Pic Num               := 100
Tonnage Space Taken   := 35
Tonnage Structure     := 35
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 25
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Resupply
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 1250 supplies per turn per star.
Ability 1 Val 1       := 1250
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fusion Reactor
Description           := Fusion powered energy source. Ships with this reactor produce 2500 supplies per turn.
Pic Num               := 249
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 25
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Resupply
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 2500 supplies per turn per star.
Ability 1 Val 1       := 2500
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Anti-Matter Reactor
Description           := Anti-Matter powered energy source. Ships with this reactor produce 3750 supplies per turn.
Pic Num               := 37
Tonnage Space Taken   := 25
Tonnage Structure     := 25
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 25
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Resupply
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 3750 supplies per turn per star.
Ability 1 Val 1       := 3750
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Quantum Reactor
Description           := Self-perpetuating energy source. Ships with this reactor produce 5000 supplies per turn.
Pic Num               := 37
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 25
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Resupply
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 5000 supplies per turn per star.
Ability 1 Val 1       := 5000
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cloaking Device I
Description           := Field generated around a starship which passes all Electro-Magnetic energy around the ship. This field has the effect of rendering the ship invisible.
Pic Num               := 38
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Cloak
Family                := 26
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cloaking
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 1 EM Active scans.
Ability 1 Val 1       := EM Active
Ability 1 val 2       := 2
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 1 EM Passive scans.
Ability 2 Val 1       := EM Passive
Ability 2 val 2       := 2
Weapon Type           := None

Name                  := Cloaking Device II
Description           := Field generated around a starship which passes all Electro-Magnetic energy around the ship. This field has the effect of rendering the ship invisible.
Pic Num               := 38
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1300
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Cloak
Family                := 26
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cloaking
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 2 EM Active scans.
Ability 1 Val 1       := EM Active
Ability 1 val 2       := 3
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 1 EM Passive scans.
Ability 2 Val 1       := EM Passive
Ability 2 val 2       := 2
Weapon Type           := None

Name                  := Cloaking Device III
Description           := Field generated around a starship which passes all Electro-Magnetic energy around the ship. This field has the effect of rendering the ship invisible.
Pic Num               := 38
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1600
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Cloak
Family                := 26
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cloaking
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 3 EM Active scans.
Ability 1 Val 1       := EM Active
Ability 1 val 2       := 4
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 1 EM Passive scans.
Ability 2 Val 1       := EM Passive
Ability 2 val 2       := 2
Weapon Type           := None

Name                  := Cloaking Device IV
Description           := Field generated around a starship which passes all Electro-Magnetic energy around the ship. This field has the effect of rendering the ship invisible.
Pic Num               := 38
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1900
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Cloak
Family                := 26
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cloaking
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 4 EM Active scans.
Ability 1 Val 1       := EM Active
Ability 1 val 2       := 5
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 1 EM Passive scans.
Ability 2 Val 1       := EM Passive
Ability 2 val 2       := 2
Weapon Type           := None

Name                  := Cloaking Device V
Description           := Field generated around a starship which passes all Electro-Magnetic energy around the ship. This field has the effect of rendering the ship invisible.
Pic Num               := 38
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 2200
Cost Organics         := 0
Cost Radioactives     := 700
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Cloak
Family                := 26
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cloaking
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 5 EM Active scans.
Ability 1 Val 1       := EM Active
Ability 1 val 2       := 6
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 1 EM Passive scans.
Ability 2 Val 1       := EM Passive
Ability 2 val 2       := 2
Weapon Type           := None

Name                  := Cloaking Device VI
Description           := Field generated around a starship which passes all Electro-Magnetic energy around the ship. This field has the effect of rendering the ship invisible.
Pic Num               := 38
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 2500
Cost Organics         := 0
Cost Radioactives     := 800
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Cloak
Family                := 26
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cloaking
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 6 EM Active scans.
Ability 1 Val 1       := EM Active
Ability 1 val 2       := 7
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 1 EM Passive scans.
Ability 2 Val 1       := EM Passive
Ability 2 val 2       := 2
Weapon Type           := None

Name                  := Cloaking Device VII
Description           := Field generated around a starship which passes all Electro-Magnetic energy around the ship. This field has the effect of rendering the ship invisible.
Pic Num               := 38
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 2800
Cost Organics         := 0
Cost Radioactives     := 900
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Cloak
Family                := 26
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cloaking
Tech Level Req 1      := 7
Number of Abilities   := 2
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 7 EM Active scans.
Ability 1 Val 1       := EM Active
Ability 1 val 2       := 8
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 1 EM Passive scans.
Ability 2 Val 1       := EM Passive
Ability 2 val 2       := 2
Weapon Type           := None

Name                  := Cloaking Device VIII
Description           := Field generated around a starship which passes all Electro-Magnetic energy around the ship. This field has the effect of rendering the ship invisible.
Pic Num               := 38
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 3100
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Cloak
Family                := 26
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cloaking
Tech Level Req 1      := 8
Number of Abilities   := 2
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Prevents level 8 EM Active scans.
Ability 1 Val 1       := EM Active
Ability 1 val 2       := 9
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Prevents level 1 EM Passive scans.
Ability 2 Val 1       := EM Passive
Ability 2 val 2       := 2
Weapon Type           := None

Name                  := Inter-Phased Cloak I
Description           := By initiating a Phased Incursion through a ships shield generators, a ship can be shifted to exist in two times-lines simultaneously, making it very difficult to detect.
Pic Num               := 569
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 100
Restrictions          := None
General Group         := Cloak
Family                := 711
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Time Management
Tech Level Req 1      := 1
Tech Area Req 2       := Cloaking
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Temporal Phased stated provides level 1 Temporal cloak
Ability 1 Val 1       := Temporal
Ability 1 val 2       := 2
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Adds [%ShieldPointsGenerated] Phased shields
Ability 2 Val 1       := 20
Ability 2 val 2       := 0
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Provides level 1 EM Passive cloak
Ability 3 Val 1       := EM Passive
Ability 3 val 2       := 2
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Provides level 1 EM Active cloak
Ability 4 Val 1       := EM Active
Ability 4 val 2       := 2
Weapon Type           := None

Name                  := Inter-Phased Cloak II
Description           := By initiating a Phased Incursion through a ships shield generators, a ship can be shifted to exist in two times-lines simultaneously, making it very difficult to detect.
Pic Num               := 569
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 2300
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 100
Restrictions          := None
General Group         := Cloak
Family                := 711
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Time Management
Tech Level Req 1      := 2
Tech Area Req 2       := Cloaking
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Temporal Phased stated provides level 2 Temporal cloak
Ability 1 Val 1       := Temporal
Ability 1 val 2       := 3
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Adds [%ShieldPointsGenerated] Phased shields
Ability 2 Val 1       := 30
Ability 2 val 2       := 0
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Provides level 1 EM Passive cloak
Ability 3 Val 1       := EM Passive
Ability 3 val 2       := 2
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Provides level 1 EM Active cloak
Ability 4 Val 1       := EM Active
Ability 4 val 2       := 2
Weapon Type           := None

Name                  := Inter-Phased Cloak III
Description           := By initiating a Phased Incursion through a ships shield generators, a ship can be shifted to exist in two times-lines simultaneously, making it very difficult to detect.
Pic Num               := 569
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 2600
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 100
Restrictions          := None
General Group         := Cloak
Family                := 711
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Time Management
Tech Level Req 1      := 3
Tech Area Req 2       := Cloaking
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Temporal Phased stated provides level 3 Temporal cloak
Ability 1 Val 1       := Temporal
Ability 1 val 2       := 4
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Adds [%ShieldPointsGenerated] Phased shields
Ability 2 Val 1       := 40
Ability 2 val 2       := 0
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Provides level 1 EM Passive cloak
Ability 3 Val 1       := EM Passive
Ability 3 val 2       := 2
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Provides level 1 EM Active cloak
Ability 4 Val 1       := EM Active
Ability 4 val 2       := 2
Weapon Type           := None

Name                  := Inter-Phased Cloak IV
Description           := By initiating a Phased Incursion through a ships shield generators, a ship can be shifted to exist in two times-lines simultaneously, making it very difficult to detect.
Pic Num               := 569
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 2900
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 100
Restrictions          := None
General Group         := Cloak
Family                := 711
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Time Management
Tech Level Req 1      := 4
Tech Area Req 2       := Cloaking
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Temporal Phased stated provides level 4 Temporal cloak
Ability 1 Val 1       := Temporal
Ability 1 val 2       := 5
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Adds [%ShieldPointsGenerated] Phased shields
Ability 2 Val 1       := 50
Ability 2 val 2       := 0
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Provides level 1 EM Passive cloak
Ability 3 Val 1       := EM Passive
Ability 3 val 2       := 2
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Provides level 1 EM Active cloak
Ability 4 Val 1       := EM Active
Ability 4 val 2       := 2
Weapon Type           := None

Name                  := Inter-Phased Cloak V
Description           := By initiating a Phased Incursion through a ships shield generators, a ship can be shifted to exist in two times-lines simultaneously, making it very difficult to detect.
Pic Num               := 569
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 3200
Cost Organics         := 0
Cost Radioactives     := 700
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 100
Restrictions          := None
General Group         := Cloak
Family                := 711
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Time Management
Tech Level Req 1      := 5
Tech Area Req 2       := Cloaking
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Temporal Phased stated provides level 5 Temporal cloak
Ability 1 Val 1       := Temporal
Ability 1 val 2       := 6
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Adds [%ShieldPointsGenerated] Phased shields
Ability 2 Val 1       := 60
Ability 2 val 2       := 0
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Provides level 1 EM Passive cloak
Ability 3 Val 1       := EM Passive
Ability 3 val 2       := 2
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Provides level 1 EM Active cloak
Ability 4 Val 1       := EM Active
Ability 4 val 2       := 2
Weapon Type           := None

Name                  := Inter-Phased Cloak VI
Description           := By initiating a Phased Incursion through a ships shield generators, a ship can be shifted to exist in two times-lines simultaneously, making it very difficult to detect.
Pic Num               := 569
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 3500
Cost Organics         := 0
Cost Radioactives     := 800
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 100
Restrictions          := None
General Group         := Cloak
Family                := 711
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Time Management
Tech Level Req 1      := 6
Tech Area Req 2       := Cloaking
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Temporal Phased stated provides level 6 Temporal cloak
Ability 1 Val 1       := Temporal
Ability 1 val 2       := 7
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Adds [%ShieldPointsGenerated] Phased shields
Ability 2 Val 1       := 70
Ability 2 val 2       := 0
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Provides level 1 EM Passive cloak
Ability 3 Val 1       := EM Passive
Ability 3 val 2       := 2
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Provides level 1 EM Active cloak
Ability 4 Val 1       := EM Active
Ability 4 val 2       := 2
Weapon Type           := None

Name                  := Inter-Phased Cloak VII
Description           := By initiating a Phased Incursion through a ships shield generators, a ship can be shifted to exist in two times-lines simultaneously, making it very difficult to detect.
Pic Num               := 569
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 3800
Cost Organics         := 0
Cost Radioactives     := 900
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 100
Restrictions          := None
General Group         := Cloak
Family                := 711
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Time Management
Tech Level Req 1      := 7
Tech Area Req 2       := Cloaking
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Temporal Phased stated provides level 7 Temporal cloak
Ability 1 Val 1       := Temporal
Ability 1 val 2       := 8
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Adds [%ShieldPointsGenerated] Phased shields
Ability 2 Val 1       := 80
Ability 2 val 2       := 0
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Provides level 1 EM Passive cloak
Ability 3 Val 1       := EM Passive
Ability 3 val 2       := 2
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Provides level 1 EM Active cloak
Ability 4 Val 1       := EM Active
Ability 4 val 2       := 2
Weapon Type           := None

Name                  := Inter-Phased Cloak VIII
Description           := By initiating a Phased Incursion through a ships shield generators, a ship can be shifted to exist in two times-lines simultaneously, making it very difficult to detect.
Pic Num               := 569
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 4100
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 100
Restrictions          := None
General Group         := Cloak
Family                := 711
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Time Management
Tech Level Req 1      := 8
Tech Area Req 2       := Cloaking
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Temporal Phased stated provides level 8 Temporal cloak
Ability 1 Val 1       := Temporal
Ability 1 val 2       := 9
Ability 2 Type        := Phased Shield Generation
Ability 2 Descr       := Adds [%ShieldPointsGenerated] Phased shields
Ability 2 Val 1       := 90
Ability 2 val 2       := 0
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Provides level 1 EM Passive cloak
Ability 3 Val 1       := EM Passive
Ability 3 val 2       := 2
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Provides level 1 EM Active cloak
Ability 4 Val 1       := EM Active
Ability 4 val 2       := 2
Weapon Type           := None

Name                  := Mass Displacer I
Description           := Manipulation of gravity waves hides the Gravity well of a ship.  Intense gravitational wave distortions are destructive to smaller craft.
Pic Num               := 361
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 100
Restrictions          := None
General Group         := Cloak
Family                := 710
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gravitational Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Gravitational Manipulation
Tech Level Req 2      := 1
Tech Area Req 3       := Cloaking
Tech Level Req 3      := 1
Number of Abilities   := 4
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Displaced gravity well provides level 1 Gravitic cloak
Ability 1 Val 1       := Gravitic
Ability 1 val 2       := 2
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Provides level 1 EM Passive cloak
Ability 2 Val 1       := EM Passive
Ability 2 val 2       := 2
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Provides level 1 EM Active cloak
Ability 3 Val 1       := EM Active
Ability 3 val 2       := 2
Ability 4 Type        := Star - Unstable
Ability 4 Descr       := +30% to hit (PD).
Ability 4 Val 1       := 
Ability 4 val 2       := 
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 30
Weapon Sound          := repulse.wav
Weapon Family         := 710

Name                  := Mass Displacer II
Description           := Manipulation of gravity waves hides the Gravity well of a ship.  Intense gravitational wave distortions are destructive to smaller craft.
Pic Num               := 361
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1300
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 100
Restrictions          := None
General Group         := Cloak
Family                := 710
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gravitational Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Gravitational Manipulation
Tech Level Req 2      := 2
Tech Area Req 3       := Cloaking
Tech Level Req 3      := 1
Number of Abilities   := 4
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Displaced gravity well provides level 2 Gravitic cloak
Ability 1 Val 1       := Gravitic
Ability 1 val 2       := 3
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Provides level 1 EM Passive cloak
Ability 2 Val 1       := EM Passive
Ability 2 val 2       := 2
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Provides level 1 EM Active cloak
Ability 3 Val 1       := EM Active
Ability 3 val 2       := 2
Ability 4 Type        := Star - Unstable
Ability 4 Descr       := +30% to hit (PD).
Ability 4 Val 1       := 
Ability 4 val 2       := 
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 30
Weapon Sound          := repulse.wav
Weapon Family         := 710

Name                  := Mass Displacer III
Description           := Manipulation of gravity waves hides the Gravity well of a ship.  Intense gravitational wave distortions are destructive to smaller craft.
Pic Num               := 361
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1600
Cost Organics         := 0
Cost Radioactives     := 700
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 100
Restrictions          := None
General Group         := Cloak
Family                := 710
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gravitational Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Gravitational Manipulation
Tech Level Req 2      := 3
Tech Area Req 3       := Cloaking
Tech Level Req 3      := 1
Number of Abilities   := 4
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Displaced gravity well provides level 3 Gravitic cloak
Ability 1 Val 1       := Gravitic
Ability 1 val 2       := 4
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Provides level 1 EM Passive cloak
Ability 2 Val 1       := EM Passive
Ability 2 val 2       := 2
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Provides level 1 EM Active cloak
Ability 3 Val 1       := EM Active
Ability 3 val 2       := 2
Ability 4 Type        := Star - Unstable
Ability 4 Descr       := +30% to hit (PD).
Ability 4 Val 1       := 
Ability 4 val 2       := 
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 30
Weapon Sound          := repulse.wav
Weapon Family         := 710

Name                  := Mass Displacer IV
Description           := Manipulation of gravity waves hides the Gravity well of a ship.  Intense gravitational wave distortions are destructive to smaller craft.
Pic Num               := 361
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1900
Cost Organics         := 0
Cost Radioactives     := 800
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 100
Restrictions          := None
General Group         := Cloak
Family                := 710
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gravitational Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Gravitational Manipulation
Tech Level Req 2      := 4
Tech Area Req 3       := Cloaking
Tech Level Req 3      := 1
Number of Abilities   := 4
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Displaced gravity well provides level 4 Gravitic cloak
Ability 1 Val 1       := Gravitic
Ability 1 val 2       := 5
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Provides level 1 EM Passive cloak
Ability 2 Val 1       := EM Passive
Ability 2 val 2       := 2
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Provides level 1 EM Active cloak
Ability 3 Val 1       := EM Active
Ability 3 val 2       := 2
Ability 4 Type        := Star - Unstable
Ability 4 Descr       := +30% to hit (PD).
Ability 4 Val 1       := 
Ability 4 val 2       := 
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 30
Weapon Sound          := repulse.wav
Weapon Family         := 710

Name                  := Mass Displacer V
Description           := Manipulation of gravity waves hides the Gravity well of a ship.  Intense gravitational wave distortions are destructive to smaller craft.
Pic Num               := 361
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 2200
Cost Organics         := 0
Cost Radioactives     := 900
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 100
Restrictions          := None
General Group         := Cloak
Family                := 710
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gravitational Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Gravitational Manipulation
Tech Level Req 2      := 5
Tech Area Req 3       := Cloaking
Tech Level Req 3      := 1
Number of Abilities   := 4
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Displaced gravity well provides level 5 Gravitic cloak
Ability 1 Val 1       := Gravitic
Ability 1 val 2       := 6
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Provides level 1 EM Passive cloak
Ability 2 Val 1       := EM Passive
Ability 2 val 2       := 2
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Provides level 1 EM Active cloak
Ability 3 Val 1       := EM Active
Ability 3 val 2       := 2
Ability 4 Type        := Star - Unstable
Ability 4 Descr       := +30% to hit (PD).
Ability 4 Val 1       := 
Ability 4 val 2       := 
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 65 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 30
Weapon Sound          := repulse.wav
Weapon Family         := 710

Name                  := Mass Displacer VI
Description           := Manipulation of gravity waves hides the Gravity well of a ship.  Intense gravitational wave distortions are destructive to smaller craft.
Pic Num               := 361
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 2500
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 100
Restrictions          := None
General Group         := Cloak
Family                := 710
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gravitational Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Gravitational Manipulation
Tech Level Req 2      := 6
Tech Area Req 3       := Cloaking
Tech Level Req 3      := 1
Number of Abilities   := 4
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Displaced gravity well provides level 6 Gravitic cloak
Ability 1 Val 1       := Gravitic
Ability 1 val 2       := 7
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Provides level 1 EM Passive cloak
Ability 2 Val 1       := EM Passive
Ability 2 val 2       := 2
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Provides level 1 EM Active cloak
Ability 3 Val 1       := EM Active
Ability 3 val 2       := 2
Ability 4 Type        := Star - Unstable
Ability 4 Descr       := +30% to hit (PD).
Ability 4 Val 1       := 
Ability 4 val 2       := 
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 30
Weapon Sound          := repulse.wav
Weapon Family         := 710

Name                  := Mass Displacer VII
Description           := Manipulation of gravity waves hides the Gravity well of a ship.  Intense gravitational wave distortions are destructive to smaller craft.
Pic Num               := 361
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 2800
Cost Organics         := 0
Cost Radioactives     := 1100
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 100
Restrictions          := None
General Group         := Cloak
Family                := 710
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gravitational Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Gravitational Manipulation
Tech Level Req 2      := 7
Tech Area Req 3       := Cloaking
Tech Level Req 3      := 1
Number of Abilities   := 4
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Displaced gravity well provides level 7 Gravitic cloak
Ability 1 Val 1       := Gravitic
Ability 1 val 2       := 8
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Provides level 1 EM Passive cloak
Ability 2 Val 1       := EM Passive
Ability 2 val 2       := 2
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Provides level 1 EM Active cloak
Ability 3 Val 1       := EM Active
Ability 3 val 2       := 2
Ability 4 Type        := Star - Unstable
Ability 4 Descr       := +30% to hit (PD).
Ability 4 Val 1       := 
Ability 4 val 2       := 
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 85 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 30
Weapon Sound          := repulse.wav
Weapon Family         := 710

Name                  := Mass Displacer VIII
Description           := Manipulation of gravity waves hides the Gravity well of a ship.  Intense gravitational wave distortions are destructive to smaller craft.
Pic Num               := 361
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 3100
Cost Organics         := 0
Cost Radioactives     := 1200
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 100
Restrictions          := None
General Group         := Cloak
Family                := 710
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Gravitational Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Gravitational Manipulation
Tech Level Req 2      := 8
Tech Area Req 3       := Cloaking
Tech Level Req 3      := 1
Number of Abilities   := 4
Ability 1 Type        := Cloak Level
Ability 1 Descr       := Displaced gravity well provides level 8 Gravitic cloak
Ability 1 Val 1       := Gravitic
Ability 1 val 2       := 9
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Provides level 1 EM Passive cloak
Ability 2 Val 1       := EM Passive
Ability 2 val 2       := 2
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Provides level 1 EM Active cloak
Ability 3 Val 1       := EM Active
Ability 3 val 2       := 2
Ability 4 Type        := Star - Unstable
Ability 4 Descr       := +30% to hit (PD).
Ability 4 Val 1       := 
Ability 4 val 2       := 
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 95 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 18
Weapon Modifier       := 30
Weapon Sound          := repulse.wav
Weapon Family         := 710

Name                  := Tachyon Sensors I
Description           := Modulating tachyon sensor grid which can detect cloaked ships in a system.
Pic Num               := 39
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 27
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Sensors
Tech Level Req 1      := 3
Tech Area Req 2       := EM Sensors
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Active scanning at level 2
Ability 1 Val 1       := EM Active
Ability 1 val 2       := 2
Weapon Type           := None

Name                  := Tachyon Sensors II
Description           := Modulating tachyon sensor grid which can detect cloaked ships in a system.
Pic Num               := 39
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1800
Cost Organics         := 0
Cost Radioactives     := 700
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 27
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Sensors
Tech Level Req 1      := 3
Tech Area Req 2       := EM Sensors
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Active scanning at level 3
Ability 1 Val 1       := EM Active
Ability 1 val 2       := 3
Weapon Type           := None

Name                  := Tachyon Sensors III
Description           := Modulating tachyon sensor grid which can detect cloaked ships in a system.
Pic Num               := 39
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 2100
Cost Organics         := 0
Cost Radioactives     := 900
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 27
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Sensors
Tech Level Req 1      := 3
Tech Area Req 2       := EM Sensors
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Active scanning at level 4
Ability 1 Val 1       := EM Active
Ability 1 val 2       := 4
Weapon Type           := None

Name                  := Tachyon Sensors IV
Description           := Modulating tachyon sensor grid which can detect cloaked ships in a system.
Pic Num               := 39
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 2400
Cost Organics         := 0
Cost Radioactives     := 1100
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 27
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Sensors
Tech Level Req 1      := 3
Tech Area Req 2       := EM Sensors
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Active scanning at level 5
Ability 1 Val 1       := EM Active
Ability 1 val 2       := 5
Weapon Type           := None

Name                  := Tachyon Sensors V
Description           := Modulating tachyon sensor grid which can detect cloaked ships in a system.
Pic Num               := 39
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 2700
Cost Organics         := 0
Cost Radioactives     := 1300
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 27
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Sensors
Tech Level Req 1      := 3
Tech Area Req 2       := EM Sensors
Tech Level Req 2      := 5
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Active scanning at level 6
Ability 1 Val 1       := EM Active
Ability 1 val 2       := 6
Weapon Type           := None

Name                  := Tachyon Sensors VI
Description           := Modulating tachyon sensor grid which can detect cloaked ships in a system.
Pic Num               := 39
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 3000
Cost Organics         := 0
Cost Radioactives     := 1500
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 27
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Sensors
Tech Level Req 1      := 3
Tech Area Req 2       := EM Sensors
Tech Level Req 2      := 6
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Active scanning at level 7
Ability 1 Val 1       := EM Active
Ability 1 val 2       := 7
Weapon Type           := None

Name                  := Tachyon Sensors VII
Description           := Modulating tachyon sensor grid which can detect cloaked ships in a system.
Pic Num               := 39
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 3300
Cost Organics         := 0
Cost Radioactives     := 1700
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 27
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Sensors
Tech Level Req 1      := 3
Tech Area Req 2       := EM Sensors
Tech Level Req 2      := 7
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Active scanning at level 8
Ability 1 Val 1       := EM Active
Ability 1 val 2       := 8
Weapon Type           := None

Name                  := Tachyon Sensors VIII
Description           := Modulating tachyon sensor grid which can detect cloaked ships in a system.
Pic Num               := 39
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 3600
Cost Organics         := 0
Cost Radioactives     := 1900
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 27
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Sensors
Tech Level Req 1      := 3
Tech Area Req 2       := EM Sensors
Tech Level Req 2      := 8
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Active scanning at level 9
Ability 1 Val 1       := EM Active
Ability 1 val 2       := 9
Weapon Type           := None

Name                  := Self - Destruct Device
Description           := Computer controlled device which overloads a ship's engines and destroys the ship. This will be used automatically if a ship is successfully boarded, destroying both your ship and the attacking ship.
Pic Num               := 84
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 28
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Particle Emission
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Self-Destruct
Ability 1 Descr       := Vehicle can self-destruct when needed.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Satellite Bay I
Description           := Lays and recovers satellites in space.
Pic Num               := 127
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 29
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Satellites
Tech Level Req 1      := 1
Tech Area Req 2       := Cargo
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Satellites
Ability 1 Descr       := Can launch and recover satellites from space. 1 satellite can be launched per combat turn and 4 satellites can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 80kT worth of cargo space.
Ability 2 Val 1       := 80
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Satellite Bay II
Description           := Lays and recovers satellites in space.
Pic Num               := 127
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 29
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Satellites
Tech Level Req 1      := 1
Tech Area Req 2       := Cargo
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Satellites
Ability 1 Descr       := Can launch and recover satellites from space. 1 satellite can be launched per combat turn and 4 satellites can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 100kT worth of cargo space.
Ability 2 Val 1       := 100
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Satellite Bay III
Description           := Lays and recovers satellites in space.
Pic Num               := 127
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 29
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Satellites
Tech Level Req 1      := 1
Tech Area Req 2       := Cargo
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Satellites
Ability 1 Descr       := Can launch and recover satellites from space. 1 satellite can be launched per combat turn and 4 satellites can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 120kT worth of cargo space.
Ability 2 Val 1       := 120
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Satellite Bay IV
Description           := Lays and recovers satellites in space.
Pic Num               := 127
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 29
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Satellites
Tech Level Req 1      := 1
Tech Area Req 2       := Cargo
Tech Level Req 2      := 4
Number of Abilities   := 2
Ability 1 Type        := Launch/Recover Satellites
Ability 1 Descr       := Can launch and recover satellites from space. 1 satellite can be launched per combat turn and 4 satellites can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 140kT worth of cargo space.
Ability 2 Val 1       := 140
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Miners I
Description           := Small autonomous robots which can mine asteroids or empty planets remotely, but it will decrease their value permanently.
Pic Num               := 243
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 30
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Minerals Extraction
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 600 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 600
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Miners II
Description           := Small autonomous robots which can mine asteroids or empty planets remotely, but it will decrease their value permanently.
Pic Num               := 243
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 1250
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 30
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Minerals Extraction
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 700 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 700
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Miners III
Description           := Small autonomous robots which can mine asteroids or empty planets remotely, but it will decrease their value permanently.
Pic Num               := 243
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 30
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Minerals Extraction
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Minerals
Ability 1 Descr       := Automatically mines 800 minerals from any asteroids or empty planets at those coordinates each turn. Only one ship can mine a location each turn.
Ability 1 Val 1       := 800
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Farmers I
Description           := Small autonomous robots which can farm asteroids or empty planets remotely, but it will decrease their value permanently.
Pic Num               := 242
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 31
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organics Extraction
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Organics
Ability 1 Descr       := Automatically farms 600 organics from any asteroids or empty planets at those coordinates each turn. Only one ship can farm a location each turn.
Ability 1 Val 1       := 600
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Farmers II
Description           := Small autonomous robots which can farm asteroids or empty planets remotely, but it will decrease their value permanently.
Pic Num               := 242
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 750
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 31
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organics Extraction
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Organics
Ability 1 Descr       := Automatically farms 700 organics from any asteroids or empty planets at those coordinates each turn. Only one ship can farm a location each turn.
Ability 1 Val 1       := 700
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Farmers III
Description           := Small autonomous robots which can farm asteroids or empty planets remotely, but it will decrease their value permanently.
Pic Num               := 242
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 1000
Cost Organics         := 100
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 31
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organics Extraction
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Organics
Ability 1 Descr       := Automatically farms 800 organics from any asteroids or empty planets at those coordinates each turn. Only one ship can farm a location each turn.
Ability 1 Val 1       := 800
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Rad Extractors I
Description           := Small autonomous robots which can extract radioactives from asteroids or empty planets remotely, but it will decrease their value permanently.
Pic Num               := 241
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 32
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Radioactives Extraction
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Radioactives
Ability 1 Descr       := Automatically extracts 600 radioactives from any asteroids or empty planets at those coordinates each turn. Only one ship can extract from a location each turn.
Ability 1 Val 1       := 600
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Rad Extractors II
Description           := Small autonomous robots which can extract radioactives from asteroids or empty planets remotely, but it will decrease their value permanently.
Pic Num               := 241
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 750
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 32
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Radioactives Extraction
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Radioactives
Ability 1 Descr       := Automatically extracts 700 radioactives from any asteroids or empty planets at those coordinates each turn. Only one ship can extract from a location each turn.
Ability 1 Val 1       := 700
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Robo - Rad Extractors III
Description           := Small autonomous robots which can extract radioactives from asteroids or empty planets remotely, but it will decrease their value permanently.
Pic Num               := 241
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat
Supply Amount Used    := 100
Restrictions          := None
General Group         := Remote Mining
Family                := 32
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Radioactives Extraction
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Remote Resource Generation - Radioactives
Ability 1 Descr       := Automatically extracts 800 radioactives from any asteroids or empty planets at those coordinates each turn. Only one ship can extract from a location each turn.
Ability 1 Val 1       := 800
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Repair Bay I
Description           := Component which can repair other ships in space.
Pic Num               := 103
Tonnage Space Taken   := 150
Tonnage Structure     := 150
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 35
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Repair
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 3 components per turn.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Repair Bay II
Description           := Component which can repair other ships in space.
Pic Num               := 103
Tonnage Space Taken   := 150
Tonnage Structure     := 150
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 35
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Repair
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 5 components per turn.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Repair Bay III
Description           := Component which can repair other ships in space.
Pic Num               := 103
Tonnage Space Taken   := 150
Tonnage Structure     := 150
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Construction
Family                := 35
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Repair
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 8 components per turn.
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Basic Cockpit
Description           := A simple control center of a fighter.
Pic Num               := 270
Tonnage Space Taken   := 2
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 500
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Basic Units
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a fighter cockpit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Cockpit
Description           := The main control center of a fighter.
Pic Num               := 270
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 500
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a fighter cockpit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Cybernetic Access Port
Description           := Cybernetic connection that allows for full control of a vehicle.
Pic Num               := 1007
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 20
Cost Radioactives     := 2
Vehicle Type          := All
Vechicle List Type Override:= Fighter, Troop, WeapPlatform
Vehicle List Type Description:=
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 6763
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cybernetics
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := All control functions of a vehicle can be controled by a single individual.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Life Support
Ability 2 Descr       := Life support function (if needed) is easily included.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Life Support
Description           := Mechanical means to generate a livable atmosphere within a fighter.
Pic Num               := 4
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 501
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Life Support
Ability 1 Descr       := Contains life support for a fighter.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Troop Cockpit
Description           := The main control center of a mechanized troop.
Pic Num               := 271
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 502
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troops
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a troop cockpit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Bio-Engineered Fanatic I
Description           := An single elite commando with amazing healing powers and weapons imbedded into its body.  Prefers to use a drop pod to attack the enemy on foot, but can pilot full-size troops with a cybernetic interface.
Pic Num               := 1193
Tonnage Space Taken   := 1
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 50
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 6777
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Religious Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Organic Technology
Tech Level Req 2       := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := One elite commando with planetary landing equipment.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := cannon.wav
Weapon Family         := 537

Name                  := Bio-Engineered Fanatic II
Description           := An single elite commando with amazing healing powers and weapons imbedded into its body.  Prefers to use a drop pod to attack the enemy on foot, but can pilot full-size troops with a cybernetic interface.
Pic Num               := 1193
Tonnage Space Taken   := 1
Tonnage Structure     := 4
Cost Minerals         := 0
Cost Organics         := 60
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 6777
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Religious Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Organic Technology
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := One elite commando with planetary landing equipment.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := cannon.wav
Weapon Family         := 537

Name                  := Bio-Engineered Fanatic III
Description           := An single elite commando with amazing healing powers and weapons imbedded into its body.  Prefers to use a drop pod to attack the enemy on foot, but can pilot full-size troops with a cybernetic interface.
Pic Num               := 1193
Tonnage Space Taken   := 1
Tonnage Structure     := 5
Cost Minerals         := 0
Cost Organics         := 70
Cost Radioactives     := 0
Vehicle Type          := Troop
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 6777
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Religious Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Organic Technology
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := One elite commando with planetary landing equipment.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := All
Weapon Damage At Rng  := 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := cannon.wav
Weapon Family         := 537

Name                  := Satellite Computer Core
Description           := The main computer core which controls a satellite.
Pic Num               := 3
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Satellite
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 503
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Satellites
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a satellite computer core.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Weapons Platform Computer Core
Description           := The main computer core which controls a weapons platform.
Pic Num               := 3
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := WeapPlatform
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 504
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapon Platforms
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a weapons platform computer core.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Gravitational Condenser
Description           := Gravitational beam which closes an active warp point.
Pic Num               := 40
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 55000
Cost Organics         := 0
Cost Radioactives     := 20000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1000
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Close Warp Point
Ability 1 Descr       := Can close any size warp point.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Gravitational Quantum Resonator I
Description           := Gravitational beam which opens a new warp point to a nearby system.
Pic Num               := 41
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 60000
Cost Organics         := 0
Cost Radioactives     := 30000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a warp point out to a system 30 light years away.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Gravitational Quantum Resonator II
Description           := Gravitational beam which opens a new warp point to a nearby system.
Pic Num               := 41
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 65000
Cost Organics         := 0
Cost Radioactives     := 30000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a warp point out to a system 60 light years away.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Gravitational Quantum Resonator III
Description           := Gravitational beam which opens a new warp point to a nearby system.
Pic Num               := 41
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 70000
Cost Organics         := 0
Cost Radioactives     := 30000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a warp point out to a system 90 light years away.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Gravitational Quantum Resonator IV
Description           := Gravitational beam which opens a new warp point to a nearby system.
Pic Num               := 41
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 75000
Cost Organics         := 0
Cost Radioactives     := 30000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a warp point out to a system 120 light years away.
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Gravitational Quantum Resonator V
Description           := Gravitational beam which opens a new warp point to a nearby system.
Pic Num               := 41
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 80000
Cost Organics         := 0
Cost Radioactives     := 30000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 7
Number of Abilities   := 2
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a warp point out to a system 150 light years away.
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Spatial Rupture
Description           := Allowing a Tesseract Device to rip the fabric of space/time in conjunction with the control systems of a Gravitational Quantum Resonator, a warp point can be opened at incredible distances.
Pic Num               := 1673
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 100000
Cost Organics         := 0
Cost Radioactives     := 100000
Vehicle Type          := Ship\Base
Supply Amount Used    := 1000
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 6761
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 7
Tech Area Req 2       := Advanced Concepts
Tech Level Req 2      := 5
Number of Abilities   := 3
Ability 1 Type        := Open Warp Point Distance
Ability 1 Descr       := Can open a warp point out to a system 300 light years away.
Ability 1 Val 1       := 30
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Emergency Energy
Ability 3 Descr       := Must be repaired at a space yard.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Tectonic Bomb I
Description           := Tectonic bomb which disrupts core activity in a planet, destroying it.
Pic Num               := 59
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 60000
Cost Organics         := 0
Cost Radioactives     := 40000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1002
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Destroy Planet Size
Ability 1 Descr       := Can destroy a medium sized planet.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Tectonic Bomb II
Description           := Tectonic bomb which disrupts core activity in a planet, destroying it.
Pic Num               := 59
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 70000
Cost Organics         := 0
Cost Radioactives     := 50000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1002
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Destroy Planet Size
Ability 1 Descr       := Can destroy a large sized planet.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Tectonic Bomb III
Description           := Tectonic bomb which disrupts core activity in a planet, destroying it.
Pic Num               := 59
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 80000
Cost Organics         := 0
Cost Radioactives     := 60000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1002
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Destroy Planet Size
Ability 1 Descr       := Can destroy a huge sized planet.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Matter Gravity Sphere I
Description           := Gravitational field which pulls all matter into a planet sized sphere. Asteroids must be present in the sector to form the planet.
Pic Num               := 60
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 40000
Cost Organics         := 10000
Cost Radioactives     := 20000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Create Planet Size
Ability 1 Descr       := Can create up to moderate sized planet with a random atmosphere and type.
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Matter Gravity Sphere II
Description           := Gravitational field which pulls all matter into a planet sized sphere. Asteroids must be present in the sector to form the planet.
Pic Num               := 60
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 50000
Cost Organics         := 10000
Cost Radioactives     := 20000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Create Planet Size
Ability 1 Descr       := Can create up to a large sized planet with a random atmosphere and type.
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Matter Gravity Sphere III
Description           := Gravitational field which pulls all matter into a planet sized sphere. Asteroids must be present in the sector to form the planet.
Pic Num               := 60
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 60000
Cost Organics         := 10000
Cost Radioactives     := 20000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Create Planet Size
Ability 1 Descr       := Can create up to a huge sized planet with a random atmosphere and type.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Stellar Nucleonic Torpedo
Description           := Nucleonic disruption torpedo which disrupts all nucleonic reactions in a star, destroying it. The resulting explosion will destroy all planets and ships within the solar system.
Pic Num               := 61
Tonnage Space Taken   := 250
Tonnage Structure     := 250
Cost Minerals         := 100000
Cost Organics         := 50000
Cost Radioactives     := 100000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1004
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Destroy Star
Ability 1 Descr       := Can destroy a star of any size.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Stellar Plasma Sphere
Description           := Imploding plasma sphere which collects stellar gases and condenses them into a new star.
Pic Num               := 62
Tonnage Space Taken   := 200
Tonnage Structure     := 200
Cost Minerals         := 100000
Cost Organics         := 50000
Cost Radioactives     := 100000
Vehicle Type          := Ship\Base
Supply Amount Used    := 500
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1005
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Create Star
Ability 1 Descr       := Will create a star of random size and type.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Beta Displacement Pulser
Description           := Displacement beta pulses which dissipate storm activity in a given sector.
Pic Num               := 63
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 20000
Cost Organics         := 2000
Cost Radioactives     := 5000
Vehicle Type          := Ship\Base
Supply Amount Used    := 200
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1006
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Destroy Storm
Ability 1 Descr       := Will destroy a storm of any size.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Ionic Concussion Blaster
Description           := Ionic concussion blasts which stir up storm activity in a given sector.
Pic Num               := 64
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 20000
Cost Organics         := 2000
Cost Radioactives     := 10000
Vehicle Type          := Ship\Base
Supply Amount Used    := 200
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1007
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Create Storm
Ability 1 Descr       := Will create a random storm of any size.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Anti - Proton Beam I
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2000
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Anti - Proton Beam II
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2000
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Anti - Proton Beam III
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2000
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Anti - Proton Beam IV
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2000
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 25 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Anti - Proton Beam V
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2000
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 30 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Anti - Proton Beam VI
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 175
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2000
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 35 35 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Anti - Proton Beam VII
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2000
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 35 35 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Anti - Proton Beam VIII
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 225
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2000
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 40 40 35 35 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Anti - Proton Beam IX
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 90
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2000
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 45 45 40 40 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Anti - Proton Beam X
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2000
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 55 50 50 45 45 40 40 35 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Anti - Proton Beam XI
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 110
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2000
Roman Numeral         := 11
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 11
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 55 55 50 50 45 45 40 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Anti - Proton Beam XII
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 18
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 120
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2000
Roman Numeral         := 12
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 12
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 65 60 60 55 55 50 50 45 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam.wav
Weapon Family         := 1

Name                  := Capital Ship Missile I
Description           := Heavy duty missile with nuclear warhead.
Pic Num               := 67
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 2001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 2
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 37

Name                  := Capital Ship Missile II
Description           := Heavy duty missile with nuclear warhead.
Pic Num               := 67
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 550
Cost Organics         := 0
Cost Radioactives     := 110
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 2001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 75 75 75 75 75 75 75 75 75 75 75 75 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 2
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 44

Name                  := Capital Ship Missile III
Description           := Heavy duty missile with nuclear warhead.
Pic Num               := 67
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 140
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 2001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 2
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Capital Ship Missile IV
Description           := Heavy duty missile with nuclear warhead.
Pic Num               := 67
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 170
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 2001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 105 105 105 105 105 105 105 105 105 105 105 105 105 105 105 105 105 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 2
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 56

Name                  := Capital Ship Missile V
Description           := Heavy duty missile with nuclear warhead.
Pic Num               := 67
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 2001
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 120 120 120 120 120 120 120 120 120 120 120 120 120 120 120 120 120 120 120 120
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 2
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 62

Name                  := Sprint Missile I
Description           := High-speed missile that trades a heavier warhead for an improved propulsion system.
Pic Num               := 353
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 6787
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := High-Velocity Missile Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 15 15 15 15 15 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 513
Weapon Seeker Speed   := 20
Weapon Seeker Dmg Res := 15

Name                  := Sprint Missile II
Description           := High-speed missile that trades a heavier warhead for an improved propulsion system.
Pic Num               := 353
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 550
Cost Organics         := 0
Cost Radioactives     := 110
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 6787
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := High-Velocity Missile Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 25 25 25 25 25 25 25 25 25 25 25 25 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 513
Weapon Seeker Speed   := 20
Weapon Seeker Dmg Res := 20

Name                  := Sprint Missile III
Description           := High-speed missile that trades a heavier warhead for an improved propulsion system.
Pic Num               := 353
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 140
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 6787
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := High-Velocity Missile Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 513
Weapon Seeker Speed   := 20
Weapon Seeker Dmg Res := 25

Name                  := Sprint Missile IV
Description           := High-speed missile that trades a heavier warhead for an improved propulsion system.
Pic Num               := 353
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 170
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 6787
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := High-Velocity Missile Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 513
Weapon Seeker Speed   := 20
Weapon Seeker Dmg Res := 30

Name                  := Sprint Missile V
Description           := High-speed missile that trades a heavier warhead for an improved propulsion system.
Pic Num               := 353
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 6787
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := High-Velocity Missile Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 513
Weapon Seeker Speed   := 20
Weapon Seeker Dmg Res := 35

Name                  := Sprint Missile VI
Description           := High-speed missile that trades a heavier warhead for an improved propulsion system.
Pic Num               := 353
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 230
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 6787
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := High-Velocity Missile Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 513
Weapon Seeker Speed   := 20
Weapon Seeker Dmg Res := 40

Name                  := Sprint Missile VII
Description           := High-speed missile that trades a heavier warhead for an improved propulsion system.
Pic Num               := 353
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 260
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 6787
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := High-Velocity Missile Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 513
Weapon Seeker Speed   := 20
Weapon Seeker Dmg Res := 45

Name                  := Anti-Fighter Missile I
Description           := Tactical nuclear warhead missile with advanced tracking systems. Capable of targetting small, fast targets.
Pic Num               := 352
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 6788
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Micro Missile Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 514
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 30

Name                  := Anti-Fighter Missile II
Description           := Tactical nuclear warhead missile with advanced tracking systems. Capable of targetting small, fast targets.
Pic Num               := 352
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 6788
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Micro Missile Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 514
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 30

Name                  := Anti-Fighter Missile III
Description           := Tactical nuclear warhead missile with advanced tracking systems. Capable of targetting small, fast targets.
Pic Num               := 352
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 6788
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Micro Missile Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 80 80 80 80 80 80 80 80 80 80 80 80 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 514
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Anti-Fighter Missile IV
Description           := Tactical nuclear warhead missile with advanced tracking systems. Capable of targetting small, fast targets.
Pic Num               := 352
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 6788
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Micro Missile Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 100 100 100 100 100 100 100 100 100 100 100 100 100 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 514
Weapon Seeker Speed   := 7
Weapon Seeker Dmg Res := 30

Name                  := Anti-Fighter Missile V
Description           := Tactical nuclear warhead missile with advanced tracking systems. Capable of targetting small, fast targets.
Pic Num               := 352
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 90
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 6788
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Micro Missile Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 120 120 120 120 120 120 120 120 120 120 120 120 120 120 120 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 514
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 30

Name                  := Anti-Fighter Missile VI
Description           := Tactical nuclear warhead missile with advanced tracking systems. Capable of targetting small, fast targets.
Pic Num               := 352
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 6788
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Micro Missile Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 140 140 140 140 140 140 140 140 140 140 140 140 140 140 140 140 140 140 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 514
Weapon Seeker Speed   := 9
Weapon Seeker Dmg Res := 30

Name                  := Anti-Fighter Missile VII
Description           := Tactical nuclear warhead missile with advanced tracking systems. Capable of targetting small, fast targets.
Pic Num               := 352
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 110
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 6788
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Micro Missile Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 514
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 30

Name                  := Close Assault Missile I
Description           := Heavy, slow moving nuclear missile designed for close range ship-to-ship combat.
Pic Num               := 358
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 6789
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Assault Missile Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 100 100 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 515
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 37

Name                  := Close Assault Missile II
Description           := Heavy, slow moving nuclear missile designed for close range ship-to-ship combat.
Pic Num               := 358
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 550
Cost Organics         := 0
Cost Radioactives     := 110
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 6789
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Assault Missile Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 120 120 120 120 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 515
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 44

Name                  := Close Assault Missile III
Description           := Heavy, slow moving nuclear missile designed for close range ship-to-ship combat.
Pic Num               := 358
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 140
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 6789
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Assault Missile Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 140 140 140 140 140 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 515
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 50

Name                  := Close Assault Missile IV
Description           := Heavy, slow moving nuclear missile designed for close range ship-to-ship combat.
Pic Num               := 358
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 170
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 6789
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Assault Missile Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 160 160 160 160 160 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 515
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 56

Name                  := Close Assault Missile V
Description           := Heavy, slow moving nuclear missile designed for close range ship-to-ship combat.
Pic Num               := 358
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 6789
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Assault Missile Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 180 180 180 180 180 180 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 515
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 62

Name                  := Close Assault Missile VI
Description           := Heavy, slow moving nuclear missile designed for close range ship-to-ship combat.
Pic Num               := 358
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 230
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 6789
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Assault Missile Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 200 200 200 200 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 515
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 68

Name                  := Close Assault Missile VII
Description           := Heavy, slow moving nuclear missile designed for close range ship-to-ship combat.
Pic Num               := 358
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 260
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 6789
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Assault Missile Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 220 220 220 220 220 220 220 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 515
Weapon Seeker Speed   := 4
Weapon Seeker Dmg Res := 74

Name                  := Heavy Capital Ship Missile I
Description           := An over-sized heavy duty missile with nuclear warheads.
Pic Num               := 354
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 160
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 6790
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Explosive Warheads
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 140 140 140 140 140 140 140 140 140 140 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 2
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 74

Name                  := Heavy Capital Ship Missile II
Description           := An over-sized heavy duty missile with nuclear warheads.
Pic Num               := 354
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 1100
Cost Organics         := 0
Cost Radioactives     := 220
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 6790
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Explosive Warheads
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 170 170 170 170 170 170 170 170 170 170 170 170 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 2
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 88

Name                  := Heavy Capital Ship Missile III
Description           := An over-sized heavy duty missile with nuclear warheads.
Pic Num               := 354
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 1200
Cost Organics         := 0
Cost Radioactives     := 280
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 6790
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Explosive Warheads
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 200 200 200 200 200 200 200 200 200 200 200 200 200 200 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 2
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 100

Name                  := Heavy Capital Ship Missile IV
Description           := An over-sized heavy duty missile with nuclear warheads.
Pic Num               := 354
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 1400
Cost Organics         := 0
Cost Radioactives     := 340
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 6790
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Explosive Warheads
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 230 230 230 230 230 230 230 230 230 230 230 230 230 230 230 230 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 2
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 112

Name                  := Heavy Capital Ship Missile V
Description           := An over-sized heavy duty missile with nuclear warheads.
Pic Num               := 354
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 1600
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 6790
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Explosive Warheads
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 270 270 270 270 270 270 270 270 270 270 270 270 270 270 270 270 270 270 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 2
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 124

Name                  := Heavy Capital Ship Missile VI
Description           := An over-sized heavy duty missile with nuclear warheads.
Pic Num               := 354
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 1800
Cost Organics         := 0
Cost Radioactives     := 460
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 6790
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Explosive Warheads
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 300 300 300 300 300 300 300 300 300 300 300 300 300 300 300 300 300 300 300 300
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 2
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 136

Name                  := Heavy Capital Ship Missile VII
Description           := An over-sized heavy duty missile with nuclear warheads.
Pic Num               := 354
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 520
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 6790
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Explosive Warheads
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 330 330 330 330 330 330 330 330 330 330 330 330 330 330 330 330 330 330 330 330
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 2
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 148

Name                  := Tactical Missile I
Description           := Long range missile that is hardened against Point-Defense Weapons. Designed for precision targetting.
Pic Num               := 357
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 120
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 6791
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tactical Missile Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 80 80 70 70 60 60 50 50 40 30 20 10 5 5 5 5 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 517
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 60

Name                  := Tactical Missile II
Description           := Long range missile that is hardened against Point-Defense Weapons. Designed for precision targetting.
Pic Num               := 357
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 6791
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tactical Missile Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 90 90 80 80 70 70 60 60 50 40 30 20 10 5 5 5 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 517
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 70

Name                  := Tactical Missile III
Description           := Long range missile that is hardened against Point-Defense Weapons. Designed for precision targetting.
Pic Num               := 357
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 180
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 6791
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tactical Missile Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 100 100 90 90 80 80 70 70 60 50 40 30 20 10 5 5 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 517
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 80

Name                  := Tactical Missile IV
Description           := Long range missile that is hardened against Point-Defense Weapons. Designed for precision targetting.
Pic Num               := 357
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 210
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 6791
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tactical Missile Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 110 110 100 100 90 90 80 80 70 60 50 40 30 20 10 5 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 517
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 90

Name                  := Tactical Missile V
Description           := Long range missile that is hardened against Point-Defense Weapons. Designed for precision targetting.
Pic Num               := 357
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 240
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 6791
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tactical Missile Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 120 120 110 110 100 100 90 90 80 70 60 50 40 30 20 10 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 517
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 100

Name                  := Tactical Missile VI
Description           := Long range missile that is hardened against Point-Defense Weapons. Designed for precision targetting.
Pic Num               := 357
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 270
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 6791
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tactical Missile Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 130 130 120 120 110 110 100 100 90 80 70 60 50 40 30 20 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 517
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 110

Name                  := Tactical Missile VII
Description           := Long range missile that is hardened against Point-Defense Weapons. Designed for precision targetting.
Pic Num               := 357
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1100
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 6791
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tactical Missile Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 140 140 130 130 120 120 110 110 100 90 80 70 60 50 40 30 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 517
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 120

Name                  := Meson Blaster I
Description           := Medium range meson cannon which fires tunneling mesons in cohesive bursts.
Pic Num               := 19
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 2002
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Pulse Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 3

Name                  := Meson Blaster II
Description           := Medium range meson cannon which fires tunneling mesons in cohesive bursts.
Pic Num               := 19
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 2002
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Pulse Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 3

Name                  := Meson Blaster III
Description           := Medium range meson cannon which fires tunneling mesons in cohesive bursts.
Pic Num               := 19
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 2002
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Pulse Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 3

Name                  := Meson Blaster IV
Description           := Medium range meson cannon which fires tunneling mesons in cohesive bursts.
Pic Num               := 19
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 2002
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Pulse Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 3

Name                  := Meson Blaster V
Description           := Medium range meson cannon which fires tunneling mesons in cohesive bursts.
Pic Num               := 19
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 2002
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Pulse Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 3

Name                  := Meson Blaster VI
Description           := Medium range meson cannon which fires tunneling mesons in cohesive bursts.
Pic Num               := 19
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 120
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 2002
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Energy Pulse Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 35 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := mesonb.wav
Weapon Family         := 3

Name                  := Anti - Matter Torpedo I
Description           := Highly charged anti-matter projectile.
Pic Num               := 68
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Anti - Matter Torpedo II
Description           := Highly charged anti-matter projectile.
Pic Num               := 68
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Anti - Matter Torpedo III
Description           := Highly charged anti-matter projectile.
Pic Num               := 68
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Anti - Matter Torpedo IV
Description           := Highly charged anti-matter projectile.
Pic Num               := 68
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Anti - Matter Torpedo V
Description           := Highly charged anti-matter projectile.
Pic Num               := 68
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 70 70 70 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := amtorp.wav
Weapon Family         := 4

Name                  := Quantum Torpedo I
Description           := Highly charged quantum core projectile.
Pic Num               := 69
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 80 80 80 80 80 80 80 80 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := qtorp.wav
Weapon Family         := 4

Name                  := Quantum Torpedo II
Description           := Highly charged quantum core projectile.
Pic Num               := 69
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := qtorp.wav
Weapon Family         := 4

Name                  := Quantum Torpedo III
Description           := Highly charged quantum core projectile.
Pic Num               := 69
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 120 120 120 120 120 120 120 120 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := qtorp.wav
Weapon Family         := 4

Name                  := Quantum Torpedo IV
Description           := Highly charged quantum core projectile.
Pic Num               := 69
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 90
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 140 140 140 140 140 140 140 140 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := qtorp.wav
Weapon Family         := 4

Name                  := Quantum Torpedo V
Description           := Highly charged quantum core projectile.
Pic Num               := 69
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2003
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 160 160 160 160 160 160 160 160 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := qtorp.wav
Weapon Family         := 4

Name                  := Plasma Missile I
Description           := Seeking plasma powered missile with an anti-matter core.
Pic Num               := 70
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 2004
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 90 85 80 75 70 65 60 55 50 45 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := plastorp.wav
Weapon Family         := 5
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 35

Name                  := Plasma Missile II
Description           := Seeking plasma powered missile with an anti-matter core.
Pic Num               := 70
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 2004
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 110 105 100 95 90 85 80 75 70 65 60 55 50 45 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := plastorp.wav
Weapon Family         := 5
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 38

Name                  := Plasma Missile III
Description           := Seeking plasma powered missile with an anti-matter core.
Pic Num               := 70
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 120
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 2004
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 130 125 120 115 110 105 100 95 90 85 80 75 70 65 60 50 40 30 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := plastorp.wav
Weapon Family         := 5
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 50

Name                  := Plasma Missile IV
Description           := Seeking plasma powered missile with an anti-matter core.
Pic Num               := 70
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 160
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 2004
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 150 145 140 135 130 125 120 115 110 105 100 95 90 85 80 70 60 50 40 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := plastorp.wav
Weapon Family         := 5
Weapon Seeker Speed   := 9
Weapon Seeker Dmg Res := 63

Name                  := Plasma Missile V
Description           := Seeking plasma powered missile with an anti-matter core.
Pic Num               := 70
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 2004
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 170 165 160 155 150 145 140 135 130 125 120 115 110 105 100 90 80 70 60 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := plastorp.wav
Weapon Family         := 5
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 75

Name                  := Point - Defense Cannons I
Description           := Small mobile cannons on turrets which are used to target and destroy incoming fighters and seekers.
Pic Num               := 66
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - PD
Family                := 2005
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Point-Defense
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Mine Sweeping
Ability 2 Descr       := Will sweep one mine per use.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Star - Unstable
Ability 3 Descr       := +25% to hit
Ability 3 Val 1       := 
Ability 3 val 2       := 
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 25
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Point - Defense Cannons II
Description           := Small mobile cannons on turrets which are used to target and destroy incoming fighters and seekers.
Pic Num               := 66
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - PD
Family                := 2005
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 2
Number of Abilities   := 3
Ability 1 Type        := Point-Defense
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Mine Sweeping
Ability 2 Descr       := Will sweep one mine per use.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Star - Unstable
Ability 3 Descr       := +25% to hit
Ability 3 Val 1       := 
Ability 3 val 2       := 
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 25
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Point - Defense Cannons III
Description           := Small mobile cannons on turrets which are used to target and destroy incoming fighters and seekers.
Pic Num               := 66
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - PD
Family                := 2005
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 3
Number of Abilities   := 3
Ability 1 Type        := Point-Defense
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Mine Sweeping
Ability 2 Descr       := Will sweep one mine per use.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Star - Unstable
Ability 3 Descr       := +25% to hit
Ability 3 Val 1       := 
Ability 3 val 2       := 
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 25
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Point - Defense Cannons IV
Description           := Small mobile cannons on turrets which are used to target and destroy incoming fighters and seekers.
Pic Num               := 66
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - PD
Family                := 2005
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 4
Number of Abilities   := 3
Ability 1 Type        := Point-Defense
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Mine Sweeping
Ability 2 Descr       := Will sweep one mine per use.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Star - Unstable
Ability 3 Descr       := +25% to hit
Ability 3 Val 1       := 
Ability 3 val 2       := 
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 25
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := Point - Defense Cannons V
Description           := Small mobile cannons on turrets which are used to target and destroy incoming fighters and seekers.
Pic Num               := 66
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - PD
Family                := 2005
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 5
Number of Abilities   := 3
Ability 1 Type        := Point-Defense
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Mine Sweeping
Ability 2 Descr       := Will sweep one mine per use.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := Star - Unstable
Ability 3 Descr       := +25% to hit
Ability 3 Val 1       := 
Ability 3 val 2       := 
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 25
Weapon Sound          := pointdef.wav
Weapon Family         := 6

Name                  := AutoCannons I
Description           := Short range automated anti-fighter weapon. Tracking system is fast enough to target seekers.
Pic Num               := 610
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 1
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons - PD
Family                := 6710	
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Projectile Weapons
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Star - Unstable
Ability 2 Descr       := +10% to hit
Ability 2 Val 1       := 
Ability 2 val 2       := 
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 83
Weapon Modifier       := 10
Weapon Sound          := Eclipse_Gatling2.wav
Weapon Family         := 500

Name                  := AutoCannons II
Description           := Short range automated anti-fighter weapon. Tracking system is fast enough to target seekers.
Pic Num               := 610
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons - PD
Family                := 6710	
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Projectile Weapons
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Star - Unstable
Ability 2 Descr       := +10% to hit
Ability 2 Val 1       := 
Ability 2 val 2       := 
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 10
Weapon Sound          := Eclipse_Gatling2.wav
Weapon Family         := 500

Name                  := AutoCannons III
Description           := Short range automated anti-fighter weapon. Tracking system is fast enough to target seekers.
Pic Num               := 610
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons - PD
Family                := 6710	
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Projectile Weapons
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Star - Unstable
Ability 2 Descr       := +10% to hit
Ability 2 Val 1       := 
Ability 2 val 2       := 
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 83
Weapon Modifier       := 10
Weapon Sound          := Eclipse_Gatling2.wav
Weapon Family         := 500

Name                  := AutoCannons IV
Description           := Short range automated anti-fighter weapon. Tracking system is fast enough to target seekers.
Pic Num               := 610
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons - PD
Family                := 6710	
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Projectile Weapons
Tech Level Req 2      := 4
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Star - Unstable
Ability 2 Descr       := +10% to hit
Ability 2 Val 1       := 
Ability 2 val 2       := 
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 21
Weapon Modifier       := 10
Weapon Sound          := Eclipse_Gatling2.wav
Weapon Family         := 500

Name                  := AutoCannons V
Description           := Short range automated anti-fighter weapon. Tracking system is fast enough to target seekers.
Pic Num               := 610
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons - PD
Family                := 6710	
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Projectile Weapons
Tech Level Req 2      := 5
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Star - Unstable
Ability 2 Descr       := +10% to hit
Ability 2 Val 1       := 
Ability 2 val 2       := 
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 83
Weapon Modifier       := 10
Weapon Sound          := Eclipse_Gatling2.wav
Weapon Family         := 500

Name                  := Flak Cannons I
Description           := Small "shotgun" type weapon that fires thousands of depleted Uranium shells at virtually any target extremely quickly.
Pic Num               := 786
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override := Ship, Base, Satellite, Drone
Vehicle List Type Description :=
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons - PD
Family                := 6711
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Projectile Weapons
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Star - Unstable
Ability 2 Descr       := +50% to hit
Ability 2 Val 1       := 
Ability 2 val 2       := 
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon List Target Override := Ships, Seekers, Fighters, Satellites, Drones
Weapon List Target Description := Ships, Seekers, Fighters, Satellites, Drones
Weapon Damage At Rng  := 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 84
Weapon Modifier       := 50
Weapon Sound          := Eclipse_Gatling2.wav
Weapon Family         := 503

Name                  := Flak Cannons II
Description           := Small "shotgun" type weapon that fires thousands of depleted Uranium shells at virtually any target extremely quickly.
Pic Num               := 786
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override := Ship, Base, Satellite, Drone
Vehicle List Type Description :=
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons - PD
Family                := 6711
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Projectile Weapons
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Star - Unstable
Ability 2 Descr       := +50% to hit
Ability 2 Val 1       := 
Ability 2 val 2       := 
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon List Target Override := Ships, Seekers, Fighters, Satellites, Drones
Weapon List Target Description := Ships, Seekers, Fighters, Satellites, Drones
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 84
Weapon Modifier       := 50
Weapon Sound          := Eclipse_Gatling2.wav
Weapon Family         := 503

Name                  := Flak Cannons III
Description           := Small "shotgun" type weapon that fires thousands of depleted Uranium shells at virtually any target extremely quickly.
Pic Num               := 786
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override := Ship, Base, Satellite, Drone
Vehicle List Type Description :=
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons - PD
Family                := 6711
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Projectile Weapons
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Star - Unstable
Ability 2 Descr       := +50% to hit
Ability 2 Val 1       := 
Ability 2 val 2       := 
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon List Target Override := Ships, Seekers, Fighters, Satellites, Drones
Weapon List Target Description := Ships, Seekers, Fighters, Satellites, Drones
Weapon Damage At Rng  := 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 84
Weapon Modifier       := 50
Weapon Sound          := Eclipse_Gatling2.wav
Weapon Family         := 503

Name                  := Flak Cannons IV
Description           := Small "shotgun" type weapon that fires thousands of depleted Uranium shells at virtually any target extremely quickly.
Pic Num               := 786
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override := Ship, Base, Satellite, Drone
Vehicle List Type Description :=
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons - PD
Family                := 6711
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Projectile Weapons
Tech Level Req 2      := 4
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Star - Unstable
Ability 2 Descr       := +50% to hit
Ability 2 Val 1       := 
Ability 2 val 2       := 
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon List Target Override := Ships, Seekers, Fighters, Satellites, Drones
Weapon List Target Description := Ships, Seekers, Fighters, Satellites, Drones
Weapon Damage At Rng  := 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 84
Weapon Modifier       := 50
Weapon Sound          := Eclipse_Gatling2.wav
Weapon Family         := 503

Name                  := Flak Cannons V
Description           := Small "shotgun" type weapon that fires thousands of depleted Uranium shells at virtually any target extremely quickly.
Pic Num               := 786
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override := Ship, Base, Satellite, Drone
Vehicle List Type Description :=
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons - PD
Family                := 6711
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Projectile Weapons
Tech Level Req 2      := 5
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Star - Unstable
Ability 2 Descr       := +50% to hit
Ability 2 Val 1       := 
Ability 2 val 2       := 
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon List Target Override := Ships, Seekers, Fighters, Satellites, Drones
Weapon List Target Description := Ships, Seekers, Fighters, Satellites, Drones
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 84
Weapon Modifier       := 50
Weapon Sound          := Eclipse_Gatling2.wav
Weapon Family         := 503

Name                  := Point - Defense Lasers I
Description           := Small laser emitters that utilize advanced tracking techniques. Once acquired, the beam remains on the target until the target is destroyed.
Pic Num               := 314
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons - PD
Family                := 6708
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Energy Pulse Weapons
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Star - Unstable
Ability 2 Descr       := +80% to hit
Ability 2 Val 1       := 
Ability 2 val 2       := 
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Modifier       := 80
Weapon Sound          := Eclipse_CuttingBeam.wav
Weapon Family         := 501

Name                  := Point - Defense Lasers II
Description           := Small laser emitters that utilize advanced tracking techniques. Once acquired, the beam remains on the target until the target is destroyed.
Pic Num               := 314
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons - PD
Family                := 6708
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Energy Pulse Weapons
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Star - Unstable
Ability 2 Descr       := +80% to hit
Ability 2 Val 1       := 
Ability 2 val 2       := 
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 12 12 12 12 12 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Modifier       := 80
Weapon Sound          := Eclipse_CuttingBeam.wav
Weapon Family         := 501

Name                  := Point - Defense Lasers III
Description           := Small laser emitters that utilize advanced tracking techniques. Once acquired, the beam remains on the target until the target is destroyed.
Pic Num               := 314
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons - PD
Family                := 6708
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Energy Pulse Weapons
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Star - Unstable
Ability 2 Descr       := +80% to hit
Ability 2 Val 1       := 
Ability 2 val 2       := 
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 18 18 18 18 18 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Modifier       := 80
Weapon Sound          := Eclipse_CuttingBeam.wav
Weapon Family         := 501

Name                  := Point - Defense Lasers IV
Description           := Small laser emitters that utilize advanced tracking techniques. Once acquired, the beam remains on the target until the target is destroyed.
Pic Num               := 314
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 65
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons - PD
Family                := 6708
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Energy Pulse Weapons
Tech Level Req 2      := 4
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Star - Unstable
Ability 2 Descr       := +80% to hit
Ability 2 Val 1       := 
Ability 2 val 2       :=  
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 24 24 24 24 24 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Modifier       := 80
Weapon Sound          := Eclipse_CuttingBeam.wav
Weapon Family         := 501

Name                  := Point - Defense Lasers V
Description           := Small laser emitters that utilize advanced tracking techniques. Once acquired, the beam remains on the target until the target is destroyed.
Pic Num               := 314
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 70
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons - PD
Family                := 6708
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Energy Pulse Weapons
Tech Level Req 2      := 5
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Star - Unstable
Ability 2 Descr       := +80% to hit
Ability 2 Val 1       := 
Ability 2 val 2       :=  
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 101
Weapon Modifier       := 80
Weapon Sound          := Eclipse_CuttingBeam.wav
Weapon Family         := 501

Name                  := Interceptor Missiles I
Description           := Extremely fast micro-missiles to target and intercept fighters or seekers at longer range but at a slower reload rate.
Pic Num               := 315
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons - PD
Family                := 6709
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Missile Weapons
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Star - Unstable
Ability 2 Descr       := +25% to hit
Ability 2 Val 1       := 
Ability 2 val 2       := 
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 30 30 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 41
Weapon Modifier       := 25
Weapon Sound          := MOO2 Missile Launch.wav
Weapon Family         := 502

Name                  := Interceptor Missiles II
Description           := Extremely fast micro-missiles to target and intercept fighters or seekers at longer range but at a slower reload rate.
Pic Num               := 315
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons - PD
Family                := 6709
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Missile Weapons
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Star - Unstable
Ability 2 Descr       := +25% to hit
Ability 2 Val 1       := 
Ability 2 val 2       :=  
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 40 40 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 41
Weapon Modifier       := 25
Weapon Sound          := MOO2 Missile Launch.wav
Weapon Family         := 502

Name                  := Interceptor Missiles III
Description           := Extremely fast micro-missiles to target and intercept fighters or seekers at longer range but at a slower reload rate.
Pic Num               := 315
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons - PD
Family                := 6709
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Missile Weapons
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Star - Unstable
Ability 2 Descr       := +25% to hit
Ability 2 Val 1       := 
Ability 2 val 2       := 
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 41
Weapon Modifier       := 25
Weapon Sound          := MOO2 Missile Launch.wav
Weapon Family         := 502

Name                  := Interceptor Missiles IV
Description           := Extremely fast micro-missiles to target and intercept fighters or seekers at longer range but at a slower reload rate.
Pic Num               := 315
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons - PD
Family                := 6709
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Missile Weapons
Tech Level Req 2      := 4
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Star - Unstable
Ability 2 Descr       := +25% to hit
Ability 2 Val 1       := 
Ability 2 val 2       := 
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 41
Weapon Modifier       := 25
Weapon Sound          := MOO2 Missile Launch.wav
Weapon Family         := 502

Name                  := Interceptor Missiles V
Description           := Extremely fast micro-missiles to target and intercept fighters or seekers at longer range but at a slower reload rate.
Pic Num               := 315
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons - PD
Family                := 6709
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Missile Weapons
Tech Level Req 2      := 5
Number of Abilities   := 2
Ability 1 Type        := Point-Defense
Ability 1 Descr       :=
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Star - Unstable
Ability 2 Descr       := +25% to hit
Ability 2 Val 1       := 
Ability 2 val 2       := 
Weapon Type           := Point-Defense
Weapon Target         := Ftr\Sat\Seekers\Drone
Weapon Damage At Rng  := 70 70 70 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 41
Weapon Modifier       := 25
Weapon Sound          := MOO2 Missile Launch.wav
Weapon Family         := 502

Name                  := Plague Bomb I
Description           := Bomb used to infect planets with a level 1 plague.
Pic Num               := 71
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2006
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Biological Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 1
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 7

Name                  := Plague Bomb II
Description           := Bomb used to infect planets with a level 2 plague.
Pic Num               := 71
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 250
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2006
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Biological Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 2
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 7

Name                  := Plague Bomb III
Description           := Bomb used to infect planets with a level 3 plague.
Pic Num               := 71
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 300
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2006
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Biological Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 3
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 7

Name                  := Plague Bomb IV
Description           := Bomb used to infect planets with a level 4 plague.
Pic Num               := 71
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 350
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2006
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Biological Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 4
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 7

Name                  := Plague Bomb V
Description           := Bomb used to infect planets with a level 5 plague.
Pic Num               := 71
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 400
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2006
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Biological Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 5
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 7

Name                  := Phased - Polaron Beam I
Description           := Multi-Phasic energy beam which can penetrate normal shields.
Pic Num               := 20
Tonnage Space Taken   := 38
Tonnage Structure     := 38
Cost Minerals         := 65
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 2007
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Phased-Energy Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 12 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := ppbeam.wav
Weapon Family         := 8

Name                  := Phased - Polaron Beam II
Description           := Multi-Phasic energy beam which can penetrate normal shields.
Pic Num               := 20
Tonnage Space Taken   := 38
Tonnage Structure     := 38
Cost Minerals         := 94
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 2007
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Phased-Energy Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 12 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := ppbeam.wav
Weapon Family         := 8

Name                  := Phased - Polaron Beam III
Description           := Multi-Phasic energy beam which can penetrate normal shields.
Pic Num               := 20
Tonnage Space Taken   := 38
Tonnage Structure     := 38
Cost Minerals         := 125
Cost Organics         := 0
Cost Radioactives     := 37
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 2007
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Phased-Energy Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 19 19 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := ppbeam.wav
Weapon Family         := 8

Name                  := Phased - Polaron Beam IV
Description           := Multi-Phasic energy beam which can penetrate normal shields.
Pic Num               := 20
Tonnage Space Taken   := 38
Tonnage Structure     := 38
Cost Minerals         := 156
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 2007
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Phased-Energy Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 22 19 19 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := ppbeam.wav
Weapon Family         := 8

Name                  := Phased - Polaron Beam V
Description           := Multi-Phasic energy beam which can penetrate normal shields.
Pic Num               := 20
Tonnage Space Taken   := 38
Tonnage Structure     := 38
Cost Minerals         := 187
Cost Organics         := 0
Cost Radioactives     := 62
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 2007
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Phased-Energy Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 26 22 22 19 19 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := ppbeam.wav
Weapon Family         := 8

Name                  := Phased - Polaron Beam VI
Description           := Multi-Phasic energy beam which can penetrate normal shields.
Pic Num               := 20
Tonnage Space Taken   := 38
Tonnage Structure     := 38
Cost Minerals         := 219
Cost Organics         := 0
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 2007
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Phased-Energy Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 26 26 22 19 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := ppbeam.wav
Weapon Family         := 8

Name                  := Phased - Polaron Beam VII
Description           := Multi-Phasic energy beam which can penetrate normal shields.
Pic Num               := 20
Tonnage Space Taken   := 38
Tonnage Structure     := 38
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 87
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 2007
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Phased-Energy Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 26 26 22 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := ppbeam.wav
Weapon Family         := 8

Name                  := Phased - Polaron Beam VIII
Description           := Multi-Phasic energy beam which can penetrate normal shields.
Pic Num               := 20
Tonnage Space Taken   := 38
Tonnage Structure     := 38
Cost Minerals         := 281
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 2007
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Phased-Energy Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 34 30 30 26 26 22 22 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := ppbeam.wav
Weapon Family         := 8

Name                  := Phased - Polaron Beam IX
Description           := Multi-Phasic energy beam which can penetrate normal shields.
Pic Num               := 20
Tonnage Space Taken   := 38
Tonnage Structure     := 38
Cost Minerals         := 312
Cost Organics         := 0
Cost Radioactives     := 112
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 7
Restrictions          := None
General Group         := Weapons
Family                := 2007
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Phased-Energy Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 37 34 34 30 30 26 26 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := ppbeam.wav
Weapon Family         := 8

Name                  := Ripper Beam I
Description           := Short range high intensity fusion beam.
Pic Num               := 21
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2009
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := ripbeam.wav
Weapon Family         := 9

Name                  := Ripper Beam II
Description           := Short range high intensity fusion beam.
Pic Num               := 21
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2009
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := ripbeam.wav
Weapon Family         := 9

Name                  := Ripper Beam III
Description           := Short range high intensity fusion beam.
Pic Num               := 21
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 120
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2009
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := ripbeam.wav
Weapon Family         := 9

Name                  := Ripper Beam IV
Description           := Short range high intensity fusion beam.
Pic Num               := 21
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 160
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2009
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := ripbeam.wav
Weapon Family         := 9

Name                  := Incinerator Beam I
Description           := Medium range high intensity fusion beam.
Pic Num               := 22
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons
Family                := 6751
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := +10% to hit
Ability 1 Val 1       := 
Ability 1 val 2       := 
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 6
Weapon Modifier       := 10
Weapon Sound          := incnbeam.wav
Weapon Family         := 9

Name                  := Incinerator Beam II
Description           := Medium range high intensity fusion beam.
Pic Num               := 22
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 240
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons
Family                := 6751
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := +10% to hit
Ability 1 Val 1       := 
Ability 1 val 2       := 
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 75 75 75 75 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 6
Weapon Modifier       := 10
Weapon Sound          := incnbeam.wav
Weapon Family         := 9

Name                  := Incinerator Beam III
Description           := Medium range high intensity fusion beam.
Pic Num               := 22
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 280
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons
Family                := 6751
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := +10% to hit
Ability 1 Val 1       := 
Ability 1 val 2       := 
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 90 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 6
Weapon Modifier       := 10
Weapon Sound          := incnbeam.wav
Weapon Family         := 9

Name                  := Wave - Motion Gun I
Description           := Long range high intensity fusion beam.
Pic Num               := 23
Tonnage Space Taken   := 70
Tonnage Structure     := 70
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 320
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 30
Restrictions          := None
General Group         := Weapons
Family                := 6752
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := +30% to hit
Ability 1 Val 1       := 
Ability 1 val 2       := 
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 30
Weapon Sound          := wavegun.wav
Weapon Family         := 9

Name                  := Wave - Motion Gun II
Description           := Long range high intensity fusion beam.
Pic Num               := 23
Tonnage Space Taken   := 70
Tonnage Structure     := 70
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 360
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 30
Restrictions          := None
General Group         := Weapons
Family                := 6752
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 9
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := +30% to hit
Ability 1 Val 1       := 
Ability 1 val 2       := 
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 120 120 120 120 120 120 120 120 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 30
Weapon Sound          := wavegun.wav
Weapon Family         := 9

Name                  := Wave - Motion Gun III
Description           := Long range high intensity fusion beam.
Pic Num               := 23
Tonnage Space Taken   := 70
Tonnage Structure     := 70
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 30
Restrictions          := None
General Group         := Weapons
Family                := 6752
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 10
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := +30% to hit
Ability 1 Val 1       := 
Ability 1 val 2       := 
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 140 140 140 140 140 140 140 140 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 30
Weapon Sound          := wavegun.wav
Weapon Family         := 9

Name                  := Tachyon Projection Cannon I
Description           := Pulsed tachyon charges used to penetrate shields and destroy weapons.
Pic Num               := 24
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2010
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapon Overloading Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 4
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := tpc.wav
Weapon Family         := 10

Name                  := Tachyon Projection Cannon II
Description           := Pulsed tachyon charges used to penetrate shields and destroy weapons.
Pic Num               := 24
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2010
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapon Overloading Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 4
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := tpc.wav
Weapon Family         := 10

Name                  := Tachyon Projection Cannon III
Description           := Pulsed tachyon charges used to penetrate shields and destroy weapons.
Pic Num               := 24
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2010
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapon Overloading Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 4
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := tpc.wav
Weapon Family         := 10

Name                  := Tachyon Projection Cannon IV
Description           := Pulsed tachyon charges used to penetrate shields and destroy weapons.
Pic Num               := 24
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2010
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapon Overloading Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 40 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 4
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := tpc.wav
Weapon Family         := 10

Name                  := Tachyon Projection Cannon V
Description           := Pulsed tachyon charges used to penetrate shields and destroy weapons.
Pic Num               := 24
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1200
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2010
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Weapon Overloading Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 50 40 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 4
Weapon Display Type   := Torp
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := tpc.wav
Weapon Family         := 10

Name                  := Ionic Disperser I
Description           := Anti-ionic beam which disrupts engine operation.
Pic Num               := 42
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2011
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Engine Overloading Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := iondisp.wav
Weapon Family         := 11

Name                  := Ionic Disperser II
Description           := Anti-ionic beam which disrupts engine operation.
Pic Num               := 42
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2011
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Engine Overloading Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := iondisp.wav
Weapon Family         := 11

Name                  := Ionic Disperser III
Description           := Anti-ionic beam which disrupts engine operation.
Pic Num               := 42
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2011
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Engine Overloading Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := iondisp.wav
Weapon Family         := 11

Name                  := Ionic Disperser IV
Description           := Anti-ionic beam which disrupts engine operation.
Pic Num               := 42
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2011
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Engine Overloading Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := iondisp.wav
Weapon Family         := 11

Name                  := Ionic Disperser V
Description           := Anti-ionic beam which disrupts engine operation.
Pic Num               := 42
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2011
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Engine Overloading Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := iondisp.wav
Weapon Family         := 11

Name                  := Improved Ionic Disperser I
Description           := Improved version anti-ionic beam which disrupts engine operation.
Pic Num               := 203
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 6782
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Engine Overloading Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Massive Engine Destroying Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := iondisp.wav
Weapon Family         := 508

Name                  := Improved Ionic Disperser II
Description           := Improved version anti-ionic beam which disrupts engine operation.
Pic Num               := 203
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 6782
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Engine Overloading Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Massive Engine Destroying Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := iondisp.wav
Weapon Family         := 508

Name                  := Improved Ionic Disperser III
Description           := Improved version anti-ionic beam which disrupts engine operation.
Pic Num               := 203
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 6782
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Engine Overloading Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Massive Engine Destroying Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := iondisp.wav
Weapon Family         := 508

Name                  := Improved Ionic Disperser IV
Description           := Improved version anti-ionic beam which disrupts engine operation.
Pic Num               := 203
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 6782
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Engine Overloading Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Massive Engine Destroying Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 35 35 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := iondisp.wav
Weapon Family         := 508

Name                  := Improved Ionic Disperser V
Description           := Improved version anti-ionic beam which disrupts engine operation.
Pic Num               := 203
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 6782
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Engine Overloading Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Massive Engine Destroying Weapons
Tech Level Req 2      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := iondisp.wav
Weapon Family         := 508

Name                  := Improved Ionic Disperser VI
Description           := Improved version anti-ionic beam which disrupts engine operation.
Pic Num               := 203
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 6782
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Engine Overloading Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Massive Engine Destroying Weapons
Tech Level Req 2      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := iondisp.wav
Weapon Family         := 508

Name                  := Improved Ionic Disperser VII
Description           := Improved version anti-ionic beam which disrupts engine operation.
Pic Num               := 203
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 700
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 6782
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Engine Overloading Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Massive Engine Destroying Weapons
Tech Level Req 2      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := iondisp.wav
Weapon Family         := 508

Name                  := Improved Ionic Disperser VIII
Description           := Improved version anti-ionic beam which disrupts engine operation.
Pic Num               := 203
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 800
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 6782
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Engine Overloading Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Massive Engine Destroying Weapons
Tech Level Req 2      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 55 55 55 55 55 55 55 55 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := iondisp.wav
Weapon Family         := 508

Name                  := Improved Ionic Disperser IX
Description           := Improved version anti-ionic beam which disrupts engine operation.
Pic Num               := 203
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 1100
Cost Organics         := 0
Cost Radioactives     := 900
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 6782
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Engine Overloading Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Massive Engine Destroying Weapons
Tech Level Req 2      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := iondisp.wav
Weapon Family         := 508

Name                  := Improved Ionic Disperser X
Description           := Improved version anti-ionic beam which disrupts engine operation.
Pic Num               := 203
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 1200
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 6782
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Engine Overloading Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Massive Engine Destroying Weapons
Tech Level Req 2      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 65 65 65 65 65 65 65 65 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := iondisp.wav
Weapon Family         := 508

Name                  := Ionic Pulse Missile I
Description           := Seeking missile which tracks enemy ship's engines and disables them.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 2012
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Engine Overloading Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := ionmisl.wav
Weapon Family         := 12
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 20

Name                  := Ionic Pulse Missile II
Description           := Seeking missile which tracks enemy ship's engines and disables them.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 2012
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Engine Overloading Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := ionmisl.wav
Weapon Family         := 12
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 25

Name                  := Ionic Pulse Missile III
Description           := Seeking missile which tracks enemy ship's engines and disables them.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 2012
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Engine Overloading Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 55 55 55 55 55 55 55 55 55 55 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := ionmisl.wav
Weapon Family         := 12
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Ionic Pulse Missile IV
Description           := Seeking missile which tracks enemy ship's engines and disables them.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 2012
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Engine Overloading Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 65 65 65 65 65 65 65 65 65 65 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := ionmisl.wav
Weapon Family         := 12
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 35

Name                  := Ionic Pulse Missile V
Description           := Seeking missile which tracks enemy ship's engines and disables them.
Pic Num               := 72
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 2012
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Engine Overloading Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 75 75 75 75 75 75 75 75 75 75 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := ionmisl.wav
Weapon Family         := 12
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 40

Name                  := Planetary Napalm I
Description           := Burning plasma bomb which is dropped from orbit against planets.
Pic Num               := 90
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 30
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2013
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 600 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := plntnplm.wav
Weapon Family         := 13

Name                  := Planetary Napalm II
Description           := Burning plasma bomb which is dropped from orbit against planets.
Pic Num               := 90
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 60
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2013
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 700 700 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := plntnplm.wav
Weapon Family         := 13

Name                  := Planetary Napalm III
Description           := Burning plasma bomb which is dropped from orbit against planets.
Pic Num               := 90
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 90
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2013
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 800 800 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := plntnplm.wav
Weapon Family         := 13

Name                  := Planetary Napalm IV
Description           := Burning plasma bomb which is dropped from orbit against planets.
Pic Num               := 90
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 250
Cost Organics         := 120
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2013
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 900 900 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := plntnplm.wav
Weapon Family         := 13

Name                  := Planetary Napalm V
Description           := Burning plasma bomb which is dropped from orbit against planets.
Pic Num               := 90
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 150
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2013
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 1000 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := plntnplm.wav
Weapon Family         := 13

Name                  := Neutron Bomb I
Description           := Bomb which releases high intensity neutron radiation killing a planet's population.
Pic Num               := 91
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2014
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Population
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := neutbomb.wav
Weapon Family         := 14

Name                  := Neutron Bomb II
Description           := Bomb which releases high intensity neutron radiation killing a planet's population.
Pic Num               := 91
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2014
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Population
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := neutbomb.wav
Weapon Family         := 14

Name                  := Neutron Bomb III
Description           := Bomb which releases high intensity neutron radiation killing a planet's population.
Pic Num               := 91
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 90
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2014
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 300 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Population
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := neutbomb.wav
Weapon Family         := 14

Name                  := Neutron Bomb IV
Description           := Bomb which releases high intensity neutron radiation killing a planet's population.
Pic Num               := 91
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 120
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2014
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 400 400 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Population
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := neutbomb.wav
Weapon Family         := 14

Name                  := Neutron Bomb V
Description           := Bomb which releases high intensity neutron radiation killing a planet's population.
Pic Num               := 91
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2014
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 500 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Population
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := neutbomb.wav
Weapon Family         := 14

Name                  := Radiation Bomb I
Description           := Bomb which releases high intensity radiation deteriorating a planet's conditions.
Pic Num               := 92
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2015
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Conditions
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 0
Weapon Sound          := radbomb.wav
Weapon Family         := 15

Name                  := Radiation Bomb II
Description           := Bomb which releases high intensity radiation deteriorating a planet's conditions.
Pic Num               := 92
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2015
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Conditions
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 0
Weapon Sound          := radbomb.wav
Weapon Family         := 15

Name                  := Radiation Bomb III
Description           := Bomb which releases high intensity radiation deteriorating a planet's conditions.
Pic Num               := 92
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 90
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2015
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Conditions
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 0
Weapon Sound          := radbomb.wav
Weapon Family         := 15

Name                  := Radiation Bomb IV
Description           := Bomb which releases high intensity radiation deteriorating a planet's conditions.
Pic Num               := 92
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 120
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2015
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Conditions
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 0
Weapon Sound          := radbomb.wav
Weapon Family         := 15

Name                  := Radiation Bomb V
Description           := Bomb which releases high intensity radiation deteriorating a planet's conditions.
Pic Num               := 92
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2015
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Planet Conditions
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 18
Weapon Modifier       := 0
Weapon Sound          := radbomb.wav
Weapon Family         := 15

Name                  := Smart Bomb (RD) I
Description           := AI controlled cruise missile which seeks and destroys Resupply Depots on a planet.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2016
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Resupply Depots
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := smrtb_rd.wav
Weapon Family         := 16

Name                  := Smart Bomb (RD) II
Description           := AI controlled cruise missile which seeks and destroys Resupply Depots on a planet.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2016
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 200 200 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Resupply Depots
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := smrtb_rd.wav
Weapon Family         := 16

Name                  := Smart Bomb (RD) III
Description           := AI controlled cruise missile which seeks and destroys Resupply Depots on a planet.
Pic Num               := 93
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2016
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 200 200 200 200 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Resupply Depots
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := smrtb_rd.wav
Weapon Family         := 16

Name                  := Smart Bomb (SP) I
Description           := AI controlled cruise missile which seeks and destroys Spaceports on a planet.
Pic Num               := 94
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2017
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Spaceports
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := smrtb_sp.wav
Weapon Family         := 17

Name                  := Smart Bomb (SP) II
Description           := AI controlled cruise missile which seeks and destroys Spaceports on a planet.
Pic Num               := 94
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2017
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 200 200 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Spaceports
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := smrtb_sp.wav
Weapon Family         := 17

Name                  := Smart Bomb (SP) III
Description           := AI controlled cruise missile which seeks and destroys Spaceports on a planet.
Pic Num               := 94
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2017
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 200 200 200 200 200 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Spaceports
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := smrtb_sp.wav
Weapon Family         := 17

Name                  := Repulser Beam I
Description           := Gravitational beam which pushes enemy ships away from your ship.
Pic Num               := 43
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2018
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pushes Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 13
Weapon Modifier       := 0
Weapon Sound          := repulse.wav
Weapon Family         := 18

Name                  := Repulser Beam II
Description           := Gravitational beam which pushes enemy ships away from your ship.
Pic Num               := 43
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2018
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pushes Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 13
Weapon Modifier       := 0
Weapon Sound          := repulse.wav
Weapon Family         := 18

Name                  := Repulser Beam III
Description           := Gravitational beam which pushes enemy ships away from your ship.
Pic Num               := 43
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2018
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pushes Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 13
Weapon Modifier       := 0
Weapon Sound          := repulse.wav
Weapon Family         := 18

Name                  := Tractor Beam I
Description           := Gravitational beam which pulls enemy ships towards our ship.
Pic Num               := 44
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2019
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 0
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := Tractor Beam II
Description           := Gravitational beam which pulls enemy ships towards your ship.
Pic Num               := 44
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2019
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 0
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := Tractor Beam III
Description           := Gravitational beam which pulls enemy ships towards your ship.
Pic Num               := 44
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2019
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Pulls Target
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 14
Weapon Modifier       := 0
Weapon Sound          := tractor.wav
Weapon Family         := 19

Name                  := Graviton Hellbore I
Description           := Intense gravitational sphere fired at enemy ships causing them to implode.
Pic Num               := 45
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2020
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravitational Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 30 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := gravhell.wav
Weapon Family         := 20

Name                  := Graviton Hellbore II
Description           := Intense gravitational sphere fired at enemy ships causing them to implode.
Pic Num               := 45
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2020
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravitational Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 70 55 40 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := gravhell.wav
Weapon Family         := 20

Name                  := Graviton Hellbore III
Description           := Intense gravitational sphere fired at enemy ships causing them to implode.
Pic Num               := 45
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2020
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravitational Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 95 80 65 50 35 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := gravhell.wav
Weapon Family         := 20

Name                  := Graviton Hellbore IV
Description           := Intense gravitational sphere fired at enemy ships causing them to implode.
Pic Num               := 45
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2020
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravitational Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 120 105 90 75 60 45 30 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := gravhell.wav
Weapon Family         := 20

Name                  := Graviton Hellbore V
Description           := Intense gravitational sphere fired at enemy ships causing them to implode.
Pic Num               := 45
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2020
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravitational Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 145 130 115 100 85 70 55 40 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := gravhell.wav
Weapon Family         := 20

Name                  := Wormhole Beam I
Description           := Beam which creates a temporary wormhole at the location of the enemy ship.
Pic Num               := 46
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2021
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Warp Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Random Target Movement
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := wormbeam.wav
Weapon Family         := 21

Name                  := Wormhole Beam II
Description           := Beam which creates a temporary wormhole at the location of the enemy ship.
Pic Num               := 46
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2021
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Warp Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Random Target Movement
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := wormbeam.wav
Weapon Family         := 21

Name                  := Wormhole Beam III
Description           := Beam which creates a temporary wormhole at the location of the enemy ship.
Pic Num               := 46
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2021
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Warp Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Random Target Movement
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := wormbeam.wav
Weapon Family         := 21

Name                  := Shield Depleter I
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 47
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2022
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 22

Name                  := Shield Depleter II
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 47
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2022
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 22

Name                  := Shield Depleter III
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 47
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 225
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2022
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 22

Name                  := Shield Depleter IV
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 47
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2022
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 120 120 120 120 120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 22

Name                  := Shield Depleter V
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 47
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 375
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2022
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 150 150 150 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 22

Name                  := Improved Shield Depleter I
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 199
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 6781
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Massive Shield Depleting Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 507

Name                  := Improved Shield Depleter II
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 199
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 6781
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Massive Shield Depleting Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 507

Name                  := Improved Shield Depleter III
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 199
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 6781
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Massive Shield Depleting Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 100 100 100 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 507

Name                  := Improved Shield Depleter IV
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 199
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 6781
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Massive Shield Depleting Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 130 130 130 130 130 130 130 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 507

Name                  := Improved Shield Depleter V
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 199
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 6781
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Massive Shield Depleting Weapons
Tech Level Req 2      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 160 160 160 160 160 160 160 160 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 507

Name                  := Improved Shield Depleter VI
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 199
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 700
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 6781
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Massive Shield Depleting Weapons
Tech Level Req 2      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 190 190 190 190 190 190 190 190 190 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 507

Name                  := Improved Shield Depleter VII
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 199
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 800
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 6781
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Massive Shield Depleting Weapons
Tech Level Req 2      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 220 220 220 220 220 220 220 220 220 220 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 507

Name                  := Improved Shield Depleter VIII
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 199
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 900
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 6781
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Massive Shield Depleting Weapons
Tech Level Req 2      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 250 250 250 250 250 250 250 250 250 250 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 507

Name                  := Improved Shield Depleter IX
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 199
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 6781
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Massive Shield Depleting Weapons
Tech Level Req 2      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 280 280 280 280 280 280 280 280 280 280 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 507

Name                  := Improved Shield Depleter X
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 199
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 1100
Cost Organics         := 0
Cost Radioactives     := 1100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 6781
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Massive Shield Depleting Weapons
Tech Level Req 2      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 310 310 310 310 310 310 310 310 310 310 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepl.wav
Weapon Family         := 507

Name                  := Shield Disrupter I
Description           := Tunneling neutrino beam which burns out shield generators.
Pic Num               := 48
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2023
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddisr.wav
Weapon Family         := 23

Name                  := Shield Disrupter II
Description           := Tunneling neutrino beam which burns out shield generators.
Pic Num               := 48
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2023
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddisr.wav
Weapon Family         := 23

Name                  := Shield Disrupter III
Description           := Tunneling neutrino beam which burns out shield generators.
Pic Num               := 48
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1100
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2023
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddisr.wav
Weapon Family         := 23

Name                  := Shield Disrupter IV
Description           := Tunneling neutrino beam which burns out shield generators.
Pic Num               := 48
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1300
Cost Organics         := 0
Cost Radioactives     := 800
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2023
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 35 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddisr.wav
Weapon Family         := 23

Name                  := Shield Disrupter V
Description           := Tunneling neutrino beam which burns out shield generators.
Pic Num               := 48
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2023
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 45 30 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddisr.wav
Weapon Family         := 23

Name                  := Boarding Parties I
Description           := Space marines trained in boarding enemy ships and taking them over. Boarding parties can only capture ships which have no shields remaining.
Pic Num               := 65
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2024
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 20 space marines for boarding combat (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Boarding Parties II
Description           := Space marines trained in boarding enemy ships and taking them over. Boarding parties can only capture ships which have no shields remaining.
Pic Num               := 65
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2024
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 40 space marines for boarding combat (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Boarding Parties III
Description           := Space marines trained in boarding enemy ships and taking them over. Boarding parties can only capture ships which have no shields remaining.
Pic Num               := 65
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2024
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 60 space marines for boarding combat (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Boarding Parties IV
Description           := Space marines trained in boarding enemy ships and taking them over. Boarding parties can only capture ships which have no shields remaining.
Pic Num               := 65
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2024
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 80 space marines for boarding combat (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 20
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Boarding Parties V
Description           := Space marines trained in boarding enemy ships and taking them over. Boarding parties can only capture ships which have no shields remaining.
Pic Num               := 65
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2024
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Boarding Attack
Ability 1 Descr       := Provides 100 space marines for boarding combat (all boarding parties on ship can be used for attack or defense).
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Security Station I
Description           := Defensive installations designed to prevent ship capture by boarding parties.
Pic Num               := 83
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2025
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Provides 60 anti-personnel turrets to use on attacking space marines (all stations on ship will be used for defense).
Ability 1 Val 1       := 15
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Security Station II
Description           := Defensive installations designed to prevent ship capture by boarding parties.
Pic Num               := 83
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2025
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Provides 100 anti-personnel turrets to use on attacking space marines (all stations on ship will be used for defense).
Ability 1 Val 1       := 25
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Security Station III
Description           := Defensive installations designed to prevent ship capture by boarding parties.
Pic Num               := 83
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2025
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Provides 140 anti-personnel turrets to use on attacking space marines (all stations on ship will be used for defense).
Ability 1 Val 1       := 35
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Security Station IV
Description           := Defensive installations designed to prevent ship capture by boarding parties.
Pic Num               := 83
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2025
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Provides 180 anti-personnel turrets to use on attacking space marines (all stations on ship will be used for defense).
Ability 1 Val 1       := 45
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Security Station V
Description           := Defensive installations designed to prevent ship capture by boarding parties.
Pic Num               := 83
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2025
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ship Capture
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Boarding Defense
Ability 1 Descr       := Provides 220 anti-personnel turrets to use on attacking space marines (all stations on ship will be used for defense).
Ability 1 Val 1       := 55
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Mine Warhead I
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 185
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Warhead
Family                := 2026
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := Mine Warhead II
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 185
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Warhead
Family                := 2026
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := Mine Warhead III
Description           := Large warhead which will explode on contact with a ship.
Pic Num               := 185
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Mine
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Warhead
Family                := 2026
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 24

Name                  := Depleted Uranium Cannon I
Description           := Medium range cannon which fires large depleted uranium shells.
Pic Num               := 98
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Depleted Uranium Cannon II
Description           := Medium range cannon which fires large depleted uranium shells.
Pic Num               := 98
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Depleted Uranium Cannon III
Description           := Medium range cannon which fires large depleted uranium shells.
Pic Num               := 98
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Depleted Uranium Cannon IV
Description           := Medium range cannon which fires large depleted uranium shells.
Pic Num               := 98
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Depleted Uranium Cannon V
Description           := Medium range cannon which fires large depleted uranium shells.
Pic Num               := 98
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Mass Driver Cannon I
Description           := Advanced projectile weapon that fires depleted uranium shells in rapid succession at extremely high velocity.
Pic Num               := 420
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Mass Driver Cannon II
Description           := Advanced projectile weapon that fires depleted uranium shells in rapid succession at extremely high velocity.
Pic Num               := 420
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 35
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Mass Driver Cannon III
Description           := Advanced projectile weapon that fires depleted uranium shells in rapid succession at extremely high velocity.
Pic Num               := 420
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 55 55 55 55 55 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Mass Driver Cannon IV
Description           := Advanced projectile weapon that fires depleted uranium shells in rapid succession at extremely high velocity.
Pic Num               := 420
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 45
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Mass Driver Cannon V
Description           := Advanced projectile weapon that fires depleted uranium shells in rapid succession at extremely high velocity.
Pic Num               := 420
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 4
Restrictions          := None
General Group         := Weapons
Family                := 2027
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 65 65 65 65 65 65 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 25

Name                  := Rail Gun I
Description           := Long-bore cannon that uses magnetic rails along the barrel to propel a ferrous projectile at extremely high velocity. Very accurate.
Pic Num               := 585
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 6786
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Projectile Weapons
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := +20% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 94
Weapon Modifier       := 20
Weapon Sound          := uranc.wav
Weapon Family         := 512

Name                  := Rail Gun II
Description           := Long-bore cannon that uses magnetic rails along the barrel to propel a ferrous projectile at extremely high velocity. Very accurate.
Pic Num               := 585
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 6786
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Projectile Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := +20% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 94
Weapon Modifier       := 20
Weapon Sound          := uranc.wav
Weapon Family         := 512

Name                  := Rail Gun III
Description           := Long-bore cannon that uses magnetic rails along the barrel to propel a ferrous projectile at extremely high velocity. Very accurate.
Pic Num               := 585
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 6786
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Projectile Weapons
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := +20% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 94
Weapon Modifier       := 20
Weapon Sound          := uranc.wav
Weapon Family         := 512

Name                  := Rail Gun IV
Description           := Long-bore cannon that uses magnetic rails along the barrel to propel a ferrous projectile at extremely high velocity. Very accurate.
Pic Num               := 585
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1200
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 6786
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Projectile Weapons
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := +20% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 94
Weapon Modifier       := 20
Weapon Sound          := uranc.wav
Weapon Family         := 512

Name                  := Rail Gun V
Description           := Long-bore cannon that uses magnetic rails along the barrel to propel a ferrous projectile at extremely high velocity. Very accurate.
Pic Num               := 585
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1400
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 2
Restrictions          := None
General Group         := Weapons
Family                := 6786
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Projectile Weapons
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := +20% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 94
Weapon Modifier       := 20
Weapon Sound          := uranc.wav
Weapon Family         := 512

Name                  := Gauss Cannon I
Description           := An extremely large calibre projectile that utilizes magnetic coils along the length of the barrel to fire a dense, ferrous projectile. Extemely accurate.
Pic Num               := 537
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 6784
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Projectile Weapons
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := +40% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 60 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 61
Weapon Modifier       := 40
Weapon Sound          := cw_pop1.wav
Weapon Family         := 510

Name                  := Gauss Cannon II
Description           := An extremely large calibre projectile that utilizes magnetic coils along the length of the barrel to fire a dense, ferrous projectile. Extemely accurate.
Pic Num               := 537
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 6784
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Projectile Weapons
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := +40% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 61
Weapon Modifier       := 40
Weapon Sound          := cw_pop1.wav
Weapon Family         := 510

Name                  := Gauss Cannon III
Description           := An extremely large calibre projectile that utilizes magnetic coils along the length of the barrel to fire a dense, ferrous projectile. Extemely accurate.
Pic Num               := 537
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 6784
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Projectile Weapons
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := +40% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 70 70 70 70 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 61
Weapon Modifier       := 40
Weapon Sound          := cw_pop1.wav
Weapon Family         := 510

Name                  := Gauss Cannon IV
Description           := An extremely large calibre projectile that utilizes magnetic coils along the length of the barrel to fire a dense, ferrous projectile. Extemely accurate.
Pic Num               := 537
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1200
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 6784
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Projectile Weapons
Tech Level Req 1      := 9
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := +40% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 80 80 80 80 80 80 80 80 80 80 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 61
Weapon Modifier       := 40
Weapon Sound          := cw_pop1.wav
Weapon Family         := 510

Name                  := Gauss Cannon V
Description           := An extremely large calibre projectile that utilizes magnetic coils along the length of the barrel to fire a dense, ferrous projectile. Extemely accurate.
Pic Num               := 537
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1400
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 6784
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Advanced Projectile Weapons
Tech Level Req 1      := 10
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := +40% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 61
Weapon Modifier       := 40
Weapon Sound          := cw_pop1.wav
Weapon Family         := 510

Name                  := Mag-Lev Projector I
Description           := Using magnetic levetation, a highly dense magnetized projectile is fired at such a high velocity that it generates its own magnetic field which is disrupting to shields.
Pic Num               := 620
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 6785
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Magnetic Induction Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 103
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 511

Name                  := Mag-Lev Projector II
Description           := Using magnetic levetation, a highly dense magnetized projectile is fired at such a high velocity that it generates its own magnetic field which is disrupting to shields.
Pic Num               := 620
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 6785
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Magnetic Induction Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 103
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 511

Name                  := Mag-Lev Projector III
Description           := Using magnetic levetation, a highly dense magnetized projectile is fired at such a high velocity that it generates its own magnetic field which is disrupting to shields.
Pic Num               := 620
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 6785
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Magnetic Induction Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 103
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 511

Name                  := Mag-Lev Projector IV
Description           := Using magnetic levetation, a highly dense magnetized projectile is fired at such a high velocity that it generates its own magnetic field which is disrupting to shields.
Pic Num               := 620
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 6785
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Magnetic Induction Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 103
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 511

Name                  := Mag-Lev Projector V
Description           := Using magnetic levetation, a highly dense magnetized projectile is fired at such a high velocity that it generates its own magnetic field which is disrupting to shields.
Pic Num               := 620
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 6785
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Magnetic Induction Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 103
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 511

Name                  := Mag-Lev Projector VI
Description           := Using magnetic levetation, a highly dense magnetized projectile is fired at such a high velocity that it generates its own magnetic field which is disrupting to shields.
Pic Num               := 620
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 6785
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Magnetic Induction Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 103
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 511

Name                  := Mag-Lev Projector VII
Description           := Using magnetic levetation, a highly dense magnetized projectile is fired at such a high velocity that it generates its own magnetic field which is disrupting to shields.
Pic Num               := 620
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 6785
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Magnetic Induction Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 103
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 511

Name                  := Mag-Lev Projector VIII
Description           := Using magnetic levetation, a highly dense magnetized projectile is fired at such a high velocity that it generates its own magnetic field which is disrupting to shields.
Pic Num               := 620
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 6785
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Magnetic Induction Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 103
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 511

Name                  := Mag-Lev Projector IX
Description           := Using magnetic levetation, a highly dense magnetized projectile is fired at such a high velocity that it generates its own magnetic field which is disrupting to shields.
Pic Num               := 620
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 6785
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Magnetic Induction Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 70 70 70 70 70 70 70 70 70 70 70 70 0 0 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 103
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 511

Name                  := Mag-Lev Projector X
Description           := Using magnetic levetation, a highly dense magnetized projectile is fired at such a high velocity that it generates its own magnetic field which is disrupting to shields.
Pic Num               := 620
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 6785
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Magnetic Induction Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 70 70 70 70 70 70 70 70 70 70 70 70 70 0 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 103
Weapon Modifier       := 0
Weapon Sound          := uranc.wav
Weapon Family         := 511

Name                  := Plasma Charge I
Description           := Ball of condensed high-energy plasma hurled into space.
Pic Num               := 257
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 150
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := plaschrg.wav
Weapon Family         := 26

Name                  := Plasma Charge II
Description           := Ball of condensed high-energy plasma hurled into space.
Pic Num               := 257
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 20 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := plaschrg.wav
Weapon Family         := 26

Name                  := Plasma Charge III
Description           := Ball of condensed high-energy plasma hurled into space.
Pic Num               := 257
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 250
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 25 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := plaschrg.wav
Weapon Family         := 26

Name                  := Plasma Charge IV
Description           := Ball of condensed high-energy plasma hurled into space.
Pic Num               := 257
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 300
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 30 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := plaschrg.wav
Weapon Family         := 26

Name                  := Plasma Charge V
Description           := Ball of condensed high-energy plasma hurled into space.
Pic Num               := 257
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 350
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 35 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := plaschrg.wav
Weapon Family         := 26

Name                  := Hyper - Plasma Ejector I
Description           := Ball of condensed high-energy plasma hurled into space.
Pic Num               := 304
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 800
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Hyper - Plasma
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 30 25 20 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := hyp_plas.wav
Weapon Family         := 505

Name                  := Hyper - Plasma Ejector II
Description           := Ball of condensed high-energy plasma hurled into space.
Pic Num               := 304
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 900
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Hyper - Plasma
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 35 30 25 20 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := hyp_plas.wav
Weapon Family         := 505

Name                  := Hyper - Plasma Ejector III
Description           := Ball of condensed high-energy plasma hurled into space.
Pic Num               := 304
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 1000
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Hyper - Plasma
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 40 35 30 25 20 15 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := hyp_plas.wav
Weapon Family         := 505

Name                  := Hyper - Plasma Ejector IV
Description           := Ball of condensed high-energy plasma hurled into space.
Pic Num               := 304
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 1100
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Hyper - Plasma
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 40 35 30 25 20 15 10 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := hyp_plas.wav
Weapon Family         := 505

Name                  := Hyper - Plasma Ejector V
Description           := Ball of condensed high-energy plasma hurled into space.
Pic Num               := 304
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 1200
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Hyper - Plasma
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 45 40 35 30 25 20 15 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := hyp_plas.wav
Weapon Family         := 505

Name                  := Hyper - Plasma Ejector VI
Description           := Ball of condensed high-energy plasma hurled into space.
Pic Num               := 304
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 1300
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Hyper - Plasma
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 45 40 35 30 25 20 15 10 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := hyp_plas.wav
Weapon Family         := 505

Name                  := Hyper - Plasma Ejector VII
Description           := Ball of condensed high-energy plasma hurled into space.
Pic Num               := 304
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 1400
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Hyper - Plasma
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 55 50 45 40 35 30 25 20 15 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := hyp_plas.wav
Weapon Family         := 505

Name                  := Hyper - Plasma Ejector VIII
Description           := Ball of condensed high-energy plasma hurled into space.
Pic Num               := 304
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 1500
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Hyper - Plasma
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 55 50 45 40 35 30 25 20 15 10 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := hyp_plas.wav
Weapon Family         := 505

Name                  := Hyper - Plasma Ejector IX
Description           := Ball of condensed high-energy plasma hurled into space.
Pic Num               := 304
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 1600
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Hyper - Plasma
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 55 50 45 40 35 30 25 20 15 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := hyp_plas.wav
Weapon Family         := 505

Name                  := Hyper - Plasma Ejector X
Description           := Ball of condensed high-energy plasma hurled into space.
Pic Num               := 304
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 1700
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Hyper - Plasma
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 65 60 55 50 45 40 35 30 25 20 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := hyp_plas.wav
Weapon Family         := 505

Name                  := Hyper - Plasma Bolt I
Description           := Ball of condensed high-energy plasma hurled into space.
Pic Num               := 272
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 400
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2029
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 35 30 30 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := hyp_plas.wav
Weapon Family         := 505

Name                  := Hyper - Plasma Bolt II
Description           := Ball of condensed high-energy plasma hurled into space.
Pic Num               := 272
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 450
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2029
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 35 30 30 30 25 10 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := hyp_plas.wav
Weapon Family         := 505

Name                  := Hyper - Plasma Bolt III
Description           := Ball of condensed high-energy plasma hurled into space.
Pic Num               := 272
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 500
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2029
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 40 35 35 35 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := hyp_plas.wav
Weapon Family         := 505

Name                  := Hyper - Plasma Bolt IV
Description           := Ball of condensed high-energy plasma hurled into space.
Pic Num               := 272
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 550
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2029
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 40 35 35 35 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := hyp_plas.wav
Weapon Family         := 505

Name                  := Hyper - Plasma Bolt V
Description           := Ball of condensed high-energy plasma hurled into space.
Pic Num               := 272
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 600
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2029
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 45 40 40 40 35 30 30 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := hyp_plas.wav
Weapon Family         := 505

Name                  := Hyper - Plasma Blast I
Description           := A concentrated ball of Hyper - Plasma that explodes upon impact (enhanced).
Pic Num               := 1474
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 500
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Hyper - Plasma
Tech Level Req 1      := 1
Tech Area Req 2       := Organic Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 35 35 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := hyp_plas.wav
Weapon Family         := 505

Name                  := Hyper - Plasma Blast II
Description           := A concentrated ball of Hyper - Plasma that explodes upon impact (enhanced).
Pic Num               := 1474
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 600
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Hyper - Plasma
Tech Level Req 1      := 2
Tech Area Req 2       := Organic Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 40 40 35 35 35 30 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := hyp_plas.wav
Weapon Family         := 505

Name                  := Hyper - Plasma Blast III
Description           := A concentrated ball of Hyper - Plasma that explodes upon impact (enhanced).
Pic Num               := 1474
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 700
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Hyper - Plasma
Tech Level Req 1      := 3
Tech Area Req 2       := Organic Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 45 40 40 35 35 30 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := hyp_plas.wav
Weapon Family         := 505

Name                  := Hyper - Plasma Blast IV
Description           := A concentrated ball of Hyper - Plasma that explodes upon impact (enhanced).
Pic Num               := 1474
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 800
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Hyper - Plasma
Tech Level Req 1      := 4
Tech Area Req 2       := Organic Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 45 45 40 40 35 35 30 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := hyp_plas.wav
Weapon Family         := 505

Name                  := Hyper - Plasma Blast V
Description           := A concentrated ball of Hyper - Plasma that explodes upon impact (enhanced).
Pic Num               := 1474
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 900
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Hyper - Plasma
Tech Level Req 1      := 5
Tech Area Req 2       := Organic Weapons
Tech Level Req 2      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 50 45 45 40 40 35 30 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := hyp_plas.wav
Weapon Family         := 505

Name                  := Hyper - Plasma Blast VI
Description           := A concentrated ball of Hyper - Plasma that explodes upon impact (enhanced).
Pic Num               := 1474
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 1000
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Hyper - Plasma
Tech Level Req 1      := 6
Tech Area Req 2       := Organic Weapons
Tech Level Req 2      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 55 50 50 45 45 40 40 35 35 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := hyp_plas.wav
Weapon Family         := 505

Name                  := Hyper - Plasma Blast VII
Description           := A concentrated ball of Hyper - Plasma that explodes upon impact (enhanced).
Pic Num               := 1474
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 1100
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Hyper - Plasma
Tech Level Req 1      := 7
Tech Area Req 2       := Organic Weapons
Tech Level Req 2      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 55 55 50 50 45 45 40 40 35 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := hyp_plas.wav
Weapon Family         := 505

Name                  := Hyper - Plasma Blast VIII
Description           := A concentrated ball of Hyper - Plasma that explodes upon impact (enhanced).
Pic Num               := 1474
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 1200
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Hyper - Plasma
Tech Level Req 1      := 8
Tech Area Req 2       := Organic Weapons
Tech Level Req 2      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 55 55 50 50 45 45 40 40 35 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := hyp_plas.wav
Weapon Family         := 505

Name                  := Hyper - Plasma Blast IX
Description           := A concentrated ball of Hyper - Plasma that explodes upon impact (enhanced).
Pic Num               := 1474
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 1300
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Hyper - Plasma
Tech Level Req 1      := 9
Tech Area Req 2       := Organic Weapons
Tech Level Req 2      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 55 55 50 50 45 45 40 40 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := hyp_plas.wav
Weapon Family         := 505

Name                  := Hyper - Plasma Blast X
Description           := A concentrated ball of Hyper - Plasma that explodes upon impact (enhanced).
Pic Num               := 1474
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 0
Cost Organics         := 1400
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2028
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Hyper - Plasma
Tech Level Req 1      := 10
Tech Area Req 2       := Organic Weapons
Tech Level Req 2      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 65 60 60 55 55 50 50 45 45 40 40 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := hyp_plas.wav
Weapon Family         := 505

Name                  := Electric Discharge I
Description           := Intense discharge of electricity focused at a target.
Pic Num               := 256
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 200
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2030
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := elec_d.wav
Weapon Family         := 27

Name                  := Electric Discharge II
Description           := Intense discharge of electricity focused at a target.
Pic Num               := 256
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 240
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2030
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := elec_d.wav
Weapon Family         := 27

Name                  := Electric Discharge III
Description           := Intense discharge of electricity focused at a target.
Pic Num               := 256
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 280
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2030
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 20 20 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := elec_d.wav
Weapon Family         := 27

Name                  := Lightning Ray I
Description           := Intense discharge of electricity focused at a target.
Pic Num               := 256
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 320
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2030
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 20 20 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := lightray.wav
Weapon Family         := 27

Name                  := Lightning Ray II
Description           := Intense discharge of electricity focused at a target.
Pic Num               := 256
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 360
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2030
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 30 30 20 20 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := lightray.wav
Weapon Family         := 27

Name                  := Lightning Ray III
Description           := Intense discharge of electricity focused at a target.
Pic Num               := 256
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 0
Cost Organics         := 400
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2030
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 30 30 20 20 10 10 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := lightray.wav
Weapon Family         := 27

Name                  := Seeking Parasite I
Description           := Vicious space-born parasite which will seek and explode against an enemy target.
Pic Num               := 258
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 50
Cost Organics         := 300
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 2032
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := seekpara.wav
Weapon Family         := 28
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 38

Name                  := Seeking Parasite II
Description           := Vicious space-born parasite which will seek and explode against an enemy target.
Pic Num               := 258
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 50
Cost Organics         := 400
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 2032
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 70 70 70 70 70 70 70 70 70 70 70 70 70 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := seekpara.wav
Weapon Family         := 28
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 44

Name                  := Seeking Parasite III
Description           := Vicious space-born parasite which will seek and explode against an enemy target.
Pic Num               := 258
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 50
Cost Organics         := 500
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 2032
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := seekpara.wav
Weapon Family         := 28
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 50

Name                  := Seeking Parasite IV
Description           := Vicious space-born parasite which will seek and explode against an enemy target.
Pic Num               := 258
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 50
Cost Organics         := 600
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 2032
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := seekpara.wav
Weapon Family         := 28
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 56

Name                  := Seeking Parasite V
Description           := Vicious space-born parasite which will seek and explode against an enemy target.
Pic Num               := 258
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 50
Cost Organics         := 700
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 2032
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := seekpara.wav
Weapon Family         := 28
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 63

Name                  := Acid Globule I
Description           := Cohesive ball of super corrosive acid.
Pic Num               := 260
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 50
Cost Organics         := 200
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2033
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := acglob.wav
Weapon Family         := 29

Name                  := Acid Globule II
Description           := Cohesive ball of super corrosive acid.
Pic Num               := 260
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 50
Cost Organics         := 230
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2033
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := acglob.wav
Weapon Family         := 29

Name                  := Acid Globule III
Description           := Cohesive ball of super corrosive acid.
Pic Num               := 260
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 50
Cost Organics         := 260
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2033
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 35 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := acglob.wav
Weapon Family         := 29

Name                  := Acid Globule IV
Description           := Cohesive ball of super corrosive acid.
Pic Num               := 260
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 50
Cost Organics         := 290
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2033
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := acglob.wav
Weapon Family         := 29

Name                  := Acid Globule V
Description           := Cohesive ball of super corrosive acid.
Pic Num               := 260
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 50
Cost Organics         := 320
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2033
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := acglob.wav
Weapon Family         := 29

Name                  := Enveloping Acid Globule I
Description           := Cohesive ball of enveloping organic acid.
Pic Num               := 260
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 50
Cost Organics         := 350
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2034
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := env_acid.wav
Weapon Family         := 29

Name                  := Enveloping Acid Globule II
Description           := Cohesive ball of enveloping organic acid.
Pic Num               := 260
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 50
Cost Organics         := 380
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2034
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 70 70 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := env_acid.wav
Weapon Family         := 29

Name                  := Enveloping Acid Globule III
Description           := Cohesive ball of enveloping organic acid.
Pic Num               := 260
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 50
Cost Organics         := 410
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2034
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 80 80 80 80 80 80 80 80 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := env_acid.wav
Weapon Family         := 29

Name                  := Enveloping Acid Globule IV
Description           := Cohesive ball of enveloping organic acid.
Pic Num               := 260
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 50
Cost Organics         := 440
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2034
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 90 90 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := env_acid.wav
Weapon Family         := 29

Name                  := Enveloping Acid Globule V
Description           := Cohesive ball of enveloping organic acid.
Pic Num               := 260
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 50
Cost Organics         := 470
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2034
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := env_acid.wav
Weapon Family         := 29

Name                  := Shard Launcher I
Description           := Super dense crystal projectiles fired by a polarized Launcher. These projectiles cannot be stopped by armor.
Pic Num               := 1098
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2035
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Shard Launcher
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc.wav
Weapon Family         := 506

Name                  := Shard Launcher II
Description           := Super dense crystal projectiles fired by a polarized Launcher. These projectiles cannot be stopped by armor.
Pic Num               := 1098
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 680
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2035
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Shard Launcher
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc.wav
Weapon Family         := 506

Name                  := Shard Launcher III
Description           := Super dense crystal projectiles fired by a polarized Launcher. These projectiles cannot be stopped by armor.
Pic Num               := 1098
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 760
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2035
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Shard Launcher
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc.wav
Weapon Family         := 506

Name                  := Shard Launcher IV
Description           := Super dense crystal projectiles fired by a polarized Launcher. These projectiles cannot be stopped by armor.
Pic Num               := 1098
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 840
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2035
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Shard Launcher
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc.wav
Weapon Family         := 506

Name                  := Shard Launcher V
Description           := Super dense crystal projectiles fired by a polarized Launcher. These projectiles cannot be stopped by armor.
Pic Num               := 1098
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 920
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2035
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Shard Launcher
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc.wav
Weapon Family         := 506

Name                  := Shard Launcher VI
Description           := Super dense crystal projectiles fired by a polarized Launcher. These projectiles cannot be stopped by armor.
Pic Num               := 1098
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2035
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Shard Launcher
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc.wav
Weapon Family         := 506

Name                  := Shard Launcher VII
Description           := Super dense crystal projectiles fired by a polarized Launcher. These projectiles cannot be stopped by armor.
Pic Num               := 1098
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 1080
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2035
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Shard Launcher
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc.wav
Weapon Family         := 506

Name                  := Shard Launcher VIII
Description           := Super dense crystal projectiles fired by a polarized Launcher. These projectiles cannot be stopped by armor.
Pic Num               := 1098
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 1160
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2035
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Shard Launcher
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc.wav
Weapon Family         := 506

Name                  := Shard Launcher IX
Description           := Super dense crystal projectiles fired by a polarized Launcher. These projectiles cannot be stopped by armor.
Pic Num               := 1098
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 1240
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2035
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Shard Launcher
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc.wav
Weapon Family         := 506

Name                  := Shard Launcher X
Description           := Super dense crystal projectiles fired by a polarized Launcher. These projectiles cannot be stopped by armor.
Pic Num               := 1098
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 1320
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2035
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Shard Launcher
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc.wav
Weapon Family         := 506

Name                  := Shard Cannon I
Description           := Super dense crystal projectiles fired by a polarized cannon. These projectiles cannot be stopped by armor.
Pic Num               := 264
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2035
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc.wav
Weapon Family         := 30

Name                  := Shard Cannon II
Description           := Super dense crystal projectiles fired by a polarized cannon. These projectiles cannot be stopped by armor.
Pic Num               := 264
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 340
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2035
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc.wav
Weapon Family         := 30

Name                  := Shard Cannon III
Description           := Super dense crystal projectiles fired by a polarized cannon. These projectiles cannot be stopped by armor.
Pic Num               := 264
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 380
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2035
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc.wav
Weapon Family         := 30

Name                  := Shard Cannon IV
Description           := Super dense crystal projectiles fired by a polarized cannon. These projectiles cannot be stopped by armor.
Pic Num               := 264
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 420
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2035
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc.wav
Weapon Family         := 30

Name                  := Shard Cannon V
Description           := Super dense crystal projectiles fired by a polarized cannon. These projectiles cannot be stopped by armor.
Pic Num               := 264
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 460
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2035
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc.wav
Weapon Family         := 30

Name                  := Shard Cannon VI
Description           := Super dense crystal projectiles fired by a polarized cannon. These projectiles cannot be stopped by armor.
Pic Num               := 264
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2035
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc.wav
Weapon Family         := 30

Name                  := Shard Cannon VII
Description           := Super dense crystal projectiles fired by a polarized cannon. These projectiles cannot be stopped by armor.
Pic Num               := 264
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 540
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2035
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc.wav
Weapon Family         := 30

Name                  := Shard Cannon VIII
Description           := Super dense crystal projectiles fired by a polarized cannon. These projectiles cannot be stopped by armor.
Pic Num               := 264
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 580
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2035
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc.wav
Weapon Family         := 30

Name                  := Shard Cannon IX
Description           := Super dense crystal projectiles fired by a polarized cannon. These projectiles cannot be stopped by armor.
Pic Num               := 264
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 620
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2035
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc.wav
Weapon Family         := 30

Name                  := Shard Cannon X
Description           := Super dense crystal projectiles fired by a polarized cannon. These projectiles cannot be stopped by armor.
Pic Num               := 264
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 660
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2035
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc.wav
Weapon Family         := 30

Name                  := Ceramic Cannon I
Description           := Taking the concept of a Shard Cannon and applying advanced Crystalline/Ceramic composites to create a deadly weapon that cuts through virtually any material (enhanced).
Pic Num               := 593
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2035
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline Shard Launcher
Tech Level Req 1      := 1
Tech Area Req 2       := Crystalline Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc.wav
Weapon Family         := 30

Name                  := Ceramic Cannon II
Description           := Taking the concept of a Shard Cannon and applying advanced Crystalline/Ceramic composites to create a deadly weapon that cuts through virtually any material (enhanced).
Pic Num               := 593
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2035
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline Shard Launcher
Tech Level Req 1      := 2
Tech Area Req 2       := Crystalline Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc.wav
Weapon Family         := 30

Name                  := Ceramic Cannon III
Description           := Taking the concept of a Shard Cannon and applying advanced Crystalline/Ceramic composites to create a deadly weapon that cuts through virtually any material (enhanced).
Pic Num               := 593
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2035
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline Shard Launcher
Tech Level Req 1      := 3
Tech Area Req 2       := Crystalline Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc.wav
Weapon Family         := 30

Name                  := Ceramic Cannon IV
Description           := Taking the concept of a Shard Cannon and applying advanced Crystalline/Ceramic composites to create a deadly weapon that cuts through virtually any material (enhanced).
Pic Num               := 593
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2035
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline Shard Launcher
Tech Level Req 1      := 4
Tech Area Req 2       := Crystalline Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc.wav
Weapon Family         := 30

Name                  := Ceramic Cannon V
Description           := Taking the concept of a Shard Cannon and applying advanced Crystalline/Ceramic composites to create a deadly weapon that cuts through virtually any material (enhanced).
Pic Num               := 593
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2035
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline Shard Launcher
Tech Level Req 1      := 5
Tech Area Req 2       := Crystalline Weapons
Tech Level Req 2      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 35 35 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc.wav
Weapon Family         := 30

Name                  := Ceramic Cannon VI
Description           := Taking the concept of a Shard Cannon and applying advanced Crystalline/Ceramic composites to create a deadly weapon that cuts through virtually any material (enhanced).
Pic Num               := 593
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2035
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline Shard Launcher
Tech Level Req 1      := 6
Tech Area Req 2       := Crystalline Weapons
Tech Level Req 2      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc.wav
Weapon Family         := 30

Name                  := Ceramic Cannon VII
Description           := Taking the concept of a Shard Cannon and applying advanced Crystalline/Ceramic composites to create a deadly weapon that cuts through virtually any material (enhanced).
Pic Num               := 593
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2035
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline Shard Launcher
Tech Level Req 1      := 7
Tech Area Req 2       := Crystalline Weapons
Tech Level Req 2      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc.wav
Weapon Family         := 30

Name                  := Ceramic Cannon VIII
Description           := Taking the concept of a Shard Cannon and applying advanced Crystalline/Ceramic composites to create a deadly weapon that cuts through virtually any material (enhanced).
Pic Num               := 593
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 1100
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2035
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline Shard Launcher
Tech Level Req 1      := 8
Tech Area Req 2       := Crystalline Weapons
Tech Level Req 2      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc.wav
Weapon Family         := 30

Name                  := Ceramic Cannon IX
Description           := Taking the concept of a Shard Cannon and applying advanced Crystalline/Ceramic composites to create a deadly weapon that cuts through virtually any material (enhanced).
Pic Num               := 593
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 1200
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2035
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline Shard Launcher
Tech Level Req 1      := 9
Tech Area Req 2       := Crystalline Weapons
Tech Level Req 2      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc.wav
Weapon Family         := 30

Name                  := Ceramic Cannon X
Description           := Taking the concept of a Shard Cannon and applying advanced Crystalline/Ceramic composites to create a deadly weapon that cuts through virtually any material (enhanced).
Pic Num               := 593
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 1300
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2035
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline Shard Launcher
Tech Level Req 1      := 10
Tech Area Req 2       := Crystalline Weapons
Tech Level Req 2      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc.wav
Weapon Family         := 30

Name                  := Chant Crystal I
Description           := Fervent rhythmic chanting causes the crystal to vibrate at a particular frequency, allowing it to penetrate all shields.
Pic Num               := 1892
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 6775
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Religious Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 15 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 41
Weapon Modifier       := 0
Weapon Sound          := chantcrystal.wav
Weapon Family         := 535

Name                  := Chant Crystal II
Description           := Fervent rhythmic chanting causes the crystal to vibrate at a particular frequency, allowing it to penetrate all shields.
Pic Num               := 1892
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 6775
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Religious Technology
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 15 15 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 41
Weapon Modifier       := 0
Weapon Sound          := chantcrystal.wav
Weapon Family         := 535

Name                  := Chant Crystal III
Description           := Fervent rhythmic chanting causes the crystal to vibrate at a particular frequency, allowing it to penetrate all shields.
Pic Num               := 1892
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 75
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 6775
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Religious Technology
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 15 15 15 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 41
Weapon Modifier       := 0
Weapon Sound          := chantcrystal.wav
Weapon Family         := 535

Name                  := Chant Crystal IV
Description           := Fervent rhythmic chanting causes the crystal to vibrate at a particular frequency, allowing it to penetrate all shields.
Pic Num               := 1892
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 6775
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Religious Technology
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 20 15 15 15 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 41
Weapon Modifier       := 0
Weapon Sound          := chantcrystal.wav
Weapon Family         := 535

Name                  := Chant Crystal V
Description           := Fervent rhythmic chanting causes the crystal to vibrate at a particular frequency, allowing it to penetrate all shields.
Pic Num               := 1892
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 350
Cost Organics         := 0
Cost Radioactives     := 125
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 6775
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Religious Technology
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 30 25 20 20 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 41
Weapon Modifier       := 0
Weapon Sound          := chantcrystal.wav
Weapon Family         := 535

Name                  := Chant Crystal VI
Description           := Fervent rhythmic chanting causes the crystal to vibrate at a particular frequency, allowing it to penetrate all shields.
Pic Num               := 1892
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 6775
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Religious Technology
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 30 30 25 20 20 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 41
Weapon Modifier       := 0
Weapon Sound          := chantcrystal.wav
Weapon Family         := 535

Name                  := Chant Crystal VII
Description           := Fervent rhythmic chanting causes the crystal to vibrate at a particular frequency, allowing it to penetrate all shields.
Pic Num               := 1892
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 175
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 6775
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Religious Technology
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 40 35 35 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 41
Weapon Modifier       := 0
Weapon Sound          := chantcrystal.wav
Weapon Family         := 535

Name                  := Chant Crystal VIII
Description           := Fervent rhythmic chanting causes the crystal to vibrate at a particular frequency, allowing it to penetrate all shields.
Pic Num               := 1892
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 6775
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Religious Technology
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 50 45 40 35 30 30 25 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 41
Weapon Modifier       := 0
Weapon Sound          := chantcrystal.wav
Weapon Family         := 535

Name                  := Chant Crystal IX
Description           := Fervent rhythmic chanting causes the crystal to vibrate at a particular frequency, allowing it to penetrate all shields.
Pic Num               := 1892
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 550
Cost Organics         := 0
Cost Radioactives     := 225
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 6775
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Religious Technology
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 60 50 45 40 35 30 30 25 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 41
Weapon Modifier       := 0
Weapon Sound          := chantcrystal.wav
Weapon Family         := 535

Name                  := Chant Crystal X
Description           := Fervent rhythmic chanting causes the crystal to vibrate at a particular frequency, allowing it to penetrate all shields.
Pic Num               := 1892
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 6775
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Religious Technology
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 70 60 55 50 45 40 35 30 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 41
Weapon Modifier       := 0
Weapon Sound          := chantcrystal.wav
Weapon Family         := 535

Name                  := Psychic Stun Crystal I
Description           := Psychic energy stored in a special crystal stuns the enemy crew upon impact, preventing them from firing weapons.  Will not work against Master Computers.
Pic Num               := 1886
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 6776
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Crystalline Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 2 2 2 2 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Increase Reload Time
Weapon Reload Rate    := 10
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := cobaltw.wav
Weapon Family         := 35
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 60

Name                  := Psychic Stun Crystal II
Description           := Psychic energy stored in a special crystal stuns the enemy crew upon impact, preventing them from firing weapons.  Will not work against Master Computers.
Pic Num               := 1886
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 320
Cost Organics         := 0
Cost Radioactives     := 250
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 6776
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Crystalline Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 3 3 3 3 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Increase Reload Time
Weapon Reload Rate    := 10
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := cobaltw.wav
Weapon Family         := 35
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 60

Name                  := Psychic Stun Crystal III
Description           := Psychic energy stored in a special crystal stuns the enemy crew upon impact, preventing them from firing weapons.  Will not work against Master Computers.
Pic Num               := 1886
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 340
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 6776
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Crystalline Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 3 3 3 3 3 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Increase Reload Time
Weapon Reload Rate    := 10
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := cobaltw.wav
Weapon Family         := 35
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 60

Name                  := Psychic Stun Crystal IV
Description           := Psychic energy stored in a special crystal stuns the enemy crew upon impact, preventing them from firing weapons.  Will not work against Master Computers.
Pic Num               := 1886
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 360
Cost Organics         := 0
Cost Radioactives     := 350
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 6776
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Crystalline Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 4 4 4 4 4 4 4 4 4 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Increase Reload Time
Weapon Reload Rate    := 10
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := cobaltw.wav
Weapon Family         := 35
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 60

Name                  := Psychic Stun Crystal V
Description           := Psychic energy stored in a special crystal stuns the enemy crew upon impact, preventing them from firing weapons.  Will not work against Master Computers.
Pic Num               := 1886
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 380
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 6776
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Crystalline Weapons
Tech Level Req 2      := 5
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 4 4 4 4 4 4 4 4 4 4 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Increase Reload Time
Weapon Reload Rate    := 10
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := cobaltw.wav
Weapon Family         := 35
Weapon Seeker Speed   := 7
Weapon Seeker Dmg Res := 60

Name                  := Psychic Stun Crystal VI
Description           := Psychic energy stored in a special crystal stuns the enemy crew upon impact, preventing them from firing weapons.  Will not work against Master Computers.
Pic Num               := 1886
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 450
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 6776
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Crystalline Weapons
Tech Level Req 2      := 6
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Increase Reload Time
Weapon Reload Rate    := 10
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := cobaltw.wav
Weapon Family         := 35
Weapon Seeker Speed   := 7
Weapon Seeker Dmg Res := 60

Name                  := Psychic Stun Crystal VII
Description           := Psychic energy stored in a special crystal stuns the enemy crew upon impact, preventing them from firing weapons.  Will not work against Master Computers.
Pic Num               := 1886
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 420
Cost Organics         := 0
Cost Radioactives     := 450
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 6776
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Crystalline Weapons
Tech Level Req 2      := 7
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Increase Reload Time
Weapon Reload Rate    := 10
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := cobaltw.wav
Weapon Family         := 35
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 60

Name                  := Psychic Stun Crystal VIII
Description           := Psychic energy stored in a special crystal stuns the enemy crew upon impact, preventing them from firing weapons.  Will not work against Master Computers.
Pic Num               := 1886
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 440
Cost Organics         := 0
Cost Radioactives     := 550
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 6776
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Crystalline Weapons
Tech Level Req 2      := 8
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Increase Reload Time
Weapon Reload Rate    := 10
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := cobaltw.wav
Weapon Family         := 35
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 60

Name                  := Psychic Stun Crystal IX
Description           := Psychic energy stored in a special crystal stuns the enemy crew upon impact, preventing them from firing weapons.  Will not work against Master Computers.
Pic Num               := 1886
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 460
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 6776
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Crystalline Weapons
Tech Level Req 2      := 9
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 6 6 6 6 6 6 6 0 0 0 0 0 0 0 0
Weapon Damage Type    := Increase Reload Time
Weapon Reload Rate    := 10
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := cobaltw.wav
Weapon Family         := 35
Weapon Seeker Speed   := 9
Weapon Seeker Dmg Res := 60

Name                  := Psychic Stun Crystal X
Description           := Psychic energy stored in a special crystal stuns the enemy crew upon impact, preventing them from firing weapons.  Will not work against Master Computers.
Pic Num               := 1886
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 480
Cost Organics         := 0
Cost Radioactives     := 650
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 6776
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Crystalline Weapons
Tech Level Req 2      := 10
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships
Weapon Damage At Rng  := 7 7 7 7 7 7 7 7 7 7 7 7 0 0 0 0 0 0 0 0
Weapon Damage Type    := Increase Reload Time
Weapon Reload Rate    := 10
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := cobaltw.wav
Weapon Family         := 35
Weapon Seeker Speed   := 9
Weapon Seeker Dmg Res := 60

Name                  := High - Energy Magnifier I
Description           := A series of focusing crystals that magnify a simple energy beam a thousand-fold.
Pic Num               := 265
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 140
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2036
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := +30% to hit
Ability 1 Val 1       := 
Ability 1 val 2       := 
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 30
Weapon Sound          := highmag.wav
Weapon Family         := 31

Name                  := High - Energy Magnifier II
Description           := A series of focusing crystals that magnify a simple energy beam a thousand-fold.
Pic Num               := 265
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 140
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2036
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 9
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := +30% to hit
Ability 1 Val 1       := 
Ability 1 val 2       := 
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 90 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 30
Weapon Sound          := highmag.wav
Weapon Family         := 31

Name                  := High - Energy Magnifier III
Description           := A series of focusing crystals that magnify a simple energy beam a thousand-fold.
Pic Num               := 265
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 140
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2036
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 10
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := +30% to hit
Ability 1 Val 1       := 
Ability 1 val 2       := 
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 110 110 110 110 110 110 110 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 3
Weapon Modifier       := 30
Weapon Sound          := highmag.wav
Weapon Family         := 31

Name                  := Chronotron Burst I
Description           := A projected burst of distorted time. A vehicle hit will take 2x damage to shields, plus normal damage.
Pic Num               := 1080
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2037
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Distortion
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timeburs.wav
Weapon Family         := 32

Name                  := Chronotron Burst II
Description           := A projected burst of distorted time. A vehicle hit will take 2x damage to shields, plus normal damage.
Pic Num               := 1080
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2037
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Distortion
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timeburs.wav
Weapon Family         := 32

Name                  := Chronotron Burst III
Description           := A projected burst of distorted time. A vehicle hit will take 2x damage to shields, plus normal damage.
Pic Num               := 1080
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2037
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Distortion
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timeburs.wav
Weapon Family         := 32

Name                  := Chronotron Burst IV
Description           := A projected burst of distorted time. A vehicle hit will take 2x damage to shields, plus normal damage.
Pic Num               := 1080
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2037
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Distortion
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timeburs.wav
Weapon Family         := 32

Name                  := Chronotron Burst V
Description           := A projected burst of distorted time. A vehicle hit will take 2x damage to shields, plus normal damage.
Pic Num               := 1080
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2037
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Distortion
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timeburs.wav
Weapon Family         := 32

Name                  := Chronotron Burst VI
Description           := A projected burst of distorted time. A vehicle hit will take 2x damage to shields, plus normal damage.
Pic Num               := 1080
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 700
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2037
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Distortion
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 35 35 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timeburs.wav
Weapon Family         := 32

Name                  := Chronotron Burst VII
Description           := A projected burst of distorted time. A vehicle hit will take 2x damage to shields, plus normal damage.
Pic Num               := 1080
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 800
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2037
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Distortion
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timeburs.wav
Weapon Family         := 32

Name                  := Chronotron Burst VIII
Description           := A projected burst of distorted time. A vehicle hit will take 2x damage to shields, plus normal damage.
Pic Num               := 1080
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 900
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2037
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Distortion
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 45 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timeburs.wav
Weapon Family         := 32

Name                  := Chronotron Burst IX
Description           := A projected burst of distorted time. A vehicle hit will take 2x damage to shields, plus normal damage.
Pic Num               := 1080
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2037
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Distortion
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timeburs.wav
Weapon Family         := 32

Name                  := Chronotron Burst X
Description           := A projected burst of distorted time. A vehicle hit will take 2x damage to shields, plus normal damage.
Pic Num               := 1080
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 1100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2037
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Distortion
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 55 55 55 55 55 55 55 55 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timeburs.wav
Weapon Family         := 32

Name                  := Time Distortion Burst I
Description           := A projected burst of distorted time. A vehicle hit will take 4x damage to shields, plus normal damage.
Pic Num               := 176
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2037
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timeburs.wav
Weapon Family         := 32

Name                  := Time Distortion Burst II
Description           := A projected burst of distorted time. A vehicle hit will take 4x damage to shields, plus normal damage.
Pic Num               := 176
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2037
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timeburs.wav
Weapon Family         := 32

Name                  := Time Distortion Burst III
Description           := A projected burst of distorted time. A vehicle hit will take 4x damage to shields, plus normal damage.
Pic Num               := 176
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2037
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timeburs.wav
Weapon Family         := 32

Name                  := Time Distortion Burst IV
Description           := A projected burst of distorted time. A vehicle hit will take 4x damage to shields, plus normal damage.
Pic Num               := 176
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2037
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timeburs.wav
Weapon Family         := 32

Name                  := Time Distortion Burst V
Description           := A projected burst of distorted time. A vehicle hit will take 4x damage to shields, plus normal damage.
Pic Num               := 176
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2037
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timeburs.wav
Weapon Family         := 32

Name                  := Time Disrupter Burst I
Description           := Going beyond distorting time Particles, this advanced weapon actually disrupts the flow of time in a localized area (enhanced).
Pic Num               := 1097
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2037
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Temporal Distortion
Tech Level Req 1      := 1
Tech Area Req 2       := Temporal Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timeburs.wav
Weapon Family         := 32

Name                  := Time Disrupter Burst II
Description           := Going beyond distorting time Particles, this advanced weapon actually disrupts the flow of time in a localized area (enhanced).
Pic Num               := 1097
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2037
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Temporal Distortion
Tech Level Req 1      := 2
Tech Area Req 2       := Temporal Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timeburs.wav
Weapon Family         := 32

Name                  := Time Disrupter Burst III
Description           := Going beyond distorting time Particles, this advanced weapon actually disrupts the flow of time in a localized area (enhanced).
Pic Num               := 1097
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 700
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2037
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Temporal Distortion
Tech Level Req 1      := 3
Tech Area Req 2       := Temporal Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timeburs.wav
Weapon Family         := 32

Name                  := Time Disrupter Burst IV
Description           := Going beyond distorting time Particles, this advanced weapon actually disrupts the flow of time in a localized area (enhanced).
Pic Num               := 1097
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 900
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2037
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Temporal Distortion
Tech Level Req 1      := 4
Tech Area Req 2       := Temporal Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timeburs.wav
Weapon Family         := 32

Name                  := Time Disrupter Burst V
Description           := Going beyond distorting time Particles, this advanced weapon actually disrupts the flow of time in a localized area (enhanced).
Pic Num               := 1097
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 1100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2037
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Temporal Distortion
Tech Level Req 1      := 5
Tech Area Req 2       := Temporal Weapons
Tech Level Req 2      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timeburs.wav
Weapon Family         := 32

Name                  := Time Disrupter Burst VI
Description           := Going beyond distorting time Particles, this advanced weapon actually disrupts the flow of time in a localized area (enhanced).
Pic Num               := 1097
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 1300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2037
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Temporal Distortion
Tech Level Req 1      := 6
Tech Area Req 2       := Temporal Weapons
Tech Level Req 2      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timeburs.wav
Weapon Family         := 32

Name                  := Time Disrupter Burst VII
Description           := Going beyond distorting time particles, this advanced weapon actually disrupts the flow of time in a localized area (enhanced).
Pic Num               := 1097
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 1500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2037
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Temporal Distortion
Tech Level Req 1      := 7
Tech Area Req 2       := Temporal Weapons
Tech Level Req 2      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 55 55 55 55 55 55 55 55 55 55 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timeburs.wav
Weapon Family         := 32

Name                  := Time Disrupter Burst VIII
Description           := Going beyond distorting time particles, this advanced weapon actually disrupts the flow of time in a localized area (enhanced).
Pic Num               := 1097
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 1700
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2037
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Temporal Distortion
Tech Level Req 1      := 8
Tech Area Req 2       := Temporal Weapons
Tech Level Req 2      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timeburs.wav
Weapon Family         := 32

Name                  := Time Disrupter Burst IX
Description           := Going beyond distorting time particles, this advanced weapon actually disrupts the flow of time in a localized area (enhanced).
Pic Num               := 1097
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 1900
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2037
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Temporal Distortion
Tech Level Req 1      := 9
Tech Area Req 2       := Temporal Weapons
Tech Level Req 2      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 65 65 65 65 65 65 65 65 65 65 65 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timeburs.wav
Weapon Family         := 32

Name                  := Time Disrupter Burst X
Description           := Going beyond distorting time particles, this advanced weapon actually disrupts the flow of time in a localized area (enhanced).
Pic Num               := 1097
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 2100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 2037
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Temporal Distortion
Tech Level Req 1      := 10
Tech Area Req 2       := Temporal Weapons
Tech Level Req 2      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 70 70 70 70 70 70 70 70 70 70 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timeburs.wav
Weapon Family         := 32

Name                  := Temporal Shifter I
Description           := Attempts to shift a target to the beginning of time.
Pic Num               := 175
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2038
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 7
Weapon Modifier       := 0
Weapon Sound          := temporal.wav
Weapon Family         := 33

Name                  := Temporal Shifter II
Description           := Attempts to shift a target to the beginning of time.
Pic Num               := 175
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2038
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 7
Weapon Modifier       := 0
Weapon Sound          := temporal.wav
Weapon Family         := 33

Name                  := Temporal Shifter III
Description           := Attempts to shift a target to the beginning of time.
Pic Num               := 175
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2038
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 7
Weapon Modifier       := 0
Weapon Sound          := temporal.wav
Weapon Family         := 33

Name                  := Telekinetic Projector I
Description           := Projects a battering ram of telekinetic force against its target.
Pic Num               := 181
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2039
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 25
Weapon Modifier       := 0
Weapon Sound          := telek.wav
Weapon Family         := 34

Name                  := Telekinetic Projector II
Description           := Projects a battering ram of telekinetic force against its target.
Pic Num               := 181
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 230
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2039
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 25
Weapon Modifier       := 0
Weapon Sound          := telek.wav
Weapon Family         := 34

Name                  := Telekinetic Projector III
Description           := Projects a battering ram of telekinetic force against its target.
Pic Num               := 181
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 260
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2039
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 25
Weapon Modifier       := 0
Weapon Sound          := telek.wav
Weapon Family         := 34

Name                  := Telekinetic Projector IV
Description           := Projects a battering ram of telekinetic force against its target.
Pic Num               := 181
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 290
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2039
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 25
Weapon Modifier       := 0
Weapon Sound          := telek.wav
Weapon Family         := 34

Name                  := Telekinetic Projector V
Description           := Projects a battering ram of telekinetic force against its target.
Pic Num               := 181
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 320
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 2039
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 25
Weapon Modifier       := 0
Weapon Sound          := telek.wav
Weapon Family         := 34

Name                  := Alpha Wave Inhibitor I
Description           := Artificial Alpha wave burst that momentarily disrupts thought processes and will prevent a crew from firing weapons. Will not work against Master Computers.
Pic Num               := 292
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Special
Family                := 2040
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Mind Control
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Increase Reload Time
Weapon Reload Rate    := 10
Weapon Display Type   := Torp
Weapon Display        := 28
Weapon Modifier       := 0
Weapon Sound          := mental.wav
Weapon Family         := 355

Name                  := Alpha Wave Inhibitor II
Description           := Artificial Alpha wave burst that momentarily disrupts thought processes and will prevent a crew from firing weapons. Will not work against Master Computers.
Pic Num               := 292
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 680
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Special
Family                := 2040
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Mind Control
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Increase Reload Time
Weapon Reload Rate    := 10
Weapon Display Type   := Torp
Weapon Display        := 28
Weapon Modifier       := 0
Weapon Sound          := mental.wav
Weapon Family         := 355

Name                  := Alpha Wave Inhibitor III
Description           := Artificial Alpha wave burst that momentarily disrupts thought processes and will prevent a crew from firing weapons. Will not work against Master Computers.
Pic Num               := 292
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 760
Cost Organics         := 0
Cost Radioactives     := 800
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Special
Family                := 2040
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Mind Control
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Increase Reload Time
Weapon Reload Rate    := 10
Weapon Display Type   := Torp
Weapon Display        := 28
Weapon Modifier       := 0
Weapon Sound          := mental.wav
Weapon Family         := 355

Name                  := Alpha Wave Inhibitor IV
Description           := Artificial Alpha wave burst that momentarily disrupts thought processes and will prevent a crew from firing weapons. Will not work against Master Computers.
Pic Num               := 292
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 840
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Special
Family                := 2040
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Mind Control
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Increase Reload Time
Weapon Reload Rate    := 10
Weapon Display Type   := Torp
Weapon Display        := 28
Weapon Modifier       := 0
Weapon Sound          := mental.wav
Weapon Family         := 355

Name                  := Alpha Wave Inhibitor V
Description           := Artificial Alpha wave burst that momentarily disrupts thought processes and will prevent a crew from firing weapons. Will not work against Master Computers.
Pic Num               := 292
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 920
Cost Organics         := 0
Cost Radioactives     := 1200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Special
Family                := 2040
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Mind Control
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Increase Reload Time
Weapon Reload Rate    := 10
Weapon Display Type   := Torp
Weapon Display        := 28
Weapon Modifier       := 0
Weapon Sound          := mental.wav
Weapon Family         := 355

Name                  := Alpha Wave Inhibitor VI
Description           := Artificial Alpha wave burst that momentarily disrupts thought processes and will prevent a crew from firing weapons. Will not work against Master Computers.
Pic Num               := 292
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 1400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Special
Family                := 2040
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Mind Control
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Increase Reload Time
Weapon Reload Rate    := 10
Weapon Display Type   := Torp
Weapon Display        := 28
Weapon Modifier       := 0
Weapon Sound          := mental.wav
Weapon Family         := 355

Name                  := Alpha Wave Inhibitor VII
Description           := Artificial Alpha wave burst that momentarily disrupts thought processes and will prevent a crew from firing weapons. Will not work against Master Computers.
Pic Num               := 292
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1080
Cost Organics         := 0
Cost Radioactives     := 1600
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Special
Family                := 2040
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Mind Control
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Increase Reload Time
Weapon Reload Rate    := 10
Weapon Display Type   := Torp
Weapon Display        := 28
Weapon Modifier       := 0
Weapon Sound          := mental.wav
Weapon Family         := 355

Name                  := Mental Flailer I
Description           := Psychic attack of the crew momentarily prevents them from firing weapons. Will not work against Master Computers.
Pic Num               := 182
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2040
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Increase Reload Time
Weapon Reload Rate    := 15
Weapon Display Type   := Torp
Weapon Display        := 28
Weapon Modifier       := 0
Weapon Sound          := mental.wav
Weapon Family         := 355

Name                  := Mental Flailer II
Description           := Psychic attack of the crew momentarily prevents them from firing weapons. Will not work against Master Computers.
Pic Num               := 182
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 340
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2040
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Increase Reload Time
Weapon Reload Rate    := 15
Weapon Display Type   := Torp
Weapon Display        := 28
Weapon Modifier       := 0
Weapon Sound          := mental.wav
Weapon Family         := 355

Name                  := Mental Flailer III
Description           := Psychic attack of the crew momentarily prevents them from firing weapons. Will not work against Master Computers.
Pic Num               := 182
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 380
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2040
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Increase Reload Time
Weapon Reload Rate    := 15
Weapon Display Type   := Torp
Weapon Display        := 28
Weapon Modifier       := 0
Weapon Sound          := mental.wav
Weapon Family         := 355

Name                  := Mental Block I
Description           := A psychic attack that envelopes an entire ship with a mind numbing effect (enhanced).
Pic Num               := 831
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Special
Family                := 2040
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Mind Control
Tech Level Req 1      := 1
Tech Area Req 2       := Psychic Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Increase Reload Time
Weapon Reload Rate    := 10
Weapon Display Type   := Torp
Weapon Display        := 28
Weapon Modifier       := 0
Weapon Sound          := mental.wav
Weapon Family         := 355

Name                  := Mental Block II
Description           := A psychic attack that envelopes an entire ship with a mind numbing effect (enhanced).
Pic Num               := 831
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 480
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Special
Family                := 2040
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Mind Control
Tech Level Req 1      := 2
Tech Area Req 2       := Psychic Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 2 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Increase Reload Time
Weapon Reload Rate    := 15
Weapon Display Type   := Torp
Weapon Display        := 28
Weapon Modifier       := 0
Weapon Sound          := mental.wav
Weapon Family         := 355

Name                  := Mental Block III
Description           := A psychic attack that envelopes an entire ship with a mind numbing effect (enhanced).
Pic Num               := 831
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 560
Cost Organics         := 0
Cost Radioactives     := 900
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Special
Family                := 2040
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Mind Control
Tech Level Req 1      := 3
Tech Area Req 2       := Psychic Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 3 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Increase Reload Time
Weapon Reload Rate    := 15
Weapon Display Type   := Torp
Weapon Display        := 28
Weapon Modifier       := 0
Weapon Sound          := mental.wav
Weapon Family         := 355

Name                  := Mental Block IV
Description           := A psychic attack that envelopes an entire ship with a mind numbing effect (enhanced).
Pic Num               := 831
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 640
Cost Organics         := 0
Cost Radioactives     := 1200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Special
Family                := 2040
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Mind Control
Tech Level Req 1      := 4
Tech Area Req 2       := Psychic Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 3 3 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Increase Reload Time
Weapon Reload Rate    := 15
Weapon Display Type   := Torp
Weapon Display        := 28
Weapon Modifier       := 0
Weapon Sound          := mental.wav
Weapon Family         := 355

Name                  := Mental Block V
Description           := A psychic attack that envelopes an entire ship with a mind numbing effect (enhanced).
Pic Num               := 831
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 720
Cost Organics         := 0
Cost Radioactives     := 1500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Special
Family                := 2040
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Mind Control
Tech Level Req 1      := 5
Tech Area Req 2       := Psychic Weapons
Tech Level Req 2      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 4 4 4 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Increase Reload Time
Weapon Reload Rate    := 15
Weapon Display Type   := Torp
Weapon Display        := 28
Weapon Modifier       := 0
Weapon Sound          := mental.wav
Weapon Family         := 355

Name                  := Mental Block VI
Description           := A psychic attack that envelopes an entire ship with a mind numbing effect (enhanced).
Pic Num               := 831
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 1800
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Special
Family                := 2040
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Mind Control
Tech Level Req 1      := 6
Tech Area Req 2       := Psychic Weapons
Tech Level Req 2      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 4 4 4 4 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Increase Reload Time
Weapon Reload Rate    := 15
Weapon Display Type   := Torp
Weapon Display        := 28
Weapon Modifier       := 0
Weapon Sound          := mental.wav
Weapon Family         := 355

Name                  := Mental Block VII
Description           := A psychic attack that envelopes an entire ship with a mind numbing effect (enhanced).
Pic Num               := 831
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 880
Cost Organics         := 0
Cost Radioactives     := 2100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Special
Family                := 2040
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Mind Control
Tech Level Req 1      := 7
Tech Area Req 2       := Psychic Weapons
Tech Level Req 2      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Increase Reload Time
Weapon Reload Rate    := 15
Weapon Display Type   := Torp
Weapon Display        := 28
Weapon Modifier       := 0
Weapon Sound          := mental.wav
Weapon Family         := 355

Name                  := Alpha Wave Converter I
Description           := Artificial Alpha wave burst that actually override and individuals thought process and will cause an entire crew to be controlled by others. If the crew doesn't convert, it is uneffected. Will not work against Master Computers.
Pic Num               := 293
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 160
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Special
Family                := 6726
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Mind Control
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 50 40 30 20 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Crew Conversion
Weapon Reload Rate    := 30
Weapon Display Type   := Torp
Weapon Display        := 30
Weapon Modifier       := 0
Weapon Sound          := allegian.wav
Weapon Family         := 509

Name                  := Alpha Wave Converter II
Description           := Artificial Alpha wave burst that actually override and individuals thought process and will cause an entire crew to be controlled by others. If the crew doesn't convert, it is uneffected. Will not work against Master Computers.
Pic Num               := 293
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 160
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Special
Family                := 6726
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Mind Control
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 60 50 40 30 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Crew Conversion
Weapon Reload Rate    := 30
Weapon Display Type   := Torp
Weapon Display        := 30
Weapon Modifier       := 0
Weapon Sound          := allegian.wav
Weapon Family         := 509

Name                  := Alpha Wave Converter III
Description           := Artificial Alpha wave burst that actually override and individuals thought process and will cause an entire crew to be controlled by others. If the crew doesn't convert, it is uneffected. Will not work against Master Computers.
Pic Num               := 293
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1100
Cost Organics         := 0
Cost Radioactives     := 160
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Special
Family                := 6726
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Mind Control
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 70 60 50 40 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Crew Conversion
Weapon Reload Rate    := 30
Weapon Display Type   := Torp
Weapon Display        := 30
Weapon Modifier       := 0
Weapon Sound          := allegian.wav
Weapon Family         := 509

Name                  := Allegiance Subverter I
Description           := Psychic attack to mentally conquer the crew of the target vehicle. If the crew doesn't convert, it is uneffected. Will not work 0against Master Computers.
Pic Num               := 183
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 450
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2041
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 50 40 30 20 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Crew Conversion
Weapon Reload Rate    := 30
Weapon Display Type   := Torp
Weapon Display        := 30
Weapon Modifier       := 0
Weapon Sound          := allegian.wav
Weapon Family         := 356

Name                  := Allegiance Subverter II
Description           := Psychic attack to mentally conquer the crew of the target vehicle. If the crew doesn't convert, it is uneffected. Will not work 0against Master Computers.
Pic Num               := 183
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2041
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 60 50 40 30 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Crew Conversion
Weapon Reload Rate    := 30
Weapon Display Type   := Torp
Weapon Display        := 30
Weapon Modifier       := 0
Weapon Sound          := allegian.wav
Weapon Family         := 356

Name                  := Allegiance Subverter III
Description           := Psychic attack to mentally conquer the crew of the target vehicle. If the crew doesn't convert, it is uneffected. Will not work against Master Computers.
Pic Num               := 183
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 550
Cost Organics         := 0
Cost Radioactives     := 80
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2041
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 70 60 50 40 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Crew Conversion
Weapon Reload Rate    := 30
Weapon Display Type   := Torp
Weapon Display        := 30
Weapon Modifier       := 0
Weapon Sound          := allegian.wav
Weapon Family         := 356

Name                  := Mental Enslaver I
Description           := A powerful mental attack that can force a crew to act beyond their own control (enhanced).
Pic Num               := 805
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 550
Cost Organics         := 0
Cost Radioactives     := 160
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Special
Family                := 6726
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Mind Control
Tech Level Req 1      := 8
Tech Area Req 2       := Psychic Weapons
Tech Level Req 2      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 60 50 40 30 20 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Crew Conversion
Weapon Reload Rate    := 30
Weapon Display Type   := Torp
Weapon Display        := 30
Weapon Modifier       := 0
Weapon Sound          := allegian.wav
Weapon Family         := 356

Name                  := Mental Enslaver II
Description           := A powerful mental attack that can force a crew to act beyond their own control (enhanced).
Pic Num               := 805
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 650
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Special
Family                := 6726
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Mind Control
Tech Level Req 1      := 9
Tech Area Req 2       := Psychic Weapons
Tech Level Req 2      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 70 60 50 40 30 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Crew Conversion
Weapon Reload Rate    := 30
Weapon Display Type   := Torp
Weapon Display        := 30
Weapon Modifier       := 0
Weapon Sound          := allegian.wav
Weapon Family         := 356

Name                  := Mental Enslaver III
Description           := A powerful mental attack that can force a crew to act beyond their own control (enhanced).
Pic Num               := 805
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 750
Cost Organics         := 0
Cost Radioactives     := 240
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Special
Family                := 6726
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Mind Control
Tech Level Req 1      := 10
Tech Area Req 2       := Psychic Weapons
Tech Level Req 2      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 80 70 60 50 40 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Crew Conversion
Weapon Reload Rate    := 30
Weapon Display Type   := Torp
Weapon Display        := 30
Weapon Modifier       := 0
Weapon Sound          := allegian.wav
Weapon Family         := 356

Name                  := Small Anti - Proton Beam I
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 139
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2500
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam_s.wav
Weapon Family         := 100

Name                  := Small Anti - Proton Beam II
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 139
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2500
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam_s.wav
Weapon Family         := 100

Name                  := Small Anti - Proton Beam III
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 139
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2500
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam_s.wav
Weapon Family         := 100

Name                  := Small Anti - Proton Beam IV
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 139
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2500
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 15 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam_s.wav
Weapon Family         := 100

Name                  := Small Anti - Proton Beam V
Description           := Focused energy beam used as a medium range weapon.
Pic Num               := 139
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2500
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Stream Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 15 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := apbeam_s.wav
Weapon Family         := 100

Name                  := Small Depleted Uranium Cannon I
Description           := Short range cannon which fires large depleted uranium shells.
Pic Num               := 154
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2501
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc_s.wav
Weapon Family         := 101

Name                  := Small Depleted Uranium Cannon II
Description           := Short range cannon which fires large depleted uranium shells.
Pic Num               := 154
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2501
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc_s.wav
Weapon Family         := 101

Name                  := Small Depleted Uranium Cannon III
Description           := Short range cannon which fires large depleted uranium shells.
Pic Num               := 154
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2501
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc_s.wav
Weapon Family         := 101

Name                  := Small Depleted Uranium Cannon IV
Description           := Short range cannon which fires large depleted uranium shells.
Pic Num               := 154
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2501
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc_s.wav
Weapon Family         := 101

Name                  := Small Depleted Uranium Cannon V
Description           := Short range cannon which fires large depleted uranium shells.
Pic Num               := 154
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2501
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Projectile Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := uranc_s.wav
Weapon Family         := 101

Name                  := Nebulae Graviton Emitter
Description           := Polarized graviton waves force the gasses of a nebulae out of the system and dissipate them.
Pic Num               := 85
Tonnage Space Taken   := 400
Tonnage Structure     := 400
Cost Minerals         := 60000
Cost Organics         := 10000
Cost Radioactives     := 60000
Vehicle Type          := Ship\Base
Supply Amount Used    := 800
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1008
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Destroy Nebulae
Ability 1 Descr       := Can destroy a system sized nebulae.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Nucleonic Thresher Torpedo
Description           := Nucleonic torpedo which causes a star's fusion process to run at infinite capacity. The star will explode destroying everything in the system and forming a large nebulae cloud.
Pic Num               := 86
Tonnage Space Taken   := 400
Tonnage Structure     := 400
Cost Minerals         := 70000
Cost Organics         := 20000
Cost Radioactives     := 70000
Vehicle Type          := Ship\Base
Supply Amount Used    := 800
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1009
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Create Nebulae
Ability 1 Descr       := Will create a nebulae by exploding a star.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Quantum Graviton Beam
Description           := Pulsing graviton beams will create a gravimetric polarity shift in a black hole which will cause it to collapse.
Pic Num               := 238
Tonnage Space Taken   := 400
Tonnage Structure     := 400
Cost Minerals         := 80000
Cost Organics         := 10000
Cost Radioactives     := 80000
Vehicle Type          := Ship\Base
Supply Amount Used    := 800
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1010
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Destroy Black Hole
Ability 1 Descr       := Can collapse a black hole.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Component Destroyed On Use
Ability 2 Descr       := Component is destroyed after use.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Inverted Quantum Beam
Description           := Inverted graviton beam which when triangulated at a single point in the core of a star causes it to collapse to infinite mass. The resulting black hole will destroy everything in the system but warp points.
Pic Num               := 239
Tonnage Space Taken   := 400
Tonnage Structure     := 400
Cost Minerals         := 100000
Cost Organics         := 20000
Cost Radioactives     := 100000
Vehicle Type          := Ship\Base
Supply Amount Used    := 800
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1011
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Create Black Hole
Ability 1 Descr       := Will create a black hole by collapsing a star.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Massive Shield Depleter I
Description           := Massive gamma radiation beam which saps all of a target's shields but does no other damage.
Pic Num               := 198
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 100
Restrictions          := None
General Group         := Weapons - Special
Family                := 2043
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Massive Shield Depleting Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 1000 1000 1000 1000 1000 1000 1000 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 30
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepm.wav
Weapon Family         := 37

Name                  := Massive Shield Depleter II
Description           := Massive gamma radiation beam which saps all of a target's shields but does no other damage.
Pic Num               := 198
Tonnage Space Taken   := 95
Tonnage Structure     := 95
Cost Minerals         := 2200
Cost Organics         := 0
Cost Radioactives     := 520
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 95
Restrictions          := None
General Group         := Weapons - Special
Family                := 2043
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Massive Shield Depleting Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 1000 1000 1000 1000 1000 1000 1000 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 27
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepm.wav
Weapon Family         := 37

Name                  := Massive Shield Depleter III
Description           := Massive gamma radiation beam which saps all of a target's shields but does no other damage.
Pic Num               := 198
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 2400
Cost Organics         := 0
Cost Radioactives     := 540
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 90
Restrictions          := None
General Group         := Weapons - Special
Family                := 2043
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Massive Shield Depleting Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 1000 1000 1000 1000 1000 1000 1000 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 24
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepm.wav
Weapon Family         := 37

Name                  := Massive Shield Depleter IV
Description           := Massive gamma radiation beam which saps all of a target's shields but does no other damage.
Pic Num               := 198
Tonnage Space Taken   := 85
Tonnage Structure     := 85
Cost Minerals         := 2600
Cost Organics         := 0
Cost Radioactives     := 540
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 85
Restrictions          := None
General Group         := Weapons - Special
Family                := 2043
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Massive Shield Depleting Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 1000 1000 1000 1000 1000 1000 1000 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 21
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepm.wav
Weapon Family         := 37

Name                  := Massive Shield Depleter V
Description           := Massive gamma radiation beam which saps all of a target's shields but does no other damage.
Pic Num               := 198
Tonnage Space Taken   := 80
Tonnage Structure     := 80
Cost Minerals         := 2800
Cost Organics         := 0
Cost Radioactives     := 580
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 100
Restrictions          := None
General Group         := Weapons - Special
Family                := 2043
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Massive Shield Depleting Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 1000 1000 1000 1000 1000 1000 1000 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 18
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepm.wav
Weapon Family         := 37

Name                  := Massive Shield Depleter VI
Description           := Massive gamma radiation beam which saps all of a target's shields but does no other damage.
Pic Num               := 198
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 3000
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 100
Restrictions          := None
General Group         := Weapons - Special
Family                := 2043
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Massive Shield Depleting Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 1000 1000 1000 1000 1000 1000 1000 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 15
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepm.wav
Weapon Family         := 37

Name                  := Massive Shield Depleter VII
Description           := Massive gamma radiation beam which saps all of a target's shields but does no other damage.
Pic Num               := 198
Tonnage Space Taken   := 70
Tonnage Structure     := 70
Cost Minerals         := 3200
Cost Organics         := 0
Cost Radioactives     := 620
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 100
Restrictions          := None
General Group         := Weapons - Special
Family                := 2043
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Massive Shield Depleting Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 1000 1000 1000 1000 1000 1000 1000 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 15
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepm.wav
Weapon Family         := 37

Name                  := Massive Shield Depleter VIII
Description           := Massive gamma radiation beam which saps all of a target's shields but does no other damage.
Pic Num               := 198
Tonnage Space Taken   := 65
Tonnage Structure     := 65
Cost Minerals         := 3200
Cost Organics         := 0
Cost Radioactives     := 640
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 100
Restrictions          := None
General Group         := Weapons - Special
Family                := 2043
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Massive Shield Depleting Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 1000 1000 1000 1000 1000 1000 1000 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 9
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepm.wav
Weapon Family         := 37

Name                  := Massive Shield Depleter IX
Description           := Massive gamma radiation beam which saps all of a target's shields but does no other damage.
Pic Num               := 198
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 3600
Cost Organics         := 0
Cost Radioactives     := 660
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 100
Restrictions          := None
General Group         := Weapons - Special
Family                := 2043
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Massive Shield Depleting Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 1000 1000 1000 1000 1000 1000 1000 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 6
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepm.wav
Weapon Family         := 37

Name                  := Massive Shield Depleter X
Description           := Massive gamma radiation beam which saps all of a target's shields but does no other damage.
Pic Num               := 198
Tonnage Space Taken   := 55
Tonnage Structure     := 55
Cost Minerals         := 3800
Cost Organics         := 0
Cost Radioactives     := 680
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 55
Restrictions          := None
General Group         := Weapons - Special
Family                := 2043
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Massive Shield Depleting Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 1000 1000 1000 1000 1000 1000 1000 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shlddepm.wav
Weapon Family         := 37

Name                  := Massive Ionic Disperser I
Description           := Anti-ionic beam which disrupts all engine operation and burns them out.
Pic Num               := 202
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 40
Restrictions          := None
General Group         := Weapons - Special
Family                := 2044
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Massive Engine Destroying Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 500 500 500 500 500 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 30
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := iondispm.wav
Weapon Family         := 38

Name                  := Massive Ionic Disperser II
Description           := Anti-ionic beam which disrupts all engine operation and burns them out.
Pic Num               := 202
Tonnage Space Taken   := 95
Tonnage Structure     := 95
Cost Minerals         := 2200
Cost Organics         := 0
Cost Radioactives     := 520
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 38
Restrictions          := None
General Group         := Weapons - Special
Family                := 2044
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Massive Engine Destroying Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 500 500 500 500 500 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 27
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := iondispm.wav
Weapon Family         := 38

Name                  := Massive Ionic Disperser III
Description           := Anti-ionic beam which disrupts all engine operation and burns them out.
Pic Num               := 202
Tonnage Space Taken   := 90
Tonnage Structure     := 90
Cost Minerals         := 2400
Cost Organics         := 0
Cost Radioactives     := 540
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 36
Restrictions          := None
General Group         := Weapons - Special
Family                := 2044
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Massive Engine Destroying Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 500 500 500 500 500 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 24
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := iondispm.wav
Weapon Family         := 38

Name                  := Massive Ionic Disperser IV
Description           := Anti-ionic beam which disrupts all engine operation and burns them out.
Pic Num               := 202
Tonnage Space Taken   := 85
Tonnage Structure     := 85
Cost Minerals         := 2600
Cost Organics         := 0
Cost Radioactives     := 560
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 34
Restrictions          := None
General Group         := Weapons - Special
Family                := 2044
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Massive Engine Destroying Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 500 500 500 500 500 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 21
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := iondispm.wav
Weapon Family         := 38

Name                  := Massive Ionic Disperser V
Description           := Anti-ionic beam which disrupts all engine operation and burns them out.
Pic Num               := 202
Tonnage Space Taken   := 80
Tonnage Structure     := 80
Cost Minerals         := 2800
Cost Organics         := 0
Cost Radioactives     := 580
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 34
Restrictions          := None
General Group         := Weapons - Special
Family                := 2044
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Massive Engine Destroying Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 500 500 500 500 500 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 18
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := iondispm.wav
Weapon Family         := 38

Name                  := Massive Ionic Disperser VI
Description           := Anti-ionic beam which disrupts all engine operation and burns them out.
Pic Num               := 202
Tonnage Space Taken   := 75
Tonnage Structure     := 75
Cost Minerals         := 3000
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 30
Restrictions          := None
General Group         := Weapons - Special
Family                := 2044
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Massive Engine Destroying Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 500 500 500 500 500 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 15
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := iondispm.wav
Weapon Family         := 38

Name                  := Massive Ionic Disperser VII
Description           := Anti-ionic beam which disrupts all engine operation and burns them out.
Pic Num               := 202
Tonnage Space Taken   := 70
Tonnage Structure     := 70
Cost Minerals         := 3200
Cost Organics         := 0
Cost Radioactives     := 620
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 28
Restrictions          := None
General Group         := Weapons - Special
Family                := 2044
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Massive Engine Destroying Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 500 500 500 500 500 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 12
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := iondispm.wav
Weapon Family         := 38

Name                  := Massive Ionic Disperser VIII
Description           := Anti-ionic beam which disrupts all engine operation and burns them out.
Pic Num               := 202
Tonnage Space Taken   := 65
Tonnage Structure     := 65
Cost Minerals         := 3400
Cost Organics         := 0
Cost Radioactives     := 640
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 26
Restrictions          := None
General Group         := Weapons - Special
Family                := 2044
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Massive Engine Destroying Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 500 500 500 500 500 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 9
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := iondispm.wav
Weapon Family         := 38

Name                  := Massive Ionic Disperser IX
Description           := Anti-ionic beam which disrupts all engine operation and burns them out.
Pic Num               := 202
Tonnage Space Taken   := 60
Tonnage Structure     := 60
Cost Minerals         := 3600
Cost Organics         := 0
Cost Radioactives     := 660
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 24
Restrictions          := None
General Group         := Weapons - Special
Family                := 2044
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Massive Engine Destroying Weapons
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 500 500 500 500 500 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 6
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := iondispm.wav
Weapon Family         := 38

Name                  := Massive Ionic Disperser X
Description           := Anti-ionic beam which disrupts all engine operation and burns them out.
Pic Num               := 202
Tonnage Space Taken   := 55
Tonnage Structure     := 55
Cost Minerals         := 3800
Cost Organics         := 0
Cost Radioactives     := 680
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 22
Restrictions          := None
General Group         := Weapons - Special
Family                := 2044
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Massive Engine Destroying Weapons
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 500 500 500 500 500 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 10
Weapon Modifier       := 0
Weapon Sound          := iondispm.wav
Weapon Family         := 38

Name                  := Neural Combat Net
Description           := Neural network that connects ships in combat allowing them to fight with a combined experience.
Pic Num               := 173
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 36
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Neural Computer Interface
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat Best Experience
Ability 1 Descr       := This ship gets an experience level as high as any of your other ships in combat.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Neural Combat Interface
Description           := Neural connection that links the ship directly to the pilot's brain in combat allowing them to function as one mind.
Pic Num               := 246
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 250
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 6666
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Neural Computer Interface
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Direct mental control of weapon systems provides +6% to hit targets.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Direct mental control of a defensive systems provides +6% to defense.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Neural Computer Interface
Description           := Neural connection that links the ship's computer directly to the pilot's brain enhancing computing capabilities.
Pic Num               := 207
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 300
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 6730
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Neural Computer Interface
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Multiplex Tracking
Ability 1 Descr       := Enhanced computer/pilot control allows for tracking of up to 2 targets.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Auxiliary Control
Ability 2 Descr       := Computer systems enhanced with a brain link are able to maintain full ship performance for a limited time if the crew is disabled.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Neural Control Interface
Description           := Neural connection that boosts overall ship systems by linking with the entire crew.
Pic Num               := 228
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 500
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 6727
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Neural Computer Interface
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Direct mental control reduces overall maintenance by 10%.
Ability 1 Val 1       := -10
Ability 1 Val 2       := 0
Ability 2 Type        := Long Range Scanner
Ability 2 Descr       := Direct mental control of sensor systems provides Long Range scanning 1 sector away.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Combat Interface
Description           := Neural connection that links the ship directly to the pilot's brain in combat allowing them to function as one mind.
Pic Num               := 246
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 10
Cost Organics         := 50
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 6728
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Neural Computer Interface
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Direct mental control of weapon systems provides +6% to hit targets.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Direct mental control of a defensive systems provides +6% to defense.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Cybernetic Control System
Description           := Integrated cybernetic controls for all ship funtions.
Pic Num               := 805
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 400
Cost Organics         := 200
Cost Radioactives     := 10
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 6764
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cybernetics
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Direct mental control reduces overall maintenance by 5%.
Ability 1 Val 1       := -5
Ability 1 Val 2       := 0
Ability 2 Type        := Extra Movement Generation
Ability 2 Descr       := Direct control of ship systems allow for 1 extra movement point.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 4
Ability 3 Type        := Ship Auxiliary Control
Ability 3 Descr       := If nessesary, any cybernetic connection can be used to take over command functions.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Cybernetic Implants
Description           := Some claim cybernetic implants makes an individual less of a living thing and more a machine. This crew is more machine.
Pic Num               := 932
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 100
Cost Organics         := 50
Cost Radioactives     := 10
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 6766
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cybernetics
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Enhanced reaction time of the crew provides +6% to hit in combat.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Enhanced reaction time of the crew provides +6% defense in combat.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Individual Cybernetic Implants
Description           := Some claim cybernetic implants makes an individual less of a living thing and more a machine. This crew is more machine.
Pic Num               := 932
Tonnage Space Taken   := 0
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 5
Cost Radioactives     := 1
Vehicle Type          := All
Vechicle List Type Override:= Fighter, Troop, WeapPlatform
Vehicle List Type Description:=
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Vehicle Control
Family                := 6767
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Cybernetics
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Enhanced reaction time of the crew provides +6% to hit in combat.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Combat To Hit Defense Plus
Ability 2 Descr       := Enhanced reaction time of the crew provides +6% defense in combat.
Ability 2 Val 1       := 6
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Small Meson Blaster I
Description           := Short range meson cannon which fires tunneling mesons in cohesive bursts.
Pic Num               := 140
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2502
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Pulse Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := meson_s.wav
Weapon Family         := 102

Name                  := Small Meson Blaster II
Description           := Short range meson cannon which fires tunneling mesons in cohesive bursts.
Pic Num               := 140
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2502
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Pulse Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := meson_s.wav
Weapon Family         := 102

Name                  := Small Meson Blaster III
Description           := Short range meson cannon which fires tunneling mesons in cohesive bursts.
Pic Num               := 140
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2502
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Pulse Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := meson_s.wav
Weapon Family         := 102

Name                  := Small Meson Blaster IV
Description           := Short range meson cannon which fires tunneling mesons in cohesive bursts.
Pic Num               := 140
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2502
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Pulse Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := meson_s.wav
Weapon Family         := 102

Name                  := Small Meson Blaster V
Description           := Short range meson cannon which fires tunneling mesons in cohesive bursts.
Pic Num               := 140
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2502
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Energy Pulse Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 17
Weapon Modifier       := 0
Weapon Sound          := meson_s.wav
Weapon Family         := 102

Name                  := Small Phased - Polaron Beam I
Description           := Multi-Phasic energy beam which can penetrate normal shields.
Pic Num               := 141
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2503
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Phased-Energy Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := polar_s.wav
Weapon Family         := 103

Name                  := Small Phased - Polaron Beam II
Description           := Multi-Phasic energy beam which can penetrate normal shields.
Pic Num               := 141
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 11
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2503
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Phased-Energy Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := polar_s.wav
Weapon Family         := 103

Name                  := Small Phased - Polaron Beam III
Description           := Multi-Phasic energy beam which can penetrate normal shields.
Pic Num               := 141
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2503
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Phased-Energy Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := polar_s.wav
Weapon Family         := 103

Name                  := Small Phased - Polaron Beam IV
Description           := Multi-Phasic energy beam which can penetrate normal shields.
Pic Num               := 141
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 55
Cost Organics         := 0
Cost Radioactives     := 13
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2503
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Phased-Energy Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := polar_s.wav
Weapon Family         := 103

Name                  := Small Phased - Polaron Beam V
Description           := Multi-Phasic energy beam which can penetrate normal shields.
Pic Num               := 141
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2503
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Phased-Energy Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := polar_s.wav
Weapon Family         := 103

Name                  := Small Incinerator Beam I
Description           := Short range high intensity fusion beam.
Pic Num               := 143
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2504
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := incn_s.wav
Weapon Family         := 104

Name                  := Small Incinerator Beam II
Description           := Short range high intensity fusion beam.
Pic Num               := 143
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2504
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := incn_s.wav
Weapon Family         := 104

Name                  := Small Incinerator Beam III
Description           := Short range high intensity fusion beam.
Pic Num               := 143
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2504
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := incn_s.wav
Weapon Family         := 104

Name                  := Small Incinerator Beam IV
Description           := Short range high intensity fusion beam.
Pic Num               := 143
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2504
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := incn_s.wav
Weapon Family         := 104

Name                  := Small Incinerator Beam V
Description           := Short range high intensity fusion beam.
Pic Num               := 143
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2504
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := High-Energy Discharge Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := incn_s.wav
Weapon Family         := 104

Name                  := Small Anti - Matter Torpedo I
Description           := Highly charged anti-matter projectile.
Pic Num               := 157
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2505
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := amtorp_s.wav
Weapon Family         := 105

Name                  := Small Anti - Matter Torpedo II
Description           := Highly charged anti-matter projectile.
Pic Num               := 157
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2505
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := amtorp_s.wav
Weapon Family         := 105

Name                  := Small Anti - Matter Torpedo III
Description           := Highly charged anti-matter projectile.
Pic Num               := 157
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2505
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := amtorp_s.wav
Weapon Family         := 105

Name                  := Small Anti - Matter Torpedo IV
Description           := Highly charged anti-matter projectile.
Pic Num               := 157
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2505
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := amtorp_s.wav
Weapon Family         := 105

Name                  := Small Anti - Matter Torpedo V
Description           := Highly charged anti-matter projectile.
Pic Num               := 157
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2505
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 55 55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := amtorp_s.wav
Weapon Family         := 105

Name                  := Kamikaze Warhead I
Description           := Large warhead which will explode if your fighter rams another ship.
Pic Num               := 174
Tonnage Space Taken   := 8
Tonnage Structure     := 8
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons - Warhead
Family                := 2506
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := kamiw.wav
Weapon Family         := 106

Name                  := Kamikaze Warhead II
Description           := Large warhead which will explode if your fighter rams another ship.
Pic Num               := 174
Tonnage Space Taken   := 8
Tonnage Structure     := 8
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons - Warhead
Family                := 2506
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := kamiw.wav
Weapon Family         := 106

Name                  := Kamikaze Warhead III
Description           := Large warhead which will explode if your fighter rams another ship.
Pic Num               := 174
Tonnage Space Taken   := 8
Tonnage Structure     := 8
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons - Warhead
Family                := 2506
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := kamiw.wav
Weapon Family         := 106

Name                  := Kamikaze Warhead IV
Description           := Large warhead which will explode if your fighter rams another ship.
Pic Num               := 174
Tonnage Space Taken   := 8
Tonnage Structure     := 8
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons - Warhead
Family                := 2506
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 4
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := kamiw.wav
Weapon Family         := 106

Name                  := Kamikaze Warhead V
Description           := Large warhead which will explode if your fighter rams another ship.
Pic Num               := 174
Tonnage Space Taken   := 8
Tonnage Structure     := 8
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Fighter
Supply Amount Used    := 0
Restrictions          := None
General Group         := Weapons - Warhead
Family                := 2506
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 5
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 5
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := kamiw.wav
Weapon Family         := 106

Name                  := Small Cluster Bomb I
Description           := Burning plasma bomb which is dropped on planets.
Pic Num               := 162
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2507
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := cluster.wav
Weapon Family         := 107

Name                  := Small Cluster Bomb II
Description           := Burning plasma bomb which is dropped on planets.
Pic Num               := 162
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2507
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := cluster.wav
Weapon Family         := 107

Name                  := Small Cluster Bomb III
Description           := Burning plasma bomb which is dropped on planets.
Pic Num               := 162
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2507
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := cluster.wav
Weapon Family         := 107

Name                  := Small Cluster Bomb IV
Description           := Burning plasma bomb which is dropped on planets.
Pic Num               := 162
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2507
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 250 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := cluster.wav
Weapon Family         := 107

Name                  := Small Cluster Bomb V
Description           := Burning plasma bomb which is dropped on planets.
Pic Num               := 162
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2507
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Planetary Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Planets
Weapon Damage At Rng  := 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 20
Weapon Modifier       := 0
Weapon Sound          := cluster.wav
Weapon Family         := 107

Name                  := Small Rocket Pods I
Description           := Small nuclear missiles used against ships and bases.
Pic Num               := 156
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2508
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := rockpods.wav
Weapon Family         := 108

Name                  := Small Rocket Pods II
Description           := Small nuclear missiles used against ships and bases.
Pic Num               := 156
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2508
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 75 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := rockpods.wav
Weapon Family         := 108

Name                  := Small Rocket Pods III
Description           := Small nuclear missiles used against ships and bases.
Pic Num               := 156
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2508
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := rockpods.wav
Weapon Family         := 108

Name                  := Small Rocket Pods IV
Description           := Small nuclear missiles used against ships and bases.
Pic Num               := 156
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2508
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 125 125 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := rockpods.wav
Weapon Family         := 108

Name                  := Small Rocket Pods V
Description           := Small nuclear missiles used against ships and bases.
Pic Num               := 156
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2508
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Missile Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 30
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := rockpods.wav
Weapon Family         := 108

Name                  := Assault Rockets I
Description           := Large, guidable missiles attached to the exterior of a fighter.  Because of their size, only 2 can be mounted in each Launcher.
Pic Num               := 322
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Fighter
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 8508
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 10
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 510
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 66

Name                  := Assault Rockets II
Description           := Large, guidable missiles attached to the exterior of a fighter.  Because of their size, only 2 can be mounted  in each Launcher.
Pic Num               := 322
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Fighter
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 8508
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 10
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 510
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 66

Name                  := Assault Rockets III
Description           := Large, guidable missiles attached to the exterior of a fighter.  Because of their size, only 2 can be mounted  in each Launcher.
Pic Num               := 322
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Fighter
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 8508
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 5
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 75 75 75 75 75 75 75 75 75 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 10
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 510
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 66

Name                  := Small Shard Launcher I
Description           := Super dense crystal projectiles fired by a polarized Launcher. These projectiles cannot be stopped by armor.
Pic Num               := 1098
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 6753
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline Shard Launcher
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc_s.wav
Weapon Family         := 511

Name                  := Small Shard Launcher II
Description           := Super dense crystal projectiles fired by a polarized Launcher. These projectiles cannot be stopped by armor.
Pic Num               := 1098
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 85
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 6753
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline Shard Launcher
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc_s.wav
Weapon Family         := 511

Name                  := Small Shard Launcher III
Description           := Super dense crystal projectiles fired by a polarized Launcher. These projectiles cannot be stopped by armor.
Pic Num               := 1098
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 90
Cost Organics         := 0
Cost Radioactives     := 30
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 6753
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline Shard Launcher
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc_s.wav
Weapon Family         := 511

Name                  := Small Shard Launcher IV
Description           := Super dense crystal projectiles fired by a polarized Launcher. These projectiles cannot be stopped by armor.
Pic Num               := 1098
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 95
Cost Organics         := 0
Cost Radioactives     := 35
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 6753
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline Shard Launcher
Tech Level Req 1      := 4
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc_s.wav
Weapon Family         := 511

Name                  := Small Shard Launcher V
Description           := Super dense crystal projectiles fired by a polarized Launcher. These projectiles cannot be stopped by armor.
Pic Num               := 1098
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 40
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 6753
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline Shard Launcher
Tech Level Req 1      := 5
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc_s.wav
Weapon Family         := 511

Name                  := Small Ceramic Cannon I
Description           := Taking the concept of a Shard Cannon and applying advanced Crystalline/Ceramic composites to create a deadly weapon that cuts through virtually any material (enhanced).
Pic Num               := 593
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 50
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 6753
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Crystalline Shard Launcher
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Crystalline Weapons
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc_s.wav
Weapon Family         := 109

Name                  := Small Ceramic Cannon II
Description           := Taking the concept of a Shard Cannon and applying advanced Crystalline/Ceramic composites to create a deadly weapon that cuts through virtually any material (enhanced).
Pic Num               := 593
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 55
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 6753
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Crystalline Shard Launcher
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Crystalline Weapons
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc_s.wav
Weapon Family         := 109

Name                  := Small Ceramic Cannon III
Description           := Taking the concept of a Shard Cannon and applying advanced Crystalline/Ceramic composites to create a deadly weapon that cuts through virtually any material (enhanced).
Pic Num               := 593
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 70
Cost Organics         := 0
Cost Radioactives     := 60
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 6753
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Crystalline Shard Launcher
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Crystalline Weapons
Tech Level Req 3      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc_s.wav
Weapon Family         := 109

Name                  := Small Ceramic Cannon IV
Description           := Taking the concept of a Shard Cannon and applying advanced Crystalline/Ceramic composites to create a deadly weapon that cuts through virtually any material (enhanced).
Pic Num               := 593
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 80
Cost Organics         := 0
Cost Radioactives     := 65
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 6753
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Crystalline Shard Launcher
Tech Level Req 1      := 4
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Crystalline Weapons
Tech Level Req 3      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc_s.wav
Weapon Family         := 109

Name                  := Small Ceramic Cannon V
Description           := Taking the concept of a Shard Cannon and applying advanced Crystalline/Ceramic composites to create a deadly weapon that cuts through virtually any material (enhanced).
Pic Num               := 593
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 90
Cost Organics         := 0
Cost Radioactives     := 70
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 6753
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Crystalline Shard Launcher
Tech Level Req 1      := 5
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 5
Tech Area Req 3       := Crystalline Weapons
Tech Level Req 3      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc_s.wav
Weapon Family         := 109

Name                  := Small Shard Cannon I
Description           := Super dense crystal projectiles fired by a polarized cannon. These projectiles cannot be stopped by armor.
Pic Num               := 264
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2509
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc_s.wav
Weapon Family         := 109

Name                  := Small Shard Cannon II
Description           := Super dense crystal projectiles fired by a polarized cannon. These projectiles cannot be stopped by armor.
Pic Num               := 264
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2509
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc_s.wav
Weapon Family         := 109

Name                  := Small Shard Cannon III
Description           := Super dense crystal projectiles fired by a polarized cannon. These projectiles cannot be stopped by armor.
Pic Num               := 264
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 45
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2509
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc_s.wav
Weapon Family         := 109

Name                  := Small Shard Cannon IV
Description           := Super dense crystal projectiles fired by a polarized cannon. These projectiles cannot be stopped by armor.
Pic Num               := 264
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 45
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2509
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc_s.wav
Weapon Family         := 109

Name                  := Small Shard Cannon V
Description           := Super dense crystal projectiles fired by a polarized cannon. These projectiles cannot be stopped by armor.
Pic Num               := 264
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2509
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc_s.wav
Weapon Family         := 109

Name                  := Small Electric Discharge I
Description           := Intense discharge of electricity focused at a target.
Pic Num               := 256
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 30
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2510
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := elec_ds.wav
Weapon Family         := 110

Name                  := Small Electric Discharge II
Description           := Intense discharge of electricity focused at a target.
Pic Num               := 256
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 30
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2510
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := elec_ds.wav
Weapon Family         := 110

Name                  := Small Electric Discharge III
Description           := Intense discharge of electricity focused at a target.
Pic Num               := 256
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 35
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2510
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := elec_ds.wav
Weapon Family         := 110

Name                  := Small Electric Discharge IV
Description           := Intense discharge of electricity focused at a target.
Pic Num               := 256
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 35
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2510
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := elec_ds.wav
Weapon Family         := 110

Name                  := Small Electric Discharge V
Description           := Intense discharge of electricity focused at a target.
Pic Num               := 256
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 40
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2510
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := elec_ds.wav
Weapon Family         := 110

Name                  := Small Acid Globule I
Description           := Cohesive ball of super corrosive acid.
Pic Num               := 260
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 5
Cost Organics         := 20
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2511
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := acglob_s.wav
Weapon Family         := 111

Name                  := Small Acid Globule II
Description           := Cohesive ball of super corrosive acid.
Pic Num               := 260
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 5
Cost Organics         := 20
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2511
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := acglob_s.wav
Weapon Family         := 111

Name                  := Small Acid Globule III
Description           := Cohesive ball of super corrosive acid.
Pic Num               := 260
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 5
Cost Organics         := 25
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2511
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := acglob_s.wav
Weapon Family         := 111

Name                  := Small Acid Globule IV
Description           := Cohesive ball of super corrosive acid.
Pic Num               := 260
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 5
Cost Organics         := 25
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2511
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := acglob_s.wav
Weapon Family         := 111

Name                  := Small Acid Globule V
Description           := Cohesive ball of super corrosive acid.
Pic Num               := 260
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 5
Cost Organics         := 30
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2511
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := acglob_s.wav
Weapon Family         := 111

Name                  := Small Chronotron Burst I
Description           := A projected burst of distorted time. A vehicle hit will take 2x damage to shields, plus normal damage.
Pic Num               := 1080
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 6717
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Temporal Distortion
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timebu_s.wav
Weapon Family         := 512

Name                  := Small Chronotron Burst II
Description           := A projected burst of distorted time. A vehicle hit will take 2x damage to shields, plus normal damage.
Pic Num               := 1080
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 6717
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Temporal Distortion
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timebu_s.wav
Weapon Family         := 512

Name                  := Small Chronotron Burst III
Description           := A projected burst of distorted time. A vehicle hit will take 2x damage to shields, plus normal damage.
Pic Num               := 1080
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 6717
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Temporal Distortion
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timebu_s.wav
Weapon Family         := 512

Name                  := Small Chronotron Burst IV
Description           := A projected burst of distorted time. A vehicle hit will take 2x damage to shields, plus normal damage.
Pic Num               := 1080
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 6717
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Temporal Distortion
Tech Level Req 1      := 4
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timebu_s.wav
Weapon Family         := 512

Name                  := Small Chronotron Burst V
Description           := A projected burst of distorted time. A vehicle hit will take 2x damage to shields, plus normal damage.
Pic Num               := 1080
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 6717
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Temporal Distortion
Tech Level Req 1      := 5
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timebu_s.wav
Weapon Family         := 512

Name                  := Small Time Disrupter Burst I
Description           := Going beyond distorting time particles, this advanced weapon actually disrupts the flow of time in a localized area (enhanced).
Pic Num               := 1097
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 6717
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Temporal Distortion
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Temporal Weapons
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timebu_s.wav
Weapon Family         := 112

Name                  := Small Time Disrupter Burst II
Description           := Going beyond distorting time particles, this advanced weapon actually disrupts the flow of time in a localized area (enhanced).
Pic Num               := 1097
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 6717
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Temporal Distortion
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Temporal Weapons
Tech Level Req 3      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timebu_s.wav
Weapon Family         := 112

Name                  := Small Time Disrupter Burst III
Description           := Going beyond distorting time particles, this advanced weapon actually disrupts the flow of time in a localized area (enhanced).
Pic Num               := 1097
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 70
Cost Organics         := 0
Cost Radioactives     := 24
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 6717
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Temporal Distortion
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Temporal Weapons
Tech Level Req 3      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timebu_s.wav
Weapon Family         := 112

Name                  := Small Time Disrupter Burst IV
Description           := Going beyond distorting time particles, this advanced weapon actually disrupts the flow of time in a localized area (enhanced).
Pic Num               := 1097
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 70
Cost Organics         := 0
Cost Radioactives     := 28
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 6717
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Temporal Distortion
Tech Level Req 1      := 4
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Temporal Weapons
Tech Level Req 3      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timebu_s.wav
Weapon Family         := 112

Name                  := Small Time Disrupter Burst V
Description           := Going beyond distorting time particles, this advanced weapon actually disrupts the flow of time in a localized area (enhanced).
Pic Num               := 1097
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 75
Cost Organics         := 0
Cost Radioactives     := 32
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 3
Restrictions          := None
General Group         := Weapons
Family                := 6717
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Temporal Distortion
Tech Level Req 1      := 5
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 5
Tech Area Req 3       := Temporal Weapons
Tech Level Req 3      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 30 30 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timebu_s.wav
Weapon Family         := 112

Name                  := Small Time Distortion Burst I
Description           := A projected burst of distorted time. A vehicle hit will take 4x damage to shields, plus normal damage.
Pic Num               := 176
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2512
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timebu_s.wav
Weapon Family         := 112

Name                  := Small Time Distortion Burst II
Description           := A projected burst of distorted time. A vehicle hit will take 4x damage to shields, plus normal damage.
Pic Num               := 176
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2512
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timebu_s.wav
Weapon Family         := 112

Name                  := Small Time Distortion Burst III
Description           := A projected burst of distorted time. A vehicle hit will take 4x damage to shields, plus normal damage.
Pic Num               := 176
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 12
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2512
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timebu_s.wav
Weapon Family         := 112

Name                  := Small Time Distortion Burst IV
Description           := A projected burst of distorted time. A vehicle hit will take 4x damage to shields, plus normal damage.
Pic Num               := 176
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 35
Cost Organics         := 0
Cost Radioactives     := 14
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2512
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timebu_s.wav
Weapon Family         := 112

Name                  := Small Time Distortion Burst V
Description           := A projected burst of distorted time. A vehicle hit will take 4x damage to shields, plus normal damage.
Pic Num               := 176
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 16
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2512
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timebu_s.wav
Weapon Family         := 112

Name                  := Small Telekinetic Projector I
Description           := Projects a battering ram of telekinetic force against its target.
Pic Num               := 181
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2513
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := telek_s.wav
Weapon Family         := 113

Name                  := Small Telekinetic Projector II
Description           := Projects a battering ram of telekinetic force against its target.
Pic Num               := 181
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2513
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := telek_s.wav
Weapon Family         := 113

Name                  := Small Telekinetic Projector III
Description           := Projects a battering ram of telekinetic force against its target.
Pic Num               := 181
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 45
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2513
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := telek_s.wav
Weapon Family         := 113

Name                  := Small Telekinetic Projector IV
Description           := Projects a battering ram of telekinetic force against its target.
Pic Num               := 181
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 45
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2513
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 35 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := telek_s.wav
Weapon Family         := 113

Name                  := Small Telekinetic Projector V
Description           := Projects a battering ram of telekinetic force against its target.
Pic Num               := 181
Tonnage Space Taken   := 4
Tonnage Structure     := 4
Cost Minerals         := 50
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2513
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := telek_s.wav
Weapon Family         := 113

Name                  := Small Graviton Beam I
Description           := Intense gravitational beam fired at enemy ships causing them to rip apart.
Pic Num               := 149
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2514
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 6
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 20 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := gravhe_s.wav
Weapon Family         := 114

Name                  := Small Graviton Beam II
Description           := Intense gravitational beam fired at enemy ships causing them to rip apart.
Pic Num               := 149
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 60
Cost Organics         := 0
Cost Radioactives     := 10
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2514
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 7
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := gravhe_s.wav
Weapon Family         := 114

Name                  := Small Graviton Beam III
Description           := Intense gravitational beam fired at enemy ships causing them to rip apart.
Pic Num               := 149
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 65
Cost Organics         := 0
Cost Radioactives     := 15
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2514
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 8
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := gravhe_s.wav
Weapon Family         := 114

Name                  := Small Graviton Beam IV
Description           := Intense gravitational beam fired at enemy ships causing them to rip apart.
Pic Num               := 149
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 65
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2514
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 9
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := gravhe_s.wav
Weapon Family         := 114

Name                  := Small Graviton Beam V
Description           := Intense gravitational beam fired at enemy ships causing them to rip apart.
Pic Num               := 149
Tonnage Space Taken   := 6
Tonnage Structure     := 6
Cost Minerals         := 70
Cost Organics         := 0
Cost Radioactives     := 25
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2514
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Tractor\Repulser Weapons
Tech Level Req 1      := 10
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 5
Weapon Modifier       := 0
Weapon Sound          := gravhe_s.wav
Weapon Family         := 114

Name                  := Small Shield Depleter I
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 151
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons - Special
Family                := 2515
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shldde_s.wav
Weapon Family         := 115

Name                  := Small Shield Depleter II
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 151
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons - Special
Family                := 2515
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shldde_s.wav
Weapon Family         := 115

Name                  := Small Shield Depleter III
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 151
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons - Special
Family                := 2515
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shldde_s.wav
Weapon Family         := 115

Name                  := Small Shield Depleter IV
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 151
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons - Special
Family                := 2515
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 4
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shldde_s.wav
Weapon Family         := 115

Name                  := Small Shield Depleter V
Description           := Gamma radiation beam which saps shields but does no other damage.
Pic Num               := 151
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons - Special
Family                := 2515
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Shield Damaging Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 16
Weapon Modifier       := 0
Weapon Sound          := shldde_s.wav
Weapon Family         := 115

Name                  := Small Combat Sensors I
Description           := Sensors which increase the chance to hit an enemy ship.
Pic Num               := 237
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 2516
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Sensors
Tech Level Req 1      := 1
Tech Area Req 2       := Fighters
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 6% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small Combat Sensors II
Description           := Sensors which increase the chance to hit an enemy ship.
Pic Num               := 237
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 2516
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Sensors
Tech Level Req 1      := 2
Tech Area Req 2       := Fighters
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 12% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small Combat Sensors III
Description           := Sensors which increase the chance to hit an enemy ship.
Pic Num               := 237
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 2516
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Sensors
Tech Level Req 1      := 3
Tech Area Req 2       := Fighters
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Gives a 18% attack bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 18
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small ECM I
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 100
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 2517
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 1
Tech Area Req 2       := Fighters
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 6% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small ECM II
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 100
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 2517
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 2
Tech Area Req 2       := Fighters
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 12% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small ECM III
Description           := Electromagnetic Counter Measures. Makes a ship harder to hit by enemies.
Pic Num               := 100
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 2517
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Combat Support
Tech Level Req 1      := 3
Tech Area Req 2       := Fighters
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives a 18% defense bonus in combat (only 1 component per ship effective).
Ability 1 Val 1       := 18
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Afterburners I
Description           := Provides additional movement for a fighter or drone during combat.
Pic Num               := 188
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Vechicle List Type Override:= Fighter, Drone
Vehicle List Type Description:=
Supply Amount Used    := 10
Restrictions          := None
General Group         := Engines
Family                := 2518
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Thrusters
Tech Level Req 1      := 1
Tech Area Req 2       := Fighters
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 1 additional movement point during combat (only 1 component per ship effective).
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Afterburners II
Description           := Provides additional movement for a fighter or drone during combat.
Pic Num               := 188
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Vechicle List Type Override:= Fighter, Drone
Vehicle List Type Description:=
Supply Amount Used    := 10
Restrictions          := None
General Group         := Engines
Family                := 2518
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Thrusters
Tech Level Req 1      := 2
Tech Area Req 2       := Fighters
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 2 additional movement points during combat (only 1 component per ship effective).
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Afterburners III
Description           := Provides additional movement for a fighter or drone during combat.
Pic Num               := 188
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Vechicle List Type Override:= Fighter, Drone
Vehicle List Type Description:=
Supply Amount Used    := 10
Restrictions          := None
General Group         := Engines
Family                := 2518
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Thrusters
Tech Level Req 1      := 3
Tech Area Req 2       := Fighters
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 3 additional movement during combat (only 1 component per ship effective).
Ability 1 Val 1       := 3
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Afterburners IV
Description           := Provides additional movement for a fighter or drone during combat.
Pic Num               := 188
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Vechicle List Type Override:= Fighter, Drone
Vehicle List Type Description:=
Supply Amount Used    := 10
Restrictions          := None
General Group         := Engines
Family                := 2518
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Thrusters
Tech Level Req 1      := 4
Tech Area Req 2       := Fighters
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 4 additional movement during combat (only 1 component per ship effective).
Ability 1 Val 1       := 4
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Afterburners V
Description           := Provides additional movement for a fighter or drone during combat.
Pic Num               := 188
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Fighter
Vechicle List Type Override:= Fighter, Drone
Vehicle List Type Description:=
Supply Amount Used    := 10
Restrictions          := None
General Group         := Engines
Family                := 2518
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Thrusters
Tech Level Req 1      := 5
Tech Area Req 2       := Fighters
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Combat Movement
Ability 1 Descr       := Generates 5 additional movement during combat (only 1 component per ship effective).
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 04
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Computer Virus I
Description           := Computer virus which is beamed to an enemy ship and then destroys any Master Computers.
Pic Num               := 167
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons - Special
Family                := 2045
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Computer Combat
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Master Computers
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 12
Weapon Modifier       := 0
Weapon Sound          := virus.wav
Weapon Family         := 39

Name                  := Computer Virus II
Description           := Computer virus which is beamed to an enemy ship and then destroys any Master Computers.
Pic Num               := 167
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons - Special
Family                := 2045
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Computer Combat
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Master Computers
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 12
Weapon Modifier       := 0
Weapon Sound          := virus.wav
Weapon Family         := 39

Name                  := Computer Virus III
Description           := Computer virus which is beamed to an enemy ship and then destroys any Master Computers.
Pic Num               := 167
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons - Special
Family                := 2045
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Computer Combat
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Master Computers
Weapon Reload Rate    := 3
Weapon Display Type   := Beam
Weapon Display        := 12
Weapon Modifier       := 0
Weapon Sound          := virus.wav
Weapon Family         := 39

Name                  := Hyper Optics I
Description           := Advanced detection matrix which scans all electro-magnetic bands to detect hidden ships in a system.
Pic Num               := 212
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 37
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Military Science
Tech Level Req 1      := 4
Tech Area Req 2       := EM Sensors
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Passive scanning at level 2.
Ability 1 Val 1       := EM Passive
Ability 1 val 2       := 2
Weapon Type           := None

Name                  := Hyper Optics II
Description           := Advanced detection matrix which scans all electro-magnetic bands to detect hidden ships in a system.
Pic Num               := 212
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1550
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 37
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Military Science
Tech Level Req 1      := 4
Tech Area Req 2       := EM Sensors
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Passive scanning at level 3.
Ability 1 Val 1       := EM Passive
Ability 1 val 2       := 3
Weapon Type           := None

Name                  := Hyper Optics III
Description           := Advanced detection matrix which scans all electro-magnetic bands to detect hidden ships in a system.
Pic Num               := 212
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1600
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 37
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Military Science
Tech Level Req 1      := 4
Tech Area Req 2       := EM Sensors
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Passive scanning at level 4.
Ability 1 Val 1       := EM Passive
Ability 1 val 2       := 4
Weapon Type           := None

Name                  := Hyper Optics IV
Description           := Advanced detection matrix which scans all electro-magnetic bands to detect hidden ships in a system.
Pic Num               := 212
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1650
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 37
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Military Science
Tech Level Req 1      := 4
Tech Area Req 2       := EM Sensors
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Passive scanning at level 5.
Ability 1 Val 1       := EM Passive
Ability 1 val 2       := 5
Weapon Type           := None

Name                  := Hyper Optics V
Description           := Advanced detection matrix which scans all electro-magnetic bands to detect hidden ships in a system.
Pic Num               := 212
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1700
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 37
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Military Science
Tech Level Req 1      := 4
Tech Area Req 2       := EM Sensors
Tech Level Req 2      := 5
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Passive scanning at level 6.
Ability 1 Val 1       := EM Passive
Ability 1 val 2       := 6
Weapon Type           := None

Name                  := Hyper Optics VI
Description           := Advanced detection matrix which scans all electro-magnetic bands to detect hidden ships in a system.
Pic Num               := 212
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1750
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 37
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Military Science
Tech Level Req 1      := 4
Tech Area Req 2       := EM Sensors
Tech Level Req 2      := 6
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Passive scanning at level 7.
Ability 1 Val 1       := EM Passive
Ability 1 val 2       := 7
Weapon Type           := None

Name                  := Hyper Optics VII
Description           := Advanced detection matrix which scans all electro-magnetic bands to detect hidden ships in a system.
Pic Num               := 212
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1800
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 37
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Military Science
Tech Level Req 1      := 4
Tech Area Req 2       := EM Sensors
Tech Level Req 2      := 7
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Passive scanning at level 8.
Ability 1 Val 1       := EM Passive
Ability 1 val 2       := 8
Weapon Type           := None

Name                  := Hyper Optics VIII
Description           := Advanced detection matrix which scans all electro-magnetic bands to detect hidden ships in a system.
Pic Num               := 212
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1850
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 37
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Advanced Military Science
Tech Level Req 1      := 4
Tech Area Req 2       := EM Sensors
Tech Level Req 2      := 8
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Passive scanning at level 9.
Ability 1 Val 1       := EM Passive
Ability 1 val 2       := 9
Weapon Type           := None

Name                  := Psychic Receptors I
Description           := Psychic scanners which can detect vessels hidden in a system.
Pic Num               := 214
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 38
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Psychic Sensors
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Psychic scanning at level 2.
Ability 1 Val 1       := Psychic
Ability 1 val 2       := 2
Weapon Type           := None

Name                  := Psychic Receptors II
Description           := Psychic scanners which can detect vessels hidden in a system.
Pic Num               := 214
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 38
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Psychic Sensors
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Psychic scanning at level 3.
Ability 1 Val 1       := Psychic
Ability 1 val 2       := 3
Weapon Type           := None

Name                  := Psychic Receptors III
Description           := Psychic scanners which can detect vessels hidden in a system.
Pic Num               := 214
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 38
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Psychic Sensors
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Psychic scanning at level 4.
Ability 1 Val 1       := Psychic
Ability 1 val 2       := 4
Weapon Type           := None

Name                  := Psychic Receptors IV
Description           := Psychic scanners which can detect vessels hidden in a system.
Pic Num               := 214
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 38
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Psychic Sensors
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Psychic scanning at level 5.
Ability 1 Val 1       := Psychic
Ability 1 val 2       := 5
Weapon Type           := None

Name                  := Psychic Receptors V
Description           := Psychic scanners which can detect vessels hidden in a system.
Pic Num               := 214
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 38
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Psychic Sensors
Tech Level Req 2      := 5
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Psychic scanning at level 6.
Ability 1 Val 1       := Psychic
Ability 1 val 2       := 6
Weapon Type           := None

Name                  := Psychic Receptors VI
Description           := Psychic scanners which can detect vessels hidden in a system.
Pic Num               := 214
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 38
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Psychic Sensors
Tech Level Req 2      := 6
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Psychic scanning at level 7.
Ability 1 Val 1       := Psychic
Ability 1 val 2       := 7
Weapon Type           := None

Name                  := Psychic Receptors VII
Description           := Psychic scanners which can detect vessels hidden in a system.
Pic Num               := 214
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 38
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Psychic Sensors
Tech Level Req 2      := 7
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Psychic scanning at level 8.
Ability 1 Val 1       := Psychic
Ability 1 val 2       := 8
Weapon Type           := None

Name                  := Psychic Receptors VIII
Description           := Psychic scanners which can detect vessels hidden in a system.
Pic Num               := 214
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 38
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Psychic Sensors
Tech Level Req 2      := 8
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Psychic scanning at level 9.
Ability 1 Val 1       := Psychic
Ability 1 val 2       := 9
Weapon Type           := None

Name                  := Temporal Sensors I
Description           := Temporal scanners which can detect vessels hidden in a system by looking for temporal distortions.
Pic Num               := 216
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 39
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Temporal Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Temporal Sensors
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Temporal scanning at level 2.
Ability 1 Val 1       := Temporal
Ability 1 val 2       := 2
Weapon Type           := None

Name                  := Temporal Sensors II
Description           := Temporal scanners which can detect vessels hidden in a system by looking for temporal distortions.
Pic Num               := 216
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 39
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Temporal Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Temporal Sensors
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Temporal scanning at level 3.
Ability 1 Val 1       := Temporal
Ability 1 val 2       := 3
Weapon Type           := None

Name                  := Temporal Sensors III
Description           := Temporal scanners which can detect vessels hidden in a system by looking for temporal distortions.
Pic Num               := 216
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 39
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Temporal Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Temporal Sensors
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Temporal scanning at level 4.
Ability 1 Val 1       := Temporal
Ability 1 val 2       := 4
Weapon Type           := None

Name                  := Temporal Sensors IV
Description           := Temporal scanners which can detect vessels hidden in a system by looking for temporal distortions.
Pic Num               := 216
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 39
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Temporal Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Temporal Sensors
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Temporal scanning at level 5.
Ability 1 Val 1       := Temporal
Ability 1 val 2       := 5
Weapon Type           := None

Name                  := Temporal Sensors V
Description           := Temporal scanners which can detect vessels hidden in a system by looking for temporal distortions.
Pic Num               := 216
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 39
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Temporal Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Temporal Sensors
Tech Level Req 2      := 5
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Temporal scanning at level 6.
Ability 1 Val 1       := Temporal
Ability 1 val 2       := 6
Weapon Type           := None

Name                  := Temporal Sensors VI
Description           := Temporal scanners which can detect vessels hidden in a system by looking for temporal distortions.
Pic Num               := 216
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 39
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Temporal Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Temporal Sensors
Tech Level Req 2      := 6
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Temporal scanning at level 7.
Ability 1 Val 1       := Temporal
Ability 1 val 2       := 7
Weapon Type           := None

Name                  := Temporal Sensors VII
Description           := Temporal scanners which can detect vessels hidden in a system by looking for temporal distortions.
Pic Num               := 216
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 39
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Temporal Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Temporal Sensors
Tech Level Req 2      := 7
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Temporal scanning at level 8.
Ability 1 Val 1       := Temporal
Ability 1 val 2       := 8
Weapon Type           := None

Name                  := Temporal Sensors VIII
Description           := Temporal scanners which can detect vessels hidden in a system by looking for temporal distortions.
Pic Num               := 216
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 39
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Temporal Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Temporal Sensors
Tech Level Req 2      := 8
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Temporal scanning at level 9.
Ability 1 Val 1       := Temporal
Ability 1 val 2       := 9
Weapon Type           := None

Name                  := Gravitic Sensors I
Description           := Gravitic scanners which use minor gravity fluctuations in a solar system to detect hidden ships.
Pic Num               := 215
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 40
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravitational Technology
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Gravitic scanning at level 2.
Ability 1 Val 1       := Gravitic
Ability 1 val 2       := 2
Weapon Type           := None

Name                  := Gravitic Sensors II
Description           := Gravitic scanners which use minor gravity fluctuations in a solar system to detect hidden ships.
Pic Num               := 215
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 40
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravitational Technology
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Gravitic scanning at level 3.
Ability 1 Val 1       := Gravitic
Ability 1 val 2       := 3
Weapon Type           := None

Name                  := Gravitic Sensors III
Description           := Gravitic scanners which use minor gravity fluctuations in a solar system to detect hidden ships.
Pic Num               := 215
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 40
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravitational Technology
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Gravitic scanning at level 4.
Ability 1 Val 1       := Gravitic
Ability 1 val 2       := 4
Weapon Type           := None

Name                  := Gravitic Sensors IV
Description           := Gravitic scanners which use minor gravity fluctuations in a solar system to detect hidden ships.
Pic Num               := 215
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 40
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravitational Technology
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Gravitic scanning at level 5.
Ability 1 Val 1       := Gravitic
Ability 1 val 2       := 5
Weapon Type           := None

Name                  := Gravitic Sensors V
Description           := Gravitic scanners which use minor gravity fluctuations in a solar system to detect hidden ships.
Pic Num               := 215
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 40
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravitational Technology
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Gravitic scanning at level 6.
Ability 1 Val 1       := Gravitic
Ability 1 val 2       := 6
Weapon Type           := None

Name                  := Gravitic Sensors VI
Description           := Gravitic scanners which use minor gravity fluctuations in a solar system to detect hidden ships.
Pic Num               := 215
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 40
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravitational Technology
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Gravitic scanning at level 7.
Ability 1 Val 1       := Gravitic
Ability 1 val 2       := 7
Weapon Type           := None

Name                  := Gravitic Sensors VII
Description           := Gravitic scanners which use minor gravity fluctuations in a solar system to detect hidden ships.
Pic Num               := 215
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 40
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravitational Technology
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Gravitic scanning at level 8.
Ability 1 Val 1       := Gravitic
Ability 1 val 2       := 8
Weapon Type           := None

Name                  := Gravitic Sensors VIII
Description           := Gravitic scanners which use minor gravity fluctuations in a solar system to detect hidden ships.
Pic Num               := 215
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Sensors
Family                := 40
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravitational Technology
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows Gravitic scanning at level 9.
Ability 1 Val 1       := Gravitic
Ability 1 val 2       := 9
Weapon Type           := None

Name                  := Solar Collector I
Description           := Collects solar energy and converts it into supplies for a ship.
Pic Num               := 128
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\Drone
Vechicle List Type Override := Ship, Drone
Vehicle List Type Description :=
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 41
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Harnessing
Tech Level Req 1      := 1
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 50 supplies for each star in a system per turn.
Ability 1 Val 1       := 50
Ability 1 Val 2       := 0
Ability 2 Type        := Armor
Ability 2 Descr       := External placement makes these collectors easily damaged during combat.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Solar Collector II
Description           := Collects solar energy and converts it into supplies for a ship.
Pic Num               := 128
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\Drone
Vechicle List Type Override := Ship, Drone
Vehicle List Type Description :=
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 41
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Harnessing
Tech Level Req 1      := 2
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 100 supplies for each star in a system per turn.
Ability 1 Val 1       := 100
Ability 1 Val 2       := 0
Ability 2 Type        := Armor
Ability 2 Descr       := External placement makes these collectors easily damaged during combat.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Solar Collector III
Description           := Collects solar energy and converts it into supplies for a ship.
Pic Num               := 128
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 20
Vehicle Type          := Ship\Base\Sat\Drone
Vechicle List Type Override := Ship, Drone
Vehicle List Type Description :=
Supply Amount Used    := 0
Restrictions          := None
General Group         := Supply
Family                := 41
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Harnessing
Tech Level Req 1      := 3
Number of Abilities   := 2
Ability 1 Type        := Solar Supply Generation
Ability 1 Descr       := Generates 150 supplies for each star in a system per turn.
Ability 1 Val 1       := 150
Ability 1 Val 2       := 0
Ability 2 Type        := Armor
Ability 2 Descr       := External placement makes these collectors easily damaged during combat.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Solar Sail I
Description           := Uses solar winds to generate extra movement for a ship. Two max per hull. Generates 8 Thrust Points.
Pic Num               := 129
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 42
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Propulsion
Tech Level Req 1      := 1
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 8 Thrust Points
Ability 1 Val 1       := 8
Ability 1 Val 2       := 0
Ability 2 Type        := Armor
Ability 2 Descr       := Fragile and extremely large, these are quickly damaged during combat.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 02
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Solar Sail II
Description           := Uses solar winds to generate extra movement for a ship. Two max per hull. Generates 10 Thrust points.
Pic Num               := 129
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 42
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Propulsion
Tech Level Req 1      := 2
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 10 Thrust Points.
Ability 1 Val 1       := 10
Ability 1 Val 2       := 0
Ability 2 Type        := Armor
Ability 2 Descr       := Fragile and extremely large, these are quickly damaged during combat.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 02
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Solar Sail III
Description           := Uses solar winds to generate extra movement for a ship. Two max per hull. Generates 12 Thrust Points.
Pic Num               := 129
Tonnage Space Taken   := 20
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 42
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Propulsion
Tech Level Req 1      := 3
Number of Abilities   := 3
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 12 Thrust Points
Ability 1 Val 1       := 12
Ability 1 Val 2       := 0
Ability 2 Type        := Armor
Ability 2 Descr       := Fragile and extremely large, these are quickly damaged during combat.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 02
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Laser Sail I
Description           := Uses laser power against a durable collector sail to generate extra movement for a ship. More durable than Solar Sails. Two max per hull. Generates 9 Thrust Points.
Pic Num               := 1996
Tonnage Space Taken   := 15
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 1
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 42
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Propulsion
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 9 Thrust Points.
Ability 1 Val 1       := 9
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 02
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Laser Sail II
Description           := Uses laser power against a durable collector sail to generate extra movement for a ship. More durable than Solar Sails. Two max per hull. Generates 11 Thrust Points.
Pic Num               := 1996
Tonnage Space Taken   := 15
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 1
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 42
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Propulsion
Tech Level Req 1      := 5
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 11 Thrust Points.
Ability 1 Val 1       := 11
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 02
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Laser Sail III
Description           := Uses laser power against a durable collector sail to generate extra movement for a ship. More durable than Solar Sails. Two max per hull. Generates 13 Thrust Points.
Pic Num               := 1996
Tonnage Space Taken   := 15
Tonnage Structure     := 10
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 1
Restrictions          := Two Per Vehicle
General Group         := Engines
Family                := 42
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Propulsion
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Standard Ship Movement
Ability 1 Descr       := Generates 13 Thrust Points.
Ability 1 Val 1       := 13
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 02
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Basic Arms 
Description           := Early versions of handheld projectile weapons. 
Pic Num               := 326
Tonnage Space Taken   := 0
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 6736
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Basic Units
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := groundc.wav
Weapon Family         := 513

Name                  := Small Arms I
Description           := Basic, hand-portable anti-personnel weapons. 
Pic Num               := 899
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 3519
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Basic Units
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := groundc.wav
Weapon Family         := 514

Name                  := Small Arms II
Description           := Basic, hand-portable anti-personnel weapons. 
Pic Num               := 912
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 3519
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troop Weapons
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := groundc.wav
Weapon Family         := 514

Name                  := Small Arms III
Description           := Basic, hand-portable anti-personnel weapons. 
Pic Num               := 901
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 3519
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troop Weapons
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := groundc.wav
Weapon Family         := 514

Name                  := Ground Cannon I
Description           := Large cannon used to suppress ground targets. 
Pic Num               := 153
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2519
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troop Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := groundc.wav
Weapon Family         := 116

Name                  := Ground Cannon II
Description           := Large cannon used to suppress ground targets. 
Pic Num               := 153
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 30
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2519
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troop Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := groundc.wav
Weapon Family         := 116

Name                  := Ground Cannon III
Description           := Large cannon used to suppress ground targets. 
Pic Num               := 153
Tonnage Space Taken   := 3
Tonnage Structure     := 3
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Troop
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 2519
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Troop Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 0
Weapon Sound          := groundc.wav
Weapon Family         := 116

Name                  := Null - Space Projector I
Description           := Projector which launches a cohesive ball of null-space at its target.
Pic Num               := 226
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 800
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2051
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Null-Space Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 26
Weapon Modifier       := 0
Weapon Sound          := null.wav
Weapon Family         := 40

Name                  := Null - Space Projector II
Description           := Projector which launches a cohesive ball of null-space at its target.
Pic Num               := 226
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 900
Cost Organics         := 0
Cost Radioactives     := 900
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2051
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Null-Space Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 50 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 26
Weapon Modifier       := 0
Weapon Sound          := null.wav
Weapon Family         := 40

Name                  := Null - Space Projector III
Description           := Projector which launches a cohesive ball of null-space at its target.
Pic Num               := 226
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2051
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Null-Space Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 3
Weapon Display Type   := Torp
Weapon Display        := 26
Weapon Modifier       := 0
Weapon Sound          := null.wav
Weapon Family         := 40

Name                  := Null - Space Torpedo I
Description           := Null-space warhead mounted on a guided missile that unerringly seeks its target.
Pic Num               := 831
Tonnage Space Taken   := 70
Tonnage Structure     := 70
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 40
Restrictions          := None
General Group         := Weapons
Family                := 6792
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Null-Space Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Missile Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 80 80 80 80 80 80 80 80 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := null.wav
Weapon Family         := 518
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 30

Name                  := Null - Space Torpedo II
Description           := Null-space warhead mounted on a guided missile that unerringly seeks its target.
Pic Num               := 831
Tonnage Space Taken   := 70
Tonnage Structure     := 70
Cost Minerals         := 1200
Cost Organics         := 0
Cost Radioactives     := 1200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 40
Restrictions          := None
General Group         := Weapons
Family                := 6792
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Null-Space Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Missile Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := null.wav
Weapon Family         := 518
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 36

Name                  := Null - Space Torpedo III
Description           := Null-space warhead mounted on a guided missile that unerringly seeks its target.
Pic Num               := 831
Tonnage Space Taken   := 70
Tonnage Structure     := 70
Cost Minerals         := 1400
Cost Organics         := 0
Cost Radioactives     := 1400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 40
Restrictions          := None
General Group         := Weapons
Family                := 6792
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Null-Space Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Missile Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 120 120 120 120 120 120 120 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Shields And Armor
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := null.wav
Weapon Family         := 518
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 42

Name                  := Talisman Of Protection - Major
Description           := The Protection of a Divine power provides safety. Cannot be used with any other Major Talisman.
Pic Num               := 1716
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 300
Cost Organics         := 300
Cost Radioactives     := 300
Vehicle Type          := Ship\Base
Vechicle List Type Override   := Ship, Base
Vehicle List Type Description :=
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Religious
Family                := 6001
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Religious Technology
Tech Level Req 1      := 5
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives 18% Defense bonus in combat.
Ability 1 Val 1       := 18
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := Converts 15 points of damage into the shields.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 08
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Talisman Of Protection - Minor
Description           := The Protection of a Divine power provides safety. Cannot be used with any other Minor Talisman.
Pic Num               := 1709
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 200
Cost Radioactives     := 200
Vehicle Type          := Ship\Base
Vechicle List Type Override   := Ship, Base
Vehicle List Type Description :=
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Religious
Family                := 6740
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Religious Technology
Tech Level Req 1      := 5
Number of Abilities   := 3
Ability 1 Type        := Combat To Hit Defense Plus
Ability 1 Descr       := Gives 6% Defense bonus in combat.
Ability 1 Val 1       := 6
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := Converts 5 points of damage into the shields.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 09
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Talisman Of Rejuvenation - Major
Description           := The Power of Faith provides sustenance for all. Cannot be used with any other Major Talisman.
Pic Num               := 1717
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 300
Cost Organics         := 300
Cost Radioactives     := 300
Vehicle Type          := Ship\Base
Vechicle List Type Override   := Ship, Base
Vehicle List Type Description :=
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Religious
Family                := 6001
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Religious Technology
Tech Level Req 1      := 4
Number of Abilities   := 3
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Maintenance is reduced by 20%.
Ability 1 Val 1       := -20
Ability 1 Val 2       := 0
Ability 2 Type        := Solar Supply Generation
Ability 2 Descr       := Generates 150 supplies per star.
Ability 2 Val 1       := 150
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 10
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Talisman Of Rejuvenation - Minor
Description           := The Power of Faith provides sustenance for all. Cannot be used with any other Minor Talisman.
Pic Num               := 1727
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 200
Cost Radioactives     := 200
Vehicle Type          := Ship\Base
Vechicle List Type Override   := Ship, Base
Vehicle List Type Description :=
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Religious
Family                := 6740
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Religious Technology
Tech Level Req 1      := 4
Number of Abilities   := 3
Ability 1 Type        := Modified Maintenance Cost
Ability 1 Descr       := Maintenance is reduced by 5%.
Ability 1 Val 1       := -5
Ability 1 Val 2       := 0
Ability 2 Type        := Solar Supply Generation
Ability 2 Descr       := Generates 50 supplies per star.
Ability 2 Val 1       := 50
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 11
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Talisman Of Vision - Major
Description           := Strength of belief provides clarity of vision. Cannot be used with any other Major Talisman.
Pic Num               := 1726
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 300
Cost Organics         := 300
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override   := Ship, Base
Vehicle List Type Description :=
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Religious
Family                := 6001
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Religious Technology
Tech Level Req 1      := 4
Number of Abilities   := 6
Ability 1 Type        := Sensor Level
Ability 1 Descr       := Allows EM Passive scanning at level 3.
Ability 1 Val 1       := EM Passive
Ability 1 Val 2       := 3
Ability 2 Type        := Sensor Level
Ability 2 Descr       := Allows EM Active scanning at level 3.
Ability 2 Val 1       := EM Active
Ability 2 Val 2       := 3
Ability 3 Type        := Sensor Level
Ability 3 Descr       := Allows Gravitic scanning at level 3.
Ability 3 Val 1       := Gravitic
Ability 3 Val 2       := 3
Ability 4 Type        := Sensor Level
Ability 4 Descr       := Allows Temporal scanning at level 3.
Ability 4 Val 1       := Temporal
Ability 4 Val 2       := 3
Ability 5 Type        := Sensor Level
Ability 5 Descr       := Allows Psychic scanning at level 3.
Ability 5 Val 1       := Psychic
Ability 5 Val 2       := 3
Ability 6 Type        := AI Tag 12
Ability 6 Descr       := 
Ability 6 Val 1       := 0
Ability 6 Val 2       := 0
Weapon Type           := None

Name                  := Talisman Of Vision - Minor
Description           := Strength of belief provides clarity of vision. Cannot be used with any other Minor Talisman.
Pic Num               := 1728
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 200
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override   := Ship, Base
Vehicle List Type Description :=
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Religious
Family                := 6740
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Religious Technology
Tech Level Req 1      := 4
Number of Abilities   := 2
Ability 1 Type        := Long Range Scanner
Ability 1 Descr       := Can do a Long Range Scan up to 5 sectors away.
Ability 1 Val 1       := 5
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 13
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Talisman Of Healing - Major
Description           := To be in tune with the universe provides health in ever more abundance. Cannot be used with any other Major Talisman.
Pic Num               := 1719
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 300
Cost Organics         := 300
Cost Radioactives     := 300
Vehicle Type          := Ship\Base
Vechicle List Type Override   := Ship, Base
Vehicle List Type Description :=
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Religious
Family                := 6001
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Religious Technology
Tech Level Req 1      := 4
Number of Abilities   := 3
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 2 components per turn.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Medical Bay
Ability 2 Descr       := Can cure up to level 5 Plagues.
Ability 2 Val 1       := 5
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 14
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Talisman Of Healing - Minor
Description           := To be in tune with the universe provides health in ever more abundance. Cannot be used with any other Minor Talisman.
Pic Num               := 1729
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 200
Cost Radioactives     := 200
Vehicle Type          := Ship\Base
Vechicle List Type Override   := Ship, Base
Vehicle List Type Description :=
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Religious
Family                := 6740
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Religious Technology
Tech Level Req 1      := 4
Number of Abilities   := 3
Ability 1 Type        := Component Repair
Ability 1 Descr       := Can repair 1 components per turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Medical Bay
Ability 2 Descr       := Can cure up to level 1 Plagues.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 15
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Talisman Of Plenty - Major
Description           := Waste not, want not and all shall be provided. Cannot be used with any other Major Talisman.
Pic Num               := 1725
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 300
Cost Organics         := 300
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Religious
Family                := 6001
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Religious Technology
Tech Level Req 1      := 5
Number of Abilities   := 3
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Can store up to 15,000 supplies.
Ability 1 Val 1       := 15000
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 3000 cargo spaces.
Ability 2 Val 1       := 3000
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 16
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Talisman Of Plenty - Minor
Description           := Waste not, want not and all shall be provided. Cannot be used with any other Minor Talisman.
Pic Num               := 1730
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 200
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Religious
Family                := 6740
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Religious Technology
Tech Level Req 1      := 5
Number of Abilities   := 3
Ability 1 Type        := Supply Storage
Ability 1 Descr       := Can store up to 5,000 supplies.
Ability 1 Val 1       := 5000
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 1000 cargo spaces.
Ability 2 Val 1       := 1000
Ability 2 Val 2       := 0
Ability 3 Type        := AI Tag 17
Ability 3 Descr       := 
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Talisman Of Righteousness - Major
Description           := Centers the spirituality of the vehicle and focuses it towards its goal. Cannot be used with any other Major Talisman.
Pic Num               := 1718
Tonnage Space Taken   := 100
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 1000
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Vechicle List Type Override   := Ship, Base, WeapPlatform
Vehicle List Type Description :=
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Religious
Family                := 6001
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Religious Technology
Tech Level Req 1      := 6
Number of Abilities   := 2
Ability 1 Type        := Combat To Hit Offense Plus
Ability 1 Descr       := Direct-fire weapons fired from this vehicle gain +60% chance to hit.
Ability 1 Val 1       := 60
Ability 1 Val 2       := 0
Ability 2 Type        := AI Tag 07
Ability 2 Descr       := 
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Ring World Placement Generator
Description           := Provides the gravitational matrix needed to assemble a ring world.
Pic Num               := 169
Tonnage Space Taken   := 2000
Tonnage Structure     := 2000
Cost Minerals         := 50000
Cost Organics         := 50000
Cost Radioactives     := 50000
Vehicle Type          := Ship\Base
Supply Amount Used    := 800
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1050
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 5
Number of Abilities   := 3
Ability 1 Type        := Create Constructed Planet
Ability 1 Descr       := Will create a ringworld around a star.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 0
Ability 2 Type        := Constructed Planet Requirements
Ability 2 Descr       := Must have 10000kT of Gravity Plating present at location.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 10000
Ability 3 Type        := Constructed Planet Requirements
Ability 3 Descr       := Must have 10000kT of Hyper-Dense Cables present at location.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 10000
Weapon Type           := None

Name                  := Sphere World Placement Generator
Description           := Provides the gravitational matrix needed to assemble a sphere world.
Pic Num               := 178
Tonnage Space Taken   := 2000
Tonnage Structure     := 2000
Cost Minerals         := 50000
Cost Organics         := 50000
Cost Radioactives     := 50000
Vehicle Type          := Ship\Base
Supply Amount Used    := 800
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1051
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 8
Number of Abilities   := 3
Ability 1 Type        := Create Constructed Planet
Ability 1 Descr       := Will create a sphereworld around a star.
Ability 1 Val 1       := 2
Ability 1 Val 2       := 0
Ability 2 Type        := Constructed Planet Requirements
Ability 2 Descr       := Must have 20000kT of Gravity Plating present at location.
Ability 2 Val 1       := 1
Ability 2 Val 2       := 20000
Ability 3 Type        := Constructed Planet Requirements
Ability 3 Descr       := Must have 20000kT of Hyper-Dense Cables present at location.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 20000
Weapon Type           := None

Name                  := Planetary Gravity Plating
Description           := Provides the ground material used in artificial planet construction.
Pic Num               := 211
Tonnage Space Taken   := 2000
Tonnage Structure     := 2000
Cost Minerals         := 10000
Cost Organics         := 10000
Cost Radioactives     := 10000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1052
Roman Numeral         := 0
Custom Group          := 1
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := None

Name                  := Hyper - Density Cables
Description           := Provides the infrastructure for holding ground material used in artificial planet construction.
Pic Num               := 245
Tonnage Space Taken   := 2000
Tonnage Structure     := 2000
Cost Minerals         := 10000
Cost Organics         := 10000
Cost Radioactives     := 10000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Stellar Manipulation
Family                := 1053
Roman Numeral         := 0
Custom Group          := 2
Number of Tech Req    := 1
Tech Area Req 1       := Stellar Manipulation
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := None

Name                  := Crystallized Torpedo I
Description           := Hardened crystal projectile which will seek and explode against an enemy target.
Pic Num               := 262
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 2046
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystallized Torpedo
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 20 20 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := crystorp.wav
Weapon Family         := 41
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 50

Name                  := Crystallized Torpedo II
Description           := Hardened crystal projectile which will seek and explode against an enemy target.
Pic Num               := 262
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 800
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 2046
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystallized Torpedo
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 25 25 25 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := crystorp.wav
Weapon Family         := 41
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 50

Name                  := Crystallized Torpedo III
Description           := Hardened crystal projectile which will seek and explode against an enemy target.
Pic Num               := 262
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 2046
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystallized Torpedo
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 30 30 30 30 30 30 30 0 0 0 0 0  0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := crystorp.wav
Weapon Family         := 41
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 50

Name                  := Crystallized Torpedo IV
Description           := Hardened crystal projectile which will seek and explode against an enemy target.
Pic Num               := 262
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 1200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 2046
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystallized Torpedo
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := crystorp.wav
Weapon Family         := 41
Weapon Seeker Speed   := 5
Weapon Seeker Dmg Res := 50

Name                  := Crystallized Torpedo V
Description           := Hardened crystal projectile which will seek and explode against an enemy target.
Pic Num               := 262
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 1400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 2046
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystallized Torpedo
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 40 40 40 40 40 40 40 40 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := crystorp.wav
Weapon Family         := 41
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 50

Name                  := Crystallized Torpedo VI
Description           := Hardened crystal projectile which will seek and explode against an enemy target.
Pic Num               := 262
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 1600
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 2046
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystallized Torpedo
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 45 45 45 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := crystorp.wav
Weapon Family         := 41
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 50

Name                  := Crystallized Torpedo VII
Description           := Hardened crystal projectile which will seek and explode against an enemy target.
Pic Num               := 262
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 1600
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 2046
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystallized Torpedo
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 50 50 50 50 50 50 50 50 50 50 50 50 50 50 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := crystorp.wav
Weapon Family         := 41
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 50

Name                  := Crystallized Torpedo VIII
Description           := Hardened crystal projectile which will seek and explode against an enemy target.
Pic Num               := 262
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 2000
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 2046
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystallized Torpedo
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 55 55 55 55 55 55 55 55 55 55 55 55 55 55 55 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := crystorp.wav
Weapon Family         := 41
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 50

Name                  := Crystallized Torpedo IX
Description           := Hardened crystal projectile which will seek and explode against an enemy target.
Pic Num               := 262
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 2200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 2046
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystallized Torpedo
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := crystorp.wav
Weapon Family         := 41
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 50

Name                  := Crystallized Torpedo X
Description           := Hardened crystal projectile which will seek and explode against an enemy target.
Pic Num               := 262
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 2400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 2046
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystallized Torpedo
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := crystorp.wav
Weapon Family         := 41
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 50

Name                  := Crystalline Torpedo I
Description           := Hardened crystal projectile which will seek and explode against an enemy target.
Pic Num               := 261
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 2046
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 25 25 25 25 25 25 25 25 25 25 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := crystorp.wav
Weapon Family         := 41
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 50

Name                  := Crystalline Torpedo II
Description           := Hardened crystal projectile which will seek and explode against an enemy target.
Pic Num               := 261
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 2046
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 30 30 30 30 30 30 30 30 30 30 30 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := crystorp.wav
Weapon Family         := 41
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 50

Name                  := Crystalline Torpedo III
Description           := Hardened crystal projectile which will seek and explode against an enemy target.
Pic Num               := 261
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 2046
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 35 35 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := crystorp.wav
Weapon Family         := 41
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 50

Name                  := Crystalline Torpedo IV
Description           := Hardened crystal projectile which will seek and explode against an enemy target.
Pic Num               := 261
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 2046
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := crystorp.wav
Weapon Family         := 41
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 50

Name                  := Crystalline Torpedo V
Description           := Hardened crystal projectile which will seek and explode against an enemy target.
Pic Num               := 261
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 700
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 2046
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := crystorp.wav
Weapon Family         := 41
Weapon Seeker Speed   := 8
Weapon Seeker Dmg Res := 50

Name                  := Ceramic Torpedo I
Description           := Advanced crystalline/ceramic composite missile that explodes on contact ripping through virtually any physical material(enhanced).
Pic Num               := 1103
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 2046
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystallized Torpedo
Tech Level Req 1      := 1
Tech Area Req 2       := Crystalline Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 30 30 30 30 30 30 30 30 30 30 30 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := crystorp.wav
Weapon Family         := 41
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 50

Name                  := Ceramic Torpedo II
Description           := Advanced crystalline/ceramic composite missile that explodes on contact ripping through virtually any physical material(enhanced).
Pic Num               := 1103
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 2046
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystallized Torpedo
Tech Level Req 1      := 2
Tech Area Req 2       := Crystalline Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 35 35 35 35 35 35 35 35 35 35 35 35 35 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := crystorp.wav
Weapon Family         := 41
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 50

Name                  := Ceramic Torpedo III
Description           := Advanced crystalline/ceramic composite missile that explodes on contact ripping through virtually any physical material(enhanced).
Pic Num               := 1103
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 250
Cost Organics         := 0
Cost Radioactives     := 800
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 2046
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystallized Torpedo
Tech Level Req 1      := 3
Tech Area Req 2       := Crystalline Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := crystorp.wav
Weapon Family         := 41
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 50

Name                  := Ceramic Missile I
Description           := Self-guiding crystalline/ceramic composite missile that explodes on contact ripping through virtually any physical material(enhanced).
Pic Num               := 1104
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 1400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 2046
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystallized Torpedo
Tech Level Req 1      := 6
Tech Area Req 2       := Crystalline Weapons
Tech Level Req 2      := 6
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 65 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := crystorp.wav
Weapon Family         := 41
Weapon Seeker Speed   := 7
Weapon Seeker Dmg Res := 70

Name                  := Ceramic Missile II
Description           := Self-guiding crystalline/ceramic composite missile that explodes on contact ripping through virtually any physical material(enhanced).
Pic Num               := 1104
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 1600
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 2046
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystallized Torpedo
Tech Level Req 1      := 7
Tech Area Req 2       := Crystalline Weapons
Tech Level Req 2      := 7
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := crystorp.wav
Weapon Family         := 41
Weapon Seeker Speed   := 7
Weapon Seeker Dmg Res := 70

Name                  := Ceramic Missile III
Description           := Self-guiding crystalline/ceramic composite missile that explodes on contact ripping through virtually any physical material(enhanced).
Pic Num               := 1104
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 1800
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 2046
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystallized Torpedo
Tech Level Req 1      := 8
Tech Area Req 2       := Crystalline Weapons
Tech Level Req 2      := 8
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 95 95 95 95 95 95 95 95 95 95 95 95 95 95 95 95 95 95 95 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := crystorp.wav
Weapon Family         := 41
Weapon Seeker Speed   := 7
Weapon Seeker Dmg Res := 70

Name                  := Ceramic Missile IV
Description           := Self-guiding crystalline/ceramic composite missile that explodes on contact ripping through virtually any physical material(enhanced).
Pic Num               := 1104
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 2000
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 2046
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystallized Torpedo
Tech Level Req 1      := 9
Tech Area Req 2       := Crystalline Weapons
Tech Level Req 2      := 9
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 110 110 110 110 110 110 110 110 110 110 110 110 110 110 110 110 110 110 110 110
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := crystorp.wav
Weapon Family         := 41
Weapon Seeker Speed   := 7
Weapon Seeker Dmg Res := 70

Name                  := Ceramic Missile V
Description           := Self-guiding crystalline/ceramic composite missile that explodes on contact ripping through virtually any physical material(enhanced).
Pic Num               := 1104
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 2200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 2046
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystallized Torpedo
Tech Level Req 1      := 10
Tech Area Req 2       := Crystalline Weapons
Tech Level Req 2      := 10
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 125 125 125 125 125 125 125 125 125 125 125 125 125 125 125 125 125 125 125 125
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 3
Weapon Display Type   := Seeker
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := crystorp.wav
Weapon Family         := 41
Weapon Seeker Speed   := 7
Weapon Seeker Dmg Res := 70

Name                  := Tachyon Disrupter I
Description           := Energy dampening weapon which will cause all weapons on the target ship to be disrupted.
Pic Num               := 563
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Special
Family                := 2047
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Energy Dampener
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 10
Weapon Display Type   := Torp
Weapon Display        := 28
Weapon Modifier       := 0
Weapon Sound          := nrgdamp.wav
Weapon Family         := 42

Name                  := Tachyon Disrupter II
Description           := Energy dampening weapon which will cause all weapons on the target ship to be disrupted.
Pic Num               := 563
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1200
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Special
Family                := 2047
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Energy Dampener
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 10
Weapon Display Type   := Torp
Weapon Display        := 28
Weapon Modifier       := 0
Weapon Sound          := nrgdamp.wav
Weapon Family         := 42

Name                  := Tachyon Disrupter III
Description           := Energy dampening weapon which will cause all weapons on the target ship to be disrupted.
Pic Num               := 563
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1400
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Special
Family                := 2047
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Energy Dampener
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 10
Weapon Display Type   := Torp
Weapon Display        := 28
Weapon Modifier       := 0
Weapon Sound          := nrgdamp.wav
Weapon Family         := 42

Name                  := Tachyon Disrupter IV
Description           := Energy dampening weapon which will cause all weapons on the target ship to be disrupted.
Pic Num               := 563
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1600
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Special
Family                := 2047
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Energy Dampener
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 10
Weapon Display Type   := Torp
Weapon Display        := 28
Weapon Modifier       := 0
Weapon Sound          := nrgdamp.wav
Weapon Family         := 42

Name                  := Tachyon Disrupter V
Description           := Energy dampening weapon which will cause all weapons on the target ship to be disrupted.
Pic Num               := 563
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1800
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Special
Family                := 2047
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Energy Dampener
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 10
Weapon Display Type   := Torp
Weapon Display        := 28
Weapon Modifier       := 0
Weapon Sound          := nrgdamp.wav
Weapon Family         := 42

Name                  := Tachyon Disrupter VI
Description           := Energy dampening weapon which will cause all weapons on the target ship to be disrupted.
Pic Num               := 563
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Special
Family                := 2047
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Energy Dampener
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 10
Weapon Display Type   := Torp
Weapon Display        := 28
Weapon Modifier       := 0
Weapon Sound          := nrgdamp.wav
Weapon Family         := 42

Name                  := Tachyon Disrupter VII
Description           := Energy dampening weapon which will cause all weapons on the target ship to be disrupted.
Pic Num               := 563
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 2200
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Special
Family                := 2047
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Energy Dampener
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 4 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 10
Weapon Display Type   := Torp
Weapon Display        := 28
Weapon Modifier       := 0
Weapon Sound          := nrgdamp.wav
Weapon Family         := 42

Name                  := Tachyon Disrupter VIII
Description           := Energy dampening weapon which will cause all weapons on the target ship to be disrupted.
Pic Num               := 563
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 2400
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Special
Family                := 2047
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Energy Dampener
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 10
Weapon Display Type   := Torp
Weapon Display        := 28
Weapon Modifier       := 0
Weapon Sound          := nrgdamp.wav
Weapon Family         := 42

Name                  := Tachyon Disrupter IX
Description           := Energy dampening weapon which will cause all weapons on the target ship to be disrupted.
Pic Num               := 563
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 2600
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Special
Family                := 2047
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Energy Dampener
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 10
Weapon Display Type   := Torp
Weapon Display        := 28
Weapon Modifier       := 0
Weapon Sound          := nrgdamp.wav
Weapon Family         := 42

Name                  := Tachyon Disrupter X
Description           := Energy dampening weapon which will cause all weapons on the target ship to be disrupted.
Pic Num               := 563
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 2800
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Special
Family                := 2047
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Energy Dampener
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 10
Weapon Display Type   := Torp
Weapon Display        := 28
Weapon Modifier       := 0
Weapon Sound          := nrgdamp.wav
Weapon Family         := 42

Name                  := Energy Dampener I
Description           := Energy dampening weapon which will cause all weapons on the target ship to be disrupted.
Pic Num               := 263
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2047
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 10
Weapon Display Type   := Torp
Weapon Display        := 28
Weapon Modifier       := 0
Weapon Sound          := nrgdamp.wav
Weapon Family         := 42

Name                  := Energy Dampener II
Description           := Energy dampening weapon which will cause all weapons on the target ship to be disrupted.
Pic Num               := 263
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2047
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 10
Weapon Display Type   := Torp
Weapon Display        := 28
Weapon Modifier       := 0
Weapon Sound          := nrgdamp.wav
Weapon Family         := 42

Name                  := Energy Dampener III
Description           := Energy dampening weapon which will cause all weapons on the target ship to be disrupted.
Pic Num               := 263
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2047
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 10
Weapon Display Type   := Torp
Weapon Display        := 28
Weapon Modifier       := 0
Weapon Sound          := nrgdamp.wav
Weapon Family         := 42

Name                  := Energy Disrupter I
Description           := Complexed competing EM field generator that will nullify or at least hinder energy transfers within a ship, disrupting weapon systems(enhanced)
Pic Num               := 427
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 550
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Special
Family                := 2047
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline Energy Dampener
Tech Level Req 1      := 1
Tech Area Req 2       := Crystalline Weapons
Tech Level Req 2      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 28
Weapon Modifier       := 0
Weapon Sound          := nrgdamp.wav
Weapon Family         := 42

Name                  := Energy Disrupter II
Description           := Complexed competing EM field generator that will nullify or at least hinder energy transfers within a ship, disrupting weapon systems(enhanced)
Pic Num               := 427
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 650
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Special
Family                := 2047
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline Energy Dampener
Tech Level Req 1      := 2
Tech Area Req 2       := Crystalline Weapons
Tech Level Req 2      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 2 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 28
Weapon Modifier       := 0
Weapon Sound          := nrgdamp.wav
Weapon Family         := 42

Name                  := Energy Disrupter III
Description           := Complexed competing EM field generator that will nullify or at least hinder energy transfers within a ship, disrupting weapon systems(enhanced)
Pic Num               := 427
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 750
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Special
Family                := 2047
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline Energy Dampener
Tech Level Req 1      := 3
Tech Area Req 2       := Crystalline Weapons
Tech Level Req 2      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 3 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 28
Weapon Modifier       := 0
Weapon Sound          := nrgdamp.wav
Weapon Family         := 42

Name                  := Energy Disrupter IV
Description           := Complexed competing EM field generator that will nullify or at least hinder energy transfers within a ship, disrupting weapon systems(enhanced)
Pic Num               := 427
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 850
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Special
Family                := 2047
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline Energy Dampener
Tech Level Req 1      := 4
Tech Area Req 2       := Crystalline Weapons
Tech Level Req 2      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 4 4 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 28
Weapon Modifier       := 0
Weapon Sound          := nrgdamp.wav
Weapon Family         := 42

Name                  := Energy Disrupter V
Description           := Complexed competing EM field generator that will nullify or at least hinder energy transfers within a ship, disrupting weapon systems(enhanced)
Pic Num               := 427
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 950
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Special
Family                := 2047
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline Energy Dampener
Tech Level Req 1      := 5
Tech Area Req 2       := Crystalline Weapons
Tech Level Req 2      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships
Weapon Damage At Rng  := 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Disrupt Reload Time
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 28
Weapon Modifier       := 0
Weapon Sound          := nrgdamp.wav
Weapon Family         := 42

Name                  := Entropy Accelerator I
Description           := Temporal accelerator which causes a target's shields to burn out.
Pic Num               := 435
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Special
Family                := 2048
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Shield Accelerator
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 50 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 43

Name                  := Entropy Accelerator II
Description           := Temporal accelerator which causes a target's shields to burn out.
Pic Num               := 435
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Special
Family                := 2048
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Shield Accelerator
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 70 70 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 43

Name                  := Entropy Accelerator III
Description           := Temporal accelerator which causes a target's shields to burn out.
Pic Num               := 435
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Special
Family                := 2048
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Shield Accelerator
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 43

Name                  := Entropy Accelerator IV
Description           := Temporal accelerator which causes a target's shields to burn out.
Pic Num               := 435
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 800
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Special
Family                := 2048
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Shield Accelerator
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 110 110 110 110 110 110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 43

Name                  := Entropy Accelerator V
Description           := Temporal accelerator which causes a target's shields to burn out.
Pic Num               := 435
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Special
Family                := 2048
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Shield Accelerator
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 130 130 130 130 130 130 130 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 43

Name                  := Entropy Accelerator VI
Description           := Temporal accelerator which causes a target's shields to burn out.
Pic Num               := 435
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 1200
Cost Organics         := 0
Cost Radioactives     := 1200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Special
Family                := 2048
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Shield Accelerator
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 150 150 150 150 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 43

Name                  := Entropy Accelerator VII
Description           := Temporal accelerator which causes a target's shields to burn out.
Pic Num               := 435
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 1400
Cost Organics         := 0
Cost Radioactives     := 1400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Special
Family                := 2048
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Shield Accelerator
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 170 170 170 170 170 170 170 170 170 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 43

Name                  := Entropy Accelerator VIII
Description           := Temporal accelerator which causes a target's shields to burn out.
Pic Num               := 435
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 1600
Cost Organics         := 0
Cost Radioactives     := 1600
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Special
Family                := 2048
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Shield Accelerator
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 190 190 190 190 190 190 190 190 190 190 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 43

Name                  := Entropy Accelerator IX
Description           := Temporal accelerator which causes a target's shields to burn out.
Pic Num               := 435
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 1800
Cost Organics         := 0
Cost Radioactives     := 1800
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Special
Family                := 2048
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Shield Accelerator
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 210 210 210 210 210 210 210 210 210 210 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 43

Name                  := Entropy Accelerator X
Description           := Temporal accelerator which causes a target's shields to burn out.
Pic Num               := 435
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 2000
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Special
Family                := 2048
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Shield Accelerator
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 230 230 230 230 230 230 230 230 230 230 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 43

Name                  := Shield Accelerator I
Description           := Temporal accelerator which causes a target's shields to burn out.
Pic Num               := 244
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2048
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 43

Name                  := Shield Accelerator II
Description           := Temporal accelerator which causes a target's shields to burn out.
Pic Num               := 244
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2048
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 43

Name                  := Shield Accelerator III
Description           := Temporal accelerator which causes a target's shields to burn out.
Pic Num               := 244
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2048
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 120 120 120 120 120 120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 43

Name                  := Shield Accelerator IV
Description           := Temporal accelerator which causes a target's shields to burn out.
Pic Num               := 244
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2048
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 150 150 150 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 43

Name                  := Shield Accelerator V
Description           := Temporal accelerator which causes a target's shields to burn out.
Pic Num               := 244
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Special
Family                := 2048
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 180 180 180 180 180 180 180 180 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 43

Name                  := Entropic Enhancer I
Description           := Using temporal incursions, the effects of entropy are radically enhanced causing shield generators to use their energy supplies rapidly (enhanced).
Pic Num               := 1294
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Special
Family                := 2048
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Temporal Shield Accelerator
Tech Level Req 1      := 1
Tech Area Req 2       := Temporal Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 70 70 70 70 70 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 43

Name                  := Entropic Enhancer II
Description           := Using temporal incursions, the effects of entropy are radically enhanced causing shield generators to use their energy supplies rapidly (enhanced).
Pic Num               := 1294
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Special
Family                := 2048
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Temporal Shield Accelerator
Tech Level Req 1      := 2
Tech Area Req 2       := Temporal Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 110 110 110 110 110 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 43

Name                  := Entropic Enhancer III
Description           := Using temporal incursions, the effects of entropy are radically enhanced causing shield generators to use their energy supplies rapidly (enhanced).
Pic Num               := 1294
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Special
Family                := 2048
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Temporal Shield Accelerator
Tech Level Req 1      := 3
Tech Area Req 2       := Temporal Weapons
Tech Level Req 2      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 150 150 150 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 43

Name                  := Entropic Enhancer IV
Description           := Using temporal incursions, the effects of entropy are radically enhanced causing shield generators to use their energy supplies rapidly (enhanced).
Pic Num               := 1294
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 800
Cost Organics         := 0
Cost Radioactives     := 800
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Special
Family                := 2048
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Temporal Shield Accelerator
Tech Level Req 1      := 4
Tech Area Req 2       := Temporal Weapons
Tech Level Req 2      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 190 190 190 190 190 190 190 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 43

Name                  := Entropic Enhancer V
Description           := Using temporal incursions, the effects of entropy are radically enhanced causing shield generators to use their energy supplies rapidly (enhanced).
Pic Num               := 1294
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Special
Family                := 2048
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Temporal Shield Accelerator
Tech Level Req 1      := 5
Tech Area Req 2       := Temporal Weapons
Tech Level Req 2      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 230 230 230 230 230 230 230 230 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 43

Name                  := Entropic Enhancer VI
Description           := Using temporal incursions, the effects of entropy are radically enhanced causing shield generators to use their energy supplies rapidly (enhanced).
Pic Num               := 1294
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 1200
Cost Organics         := 0
Cost Radioactives     := 1200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Special
Family                := 2048
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Temporal Shield Accelerator
Tech Level Req 1      := 6
Tech Area Req 2       := Temporal Weapons
Tech Level Req 2      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 270 270 270 270 270 270 270 270 270 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 43

Name                  := Entropic Enhancer VII
Description           := Using temporal incursions, the effects of entropy are radically enhanced causing shield generators to use their energy supplies rapidly (enhanced).
Pic Num               := 1294
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 1400
Cost Organics         := 0
Cost Radioactives     := 1400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Special
Family                := 2048
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Temporal Shield Accelerator
Tech Level Req 1      := 7
Tech Area Req 2       := Temporal Weapons
Tech Level Req 2      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 310 310 310 310 310 310 310 310 310 310 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 43

Name                  := Entropic Enhancer VIII
Description           := Using temporal incursions, the effects of entropy are radically enhanced causing shield generators to use their energy supplies rapidly (enhanced).
Pic Num               := 1294
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 1600
Cost Organics         := 0
Cost Radioactives     := 1600
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Special
Family                := 2048
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Temporal Shield Accelerator
Tech Level Req 1      := 8
Tech Area Req 2       := Temporal Weapons
Tech Level Req 2      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 350 350 350 350 350 350 350 350 350 350 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 43

Name                  := Entropic Enhancer IX
Description           := Using temporal incursions, the effects of entropy are radically enhanced causing shield generators to use their energy supplies rapidly (enhanced).
Pic Num               := 1294
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 1800
Cost Organics         := 0
Cost Radioactives     := 1800
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Special
Family                := 2048
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Temporal Shield Accelerator
Tech Level Req 1      := 9
Tech Area Req 2       := Temporal Weapons
Tech Level Req 2      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 390 390 390 390 390 390 390 390 390 390 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 43

Name                  := Entropic Enhancer X
Description           := Using temporal incursions, the effects of entropy are radically enhanced causing shield generators to use their energy supplies rapidly (enhanced).
Pic Num               := 1294
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 2000
Cost Organics         := 0
Cost Radioactives     := 2000
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons - Special
Family                := 2048
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Temporal Shield Accelerator
Tech Level Req 1      := 10
Tech Area Req 2       := Temporal Weapons
Tech Level Req 2      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 430 430 430 430 430 430 430 430 430 430 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Shields Only
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := shldaccl.wav
Weapon Family         := 43

Name                  := Tachyon Cannon I
Description           := Polarized tachyon particles fired towards a target by a temporal cannon.
Pic Num               := 126
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 400
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons
Family                := 2049
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := +10% to hit
Ability 1 Val 1       := 
Ability 1 val 2       := 
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 7
Weapon Modifier       := 10
Weapon Sound          := tachcann.wav
Weapon Family         := 44

Name                  := Tachyon Cannon II
Description           := Polarized tachyon particles fired towards a target by a temporal cannon.
Pic Num               := 126
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons
Family                := 2049
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := +10% to hit
Ability 1 Val 1       := 
Ability 1 val 2       := 
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 90 90 90 90 90 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 7
Weapon Modifier       := 10
Weapon Sound          := tachcann.wav
Weapon Family         := 44

Name                  := Tachyon Cannon III
Description           := Polarized tachyon particles fired towards a target by a temporal cannon.
Pic Num               := 126
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 600
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 15
Restrictions          := None
General Group         := Weapons
Family                := 2049
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := +10% to hit
Ability 1 Val 1       := 
Ability 1 val 2       := 
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 120 120 120 120 120 120 120 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 2
Weapon Display Type   := Beam
Weapon Display        := 7
Weapon Modifier       := 10
Weapon Sound          := tachcann.wav
Weapon Family         := 44

Name                  := Point Singularity Cannon I
Description           := Intense gravimetric collapsing of a solid core into a singularity and then this is fired at a target. Extreme gravity effects renders all shields ineffective.
Pic Num               := 1999
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 1400
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 100
Restrictions          := None
General Group         := Weapons
Family                := 2050
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravimetric Singularity Generator
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 75 75 75 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 3
Weapon Modifier       := 0
Weapon Sound          := mentalg.wav
Weapon Family         := 45

Name                  := Point Singularity Cannon II
Description           := Intense gravimetric collapsing of a solid core into a singularity and then this is fired at a target. Extreme gravity effects renders all shields ineffective.
Pic Num               := 1999
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 1400
Cost Organics         := 0
Cost Radioactives     := 800
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 100
Restrictions          := None
General Group         := Weapons
Family                := 2050
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravimetric Singularity Generator
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 75 75 75 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 3
Weapon Modifier       := 0
Weapon Sound          := mentalg.wav
Weapon Family         := 45

Name                  := Point Singularity Cannon III
Description           := Intense gravimetric collapsing of a solid core into a singularity and then this is fired at a target. Extreme gravity effects renders all shields ineffective.
Pic Num               := 1999
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 1400
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 100
Restrictions          := None
General Group         := Weapons
Family                := 2050
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravimetric Singularity Generator
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 100 100 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 3
Weapon Modifier       := 0
Weapon Sound          := mentalg.wav
Weapon Family         := 45

Name                  := Point Singularity Cannon IV
Description           := Intense gravimetric collapsing of a solid core into a singularity and then this is fired at a target. Extreme gravity effects renders all shields ineffective.
Pic Num               := 1999
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 1400
Cost Organics         := 0
Cost Radioactives     := 1200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 100
Restrictions          := None
General Group         := Weapons
Family                := 2050
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravimetric Singularity Generator
Tech Level Req 1      := 4
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 100 100 100 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 3
Weapon Modifier       := 0
Weapon Sound          := mentalg.wav
Weapon Family         := 45

Name                  := Point Singularity Cannon V
Description           := Intense gravimetric collapsing of a solid core into a singularity and then this is fired at a target. Extreme gravity effects renders all shields ineffective.
Pic Num               := 1999
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 1400
Cost Organics         := 0
Cost Radioactives     := 1400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 100
Restrictions          := None
General Group         := Weapons
Family                := 2050
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravimetric Singularity Generator
Tech Level Req 1      := 5
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 125 125 125 125 125 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 3
Weapon Modifier       := 0
Weapon Sound          := mentalg.wav
Weapon Family         := 45
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 150

Name                  := Point Singularity Cannon VI
Description           := Intense gravimetric collapsing of a solid core into a singularity and then this is fired at a target. Extreme gravity effects renders all shields ineffective.
Pic Num               := 1999
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 1400
Cost Organics         := 0
Cost Radioactives     := 1600
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 100
Restrictions          := None
General Group         := Weapons
Family                := 2050
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravimetric Singularity Generator
Tech Level Req 1      := 6
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 125 125 125 125 125 125 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 3
Weapon Modifier       := 0
Weapon Sound          := mentalg.wav
Weapon Family         := 45
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 150

Name                  := Point Singularity Cannon VII
Description           := Intense gravimetric collapsing of a solid core into a singularity and then this is fired at a target. Extreme gravity effects renders all shields ineffective.
Pic Num               := 1999
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 1400
Cost Organics         := 0
Cost Radioactives     := 1800
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 100
Restrictions          := None
General Group         := Weapons
Family                := 2050
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravimetric Singularity Generator
Tech Level Req 1      := 7
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 150 150 150 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 3
Weapon Modifier       := 0
Weapon Sound          := mentalg.wav
Weapon Family         := 45
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 150

Name                  := Point Singularity Cannon VIII
Description           := Intense gravimetric collapsing of a solid core into a singularity and then this is fired at a target. Extreme gravity effects renders all shields ineffective.
Pic Num               := 1999
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 1400
Cost Organics         := 0
Cost Radioactives     := 2000
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 100
Restrictions          := None
General Group         := Weapons
Family                := 2050
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravimetric Singularity Generator
Tech Level Req 1      := 8
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 150 150 150 150 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 3
Weapon Modifier       := 0
Weapon Sound          := mentalg.wav
Weapon Family         := 45
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 150

Name                  := Point Singularity Cannon IX
Description           := Intense gravimetric collapsing of a solid core into a singularity and then this is fired at a target. Extreme gravity effects renders all shields ineffective.
Pic Num               := 1999
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 1400
Cost Organics         := 0
Cost Radioactives     := 2200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 100
Restrictions          := None
General Group         := Weapons
Family                := 2050
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravimetric Singularity Generator
Tech Level Req 1      := 9
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 175 175 175 175 175 175 175 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 3
Weapon Modifier       := 0
Weapon Sound          := mentalg.wav
Weapon Family         := 45
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 150

Name                  := Point Singularity Cannon X
Description           := Intense gravimetric collapsing of a solid core into a singularity and then this is fired at a target. Extreme gravity effects renders all shields ineffective.
Pic Num               := 1999
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 1400
Cost Organics         := 0
Cost Radioactives     := 2400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 100
Restrictions          := None
General Group         := Weapons
Family                := 2050
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gravimetric Singularity Generator
Tech Level Req 1      := 10
Number of Abilities   := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 175 175 175 175 175 175 175 175 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 3
Weapon Modifier       := 0
Weapon Sound          := mentalg.wav
Weapon Family         := 45
Weapon Seeker Speed   := 6
Weapon Seeker Dmg Res := 150

Name                  := Mental Singularity Generator I
Description           := Telekinetic collapsing of a solid core into a singularity and then this is fired at a target.
Pic Num               := 253
Tonnage Space Taken   := 70
Tonnage Structure     := 70
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2050
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := +20% to hit
Ability 1 Val 1       := 
Ability 1 val 2       := 
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 130 130 130 130 130 130 130 130 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Torp
Weapon Display        := 32
Weapon Modifier       := 20
Weapon Sound          := mentalg.wav
Weapon Family         := 45

Name                  := Mental Singularity Generator II
Description           := Telekinetic collapsing of a solid core into a singularity and then this is fired at a target.
Pic Num               := 253
Tonnage Space Taken   := 70
Tonnage Structure     := 70
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2050
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := +20% to hit
Ability 1 Val 1       := 
Ability 1 val 2       := 
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 160 160 160 160 160 160 160 160 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Torp
Weapon Display        := 32
Weapon Modifier       := 20
Weapon Sound          := mentalg.wav
Weapon Family         := 45

Name                  := Mental Singularity Generator III
Description           := Telekinetic collapsing of a solid core into a singularity and then this is fired at a target.
Pic Num               := 253
Tonnage Space Taken   := 70
Tonnage Structure     := 70
Cost Minerals         := 700
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 20
Restrictions          := None
General Group         := Weapons
Family                := 2050
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := +20% to hit
Ability 1 Val 1       := 
Ability 1 val 2       := 
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 190 190 190 190 190 190 190 190 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 4
Weapon Display Type   := Torp
Weapon Display        := 32
Weapon Modifier       := 20
Weapon Sound          := mentalg.wav
Weapon Family         := 45

Name                  := Point Singularity Generator I
Description           := A cross with psychic control and Singularity creation enables a powerful singularity to be projected and to track a target(enhanced).
Pic Num               := 2253
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 1000
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 100
Restrictions          := None
General Group         := Weapons
Family                := 2050
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gravimetric Singularity Generator
Tech Level Req 1      := 1
Tech Area Req 2       := Psychic Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := +20% to hit
Ability 1 Val 1       := 
Ability 1 val 2       := 
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 150 150 150 150 150 150 150 150 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 3
Weapon Modifier       := 20
Weapon Sound          := mentalg.wav
Weapon Family         := 45

Name                  := Point Singularity Generator II
Description           := A cross with psychic control and Singularity creation enables a powerful singularity to be projected and to track a target(enhanced).
Pic Num               := 2253
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 1100
Cost Organics         := 0
Cost Radioactives     := 1200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 100
Restrictions          := None
General Group         := Weapons
Family                := 2050
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gravimetric Singularity Generator
Tech Level Req 1      := 2
Tech Area Req 2       := Psychic Weapons
Tech Level Req 2      := 5
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := +20% to hit
Ability 1 Val 1       := 
Ability 1 val 2       := 
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 200 200 200 200 200 200 200 200 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 3
Weapon Modifier       := 20
Weapon Sound          := mentalg.wav
Weapon Family         := 45

Name                  := Point Singularity Generator III
Description           := A cross with psychic control and Singularity creation enables a powerful singularity to be projected and to track a target(enhanced).
Pic Num               := 223
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 1200
Cost Organics         := 0
Cost Radioactives     := 1400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 100
Restrictions          := None
General Group         := Weapons
Family                := 2050
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gravimetric Singularity Generator
Tech Level Req 1      := 3
Tech Area Req 2       := Psychic Weapons
Tech Level Req 2      := 6
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := +20% to hit
Ability 1 Val 1       := 
Ability 1 val 2       := 
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 250 250 250 250 250 250 250 250 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 3
Weapon Modifier       := 20
Weapon Sound          := mentalg.wav
Weapon Family         := 45

Name                  := Point Singularity Generator IV
Description           := A cross with psychic control and Singularity creation enables a powerful singularity to be projected and to track a target(enhanced).
Pic Num               := 223
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 1300
Cost Organics         := 0
Cost Radioactives     := 1600
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 100
Restrictions          := None
General Group         := Weapons
Family                := 2050
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gravimetric Singularity Generator
Tech Level Req 1      := 4
Tech Area Req 2       := Psychic Weapons
Tech Level Req 2      := 7
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := +20% to hit
Ability 1 Val 1       := 
Ability 1 val 2       := 
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 250 250 250 250 250 250 250 250 250 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 3
Weapon Modifier       := 20
Weapon Sound          := mentalg.wav
Weapon Family         := 45

Name                  := Point Singularity Generator V
Description           := A cross with psychic control and Singularity creation enables a powerful singularity to be projected and to track a target(enhanced).
Pic Num               := 223
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 1400
Cost Organics         := 0
Cost Radioactives     := 1800
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 100
Restrictions          := None
General Group         := Weapons
Family                := 2050
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gravimetric Singularity Generator
Tech Level Req 1      := 5
Tech Area Req 2       := Psychic Weapons
Tech Level Req 2      := 8
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := +20% to hit
Ability 1 Val 1       := 
Ability 1 val 2       := 
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 300 300 300 300 300 300 300 300 300 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 3
Weapon Modifier       := 20
Weapon Sound          := mentalg.wav
Weapon Family         := 45

Name                  := Point Singularity Generator VI
Description           := A cross with psychic control and Singularity creation enables a powerful singularity to be projected and to track a target(enhanced).
Pic Num               := 223
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 2000
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 100
Restrictions          := None
General Group         := Weapons
Family                := 2050
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gravimetric Singularity Generator
Tech Level Req 1      := 6
Tech Area Req 2       := Psychic Weapons
Tech Level Req 2      := 9
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := +20% to hit
Ability 1 Val 1       := 
Ability 1 val 2       := 
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 300 300 300 300 300 300 300 300 300 300 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 3
Weapon Modifier       := 20
Weapon Sound          := mentalg.wav
Weapon Family         := 45

Name                  := Point Singularity Generator VII
Description           := A cross with psychic control and Singularity creation enables a powerful singularity to be projected and to track a target(enhanced).
Pic Num               := 223
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 1600
Cost Organics         := 0
Cost Radioactives     := 2200
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 100
Restrictions          := None
General Group         := Weapons
Family                := 2050
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gravimetric Singularity Generator
Tech Level Req 1      := 7
Tech Area Req 2       := Psychic Weapons
Tech Level Req 2      := 10
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := +20% to hit
Ability 1 Val 1       := 
Ability 1 val 2       := 
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 350 350 350 350 350 350 350 350 350 350 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 3
Weapon Modifier       := 20
Weapon Sound          := mentalg.wav
Weapon Family         := 45

Name                  := Point Singularity Generator VIII
Description           := A cross with psychic control and Singularity creation enables a powerful singularity to be projected and to track a target(enhanced).
Pic Num               := 223
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 1700
Cost Organics         := 0
Cost Radioactives     := 2400
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 100
Restrictions          := None
General Group         := Weapons
Family                := 2050
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gravimetric Singularity Generator
Tech Level Req 1      := 8
Tech Area Req 2       := Psychic Weapons
Tech Level Req 2      := 10
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := +20% to hit
Ability 1 Val 1       := 
Ability 1 val 2       := 
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 350 350 350 350 350 350 350 350 350 350 350 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 3
Weapon Modifier       := 20
Weapon Sound          := mentalg.wav
Weapon Family         := 45

Name                  := Point Singularity Generator IX
Description           := A cross with psychic control and Singularity creation enables a powerful singularity to be projected and to track a target(enhanced).
Pic Num               := 223
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 1800
Cost Organics         := 0
Cost Radioactives     := 2600
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 100
Restrictions          := None
General Group         := Weapons
Family                := 2050
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gravimetric Singularity Generator
Tech Level Req 1      := 9
Tech Area Req 2       := Psychic Weapons
Tech Level Req 2      := 10
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := +20% to hit
Ability 1 Val 1       := 
Ability 1 val 2       := 
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 400 400 400 400 400 400 400 400 400 400 400 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 3
Weapon Modifier       := 20
Weapon Sound          := mentalg.wav
Weapon Family         := 45

Name                  := Point Singularity Generator X
Description           := A cross with psychic control and Singularity creation enables a powerful singularity to be projected and to track a target(enhanced).
Pic Num               := 223
Tonnage Space Taken   := 100
Tonnage Structure     := 100
Cost Minerals         := 1900
Cost Organics         := 0
Cost Radioactives     := 2800
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 100
Restrictions          := None
General Group         := Weapons
Family                := 2050
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Gravimetric Singularity Generator
Tech Level Req 1      := 10
Tech Area Req 2       := Psychic Weapons
Tech Level Req 2      := 10
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := +20% to hit
Ability 1 Val 1       := 
Ability 1 val 2       := 
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 400 400 400 400 400 400 400 400 400 400 400 400 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips All Shields
Weapon Reload Rate    := 5
Weapon Display Type   := Torp
Weapon Display        := 3
Weapon Modifier       := 20
Weapon Sound          := mentalg.wav
Weapon Family         := 45

Name                  := Drone Computer Core
Description           := The main computer core which controls a drone.
Pic Num               := 3
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 40
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 4000
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Drones
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Bridge
Ability 1 Descr       := Contains a drone computer core.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Drone Launcher I
Description           := Launches drones into space.
Pic Num               := 125
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 4001
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drones
Tech Level Req 1      := 1
Tech Area Req 2       := Cargo
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Launch Drones
Ability 1 Descr       := Can launch drones into space. 1 drone can be launched per combat turn and 4 drones can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 120kT worth of cargo space.
Ability 2 Val 1       := 120
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Drone Launcher II
Description           := Launches drones into space.
Pic Num               := 125
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 4001
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drones
Tech Level Req 1      := 1
Tech Area Req 2       := Cargo
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Launch Drones
Ability 1 Descr       := Can launch drones into space. 1 drone can be launched per combat turn and 4 drones can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 140kT worth of cargo space.
Ability 2 Val 1       := 140
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Drone Launcher III
Description           := Launches drones into space.
Pic Num               := 125
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 4001
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drones
Tech Level Req 1      := 1
Tech Area Req 2       := Cargo
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Launch Drones
Ability 1 Descr       := Can launch drones into space. 1 drone can be launched per combat turn and 4 drones can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 180kT worth of cargo space.
Ability 2 Val 1       := 180
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Drone Launcher IV
Description           := Launches drones into space.
Pic Num               := 125
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Unit Launch
Family                := 4001
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Drones
Tech Level Req 1      := 1
Tech Area Req 2       := Cargo
Tech Level Req 2      := 4
Number of Abilities   := 2
Ability 1 Type        := Launch Drones
Ability 1 Descr       := Can launch drones into space. 1 drone can be launched per combat turn and 4 drones can be launched per game turn.
Ability 1 Val 1       := 1
Ability 1 Val 2       := 4
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 240kT worth of cargo space.
Ability 2 Val 1       := 240
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Negative Energy Harvester I
Description           := In the near-vacuum of space, high tech processes can extract an exotic form of Negative Energy.
Pic Num               := 478
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 10
Cost Radioactives     := 100
Vehicle Type          := Ship\Base
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Remote Mining
Family                := 712
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Specialized Ship Construction
Tech Level Req 1      := 2
Tech Area Req 2       := Radioactives Extraction
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Generate Points Radioactives
Ability 1 Descr       := From the near-vacuum, 300 Radioactives per turn can be generated.
Ability 1 Val 1       := 300
Ability 1 val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Power supplies reduce maintenance of a ship by 5%.
Ability 2 Val 1       := -5
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Negative Energy Harvester II
Description           := In the near-vacuum of space, high tech processes can extract an exotic form of Negative Energy.
Pic Num               := 478
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 600
Cost Organics         := 15
Cost Radioactives     := 150
Vehicle Type          := Ship\Base
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Remote Mining
Family                := 712
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Specialized Ship Construction
Tech Level Req 1      := 3
Tech Area Req 2       := Radioactives Extraction
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Generate Points Radioactives
Ability 1 Descr       := From the near-vacuum, 400 Radioactives per turn can be generated.
Ability 1 Val 1       := 400
Ability 1 val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Power supplies reduce maintenance of a ship by 10%.
Ability 2 Val 1       := -10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Negative Energy Harvester III
Description           := In the near-vacuum of space, high tech processes can extract an exotic form of Negative Energy.
Pic Num               := 478
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 700
Cost Organics         := 20
Cost Radioactives     := 200
Vehicle Type          := Ship\Base
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Remote Mining
Family                := 712
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Specialized Ship Construction
Tech Level Req 1      := 4
Tech Area Req 2       := Radioactives Extraction
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Generate Points Radioactives
Ability 1 Descr       := From the near-vacuum, 500 Radioactives per turn can be generated.
Ability 1 Val 1       := 500
Ability 1 val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Power supplies reduce maintenance of a ship by 15%.
Ability 2 Val 1       := -15
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Negative Energy Harvester IV
Description           := In the near-vacuum of space, high tech processes can extract an exotic form of Negative Energy.
Pic Num               := 478
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 800
Cost Organics         := 25
Cost Radioactives     := 250
Vehicle Type          := Ship\Base
Supply Amount Used    := 20
Restrictions          := One Per Vehicle
General Group         := Remote Mining
Family                := 712
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Specialized Ship Construction
Tech Level Req 1      := 5
Tech Area Req 2       := Radioactives Extraction
Tech Level Req 2      := 4
Number of Abilities   := 2
Ability 1 Type        := Generate Points Radioactives
Ability 1 Descr       := From the near-vacuum, 600 Radioactives per turn can be generated.
Ability 1 Val 1       := 600
Ability 1 val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Power supplies reduce maintenance of a ship by 20%.
Ability 2 Val 1       := -20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Stellar Gas Ram-Scoop I
Description           := Intake and mechanism installed on a ship that harvest materials through space and convert them into a usable resource
Pic Num               := 233
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 20
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Remote Mining
Family                := 713
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Specialized Ship Construction
Tech Level Req 1      := 2
Tech Area Req 2       := Minerals Extraction
Tech Level Req 2      := 1
Number of Abilities   := 2
Ability 1 Type        := Generate Points Minerals
Ability 1 Descr       := Generates 300 Minerals per turn from stellar collectors.
Ability 1 Val 1       := 300
Ability 1 val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Power supplies reduce maintenance of a ship by 5%.
Ability 2 Val 1       := -5
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Stellar Gas Ram-Scoop II
Description           := Intake and mechanism installed on a ship that harvest materials through space and convert them into a usable resource
Pic Num               := 233
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 20
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Remote Mining
Family                := 713
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Specialized Ship Construction
Tech Level Req 1      := 3
Tech Area Req 2       := Minerals Extraction
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Generate Points Minerals
Ability 1 Descr       := Generates 400 Minerals per turn from stellar collectors.
Ability 1 Val 1       := 400
Ability 1 val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Power supplies reduce maintenance of a ship by 10%.
Ability 2 Val 1       := -10
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Stellar Gas Ram-Scoop III
Description           := Intake and mechanism installed on a ship that harvest materials through space and convert them into a usable resource
Pic Num               := 233
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 20
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Remote Mining
Family                := 713
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Specialized Ship Construction
Tech Level Req 1      := 4
Tech Area Req 2       := Minerals Extraction
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Generate Points Minerals
Ability 1 Descr       := Generates 500 Minerals per turn from stellar collectors.
Ability 1 Val 1       := 500
Ability 1 val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Power supplies reduce maintenance of a ship by 15%.
Ability 2 Val 1       := -15
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Stellar Gas Ram-Scoop IV
Description           := Intake and mechanism installed on a ship that harvest materials through space and convert them into a usable resource
Pic Num               := 233
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 300
Cost Organics         := 20
Cost Radioactives     := 100
Vehicle Type          := Ship
Supply Amount Used    := 10
Restrictions          := One Per Vehicle
General Group         := Remote Mining
Family                := 713
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Specialized Ship Construction
Tech Level Req 1      := 5
Tech Area Req 2       := Minerals Extraction
Tech Level Req 2      := 4
Number of Abilities   := 2
Ability 1 Type        := Generate Points Minerals
Ability 1 Descr       := Generates 600 Minerals per turn from stellar collectors.
Ability 1 Val 1       := 600
Ability 1 val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Power supplies reduce maintenance of a ship by 20%.
Ability 2 Val 1       := -20
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Phased Sulfide Cannon I
Description           := Cannon which fires projectiles composed of a manufactured acid based on Phased Sulfide, a naturally-occurring, highly corrosive space-acid.
Pic Num               := 1438
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 30
Cost Organics         := 200
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 6722
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Phased Sulfide Technology
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := +20% to hit
Ability 1 Val 1       := 
Ability 1 val 2       := 
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 13 13 13 13 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 16
Weapon Modifier       := 20
Weapon Sound          := acglob.wav
Weapon Family         := 518

Name                  := Phased Sulfide Cannon II
Description           := Cannon which fires projectiles composed of a manufactured acid based on Phased Sulfide, a naturally-occurring, highly corrosive space-acid.
Pic Num               := 1438
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 30
Cost Organics         := 225
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 6722
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Phased Sulfide Technology
Tech Level Req 1      := 2
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := +20% to hit
Ability 1 Val 1       := 
Ability 1 val 2       := 
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 29 29 29 29 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 16
Weapon Modifier       := 20
Weapon Sound          := acglob.wav
Weapon Family         := 518

Name                  := Phased Sulfide Cannon III
Description           := Cannon which fires projectiles composed of a manufactured acid based on Phased Sulfide, a naturally-occurring, highly corrosive space-acid.
Pic Num               := 1438
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 30
Cost Organics         := 250
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons
Family                := 6722
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Phased Sulfide Technology
Tech Level Req 1      := 3
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := +20% to hit
Ability 1 Val 1       := 
Ability 1 val 2       := 
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 45 45 45 45 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 16
Weapon Modifier       := 20
Weapon Sound          := acglob.wav
Weapon Family         := 518

Name                  := Phased Sulfide Cannon IV
Description           := Cannon which fires projectiles composed of a manufactured acid based on Phased Sulfide, a naturally-occurring, highly corrosive space-acid.
Pic Num               := 1439
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 70
Cost Organics         := 275
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 10
Restrictions          := None
General Group         := Weapons
Family                := 6722
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Phased Sulfide Technology
Tech Level Req 1      := 4
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := +10% to hit
Ability 1 Val 1       := 
Ability 1 val 2       := 
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 59 59 59 59 59 59 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 16
Weapon Modifier       := 10
Weapon Sound          := acglob.wav
Weapon Family         := 518

Name                  := Phased Sulfide Cannon V
Description           := Cannon which fires projectiles composed of a manufactured acid based on Phased Sulfide, a naturally-occurring, highly corrosive space-acid.
Pic Num               := 1439
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 70
Cost Organics         := 300
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 11
Restrictions          := None
General Group         := Weapons
Family                := 6722
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Phased Sulfide Technology
Tech Level Req 1      := 5
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := +10% to hit
Ability 1 Val 1       := 
Ability 1 val 2       := 
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 73 73 73 73 73 73 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 16
Weapon Modifier       := 10
Weapon Sound          := acglob.wav
Weapon Family         := 518

Name                  := Phased Sulfide Cannon VI
Description           := Cannon which fires projectiles composed of a manufactured acid based on Phased Sulfide, a naturally-occurring, highly corrosive space-acid.
Pic Num               := 1439
Tonnage Space Taken   := 30
Tonnage Structure     := 30
Cost Minerals         := 70
Cost Organics         := 325
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 12
Restrictions          := None
General Group         := Weapons
Family                := 6722
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Phased Sulfide Technology
Tech Level Req 1      := 6
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := +10% to hit
Ability 1 Val 1       := 
Ability 1 val 2       := 
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 87 87 87 87 87 87 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 16
Weapon Modifier       := 10
Weapon Sound          := acglob.wav
Weapon Family         := 518

Name                  := Phased Sulfide Cannon VII
Description           := Cannon which fires projectiles composed of a manufactured acid based on Phased Sulfide, a naturally-occurring, highly corrosive space-acid.
Pic Num               := 1439
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 110
Cost Organics         := 350
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 12
Restrictions          := None
General Group         := Weapons
Family                := 6722
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Phased Sulfide Technology
Tech Level Req 1      := 7
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := +10% to hit
Ability 1 Val 1       := 
Ability 1 val 2       := 
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 99 99 99 99 99 99 99 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 16
Weapon Modifier       := 10
Weapon Sound          := acglob.wav
Weapon Family         := 518

Name                  := Phased Sulfide Cannon VIII
Description           := Cannon which fires projectiles composed of a manufactured acid based on Phased Sulfide, a naturally-occurring, highly corrosive space-acid.
Pic Num               := 1439
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 110
Cost Organics         := 375
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 12
Restrictions          := None
General Group         := Weapons
Family                := 6722
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Phased Sulfide Technology
Tech Level Req 1      := 8
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := +10% to hit
Ability 1 Val 1       := 
Ability 1 val 2       := 
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 111 111 111 111 111 111 111 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 16
Weapon Modifier       := 10
Weapon Sound          := acglob.wav
Weapon Family         := 518

Name                  := Phased Sulfide Cannon IX
Description           := Cannon which fires projectiles composed of a manufactured acid based on Phased Sulfide, a naturally-occurring, highly corrosive space-acid.
Pic Num               := 1439
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 110
Cost Organics         := 400
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 12
Restrictions          := None
General Group         := Weapons
Family                := 6722
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Phased Sulfide Technology
Tech Level Req 1      := 9
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := +10% to hit
Ability 1 Val 1       := 
Ability 1 val 2       := 
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 123 123 123 123 123 123 123 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 16
Weapon Modifier       := 10
Weapon Sound          := acglob.wav
Weapon Family         := 518

Name                  := Phased Sulfide Cannon X
Description           := Cannon which fires projectiles composed of a manufactured acid based on Phased Sulfide, a naturally-occurring, highly corrosive space-acid.
Pic Num               := 1439
Tonnage Space Taken   := 40
Tonnage Structure     := 40
Cost Minerals         := 110
Cost Organics         := 425
Cost Radioactives     := 60
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 12
Restrictions          := None
General Group         := Weapons
Family                := 6722
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Phased Sulfide Technology
Tech Level Req 1      := 10
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := +10% to hit
Ability 1 Val 1       := 
Ability 1 val 2       := 
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 135 135 135 135 135 135 135 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 16
Weapon Modifier       := 10
Weapon Sound          := acglob.wav
Weapon Family         := 518

Name                  := Phased Sulfide Rocket I
Description           := A high-speed guided rocket which uses an explosive warhead based on military grade Phased Sulfide.  Although the damage potential is high, the rockets are very easy to destroy due to their unstable payload.
Pic Num               := 1385
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 600
Cost Organics         := 150
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 80
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 6724
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Phased Sulfide Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Missile Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 60 60 60 60 60 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 519
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 12

Name                  := Phased Sulfide Rocket II
Description           := A high-speed guided rocket which uses an explosive warhead based on military grade Phased Sulfide.  Although the damage potential is high, the rockets are very easy to destroy due to their unstable payload.
Pic Num               := 1385
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 610
Cost Organics         := 155
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 80
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 6724
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Phased Sulfide Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Missile Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 80 80 80 80 80 80 80 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 2
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 519
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 13

Name                  := Phased Sulfide Rocket III
Description           := A high-speed guided rocket which uses an explosive warhead based on military grade Phased Sulfide.  Although the damage potential is high, the rockets are very easy to destroy due to their unstable payload.
Pic Num               := 1385
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 620
Cost Organics         := 160
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 80
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 6724
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Phased Sulfide Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Missile Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 100 100 100 100 100 100 100 100 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 519
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 14

Name                  := Phased Sulfide Rocket IV
Description           := A high-speed guided rocket which uses an explosive warhead based on military grade Phased Sulfide.  Although the damage potential is high, the rockets are very easy to destroy due to their unstable payload.
Pic Num               := 1385
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 630
Cost Organics         := 165
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 80
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 6724
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Phased Sulfide Technology
Tech Level Req 1      := 4
Tech Area Req 2       := Missile Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 120 120 120 120 120 120 120 120 120 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 519
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 15

Name                  := Phased Sulfide Rocket V
Description           := A high-speed guided rocket which uses an explosive warhead based on military grade Phased Sulfide.  Although the damage potential is high, the rockets are very easy to destroy due to their unstable payload.
Pic Num               := 1385
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 640
Cost Organics         := 170
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 80
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 6724
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Phased Sulfide Technology
Tech Level Req 1      := 5
Tech Area Req 2       := Missile Weapons
Tech Level Req 2      := 5
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 140 140 140 140 140 140 140 140 140 140 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 519
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 16

Name                  := Phased Sulfide Rocket VI
Description           := A high-speed guided rocket which uses an explosive warhead based on military grade Phased Sulfide.  Although the damage potential is high, the rockets are very easy to destroy due to their unstable payload.
Pic Num               := 1385
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 650
Cost Organics         := 175
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 80
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 6724
Roman Numeral         := 6
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Phased Sulfide Technology
Tech Level Req 1      := 6
Tech Area Req 2       := Missile Weapons
Tech Level Req 2      := 6
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 160 160 160 160 160 160 160 160 160 160 160 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 519
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 17

Name                  := Phased Sulfide Rocket VII
Description           := A high-speed guided rocket which uses an explosive warhead based on military grade Phased Sulfide.  Although the damage potential is high, the rockets are very easy to destroy due to their unstable payload.
Pic Num               := 1385
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 660
Cost Organics         := 180
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 80
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 6724
Roman Numeral         := 7
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Phased Sulfide Technology
Tech Level Req 1      := 7
Tech Area Req 2       := Missile Weapons
Tech Level Req 2      := 7
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 180 180 180 180 180 180 180 180 180 180 180 180 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 519
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 18

Name                  := Phased Sulfide Rocket VIII
Description           := A high-speed guided rocket which uses an explosive warhead based on military grade Phased Sulfide.  Although the damage potential is high, the rockets are very easy to destroy due to their unstable payload.
Pic Num               := 1385
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 670
Cost Organics         := 185
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 80
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 6724
Roman Numeral         := 8
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Phased Sulfide Technology
Tech Level Req 1      := 8
Tech Area Req 2       := Missile Weapons
Tech Level Req 2      := 8
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 200 200 200 200 200 200 200 200 200 200 200 200 200 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 519
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 19

Name                  := Phased Sulfide Rocket IX
Description           := A high-speed guided rocket which uses an explosive warhead based on military grade Phased Sulfide.  Although the damage potential is high, the rockets are very easy to destroy due to their unstable payload.
Pic Num               := 1385
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 680
Cost Organics         := 190
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 80
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 6724
Roman Numeral         := 9
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Phased Sulfide Technology
Tech Level Req 1      := 9
Tech Area Req 2       := Missile Weapons
Tech Level Req 2      := 9
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 220 220 220 220 220 220 220 220 220 220 220 220 220 220 0 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 519
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 20

Name                  := Phased Sulfide Rocket X
Description           := A high-speed guided rocket which uses an explosive warhead based on military grade Phased Sulfide.  Although the damage potential is high, the rockets are very easy to destroy due to their unstable payload.
Pic Num               := 1385
Tonnage Space Taken   := 40
Tonnage Structure     := 30
Cost Minerals         := 690
Cost Organics         := 195
Cost Radioactives     := 0
Vehicle Type          := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used    := 80
Restrictions          := None
General Group         := Weapons - Seeker
Family                := 6724
Roman Numeral         := 10
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Phased Sulfide Technology
Tech Level Req 1      := 10
Tech Area Req 2       := Missile Weapons
Tech Level Req 2      := 10
Number of Abilities   := 0
Weapon Type           := Seeking
Weapon Target         := Ships\Planets
Weapon Damage At Rng  := 240 240 240 240 240 240 240 240 240 240 240 240 240 240 240 0 0 0 0 0
Weapon Damage Type    := Skips Normal Shields
Weapon Reload Rate    := 2
Weapon Display Type   := Seeker
Weapon Display        := 1
Weapon Modifier       := 0
Weapon Sound          := capshpms.wav
Weapon Family         := 519
Weapon Seeker Speed   := 10
Weapon Seeker Dmg Res := 21

Name                  := Cobalt Warhead I
Description           := Large warhead which will explode if your ship rams another ship.
Pic Num               := 185
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Warhead
Family                := 2042
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := cobaltw.wav
Weapon Family         := 36

Name                  := Cobalt Warhead II
Description           := Large warhead which will explode if your ship rams another ship.
Pic Num               := 185
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Warhead
Family                := 2042
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := cobaltw.wav
Weapon Family         := 36

Name                  := Cobalt Warhead III
Description           := Large warhead which will explode if your ship rams another ship.
Pic Num               := 185
Tonnage Space Taken   := 50
Tonnage Structure     := 50
Cost Minerals         := 1000
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Ship
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Warhead
Family                := 2042
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := cobaltw.wav
Weapon Family         := 36

Name                  := Anti - Ship Warhead I
Description           := Large warhead which will explode when a drone hits an enemy ship.
Pic Num               := 185
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Warhead
Family                := 4002
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 1
Tech Area Req 2       := Drones
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 50

Name                  := Anti - Ship Warhead II
Description           := Large warhead which will explode when a drone hits an enemy ship.
Pic Num               := 185
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Warhead
Family                := 4002
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 2
Tech Area Req 2       := Drones
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 400 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 50

Name                  := Anti - Ship Warhead III
Description           := Large warhead which will explode when a drone hits an enemy ship.
Pic Num               := 185
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Warhead
Family                := 4002
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 3
Tech Area Req 2       := Drones
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 600 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 50

Name                  := Anti - Planet Warhead I
Description           := Large plasma warhead which will cause massive damage when a drone hits an enemy planet.
Pic Num               := 36
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Warhead
Family                := 4003
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 1
Tech Area Req 2       := Drones
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Planets
Weapon Damage At Rng  := 600 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := plntnplm.wav
Weapon Family         := 51

Name                  := Anti - Planet Warhead II
Description           := Large plasma warhead which will cause massive damage when a drone hits an enemy planet.
Pic Num               := 36
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 300
Vehicle Type          := Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Warhead
Family                := 4003
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 2
Tech Area Req 2       := Drones
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Planets
Weapon Damage At Rng  := 900 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := plntnplm.wav
Weapon Family         := 51

Name                  := Anti - Planet Warhead III
Description           := Large plasma warhead which will cause massive damage when a drone hits an enemy planet.
Pic Num               := 36
Tonnage Space Taken   := 20
Tonnage Structure     := 50
Cost Minerals         := 500
Cost Organics         := 0
Cost Radioactives     := 400
Vehicle Type          := Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Warhead
Family                := 4003
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 3
Tech Area Req 2       := Drones
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Planets
Weapon Damage At Rng  := 1200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := plntnplm.wav
Weapon Family         := 51

Name                  := Ionic Warhead I
Description           := Large warhead which will explode on contact with a ship damaging only engines.
Pic Num               := 1305
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Mine
Vechicle List Type Override   := Ship, Mine, Drone
Vehicle List Type Description :=
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Warhead
Family                := 6669
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 1
Tech Area Req 2       := Engine Overloading Weapons
Tech Level Req 2      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 520

Name                  := Ionic Warhead II
Description           := Large warhead which will explode on contact with a ship damaging engines only.
Pic Num               := 1305
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Mine
Vechicle List Type Override   := Ship, Mine, Drone
Vehicle List Type Description :=
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Warhead
Family                := 6669
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 2
Tech Area Req 2       := Engine Overloading Weapons
Tech Level Req 2      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 520

Name                  := Ionic Warhead III
Description           := Large warhead which will explode on contact with a ship damaging engines only.
Pic Num               := 1305
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 700
Vehicle Type          := Mine
Vechicle List Type Override   := Ship, Mine, Drone
Vehicle List Type Description :=
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Warhead
Family                := 6669
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 3
Tech Area Req 2       := Engine Overloading Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Engines
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 520

Name                  := Tachyon Warhead I
Description           := Large warhead which will explode on contact with a ship damaging only weapon systems.
Pic Num               := 1309
Tonnage Space Taken   := 15
Tonnage Structure     := 15
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Mine
Vechicle List Type Override   := Ship, Mine, Drone
Vehicle List Type Description :=
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Warhead
Family                := 6670
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 1
Tech Area Req 2       := Weapon Overloading Weapons
Tech Level Req 2       := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 521

Name                  := Tachyon Warhead II
Description           := Large warhead which will explode on contact with a ship damaging only weapon systems.
Pic Num               := 1309
Tonnage Space Taken   := 15
Tonnage Structure     := 15
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Mine
Vechicle List Type Override   := Ship, Mine, Drone
Vehicle List Type Description :=
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Warhead
Family                := 6670
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 2
Tech Area Req 2       := Weapon Overloading Weapons
Tech Level Req 2       := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 521

Name                  := Tachyon Warhead III
Description           := Large warhead which will explode on contact with a ship damaging only weapon systems.
Pic Num               := 1309
Tonnage Space Taken   := 15
Tonnage Structure     := 15
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 700
Vehicle Type          := Mine
Vechicle List Type Override   := Ship, Mine, Drone
Vehicle List Type Description :=
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Warhead
Family                := 6670
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 3
Tech Area Req 2       := Weapon Overloading Weapons
Tech Level Req 2       := 3
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Weapons
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 521

Name                  := Generator Warhead I
Description           := Large warhead which will explode on contact with a ship damaging shield generators only.
Pic Num               := 1320
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 500
Vehicle Type          := Mine
Vechicle List Type Override   := Ship, Mine, Drone
Vehicle List Type Description :=
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Warhead
Family                := 6671
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 1
Tech Area Req 2       := Shield Damaging Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 522

Name                  := Generator Warhead II
Description           := Large warhead which will explode on contact with a ship damaging shield generators only.
Pic Num               := 1320
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 600
Vehicle Type          := Mine
Vechicle List Type Override   := Ship, Mine, Drone
Vehicle List Type Description :=
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Warhead
Family                := 6671
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 2
Tech Area Req 2       := Shield Damaging Weapons
Tech Level Req 2      := 3
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 522

Name                  := Generator Warhead III
Description           := Large warhead which will explode on contact with a ship damaging shield generators only.
Pic Num               := 1320
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 700
Vehicle Type          := Mine
Vechicle List Type Override   := Ship, Mine, Drone
Vehicle List Type Description :=
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Warhead
Family                := 6671
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 3
Tech Area Req 2       := Shield Damaging Weapons
Tech Level Req 2      := 4
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Shield Generators
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 522

Name                  := Neutron Warhead A I
Description           := Large warhead which will explode on contact with a ship destroying boarding parties only.
Pic Num               := 1310
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Mine
Vechicle List Type Override   := Ship, Mine, Drone
Vehicle List Type Description :=
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Warhead
Family                := 6672
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Boarding Parties
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 525

Name                  := Neutron Warhead A II
Description           := Large warhead which will explode on contact with a ship destroying boarding parties only.
Pic Num               := 1310
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Mine
Vechicle List Type Override   := Ship, Mine, Drone
Vehicle List Type Description :=
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Warhead
Family                := 6672
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Boarding Parties
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 523

Name                  := Neutron Warhead A III
Description           := Large warhead which will explode on contact with a ship destroying boarding parties only.
Pic Num               := 1310
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Mine
Vechicle List Type Override   := Ship, Mine, Drone
Vehicle List Type Description :=
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Warhead
Family                := 6672
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Boarding Parties
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 523

Name                  := Neutron Warhead B I
Description           := Large warhead which will explode on contact with a ship destroying security stations only.
Pic Num               := 1312
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 100
Cost Organics         := 0
Cost Radioactives     := 100
Vehicle Type          := Mine
Vechicle List Type Override   := Ship, Mine, Drone
Vehicle List Type Description :=
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Warhead
Family                := 6673
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Security Stations
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 524

Name                  := Neutron Warhead B II
Description           := Large warhead which will explode on contact with a ship destroying security stations only.
Pic Num               := 1312
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 150
Cost Organics         := 0
Cost Radioactives     := 150
Vehicle Type          := Mine
Vechicle List Type Override   := Ship, Mine, Drone
Vehicle List Type Description :=
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Warhead
Family                := 6673
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 2
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Security Stations
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 524

Name                  := Neutron Warhead B III
Description           := Large warhead which will explode on contact with a ship destroying security stations only.
Pic Num               := 1312
Tonnage Space Taken   := 5
Tonnage Structure     := 5
Cost Minerals         := 200
Cost Organics         := 0
Cost Radioactives     := 200
Vehicle Type          := Mine
Vechicle List Type Override   := Ship, Mine, Drone
Vehicle List Type Description :=
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Warhead
Family                := 6673
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Explosive Warheads
Tech Level Req 1      := 3
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Only Security Stations
Weapon Reload Rate    := 0
Weapon Display Type   := Torp
Weapon Display        := 0
Weapon Modifier       := 0
Weapon Sound          := mine.wav
Weapon Family         := 524

Name                  := Plague Warhead I
Description           := Warhead used to infect planets with a level 1 plague.
Pic Num               := 1327
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 500
Cost Organics         := 1000
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Warhead
Family                := 6739
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Biological Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Explosive Warheads
Tech Level Req 2      := 1
Tech Area Req 3       := Drones
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Planets
Weapon Damage At Rng  := 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 1
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 532

Name                  := Plague Warhead II
Description           := Warhead used to infect planets with a level 2 plague.
Pic Num               := 1327
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 600
Cost Organics         := 1200
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Warhead
Family                := 6739
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Biological Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Explosive Warheads
Tech Level Req 2      := 2
Tech Area Req 3       := Drones
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Planets
Weapon Damage At Rng  := 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 2
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 532

Name                  := Plague Warhead III
Description           := Warhead used to infect planets with a level 3 plague.
Pic Num               := 1327
Tonnage Space Taken   := 20
Tonnage Structure     := 20
Cost Minerals         := 700
Cost Organics         := 1400
Cost Radioactives     := 0
Vehicle Type          := Drone
Supply Amount Used    := 5
Restrictions          := None
General Group         := Weapons - Warhead
Family                := 6739
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Biological Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Explosive Warheads
Tech Level Req 2      := 3
Tech Area Req 3       := Drones
Tech Level Req 3      := 1
Number of Abilities   := 0
Weapon Type           := Warhead
Weapon Target         := Planets
Weapon Damage At Rng  := 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Plague Level 3
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 4
Weapon Modifier       := 0
Weapon Sound          := plagbomb.wav
Weapon Family         := 532

Name                  := Personal Electric Discharge I
Description           := Handheld device that releases an intense discharge of electricity focused at a target.
Pic Num               := 907
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 2
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 6674
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Troop Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := elec_d.wav
Weapon Family         := 525

Name                  := Personal Electric Discharge II
Description           := Handheld device that releases an intense discharge of electricity focused at a target.
Pic Num               := 907
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 3
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 6674
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Troop Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := elec_d.wav
Weapon Family         := 525

Name                  := Personal Electric Discharge III
Description           := Handheld device that releases an intense discharge of electricity focused at a target.
Pic Num               := 907
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 4
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 6674
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Troop Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := elec_d.wav
Weapon Family         := 525

Name                  := Shoulder-Mounted Shard Cannon I
Description           := RPG-type weapon that fires super dense crystal projectiles. These projectiles cannot be stopped by armor.
Pic Num               := 929
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 1
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 6675
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Troop Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc.wav
Weapon Family         := 526

Name                  := Shoulder-Mounted Shard Cannon II
Description           := RPG-type weapon that fires super dense crystal projectiles. These projectiles cannot be stopped by armor.
Pic Num               := 929
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 6675
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Troop Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc.wav
Weapon Family         := 526

Name                  := Shoulder-Mounted Shard Cannon III
Description           := RPG-type weapon that fires super dense crystal projectiles. These projectiles cannot be stopped by armor.
Pic Num               := 929
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 6675
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Troop Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc.wav
Weapon Family         := 526

Name                  := Time Distortion Rifle I
Description           := A projected burst of distorted time. A vehicle hit will take 4x damage to shields, plus normal damage.
Pic Num               := 927
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 6676
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Troop Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timeburs.wav
Weapon Family         := 527

Name                  := Time Distortion Rifle II
Description           := A projected burst of distorted time. A vehicle hit will take 4x damage to shields, plus normal damage.
Pic Num               := 927
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 6
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 6676
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Troop Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timeburs.wav
Weapon Family         := 527

Name                  := Time Distortion Rifle III
Description           := A projected burst of distorted time. A vehicle hit will take 4x damage to shields, plus normal damage.
Pic Num               := 927
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 6676
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Troop Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timeburs.wav
Weapon Family         := 527

Name                  := Telekinetic Lens I
Description           := Large crystal held forth that intensifies telekinetic force against its target.
Pic Num               := 919
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 2
Cost Organics         := 1
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 6677
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Troop Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 2 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 25
Weapon Modifier       := 0
Weapon Sound          := telek.wav
Weapon Family         := 528

Name                  := Telekinetic Lens II
Description           := Large crystal that is held forth and intensifies telekinetic force against its target.
Pic Num               := 919
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 1
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 6677
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Troop Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 4 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 25
Weapon Modifier       := 0
Weapon Sound          := telek.wav
Weapon Family         := 528

Name                  := Telekinetic Lens III
Description           := Large Crystal that is held forth and intensifies telekinetic force against its target.
Pic Num               := 919
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 6
Cost Organics         := 1
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 6677
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Psychic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Troop Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 6 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 25
Weapon Modifier       := 0
Weapon Sound          := telek.wav
Weapon Family         := 528

Name                  := Sulfide Resin Shell I
Description           := A unique and expensive heavy armor made by combining carbonized duranium with industrial plastics made from Phased Sulfide.  The armor is constantly shrouded in acidic particles, and will eat through nearly anything it touches.
Pic Num               := 1073
Tonnage Space Taken   := 500
Tonnage Structure     := 3000
Cost Minerals         := 45000
Cost Organics         := 100000
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Shell
Family                := 8900
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Shell Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Phased Sulfide Technology
Tech Level Req 2      := 4
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Auxiliary Control
Ability 2 Descr       := Only one shell of any type can be put on a ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Sulfide Resin Shell II
Description           := A unique and expensive heavy armor made by combining carbonized duranium with industrial plastics made from Phased Sulfide.  The armor is constantly shrouded in acidic particles, and will eat through nearly anything it touches.
Pic Num               := 1073
Tonnage Space Taken   := 500
Tonnage Structure     := 3250
Cost Minerals         := 40000
Cost Organics         := 90000
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Shell
Family                := 8900
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Shell Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Phased Sulfide Technology
Tech Level Req 2      := 5
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Auxiliary Control
Ability 2 Descr       := Only one shell of any type can be put on a ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Sulfide Resin Shell III
Description           := A unique and expensive heavy armor made by combining carbonized duranium with industrial plastics made from Phased Sulfide.  The armor is constantly shrouded in acidic particles, and will eat through nearly anything it touches.
Pic Num               := 1073
Tonnage Space Taken   := 500
Tonnage Structure     := 3500
Cost Minerals         := 35000
Cost Organics         := 80000
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Shell
Family                := 8900
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Shell Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Phased Sulfide Technology
Tech Level Req 2      := 6
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Auxiliary Control
Ability 2 Descr       := Only one shell of any type can be put on a ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Personal Hyper - Plasma Ejecter I
Description           := Handheld device that releases an intense discharge of hyper - plasma at a target.
Pic Num               := 908
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 3
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 6674
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Hyper - Plasma
Tech Level Req 1      := 1
Tech Area Req 2       := Troop Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := elec_d.wav
Weapon Family         := 525

Name                  := Personal Hyper - Plasma Ejecter II
Description           := Handheld device that releases an intense discharge of hyper - plasma at a target.
Pic Num               := 908
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 4
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 6674
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Hyper - Plasma
Tech Level Req 1      := 2
Tech Area Req 2       := Troop Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := elec_d.wav
Weapon Family         := 525

Name                  := Personal Hyper - Plasma Ejecter III
Description           := Handheld device that releases an intense discharge of hyper - plasma at a target.
Pic Num               := 908
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 5
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 6674
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Organic Hyper - Plasma
Tech Level Req 1      := 3
Tech Area Req 2       := Troop Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := elec_d.wav
Weapon Family         := 525

Name                  := Personal Hyper - Plasma Blast I
Description           := A large tank supplies hyper - plasma to a wide bore rifle used as an anti-infantry weapon (enhanced).
Pic Num               := 906
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 4
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 6674
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Troop Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Organic Hyper - Plasma
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := elec_d.wav
Weapon Family         := 525

Name                  := Personal Hyper - Plasma Blast II
Description           := A large tank supplies hyper - plasma to a wide bore rifle used as an anti-infantry weapon (enhanced).
Pic Num               := 906
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 5
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 6674
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Troop Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Organic Hyper - Plasma
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := elec_d.wav
Weapon Family         := 525

Name                  := Personal Hyper - Plasma Blast III
Description           := A large tank supplies hyper - plasma to a wide bore rifle used as an anti-infantry weapon (enhanced).
Pic Num               := 906
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 6
Cost Radioactives     := 0
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 6674
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Organic Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Troop Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Organic Hyper - Plasma
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Beam
Weapon Display        := 15
Weapon Modifier       := 0
Weapon Sound          := elec_d.wav
Weapon Family         := 525

Name                  := Crystallized Shell I
Description           := Crystallized layers formed into the hull provide incredible strength.
Pic Num               := 1619
Tonnage Space Taken   := 500
Tonnage Structure     := 1000
Cost Minerals         := 15000
Cost Organics         := 0
Cost Radioactives     := 15000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Shell
Family                := 8893
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Shell Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Crystallized Armor
Tech Level Req 2      := 2
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 10 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Ship Auxiliary Control
Ability 3 Descr       := Only one shell of any type can be put on a ship.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Crystallized Shell II
Description           := Crystallized layers formed into the hull provide incredible strength.
Pic Num               := 1619
Tonnage Space Taken   := 500
Tonnage Structure     := 1750
Cost Minerals         := 13000
Cost Organics         := 0
Cost Radioactives     := 13000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Shell
Family                := 8893
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Shell Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Crystallized Armor
Tech Level Req 2      := 3
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 15 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Ability 3 Type        := Ship Auxiliary Control
Ability 3 Descr       := Only one shell of any type can be put on a ship.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Crystallized Shell III
Description           := Crystallized layers formed into the hull provide incredible strength.
Pic Num               := 1619
Tonnage Space Taken   := 500
Tonnage Structure     := 1500
Cost Minerals         := 11000
Cost Organics         := 0
Cost Radioactives     := 11000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Shell
Family                := 8893
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Shell Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Crystallized Armor
Tech Level Req 2      := 4
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 20 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Ability 3 Type        := Ship Auxiliary Control
Ability 3 Descr       := Only one shell of any type can be put on a ship.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Crystalline Shell I
Description           := Crystalline layer coating the exterior of a hull.
Pic Num               := 1633
Tonnage Space Taken   := 500
Tonnage Structure     := 1250
Cost Minerals         := 10000
Cost Organics         := 0
Cost Radioactives     := 10000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Shell
Family                := 8892
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Shell Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Crystalline Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 10 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 10
Ability 2 Val 2       := 0
Ability 3 Type        := Ship Auxiliary Control
Ability 3 Descr       := Only one shell of any type can be put on a ship.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Crystalline Shell II
Description           := Crystalline layer coating the exterior of a hull.
Pic Num               := 1633
Tonnage Space Taken   := 500
Tonnage Structure     := 1500
Cost Minerals         := 9000
Cost Organics         := 0
Cost Radioactives     := 9000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Shell
Family                := 8892
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Shell Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Crystalline Technology
Tech Level Req 2      := 2
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 15 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Ability 3 Type        := Ship Auxiliary Control
Ability 3 Descr       := Only one shell of any type can be put on a ship.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Crystalline Shell III
Description           := Crystalline layer coating the exterior of a hull.
Pic Num               := 1633
Tonnage Space Taken   := 500
Tonnage Structure     := 1750
Cost Minerals         := 8000
Cost Organics         := 0
Cost Radioactives     := 8000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Shell
Family                := 8892
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Shell Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Crystalline Technology
Tech Level Req 2      := 3
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 20 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Ability 3 Type        := Ship Auxiliary Control
Ability 3 Descr       := Only one shell of any type can be put on a ship.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Ceramic Shell I
Description           := Advanced hybrid of crystallized layering providing increadible strength.
Pic Num               := 1613
Tonnage Space Taken   := 500
Tonnage Structure     := 1750
Cost Minerals         := 12500
Cost Organics         := 0
Cost Radioactives     := 12500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Shell
Family                := 8891
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ship Shell Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Crystalline Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Crystallized Armor
Tech Level Req 3      := 2
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 15 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 15
Ability 2 Val 2       := 0
Ability 3 Type        := Ship Auxiliary Control
Ability 3 Descr       := Only one shell of any type can be put on a ship.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Ceramic Shell II
Description           := Advanced hybrid of crystallized layering providing increadible strength.
Pic Num               := 1613
Tonnage Space Taken   := 500
Tonnage Structure     := 1500
Cost Minerals         := 10500
Cost Organics         := 0
Cost Radioactives     := 10500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Shell
Family                := 8891
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ship Shell Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Crystalline Technology
Tech Level Req 2      := 2
Tech Area Req 3       := Crystallized Armor
Tech Level Req 3      := 3
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 20 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Ability 3 Type        := Ship Auxiliary Control
Ability 3 Descr       := Only one shell of any type can be put on a ship.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Ceramic Shell III
Description           := Advanced hybrid of crystallized layering providing increadible strength.
Pic Num               := 1613
Tonnage Space Taken   := 500
Tonnage Structure     := 1750
Cost Minerals         := 8500
Cost Organics         := 0
Cost Radioactives     := 8500
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Shell
Family                := 8891
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ship Shell Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Crystalline Technology
Tech Level Req 2      := 3
Tech Area Req 3       := Crystallized Armor
Tech Level Req 3      := 4
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Shield Generation From Damage
Ability 2 Descr       := 25 points of damage per hit will be channeled into the shields.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Ability 3 Type        := Ship Auxiliary Control
Ability 3 Descr       := Only one shell of any type can be put on a ship.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Shoulder-Mounted Shard Launcher I
Description           := RPG-type weapon that fires super dense crystal projectiles. These projectiles cannot be stopped by armor.
Pic Num               := 927
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 6733
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline Shard Launcher
Tech Level Req 1      := 1
Tech Area Req 2       := Troop Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 2 2 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc.wav
Weapon Family         := 530

Name                  := Shoulder-Mounted Shard Launcher II
Description           := RPG-type weapon that fires super dense crystal projectiles. These projectiles cannot be stopped by armor.
Pic Num               := 927
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 6733
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline Shard Launcher
Tech Level Req 1      := 2
Tech Area Req 2       := Troop Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 3 3 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc.wav
Weapon Family         := 530

Name                  := Shoulder-Mounted Shard Launcher III
Description           := RPG-type weapon that fires super dense crystal projectiles. These projectiles cannot be stopped by armor.
Pic Num               := 928
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 6
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 6733
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Crystalline Shard Launcher
Tech Level Req 1      := 3
Tech Area Req 2       := Troop Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc.wav
Weapon Family         := 530

Name                  := Shoulder-Mounted Ceramic Launcher I
Description           := Shoulder mounted anti-vehicle weapon that cannot be stopped by armor (enhanced).
Pic Num               := 948
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 2
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 6733
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Troop Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Crystalline Shard Launcher
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 4 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc.wav
Weapon Family         := 530

Name                  := Shoulder-Mounted Ceramic Launcher II
Description           := Shoulder mounted anti-vehicle weapon that cannot be stopped by armor (enhanced).
Pic Num               := 948
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 4
Cost Organics         := 0
Cost Radioactives     := 3
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 6733
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Troop Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Crystalline Shard Launcher
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc.wav
Weapon Family         := 530

Name                  := Shoulder-Mounted Ceramic Launcher III
Description           := Shoulder mounted anti-vehicle weapon that cannot be stopped by armor (enhanced).
Pic Num               := 948
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 4
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 6733
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Crystalline Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Troop Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Crystalline Shard Launcher
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Skips Armor
Weapon Reload Rate    := 2
Weapon Display Type   := Torp
Weapon Display        := 22
Weapon Modifier       := 0
Weapon Sound          := shardc.wav
Weapon Family         := 530

Name                  := Armor Shell I
Description           := Standard titanium armor plating fitted to coat the entire hull.
Pic Num               := 2028
Tonnage Space Taken   := 500
Tonnage Structure     := 2250
Cost Minerals         := 10000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Shell
Family                := 8890
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Shell Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Armor
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Auxiliary Control
Ability 2 Descr       := Only one shell of any type can be put on a ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Armor Shell II
Description           := Standard titanium armor plating fitted to coat the entire hull.
Pic Num               := 2028
Tonnage Space Taken   := 500
Tonnage Structure     := 2500
Cost Minerals         := 9000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Shell
Family                := 8890
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Shell Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Armor
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Auxiliary Control
Ability 2 Descr       := Only one shell of any type can be put on a ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Armor Shell III
Description           := Standard titanium armor plating fitted to coat the entire hull.
Pic Num               := 2028
Tonnage Space Taken   := 500
Tonnage Structure     := 2750
Cost Minerals         := 8000
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Shell
Family                := 8890
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Shell Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Armor
Tech Level Req 2      := 4
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Auxiliary Control
Ability 2 Descr       := Only one shell of any type can be put on a ship.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Chronotron Rifle I
Description           := A projected burst of distorted time. A vehicle hit will take 2x damage to shields, plus normal damage.
Pic Num               := 928
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 6734
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Temporal Distortion
Tech Level Req 1      := 1
Tech Area Req 2       := Troop Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timeburs.wav
Weapon Family         := 531

Name                  := Chronotron Rifle II
Description           := A projected burst of distorted time. A vehicle hit will take 2x damage to shields, plus normal damage.
Pic Num               := 928
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 6734
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Temporal Distortion
Tech Level Req 1      := 2
Tech Area Req 2       := Troop Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timeburs.wav
Weapon Family         := 531

Name                  := Chronotron Rifle III
Description           := A projected burst of distorted time. A vehicle hit will take 2x damage to shields, plus normal damage.
Pic Num               := 928
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 3
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 6734
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Temporal Distortion
Tech Level Req 1      := 3
Tech Area Req 2       := Troop Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Double Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timeburs.wav
Weapon Family         := 531

Name                  := Time Disrupter Rifle I
Description           := (A powerful infantry weapon that disrupts time. A vehicle hit will take 4x damage to shields, plus normal damage (enhanced).
Pic Num               := 918
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 7
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 6734
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Troop Weapons
Tech Level Req 2      := 1
Tech Area Req 3       := Temporal Distortion
Tech Level Req 3      := 1
Number of Abilities   := 1
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 3 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timeburs.wav
Weapon Family         := 531

Name                  := Time Disrupter Rifle II
Description           := (A powerful infantry weapon that disrupts time. A vehicle hit will take 4x damage to shields, plus normal damage (enhanced).
Pic Num               := 918
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 8
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 6734
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Troop Weapons
Tech Level Req 2      := 2
Tech Area Req 3       := Temporal Distortion
Tech Level Req 3      := 3
Number of Abilities   := 1
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 4 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timeburs.wav
Weapon Family         := 531

Name                  := Time Disrupter Rifle III
Description           := (A powerful infantry weapon that disrupts time. A vehicle hit will take 4x damage to shields, plus normal damage (enhanced).
Pic Num               := 918
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 2
Cost Organics         := 0
Cost Radioactives     := 9
Vehicle Type          := Ftr\Trp
Supply Amount Used    := 1
Restrictions          := One Per Vehicle
General Group         := Weapons
Family                := 6734
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Temporal Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Troop Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Temporal Distortion
Tech Level Req 3      := 5
Number of Abilities   := 1
Ability 1 Type        := Ship Auxiliary Control
Ability 1 Descr       := 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Quad Damage To Shields
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 6
Weapon Modifier       := 0
Weapon Sound          := timeburs.wav
Weapon Family         := 527

Name                  := Symbiotic Shell I
Description           := Symbiotic lifeform grown throughout a hull during construction. Able to heal various parts of the ship.
Pic Num               := 752
Tonnage Space Taken   := 500
Tonnage Structure     := 1000
Cost Minerals         := 0
Cost Organics         := 25000
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Shell
Family                := 8901
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Shell Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Symbiotic Armor
Tech Level Req 2      := 2
Number of Abilities   := 4
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 20 points of damage per combat turn.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Ability 3 Type        := Component Repair
Ability 3 Descr       := Can heal 1 component per turn.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Ability 4 Type        := Ship Auxiliary Control
Ability 4 Descr       := Only one shell of any type can be put on a ship.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Symbiotic Shell II
Description           := Symbiotic lifeform grown throughout a hull during construction. Able to heal various parts of the ship.
Pic Num               := 752
Tonnage Space Taken   := 500
Tonnage Structure     := 1250
Cost Minerals         := 0
Cost Organics         := 23000
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Shell
Family                := 8901
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Shell Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Symbiotic Armor
Tech Level Req 2      := 3
Number of Abilities   := 4
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 25 points of damage per combat turn.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Ability 3 Type        := Component Repair
Ability 3 Descr       := Can heal 1 component per turn.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Ability 4 Type        := Ship Auxiliary Control
Ability 4 Descr       := Only one shell of any type can be put on a ship.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Symbiotic Shell III
Description           := Symbiotic lifeform grown throughout a hull during construction. Able to heal various parts of the ship.
Pic Num               := 752
Tonnage Space Taken   := 500
Tonnage Structure     := 1500
Cost Minerals         := 0
Cost Organics         := 21000
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Shell
Family                := 8901
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Shell Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Symbiotic Armor
Tech Level Req 2      := 4
Number of Abilities   := 4
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 30 points of damage per combat turn.
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Ability 3 Type        := Component Repair
Ability 3 Descr       := Can heal 1 component per turn.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Ability 4 Type        := Ship Auxiliary Control
Ability 4 Descr       := Only one shell of any type can be put on a ship.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Organic Shell I
Description           := Organic encasing grown through the hull of a ship. Able to heal various parts of the ship.
Pic Num               := 1624
Tonnage Space Taken   := 500
Tonnage Structure     := 1250
Cost Minerals         := 0
Cost Organics         := 20000
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Shell
Family                := 8897
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Shell Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Organic Technology
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 20 points of damage per combat turn.
Ability 2 Val 1       := 20
Ability 2 Val 2       := 0
Ability 3 Type        := Component Repair
Ability 3 Descr       := Can heal 1 component per turn.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Ability 4 Type        := Ship Auxiliary Control
Ability 4 Descr       := Only one shell of any type can be put on a ship.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Organic Shell II
Description           := Organic encasing grown through the hull of a ship. Able to heal various parts of the ship.
Pic Num               := 1624
Tonnage Space Taken   := 500
Tonnage Structure     := 1500
Cost Minerals         := 0
Cost Organics         := 18000
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Shell
Family                := 8897
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Shell Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Organic Technology
Tech Level Req 2      := 2
Number of Abilities   := 4
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 25 points of damage per combat turn.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Ability 3 Type        := Component Repair
Ability 3 Descr       := Can heal 1 component per turn.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Ability 4 Type        := Ship Auxiliary Control
Ability 4 Descr       := Only one shell of any type can be put on a ship.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Organic Shell III
Description           := Organic encasing grown through the hull of a ship. Able to heal various parts of the ship.
Pic Num               := 1624
Tonnage Space Taken   := 500
Tonnage Structure     := 1750
Cost Minerals         := 0
Cost Organics         := 16000
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Shell
Family                := 8897
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Shell Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Organic Technology
Tech Level Req 2      := 3
Number of Abilities   := 4
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 30 points of damage per combat turn.
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Ability 3 Type        := Component Repair
Ability 3 Descr       := Can heal 1 component per turn.
Ability 3 Val 1       := 1
Ability 3 Val 2       := 0
Ability 4 Type        := Ship Auxiliary Control
Ability 4 Descr       := Only one shell of any type can be put on a ship.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Living Shell I
Description           := Enhanced cross of organic and symbiotic technologies into a living organism grown throughout a ship.
Pic Num               := 738
Tonnage Space Taken   := 500
Tonnage Structure     := 1250
Cost Minerals         := 0
Cost Organics         := 22000
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Shell
Family                := 8896
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ship Shell Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Organic Technology
Tech Level Req 2      := 1
Tech Area Req 3       := Symbiotic Armor
Tech Level Req 3      := 2
Number of Abilities   := 4
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 25 points of damage per combat turn.
Ability 2 Val 1       := 25
Ability 2 Val 2       := 0
Ability 3 Type        := Component Repair
Ability 3 Descr       := Can heal 2 component per turn.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := Ship Auxiliary Control
Ability 4 Descr       := Only one shell of any type can be put on a ship.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Living Shell II
Description           := Enhanced cross of organic and symbiotic technologies into a living organism grown throughout a ship.
Pic Num               := 738
Tonnage Space Taken   := 500
Tonnage Structure     := 1500
Cost Minerals         := 0
Cost Organics         := 20000
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Shell
Family                := 8896
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ship Shell Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Organic Technology
Tech Level Req 2      := 2
Tech Area Req 3       := Symbiotic Armor
Tech Level Req 3      := 3
Number of Abilities   := 4
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 30 points of damage per combat turn.
Ability 2 Val 1       := 30
Ability 2 Val 2       := 0
Ability 3 Type        := Component Repair
Ability 3 Descr       := Can heal 2 component per turn.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Ability 4 Type        := Ship Auxiliary Control
Ability 4 Descr       := Only one shell of any type can be put on a ship.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Living Shell III
Description           := Enhanced cross of organic and symbiotic technologies into a living organism grown throughout a ship.
Pic Num               := 738
Tonnage Space Taken   := 500
Tonnage Structure     := 1750
Cost Minerals         := 0
Cost Organics         := 18000
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Shell
Family                := 6743
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 3
Tech Area Req 1       := Ship Shell Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Organic Technology
Tech Level Req 2      := 3
Tech Area Req 3       := Symbiotic Armor
Tech Level Req 3      := 4
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Armor Regeneration
Ability 2 Descr       := Regenerates 35 points of damage per combat turn.
Ability 2 Val 1       := 35
Ability 2 Val 2       := 0
Ability 3 Type        := Component Repair
Ability 3 Descr       := Can heal 2 component per turn.
Ability 3 Val 1       := 2
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Command Bridge 
Description           := To save on interior hull space, the bridge, crew quarters and life support for the command crew, are mounted externally on a hull.
Pic Num               := 1675
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1500
Cost Organics         := 100
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Vehicle Control
Family                := 6745
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Shell Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Construction
Tech Level Req 2      := 3
Number of Abilities   := 4
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Bridge
Ability 2 Descr       := Contains a ship bridge.
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Ship Crew Quarters
Ability 3 Descr       := Contains Crew Quarters
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Ability 4 Type        := Ship Life Support
Ability 4 Descr       := Contains Life Support
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Solar Collection Shell I
Description           := Hull plating made of solar colletor panels to provide a source of power for the ship.
Pic Num               := 240
Tonnage Space Taken   := 500
Tonnage Structure     := 750
Cost Minerals         := 20000
Cost Organics         := 0
Cost Radioactives     := 15000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Shell
Family                := 8898
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Shell Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Stellar Harnessing
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Solar Supply Generation
Ability 2 Descr       := Generates 200 supplies per star per turn.
Ability 2 Val 1       := 200
Ability 2 Val 2       := 0
Ability 3 Type        := Ship Auxiliary Control
Ability 3 Descr       := Only one shell of any type can be put on a ship.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Solar Collection Shell II
Description           := Hull plating made of solar colletor panels to provide a source of power for the ship.
Pic Num               := 240
Tonnage Space Taken   := 500
Tonnage Structure     := 750
Cost Minerals         := 18000
Cost Organics         := 0
Cost Radioactives     := 13000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Shell
Family                := 8898
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Shell Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Stellar Harnessing
Tech Level Req 2      := 2
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Solar Supply Generation
Ability 2 Descr       := Generates 400 supplies per star per turn.
Ability 2 Val 1       := 400
Ability 2 Val 2       := 0
Ability 3 Type        := Ship Auxiliary Control
Ability 3 Descr       := Only one shell of any type can be put on a ship.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Solar Collection Shell III
Description           := Hull plating made of solar colletor panels to provide a source of power for the ship.
Pic Num               := 240
Tonnage Space Taken   := 500
Tonnage Structure     := 750
Cost Minerals         := 16000
Cost Organics         := 0
Cost Radioactives     := 11000
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Shell
Family                := 8898
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Shell Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Stellar Harnessing
Tech Level Req 2      := 3
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Solar Supply Generation
Ability 2 Descr       := Generates 600 supplies per star per turn.
Ability 2 Val 1       := 600
Ability 2 Val 2       := 0
Ability 3 Type        := Ship Auxiliary Control
Ability 3 Descr       := Only one shell of any type can be put on a ship.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := General Quarters
Description           := To save on interior hull space, crew quarters and life support for the general crew, are mounted externally on a hull.
Pic Num               := 1676
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1000
Cost Organics         := 100
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := Three Per Vehicle
General Group         := Vehicle Control
Family                := 6746
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Shell Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Construction
Tech Level Req 2      := 3
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Ship Crew Quarters
Ability 2 Descr       := Contains Crew Quarters
Ability 2 Val 1       := 0
Ability 2 Val 2       := 0
Ability 3 Type        := Ship Life Support
Ability 3 Descr       := Contains Life Support
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Energized Shell I
Description           := Hull plating that, when charged, emits a powerful energy field. Repels incoming fighters, seekers and boarding attempts. 
Pic Num               := 194
Tonnage Space Taken   := 500
Tonnage Structure     := 750
Cost Minerals         := 30000
Cost Organics         := 0
Cost Radioactives     := 20000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Shell
Family                := 8895
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Shell Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Physics
Tech Level Req 2      := 1
Number of Abilities   := 4
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Energized field Repels boarding attacks. (100)
Ability 2 Val 1       := 100
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Energy feedback regenerates 20 shields per turn.
Ability 3 Val 1       := 20
Ability 3 Val 2       := 0
Ability 4 Type        := Ship Auxiliary Control
Ability 4 Descr       := Only one shell of any type can be put on a ship.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Energized Shell II
Description           := Hull plating that, when charged, emits a powerful energy field. Repels incoming fighters, seekers and boarding attempts. 
Pic Num               := 194
Tonnage Space Taken   := 500
Tonnage Structure     := 1000
Cost Minerals         := 28000
Cost Organics         := 0
Cost Radioactives     := 19000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Shell
Family                := 8895
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Shell Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Physics
Tech Level Req 2      := 2
Number of Abilities   := 4
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Energized field Repels boarding attacks. (150)
Ability 2 Val 1       := 150
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Energy feedback regenerates 30 shields per turn.
Ability 3 Val 1       := 30
Ability 3 Val 2       := 0
Ability 4 Type        := Ship Auxiliary Control
Ability 4 Descr       := Only one shell of any type can be put on a ship.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := Energized Shell III
Description           := Hull plating that, when charged, emits a powerful energy field. Repels incoming fighters, seekers and boarding attempts. 
Pic Num               := 194
Tonnage Space Taken   := 500
Tonnage Structure     := 750
Cost Minerals         := 26000
Cost Organics         := 0
Cost Radioactives     := 18000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Shell
Family                := 8895
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Shell Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Physics
Tech Level Req 2      := 3
Number of Abilities   := 4
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Boarding Defense
Ability 2 Descr       := Energized field Repels boarding attacks. (200)
Ability 2 Val 1       := 200
Ability 2 Val 2       := 0
Ability 3 Type        := Shield Regeneration
Ability 3 Descr       := Energy feedback regenerates 40 shields per turn.
Ability 3 Val 1       := 40
Ability 3 Val 2       := 0
Ability 4 Type        := Ship Auxiliary Control
Ability 4 Descr       := Only one shell of any type can be put on a ship.
Ability 4 Val 1       := 0
Ability 4 Val 2       := 0
Weapon Type           := None

Name                  := External Storage I
Description           := Externally mounted storage capacity. Frees up more internal space but is easily damaged.
Pic Num               := 465
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 6747
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Shell Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Cargo
Tech Level Req 2      := 2
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 800 kt of storage externally.
Ability 2 Val 1       := 800
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := External Storage II
Description           := Externally mounted storage capacity. Frees up more internal space but is easily damaged.
Pic Num               := 465
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 6747
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Shell Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Cargo
Tech Level Req 2      := 3
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 900 kt of storage externally.
Ability 2 Val 1       := 900
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := External Storage III
Description           := Externally mounted storage capacity. Frees up more internal space but is easily damaged.
Pic Num               := 465
Tonnage Space Taken   := 10
Tonnage Structure     := 10
Cost Minerals         := 1500
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := None
General Group         := Cargo
Family                := 6747
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Shell Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Cargo
Tech Level Req 2      := 4
Number of Abilities   := 2
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Cargo Storage
Ability 2 Descr       := Provides 1000 kt of storage externally.
Ability 2 Val 1       := 1000
Ability 2 Val 2       := 0
Weapon Type           := None

Name                  := Absorbtion Shell I
Description           := Advanced hull plating that absorbs virtually all forms of energy masking the ship from most sensors.
Pic Num               := 1256
Tonnage Space Taken   := 500
Tonnage Structure     := 750
Cost Minerals         := 30000
Cost Organics         := 0
Cost Radioactives     := 20000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Shell
Family                := 6743
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Shell Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Physics
Tech Level Req 2      := 5
Number of Abilities   := 6
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Provides level 2 EM Passive cloak.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 2
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Provides level 2 EM Active cloak.
Ability 3 Val 1       := EM Active
Ability 3 Val 2       := 2
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Provide level 2 Gravitic cloak.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 2
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Provides level 2 Temporal cloak.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 2
Ability 6 Type        := Ship Auxiliary Control
Ability 6 Descr       := Only one shell of any type can be put on a ship.
Ability 6 Val 1       := 0
Ability 6 Val 2       := 0
Weapon Type           := None

Name                  := Absorbtion Shell II
Description           := Advanced hull plating that absorbs virtually all forms of energy masking the ship from most sensors.
Pic Num               := 1256
Tonnage Space Taken   := 500
Tonnage Structure     := 750
Cost Minerals         := 28000
Cost Organics         := 0
Cost Radioactives     := 19000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Shell
Family                := 6743
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Shell Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Physics
Tech Level Req 2      := 6
Number of Abilities   := 6
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Provides level 3 EM Passive cloak.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 3
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Provides level 3 EM Active cloak.
Ability 3 Val 1       := EM Active
Ability 3 Val 2       := 3
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Provide level 3 Gravitic cloak.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 3
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Provides level 3 Temporal cloak.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 3
Ability 6 Type        := Ship Auxiliary Control
Ability 6 Descr       := Only one shell of any type can be put on a ship.
Ability 6 Val 1       := 0
Ability 6 Val 2       := 0
Weapon Type           := None

Name                  := Absorbtion Shell III
Description           := Advanced hull plating that absorbs virtually all forms of energy masking the ship from most sensors.
Pic Num               := 1256
Tonnage Space Taken   := 500
Tonnage Structure     := 750
Cost Minerals         := 26000
Cost Organics         := 0
Cost Radioactives     := 18000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Shell
Family                := 6743
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Shell Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Physics
Tech Level Req 2      := 7
Number of Abilities   := 6
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Cloak Level
Ability 2 Descr       := Provides level 4 EM Passive cloak.
Ability 2 Val 1       := EM Passive
Ability 2 Val 2       := 4
Ability 3 Type        := Cloak Level
Ability 3 Descr       := Provides level 4 EM Active cloak.
Ability 3 Val 1       := EM Active
Ability 3 Val 2       := 4
Ability 4 Type        := Cloak Level
Ability 4 Descr       := Provide level 4 Gravitic cloak.
Ability 4 Val 1       := Gravitic
Ability 4 Val 2       := 4
Ability 5 Type        := Cloak Level
Ability 5 Descr       := Provides level 4 Temporal cloak.
Ability 5 Val 1       := Temporal
Ability 5 Val 2       := 4
Ability 6 Type        := Ship Auxiliary Control
Ability 6 Descr       := Only one shell of any type can be put on a ship.
Ability 6 Val 1       := 0
Ability 6 Val 2       := 0
Weapon Type           := None

Name                  := Fighter Cannon I
Description           := Short range rapid fire cannon used in fighter-to-fighter combat.
Pic Num               := 611
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 6748
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Basic Units
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 1
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Provides +30% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 30
Weapon Sound          := uranc_s.wav
Weapon Family         := 534

Name                  := Fighter Cannon II
Description           := Short range rapid fire cannon used in fighter-to-fighter combat.
Pic Num               := 611
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 10
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 6748
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Basic Units
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 2
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Provides +30% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 30
Weapon Sound          := uranc_s.wav
Weapon Family         := 534

Name                  := Fighter Cannon III
Description           := Short range rapid fire cannon used in fighter-to-fighter combat.
Pic Num               := 611
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 15
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 6748
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Basic Units
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 3
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Provides +30% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 30
Weapon Sound          := uranc_s.wav
Weapon Family         := 534

Name                  := Fighter Cannon IV
Description           := Short range rapid fire cannon used in fighter-to-fighter combat.
Pic Num               := 611
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 20
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 6748
Roman Numeral         := 4
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Basic Units
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 4
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Provides +30% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 30
Weapon Sound          := uranc_s.wav
Weapon Family         := 534

Name                  := Fighter Cannon V
Description           := Short range rapid fire cannon used in fighter-to-fighter combat.
Pic Num               := 611
Tonnage Space Taken   := 2
Tonnage Structure     := 2
Cost Minerals         := 25
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Fighter
Supply Amount Used    := 1
Restrictions          := None
General Group         := Weapons
Family                := 6748
Roman Numeral         := 5
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Basic Units
Tech Level Req 1      := 1
Tech Area Req 2       := Smaller Weapons
Tech Level Req 2      := 5
Number of Abilities   := 1
Ability 1 Type        := Star - Unstable
Ability 1 Descr       := Provides +30% to hit.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := Direct Fire
Weapon Target         := Ships\Planets\Ftr\Sat\Drone
Weapon Damage At Rng  := 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type    := Normal
Weapon Reload Rate    := 1
Weapon Display Type   := Torp
Weapon Display        := 19
Weapon Modifier       := 30
Weapon Sound          := uranc_s.wav
Weapon Family         := 534

Name                  := Stasis Shell I
Description           := Enveloping temporal stasis field that reduces the maintenance requirements of a ship.
Pic Num               := 1612
Tonnage Space Taken   := 500
Tonnage Structure     := 750
Cost Minerals         := 50000
Cost Organics         := 0
Cost Radioactives     := 50000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Shell
Family                := 8899
Roman Numeral         := 1
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Shell Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Temporal Technology
Tech Level Req 2      := 1
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Stasis field reduces maintenance cost by 10%
Ability 2 Val 1       := -10
Ability 2 Val 2       := 0
Ability 3 Type        := Ship Auxiliary Control
Ability 3 Descr       := Only one shell of any type can be put on a ship.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Stasis Shell II
Description           := Enveloping temporal stasis field that reduces the maintenance requirements of a ship.
Pic Num               := 1612
Tonnage Space Taken   := 500
Tonnage Structure     := 750
Cost Minerals         := 45000
Cost Organics         := 0
Cost Radioactives     := 45000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Shell
Family                := 8899
Roman Numeral         := 2
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Shell Technology
Tech Level Req 1      := 2
Tech Area Req 2       := Temporal Technology
Tech Level Req 2      := 2
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Stasis field reduces maintenance cost by 15%
Ability 2 Val 1       := -15
Ability 2 Val 2       := 0
Ability 3 Type        := Ship Auxiliary Control
Ability 3 Descr       := Only one shell of any type can be put on a ship.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Stasis Shell III
Description           := Enveloping temporal stasis field that reduces the maintenance requirements of a ship.
Pic Num               := 1612
Tonnage Space Taken   := 500
Tonnage Structure     := 750
Cost Minerals         := 40000
Cost Organics         := 0
Cost Radioactives     := 40000
Vehicle Type          := Ship\Base
Supply Amount Used    := 0
Restrictions          := One Per Vehicle
General Group         := Shell
Family                := 8899
Roman Numeral         := 3
Custom Group          := 0
Number of Tech Req    := 2
Tech Area Req 1       := Ship Shell Technology
Tech Level Req 1      := 3
Tech Area Req 2       := Temporal Technology
Tech Level Req 2      := 3
Number of Abilities   := 3
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on a ship.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Ability 2 Type        := Modified Maintenance Cost
Ability 2 Descr       := Stasis field reduces maintenance cost by 20%
Ability 2 Val 1       := -20
Ability 2 Val 2       := 0
Ability 3 Type        := Ship Auxiliary Control
Ability 3 Descr       := Only one shell of any type can be put on a ship.
Ability 3 Val 1       := 0
Ability 3 Val 2       := 0
Weapon Type           := None

Name                  := Small Organic Armor
Description           := Mini organic armor grown in place to protect a vehicle from physical damage.
Pic Num               := 1033
Tonnage Space Taken   := 1
Tonnage Structure     := 3
Cost Minerals         := 0
Cost Organics         := 10
Cost Radioactives     := 0
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 6749
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Organic Technology
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on the vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Small Crystalline Armor
Description           := Mini crystalline armor used to protect a vehicle from physical damage.
Pic Num               := 1032
Tonnage Space Taken   := 1
Tonnage Structure     := 3
Cost Minerals         := 5
Cost Organics         := 0
Cost Radioactives     := 5
Vehicle Type          := All
Supply Amount Used    := 0
Restrictions          := None
General Group         := Armor
Family                := 6750
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Crystalline Technology
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := Armor
Ability 1 Descr       := Is damaged before any other components on the vehicle.
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Overseer Unit
Description           := Computer control device that maintains a constant watch on colonists and will alert the crew of any problems.
Pic Num               := 892
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 6778
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Rock Planet Native
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 18
Ability 1 Descr       := For AI or RP use. Has no game effects. 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Sub-Cooling Unit
Description           := Control device that maintains required freezing tempertures needed so the colonists can survive.
Pic Num               := 893
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 6779
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Rock Planet Native
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 19
Ability 1 Descr       := For AI or RP use. Has no game effects. 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Gaseous Stabilization Unit
Description           := Gas recycling unit that provides needed gaseous mixture for the colonists to survive. 
Pic Num               := 894
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 6780
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Rock Planet Native
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 20
Ability 1 Descr       := For AI or RP use. Has no game effects. 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Overseer Unit
Description           := Computer control device that maintains a constant watch on colonists and will alert the crew of any problems.
Pic Num               := 892
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 6778
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ice Planet Native
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 18
Ability 1 Descr       := For AI or RP use. Has no game effects. 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Sub-Cooling Unit
Description           := Control device that maintains required freezing tempertures needed so the colonists can survive.
Pic Num               := 893
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 6779
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ice Planet Native
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 19
Ability 1 Descr       := For AI or RP use. Has no game effects. 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Gaseous Stabilization Unit
Description           := Gas recycling unit that provides needed gaseous mixture for the colonists to survive. 
Pic Num               := 894
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 6780
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Ice Planet Native
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 20
Ability 1 Descr       := For AI or RP use. Has no game effects. 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Overseer Unit
Description           := Computer control device that maintains a constant watch on colonists and will alert the crew of any problems.
Pic Num               := 892
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 6778
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gas Planet Native
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 18
Ability 1 Descr       := For AI or RP use. Has no game effects. 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Sub-Cooling Unit
Description           := Control device that maintains required freezing tempertures needed so the colonists can survive.
Pic Num               := 893
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 6779
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gas Planet Native
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 19
Ability 1 Descr       := For AI or RP use. Has no game effects. 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

Name                  := Gaseous Stabilization Unit
Description           := Gas recycling unit that provides needed gaseous mixture for the colonists to survive. 
Pic Num               := 894
Tonnage Space Taken   := 1
Tonnage Structure     := 1
Cost Minerals         := 0
Cost Organics         := 0
Cost Radioactives     := 0
Vehicle Type          := Ship
Supply Amount Used    := 0
Restrictions          := None
General Group         := Colonizing
Family                := 6780
Roman Numeral         := 0
Custom Group          := 0
Number of Tech Req    := 1
Tech Area Req 1       := Gas Planet Native
Tech Level Req 1      := 1
Number of Abilities   := 1
Ability 1 Type        := AI Tag 20
Ability 1 Descr       := For AI or RP use. Has no game effects. 
Ability 1 Val 1       := 0
Ability 1 Val 2       := 0
Weapon Type           := None

=======================================================================================
*END*
=======================================================================================
