=======================================================================================
VEHICLE SIZE DATA FILE DN4.32
=======================================================================================

Bitmap Name:
  This is a bitmap name for the picture which represents this vehicle.
  This is usually the same as the name but with no spaces. This name
  is used as the very last section of the full bitmap name.
  A Vehicle Bitmap is normally named 
  [Empire Name]_[Portrait/Mini]_[Bitmap Name].bmp
  The Empire Name is your empire name.
  Portrait or Mini is the type of the picture. Portrait are 128x128 and
  in an isometric view. Mini are the top-down 36x36 tiles used in space.
  

Vehicle Type:
  Ship, Base, Fighter, Satellite, Mine, Troop, Weapon Platform, Drone

All Units: 
  May not carry cargo (unless a drone).
  May be stored in ships or on planets.
  May be transferred between ships or planets as cargo.

Fighter:
  Stored in Fighter Bays or on a planet. 
  Can be launched into space and moves/refuels just like a ship.
  Can be recovered by a ship with Fighter Bays or a planet.
  They can be self-destructed or fired upon.
  Moves like a ship.
  May or may not have the ability to warp through warp points.
  Once fuel is exhausted, it is destroyed. 
  Completely under player control.

Satellite:
  Stored in Cargo Bays or on a planet.
  Can be deposited in space by a ship or planet.
  Can be recovered by a ship or planet. 
  They can be self-destructed (under player control) or fired upon.
  Cannot move.
  Must be refueled by outside means.
  Once fuel is exhausted, it goes dormant like a ship.
  May or may not be under Player control (depends on components).
  If not under player control, will fire on any ships in the same sector.

Mine:
  Stored in Mine Storage or on a planet.
  Can be deposited in space by a ship or planet.
  Cannot be recovered. 
  They can be self-destructed (under player control) or fired upon.
  Cannot move.
  Minimal fuel required. Even if fuel exhausted, non-fuel using comps still function.
  Requires some type of explosive\warhead component.
  Attempts to detonate when objects enter the sector. 
  May or may not be under Player control (depends on components).
  Depending on components - may be triggered by any ship, ships without certain comp, enemy ships, etc.
    
Troop:
  Stored in Troop Quarters or on a planet.
  Cannot be deposited in space.
  Can be dropped on enemy planets to begin ground combat.
  Cannot move.
  May or may not be under Player control (Monster Troops will fight all comers once dropped).

Weapon Platform:
  Stored in Cargo Bays or on a planet.
  Cannot be deposited in space.
  Cannot move.
  Always under Player control.
  Serve only as a container for weapons which fire from a planet into space (or for ground combat).

Drone:
  Stored in Cargo Bays or on a planet. 
  Can be launched into space from a ship or planet.
  Cannot be recovered. 
  They can be self-destructed (under player control) or fired upon.
  Moves like a ship.
  May or may not have the ability to warp through warp points.
  Once fuel is exhausted, it is destroyed. 
  May or may not be under Player control (depends on components).

Requirement X Type:
  Specific Component - Must have, Specific Component - Cannot have, General Type - Have exactly,
  General Type - Cannot have, General Type - Min Percent, General Type - Max Percent, 
  General Type - Min Amount, General Type - Max Amount, Custom Group - Cannot have, 
  Custom Group - Have exactly, Custom Group - Min Percent, Custom Group - Max Percent,
  Custom Group - Min Amount, Custom Group - Max Amount, Ability 

- Cannot have, 
  Ability - Have exactly, Ability - Min Percent, Ability - Max Percent,
  Ability - Min Amount, Ability - Max Amount

[The following items are only used for Units (Fighter, Satellite, Mine, Troop, Weapon Platform, Drone)]

Launched from Ship:
  This unit can be launched into space by a ship. Only applies to units that can 
  actually be launched.

Launched from Planet:
  This unit can be launched into space from a planet. Only applies to units that can 
  actually be launched.
=======================================================================================
*BEGIN*
=======================================================================================

Name                          := Light Scout
Short Name                    := LtScout
Description                   := Requires 2 Thrust Points per Move. Maximum of 4 engines.
Code                          := LS
Primary Bitmap Name           := ScoutLight
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 100
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Scout Construction
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 2 Thrust Points per Move. Maximum of 4 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 39% harder to hit in combat.
Ability 2 Val 1               := 39
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Symbiotic Light Scout
Short Name                    := SymLtScout
Description                   := Requires 2 Thrust Points per Move. Maximum of 4 engines.
Code                          := SLS
Primary Bitmap Name           := ScoutLight
Alternate Bitmap Name         := Scout
Vehicle Type                  := Ship
Tonnage                       := 100
Cost Minerals                 := 0
Cost Organics                 := 400
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Symbiotic Scout Construction
Tech Level Req 1              := 1
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 2 Thrust Points per Move. Maximum of 4 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 39% harder to hit in combat.
Ability 2 Val 1               := 39
Ability 2 Val 2               := 0
Ability 3 Type                := Ship Life Support
Ability 3 Descr               := Requires no Life Support.
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Ability 4 Type                := Component Repair
Ability 4 Descr               := Can heal 1 component per turn.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Organic Light Scout
Short Name                    := OrgLtScout
Description                   := Requires 2 Thrust Points per Move. Maximum of 4 engines.
Code                          := OLS
Primary Bitmap Name           := ScoutLight
Alternate Bitmap Name         := Scout
Vehicle Type                  := Ship
Tonnage                       := 100
Cost Minerals                 := 0
Cost Organics                 := 400
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Organic Scout Construction
Tech Level Req 1              := 1
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 2 Thrust Points per Move. Maximum of 4 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 39% harder to hit in combat.
Ability 2 Val 1               := 39
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can heal 1 component per turn.
Ability 3 Val 1               := 1
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Life Support
Ability 4 Descr               := Requires no Life Support.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Lattice Light Scout
Short Name                    := LaLtScout
Description                   := Requires 2 Thrust Points per Move. Maximum of 4 engines.
Code                          := LLS
Primary Bitmap Name           := ScoutLight
Alternate Bitmap Name         := Scout
Vehicle Type                  := Ship
Tonnage                       := 100
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 400
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Lattice Scout Construction
Tech Level Req 1              := 1
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 2 Thrust Points per Move. Maximum of 4 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 39% harder to hit in combat.
Ability 2 Val 1               := 39
Ability 2 Val 2               := 0
Ability 3 Type                := Shield Regeneration
Ability 3 Descr               := Energy patterns regenerate 20 shields per combat turn.
Ability 3 Val 1               := 20
Ability 3 Val 2               := 0
Ability 4 Type                := Modified Maintenance Cost
Ability 4 Descr               := Solid crystalline structure reduces maintenance by 20%
Ability 4 Val 1               := -20
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Crystalline Light Scout
Short Name                    := CrLtScout
Description                   := Requires 2 Thrust Points per Move. Maximum of 4 engines.
Code                          := CLS
Primary Bitmap Name           := ScoutLight
Alternate Bitmap Name         := Scout
Vehicle Type                  := Ship
Tonnage                       := 100
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 400
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Crystalline Scout Construction
Tech Level Req 1              := 1
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 2 Thrust Points per Move. Maximum of 4 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 39% harder to hit in combat.
Ability 2 Val 1               := 39
Ability 2 Val 2               := 0
Ability 3 Type                := Shield Regeneration
Ability 3 Descr               := Energy patterns regenerate 20 shields per combat turn.
Ability 3 Val 1               := 20
Ability 3 Val 2               := 0
Ability 4 Type                := Modified Maintenance Cost
Ability 4 Descr               := Solid crystalline structure reduces maintenance by 20%
Ability 4 Val 1               := -20
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Living Light Scout
Short Name                    := LvLtScout
Description                   := enhanced. Requires 2 Thrust Points per Move. Maximum of 4 engines.
Code                          := LvLS
Primary Bitmap Name           := ScoutLight
Alternate Bitmap Name         := Scout
Vehicle Type                  := Ship
Tonnage                       := 100
Cost Minerals                 := 0
Cost Organics                 := 400
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Living Scout Construction
Tech Level Req 1              := 1
Number of Abilities           := 5
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 2 Thrust Points per Move. Maximum of 4 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 39% harder to hit in combat.
Ability 2 Val 1               := 39
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can heal 2 component per turn.
Ability 3 Val 1               := 2
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Crew Quarters
Ability 4 Descr               := Requires no Crew Quarters or Life Support.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Ship Life Support
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Ceramic Light Scout
Short Name                    := CeLtScout
Description                   := enhanced. Requires 2 Thrust Points per Move. Maximum of 4 engines.
Code                          := CeLS
Primary Bitmap Name           := ScoutLight
Alternate Bitmap Name         := Scout
Vehicle Type                  := Ship
Tonnage                       := 100
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 400
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Ceramic Scout Construction
Tech Level Req 1              := 1
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 2 Thrust Points per Move. Maximum of 4 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 39% harder to hit in combat.
Ability 2 Val 1               := 39
Ability 2 Val 2               := 0
Ability 3 Type                := Shield Regeneration
Ability 3 Descr               := Energy patterns regenerate 20 shields per combat turn.
Ability 3 Val 1               := 25
Ability 3 Val 2               := 0
Ability 4 Type                := Modified Maintenance Cost
Ability 4 Descr               := Solid crystalline structure reduces maintenance by 25%
Ability 4 Val 1               := -25
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Scout
Short Name                    := Scout
Description                   := Requires 2 Thrust Points per Move. Maximum of 4 engines.
Code                          := SC
Primary Bitmap Name           := Scout
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 150
Cost Minerals                 := 300
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Scout Construction
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 2 Thrust Points per Move. Maximum of 4 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 36% harder to hit in combat.
Ability 2 Val 1               := 36
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Symbiotic Scout
Short Name                    := SymScout
Description                   := Requires 2 Thrust Points per Move. Maximum of 4 engines.
Code                          := SSC
Primary Bitmap Name           := Scout
Alternate Bitmap Name         := Scout
Vehicle Type                  := Ship
Tonnage                       := 150
Cost Minerals                 := 0
Cost Organics                 := 600
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Symbiotic Scout Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 2 Thrust Points per Move. Maximum of 4 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 36% harder to hit in combat.
Ability 2 Val 1               := 36
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can heal 1 component per turn.
Ability 3 Val 1               := 1
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Life Support
Ability 4 Descr               := Requires no Life Support.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Organic Scout
Short Name                    := OrgScout
Description                   := Requires 2 Thrust Points per Move. Maximum of 4 engines.
Code                          := OSC
Primary Bitmap Name           := Scout
Alternate Bitmap Name         := Scout
Vehicle Type                  := Ship
Tonnage                       := 150
Cost Minerals                 := 0
Cost Organics                 := 600
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Organic Scout Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 2 Thrust Points per Move. Maximum of 4 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 36% harder to hit in combat.
Ability 2 Val 1               := 36
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can heal 1 component per turn.
Ability 3 Val 1               := 1
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Life Support
Ability 4 Descr               := Requires no Life Support.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Lattice Scout
Short Name                    := LaScout
Description                   := Requires 2 Thrust Points per Move. Maximum of 4 engines.
Code                          := LAS
Primary Bitmap Name           := Scout
Alternate Bitmap Name         := Scout
Vehicle Type                  := Ship
Tonnage                       := 150
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 600
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Lattice Scout Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 2 Thrust Points per Move. Maximum of 4 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 36% harder to hit in combat.
Ability 2 Val 1               := 36
Ability 2 Val 2               := 0
Ability 3 Type                := Shield Regeneration
Ability 3 Descr               := Energy patterns regenerate 20 shields per combat turn.
Ability 3 Val 1               := 20
Ability 3 Val 2               := 0
Ability 4 Type                := Modified Maintenance Cost
Ability 4 Descr               := Solid crystalline structure reduces maintenance by 20%
Ability 4 Val 1               := -20
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Crystalline Scout
Short Name                    := CrScout
Description                   := Requires 2 Thrust Points per Move. Maximum of 4 engines.
Code                          := CSC
Primary Bitmap Name           := Scout
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 150
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 600
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Crystalline Scout Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 2 Thrust Points per Move. Maximum of 4 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 36% harder to hit in combat.
Ability 2 Val 1               := 36
Ability 2 Val 2               := 0
Ability 3 Type                := Shield Regeneration
Ability 3 Descr               := Energy patterns regenerate 20 shields per combat turn.
Ability 3 Val 1               := 20
Ability 3 Val 2               := 0
Ability 4 Type                := Modified Maintenance Cost
Ability 4 Descr               := Solid crystalline structure reduces maintenance by 20%
Ability 4 Val 1               := -20
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Living Scout
Short Name                    := LvScout
Description                   := enhanced. Requires 2 Thrust Points per Move. Maximum of 4 engines.
Code                          := LvS
Primary Bitmap Name           := Scout
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 150
Cost Minerals                 := 0
Cost Organics                 := 600
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Living Scout Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 2 Thrust Points per Move. Maximum of 4 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 36% harder to hit in combat.
Ability 2 Val 1               := 36
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can heal 2 component per turn.
Ability 3 Val 1               := 2
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Crew Quarters
Ability 4 Descr               := Requires no Crew Quarters or Life Support.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Ship Life Support
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Ceramic Scout
Short Name                    := CeScout
Description                   := enhanced. Requires 2 Thrust Points per Move. Maximum of 4 engines.
Code                          := CeS
Primary Bitmap Name           := Scout
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 150
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 600
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Ceramic Scout Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 2 Thrust Points per Move. Maximum of 4 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 36% harder to hit in combat.
Ability 2 Val 1               := 36
Ability 2 Val 2               := 0
Ability 3 Type                := Shield Regeneration
Ability 3 Descr               := Energy patterns regenerate 20 shields per combat turn.
Ability 3 Val 1               := 25
Ability 3 Val 2               := 0
Ability 4 Type                := Modified Maintenance Cost
Ability 4 Descr               := Solid crystalline structure reduces maintenance by 25%
Ability 4 Val 1               := -25
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Scout
Short Name                    := HvScout
Description                   := Requires 2 Thrust Points per Move. Maximum of 4 engines.
Code                          := HSC
Primary Bitmap Name           := ScoutHeavy
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 200
Cost Minerals                 := 400
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Scout Construction
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 2 Thrust Points per Move. Maximum of 4 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 33% harder to hit in combat.
Ability 2 Val 1               := 33
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Symbiotic Heavy Scout
Short Name                    := SymHvScout
Description                   := Requires 2 Thrust Points per Move. Maximum of 4 engines.
Code                          := SHS
Primary Bitmap Name           := ScoutHeavy
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 200
Cost Minerals                 := 0
Cost Organics                 := 800
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Symbiotic Scout Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 2 Thrust Points per Move. Maximum of 4 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 33% harder to hit in combat.
Ability 2 Val 1               := 33
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can heal 1 component per turn.
Ability 3 Val 1               := 1
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Life Support
Ability 4 Descr               := Requires no Life Support.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Organic Heavy Scout
Short Name                    := OrgHvScout
Description                   := Requires 2 Thrust Points per Move. Maximum of 4 engines.
Code                          := OHS
Primary Bitmap Name           := ScoutHeavy
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 200
Cost Minerals                 := 0
Cost Organics                 := 800
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Organic Scout Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 2 Thrust Points per Move. Maximum of 4 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 33% harder to hit in combat.
Ability 2 Val 1               := 33
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can heal 1 component per turn.
Ability 3 Val 1               := 1
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Life Support
Ability 4 Descr               := Requires no Life Support.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Lattice Heavy Scout
Short Name                    := LaHvScout
Description                   := Requires 2 Thrust Points per Move. Maximum of 4 engines.
Code                          := LAHS
Primary Bitmap Name           := ScoutHeavy
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 200
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 800
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Lattice Scout Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 2 Thrust Points per Move. Maximum of 4 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 33% harder to hit in combat.
Ability 2 Val 1               := 33
Ability 2 Val 2               := 0
Ability 3 Type                := Shield Regeneration
Ability 3 Descr               := Energy patterns regenerate 20 shields per combat turn.
Ability 3 Val 1               := 20
Ability 3 Val 2               := 0
Ability 4 Type                := Modified Maintenance Cost
Ability 4 Descr               := Solid crystalline structure reduces maintenance by 20%
Ability 4 Val 1               := -20
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Crystalline Heavy Scout
Short Name                    := CrHvScout
Description                   := Requires 2 Thrust Points per Move. Maximum of 4 engines.
Code                          := CHS
Primary Bitmap Name           := ScoutHeavy
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 200
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 800
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Crystalline Scout Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 2 Thrust Points per Move. Maximum of 4 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 33% harder to hit in combat.
Ability 2 Val 1               := 33
Ability 2 Val 2               := 0
Ability 3 Type                := Shield Regeneration
Ability 3 Descr               := Energy patterns regenerate 20 shields per combat turn.
Ability 3 Val 1               := 20
Ability 3 Val 2               := 0
Ability 4 Type                := Modified Maintenance Cost
Ability 4 Descr               := Solid crystalline structure reduces maintenance by 20%
Ability 4 Val 1               := -20
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Living Heavy Scout
Short Name                    := LvHvScout
Description                   := enhanced. Requires 2 Thrust Points per Move. Maximum of 4 engines.
Code                          := LvHS
Primary Bitmap Name           := ScoutHeavy
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 200
Cost Minerals                 := 0
Cost Organics                 := 800
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Living Scout Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 1
Number of Abilities           := 5
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 2 Thrust Points per Move. Maximum of 4 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 33% harder to hit in combat.
Ability 2 Val 1               := 33
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can heal 2 component per turn.
Ability 3 Val 1               := 2
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Crew Quarters
Ability 4 Descr               := Requires no Crew Quarters or Life Support.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Ship Life Support
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Ceramic Heavy Scout
Short Name                    := CeHvScout
Description                   := enhanced. Requires 2 Thrust Points per Move. Maximum of 4 engines.
Code                          := CeHS
Primary Bitmap Name           := ScoutHeavy
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 200
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 800
Engines Per Move              := 2
Number of Tech Req            := 2
Tech Area Req 1               := Ceramic Scout Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 1
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 2 Thrust Points per Move. Maximum of 4 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 33% harder to hit in combat.
Ability 2 Val 1               := 33
Ability 2 Val 2               := 0
Ability 3 Type                := Shield Regeneration
Ability 3 Descr               := Energy patterns regenerate 20 shields per combat turn.
Ability 3 Val 1               := 25
Ability 3 Val 2               := 0
Ability 4 Type                := Modified Maintenance Cost
Ability 4 Descr               := Solid crystalline structure reduces maintenance by 25%
Ability 4 Val 1               := -25
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Escort
Short Name                    := LtEscort
Description                   := Requires 3 Thrust Points per Move. Maximum of 5 engines.
Code                          := LES
Primary Bitmap Name           := EscortLight
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 250
Cost Minerals                 := 500
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Escort Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 2
Number of Abilities           := 2
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 3 Thrust Points per Move. Maximum of 5 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 30% harder to hit in combat.
Ability 2 Val 1               := 30
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Symbiotic Light Escort
Short Name                    := SymLtEscort
Description                   := Requires 3 Thrust Points per Move. Maximum of 5 engines.
Code                          := SYLE
Primary Bitmap Name           := EscortLight
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 250
Cost Minerals                 := 0
Cost Organics                 := 1000
Cost Radioactives             := 0
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Symbiotic Escort Construction
Tech Level Req 1              := 1
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 3 Thrust Points per Move. Maximum of 5 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 30% harder to hit in combat.
Ability 2 Val 1               := 30
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can heal 1 component per turn.
Ability 3 Val 1               := 1
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Life Support
Ability 4 Descr               := Requires no Life Support.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Organic Light Escort
Short Name                    := OrgLtEscort
Description                   := Requires 3 Thrust Points per Move. Maximum of 5 engines.
Code                          := OLES
Primary Bitmap Name           := EscortLight
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 250
Cost Minerals                 := 0
Cost Organics                 := 1000
Cost Radioactives             := 0
Engines Per Move              := 8
Number of Tech Req            := 1
Tech Area Req 1               := Organic Escort Construction
Tech Level Req 1              := 1
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 3 Thrust Points per Move. Maximum of 5 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 30% harder to hit in combat.
Ability 2 Val 1               := 30
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can heal 1 component per turn.
Ability 3 Val 1               := 1
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Life Support
Ability 4 Descr               := Requires no Life Support.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Lattice Light Escort
Short Name                    := LaLtEscort
Description                   := Requires 3 Thrust Points per Move. Maximum of 5 engines.
Code                          := LALE
Primary Bitmap Name           := EscortLight
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 250
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 1000
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Lattice Escort Construction
Tech Level Req 1              := 1
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 3 Thrust Points per Move. Maximum of 5 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 30% harder to hit in combat.
Ability 2 Val 1               := 30
Ability 2 Val 2               := 0
Ability 3 Type                := Shield Regeneration
Ability 3 Descr               := Energy patterns regenerate 20 shields per combat turn.
Ability 3 Val 1               := 20
Ability 3 Val 2               := 0
Ability 4 Type                := Modified Maintenance Cost
Ability 4 Descr               := Solid crystalline structure reduces maintenance by 20%
Ability 4 Val 1               := -20
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Crystalline Light Escort
Short Name                    := CrLtEscort
Description                   := Requires 3 Thrust Points per Move. Maximum of 5 engines.
Code                          := CLES
Primary Bitmap Name           := EscortLight
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 250
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 1000
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Crystalline Escort Construction
Tech Level Req 1              := 1
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 3 Thrust Points per Move. Maximum of 5 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 30% harder to hit in combat.
Ability 2 Val 1               := 30
Ability 2 Val 2               := 0
Ability 3 Type                := Shield Regeneration
Ability 3 Descr               := Energy patterns regenerate 20 shields per combat turn.
Ability 3 Val 1               := 20
Ability 3 Val 2               := 0
Ability 4 Type                := Modified Maintenance Cost
Ability 4 Descr               := Solid crystalline structure reduces maintenance by 20%
Ability 4 Val 1               := -20
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Living Light Escort
Short Name                    := LvLtEscort
Description                   := enhanced. Requires 3 Thrust Points per Move. Maximum of 5 engines.
Code                          := LvLES
Primary Bitmap Name           := EscortLight
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 250
Cost Minerals                 := 0
Cost Organics                 := 1000
Cost Radioactives             := 0
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Living Escort Construction
Tech Level Req 1              := 1
Number of Abilities           := 5
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 3 Thrust Points per Move. Maximum of 5 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 30% harder to hit in combat.
Ability 2 Val 1               := 30
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can heal 2 component per turn.
Ability 3 Val 1               := 2
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Crew Quarters
Ability 4 Descr               := Requires no Crew Quarters or Life Support.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Ship Life Support
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Ceramic Light Escort
Short Name                    := CeLtEscort
Description                   := enhanced. Requires 3 Thrust Points per Move. Maximum of 5 engines.
Code                          := CeLES
Primary Bitmap Name           := EscortLight
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 250
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 1000
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Ceramic Escort Construction
Tech Level Req 1              := 1
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 3 Thrust Points per Move. Maximum of 5 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 30% harder to hit in combat.
Ability 2 Val 1               := 30
Ability 2 Val 2               := 0
Ability 3 Type                := Shield Regeneration
Ability 3 Descr               := Energy patterns regenerate 20 shields per combat turn.
Ability 3 Val 1               := 25
Ability 3 Val 2               := 0
Ability 4 Type                := Modified Maintenance Cost
Ability 4 Descr               := Solid crystalline structure reduces maintenance by 25%
Ability 4 Val 1               := -25
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Escort
Short Name                    := Escort
Description                   := Requires 3 Thrust Points per Move. Maximum of 5 engines.
Code                          := ES
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 600
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Escort Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 2
Number of Abilities           := 2
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 3 Thrust Points per Move. Maximum of 5 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 27% harder to hit in combat.
Ability 2 Val 1               := 27
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Symbiotic Escort
Short Name                    := SymEscort
Description                   := Requires 3 Thrust Points per Move. Maximum of 5 engines.
Code                          := SYE
Primary Bitmap Name           := EscortOrganic
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 0
Cost Organics                 := 1200
Cost Radioactives             := 0
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Symbiotic Escort Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 2
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 3 Thrust Points per Move. Maximum of 5 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 27% harder to hit in combat.
Ability 2 Val 1               := 27
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can heal 1 component per turn.
Ability 3 Val 1               := 1
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Life Support
Ability 4 Descr               := Requires no Life Support.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Organic Escort
Short Name                    := OrgEscort
Description                   := Requires 3 Thrust Points per Move. Maximum of 5 engines.
Code                          := OES
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 0
Cost Organics                 := 1200
Cost Radioactives             := 0
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Organic Escort Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 2
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 3 Thrust Points per Move. Maximum of 5 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 27% harder to hit in combat.
Ability 2 Val 1               := 27
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can heal 1 component per turn.
Ability 3 Val 1               := 1
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Life Support
Ability 4 Descr               := Requires no Life Support.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Lattice Escort
Short Name                    := LaEscort
Description                   := Requires 3 Thrust Points per Move. Maximum of 5 engines.
Code                          := LAE
Primary Bitmap Name           := EscortCrystalline
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 1200
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Lattice Escort Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 2
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 3 Thrust Points per Move. Maximum of 5 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 27% harder to hit in combat.
Ability 2 Val 1               := 27
Ability 2 Val 2               := 0
Ability 3 Type                := Shield Regeneration
Ability 3 Descr               := Energy patterns regenerate 20 shields per combat turn.
Ability 3 Val 1               := 20
Ability 3 Val 2               := 0
Ability 4 Type                := Modified Maintenance Cost
Ability 4 Descr               := Solid crystalline structure reduces maintenance by 20%
Ability 4 Val 1               := -20
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Crystalline Escort
Short Name                    := CrEscort
Description                   := Requires 3 Thrust Points per Move. Maximum of 5 engines.
Code                          := CES
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 1200
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Crystalline Escort Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 2
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 3 Thrust Points per Move. Maximum of 5 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 27% harder to hit in combat.
Ability 2 Val 1               := 27
Ability 2 Val 2               := 0
Ability 3 Type                := Shield Regeneration
Ability 3 Descr               := Energy patterns regenerate 20 shields per combat turn.
Ability 3 Val 1               := 20
Ability 3 Val 2               := 0
Ability 4 Type                := Modified Maintenance Cost
Ability 4 Descr               := Solid crystalline structure reduces maintenance by 20%
Ability 4 Val 1               := -20
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Living Escort
Short Name                    := LvEscort
Description                   := enhanced. Requires 3 Thrust Points per Move. Maximum of 5 engines.
Code                          := LvES
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 0
Cost Organics                 := 1200
Cost Radioactives             := 0
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Living Escort Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 2
Number of Abilities           := 5
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 3 Thrust Points per Move. Maximum of 5 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 27% harder to hit in combat.
Ability 2 Val 1               := 27
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can heal 2 component per turn.
Ability 3 Val 1               := 2
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Crew Quarters
Ability 4 Descr               := Requires no Crew Quarters or Life Support.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Ship Life Support
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Ceramic Escort
Short Name                    := CeEscort
Description                   := enhanced. Requires 3 Thrust Points per Move. Maximum of 5 engines.
Code                          := CeES
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 1200
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Ceramic Escort Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 2
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 3 Thrust Points per Move. Maximum of 5 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 27% harder to hit in combat.
Ability 2 Val 1               := 27
Ability 2 Val 2               := 0
Ability 3 Type                := Shield Regeneration
Ability 3 Descr               := Energy patterns regenerate 20 shields per combat turn.
Ability 3 Val 1               := 25
Ability 3 Val 2               := 0
Ability 4 Type                := Modified Maintenance Cost
Ability 4 Descr               := Solid crystalline structure reduces maintenance by 25%
Ability 4 Val 1               := -25
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Escort
Short Name                    := HvEscort
Description                   := Requires 3 Thrust Points per Move. Maximum of 5 engines.
Code                          := HES
Primary Bitmap Name           := EscortHeavy
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 350
Cost Minerals                 := 700
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Escort Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 2
Number of Abilities           := 2
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 3 Thrust Points per Move. Maximum of 5 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 24% harder to hit in combat.
Ability 2 Val 1               := 24
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Symbiotic Heavy Escort
Short Name                    := SymHvEscort
Description                   := Requires 3 Thrust Points per Move. Maximum of 5 engines.
Code                          := SYHE
Primary Bitmap Name           := EscortHeavy
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 350
Cost Minerals                 := 0
Cost Organics                 := 1400
Cost Radioactives             := 0
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Symbiotic Escort Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 2
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 3 Thrust Points per Move. Maximum of 5 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 24% harder to hit in combat.
Ability 2 Val 1               := 24
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can heal 1 component per turn.
Ability 3 Val 1               := 1
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Life Support
Ability 4 Descr               := Requires no Life Support.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Organic Heavy Escort
Short Name                    := OrgHvEscort
Description                   := Requires 3 Thrust Points per Move. Maximum of 5 engines.
Code                          := OHES
Primary Bitmap Name           := EscortHeavy
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 350
Cost Minerals                 := 0
Cost Organics                 := 1400
Cost Radioactives             := 0
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Organic Escort Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 2
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 3 Thrust Points per Move. Maximum of 5 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 24% harder to hit in combat.
Ability 2 Val 1               := 24
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can heal 1 component per turn.
Ability 3 Val 1               := 1
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Life Support
Ability 4 Descr               := Requires no Life Support.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Lattice Heavy Escort
Short Name                    := LaHvEscort
Description                   := Requires 3 Thrust Points per Move. Maximum of 5 engines.
Code                          := LAHE
Primary Bitmap Name           := EscortHeavy
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 350
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 1400
Engines Per Move              := 5
Number of Tech Req            := 2
Tech Area Req 1               := Lattice Escort Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 2
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 3 Thrust Points per Move. Maximum of 5 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 24% harder to hit in combat.
Ability 2 Val 1               := 24
Ability 2 Val 2               := 0
Ability 3 Type                := Shield Regeneration
Ability 3 Descr               := Energy patterns regenerate 20 shields per combat turn.
Ability 3 Val 1               := 20
Ability 3 Val 2               := 0
Ability 4 Type                := Modified Maintenance Cost
Ability 4 Descr               := Solid crystalline structure reduces maintenance by 20%
Ability 4 Val 1               := -20
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Crystalline Heavy Escort
Short Name                    := CrHvEscort
Description                   := Requires 3 Thrust Points per Move. Maximum of 5 engines.
Code                          := CHES
Primary Bitmap Name           := EscortHeavy
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 350
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 1400
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Crystalline Escort Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 2
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 3 Thrust Points per Move. Maximum of 5 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 24% harder to hit in combat.
Ability 2 Val 1               := 24
Ability 2 Val 2               := 0
Ability 3 Type                := Shield Regeneration
Ability 3 Descr               := Energy patterns regenerate 20 shields per combat turn.
Ability 3 Val 1               := 20
Ability 3 Val 2               := 0
Ability 4 Type                := Modified Maintenance Cost
Ability 4 Descr               := Solid crystalline structure reduces maintenance by 20%
Ability 4 Val 1               := -20
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Living Heavy Escort
Short Name                    := LvHvEscort
Description                   := enhanced. Requires 3 Thrust Points per Move. Maximum of 5 engines.
Code                          := LvHES
Primary Bitmap Name           := EscortHeavy
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 350
Cost Minerals                 := 0
Cost Organics                 := 1400
Cost Radioactives             := 0
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Living Escort Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 2
Number of Abilities           := 5
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 3 Thrust Points per Move. Maximum of 5 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 24% harder to hit in combat.
Ability 2 Val 1               := 24
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can heal 2 component per turn.
Ability 3 Val 1               := 2
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Crew Quarters
Ability 4 Descr               := Requires no Crew Quarters.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Ship Life Support
Ability 5 Descr               := Requires no Life Support.
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Ceramic Heavy Escort
Short Name                    := CeHvEscort
Description                   := enhanced. Requires 3 Thrust Points per Move. Maximum of 5 engines.
Code                          := CeHES
Primary Bitmap Name           := EscortHeavy
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 350
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 1400
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Ceramic Escort Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 2
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 3 Thrust Points per Move. Maximum of 5 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 24% harder to hit in combat.
Ability 2 Val 1               := 24
Ability 2 Val 2               := 0
Ability 3 Type                := Shield Regeneration
Ability 3 Descr               := Energy patterns regenerate 20 shields per combat turn.
Ability 3 Val 1               := 25
Ability 3 Val 2               := 0
Ability 4 Type                := Modified Maintenance Cost
Ability 4 Descr               := Solid crystalline structure reduces maintenance by 25%
Ability 4 Val 1               := -25
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Corvette
Short Name                    := Corvette
Description                   := Requires 3 Thrust Points per Move. Maximum of 6 engines.
Code                          := CVR
Primary Bitmap Name           := Corvette
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 400
Cost Minerals                 := 800
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Escort Construction
Tech Level Req 1              := 4
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 2
Number of Abilities           := 2
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 3 Thrust Points per Move. Maximum of 6 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 21% harder to hit in combat.
Ability 2 Val 1               := 21
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Frigate
Short Name                    := LtFrigate
Description                   := Requires 4 Thrust Points per Move. Maximum of 5 engines.
Code                          := LFG
Primary Bitmap Name           := FrigateLight
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 1000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Frigate Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 3
Number of Abilities           := 2
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 4 Thrust Points per Move. Maximum of 5 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 15% harder to hit in combat.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Symbiotic Light Frigate
Short Name                    := SymLtFrigate
Description                   := Requires 4 Thrust Points per Move. Maximum of 5 engines.
Code                          := SYLF
Primary Bitmap Name           := FrigateLight
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 0
Cost Organics                 := 2000
Cost Radioactives             := 0
Engines Per Move              := 4
Number of Tech Req            := 1
Tech Area Req 1               := Symbiotic Frigate Construction
Tech Level Req 1              := 1
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 4 Thrust Points per Move. Maximum of 5 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 15% harder to hit in combat.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can heal 1 component per turn.
Ability 3 Val 1               := 1
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Life Support
Ability 4 Descr               := Requires no Life Support.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Organic Light Frigate
Short Name                    := OrgLtFrigate
Description                   := Requires 4 Thrust Points per Move. Maximum of 5 engines.
Code                          := OLFG
Primary Bitmap Name           := FrigateLight
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 0
Cost Organics                 := 2000
Cost Radioactives             := 0
Engines Per Move              := 4
Number of Tech Req            := 1
Tech Area Req 1               := Organic Frigate Construction
Tech Level Req 1              := 1
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 4 Thrust Points per Move. Maximum of 5 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 15% harder to hit in combat.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can heal 1 component per turn.
Ability 3 Val 1               := 1
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Life Support
Ability 4 Descr               := Requires no Life Support.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Lattice Light Frigate
Short Name                    := LaLtFrigate
Description                   := Requires 4 Thrust Points per Move. Maximum of 5 engines.
Code                          := LALF
Primary Bitmap Name           := FrigateLight
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 2000
Engines Per Move              := 4
Number of Tech Req            := 1
Tech Area Req 1               := Lattice Frigate Construction
Tech Level Req 1              := 1
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 4 Thrust Points per Move. Maximum of 5 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 15% harder to hit in combat.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Ability 3 Type                := Shield Regeneration
Ability 3 Descr               := Energy patterns regenerate 20 shields per combat turn.
Ability 3 Val 1               := 30
Ability 3 Val 2               := 0
Ability 4 Type                := Modified Maintenance Cost
Ability 4 Descr               := Solid crystalline structure reduces maintenance by 20%
Ability 4 Val 1               := -20
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Crystalline Light Frigate
Short Name                    := CrLtFrigate
Description                   := Requires 4 Thrust Points per Move. Maximum of 5 engines.
Code                          := CLFG
Primary Bitmap Name           := FrigateLight
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 2000
Engines Per Move              := 4
Number of Tech Req            := 1
Tech Area Req 1               := Crystalline Frigate Construction
Tech Level Req 1              := 1
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 4 Thrust Points per Move. Maximum of 5 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 15% harder to hit in combat.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Ability 3 Type                := Shield Regeneration
Ability 3 Descr               := Energy patterns regenerate 20 shields per combat turn.
Ability 3 Val 1               := 30
Ability 3 Val 2               := 0
Ability 4 Type                := Modified Maintenance Cost
Ability 4 Descr               := Solid crystalline structure reduces maintenance by 20%
Ability 4 Val 1               := -20
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Living Light Frigate
Short Name                    := LvLtFrigate
Description                   := enhanced. Requires 4 Thrust Points per Move. Maximum of 5 engines.
Code                          := LvLFG
Primary Bitmap Name           := FrigateLight
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 0
Cost Organics                 := 2000
Cost Radioactives             := 0
Engines Per Move              := 4
Number of Tech Req            := 1
Tech Area Req 1               := Living Frigate Construction
Tech Level Req 1              := 1
Number of Abilities           := 5
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 4 Thrust Points per Move. Maximum of 5 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 15% harder to hit in combat.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can heal 2 component per turn.
Ability 3 Val 1               := 2
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Crew Quarters
Ability 4 Descr               := Requires no Crew Quarters or Life Support.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Ship Life Support
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Ceramic Light Frigate
Short Name                    := CeLtFrigate
Description                   := enhanced. Requires 4 Thrust Points per Move. Maximum of 5 engines.
Code                          := CeLFG
Primary Bitmap Name           := FrigateLight
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 2000
Engines Per Move              := 4
Number of Tech Req            := 1
Tech Area Req 1               := Ceramic Frigate Construction
Tech Level Req 1              := 1
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 4 Thrust Points per Move. Maximum of 5 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 15% harder to hit in combat.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Ability 3 Type                := Shield Regeneration
Ability 3 Descr               := Energy patterns regenerate 30 shields per combat turn.
Ability 3 Val 1               := 30
Ability 3 Val 2               := 0
Ability 4 Type                := Modified Maintenance Cost
Ability 4 Descr               := Solid crystalline structure reduces maintenance by 25%
Ability 4 Val 1               := -25
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Frigate
Short Name                    := Frigate
Description                   := Requires 4 Thrust Points per Move. Maximum of 5 engines.
Code                          := FG
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 1200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Frigate Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 3
Number of Abilities           := 2
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 4 Thrust Points per Move. Maximum of 5 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 9% harder to hit in combat.
Ability 2 Val 1               := 9
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Symbiotic Frigate
Short Name                    := SymFrigate
Description                   := Requires 4 Thrust Points per Move. Maximum of 5 engines.
Code                          := SYF
Primary Bitmap Name           := FrigateOrganic
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 0
Cost Organics                 := 2400
Cost Radioactives             := 0
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Symbiotic Frigate Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 3
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 4 Thrust Points per Move. Maximum of 5 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 9% harder to hit in combat.
Ability 2 Val 1               := 9
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can heal 1 component per turn.
Ability 3 Val 1               := 1
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Life Support
Ability 4 Descr               := Requires no Life Support.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Organic Frigate
Short Name                    := OrgFrigate
Description                   := Requires 4 Thrust Points per Move. Maximum of 5 engines.
Code                          := OFG
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 0
Cost Organics                 := 2400
Cost Radioactives             := 0
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Organic Frigate Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 3
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 4 Thrust Points per Move. Maximum of 5 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 9% harder to hit in combat.
Ability 2 Val 1               := 9
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can heal 1 component per turn.
Ability 3 Val 1               := 1
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Life Support
Ability 4 Descr               := Requires no Life Support.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Lattice Frigate
Short Name                    := LaFrigate
Description                   := Requires 4 Thrust Points per Move. Maximum of 5 engines.
Code                          := LAF
Primary Bitmap Name           := FrigateCrystalline
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 2400
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Lattice Frigate Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 3
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 4 Thrust Points per Move. Maximum of 5 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 9% harder to hit in combat.
Ability 2 Val 1               := 9
Ability 2 Val 2               := 0
Ability 3 Type                := Shield Regeneration
Ability 3 Descr               := Energy patterns regenerate 20 shields per combat turn.
Ability 3 Val 1               := 30
Ability 3 Val 2               := 0
Ability 4 Type                := Modified Maintenance Cost
Ability 4 Descr               := Solid crystalline structure reduces maintenance by 20%
Ability 4 Val 1               := -20
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Crystalline Frigate
Short Name                    := CrFrigate
Description                   := Requires 4 Thrust Points per Move. Maximum of 5 engines.
Code                          := CFG
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 2400
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Crystalline Frigate Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 3
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 4 Thrust Points per Move. Maximum of 5 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 9% harder to hit in combat.
Ability 2 Val 1               := 9
Ability 2 Val 2               := 0
Ability 3 Type                := Shield Regeneration
Ability 3 Descr               := Energy patterns regenerate 20 shields per combat turn.
Ability 3 Val 1               := 30
Ability 3 Val 2               := 0
Ability 4 Type                := Modified Maintenance Cost
Ability 4 Descr               := Solid crystalline structure reduces maintenance by 20%
Ability 4 Val 1               := -20
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Living Frigate
Short Name                    := LvFrigate
Description                   := enhanced. Requires 4 Thrust Points per Move. Maximum of 5 engines.
Code                          := LvFG
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 0
Cost Organics                 := 2400
Cost Radioactives             := 0
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Living Frigate Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 3
Number of Abilities           := 5
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 4 Thrust Points per Move. Maximum of 5 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 9% harder to hit in combat.
Ability 2 Val 1               := 9
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can heal 2 component per turn.
Ability 3 Val 1               := 2
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Crew Quarters
Ability 4 Descr               := Requires no Crew Quarters or Life Support.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Ship Life Support
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Ceramic Frigate
Short Name                    := CeFrigate
Description                   := enhanced. Requires 4 Thrust Points per Move. Maximum of 5 engines.
Code                          := CeFG
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 2400
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Ceramic Frigate Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 3
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 4 Thrust Points per Move. Maximum of 5 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 9% harder to hit in combat.
Ability 2 Val 1               := 9
Ability 2 Val 2               := 0
Ability 3 Type                := Shield Regeneration
Ability 3 Descr               := Energy patterns regenerate 30 shields per combat turn.
Ability 3 Val 1               := 30
Ability 3 Val 2               := 0
Ability 4 Type                := Modified Maintenance Cost
Ability 4 Descr               := Solid crystalline structure reduces maintenance by 25%
Ability 4 Val 1               := -25
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Frigate
Short Name                    := HvFrigate
Description                   := Requires 4 Thrust Points per Move. Maximum of 5 engines.
Code                          := HFG
Primary Bitmap Name           := Frigateheavy
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 700
Cost Minerals                 := 1400
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Frigate Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 3
Number of Abilities           := 2
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 4 Thrust Points per Move. Maximum of 5 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 3% harder to hit in combat.
Ability 2 Val 1               := 3
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Symbiotic Heavy Frigate
Short Name                    := SymHvFrigate
Description                   := Requires 4 Thrust Points per Move. Maximum of 5 engines.
Code                          := SYHF
Primary Bitmap Name           := FrigateHeavy
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 700
Cost Minerals                 := 0
Cost Organics                 := 2800
Cost Radioactives             := 0
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Symbiotic Frigate Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 3
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 4 Thrust Points per Move. Maximum of 5 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 3% harder to hit in combat.
Ability 2 Val 1               := 3
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can heal 1 component per turn.
Ability 3 Val 1               := 1
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Life Support
Ability 4 Descr               := Requires no Life Support.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Organic Heavy Frigate
Short Name                    := OrgHvFrigate
Description                   := Requires 4 Thrust Points per Move. Maximum of 5 engines.
Code                          := OHFG
Primary Bitmap Name           := FrigateHeavy
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 700
Cost Minerals                 := 0
Cost Organics                 := 2800
Cost Radioactives             := 0
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Organic Frigate Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 3
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 4 Thrust Points per Move. Maximum of 5 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 3% harder to hit in combat.
Ability 2 Val 1               := 3
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can heal 1 component per turn.
Ability 3 Val 1               := 1
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Life Support
Ability 4 Descr               := Requires no Life Support.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Lattice Heavy Frigate
Short Name                    := LaHvFrigate
Description                   := Requires 4 Thrust Points per Move. Maximum of 5 engines.
Code                          := LAHF
Primary Bitmap Name           := FrigateHeavy
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 700
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 2800
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Lattice Frigate Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 3
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 4 Thrust Points per Move. Maximum of 5 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 3% harder to hit in combat.
Ability 2 Val 1               := 3
Ability 2 Val 2               := 0
Ability 3 Type                := Shield Regeneration
Ability 3 Descr               := Energy patterns regenerate 20 shields per combat turn.
Ability 3 Val 1               := 30
Ability 3 Val 2               := 0
Ability 4 Type                := Modified Maintenance Cost
Ability 4 Descr               := Solid crystalline structure reduces maintenance by 20%
Ability 4 Val 1               := -20
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Crystalline Heavy Frigate
Short Name                    := CrHvFrigate
Description                   := Requires 4 Thrust Points per Move. Maximum of 5 engines.
Code                          := CHFG
Primary Bitmap Name           := FrigateHeavy
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 700
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 2800
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Crystalline Frigate Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 3
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 4 Thrust Points per Move. Maximum of 5 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 3% harder to hit in combat.
Ability 2 Val 1               := 3
Ability 2 Val 2               := 0
Ability 3 Type                := Shield Regeneration
Ability 3 Descr               := Energy patterns regenerate 20 shields per combat turn.
Ability 3 Val 1               := 30
Ability 3 Val 2               := 0
Ability 4 Type                := Modified Maintenance Cost
Ability 4 Descr               := Solid crystalline structure reduces maintenance by 20%
Ability 4 Val 1               := -20
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Living Heavy Frigate
Short Name                    := LvHvFrigate
Description                   := enhanced. Requires 4 Thrust Points per Move. Maximum of 5 engines.
Code                          := LvHFG
Primary Bitmap Name           := FrigateHeavy
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 700
Cost Minerals                 := 0
Cost Organics                 := 2800
Cost Radioactives             := 0
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Living Frigate Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 3
Number of Abilities           := 5
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 4 Thrust Points per Move. Maximum of 5 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 3% harder to hit in combat.
Ability 2 Val 1               := 3
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can heal 2 component per turn.
Ability 3 Val 1               := 2
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Crew Quarters
Ability 4 Descr               := Requires no Crew Quarters or Life Support.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Ship Life Support
Ability 5 Descr               := 
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Ceramic Heavy Frigate
Short Name                    := CeHvFrigate
Description                   := enhanced. Requires 4 Thrust Points per Move. Maximum of 5 engines.
Code                          := CeHFG
Primary Bitmap Name           := FrigateHeavy
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 700
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 2800
Engines Per Move              := 4
Number of Tech Req            := 2
Tech Area Req 1               := Ceramic Frigate Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 3
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 4 Thrust Points per Move. Maximum of 5 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 3% harder to hit in combat.
Ability 2 Val 1               := 3
Ability 2 Val 2               := 0
Ability 3 Type                := Shield Regeneration
Ability 3 Descr               := Energy patterns regenerate 30 shields per combat turn.
Ability 3 Val 1               := 30
Ability 3 Val 2               := 0
Ability 4 Type                := Modified Maintenance Cost
Ability 4 Descr               := Solid crystalline structure reduces maintenance by 25%
Ability 4 Val 1               := -25
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Destroyer
Short Name                    := LtDestroyer
Description                   := Requires 5 Thrust Points per Move. Maximum of 6 engines.
Code                          := LDS
Primary Bitmap Name           := DestroyerLight
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 1600
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 5
Number of Tech Req            := 2
Tech Area Req 1               := Destroyer Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 4
Number of Abilities           := 2
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 5 Thrust Points per Move. Maximum of 6 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 3% easier to hit in combat.
Ability 2 Val 1               := 3
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Symbiotic Light Destroyer
Short Name                    := SymLtDestroyer
Description                   := Requires 5 Thrust Points per Move. Maximum of 6 engines.
Code                          := SYLD
Primary Bitmap Name           := DestroyerLight
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 0
Cost Organics                 := 3200
Cost Radioactives             := 0
Engines Per Move              := 5
Number of Tech Req            := 1
Tech Area Req 1               := Symbiotic Destroyer Construction
Tech Level Req 1              := 1
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 5 Thrust Points per Move. Maximum of 6 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 3% easier to hit in combat.
Ability 2 Val 1               := 3
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can heal 1 component per turn.
Ability 3 Val 1               := 1
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Life Support
Ability 4 Descr               := Requires no Life Support.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Organic Light Destroyer
Short Name                    := OrgLtDestroyer
Description                   := Requires 5 Thrust Points per Move. Maximum of 6 engines.
Code                          := OLDS
Primary Bitmap Name           := DestroyerLight
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 0
Cost Organics                 := 3200
Cost Radioactives             := 0
Engines Per Move              := 5
Number of Tech Req            := 1
Tech Area Req 1               := Organic Destroyer Construction
Tech Level Req 1              := 1
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 5 Thrust Points per Move. Maximum of 6 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 3% easier to hit in combat.
Ability 2 Val 1               := 3
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can heal 1 component per turn.
Ability 3 Val 1               := 1
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Life Support
Ability 4 Descr               := Requires no Life Support.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Lattice Light Destroyer
Short Name                    := LaLtDestroyer
Description                   := Requires 5 Thrust Points per Move. Maximum of 6 engines.
Code                          := LALD
Primary Bitmap Name           := DestroyerLight
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 3200
Engines Per Move              := 5
Number of Tech Req            := 1
Tech Area Req 1               := Lattice Destroyer Construction
Tech Level Req 1              := 1
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 5 Thrust Points per Move. Maximum of 6 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 3% easier to hit in combat.
Ability 2 Val 1               := 3
Ability 2 Val 2               := 0
Ability 3 Type                := Shield Regeneration
Ability 3 Descr               := Energy patterns regenerate 30 shields per combat turn.
Ability 3 Val 1               := 30
Ability 3 Val 2               := 0
Ability 4 Type                := Modified Maintenance Cost
Ability 4 Descr               := Solid crystalline structure reduces maintenance by 20%
Ability 4 Val 1               := -20
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Crystalline Light Destroyer
Short Name                    := CrLtDestroyer
Description                   := Requires 5 Thrust Points per Move. Maximum of 6 engines.
Code                          := CLDS
Primary Bitmap Name           := DestroyerLight
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 3200
Engines Per Move              := 5
Number of Tech Req            := 1
Tech Area Req 1               := Crystalline Destroyer Construction
Tech Level Req 1              := 1
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 5 Thrust Points per Move. Maximum of 6 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 3% easier to hit in combat.
Ability 2 Val 1               := 3
Ability 2 Val 2               := 0
Ability 3 Type                := Shield Regeneration
Ability 3 Descr               := Energy patterns regenerate 30 shields per combat turn.
Ability 3 Val 1               := 30
Ability 3 Val 2               := 0
Ability 4 Type                := Modified Maintenance Cost
Ability 4 Descr               := Solid crystalline structure reduces maintenance by 20%
Ability 4 Val 1               := -20
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Living Light Destroyer
Short Name                    := LvLtDestroyer
Description                   := enhanced. Requires 5 Thrust Points per Move. Maximum of 6 engines.
Code                          := LvLDS
Primary Bitmap Name           := DestroyerLight
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 0
Cost Organics                 := 3200
Cost Radioactives             := 0
Engines Per Move              := 5
Number of Tech Req            := 1
Tech Area Req 1               := Living Destroyer Construction
Tech Level Req 1              := 1
Number of Abilities           := 5
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 5 Thrust Points per Move. Maximum of 6 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 3% easier to hit in combat.
Ability 2 Val 1               := 3
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can heal 2 component per turn.
Ability 3 Val 1               := 2
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Crew Quarters
Ability 4 Descr               := Requires no Crew Quarters.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Ship Life Support
Ability 5 Descr               := Requires no Life Support.
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Ceramic Light Destroyer
Short Name                    := CeLtDestroyer
Description                   := enhanced. Requires 5 Thrust Points per Move. Maximum of 6 engines.
Code                          := CeLDS
Primary Bitmap Name           := DestroyerLight
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 3200
Engines Per Move              := 5
Number of Tech Req            := 1
Tech Area Req 1               := Ceramic Destroyer Construction
Tech Level Req 1              := 1
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 5 Thrust Points per Move. Maximum of 6 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 3% easier to hit in combat.
Ability 2 Val 1               := 3
Ability 2 Val 2               := 0
Ability 3 Type                := Shield Regeneration
Ability 3 Descr               := Energy patterns regenerate 50 shields per combat turn.
Ability 3 Val 1               := 50
Ability 3 Val 2               := 0
Ability 4 Type                := Modified Maintenance Cost
Ability 4 Descr               := Solid crystalline structure reduces maintenance by 25%
Ability 4 Val 1               := -25
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Destroyer
Short Name                    := Destroyer
Description                   := Requires 5 Thrust Points per Move. Maximum of 6 engines.
Code                          := DS
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 900
Cost Minerals                 := 1800
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 5
Number of Tech Req            := 2
Tech Area Req 1               := Destroyer Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 4
Number of Abilities           := 2
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 5 Thrust Points per Move. Maximum of 6 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 9% easier to hit in combat.
Ability 2 Val 1               := 9
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Symbiotic Destroyer
Short Name                    := SymDestroyer
Description                   := Requires 5 Thrust Points per Move. Maximum of 6 engines.
Code                          := SYD
Primary Bitmap Name           := DestroyerOrganic
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 900
Cost Minerals                 := 0
Cost Organics                 := 3600
Cost Radioactives             := 0
Engines Per Move              := 5
Number of Tech Req            := 2
Tech Area Req 1               := Symbiotic Destroyer Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 4
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 5 Thrust Points per Move. Maximum of 6 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 9% easier to hit in combat.
Ability 2 Val 1               := 9
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can heal 1 component per turn.
Ability 3 Val 1               := 1
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Life Support
Ability 4 Descr               := Requires no Life Support.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Organic Destroyer
Short Name                    := OrgDestroyer
Description                   := Requires 5 Thrust Points per Move. Maximum of 6 engines.
Code                          := ODS
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 900
Cost Minerals                 := 0
Cost Organics                 := 3600
Cost Radioactives             := 0
Engines Per Move              := 5
Number of Tech Req            := 2
Tech Area Req 1               := Organic Destroyer Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 4
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 5 Thrust Points per Move. Maximum of 6 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 9% easier to hit in combat.
Ability 2 Val 1               := 9
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can heal 1 component per turn.
Ability 3 Val 1               := 1
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Life Support
Ability 4 Descr               := Requires no Life Support.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Lattice Destroyer
Short Name                    := LaDestroyer
Description                   := Requires 5 Thrust Points per Move. Maximum of 6 engines.
Code                          := LAD
Primary Bitmap Name           := DestroyerOrganic
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 900
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 3600
Engines Per Move              := 5
Number of Tech Req            := 2
Tech Area Req 1               := Lattice Destroyer Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 4
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 5 Thrust Points per Move. Maximum of 6 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 9% easier to hit in combat.
Ability 2 Val 1               := 9
Ability 2 Val 2               := 0
Ability 3 Type                := Shield Regeneration
Ability 3 Descr               := Energy patterns regenerate 30 shields per combat turn.
Ability 3 Val 1               := 30
Ability 3 Val 2               := 0
Ability 4 Type                := Modified Maintenance Cost
Ability 4 Descr               := Solid crystalline structure reduces maintenance by 20%
Ability 4 Val 1               := -20
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Crystalline Destroyer
Short Name                    := CrDestroyer
Description                   := Requires 5 Thrust Points per Move. Maximum of 6 engines.
Code                          := CDS
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 900
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 3600
Engines Per Move              := 5
Number of Tech Req            := 2
Tech Area Req 1               := Crystalline Destroyer Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 4
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 5 Thrust Points per Move. Maximum of 6 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 9% easier to hit in combat.
Ability 2 Val 1               := 9
Ability 2 Val 2               := 0
Ability 3 Type                := Shield Regeneration
Ability 3 Descr               := Energy patterns regenerate 30 shields per combat turn.
Ability 3 Val 1               := 30
Ability 3 Val 2               := 0
Ability 4 Type                := Modified Maintenance Cost
Ability 4 Descr               := Solid crystalline structure reduces maintenance by 20%
Ability 4 Val 1               := -20
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Living Destroyer
Short Name                    := LvDestroyer
Description                   := enhanced. Requires 5 Thrust Points per Move. Maximum of 6 engines.
Code                          := LvDS
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 900
Cost Minerals                 := 0
Cost Organics                 := 3600
Cost Radioactives             := 0
Engines Per Move              := 5
Number of Tech Req            := 2
Tech Area Req 1               := Living Destroyer Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 4
Number of Abilities           := 5
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 5 Thrust Points per Move. Maximum of 6 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 9% easier to hit in combat.
Ability 2 Val 1               := 9
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can heal 2 component per turn.
Ability 3 Val 1               := 2
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Crew Quarters
Ability 4 Descr               := Requires no Crew Quarters.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Ship Life Support
Ability 5 Descr               := Requires no Life Support.
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Ceramic Destroyer
Short Name                    := CeDestroyer
Description                   := enhanced. Requires 5 Thrust Points per Move. Maximum of 6 engines.
Code                          := CeDS
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 900
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 3600
Engines Per Move              := 5
Number of Tech Req            := 2
Tech Area Req 1               := Ceramic Destroyer Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 4
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 5 Thrust Points per Move. Maximum of 6 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 9% easier to hit in combat.
Ability 2 Val 1               := 9
Ability 2 Val 2               := 0
Ability 3 Type                := Shield Regeneration
Ability 3 Descr               := Energy patterns regenerate 50 shields per combat turn.
Ability 3 Val 1               := 50
Ability 3 Val 2               := 0
Ability 4 Type                := Modified Maintenance Cost
Ability 4 Descr               := Solid crystalline structure reduces maintenance by 25%
Ability 4 Val 1               := -25
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Destroyer
Short Name                    := HvDestroyer
Description                   := Requires 5 Thrust Points per Move. Maximum of 6 engines.
Code                          := HDS
Primary Bitmap Name           := DestroyerHeavy
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 2000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 5
Number of Tech Req            := 2
Tech Area Req 1               := Destroyer Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 4
Number of Abilities           := 2
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 5 Thrust Points per Move. Maximum of 6 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 15% easier to hit in combat.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Symbiotic Heavy Destroyer
Short Name                    := SymHvDestroyer
Description                   := Requires 5 Thrust Points per Move. Maximum of 6 engines.
Code                          := SYHD
Primary Bitmap Name           := DestroyerHeavy
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 0
Cost Organics                 := 4000
Cost Radioactives             := 0
Engines Per Move              := 5
Number of Tech Req            := 2
Tech Area Req 1               := Symbiotic Destroyer Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 4
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 5 Thrust Points per Move. Maximum of 6 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 15% easier to hit in combat.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can heal 1 component per turn.
Ability 3 Val 1               := 1
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Life Support
Ability 4 Descr               := Requires no Life Support.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Organic Heavy Destroyer
Short Name                    := OrgHvDestroyer
Description                   := Requires 5 Thrust Points per Move. Maximum of 6 engines.
Code                          := OHDS
Primary Bitmap Name           := DestroyerHeavy
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 0
Cost Organics                 := 4000
Cost Radioactives             := 0
Engines Per Move              := 5
Number of Tech Req            := 2
Tech Area Req 1               := Organic Destroyer Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 4
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 5 Thrust Points per Move. Maximum of 6 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 15% easier to hit in combat.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can heal 1 component per turn.
Ability 3 Val 1               := 1
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Life Support
Ability 4 Descr               := Requires no Life Support.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Lattice Heavy Destroyer
Short Name                    := LaHvDestroyer
Description                   := Requires 5 Thrust Points per Move. Maximum of 6 engines.
Code                          := LAHD
Primary Bitmap Name           := DestroyerHeavy
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 4000
Engines Per Move              := 5
Number of Tech Req            := 2
Tech Area Req 1               := Lattice Destroyer Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 4
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 5 Thrust Points per Move. Maximum of 6 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 15% easier to hit in combat.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Ability 3 Type                := Shield Regeneration
Ability 3 Descr               := Energy patterns regenerate 30 shields per combat turn.
Ability 3 Val 1               := 30
Ability 3 Val 2               := 0
Ability 4 Type                := Modified Maintenance Cost
Ability 4 Descr               := Solid crystalline structure reduces maintenance by 20%
Ability 4 Val 1               := -20
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Crystalline Heavy Destroyer
Short Name                    := CrHvDestroyer
Description                   := Requires 5 Thrust Points per Move. Maximum of 6 engines.
Code                          := CHDS
Primary Bitmap Name           := DestroyerHeavy
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 4000
Engines Per Move              := 5
Number of Tech Req            := 2
Tech Area Req 1               := Crystalline Destroyer Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 4
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 5 Thrust Points per Move. Maximum of 6 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 15% easier to hit in combat.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Ability 3 Type                := Shield Regeneration
Ability 3 Descr               := Energy patterns regenerate 30 shields per combat turn.
Ability 3 Val 1               := 30
Ability 3 Val 2               := 0
Ability 4 Type                := Modified Maintenance Cost
Ability 4 Descr               := Solid crystalline structure reduces maintenance by 20%
Ability 4 Val 1               := -20
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Living Heavy Destroyer
Short Name                    := LvHvDestroyer
Description                   := enhanced. Requires 5 Thrust Points per Move. Maximum of 6 engines.
Code                          := LvHDS
Primary Bitmap Name           := DestroyerHeavy
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 0
Cost Organics                 := 4000
Cost Radioactives             := 0
Engines Per Move              := 5
Number of Tech Req            := 2
Tech Area Req 1               := Living Destroyer Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 4
Number of Abilities           := 5
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 5 Thrust Points per Move. Maximum of 6 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 15% easier to hit in combat.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can heal 2 component per turn.
Ability 3 Val 1               := 2
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Crew Quarters
Ability 4 Descr               := Requires no Crew Quarters.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Ship Life Support
Ability 5 Descr               := Requires no Life Support.
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Ceramic Heavy Destroyer
Short Name                    := CeHvDestroyer
Description                   := enhanced. Requires 5 Thrust Points per Move. Maximum of 6 engines.
Code                          := CeHDS
Primary Bitmap Name           := DestroyerHeavy
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 4000
Engines Per Move              := 5
Number of Tech Req            := 2
Tech Area Req 1               := Ceramic Destroyer Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 4
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 5 Thrust Points per Move. Maximum of 6 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 15% easier to hit in combat.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Ability 3 Type                := Shield Regeneration
Ability 3 Descr               := Energy patterns regenerate 50 shields per combat turn.
Ability 3 Val 1               := 50
Ability 3 Val 2               := 0
Ability 4 Type                := Modified Maintenance Cost
Ability 4 Descr               := Solid crystalline structure reduces maintenance by 25%
Ability 4 Val 1               := -25
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Cruiser
Short Name                    := Light Cruiser
Description                   := Requires 6 Thrust Points per Move. Maximum of 6 engines.
Code                          := LC
Primary Bitmap Name           := LightCruiser
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 1100
Cost Minerals                 := 2200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 6
Number of Tech Req            := 2
Tech Area Req 1               := Cruiser Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 5
Number of Abilities           := 2
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 6 Thrust Points per Move. Maximum of 6 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 21% easier to hit in combat.
Ability 2 Val 1               := 21
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Symbiotic Light Cruiser
Short Name                    := SymLtCruiser
Description                   := Requires 6 Thrust Points per Move. Maximum of 6 engines.
Code                          := SYLC
Primary Bitmap Name           := CruiserOrganic
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 1100
Cost Minerals                 := 0
Cost Organics                 := 4400
Cost Radioactives             := 0
Engines Per Move              := 6
Number of Tech Req            := 1
Tech Area Req 1               := Symbiotic Cruiser Construction
Tech Level Req 1              := 1
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 6 Thrust Points per Move. Maximum of 6 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 21% easier to hit in combat.
Ability 2 Val 1               := 21
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can heal 1 component per turn.
Ability 3 Val 1               := 1
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Life Support
Ability 4 Descr               := Requires no Life Support.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Organic Light Cruiser
Short Name                    := OrgLtCruiser
Description                   := Requires 6 Thrust Points per Move. Maximum of 6 engines.
Code                          := OLC
Primary Bitmap Name           := LightCruiser
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 1100
Cost Minerals                 := 0
Cost Organics                 := 4400
Cost Radioactives             := 0
Engines Per Move              := 6
Number of Tech Req            := 1
Tech Area Req 1               := Organic Cruiser Construction
Tech Level Req 1              := 1
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 6 Thrust Points per Move. Maximum of 6 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 21% easier to hit in combat.
Ability 2 Val 1               := 21
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can heal 1 component per turn.
Ability 3 Val 1               := 1
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Life Support
Ability 4 Descr               := Requires no Life Support.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Lattice Light Cruiser
Short Name                    := LaLtCruiser
Description                   := Requires 6 Thrust Points per Move. Maximum of 6 engines.
Code                          := LALC
Primary Bitmap Name           := CruiserCrystal
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 1100
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 4400
Engines Per Move              := 6
Number of Tech Req            := 1
Tech Area Req 1               := Lattice Cruiser Construction
Tech Level Req 1              := 1
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 6 Thrust Points per Move. Maximum of 6 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 21% easier to hit in combat.
Ability 2 Val 1               := 21
Ability 2 Val 2               := 0
Ability 3 Type                := Shield Regeneration
Ability 3 Descr               := Energy patterns regenerate 40 shields per combat turn.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Ability 4 Type                := Modified Maintenance Cost
Ability 4 Descr               := Solid crystalline structure reduces maintenance by 20%
Ability 4 Val 1               := -20
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Crystalline Light Cruiser
Short Name                    := CrLtCruiser
Description                   := Requires 6 Thrust Points per Move. Maximum of 6 engines.
Code                          := CLC
Primary Bitmap Name           := LightCruiser
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 1100
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 4400
Engines Per Move              := 6
Number of Tech Req            := 1
Tech Area Req 1               := Crystalline Cruiser Construction
Tech Level Req 1              := 1
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 6 Thrust Points per Move. Maximum of 6 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 21% easier to hit in combat.
Ability 2 Val 1               := 21
Ability 2 Val 2               := 0
Ability 3 Type                := Shield Regeneration
Ability 3 Descr               := Energy patterns regenerate 40 shields per combat turn.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Ability 4 Type                := Modified Maintenance Cost
Ability 4 Descr               := Solid crystalline structure reduces maintenance by 20%
Ability 4 Val 1               := -20
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Living Light Cruiser
Short Name                    := LvLtCruiser
Description                   := enhanced. Requires 6 Thrust Points per Move. Maximum of 6 engines.
Code                          := LvLC
Primary Bitmap Name           := LightCruiser
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 1100
Cost Minerals                 := 0
Cost Organics                 := 4400
Cost Radioactives             := 0
Engines Per Move              := 6
Number of Tech Req            := 1
Tech Area Req 1               := Living Cruiser Construction
Tech Level Req 1              := 1
Number of Abilities           := 5
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 6 Thrust Points per Move. Maximum of 6 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 21% easier to hit in combat.
Ability 2 Val 1               := 21
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can heal 2 component per turn.
Ability 3 Val 1               := 2
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Crew Quarters
Ability 4 Descr               := Requires no Crew Quarters.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Ship Life Support
Ability 5 Descr               := Requires no Life Support.
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Ceramic Light Cruiser
Short Name                    := CeLtCruiser
Description                   := enhanced. Requires 6 Thrust Points per Move. Maximum of 6 engines.
Code                          := CeLC
Primary Bitmap Name           := LightCruiser
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 1100
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 4400
Engines Per Move              := 6
Number of Tech Req            := 1
Tech Area Req 1               := Ceramic Cruiser Construction
Tech Level Req 1              := 1
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 6 Thrust Points per Move. Maximum of 6 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 21% easier to hit in combat.
Ability 2 Val 1               := 21
Ability 2 Val 2               := 0
Ability 3 Type                := Shield Regeneration
Ability 3 Descr               := Energy patterns regenerate 60 shields per combat turn.
Ability 3 Val 1               := 60
Ability 3 Val 2               := 0
Ability 4 Type                := Modified Maintenance Cost
Ability 4 Descr               := Solid crystalline structure reduces maintenance by 25%
Ability 4 Val 1               := -25
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Cruiser
Short Name                    := Cruiser
Description                   := Requires 6 Thrust Points per Move. Maximum of 6 engines.
Code                          := CR
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 1200
Cost Minerals                 := 2400
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 6
Number of Tech Req            := 2
Tech Area Req 1               := Cruiser Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 5
Number of Abilities           := 2
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 6 Thrust Points per Move. Maximum of 6 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 27% easier to hit in combat.
Ability 2 Val 1               := 27
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Symbiotic Cruiser
Short Name                    := SymCruiser
Description                   := Requires 6 Thrust Points per Move. Maximum of 6 engines.
Code                          := SYCR
Primary Bitmap Name           := CruiserOrganic
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 1200
Cost Minerals                 := 0
Cost Organics                 := 4800
Cost Radioactives             := 0
Engines Per Move              := 6
Number of Tech Req            := 2
Tech Area Req 1               := Symbiotic Cruiser Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 5
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 6 Thrust Points per Move. Maximum of 6 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 27% easier to hit in combat.
Ability 2 Val 1               := 27
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can heal 1 component per turn.
Ability 3 Val 1               := 1
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Life Support
Ability 4 Descr               := Requires no Life Support.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Organic Cruiser
Short Name                    := OrgCruiser
Description                   := Requires 6 Thrust Points per Move. Maximum of 6 engines.
Code                          := OCR
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 1200
Cost Minerals                 := 0
Cost Organics                 := 4800
Cost Radioactives             := 0
Engines Per Move              := 6
Number of Tech Req            := 2
Tech Area Req 1               := Organic Cruiser Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 5
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 6 Thrust Points per Move. Maximum of 6 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 27% easier to hit in combat.
Ability 2 Val 1               := 27
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can heal 1 component per turn.
Ability 3 Val 1               := 1
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Life Support
Ability 4 Descr               := Requires no Life Support.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Lattice Cruiser
Short Name                    := LaCruiser
Description                   := Requires 6 Thrust Points per Move. Maximum of 6 engines.
Code                          := LACR
Primary Bitmap Name           := CruiserCrystal
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 1200
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 4800
Engines Per Move              := 6
Number of Tech Req            := 2
Tech Area Req 1               := Lattice Cruiser Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 5
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 6 Thrust Points per Move. Maximum of 6 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 27% easier to hit in combat.
Ability 2 Val 1               := 27
Ability 2 Val 2               := 0
Ability 3 Type                := Shield Regeneration
Ability 3 Descr               := Energy patterns regenerate 40 shields per combat turn.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Ability 4 Type                := Modified Maintenance Cost
Ability 4 Descr               := Solid crystalline structure reduces maintenance by 20%
Ability 4 Val 1               := -20
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Crystalline Cruiser
Short Name                    := CrCruiser
Description                   := Requires 6 Thrust Points per Move. Maximum of 6 engines.
Code                          := CCR
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 1200
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 4800
Engines Per Move              := 6
Number of Tech Req            := 2
Tech Area Req 1               := Crystalline Cruiser Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 5
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 6 Thrust Points per Move. Maximum of 6 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 27% easier to hit in combat.
Ability 2 Val 1               := 27
Ability 2 Val 2               := 0
Ability 3 Type                := Shield Regeneration
Ability 3 Descr               := Energy patterns regenerate 40 shields per combat turn.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Ability 4 Type                := Modified Maintenance Cost
Ability 4 Descr               := Solid crystalline structure reduces maintenance by 20%
Ability 4 Val 1               := -20
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Living Cruiser
Short Name                    := LvCruiser
Description                   := enhanced. Requires 6 Thrust Points per Move. Maximum of 6 engines.
Code                          := LvCR
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 1200
Cost Minerals                 := 0
Cost Organics                 := 4800
Cost Radioactives             := 0
Engines Per Move              := 6
Number of Tech Req            := 2
Tech Area Req 1               := Living Cruiser Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 5
Number of Abilities           := 5
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 6 Thrust Points per Move. Maximum of 6 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 27% easier to hit in combat.
Ability 2 Val 1               := 27
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can heal 2 component per turn.
Ability 3 Val 1               := 2
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Crew Quarters
Ability 4 Descr               := Requires no Crew Quarters.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Ship Life Support
Ability 5 Descr               := Requires no Life Support.
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Ceramic Cruiser
Short Name                    := CeCruiser
Description                   := enhanced. Requires 6 Thrust Points per Move. Maximum of 6 engines.
Code                          := CeCR
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 1200
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 4800
Engines Per Move              := 6
Number of Tech Req            := 2
Tech Area Req 1               := Ceramic Cruiser Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 5
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 6 Thrust Points per Move. Maximum of 6 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 27% easier to hit in combat.
Ability 2 Val 1               := 27
Ability 2 Val 2               := 0
Ability 3 Type                := Shield Regeneration
Ability 3 Descr               := Energy patterns regenerate 60 shields per combat turn.
Ability 3 Val 1               := 60
Ability 3 Val 2               := 0
Ability 4 Type                := Modified Maintenance Cost
Ability 4 Descr               := Solid crystalline structure reduces maintenance by 25%
Ability 4 Val 1               := -25
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Cruiser
Short Name                    := Heavy Cruiser
Description                   := Requires 6 Thrust Points per Move. Maximum of 6 engines.
Code                          := HCR
Primary Bitmap Name           := CruiserHeavy
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 1300
Cost Minerals                 := 2600
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 6
Number of Tech Req            := 2
Tech Area Req 1               := Cruiser Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 5
Number of Abilities           := 2
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 6 Thrust Points per Move. Maximum of 6 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 33% easier to hit in combat.
Ability 2 Val 1               := 33
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Symbiotic Heavy Cruiser
Short Name                    := SymHvCruiser
Description                   := Requires 6 Thrust Points per Move. Maximum of 6 engines.
Code                          := SYHC
Primary Bitmap Name           := CruiserOrganic
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 1300
Cost Minerals                 := 0
Cost Organics                 := 5200
Cost Radioactives             := 0
Engines Per Move              := 6
Number of Tech Req            := 2
Tech Area Req 1               := Symbiotic Cruiser Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 5
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 6 Thrust Points per Move. Maximum of 6 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 33% easier to hit in combat.
Ability 2 Val 1               := 33
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can heal 1 component per turn.
Ability 3 Val 1               := 1
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Life Support
Ability 4 Descr               := Requires no Life Support.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Organic Heavy Cruiser
Short Name                    := OrgHvCruiser
Description                   := Requires 6 Thrust Points per Move. Maximum of 6 engines.
Code                          := OHC
Primary Bitmap Name           := CruiserHeavy
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 1300
Cost Minerals                 := 0
Cost Organics                 := 5200
Cost Radioactives             := 0
Engines Per Move              := 6
Number of Tech Req            := 2
Tech Area Req 1               := Organic Cruiser Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 5
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 6 Thrust Points per Move. Maximum of 6 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 33% easier to hit in combat.
Ability 2 Val 1               := 33
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can heal 1 component per turn.
Ability 3 Val 1               := 1
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Life Support
Ability 4 Descr               := Requires no Life Support.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Lattice Heavy Cruiser
Short Name                    := LaHvCruiser
Description                   := Requires 6 Thrust Points per Move. Maximum of 6 engines.
Code                          := LAHC
Primary Bitmap Name           := CruiserCrystal
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 1300
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 5200
Engines Per Move              := 6
Number of Tech Req            := 2
Tech Area Req 1               := Lattice Cruiser Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 5
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 6 Thrust Points per Move. Maximum of 6 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 33% easier to hit in combat.
Ability 2 Val 1               := 33
Ability 2 Val 2               := 0
Ability 3 Type                := Shield Regeneration
Ability 3 Descr               := Energy patterns regenerate 40 shields per combat turn.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Ability 4 Type                := Modified Maintenance Cost
Ability 4 Descr               := Solid crystalline structure reduces maintenance by 20%
Ability 4 Val 1               := -20
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Crystalline Heavy Cruiser
Short Name                    := CrHvCruiser
Description                   := Requires 6 Thrust Points per Move. Maximum of 6 engines.
Code                          := CHC
Primary Bitmap Name           := CruiserHeavy
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 1300
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 5200
Engines Per Move              := 6
Number of Tech Req            := 2
Tech Area Req 1               := Crystalline Cruiser Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 5
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 6 Thrust Points per Move. Maximum of 6 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 33% easier to hit in combat.
Ability 2 Val 1               := 33
Ability 2 Val 2               := 0
Ability 3 Type                := Shield Regeneration
Ability 3 Descr               := Energy patterns regenerate 40 shields per combat turn.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 0
Ability 4 Type                := Modified Maintenance Cost
Ability 4 Descr               := Solid crystalline structure reduces maintenance by 20%
Ability 4 Val 1               := -20
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Living Heavy Cruiser
Short Name                    := LvHvCruiser
Description                   := enhanced. Requires 6 Thrust Points per Move. Maximum of 6 engines.
Code                          := LvHC
Primary Bitmap Name           := CruiserHeavy
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 1300
Cost Minerals                 := 0
Cost Organics                 := 5200
Cost Radioactives             := 0
Engines Per Move              := 6
Number of Tech Req            := 2
Tech Area Req 1               := Living Cruiser Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 5
Number of Abilities           := 5
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 6 Thrust Points per Move. Maximum of 6 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 33% easier to hit in combat.
Ability 2 Val 1               := 33
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can heal 2 component per turn.
Ability 3 Val 1               := 2
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Crew Quarters
Ability 4 Descr               := Requires no Crew Quarters.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Ship Life Support
Ability 5 Descr               := Requires no Life Support.
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Ceramic Heavy Cruiser
Short Name                    := CeHvCruiser
Description                   := enhanced. Requires 6 Thrust Points per Move. Maximum of 6 engines.
Code                          := CeHC
Primary Bitmap Name           := CruiserHeavy
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 1300
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 5200
Engines Per Move              := 6
Number of Tech Req            := 2
Tech Area Req 1               := Ceramic Cruiser Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 5
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 6 Thrust Points per Move. Maximum of 6 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 33% easier to hit in combat.
Ability 2 Val 1               := 33
Ability 2 Val 2               := 0
Ability 3 Type                := Shield Regeneration
Ability 3 Descr               := Energy patterns regenerate 60 shields per combat turn.
Ability 3 Val 1               := 60
Ability 3 Val 2               := 0
Ability 4 Type                := Modified Maintenance Cost
Ability 4 Descr               := Solid crystalline structure reduces maintenance by 25%
Ability 4 Val 1               := -25
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Cruiser
Short Name                    := Battle Cruiser
Description                   := Requires 6 Thrust Points per Move. Maximum of 7 engines.
Code                          := BC
Primary Bitmap Name           := BattleCruiser
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 1400
Cost Minerals                 := 2800
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 6
Number of Tech Req            := 2
Tech Area Req 1               := Cruiser Construction
Tech Level Req 1              := 4
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 5
Number of Abilities           := 2
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 6 Thrust Points per Move. Maximum of 7 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 39% easier to hit in combat.
Ability 2 Val 1               := 39
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 7
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Battleship
Short Name                    := LtBattleship
Description                   := Requires 7 Thrust Points per Move. Maximum of 7 engines.
Code                          := LBB
Primary Bitmap Name           := BattleshipLight
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 1600
Cost Minerals                 := 3200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 7
Number of Tech Req            := 2
Tech Area Req 1               := Battleship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 6
Number of Abilities           := 2
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 7 Thrust Points per Move. Maximum of 7 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 45% easier to hit in combat.
Ability 2 Val 1               := 45
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 7
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Symbiotic Light Battleship
Short Name                    := SymLtBattleship
Description                   := Requires 7 Thrust Points per Move. Maximum of 7 engines.
Code                          := SyLBB
Primary Bitmap Name           := BattleshipOrganic
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 1600
Cost Minerals                 := 0
Cost Organics                 := 6400
Cost Radioactives             := 0
Engines Per Move              := 7
Number of Tech Req            := 1
Tech Area Req 1               := Symbiotic Battleship Construction
Tech Level Req 1              := 1
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 7 Thrust Points per Move. Maximum of 7 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 51% easier to hit in combat.
Ability 2 Val 1               := 51
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can heal 1 component per turn.
Ability 3 Val 1               := 1
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Life Support
Ability 4 Descr               := Requires no Life Support.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 7
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Organic Light Battleship
Short Name                    := OrgLtBattleship
Description                   := Requires 7 Thrust Points per Move. Maximum of 7 engines.
Code                          := OLBB
Primary Bitmap Name           := BattleshipLight
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 1600
Cost Minerals                 := 0
Cost Organics                 := 6400
Cost Radioactives             := 0
Engines Per Move              := 7
Number of Tech Req            := 1
Tech Area Req 1               := Organic Battleship Construction
Tech Level Req 1              := 1
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 7 Thrust Points per Move. Maximum of 7 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 51% easier to hit in combat.
Ability 2 Val 1               := 51
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can heal 1 component per turn.
Ability 3 Val 1               := 1
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Life Support
Ability 4 Descr               := Requires no Life Support.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 7
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Lattice Light Battleship
Short Name                    := LaLtBattleship
Description                   := Requires 7 Thrust Points per Move. Maximum of 7 engines.
Code                          := LLBB
Primary Bitmap Name           := BattleshipCrystal
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 1600
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 6400
Engines Per Move              := 7
Number of Tech Req            := 1
Tech Area Req 1               := Lattice Battleship Construction
Tech Level Req 1              := 1
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 7 Thrust Points per Move. Maximum of 7 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 51% easier to hit in combat.
Ability 2 Val 1               := 51
Ability 2 Val 2               := 0
Ability 3 Type                := Shield Regeneration
Ability 3 Descr               := Energy patterns regenerate 50 shields per combat turn.
Ability 3 Val 1               := 50
Ability 3 Val 2               := 0
Ability 4 Type                := Modified Maintenance Cost
Ability 4 Descr               := Solid crystalline structure reduces maintenance by 20%
Ability 4 Val 1               := -20
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 7
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Crystalline Light Battleship
Short Name                    := CrLtBattleship
Description                   := Requires 7 Thrust Points per Move. Maximum of 7 engines.
Code                          := CLBB
Primary Bitmap Name           := BattleshipLight
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 1600
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 6400
Engines Per Move              := 7
Number of Tech Req            := 1
Tech Area Req 1               := Crystalline Battleship Construction
Tech Level Req 1              := 1
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 7 Thrust Points per Move. Maximum of 7 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 51% easier to hit in combat.
Ability 2 Val 1               := 51
Ability 2 Val 2               := 0
Ability 3 Type                := Shield Regeneration
Ability 3 Descr               := Energy patterns regenerate 50 shields per combat turn.
Ability 3 Val 1               := 50
Ability 3 Val 2               := 0
Ability 4 Type                := Modified Maintenance Cost
Ability 4 Descr               := Solid crystalline structure reduces maintenance by 20%
Ability 4 Val 1               := -20
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 7
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Living Light Battleship
Short Name                    := LvLtBattleship
Description                   := enhanced. Requires 7 Thrust Points per Move. Maximum of 7 engines.
Code                          := LvLBB
Primary Bitmap Name           := BattleshipLight
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 1600
Cost Minerals                 := 0
Cost Organics                 := 6400
Cost Radioactives             := 0
Engines Per Move              := 7
Number of Tech Req            := 1
Tech Area Req 1               := Living Battleship Construction
Tech Level Req 1              := 1
Number of Abilities           := 5
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 7 Thrust Points per Move. Maximum of 7 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 51% easier to hit in combat.
Ability 2 Val 1               := 51
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can heal 2 component per turn.
Ability 3 Val 1               := 2
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Crew Quarters
Ability 4 Descr               := Requires no Crew Quarters.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Ship Life Support
Ability 5 Descr               := Requires no Life Support.
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 7
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Ceramic Light Battleship
Short Name                    := CeLtBattleship
Description                   := enhanced. Requires 7 Thrust Points per Move. Maximum of 7 engines.
Code                          := CeLBB
Primary Bitmap Name           := BattleshipLight
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 1600
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 6400
Engines Per Move              := 7
Number of Tech Req            := 1
Tech Area Req 1               := Ceramic Battleship Construction
Tech Level Req 1              := 1
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 7 Thrust Points per Move. Maximum of 7 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 51% easier to hit in combat.
Ability 2 Val 1               := 51
Ability 2 Val 2               := 0
Ability 3 Type                := Shield Regeneration
Ability 3 Descr               := Energy patterns regenerate 70 shields per combat turn.
Ability 3 Val 1               := 70
Ability 3 Val 2               := 0
Ability 4 Type                := Modified Maintenance Cost
Ability 4 Descr               := Solid crystalline structure reduces maintenance by 25%
Ability 4 Val 1               := -25
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 7
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battleship
Short Name                    := Battleship
Description                   := Requires 7 Thrust Points per Move. Maximum of 7 engines.
Code                          := BB
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 1800
Cost Minerals                 := 3600
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 7
Number of Tech Req            := 2
Tech Area Req 1               := Battleship Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 6
Number of Abilities           := 2
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 7 Thrust Points per Move. Maximum of 7 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 63% easier to hit in combat.
Ability 2 Val 1               := 63
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 7
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Symbiotic Battleship
Short Name                    := SymBattleship
Description                   := Requires 7 Thrust Points per Move. Maximum of 7 engines.
Code                          := SyBB
Primary Bitmap Name           := BattleshipOrganic
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 1800
Cost Minerals                 := 0
Cost Organics                 := 7200
Cost Radioactives             := 0
Engines Per Move              := 7
Number of Tech Req            := 2
Tech Area Req 1               := Symbiotic Battleship Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 6
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 7 Thrust Points per Move. Maximum of 7 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 63% easier to hit in combat.
Ability 2 Val 1               := 63
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can heal 1 component per turn.
Ability 3 Val 1               := 1
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Life Support
Ability 4 Descr               := Requires no Life Support.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 7
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Organic Battleship
Short Name                    := OrgBattleship
Description                   := Requires 7 Thrust Points per Move. Maximum of 7 engines.
Code                          := OBB
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 1800
Cost Minerals                 := 0
Cost Organics                 := 7200
Cost Radioactives             := 0
Engines Per Move              := 7
Number of Tech Req            := 2
Tech Area Req 1               := Organic Battleship Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 6
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 7 Thrust Points per Move. Maximum of 7 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 63% easier to hit in combat.
Ability 2 Val 1               := 63
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can heal 1 component per turn.
Ability 3 Val 1               := 1
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Life Support
Ability 4 Descr               := Requires no Life Support.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 7
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Lattice Battleship
Short Name                    := LaBattleship
Description                   := Requires 7 Thrust Points per Move. Maximum of 7 engines.
Code                          := LBB
Primary Bitmap Name           := BattleshipCrystal
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 1800
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 7200
Engines Per Move              := 7
Number of Tech Req            := 2
Tech Area Req 1               := Lattice Battleship Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 6
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 7 Thrust Points per Move. Maximum of 7 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 63% easier to hit in combat.
Ability 2 Val 1               := 63
Ability 2 Val 2               := 0
Ability 3 Type                := Shield Regeneration
Ability 3 Descr               := Energy patterns regenerate 50 shields per combat turn.
Ability 3 Val 1               := 50
Ability 3 Val 2               := 0
Ability 4 Type                := Modified Maintenance Cost
Ability 4 Descr               := Solid crystalline structure reduces maintenance by 20%
Ability 4 Val 1               := -20
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 7
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Crystalline Battleship
Short Name                    := CrBattleship
Description                   := Requires 7 Thrust Points per Move. Maximum of 7 engines.
Code                          := CBB
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 1800
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 7200
Engines Per Move              := 7
Number of Tech Req            := 2
Tech Area Req 1               := Crystalline Battleship Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 6
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 7 Thrust Points per Move. Maximum of 7 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 63% easier to hit in combat.
Ability 2 Val 1               := 63
Ability 2 Val 2               := 0
Ability 3 Type                := Shield Regeneration
Ability 3 Descr               := Energy patterns regenerate 50 shields per combat turn.
Ability 3 Val 1               := 50
Ability 3 Val 2               := 0
Ability 4 Type                := Modified Maintenance Cost
Ability 4 Descr               := Solid crystalline structure reduces maintenance by 20%
Ability 4 Val 1               := -20
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 7
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Living Battleship
Short Name                    := LvBattleship
Description                   := enhanced. Requires 7 Thrust Points per Move. Maximum of 7 engines.
Code                          := LvBB
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 1800
Cost Minerals                 := 0
Cost Organics                 := 7200
Cost Radioactives             := 0
Engines Per Move              := 7
Number of Tech Req            := 2
Tech Area Req 1               := Living Battleship Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 6
Number of Abilities           := 5
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 7 Thrust Points per Move. Maximum of 7 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 63% easier to hit in combat.
Ability 2 Val 1               := 63
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can heal 2 component per turn.
Ability 3 Val 1               := 2
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Crew Quarters
Ability 4 Descr               := Requires no Crew Quarters.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Ship Life Support
Ability 5 Descr               := Requires no Life Support.
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 7
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Ceramic Battleship
Short Name                    := CeBattleship
Description                   := enhanced. Requires 7 Thrust Points per Move. Maximum of 7 engines.
Code                          := CeBB
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 1800
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 7200
Engines Per Move              := 7
Number of Tech Req            := 2
Tech Area Req 1               := Ceramic Battleship Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 6
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 7 Thrust Points per Move. Maximum of 7 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 63% easier to hit in combat.
Ability 2 Val 1               := 63
Ability 2 Val 2               := 0
Ability 3 Type                := Shield Regeneration
Ability 3 Descr               := Energy patterns regenerate 70 shields per combat turn.
Ability 3 Val 1               := 70
Ability 3 Val 2               := 0
Ability 4 Type                := Modified Maintenance Cost
Ability 4 Descr               := Solid crystalline structure reduces maintenance by 25%
Ability 4 Val 1               := -25
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 7
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Battleship
Short Name                    := HvBattleship
Description                   := Requires 7 Thrust Points per Move. Maximum of 7 engines.
Code                          := HBB
Primary Bitmap Name           := Battleshipheavy
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 2000
Cost Minerals                 := 4000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 7
Number of Tech Req            := 2
Tech Area Req 1               := Battleship Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 6
Number of Abilities           := 2
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 7 Thrust Points per Move. Maximum of 7 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 75% easier to hit in combat.
Ability 2 Val 1               := 75
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 7
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Symbiotic Heavy Battleship
Short Name                    := SymHvBattleship
Description                   := Requires 7 Thrust Points per Move. Maximum of 7 engines.
Code                          := SyHBB
Primary Bitmap Name           := BattleshipOrganic
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 2000
Cost Minerals                 := 0
Cost Organics                 := 8000
Cost Radioactives             := 0
Engines Per Move              := 7
Number of Tech Req            := 2
Tech Area Req 1               := Symbiotic Battleship Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 6
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 7 Thrust Points per Move. Maximum of 7 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 75% easier to hit in combat.
Ability 2 Val 1               := 75
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can heal 1 component per turn.
Ability 3 Val 1               := 1
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Life Support
Ability 4 Descr               := Requires no Life Support.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 7
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Organic Heavy Battleship
Short Name                    := OrgHvBattleship
Description                   := Requires 7 Thrust Points per Move. Maximum of 7 engines.
Code                          := OHBB
Primary Bitmap Name           := BattleshipHeavy
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 2000
Cost Minerals                 := 0
Cost Organics                 := 8000
Cost Radioactives             := 0
Engines Per Move              := 7
Number of Tech Req            := 2
Tech Area Req 1               := Organic Battleship Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 6
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 7 Thrust Points per Move. Maximum of 7 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 95% easier to hit in combat.
Ability 2 Val 1               := 95
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can heal 1 component per turn.
Ability 3 Val 1               := 1
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Life Support
Ability 4 Descr               := Requires no Life Support.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 7
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Lattice Battleship
Short Name                    := LaBattleship
Description                   := Requires 7 Thrust Points per Move. Maximum of 7 engines.
Code                          := LBB
Primary Bitmap Name           := BattleshipCrystal
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 1800
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 7200
Engines Per Move              := 7
Number of Tech Req            := 2
Tech Area Req 1               := Lattice Battleship Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 6
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 7 Thrust Points per Move. Maximum of 7 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 51% easier to hit in combat.
Ability 2 Val 1               := 51
Ability 2 Val 2               := 0
Ability 3 Type                := Shield Regeneration
Ability 3 Descr               := Energy patterns regenerate 50 shields per combat turn.
Ability 3 Val 1               := 50
Ability 3 Val 2               := 0
Ability 4 Type                := Modified Maintenance Cost
Ability 4 Descr               := Solid crystalline structure reduces maintenance by 20%
Ability 4 Val 1               := -20
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 7
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Crystalline Heavy Battleship
Short Name                    := CrHvBattleship
Description                   := Requires 7 Thrust Points per Move. Maximum of 7 engines.
Code                          := CHBB
Primary Bitmap Name           := BattleshipHeavy
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 2000
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 8000
Engines Per Move              := 7
Number of Tech Req            := 2
Tech Area Req 1               := Crystalline Battleship Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 6
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 7 Thrust Points per Move. Maximum of 7 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 95% easier to hit in combat.
Ability 2 Val 1               := 95
Ability 2 Val 2               := 0
Ability 3 Type                := Shield Regeneration
Ability 3 Descr               := Energy patterns regenerate 50 shields per combat turn.
Ability 3 Val 1               := 50
Ability 3 Val 2               := 0
Ability 4 Type                := Modified Maintenance Cost
Ability 4 Descr               := Solid crystalline structure reduces maintenance by 20%
Ability 4 Val 1               := -20
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 7
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Living Heavy Battleship
Short Name                    := LvHvBattleship
Description                   := enhanced. Requires 7 Thrust Points per Move. Maximum of 7 engines.
Code                          := LvHBB
Primary Bitmap Name           := BattleshipHeavy
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 2000
Cost Minerals                 := 0
Cost Organics                 := 8000
Cost Radioactives             := 0
Engines Per Move              := 7
Number of Tech Req            := 2
Tech Area Req 1               := Living Battleship Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 6
Number of Abilities           := 5
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 7 Thrust Points per Move. Maximum of 7 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 95% easier to hit in combat.
Ability 2 Val 1               := 95
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can heal 2 component per turn.
Ability 3 Val 1               := 2
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Crew Quarters
Ability 4 Descr               := Requires no Crew Quarters.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Ship Life Support
Ability 5 Descr               := Requires no Life Support.
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 7
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Ceramic Heavy Battleship
Short Name                    := CeHvBattleship
Description                   := enhanced. Requires 7 Thrust Points per Move. Maximum of 7 engines.
Code                          := CeHBB
Primary Bitmap Name           := BattleshipHeavy
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 2000
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 8000
Engines Per Move              := 7
Number of Tech Req            := 2
Tech Area Req 1               := Ceramic Battleship Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 6
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 7 Thrust Points per Move. Maximum of 7 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 95% easier to hit in combat.
Ability 2 Val 1               := 95
Ability 2 Val 2               := 0
Ability 3 Type                := Shield Regeneration
Ability 3 Descr               := Energy patterns regenerate 70 shields per combat turn.
Ability 3 Val 1               := 70
Ability 3 Val 2               := 0
Ability 4 Type                := Modified Maintenance Cost
Ability 4 Descr               := Solid crystalline structure reduces maintenance by 25%
Ability 4 Val 1               := -25
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 7
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Dreadnought
Short Name                    := LtDreadnought
Description                   := Requires 8 Thrust Points per Move. Maximum of 7 engines.
Code                          := LDN
Primary Bitmap Name           := DreadnoughtLight
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 2200
Cost Minerals                 := 4400
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 8
Number of Tech Req            := 2
Tech Area Req 1               := Dreadnought Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 7
Number of Abilities           := 2
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 8 Thrust Points per Move. Maximum of 7 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 105% easier to hit in combat.
Ability 2 Val 1               := 105
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 7
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Symbiotic Light Dreadnought
Short Name                    := SymLtDreadnought
Description                   := Requires 8 Thrust Points per Move. Maximum of 7 engines.
Code                          := SyLDN
Primary Bitmap Name           := DreadnoughtOrganic
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 2200
Cost Minerals                 := 0
Cost Organics                 := 8800
Cost Radioactives             := 0
Engines Per Move              := 8
Number of Tech Req            := 1
Tech Area Req 1               := Symbiotic Dreadnought Construction
Tech Level Req 1              := 1
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 8 Thrust Points per Move. Maximum of 7 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 105% easier to hit in combat.
Ability 2 Val 1               := 105
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can heal 1 component per turn.
Ability 3 Val 1               := 1
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Life Support
Ability 4 Descr               := Requires no Life Support.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 7
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Organic Light Dreadnought
Short Name                    := OrgLtDreadnought
Description                   := Requires 8 Thrust Points per Move. Maximum of 7 engines.
Code                          := OLDN
Primary Bitmap Name           := DreadnoughtLight
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 2200
Cost Minerals                 := 0
Cost Organics                 := 8800
Cost Radioactives             := 0
Engines Per Move              := 8
Number of Tech Req            := 1
Tech Area Req 1               := Organic Dreadnought Construction
Tech Level Req 1              := 1
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 8 Thrust Points per Move. Maximum of 7 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 105% easier to hit in combat.
Ability 2 Val 1               := 105
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can heal 1 component per turn.
Ability 3 Val 1               := 1
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Life Support
Ability 4 Descr               := Requires no Life Support.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 7
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Lattice Light Dreadnought
Short Name                    := LaLtDreadnought
Description                   := Requires 8 Thrust Points per Move. Maximum of 7 engines.
Code                          := LLDN
Primary Bitmap Name           := DreadnoughtCrystal
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 2200
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 8800
Engines Per Move              := 8
Number of Tech Req            := 1
Tech Area Req 1               := Lattice Dreadnought Construction
Tech Level Req 1              := 1
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 8 Thrust Points per Move. Maximum of 7 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 105% easier to hit in combat.
Ability 2 Val 1               := 105
Ability 2 Val 2               := 0
Ability 3 Type                := Shield Regeneration
Ability 3 Descr               := Energy patterns regenerate 60 shields per combat turn.
Ability 3 Val 1               := 60
Ability 3 Val 2               := 0
Ability 4 Type                := Modified Maintenance Cost
Ability 4 Descr               := Solid crystalline structure reduces maintenance by 20%
Ability 4 Val 1               := -20
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 7
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Crystalline Light Dreadnought
Short Name                    := CrLtDreadnought
Description                   := Requires 8 Thrust Points per Move. Maximum of 7 engines.
Code                          := CLDN
Primary Bitmap Name           := DreadnoughtLight
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 2200
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 8800
Engines Per Move              := 8
Number of Tech Req            := 1
Tech Area Req 1               := Crystalline Dreadnought Construction
Tech Level Req 1              := 1
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 8 Thrust Points per Move. Maximum of 7 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 105% easier to hit in combat.
Ability 2 Val 1               := 105
Ability 2 Val 2               := 0
Ability 3 Type                := Shield Regeneration
Ability 3 Descr               := Energy patterns regenerate 60 shields per combat turn.
Ability 3 Val 1               := 60
Ability 3 Val 2               := 0
Ability 4 Type                := Modified Maintenance Cost
Ability 4 Descr               := Solid crystalline structure reduces maintenance by 20%
Ability 4 Val 1               := -20
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 7
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Living Light Dreadnought
Short Name                    := LvLtDreadnought
Description                   := enhanced. Requires 8 Thrust Points per Move. Maximum of 7 engines.
Code                          := LvLDN
Primary Bitmap Name           := DreadnoughtLight
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 2200
Cost Minerals                 := 0
Cost Organics                 := 8800
Cost Radioactives             := 0
Engines Per Move              := 8
Number of Tech Req            := 1
Tech Area Req 1               := Living Dreadnought Construction
Tech Level Req 1              := 1
Number of Abilities           := 5
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 8 Thrust Points per Move. Maximum of 7 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 105% easier to hit in combat.
Ability 2 Val 1               := 105
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can heal 2 component per turn.
Ability 3 Val 1               := 2
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Crew Quarters
Ability 4 Descr               := Requires no Crew Quarters.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Ship Life Support
Ability 5 Descr               := Requires no Life Support.
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 7
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Ceramic Light Dreadnought
Short Name                    := CeLtDreadnought
Description                   := enhanced. Requires 8 Thrust Points per Move. Maximum of 7 engines.
Code                          := CeLDN
Primary Bitmap Name           := DreadnoughtLight
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 2200
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 8800
Engines Per Move              := 8
Number of Tech Req            := 1
Tech Area Req 1               := Ceramic Dreadnought Construction
Tech Level Req 1              := 1
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 8 Thrust Points per Move. Maximum of 7 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 105% easier to hit in combat.
Ability 2 Val 1               := 105
Ability 2 Val 2               := 0
Ability 3 Type                := Shield Regeneration
Ability 3 Descr               := Energy patterns regenerate 80 shields per combat turn.
Ability 3 Val 1               := 80
Ability 3 Val 2               := 0
Ability 4 Type                := Modified Maintenance Cost
Ability 4 Descr               := Solid crystalline structure reduces maintenance by 25%
Ability 4 Val 1               := -25
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 7
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Dreadnought
Short Name                    := Dreadnought
Description                   := Requires 8 Thrust Points per Move. Maximum of 7 engines.
Code                          := DN
Primary Bitmap Name           := Dreadnought
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 2400
Cost Minerals                 := 4800
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 8
Number of Tech Req            := 2
Tech Area Req 1               := Dreadnought Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 7
Number of Abilities           := 2
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 8 Thrust Points per Move. Maximum of 7 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 99% easier to hit in combat.
Ability 2 Val 1               := 99
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 7
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Symbiotic Dreadnought
Short Name                    := SymDreadnought
Description                   := Requires 8 Thrust Points per Move. Maximum of 7 engines.
Code                          := SyDN
Primary Bitmap Name           := DreadnoughtOrganic
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 2400
Cost Minerals                 := 0
Cost Organics                 := 9600
Cost Radioactives             := 0
Engines Per Move              := 8
Number of Tech Req            := 2
Tech Area Req 1               := Symbiotic Dreadnought Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 7
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 8 Thrust Points per Move. Maximum of 7 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 99% easier to hit in combat.
Ability 2 Val 1               := 99
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can heal 1 component per turn.
Ability 3 Val 1               := 1
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Life Support
Ability 4 Descr               := Requires no Life Support.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 7
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Organic Dreadnought
Short Name                    := OrgDreadnought
Description                   := Requires 8 Thrust Points per Move. Maximum of 7 engines.
Code                          := ODN
Primary Bitmap Name           := Dreadnought
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 2400
Cost Minerals                 := 0
Cost Organics                 := 9600
Cost Radioactives             := 0
Engines Per Move              := 8
Number of Tech Req            := 2
Tech Area Req 1               := Organic Dreadnought Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 7
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 8 Thrust Points per Move. Maximum of 7 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 99% easier to hit in combat.
Ability 2 Val 1               := 99
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can heal 1 component per turn.
Ability 3 Val 1               := 1
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Life Support
Ability 4 Descr               := Requires no Life Support.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 7
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Lattice Dreadnought
Short Name                    := LaDreadnought
Description                   := Requires 8 Thrust Points per Move. Maximum of 7 engines.
Code                          := LDN
Primary Bitmap Name           := DreadnoughtCrystal
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 2400
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 9600
Engines Per Move              := 8
Number of Tech Req            := 2
Tech Area Req 1               := Lattice Dreadnought Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 7
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 8 Thrust Points per Move. Maximum of 7 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 99% easier to hit in combat.
Ability 2 Val 1               := 99
Ability 2 Val 2               := 0
Ability 3 Type                := Shield Regeneration
Ability 3 Descr               := Energy patterns regenerate 60 shields per combat turn.
Ability 3 Val 1               := 60
Ability 3 Val 2               := 0
Ability 4 Type                := Modified Maintenance Cost
Ability 4 Descr               := Solid crystalline structure reduces maintenance by 20%
Ability 4 Val 1               := -20
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 7
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Crystalline Dreadnought
Short Name                    := CrDreadnought
Description                   := Requires 8 Thrust Points per Move. Maximum of 7 engines.
Code                          := CDN
Primary Bitmap Name           := Dreadnought
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 2400
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 9600
Engines Per Move              := 8
Number of Tech Req            := 2
Tech Area Req 1               := Crystalline Dreadnought Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 7
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 8 Thrust Points per Move. Maximum of 7 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 99% easier to hit in combat.
Ability 2 Val 1               := 99
Ability 2 Val 2               := 0
Ability 3 Type                := Shield Regeneration
Ability 3 Descr               := Energy patterns regenerate 60 shields per combat turn.
Ability 3 Val 1               := 60
Ability 3 Val 2               := 0
Ability 4 Type                := Modified Maintenance Cost
Ability 4 Descr               := Solid crystalline structure reduces maintenance by 20%
Ability 4 Val 1               := -20
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 7
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Living Dreadnought
Short Name                    := LvDreadnought
Description                   := enhanced. Requires 8 Thrust Points per Move. Maximum of 7 engines.
Code                          := LvDN
Primary Bitmap Name           := Dreadnought
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 2400
Cost Minerals                 := 0
Cost Organics                 := 9600
Cost Radioactives             := 0
Engines Per Move              := 8
Number of Tech Req            := 2
Tech Area Req 1               := Living Dreadnought Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 7
Number of Abilities           := 5
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 8 Thrust Points per Move. Maximum of 7 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 99% easier to hit in combat.
Ability 2 Val 1               := 99
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can heal 2 component per turn.
Ability 3 Val 1               := 2
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Crew Quarters
Ability 4 Descr               := Requires no Crew Quarters.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Ship Life Support
Ability 5 Descr               := Requires no Life Support.
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 7
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Ceramic Dreadnought
Short Name                    := CeDreadnought
Description                   := enhanced. Requires 8 Thrust Points per Move. Maximum of 7 engines.
Code                          := CeDN
Primary Bitmap Name           := Dreadnought
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 2400
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 9600
Engines Per Move              := 8
Number of Tech Req            := 2
Tech Area Req 1               := Ceramic Dreadnought Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 7
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 8 Thrust Points per Move. Maximum of 7 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 99% easier to hit in combat.
Ability 2 Val 1               := 99
Ability 2 Val 2               := 0
Ability 3 Type                := Shield Regeneration
Ability 3 Descr               := Energy patterns regenerate 80 shields per combat turn.
Ability 3 Val 1               := 80
Ability 3 Val 2               := 0
Ability 4 Type                := Modified Maintenance Cost
Ability 4 Descr               := Solid crystalline structure reduces maintenance by 25%
Ability 4 Val 1               := -25
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 7
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Dreadnought
Short Name                    := HvDreadnought
Description                   := Requires 8 Thrust Points per Move. Maximum of 7 engines.
Code                          := HDN
Primary Bitmap Name           := DreadnoughtHeavy
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 2600
Cost Minerals                 := 5200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 8
Number of Tech Req            := 2
Tech Area Req 1               := Dreadnought Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 7
Number of Abilities           := 2
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 8 Thrust Points per Move. Maximum of 7 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 111% easier to hit in combat.
Ability 2 Val 1               := 111
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 7
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Symbiotic Heavy Dreadnought
Short Name                    := SymHvDreadnought
Description                   := Requires 8 Thrust Points per Move. Maximum of 7 engines.
Code                          := SyHDN
Primary Bitmap Name           := DreadnoughtOrganic
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 2600
Cost Minerals                 := 0
Cost Organics                 := 10400
Cost Radioactives             := 0
Engines Per Move              := 8
Number of Tech Req            := 2
Tech Area Req 1               := Symbiotic Dreadnought Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 7
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 8 Thrust Points per Move. Maximum of 7 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 111% easier to hit in combat.
Ability 2 Val 1               := 111
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can heal 1 component per turn.
Ability 3 Val 1               := 1
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Life Support
Ability 4 Descr               := Requires no Life Support.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 7
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Organic Heavy Dreadnought
Short Name                    := OrgHvDreadnought
Description                   := Requires 8 Thrust Points per Move. Maximum of 7 engines.
Code                          := OHDN
Primary Bitmap Name           := DreadnoughtLight
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 2600
Cost Minerals                 := 0
Cost Organics                 := 10400
Cost Radioactives             := 0
Engines Per Move              := 8
Number of Tech Req            := 2
Tech Area Req 1               := Organic Dreadnought Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 7
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 8 Thrust Points per Move. Maximum of 7 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 111% easier to hit in combat.
Ability 2 Val 1               := 111
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can heal 1 component per turn.
Ability 3 Val 1               := 1
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Life Support
Ability 4 Descr               := Requires no Life Support.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 7
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Lattice Heavy Dreadnought
Short Name                    := LaHvDreadnought
Description                   := Requires 8 Thrust Points per Move. Maximum of 7 engines.
Code                          := LLDN
Primary Bitmap Name           := DreadnoughtCrystal
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 2600
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 10400
Engines Per Move              := 8
Number of Tech Req            := 2
Tech Area Req 1               := Lattice Dreadnought Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 7
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 8 Thrust Points per Move. Maximum of 7 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 111% easier to hit in combat.
Ability 2 Val 1               := 111
Ability 2 Val 2               := 0
Ability 3 Type                := Shield Regeneration
Ability 3 Descr               := Energy patterns regenerate 60 shields per combat turn.
Ability 3 Val 1               := 60
Ability 3 Val 2               := 0
Ability 4 Type                := Modified Maintenance Cost
Ability 4 Descr               := Solid crystalline structure reduces maintenance by 20%
Ability 4 Val 1               := -20
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 7
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Crystalline Heavy Dreadnought
Short Name                    := CrHvDreadnought
Description                   := Requires 8 Thrust Points per Move. Maximum of 7 engines.
Code                          := CHDN
Primary Bitmap Name           := DreadnoughtHeavy
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 2600
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 10400
Engines Per Move              := 8
Number of Tech Req            := 2
Tech Area Req 1               := Crystalline Dreadnought Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 7
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 8 Thrust Points per Move. Maximum of 7 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 111% easier to hit in combat.
Ability 2 Val 1               := 111
Ability 2 Val 2               := 0
Ability 3 Type                := Shield Regeneration
Ability 3 Descr               := Energy patterns regenerate 60 shields per combat turn.
Ability 3 Val 1               := 60
Ability 3 Val 2               := 0
Ability 4 Type                := Modified Maintenance Cost
Ability 4 Descr               := Solid crystalline structure reduces maintenance by 20%
Ability 4 Val 1               := -20
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 7
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Living Heavy Dreadnought
Short Name                    := LvHvDreadnought
Description                   := enhanced. Requires 8 Thrust Points per Move. Maximum of 7 engines.
Code                          := LvHDN
Primary Bitmap Name           := DreadnoughtHeavy
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 2600
Cost Minerals                 := 0
Cost Organics                 := 10400
Cost Radioactives             := 0
Engines Per Move              := 8
Number of Tech Req            := 2
Tech Area Req 1               := Living Dreadnought Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 7
Number of Abilities           := 5
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 8 Thrust Points per Move. Maximum of 7 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 111% easier to hit in combat.
Ability 2 Val 1               := 111
Ability 2 Val 2               := 0
Ability 3 Type                := Component Repair
Ability 3 Descr               := Can heal 2 component per turn.
Ability 3 Val 1               := 2
Ability 3 Val 2               := 0
Ability 4 Type                := Ship Crew Quarters
Ability 4 Descr               := Requires no Crew Quarters.
Ability 4 Val 1               := 0
Ability 4 Val 2               := 0
Ability 5 Type                := Ship Life Support
Ability 5 Descr               := Requires no Life Support.
Ability 5 Val 1               := 0
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 7
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Ceramic Heavy Dreadnought
Short Name                    := CeHvDreadnought
Description                   := enhanced. Requires 8 Thrust Points per Move. Maximum of 7 engines.
Code                          := CeHDN
Primary Bitmap Name           := DreadnoughtHeavy
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 2600
Cost Minerals                 := 0
Cost Organics                 := 0
Cost Radioactives             := 10400
Engines Per Move              := 8
Number of Tech Req            := 2
Tech Area Req 1               := Ceramic Dreadnought Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 7
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 8 Thrust Points per Move. Maximum of 7 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 111% easier to hit in combat.
Ability 2 Val 1               := 111
Ability 2 Val 2               := 0
Ability 3 Type                := Shield Regeneration
Ability 3 Descr               := Energy patterns regenerate 80 shields per combat turn.
Ability 3 Val 1               := 80
Ability 3 Val 2               := 0
Ability 4 Type                := Modified Maintenance Cost
Ability 4 Descr               := Solid crystalline structure reduces maintenance by 25%
Ability 4 Val 1               := -25
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 7
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := War Dreadnought
Short Name                    := WDreadnought
Description                   := Requires 8 Thrust Points per Move. Maximum of 7 engines.
Code                          := WDN
Primary Bitmap Name           := DreadnoughtWar
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 2800
Cost Minerals                 := 5600
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 8
Number of Tech Req            := 2
Tech Area Req 1               := Dreadnought Construction
Tech Level Req 1              := 4
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 7
Number of Abilities           := 2
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 8 Thrust Points per Move. Maximum of 7 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 120% easier to hit in combat.
Ability 2 Val 1               := 120
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 7
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Baseship
Short Name                    := LtBaseship
Description                   := Requires 10 Thrust Points per Move. Maximum of 8 engines.
Code                          := LBA
Primary Bitmap Name           := BaseshipLight
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Ship
Tonnage                       := 3000
Cost Minerals                 := 6000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 10
Number of Tech Req            := 2
Tech Area Req 1               := Baseship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 8
Number of Abilities           := 2
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 10 Thrust Points per Move. Maximum of 8 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 120% easier to hit in combat.
Ability 2 Val 1               := 120
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 8
Requirement Min Crew Quarters := 8
Requirement Uses Engines      := True
Requirement Max Engines       := 8
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Baseship
Short Name                    := Baseship
Description                   := Requires 10 Thrust Points per Move. Maximum of 8 engines.
Code                          := BA
Primary Bitmap Name           := Baseship
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Ship
Tonnage                       := 3500
Cost Minerals                 := 7000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 10
Number of Tech Req            := 2
Tech Area Req 1               := Baseship Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 8
Number of Abilities           := 2
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 10 Thrust Points per Move. Maximum of 8 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 120% easier to hit in combat.
Ability 2 Val 1               := 120
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 8
Requirement Min Crew Quarters := 8
Requirement Uses Engines      := True
Requirement Max Engines       := 8
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Baseship
Short Name                    := HvBaseship
Description                   := Requires 10 Thrust Points per Move. Maximum of 8 engines.
Code                          := HBA
Primary Bitmap Name           := BaseshipHeavy
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Ship
Tonnage                       := 4000
Cost Minerals                 := 8000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 10
Number of Tech Req            := 2
Tech Area Req 1               := Baseship Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 8
Number of Abilities           := 2
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 10 Thrust Points per Move. Maximum of 8 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 120% easier to hit in combat.
Ability 2 Val 1               := 120
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 9
Requirement Min Crew Quarters := 9
Requirement Uses Engines      := True
Requirement Max Engines       := 8
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Tiny Worldship
Short Name                    := TWorldship
Description                   := Requires 13 Thrust Points per Move. Maximum of 10 engines.
Code                          := TWS
Primary Bitmap Name           := Worldship
Alternate Bitmap Name         := Worldship
Vehicle Type                  := Ship
Tonnage                       := 5000
Cost Minerals                 := 10000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 13
Number of Tech Req            := 2
Tech Area Req 1               := Worldship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 9
Number of Abilities           := 2
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 13 Thrust Points per Move. Maximum of 10 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 200% easier to hit in combat.
Ability 2 Val 1               := 200
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 18
Requirement Min Crew Quarters := 18
Requirement Uses Engines      := True
Requirement Max Engines       := 10
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Worldship
Short Name                    := SWorldship
Description                   := Requires 15 Thrust Points per Move. Maximum of 11 engines.
Code                          := SWS
Primary Bitmap Name           := Worldship
Alternate Bitmap Name         := Worldship
Vehicle Type                  := Ship
Tonnage                       := 6000
Cost Minerals                 := 12000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 15
Number of Tech Req            := 2
Tech Area Req 1               := Worldship Construction
Tech Level Req 1              := 2
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 9
Number of Abilities           := 2
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 15 Thrust Points per Move. Maximum of 11 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 200% easier to hit in combat.
Ability 2 Val 1               := 200
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 18
Requirement Min Crew Quarters := 18
Requirement Uses Engines      := True
Requirement Max Engines       := 11
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Worldship
Short Name                    := Worldship
Description                   := Requires 17 Thrust Points per Move. Maximum of 12 engines.
Code                          := WS
Primary Bitmap Name           := Worldship
Alternate Bitmap Name         := Worldship
Vehicle Type                  := Ship
Tonnage                       := 7000
Cost Minerals                 := 14000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 17
Number of Tech Req            := 2
Tech Area Req 1               := Worldship Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 9
Number of Abilities           := 2
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 17 Thrust Points per Move. Maximum of 12 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 200% easier to hit in combat.
Ability 2 Val 1               := 200
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 20
Requirement Min Crew Quarters := 20
Requirement Uses Engines      := True
Requirement Max Engines       := 12
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Worldship
Short Name                    := LWorldship
Description                   := Requires 19 Thrust Points per Move. Maximum of 13 engines.
Code                          := LWS
Primary Bitmap Name           := Worldship
Alternate Bitmap Name         := Worldship
Vehicle Type                  := Ship
Tonnage                       := 8000
Cost Minerals                 := 16000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 19
Number of Tech Req            := 2
Tech Area Req 1               := Worldship Construction
Tech Level Req 1              := 4
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 9
Number of Abilities           := 2
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 19 Thrust Points per Move. Maximum of 13 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 200% easier to hit in combat.
Ability 2 Val 1               := 200
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 22
Requirement Min Crew Quarters := 22
Requirement Uses Engines      := True
Requirement Max Engines       := 13
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Huge Worldship
Short Name                    := HWorldship
Description                   := Requires 21 Thrust Points per Move. Maximum of 14 engines.
Code                          := HWS
Primary Bitmap Name           := Worldship
Alternate Bitmap Name         := Worldship
Vehicle Type                  := Ship
Tonnage                       := 9000
Cost Minerals                 := 18000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 21
Number of Tech Req            := 2
Tech Area Req 1               := Worldship Construction
Tech Level Req 1              := 5
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 9
Number of Abilities           := 2
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 21 Thrust Points per Move. Maximum of 14 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 200% easier to hit in combat.
Ability 2 Val 1               := 200
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 24
Requirement Min Crew Quarters := 24
Requirement Uses Engines      := True
Requirement Max Engines       := 14
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Massive Worldship
Short Name                    := Massive Worldship
Description                   := Requires 23 Thrust Points per Move. Maximum of 15 engines.
Code                          := MWS
Primary Bitmap Name           := Worldship
Alternate Bitmap Name         := Worldship
Vehicle Type                  := Ship
Tonnage                       := 10000
Cost Minerals                 := 20000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 23
Number of Tech Req            := 2
Tech Area Req 1               := Worldship Construction
Tech Level Req 1              := 6
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 9
Number of Abilities           := 2
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 23 Thrust Points per Move. Maximum of 15 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 200% easier to hit in combat.
Ability 2 Val 1               := 200
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 26
Requirement Min Crew Quarters := 26
Requirement Uses Engines      := True
Requirement Max Engines       := 167
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Tiny Carrier
Short Name                    := Tiny Carrier
Description                   := Requires 3 Thrust Points per Move. Maximum of 4 engines.
Code                          := TX
Primary Bitmap Name           := CarrierTiny
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 150
Cost Minerals                 := 75
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Carrier Construction
Tech Level Req 1              := 1
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 3 Thrust Points per Move. Maximum of 4 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 36% harder to hit in combat.
Ability 2 Val 1               := 36
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Simple structure reduces maintenance by 10%
Ability 3 Val 1               := -10
Ability 3 Val 2               := 
Ability 4 Type                := Combat To Hit Offense Minus
Ability 4 Descr               := Type of construction reduces manuverability resulting in -12% to hit.
Ability 4 Val 1               := 12
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 20
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Pocket Carrier
Short Name                    := Pocket Carrier
Description                   := Requires 5 Thrust Points per Move. Maximum of 5 engines.
Code                          := PX
Primary Bitmap Name           := CarrierPocket
Alternate Bitmap Name         := CarrierLight
Vehicle Type                  := Ship
Tonnage                       := 500
Cost Minerals                 := 250
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 5
Number of Tech Req            := 1
Tech Area Req 1               := Carrier Construction
Tech Level Req 1              := 2
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 5 Thrust Points per Move. Maximum of 5 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 15% harder to hit in combat.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Simple structure reduces maintenance by 10%
Ability 3 Val 1               := -10
Ability 3 Val 2               := 
Ability 4 Type                := Combat To Hit Offense Minus
Ability 4 Descr               := Type of construction reduces manuverability resulting in -12% to hit.
Ability 4 Val 1               := 12
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Carrier
Short Name                    := Light Carrier
Description                   := Requires 6 Thrust Points per Move. Maximum of 6 engines.
Code                          := LX
Primary Bitmap Name           := CarrierLight
Alternate Bitmap Name         := CarrierLight
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 400
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 6
Number of Tech Req            := 1
Tech Area Req 1               := Carrier Construction
Tech Level Req 1              := 3
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 6 Thrust Points per Move. Maximum of 6 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 3% easier to hit in combat.
Ability 2 Val 1               := 3
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Simple structure reduces maintenance by 10%
Ability 3 Val 1               := -10
Ability 3 Val 2               := 
Ability 4 Type                := Combat To Hit Offense Minus
Ability 4 Descr               := Type of construction reduces manuverability resulting in -12% to hit.
Ability 4 Val 1               := 12
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Carrier
Short Name                    := Carrier
Description                   := Requires 6 Thrust Points per Move. Maximum of 6 engines.
Code                          := CX
Primary Bitmap Name           := Carrier
Alternate Bitmap Name         := Carrier
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 500
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 6
Number of Tech Req            := 1
Tech Area Req 1               := Carrier Construction
Tech Level Req 1              := 4
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 6 Thrust Points per Move. Maximum of 6 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 15% easier to hit in combat.
Ability 2 Val 1               := 15
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Simple structure reduces maintenance by 10%
Ability 3 Val 1               := -10
Ability 3 Val 2               := 
Ability 4 Type                := Combat To Hit Offense Minus
Ability 4 Descr               := Type of construction reduces manuverability resulting in -12% to hit.
Ability 4 Val 1               := 12
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Strike Carrier
Short Name                    := Strike Carrier
Description                   := Requires 7 Thrust Points per Move. Maximum of 6 engines.
Code                          := STX
Primary Bitmap Name           := Carrierstrike
Alternate Bitmap Name         := Carrier
Vehicle Type                  := Ship
Tonnage                       := 1200
Cost Minerals                 := 600
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 7
Number of Tech Req            := 1
Tech Area Req 1               := Carrier Construction
Tech Level Req 1              := 5
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 7 Thrust Points per Move. Maximum of 6 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 27% easier to hit in combat.
Ability 2 Val 1               := 27
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Simple structure reduces maintenance by 10%
Ability 3 Val 1               := -10
Ability 3 Val 2               := 
Ability 4 Type                := Combat To Hit Offense Minus
Ability 4 Descr               := Type of construction reduces manuverability resulting in -12% to hit.
Ability 4 Val 1               := 12
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Carrier
Short Name                    := Heavy Carrier
Description                   := Requires 7 Thrust Points per Move. Maximum of 7 engines.
Code                          := HX
Primary Bitmap Name           := CarrierHeavy
Alternate Bitmap Name         := CarrierHeavy
Vehicle Type                  := Ship
Tonnage                       := 1400
Cost Minerals                 := 700
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 7
Number of Tech Req            := 1
Tech Area Req 1               := Carrier Construction
Tech Level Req 1              := 6
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 7 Thrust Points per Move. Maximum of 7 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 39% easier to hit in combat.
Ability 2 Val 1               := 39
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Simple structure reduces maintenance by 10%
Ability 3 Val 1               := -10
Ability 3 Val 2               := 
Ability 4 Type                := Combat To Hit Offense Minus
Ability 4 Descr               := Type of construction reduces manuverability resulting in -12% to hit.
Ability 4 Val 1               := 12
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 7
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Fleet Carrier
Short Name                    := Fleet Carrier
Description                   := Requires 9 Thrust Points per Move. Maximum of 7 engines.
Code                          := FX
Primary Bitmap Name           := CarrierFleet
Alternate Bitmap Name         := CarrierHeavy
Vehicle Type                  := Ship
Tonnage                       := 2200
Cost Minerals                 := 1100
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 9
Number of Tech Req            := 1
Tech Area Req 1               := Carrier Construction
Tech Level Req 1              := 7
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 9 Thrust Points per Move. Maximum of 7 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 87% easier to hit in combat.
Ability 2 Val 1               := 87
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Simple structure reduces maintenance by 10%
Ability 3 Val 1               := -10
Ability 3 Val 2               := 
Ability 4 Type                := Combat To Hit Offense Minus
Ability 4 Descr               := Type of construction reduces manuverability resulting in -12% to hit.
Ability 4 Val 1               := 12
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 7
Requirement Uses Engines      := True
Requirement Max Engines       := 7
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Super Carrier
Short Name                    := Super Carrier
Description                   := Requires 9 Thrust Points per Move. Maximum of 7 engines.
Code                          := SX
Primary Bitmap Name           := CarrierSuper
Alternate Bitmap Name         := StarBase
Vehicle Type                  := Ship
Tonnage                       := 2700
Cost Minerals                 := 1350
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 9
Number of Tech Req            := 1
Tech Area Req 1               := Carrier Construction
Tech Level Req 1              := 8
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 9 Thrust Points per Move. Maximum of 7 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 117% easier to hit in combat.
Ability 2 Val 1               := 117
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Simple structure reduces maintenance by 10%
Ability 3 Val 1               := -10
Ability 3 Val 2               := 
Ability 4 Type                := Combat To Hit Offense Minus
Ability 4 Descr               := Type of construction reduces manuverability resulting in -12% to hit.
Ability 4 Val 1               := 12
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 8
Requirement Uses Engines      := True
Requirement Max Engines       := 7
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Behemoth
Short Name                    := Behemoth
Description                   := Requires 11 Thrust Points per Move. Maximum of 8 engines.
Code                          := BH
Primary Bitmap Name           := Behemoth
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Ship
Tonnage                       := 3300
Cost Minerals                 := 1650
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 11
Number of Tech Req            := 1
Tech Area Req 1               := Carrier Construction
Tech Level Req 1              := 9
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 11 Thrust Points per Move. Maximum of 8 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 120% easier to hit in combat.
Ability 2 Val 1               := 120
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Simple structure reduces maintenance by 10%
Ability 3 Val 1               := -10
Ability 3 Val 2               := 
Ability 4 Type                := Combat To Hit Offense Minus
Ability 4 Descr               := Type of construction reduces manuverability resulting in -12% to hit.
Ability 4 Val 1               := 12
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 9
Requirement Uses Engines      := True
Requirement Max Engines       := 8
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Mothership
Short Name                    := LtMothership
Description                   := Requires 11 Thrust Points per Move. Maximum of 8 engines.
Code                          := LMS
Primary Bitmap Name           := MothershipLight
Alternate Bitmap Name         := Worldship
Vehicle Type                  := Ship
Tonnage                       := 3900
Cost Minerals                 := 1950
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 11
Number of Tech Req            := 1
Tech Area Req 1               := Carrier Construction
Tech Level Req 1              := 10
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 11 Thrust Points per Move. Maximum of 8 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 200% easier to hit in combat.
Ability 2 Val 1               := 200
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Simple structure reduces maintenance by 10%
Ability 3 Val 1               := -10
Ability 3 Val 2               := 
Ability 4 Type                := Combat To Hit Offense Minus
Ability 4 Descr               := Type of construction reduces manuverability resulting in -12% to hit.
Ability 4 Val 1               := 12
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 10
Requirement Uses Engines      := True
Requirement Max Engines       := 8
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Mothership
Short Name                    := Mothership
Description                   := Requires 14 Thrust Points per Move. Maximum of 10 engines.
Code                          := MS
Primary Bitmap Name           := Mothership
Alternate Bitmap Name         := Worldship
Vehicle Type                  := Ship
Tonnage                       := 5000
Cost Minerals                 := 2500
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 14
Number of Tech Req            := 1
Tech Area Req 1               := Carrier Construction
Tech Level Req 1              := 11
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 14 Thrust Points per Move. Maximum of 10 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 200% easier to hit in combat.
Ability 2 Val 1               := 200
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Simple structure reduces maintenance by 10%
Ability 3 Val 1               := -10
Ability 3 Val 2               := 
Ability 4 Type                := Combat To Hit Offense Minus
Ability 4 Descr               := Type of construction reduces manuverability resulting in -12% to hit.
Ability 4 Val 1               := 12
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 11
Requirement Uses Engines      := True
Requirement Max Engines       := 10
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Mothership
Short Name                    := HvMothership
Description                   := Requires 16 Thrust Points per Move. Maximum of 11 engines.
Code                          := HMS
Primary Bitmap Name           := MothershipHeavy
Alternate Bitmap Name         := Worldship
Vehicle Type                  := Ship
Tonnage                       := 6000
Cost Minerals                 := 3000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 16
Number of Tech Req            := 1
Tech Area Req 1               := Carrier Construction
Tech Level Req 1              := 12
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 16 Thrust Points per Move. Maximum of 11 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 200% easier to hit in combat.
Ability 2 Val 1               := 200
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Simple structure reduces maintenance by 10%
Ability 3 Val 1               := -10
Ability 3 Val 2               := 
Ability 4 Type                := Combat To Hit Offense Minus
Ability 4 Descr               := Type of construction reduces manuverability resulting in -12% to hit.
Ability 4 Val 1               := 12
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 12
Requirement Uses Engines      := True
Requirement Max Engines       := 11
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Huge Mothership
Short Name                    := HMothership
Description                   := Requires 19 Thrust Points per Move. Maximum of 13 engines.
Code                          := HuMS
Primary Bitmap Name           := MothershipHuge
Alternate Bitmap Name         := Worldship
Vehicle Type                  := Ship
Tonnage                       := 7500
Cost Minerals                 := 3750
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 19
Number of Tech Req            := 1
Tech Area Req 1               := Carrier Construction
Tech Level Req 1              := 13
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 19 Thrust Points per Move. Maximum of 13 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 200% easier to hit in combat.
Ability 2 Val 1               := 200
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Simple structure reduces maintenance by 10%
Ability 3 Val 1               := -10
Ability 3 Val 2               := 
Ability 4 Type                := Combat To Hit Offense Minus
Ability 4 Descr               := Type of construction reduces manuverability resulting in -12% to hit.
Ability 4 Val 1               := 12
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 13
Requirement Uses Engines      := True
Requirement Max Engines       := 13
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Massive Mothership
Short Name                    := Massive Mothership
Description                   := Requires 24 Thrust Points per Move. Maximum of 15 engines.
Code                          := MMS
Primary Bitmap Name           := MothershipMassive
Alternate Bitmap Name         := Worldship
Vehicle Type                  := Ship
Tonnage                       := 10000
Cost Minerals                 := 5000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 24
Number of Tech Req            := 1
Tech Area Req 1               := Carrier Construction
Tech Level Req 1              := 14
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 24 Thrust Points per Move. Maximum of 15 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 200% easier to hit in combat.
Ability 2 Val 1               := 200
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Simple structure reduces maintenance by 10%
Ability 3 Val 1               := -10
Ability 3 Val 2               := 
Ability 4 Type                := Combat To Hit Offense Minus
Ability 4 Descr               := Type of construction reduces manuverability resulting in -12% to hit.
Ability 4 Val 1               := 12
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 14
Requirement Uses Engines      := True
Requirement Max Engines       := 15
Requirement Pct Fighter Bays  := 50
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Space Platform
Short Name                    := Space Platform
Description                   :=
Code                          := SP
Primary Bitmap Name           := SpacePlatform
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 250
Cost Minerals                 := 250
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes ship 12% harder to hit in combat.
Ability 1 Val 1               := 12
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Space Station
Short Name                    := Space Station
Description                   :=
Code                          := SS
Primary Bitmap Name           := SpaceStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 500
Cost Minerals                 := 500
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 3% easier to hit in combat.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Space Fortress
Short Name                    := Space Fortress
Description                   :=
Code                          := SF
Primary Bitmap Name           := spacefortress
Alternate Bitmap Name         := BattleStation
Vehicle Type                  := Base
Tonnage                       := 1000
Cost Minerals                 := 1000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 27% easier to hit in combat.
Ability 1 Val 1               := 27
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 50%.
Ability 2 Val 1               := -50
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Station
Short Name                    := Battle Station
Description                   :=
Code                          := BS
Primary Bitmap Name           := BattleStation
Alternate Bitmap Name         := BattleStation
Vehicle Type                  := Base
Tonnage                       := 1500
Cost Minerals                 := 1500
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 4
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 105% easier to hit in combat.
Ability 1 Val 1               := 105
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 51%.
Ability 2 Val 1               := -51
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Warstation
Short Name                    := Warstation
Description                   :=
Code                          := WRS
Primary Bitmap Name           := WarStation
Alternate Bitmap Name         := BattleStation
Vehicle Type                  := Base
Tonnage                       := 2000
Cost Minerals                 := 2000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 5
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 93% easier to hit in combat.
Ability 1 Val 1               := 93
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 51%.
Ability 2 Val 1               := -51
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Starbase
Short Name                    := Starbase
Description                   :=
Code                          := SB
Primary Bitmap Name           := WarStation
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 3000
Cost Minerals                 := 3000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 6
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 200% easier to hit in combat.
Ability 1 Val 1               := 200
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 51%.
Ability 2 Val 1               := -51
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 7
Requirement Min Crew Quarters := 7
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Huge Starbase
Short Name                    := Huge Starbase
Description                   :=
Code                          := HSB
Primary Bitmap Name           := Starbase
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 5000
Cost Minerals                 := 5000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 7
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 200% easier to hit in combat.
Ability 1 Val 1               := 200
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 52%.
Ability 2 Val 1               := -52
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 12
Requirement Min Crew Quarters := 12
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Ultra Station
Short Name                    := Ultra Station
Description                   :=
Code                          := US
Primary Bitmap Name           := ultrastation
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 7000
Cost Minerals                 := 7000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 8
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 200% easier to hit in combat.
Ability 1 Val 1               := 200
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 52%.
Ability 2 Val 1               := -52
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 16
Requirement Min Crew Quarters := 16
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Mega Station
Short Name                    := Mega Station
Description                   :=
Code                          := MS
Primary Bitmap Name           := megastation
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 9000
Cost Minerals                 := 9000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 9
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 200% easier to hit in combat.
Ability 1 Val 1               := 200
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 53%.
Ability 2 Val 1               := -53
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 20
Requirement Min Crew Quarters := 20
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Gigastation
Short Name                    := Gigastation
Description                   :=
Code                          := GS
Primary Bitmap Name           := gigastation
Alternate Bitmap Name         := Worldship
Vehicle Type                  := Base
Tonnage                       := 11500
Cost Minerals                 := 11500
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 10
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 200% easier to hit in combat.
Ability 1 Val 1               := 200
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 54%.
Ability 2 Val 1               := -54
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 26
Requirement Min Crew Quarters := 26
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Superbase
Short Name                    := Superbase
Description                   :=
Code                          := SB
Primary Bitmap Name           := superbase
Alternate Bitmap Name         := Worldship
Vehicle Type                  := Base
Tonnage                       := 14000
Cost Minerals                 := 14000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 11
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 200% easier to hit in combat.
Ability 1 Val 1               := 200
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 55%.
Ability 2 Val 1               := -55
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 32
Requirement Min Crew Quarters := 32
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Worldbase
Short Name                    := Worldbase
Description                   :=
Code                          := WB
Primary Bitmap Name           := Worldship
Alternate Bitmap Name         := Worldship
Vehicle Type                  := Base
Tonnage                       := 17000
Cost Minerals                 := 17000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 12
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 200% easier to hit in combat.
Ability 1 Val 1               := 200
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 56%.
Ability 2 Val 1               := -56
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 38
Requirement Min Crew Quarters := 38
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Massive Worldbase
Short Name                    := Massive Worldbase
Description                   :=
Code                          := MWB
Primary Bitmap Name           := Worldship
Alternate Bitmap Name         := Worldship
Vehicle Type                  := Base
Tonnage                       := 20000
Cost Minerals                 := 20000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 13
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes base 200% easier to hit in combat.
Ability 1 Val 1               := 200
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 58%.
Ability 2 Val 1               := -58
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 45
Requirement Min Crew Quarters := 45
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Colony Ship
Short Name                    := Light Colony Ship
Description                   := Designed for rapid expansion, this ship increases total speed from existing engines. Requires 4 Thrust Points per Move. Maximum of 5 engines.
Code                          := LCS
Primary Bitmap Name           := ColonyShipLight
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 345
Cost Minerals                 := 100
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 4
Number of Tech Req            := 1
Tech Area Req 1               := Colony Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 4 Thrust Points per Move. Maximum of 5 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 30
Requirement Pct Cargo         := 0

Name                          := Colony Ship
Short Name                    := Colony Ship
Description                   := General Purpose Colony ship. Requires 5 Thrust Points per Move. Maximum of 5 engines.
Code                          := CS
Primary Bitmap Name           := ColonyShip
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 445
Cost Minerals                 := 140
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 5
Number of Tech Req            := 1
Tech Area Req 1               := Colony Ship Construction
Tech Level Req 1              := 2
Number of Abilities           := 1
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 5 Thrust Points per Move. Maximum of 5 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 30
Requirement Pct Cargo         := 0

Name                          := Large Colony Ship
Short Name                    := Large Colony Ship
Description                   := Built for carrying massive numbers of colonists. Requires 5 Thrust Points per Move. Maximum of 5 engines.
Code                          := LGCS
Primary Bitmap Name           := ColonyShipLarge
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 545
Cost Minerals                 := 180
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 5
Number of Tech Req            := 1
Tech Area Req 1               := Colony Ship Construction
Tech Level Req 1              := 3
Number of Abilities           := 1
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 5 Thrust Points per Move. Maximum of 5 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 30
Requirement Pct Cargo         := 0

Name                          := Heavy Colony Ship
Short Name                    := Heavy Colony Ship
Description                   := Dual purpose ship allows it to contain two colony modules for increased versitility, or increased capacity. Requires 5 Thrust Points per Move. Maximum of 5 engines.
Code                          := HCS
Primary Bitmap Name           := ColonyShipHeavy
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 645
Cost Minerals                 := 220
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 5
Number of Tech Req            := 1
Tech Area Req 1               := Colony Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 1
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 5 Thrust Points per Move. Maximum of 5 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 30
Requirement Pct Cargo         := 0

Name                          := Tiny Transport
Short Name                    := Tiny Transport
Description                   := Requires 3 Thrust Points per Move. Maximum of 4 engines.
Code                          := TT
Primary Bitmap Name           := TransportTiny
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 200
Cost Minerals                 := 100
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Transport Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 3 Thrust Points per Move. Maximum of 4 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 33% harder to hit in combat.
Ability 2 Val 1               := 33
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Simple structure reduces maintenance by 40%.
Ability 3 Val 1               := -40
Ability 3 Val 2               := 
Ability 4 Type                := Combat To Hit Offense Minus
Ability 4 Descr               := Reduced manuverability results in -24% to hit.
Ability 4 Val 1               := 24
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 20

Name                          := Small Transport
Short Name                    := Small Transport
Description                   := Requires 4 Thrust Points per Move. Maximum of 5 engines.
Code                          := ST
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 150
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 4
Number of Tech Req            := 1
Tech Area Req 1               := Transport Ship Construction
Tech Level Req 1              := 2
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 4 Thrust Points per Move. Maximum of 5 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 27% harder to hit in combat.
Ability 2 Val 1               := 27
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Simple structure reduces maintenance by 40%.
Ability 3 Val 1               := -40
Ability 3 Val 2               := 
Ability 4 Type                := Combat To Hit Offense Minus
Ability 4 Descr               := Reduced manuverability results in -24% to hit.
Ability 4 Val 1               := 24
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Medium Transport
Short Name                    := Medium Transport
Description                   := Requires 5 Thrust Points per Move. Maximum of 5 engines.
Code                          := MT
Primary Bitmap Name           := TransportMedium
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 300
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 5
Number of Tech Req            := 1
Tech Area Req 1               := Transport Ship Construction
Tech Level Req 1              := 3
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 5 Thrust Points per Move. Maximum of 5 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 9% harder to hit in combat.
Ability 2 Val 1               := 9
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Simple structure reduces maintenance by 40%.
Ability 3 Val 1               := -40
Ability 3 Val 2               := 
Ability 4 Type                := Combat To Hit Offense Minus
Ability 4 Descr               := Reduced manuverability results in -24% to hit.
Ability 4 Val 1               := 24
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Large Transport
Short Name                    := Large Transport
Description                   := Requires 6 Thrust Points per Move. Maximum of 6 engines.
Code                          := LT
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 900
Cost Minerals                 := 450
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 6
Number of Tech Req            := 1
Tech Area Req 1               := Transport Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 6 Thrust Points per Move. Maximum of 6 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 9% easier to hit in combat.
Ability 2 Val 1               := 9
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Simple structure reduces maintenance by 40%.
Ability 3 Val 1               := -40
Ability 3 Val 2               := 
Ability 4 Type                := Combat To Hit Offense Minus
Ability 4 Descr               := Reduced manuverability results in -24% to hit.
Ability 4 Val 1               := 24
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Huge Transport
Short Name                    := Huge Transport
Description                   := Requires 8 Thrust Points per Move. Maximum of 7 engines.
Code                          := HT
Primary Bitmap Name           := TransportHuge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 1500
Cost Minerals                 := 750
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 8
Number of Tech Req            := 1
Tech Area Req 1               := Transport Ship Construction
Tech Level Req 1              := 5
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 8 Thrust Points per Move. Maximum of 7 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 45% easier to hit in combat.
Ability 2 Val 1               := 45
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Simple structure reduces maintenance by 40%.
Ability 3 Val 1               := -40
Ability 3 Val 2               := 
Ability 4 Type                := Combat To Hit Offense Minus
Ability 4 Descr               := Reduced manuverability results in -24% to hit.
Ability 4 Val 1               := 24
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 7
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Massive Transport
Short Name                    := MassiveTransport
Description                   := Requires 8 Thrust Points per Move. Maximum of 7 engines.
Code                          := MT
Primary Bitmap Name           := TransportMassive
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 2000
Cost Minerals                 := 1000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 8
Number of Tech Req            := 1
Tech Area Req 1               := Transport Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 8 Thrust Points per Move. Maximum of 7 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 75% easier to hit in combat.
Ability 2 Val 1               := 75
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Simple structure reduces maintenance by 40%.
Ability 3 Val 1               := -40
Ability 3 Val 2               := 
Ability 4 Type                := Combat To Hit Offense Minus
Ability 4 Descr               := Reduced manuverability results in -24% to hit.
Ability 4 Val 1               := 24
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 7
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Freighter
Short Name                    := Freighter
Description                   := Requires 9 Thrust Points per Move. Maximum of 7 engines.
Code                          := FR
Primary Bitmap Name           := Freighter
Alternate Bitmap Name         := freighter
Vehicle Type                  := Ship
Tonnage                       := 2500
Cost Minerals                 := 1250
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 9
Number of Tech Req            := 1
Tech Area Req 1               := Transport Ship Construction
Tech Level Req 1              := 7
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 9 Thrust Points per Move. Maximum of 7 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 105% easier to hit in combat.
Ability 2 Val 1               := 105
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Simple structure reduces maintenance by 40%.
Ability 3 Val 1               := -40
Ability 3 Val 2               := 
Ability 4 Type                := Combat To Hit Offense Minus
Ability 4 Descr               := Reduced manuverability results in -24% to hit.
Ability 4 Val 1               := 24
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 6
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 7
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Heavy Freighter
Short Name                    := HvFreighter
Description                   := Requires 11 Thrust Points per Move. Maximum of 8 engines.
Code                          := HF
Primary Bitmap Name           := FreighterHeavy
Alternate Bitmap Name         := freighter
Vehicle Type                  := Ship
Tonnage                       := 3300
Cost Minerals                 := 1650
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 11
Number of Tech Req            := 1
Tech Area Req 1               := Transport Ship Construction
Tech Level Req 1              := 8
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 11 Thrust Points per Move. Maximum of 8 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 120% easier to hit in combat.
Ability 2 Val 1               := 120
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Simple structure reduces maintenance by 40%.
Ability 3 Val 1               := -40
Ability 3 Val 2               := 
Ability 4 Type                := Combat To Hit Offense Minus
Ability 4 Descr               := Reduced manuverability results in -24% to hit.
Ability 4 Val 1               := 24
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 8
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 8
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Huge Freighter
Short Name                    := HuFreighter
Description                   := Requires 11 Thrust Points per Move. Maximum of 8 engines.
Code                          := HUF
Primary Bitmap Name           := FreighterHuge
Alternate Bitmap Name         := freighter
Vehicle Type                  := Ship
Tonnage                       := 4000
Cost Minerals                 := 2000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 11
Number of Tech Req            := 1
Tech Area Req 1               := Transport Ship Construction
Tech Level Req 1              := 9
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 11 Thrust Points per Move. Maximum of 8 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 200% easier to hit in combat.
Ability 2 Val 1               := 200
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Simple structure reduces maintenance by 40%.
Ability 3 Val 1               := -40
Ability 3 Val 2               := 
Ability 4 Type                := Combat To Hit Offense Minus
Ability 4 Descr               := Reduced manuverability results in -24% to hit.
Ability 4 Val 1               := 24
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 10
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 8
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Massive Freighter
Short Name                    := Massive Freighter
Description                   := Requires 14 Thrust Points per Move. Maximum of 10 engines.
Code                          := MF
Primary Bitmap Name           := FreighterMassive
Alternate Bitmap Name         := freighter
Vehicle Type                  := Ship
Tonnage                       := 5000
Cost Minerals                 := 2500
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 14
Number of Tech Req            := 1
Tech Area Req 1               := Transport Ship Construction
Tech Level Req 1              := 10
Number of Abilities           := 4
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 14 Thrust Points per Move. Maximum of 10 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size makes ship 200% easier to hit in combat.
Ability 2 Val 1               := 200
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Simple structure reduces maintenance by 40%.
Ability 3 Val 1               := -40
Ability 3 Val 2               := 
Ability 4 Type                := Combat To Hit Offense Minus
Ability 4 Descr               := Reduced manuverability results in -24% to hit.
Ability 4 Val 1               := 24
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 12
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := True
Requirement Max Engines       := 10
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Orbital Fighter
Short Name                    := Orbital Fighter
Description                   :=
Code                          := ORB
Primary Bitmap Name           := FighterOrbital
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 5
Cost Minerals                 := 30
Cost Organics                 := 20
Cost Radioactives             := 25
Engines Per Move              := 30
Number of Tech Req            := 1
Tech Area Req 1               := Basic Units
Tech Level Req 1              := 1
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 30%.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 45% harder to hit in combat.
Ability 2 Val 1               := 45
Ability 2 Val 2               := 0
Ability 3 Type                := Combat Movement
Ability 3 Descr               := Provides combat speed of 3 from short range orbital engines. Not capable of inter-system travel.
Ability 3 Val 1               := 3
Ability 3 Val 2               :=
Ability 4 Type                := Supply Storage
Ability 4 Descr               := Self contained supply storage provides 100 supplies.
Ability 4 Val 1               := 100
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Fly Fighter
Short Name                    := Fly Fighter
Description                   :=
Code                          := FLY
Primary Bitmap Name           := FighterFly
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 10
Cost Minerals                 := 20
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 30%.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 51% harder to hit in combat.
Ability 2 Val 1               := 51
Ability 2 Val 2               := 0
Ability 3 Type                := Extra Movement Generation
Ability 3 Descr               := Small size gains 1 extra movement from standard engines.
Ability 3 Val 1               := 1
Ability 3 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 9
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Tiny Fighter
Short Name                    := Tiny Fighter
Description                   :=
Code                          := TFG
Primary Bitmap Name           := FighterTiny
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 15
Cost Minerals                 := 30
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 2
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 30%.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 51% harder to hit in combat.
Ability 2 Val 1               := 51
Ability 2 Val 2               := 0
Ability 3 Type                := Extra Movement Generation
Ability 3 Descr               := Small size gains 1 extra movement from standard engines.
Ability 3 Val 1               := 1
Ability 3 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 14
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Small Fighter
Short Name                    := Small Fighter
Description                   :=
Code                          := SFG
Primary Bitmap Name           := FighterSmall
Alternate Bitmap Name         := Fightersmall
Vehicle Type                  := Fighter
Tonnage                       := 20
Cost Minerals                 := 40
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 3
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 30%.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 51% harder to hit in combat.
Ability 2 Val 1               := 51
Ability 2 Val 2               := 0
Ability 3 Type                := Extra Movement Generation
Ability 3 Descr               := Small size gains 1 extra movement from standard engines.
Ability 3 Val 1               := 1
Ability 3 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 19
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Medium Fighter
Short Name                    := Medium Fighter
Description                   :=
Code                          := MFG
Primary Bitmap Name           := FighterMedium
Alternate Bitmap Name         := FighterMedium
Vehicle Type                  := Fighter
Tonnage                       := 25
Cost Minerals                 := 50
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 4
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 30%.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 48% harder to hit in combat.
Ability 2 Val 1               := 48
Ability 2 Val 2               := 0
Ability 3 Type                := Extra Movement Generation
Ability 3 Descr               := Small size gains 1 extra movement from standard engines.
Ability 3 Val 1               := 1
Ability 3 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 24
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Large Fighter
Short Name                    := Large Fighter
Description                   :=
Code                          := LFG
Primary Bitmap Name           := FighterLarge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 30
Cost Minerals                 := 60
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 5
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 30%.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 45% harder to hit in combat.
Ability 2 Val 1               := 45
Ability 2 Val 2               := 0
Ability 3 Type                := Extra Movement Generation
Ability 3 Descr               := Small size gains 1 extra movement from standard engines.
Ability 3 Val 1               := 1
Ability 3 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 29
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Huge Fighter
Short Name                    := Huge Fighter
Description                   :=
Code                          := HFG
Primary Bitmap Name           := FighterHuge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 35
Cost Minerals                 := 70
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 6
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 30%.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 45% harder to hit in combat.
Ability 2 Val 1               := 45
Ability 2 Val 2               := 0
Ability 3 Type                := Extra Movement Generation
Ability 3 Descr               := Small size gains 1 extra movement from standard engines.
Ability 3 Val 1               := 1
Ability 3 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 34
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Massive Fighter
Short Name                    := Massive Fighter
Description                   :=
Code                          := MSFG
Primary Bitmap Name           := FighterMassive
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 40
Cost Minerals                 := 80
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 7
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 30%.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 45% harder to hit in combat.
Ability 2 Val 1               := 45
Ability 2 Val 2               := 0
Ability 3 Type                := Extra Movement Generation
Ability 3 Descr               := Small size gains 1 extra movement from standard engines.
Ability 3 Val 1               := 1
Ability 3 Val 2               := 5
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 39
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Battle Squadron
Short Name                    := Battle Squadron
Description                   :=
Code                          := SQ
Primary Bitmap Name           := FighterSquadron
Alternate Bitmap Name         := FighterGroup
Vehicle Type                  := Fighter
Tonnage                       := 50
Cost Minerals                 := 100
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 8
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 30%.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 42% harder to hit in combat.
Ability 2 Val 1               := 42
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 49
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Space Buoy
Short Name                    := Space Buoy
Description                   :=
Code                          := SBY
Primary Bitmap Name           := Satellite
Alternate Bitmap Name         := Satellite
Vehicle Type                  := Satellite
Tonnage                       := 40
Cost Minerals                 := 40
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Satellites
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes sat 45% harder to hit in combat.
Ability 1 Val 1               := 45
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Tiny Satellite
Short Name                    := Tiny Satellite
Description                   :=
Code                          := TST1
Primary Bitmap Name           := Satellite
Alternate Bitmap Name         := Satellite
Vehicle Type                  := Satellite
Tonnage                       := 45
Cost Minerals                 := 45
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Satellites
Tech Level Req 1              := 2
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes sat 45% harder to hit in combat.
Ability 1 Val 1               := 45
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Small Satellite
Short Name                    := Small Satellite
Description                   :=
Code                          := SST
Primary Bitmap Name           := Satellite
Alternate Bitmap Name         := Satellite
Vehicle Type                  := Satellite
Tonnage                       := 65
Cost Minerals                 := 65
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Satellites
Tech Level Req 1              := 3
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes sat 39% harder to hit in combat.
Ability 1 Val 1               := 39
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Medium Satellite
Short Name                    := Medium Satellite
Description                   :=
Code                          := MST1
Primary Bitmap Name           := Satellite
Alternate Bitmap Name         := Satellite
Vehicle Type                  := Satellite
Tonnage                       := 80
Cost Minerals                 := 80
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Satellites
Tech Level Req 1              := 4
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes sat 39% harder to hit in combat.
Ability 1 Val 1               := 39
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Large Satellite
Short Name                    := Large Satellite
Description                   :=
Code                          := LST
Primary Bitmap Name           := Satellite
Alternate Bitmap Name         := Satellite
Vehicle Type                  := Satellite
Tonnage                       := 120
Cost Minerals                 := 120
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Satellites
Tech Level Req 1              := 5
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes sat 36% harder to hit in combat.
Ability 1 Val 1               := 36
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Huge Satellite
Short Name                    := Huge Satellite
Description                   :=
Code                          := HST
Primary Bitmap Name           := Satellite
Alternate Bitmap Name         := Satellite
Vehicle Type                  := Satellite
Tonnage                       := 170
Cost Minerals                 := 170
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Satellites
Tech Level Req 1              := 6
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes sat 36% harder to hit in combat.
Ability 1 Val 1               := 36
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Massive Satellite
Short Name                    := Massive Satellite
Description                   :=
Code                          := MST
Primary Bitmap Name           := Satellite
Alternate Bitmap Name         := Satellite
Vehicle Type                  := Satellite
Tonnage                       := 200
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Satellites
Tech Level Req 1              := 7
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes sat 33% harder to hit in combat.
Ability 1 Val 1               := 33
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Deep Space Array
Short Name                    := DS Array
Description                   := Network of satillites designed for communications relay.
Code                          := DSA
Primary Bitmap Name           := Satellite
Alternate Bitmap Name         := Satellite
Vehicle Type                  := Satellite
Tonnage                       := 50
Cost Minerals                 := 500
Cost Organics                 := 0
Cost Radioactives             := 250
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Specialized Ship Construction
Tech Level Req 1              := 5
Tech Area Req 2               := Applied Intelligence
Tech Level Req 2              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes sat 42% harder to hit in combat.
Ability 1 Val 1               := 42
Ability 1 Val 2               := 0
Ability 2 Type                := Generate Points Intelligence
Ability 2 Descr               := Generates 25 Intelligence points .
Ability 2 Val 1               := 25
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Tiny Mine
Short Name                    := Tiny Mine
Description                   :=
Code                          := MS
Primary Bitmap Name           := Mine
Alternate Bitmap Name         := Mine
Vehicle Type                  := Mine
Tonnage                       := 5
Cost Minerals                 := 50
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Mines
Tech Level Req 1              := 1
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 10 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 10
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 10 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 10
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 10 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 10
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 10 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 10
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 10 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 10
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Small Mine
Short Name                    := Small Mine
Description                   :=
Code                          := MS
Primary Bitmap Name           := Mine
Alternate Bitmap Name         := Mine
Vehicle Type                  := Mine
Tonnage                       := 10
Cost Minerals                 := 100
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Mines
Tech Level Req 1              := 2
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 10 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 10
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 10 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 10
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 10 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 10
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 10 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 10
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 10 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 10
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Light Mine
Short Name                    := Light Mine
Description                   :=
Code                          := MS
Primary Bitmap Name           := Mine
Alternate Bitmap Name         := Mine
Vehicle Type                  := Mine
Tonnage                       := 15
Cost Minerals                 := 135
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Mines
Tech Level Req 1              := 3
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 10 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 10
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 10 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 10
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 10 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 10
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 10 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 10
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 10 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 10
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Medium Mine
Short Name                    := Medium Mine
Description                   :=
Code                          := MS
Primary Bitmap Name           := Mine
Alternate Bitmap Name         := Mine
Vehicle Type                  := Mine
Tonnage                       := 20
Cost Minerals                 := 150
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Mines
Tech Level Req 1              := 4
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 9 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 9
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 9 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 9
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 9 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 9
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 9 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 9
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 9 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 9
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Large Mine
Short Name                    := Large Mine
Description                   :=
Code                          := MS
Primary Bitmap Name           := Mine
Alternate Bitmap Name         := Mine
Vehicle Type                  := Mine
Tonnage                       := 30
Cost Minerals                 := 205
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Mines
Tech Level Req 1              := 5
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 9 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 9
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 9 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 9
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 9 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 9
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 9 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 9
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 9 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 9
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Heavy Mine
Short Name                    := Heavy Mine
Description                   :=
Code                          := MS
Primary Bitmap Name           := Mine
Alternate Bitmap Name         := Mine
Vehicle Type                  := Mine
Tonnage                       := 40
Cost Minerals                 := 240
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Mines
Tech Level Req 1              := 6
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 8 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 8
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 8 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 8
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 8 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 8
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 8 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 8
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 8 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 8
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Huge Mine
Short Name                    := Huge Mine
Description                   :=
Code                          := MS
Primary Bitmap Name           := Mine
Alternate Bitmap Name         := Mine
Vehicle Type                  := Mine
Tonnage                       := 50
Cost Minerals                 := 265
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Mines
Tech Level Req 1              := 7
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 8 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 8
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 8 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 8
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 8 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 8
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 8 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 8
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 8 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 8
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Massive Mine
Short Name                    := Massive Mine
Description                   :=
Code                          := MS
Primary Bitmap Name           := Mine
Alternate Bitmap Name         := Mine
Vehicle Type                  := Mine
Tonnage                       := 65
Cost Minerals                 := 300
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Mines
Tech Level Req 1              := 8
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 7 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 7
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 7 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 7
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 7 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 7
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 7 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 7
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 7 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 7
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Massive Minepack
Short Name                    := Massive Minepack
Description                   :=
Code                          := MS
Primary Bitmap Name           := MineGroup
Alternate Bitmap Name         := MineGroup
Vehicle Type                  := Mine
Tonnage                       := 80
Cost Minerals                 := 320
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Mines
Tech Level Req 1              := 9
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 6 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 6
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 6 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 6
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 6 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 6
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 6 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 6
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 6 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 6
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Explosive Base
Short Name                    := Explosive Base
Description                   :=
Code                          := EB
Primary Bitmap Name           := SpaceStation
Alternate Bitmap Name         := spacestation
Vehicle Type                  := Mine
Tonnage                       := 100
Cost Minerals                 := 350
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Mines
Tech Level Req 1              := 10
Number of Abilities           := 5
Ability 1 Type                := Cloak Level
Ability 1 Descr               := Prevents level 5 Active EM scans.
Ability 1 Val 1               := EM Active
Ability 1 Val 2               := 5
Ability 2 Type                := Cloak Level
Ability 2 Descr               := Prevents level 5 Passive EM scans.
Ability 2 Val 1               := EM Passive
Ability 2 Val 2               := 5
Ability 3 Type                := Cloak Level
Ability 3 Descr               := Prevents level 5 Psychic scans.
Ability 3 Val 1               := Psychic
Ability 3 Val 2               := 5
Ability 4 Type                := Cloak Level
Ability 4 Descr               := Prevents level 5 Gravitic scans.
Ability 4 Val 1               := Gravitic
Ability 4 Val 2               := 5
Ability 5 Type                := Cloak Level
Ability 5 Descr               := Prevents level 5 Temporal scans.
Ability 5 Val 1               := Temporal
Ability 5 Val 2               := 5
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := True
Launched from Planet          := True

Name                          := Light Infantry
Short Name                    := Light Infantry
Description                   := Lightly armed foot soldiers.
Code                          := LI
Primary Bitmap Name           := TroopInfantryLight
Alternate Bitmap Name         := Troopsmall
Vehicle Type                  := Troop
Tonnage                       := 1
Cost Minerals                 := 10
Cost Organics                 := 15
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Basic Units
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Heavy Infantry
Short Name                    := Heavy Infantry
Description                   := Heavily armed combat veterans.
Code                          := HI
Primary Bitmap Name           := TroopInfantryHeavy
Alternate Bitmap Name         := Troopsmall
Vehicle Type                  := Troop
Tonnage                       := 2
Cost Minerals                 := 15
Cost Organics                 := 15
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Troops
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Shooting training increases chance to hit enemy targets in combat by 12%.
Ability 1 Val 1               := 12
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Dodge training makes troop 12% harder to hit in combat.
Ability 2 Val 1               := 12
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Small Troop-1
Short Name                    := Sm Troop-1
Description                   := Quick moving troop units.
Code                          := ST1
Primary Bitmap Name           := TroopSmall1
Alternate Bitmap Name         := TroopSmall
Vehicle Type                  := Troop
Tonnage                       := 10
Cost Minerals                 := 10
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Troops
Tech Level Req 1              := 2
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Small Troop-2
Short Name                    := Sm Troop-2
Description                   := Quick Moving troops units.
Code                          := ST2
Primary Bitmap Name           := Troopsmall2
Alternate Bitmap Name         := TroopSmall
Vehicle Type                  := Troop
Tonnage                       := 15
Cost Minerals                 := 15
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Troops
Tech Level Req 1              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Medium Troop-1
Short Name                    := Md Troop-1
Description                   := Lightly Equiped Troop units.
Code                          := MT1
Primary Bitmap Name           := TroopMedium1
Alternate Bitmap Name         := TroopMedium
Vehicle Type                  := Troop
Tonnage                       := 20
Cost Minerals                 := 20
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Troops
Tech Level Req 1              := 4
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Medium Troop-2
Short Name                    := Md Troop-2
Description                   := Lightly Equiped Troop units.
Code                          := MT2
Primary Bitmap Name           := TroopMedium2
Alternate Bitmap Name         := TroopMedium
Vehicle Type                  := Troop
Tonnage                       := 30
Cost Minerals                 := 30
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Troops
Tech Level Req 1              := 5
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Large Troop-1
Short Name                    := Lrg Troop-1
Description                   := Heavily Equiped Troop units.
Code                          := LT1
Primary Bitmap Name           := TroopLarge1
Alternate Bitmap Name         := TroopMedium
Vehicle Type                  := Troop
Tonnage                       := 40
Cost Minerals                 := 40
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Troops
Tech Level Req 1              := 6
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Large Troop-2
Short Name                    := Lrg Troops-2
Description                   := Heavily Equiped Troop units.
Code                          := LT2
Primary Bitmap Name           := TroopLarge2
Alternate Bitmap Name         := TroopLarge
Vehicle Type                  := Troop
Tonnage                       := 50
Cost Minerals                 := 50
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Troops
Tech Level Req 1              := 7
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Huge Troop-1
Short Name                    := Hg Troop-1
Description                   := Self-contained military units.
Code                          := HT1
Primary Bitmap Name           := TroopHuge1
Alternate Bitmap Name         := TroopLarge
Vehicle Type                  := Troop
Tonnage                       := 75
Cost Minerals                 := 75
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Troops
Tech Level Req 1              := 8
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Huge Troops-2
Short Name                    := Huge Troops-2
Description                   := Self-contained military units.
Code                          := HT2
Primary Bitmap Name           := TroopHuge2
Alternate Bitmap Name         := TroopLarge
Vehicle Type                  := Troop
Tonnage                       := 100
Cost Minerals                 := 100
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Troops
Tech Level Req 1              := 9
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Tiny Weapons Platform
Short Name                    := T. Wp. Platform
Description                   :=
Code                          := WT
Primary Bitmap Name           := WeapPlatformTiny
Alternate Bitmap Name         := WeapPlatformSmall
Vehicle Type                  := Weapon Platform
Tonnage                       := 100
Cost Minerals                 := 50
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Small Weapons Platform
Short Name                    := Sm. Wp. Platform
Description                   :=
Code                          := WS
Primary Bitmap Name           := WeapPlatformSmall
Alternate Bitmap Name         := WeapPlatformSmall
Vehicle Type                  := Weapon Platform
Tonnage                       := 200
Cost Minerals                 := 100
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 2
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Medium Weapons Platform
Short Name                    := Md. Wp. Platform
Description                   :=
Code                          := WM
Primary Bitmap Name           := WeapPlatformMedium 
Alternate Bitmap Name         := WeapPlatformMedium 
Vehicle Type                  := Weapon Platform
Tonnage                       := 300
Cost Minerals                 := 150
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Heavy Weapons Platform
Short Name                    := Hv. Wp. Platform
Description                   :=
Code                          := WHv
Primary Bitmap Name           := WeapPlatformHeavy
Alternate Bitmap Name         := WeapPlatformLarge
Vehicle Type                  := Weapon Platform
Tonnage                       := 500
Cost Minerals                 := 250
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 4
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Large Weapons Platform
Short Name                    := Lg. Wp. Platform
Description                   :=
Code                          := WL
Primary Bitmap Name           := WeapPlatformLarge
Alternate Bitmap Name         := WeapPlatformLarge
Vehicle Type                  := Weapon Platform
Tonnage                       := 600
Cost Minerals                 := 300
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 5
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Huge Weapons Platform
Short Name                    := Hg. Wp. Platform
Description                   :=
Code                          := WH
Primary Bitmap Name           := WeapPlatformHuge
Alternate Bitmap Name         := WeapPlatformLarge
Vehicle Type                  := Weapon Platform
Tonnage                       := 700
Cost Minerals                 := 450
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 6
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Massive Weapons Platform
Short Name                    := Ms. Wp. Platform
Description                   :=
Code                          := WMv
Primary Bitmap Name           := WeapPlatformMassive
Alternate Bitmap Name         := WeapPlatformLarge
Vehicle Type                  := Weapon Platform
Tonnage                       := 800
Cost Minerals                 := 400
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 7
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0
Launched from Ship            := False
Launched from Planet          := False

Name                          := Tiny Drone
Short Name                    := Tiny Drone
Description                   := Requires 1 Thrust Point per Move. Maximum of 4 engines.
Code                          := RT
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 80
Cost Minerals                 := 100
Cost Organics                 := 0
Cost Radioactives             := 30
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Drones
Tech Level Req 1              := 1
Number of Abilities           := 3
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 1 Thrust Point per Move. Maximum of 4 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Extra Movement Generation
Ability 2 Descr               := Small size and special materials increases speed of drone by 1.
Ability 2 Val 1               := 1
Ability 2 Val 2               := 5
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Small size makes drone 39% harder to hit in combat.
Ability 3 Val 1               := 39
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Drone
Short Name                    := Small Drone
Description                   := Requires 1 Thrust Point per Move. Maximum of 4 engines.
Code                          := RS
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 100
Cost Minerals                 := 120
Cost Organics                 := 0
Cost Radioactives             := 30
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Drones
Tech Level Req 1              := 2
Number of Abilities           := 3
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 1 Thrust Point per Move. Maximum of 4 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Extra Movement Generation
Ability 2 Descr               := Small size and special materials increases speed of drone by 1.
Ability 2 Val 1               := 1
Ability 2 Val 2               := 5
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Small size makes drone 38% harder to hit in combat.
Ability 3 Val 1               := 38
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Drone
Short Name                    := Medium Drone
Description                   := Requires 1 Thrust Point per Move. Maximum of 4 engines.
Code                          := RM
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 140
Cost Minerals                 := 160
Cost Organics                 := 0
Cost Radioactives             := 40
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Drones
Tech Level Req 1              := 3
Number of Abilities           := 3
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 1 Thrust Point per Move. Maximum of 4 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Extra Movement Generation
Ability 2 Descr               := Small size and special materials increases speed of drone by 2.
Ability 2 Val 1               := 2
Ability 2 Val 2               := 5
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Small size makes drone 37% harder to hit in combat.
Ability 3 Val 1               := 37
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Drone
Short Name                    := Heavy Drone
Description                   := Requires 1 Thrust Point per Move. Maximum of 4 engines.
Code                          := RH
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 160
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 50
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Drones
Tech Level Req 1              := 4
Number of Abilities           := 3
Ability 1 Type                := Extra Movement Generation
Ability 1 Descr               := Small size and special materials increases speed of drone by 2.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 5
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes drone 36% harder to hit in combat.
Ability 2 Val 1               := 36
Ability 2 Val 2               := 0
Ability 3 Type                := Star - Unstable
Ability 3 Descr               := Requires 1 Thrust Point per Move. Maximum of 4 engines.
Ability 3 Val 1               := 0
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Drone
Short Name                    := Large Drone
Description                   := Requires 1 Thrust Point per Move. Maximum of 4 engines.
Code                          := RL
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 180
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 50
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Drones
Tech Level Req 1              := 5
Number of Abilities           := 3
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 1 Thrust Point per Move. Maximum of 4 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Extra Movement Generation
Ability 2 Descr               := Small size and special materials increases speed of drone by 3.
Ability 2 Val 1               := 3
Ability 2 Val 2               := 5
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Small size makes drone 35% harder to hit in combat.
Ability 3 Val 1               := 35
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Huge Drone
Short Name                    := Huge  Drone
Description                   := Requires 1 Thrust Point per Move. Maximum of 4 engines.
Code                          := RHg
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 200
Cost Minerals                 := 220
Cost Organics                 := 0
Cost Radioactives             := 60
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Drones
Tech Level Req 1              := 6
Number of Abilities           := 3
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 1 Thrust Point per Move. Maximum of 4 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Extra Movement Generation
Ability 2 Descr               := Small size and special materials increases speed of drone by 3.
Ability 2 Val 1               := 3
Ability 2 Val 2               := 5
Ability 3 Type                := Combat To Hit Defense Plus
Ability 3 Descr               := Small size makes drone 33% harder to hit in combat.
Ability 3 Val 1               := 33
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Tugboat
Short Name                    := Tboat
Description                   := Requires 3 Thrust Point per Move. Maximum of 3 engines.
Code                          := TB
Primary Bitmap Name           := Tugboat
Alternate Bitmap Name         := transportsmall
Vehicle Type                  := Ship
Tonnage                       := 90
Cost Minerals                 := 3000
Cost Organics                 := 10
Cost Radioactives             := 1000
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Specialized Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 5
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 3 Thrust Point per Move. Maximum of 3 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Component Repair
Ability 2 Descr               := Can repair 2 components per turn.
Ability 2 Val 1               := 2
Ability 2 Val 2               := 0
Ability 3 Type        	      := Space Yard
Ability 3 Descr     	      := Can construct with 900 minerals/organics/radioactives per turn.
Ability 3 Val 1               := 1
Ability 3 Val 2               := 900
Ability 4 Type                := Space Yard
Ability 4 Descr               := 
Ability 4 Val 1               := 2
Ability 4 Val 2               := 900
Ability 5 Type                := Space Yard
Ability 5 Descr               := 
Ability 5 Val 1               := 3
Ability 5 Val 2               := 900
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Tugboat
Short Name                    := Large Tboat
Description                   := Requires 3 Thrust Point per Move. Maximum of 4 engines.
Code                          := LTB
Primary Bitmap Name           := TugboatLarge
Alternate Bitmap Name         := transportMedium
Vehicle Type                  := Ship
Tonnage                       := 200
Cost Minerals                 := 4000
Cost Organics                 := 20
Cost Radioactives             := 1500
Engines Per Move              := 3
Number of Tech Req            := 2
Tech Area Req 1               := Specialized Ship Construction
Tech Level Req 1              := 4
Tech Area Req 2               := Space Yards
Tech Level Req 2              := 2
Number of Abilities           := 5
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 3 Thrust Point per Move. Maximum of 4 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type        	      := Space Yard
Ability 2 Descr     	      := Can construct with 1200 minerals/organics/radioactives per turn.
Ability 2 Val 1               := 1
Ability 2 Val 2               := 1200
Ability 3 Type                := Space Yard
Ability 3 Descr               := 
Ability 3 Val 1               := 2
Ability 3 Val 2               := 1200
Ability 4 Type                := Space Yard
Ability 4 Descr               := 
Ability 4 Val 1               := 3
Ability 4 Val 2               := 1200
Ability 5 Type                := Component Repair
Ability 5 Descr               := Can repair 3 components per turn.
Ability 5 Val 1               := 3
Ability 5 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Orbital Research Facilty I
Short Name                    := Orb Research I
Description                   := Science labs designed and built in space
Code                          := OR
Primary Bitmap Name           := OrbitalFacilty
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 50
Cost Minerals                 := 100
Cost Organics                 := 100
Cost Radioactives             := 100
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Specialized Ship Construction
Tech Level Req 1              := 3
Tech Area Req 2               := Applied Research
Tech Level Req 2              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes base 24% harder to hit in combat.
Ability 1 Val 1               := 24
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 25%.
Ability 2 Val 1               := -25
Ability 2 Val 2               := 0
Ability 3 Type                := Generate Points Research
Ability 3 Descr               := Zero Gravity Labratories generate 75 Research points per turn.
Ability 3 Val 1               := 75
Ability 3 Val 2               := 
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Orbital Research Facilty II
Short Name                    := Orb Research II
Description                   := Science labs designed and built in space
Code                          := OR
Primary Bitmap Name           := OrbitalFacilty
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 100
Cost Minerals                 := 200
Cost Organics                 := 200
Cost Radioactives             := 200
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Specialized Ship Construction
Tech Level Req 1              := 4
Tech Area Req 2               := Applied Research
Tech Level Req 2              := 2
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes base 21% harder to hit in combat.
Ability 1 Val 1               := 21
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 25%.
Ability 2 Val 1               := -25
Ability 2 Val 2               := 0
Ability 3 Type                := Generate Points Research
Ability 3 Descr               := Zero Gravity Labratories generate 100 Research points per turn.
Ability 3 Val 1               := 100
Ability 3 Val 2               := 
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Orbital Research Facilty III
Short Name                    := Orb Research III
Description                   := Science labs designed and built in space
Code                          := OR
Primary Bitmap Name           := OrbitalFacilty
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 150
Cost Minerals                 := 300
Cost Organics                 := 300
Cost Radioactives             := 300
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Specialized Ship Construction
Tech Level Req 1              := 5
Tech Area Req 2               := Applied Research
Tech Level Req 2              := 3
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes base 18% harder to hit in combat.
Ability 1 Val 1               := 18
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 25%.
Ability 2 Val 1               := -25
Ability 2 Val 2               := 0
Ability 3 Type                := Generate Points Research
Ability 3 Descr               := Zero Gravity Labratories generate 125 Research points per turn.
Ability 3 Val 1               := 125
Ability 3 Val 2               := 
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Orbital Research Facilty IV
Short Name                    := Orb Research IV
Description                   := Science labs designed and built in space
Code                          := OR
Primary Bitmap Name           := OrbitalFacilty
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 200
Cost Minerals                 := 400
Cost Organics                 := 400
Cost Radioactives             := 400
Engines Per Move              := 0
Number of Tech Req            := 2
Tech Area Req 1               := Specialized Ship Construction
Tech Level Req 1              := 6
Tech Area Req 2               := Applied Research
Tech Level Req 2              := 4
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size makes base 15% harder to hit in combat.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 25%.
Ability 2 Val 1               := -25
Ability 2 Val 2               := 0
Ability 3 Type                := Generate Points Research
Ability 3 Descr               := Zero Gravity Labratories generate 150 Research points per turn.
Ability 3 Val 1               := 150
Ability 3 Val 2               := 
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small C.H.O.N. Factory 
Short Name                    := Sm C.H.O.N. Factory
Description                   := Carbon, Hydrogen, Oxygen, Nitrogen.  These self Contained structures are able to extract the basic elements for organic life from asteroids, comets, and the vastness of space. Requires 4 Thrust Point per Move. Maximum of 5 engines.
Code                          := CHON
Primary Bitmap Name           := CHONFactory
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Ship
Tonnage                       := 250
Cost Minerals                 := 250
Cost Organics                 := 100
Cost Radioactives             := 150
Engines Per Move              := 4
Number of Tech Req            := 1
Tech Area Req 1               := Specialized Ship Construction
Tech Level Req 1              := 3
Number of Abilities           := 6
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 4 Thrust Point per Move. Maximum of 5 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Generate Points Organics
Ability 2 Descr               := Generates 75 Organics per turn.
Ability 2 Val 1               := 75
Ability 2 Val 2               := 0
Ability 3 Type                := Solar Supply Generation
Ability 3 Descr               := Solar Cell capacity generates 25 supplies per turn per star.
Ability 3 Val 1               := 40
Ability 3 Val 2               := 
Ability 4 Type                := Remote Resource Generation - Minerals
Ability 4 Descr               := Remote mine 600 Minerals/Organics/Radioactives.
Ability 4 Val 1               := 600
Ability 4 Val 2               := 
Ability 5 Type                := Remote Resource Generation - Organics
Ability 5 Descr               := 
Ability 5 Val 1               := 600
Ability 5 Val 2               := 
Ability 6 Type                := Remote Resource Generation - Radioactives
Ability 6 Descr               := 
Ability 6 Val 1               := 600
Ability 6 Val 2               := 
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium C.H.O.N. Factory 
Short Name                    := Md C.H.O.N. Factory
Description                   := Carbon, Hydrogen, Oxygen, Nitrogen.  These self Contained structures are able to extract the basic elements for organic life from asteroids, comets, and the vastness of space. Requires 4 Thrust Point per Move. Maximum of 5 engines.
Code                          := CHON
Primary Bitmap Name           := CHONFactory
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Ship
Tonnage                       := 350
Cost Minerals                 := 350
Cost Organics                 := 100
Cost Radioactives             := 150
Engines Per Move              := 4
Number of Tech Req            := 1
Tech Area Req 1               := Specialized Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 6
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 4 Thrust Point per Move. Maximum of 5 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Generate Points Organics
Ability 2 Descr               := Generates 100 Organics per turn.
Ability 2 Val 1               := 100
Ability 2 Val 2               := 0
Ability 3 Type                := Solar Supply Generation
Ability 3 Descr               := Solar Cell capacity generates 50 supplies per turn per star.
Ability 3 Val 1               := 60
Ability 3 Val 2               := 
Ability 4 Type                := Remote Resource Generation - Minerals
Ability 4 Descr               := Remote mine 700 Minerals/Organics/Radioactives.
Ability 4 Val 1               := 700
Ability 4 Val 2               := 
Ability 5 Type                := Remote Resource Generation - Organics
Ability 5 Descr               := 
Ability 5 Val 1               := 700
Ability 5 Val 2               := 
Ability 6 Type                := Remote Resource Generation - Radioactives
Ability 6 Descr               := 
Ability 6 Val 1               := 700
Ability 6 Val 2               := 
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large C.H.O.N. Factory 
Short Name                    := Lrg C.H.O.N. Factory
Description                   := Carbon, Hydrogen, Oxygen, Nitrogen.  These self Contained structures are able to extract the basic elements for organic life from asteroids, comets, and the vastness of space. Requires 5 Thrust Point per Move. Maximum of 5 engines.
Code                          := CHON
Primary Bitmap Name           := CHONFactory
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Ship
Tonnage                       := 450
Cost Minerals                 := 450
Cost Organics                 := 100
Cost Radioactives             := 150
Engines Per Move              := 5
Number of Tech Req            := 1
Tech Area Req 1               := Specialized Ship Construction
Tech Level Req 1              := 5
Number of Abilities           := 6
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 5 Thrust Point per Move. Maximum of 5 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Generate Points Organics
Ability 2 Descr               := Generates 125 Organics per turn.
Ability 2 Val 1               := 125
Ability 2 Val 2               := 0
Ability 3 Type                := Solar Supply Generation
Ability 3 Descr               := Solar Cell capacity generates 75 supplies per turn per star.
Ability 3 Val 1               := 80
Ability 3 Val 2               := 
Ability 4 Type                := Remote Resource Generation - Minerals
Ability 4 Descr               := Remote mine 800 Minerals/Organics/Radioactives.
Ability 4 Val 1               := 800
Ability 4 Val 2               := 
Ability 5 Type                := Remote Resource Generation - Organics
Ability 5 Descr               := 
Ability 5 Val 1               := 800
Ability 5 Val 2               := 
Ability 6 Type                := Remote Resource Generation - Radioactives
Ability 6 Descr               := 
Ability 6 Val 1               := 800
Ability 6 Val 2               := 
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Huge C.H.O.N. Factory 
Short Name                    := Hg C.H.O.N. Factory
Description                   := Carbon, Hydrogen, Oxygen, Nitrogen.  These self Contained structures are able to extract the basic elements for organic life from asteroids, comets, and the vastness of space. Requires 5 Thrust Point per Move. Maximum of 5 engines.
Code                          := CHON
Primary Bitmap Name           := CHONFactory
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Ship
Tonnage                       := 550
Cost Minerals                 := 550
Cost Organics                 := 100
Cost Radioactives             := 150
Engines Per Move              := 5
Number of Tech Req            := 1
Tech Area Req 1               := Specialized Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 6
Ability 1 Type                := Star - Unstable
Ability 1 Descr               := Requires 5 Thrust Point per Move. Maximum of 5 engines.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Generate Points Organics
Ability 2 Descr               := Generates 150 Organics per turn.
Ability 2 Val 1               := 150
Ability 2 Val 2               := 0
Ability 3 Type                := Solar Supply Generation
Ability 3 Descr               := Solar Cell capacity generates 100 supplies/turn/star.
Ability 3 Val 1               := 100
Ability 3 Val 2               := 
Ability 4 Type                := Remote Resource Generation - Minerals
Ability 4 Descr               := Remote mine 900 Minerals/Organics/Radioactives.
Ability 4 Val 1               := 900
Ability 4 Val 2               := 
Ability 5 Type                := Remote Resource Generation - Organics
Ability 5 Descr               := 
Ability 5 Val 1               := 900
Ability 5 Val 2               := 
Ability 6 Type                := Remote Resource Generation - Radioactives
Ability 6 Descr               := 
Ability 6 Val 1               := 900
Ability 6 Val 2               := 
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

=======================================================================================
*END*
=======================================================================================
