Pexlerr Kingdom, author : Eric Bergbauer

Thanks to all folks of the intel forums for their help...

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VERSIONS : 

* Version 1.0 : basic game graphics, original strategy based on basic ship weapons (missiles and 
anti-proton guns), fighters and troops.  11/24/02

* Version 2.0 : added 14 pictures for DevNull Mod needs. 01/14/03


* Version 3.0 : Completing the neo standard with six new drawings. Some pictures are swapped between new and old version. The directory tree is compliant with the game, for an easy setting.
Added DevNull Mod versions for .emp files.  01/18/03


Next versions : 

AI has not been very tested in long games, so I don't know what will be its long term strategies 
at the moment... I would like to improve this strategy in next versions (capture planets without glassing them, improved weaponary, no suicidal tendancies for solo ships, more efficient fighters, less treaties broken...)


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Installation : 

just unzip the race mod, and copy the generated files and directories in space empires IV
main installation directory. Empire files, (extension .emp) are pexlerr 2k.emp for 2000 racial 
points games, pexlerr 3k.emp for 3000 racial points games, pexlerr 5k for 5000 racial points
games.

A new design name file, called germany.txt, will be copied in the "dsgnname" directory. Make
sure that no other file with the same name is already present in this directory. In that case, 
rename pexlerr's germany.txt file, and change the Pexlerr_AI_general.txt file with the new name.

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All artwork (c) Eric Bergbauer. You can post it in your site, but please dont change 
it without my permission. No commercial use allowed.
Hope you enjoy it, please email me your comments and suggestions.

ebergbauer@free.fr  
http://www.chez.com/cybereb
 
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