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TECH AREA DATA FILE
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Name: 
  Name of the technology

Group:
  The group name this technology will be under. Any group name can be used.

Description:
  Description of the technology.

Maximum Level:
  The maximum level of this tech area that can be achieved.

Level Cost:
  The cost to increase one level in this tech area. The cost increases by
  the game setup factor as the levels get higher.

Start Level:
  The level at which the player starts the game.
  The 3 colonization tech areas are a special case which the game will set
  higher based on your racial traits.

Raise Level:
  If a medium level of technology is chosen in the game setup, then this level
  is the starting level for each player (if the Start Level is higher than this
  value, the Start Level is used).

Racial Area:
  This is a user-defined number which is connected to the Racial Traits. Some
  Racial Traits allow for certain tech areas to be available. If this number
  is greater than zero, then this technology area will only be shown to the
  player if they have the racial trait with the corresponding Racial Area id.
  Current Values are:
    1 - Psychic
    2 - Deeply Religious
    3 - Temporal Knowledge
    4 - Crystallurgy
    5 - Organic Manipulation
    6 - Inaccessible Technology
	7 - Propulsion Experts
	8 - Elitist Military

Unique Area:
  This is a user-defined number which is connected to certain abilities such
  as Ancient Ruins Unique. Some abilities will cause a unique tech to become
  available. If this number is greater than zero, then this technology area 
  will only be shown to the player if they have the attained\activated the
  ability with the corresponding Unique Area id.

Can Be Removed:
  Whether this tech area can be un-selected for use in the game. Be careful
  that you do not allow a required tech to be removed from the game. 

Number of Tech Req:
  This is the number of other tech areas that are required to be completed 
  before this one will be displayed. 

Tech Area Req #, Tech Level Req #:
  The tech area and level required.

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*BEGIN*
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Name                  := Rock Planet Colonization
Group                 := Colonization
Description           := Creation of colonies which can survive on rock based planets.
Maximum Level         := 1
Level Cost            := 1000000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Rock Planet Colonizers
Group                 := Colonization
Description           := Creation of rock planet colony modules which can practically be deployed to other planets. Level 10 delivers the first usable colony module. Because of this, it requires ten captured or traded colonizers to obtain colonization technology from an alien species.
Maximum Level         := 10
Level Cost            := 50
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Rock Planet Colonization
Tech Level Req 1      := 1

Name                  := Ice Planet Colonization
Group                 := Colonization
Description           := Creation of colonies which can survive on ice based planets.
Maximum Level         := 1
Level Cost            := 1000000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Ice Planet Colonizers
Group                 := Colonization
Description           := Creation of ice planet colony modules which can practically be deployed to other planets. Level 10 delivers the first usable colony module. Because of this, it requires ten captured or traded colonizers to obtain colonization technology from an alien species.
Maximum Level         := 10
Level Cost            := 50
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Ice Planet Colonization
Tech Level Req 1      := 1

Name                  := Gas Giant Colonization
Group                 := Colonization
Description           := Creation of colonies which can survive within the orbital fringe of gas giant planets.
Maximum Level         := 1
Level Cost            := 1000000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Gas Giant Colonizers
Group                 := Colonization
Description           := Creation of gas giant colony modules which can practically be deployed to other planets. Level 10 delivers the first usable colony module. Because of this, it requires ten captured or traded colonizers to obtain colonization technology from an alien species.
Maximum Level         := 10
Level Cost            := 50
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Gas Giant Colonization
Tech Level Req 1      := 1

Name                  := Ship Construction
Group                 := Construction
Description           := The construction of starships and their support components.
Maximum Level         := 15
Level Cost            := 7500
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Base Construction
Group                 := Construction
Description           := The construction of bases which exist completely in space.
Maximum Level         := 7
Level Cost            := 40000
Start Level           := 1
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Efficient Bases
Group                 := Construction
Description           := The construction of extremely efficient bases which exist completely in space.
Maximum Level         := 3
Level Cost            := 35000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Base Construction
Tech Level Req 1      := 2
Tech Area Req 2       := Industry
Tech Level Req 2      := 1

Name                  := Massive Base Ship Construction
Group                 := Construction
Description           := Construction of massive mobile bases.
Maximum Level         := 1
Level Cost            := 450000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Base Construction
Tech Level Req 1      := 7
Tech Area Req 2       := Ship Construction
Tech Level Req 2      := 15

Name                  := Fast Colony Ships
Group                 := Colonization
Description           := Construction of colony ships designed to achieve relatively high speeds for their mass.
Maximum Level         := 4
Level Cost            := 60000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 4
Tech Area Req 2       := Ship Construction
Tech Level Req 2      := 7

Name                  := Fighter Carriers
Group                 := Construction
Description           := Construction of specially-designed ships for operating fighters. (Requires parallel research in Ship Construction to obtain results.)
Maximum Level         := 8
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Tech Area Req 2       := Ship Construction
Tech Level Req 2      := 7

Name                  := Fighters
Group                 := Construction
Description           := The construction of fighter vehicles and their support components.
Maximum Level         := 5
Level Cost            := 175000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Construction
Tech Level Req 1      := 1

Name                  := Fighter Propulsion
Group                 := Applied Science
Description           := Advanced propulsion and maneuver systems for small space fighter craft.
Maximum Level         := 8
Level Cost            := 60000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Tech Area Req 2       := Propulsion
Tech Level Req 2      := 1

Name                  := Fighter Power Plants
Group                 := Applied Science
Description           := Compact power supply systems for small space fighter craft.
Maximum Level         := 10
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Fighters
Tech Level Req 1      := 1
Tech Area Req 2       := Supply
Tech Level Req 2      := 1

Name                  := Troops
Group                 := Construction
Description           := The construction of ground troops used to capture planets.
Maximum Level         := 4
Level Cost            := 70000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Construction
Tech Level Req 1      := 1

Name                  := Minefield Theory
Group                 := Mine Warfare
Description           := The theory of deploying many small automatic armed devices to create obstacles to hostile space travel.
Maximum Level         := 1
Level Cost            := 75000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Minesweeping Theory
Group                 := Mine Warfare
Description           := The theory of countermeasures to disable and allow safe passage through minefields in space.
Maximum Level         := 1
Level Cost            := 60000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Barrage Minefields
Group                 := Mine Warfare
Description           := The construction of large fields of many small automatic armed mines in space.
Maximum Level         := 7
Level Cost            := 60000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Minefield Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Construction
Tech Level Req 2      := 1

Name                  := Barrage Minesweepers
Group                 := Mine Warfare
Description           := Devices which can detect and disable barrage minefields.
Maximum Level         := 10
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Minesweeping Theory
Tech Level Req 1      := 1

Name                  := Weapon Platforms
Group                 := Construction
Description           := The construction of planet-based weapons platforms.
Maximum Level         := 3
Level Cost            := 120000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Satellites
Group                 := Construction
Description           := The construction of satellites to be dropped in space.
Maximum Level         := 3
Level Cost            := 75000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Space Yards
Group                 := Construction
Description           := Technology to construct Space Yards, which in turn construct all the structures and vehicles for an empire.
Maximum Level         := 18
Level Cost            := 15000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Cargo
Group                 := Applied Science
Description           := The ability to store and transport cargo through space.
Maximum Level         := 5
Level Cost            := 40000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Repair
Group                 := Applied Science
Description           := The ability to repair damage to ships and bases in space.
Maximum Level         := 12
Level Cost            := 20000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Resupply
Group                 := Applied Science
Description           := Equipment necessary to resupply a ship in space.
Maximum Level         := 11
Level Cost            := 6000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Propulsion
Group                 := Applied Science
Description           := The use of ions to propel a starship through space.
Maximum Level         := 12
Level Cost            := 12000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := High-Performance Engines
Group                 := Applied Science
Description           := Engines made with extreme precision to provide superior performance. (Note that higher-performance engines require both this technology, and the same level of Propulsion technology.)
Maximum Level         := 12
Level Cost            := 6000
Start Level           := 0
Raise Level           := 0
Racial Area           := 7
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 1

Name                  := Armor
Group                 := Defensive Technology
Description           := Standard alloy based armor used on the exterior of a starship.
Maximum Level         := 6
Level Cost            := 40000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Chemistry
Tech Level Req 1      := 1

Name                  := Shields
Group                 := Defensive Technology
Description           := Protective energy barrier which surrounds a starship or base.
Maximum Level         := 8
Level Cost            := 40000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 1

Name                  := Phased Shields
Group                 := Defensive Technology
Description           := Energy shields designed to resist both phased and unphased energy weapons.
Maximum Level         := 6
Level Cost            := 120000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Shields
Tech Level Req 2      := 3

Name                  := Gravitational Shields
Group                 := Defensive Technology
Description           := Finely tuned gravitational beams used in an array to stop planet destroying bombs.
Maximum Level         := 9
Level Cost            := 24000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Gravitational Technology
Tech Level Req 1      := 1
Tech Area Req 2       := Shields
Tech Level Req 2      := 3

Name                  := Shield Regeneration
Group                 := Defensive Technology
Description           := Devices which regenerate shield strength at a fast rate during combat.
Maximum Level         := 12
Level Cost            := 11000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 3

Name                  := Cloaking
Group                 := Defensive Technology
Description           := Stealth technology which defeats EM Passive sensors.
Maximum Level         := 3
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 3

Name                  := Sensors
Group                 := Applied Science
Description           := Sensors which detect objects in space by analyzing incoming electro-magnetic waves.
Maximum Level         := 15
Level Cost            := 40000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 1

Name                  := Scanners
Group                 := Applied Science
Description           := Scanners which can analyze details of other starships.
Maximum Level         := 6
Level Cost            := 120000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 2

Name                  := Combat Support
Group                 := Defensive Technology
Description           := Technology used to aid ships during combat.
Maximum Level         := 15
Level Cost            := 40000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Military Science
Tech Level Req 1      := 1

Name                  := Computers
Group                 := Applied Science
Description           := Advanced computer technology used for storage and processing.
Maximum Level         := 10
Level Cost            := 55000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Industry
Tech Level Req 1      := 1
Tech Area Req 2       := Mathematics
Tech Level Req 2      := 1

Name                  := Robotics
Group                 := Applied Science
Description           := The development of advanced robots and androids for various purposes.
Maximum Level         := 6
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Computers
Tech Level Req 1      := 1

Name                  := Resource Manipulation
Group                 := Applied Science
Description           := Technology to convert resources from one type to another.
Maximum Level         := 5
Level Cost            := 220000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Chemistry
Tech Level Req 1      := 2

Name                  := Minerals Extraction
Group                 := Applied Science
Description           := The ability to extract minerals from a planet.
Maximum Level         := 9
Level Cost            := 75000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Organics Extraction
Group                 := Applied Science
Description           := The ability to grow and cultivate organic materials on a planet.
Maximum Level         := 9
Level Cost            := 75000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Radioactives Extraction
Group                 := Applied Science
Description           := The ability to locate and refine radioactive materials within a planet.
Maximum Level         := 9
Level Cost            := 75000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Monolith Facilities
Group                 := Applied Science
Description           := Technology which can harvest all of a planet's resources.
Maximum Level         := 3
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 6
Tech Area Req 1       := Mathematics
Tech Level Req 1      := 2
Tech Area Req 2       := Physics
Tech Level Req 2      := 3
Tech Area Req 3       := Minerals Extraction
Tech Level Req 3      := 2
Tech Area Req 4       := Organics Extraction
Tech Level Req 4      := 2
Tech Area Req 5       := Radioactives Extraction
Tech Level Req 5      := 2
Tech Area Req 6       := Chemistry
Tech Level Req 6      := 2

Name                  := Universe Manipulation
Group                 := Theoretical Science
Description           := Theories of technology to manipulate spatial bodies. All of these theories will require extensive research in other fields to develop into functional technology.
Maximum Level         := 8
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 1

Name                  := Storm Manipulation
Group                 := Universe Manipulation
Description           := Devices for creating and destroying space storms.
Maximum Level         := 5
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 4
Tech Area Req 1       := Ion Manipulation
Tech Level Req 1      := 2
Tech Area Req 2       := Physics
Tech Level Req 2      := 3
Tech Area Req 3       := Universe Manipulation
Tech Level Req 3      := 1
Tech Area Req 4       := Chemistry
Tech Level Req 4      := 2

Name                  := Nebulae Creation
Group                 := Universe Manipulation
Description           := Technology to create a nebulae system by destroying a star.
Maximum Level         := 1
Level Cost            := 1200000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Ion Manipulation
Tech Level Req 1      := 5
Tech Area Req 2       := Storm Manipulation
Tech Level Req 2      := 5
Tech Area Req 3       := Universe Manipulation
Tech Level Req 3      := 7

Name                  := Nebula Dispersal
Group                 := Universe Manipulation
Description           := Technology to clear an entire system of nebulae.
Maximum Level         := 1
Level Cost            := 400000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 5
Tech Area Req 1       := Ion Manipulation
Tech Level Req 1      := 5
Tech Area Req 2       := Physics
Tech Level Req 2      := 3
Tech Area Req 3       := Universe Manipulation
Tech Level Req 3      := 6
Tech Area Req 4       := Chemistry
Tech Level Req 4      := 2
Tech Area Req 5       := Gravitational Technology
Tech Level Req 5      := 4

Name                  := Planet Creation
Group                 := Universe Manipulation
Description           := The assembly of habitable new worlds from asteroid fields using gravitational technology.
Maximum Level         := 5
Level Cost            := 1000000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 4
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 3
Tech Area Req 2       := Gravitational Technology
Tech Level Req 2      := 5
Tech Area Req 3       := Geophysics
Tech Level Req 3      := 3
Tech Area Req 4       := Universe Manipulation
Tech Level Req 4      := 2

Name                  := Stellar Destruction
Group                 := Universe Manipulation
Description           := Technology to detonate a star.
Maximum Level         := 1
Level Cost            := 500000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 3
Tech Area Req 2       := Universe Manipulation
Tech Level Req 2      := 6
Tech Area Req 3       := Physics
Tech Level Req 3      := 6

Name                  := Stellar Generation
Group                 := Universe Manipulation
Description           := Technology to create a star.
Maximum Level         := 1
Level Cost            := 1000000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 3
Tech Area Req 2       := Universe Manipulation
Tech Level Req 2      := 5
Tech Area Req 3       := Gravitational Technology
Tech Level Req 3      := 5

Name                  := Black Hole Manipulation
Group                 := Universe Manipulation
Description           := Technology to create and destroy stellar-magnitude black holes using quantum graviton beams.
Maximum Level         := 4
Level Cost            := 1000000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Quantum Beams
Tech Level Req 1      := 3
Tech Area Req 2       := Universe Manipulation
Tech Level Req 2      := 7

Name                  := Applied Research
Group                 := Applied Science
Description           := The capability of an empire to research new technologies.
Maximum Level         := 3
Level Cost            := 200000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Applied Intelligence
Group                 := Applied Science
Description           := The capability of an empire to gather and perform intelligence actions.
Maximum Level         := 4
Level Cost            := 125000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Medical Technology
Group                 := Applied Science
Description           := Medical science to manipulate organic materials.
Maximum Level         := 5
Level Cost            := 60000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Biology
Tech Level Req 1      := 1

Name                  := Organic Technology
Group                 := Applied Science
Description           := Advanced utilization of organic forms to create structures.
Maximum Level         := 6
Level Cost            := 70000
Start Level           := 0
Raise Level           := 0
Racial Area           := 5
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Organic Engineering
Tech Level Req 1      := 1

Name                  := Organic Space Yards
Group                 := Construction
Description           := Technology for rapidly construction of organic devices and structures in space.
Maximum Level         := 18
Level Cost            := 15000
Start Level           := 0
Raise Level           := 0
Racial Area           := 5
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Organic Technology
Tech Level Req 1      := 1

Name                  := Organic Armor
Group                 := Defensive Technology
Description           := Advanced utilization of organic forms to create structures.
Maximum Level         := 6
Level Cost            := 40000
Start Level           := 0
Raise Level           := 0
Racial Area           := 5
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Organic Technology
Tech Level Req 1      := 1

Name                  := Psychic Technology
Group                 := Applied Science
Description           := Psychic ability to detect other beings and read their thoughts.
Maximum Level         := 6
Level Cost            := 65000
Start Level           := 0
Raise Level           := 0
Racial Area           := 1
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Studies
Tech Level Req 1      := 1

Name                  := Religious Technology
Group                 := Applied Science
Description           := The specific utilization of religion to achieve goals.
Maximum Level         := 10
Level Cost            := 65000
Start Level           := 0
Raise Level           := 0
Racial Area           := 2
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Religious Studies
Tech Level Req 1      := 1

Name                  := Temporal Technology
Group                 := Applied Science
Description           := Science of altering time streams to produce specific results.
Maximum Level         := 6
Level Cost            := 65000
Start Level           := 0
Raise Level           := 0
Racial Area           := 3
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Studies
Tech Level Req 1      := 1

Name                  := Crystalline Technology
Group                 := Applied Science
Description           := Science of using crystalline materials for construction of devices.
Maximum Level         := 6
Level Cost            := 65000
Start Level           := 0
Raise Level           := 0
Racial Area           := 4
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Crystallurgy
Tech Level Req 1      := 1

Name                  := Planet Utilization
Group                 := Applied Science
Description           := Science governing understanding and utilization of a planet's resources.
Maximum Level         := 9
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Planetary Engineering
Tech Level Req 1      := 1

Name                  := Advanced Military Science
Group                 := Applied Science
Description           := The training, study, and improvement of martial practices.
Maximum Level         := 6
Level Cost            := 60000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Military Science
Tech Level Req 1      := 2

Name                  := Applied Political Science
Group                 := Applied Science
Description           := The process of government and its execution.
Maximum Level         := 3
Level Cost            := 25000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Psychology
Tech Level Req 1      := 1

Name                  := Astrophysics
Group                 := Theoretical Science
Description           := The science of astronomy dealing with the physical properties of the universe.
Maximum Level         := 3
Level Cost            := 85000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Biology
Group                 := Theoretical Science
Description           := Science which deals with the processes and physical characteristics of all life forms.
Maximum Level         := 2
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Chemistry
Group                 := Theoretical Science
Description           := The science dealing with the composition and properties of substances.
Maximum Level         := 2
Level Cost            := 100000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Construction
Group                 := Construction
Description           := The science of constructing vehicles and buildings.
Maximum Level         := 4
Level Cost            := 60000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Crystallurgy
Group                 := Theoretical Science
Description           := The science of manipulating crystals and their resonance waves.
Maximum Level         := 1
Level Cost            := 60000
Start Level           := 0
Raise Level           := 0
Racial Area           := 4
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Industry
Group                 := Theoretical Science
Description           := The science of creating and utilizing large scale manufacturing machinery.
Maximum Level         := 3
Level Cost            := 100000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Mathematics
Group                 := Theoretical Science
Description           := Advanced mathematical studies and their potential applications.
Maximum Level         := 5
Level Cost            := 50000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Military Science
Group                 := Theoretical Science
Description           := The science of military practices and the strategic, tactical, and logistic theories that determine them.
Maximum Level         := 2
Level Cost            := 65000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Organic Engineering
Group                 := Theoretical Science
Description           := The technology of designing and creating organic forms to serve specific needs.
Maximum Level         := 6
Level Cost            := 70000
Start Level           := 0
Raise Level           := 0
Racial Area           := 5
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Physics
Group                 := Theoretical Science
Description           := The science dealing with the properties and interactions of matter and energy.
Maximum Level         := 6
Level Cost            := 100000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Anti-Matter Physics
Group                 := Theoretical Science
Description           := The science of anti-matter particles, their formation, annihilation, and related techniques and applications.
Maximum Level         := 4
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Ion Manipulation
Tech Level Req 1      := 1

Name                  := Geophysics
Group                 := Theoretical Science
Description           := The science of the internal physical mechanics of planets.
Maximum Level         := 3
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 1

Name                  := Ion Manipulation
Group                 := Theoretical Science
Description           := Theories of technology for developing technologies based on the large-scale manipulation of ions.
Maximum Level         := 5
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 3
Tech Area Req 2       := Physics
Tech Level Req 2      := 2
Tech Area Req 3       := Chemistry
Tech Level Req 3      := 1

Name                  := Quantum Theory
Group                 := Theoretical Science
Description           := Rethinking of physical particles as quanta, and the implications therein. Mastering new understandings of the nature of the universe has potential to enable technologies originally thought impossible.
Maximum Level         := 3
Level Cost            := 1000000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Mathematics
Tech Level Req 2      := 3

Name                  := Quantum Physics
Group                 := Theoretical Science
Description           := The science dealing with the properties and behavior of matter and energy as quanta.
Maximum Level         := 2
Level Cost            := 250000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Quantum Theory
Tech Level Req 1      := 1
Tech Area Req 2       := Mathematics
Tech Level Req 2      := 4

Name                  := Quantum Technology
Group                 := Applied Science
Description           := Development of technologies which apply discoveries in Quantum Physics.
Maximum Level         := 4
Level Cost            := 1000000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 5
Tech Area Req 1       := Quantum Physics
Tech Level Req 1      := 2
Tech Area Req 2       := Physics
Tech Level Req 2      := 3
Tech Area Req 3       := Chemistry
Tech Level Req 3      := 2
Tech Area Req 4       := Ion Manipulation
Tech Level Req 4      := 2
Tech Area Req 5       := Mathematics
Tech Level Req 5      := 5

Name                  := Quantum Reactors
Group                 := Applied Science
Description           := Self-regenerating energy sources.
Maximum Level         := 6
Level Cost            := 200000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Quantum Technology
Tech Level Req 1      := 2

Name                  := Warp Physics
Group                 := Applied Science
Description           := The science of the nature, properties, and forces of the fabric of space.
Maximum Level         := 2
Level Cost            := 500000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Quantum Physics
Tech Level Req 1      := 1

Name                  := Warp Point Creation
Group                 := Universe Manipulation
Description           := Technology that can open new warp point connections between distant star systems.
Maximum Level         := 5
Level Cost            := 300000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 4
Tech Area Req 1       := Warp Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Universe Manipulation
Tech Level Req 2      := 3
Tech Area Req 3       := Gravitational Technology
Tech Level Req 3      := 2
Tech Area Req 4       := Quantum Physics
Tech Level Req 4      := 2

Name                  := Warp Point Closure
Group                 := Universe Manipulation
Description           := Technology that can close warp point connections between star systems.
Maximum Level         := 4
Level Cost            := 500000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Warp Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Universe Manipulation
Tech Level Req 2      := 3
Tech Area Req 3       := Gravitational Technology
Tech Level Req 3      := 4

Name                  := Stellar Architecture
Group                 := Colonization
Description           := The technology to create an impossibly enormous artificial world surrounding a star.
Maximum Level         := 4
Level Cost            := 1300000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Construction
Tech Level Req 1      := 4
Tech Area Req 2       := Universe Manipulation
Tech Level Req 2      := 8
Tech Area Req 3       := Gravitational Technology
Tech Level Req 3      := 5
Tech Area Req 4       := Astrophysics
Tech Level Req 4      := 3
Tech Area Req 5       := Planet Creation
Tech Level Req 5      := 5

Name                  := Planetary Engineering
Group                 := Theoretical Science
Description           := The science of designing and manipulating a planetary habitat.
Maximum Level         := 3
Level Cost            := 80000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Psychic Studies
Group                 := Theoretical Science
Description           := The science of mental abilities and interaction.
Maximum Level         := 2
Level Cost            := 60000
Start Level           := 0
Raise Level           := 0
Racial Area           := 1
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Psychology
Group                 := Theoretical Science
Description           := The science dealing with the mind and with mental and emotional processes.
Maximum Level         := 1
Level Cost            := 80000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Religious Studies
Group                 := Theoretical Science
Description           := The study of religions and belief systems.
Maximum Level         := 1
Level Cost            := 70000
Start Level           := 0
Raise Level           := 0
Racial Area           := 2
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Temporal Studies
Group                 := Theoretical Science
Description           := The study of temporal phenomenon and manipulation.
Maximum Level         := 2
Level Cost            := 80000
Start Level           := 0
Raise Level           := 0
Racial Area           := 3
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Basic Laser Weapons
Group                 := Weapon Technology
Description           := Development of weapons which burn targets with intense laser light.
Maximum Level         := 2
Level Cost            := 11000
Start Level           := 0
Raise Level           := 2
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Laser Beam Weapons
Group                 := Weapon Technology
Description           := Development of laser weapons which use continuous beams.
Maximum Level         := 12
Level Cost            := 20000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Basic Laser Weapons
Tech Level Req 1      := 2

Name                  := Laser Pulse Weapons
Group                 := Weapon Technology
Description           := Development of laser weapons which use concentrated pulses.
Maximum Level         := 8
Level Cost            := 30000
Start Level           := 0
Raise Level           := 1
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Basic Laser Weapons
Tech Level Req 1      := 2

Name                  := Charged Particle Blasters
Group                 := Weapon Technology
Description           := Development of charged particle pulse weapons.
Maximum Level         := 10
Level Cost            := 35000
Start Level           := 0
Raise Level           := 0
Unique Area           := 0
Racial Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Physics
Tech Level Req 1      := 1
Tech Area Req 2       := Chemistry
Tech Level Req 2      := 1

Name                  := Meson Blasters
Group                 := Weapon Technology
Description           := Development of tunneling meson blaster weapons.
Maximum Level         := 8
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Unique Area           := 0
Racial Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Quantum Physics
Tech Level Req 1      := 2

Name                  := Anti-Proton Beams
Group                 := Weapon Technology
Description           := Development of anti-proton beam weapons.
Maximum Level         := 12
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Unique Area           := 0
Racial Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Anti-Matter Physics
Tech Level Req 1      := 4

Name                  := Energy Stream Weapons
Group                 := Weapon Technology
Description           := Weapons employing a continuous stream of energy. Placeholder for Proportions 3.0.1.
Maximum Level         := 12
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Inaccessible Technology
Tech Level Req 1      := 10

Name                  := Energy Pulse Weapons
Group                 := Weapon Technology
Description           := Weapons which fire bursts of intense energy at enemy ships. Placeholder for Proportions 3.0.1.
Maximum Level         := 6
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Inaccessible Technology
Tech Level Req 1      := 10

Name                  := Missile Weapons
Group                 := Weapon Technology
Description           := Guided missile weapons which seek after and hit enemy ships.
Maximum Level         := 7
Level Cost            := 40000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Projectile Weapons
Group                 := Weapon Technology
Description           := Weapons which fire projectiles at other ships.
Maximum Level         := 7
Level Cost            := 15000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Torpedo Weapons
Group                 := Weapon Technology
Description           := Seeking torpedo which homes in and detonates against enemy vessels.
Maximum Level         := 5
Level Cost            := 17500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Military Science
Tech Level Req 1      := 1

Name                  := High-Energy Discharge Weapons
Group                 := Weapon Technology
Description           := Weapons which employ massive energy releases to damage enemy ships.
Maximum Level         := 10
Level Cost            := 40000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 7

Name                  := Phased-Energy Weapons
Group                 := Weapon Technology
Description           := Weapons using phased-energy to bypass normal shields.
Maximum Level         := 12
Level Cost            := 25000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Physics
Tech Level Req 1      := 2

Name                  := Point-Defense Weapons
Group                 := Defensive Technology
Description           := Weapons which specifically target and destroy incoming seekers.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Military Science
Tech Level Req 1      := 1

Name                  := Point-Defense Cannons
Group                 := Weapon Technology
Description           := Weapons which specifically target and destroy incoming seekers.
Maximum Level         := 5
Level Cost            := 90000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 1
Tech Area Req 2       := Projectile Weapons
Tech Level Req 2      := 1

Name                  := Point-Defense Beams
Group                 := Weapon Technology
Description           := Weapons which specifically target and destroy incoming seekers.
Maximum Level         := 5
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 2
Tech Area Req 2       := Physics
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 3

Name                  := Point-Defense Missiles
Group                 := Weapon Technology
Description           := Weapons which specifically target and destroy incoming seekers. Will be added in a later patch.
Maximum Level         := 5
Level Cost            := 110000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Point-Defense Weapons
Tech Level Req 1      := 3
Tech Area Req 2       := Missile Weapons
Tech Level Req 2      := 3
Tech Area Req 3       := Inaccessible Technology
Tech Level Req 3      := 33

Name                  := Shield Damaging Weapons
Group                 := Weapon Technology
Description           := Weapons designed to damage shields and their generators.
Maximum Level         := 10
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Shields
Tech Level Req 1      := 4

Name                  := Tractor\Repulser Weapons
Group                 := Weapon Technology
Description           := Weapons which move enemy vessels through space.
Maximum Level         := 9
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 1

Name                  := Weapon Overloading Weapons
Group                 := Weapon Technology
Description           := Weapons designed to damage weapons on enemy ships.
Maximum Level         := 5
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Military Science
Tech Level Req 1      := 2

Name                  := Engine Overloading Weapons
Group                 := Weapon Technology
Description           := Weapons which overload and destroy the engines on enemy ships.
Maximum Level         := 10
Level Cost            := 40000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Propulsion
Tech Level Req 1      := 4
Tech Area Req 2       := Ion Manipulation
Tech Level Req 2      := 1

Name                  := Gravitational Weapons
Group                 := Weapon Technology
Description           := Weapons which use gravitational forces to rip enemy ships apart.
Maximum Level         := 5
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 2
Tech Area Req 2       := Gravitational Technology
Tech Level Req 2      := 1

Name                  := Warp Weapons
Group                 := Weapon Technology
Description           := Weapons which create small warp points at the location of their targets.
Maximum Level         := 3
Level Cost            := 200000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Warp Physics
Tech Level Req 1      := 2

Name                  := Biological Weapons
Group                 := Weapon Technology
Description           := Biological weapons which attack by means of viruses and plagues.
Maximum Level         := 5
Level Cost            := 40000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Biology
Tech Level Req 1      := 1

Name                  := Planetary Weapons
Group                 := Weapon Technology
Description           := Weapons designed to damage planets and their inhabitants.
Maximum Level         := 10
Level Cost            := 25000
Start Level           := 0
Raise Level           := 0
Unique Area           := 0
Racial Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Ship Capture
Group                 := Weapon Technology
Description           := Technology used to board and conquer other ships.
Maximum Level         := 5
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Military Science
Tech Level Req 1      := 2

Name                  := Temporal Weapons
Group                 := Weapon Technology
Description           := Weapons which use temporal manipulation to cause ill effects.
Maximum Level         := 7
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 3
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Studies
Tech Level Req 1      := 2

Name                  := Psychic Weapons
Group                 := Weapon Technology
Description           := Weapons which use psychic energy to manipulate people and ships.
Maximum Level         := 9
Level Cost            := 40000
Start Level           := 0
Raise Level           := 0
Racial Area           := 1
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Psychic Studies
Tech Level Req 1      := 2

Name                  := Computer Combat
Group                 := Weapon Technology
Description           := The ability to attack the computer components of another ship.
Maximum Level         := 3
Level Cost            := 40000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Computers
Tech Level Req 1      := 4

Name                  := Computer Defense
Group                 := Defensive Technology
Description           := The ability to attack the computer components of another ship.
Maximum Level         := 5
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Computers
Tech Level Req 1      := 6
Tech Area Req 2       := Computer Combat
Tech Level Req 2      := 1

Name                  := Null-Space Weapons
Group                 := Weapon Technology
Description           := Weapons which cause rifts of null-space where they hit.
Maximum Level         := 5
Level Cost            := 36000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Warp Physics
Tech Level Req 1      := 1

Name                  := Quantum Beams
Group                 := Weapon Technology
Description           := Weapons which use high-energy quantum graviton beams to annihilate targets.
Maximum Level         := 6
Level Cost            := 80000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Gravitational Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Quantum Technology
Tech Level Req 2      := 3
Tech Area Req 3       := Mathematics
Tech Level Req 3      := 3

Name                  := Organic Weapons
Group                 := Weapon Technology
Description           := Weapons using organic materials and delivery methods.
Maximum Level         := 10
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 5
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Organic Engineering
Tech Level Req 1      := 1

Name                  := Crystalline Weapons
Group                 := Weapon Technology
Description           := Weapons using the directed resonance waves of crystals.
Maximum Level         := 12
Level Cost            := 45000
Start Level           := 0
Raise Level           := 0
Racial Area           := 4
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Crystallurgy
Tech Level Req 1      := 1

Name                  := Troop Weapons
Group                 := Weapon Technology
Description           := Weapons employed by troops on a planet's surface.
Maximum Level         := 3
Level Cost            := 40000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Troops
Tech Level Req 1      := 1

Name                  := Explosive Warheads
Group                 := Weapon Technology
Description           := Warheads which cause damage to enemy ships upon exploding.
Maximum Level         := 10
Level Cost            := 30000
Start Level           := 1
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Smaller Weapons
Group                 := Weapon Technology
Description           := Normal ship based weapons miniaturized to fit on smaller vehicles.
Maximum Level         := 3
Level Cost            := 60000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Massive Shield Depleting Weapons
Group                 := Weapon Technology
Description           := Weapons designed to deplete all of a target's shields.
Maximum Level         := 6
Level Cost            := 25000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 1
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Massive Engine Destroying Weapons
Group                 := Weapon Technology
Description           := Weapons which destroy all of the engines on enemy ships.
Maximum Level         := 2
Level Cost            := 30000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 2
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Smaller Weapon Mounts
Group                 := Weapon Technology
Description           := Techniques for mounting smaller versions of weapons.
Maximum Level         := 5
Level Cost            := 80000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Larger Weapon Mounts
Group                 := Weapon Technology
Description           := Techniques for mounting larger versions of weapons.
Maximum Level         := 5
Level Cost            := 80000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 0

Name                  := Neural Computer Interface
Group                 := Applied Science
Description           := Advanced computer interface which connects ships during combat.
Maximum Level         := 6
Level Cost            := 75000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 3
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Computers
Tech Level Req 1      := 4
Tech Area Req 2       := Advanced Military Science
Tech Level Req 2      := 1

Name                  := Massive Planetary Shielding
Group                 := Defensive Technology
Description           := Massive shield generators which can protect an entire planet.
Maximum Level         := 5
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 4
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Shields
Tech Level Req 1      := 2
Tech Area Req 2       := Construction
Tech Level Req 2      := 1

Name                  := Gravitational Technology
Group                 := Applied Science
Description           := The science of manipulating gravity fields.
Maximum Level         := 5
Level Cost            := 70000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 2

Name                  := Stellar Harnessing 
Group                 := Applied Science
Description           := The science of utilizing the energy of stars.
Maximum Level         := 6
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Astrophysics
Tech Level Req 1      := 1

Name                  := Drones
Group                 := Construction
Description           := The construction of small self-directed space vehicles.
Maximum Level         := 3
Level Cost            := 100000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Robotics
Tech Level Req 1      := 2

Name                  := Inaccessible Technology
Group                 := Theoretical Science
Description           := Tech area used to designate items as not accessible during play. This is to allow old games to be upgraded when the data files need to be rearranged, and other such changes.
Maximum Level         := 0
Level Cost            := 1000000
Start Level           := 0
Raise Level           := 0
Racial Area           := 6
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Temporal Technology
Tech Level Req 1      := 100

Name                  := Starliner Modules
Group                 := Colonization
Description           := The construction of specialized large-scale population transport modules.
Maximum Level         := 4
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 2

Name                  := Colonial Development
Group                 := Colonization
Description           := The development of large urban communities on alien colony worlds. This tech area is mainly a formality to allow the AI and the "Upgrade Facilties" function a greater degree of control.
Maximum Level         := 7
Level Cost            := 500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Agrarian Colonization
Group                 := Colonization
Description           := The development of agricultural communities on alien colony worlds.
Maximum Level         := 5
Level Cost            := 40000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Large Support Facilities
Group                 := Colonization
Description           := The development of large versions of space ports and supply depots. This tech area is mainly a formality to allow the AI and the "Upgrade Facilties" function a greater degree of control.
Maximum Level         := 2
Level Cost            := 500
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Stealth Armor
Group                 := Defensive Technology
Description           := The development of advanced absorbing materials which can render an object nearly invisible.
Maximum Level         := 9
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Armor
Tech Level Req 1      := 3
Tech Area Req 2       := Physics
Tech Level Req 2      := 1
Tech Area Req 3       := Sensors
Tech Level Req 3      := 1

Name                  := Reflective Alloys
Group                 := Defensive Technology
Description           := The development of highly reflective alloys which block analyzing scanners.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 1
Tech Area Req 1       := Armor
Tech Level Req 1      := 2

Name                  := Emissive Armor
Group                 := Defensive Technology
Description           := The development of armor which absorbs energy and radiates it back into space.
Maximum Level         := 5
Level Cost            := 60000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 2
Tech Area Req 1       := Armor
Tech Level Req 1      := 4
Tech Area Req 2       := Physics
Tech Level Req 2      := 2

Name                  := Tectonic Bombs
Group                 := Weapon Technology
Description           := Bombs which cause massive structural damage to planets.
Maximum Level         := 6
Level Cost            := 85000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 3
Tech Area Req 1       := Geophysics
Tech Level Req 1      := 2
Tech Area Req 2       := Planetary Weapons
Tech Level Req 2      := 4
Tech Area Req 3       := Explosive Warheads
Tech Level Req 3      := 5

Name                  := Elite Starship Crews
Group                 := Elite Organizations
Description           := Training, selection, and organization of elite starship crews.
Maximum Level         := 5
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 8
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 3
Tech Area Req 2       := Military Science
Tech Level Req 2      := 1
Tech Area Req 3       := Elite Traditions
Tech Level Req 3      := 1

Name                  := Elite Fighter Crews
Group                 := Elite Organizations
Description           := Training, selection, and organization of elite space fighter crews.
Maximum Level         := 3
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 8
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Fighters
Tech Level Req 1      := 2
Tech Area Req 2       := Military Science
Tech Level Req 2      := 2
Tech Area Req 3       := Elite Traditions
Tech Level Req 3      := 1

Name                  := Elite Troops
Group                 := Elite Organizations
Description           := Training, selection, and organization of elite surface combat personnel.
Maximum Level         := 2
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 8
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Troops
Tech Level Req 1      := 2
Tech Area Req 2       := Military Science
Tech Level Req 2      := 1
Tech Area Req 3       := Elite Traditions
Tech Level Req 3      := 1

Name                  := Elite Planetary Defences
Group                 := Elite Organizations
Description           := Training, selection, and organization of elite weapon platform personnel.
Maximum Level         := 2
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Racial Area           := 8
Unique Area           := 0
Can Be Removed        := True
Number of Tech Req    := 3
Tech Area Req 1       := Weapon Platforms
Tech Level Req 1      := 1
Tech Area Req 2       := Military Science
Tech Level Req 2      := 2
Tech Area Req 3       := Elite Traditions
Tech Level Req 3      := 1

Name                  := Elite Traditions
Group                 := Elite Organizations
Description           := Development of elite traditions which form the foundations of elite schools and military organizations.
Maximum Level         := 1
Level Cost            := 5000
Start Level           := 0
Raise Level           := 0
Racial Area           := 8
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 0

Name                  := Smaller Ships
Group                 := Construction
Description           := The construction of small ships which can reliably travel long distances.
Maximum Level         := 1
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Ship Construction
Tech Level Req 1      := 3
Tech Area Req 2       := Inaccessible Technology
Tech Level Req 2      := 2

Name                  := Advanced Explosive Torpedoes
Group                 := Weapon Technology
Description           := Heavy seeking torpedoes with advanced explosive warheads which home in and detonate against enemy vessels. Requires development of Explosive Warheads to one level higher to develop each new weapon model.
Maximum Level         := 9
Level Cost            := 10000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 2
Tech Area Req 1       := Torpedo Weapons
Tech Level Req 1      := 5
Tech Area Req 2       := Explosive Warheads
Tech Level Req 2      := 2

Name                  := External Fighter Pads
Group                 := Construction
Description           := External areas for launching, landing, and servicing fighters.
Maximum Level         := 3
Level Cost            := 20000
Start Level           := 0
Raise Level           := 0
Racial Area           := 0
Unique Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Fighters
Tech Level Req 1      := 2

Name                  := Anti-Matter Reactors
Group                 := Weapon Technology
Description           := Development of power plants which channel matter / anti-matter reactions into safe and usable energy sources.
Maximum Level         := 7
Level Cost            := 50000
Start Level           := 0
Raise Level           := 0
Unique Area           := 0
Racial Area           := 0
Can Be Removed        := False
Number of Tech Req    := 1
Tech Area Req 1       := Anti-Matter Physics
Tech Level Req 1      := 3

=======================================================================================
*END*
=======================================================================================