=======================================================================================
VEHICLE SIZE DATA FILE
=======================================================================================

Bitmap Name:
  This is a bitmap name for the picture which represents this vehicle.
  This is usually the same as the name but with no spaces. This name
  is used as the very last section of the full bitmap name.
  A Vehicle Bitmap is normally named 
  [Empire Name]_[Portrait/Mini]_[Bitmap Name].bmp
  The Empire Name is your empire name.
  Portrait or Mini is the type of the picture. Portrait are 128x128 and
  in an isometric view. Mini are the top-down 36x36 tiles used in space.
  

Vehicle Type:
  Ship, Base, Fighter, Satellite, Mine, Troop, Weapon Platform, Drone

All Units: 
  May not carry cargo (unless a drone).
  May be stored in ships or on planets.
  May be transferred between ships or planets as cargo.

Fighter:
  Stored in Fighter Bays or on a planet. 
  Can be launched into space and moves/refuels just like a ship.
  Can be recovered by a ship with Fighter Bays or a planet.
  They can be self-destructed or fired upon.
  Moves like a ship.
  May or may not have the ability to warp through warp points.
  Once fuel is exhausted, it is destroyed. 
  Completely under player control.

Satellite:
  Stored in Cargo Bays or on a planet.
  Can be deposited in space by a ship or planet.
  Can be recovered by a ship or planet. 
  They can be self-destructed (under player control) or fired upon.
  Cannot move.
  Must be refueled by outside means.
  Once fuel is exhausted, it goes dormant like a ship.
  May or may not be under Player control (depends on components).
  If not under player control, will fire on any ships in the same sector.

Mine:
  Stored in Mine Storage or on a planet.
  Can be deposited in space by a ship or planet.
  Cannot be recovered. 
  They can be self-destructed (under player control) or fired upon.
  Cannot move.
  Minimal fuel required. Even if fuel exhausted, non-fuel using comps still function.
  Requires some type of explosive\warhead component.
  Attempts to detonate when objects enter the sector. 
  May or may not be under Player control (depends on components).
  Depending on components - may be triggered by any ship, ships without certain comp, enemy ships, etc.
    
Troop:
  Stored in Troop Quarters or on a planet.
  Cannot be deposited in space.
  Can be dropped on enemy planets to begin ground combat.
  Cannot move.
  May or may not be under Player control (Monster Troops will fight all comers once dropped).

Weapon Platform:
  Stored in Cargo Bays or on a planet.
  Cannot be deposited in space.
  Cannot move.
  Always under Player control.
  Serve only as a container for weapons which fire from a planet into space (or for ground combat).

Drone:
  Stored in Cargo Bays or on a planet. 
  Can be launched into space from a ship or planet.
  Cannot be recovered. 
  They can be self-destructed (under player control) or fired upon.
  Moves like a ship.
  May or may not have the ability to warp through warp points.
  Once fuel is exhausted, it is destroyed. 
  May or may not be under Player control (depends on components).


[The following items are only used for Units (Fighter, Satellite, Mine, Troop, Weapon Platform, Drone)]

Launched from Ship:
  This unit can be launched into space by a ship. Only applies to units that can 
  actually be launched.

Launched from Planet:
  This unit can be launched into space from a planet. Only applies to units that can 
  actually be launched.

PvK: Note - the maintenance costs look peculiar because they are using the new scale 
suggested by Suicide Junkie for maintenance reduction, whereby the base maintenance 
rate is actually 100%, but the base vehicle size modifier to maintenance is -74, or
a net 26%, but this has the effect of making the maintenance reduction aptitude use
a direct percentage of the actual cost.


=======================================================================================
*BEGIN*
=======================================================================================

Name                          := Scout
Short Name                    := Scout
Description                   := 
Code                          := SC
Primary Bitmap Name           := Scout
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 100
Cost Minerals                 := 100
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit targets by 15%.
Ability 1 Val 1               := 15
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 55% harder to hit in combat.
Ability 2 Val 1               := 55
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Small size and simplicity decrease maintenance cost by 31%.
Ability 3 Val 1               := -82
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Escort
Short Name                    := Escort
Description                   := 
Code                          := ES
Primary Bitmap Name           := Escort
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 150
Cost Minerals                 := 150
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 2
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit targets by 11%.
Ability 1 Val 1               := 11
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 42% harder to hit in combat.
Ability 2 Val 1               := 42
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Small size and simplicity decrease maintenance cost by 27%.
Ability 3 Val 1               := -81
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Corvette
Short Name                    := Corvette
Description                   := 
Code                          := CT
Primary Bitmap Name           := Corvette
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 200
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 4
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 3
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit targets by 9%.
Ability 1 Val 1               := 9
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 37% harder to hit in combat.
Ability 2 Val 1               := 37
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Small size and simplicity decrease maintenance cost by 20%.
Ability 3 Val 1               := -79
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Frigate
Short Name                    := Frigate
Description                   := 
Code                          := FG
Primary Bitmap Name           := Frigate
Alternate Bitmap Name         := Frigate
Vehicle Type                  := Ship
Tonnage                       := 250
Cost Minerals                 := 250
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 5
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 4
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit targets by 5%.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 26% harder to hit in combat.
Ability 2 Val 1               := 26
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Small size and simplicity decrease maintenance cost by 20%.
Ability 3 Val 1               := -79
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Destroyer
Short Name                    := Destroyer
Description                   := 
Code                          := DS
Primary Bitmap Name           := Destroyer
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 300
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 6
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 5
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit targets by 3%.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 17% harder to hit in combat.
Ability 2 Val 1               := 17
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Small size decreases maintenance cost by 15%.
Ability 3 Val 1               := -78
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Destroyer
Short Name                    := Heavy Destroyer
Description                   := 
Code                          := HD
Primary Bitmap Name           := DestroyerHeavy
Alternate Bitmap Name         := Destroyer
Vehicle Type                  := Ship
Tonnage                       := 350
Cost Minerals                 := 350
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 7
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 6
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := 
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 9% harder to hit in combat.
Ability 2 Val 1               := 9
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Small size decreases maintenance cost by 12%.
Ability 3 Val 1               := -77
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 5
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Light Cruiser
Short Name                    := Light Cruiser
Description                   := 
Code                          := LC
Primary Bitmap Name           := LightCruiser
Alternate Bitmap Name         := LightCruiser
Vehicle Type                  := Ship
Tonnage                       := 450
Cost Minerals                 := 540
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 9
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 7
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 2% easier to hit in combat.
Ability 1 Val 1               := 2
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost reduced by 8%.
Ability 2 Val 1               := -76
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Cruiser
Short Name                    := Cruiser
Description                   := 
Code                          := CR
Primary Bitmap Name           := Cruiser
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 550
Cost Minerals                 := 700
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 11
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 8
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 6% easier to hit in combat.
Ability 1 Val 1               := 6
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost reduced by 4%.
Ability 2 Val 1               := -75
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 7
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Cruiser
Short Name                    := Heavy Cruiser
Description                   := 
Code                          := HC
Primary Bitmap Name           := CruiserHeavy
Alternate Bitmap Name         := Cruiser
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 800
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 13
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 9
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 8% easier to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := 
Ability 2 Val 1               := -74
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 8
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Cruiser
Short Name                    := Battle Cruiser
Description                   := 
Code                          := BC
Primary Bitmap Name           := BattleCruiser
Alternate Bitmap Name         := BattleCruiser
Vehicle Type                  := Ship
Tonnage                       := 700
Cost Minerals                 := 980
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 14
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 10
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 12% easier to hit in combat.
Ability 1 Val 1               := 12
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := 
Ability 2 Val 1               := -74
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 8
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battleship
Short Name                    := Battleship
Description                   := 
Code                          := BB
Primary Bitmap Name           := Battleship
Alternate Bitmap Name         := Battleship
Vehicle Type                  := Ship
Tonnage                       := 900
Cost Minerals                 := 1350
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 18
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 11
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Size increases maintenance cost by 8%.
Ability 2 Val 1               := -72
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 9
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Dreadnought
Short Name                    := Dreadnought
Description                   := 
Code                          := DN
Primary Bitmap Name           := Dreadnought
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1100
Cost Minerals                 := 1760
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 22
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 12
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 28% easier to hit in combat.
Ability 1 Val 1               := 28
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Size increases maintenance cost by 15%.
Ability 2 Val 1               := -70
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 10
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Juggernaut
Short Name                    := Juggernaut
Description                   := 
Code                          := JN
Primary Bitmap Name           := DreadnoughtHeavy
Alternate Bitmap Name         := Dreadnought
Vehicle Type                  := Ship
Tonnage                       := 1300
Cost Minerals                 := 2145
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 26
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 13
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 34% easier to hit in combat.
Ability 1 Val 1               := 34
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Size increases maintenance cost by 15%.
Ability 2 Val 1               := -70
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 10
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Baseship
Short Name                    := Baseship
Description                   := 
Code                          := BS
Primary Bitmap Name           := Baseship
Alternate Bitmap Name         := BattleStation
Vehicle Type                  := Ship
Tonnage                       := 1500
Cost Minerals                 := 2550
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 30
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 14
Tech Area Req 2               := Base Construction
Tech Level Req 2              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 42% easier to hit in combat.
Ability 1 Val 1               := 42
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Size increases maintenance cost by 19%.
Ability 2 Val 1               := -69
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 10
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Baseship
Short Name                    := Heavy Baseship
Description                   := 
Code                          := BSH
Primary Bitmap Name           := BaseShipHeavy
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Ship
Tonnage                       := 2000
Cost Minerals                 := 4000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 40
Number of Tech Req            := 2
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 15
Tech Area Req 2               := Base Construction
Tech Level Req 2              := 4
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 55% easier to hit in combat.
Ability 1 Val 1               := 55
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Size increases maintenance cost by 23%.
Ability 2 Val 1               := -68
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 7
Requirement Min Crew Quarters := 7
Requirement Uses Engines      := True
Requirement Max Engines       := 10
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Escort Carrier
Short Name                    := Escort Carrier
Description                   := 
Code                          := CVE
Primary Bitmap Name           := CarrierTiny
Alternate Bitmap Name         := CarrierLight
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 300
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 12
Number of Tech Req            := 2
Tech Area Req 1               := Fighter Carriers
Tech Level Req 1              := 4
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 5
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 8% easier to hit in combat.
Ability 1 Val 1               := 8
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Specialized carrier technology decreases maintenance cost by 20%.
Ability 2 Val 1               := -79
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 7
Requirement Pct Fighter Bays  := 25
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 45

Name                          := Light Carrier
Short Name                    := Light Carrier
Description                   := 
Code                          := LX
Primary Bitmap Name           := CarrierLight
Alternate Bitmap Name         := CarrierLight
Vehicle Type                  := Ship
Tonnage                       := 800
Cost Minerals                 := 800
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 16
Number of Tech Req            := 1
Tech Area Req 1               := Fighter Carriers
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 20% easier to hit in combat.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := 
Ability 2 Val 1               := -74
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 8
Requirement Pct Fighter Bays  := 35
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Advanced Light Carrier
Short Name                    := Light Carrier
Description                   := 
Code                          := CVL
Primary Bitmap Name           := CarrierLight
Alternate Bitmap Name         := CarrierLight
Vehicle Type                  := Ship
Tonnage                       := 850
Cost Minerals                 := 425
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 17
Number of Tech Req            := 1
Tech Area Req 1               := Fighter Carriers
Tech Level Req 1              := 5
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 18% easier to hit in combat.
Ability 1 Val 1               := 18
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Specialized carrier technology decreases maintenance cost by 20%.
Ability 2 Val 1               := -79
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 9
Requirement Pct Fighter Bays  := 25
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 45

Name                          := Carrier
Short Name                    := Carrier
Description                   := 
Code                          := CX
Primary Bitmap Name           := Carrier
Alternate Bitmap Name         := Carrier
Vehicle Type                  := Ship
Tonnage                       := 1000
Cost Minerals                 := 1000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 20
Number of Tech Req            := 2
Tech Area Req 1               := Fighter Carriers
Tech Level Req 1              := 2
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 8
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 30% easier to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost increased by 8%.
Ability 2 Val 1               := -72
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 9
Requirement Pct Fighter Bays  := 35
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Advanced Carrier
Short Name                    := Carrier
Description                   := 
Code                          := CV
Primary Bitmap Name           := Carrier
Alternate Bitmap Name         := Carrier
Vehicle Type                  := Ship
Tonnage                       := 1100
Cost Minerals                 := 750
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 22
Number of Tech Req            := 2
Tech Area Req 1               := Fighter Carriers
Tech Level Req 1              := 6
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 8
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 28% easier to hit in combat.
Ability 1 Val 1               := 28
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Specialized carrier technology decreases maintenance cost by 8%.
Ability 2 Val 1               := -76
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 10
Requirement Pct Fighter Bays  := 25
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 45

Name                          := Heavy Carrier
Short Name                    := Heavy Carrier
Description                   := 
Code                          := HX
Primary Bitmap Name           := CarrierHeavy
Alternate Bitmap Name         := CarrierHeavy
Vehicle Type                  := Ship
Tonnage                       := 1200
Cost Minerals                 := 1200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 24
Number of Tech Req            := 2
Tech Area Req 1               := Fighter Carriers
Tech Level Req 1              := 3
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 9
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 40% easier to hit in combat.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Size increases maintenance cost by 19%.
Ability 2 Val 1               := -69
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 10
Requirement Pct Fighter Bays  := 35
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Advanced Heavy Carrier
Short Name                    := Heavy Carrier
Description                   := 
Code                          := CVA
Primary Bitmap Name           := CarrierHeavy
Alternate Bitmap Name         := CarrierHeavy
Vehicle Type                  := Ship
Tonnage                       := 1350
Cost Minerals                 := 1200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 27
Number of Tech Req            := 2
Tech Area Req 1               := Fighter Carriers
Tech Level Req 1              := 7
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 10
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 38% easier to hit in combat.
Ability 1 Val 1               := 38
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Specialized carrier technology decreases maintenance cost by 4%.
Ability 2 Val 1               := -75
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := True
Requirement Max Engines       := 11
Requirement Pct Fighter Bays  := 25
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 45

Name                          := Super-Heavy Carrier
Short Name                    := Super-Heavy Carrier
Description                   := 
Code                          := CVS
Primary Bitmap Name           := CarrierMassive
Alternate Bitmap Name         := CarrierHeavy
Vehicle Type                  := Ship
Tonnage                       := 1700
Cost Minerals                 := 1700
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 34
Number of Tech Req            := 2
Tech Area Req 1               := Fighter Carriers
Tech Level Req 1              := 8
Tech Area Req 2               := Ship Construction
Tech Level Req 2              := 11
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size makes ship 48% easier to hit in combat.
Ability 1 Val 1               := 48
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Specialized carrier technology decreases maintenance cost by 4%.
Ability 2 Val 1               := -75
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := True
Requirement Max Engines       := 12
Requirement Pct Fighter Bays  := 25
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 45

Name                          := Express Transport
Short Name                    := Express Transport
Description                   := 
Code                          := ET
Primary Bitmap Name           := TransportTiny
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 150
Cost Minerals                 := 100
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size but poor agility result in a -5 modifier to be hit in combat.
Ability 1 Val 1               := 5
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Large proportion of cargo space decreases maintenance cost by 38%.
Ability 2 Val 1               := -84
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Small Transport
Short Name                    := Small Transport
Description                   := 
Code                          := ST
Primary Bitmap Name           := TransportSmall
Alternate Bitmap Name         := TransportSmall
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 150
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 6
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Size and lack of agility result in no modifier to hit in combat.
Ability 1 Val 1               := 0
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Large proportion of cargo space decreases maintenance cost by 42%.
Ability 2 Val 1               := -85
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Medium Transport
Short Name                    := Medium Transport
Description                   := 
Code                          := MT
Primary Bitmap Name           := TransportMedium
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 600
Cost Minerals                 := 300
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 12
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 5
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Size and lack of agility make ship 12% easier to hit in combat.
Ability 1 Val 1               := 12
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Large proportion of cargo space decreases maintenance cost by 31%.
Ability 2 Val 1               := -82
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Large Transport
Short Name                    := Large Transport
Description                   := 
Code                          := LT
Primary Bitmap Name           := TransportLarge
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 900
Cost Minerals                 := 450
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 18
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 7
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Size and lack of agility make ship 25% easier to hit in combat.
Ability 1 Val 1               := 25
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Large proportion of cargo space decreases maintenance cost by 27%.
Ability 2 Val 1               := -81
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := True
Requirement Max Engines       := 8
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 50

Name                          := Small Starliner
Short Name                    := Small Starliner
Description                   := 
Code                          := SL
Primary Bitmap Name           := Starliner
Alternate Bitmap Name         := TransportMedium
Vehicle Type                  := Ship
Tonnage                       := 565
Cost Minerals                 := 600
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 11
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Size and lack of agility make ship 10% easier to hit in combat.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Small size and simplicity decrease maintenance cost by 27%.
Ability 2 Val 1               := -81
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 6
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 70

Name                          := Large Starliner
Short Name                    := Large Starliner
Description                   := 
Code                          := LL
Primary Bitmap Name           := LargeStarliner
Alternate Bitmap Name         := TransportLarge
Vehicle Type                  := Ship
Tonnage                       := 1450
Cost Minerals                 := 1450
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 29
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 9
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Size and lack of agility make ship 50% easier to hit in combat.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Small size and simplicity decrease maintenance cost by 27%.
Ability 2 Val 1               := -81
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := True
Requirement Max Engines       := 9
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 80

Name                          := 500kT Utility Station
Short Name                    := Utility Station
Description                   := A space station designed for non-military efficiency. Terrible in combat, but less costly to maintain.
Code                          := US1
Primary Bitmap Name           := ResourceStationSmall
Alternate Bitmap Name         := ResourceStation
Vehicle Type                  := Base
Tonnage                       := 500
Cost Minerals                 := 400
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Efficient Bases
Tech Level Req 1              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Offense Minus
Ability 1 Descr               := Dispersed non-combat design gives any weapons a 25% penalty to hit in combat.
Ability 1 Val 1               := 25
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size, dispersal, open, cost-efficient design and immobility makes base 75% easier to hit in combat.
Ability 2 Val 1               := 75
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Specialized efficiency design decreases maintenance cost by 80%.
Ability 3 Val 1               := -95
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 30

Name                          := 1000kT Utility Station
Short Name                    := Utility Station
Description                   := A space station designed for non-military efficiency. Terrible in combat, but less costly to maintain.
Code                          := US2
Primary Bitmap Name           := ResourceStationMedium
Alternate Bitmap Name         := ResourceStation
Vehicle Type                  := Base
Tonnage                       := 1000
Cost Minerals                 := 800
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Efficient Bases
Tech Level Req 1              := 2
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Offense Minus
Ability 1 Descr               := Dispersed non-combat design gives any weapons a 30% penalty to hit in combat.
Ability 1 Val 1               := 30
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size, dispersal, open, cost-efficient design and immobility makes base 100% easier to hit in combat.
Ability 2 Val 1               := 100
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Specialized efficiency design decreases maintenance cost by 80%.
Ability 3 Val 1               := -95
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 30

Name                          := 1500kT Utility Station
Short Name                    := Utility Station
Description                   := A space station designed for non-military efficiency. Terrible in combat, but less costly to maintain.
Code                          := US3
Primary Bitmap Name           := ResourceStationLarge
Alternate Bitmap Name         := ResourceStation
Vehicle Type                  := Base
Tonnage                       := 1500
Cost Minerals                 := 1200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Efficient Bases
Tech Level Req 1              := 3
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Offense Minus
Ability 1 Descr               := Dispersed non-combat design gives any weapons a 35% penalty to hit in combat.
Ability 1 Val 1               := 35
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Minus
Ability 2 Descr               := Large size, dispersal, open, cost-efficient design and immobility makes base 125% easier to hit in combat.
Ability 2 Val 1               := 125
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Specialized efficiency design decreases maintenance cost by 80%.
Ability 3 Val 1               := -95
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 30

Name                          := Space Station
Short Name                    := Space Station
Description                   := 
Code                          := SS
Primary Bitmap Name           := SpaceStation
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 500
Cost Minerals                 := 500
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size and immobility makes base 25% easier to hit in combat.
Ability 1 Val 1               := 25
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 73%.
Ability 2 Val 1               := -93
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Space Station
Short Name                    := Large Space Station
Description                   := 
Code                          := LS
Primary Bitmap Name           := SpaceStationLarge
Alternate Bitmap Name         := SpaceStation
Vehicle Type                  := Base
Tonnage                       := 1000
Cost Minerals                 := 1000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size and immobility makes base 50% easier to hit in combat.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 73%.
Ability 2 Val 1               := -93
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 3
Requirement Min Crew Quarters := 3
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Battle Station
Short Name                    := Battle Station
Description                   := 
Code                          := BS
Primary Bitmap Name           := BattleStation
Alternate Bitmap Name         := BattleStation
Vehicle Type                  := Base
Tonnage                       := 1500
Cost Minerals                 := 1500
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size and immobility makes base 84% easier to hit in combat.
Ability 1 Val 1               := 84
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 73%.
Ability 2 Val 1               := -93
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 4
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Battle Station
Short Name                    := Large Battle Station
Description                   := 
Code                          := LB
Primary Bitmap Name           := WarStation
Alternate Bitmap Name         := BattleStation
Vehicle Type                  := Base
Tonnage                       := 2000
Cost Minerals                 := 2000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 4
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size and immobility makes base 100% easier to hit in combat.
Ability 1 Val 1               := 100
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 73%.
Ability 2 Val 1               := -93
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 5
Requirement Min Crew Quarters := 5
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Starbase
Short Name                    := Starbase
Description                   := 
Code                          := SB
Primary Bitmap Name           := Starbase
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 2500
Cost Minerals                 := 2500
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 5
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size and immobility makes base 130% easier to hit in combat.
Ability 1 Val 1               := 130
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 73%.
Ability 2 Val 1               := -93
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 6
Requirement Min Crew Quarters := 6
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Starbase
Short Name                    := Large Starbase
Description                   := 
Code                          := LSB
Primary Bitmap Name           := StarbaseLarge
Alternate Bitmap Name         := Starbase
Vehicle Type                  := Base
Tonnage                       := 3000
Cost Minerals                 := 3000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 6
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Large size and immobility makes base 150% easier to hit in combat.
Ability 1 Val 1               := 150
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 73%.
Ability 2 Val 1               := -93
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 7
Requirement Min Crew Quarters := 7
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Massive Starbase
Short Name                    := Massive Starbase
Description                   := A massive immobile base.
Code                          := MSB
Primary Bitmap Name           := StarbaseMassive
Alternate Bitmap Name         := WorldShip
Vehicle Type                  := Base
Tonnage                       := 5000
Cost Minerals                 := 7500
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Base Construction
Tech Level Req 1              := 7
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Massive size and immobility makes base 170% easier to hit in combat.
Ability 1 Val 1               := 170
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Reduced wear and tear allow for a decrease in maintenance cost of 73%.
Ability 2 Val 1               := -93
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 13
Requirement Min Crew Quarters := 13
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Massive Base Ship
Short Name                    := Massive Base Ship
Description                   := A massive mobile base.
Code                          := MBS
Primary Bitmap Name           := WorldShip
Alternate Bitmap Name         := WorldShip
Vehicle Type                  := Base
Tonnage                       := 5000
Cost Minerals                 := 10000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 100
Number of Tech Req            := 1
Tech Area Req 1               := Massive Base Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Massive size makes base ship 95% easier to hit in combat.
Ability 1 Val 1               := 95
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Massive size increases maintenance cost by 50%.
Ability 2 Val 1               := -61
Ability 2 Val 2               := 0
Ability 3 Type                := Combat To Hit Offense Minus
Ability 3 Descr               := Being mobile removes the 30% accuracy advantage from base mounts (for being stationary).
Ability 3 Val 1               := 30
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 15
Requirement Min Crew Quarters := 15
Requirement Uses Engines      := True
Requirement Max Engines       := 15
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Fighter
Short Name                    := Small Fighter
Description                   := 
Code                          := FS
Primary Bitmap Name           := FighterSmall
Alternate Bitmap Name         := FighterSmall
Vehicle Type                  := Fighter
Tonnage                       := 15
Cost Minerals                 := 100
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 6
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1               := 50
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 80% harder to hit in combat.
Ability 2 Val 1               := 80
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Fighter
Short Name                    := Medium Fighter
Description                   := 
Code                          := FM
Primary Bitmap Name           := FighterMedium
Alternate Bitmap Name         := FighterMedium
Vehicle Type                  := Fighter
Tonnage                       := 20
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 8
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 45%.
Ability 1 Val 1               := 45
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 70% harder to hit in combat.
Ability 2 Val 1               := 70
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Fighter
Short Name                    := Large Fighter
Description                   := 
Code                          := FL
Primary Bitmap Name           := FighterLarge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 25
Cost Minerals                 := 300
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 10
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 40%.
Ability 1 Val 1               := 40
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 60% harder to hit in combat.
Ability 2 Val 1               := 60
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Bomber
Short Name                    := Bomber
Description                   := 
Code                          := B
Primary Bitmap Name           := FighterHuge
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 35
Cost Minerals                 := 500
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 14
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 4
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 20%.
Ability 1 Val 1               := 20
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 30% harder to hit in combat.
Ability 2 Val 1               := 30
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Heavy Bomber
Short Name                    := Heavy Bomber
Description                   := 
Code                          := FL
Primary Bitmap Name           := FighterMassive
Alternate Bitmap Name         := FighterLarge
Vehicle Type                  := Fighter
Tonnage                       := 45
Cost Minerals                 := 700
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 18
Number of Tech Req            := 1
Tech Area Req 1               := Fighters
Tech Level Req 1              := 5
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit enemy targets in combat by 20%.
Ability 1 Val 1               := 10
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 20% harder to hit in combat.
Ability 2 Val 1               := 20
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Satellite
Short Name                    := Small Satellite
Description                   := 
Code                          := SS
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 80
Cost Minerals                 := 80
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Satellites
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Satellite
Short Name                    := Medium Satellite
Description                   := 
Code                          := SM
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 100
Cost Minerals                 := 100
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Satellites
Tech Level Req 1              := 2
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Satellite
Short Name                    := Large Satellite
Description                   := 
Code                          := SL
Primary Bitmap Name           := Satellite 
Alternate Bitmap Name         := Satellite 
Vehicle Type                  := Satellite 
Tonnage                       := 120
Cost Minerals                 := 120
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Satellites
Tech Level Req 1              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Infantry
Short Name                    := Infantry
Description                   := 
Code                          := INF
Primary Bitmap Name           := TroopInfantry 
Alternate Bitmap Name         := Infantry
Vehicle Type                  := Troop 
Tonnage                       := 1
Cost Minerals                 := 10
Cost Organics                 := 25
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 0
Tech Area Req 1               := Troops
Tech Level Req 1              := 0
Number of Abilities           := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Elite Infantry
Short Name                    := Elite Infantry
Description                   := 
Code                          := ELITE
Primary Bitmap Name           := EliteInfantry
Alternate Bitmap Name         := Infantry
Vehicle Type                  := Troop 
Tonnage                       := 1
Cost Minerals                 := 300
Cost Organics                 := 300
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Elite Troops
Tech Level Req 1              := 1
Tech Area Req 2               := Military Science
Tech Level Req 2              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Enhanced offence.
Ability 1 Val 1               := 1
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := False
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Troop
Short Name                    := Small Troop
Description                   := 
Code                          := TS
Primary Bitmap Name           := TroopSmall 
Alternate Bitmap Name         := TroopSmall  
Vehicle Type                  := Troop 
Tonnage                       := 10
Cost Minerals                 := 100
Cost Organics                 := 25
Cost Radioactives             := 100
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Troops
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Troop
Short Name                    := Medium Troop
Description                   := 
Code                          := TM
Primary Bitmap Name           := TroopMedium 
Alternate Bitmap Name         := TroopMedium 
Vehicle Type                  := Troop 
Tonnage                       := 15
Cost Minerals                 := 150
Cost Organics                 := 30
Cost Radioactives             := 150
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Troops
Tech Level Req 1              := 2
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Troop
Short Name                    := Large Troop
Description                   := 
Code                          := TL
Primary Bitmap Name           := TroopLarge
Alternate Bitmap Name         := TroopLarge
Vehicle Type                  := Troop 
Tonnage                       := 20
Cost Minerals                 := 200
Cost Organics                 := 35
Cost Radioactives             := 200
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Troops
Tech Level Req 1              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Huge Troop
Short Name                    := Huge Troop
Description                   := 
Code                          := TH
Primary Bitmap Name           := TroopHuge
Alternate Bitmap Name         := TroopHuge
Vehicle Type                  := Troop 
Tonnage                       := 50
Cost Minerals                 := 1000
Cost Organics                 := 100
Cost Radioactives             := 1000
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Troops
Tech Level Req 1              := 4
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Weapons Platform
Short Name                    := Sm. Wp. Platform
Description                   := 
Code                          := WS
Primary Bitmap Name           := WeapPlatformSmall
Alternate Bitmap Name         := WeapPlatformSmall
Vehicle Type                  := Weapon Platform
Tonnage                       := 200
Cost Minerals                 := 100
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Weapons Platform
Short Name                    := Md. Wp. Platform
Description                   := 
Code                          := WM
Primary Bitmap Name           := WeapPlatformMedium
Alternate Bitmap Name         := WeapPlatformMedium
Vehicle Type                  := Weapon Platform
Tonnage                       := 400
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 2
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Weapons Platform
Short Name                    := Lg. Wp. Platform
Description                   := 
Code                          := WL
Primary Bitmap Name           := WeapPlatformLarge
Alternate Bitmap Name         := WeapPlatformLarge
Vehicle Type                  := Weapon Platform
Tonnage                       := 600
Cost Minerals                 := 300
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Weapon Platforms
Tech Level Req 1              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Small Drone
Short Name                    := Small Drone
Description                   := 
Code                          := RS
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 100
Cost Minerals                 := 120
Cost Organics                 := 0
Cost Radioactives             := 30
Engines Per Move              := 2
Number of Tech Req            := 1
Tech Area Req 1               := Drones
Tech Level Req 1              := 1
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size is partly offset by predictable movement making the drone 25% harder to hit in combat.
Ability 1 Val 1               := 25
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 2
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Medium Drone
Short Name                    := Medium Drone
Description                   := 
Code                          := RM
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 140
Cost Minerals                 := 160
Cost Organics                 := 0
Cost Radioactives             := 40
Engines Per Move              := 3
Number of Tech Req            := 1
Tech Area Req 1               := Drones
Tech Level Req 1              := 2
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size is partly offset by predictable movement making the drone 22% harder to hit in combat.
Ability 1 Val 1               := 22
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 3
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Large Drone
Short Name                    := Large Drone
Description                   := 
Code                          := RL
Primary Bitmap Name           := Drone
Alternate Bitmap Name         := Drone
Vehicle Type                  := Drone
Tonnage                       := 180
Cost Minerals                 := 200
Cost Organics                 := 0
Cost Radioactives             := 50
Engines Per Move              := 4
Number of Tech Req            := 1
Tech Area Req 1               := Drones
Tech Level Req 1              := 3
Number of Abilities           := 1
Ability 1 Type                := Combat To Hit Defense Plus
Ability 1 Descr               := Small size is partly offset by predictable movement making the drone 18% harder to hit in combat.
Ability 1 Val 1               := 18
Ability 1 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 4
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Colony Ship (Rock)
Short Name                    := Colony Ship
Description                   := A ship designed to be able to carry all of the people, life support, materials, resources and devices necessary to carry, land, and establish a self-sustaining and developing colony on an alien world. (Note: This is an 1800 kT ship with a colony module included. This avoids terrifying the AI.)
Code                          := COL
Primary Bitmap Name           := ColonyShipLarge
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 300
Cost Minerals                 := 5300
Cost Organics                 := 10000
Cost Radioactives             := 1200
Engines Per Move              := 36
Number of Tech Req            := 3
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 1
Tech Area Req 2               := Rock Planet Colonization
Tech Level Req 2              := 1
Tech Area Req 3               := Inaccessible Technology
Tech Level Req 3              := 100
Number of Abilities           := 4
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Size and lack of agility make ship 65% easier to hit in combat.
Ability 1 Val 1               := 65
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost increased by 50%.
Ability 2 Val 1               := -61
Ability 2 Val 2               := 0
Ability 3 Type                := Colonize Planet - Rock
Ability 3 Descr               := Can colonize a rock based planet.
Ability 3 Val 1               :=
Ability 3 Val 2               :=
Ability 4 Type                := Cargo Storage
Ability 4 Descr               := Provides 1000kT worth of cargo space.
Ability 4 Val 1               := 1000
Ability 4 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 8
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Colony Ship
Short Name                    := Colony Ship
Description                   := A ship designed to be able to carry all of the people, life support, materials, resources and devices necessary to carry, land, and establish a self-sustaining and developing colony on an alien world.
Code                          := COL
Primary Bitmap Name           := ColonyShipLarge
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 1800
Cost Minerals                 := 1800
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 36
Number of Tech Req            := 1
Tech Area Req 1               := Ship Construction
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Size and lack of agility make ship 65% easier to hit in combat.
Ability 1 Val 1               := 65
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost increased by 50%.
Ability 2 Val 1               := -61
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 8
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 80
Requirement Pct Cargo         := 0

Name                          := Fast Colony Ship I
Short Name                    := Colony Ship
Description                   := A colony ship designed to achieve speed 3 using CT engines.
Code                          := COL
Primary Bitmap Name           := ColonyShipLarge
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 1800
Cost Minerals                 := 2400
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 36
Number of Tech Req            := 1
Tech Area Req 1               := Fast Colony Ships
Tech Level Req 1              := 1
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Size and lack of agility make ship 63% easier to hit in combat.
Ability 1 Val 1               := 63
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost increased by 50%.
Ability 2 Val 1               := -61
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 10
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 80
Requirement Pct Cargo         := 0

Name                          := Fast Colony Ship II
Short Name                    := Colony Ship
Description                   := A colony ship designed to achieve speed 4 using JP engines.
Code                          := COL
Primary Bitmap Name           := ColonyShipLarge
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 1840
Cost Minerals                 := 3000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 37
Number of Tech Req            := 1
Tech Area Req 1               := Fast Colony Ships
Tech Level Req 1              := 2
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Size and lack of agility make ship 62% easier to hit in combat.
Ability 1 Val 1               := 62
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost increased by 50%.
Ability 2 Val 1               := -61
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 12
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 80
Requirement Pct Cargo         := 0

Name                          := Fast Colony Ship III
Short Name                    := Colony Ship
Description                   := A colony ship designed to achieve speed 5 using Q engines.
Code                          := COL
Primary Bitmap Name           := ColonyShipLarge
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 1850
Cost Minerals                 := 3600
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 37
Number of Tech Req            := 1
Tech Area Req 1               := Fast Colony Ships
Tech Level Req 1              := 3
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Size and lack of agility make ship 61% easier to hit in combat.
Ability 1 Val 1               := 61
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost increased by 50%.
Ability 2 Val 1               := -61
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 13
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 80
Requirement Pct Cargo         := 0

Name                          := Fast Colony Ship IV
Short Name                    := Colony Ship
Description                   := A colony ship designed to achieve higher speeds more efficiently.
Code                          := COL
Primary Bitmap Name           := ColonyShipLarge
Alternate Bitmap Name         := ColonyShip
Vehicle Type                  := Ship
Tonnage                       := 1800
Cost Minerals                 := 3200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 36
Number of Tech Req            := 1
Tech Area Req 1               := Fast Colony Ships
Tech Level Req 1              := 4
Number of Abilities           := 2
Ability 1 Type                := Combat To Hit Defense Minus
Ability 1 Descr               := Size and lack of agility make ship 60% easier to hit in combat.
Ability 1 Val 1               := 60
Ability 1 Val 2               := 0
Ability 2 Type                := Modified Maintenance Cost
Ability 2 Descr               := Maintenance cost increased by 50%.
Ability 2 Val 1               := -61
Ability 2 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 4
Requirement Min Crew Quarters := 1
Requirement Uses Engines      := True
Requirement Max Engines       := 12
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 80
Requirement Pct Cargo         := 0

Name                          := 50 kT Barrage Minefield
Short Name                    := Minefield
Description                   := A large number of small devices each capable of doing some damage over a large area, deployed over an entire sector to create a barrier to hostile movements.
Code                          := BM
Primary Bitmap Name           := MineGroup
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 50
Cost Minerals                 := 500
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Barrage Minefields
Tech Level Req 1              := 6
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := 60 kT Barrage Minefield
Short Name                    := Minefield
Description                   := A large number of small devices each capable of doing some damage over a large area, deployed over an entire sector to create a barrier to hostile movements.
Code                          := BM
Primary Bitmap Name           := MineGroup
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 60
Cost Minerals                 := 600
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Barrage Minefields
Tech Level Req 1              := 5
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := 70 kT Barrage Minefield
Short Name                    := Minefield
Description                   := A large number of small devices each capable of doing some damage over a large area, deployed over an entire sector to create a barrier to hostile movements.
Code                          := BM
Primary Bitmap Name           := MineGroup
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 70
Cost Minerals                 := 700
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Barrage Minefields
Tech Level Req 1              := 4
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := 80 kT Barrage Minefield
Short Name                    := Minefield
Description                   := A large number of small devices each capable of doing some damage over a large area, deployed over an entire sector to create a barrier to hostile movements.
Code                          := BM
Primary Bitmap Name           := MineGroup
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 80
Cost Minerals                 := 800
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Barrage Minefields
Tech Level Req 1              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := 90 kT Barrage Minefield
Short Name                    := Minefield
Description                   := A large number of small devices each capable of doing some damage over a large area, deployed over an entire sector to create a barrier to hostile movements.
Code                          := BM
Primary Bitmap Name           := MineGroup
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 90
Cost Minerals                 := 900
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Barrage Minefields
Tech Level Req 1              := 2
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := 100 kT Barrage Minefield
Short Name                    := Minefield
Description                   := A large number of small devices each capable of doing some damage over a large area, deployed over an entire sector to create a barrier to hostile movements.
Code                          := BM
Primary Bitmap Name           := MineGroup
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 100
Cost Minerals                 := 1000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Barrage Minefields
Tech Level Req 1              := 1
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := 120 kT Barrage Minefield
Short Name                    := Minefield
Description                   := A large number of small devices each capable of doing some damage over a large area, deployed over an entire sector to create a barrier to hostile movements.
Code                          := BM
Primary Bitmap Name           := MineGroup
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 120
Cost Minerals                 := 1200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Barrage Minefields
Tech Level Req 1              := 2
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := 140 kT Barrage Minefield
Short Name                    := Minefield
Description                   := A large number of small devices each capable of doing some damage over a large area, deployed over an entire sector to create a barrier to hostile movements.
Code                          := BM
Primary Bitmap Name           := MineGroup
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 140
Cost Minerals                 := 1400
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Barrage Minefields
Tech Level Req 1              := 3
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := 160 kT Barrage Minefield
Short Name                    := Minefield
Description                   := A large number of small devices each capable of doing some damage over a large area, deployed over an entire sector to create a barrier to hostile movements.
Code                          := BM
Primary Bitmap Name           := MineGroup
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 160
Cost Minerals                 := 1600
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Barrage Minefields
Tech Level Req 1              := 4
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := 180 kT Barrage Minefield
Short Name                    := Minefield
Description                   := A large number of small devices each capable of doing some damage over a large area, deployed over an entire sector to create a barrier to hostile movements.
Code                          := BM
Primary Bitmap Name           := MineGroup
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 180
Cost Minerals                 := 1800
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Barrage Minefields
Tech Level Req 1              := 5
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := 200 kT Barrage Minefield
Short Name                    := Minefield
Description                   := A large number of small devices each capable of doing some damage over a large area, deployed over an entire sector to create a barrier to hostile movements.
Code                          := BM
Primary Bitmap Name           := MineGroup
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 200
Cost Minerals                 := 2000
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Barrage Minefields
Tech Level Req 1              := 6
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := 220 kT Barrage Minefield
Short Name                    := Minefield
Description                   := A large number of small devices each capable of doing some damage over a large area, deployed over an entire sector to create a barrier to hostile movements.
Code                          := BM
Primary Bitmap Name           := MineGroup
Alternate Bitmap Name         := Mine 
Vehicle Type                  := Mine 
Tonnage                       := 220
Cost Minerals                 := 2200
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 0
Number of Tech Req            := 1
Tech Area Req 1               := Barrage Minefields
Tech Level Req 1              := 7
Number of Abilities           := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := False
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := False
Requirement Max Engines       := 0
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Micro Ship
Short Name                    := Micro Ship
Description                   := 
Code                          := mS
Primary Bitmap Name           := Scout
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 50
Cost Minerals                 := 50
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Smaller Ships
Tech Level Req 1              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit targets by 16%.
Ability 1 Val 1               := 16
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size makes ship 58% harder to hit in combat.
Ability 2 Val 1               := 58
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Small size and simplicity decrease maintenance cost by 31%.
Ability 3 Val 1               := -82
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 0

Name                          := Micro Transport
Short Name                    := Micro Transport
Description                   := 
Code                          := mT
Primary Bitmap Name           := TransportTiny
Alternate Bitmap Name         := Escort
Vehicle Type                  := Ship
Tonnage                       := 50
Cost Minerals                 := 40
Cost Organics                 := 0
Cost Radioactives             := 0
Engines Per Move              := 1
Number of Tech Req            := 1
Tech Area Req 1               := Smaller Ships
Tech Level Req 1              := 1
Number of Abilities           := 3
Ability 1 Type                := Combat To Hit Offense Plus
Ability 1 Descr               := Maneuverability increases chance to hit targets by 3%.
Ability 1 Val 1               := 3
Ability 1 Val 2               := 0
Ability 2 Type                := Combat To Hit Defense Plus
Ability 2 Descr               := Small size but poor agility result in a -20 modifier to be hit in combat.
Ability 2 Val 1               := 20
Ability 2 Val 2               := 0
Ability 3 Type                := Modified Maintenance Cost
Ability 3 Descr               := Small size and large proportion of cargo space decreases maintenance cost by 38%.
Ability 3 Val 1               := -84
Ability 3 Val 2               := 0
Requirement Must Have Bridge  := True
Requirement Can Have Aux Con  := True
Requirement Min Life Support  := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines      := True
Requirement Max Engines       := 1
Requirement Pct Fighter Bays  := 0
Requirement Pct Colony Mods   := 0
Requirement Pct Cargo         := 40

=======================================================================================
*END*
=======================================================================================

