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AI CONSTRUCTION FACILITIES DATA FILE - Normal
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Construction Queue Type:
  Homeworld, Mining Colony, Farming Colony, Refining Colony,
  Resupply Base, Research Compound, Intelligence Compound, Construction Yard,
  Military Installation

AI State:
  Exploration, Infrastructure, Prepare for Attack, Attack, 
  Secure Holdings After Attack, Incursion, Prepare for Defense, 
  Defend (Short Term), Defend (Long Term), Not Connected 

Rules:
  1. If there is no facility with the given ability type (have not achieved that
     technology), then facility is not built.
  2. Only queues that match the current AI State will be evaluated.
  3. When facility space on a planet runs out, no more facility entries will be
     evaluated (so put the facilities you must have on the planet first).
  4. If ability is used at a system level (Spaceport, Resupply Depot, etc), 
     then item will only be constructed if it doesn't already exist in the 
     system.
  
Proportions bogus ability coding system:
	Palace                       means  Shipyard
	Emergency Resupply           means  Supply Generation (even if present in system)
	Emergency Energy             means  Spaceport (even if present in system)
	Movement Bonus               means  Resource Generation - Minerals
	Quantum Reactor              means  Resource Generation - Organics
	Drop Troops                  means  Resource Generation - Radioactives
	Boarding Attack              means  Point Generation - Research
	Boarding Defense             means  System Point Generation Modifier - Research
	Multiplex Tracking           means  Point Generation - Intelligence
	Ship Bridge                  means  Change Population Happiness - System
	Ship Life Support            means  Cargo Storage	
	Ship Auxiliary Control       means  Resource Storage - Mineral
	Ship Crew Quarters           means  Resource Storage - Organics
	Self-Destruct                means  Resource Storage - Radioactives
	Component Destroyed On Use   means  Best Cultural facility besides Cultural Center
	Component Repair	     means  Cultural Center

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*BEGIN*
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AI State                     := Exploration
Construction Queue Type      := Homeworld
Num Queue Entries            := 9
Facility 1 Ability           := Palace
Facility 1 Amount            := 1
Facility 2 Ability           := Resource Gen Modifier Planet - Minerals
Facility 2 Amount            := 1
Facility 3 Ability           := Planet Point Generation Modifier - Research
Facility 3 Amount            := 1
Facility 4 Ability           := Planet - Shield Generation
Facility 4 Amount            := 1
Facility 5 Ability           := Component Destroyed On Use
Facility 5 Amount            := 1
Facility 6 Ability           := Component Destroyed On Use
Facility 6 Amount            := 1
Facility 7 Ability           := Component Destroyed On Use
Facility 7 Amount            := 1
Facility 8 Ability           := Component Destroyed On Use
Facility 8 Amount            := 1
Facility 9 Ability           := Component Destroyed On Use
Facility 9 Amount            := 100

AI State                     := Infrastructure, Not Connected
Construction Queue Type      := Homeworld
Num Queue Entries            := 9
Facility 1 Ability           := Palace
Facility 1 Amount            := 1
Facility 2 Ability           := Resource Gen Modifier Planet - Minerals
Facility 2 Amount            := 1
Facility 3 Ability           := Planet Point Generation Modifier - Research
Facility 3 Amount            := 1
Facility 4 Ability           := Planet - Shield Generation
Facility 4 Amount            := 1
Facility 5 Ability           := Component Destroyed On Use
Facility 5 Amount            := 1
Facility 6 Ability           := Component Destroyed On Use
Facility 6 Amount            := 1
Facility 7 Ability           := Component Destroyed On Use
Facility 7 Amount            := 1
Facility 8 Ability           := Component Destroyed On Use
Facility 8 Amount            := 1
Facility 9 Ability           := Component Destroyed On Use
Facility 9 Amount            := 100

AI State                     := Prepare for Attack, Attack, Secure Holdings After Attack, Incursion
Construction Queue Type      := Homeworld
Num Queue Entries            := 9
Facility 1 Ability           := Palace
Facility 1 Amount            := 1
Facility 2 Ability           := Resource Gen Modifier Planet - Minerals
Facility 2 Amount            := 1
Facility 3 Ability           := Planet Point Generation Modifier - Research
Facility 3 Amount            := 1
Facility 4 Ability           := Planet - Shield Generation
Facility 4 Amount            := 1
Facility 5 Ability           := Component Destroyed On Use
Facility 5 Amount            := 1
Facility 6 Ability           := Component Destroyed On Use
Facility 6 Amount            := 1
Facility 7 Ability           := Component Destroyed On Use
Facility 7 Amount            := 1
Facility 8 Ability           := Component Destroyed On Use
Facility 8 Amount            := 1
Facility 9 Ability           := Component Destroyed On Use
Facility 9 Amount            := 100

AI State                     := Prepare for Defense, Defend (Short Term), Defend (Long Term)
Construction Queue Type      := Homeworld
Num Queue Entries            := 9
Facility 1 Ability           := Palace
Facility 1 Amount            := 1
Facility 2 Ability           := Resource Gen Modifier Planet - Minerals
Facility 2 Amount            := 1
Facility 3 Ability           := Planet Point Generation Modifier - Research
Facility 3 Amount            := 1
Facility 4 Ability           := Planet - Shield Generation
Facility 4 Amount            := 1
Facility 5 Ability           := Component Destroyed On Use
Facility 5 Amount            := 1
Facility 6 Ability           := Component Destroyed On Use
Facility 6 Amount            := 1
Facility 7 Ability           := Component Destroyed On Use
Facility 7 Amount            := 1
Facility 8 Ability           := Component Destroyed On Use
Facility 8 Amount            := 1
Facility 9 Ability           := Component Destroyed On Use
Facility 9 Amount            := 100

AI State                     := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term), Not Connected
Construction Queue Type      := Developed World
Num Queue Entries            := 9
Facility 1 Ability           := Supply Generation
Facility 1 Amount            := 1
Facility 2 Ability           := Resource Gen Modifier Planet - Minerals
Facility 2 Amount            := 1
Facility 3 Ability           := Planet Point Generation Modifier - Research
Facility 3 Amount            := 1
Facility 4 Ability           := Planet - Shield Generation
Facility 4 Amount            := 1
Facility 5 Ability           := Palace
Facility 5 Amount            := 1
Facility 6 Ability           := Component Destroyed On Use
Facility 6 Amount            := 1
Facility 7 Ability           := Component Destroyed On Use
Facility 7 Amount            := 1
Facility 8 Ability           := Component Destroyed On Use
Facility 8 Amount            := 1
Facility 9 Ability           := Component Destroyed On Use
Facility 9 Amount            := 100

AI State                     := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term), Not Connected
Construction Queue Type      := Mining Colony
Num Queue Entries            := 20
Facility 1 Ability           := Supply Generation
Facility 1 Amount            := 1
Facility 2 Ability           := Movement Bonus
Facility 2 Amount            := 4
Facility 3 Ability           := Spaceport
Facility 3 Amount            := 1
Facility 4 Ability           := Movement Bonus
Facility 4 Amount            := 1
Facility 5 Ability           := Movement Bonus
Facility 5 Amount            := 1
Facility 6 Ability           := Movement Bonus
Facility 6 Amount            := 1
Facility 7 Ability           := Resource Gen Modifier Planet - Minerals
Facility 7 Amount            := 1
Facility 8 Ability           := Planet Value Change - System
Facility 8 Amount            := 1
Facility 9 Ability           := Resource Gen Modifier System - Minerals
Facility 9 Amount            := 1
Facility 10 Ability          := Ship Bridge
Facility 10 Amount           := 1
Facility 11 Ability          := Modify Reproduction - System
Facility 11 Amount           := 1
Facility 12 Ability          := Change Population - System
Facility 12 Amount           := 1
Facility 13 Ability          := Plague Prevention - System
Facility 13 Amount           := 1
Facility 14 Ability          := Shield Modifier - System
Facility 14 Amount           := 1
Facility 15 Ability          := Reduced Maintenance Cost - System
Facility 15 Amount           := 1
Facility 16 Ability          := Fleet Training - System
Facility 16 Amount           := 1
Facility 17 Ability          := Ship Training - System
Facility 17 Amount           := 1
Facility 18 Ability          := Movement Bonus
Facility 18 Amount           := 4
Facility 19 Ability          := Component Destroyed On Use
Facility 19 Amount           := 1
Facility 20 Ability          := Movement Bonus
Facility 20 Amount           := 100

AI State                     := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term), Not Connected
Construction Queue Type      := Farming Colony
Num Queue Entries            := 21
Facility 1 Ability           := Supply Generation
Facility 1 Amount            := 1
Facility 2 Ability           := Quantum Reactor
Facility 2 Amount            := 2
Facility 3 Ability           := Quantum Reactor
Facility 3 Amount            := 1
Facility 4 Ability           := Spaceport
Facility 4 Amount            := 1
Facility 5 Ability           := Quantum Reactor
Facility 5 Amount            := 2
Facility 6 Ability           := Quantum Reactor
Facility 6 Amount            := 1
Facility 7 Ability           := Resource Gen Modifier Planet - Organics
Facility 7 Amount            := 1
Facility 8 Ability           := Quantum Reactor
Facility 8 Amount            := 2
Facility 9 Ability           := Quantum Reactor
Facility 9 Amount            := 1
Facility 10 Ability          := Ship Bridge
Facility 10 Amount           := 1
Facility 11 Ability          := Quantum Reactor
Facility 11 Amount           := 1
Facility 12 Ability          := Quantum Reactor
Facility 12 Amount           := 1
Facility 13 Ability          := Plague Prevention - System
Facility 13 Amount           := 1
Facility 14 Ability          := Quantum Reactor
Facility 14 Amount           := 1
Facility 15 Ability          := Quantum Reactor
Facility 15 Amount           := 1
Facility 16 Ability          := Quantum Reactor
Facility 16 Amount           := 1
Facility 17 Ability          := Palace
Facility 17 Amount           := 1
Facility 18 Ability          := Resource Gen Modifier System - Organics
Facility 18 Amount           := 1
Facility 19 Ability          := Quantum Reactor
Facility 19 Amount           := 3
Facility 20 Ability          := Component Destroyed On Use
Facility 20 Amount           := 1
Facility 21 Ability          := Quantum Reactor
Facility 21 Amount           := 100

AI State                     := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term), Not Connected
Construction Queue Type      := Refining Colony
Num Queue Entries            := 19
Facility 1 Ability           := Supply Generation
Facility 1 Amount            := 1
Facility 2 Ability           := Drop Troops
Facility 2 Amount            := 2
Facility 3 Ability           := Drop Troops
Facility 3 Amount            := 1
Facility 4 Ability           := Drop Troops
Facility 4 Amount            := 1
Facility 5 Ability           := Drop Troops
Facility 5 Amount            := 2
Facility 6 Ability           := Spaceport
Facility 6 Amount            := 1
Facility 7 Ability           := Resource Gen Modifier Planet - Radioactives
Facility 7 Amount            := 1
Facility 8 Ability           := Resource Gen Modifier System - Radioactives
Facility 8 Amount            := 1
Facility 9 Ability           := Drop Troops
Facility 9 Amount            := 1
Facility 10 Ability          := Ship Bridge
Facility 10 Amount           := 1
Facility 11 Ability          := Drop Troops
Facility 11 Amount           := 1
Facility 12 Ability          := Drop Troops
Facility 12 Amount           := 1
Facility 13 Ability          := Plague Prevention - System
Facility 13 Amount           := 1
Facility 14 Ability          := Drop Troops
Facility 14 Amount           := 1
Facility 15 Ability          := Drop Troops
Facility 15 Amount           := 1
Facility 16 Ability          := Drop Troops
Facility 16 Amount           := 1
Facility 17 Ability          := Drop Troops
Facility 17 Amount           := 5
Facility 18 Ability          := Component Destroyed On Use
Facility 18 Amount           := 1
Facility 19 Ability          := Drop Troops
Facility 19 Amount           := 100

AI State                     := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term), Not Connected
Construction Queue Type      := Research Compound
Num Queue Entries            := 10
Facility 1 Ability           := Supply Generation
Facility 1 Amount            := 1
Facility 2 Ability           := Boarding Attack
Facility 2 Amount            := 2
Facility 3 Ability           := Boarding Attack
Facility 3 Amount            := 1
Facility 4 Ability           := Boarding Defense
Facility 4 Amount            := 1
Facility 5 Ability           := Planet Point Generation Modifier - Research
Facility 5 Amount            := 1
Facility 6 Ability           := Boarding Attack
Facility 6 Amount            := 3
Facility 7 Ability           := Spaceport
Facility 7 Amount            := 1
Facility 8 Ability           := Boarding Attack
Facility 8 Amount            := 14
Facility 9 Ability           := Component Destroyed On Use
Facility 9 Amount            := 1
Facility 10 Ability          := Boarding Attack
Facility 10 Amount           := 100

AI State                     := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term), Not Connected
Construction Queue Type      := Intelligence Compound
Num Queue Entries            := 11
Facility 1 Ability           := Supply Generation
Facility 1 Amount            := 1
Facility 2 Ability           := Multiplex Tracking
Facility 2 Amount            := 2
Facility 3 Ability           := Multiplex Tracking
Facility 3 Amount            := 1
Facility 4 Ability           := System Point Generation Modifier - Intelligence
Facility 4 Amount            := 1
Facility 5 Ability           := Planet Point Generation Modifier - Intelligence
Facility 5 Amount            := 1
Facility 6 Ability           := Spaceport
Facility 6 Amount            := 1
Facility 7 Ability           := Multiplex Tracking
Facility 7 Amount            := 1
Facility 8 Ability           := Multiplex Tracking
Facility 8 Amount            := 13
Facility 9 Ability           := Palace
Facility 9 Amount            := 1
Facility 10 Ability          := Component Destroyed On Use
Facility 10 Amount           := 1
Facility 11 Ability          := Multiplex Tracking
Facility 11 Amount           := 100

AI State                     := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term), Not Connected
Construction Queue Type      := Resupply Base
Num Queue Entries            := 10
Facility 1 Ability           := Supply Generation
Facility 1 Amount            := 1
Facility 2 Ability           := Ship Training
Facility 2 Amount            := 1
Facility 3 Ability           := Fleet Training
Facility 3 Amount            := 1
Facility 4 Ability           := Palace
Facility 4 Amount            := 1
Facility 5 Ability           := Spaceport
Facility 5 Amount            := 1
Facility 6 Ability           := Boarding Attack
Facility 6 Amount            := 1
Facility 7 Ability           := Quantum Reactor
Facility 7 Amount            := 1
Facility 8 Ability           := Movement Bonus
Facility 8 Amount            := 17
Facility 9 Ability           := Component Destroyed On Use
Facility 9 Amount            := 1
Facility 10 Ability          := Movement Bonus
Facility 10 Amount           := 100

AI State                     := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term), Not Connected
Construction Queue Type      := Construction Yard
Num Queue Entries            := 10
Facility 1 Ability           := Palace
Facility 1 Amount            := 1
Facility 2 Ability           := Emergency Resupply
Facility 2 Amount            := 1
Facility 3 Ability           := Ship Training
Facility 3 Amount            := 1
Facility 4 Ability           := Fleet Training
Facility 4 Amount            := 1
Facility 5 Ability           := Spaceport
Facility 5 Amount            := 1
Facility 6 Ability           := Boarding Attack
Facility 6 Amount            := 1
Facility 7 Ability           := Resource Reclamation
Facility 7 Amount            := 1
Facility 8 Ability           := Movement Bonus
Facility 8 Amount            := 17
Facility 9 Ability           := Component Destroyed On Use
Facility 9 Amount            := 1
Facility 10 Ability          := Movement Bonus
Facility 10 Amount           := 100

AI State                     := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term), Not Connected
Construction Queue Type      := Military Installation
Num Queue Entries            := 13
Facility 1 Ability           := Combat Modifier - System
Facility 1 Amount            := 1
Facility 2 Ability           := Damage Modifier - System
Facility 2 Amount            := 1
Facility 3 Ability           := Emergency Resupply
Facility 3 Amount            := 1
Facility 4 Ability           := Palace
Facility 4 Amount            := 1
Facility 5 Ability           := Ship Training
Facility 5 Amount            := 1
Facility 6 Ability           := Fleet Training
Facility 6 Amount            := 1
Facility 7 Ability           := Spaceport
Facility 7 Amount            := 1
Facility 8 Ability           := Stop Planet Destroyer
Facility 8 Amount            := 1
Facility 9 Ability           := Stop Black Hole Creator
Facility 9 Amount            := 1
Facility 10 Ability          := Ship Life Support
Facility 10 Amount           := 3
Facility 11 Ability          := Movement Bonus
Facility 11 Amount           := 12
Facility 12 Ability          := Component Destroyed On Use
Facility 12 Amount           := 1
Facility 13 Ability          := Movement Bonus
Facility 13 Amount           := 100

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