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AI CONST. FACIL DATA FILE ~ CueCappa = Psychic, Gas, Fewer (Larger) Planets ~ v2.3 NAV
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Construction Queue Type:
  Homeworld, Mining Colony, Farming Colony, Refining Colony,
  Resupply Base, Research Compound, Intelligence Compound, Construction Yard,
  Military Installation

AI State:
  Exploration, Infrastructure, Prepare for Attack, Attack, 
  Secure Holdings After Attack, Incursion, Prepare for Defense, 
  Defend (Short Term), Defend (Long Term), Not Connected 


Rules:
  1. If there is no facility with the given ability type (have not achieved that
     technology), then facility is not built.
  2. Only queues that match the current AI State will be evaluated.
  3. When facility space on a planet runs out, no more facility entries will be
     evaluated (so put the facilities you must have on the planet first).
  4. If ability is used at a system level (Spaceport, Resupply Depot, etc), 
     then item will only be constructed if it doesn't already exist in the 
     system.
  
Proportions bogus ability coding system:
	Palace                       means  Shipyard
	Emergency Resupply           means  Supply Generation
	Emergency Energy             means  Spaceport
	Movement Bonus               means  Resource Generation - Minerals
	Quantum Reactor              means  Resource Generation - Organics
	Drop Troops                  means  Resource Generation - Radioactives
	Boarding Attack              means  Point Generation - Research
	Boarding Defense             means  System Point Generation Modifier - Research
	Multiplex Tracking           means  Point Generation - Intelligence
	Ship Bridge                  means  Change Population Happiness - System
	Ship Life Support            means  Cargo Storage	
	Ship Auxiliary Control       means  Resource Storage - Mineral
	Ship Crew Quarters           means  Resource Storage - Organics
	Self-Destruct                means  Resource Storage - Radioactives
	Component Destroyed On Use   means  Best Cultural facility besides Cultural Center
	Component Repair	     means  Cultural Center

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*BEGIN*
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AI State                     := Exploration
Construction Queue Type      := Homeworld
Num Queue Entries            := 9
Facility 1 Ability           := Palace
Facility 1 Amount            := 1
Facility 2 Ability           := Resource Gen Modifier Planet - Minerals
Facility 2 Amount            := 1
Facility 3 Ability           := Planet Point Generation Modifier - Research
Facility 3 Amount            := 1
Facility 4 Ability           := Planet - Shield Generation
Facility 4 Amount            := 1
Facility 5 Ability           := Component Destroyed On Use
Facility 5 Amount            := 1
Facility 6 Ability           := Component Destroyed On Use
Facility 6 Amount            := 1
Facility 7 Ability           := Component Destroyed On Use
Facility 7 Amount            := 1
Facility 8 Ability           := Component Destroyed On Use
Facility 8 Amount            := 1
Facility 9 Ability           := Component Destroyed On Use
Facility 9 Amount            := 100

AI State                     := Infrastructure, Not Connected
Construction Queue Type      := Homeworld
Num Queue Entries            := 9
Facility 1 Ability           := Palace
Facility 1 Amount            := 1
Facility 2 Ability           := Resource Gen Modifier Planet - Minerals
Facility 2 Amount            := 1
Facility 3 Ability           := Planet Point Generation Modifier - Research
Facility 3 Amount            := 1
Facility 4 Ability           := Planet - Shield Generation
Facility 4 Amount            := 1
Facility 5 Ability           := Component Destroyed On Use
Facility 5 Amount            := 1
Facility 6 Ability           := Component Destroyed On Use
Facility 6 Amount            := 1
Facility 7 Ability           := Component Destroyed On Use
Facility 7 Amount            := 1
Facility 8 Ability           := Component Destroyed On Use
Facility 8 Amount            := 1
Facility 9 Ability           := Component Destroyed On Use
Facility 9 Amount            := 100

AI State                     := Prepare for Attack, Attack, Secure Holdings After Attack, Incursion
Construction Queue Type      := Homeworld
Num Queue Entries            := 9
Facility 1 Ability           := Palace
Facility 1 Amount            := 1
Facility 2 Ability           := Resource Gen Modifier Planet - Minerals
Facility 2 Amount            := 1
Facility 3 Ability           := Planet Point Generation Modifier - Research
Facility 3 Amount            := 1
Facility 4 Ability           := Planet - Shield Generation
Facility 4 Amount            := 1
Facility 5 Ability           := Component Destroyed On Use
Facility 5 Amount            := 1
Facility 6 Ability           := Component Destroyed On Use
Facility 6 Amount            := 1
Facility 7 Ability           := Component Destroyed On Use
Facility 7 Amount            := 1
Facility 8 Ability           := Component Destroyed On Use
Facility 8 Amount            := 1
Facility 9 Ability           := Component Destroyed On Use
Facility 9 Amount            := 100

AI State                     := Prepare for Defense, Defend (Short Term), Defend (Long Term)
Construction Queue Type      := Homeworld
Num Queue Entries            := 9
Facility 1 Ability           := Palace
Facility 1 Amount            := 1
Facility 2 Ability           := Resource Gen Modifier Planet - Minerals
Facility 2 Amount            := 1
Facility 3 Ability           := Planet Point Generation Modifier - Research
Facility 3 Amount            := 1
Facility 4 Ability           := Planet - Shield Generation
Facility 4 Amount            := 1
Facility 5 Ability           := Component Destroyed On Use
Facility 5 Amount            := 1
Facility 6 Ability           := Component Destroyed On Use
Facility 6 Amount            := 1
Facility 7 Ability           := Component Destroyed On Use
Facility 7 Amount            := 1
Facility 8 Ability           := Component Destroyed On Use
Facility 8 Amount            := 1
Facility 9 Ability           := Component Destroyed On Use
Facility 9 Amount            := 100

AI State                     := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term), Not Connected
Construction Queue Type      := Developed World
Num Queue Entries            := 20
Facility 1 Ability           := Supply Generation
Facility 1 Amount            := 1
Facility 2 Ability           := Ship Training - System
Facility 2 Amount            := 1
Facility 3 Ability           := Fleet Training - System
Facility 3 Amount            := 1
Facility 4 Ability           := Movement Bonus
Facility 4 Amount            := 3
Facility 5 Ability           := Drop Troops
Facility 5 Amount            := 2
Facility 6 Ability           := Quantum Reactor
Facility 6 Amount            := 1
Facility 7 Ability           := Spaceport
Facility 7 Amount            := 1
Facility 8 Ability           := Component Destroyed On Use
Facility 8 Amount            := 1
Facility 9 Ability           := Boarding Attack
Facility 9 Amount            := 1
Facility 10 Ability          := Planet Conditions Change - System
Facility 10 Amount           := 1
Facility 11 Ability          := Boarding Attack
Facility 11 Amount           := 4
Facility 12 Ability          := Planet Point Generation Modifier - Research
Facility 12 Amount           := 1
Facility 13 Ability          := Boarding Defense
Facility 13 Amount           := 1
Facility 14 Ability          := Planet Value Change - System
Facility 14 Amount           := 1
Facility 15 Ability          := Component Destroyed On Use
Facility 15 Amount           := 1
Facility 16 Ability          := Planet Conditions Change - System
Facility 16 Amount           := 1
Facility 17 Ability          := Planet Point Generation Modifier - Research
Facility 17 Amount           := 1
Facility 18 Ability          := Multiplex Tracking
Facility 18 Amount           := 1
Facility 19 Ability          := Palace
Facility 19 Amount           := 1
Facility 20 Ability          := Component Destroyed On Use
Facility 20 Amount           := 100

AI State                     := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term), Not Connected
Construction Queue Type      := Mining Colony
Num Queue Entries            := 19
Facility 1 Ability           := Supply Generation
Facility 1 Amount            := 1
Facility 2 Ability           := Fleet Training - System
Facility 2 Amount            := 1
Facility 3 Ability           := Ship Training - System
Facility 3 Amount            := 1
Facility 4 Ability           := Spaceport
Facility 4 Amount            := 1
Facility 5 Ability           := Movement Bonus
Facility 5 Amount            := 5
Facility 6 Ability           := Resource Gen Modifier System - Minerals
Facility 6 Amount            := 1
Facility 7 Ability           := Resource Gen Modifier Planet - Minerals
Facility 7 Amount            := 1
Facility 8 Ability           := Planet Value Change - System
Facility 8 Amount            := 1
Facility 9 Ability           := Planet Conditions Change - System
Facility 9 Amount            := 1
Facility 10 Ability          := Component Destroyed On Use
Facility 10 Amount           := 1
Facility 11 Ability          := Combat Modifier - System
Facility 11 Amount           := 1
Facility 12 Ability          := Modify Reproduction - System
Facility 12 Amount           := 1
Facility 13 Ability          := Component Destroyed On Use
Facility 13 Amount           := 2
Facility 14 Ability          := Shield Modifier - System
Facility 14 Amount           := 1
Facility 15 Ability          := Reduced Maintenance Cost - System
Facility 15 Amount           := 1
Facility 16 Ability          := Component Destroyed On Use
Facility 16 Amount           := 3
Facility 17 Ability          := Combat Modifier - System
Facility 17 Amount           := 1
Facility 18 Ability          := Component Destroyed On Use
Facility 18 Amount           := 4
Facility 19 Ability          := Movement Bonus
Facility 19 Amount           := 100

AI State                     := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term), Not Connected
Construction Queue Type      := Farming Colony
Num Queue Entries            := 19
Facility 1 Ability           := Supply Generation
Facility 1 Amount            := 1
Facility 2 Ability           := Fleet Training - System
Facility 2 Amount            := 1
Facility 3 Ability           := Ship Training - System
Facility 3 Amount            := 1
Facility 4 Ability           := Spaceport
Facility 4 Amount            := 1
Facility 5 Ability           := Quantum Reactor
Facility 5 Amount            := 5
Facility 6 Ability           := Resource Gen Modifier System - Organics
Facility 6 Amount            := 1
Facility 7 Ability           := Resource Gen Modifier Planet - Organics
Facility 7 Amount            := 1
Facility 8 Ability           := Planet Value Change - System
Facility 8 Amount            := 1
Facility 9 Ability           := Planet Conditions Change - System
Facility 9 Amount            := 1
Facility 10 Ability          := Palace
Facility 10 Amount           := 1
Facility 11 Ability          := Combat Modifier - System
Facility 11 Amount           := 1
Facility 12 Ability          := Change Population - System
Facility 12 Amount           := 1
Facility 13 Ability          := Component Destroyed On Use
Facility 13 Amount           := 1
Facility 14 Ability          := Shield Modifier - System
Facility 14 Amount           := 1
Facility 15 Ability          := Reduced Maintenance Cost - System
Facility 15 Amount           := 1
Facility 16 Ability          := Component Destroyed On Use
Facility 16 Amount           := 2
Facility 17 Ability          := Combat Modifier - System
Facility 17 Amount           := 1
Facility 18 Ability          := Ship Bridge
Facility 18 Amount           := 1
Facility 19 Ability          := Quantum Reactor
Facility 19 Amount           := 100

AI State                     := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term), Not Connected
Construction Queue Type      := Refining Colony
Num Queue Entries            := 19
Facility 1 Ability           := Supply Generation
Facility 1 Amount            := 1
Facility 2 Ability           := Fleet Training - System
Facility 2 Amount            := 1
Facility 3 Ability           := Ship Training - System
Facility 3 Amount            := 1
Facility 4 Ability           := Spaceport
Facility 4 Amount            := 1
Facility 5 Ability           := Drop Troops
Facility 5 Amount            := 5
Facility 6 Ability           := Resource Gen Modifier System - Radioactives
Facility 6 Amount            := 1
Facility 7 Ability           := Resource Gen Modifier Planet - Radioactives
Facility 7 Amount            := 1
Facility 8 Ability           := Planet Value Change - System
Facility 8 Amount            := 1
Facility 9 Ability           := Planet Conditions Change - System
Facility 9 Amount            := 1
Facility 10 Ability          := Palace
Facility 10 Amount           := 1
Facility 11 Ability          := Combat Modifier - System
Facility 11 Amount           := 1
Facility 12 Ability          := Change Population - System
Facility 12 Amount           := 1
Facility 13 Ability          := Component Destroyed On Use
Facility 13 Amount           := 1
Facility 14 Ability          := Shield Modifier - System
Facility 14 Amount           := 1
Facility 15 Ability          := Reduced Maintenance Cost - System
Facility 15 Amount           := 1
Facility 16 Ability          := Component Destroyed On Use
Facility 16 Amount           := 2
Facility 17 Ability          := Combat Modifier - System
Facility 17 Amount           := 1
Facility 18 Ability          := Ship Bridge
Facility 18 Amount           := 1
Facility 19 Ability          := Drop Troops
Facility 19 Amount           := 100

AI State                     := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term), Not Connected
Construction Queue Type      := Research Compound
Num Queue Entries            := 9
Facility 1 Ability           := Supply Generation
Facility 1 Amount            := 1
Facility 2 Ability           := Ship Training - System
Facility 2 Amount            := 1
Facility 3 Ability           := Fleet Training - System
Facility 3 Amount            := 1
Facility 4 Ability           := Spaceport
Facility 4 Amount            := 1
Facility 5 Ability           := Boarding Attack
Facility 5 Amount            := 4
Facility 6 Ability           := Boarding Attack
Facility 6 Amount            := 4
Facility 7 Ability           := Planet Point Generation Modifier - Research
Facility 7 Amount            := 1
Facility 8 Ability           := Component Destroyed On Use
Facility 8 Amount            := 1
Facility 9 Ability           := Boarding Attack
Facility 9 Amount            := 100

AI State                     := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term), Not Connected
Construction Queue Type      := Intelligence Compound
Num Queue Entries            := 9
Facility 1 Ability           := Supply Generation
Facility 1 Amount            := 1
Facility 2 Ability           := Spaceport
Facility 2 Amount            := 1
Facility 3 Ability           := Ship Training - System
Facility 3 Amount            := 1
Facility 4 Ability           := Fleet Training - System
Facility 4 Amount            := 1
Facility 5 Ability           := Multiplex Tracking
Facility 5 Amount            := 4
Facility 6 Ability           := System Point Generation Modifier - Intelligence
Facility 6 Amount            := 1
Facility 7 Ability           := Planet Point Generation Modifier - Intelligence
Facility 7 Amount            := 1
Facility 8 Ability           := Component Destroyed On Use
Facility 8 Amount            := 2
Facility 9 Ability           := Multiplex Tracking
Facility 9 Amount            := 100

AI State                     := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term), Not Connected
Construction Queue Type      := Resupply Base
Num Queue Entries            := 20
Facility 1 Ability           := Supply Generation
Facility 1 Amount            := 1
Facility 2 Ability           := Ship Training - System
Facility 2 Amount            := 1
Facility 3 Ability           := Fleet Training - System
Facility 3 Amount            := 1
Facility 4 Ability           := Spaceport
Facility 4 Amount            := 1
Facility 5 Ability           := Drop Troops
Facility 5 Amount            := 2
Facility 6 Ability           := Palace
Facility 6 Amount            := 1
Facility 7 Ability           := Component Destroyed On Use
Facility 7 Amount            := 1
Facility 8 Ability           := Component Destroyed On Use
Facility 8 Amount            := 2
Facility 9 Ability           := Resource Gen Modifier Planet - Minerals
Facility 9 Amount            := 1
Facility 10 Ability          := Planet Conditions Change - System
Facility 10 Amount           := 1
Facility 11 Ability          := Movement Bonus
Facility 11 Amount           := 5
Facility 12 Ability          := Drop Troops
Facility 12 Amount           := 3
Facility 13 Ability          := Movement Bonus
Facility 13 Amount           := 6
Facility 14 Ability          := Planet Value Change - System
Facility 14 Amount           := 1
Facility 15 Ability          := Component Destroyed On Use
Facility 15 Amount           := 3
Facility 16 Ability          := Planet Conditions Change - System
Facility 16 Amount           := 1
Facility 17 Ability          := Movement Bonus
Facility 17 Amount           := 8
Facility 18 Ability          := Drop Troops
Facility 18 Amount           := 4
Facility 19 Ability          := Component Destroyed On Use
Facility 19 Amount           := 4
Facility 20 Ability          := Component Destroyed On Use
Facility 20 Amount           := 100

AI State                     := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term), Not Connected
Construction Queue Type      := Construction Yard
Num Queue Entries            := 13
Facility 1 Ability           := Emergency Resupply
Facility 1 Amount            := 1
Facility 2 Ability           := Space Yard
Facility 2 Amount            := 1
Facility 3 Ability           := Ship Training - System
Facility 3 Amount            := 1
Facility 4 Ability           := Fleet Training - System
Facility 4 Amount            := 1
Facility 5 Ability           := Spaceport
Facility 5 Amount            := 1
Facility 6 Ability           := Shield Modifier - System
Facility 6 Amount            := 1
Facility 7 Ability           := Resource Reclamation
Facility 7 Amount            := 1
Facility 8 Ability           := Stop Planet Destroyer
Facility 8 Amount            := 1
Facility 9 Ability           := Stop Black Hole Creator
Facility 9 Amount            := 1
Facility 10 Ability          := Boarding Attack
Facility 10 Amount           := 4
Facility 11 Ability          := Planet Point Generation Modifier - Research
Facility 11 Amount           := 1
Facility 12 Ability          := Component Destroyed On Use
Facility 12 Amount           := 1
Facility 13 Ability          := Boarding Attack
Facility 13 Amount           := 100

AI State                     := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term), Not Connected
Construction Queue Type      := Military Installation
Num Queue Entries            := 13
Facility 1 Ability           := Emergency Resupply
Facility 1 Amount            := 1
Facility 2 Ability           := Ship Training - System
Facility 2 Amount            := 1
Facility 3 Ability           := Fleet Training - System
Facility 3 Amount            := 1
Facility 4 Ability           := Ship Life Support
Facility 4 Amount            := 1
Facility 5 Ability           := Combat Modifier - System
Facility 5 Amount            := 1
Facility 6 Ability           := Stop Planet Destroyer
Facility 6 Amount            := 1
Facility 7 Ability           := Spaceport
Facility 7 Amount            := 1
Facility 8 Ability           := Shield Modifier - System
Facility 8 Amount            := 1
Facility 9 Ability           := Palace
Facility 9 Amount            := 1
Facility 10 Ability          := Boarding Attack
Facility 10 Amount           := 4
Facility 11 Ability          := Planet Point Generation Modifier - Research
Facility 11 Amount           := 1
Facility 12 Ability          := Component Destroyed On Use
Facility 12 Amount           := 1
Facility 13 Ability          := Boarding Attack
Facility 13 Amount           := 100

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