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AI CONSTRUCTION FACILITIES DATA FILE - Normal
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Construction Queue Type:
  Homeworld, Mining Colony, Farming Colony, Refining Colony,
  Resupply Base, Research Compound, Intelligence Compound, Construction Yard,
  Military Installation

AI State:
  Exploration, Infrastructure, Prepare for Attack, Attack, 
  Secure Holdings After Attack, Incursion, Prepare for Defense, 
  Defend (Short Term), Defend (Long Term), Not Connected 


Rules:
  1. If there is no facility with the given ability type (have not achieved that
     technology), then facility is not built.
  2. Only queues that match the current AI State will be evaluated.
  3. When facility space on a planet runs out, no more facility entries will be
     evaluated (so put the facilities you must have on the planet first).
  4. If ability is used at a system level (Spaceport, Resupply Depot, etc), 
     then item will only be constructed if it doesn't already exist in the 
     system.
  
Proportions bogus ability coding system:
	Palace                  means  Shipyard
	Emergency Resupply      means  Supply Generation
	Emergency Energy        means  Spaceport
	Movement Bonus          means  Resource Generation - Minerals
	Quantum Reactor         means  Resource Generation - Organics
	Drop Troops             means  Resource Generation - Radioactives
	Boarding Attack         means  Point Generation - Research
	Boarding Defense        means  System Point Generation Modifier - Research
	Multiplex Tracking      means  Point Generation - Intelligence
	Ship Bridge             means  Change Population Happiness - System
	Ship Life Support       means  Cargo Storage	
	Ship Auxiliary Control  means  Resource Storage - Mineral
	Ship Crew Quarters      means  Resource Storage - Organics
	Self-Destruct           means  Resource Storage - Radioactives
	Component Repair	means  Cultural Center

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*BEGIN*
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AI State                     := Exploration
Construction Queue Type      := Homeworld
Num Queue Entries            := 9
Facility 1 Ability           := Spaceport
Facility 1 Amount            := 1
Facility 2 Ability           := Supply Generation
Facility 2 Amount            := 1
Facility 3 Ability           := Resource Generation - Minerals
Facility 3 Amount            := 3
Facility 4 Ability           := Resource Generation - Radioactives
Facility 4 Amount            := 1
Facility 5 Ability           := Resource Generation - Organics
Facility 5 Amount            := 1
Facility 6 Ability           := Point Generation - Research
Facility 6 Amount            := 1
Facility 7 Ability           := Point Generation - Intelligence
Facility 7 Amount            := 1
Facility 8 Ability           := Space Yard
Facility 8 Amount            := 1
Facility 9 Ability           := Resource Generation - Minerals
Facility 9 Amount            := 100

AI State                     := Infrastructure, Not Connected
Construction Queue Type      := Homeworld
Num Queue Entries            := 9
Facility 1 Ability           := Spaceport
Facility 1 Amount            := 1
Facility 2 Ability           := Supply Generation
Facility 2 Amount            := 1
Facility 3 Ability           := Resource Generation - Minerals
Facility 3 Amount            := 2
Facility 4 Ability           := Point Generation - Research
Facility 4 Amount            := 2
Facility 5 Ability           := Space Yard
Facility 5 Amount            := 1
Facility 6 Ability           := Resource Generation - Radioactives
Facility 6 Amount            := 1
Facility 7 Ability           := Resource Generation - Organics
Facility 7 Amount            := 1
Facility 8 Ability           := Point Generation - Intelligence
Facility 8 Amount            := 1
Facility 9 Ability           := Resource Generation - Minerals
Facility 9 Amount            := 100

AI State                     := Prepare for Attack, Attack, Secure Holdings After Attack, Incursion
Construction Queue Type      := Homeworld
Num Queue Entries            := 6
Facility 1 Ability           := Spaceport
Facility 1 Amount            := 1
Facility 2 Ability           := Supply Generation
Facility 2 Amount            := 1
Facility 3 Ability           := Resource Generation - Minerals
Facility 3 Amount            := 2
Facility 4 Ability           := Point Generation - Research
Facility 4 Amount            := 2
Facility 5 Ability           := Point Generation - Intelligence
Facility 5 Amount            := 1
Facility 6 Ability           := Resource Generation - Minerals
Facility 6 Amount            := 100

AI State                     := Prepare for Defense, Defend (Short Term), Defend (Long Term)
Construction Queue Type      := Homeworld
Num Queue Entries            := 6
Facility 1 Ability           := Spaceport
Facility 1 Amount            := 1
Facility 2 Ability           := Supply Generation
Facility 2 Amount            := 1
Facility 3 Ability           := Resource Generation - Minerals
Facility 3 Amount            := 2
Facility 4 Ability           := Point Generation - Research
Facility 4 Amount            := 2
Facility 5 Ability           := Point Generation - Intelligence
Facility 5 Amount            := 1
Facility 6 Ability           := Resource Generation - Minerals
Facility 6 Amount            := 100

AI State                     := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term), Not Connected
Construction Queue Type      := Mining Colony
Num Queue Entries            := 19
Facility 1 Ability           := Emergency Energy
Facility 1 Amount            := 1
Facility 2 Ability           := Movement Bonus
Facility 2 Amount            := 2
Facility 3 Ability           := Emergency Resupply
Facility 3 Amount            := 1
Facility 4 Ability           := Boarding Attack
Facility 4 Amount            := 1
Facility 5 Ability           := Ship Auxiliary Control
Facility 5 Amount            := 1
Facility 6 Ability           := Resource Gen Modifier System - Minerals
Facility 6 Amount            := 1
Facility 7 Ability           := Resource Gen Modifier Planet - Minerals
Facility 7 Amount            := 1
Facility 8 Ability           := Planet Value Change - System
Facility 8 Amount            := 1
Facility 9 Ability           := Planet Conditions Change - System
Facility 9 Amount            := 1
Facility 10 Ability          := Ship Bridge
Facility 10 Amount           := 1
Facility 11 Ability          := Modify Reproduction - System
Facility 11 Amount           := 1
Facility 12 Ability          := Change Population - System
Facility 12 Amount           := 1
Facility 13 Ability          := Plague Prevention - System
Facility 13 Amount           := 1
Facility 14 Ability          := Shield Modifier - System
Facility 14 Amount           := 1
Facility 15 Ability          := Reduced Maintenance Cost - System
Facility 15 Amount           := 1
Facility 16 Ability          := Fleet Training - System
Facility 16 Amount           := 1
Facility 17 Ability          := Ship Training - System
Facility 17 Amount           := 1
Facility 18 Ability          := Combat Modifier - System
Facility 18 Amount           := 1
Facility 19 Ability          := Movement Bonus
Facility 19 Amount           := 100

AI State                     := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term), Not Connected
Construction Queue Type      := Farming Colony
Num Queue Entries            := 19
Facility 1 Ability           := Emergency Energy
Facility 1 Amount            := 1
Facility 2 Ability           := Quantum Reactor
Facility 2 Amount            := 2
Facility 3 Ability           := Emergency Resupply
Facility 3 Amount            := 1
Facility 4 Ability           := Boarding Attack
Facility 4 Amount            := 1
Facility 5 Ability           := Ship Crew Quarters
Facility 5 Amount            := 1
Facility 6 Ability           := Resource Gen Modifier System - Organics
Facility 6 Amount            := 1
Facility 7 Ability           := Resource Gen Modifier Planet - Organics
Facility 7 Amount            := 1
Facility 8 Ability           := Planet Value Change - System
Facility 8 Amount            := 1
Facility 9 Ability           := Planet Conditions Change - System
Facility 9 Amount            := 1
Facility 10 Ability          := Ship Bridge
Facility 10 Amount           := 1
Facility 11 Ability          := Modify Reproduction - System
Facility 11 Amount           := 1
Facility 12 Ability          := Change Population - System
Facility 12 Amount           := 1
Facility 13 Ability          := Plague Prevention - System
Facility 13 Amount           := 1
Facility 14 Ability          := Shield Modifier - System
Facility 14 Amount           := 1
Facility 15 Ability          := Reduced Maintenance Cost - System
Facility 15 Amount           := 1
Facility 16 Ability          := Fleet Training - System
Facility 16 Amount           := 1
Facility 17 Ability          := Ship Training - System
Facility 17 Amount           := 1
Facility 18 Ability          := Combat Modifier - System
Facility 18 Amount           := 1
Facility 19 Ability          := Quantum Reactor
Facility 19 Amount           := 100

AI State                     := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term), Not Connected
Construction Queue Type      := Refining Colony
Num Queue Entries            := 19
Facility 1 Ability           := Emergency Energy
Facility 1 Amount            := 1
Facility 2 Ability           := Drop Troops
Facility 2 Amount            := 2
Facility 3 Ability           := Emergency Resupply
Facility 3 Amount            := 1
Facility 4 Ability           := Boarding Attack
Facility 4 Amount            := 1
Facility 5 Ability           := Self-Destruct
Facility 5 Amount            := 1
Facility 6 Ability           := Resource Gen Modifier System - Radioactives
Facility 6 Amount            := 1
Facility 7 Ability           := Resource Gen Modifier Planet - Radioactives
Facility 7 Amount            := 1
Facility 8 Ability           := Planet Value Change - System
Facility 8 Amount            := 1
Facility 9 Ability           := Planet Conditions Change - System
Facility 9 Amount            := 1
Facility 10 Ability          := Ship Bridge
Facility 10 Amount           := 1
Facility 11 Ability          := Modify Reproduction - System
Facility 11 Amount           := 1
Facility 12 Ability          := Change Population - System
Facility 12 Amount           := 1
Facility 13 Ability          := Plague Prevention - System
Facility 13 Amount           := 1
Facility 14 Ability          := Shield Modifier - System
Facility 14 Amount           := 1
Facility 15 Ability          := Reduced Maintenance Cost - System
Facility 15 Amount           := 1
Facility 16 Ability          := Fleet Training - System
Facility 16 Amount           := 1
Facility 17 Ability          := Ship Training - System
Facility 17 Amount           := 1
Facility 18 Ability          := Combat Modifier - System
Facility 18 Amount           := 1
Facility 19 Ability          := Drop Troops
Facility 19 Amount           := 100

AI State                     := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term), Not Connected
Construction Queue Type      := Research Compound
Num Queue Entries            := 5
Facility 1 Ability           := Emergency Resupply
Facility 1 Amount            := 1
Facility 2 Ability           := Emergency Energy
Facility 2 Amount            := 1
Facility 3 Ability           := Boarding Defense
Facility 3 Amount            := 1
Facility 4 Ability           := Planet Point Generation Modifier - Research
Facility 4 Amount            := 1
Facility 5 Ability           := Boarding Attack
Facility 5 Amount            := 100

AI State                     := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term), Not Connected
Construction Queue Type      := Intelligence Compound
Num Queue Entries            := 5
Facility 1 Ability           := Emergency Resupply
Facility 1 Amount            := 1
Facility 2 Ability           := Emergency Energy
Facility 2 Amount            := 1
Facility 3 Ability           := System Point Generation Modifier - Intelligence
Facility 3 Amount            := 1
Facility 4 Ability           := Planet Point Generation Modifier - Intelligence
Facility 4 Amount            := 1
Facility 5 Ability           := Multiplex Tracking
Facility 5 Amount            := 100

AI State                     := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term), Not Connected
Construction Queue Type      := Resupply Base
Num Queue Entries            := 5
Facility 1 Ability           := Emergency Resupply
Facility 1 Amount            := 1
Facility 2 Ability           := Palace
Facility 2 Amount            := 1
Facility 3 Ability           := Emergency Energy
Facility 3 Amount            := 1
Facility 4 Ability           := Boarding Attack
Facility 4 Amount            := 1
Facility 5 Ability           := Movement Bonus
Facility 5 Amount            := 100

AI State                     := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term), Not Connected
Construction Queue Type      := Construction Yard
Num Queue Entries            := 8
Facility 1 Ability           := Palace
Facility 1 Amount            := 1
Facility 2 Ability           := Emergency Resupply
Facility 2 Amount            := 1
Facility 3 Ability           := Ship Training
Facility 3 Amount            := 1
Facility 4 Ability           := Fleet Training
Facility 4 Amount            := 1
Facility 5 Ability           := Emergency Energy
Facility 5 Amount            := 1
Facility 6 Ability           := Boarding Attack
Facility 6 Amount            := 1
Facility 7 Ability           := Resource Reclamation
Facility 7 Amount            := 1
Facility 8 Ability           := Movement Bonus
Facility 8 Amount            := 100

AI State                     := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term), Not Connected
Construction Queue Type      := Military Installation
Num Queue Entries            := 12
Facility 1 Ability           := Emergency Resupply
Facility 1 Amount            := 1
Facility 2 Ability           := Palace
Facility 2 Amount            := 1
Facility 3 Ability           := Combat Modifier - System
Facility 3 Amount            := 1
Facility 4 Ability           := Damage Modifier - System
Facility 4 Amount            := 1
Facility 5 Ability           := Ship Training
Facility 5 Amount            := 1
Facility 6 Ability           := Fleet Training
Facility 6 Amount            := 1
Facility 7 Ability           := Stop Planet Destroyer
Facility 7 Amount            := 1
Facility 8 Ability           := Stop Black Hole Creator
Facility 8 Amount            := 1
Facility 9 Ability           := Emergency Energy
Facility 9 Amount            := 1
Facility 10 Ability          := Boarding Attack
Facility 10 Amount           := 1
Facility 11 Ability          := Ship Life Support
Facility 11 Amount           := 1
Facility 12 Ability          := Movement Bonus
Facility 12 Amount           := 100

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