===================================================================================================================================
XFILES CLASSES MASTER DATA FILE - Ngrath - Captain Kwok's Balance Mod v125+
===================================================================================================================================

Firing Point Arcs
 315  0  45
     \|/    
 270 -+- 90
     /|\    
 225 180 135


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*BEGIN*
===================================================================================================================================

Name                                                 := Ngrath Frigate
XFile                                                := Ngrath_frigate.X
Override Texture Filename                            := 
Base Model Radius                                    := 4.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.018
Starting Scale Y                                     := 0.018
Starting Scale Z                                     := 0.018
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 250, 110, 0
Explosion Effect                                     := Ring Explosion Yellow
Explosion Center Color                               := 250, 110, 0
Explosion Radius                                     := 6.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 6
Firing Point 1 X                                     := -32
Firing Point 1 Y                                     := 207
Firing Point 1 Z                                     := -11
Firing Point 1 Arc Start                             := 315
Firing Point 1 Arc End                               := 0
Firing Point 2 X                                     := 32
Firing Point 2 Y                                     := 207
Firing Point 2 Z                                     := -11
Firing Point 2 Arc Start                             := 0
Firing Point 2 Arc End                               := 45
Firing Point 3 X                                     := -33
Firing Point 3 Y                                     := -90
Firing Point 3 Z                                     := -13
Firing Point 3 Arc Start                             := 180
Firing Point 3 Arc End                               := 225
Firing Point 4 X                                     := 33
Firing Point 4 Y                                     := -90
Firing Point 4 Z                                     := -13
Firing Point 4 Arc Start                             := 135
Firing Point 4 Arc End                               := 180
Firing Point 5 X                                     := -100
Firing Point 5 Y                                     := 73
Firing Point 5 Z                                     := 12
Firing Point 5 Arc Start                             := 225
Firing Point 5 Arc End                               := 315
Firing Point 6 X                                     := 100
Firing Point 6 Y                                     := 73
Firing Point 6 Z                                     := 12
Firing Point 6 Arc Start                             := 45
Firing Point 6 Arc End                               := 135
Number Of Engine Points                              := 1
Engine Point 1 X                                     := 0
Engine Point 1 Y                                     := -72
Engine Point 1 Z                                     := -14
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -10
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 250, 110, 0
Engine Point 1 Glow Radius                           := 0.8
Number Of Lights                                     := 0

Name                                                 := Ngrath Destroyer
XFile                                                := Ngrath_destroyer.X
Override Texture Filename                            := 
Base Model Radius                                    := 6.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.0175
Starting Scale Y                                     := 0.0175
Starting Scale Z                                     := 0.0175
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 250, 110, 0
Explosion Effect                                     := Ring Explosion Yellow
Explosion Center Color                               := 250, 110, 0
Explosion Radius                                     := 9.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 6
Firing Point 1 X                                     := -51
Firing Point 1 Y                                     := 247
Firing Point 1 Z                                     := 3
Firing Point 1 Arc Start                             := 330
Firing Point 1 Arc End                               := 360
Firing Point 2 X                                     := 51
Firing Point 2 Y                                     := 247
Firing Point 2 Z                                     := 3
Firing Point 2 Arc Start                             := 0
Firing Point 2 Arc End                               := 30
Firing Point 3 X                                     := -141
Firing Point 3 Y                                     := 35
Firing Point 3 Z                                     := 10
Firing Point 3 Arc Start                             := 260
Firing Point 3 Arc End                               := 330
Firing Point 4 X                                     := 141
Firing Point 4 Y                                     := 35
Firing Point 4 Z                                     := 10
Firing Point 4 Arc Start                             := 30
Firing Point 4 Arc End                               := 100
Firing Point 5 X                                     := -27
Firing Point 5 Y                                     := -91
Firing Point 5 Z                                     := -19
Firing Point 5 Arc Start                             := 180
Firing Point 5 Arc End                               := 260
Firing Point 6 X                                     := 27
Firing Point 6 Y                                     := -91
Firing Point 6 Z                                     := -19
Firing Point 6 Arc Start                             := 100
Firing Point 6 Arc End                               := 180
Number Of Engine Points                              := 3
Engine Point 1 X                                     := 0
Engine Point 1 Y                                     := -100
Engine Point 1 Z                                     := -20
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -10
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 250, 110, 0
Engine Point 1 Glow Radius                           := 0.4
Engine Point 2 X                                     := 0
Engine Point 2 Y                                     := -100
Engine Point 2 Z                                     := -7
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := -10
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 250, 110, 0
Engine Point 2 Glow Radius                           := 0.6
Engine Point 3 X                                     := 0
Engine Point 3 Y                                     := -100
Engine Point 3 Z                                     := -32
Engine Point 3 Glow Offset X                         := 0
Engine Point 3 Glow Offset Y                         := -10
Engine Point 3 Glow Offset Z                         := 0
Engine Point 3 Glow Color                            := 250, 110, 0
Engine Point 3 Glow Radius                           := 0.6
Number Of Lights                                     := 0

Name                                                 := Ngrath Light Cruiser
XFile                                                := Ngrath_lightcruiser.X
Override Texture Filename                            := 
Base Model Radius                                    := 6.5
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.0195
Starting Scale Y                                     := 0.0195
Starting Scale Z                                     := 0.0195
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 250, 110, 0
Explosion Effect                                     := Ring Explosion Yellow
Explosion Center Color                               := 250, 110, 0
Explosion Radius                                     := 9.75
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 8
Firing Point 1 X                                     := -46
Firing Point 1 Y                                     := 283
Firing Point 1 Z                                     := 0
Firing Point 1 Arc Start                             := 330
Firing Point 1 Arc End                               := 360
Firing Point 2 X                                     := 46
Firing Point 2 Y                                     := 283
Firing Point 2 Z                                     := 0
Firing Point 2 Arc Start                             := 0
Firing Point 2 Arc End                               := 30
Firing Point 3 X                                     := -126
Firing Point 3 Y                                     := 121
Firing Point 3 Z                                     := 9
Firing Point 3 Arc Start                             := 280
Firing Point 3 Arc End                               := 330
Firing Point 4 X                                     := 126
Firing Point 4 Y                                     := 121
Firing Point 4 Z                                     := 9
Firing Point 4 Arc Start                             := 30
Firing Point 4 Arc End                               := 80
Firing Point 5 X                                     := -188
Firing Point 5 Y                                     := -23
Firing Point 5 Z                                     := 22
Firing Point 5 Arc Start                             := 225
Firing Point 5 Arc End                               := 280
Firing Point 6 X                                     := 188
Firing Point 6 Y                                     := -23
Firing Point 6 Z                                     := 22
Firing Point 6 Arc Start                             := 80
Firing Point 6 Arc End                               := 135
Firing Point 7 X                                     := -70
Firing Point 7 Y                                     := -122
Firing Point 7 Z                                     := -4
Firing Point 7 Arc Start                             := 180
Firing Point 7 Arc End                               := 225
Firing Point 8 X                                     := 70
Firing Point 8 Y                                     := -122
Firing Point 8 Z                                     := -4
Firing Point 8 Arc Start                             := 135
Firing Point 8 Arc End                               := 180
Number Of Engine Points                              := 4
Engine Point 1 X                                     := -58
Engine Point 1 Y                                     := -87
Engine Point 1 Z                                     := -4
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -10
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 250, 110, 0
Engine Point 1 Glow Radius                           := 0.6
Engine Point 2 X                                     := 58
Engine Point 2 Y                                     := -87
Engine Point 2 Z                                     := -4
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := -10
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 250, 110, 0
Engine Point 2 Glow Radius                           := 0.6
Engine Point 3 X                                     := 0
Engine Point 3 Y                                     := -53
Engine Point 3 Z                                     := -2
Engine Point 3 Glow Offset X                         := 0
Engine Point 3 Glow Offset Y                         := -10
Engine Point 3 Glow Offset Z                         := 0
Engine Point 3 Glow Color                            := 250, 110, 0
Engine Point 3 Glow Radius                           := 0.6
Engine Point 4 X                                     := 0
Engine Point 4 Y                                     := -48
Engine Point 4 Z                                     := -20
Engine Point 4 Glow Offset X                         := 0
Engine Point 4 Glow Offset Y                         := -10
Engine Point 4 Glow Offset Z                         := 0
Engine Point 4 Glow Color                            := 250, 110, 0
Engine Point 4 Glow Radius                           := 0.8
Number Of Lights                                     := 0

Name                                                 := Ngrath Cruiser
XFile                                                := Ngrath_cruiser.X
Override Texture Filename                            := 
Base Model Radius                                    := 7.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.014
Starting Scale Y                                     := 0.014
Starting Scale Z                                     := 0.014
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 250, 110, 0
Explosion Effect                                     := Ring Explosion Yellow
Explosion Center Color                               := 250, 110, 0
Explosion Radius                                     := 10.5
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 6
Firing Point 1 X                                     := -24
Firing Point 1 Y                                     := 493
Firing Point 1 Z                                     := -16
Firing Point 1 Arc Start                             := 330
Firing Point 1 Arc End                               := 0
Firing Point 2 X                                     := 24
Firing Point 2 Y                                     := 493
Firing Point 2 Z                                     := -16
Firing Point 2 Arc Start                             := 0
Firing Point 2 Arc End                               := 30
Firing Point 3 X                                     := -169
Firing Point 3 Y                                     := 138
Firing Point 3 Z                                     := 5
Firing Point 3 Arc Start                             := 230
Firing Point 3 Arc End                               := 330
Firing Point 4 X                                     := 169
Firing Point 4 Y                                     := 138
Firing Point 4 Z                                     := 5
Firing Point 4 Arc Start                             := 30
Firing Point 4 Arc End                               := 130
Firing Point 5 X                                     := -261
Firing Point 5 Y                                     := -171
Firing Point 5 Z                                     := 17
Firing Point 5 Arc Start                             := 180
Firing Point 5 Arc End                               := 230
Firing Point 6 X                                     := 261
Firing Point 6 Y                                     := -171
Firing Point 6 Z                                     := 17
Firing Point 6 Arc Start                             := 130
Firing Point 6 Arc End                               := 180
Number Of Engine Points                              := 5
Engine Point 1 X                                     := -68
Engine Point 1 Y                                     := -216
Engine Point 1 Z                                     := -1
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := 0
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 250, 110, 0
Engine Point 1 Glow Radius                           := 0.6
Engine Point 2 X                                     := -68
Engine Point 2 Y                                     := -216
Engine Point 2 Z                                     := -23
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := 0
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 250, 110, 0
Engine Point 2 Glow Radius                           := 0.6
Engine Point 3 X                                     := 68
Engine Point 3 Y                                     := -216
Engine Point 3 Z                                     := -1
Engine Point 3 Glow Offset X                         := 0
Engine Point 3 Glow Offset Y                         := 0
Engine Point 3 Glow Offset Z                         := 0
Engine Point 3 Glow Color                            := 250, 110, 0
Engine Point 3 Glow Radius                           := 0.6
Engine Point 4 X                                     := 68
Engine Point 4 Y                                     := -216
Engine Point 4 Z                                     := -23
Engine Point 4 Glow Offset X                         := 0
Engine Point 4 Glow Offset Y                         := 0
Engine Point 4 Glow Offset Z                         := 0
Engine Point 4 Glow Color                            := 250, 110, 0
Engine Point 4 Glow Radius                           := 0.6
Engine Point 5 X                                     := 0
Engine Point 5 Y                                     := -290
Engine Point 5 Z                                     := -23
Engine Point 5 Glow Offset X                         := 0
Engine Point 5 Glow Offset Y                         := 0
Engine Point 5 Glow Offset Z                         := 0
Engine Point 5 Glow Color                            := 250, 110, 0
Engine Point 5 Glow Radius                           := 1
Number Of Lights                                     := 0

Name                                                 := Ngrath Battleship
XFile                                                := Ngrath_battleship.X
Override Texture Filename                            := 
Base Model Radius                                    := 8.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.015
Starting Scale Y                                     := 0.015
Starting Scale Z                                     := 0.015
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 250, 110, 0
Explosion Effect                                     := Ring Explosion Yellow
Explosion Center Color                               := 250, 110, 0
Explosion Radius                                     := 12.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 6
Firing Point 1 X                                     := -43
Firing Point 1 Y                                     := 562
Firing Point 1 Z                                     := 0
Firing Point 1 Arc Start                             := 330
Firing Point 1 Arc End                               := 360
Firing Point 2 X                                     := 43
Firing Point 2 Y                                     := 562
Firing Point 2 Z                                     := 0
Firing Point 2 Arc Start                             := 0
Firing Point 2 Arc End                               := 30
Firing Point 3 X                                     := -204
Firing Point 3 Y                                     := 155
Firing Point 3 Z                                     := 0
Firing Point 3 Arc Start                             := 245
Firing Point 3 Arc End                               := 330
Firing Point 4 X                                     := 204
Firing Point 4 Y                                     := 155
Firing Point 4 Z                                     := 0
Firing Point 4 Arc Start                             := 30
Firing Point 4 Arc End                               := 115
Firing Point 5 X                                     := -256
Firing Point 5 Y                                     := -169
Firing Point 5 Z                                     := 0
Firing Point 5 Arc Start                             := 180
Firing Point 5 Arc End                               := 245
Firing Point 6 X                                     := 256
Firing Point 6 Y                                     := -169
Firing Point 6 Z                                     := 0
Firing Point 6 Arc Start                             := 115
Firing Point 6 Arc End                               := 180
Number Of Engine Points                              := 4
Engine Point 1 X                                     := -65
Engine Point 1 Y                                     := -225
Engine Point 1 Z                                     := -19
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := 10
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 250, 110, 0
Engine Point 1 Glow Radius                           := 1.3
Engine Point 2 X                                     := 65
Engine Point 2 Y                                     := -225
Engine Point 2 Z                                     := -19
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := 10
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 250, 110, 0
Engine Point 2 Glow Radius                           := 1.3
Engine Point 3 X                                     := -7
Engine Point 3 Y                                     := -138
Engine Point 3 Z                                     := -15
Engine Point 3 Glow Offset X                         := 0
Engine Point 3 Glow Offset Y                         := 10
Engine Point 3 Glow Offset Z                         := 0
Engine Point 3 Glow Color                            := 250, 110, 0
Engine Point 3 Glow Radius                           := 0.7
Engine Point 4 X                                     := 7
Engine Point 4 Y                                     := -138
Engine Point 4 Z                                     := -15
Engine Point 4 Glow Offset X                         := 0
Engine Point 4 Glow Offset Y                         := 15
Engine Point 4 Glow Offset Z                         := 0
Engine Point 4 Glow Color                            := 250, 110, 0
Engine Point 4 Glow Radius                           := 0.7
Number Of Lights                                     := 0

Name                                                 := Ngrath Dreadnought
XFile                                                := Ngrath_dreadnought.X
Override Texture Filename                            := 
Base Model Radius                                    := 10.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.010
Starting Scale Y                                     := 0.010
Starting Scale Z                                     := 0.010
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 250, 110, 0
Explosion Effect                                     := Ring Explosion Yellow
Explosion Center Color                               := 250, 110, 0
Explosion Radius                                     := 15.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 8
Firing Point 1 X                                     := -100
Firing Point 1 Y                                     := 861
Firing Point 1 Z                                     := 0
Firing Point 1 Arc Start                             := 330
Firing Point 1 Arc End                               := 10
Firing Point 2 X                                     := 100
Firing Point 2 Y                                     := 861
Firing Point 2 Z                                     := 0
Firing Point 2 Arc Start                             := 350
Firing Point 2 Arc End                               := 30
Firing Point 3 X                                     := -554
Firing Point 3 Y                                     := 0
Firing Point 3 Z                                     := 0
Firing Point 3 Arc Start                             := 270
Firing Point 3 Arc End                               := 350
Firing Point 4 X                                     := 554
Firing Point 4 Y                                     := 0
Firing Point 4 Z                                     := 0
Firing Point 4 Arc Start                             := 10
Firing Point 4 Arc End                               := 90
Firing Point 5 X                                     := -600
Firing Point 5 Y                                     := -276
Firing Point 5 Z                                     := 0
Firing Point 5 Arc Start                             := 225
Firing Point 5 Arc End                               := 270
Firing Point 6 X                                     := 600
Firing Point 6 Y                                     := -276
Firing Point 6 Z                                     := 0
Firing Point 6 Arc Start                             := 90
Firing Point 6 Arc End                               := 135
Firing Point 7 X                                     := -205
Firing Point 7 Y                                     := -596
Firing Point 7 Z                                     := -47
Firing Point 7 Arc Start                             := 180
Firing Point 7 Arc End                               := 225
Firing Point 8 X                                     := 205
Firing Point 8 Y                                     := -596
Firing Point 8 Z                                     := -47
Firing Point 8 Arc Start                             := 135
Firing Point 8 Arc End                               := 180
Number Of Engine Points                              := 4
Engine Point 1 X                                     := 0
Engine Point 1 Y                                     := -373
Engine Point 1 Z                                     := -41
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := 0
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 250, 110, 0
Engine Point 1 Glow Radius                           := 1.4
Engine Point 2 X                                     := 0
Engine Point 2 Y                                     := -383
Engine Point 2 Z                                     := -83
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := 0
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 250, 110, 0
Engine Point 2 Glow Radius                           := 1.4
Engine Point 3 X                                     := -167
Engine Point 3 Y                                     := -365
Engine Point 3 Z                                     := -60
Engine Point 3 Glow Offset X                         := 0
Engine Point 3 Glow Offset Y                         := 0
Engine Point 3 Glow Offset Z                         := 0
Engine Point 3 Glow Color                            := 250, 110, 0
Engine Point 3 Glow Radius                           := 1.2
Engine Point 4 X                                     := 167
Engine Point 4 Y                                     := -365
Engine Point 4 Z                                     := -60
Engine Point 4 Glow Offset X                         := 0
Engine Point 4 Glow Offset Y                         := 0
Engine Point 4 Glow Offset Z                         := 0
Engine Point 4 Glow Color                            := 250, 110, 0
Engine Point 4 Glow Radius                           := 1.2
Number Of Lights                                     := 0

Name                                                 := Ngrath Baseship
XFile                                                := Ngrath_spacestation.X
Override Texture Filename                            := 
Base Model Radius                                    := 12.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.06
Starting Scale Y                                     := 0.06
Starting Scale Z                                     := 0.06
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 250, 110, 0
Explosion Effect                                     := Ring Explosion Yellow
Explosion Center Color                               := 250, 110, 0
Explosion Radius                                     := 18.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 8
Firing Point 1 X                                     := 0
Firing Point 1 Y                                     := 171
Firing Point 1 Z                                     := -15
Firing Point 1 Arc Start                             := 338
Firing Point 1 Arc End                               := 22
Firing Point 2 X                                     := 0
Firing Point 2 Y                                     := -171
Firing Point 2 Z                                     := -15
Firing Point 2 Arc Start                             := 158
Firing Point 2 Arc End                               := 202
Firing Point 3 X                                     := -171
Firing Point 3 Y                                     := 0
Firing Point 3 Z                                     := -15
Firing Point 3 Arc Start                             := 248
Firing Point 3 Arc End                               := 292
Firing Point 4 X                                     := 171
Firing Point 4 Y                                     := 0
Firing Point 4 Z                                     := -15
Firing Point 4 Arc Start                             := 68
Firing Point 4 Arc End                               := 112
Firing Point 5 X                                     := -107
Firing Point 5 Y                                     := 78
Firing Point 5 Z                                     := -15
Firing Point 5 Arc Start                             := 292
Firing Point 5 Arc End                               := 338
Firing Point 6 X                                     := 107
Firing Point 6 Y                                     := 78
Firing Point 6 Z                                     := -15
Firing Point 6 Arc Start                             := 22
Firing Point 6 Arc End                               := 68
Firing Point 7 X                                     := -107
Firing Point 7 Y                                     := -78
Firing Point 7 Z                                     := -15
Firing Point 7 Arc Start                             := 202
Firing Point 7 Arc End                               := 248
Firing Point 8 X                                     := 107
Firing Point 8 Y                                     := -78
Firing Point 8 Z                                     := -15
Firing Point 8 Arc Start                             := 112
Firing Point 8 Arc End                               := 158
Number Of Engine Points                              := 0
Number Of Lights                                     := 0

Name                                                 := Ngrath Light Carrier
XFile                                                := Ngrath_carrier.X
Override Texture Filename                            := 
Base Model Radius                                    := 6.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.0066
Starting Scale Y                                     := 0.0066
Starting Scale Z                                     := 0.0066
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 250, 110, 0
Explosion Effect                                     := Ring Explosion Yellow
Explosion Center Color                               := 250, 110, 0
Explosion Radius                                     := 9.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 6
Firing Point 1 X                                     := -261
Firing Point 1 Y                                     := 894
Firing Point 1 Z                                     := 45
Firing Point 1 Arc Start                             := 340
Firing Point 1 Arc End                               := 360
Firing Point 2 X                                     := 261
Firing Point 2 Y                                     := 894
Firing Point 2 Z                                     := 45
Firing Point 2 Arc Start                             := 0
Firing Point 2 Arc End                               := 20
Firing Point 3 X                                     := -520
Firing Point 3 Y                                     := 244
Firing Point 3 Z                                     := 45
Firing Point 3 Arc Start                             := 200
Firing Point 3 Arc End                               := 340
Firing Point 4 X                                     := 520
Firing Point 4 Y                                     := 244
Firing Point 4 Z                                     := 45
Firing Point 4 Arc Start                             := 20
Firing Point 4 Arc End                               := 160
Firing Point 5 X                                     := -226
Firing Point 5 Y                                     := -540
Firing Point 5 Z                                     := 3
Firing Point 5 Arc Start                             := 180
Firing Point 5 Arc End                               := 200
Firing Point 6 X                                     := 226
Firing Point 6 Y                                     := -540
Firing Point 6 Z                                     := 3
Firing Point 6 Arc Start                             := 160
Firing Point 6 Arc End                               := 180
Number Of Engine Points                              := 1
Engine Point 1 X                                     := 0
Engine Point 1 Y                                     := -660
Engine Point 1 Z                                     := -173
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := 0
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 250, 110, 0
Engine Point 1 Glow Radius                           := 1.0
Number Of Lights                                     := 0

Name                                                 := Ngrath Carrier
XFile                                                := Ngrath_carrier.X
Override Texture Filename                            := 
Base Model Radius                                    := 8.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.0088
Starting Scale Y                                     := 0.0088
Starting Scale Z                                     := 0.0088
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 250, 110, 0
Explosion Effect                                     := Ring Explosion Yellow
Explosion Center Color                               := 250, 110, 0
Explosion Radius                                     := 11.25
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 6
Firing Point 1 X                                     := -261
Firing Point 1 Y                                     := 894
Firing Point 1 Z                                     := 45
Firing Point 1 Arc Start                             := 340
Firing Point 1 Arc End                               := 360
Firing Point 2 X                                     := 261
Firing Point 2 Y                                     := 894
Firing Point 2 Z                                     := 45
Firing Point 2 Arc Start                             := 0
Firing Point 2 Arc End                               := 20
Firing Point 3 X                                     := -520
Firing Point 3 Y                                     := 244
Firing Point 3 Z                                     := 45
Firing Point 3 Arc Start                             := 200
Firing Point 3 Arc End                               := 340
Firing Point 4 X                                     := 520
Firing Point 4 Y                                     := 244
Firing Point 4 Z                                     := 45
Firing Point 4 Arc Start                             := 20
Firing Point 4 Arc End                               := 160
Firing Point 5 X                                     := -226
Firing Point 5 Y                                     := -540
Firing Point 5 Z                                     := 3
Firing Point 5 Arc Start                             := 180
Firing Point 5 Arc End                               := 200
Firing Point 6 X                                     := 226
Firing Point 6 Y                                     := -540
Firing Point 6 Z                                     := 3
Firing Point 6 Arc Start                             := 160
Firing Point 6 Arc End                               := 180
Number Of Engine Points                              := 1
Engine Point 1 X                                     := 0
Engine Point 1 Y                                     := -660
Engine Point 1 Z                                     := -173
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := 0
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 250, 110, 0
Engine Point 1 Glow Radius                           := 1.0
Number Of Lights                                     := 0

Name                                                 := Ngrath Heavy Carrier
XFile                                                := Ngrath_carrier.X
Override Texture Filename                            := 
Base Model Radius                                    := 10.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.011
Starting Scale Y                                     := 0.011
Starting Scale Z                                     := 0.011
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 250, 110, 0
Explosion Effect                                     := Ring Explosion Yellow
Explosion Center Color                               := 250, 110, 0
Explosion Radius                                     := 15.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 6
Firing Point 1 X                                     := -261
Firing Point 1 Y                                     := 894
Firing Point 1 Z                                     := 45
Firing Point 1 Arc Start                             := 340
Firing Point 1 Arc End                               := 360
Firing Point 2 X                                     := 261
Firing Point 2 Y                                     := 894
Firing Point 2 Z                                     := 45
Firing Point 2 Arc Start                             := 0
Firing Point 2 Arc End                               := 20
Firing Point 3 X                                     := -520
Firing Point 3 Y                                     := 244
Firing Point 3 Z                                     := 45
Firing Point 3 Arc Start                             := 200
Firing Point 3 Arc End                               := 340
Firing Point 4 X                                     := 520
Firing Point 4 Y                                     := 244
Firing Point 4 Z                                     := 45
Firing Point 4 Arc Start                             := 20
Firing Point 4 Arc End                               := 160
Firing Point 5 X                                     := -226
Firing Point 5 Y                                     := -540
Firing Point 5 Z                                     := 3
Firing Point 5 Arc Start                             := 180
Firing Point 5 Arc End                               := 200
Firing Point 6 X                                     := 226
Firing Point 6 Y                                     := -540
Firing Point 6 Z                                     := 3
Firing Point 6 Arc Start                             := 160
Firing Point 6 Arc End                               := 180
Number Of Engine Points                              := 1
Engine Point 1 X                                     := 0
Engine Point 1 Y                                     := -660
Engine Point 1 Z                                     := -173
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := 0
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 250, 110, 0
Engine Point 1 Glow Radius                           := 1.0
Number Of Lights                                     := 0

Name                                                 := Ngrath Colony Ship
XFile                                                := Ngrath_colonyship.X
Override Texture Filename                            := 
Base Model Radius                                    := 6.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.016
Starting Scale Y                                     := 0.016
Starting Scale Z                                     := 0.016
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 250, 110, 0
Explosion Effect                                     := Ring Explosion Yellow
Explosion Center Color                               := 250, 110, 0
Explosion Radius                                     := 13.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 6
Firing Point 1 X                                     := -32
Firing Point 1 Y                                     := 308
Firing Point 1 Z                                     := 69
Firing Point 1 Arc Start                             := 350
Firing Point 1 Arc End                               := 360
Firing Point 2 X                                     := 32
Firing Point 2 Y                                     := 308
Firing Point 2 Z                                     := 69
Firing Point 2 Arc Start                             := 0
Firing Point 2 Arc End                               := 10
Firing Point 3 X                                     := -96
Firing Point 3 Y                                     := 0
Firing Point 3 Z                                     := 31
Firing Point 3 Arc Start                             := 190
Firing Point 3 Arc End                               := 350
Firing Point 4 X                                     := 96
Firing Point 4 Y                                     := 0
Firing Point 4 Z                                     := 31
Firing Point 4 Arc Start                             := 10
Firing Point 4 Arc End                               := 170
Firing Point 5 X                                     := -52
Firing Point 5 Y                                     := -288
Firing Point 5 Z                                     := -57
Firing Point 5 Arc Start                             := 180
Firing Point 5 Arc End                               := 190
Firing Point 6 X                                     := 52
Firing Point 6 Y                                     := -288
Firing Point 6 Z                                     := 57
Firing Point 6 Arc Start                             := 170
Firing Point 6 Arc End                               := 180
Number Of Engine Points                              := 1
Engine Point 1 X                                     := 0
Engine Point 1 Y                                     := -277
Engine Point 1 Z                                     := 44
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := 0
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 250, 110, 0
Engine Point 1 Glow Radius                           := 0.8
Number Of Lights                                     := 0

Name                                                 := Ngrath Small Freighter
XFile                                                := Ngrath_freighter.X
Override Texture Filename                            := 
Base Model Radius                                    := 6.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.025
Starting Scale Y                                     := 0.025
Starting Scale Z                                     := 0.025
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0.7
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 250, 110, 0
Explosion Effect                                     := Ring Explosion Yellow
Explosion Center Color                               := 250, 110, 0
Explosion Radius                                     := 9.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 5
Firing Point 1 X                                     := 0
Firing Point 1 Y                                     := 197
Firing Point 1 Z                                     := 0
Firing Point 1 Arc Start                             := 320
Firing Point 1 Arc End                               := 40
Firing Point 2 X                                     := -89
Firing Point 2 Y                                     := 55
Firing Point 2 Z                                     := 21
Firing Point 2 Arc Start                             := 215
Firing Point 2 Arc End                               := 320
Firing Point 3 X                                     := 89
Firing Point 3 Y                                     := 55
Firing Point 3 Z                                     := 21
Firing Point 3 Arc Start                             := 40
Firing Point 3 Arc End                               := 145
Firing Point 4 X                                     := -14
Firing Point 4 Y                                     := -170
Firing Point 4 Z                                     := -44
Firing Point 4 Arc Start                             := 180
Firing Point 4 Arc End                               := 215
Firing Point 5 X                                     := 14
Firing Point 5 Y                                     := -170
Firing Point 5 Z                                     := -44
Firing Point 5 Arc Start                             := 145
Firing Point 5 Arc End                               := 180
Number Of Engine Points                              := 1
Engine Point 1 X                                     := 0
Engine Point 1 Y                                     := -170
Engine Point 1 Z                                     := -13
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -10
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 250, 110, 0
Engine Point 1 Glow Radius                           := 0.7
Number Of Lights                                     := 0

Name                                                 := Ngrath Medium Freighter
XFile                                                := Ngrath_freighter.X
Override Texture Filename                            := 
Base Model Radius                                    := 8.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.033
Starting Scale Y                                     := 0.033
Starting Scale Z                                     := 0.033
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0.7
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 250, 110, 0
Explosion Effect                                     := Ring Explosion Yellow
Explosion Center Color                               := 250, 110, 0
Explosion Radius                                     := 12.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 5
Firing Point 1 X                                     := 0
Firing Point 1 Y                                     := 197
Firing Point 1 Z                                     := 0
Firing Point 1 Arc Start                             := 320
Firing Point 1 Arc End                               := 40
Firing Point 2 X                                     := -89
Firing Point 2 Y                                     := 55
Firing Point 2 Z                                     := 21
Firing Point 2 Arc Start                             := 215
Firing Point 2 Arc End                               := 320
Firing Point 3 X                                     := 89
Firing Point 3 Y                                     := 55
Firing Point 3 Z                                     := 21
Firing Point 3 Arc Start                             := 40
Firing Point 3 Arc End                               := 145
Firing Point 4 X                                     := -14
Firing Point 4 Y                                     := -170
Firing Point 4 Z                                     := -44
Firing Point 4 Arc Start                             := 180
Firing Point 4 Arc End                               := 215
Firing Point 5 X                                     := 14
Firing Point 5 Y                                     := -170
Firing Point 5 Z                                     := -44
Firing Point 5 Arc Start                             := 145
Firing Point 5 Arc End                               := 180
Number Of Engine Points                              := 1
Engine Point 1 X                                     := 0
Engine Point 1 Y                                     := -170
Engine Point 1 Z                                     := -13
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -10
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 250, 110, 0
Engine Point 1 Glow Radius                           := 0.7
Number Of Lights                                     := 0

Name                                                 := Ngrath Large Freighter
XFile                                                := Ngrath_freighter.X
Override Texture Filename                            := 
Base Model Radius                                    := 10.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.042
Starting Scale Y                                     := 0.042
Starting Scale Z                                     := 0.042
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0.7
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 250, 110, 0
Explosion Effect                                     := Ring Explosion Yellow
Explosion Center Color                               := 250, 110, 0
Explosion Radius                                     := 15.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 5
Firing Point 1 X                                     := 0
Firing Point 1 Y                                     := 197
Firing Point 1 Z                                     := 0
Firing Point 1 Arc Start                             := 320
Firing Point 1 Arc End                               := 40
Firing Point 2 X                                     := -89
Firing Point 2 Y                                     := 55
Firing Point 2 Z                                     := 21
Firing Point 2 Arc Start                             := 215
Firing Point 2 Arc End                               := 320
Firing Point 3 X                                     := 89
Firing Point 3 Y                                     := 55
Firing Point 3 Z                                     := 21
Firing Point 3 Arc Start                             := 40
Firing Point 3 Arc End                               := 145
Firing Point 4 X                                     := -14
Firing Point 4 Y                                     := -170
Firing Point 4 Z                                     := -44
Firing Point 4 Arc Start                             := 180
Firing Point 4 Arc End                               := 215
Firing Point 5 X                                     := 14
Firing Point 5 Y                                     := -170
Firing Point 5 Z                                     := -44
Firing Point 5 Arc Start                             := 145
Firing Point 5 Arc End                               := 180
Number Of Engine Points                              := 1
Engine Point 1 X                                     := 0
Engine Point 1 Y                                     := -170
Engine Point 1 Z                                     := -13
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -10
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 250, 110, 0
Engine Point 1 Glow Radius                           := 0.7
Number Of Lights                                     := 0

Name                                                 := Ngrath Spacestation
XFile                                                := Ngrath_spacestation.X
Override Texture Filename                            := 
Base Model Radius                                    := 8.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.040
Starting Scale Y                                     := 0.040
Starting Scale Z                                     := 0.040
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 250, 110, 0
Explosion Effect                                     := Ring Explosion Yellow
Explosion Center Color                               := 250, 110, 0
Explosion Radius                                     := 12.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 8
Firing Point 1 X                                     := 0
Firing Point 1 Y                                     := 171
Firing Point 1 Z                                     := -15
Firing Point 1 Arc Start                             := 338
Firing Point 1 Arc End                               := 22
Firing Point 2 X                                     := 0
Firing Point 2 Y                                     := -171
Firing Point 2 Z                                     := -15
Firing Point 2 Arc Start                             := 158
Firing Point 2 Arc End                               := 202
Firing Point 3 X                                     := -171
Firing Point 3 Y                                     := 0
Firing Point 3 Z                                     := -15
Firing Point 3 Arc Start                             := 248
Firing Point 3 Arc End                               := 292
Firing Point 4 X                                     := 171
Firing Point 4 Y                                     := 0
Firing Point 4 Z                                     := -15
Firing Point 4 Arc Start                             := 68
Firing Point 4 Arc End                               := 112
Firing Point 5 X                                     := -107
Firing Point 5 Y                                     := 78
Firing Point 5 Z                                     := -15
Firing Point 5 Arc Start                             := 292
Firing Point 5 Arc End                               := 338
Firing Point 6 X                                     := 107
Firing Point 6 Y                                     := 78
Firing Point 6 Z                                     := -15
Firing Point 6 Arc Start                             := 22
Firing Point 6 Arc End                               := 68
Firing Point 7 X                                     := -107
Firing Point 7 Y                                     := -78
Firing Point 7 Z                                     := -15
Firing Point 7 Arc Start                             := 202
Firing Point 7 Arc End                               := 248
Firing Point 8 X                                     := 107
Firing Point 8 Y                                     := -78
Firing Point 8 Z                                     := -15
Firing Point 8 Arc Start                             := 112
Firing Point 8 Arc End                               := 158
Number Of Engine Points                              := 0
Number Of Lights                                     := 0

Name                                                 := Ngrath Starbase
XFile                                                := Ngrath_starbase.X
Override Texture Filename                            := 
Base Model Radius                                    := 12.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.0085
Starting Scale Y                                     := 0.0085
Starting Scale Z                                     := 0.0085
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 250, 110, 0
Explosion Effect                                     := Ring Explosion Yellow
Explosion Center Color                               := 250, 110, 0
Explosion Radius                                     := 18.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 8
Firing Point 1 X                                     := 0
Firing Point 1 Y                                     := 1583
Firing Point 1 Z                                     := -54
Firing Point 1 Arc Start                             := 340
Firing Point 1 Arc End                               := 20
Firing Point 2 X                                     := 0
Firing Point 2 Y                                     := -1583
Firing Point 2 Z                                     := -54
Firing Point 2 Arc Start                             := 160
Firing Point 2 Arc End                               := 200
Firing Point 3 X                                     := -964
Firing Point 3 Y                                     := 2
Firing Point 3 Z                                     := -54
Firing Point 3 Arc Start                             := 250
Firing Point 3 Arc End                               := 290
Firing Point 4 X                                     := 964
Firing Point 4 Y                                     := 2
Firing Point 4 Z                                     := -54
Firing Point 4 Arc Start                             := 70
Firing Point 4 Arc End                               := 110
Firing Point 5 X                                     := -743
Firing Point 5 Y                                     := 1080
Firing Point 5 Z                                     := 76
Firing Point 5 Arc Start                             := 290
Firing Point 5 Arc End                               := 340
Firing Point 6 X                                     := 743
Firing Point 6 Y                                     := 1080
Firing Point 6 Z                                     := 76
Firing Point 6 Arc Start                             := 20
Firing Point 6 Arc End                               := 70
Firing Point 7 X                                     := -743
Firing Point 7 Y                                     := -1080
Firing Point 7 Z                                     := 76
Firing Point 7 Arc Start                             := 200
Firing Point 7 Arc End                               := 250
Firing Point 8 X                                     := 743
Firing Point 8 Y                                     := -1080
Firing Point 8 Z                                     := 76
Firing Point 8 Arc Start                             := 110
Firing Point 8 Arc End                               := 160
Number Of Engine Points                              := 0
Number Of Lights                                     := 0

Name                                                 := Ngrath Small Drone
XFile                                                := Ngrath_drone.X
Override Texture Filename                            := 
Base Model Radius                                    := 2.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.010
Starting Scale Y                                     := 0.010
Starting Scale Z                                     := 0.010
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 250, 110, 0
Explosion Effect                                     := Ring Explosion Yellow
Explosion Center Color                               := 250, 110, 0
Explosion Radius                                     := 3.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 1
Firing Point 1 X                                     := 0
Firing Point 1 Y                                     := 184
Firing Point 1 Z                                     := -37
Firing Point 1 Arc Start                             := 330
Firing Point 1 Arc End                               := 30
Number Of Engine Points                              := 1
Engine Point 1 X                                     := 0
Engine Point 1 Y                                     := -111
Engine Point 1 Z                                     := 0
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := 0
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 250, 110, 0
Engine Point 1 Glow Radius                           := 0.2
Number Of Lights                                     := 0

Name                                                 := Ngrath Large Drone
XFile                                                := Ngrath_drone.X
Override Texture Filename                            := 
Base Model Radius                                    := 3.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.015
Starting Scale Y                                     := 0.015
Starting Scale Z                                     := 0.015
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 250, 110, 0
Explosion Effect                                     := Ring Explosion Yellow
Explosion Center Color                               := 250, 110, 0
Explosion Radius                                     := 4.5
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 1
Firing Point 1 X                                     := 0
Firing Point 1 Y                                     := 184
Firing Point 1 Z                                     := -37
Firing Point 1 Arc Start                             := 330
Firing Point 1 Arc End                               := 30
Number Of Engine Points                              := 1
Engine Point 1 X                                     := 0
Engine Point 1 Y                                     := -111
Engine Point 1 Z                                     := 0
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := 0
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 250, 110, 0
Engine Point 1 Glow Radius                           := 0.2
Number Of Lights                                     := 0

Name                                                 := Ngrath Small Mine
XFile                                                := Ngrath_mine.X
Override Texture Filename                            := 
Base Model Radius                                    := 1.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.010
Starting Scale Y                                     := 0.010
Starting Scale Z                                     := 0.010
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 250, 110, 0
Explosion Effect                                     := Ring Explosion Yellow
Explosion Center Color                               := 250, 110, 0
Explosion Radius                                     := 1.5
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 0
Number Of Engine Points                              := 0
Number Of Lights                                     := 0

Name                                                 := Ngrath Small Mine
XFile                                                := Ngrath_mine.X
Override Texture Filename                            := 
Base Model Radius                                    := 1.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.010
Starting Scale Y                                     := 0.010
Starting Scale Z                                     := 0.010
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 250, 110, 0
Explosion Effect                                     := Ring Explosion Yellow
Explosion Center Color                               := 250, 110, 0
Explosion Radius                                     := 1.5
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 0
Number Of Engine Points                              := 0
Number Of Lights                                     := 0

Name                                                 := Ngrath Large Mine
XFile                                                := Ngrath_mine.X
Override Texture Filename                            := 
Base Model Radius                                    := 1.5
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.015
Starting Scale Y                                     := 0.015
Starting Scale Z                                     := 0.015
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 250, 110, 0
Explosion Effect                                     := Ring Explosion Yellow
Explosion Center Color                               := 250, 110, 0
Explosion Radius                                     := 2.25
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 0
Number Of Engine Points                              := 0
Number Of Lights                                     := 0

Name                                                 := Ngrath Small Satellite
XFile                                                := Ngrath_satellite.X
Override Texture Filename                            := 
Base Model Radius                                    := 2.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.015
Starting Scale Y                                     := 0.015
Starting Scale Z                                     := 0.015
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 250, 110, 0
Explosion Effect                                     := Ring Explosion Yellow
Explosion Center Color                               := 250, 110, 0
Explosion Radius                                     := 3.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 1
Firing Point 1 X                                     := 0
Firing Point 1 Y                                     := 0
Firing Point 1 Z                                     := 0
Firing Point 1 Arc Start                             := 0
Firing Point 1 Arc End                               := 0
Number Of Engine Points                              := 0
Number Of Lights                                     := 0

Name                                                 := Ngrath Large Satellite
XFile                                                := Ngrath_satellite.X
Override Texture Filename                            := 
Base Model Radius                                    := 3.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.020
Starting Scale Y                                     := 0.020
Starting Scale Z                                     := 0.020
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 250, 110, 0
Explosion Effect                                     := Ring Explosion Yellow
Explosion Center Color                               := 250, 110, 0
Explosion Radius                                     := 4.5
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 1
Firing Point 1 X                                     := 0
Firing Point 1 Y                                     := 0
Firing Point 1 Z                                     := 0
Firing Point 1 Arc Start                             := 0
Firing Point 1 Arc End                               := 0
Number Of Engine Points                              := 0
Number Of Lights                                     := 0

Name                                                 := Ngrath Small Fighter
XFile                                                := Ngrath_fighter.X
Override Texture Filename                            := 
Base Model Radius                                    := 1.5
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.012
Starting Scale Y                                     := 0.012
Starting Scale Z                                     := 0.012
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 250, 110, 0
Explosion Effect                                     := Ring Explosion Yellow
Explosion Center Color                               := 250, 110, 0
Explosion Radius                                     := 2.25
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 2
Firing Point 1 X                                     := -44
Firing Point 1 Y                                     := 161
Firing Point 1 Z                                     := -10
Firing Point 1 Arc Start                             := 330
Firing Point 1 Arc End                               := 0
Firing Point 2 X                                     := 44
Firing Point 2 Y                                     := 161
Firing Point 2 Z                                     := -10
Firing Point 2 Arc Start                             := 0
Firing Point 2 Arc End                               := 30
Number Of Engine Points                              := 1
Engine Point 1 X                                     := 0
Engine Point 1 Y                                     := -66
Engine Point 1 Z                                     := -10
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 255, 247, 34
Engine Point 1 Glow Radius                           := 0.5
Number Of Lights                                     := 0

Name                                                 := Ngrath Large Fighter
XFile                                                := Ngrath_fighter.X
Override Texture Filename                            := 
Base Model Radius                                    := 2.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.015
Starting Scale Y                                     := 0.015
Starting Scale Z                                     := 0.015
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 250, 110, 0
Explosion Effect                                     := Ring Explosion Yellow
Explosion Center Color                               := 250, 110, 0
Explosion Radius                                     := 3.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 2
Firing Point 1 X                                     := -44
Firing Point 1 Y                                     := 161
Firing Point 1 Z                                     := -10
Firing Point 1 Arc Start                             := 330
Firing Point 1 Arc End                               := 0
Firing Point 2 X                                     := 44
Firing Point 2 Y                                     := 161
Firing Point 2 Z                                     := -10
Firing Point 2 Arc Start                             := 0
Firing Point 2 Arc End                               := 30
Number Of Engine Points                              := 1
Engine Point 1 X                                     := 0
Engine Point 1 Y                                     := -66
Engine Point 1 Z                                     := -10
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 255, 247, 34
Engine Point 1 Glow Radius                           := 0.5
Number Of Lights                                     := 0

Name                                                 := Ngrath Small Troop
XFile                                                := Ngrath_troop.X
Override Texture Filename                            := 
Base Model Radius                                    := 1.2
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.008
Starting Scale Y                                     := 0.008
Starting Scale Z                                     := 0.008
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 250, 110, 0
Explosion Effect                                     := Ring Explosion Yellow
Explosion Center Color                               := 250, 110, 0
Explosion Radius                                     := 1.8
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 1
Firing Point 1 X                                     := 0
Firing Point 1 Y                                     := 101
Firing Point 1 Z                                     := -19
Firing Point 1 Arc Start                             := 320
Firing Point 1 Arc End                               := 40
Number Of Engine Points                              := 1
Engine Point 1 X                                     := 0
Engine Point 1 Y                                     := -41
Engine Point 1 Z                                     := 0
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 255, 247, 34
Engine Point 1 Glow Radius                           := 0.6
Number Of Lights                                     := 0
Ground Position Offset Z                             := -2.0

Name                                                 := Ngrath Medium Troop
XFile                                                := Ngrath_troop.X
Override Texture Filename                            := 
Base Model Radius                                    := 1.5
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.010
Starting Scale Y                                     := 0.010
Starting Scale Z                                     := 0.010
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 250, 110, 0
Explosion Effect                                     := Ring Explosion Yellow
Explosion Center Color                               := 250, 110, 0
Explosion Radius                                     := 2.25
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 1
Firing Point 1 X                                     := 0
Firing Point 1 Y                                     := 101
Firing Point 1 Z                                     := -19
Firing Point 1 Arc Start                             := 320
Firing Point 1 Arc End                               := 40
Number Of Engine Points                              := 1
Engine Point 1 X                                     := 0
Engine Point 1 Y                                     := -41
Engine Point 1 Z                                     := 0
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 255, 247, 34
Engine Point 1 Glow Radius                           := 0.6
Number Of Lights                                     := 0
Ground Position Offset Z                             := -2.0

Name                                                 := Ngrath Large Troop
XFile                                                := Ngrath_troop.X
Override Texture Filename                            := 
Base Model Radius                                    := 1.8
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.012
Starting Scale Y                                     := 0.012
Starting Scale Z                                     := 0.012
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 250, 110, 0
Explosion Effect                                     := Ring Explosion Yellow
Explosion Center Color                               := 250, 110, 0
Explosion Radius                                     := 2.7
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 1
Firing Point 1 X                                     := 0
Firing Point 1 Y                                     := 101
Firing Point 1 Z                                     := -19
Firing Point 1 Arc Start                             := 320
Firing Point 1 Arc End                               := 40
Number Of Engine Points                              := 1
Engine Point 1 X                                     := 0
Engine Point 1 Y                                     := -41
Engine Point 1 Z                                     := 0
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 255, 247, 34
Engine Point 1 Glow Radius                           := 0.6
Number Of Lights                                     := 0
Ground Position Offset Z                             := -2.0

Name                                                 := Ngrath Small Weapon Platform
XFile                                                := Ngrath_weaponplatform.X
Override Texture Filename                            := 
Base Model Radius                                    := 7.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.07
Starting Scale Y                                     := 0.07
Starting Scale Z                                     := 0.07
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := -2.6
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 250, 110, 0
Explosion Effect                                     := Ring Explosion Yellow
Explosion Center Color                               := 250, 110, 0
Explosion Radius                                     := 10.5
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 1
Firing Point 1 X                                     := 0
Firing Point 1 Y                                     := 0
Firing Point 1 Z                                     := -16
Firing Point 1 Arc Start                             := 0
Firing Point 1 Arc End                               := 0
Number Of Engine Points                              := 0
Number Of Lights                                     := 0
Ground Position Offset Z                             := 0.0

Name                                                 := Ngrath Large Weapon Platform
XFile                                                := Ngrath_weaponplatform.X
Override Texture Filename                            := 
Base Model Radius                                    := 9.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.09
Starting Scale Y                                     := 0.09
Starting Scale Z                                     := 0.09
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := -2.6
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 250, 110, 0
Explosion Effect                                     := Ring Explosion Yellow
Explosion Center Color                               := 250, 110, 0
Explosion Radius                                     := 13.5
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 1
Firing Point 1 X                                     := 0
Firing Point 1 Y                                     := 0
Firing Point 1 Z                                     := -16
Firing Point 1 Arc Start                             := 0
Firing Point 1 Arc End                               := 0
Number Of Engine Points                              := 0
Number Of Lights                                     := 0
Ground Position Offset Z                             := 0.0

===================================================================================================================================
*END*
===================================================================================================================================

