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STRINGS DATA FILE - Balance Mod v125+
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*BEGIN*
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Language Version 1                                     := (English)
Key Group 1                                            := Main Window - Commands
Key Group 2                                            := Main Window - Display Options
Key Group 3                                            := Main Window - Orders
Key Group 4                                            := Main Window - Selection
Key Group 5                                            := Main Window - Views
Key Group 6                                            := Space Combat
Key Group 7                                            := Ground Combat
Key Group 8                                            := Information Windows
Key Name 1                                             := Toggle Spacebox Display
Key Name 2                                             := Toggle Background Grid Display
Key Name 3                                             := Toggle Warp Point Names Display
Key Name 4                                             := View System Topdown
Key Name 5                                             := View System Skewed
Key Name 6                                             := Follow Selected Object Skewed View
Key Name 7                                             := Toggle FPS Display
Key Name 8                                             := Start/End Cheat Code
Key Name 9                                             := Move To
Key Name 10                                            := Move To Waypoint
Key Name 11                                            := Attack
Key Name 12                                            := Colonize
Key Name 13                                            := Explore
Key Name 14                                            := Set Construction Queue
Key Name 15                                            := Repair At Nearest
Key Name 16                                            := Resupply At Nearest
Key Name 17                                            := Sweep Mines
Key Name 18                                            := Warp
Key Name 19                                            := Survey System
Key Name 20                                            := Repeat Orders
Key Name 21                                            := Cancel Orders
Key Name 22                                            := View Orders
Key Name 23                                            := Toggle Minister
Key Name 24                                            := Set Strategy
Key Name 25                                            := Patrol
Key Name 26                                            := Sentry
Key Name 27                                            := Use Component
Key Name 28                                            := Scrap
Key Name 29                                            := Analyze Components
Key Name 30                                            := Retrofit
Key Name 31                                            := Mothball
Key Name 32                                            := Unmothball
Key Name 33                                            := Self Destruct
Key Name 34                                            := Fire On
Key Name 35                                            := Space Fold
Key Name 36                                            := Rename
Key Name 37                                            := Use Unit
Key Name 38                                            := Convert Resources
Key Name 39                                            := Cloak
Key Name 40                                            := Decloak
Key Name 41                                            := Use Facility
Key Name 42                                            := Scrap Cargo
Key Name 43                                            := Abandon Planet
Key Name 44                                            := Bombard Planet
Key Name 45                                            := Join Fleet
Key Name 46                                            := Fleet Transfer
Key Name 47                                            := Set Formation
Key Name 48                                            := Transfer Cargo
Key Name 49                                            := Load Cargo Remotely
Key Name 50                                            := Drop Cargo Remotely
Key Name 51                                            := Jettison Cargo
Key Name 52                                            := Launch Units Remotely
Key Name 53                                            := Recover Units Remotely
Key Name 54                                            := Create Planet
Key Name 55                                            := Destroy Planet
Key Name 56                                            := Create Storm
Key Name 57                                            := Destroy Storm
Key Name 58                                            := Create Star
Key Name 59                                            := Destroy Star
Key Name 60                                            := Open Warp Point
Key Name 61                                            := Close Warp Point
Key Name 62                                            := Create Black Hole
Key Name 63                                            := Destroy Black Hole
Key Name 64                                            := Create Nebulae
Key Name 65                                            := Destroy Nebulae
Key Name 66                                            := Create Stellar Construction
Key Name 67                                            := Movement Log - Play
Key Name 68                                            := Movement Log - Pause
Key Name 69                                            := Movement Log - Stop
Key Name 70                                            := Return
Key Name 71                                            := Transfer Units
Key Name 72                                            := Send To Waypoint 1
Key Name 73                                            := Send To Waypoint 2
Key Name 74                                            := Send To Waypoint 3
Key Name 75                                            := Send To Waypoint 4
Key Name 76                                            := Send To Waypoint 5
Key Name 77                                            := Send To Waypoint 6
Key Name 78                                            := Send To Waypoint 7
Key Name 79                                            := Send To Waypoint 8
Key Name 80                                            := Send To Waypoint 9
Key Name 81                                            := Set Waypoint 1
Key Name 82                                            := Set Waypoint 2
Key Name 83                                            := Set Waypoint 3
Key Name 84                                            := Set Waypoint 4
Key Name 85                                            := Set Waypoint 5
Key Name 86                                            := Set Waypoint 6
Key Name 87                                            := Set Waypoint 7
Key Name 88                                            := Set Waypoint 8
Key Name 89                                            := Set Waypoint 9
Key Name 90                                            := Next Ship
Key Name 91                                            := Previous Ship
Key Name 92                                            := Next Fleet
Key Name 93                                            := Previous Fleet
Key Name 94                                            := Next Colony
Key Name 95                                            := Previous Colony
Key Name 96                                            := Game Menu
Key Name 97                                            := Vehicle Designs
Key Name 98                                            := Systems List
Key Name 99                                            := Planets List
Key Name 100                                           := Colonies List
Key Name 101                                           := Ships List
Key Name 102                                           := Construction Queues
Key Name 103                                           := Research
Key Name 104                                           := Intelligence
Key Name 105                                           := Empires
Key Name 106                                           := Empire Options
Key Name 107                                           := Log
Key Name 108                                           := Help
Key Name 109                                           := End Turn
Key Name 110                                           := Spin Viewpoint Left
Key Name 111                                           := Spin Viewpoint Right
Key Name 112                                           := Zoom Viewpoint In
Key Name 113                                           := Zoom Viewpoint Out
Key Name 114                                           := Raise Viewpoint
Key Name 115                                           := Lower Viewpoint
Key Name 116                                           := Clear Viewpoint Offset
Key Name 117                                           := Move Viewpoint Offset Forward
Key Name 118                                           := Move Viewpoint Offset Backward
Key Name 119                                           := Toggle Marked Minefield
Key Name 120                                           := Toggle System To Avoid
Key Name 121                                           := Set Warp Transit Order
Key Name 122                                           := Increase Ambient Brightness
Key Name 123                                           := Decrease Ambient Brightness
Key Name 124                                           := Show Names
Key Name 125                                           := Expand Map
Key Name 126                                           := Change View Mode
Key Name 127                                           := Center View
Key Name 128                                           := Ship List Select All
Key Name 129                                           := Ship List Select None
Key Name 130                                           := Back To Ship List
Key Name 131                                           := Sector View
Key Name 132                                           := Item Report
Key Name 133                                           := System Report
Key Name 134                                           := Toggle Empire Icon Display
Key Name 135                                           := Set Colony Type
Key Name 136                                           := 
Key Name 137                                           := 
Key Name 138                                           := 
Key Name 139                                           := 
Key Name 140                                           := 
Key Name 141                                           := 
Key Name 142                                           := 
Key Name 143                                           := 
Key Name 144                                           := 
Key Name 145                                           := 
Key Name 146                                           := 
Key Name 147                                           := 
Key Name 148                                           := 
Key Name 149                                           := 
Key Name 150                                           := Next Filter
Key Name 151                                           := Next Column Layout
Key Name 152                                           := Start\Stop Formula Log
Key Name 153                                           := Expand Quadrant Map
Key Name 154                                           := 
Key Name 155                                           := 
Key Name 156                                           := 
Key Name 157                                           := 
Key Name 158                                           := 
Key Name 159                                           := 
Key Name 160                                           := View Weapons Range
Key Name 161                                           := View Destinations
Key Name 162                                           := View Targets
Key Name 163                                           := View Damage
Key Name 164                                           := View Names
Key Name 165                                           := Change View Mode
Key Name 166                                           := Options
Key Name 167                                           := Item Report
Key Name 168                                           := System Report
Key Name 169                                           := Order Start Time
Key Name 170                                           := Order Stop Time
Key Name 171                                           := Order Time Rate Decrease
Key Name 172                                           := Order Time Rate Increase
Key Name 173                                           := Order Timed Stop
Key Name 174                                           := Order Moveto
Key Name 175                                           := Order Clear Weapon Targeting
Key Name 176                                           := Order Fire All On Target
Key Name 177                                           := Order Fire Specific On Target
Key Name 178                                           := Order Piece Options
Key Name 179                                           := Order Break Formation Section
Key Name 180                                           := Order Ram Target
Key Name 181                                           := Order Launch Recover Units
Key Name 182                                           := Order Self Destruct
Key Name 183                                           := Order Drop Troops
Key Name 184                                           := Order Capture Target Ship
Key Name 185                                           := Order Resupply At Nearest
Key Name 186                                           := Order Warp Through Warp Point
Key Name 187                                           := Order Break Formation
Key Name 188                                           := Order Break Task Force Formation
Key Name 189                                           := Order Break Fleet Formation
Key Name 190                                           := Order Start Stop Time
Key Name 191                                           := View System Topdown
Key Name 192                                           := View System Skewed
Key Name 193                                           := Follow Selected Object Skewed View
Key Name 194                                           := Toggle Background Grid Display
Key Name 195                                           := Toggle FPS Display
Key Name 196                                           := Start/End Cheat Code
Key Name 197                                           := Move Viewpoint Left
Key Name 198                                           := Move Viewpoint Right
Key Name 199                                           := Move Viewpoint Up
Key Name 200                                           := Move Viewpoint Down
Key Name 201                                           := Zoom Viewpoint In
Key Name 202                                           := Zoom Viewpoint Out
Key Name 203                                           := Increase Ambient Brightness
Key Name 204                                           := Decrease Ambient Brightness
Key Name 205                                           := Sector View
Key Name 206                                           := 
Key Name 207                                           := 
Key Name 208                                           := 
Key Name 209                                           := 
Key Name 210                                           := 
Key Name 211                                           := 
Key Name 212                                           := 
Key Name 213                                           := 
Key Name 214                                           := 
Key Name 215                                           := 
Key Name 216                                           := 
Key Name 217                                           := 
Key Name 218                                           := 
Key Name 219                                           := 
Key Name 220                                           := View Weapons Range
Key Name 221                                           := View Destinations
Key Name 222                                           := View Targets
Key Name 223                                           := View Damage
Key Name 224                                           := View Names
Key Name 225                                           := Change View Mode
Key Name 226                                           := Options
Key Name 227                                           := Item Report
Key Name 228                                           := System Report
Key Name 229                                           := Order Start Time
Key Name 230                                           := Order Stop Time
Key Name 231                                           := Order Time Rate Decrease
Key Name 232                                           := Order Time Rate Increase
Key Name 233                                           := Order Timed Stop
Key Name 234                                           := Order Moveto
Key Name 235                                           := Order Clear Weapon Targeting
Key Name 236                                           := Order Fire All On Target
Key Name 237                                           := Order Fire Specific On Target
Key Name 238                                           := Order Piece Options
Key Name 239                                           := Order Ram Target
Key Name 240                                           := Order Self Destruct
Key Name 241                                           := Order Resupply At Nearest
Key Name 242                                           := Order Start Stop Time
Key Name 243                                           := View System Topdown
Key Name 244                                           := View System Skewed
Key Name 245                                           := Follow Selected Object Skewed View
Key Name 246                                           := Toggle Background Grid Display
Key Name 247                                           := Toggle FPS Display
Key Name 248                                           := Start/End Cheat Code
Key Name 249                                           := Move Viewpoint Left
Key Name 250                                           := Move Viewpoint Right
Key Name 251                                           := Move Viewpoint Up
Key Name 252                                           := Move Viewpoint Down
Key Name 253                                           := Zoom Viewpoint In
Key Name 254                                           := Zoom Viewpoint Out
Key Name 255                                           := Increase Ambient Brightness
Key Name 256                                           := Decrease Ambient Brightness
Key Name 257                                           := Sector View
Key Name 258                                           := 
Key Name 259                                           := 
Key Name 260                                           := 
Key Name 261                                           := 
Key Name 262                                           := 
Key Name 263                                           := 
Key Name 264                                           := 
Key Name 265                                           := 
Key Name 266                                           := 
Key Name 267                                           := 
Key Name 268                                           := 
Key Name 269                                           := 
Key Name 270                                           := 
Key Name 271                                           := 
Log Words 1                                            := ship
Log Words 2                                            := ships
Log Words 3                                            := mine
Log Words 4                                            := mines
Log Words 5                                            := A ship that is constructing items cannot move.
Log Words 6                                            := Our forces at [%SectorLoc%] of the [%SystemName%] system have encountered a mine field.
Log Words 7                                            := We have lost [%ShipsKilled%] [%VehicleType%] to the mines.
Log Words 8                                            := Some of our ships took damage from mine explosions.
Log Words 9                                            := Our mine sweepers were able to remove [%MinesSwept%] [%VehicleType%](s).
Log Words 10                                           := Minefield
Log Words 11                                           := There is no planet here to colonize.
Log Words 12                                           := There is no planet here to colonize.
Log Words 13                                           := There is no planet here to colonize.
Log Words 14                                           := This planet cannot be colonized.
Log Words 15                                           := There is already a colony on this planet.
Log Words 16                                           := A cloaked ship cannot colonize a planet.
Log Words 17                                           := Unable to colonize [%PlanetType%].
Log Words 18                                           := Colonize
Log Words 19                                           := A cloaked ship cannot load cargo
Log Words 20                                           := No cargo was loaded by ship [%ShipName%] because it cannot hold any more cargo.
Log Words 21                                           := Load Cargo
Log Words 22                                           := A cloaked ship cannot drop cargo
Log Words 23                                           := No cargo was dropped by ship [%ShipName%] because the location cannot hold anymore cargo.
Log Words 24                                           := Drop Cargo
Log Words 25                                           := A cloaked ship cannot load cargo
Log Words 26                                           := There was no target to load cargo from
Log Words 27                                           := No cargo was loaded by ship [%VehicleName%] because it cannot hold any more cargo.
Log Words 28                                           := Load Cargo
Log Words 29                                           := A cloaked ship cannot drop cargo
Log Words 30                                           := There was no target to drop cargo to
Log Words 31                                           := No cargo was dropped by ship [%VehicleName%] because the target cannot hold any more cargo.
Log Words 32                                           := Drop Cargo
Log Words 33                                           := A cloaked ship cannot launch units.
Log Words 34                                           := Launch Units
Log Words 35                                           := A cloaked ship cannot recover units.
Log Words 36                                           := Recover Units
Log Words 37                                           := A cloaked ship cannot launch units.
Log Words 38                                           := Launch Units
Log Words 39                                           := A cloaked ship cannot recover units
Log Words 40                                           := There was no target to recover units from
Log Words 41                                           := The target to recover units from was not owned by us
Log Words 42                                           := The target to recover from was not present in the sector
Log Words 43                                           := Recover Units
Log Words 44                                           := Scrap
Log Words 45                                           := Deconstruct and Analyze
Log Words 46                                           := [%ShipName%] was not retrofit because we could not locate the new design to retrofit to.
Log Words 47                                           := [%ShipName%] was not retrofit because the new design does not belong to us.
Log Words 48                                           := The retrofit of [%ShipName%] has been completed. The vehicle now needs to have its new components repaired.
Log Words 49                                           := Retrofit Successful
Log Words 50                                           := Retrofit Problem
Log Words 51                                           := Cannot Mothball
Log Words 52                                           := You cannot mothball a ship that has cargo.
Log Words 53                                           := You cannot mothball a ship that is cloaked.
Log Words 54                                           := You can only mothball ships at a Space Yard.
Log Words 55                                           := Self-Destruct
Log Words 56                                           := Fire On And Destroy
Log Words 57                                           := Abandon Planet
Log Words 58                                           := Our colony on planet [%PlanetName%] in system [%SystemName%] has been completely abandoned.
Log Words 59                                           := [%NumItemsScrapped%] cargo items were scrapped from [%PlanetName%] and [%MineralAmount%] Minerals, [%OrganicsAmount%] Organics and [%RadioactivesAmount%] Radioactives were returned to the treasury, sire.
Log Words 60                                           := However, our scientists have been unable to understand it. It is useless to us, sire.
Log Words 61                                           := However, this technology is no more advanced than our own. It is useless to us, sire.
Log Words 62                                           := We had a colony of [%PopDead%]M in the asteroid belt that used to be there.
Log Words 63                                           := We had a colony of [%PopDead%]M in the asteroid belt they destroyed to make the planet.
Log Words 64                                           := We had a colony of [%PopDead%]M on the planet.
Log Words 65                                           := We had [%NumColonies%] colonies in the system with a total population of [%TotalPopulation%] people.
Log Words 66                                           := We lost [%NumShips%] [%VehicleType%] to the shockwave.
Log Words 67                                           := We had [%NumColonies%] colonies in the system with a total population of [%TotalPopulation%] people.
Log Words 68                                           := We lost [%NumShips%] [%VehicleType%] to the shockwave.
Log Words 69                                           := We had [%NumColonies%] colonies in the system with a total population of [%TotalPopulation%] people.
Log Words 70                                           := We lost [%NumShips%] [%VehicleType%] to the shockwave.
Log Words 71                                           := Our ships have taken damage while moving through [%SectorLoc%] of the [%SystemName%] system.
Log Words 72                                           := Our treaties prevent us from colonizing in this solar system.
Log Words 73                                           := The rules governing our alliance prevents us from colonizing in this solar system.
Log Message Title 1                                    := First Contact
Log Message Text 1                                     := Political Minister: We have encountered a new empire called the [%RaceName%], sire.
Log Message Title 2                                    := [%EmpireName%] destroyed
Log Message Text 2                                     := Military Minister: The [%EmpireName%] empire has been completely destroyed. They are no more, sire.
Log Message Title 3                                    := Password Reset
Log Message Text 3                                     := Host: Your password has been reset to "[%Password%]".
Log Message Title 4                                    := Plague Cured
Log Message Text 4                                     := The plague on planet [%PlanetName%] has been cured.
Log Message Title 5                                    := Atmosphere Converted
Log Message Text 5                                     := The atmosphere on planet [%PlanetName%] has been converted to one that is breathable by our people, sire.
Log Message Title 6                                    := Alliance Left
Log Message Text 6                                     := Politics Minister: We have left the [%AllianceName%] and are now on our own, sire.
Log Message Title 7                                    := Member Leaves Alliance
Log Message Text 7                                     := Politics Minister: The [%EmpireName%] has withdrawn from the [%AllianceName%].
Log Message Title 8                                    := Unit Group Abandoned
Log Message Text 8                                     := Maintenance Minister: Because of our lack of funding for ship maintenance, the [%UnitName%] at [%SectorLoc%] of the [%SystemName%] system has fallen into disrepair. The group has been demolished for spare parts, sire.
Log Message Title 9                                    := Ship Abandoned
Log Message Text 9                                     := Maintenance Minister: Because of our lack of funding for ship maintenance, the ship [%ShipName%] at [%SectorLoc%] of the [%SystemName%] system has fallen into disrepair. The crew has had to abandon it and destroy its rotting hulk, sire.
Log Message Title 10                                   := [%NumItems%] [%ItemName%]s constructed
Log Message Text 10                                    := Production Minister: [%NumItems%] [%ItemName%]s have been built at [%PlanetName%] in the [%SystemName%] system, sire.
Log Message Title 11                                   := [%ItemName%] constructed
Log Message Text 11                                    := Production Minister: A new [%ItemName%] has been built at [%PlanetName%] in the [%SystemName%] system, sire.
Log Message Title 12                                   := Facility upgraded
Log Message Text 12                                    := Production Minister: A [%FacilityName%] facility on [%PlanetName%] in the [%SystemName%] system has been upgraded to a [%FacilityName%] (Level [%LevelNum%]), sire.
Log Message Title 13                                   := Lack of Resources
Log Message Text 13                                    := Production Minister: The construction queue on [%PlanetName%] could not continue construction last month because of a lack of resources, sire.
Log Message Title 14                                   := Maximum Units Reached
Log Message Text 14                                    := The maximum number of units per player is [%MaxUnits%]. No more units may be constructed at this time.
Log Message Title 15                                   := Maximum Ships Reached
Log Message Text 15                                    := The maximum number of ships per player is [%MaxShips%]. No more ships may be constructed at this time.
Log Message Title 16                                   := No Storage Available
Log Message Text 16                                    := Construction Minister: A new [%DesignName%] could not be constructed at [%SectorLoc%] of the [%SystemName%] system because there is no storage available to contain the unit, sire.
Log Message Title 17                                   := Damage Taken
Log Message Text 17                                    := Fleet Minister: Our ships have taken damage while moving through [%SectorLoc%] of the [%SystemName%] system, sire.
Log Message Title 18                                   := Unable to Move
Log Message Text 18                                    := Fleet Minister: [%VehicleName%] in system [%SystemName%] cannot move because: [%FailureReason%], sire.
Log Message Title 19                                   := Minefield Encountered
Log Message Text 19                                    := Military Minister: Our forces have been damaged by a mine field at [%SectorLoc%] of the [%SystemName%] system, sire.
Log Message Title 20                                   := Minefield Encountered
Log Message Text 20                                    := Military Minister: Our forces have encountered a mine field at [%SectorLoc%] of the [%SystemName%] system, sire.
Log Message Title 21                                   := 
Log Message Text 21                                    := We have lost [%ShipsKilled%] [%VehicleType%] to the mines.
Log Message Title 22                                   := 
Log Message Text 22                                    := Our mine sweepers were able to eliminate [%MinesSwept%] [%VehicleType%].
Log Message Title 23                                   := Minefield Triggered
Log Message Text 23                                    := Military Minister: Our mine field at [%SectorLoc%] of the [%SystemName%] system has been encountered by the [%EmpireName%], sire.
Log Message Title 24                                   := 
Log Message Text 24                                    := They have lost [%NumVehiclesKilled%] [%VehicleType%] to our mines.
Log Message Title 25                                   := 
Log Message Text 25                                    := They have successfully swept the field of [%NumMinesSwept%] [%VehicleType%].
Log Message Title 26                                   := Unable to Colonize
Log Message Text 26                                    := Colonization Minister: Our colonizer in system [%SystemName%] failed because: [%FailureReason%], sire.
Log Message Title 27                                   := Unable to Load Cargo
Log Message Text 27                                    := Cargo Minister: [%VehicleName%] in system [%SystemName%] cannot load cargo because: [%FailureReason%], sire.
Log Message Title 28                                   := Unable to Drop Cargo
Log Message Text 28                                    := Cargo Minister: [%VehicleName%] in system [%SystemName%] cannot drop cargo because: [%FailureReason%], sire.
Log Message Title 29                                   := Unable to Load Cargo
Log Message Text 29                                    := Cargo Minister: [%VehicleName%] in system [%SystemName%] cannot load cargo because: [%FailureReason%], sire.
Log Message Title 30                                   := Unable to Drop Cargo
Log Message Text 30                                    := Cargo Minister: [%VehicleName%] in system [%SystemName%] cannot drop cargo because: [%FailureReason%], sire.
Log Message Title 31                                   := Unable to Launch Units
Log Message Text 31                                    := Unit Minister: [%VehicleName%] in system [%SystemName%] cannot launch units while it is cloaked, sire.
Log Message Title 32                                   := Unable to Recover Units
Log Message Text 32                                    := Unit Minister: [%VehicleName%] in system [%SystemName%] cannot recover units while it is cloaked, sire.
Log Message Title 33                                   := Unable to Launch Units
Log Message Text 33                                    := Unit Minister: [%VehicleName%] in system [%SystemName%] cannot launch units while it is cloaked, sire.
Log Message Title 34                                   := Unable to Recover Units
Log Message Text 34                                    := Unit Minister: [%VehicleName%] in system [%SystemName%] cannot recover units because: [%FailureReason%], sire.
Log Message Title 35                                   := Group Scrapped
Log Message Text 35                                    := Scrap Minister: Our [%VehicleName%] in system [%SystemName%] at [%SectorLoc%] has been scrapped, sire.
Log Message Title 36                                   := Vehicle Scrapped
Log Message Text 36                                    := Scrap Minister: Our vehicle [%VehicleName%] in system [%SystemName%] at [%SectorLoc%] has been scrapped, sire.
Log Message Title 37                                   := Unable to Scrap
Log Message Text 37                                    := Scrap Minister: [%ErrorMessage%] The scrap was attempted in system [%SystemName%] at [%SectorLoc%], sire.
Log Message Title 38                                   := Vehicle Deconstructed And Analyzed
Log Message Text 38                                    := Scrap Minister: Our vehicle [%VehicleName%] in system [%SystemName%] at [%SectorLoc%] has been deconstructed and analyzed, sire.
Log Message Title 39                                   := Unable to Analyze
Log Message Text 39                                    := Scrap Minister: [%ErrorMessage%] The deconstruct and analyze was attempted in system [%SystemName%] at [%SectorLoc%], sire.
Log Message Title 40                                   := Vehicle Retrofit
Log Message Text 40                                    := Retrofit Minister: Our vehicle [%ShipName%] in system [%SystemName%] has been retrofit. The vehicle now needs to have its new components repaired, sire.
Log Message Title 41                                   := Vehicle Retrofit
Log Message Text 41                                    := Retrofit Minister: Our vehicle [%VehicleName%] in system [%SystemName%] has not been retrofit, sire. [%ErrorMessage%]
Log Message Title 42                                   := Cannot Mothball
Log Message Text 42                                    := Mothball Minister: Our vehicle [%ShipName%] in system [%SystemName%] cannot be mothballed because it is carrying cargo.
Log Message Title 43                                   := Cannot Mothball
Log Message Text 43                                    := Mothball Minister: Our vehicle [%ShipName%] in system [%SystemName%] cannot be mothballed because it is cloaked.
Log Message Title 44                                   := Cannot Mothball
Log Message Text 44                                    := Mothball Minister: Our vehicle [%ShipName%] in system [%SystemName%] cannot be mothballed because it is not in a sector with a Space Yard.
Log Message Title 45                                   := Ship Mothballed
Log Message Text 45                                    := Mothball Minister: Our vehicle [%ShipName%] in system [%SystemName%] was successfully mothballed.
Log Message Title 46                                   := Cannot Unmothball
Log Message Text 46                                    := Mothball Minister: Our vehicle [%ShipName%] in system [%SystemName%] cannot be unmothballed because we do not have enough resources.
Log Message Title 47                                   := Cannot Unmothball
Log Message Text 47                                    := Mothball Minister: Our vehicle [%ShipName%] in system [%SystemName%] cannot be unmothballed because there is no Space Yard present.
Log Message Title 48                                   := Ship Unmothballed
Log Message Text 48                                    := Mothball Minister: Our vehicle [%ShipName%] in system [%SystemName%] was successfully unmothballed.
Log Message Title 49                                   := Group Self-Destructed
Log Message Text 49                                    := Demolition Minister: Our [%ShipName%] in system [%SystemName%] at [%SectorLoc%] has self-destructed, sire.
Log Message Title 50                                   := Vehicle Self-Destructed
Log Message Text 50                                    := Demolition Minister: Our vehicle [%ShipName%] in system [%SystemName%] at [%SectorLoc%] has self-destructed, sire.
Log Message Title 51                                   := Vehicle Failed To Self-Destruct
Log Message Text 51                                    := Demolition Minister: Our vehicle [%ShipName%] in system [%SystemName%] has not self-destructed, sire. [%ErrorMessage%]
Log Message Title 52                                   := Group Destroyed
Log Message Text 52                                    := Demolition Minister: Our [%ShipName%] in system [%SystemName%] at [%SectorLoc%] has been fired on and destroyed by our ships, sire.
Log Message Title 53                                   := Vehicle Destroyed
Log Message Text 53                                    := Demolition Minister: Our vehicle [%ShipName%] in system [%SystemName%] at [%SectorLoc%] has been fired on and destroyed by our ships, sire.
Log Message Title 54                                   := Vehicle Failed To Be Fired On
Log Message Text 54                                    := Demolition Minister: Our vehicle [%ShipName%] in system [%SystemName%] has not been fired on and destroyed, sire. [%ErrorMessage%]
Log Message Title 55                                   := Planet Abandoned
Log Message Text 55                                    := Planet Minister: [%MessageText%]
Log Message Title 56                                   := Resources Converted
Log Message Text 56                                    := Resource Minister: Our colony on [%PlanetName%] in system [%SystemName%] has converted [%FromResourceAmount%] [%FromResourceType%] to [%ToResourceAmount%] [%ToResourceType%].
Log Message Title 57                                   := Resources Converted
Log Message Text 57                                    := Resource Minister: Our ship [%ShipName%] in system [%SystemName%] has converted [%FromResourceAmount%] [%FromResourceType%] to [%ToResourceAmount%] [%ToResourceType%].
Log Message Title 58                                   := [%ShipName%] Destroyed
Log Message Text 58                                    := Supply Minister: [%ShipName%] at [%SectLoc%] of the [%SystemName%] has run out of supply and has been destroyed, sire.
Log Message Title 59                                   := Alliance Formed
Log Message Text 59                                    := Political Minister: We have formed into a new alliance known as the [%AllianceName%]. May our new organization lead us to a glorious future!
Log Message Title 60                                   := Alliance Formed
Log Message Text 60                                    := A new alliance named the [%AllianceName%] has been formed.
Log Message Title 61                                   := Technology Received
Log Message Text 61                                    := Political Minister: The [%FromName%] has transferred technical data covering the area of [%TechName%] to us, sire.
Log Message Title 62                                   := Technology Received
Log Message Text 62                                    := Political Minister: The [%FromName%] has transferred technical data covering the area of [%TechName%] to us, sire.
Log Message Title 63                                   := [%FromName%] Surrendered
Log Message Text 63                                    := Political Minister: The [%FromName%] has completely surrendered to the [%ToName%], sire.
Log Message Title 64                                   := Resources Received
Log Message Text 64                                    := Political Minister: We have received [%ItemAmount%] [%ItemType%] from the [%FromName%], sire.
Log Message Title 65                                   := Resources Transferred
Log Message Text 65                                    := Political Minister: We have transferred [%ItemAmount%] [%ItemType%] to the [%ToName%], sire.
Log Message Title 66                                   := Technology Received
Log Message Text 66                                    := Political Minister: The [%FromName%] has transferred technical data covering the area of [%TechName%] to us, sire. [%AddedMsg%]
Log Message Title 67                                   := Technology Transferred
Log Message Text 67                                    := Political Minister: The [%ToName%] has successfully received our technical data covering the area of [%TechName%], sire.
Log Message Title 68                                   := Starcharts Received
Log Message Text 68                                    := Political Minister: We have received charts for the [%SystemName%] system from the [%FromName%], sire.
Log Message Title 69                                   := Comm Channels Received
Log Message Text 69                                    := Political Minister: We have received the communication channels for the [%EmpireChannelName%] from the [%FromName%], sire.
Log Message Title 70                                   := Comm Channels Opened
Log Message Text 70                                    := Political Minister: The [%ToName%] has opened a communication channel with us, sire.
Log Message Title 71                                   := Vehicle Received
Log Message Text 71                                    := Political Minister: The [%VehicleName%] has been transferred to our control from the [%FromName%], sire.
Log Message Title 72                                   := Vehicle Transferred
Log Message Text 72                                    := Political Minister: The [%VehicleName%] has been transferred to the control of the [%ToName%], sire.
Log Message Title 73                                   := Message
Log Message Text 73                                    := Message from the [%FromEmpireName%]: [%EOL%]"[%MessageText%]"
Log Message Title 74                                   := Message
Log Message Text 74                                    := Message from the [%FromAllianceName%]: [%EOL%]"[%MessageText%]"
Log Message Title 75                                   := Message
Log Message Text 75                                    := Message from the Galactic News: [%EOL%]"[%MessageText%]"
Log Message Title 76                                   := Warp Point Opened
Log Message Text 76                                    := Warp Point Minister: A new warp point has opened at [%SectorLoc%] of the [%SystemName%] system, sire.
Log Message Title 77                                   := Warp Point Opened
Log Message Text 77                                    := Warp Point Minister: A new warp point has been created at [%SectorLoc%] of the [%SystemName%] system by the [%EmpireName%] Empire, sire.
Log Message Title 78                                   := Warp Point Opened
Log Message Text 78                                    := Warp Point Minister: A warp point has mysteriously opened at [%SectorLoc%] of the [%SystemName%] system, sire.
Log Message Title 79                                   := Cannot Open Warp Point
Log Message Text 79                                    := Ship [%ShipName%] cannot open a warp point to system [%ToSystemName%] because there is already a warp point to that system.
Log Message Title 80                                   := Cannot Open Warp Point
Log Message Text 80                                    := Ship [%ShipName%] cannot open a warp point to system [%ToSystemName%] because there are already the maximum of [%MaxWarpPoints%] warp points in one of the two systems.
Log Message Title 81                                   := Cannot Open Warp Point
Log Message Text 81                                    := Ship [%ShipName%] cannot open a warp point to system [%ToSystemName%] because the distance of [%SystemDistance%] light years is greater than the ship's open warp point capability.
Log Message Title 82                                   := Cannot Open Warp Point
Log Message Text 82                                    := Ship [%ShipName%] does not have any movement remaining.
Log Message Title 83                                   := Cannot Open Warp Point
Log Message Text 83                                    := Ship [%ShipName%] does not have the required component.
Log Message Title 84                                   := Cannot Open Warp Point
Log Message Text 84                                    := Ship [%ShipName%] does not have the required supply to power the component.
Log Message Title 85                                   := Cannot Open Warp Point
Log Message Text 85                                    := Ship [%ShipName%] cannot execute the device because there are enemies present in the sector.
Log Message Title 86                                   := Cannot Open Warp Point
Log Message Text 86                                    := Ship [%ShipName%] cannot perform this action while cloaked.
Log Message Title 87                                   := Cannot Open Warp Point
Log Message Text 87                                    := The [%ToSystemName%] system is protected from opening warp points.
Log Message Title 88                                   := Cannot Open Warp Point
Log Message Text 88                                    := The [%FromSystemName%] system is protected from opening warp points.
Log Message Title 89                                   := Cannot Open Warp Point
Log Message Text 89                                    := A warp point cannot be opened into the same system where it originates.
Log Message Title 90                                   := Warp Point Closed
Log Message Text 90                                    := Warp Point Minister: The warp point at [%WPSectorLoc%] of the [%SystemName%] system has closed, sire.
Log Message Title 91                                   := Warp Point Closed
Log Message Text 91                                    := Warp Point Minister: The warp point at [%WPSectorLoc%] of the [%SystemName%] system has been closed by the [%EmpireName%], sire.
Log Message Title 92                                   := Warp Point Closed
Log Message Text 92                                    := Warp Point Minister: The warp point at [%WPToSectorLoc%] of the [%SystemName%] system has mysteriously closed, sire.
Log Message Title 93                                   := Cannot Close Warp Point
Log Message Text 93                                    := Ship [%ShipName%] cannot close the warp point because there isn't one present.
Log Message Title 94                                   := Cannot Close Warp Point
Log Message Text 94                                    := Ship [%ShipName%] does not have any movement remaining.
Log Message Title 95                                   := Cannot Close Warp Point
Log Message Text 95                                    := Ship [%ShipName%] does not have the required component.
Log Message Title 96                                   := Cannot Close Warp Point
Log Message Text 96                                    := Ship [%ShipName%] does not have the required supply to power the component.
Log Message Title 97                                   := Cannot Close Warp Point
Log Message Text 97                                    := Ship [%ShipName%] cannot execute the device because there are enemies present in the sector.
Log Message Title 98                                   := Cannot Close Warp Point
Log Message Text 98                                    := Ship [%ShipName%] cannot perform this action while cloaked.
Log Message Title 99                                   := Cannot Close Warp Point
Log Message Text 99                                    := The [%ToSystemName%] system is protected from closing warp points.
Log Message Title 100                                  := Cannot Close Warp Point
Log Message Text 100                                   := The [%FromSystemName%] system is protected from closing warp points.
Log Message Title 101                                  := Storm Created
Log Message Text 101                                   := Stellar Minister: A storm has formed at [%SectorLoc%] of the [%SystemName%] system, sire.
Log Message Title 102                                  := Storm Created
Log Message Text 102                                   := Stellar Minister: A storm has been created at [%SectorLoc%] of the [%SystemName%] system by the [%EmpireName%], sire.
Log Message Title 103                                  := Cannot Create Storm
Log Message Text 103                                   := Ship [%ShipName%] cannot create a storm unless the location is empty.
Log Message Title 104                                  := Cannot Create Storm
Log Message Text 104                                   := Ship [%ShipName%] does not have any movement remaining.
Log Message Title 105                                  := Cannot Create Storm
Log Message Text 105                                   := Ship [%ShipName%] does not have the required create storm component.
Log Message Title 106                                  := Cannot Create Storm
Log Message Text 106                                   := Ship [%ShipName%] does not have the required supply to power the create storm component.
Log Message Title 107                                  := Cannot Create Storm
Log Message Text 107                                   := Ship [%ShipName%] cannot execute the create storm device because there are enemies present in the sector.
Log Message Title 108                                  := Cannot Create Storm
Log Message Text 108                                   := Ship [%ShipName%] cannot create a storm while cloaked.
Log Message Title 109                                  := Storm Destroyed
Log Message Text 109                                   := Stellar Minister: A storm has dissipated at [%SectorLoc%] of the [%SystemName%] system, sire.
Log Message Title 110                                  := Storm Destroyed
Log Message Text 110                                   := Stellar Minister: A storm has been destroyed at [%SectorLoc%] of the [%SystemName%] system by the [%EmpireName%], sire.
Log Message Title 111                                  := Cannot Destroy Storm
Log Message Text 111                                   := Ship [%ShipName%] cannot destroy the storm because there is no storm at these coordinates.
Log Message Title 112                                  := Cannot Destroy Storm
Log Message Text 112                                   := Ship [%ShipName%] does not have any movement remaining.
Log Message Title 113                                  := Cannot Destroy Storm
Log Message Text 113                                   := Ship [%ShipName%] does not have the required destroy storm component.
Log Message Title 114                                  := Cannot Destroy Storm
Log Message Text 114                                   := Ship [%ShipName%] does not have the required supply to power the destroy storm component.
Log Message Title 115                                  := Cannot Destroy Storm
Log Message Text 115                                   := Ship [%ShipName%] cannot execute the destroy storm device because there are enemies present at those coordinates.
Log Message Title 116                                  := Cannot Destroy Storm
Log Message Text 116                                   := Ship [%ShipName%] cannot destroy a storm while cloaked.
Log Message Title 117                                  := New Planet Created
Log Message Text 117                                   := Planetary Minister: A new planet has been created at [%SectorLoc%] of the [%SystemName%] system, sire.
Log Message Title 118                                  := New Planet Created
Log Message Text 118                                   := Planetary Minister: The [%EmpireName%] has created a new planet at [%SectorLoc%] of the [%SystemName%] system, sire.
Log Message Title 119                                  := Cannot Create Planet
Log Message Text 119                                   := Ship [%ShipName%] cannot create a new planet because there is no star in this solar system.
Log Message Title 120                                  := Cannot Create Planet
Log Message Text 120                                   := Ship [%ShipName%] cannot create a planet unless there are asteroids at those coordinates.
Log Message Title 121                                  := Cannot Create Planet
Log Message Text 121                                   := Ship [%ShipName%] does not have any movement remaining.
Log Message Title 122                                  := Cannot Create Planet
Log Message Text 122                                   := Ship [%ShipName%] does not have the required create planet component.
Log Message Title 123                                  := Cannot Create Planet
Log Message Text 123                                   := Ship [%ShipName%] does not have the required supply to power the create planet component.
Log Message Title 124                                  := Cannot Create Planet
Log Message Text 124                                   := Ship [%ShipName%] cannot execute the create planet device because there are enemies present at those coordinates.
Log Message Title 125                                  := Cannot Create Planet
Log Message Text 125                                   := Ship [%ShipName%] cannot create a planet while cloaked.
Log Message Title 126                                  := Planet Destroyed
Log Message Text 126                                   := Planetary Minister: Planet [%PlanetName%] that resided at [%SectorLoc%] of the [%SystemName%] system has been utterly destroyed, sire.
Log Message Title 127                                  := Planet Destroyed
Log Message Text 127                                   := Planetary Minister: The [%EmpireName%] has destroyed the planet [%PlanetName%] that resided at [%SectorLoc%] of the [%SystemName%] system, sire.
Log Message Title 128                                  := Cannot Destroy Planet
Log Message Text 128                                   := Ship [%ShipName%] cannot destroy the specified planet because its size exceeds the destroy planet capabilities of the ship.
Log Message Title 129                                  := Cannot Destroy Planet
Log Message Text 129                                   := Ship [%ShipName%] cannot destroy the specified planet because it is protected against planet destroying weapons.
Log Message Title 130                                  := Cannot Destroy Planet
Log Message Text 130                                   := Ship [%ShipName%] cannot destroy the planet because there is no planet present.
Log Message Title 131                                  := Cannot Destroy Planet
Log Message Text 131                                   := Ship [%ShipName%] does not have any movement remaining.
Log Message Title 132                                  := Cannot Destroy Planet
Log Message Text 132                                   := Ship [%ShipName%] does not have the required destroy planet component.
Log Message Title 133                                  := Cannot Destroy Planet
Log Message Text 133                                   := Ship [%ShipName%] does not have the required supply to power the destroy planet component.
Log Message Title 134                                  := Cannot Destroy Planet
Log Message Text 134                                   := Ship [%ShipName%] cannot execute the destroy planet device because there are enemies present at that location.
Log Message Title 135                                  := Cannot Destroy Planet
Log Message Text 135                                   := Ship [%ShipName%] cannot destroy a planet while cloaked.
Log Message Title 136                                  := Star Created
Log Message Text 136                                   := Stellar Minister: A new star has been created at [%SectorLoc%] of the [%SystemName%] system, sire.
Log Message Title 137                                  := Star Created
Log Message Text 137                                   := Stellar Minister: The [%EmpireName%] has created a new star at [%SectorLoc%] of the [%SystemName%] system, sire.
Log Message Title 138                                  := Cannot Create Star
Log Message Text 138                                   := Ship [%ShipName%] cannot create a star unless it is in the very center of a solar system.
Log Message Title 139                                  := Cannot Create Star
Log Message Text 139                                   := Ship [%ShipName%] cannot create a star if there is already one in the system.
Log Message Title 140                                  := Cannot Create Star
Log Message Text 140                                   := Ship [%ShipName%] does not have any movement remaining.
Log Message Title 141                                  := Cannot Create Star
Log Message Text 141                                   := Ship [%ShipName%] does not have the required create star component.
Log Message Title 142                                  := Cannot Create Star
Log Message Text 142                                   := Ship [%ShipName%] does not have the required supply to power the create star component.
Log Message Title 143                                  := Cannot Create Star
Log Message Text 143                                   := Ship [%ShipName%] cannot execute the create star device because there are enemies present at those coordinates.
Log Message Title 144                                  := Cannot Create Star
Log Message Text 144                                   := Ship [%ShipName%] cannot create a star while cloaked.
Log Message Title 145                                  := Cannot Create Star
Log Message Text 145                                   := Ship [%ShipName%] cannot create a star if there is a construction around a star already present.
Log Message Title 146                                  := Cannot Create Star
Log Message Text 146                                   := Ship [%ShipName%] cannot create a star if there is a nebulae in the system.
Log Message Title 147                                  := Cannot Create Star
Log Message Text 147                                   := Ship [%ShipName%] cannot create a star if there is a black hole in the system.
Log Message Title 148                                  := Star Destroyed
Log Message Text 148                                   := Stellar Minister: The star in the [%SystemName%] system has exploded. The resulting shockwave has destroyed all planets and ships in the system, sire.
Log Message Title 149                                  := Star Destroyed
Log Message Text 149                                   := Stellar Minister: The [%EmpireName%] has destroyed the star in the [%SystemName%] system. The resulting shockwave has destroyed all planets and ships in the system, sire.
Log Message Title 150                                  := Cannot Destroy Star
Log Message Text 150                                   := Ship [%ShipName%] cannot destroy the star because there is no star at these coordinates.
Log Message Title 151                                  := Cannot Destroy Star
Log Message Text 151                                   := Ship [%ShipName%] does not have any movement remaining.
Log Message Title 152                                  := Cannot Destroy Star
Log Message Text 152                                   := Ship [%ShipName%] does not have the required destroy star component.
Log Message Title 153                                  := Cannot Destroy Star
Log Message Text 153                                   := Ship [%ShipName%] does not have the required supply to power the destroy star component.
Log Message Title 154                                  := Cannot Destroy Star
Log Message Text 154                                   := Ship [%ShipName%] cannot execute the destroy star device because there are enemies present.
Log Message Title 155                                  := Cannot Destroy Star
Log Message Text 155                                   := Ship [%ShipName%] cannot destroy a star while cloaked.
Log Message Title 156                                  := Cannot Destroy Star
Log Message Text 156                                   := Ship [%ShipName%] cannot destroy the specified star because it is protected against such attacks.
Log Message Title 157                                  := Nebulae Created
Log Message Text 157                                   := Planetary Minister: The star in the [%SystemName%] system has exploded into a massive nebulae. The resulting shockwave has destroyed all planets and ships in the system, sire.
Log Message Title 158                                  := Nebulae Created
Log Message Text 158                                   := Planetary Minister: The [%EmpireName%] has exploded the star in the [%SystemName%] system into a massive nebulae. The resulting shockwave has destroyed all planets and ships in the system, sire.
Log Message Title 159                                  := Cannot Create Nebulae
Log Message Text 159                                   := Ship [%ShipName%] cannot create a nebulae because there is no star at these coordinates.
Log Message Title 160                                  := Cannot Create Nebulae
Log Message Text 160                                   := Ship [%ShipName%] does not have any movement remaining.
Log Message Title 161                                  := Cannot Create Nebulae
Log Message Text 161                                   := Ship [%ShipName%] does not have the required create nebulae component.
Log Message Title 162                                  := Cannot Create Nebulae
Log Message Text 162                                   := Ship [%ShipName%] does not have the required supply to power the create nebulae component.
Log Message Title 163                                  := Cannot Create Nebulae
Log Message Text 163                                   := Ship [%ShipName%] cannot execute the create nebulae device because there are enemies present.
Log Message Title 164                                  := Cannot Create Nebulae
Log Message Text 164                                   := Ship [%ShipName%] cannot create a nebulae while cloaked.
Log Message Title 165                                  := Cannot Create Nebulae
Log Message Text 165                                   := Ship [%ShipName%] cannot create a nebulae in this system because it is protected against such attacks.
Log Message Title 166                                  := Nebulae Destroyed
Log Message Text 166                                   := Stellar Minister: The nebulae in the [%SystemName%] system has been destroyed, sire.
Log Message Title 167                                  := Nebulae Destroyed
Log Message Text 167                                   := Stellar Minister: The [%EmpireName%] has destroyed the nebulae that spanned the [%SystemName%] system, sire.
Log Message Title 168                                  := Cannot Destroy Nebulae
Log Message Text 168                                   := Ship [%ShipName%] cannot destroy the nebulae because there is none present in this system.
Log Message Title 169                                  := Cannot Destroy Nebulae
Log Message Text 169                                   := Ship [%ShipName%] does not have any movement remaining.
Log Message Title 170                                  := Cannot Destroy Nebulae
Log Message Text 170                                   := Ship [%ShipName%] does not have the required component.
Log Message Title 171                                  := Cannot Destroy Nebulae
Log Message Text 171                                   := Ship [%ShipName%] does not have the required supply to power the component.
Log Message Title 172                                  := Cannot Destroy Nebulae
Log Message Text 172                                   := Ship [%ShipName%] cannot execute the device because there are enemies present.
Log Message Title 173                                  := Cannot Destroy Nebulae
Log Message Text 173                                   := Ship [%ShipName%] cannot perform this action while cloaked.
Log Message Title 174                                  := Black Hole Created
Log Message Text 174                                   := Stellar Minister: The star in the [%SystemName%] system has collapsed into a massive black hole. The resulting gravitational singularity has destroyed all planets and ships in the system, sire.
Log Message Title 175                                  := Black Hole Created
Log Message Text 175                                   := Stellar Minister: The [%EmpireName%] has collapsed the star in the [%SystemName%] system into a massive black hole. The resulting gravitational singularity has destroyed all planets and ships in the system, sire.
Log Message Title 176                                  := Cannot Create Black Hole
Log Message Text 176                                   := Ship [%ShipName%] cannot create a black hole because there is no star at these coordinates.
Log Message Title 177                                  := Cannot Create Black Hole
Log Message Text 177                                   := Ship [%ShipName%] does not have any movement remaining.
Log Message Title 178                                  := Cannot Create Black Hole
Log Message Text 178                                   := Ship [%ShipName%] does not have the required create black hole component.
Log Message Title 179                                  := Cannot Create Black Hole
Log Message Text 179                                   := Ship [%ShipName%] does not have the required supply to power the create black hole component.
Log Message Title 180                                  := Cannot Create Black Hole
Log Message Text 180                                   := Ship [%ShipName%] cannot execute the create black hole device because there are enemies present.
Log Message Title 181                                  := Cannot Create Black Hole
Log Message Text 181                                   := Ship [%ShipName%] cannot create a black hole while cloaked.
Log Message Title 182                                  := Cannot Create Black Hole
Log Message Text 182                                   := Ship [%ShipName%] cannot create a black hole in this system because it is protected against such attacks.
Log Message Title 183                                  := Black Hole Destroyed
Log Message Text 183                                   := Stellar Minister: The black hole in the [%SystemName%] system has collapsed, sire.
Log Message Title 184                                  := Black Hole Destroyed
Log Message Text 184                                   := Stellar Minister: The [%EmpireName%] has collapsed the black hole in the [%SystemName%] system, sire.
Log Message Title 185                                  := Cannot Destroy Black Hole
Log Message Text 185                                   := Ship [%ShipName%] cannot destroy the black hole because there is none present at these coordinates.
Log Message Title 186                                  := Cannot Destroy Black Hole
Log Message Text 186                                   := Ship [%ShipName%] does not have any movement remaining.
Log Message Title 187                                  := Cannot Destroy Black Hole
Log Message Text 187                                   := Ship [%ShipName%] does not have the required destroy black hole component.
Log Message Title 188                                  := Cannot Destroy Black Hole
Log Message Text 188                                   := Ship [%ShipName%] does not have the required supply to power the destroy black hole component.
Log Message Title 189                                  := Cannot Destroy Black Hole
Log Message Text 189                                   := Ship [%ShipName%] cannot execute the destroy black hole device because there are enemies present.
Log Message Title 190                                  := Cannot Destroy Black Hole
Log Message Text 190                                   := Ship [%ShipName%] cannot destroy a black hole while cloaked.
Log Message Title 191                                  := New Stellar Construction Created
Log Message Text 191                                   := Stellar Minister: A new [%ConstructionName%] has been created at [%SectorLoc%] of the [%SystemName%] system, sire.
Log Message Title 192                                  := New Stellar Construction Created
Log Message Text 192                                   := Stellar Minister: The [%EmpireName%] has created a [%ConstructionName%] at [%SectorLoc%] of the [%SystemName%] system, sire.
Log Message Title 193                                  := Cannot Construct
Log Message Text 193                                   := Ship [%ShipName%] cannot construct because there is no star at these coordinates.
Log Message Title 194                                  := Cannot Construct
Log Message Text 194                                   := Ship [%ShipName%] does not have the required construct component.
Log Message Title 195                                  := Cannot Construct
Log Message Text 195                                   := Ship [%ShipName%] does not have the required supply to power the construct component.
Log Message Title 196                                  := Cannot Construct
Log Message Text 196                                   := Ship [%ShipName%] cannot construct because there are enemies present.
Log Message Title 197                                  := Cannot Construct
Log Message Text 197                                   := Ship [%ShipName%] cannot construct a stellar object while cloaked.
Log Message Title 198                                  := Cannot Construct
Log Message Text 198                                   := A [%ConstructionName%] cannot be constructed here because the required materials are not present.
Log Message Title 199                                  := [%VehicleName%] Destroyed
Log Message Text 199                                   := Supply Minister: [%VehicleName%] at [%SectorLoc%] of the [%SystemName%] system has run out of supply and has been destroyed, sire.
Log Message Title 200                                  := [%PlanetName%] Value at Maximum
Log Message Text 200                                   := Planetary Minister: The value of planet [%PlanetName%] has reached its maximum and cannot be increased any further, sire.
Log Message Title 201                                  := Plague Damage
Log Message Text 201                                   := Planetary Minister: [%PopulationAmount%]M people have died on planet [%PlanetName%] from the plague, sire.
Log Message Title 202                                  := Plague Damage
Log Message Text 202                                   := Planetary Minister: The population of planet [%PlanetName%] has expired from the plague, sire.
Log Message Title 203                                  := [%PlanetName%] Conditions at Maximum
Log Message Text 203                                   := Planetary Minister: The conditions of planet [%PlanetName%] have reached maximum and cannot be increased any further, sire.
Log Message Title 204                                  := [%PlanetName%] Resources Depleted
Log Message Text 204                                   := Planetary Minister: The value of planet [%PlanetName%] has reached zero in [%ResourceType%], sire.
Log Message Title 205                                  := New Tech Level
Log Message Text 205                                   := Technology Minister: We have achieved Tech Level [%TechLevel%] in [%TechName%], sire.
Log Message Title 206                                  := Component Developed
Log Message Text 206                                   := Technology Minister: We have developed the [%ItemName%] (Level [%ItemLevel%]), sire. It is now available for use on new vehicle designs. 
Log Message Title 207                                  := Facility Developed
Log Message Text 207                                   := Technology Minister: We have developed the [%ItemName%] (Level [%ItemLevel%]), sire. It is now available for construction on planets. 
Log Message Title 208                                  := Vehicle Size Developed
Log Message Text 208                                   := Technology Minister: We have developed the [%ItemName%] (Level [%ItemLevel%]), sire. It is now available for use in new vehicle designs. 
Log Message Title 209                                  := Intelligence Project Developed
Log Message Text 209                                   := Technology Minister: We have developed the [%ItemName%] (Level [%ItemLevel%]), sire. It is now available for use in new intelligence actions. 
Log Message Title 210                                  := Component Mount Developed
Log Message Text 210                                   := Technology Minister: We have developed the [%ItemName%] (Level [%ItemLevel%]), sire. It is now available for use on new vehicle designs. 
Log Message Title 211                                  := New Tech Area Discovered
Log Message Text 211                                   := Technology Minister: Our recent advances have uncovered the technology area of [%TechName%], sire.
Log Message Title 212                                  := Launch Warning
Log Message Text 212                                   := A [%VehicleType%] cannot be launched into space.
Log Message Title 213                                  := Launch Warning
Log Message Text 213                                   := [%ShipName%] cannot launch [%VehicleType%]s into space.
Log Message Title 214                                  := Launch Warning
Log Message Text 214                                   := [%ShipName%] could not launch its units. There is a limit of [%MaxUnits%] units (in space) per player in this game.
Log Message Title 215                                  := Launch Warning
Log Message Text 215                                   := [%ShipName%] could not launch its units. There is a limit of [%MaxPerSector%] [%VehicleType%]s per sector per player in this game.
Log Message Title 216                                  := Launch Warning
Log Message Text 216                                   := [%ShipName%] cannot launch any more [%VehicleType%]s into space at this time.
Log Message Title 217                                  := Recover Warning
Log Message Text 217                                   := A [%VehicleType%] cannot be recovered from space.
Log Message Title 218                                  := Recover Warning
Log Message Text 218                                   := [%ShipName%] cannot recover [%VehicleType%]s from space.
Log Message Title 219                                  := Cargo Scrapped
Log Message Text 219                                   := Scrap Minister: [%NumItems%] cargo items were scrapped from [%ShipName%] and [%MineralsAmount%] Minerals, [%OrganicsAmount%] Organics, and [%RadioactivesAmount%] Radioactives were returned to the treasury, sire.
Log Message Title 220                                  := Cargo Jettisoned
Log Message Text 220                                   := Cargo Minister: [%NumItems%] cargo items were jettisoned from [%ShipName%] into space, sire.
Log Message Title 221                                  := Planet Rioting
Log Message Text 221                                   := Planetary Minister: The population of planet [%PlanetName%] is rioting, sire.
Log Message Title 222                                  := Population Growing Unhappy
Log Message Text 222                                   := Planetary Minister: The population of system [%SystemName%] is growing unhappy because of [%MoodReason%], sire.
Log Message Title 223                                  := Population Growing Unhappy
Log Message Text 223                                   := Planetary Minister: Our general population is growing unhappy because of [%MoodReason%], sire.
Log Message Title 224                                  := Population Growing Happier
Log Message Text 224                                   := Planetary Minister: The population of system [%SystemName%] is growing happier because of [%MoodReason%], sire.
Log Message Title 225                                  := Population Growing Happier
Log Message Text 225                                   := Planetary Minister: Our general population is growing happier because of [%MoodReason%], sire.
Log Message Title 226                                  := Lost Contact with [%EmpireName%]
Log Message Text 226                                   := Political Minister: We have lost contact with the [%EmpireName%], sire.
Log Message Title 227                                  := [%ShipName%] Destroyed
Log Message Text 227                                   := Supply Minister: [%ShipName%] at [%SectorLoc%] of the [%SystemName%] has run out of supply and has been destroyed, sire.
Log Message Title 228                                  := Damage Taken
Log Message Text 228                                   := Fleet Minister: Our ships have taken damage while moving through [%WarpPointName%], sire.
Log Message Title 229                                  := New Colony in [%SystemName%]
Log Message Text 229                                   := Colonization Minister: A new colony has been created on planet [%PlanetName%] in the [%SystemName%] system, sire.
Log Message Title 230                                  := Ruins Discovered
Log Message Text 230                                   := Colonization Minister: Our new colony has discovered advanced technology from the ruins on planet [%PlanetName%], sire.
Log Message Title 231                                  := No Space Available
Log Message Text 231                                   := Construction Minister: A new [%FacilityName%] could not be constructed on [%PlanetName%] in the [%SystemName%] system because there is no storage available to contain the facility, sire.
Log Message Title 232                                  := Vehicle Destroyed
Log Message Text 232                                   := Military Minister: The [%VehicleName%] has been crushed at the destructive center of the [%SystemName%] system, sire.
Log Message Title 233                                  := Vehicle Damaged
Log Message Text 233                                   := Military Minister: The [%VehicleName%] has been severely damaged at the destructive center of the [%SystemName%] system, sire.
Log Message Title 234                                  := Planet [%PlanetName%] Conquered
Log Message Text 234                                   := Military Minister: The [%EmpireName%] colony on [%PlanetName%] in the [%SystemName%] system has been successfully conquered by our ground forces, sire.
Log Message Title 235                                  := Planet [%PlanetName%] Conquered
Log Message Text 235                                   := Military Minister: Our colony on [%PlanetName%] in the [%SystemName%] system has been conquered by the ground forces of the [%EmpireName%], sire.
Log Message Title 236                                  := Upgrade Failed
Log Message Text 236                                   := Construction Minister: Our upgrade of the [%FacilityName%] could not be completed on [%PlanetName%] in the [%SystemName%] system because there is no facility of this type present, sire.
Log Message Title 237                                  := Facilities upgraded
Log Message Text 237                                   := Production Minister: [%NumItems%] facility on [%PlanetName%] in the [%SystemName%] system has been upgraded to a [%FacilityName%] (Level [%LevelNum%]), sire.
Log Message Title 238                                  := Cannot Open Warp Point
Log Message Text 238                                   := There are no solar systems within range to open a warp point to.
Log Message Title 239                                  := Cannot Construct
Log Message Text 239                                   := A [%ConstructionName%] cannot be constructed here because there is more than 1 star in the solar system.
Log Message Title 240                                  := Cannot Construct
Log Message Text 240                                   := A [%ConstructionName%] cannot be constructed here because a stellar construction is already present.
Log Message Title 241                                  := Cannot Construct
Log Message Text 241                                   := A [%ConstructionName%] cannot be constructed here because there are non-construction ships or colonies within the construction zone.
Log Message Title 242                                  := Cultural Achievement Developed
Log Message Text 242                                   := Technology Minister: We have achieved Level [%ItemLevel%] in the Cultural Achievement "[%ItemName%]", sire. Its effects will now be felt throughout our empire. 
Log Message Title 243                                  := Intelligence Achievement Developed
Log Message Text 243                                   := Technology Minister: We have achieved Level [%ItemLevel%] in the Intelligence Achievement "[%ItemName%]", sire. Its effects will now be felt throughout our empire.
Log Message Title 244                                  := Rebellion
Log Message Text 244                                   := Planetary Minister: The population of [%PlanetName%] has rebelled against us and formed a new nation, sire.
Log Message Title 245                                  := System Maps Provided
Log Message Text 245                                   := Political Minister: As required by our treaty, the [%FromName%] has transferred system maps for the following solar systems to us: [%ProvidedList%].
Log Message Title 246                                  := Technology Provided
Log Message Text 246                                   := Political Minister: As required by our treaty, the [%FromName%] has transferred technology to us for the following Technology Areas: [%ProvidedList%].
Log Message Title 247                                  := Communication Channels Provided
Log Message Text 247                                   := Political Minister: As required by our treaty, the [%FromName%] has provided communication channels for the following empires: [%ProvidedList%].
Log Message Title 248                                  := Espionage Information Provided
Log Message Text 248                                   := Political Minister: As required by our treaty, the [%FromName%] has provided the following espionage reports: [%ProvidedList%].
Log Message Title 249                                  := Enemy Designs Provided
Log Message Text 249                                   := Political Minister: As required by our treaty, the [%FromName%] has delivered design schematics for the following designs: [%ProvidedList%].
Log Message Title 250                                  := Combat Reports Provided
Log Message Text 250                                   := Political Minister: As required by our treaty, the [%FromName%] has forwarded to us the following combat reports: [%ProvidedList%].
Log Message Title 251                                  := Communication Channels Provided
Log Message Text 251                                   := Political Minister: As required by our treaty, the [%FromName%] has provided communication channels for the following alliances: [%ProvidedList%].
Log Message Title 252                                  := Vehicles Received
Log Message Text 252                                   := Political Minister: The [%FromName%] has transferred control of the following ships to our command: [%VehicleNames%].
Log Message Title 253                                  := Colonies Received
Log Message Text 253                                   := Political Minister: The [%FromName%] has transferred control of the following colonies to our command: [%VehicleNames%].
Log Message Title 254                                  := Resources Received
Log Message Text 254                                   := Political Minister: The [%FromName%] has transferred [%MineralAmount%] Minerals, [%OrganicsAmount%] Organics, and [%RadAmount%] Radioactives to our coffers, sire.
Log Message Title 255                                  := Cannot Destroy Planet
Log Message Text 255                                   := Ship [%ShipName%] cannot destroy a planet because our treaties with other empires prohibits it.
Log Message Title 256                                  := Cannot Destroy Planet
Log Message Text 256                                   := Ship [%ShipName%] cannot destroy a planet because our alliance prohibits it.
Log Message Title 257                                  := Cannot Destroy Star
Log Message Text 257                                   := Ship [%ShipName%] cannot destroy a star because our treaties with other empires prohibits it.
Log Message Title 258                                  := Cannot Destroy Star
Log Message Text 258                                   := Ship [%ShipName%] cannot destroy a star because our alliance prohibits it.
Log Message Title 259                                  := Cannot Create Nebulae
Log Message Text 259                                   := Ship [%ShipName%] cannot create a nebulae because our treaties with other empires prohibits it.
Log Message Title 260                                  := Cannot Create Nebulae
Log Message Text 260                                   := Ship [%ShipName%] cannot create a nebulae because our alliance prohibits it.
Log Message Title 261                                  := Cannot Create Black Hole
Log Message Text 261                                   := Ship [%ShipName%] cannot create a black hole because our treaties with other empires prohibits it.
Log Message Title 262                                  := Cannot Create Black Hole
Log Message Text 262                                   := Ship [%ShipName%] cannot create a black hole because our alliance prohibits it.
Log Message Title 263                                  := First Contact
Log Message Text 263                                   := Political Minister: We have encountered a new alliance called the [%RaceName%], sire.
Log Message Title 264                                  := Member Added
Log Message Text 264                                   := Politics Minister: The [%AllianceName%] has voted to add the [%EmpireName%] as a new member of the alliance.
Log Message Title 265                                  := Membership Attained
Log Message Text 265                                   := Politics Minister: The [%AllianceName%] has voted and we are now a member of the alliance!
Log Message Title 266                                  := Member Removed
Log Message Text 266                                   := Politics Minister: The [%AllianceName%] has voted to remove [%EmpireName%] as a member of the alliance.
Log Message Title 267                                  := Membership Lost
Log Message Text 267                                   := Politics Minister: The [%AllianceName%] has voted to remove us as a member of the alliance. 
Log Message Title 268                                  := Rules Changed
Log Message Text 268                                   := Politics Minister: The [%AllianceName%] has voted and new rules have been adopted.
Log Message Title 269                                  := System Maps Provided
Log Message Text 269                                   := Political Minister: As required by our alliance rules, the [%FromName%] has transferred system maps for the following solar systems to us: [%ProvidedList%].
Log Message Title 270                                  := Technology Provided
Log Message Text 270                                   := Political Minister: As required by our alliance rules, the [%FromName%] has transferred technology to us for the following Technology Areas: [%ProvidedList%].
Log Message Title 271                                  := Communication Channels Provided
Log Message Text 271                                   := Political Minister: As required by our alliance rules, the [%FromName%] has provided communication channels for the following empires: [%ProvidedList%].
Log Message Title 272                                  := Espionage Information Provided
Log Message Text 272                                   := Political Minister: As required by our alliance rules, the [%FromName%] has provided the following espionage reports: [%ProvidedList%].
Log Message Title 273                                  := Enemy Designs Provided
Log Message Text 273                                   := Political Minister: As required by our alliance rules, the [%FromName%] has delivered design schematics for the following designs: [%ProvidedList%].
Log Message Title 274                                  := Combat Reports Provided
Log Message Text 274                                   := Political Minister: As required by our alliance rules, the [%FromName%] has forwarded to us the following combat reports: [%ProvidedList%].
Log Message Title 275                                  := Communication Channels Provided
Log Message Text 275                                   := Political Minister: As required by our alliance rules, the [%FromName%] has provided communication channels for the following alliances: [%ProvidedList%].
Log Message Title 276                                  := Alliance Proposal
Log Message Text 276                                   := Politics Minister: There are proposals for the [%AllianceName%] that we have not voted on yet. Please proceed to the Alliance Chambers to vote, sire.
Log Message Title 277                                  := [%NumItems%] [%ItemName%]s upgraded
Log Message Text 277                                   := Production Minister: [%NumItems%] [%ItemName%]s have been upgraded to Level [%LevelNum%] on [%PlanetName%] in the [%SystemName%] system, sire.
Log Message Title 278                                  := Launch Warning
Log Message Text 278                                   := [%UnitName%] could not be launched. A unit can only be launched once per turn.
Abilities_Const 1                                      := Object
Abilities_Const 2                                      := Space Object
Abilities_Const 3                                      := Sector - All
Abilities_Const 4                                      := Sector - This Player
Abilities_Const 5                                      := Sector - All But This Player
Abilities_Const 6                                      := Sector - All But This Player and Allies
Abilities_Const 7                                      := Sector Range - All
Abilities_Const 8                                      := Sector Range - This Player
Abilities_Const 9                                      := Sector Range - All But This Player
Abilities_Const 10                                     := Sector Range - All But This Player and Allies
Abilities_Const 11                                     := System - All
Abilities_Const 12                                     := System - This Player
Abilities_Const 13                                     := System - All But This Player
Abilities_Const 14                                     := System - All But This Player and Allies
Abilities_Const 15                                     := Galaxy - All
Abilities_Const 16                                     := Galaxy - This Player
Abilities_Const 17                                     := Galaxy - All But This Player
Abilities_Const 18                                     := Galaxy - All But This Player and Allies
Abilities_Const 19                                     := None
Abilities_Const 20                                     := Description Only
Abilities_Const 21                                     := Ability Required To Get Through
Abilities_Const 22                                     := Bad Event Chance
Abilities_Const 23                                     := Bad Intelligence Chance
Abilities_Const 24                                     := Black Hole - Destroy
Abilities_Const 25                                     := Black Hole - Create
Abilities_Const 26                                     := Boarding Attack
Abilities_Const 27                                     := Boarding Defense
Abilities_Const 28                                     := Cloak Level
Abilities_Const 29                                     := Combat Best Experience
Abilities_Const 30                                     := Combat Modifier
Abilities_Const 31                                     := Combat Morale
Abilities_Const 32                                     := Combat Movement
Abilities_Const 33                                     := Combat To Hit Defense
Abilities_Const 34                                     := Combat To Hit Offense
Abilities_Const 35                                     := Component - Is Armor Type
Abilities_Const 36                                     := Component - Destroyed On Use
Abilities_Const 37                                     := Component - Regeneration
Abilities_Const 38                                     := Component - Damage Resistance
Abilities_Const 39                                     := Component - Cost Percent
Abilities_Const 40                                     := Component - Cost Amount
Abilities_Const 41                                     := Component - Tonnage Space Taken Percent
Abilities_Const 42                                     := Component - Tonnage Space Taken Amount
Abilities_Const 43                                     := Component - Tonnage Structure Percent
Abilities_Const 44                                     := Component - Tonnage Structure Amount
Abilities_Const 45                                     := Component - Supply Usage Percent
Abilities_Const 46                                     := Component - Supply Usage Amount
Abilities_Const 47                                     := Component - Ordnance Usage Percent
Abilities_Const 48                                     := Component - Ordnance Usage Amount
Abilities_Const 49                                     := Component - Weapon To Hit Percent
Abilities_Const 50                                     := Component - Weapon Range
Abilities_Const 51                                     := Component - Weapon Damage Percent
Abilities_Const 52                                     := Component - Weapon Damage Amount
Abilities_Const 53                                     := Component - Weapon Seeker Speed Percent
Abilities_Const 54                                     := Component - Weapon Seeker Speed Amount
Abilities_Const 55                                     := Component - Weapon Seeker Tonnage Structure Percent
Abilities_Const 56                                     := Component - Weapon Seeker Tonnage Structure Amount
Abilities_Const 57                                     := Component - Weapon Damage Add Damage Type
Abilities_Const 58                                     := Component - Weapon Damage Remove Damage Type
Abilities_Const 59                                     := Component - Weapon Target Add Target Type
Abilities_Const 60                                     := Component - Weapon Target Remove Target Type
Abilities_Const 61                                     := Component - Weapon Always Hits
Abilities_Const 62                                     := Constructed Planet - Create
Abilities_Const 63                                     := Constructed Planet - Requirements
Abilities_Const 64                                     := Control Center
Abilities_Const 65                                     := Crew Quarters
Abilities_Const 66                                     := Damage Caused To Space Vehicles
Abilities_Const 67                                     := Damage Modifier
Abilities_Const 68                                     := Destructive Center
Abilities_Const 69                                     := Emergency Energy
Abilities_Const 70                                     := Emergency Resupply
Abilities_Const 71                                     := Empire - Grant Random New Tech Levels
Abilities_Const 72                                     := Empire - Grant Unique Discovery
Abilities_Const 73                                     := Empire - All Systems Seen At Start
Abilities_Const 74                                     := Fleet Training
Abilities_Const 75                                     := Government Center
Abilities_Const 76                                     := Ground Combat Damage Modifier
Abilities_Const 77                                     := Ground Combat Shield Modifier
Abilities_Const 78                                     := Ground Combat Weapon To Hit Percent
Abilities_Const 79                                     := Ground Movement Standard
Abilities_Const 80                                     := Ground Movement Bonus
Abilities_Const 81                                     := Intelligence Offense Modifier
Abilities_Const 82                                     := Intelligence Defense Modifier
Abilities_Const 83                                     := Life Support
Abilities_Const 84                                     := Long Range Scanner
Abilities_Const 85                                     := Facility Maintenance Cost Modifier
Abilities_Const 86                                     := Ship Maintenance Cost Modifier
Abilities_Const 87                                     := Unit Maintenance Cost Modifier
Abilities_Const 88                                     := Population Maintenance Cost Modifier
Abilities_Const 89                                     := Master Computer
Abilities_Const 90                                     := Medical Bay
Abilities_Const 91                                     := Mined Resource Generation - Minerals
Abilities_Const 92                                     := Mined Resource Generation - Organics
Abilities_Const 93                                     := Mined Resource Generation - Radioactives
Abilities_Const 94                                     := Movement Extra Generation
Abilities_Const 95                                     := Movement Standard
Abilities_Const 96                                     := Movement Bonus
Abilities_Const 97                                     := Movement Random
Abilities_Const 98                                     := Movement Towards Center
Abilities_Const 99                                     := Multiplex Tracking
Abilities_Const 100                                    := Nebulae - Create
Abilities_Const 101                                    := Nebulae - Destroy
Abilities_Const 102                                    := Ordnance Generation
Abilities_Const 103                                    := Ordnance Generation Modifier Percent
Abilities_Const 104                                    := Ordnance Storage
Abilities_Const 105                                    := Plague Prevention
Abilities_Const 106                                    := Planet Atmosphere Change
Abilities_Const 107                                    := Planet Colonize Type Any
Abilities_Const 108                                    := Planet Colonize Type 1
Abilities_Const 109                                    := Planet Colonize Type 2
Abilities_Const 110                                    := Planet Colonize Type 3
Abilities_Const 111                                    := Planet Colonize Type 4
Abilities_Const 112                                    := Planet Colonize Type 5
Abilities_Const 113                                    := Planet Maximum Population
Abilities_Const 114                                    := Planet Conditions Change
Abilities_Const 115                                    := Planet Create Size
Abilities_Const 116                                    := Planet Destroy Size
Abilities_Const 117                                    := Planet Environment Damage
Abilities_Const 118                                    := Planet Population Amount
Abilities_Const 119                                    := Planet Population Assimilation
Abilities_Const 120                                    := Planet Population Happiness
Abilities_Const 121                                    := Planet Population Reproduction
Abilities_Const 122                                    := Planet Population Loyalty
Abilities_Const 123                                    := Planet Population War Tolerance
Abilities_Const 124                                    := Planet Population Environmental Tolerance
Abilities_Const 125                                    := Planet Value Change
Abilities_Const 126                                    := Planet Value - Minerals
Abilities_Const 127                                    := Planet Value - Organics
Abilities_Const 128                                    := Planet Value - Radioactives
Abilities_Const 129                                    := Point-Defense
Abilities_Const 130                                    := Point Generation - Research
Abilities_Const 131                                    := Point Generation - Intelligence
Abilities_Const 132                                    := Point Generation - Culture
Abilities_Const 133                                    := Point Generation Modifier - Research
Abilities_Const 134                                    := Point Generation Modifier - Intelligence
Abilities_Const 135                                    := Point Generation Modifier - Culture
Abilities_Const 136                                    := Points Added to Empire Pool
Abilities_Const 137                                    := Political Relations
Abilities_Const 138                                    := Race - No Mood Change
Abilities_Const 139                                    := Race - Not effected by plagues
Abilities_Const 140                                    := Race - Reproduction
Abilities_Const 141                                    := Race - Happiness
Abilities_Const 142                                    := Race - Loyalty
Abilities_Const 143                                    := Race - War Tolerance
Abilities_Const 144                                    := Race - Environmental Tolerance
Abilities_Const 145                                    := Race - Migration
Abilities_Const 146                                    := Remote Resource Generation - Minerals
Abilities_Const 147                                    := Remote Resource Generation - Organics
Abilities_Const 148                                    := Remote Resource Generation - Radioactives
Abilities_Const 149                                    := Resource Conversion
Abilities_Const 150                                    := Resource Generation - Minerals
Abilities_Const 151                                    := Resource Generation - Organics
Abilities_Const 152                                    := Resource Generation - Radioactives
Abilities_Const 153                                    := Resource Gen Modifier - Minerals
Abilities_Const 154                                    := Resource Gen Modifier - Organics
Abilities_Const 155                                    := Resource Gen Modifier - Radioactives
Abilities_Const 156                                    := Resource Storage - Minerals
Abilities_Const 157                                    := Resource Storage - Organics
Abilities_Const 158                                    := Resource Storage - Radioactives
Abilities_Const 159                                    := Resupply Pod
Abilities_Const 160                                    := Scanning Prevention
Abilities_Const 161                                    := Unit Scrap Value Modifier
Abilities_Const 162                                    := Facility Scrap Value Modifier
Abilities_Const 163                                    := Population Scrap Value Modifier
Abilities_Const 164                                    := Ship Scrap Value Modifier
Abilities_Const 165                                    := Self-Destruct
Abilities_Const 166                                    := Sensor Interference
Abilities_Const 167                                    := Sight Level
Abilities_Const 168                                    := Sight Range
Abilities_Const 169                                    := Shield Disruption
Abilities_Const 170                                    := Shield Generation
Abilities_Const 171                                    := Shield Generation From Damage
Abilities_Const 172                                    := Shield Modifier
Abilities_Const 173                                    := Shield Regeneration
Abilities_Const 174                                    := Ship Training
Abilities_Const 175                                    := Sight Obscuration
Abilities_Const 176                                    := Solar Resource Generation - Minerals
Abilities_Const 177                                    := Solar Resource Generation - Organics
Abilities_Const 178                                    := Solar Resource Generation - Radioactives
Abilities_Const 179                                    := Solar Supply Generation
Abilities_Const 180                                    := Space Vehicles Movement Modifier
Abilities_Const 181                                    := Space Yard
Abilities_Const 182                                    := Space Yard Rate Modifier
Abilities_Const 183                                    := Star - Create
Abilities_Const 184                                    := Star - Destroy
Abilities_Const 185                                    := Star - Unstable
Abilities_Const 186                                    := Stop Black Hole Creator
Abilities_Const 187                                    := Stop Close Warp Point
Abilities_Const 188                                    := Stop Nebulae Creator
Abilities_Const 189                                    := Stop Open Warp Point
Abilities_Const 190                                    := Stop Planet Destroyer
Abilities_Const 191                                    := Stop Star Destroyer
Abilities_Const 192                                    := Storage Cargo Space Amount
Abilities_Const 193                                    := Storage Cargo Space Percent
Abilities_Const 194                                    := Storm - Create
Abilities_Const 195                                    := Storm - Destroy
Abilities_Const 196                                    := Supply Drain
Abilities_Const 197                                    := Supply Generation
Abilities_Const 198                                    := Supply Generation Modifier Percent
Abilities_Const 199                                    := Supply Storage
Abilities_Const 200                                    := Tonnage Repair Component
Abilities_Const 201                                    := Tonnage Repair Facility
Abilities_Const 202                                    := Tonnage Repair Unit
Abilities_Const 203                                    := Tonnage Repair Ship
Abilities_Const 204                                    := Tonnage Repair Modifier Component
Abilities_Const 205                                    := Tonnage Repair Modifier Facility
Abilities_Const 206                                    := Tonnage Repair Modifier Unit
Abilities_Const 207                                    := Tonnage Repair Modifier Ship
Abilities_Const 208                                    := Trade Modifier
Abilities_Const 209                                    := Units - Launch
Abilities_Const 210                                    := Units - Recover
Abilities_Const 211                                    := Units - Sweeping
Abilities_Const 212                                    := Unit Unmothball Cost Modifier
Abilities_Const 213                                    := Facility Unmothball Cost Modifier
Abilities_Const 214                                    := Population Unmothball Cost Modifier
Abilities_Const 215                                    := Ship Unmothball Cost Modifier
Abilities_Const 216                                    := Warp Point - Ability Required To Get Through
Abilities_Const 217                                    := Warp Point - Close
Abilities_Const 218                                    := Warp Point - Open Distance
Abilities_Const 219                                    := Warp Point - Periodic
Abilities_Const 220                                    := Warp Point - Turbulence
Abilities_Const 221                                    := Warp Point - Unstable
Abilities_Const 222                                    := AI Tag 01
Abilities_Const 223                                    := AI Tag 02
Abilities_Const 224                                    := AI Tag 03
Abilities_Const 225                                    := AI Tag 04
Abilities_Const 226                                    := AI Tag 05
Abilities_Const 227                                    := AI Tag 06
Abilities_Const 228                                    := AI Tag 07
Abilities_Const 229                                    := AI Tag 08
Abilities_Const 230                                    := AI Tag 09
Abilities_Const 231                                    := AI Tag 10
Abilities_Const 232                                    := AI Tag 11
Abilities_Const 233                                    := AI Tag 12
Abilities_Const 234                                    := AI Tag 13
Abilities_Const 235                                    := AI Tag 14
Abilities_Const 236                                    := AI Tag 15
Abilities_Const 237                                    := AI Tag 16
Abilities_Const 238                                    := AI Tag 17
Abilities_Const 239                                    := AI Tag 18
Abilities_Const 240                                    := AI Tag 19
Abilities_Const 241                                    := AI Tag 20
Abilities_Const 242                                    := Workforce Atmospheric Resistance
Abilities_Const 243                                    := Emergency Reordnance
Abilities_Const 244                                    := Experience Rate Percent Change
Abilities_Const 245                                    := Object
Abilities_Const 246                                    := Space Object
Abilities_Const 247                                    := Sector Wide
Abilities_Const 248                                    := System Area
Abilities_Const 249                                    := System Wide
Abilities_Const 250                                    := Quadrant Wide
Abilities_Const 251                                    := Storage Facility Space Amount
Abilities_Const 252                                    := Storage Facility Space Percent
Abilities_Const 253                                    := Remote Supply Distribution
Abilities_Const 254                                    := Remote Ordnance Distribution
Abilities_Const 255                                    := Crew Experience Modifier Percent
Abilities_Const 256                                    := Weapon Damage Modifier Percent
Abilities_Const 257                                    := Weapon Delivery Type Damage Received Modifier Percent
Abilities_Const 258                                    := Constructed Planet - Clear Radius
Abilities_Const 259                                    := Control Center Backup
Abilities_Const 260                                    := Intelligence Focus Area Modifier
Abilities_Const 261                                    := Boarding Attack Modifier Percent
Abilities_Const 262                                    := Boarding Defense Modifier Percent
Abilities_Inherent 1                                   := Number of Abilities
Abilities_Inherent 2                                   := [%RecNum%]
Abilities_Inherent 3                                   := Ability [%RecNum%] Type
Abilities_Inherent 4                                   := Ability [%RecNum%] Description
Abilities_Inherent 5                                   := Ability [%RecNum%] Scope
Abilities_Inherent 6                                   := Ability [%RecNum%] Range Formula
Abilities_Inherent 7                                   := Ability [%RecNum%] Amount 1 Formula
Abilities_Inherent 8                                   := Ability [%RecNum%] Amount 2 Formula
Abilities_Inherent 9                                   := [%Level%]
Abilities_Inherent 10                                  := [%Amount1%]
Abilities_Inherent 11                                  := [%Amount2%]
Abilities_Inherent 12                                  := [%ScopePlayerName%]
Abilities_Inherent 13                                  := [%ScopeSystemName%]
Abilities_Inherent 14                                  := [%ScopeSector%]
Abilities_Inherent 15                                  := Crew Level [%HeaderRecNum%] Number of Abilities
Abilities_Inherent 16                                  := Crew Level [%HeaderRecNum%] Ability [%RecNum%] Type
Abilities_Inherent 17                                  := Crew Level [%HeaderRecNum%] Ability [%RecNum%] Description
Abilities_Inherent 18                                  := Crew Level [%HeaderRecNum%] Ability [%RecNum%] Scope
Abilities_Inherent 19                                  := Crew Level [%HeaderRecNum%] Ability [%RecNum%] Range Formula
Abilities_Inherent 20                                  := Crew Level [%HeaderRecNum%] Ability [%RecNum%] Amount 1 Formula
Abilities_Inherent 21                                  := Crew Level [%HeaderRecNum%] Ability [%RecNum%] Amount 2 Formula
Abilities_Inherent 22                                  := [%HeaderRecNum%]
Abilities_Inherent 23                                  := Space Object [%HeaderRecNum%] Number of Abilities
Abilities_Inherent 24                                  := Space Object [%HeaderRecNum%] Ability [%RecNum%] Type
Abilities_Inherent 25                                  := Space Object [%HeaderRecNum%] Ability [%RecNum%] Description
Abilities_Inherent 26                                  := Space Object [%HeaderRecNum%] Ability [%RecNum%] Scope
Abilities_Inherent 27                                  := Space Object [%HeaderRecNum%] Ability [%RecNum%] Range Formula
Abilities_Inherent 28                                  := Space Object [%HeaderRecNum%] Ability [%RecNum%] Amount 1 Formula
Abilities_Inherent 29                                  := Space Object [%HeaderRecNum%] Ability [%RecNum%] Amount 2 Formula
AI_Datafile_General 1                                  := Ai General Settings
AI_Datafile_General 2                                  := Name
AI_Datafile_General 3                                  := Description
AI_Datafile_General 4                                  := Empire Name
AI_Datafile_General 5                                  := Empire Type
AI_Datafile_General 6                                  := Emperor Name
AI_Datafile_General 7                                  := Emperor Title
AI_Datafile_General 8                                  := Design Name File
AI_Datafile_General 9                                  := Home Planet Type
AI_Datafile_General 10                                 := Home Planet Atmosphere
AI_Datafile_General 11                                 := Race Name
AI_Datafile_General 12                                 := Race Plural Name
AI_Datafile_General 13                                 := Race Physical Description
AI_Datafile_General 14                                 := Government Type
AI_Datafile_General 15                                 := Government Type
AI_Datafile_General 16                                 := Society Type
AI_Datafile_General 17                                 := Biological Description
AI_Datafile_General 18                                 := Society Description
AI_Datafile_General 19                                 := General History Description
AI_Datafile_General 20                                 := Personality Group
AI_Datafile_Ministers 1                                := Ai Ministers
AI_Datafile_Ministers 2                                := Number Of Ministers
AI_Datafile_Ministers 3                                := [%RecNum%]
AI_Datafile_Ministers 4                                := Minister [%RecNum%] Name
Ai_Minis 1                                             := s designs to see if any haven
Ai_Minis 2                                             := Fighter
Ai_Minis 3                                             := Satellite
Ai_Minis 4                                             := Drone
Ai_Minis 5                                             := Mine
Ai_Minis 6                                             := Main_Create_Specific_Design
AI_Setup 1                                             := Homeworld
AI_Setup 2                                             := (Any)
CargoItem 1                                            := Population
CargoItem 2                                            := Population
CargoItem 3                                            := Facility
CargoItem 4                                            := Supplies
CargoItem 5                                            := Ordnance
CargoLaunch 1                                          := [%VehicleType%]
CargoLaunch 2                                          := [%ShipName%]
CargoLaunch 3                                          := [%MaxUnits%]
CargoLaunch 4                                          := [%MaxPerSector%]
CargoLaunch 5                                          := Fighters can only be recovered if they have their full movement points (in a Turn Based Game).
Cloak 1                                                := Ship
Cloak 2                                                := cannot cloak because it
Cloak 3                                                := needs to resupply.
CombatObj_CapturePod 1                                 := Capture Pod
CombatObj_CapturePod 2                                 := Ground Combat
CombatObj_CapturePod 3                                 := Ground Combat will begin at the end of the game turn.
CombatObj_CapturePod 4                                 := Ground Combat will begin on
CombatObj_CapturePod 5                                 := at the end of the game turn.
CombatObj_GroundFacility 1                             := Smoke
CombatObj_GroundFacility 2                             := Smoke Standard
CombatObj_GroundFacility 3                             := Explosion
CombatObj_GroundFacility 4                             := Ship Explosion
CombatObj_GroundUnit 1                                 := Explosion
CombatObj_GroundUnit 2                                 := Ship Explosion
CombatObj_GroundUnit 3                                 := Militia
CombatObj_RingExplosion 1                              := Ring Explosion Center
CombatObj_ShieldHit 1                                  := Shield Hit 1
CombatObj_Ship 1                                       := Explosion
CombatObj_Ship 2                                       := Ship Explosion
CombatObj_Ship 3                                       := Smoke
CombatObj_Ship 4                                       := Smoke Standard
CombatObj_Unit 1                                       := Explosion
CombatObj_Unit 2                                       := Ship Explosion
CombatObj_Weapon_Beam 1                                := Explosion
CombatObj_Weapon_Beam 2                                := Weapon Explosion
CombatObj_Weapon_Beam 3                                := Main Firing Flare
CombatObj_Weapon_Bolt 1                                := Explosion
CombatObj_Weapon_Bolt 2                                := Weapon Explosion
CombatObj_Weapon_DirectedTorpedo 1                     := Explosion
CombatObj_Weapon_DirectedTorpedo 2                     := Weapon Explosion
CombatObj_Weapon_Torpedo 1                             := Explosion
CombatObj_Weapon_Torpedo 2                             := Weapon Explosion
Combat_DrawList 1                                      := 
Combat_DrawList 2                                      := objs to delete
Combat_DrawObject 1                                    := Planet
Combat_DrawObject 2                                    := Asteroid
Combat_DrawObject 3                                    := Nebulae
Combat_DrawObject 4                                    := Ship
Combat_DrawObject 5                                    := Torpedo
Combat_DrawObject 6                                    := Directed Torpedo
Combat_DrawObject 7                                    := Explosion
Combat_DrawObject 8                                    := Ring Explosion
Combat_DrawObject 9                                    := Beam
Combat_DrawObject 10                                   := Bolt
Combat_DrawObject 11                                   := Cargo
Combat_DrawObject 12                                   := Warp Point
Combat_DrawObject 13                                   := Star
Combat_DrawObject 14                                   := Ember
Combat_DrawObject 15                                   := Shield Hit
Combat_DrawObject 16                                   := Monster
Combat_DrawObject 17                                   := Capture Pod
Combat_DrawObject 18                                   := Unit
Combat_DrawObject 19                                   := Ground Unit
Combat_DrawObject 20                                   := Ground Facility
Combat_DrawObject 21                                   := Flash 1
Combat_DrawObject 22                                   := 
Combat_DrawObject 23                                   := km/s
Combat_DrawObject 24                                   := None
Combat_DrawObject 25                                   := 0M / 0M
Combat_DrawObject 26                                   := 0kT / 0kT
Combat_DrawObject 27                                   := Icon Ship Capture
Combat_DrawObject 28                                   := Mountain
Combat_DrawObject 29                                   := Building
Combat_DrawObject 30                                   := Shields: 
Combat_DrawObject 31                                   := Armor: 
Combat_DrawObject 32                                   := Structure: 
Combat_DrawObject 33                                   := Icon Ground Combat
Combat_DrawObject 34                                   := Planet Icon Colonizable Breathable
Combat_DrawObject 35                                   := Planet Icon Colonizable Unbreathable
Combat_DrawObject 36                                   := Icon Planet No Bombardment
Combat_Global 1                                        := Captured
Combat_Global 2                                        := Normal
Combat_Global 3                                        := Destroyed
Combat_Global 4                                        := Combat in
Combat_Global 5                                        := Ground combat on
Combat_Global 6                                        := Icon Weapon Range
Combat_Global 7                                        := Icon Targeting Source Ship
Combat_Global 8                                        := Icon Targeting Target Ship
Combat_Global 9                                        := Icon Movement Destination
Combat_Global 10                                       := Empire
Combat_Global 11                                       := Simulated
Combat_Global 12                                       := Emperor
Combat_Global 13                                       := Race
Combat_Global 14                                       := Race
Combat_Global 15                                       := Humanoid
Combat_Global 16                                       := Retreated
Combat_Global 17                                       := Operational
Combat_Global 18                                       := Disabled
Combat_Global 19                                       := Disarmed
Combat_Global 20                                       := Immobilized
Combat_Global 21                                       := Undamaged
Combat_Log 1                                           := 
Combat_Log 2                                           := Combat Replay
Combat_Log 3                                           := Could not load Combat Replay.
Combat_Orders 1                                        := Please select target location for Move To order...
Combat_Orders 2                                        := Please select target for Targeting order...
Combat_Orders 3                                        := Please select target for Ram order...
Combat_Orders 4                                        := Self-Destruct
Combat_Orders 5                                        := A
Combat_Orders 6                                        := cannot self-destruct.
Combat_Orders 7                                        := This vehicle cannot self-destruct (it does not have a working self-destruct device).
Combat_Orders 8                                        := Are you sure you want to self-destruct this vehicle?
Combat_Orders 9                                        := Drop Troops
Combat_Orders 10                                       := does not have any troops to drop.
Combat_Orders 11                                       := Please select target for Drop Troops order...
Combat_Orders 12                                       := Capture Ship
Combat_Orders 13                                       := does not have the capability to capture enemy vehicles.
Combat_Orders 14                                       := Please select target for Board And Capture order...
Combat_Orders 15                                       := Please select Warp Point for Warp order...
Combat_Orders 16                                       := is not a valid target to drop troops on. Troops can only be dropped onto planets for ground combat.
Combat_Orders 17                                       := is not currently occupied. Troops can only be dropped on planet with enemy populations.
Combat_Orders 18                                       := Board And Capture
Combat_Orders 19                                       := is not a valid target to attempt to capture.
Combat_Orders 20                                       := We cannot capture our own ship!
Combat_Orders 21                                       := The target cannot be captured while its shields are up.
Combat_Orders 22                                       := You cannot capture your ally's vehicles.
Combat_Orders 23                                       := Warp
Combat_Orders 24                                       := is not a warp point that you can warp through.
Combat_Orders 25                                       := The selected vehicles doe not have any remaining strategic movement points to use for the warp.
Combat_Orders 26                                       := none
Combat_Orders 27                                       := 1 second
Combat_Orders 28                                       := 2 seconds
Combat_Orders 29                                       := 5 seconds
Combat_Orders 30                                       := 10 seconds
Combat_Orders 31                                       := 15 seconds
Combat_Orders 32                                       := 20 seconds
Combat_Orders 33                                       := 30 seconds
Combat_Orders 34                                       := 45 seconds
Combat_Orders 35                                       := 60 seconds
Combat_Orders 36                                       := Time Started
Combat_Orders 37                                       := Time Stopped
Combat_Orders 38                                       := Time Rate Set To 1/8X
Combat_Orders 39                                       := Time Rate Set To 1/4X
Combat_Orders 40                                       := Time Rate Set To 1/2X
Combat_Orders 41                                       := Time Rate Set To 1X
Combat_Orders 42                                       := Time Rate Set To 2X
Combat_Orders 43                                       := Time Rate Set To 4X
Combat_Orders 44                                       := Time Rate Set To 8X
Combat_Render 1                                        := Cheat Code:
Combat_Render 2                                        := Combat Object ID:
Combat_Render 3                                        := Type
Combat_Render 4                                        := Curr Pos
Combat_Render 5                                        := Curr Angle
Combat_Render 6                                        := Curr Yaw
Combat_Render 7                                        := Curr Bank
Combat_Render 8                                        := Curr Speed
Combat_Render 9                                        := Sobj ID
Combat_Render 10                                       := Name
Combat_Render 11                                       := Grass Planet - Mountain 1
Combat_Render 12                                       := Grass Planet - Ground 1
Combat_Render 13                                       := Grass Planet - Tree 1
Combat_Render 14                                       := ice
Combat_Render 15                                       := Ice Planet - Mountain 1
Combat_Render 16                                       := Ice Planet - Ground 1
Combat_Render 17                                       := Ice Planet - Tree 1
Combat_Render 18                                       := rock
Combat_Render 19                                       := none
Combat_Render 20                                       := Water Planet - Mountain 1
Combat_Render 21                                       := Water Planet - Ground 1
Combat_Render 22                                       := Water Planet - Tree 1
Combat_Render 23                                       := oxygen
Combat_Render 24                                       := methane
Combat_Render 25                                       := Desert Planet - Mountain 1
Combat_Render 26                                       := Desert Planet - Ground 1
Combat_Render 27                                       := Desert Planet - Tree 1
Combat_Render 28                                       := hydrogen
Combat_Render 29                                       := carbon dioxide
Combat_Render 30                                       := gas
Combat_Render 31                                       := Dest X,Y:
Combat_Render 32                                       := YES
Combat_Render 33                                       := NO
Combat_Render 34                                       := Target Angle: 
Combat_Render 35                                       := Priority Target Obj:
Combat_Render 36                                       := Movement Target Type:
Combat_Render 37                                       := Movement Target Obj:
Combat_Render 38                                       := None
Combat_Render 39                                       := Ram
Combat_Render 40                                       := Drop Troops
Combat_Render 41                                       := Board and Capture
Combat_Render 42                                       := Warp
Combat_Simulation 1                                    := Planet
Combat_Simulation 2                                    := Combat Simulation
Combat_Simulation 3                                    := There must be at least 1 player for a combat simulation.
ConstructionQueue 1                                    := Upgrade to
ConstructionQueue 2                                    := Upg.
ConstructionQueue 3                                    := Size:
ConstructionQueue 4                                    := Design Type:
ConstructionQueue 5                                    := Facilities to Upgrade:
ConstructionQueue 6                                    := There is no such facility.
ConstructionQueue 7                                    := This facility, in addition to what is already in the construction queue, will exceed the facility tonnage allowance on this planet.
ConstructionQueue 8                                    := No facilities are allowed on this object.
ConstructionQueue 9                                    := There is a limit of one Space Yard per planet.
ConstructionQueue 10                                   := The
ConstructionQueue 11                                   := is beyond our current technology.
ConstructionQueue 12                                   := You cannot add more upgrades than there are facilities to upgrade present. 
ConstructionQueue 13                                   := There is no facility of this type to upgrade.
ConstructionQueue 14                                   := There is no such vehicle design.
ConstructionQueue 15                                   := We do not own the design of the
ConstructionQueue 16                                   := design is beyond our current technology to build.
ConstructionQueue 17                                   := (None)
ConstructionQueue 18                                   := x
ConstructionQueue 19                                   := Never
ConstructionQueue 20                                   := On Hold
ConstructionQueue 21                                   := years
ConstructionQueue 22                                   := 0.1 years
ConstructionQueue 23                                   := Slow Build (
ConstructionQueue 24                                   := Rate for
ConstructionQueue 25                                   := years)
ConstructionQueue 26                                   := Emergency Build (
ConstructionQueue 27                                   := Slow (
ConstructionQueue 28                                   := Emergency (
ConstructionQueue 29                                   := Automatic Moveto -
ConstructionQueue 30                                   := Repeat Build On
CreationPlayerPlacement 1                              := Player Placement
CreationPlayerPlacement 2                              := Cannot find a home for all players!
CreationPlayerSetup 1                                  := re a computer player, and haven
CreationPlayerSetup 2                                  := Homeworld
CreationPlayerSetup 3                                  := Invalid planet!
CreationQuadrant 1                                     := Galaxy Creation
CreationSystem 1                                       := Offset
CreationSystem 2                                       := Ring
CreationSystem 3                                       := Coord
CreationSystem 4                                       := Same As
CreationSystem 5                                       := Circle Radius
CreationSystem 6                                       := any
CreationSystem 7                                       := none
CreationSystem 8                                       := Asteroids
CreationSystem 9                                       := Star
CreationSystem 10                                      := Storm
Datafile_Actions 1                                     := Number of Actions
Datafile_Actions 2                                     := Action
Datafile_Actions 3                                     := Type
Datafile_Actions 4                                     := Amount
Datafile_Actions 5                                     := Amount Inc Per Level
Datafile_AtmosphereTypes 1                             := Atmosphere Types Data File
Datafile_AtmosphereTypes 2                             := none
Datafile_AtmosphereTypes 3                             := all
Datafile_AtmosphereTypes 4                             := Name
Datafile_AtmosphereTypes 5                             := Description
Datafile_AtmosphereTypes 6                             := Picture Index
Datafile_AtmosphereTypes 7                             := Allowed On Planet Physical Types
Datafile_BitmapEffects 1                               := Bitmap Effects Data File
Datafile_BitmapEffects 2                               := Effect Type
Datafile_BitmapEffects 3                               := Specific Type
Datafile_BitmapEffects 4                               := Effect Name
Datafile_BitmapEffects 5                               := Bitmap Filename
Datafile_BitmapEffects 6                               := Sound Filename
Datafile_BitmapEffects 7                               := Width
Datafile_BitmapEffects 8                               := Height
Datafile_BitmapEffects 9                               := Number Of Frames
Datafile_BitmapEffects 10                              := [%FrameNum%]
Datafile_BitmapEffects 11                              := Frame [%FrameNum%] Texture Start X
Datafile_BitmapEffects 12                              := Frame [%FrameNum%] Texture Start Y
Datafile_BitmapEffects 13                              := Frame [%FrameNum%] Texture End X
Datafile_BitmapEffects 14                              := Frame [%FrameNum%] Texture End Y
Datafile_BitmapEffects 15                              := Src Blend
Datafile_BitmapEffects 16                              := Dest Blend
Datafile_CreationTypesQuadrant 1                       := Quadrant Type Data File
Datafile_CreationTypesQuadrant 2                       := Type [%TypeNum%] Name
Datafile_CreationTypesQuadrant 3                       := Description
Datafile_CreationTypesQuadrant 4                       := Min Dist Between Systems
Datafile_CreationTypesQuadrant 5                       := System Placement
Datafile_CreationTypesQuadrant 6                       := Max Warp Points per Sys
Datafile_CreationTypesQuadrant 7                       := Min Angle Between WP
Datafile_CreationTypesQuadrant 8                       := Number of System Types
Datafile_CreationTypesQuadrant 9                       := [%TypeNum%]
Datafile_CreationTypesQuadrant 10                      := Type [%TypeNum%] Chance
Datafile_CreationTypesQuadrant 11                      := Random
Datafile_CreationTypesQuadrant 12                      := Clusters
Datafile_CreationTypesQuadrant 13                      := Spiral
Datafile_CreationTypesQuadrant 14                      := Diffuse
Datafile_CreationTypesQuadrant 15                      := Grid
Datafile_CreationTypesQuadrant 16                      := Number of Locations
Datafile_CreationTypesQuadrant 17                      := [%LocNum%]
Datafile_CreationTypesQuadrant 18                      := Location [%LocNum%] System Type
Datafile_CreationTypesQuadrant 19                      := Location [%LocNum%] Position X
Datafile_CreationTypesQuadrant 20                      := Location [%LocNum%] Position Y
Datafile_CreationTypesQuadrant 21                      := Name
Datafile_CreationTypesSystem 1                         := System Types Data File
Datafile_CreationTypesSystem 2                         := Number of Any Chance Types
Datafile_CreationTypesSystem 3                         := System Types Header
Datafile_CreationTypesSystem 4                         := [%ChanceNum%]
Datafile_CreationTypesSystem 5                         := Chance Type [%ChanceNum%] Name
Datafile_CreationTypesSystem 6                         := Chance Type [%ChanceNum%] Number of Any Planet Sizes
Datafile_CreationTypesSystem 7                         := [%SizeNum%]
Datafile_CreationTypesSystem 8                         := Chance Type [%ChanceNum%] Any Size [%SizeNum%] Type
Datafile_CreationTypesSystem 9                         := Chance Type [%ChanceNum%] Any Size [%SizeNum%] Chance
Datafile_CreationTypesSystem 10                        := Chance Type [%ChanceNum%] Number of Any Planet Atmospheres
Datafile_CreationTypesSystem 11                        := [%AtmosNum%]
Datafile_CreationTypesSystem 12                        := Chance Type [%ChanceNum%] Number of Any Planet Compositions
Datafile_CreationTypesSystem 13                        := [%CompNum%]
Datafile_CreationTypesSystem 14                        := Description
Datafile_CreationTypesSystem 15                        := System Physical Type
Datafile_CreationTypesSystem 16                        := Portrait Bitmap
Datafile_CreationTypesSystem 17                        := Portrait Picture Index
Datafile_CreationTypesSystem 18                        := Empires Can Start In
Datafile_CreationTypesSystem 19                        := Mask Background Objs
Datafile_CreationTypesSystem 20                        := Non-Tiled Center Pic
Datafile_CreationTypesSystem 21                        := WP Stellar Abil Type
Datafile_CreationTypesSystem 22                        := WP Min Radius
Datafile_CreationTypesSystem 23                        := WP Max Radius
Datafile_CreationTypesSystem 24                        := Chance Type Used
Datafile_CreationTypesSystem 25                        := Number of System Objs
Datafile_CreationTypesSystem 26                        := [%ObjNum%]
Datafile_CreationTypesSystem 27                        := Obj [%ObjNum%] Physical Type
Datafile_CreationTypesSystem 28                        := Obj [%ObjNum%] Position
Datafile_CreationTypesSystem 29                        := Obj [%ObjNum%] Stellar Abil Type
Datafile_CreationTypesSystem 30                        := Obj [%ObjNum%] Specific Stellar Obj Name
Datafile_CreationTypesSystem 31                        := Obj [%ObjNum%] Size
Datafile_CreationTypesSystem 32                        := Obj [%ObjNum%] Atmosphere
Datafile_CreationTypesSystem 33                        := Any
Datafile_CreationTypesSystem 34                        := Obj [%ObjNum%] Composition
Datafile_CreationTypesSystem 35                        := Obj [%ObjNum%] Age
Datafile_CreationTypesSystem 36                        := Obj [%ObjNum%] Color
Datafile_CreationTypesSystem 37                        := Obj [%ObjNum%] Luminosity
Datafile_CreationTypesSystem 38                        := Ring
Datafile_CreationTypesSystem 39                        := Stellar Ability Types Data File
Datafile_CreationTypesSystem 40                        := Ability
Datafile_CreationTypesSystem 41                        := Number of Black Hole Clouds
Datafile_CreationTypesSystem 42                        := [%CloudNum%]
Datafile_CreationTypesSystem 43                        := Black Hole Cloud [%CloudNum%] Bitmap Effect Name
Datafile_CreationTypesSystem 44                        := Black Hole Total Clouds Count
Datafile_CreationTypesSystem 45                        := Black Hole Total Dust Particles Count
Datafile_CreationTypesSystem 46                        := Black Hole Spin Speed Per Second
Datafile_CreationTypesSystem 47                        := Black Hole Pull Speed Per Second
Datafile_CreationTypesSystem 48                        := Black Hole Center XFile Class Object
Datafile_CreationTypesSystem 49                        := Black Hole Clouds Start Distance
Datafile_CreationTypesSystem 50                        := Black Hole Dust Start Distance
Datafile_CreationTypesSystem 51                        := Number of Stellar Background Images
Datafile_CreationTypesSystem 52                        := Stellar Background Image [%ImageNum%] Filename
Datafile_CreationTypesSystem 53                        := [%ImageNum%]
Datafile_CreationTypesSystem 54                        := Stellar Background Images Min Per System
Datafile_CreationTypesSystem 55                        := Stellar Background Images Max Per System
Datafile_CreationTypesSystem 56                        := Chance Type [%ChanceNum%] Any Atmos [%AtmosNum%] Type
Datafile_CreationTypesSystem 57                        := Chance Type [%ChanceNum%] Any Atmos [%AtmosNum%] Chance
Datafile_CreationTypesSystem 58                        := Chance Type [%ChanceNum%] Any Comp [%CompNum%] Type
Datafile_CreationTypesSystem 59                        := Chance Type [%ChanceNum%] Any Comp [%CompNum%] Chance
Datafile_CreationTypesSystem 60                        := Ability [%AbilityNum%] Chance
Datafile_CreationTypesSystem 61                        := [%AbilityNum%]
Datafile_CreationTypesSystem 62                        := Name
Datafile_CulturalAchievements 1                        := Cultural Achievements Data File
Datafile_CulturalAchievements 2                        := Cultural Achievements Data File Error
Datafile_CulturalAchievements 3                        := This is an invalid data file for this demo version.
Datafile_CulturalAchievements 4                        := Name
Datafile_CulturalAchievements 5                        := Description
Datafile_CulturalAchievements 6                        := Picture Number
Datafile_CulturalAchievements 7                        := Maximum Level
Datafile_CulturalAchievements 8                        := Portrait Filename
Datafile_CulturalAchievements 9                        := Large Portrait Filename
Datafile_DamageTypes 1                                 := Damage Types Data File
Datafile_DamageTypes 2                                 := Damage Type Name
Datafile_DamageTypes 3                                 := Description
Datafile_DamageTypes 4                                 := Picture Number
Datafile_DamageTypes 5                                 := Number Of Vehicle Types
Datafile_DamageTypes 6                                 := [%TypeNum%]
Datafile_DamageTypes 7                                 := Vehicle Type [%TypeNum%] Name
Datafile_DamageTypes 8                                 := Vehicle Type [%TypeNum%] Damage Percent
Datafile_DamageTypes 9                                 := Number Of Shield Types
Datafile_DamageTypes 10                                := Shield Type [%TypeNum%] Name
Datafile_DamageTypes 11                                := Shield Type [%TypeNum%] Penetration Percent
Datafile_DamageTypes 12                                := Number Of Armor Types
Datafile_DamageTypes 13                                := Armor Type
Datafile_DamageTypes 14                                := Internal Damage Percent
Datafile_DamageTypes 15                                := Facility Damage Percent
Datafile_DamageTypes 16                                := Population Amount Killed Per Damage Point
Datafile_DamageTypes 17                                := Cannot Penetrate Any Kind Of Shields
Datafile_DamageTypes 18                                := Cannot Penetrate Any Kind Of Armor
Datafile_DamageTypes 19                                := Crew Amount Killed Per Damage Point
Datafile_DamageTypes 20                                := Number Of Special Effects
Datafile_DamageTypes 21                                := [%SpecialEffectNum%]
Datafile_DamageTypes 22                                := Special Effect [%SpecialEffectNum%] Type
Datafile_DamageTypes 23                                := Special Effect [%SpecialEffectNum%] Amount
Datafile_DamageTypes 24                                := Add Plague
Datafile_DamageTypes 25                                := Damage Planet Conditions
Datafile_DamageTypes 26                                := Push Target
Datafile_DamageTypes 27                                := Pull Target
Datafile_DamageTypes 28                                := Random Target Movement
Datafile_DamageTypes 29                                := Increase Weapon Reload Time
Datafile_DamageTypes 30                                := Disrupt Weapon Reload Time
Datafile_DamageTypes 31                                := Change Ownership
Datafile_DamageTypes 32                                := Deplete Supplies
Datafile_DamageTypes 33                                := Remove Experience
Datafile_DamageTypes 34                                := Shield Implosion
Datafile_DamageTypes 35                                := Shield Transfer
Datafile_DamageTypes 36                                := Movement Slow Down
Datafile_DamageTypes 37                                := Control Loss
Datafile_DamageTypes 38                                := Shield Type [%TypeNum%] Damage Percent
Datafile_DamageTypes 39                                := Armor Type [%TypeNum%] Name
Datafile_DamageTypes 40                                := Armor Type [%TypeNum%] Damage Percent
Datafile_DamageTypes 41                                := Armor Type [%TypeNum%] Penetration Percent
Datafile_DamageTypes 42                                := Is Viral Weapon
Datafile_DebugSettings 1                               := Debug Settings File Errors:
Datafile_DebugSettings 2                               := Debug Settings
Datafile_DebugSettings 3                               := Show AI State
Datafile_DebugSettings 4                               := Output AI Information To Log
Datafile_DebugSettings 5                               := Generate Game Debug Log
Datafile_DebugSettings 6                               := Generate Engine Debug Log
Datafile_DebugSettings 7                               := Debug Section Engine Startup
Datafile_DebugSettings 8                               := Debug Section Creation
Datafile_DebugSettings 9                               := Debug Section Change Maps
Datafile_DebugSettings 10                              := Debug Section Sound Base
Datafile_DebugSettings 11                              := Debug Section Display Class
Datafile_DebugSettings 12                              := Debug Section Sobj Ship
Datafile_DebugSettings 13                              := Debug Section Display Object
Datafile_DebugSettings 14                              := Debug Section Formula Evaluation
Datafile_DebugSettings 15                              := Debug Section Script Evaluation Detailed
Datafile_DebugSettings 16                              := Debug Section Compute Highest Tech Level
Datafile_DebugSettings 17                              := Debug Section Master State Machine
Datafile_DebugSettings 18                              := Debug Section Order Execution
Datafile_DebugSettings 19                              := Debug Section Combat
Datafile_DebugSettings 20                              := Debug Section Combat Speed
Datafile_DebugSettings 21                              := Use Fast Debug Log
Datafile_DebugSettings 22                              := Debug Section Main Drawing Loop
Datafile_DebugSettings 23                              := Debug Section TCPIP
Datafile_DebugSettings 24                              := Debug Section End All Players Turn
Datafile_DebugSettings 25                              := Debug Section Host Processing
Datafile_DebugSettings 26                              := Debug Section Phased Movement
Datafile_DebugSettings 27                              := Debug Section Script Evaluation Simple
Datafile_DebugSettings 28                              := Debug Section Script Evaluation Debug Print Only
Datafile_DebugSettings 29                              := Debug Print Sections
Datafile_Empire_Main 1                                 := Empire Main Data File
Datafile_Empire_Main 2                                 := Is Empire Race
Datafile_Empire_Main 3                                 := Is Available For Player Selection
Datafile_Empire_Main 4                                 := Is Neutral Race
Datafile_Empire_Main 5                                 := Image Empire Flag Set
Datafile_Empire_Main 6                                 := Image Empire Flag Texture
Datafile_Empire_Main 7                                 := Image Race Smaller Portraits
Datafile_Empire_Main 8                                 := Image Race Medium Portrait
Datafile_Empire_Main 9                                 := Image Race Large Portrait
Datafile_Empire_Main 10                                := Image Vehicle Main Texture
Datafile_Empire_Main 11                                := Image Unit Main Texture
Datafile_Empire_Main 12                                := Image Unit Combat Texture
Datafile_Empire_Main 13                                := Image Topdown Shipset
Datafile_Empire_Main 14                                := AI Script File
Datafile_Empire_Main 15                                := AI Script Empire Setup File
Datafile_Empire_Main 16                                := AI General File
Datafile_Empire_Main 17                                := AI Ministers File
Datafile_Empire_Main 18                                := AI Speech File
Datafile_Empire_Main 19                                := AI Strategies File
Datafile_Empire_Main 20                                := AI Warp Transit Types File
Datafile_Empire_Main 21                                := Inventory Configuration Slots File
Datafile_Empire_Main 22                                := Ship XFile Classes File
Datafile_Empire_Main 23                                := Image Empire Flag Main Texture
Datafile_Empire_Main 24                                := Image Empire Flag Ship Texture
Datafile_Empire_Main 25                                := Image Empire Flag Fleet Texture
Datafile_Empire_Main 26                                := Design Name File
Datafile_EventOccurences 1                             := Low
Datafile_EventOccurences 2                             := Medium
Datafile_EventOccurences 3                             := High
Datafile_EventOccurences 4                             := Events Data File
Datafile_EventOccurences 5                             := Name
Datafile_EventOccurences 6                             := Severity
Datafile_Facility 1                                    := Facilities Data File
Datafile_Facility 2                                    := Facility Data File Error
Datafile_Facility 3                                    := This is an invalid data file for this demo version.
Datafile_Facility 4                                    := Name
Datafile_Facility 5                                    := Description
Datafile_Facility 6                                    := Facility Group
Datafile_Facility 7                                    := XFile Class Name
Datafile_Facility 8                                    := Picture Number
Datafile_Facility 9                                    := Maximum Level
Datafile_Facility 10                                   := Tonnage Structure Formula
Datafile_Facility 11                                   := Tonnage Space Taken Formula
Datafile_Facility 12                                   := Workforce Required Formula
Datafile_Facility 13                                   := kT
Datafile_Facility 14                                   := [%Level%]
Datafile_Formations 1                                  := Fleet Formation Data File
Datafile_Formations 2                                  := Task Force Formation Data File
Datafile_Formations 3                                  := Name
Datafile_Formations 4                                  := Description
Datafile_Formations 5                                  := Leader Position Xpos
Datafile_Formations 6                                  := Leader Position Ypos
Datafile_Formations 7                                  := Leader Design Type
Datafile_Formations 8                                  := any
Datafile_Formations 9                                  := Square Width
Datafile_Formations 10                                 := Square Height
Datafile_Formations 11                                 := Number Of Positions
Datafile_Formations 12                                 := [%PosNum%]
Datafile_Formations 13                                 := Position [%PosNum%] Xpos
Datafile_Formations 14                                 := Position [%PosNum%] Ypos
Datafile_Formations 15                                 := Position [%PosNum%] Type
Datafile_Formations 16                                 := Position [%PosNum%] Slot
Datafile_Formula_Functions 1                           := max
Datafile_Formula_Functions 2                           := min
Datafile_Formula_Functions 3                           := int
Datafile_Formula_Functions 4                           := frac
Datafile_Formula_Functions 5                           := trunc
Datafile_Formula_Functions 6                           := round
Datafile_Formula_Functions 7                           := exp
Datafile_Formula_Functions 8                           := ln
Datafile_Formula_Functions 9                           := pi
Datafile_Formula_Functions 10                          := power
Datafile_Formula_Functions 11                          := sqr
Datafile_Formula_Functions 12                          := sqrt
Datafile_Formula_Functions 13                          := iif
Datafile_Formula_Functions 14                          := stringcompare
Datafile_Formula_Functions 15                          := get_component_weapon_type
Datafile_Formula_Functions 16                          := get_vehicle_size_tonnage
Datafile_Formula_Functions 17                          := get_vehicle_type
Datafile_Formula_Functions 18                          := get_empire_tech_level
Datafile_Formula_Functions 19                          := get_game_date
Datafile_Formula_Functions 20                          := empire_has_racial_trait
Datafile_Formula_Functions 21                          := empire_has_found_unique_discovery
Datafile_Formula_Functions 22                          := evaluate_requirement
Datafile_Formula_Functions 23                          := design_has_component_type
Datafile_Formula_Functions 24                          := get_design_ability_total
Datafile_Formula_Functions 25                          := get_design_ability_component_count
Datafile_Formula_Functions 26                          := get_design_ability_percentage_of_hull_space
Datafile_Formula_Functions 27                          := get_design_specific_component_count
Datafile_Formula_Functions 28                          := get_number_of_full_empires
Datafile_Formula_Functions 29                          := get_empire_score
Datafile_Formula_Functions 30                          := empire_is_human_controlled
Datafile_Formula_Functions 31                          := get_player_percent_score_of_next_highest_player
Datafile_Formula_Functions 32                          := get_empire_percent_of_entire_tech_tree_researched
Datafile_Formula_Functions 33                          := get_number_of_years_of_peace
Datafile_Formula_Functions 34                          := get_empire_colonized_percent_of_map
Datafile_Formula_Functions 35                          := get_number_of_empires_homeworlds
Datafile_Formula_Functions 36                          := get_number_of_other_empires_homeworlds
Datafile_Formula_Functions 37                          := does_component_have_ability
Datafile_Formula_Functions 38                          := is_component_weapon
Datafile_Formula_Functions 39                          := does_facility_have_ability
Datafile_Formula_Functions 40                          := random
Datafile_Formula_Functions 41                          := empire_has_home_planet_type
Datafile_Formula_Functions 42                          := get_planet_ability_facility_count
Datafile_Formula_Functions 43                          := get_planet_specific_facility_count
Datafile_Formula_Functions 44                          := get_system_ability_facility_count
Datafile_Formula_Functions 45                          := get_system_specific_facility_count
Datafile_Formula_Functions 46                          := get_queue_ability_facility_count
Datafile_Formula_Functions 47                          := get_queue_specific_facility_count
Datafile_Formula_Functions 48                          := get_system_queues_ability_facility_count
Datafile_Formula_Functions 49                          := get_system_queues_specific_facility_count
Datafile_Formula_Functions 50                          := is_planet_domed
Datafile_Formula_Functions 51                          := get_empire_ability_facility_count
Datafile_Formula_Functions 52                          := get_empire_specific_facility_count
Datafile_Formula_Functions 53                          := get_empire_queues_ability_facility_count
Datafile_Formula_Functions 54                          := get_empire_queues_specific_facility_count
Datafile_Formula_Line 1                                := Incorrect number of parenthesis in section "
Datafile_Formula_Line 2                                := true
Datafile_Formula_Line 3                                := false
Datafile_Formula_Line 4                                := and
Datafile_Formula_Line 5                                := or
Datafile_Formula_Line 6                                := xor
Datafile_Formula_Line 7                                := not
Datafile_Formula_Line 8                                := Did not recognize section "
Datafile_Formula_Line 9                                := UNKNOWN
Datafile_Formula_Line 10                               := Operator -
Datafile_Formula_Line 11                               := Constant -
Datafile_Formula_Line 12                               := String - "
Datafile_Formula_Line 13                               := Variable -
Datafile_Formula_Line 14                               := Unknown function name
Datafile_Formula_Line 15                               := in function "
Datafile_Formula_Line 16                               := Incorrect number of parenthesis for function "
Datafile_Formula_Line 17                               := Incorrect number of parameters for function "
Datafile_Formula_Line 18                               := Could not find open parenthesis for function "
Datafile_Formula_Line 19                               := Function -
Datafile_Formula_Line 20                               := Param [
Datafile_Formula_List 1                                := Formulas Data File
Datafile_Formula_List 2                                := Name
Datafile_Formula_List 3                                := Formula
Datafile_Formula_List 4                                := System_Generated_Formula
Datafile_GameSettings 1                                := % to production
Datafile_GameSettings 2                                := for population level of
Datafile_GameSettings 3                                := % to construction
Datafile_GameSettings 4                                := rate for population level of
Datafile_GameSettings 5                                := from population happiness.
Datafile_GameSettings 6                                := coordinates (
Datafile_GameSettings 7                                := Game Settings Data File
Datafile_GameSettings 8                                := Starting Game Date
Datafile_GameSettings 9                                := Allow Music
Datafile_GameSettings 10                               := Maximum Number Of Systems
Datafile_GameSettings 11                               := System Hex Side Point Width
Datafile_GameSettings 12                               := System Width In Hexes
Datafile_GameSettings 13                               := System Height In Hexes
Datafile_GameSettings 14                               := System Center Point Xpos
Datafile_GameSettings 15                               := System Center Point Ypos
Datafile_GameSettings 16                               := System Point Radius From Center
Datafile_GameSettings 17                               := Minimum Number Of Systems Small Quadrant
Datafile_GameSettings 18                               := Maximum Number Of Systems Small Quadrant
Datafile_GameSettings 19                               := Minimum Number Of Systems Medium Quadrant
Datafile_GameSettings 20                               := Maximum Number Of Systems Medium Quadrant
Datafile_GameSettings 21                               := Minimum Number Of Systems Large Quadrant
Datafile_GameSettings 22                               := Maximum Number Of Systems Large Quadrant
Datafile_GameSettings 23                               := Game Time Rate Modifier
Datafile_GameSettings 24                               := Main System Display Icon Move Speed Points Per Second Low
Datafile_GameSettings 25                               := Main System Display Icon Move Speed Points Per Second Medium
Datafile_GameSettings 26                               := Main System Display Icon Move Speed Points Per Second High
Datafile_GameSettings 27                               := Text Minerals Color
Datafile_GameSettings 28                               := Text Organics Color
Datafile_GameSettings 29                               := Text Radioactives Color
Datafile_GameSettings 30                               := Text Research Color
Datafile_GameSettings 31                               := Text Intelligence Color
Datafile_GameSettings 32                               := Text Supplies Color
Datafile_GameSettings 33                               := Text Ordnance Color
Datafile_GameSettings 34                               := Text Shields Color
Datafile_GameSettings 35                               := Text Armor Color
Datafile_GameSettings 36                               := Text Internal Damage Color
Datafile_GameSettings 37                               := Background Grid Hexagon Color Cannot See Never Seen
Datafile_GameSettings 38                               := Background Grid Hexagon Color Cannot See Have Seen
Datafile_GameSettings 39                               := Background Grid Hexagon Color Can See
Datafile_GameSettings 40                               := Background Grid Hexagon Color Waypoint
Datafile_GameSettings 41                               := Background Grid Hexagon Color Mouse Over
Datafile_GameSettings 42                               := Background Grid Hexagon Color Selected
Datafile_GameSettings 43                               := Low Tech Level Cost Formula
Datafile_GameSettings 44                               := Medium Tech Level Cost Formula
Datafile_GameSettings 45                               := High Tech Level Cost Formula
Datafile_GameSettings 46                               := Low Culture Level Cost Formula
Datafile_GameSettings 47                               := Medium Culture Level Cost Formula
Datafile_GameSettings 48                               := High Culture Level Cost Formula
Datafile_GameSettings 49                               := Number Of Rare Hit Types
Datafile_GameSettings 50                               := [%HitTypeNum%]
Datafile_GameSettings 51                               := Rare Hit Type [%HitTypeNum%] Name
Datafile_GameSettings 52                               := Rare Hit Type [%HitTypeNum%] Percent Chance
Datafile_GameSettings 53                               := Rare Hit Type [%HitTypeNum%] Damage Percent
Datafile_GameSettings 54                               := Weapons Range Short
Datafile_GameSettings 55                               := Weapons Range Medium
Datafile_GameSettings 56                               := Weapons Range Long
Datafile_GameSettings 57                               := Use Old Log Political Message Display
Datafile_GameSettings 58                               := Minimum Empire Minerals Generation
Datafile_GameSettings 59                               := Minimum Empire Organics Generation
Datafile_GameSettings 60                               := Minimum Empire Radioactives Generation
Datafile_GameSettings 61                               := Minimum Empire Point Storage
Datafile_GameSettings 62                               := Scrap Facility Percent Returned
Datafile_GameSettings 63                               := Scrap Unit Percent Returned
Datafile_GameSettings 64                               := Scrap Ship Percent Returned
Datafile_GameSettings 65                               := UnMothball Ship Percent Cost
Datafile_GameSettings 66                               := UnMothball Unit Percent Cost
Datafile_GameSettings 67                               := UnMothball Facility Percent Cost
Datafile_GameSettings 68                               := Trade Percentage Increase Per Turn
Datafile_GameSettings 69                               := Treaty Subjugated Resource Percentage
Datafile_GameSettings 70                               := Treaty Protectorate Resource Percentage
Datafile_GameSettings 71                               := Planet Value Low Percent
Datafile_GameSettings 72                               := Planet Value High Percent
Datafile_GameSettings 73                               := Planet Value Low Resources
Datafile_GameSettings 74                               := Planet Value High Resources
Datafile_GameSettings 75                               := Asteroids Value Low Percent
Datafile_GameSettings 76                               := Asteroids Value High Percent
Datafile_GameSettings 77                               := Asteroids Value Low Resources
Datafile_GameSettings 78                               := Asteroids Value High Resources
Datafile_GameSettings 79                               := Plr Planet Value Low Percent
Datafile_GameSettings 80                               := Plr Planet Value Medium Percent
Datafile_GameSettings 81                               := Plr Planet Value High Percent
Datafile_GameSettings 82                               := Plr Planet Value Low Resources
Datafile_GameSettings 83                               := Plr Planet Value Medium Resources
Datafile_GameSettings 84                               := Plr Planet Value High Resources
Datafile_GameSettings 85                               := Upgrade Facility Cost Percent
Datafile_GameSettings 86                               := Event Percent Chance Low
Datafile_GameSettings 87                               := Event Percent Chance Medium
Datafile_GameSettings 88                               := Event Percent Chance High
Datafile_GameSettings 89                               := Unpaid Maintenance Cost To Kill 1 Ship
Datafile_GameSettings 90                               := Empire Starting Ship Percent Maint Cost
Datafile_GameSettings 91                               := Empire Starting Unit Percent Maint Cost
Datafile_GameSettings 92                               := Empire Starting Facility Percent Maint Cost
Datafile_GameSettings 93                               := Race Starting 1M Population Maint Cost Minerals
Datafile_GameSettings 94                               := Race Starting 1M Population Maint Cost Organics
Datafile_GameSettings 95                               := Race Starting 1M Population Maint Cost Radioactives
Datafile_GameSettings 96                               := Race Starting 1M Population Scrap Value Minerals
Datafile_GameSettings 97                               := Race Starting 1M Population Scrap Value Organics
Datafile_GameSettings 98                               := Race Starting 1M Population Scrap Value Radioactives
Datafile_GameSettings 99                               := Race Starting 1M Population Unmothball Cost Minerals
Datafile_GameSettings 100                              := Race Starting 1M Population Unmothball Cost Organics
Datafile_GameSettings 101                              := Race Starting 1M Population Unmothball Cost Radioactives
Datafile_GameSettings 102                              := Race Starting Percent Reproduction
Datafile_GameSettings 103                              := Race Starting Percent Migration
Datafile_GameSettings 104                              := Combat Fighter Group Amount
Datafile_GameSettings 105                              := Combat Mine Group Amount
Datafile_GameSettings 106                              := Combat Satellite Group Amount
Datafile_GameSettings 107                              := Empire Base Planet Mineral Usage Rate
Datafile_GameSettings 108                              := Empire Base Planet Organic Usage Rate
Datafile_GameSettings 109                              := Empire Base Planet Radioactive Usage Rate
Datafile_GameSettings 110                              := Defending Units Per Population
Datafile_GameSettings 111                              := Population Defender Attack Strength
Datafile_GameSettings 112                              := Population Defender Hit Points
Datafile_GameSettings 113                              := Automatic Colonization Population
Datafile_GameSettings 114                              := Planet Value Percent Loss After Owner Death
Datafile_GameSettings 115                              := Retrofit Cost Percent For Comps
Datafile_GameSettings 116                              := Retrofit Cost Percent For Comp Removal
Datafile_GameSettings 117                              := Retrofit Max Percent Difference in Cost
Datafile_GameSettings 118                              := Maximum Emergency Build Turns
Datafile_GameSettings 119                              := Construction Queue Emergency Build Rate Percent
Datafile_GameSettings 120                              := Construction Queue Slow Build Rate Percent
Datafile_GameSettings 121                              := Damage Points To Kill One Population
Datafile_GameSettings 122                              := Population Required to Operate One Facility
Datafile_GameSettings 123                              := Remote Mining Decreases Asteroid Value
Datafile_GameSettings 124                              := Number Of Population Modifiers
Datafile_GameSettings 125                              := [%PopModNum%]
Datafile_GameSettings 126                              := Pop Modifier [%PopModNum%] Population Amount
Datafile_GameSettings 127                              := Pop Modifier [%PopModNum%] Production Modifier Percent
Datafile_GameSettings 128                              := Pop Modifier [%PopModNum%] SY Rate Modifier Percent
Datafile_GameSettings 129                              := Starting Population Anger Percent
Datafile_GameSettings 130                              := Mood Riot Modifier
Datafile_GameSettings 131                              := Mood Angry Modifier
Datafile_GameSettings 132                              := Mood Unhappy Modifier
Datafile_GameSettings 133                              := Mood Indifferent Modifier
Datafile_GameSettings 134                              := Mood Happy Modifier
Datafile_GameSettings 135                              := Mood Jubilant Modifier
Datafile_GameSettings 136                              := Number Of Quick Start Styles
Datafile_GameSettings 137                              := Quick Start Style [%StyleNum%]
Datafile_GameSettings 138                              := Simultaneous Games Show Strategic Combat
Datafile_GameSettings 139                              := Supply Amount for Low Supply Warning
Datafile_GameSettings 140                              := Number of Title Songs
Datafile_GameSettings 141                              := Title Song [%SongNum%] Filename
Datafile_GameSettings 142                              := [%SongNum%]
Datafile_GameSettings 143                              := Number of Main Songs
Datafile_GameSettings 144                              := Main Song [%SongNum%] Filename
Datafile_GameSettings 145                              := Number of Combat Songs
Datafile_GameSettings 146                              := Combat Song [%SongNum%] Filename
Datafile_GameSettings 147                              := Combat Base To Hit Value
Datafile_GameSettings 148                              := Num Finale Lose Pictures
Datafile_GameSettings 149                              := Finale Lose Picture [%PicNum%]
Datafile_GameSettings 150                              := Num Finale Human Dead Pictures
Datafile_GameSettings 151                              := Finale Human Dead Picture [%PicNum%]
Datafile_GameSettings 152                              := Num Finale Victory Pictures
Datafile_GameSettings 153                              := Finale Victory Picture [%PicNum%]
Datafile_GameSettings 154                              := Allow Export of Weapon And Component Data
Datafile_GameSettings 155                              := Create Log Text Files for Players
Datafile_GameSettings 156                              := Create Log Text File for Game
Datafile_GameSettings 157                              := Intelligence Defense Modifier Percent
Datafile_GameSettings 158                              := Number Of Space Combat Turns
Datafile_GameSettings 159                              := Ram Ship Source Modifier Percent
Datafile_GameSettings 160                              := Ram Ship Target Modifier Percent
Datafile_GameSettings 161                              := AI Uses Mega Evil Empire
Datafile_GameSettings 162                              := AI Mega Evil Empire Threshold Score Thousands
Datafile_GameSettings 163                              := AI Human Mega Evil Empire Score Percent
Datafile_GameSettings 164                              := AI Computer Mega Evil Empire Score Percent
Datafile_GameSettings 165                              := Home System Percentage Value With No Spaceport
Datafile_GameSettings 166                              := Create Combat Replay
Datafile_GameSettings 167                              := Random Player Personality Groups
Datafile_GameSettings 168                              := Random Player Personality Group [%GroupNum%] Percent
Datafile_GameSettings 169                              := Percent
Datafile_GameSettings 170                              := Captured Ship Additional Reload Combat Turns
Datafile_GameSettings 171                              := Created Storm Maximum Obscuration Level
Datafile_GameSettings 172                              := Created Storm Maximum Turbulence Damage
Datafile_GameSettings 173                              := Created Storm Maximum Shield Disruption
Datafile_GameSettings 174                              := Maximum Population For Abandon Planet Order
Datafile_GameSettings 175                              := System Ship Movement Delay Milliseconds
Datafile_GameSettings 176                              := Drone Supply Usage Per Turn
Datafile_GameSettings 177                              := Drones Can Be Hit By Mines
Datafile_GameSettings 178                              := 
Datafile_GameSettings 179                              := Reproduction Check Frequency
Datafile_GameSettings 180                              := Minimum Computer Player Low Setting
Datafile_GameSettings 181                              := Maximum Computer Player Low Setting
Datafile_GameSettings 182                              := Minimum Computer Player Medium Setting
Datafile_GameSettings 183                              := Maximum Computer Player Medium Setting
Datafile_GameSettings 184                              := Minimum Computer Player High Setting
Datafile_GameSettings 185                              := Maximum Computer Player High Setting
Datafile_GameSettings 186                              := Minimum Neutral Player Low Setting
Datafile_GameSettings 187                              := Maximum Neutral Player Low Setting
Datafile_GameSettings 188                              := Minimum Neutral Player Medium Setting
Datafile_GameSettings 189                              := Maximum Neutral Player Medium Setting
Datafile_GameSettings 190                              := Minimum Neutral Player High Setting
Datafile_GameSettings 191                              := Maximum Neutral Player High Setting
Datafile_GameSettings 192                              := Fighter Supply Usage Per Turn
Datafile_GameSettings 193                              := Fighters Can Be Hit By Mines
Datafile_GameSettings 194                              := Maximum Planet Percent Value
Datafile_GameSettings 195                              := Minimum Planet Percent Value
Datafile_GameSettings 196                              := Maximum Planet Resource Value
Datafile_GameSettings 197                              := Minimum Planet Resource Value
Datafile_GameSettings 198                              := Bases Can Join Fleets
Datafile_GameSettings 199                              := No Retrofit Adding Of Spaceyards
Datafile_GameSettings 200                              := No Retrofit Adding Of Colony Module
Datafile_GameSettings 201                              := Planet Combat Offense Modifier
Datafile_GameSettings 202                              := Planet Combat Defense Modifier
Datafile_GameSettings 203                              := Warp Point Tonnage Allowed Size Tiny
Datafile_GameSettings 204                              := Warp Point Tonnage Allowed Size Small
Datafile_GameSettings 205                              := Warp Point Tonnage Allowed Size Medium
Datafile_GameSettings 206                              := Warp Point Tonnage Allowed Size Large
Datafile_GameSettings 207                              := Warp Point Tonnage Allowed Size Huge
Datafile_GameSettings 208                              := Base Sight Level Ship
Datafile_GameSettings 209                              := Base Sight Range Ship
Datafile_GameSettings 210                              := Base Sight Obscuration Ship
Datafile_GameSettings 211                              := Base Sight Level Base
Datafile_GameSettings 212                              := Base Sight Range Base
Datafile_GameSettings 213                              := Base Sight Obscuration Base
Datafile_GameSettings 214                              := Base Sight Level Colony
Datafile_GameSettings 215                              := Base Sight Range Colony
Datafile_GameSettings 216                              := Base Sight Obscuration Colony
Datafile_GameSettings 217                              := Base Sight Level Unit In Space
Datafile_GameSettings 218                              := Base Sight Range Unit In Space
Datafile_GameSettings 219                              := Base Sight Obscuration Unit In Space
Datafile_GameSettings 220                              := Can See
Datafile_GameSettings 221                              := At Any Distance
Datafile_GameSettings 222                              := From Memory
Datafile_GameSettings 223                              := Population Structure Per One
Datafile_GameSettings 224                              := Population Cargo Space Per One
Datafile_GameSettings 225                              := Supplies Structure Per One
Datafile_GameSettings 226                              := Supplies Cargo Space Per One
Datafile_GameSettings 227                              := Ordnance Structure Per One
Datafile_GameSettings 228                              := Ordnance Cargo Space Per One
Datafile_GameSettings 229                              := Combat Ship Maximum Speed Per Movement Point
Datafile_GameSettings 230                              := Combat Ship Turn Rate Base
Datafile_GameSettings 231                              := Combat Ship Turn Rate Decrease Per kT
Datafile_GameSettings 232                              := Combat Ship Acceleration Rate Base
Datafile_GameSettings 233                              := Combat Ship Acceleration Rate Decrease Per kT
Datafile_GameSettings 234                              := Combat Unit Maximum Speed Per Movement Point
Datafile_GameSettings 235                              := Combat Unit Turn Rate Base
Datafile_GameSettings 236                              := Combat Unit Turn Rate Decrease Per kT
Datafile_GameSettings 237                              := Combat Unit Acceleration Rate Base
Datafile_GameSettings 238                              := Combat Unit Acceleration Rate Decrease Per kT
Datafile_GameSettings 239                              := Space Combat Minimum Time Between Warp Transits (ms)
Datafile_GameSettings 240                              := Space Combat Time Until Ship Can Warp Again (seconds)
Datafile_GameSettings 241                              := Space Combat Chance For Warp Transit Interpenetration Percent
Datafile_GameSettings 242                              := Space Combat Maximum Zoom Out Distance
Datafile_GameSettings 243                              := Ground Combat Damage Modifier Percent
Datafile_GameSettings 244                              := Ground Combat Planet Square Width
Datafile_GameSettings 245                              := Ground Combat Planet Square Height
Datafile_GameSettings 246                              := Ground Combat Planet Map Square Width
Datafile_GameSettings 247                              := Ground Combat Planet Map Square Height
Datafile_GameSettings 248                              := Ground Combat Maximum Zoom Out Distance
Datafile_GameSettings 249                              := Ground Combat Hex Side Point Width
Datafile_GameSettings 250                              := Ground Combat Width In Hexes
Datafile_GameSettings 251                              := Ground Combat Height In Hexes
Datafile_GameSettings 252                              := Ground Combat Center Point Xpos
Datafile_GameSettings 253                              := Ground Combat Center Point Ypos
Datafile_GameSettings 254                              := Ground Combat Population Hex Size
Datafile_GameSettings 255                              := Ground Combat Facility Hex Size
Datafile_GameSettings 256                              := Ground Combat Unit Hex Size
Datafile_GameSettings 257                              := Ground Combat Maximum Time (Seconds)
Datafile_GameSettings 258                              := Ground Combat Weapon LS Range Per Hex Distance
Datafile_GameSettings 259                              := Ground Combat Weapon Reload Rate Per Combat Turn
Datafile_GameSettings 260                              := Ground Combat Unit Movement Speed
Datafile_GameSettings 261                              := Ground Combat Unit Turn Rate
Datafile_GameSettings 262                              := Ground Combat Unit Acceleration Rate
Datafile_GameSettings 263                              := Ground Combat Building Hex Size
Datafile_GameSettings 264                              := Number of Finale Songs
Datafile_GameSettings 265                              := Finale Song [%SongNum%] Filename
Datafile_GameSettings 266                              := Allow Sound
Datafile_GameSettings 267                              := Space Combat Maximum Time (Seconds)
Datafile_GameSettings 268                              := Main System Display Panning Move Speed Low
Datafile_GameSettings 269                              := Main System Display Panning Move Speed Medium
Datafile_GameSettings 270                              := Main System Display Panning Move Speed High
Datafile_GameSettings 271                              := Main Combat Display Panning Move Speed Low
Datafile_GameSettings 272                              := Main Combat Display Panning Move Speed Medium
Datafile_GameSettings 273                              := Main Combat Display Panning Move Speed High
Datafile_GameSettings 274                              := Combat Ship Deceleration Rate Base
Datafile_GameSettings 275                              := Combat Ship Deceleration Rate Decrease Per kT
Datafile_GameSettings 276                              := Combat Ship Minimum Turn Angle To Cause Deceleration
Datafile_GameSettings 277                              := Combat Ship Max Speed In Turn Factor
Datafile_GameSettings 278                              := Combat Ship Slow Speed Near Destination Maximum Speed Factor
Datafile_GameSettings 279                              := Combat Unit Deceleration Rate Base
Datafile_GameSettings 280                              := Combat Unit Deceleration Rate Decrease Per kT
Datafile_GameSettings 281                              := Combat Unit Minimum Turn Angle To Cause Deceleration
Datafile_GameSettings 282                              := Combat Unit Max Speed In Turn Factor
Datafile_GameSettings 283                              := Combat Unit Slow Speed Near Destination Maximum Speed Factor
Datafile_GameSettings 284                              := Compress Savegames
Datafile_GameSettings 285                              := Ground Combat Planet Map Center City Square Width
Datafile_GameSettings 286                              := Ground Combat Planet Map Center City Square Height
Datafile_GameSettings 287                              := Ground Combat Unit Maximum Speed Per Movement Point
Datafile_GameSettings 288                              := Ground Combat Unit Turn Rate Base
Datafile_GameSettings 289                              := Ground Combat Unit Turn Rate Decrease Per kT
Datafile_GameSettings 290                              := Ground Combat Unit Acceleration Rate Base
Datafile_GameSettings 291                              := Ground Combat Unit Acceleration Rate Decrease Per kT
Datafile_GameSettings 292                              := Ground Combat Unit Deceleration Rate Base
Datafile_GameSettings 293                              := Ground Combat Unit Deceleration Rate Decrease Per kT
Datafile_GameSettings 294                              := Ground Combat Unit Minimum Turn Angle To Cause Deceleration
Datafile_GameSettings 295                              := Ground Combat Unit Max Speed In Turn Factor
Datafile_GameSettings 296                              := Ground Combat Unit Slow Speed Near Destination Maximum Speed Factor
Datafile_GameSettings 297                              := Ground Combat Sky Plane Position
Datafile_GameSettings 298                              := Number Of Ground Combat Militia Troops
Datafile_GameSettings 299                              := [%ItemNum%]
Datafile_GameSettings 300                              := Ground Combat Militia Troop [%ItemNum%] Population Amount Or Less
Datafile_GameSettings 301                              := Ground Combat Militia Troop [%ItemNum%] Troops Amount
Datafile_GameSettings 302                              := Ground Combat Militia Troop Vehicle Type
Datafile_GameSettings 303                              := Default Empire Option Sort Components By Name
Datafile_GameSettings 304                              := Default Empire Option Sort Vehicle Sizes By Name
Datafile_GameSettings 305                              := Supplies Component Picture Number
Datafile_GameSettings 306                              := Ordnance Component Picture Number
Datafile_GameSettings 307                              := Created Asteroids Use Stellar Ability Type
Datafile_GameSettings 308                              := Ship Supply Amount for Low Supply Warning
Datafile_GameSettings 309                              := Base Supply Amount for Low Supply Warning
Datafile_GameSettings 310                              := Unit Group Supply Amount Per Unit for Low Supply Warning
Datafile_GameSettings 311                              := Damage Factor Object Still Operational - Weapon
Datafile_GameSettings 312                              := Damage Factor Object Still Operational - Component
Datafile_GameSettings 313                              := Damage Factor Object Still Operational - Facility
Datafile_GameSettings 314                              := Background Grid Hexagon Color Blocked Movement
Datafile_GameSettings 315                              := Race Migration Added 1 Percent Per Population Amount
Datafile_GameSettings 316                              := Race Loyalty Change Per Turn Occupied Race
Datafile_GameSettings 317                              := Race Loyalty Change Per Turn War With Home Empire
Datafile_GameSettings 318                              := Race Loyalty Change Per Turn Planet Conditions Deadly
Datafile_GameSettings 319                              := Race Loyalty Change Per Turn Planet Conditions Harsh
Datafile_GameSettings 320                              := Race Loyalty Change Per Turn Planet Conditions Unpleasant
Datafile_GameSettings 321                              := Race Loyalty Change Per Turn Planet Conditions Average
Datafile_GameSettings 322                              := Race Loyalty Change Per Turn Planet Conditions Good
Datafile_GameSettings 323                              := Race Loyalty Change Per Turn Planet Conditions Excellent
Datafile_GameSettings 324                              := Race Loyalty Change Per Turn Mood Riot
Datafile_GameSettings 325                              := Race Loyalty Change Per Turn Mood Angry
Datafile_GameSettings 326                              := Race Loyalty Change Per Turn Mood Unhappy
Datafile_GameSettings 327                              := Race Loyalty Change Per Turn Mood Indifferent
Datafile_GameSettings 328                              := Race Loyalty Change Per Turn Mood Happy
Datafile_GameSettings 329                              := Race Loyalty Change Per Turn Mood Jubilant
Datafile_GameSettings 330                              := Population Anger Level For Mood Riot
Datafile_GameSettings 331                              := Population Anger Level For Mood Angry
Datafile_GameSettings 332                              := Population Anger Level For Mood Unhappy
Datafile_GameSettings 333                              := Population Anger Level For Mood Indifferent
Datafile_GameSettings 334                              := Population Anger Level For Mood Happy
Datafile_GameSettings 335                              := Population Anger Level For Mood Jubilant
Datafile_GameSettings 336                              := Estimated Targeting Damage Percent for Torpedo Weapon
Datafile_GameSettings 337                              := Estimated Targeting Damage Percent for Directed Torpedo Weapon
Datafile_GameSettings 338                              := Estimated Targeting Damage Percent for Beam Weapon
Datafile_GameSettings 339                              := Estimated Targeting Damage Percent for Bolt Weapon
Datafile_GameSettings 340                              := [%StyleNum%]
Datafile_GameSettings 341                              := [%PicNum%]
Datafile_GameSettings 342                              := [%GroupNum%]
Datafile_GameSettings 343                              := Can See Star At Any Distance
Datafile_GameSettings 344                              := Can See Planet At Any Distance
Datafile_GameSettings 345                              := Can See Ship At Any Distance
Datafile_GameSettings 346                              := Can See Unit Group At Any Distance
Datafile_GameSettings 347                              := Can See Asteroids At Any Distance
Datafile_GameSettings 348                              := Can See Storm At Any Distance
Datafile_GameSettings 349                              := Can See Warp Point At Any Distance
Datafile_GameSettings 350                              := Can See Comet At Any Distance
Datafile_GameSettings 351                              := Can See Monster At Any Distance
Datafile_GameSettings 352                              := Can See Debris At Any Distance
Datafile_GameSettings 353                              := Can See Derelict At Any Distance
Datafile_GameSettings 354                              := Can See Illusion At Any Distance
Datafile_GameSettings 355                              := Can See Star From Memory
Datafile_GameSettings 356                              := Can See Planet From Memory
Datafile_GameSettings 357                              := Can See Ship From Memory
Datafile_GameSettings 358                              := Can See Unit Group From Memory
Datafile_GameSettings 359                              := Can See Asteroids From Memory
Datafile_GameSettings 360                              := Can See Storm From Memory
Datafile_GameSettings 361                              := Can See Warp Point From Memory
Datafile_GameSettings 362                              := Can See Comet From Memory
Datafile_GameSettings 363                              := Can See Monster From Memory
Datafile_GameSettings 364                              := Can See Debris From Memory
Datafile_GameSettings 365                              := Can See Derelict From Memory
Datafile_GameSettings 366                              := Can See Illusion From Memory
Datafile_GameSettings 367                              := Main System Display Icon Move Speed Points Per Second Very High
Datafile_GameSettings 368                              := Starting Player Tech Points Low
Datafile_GameSettings 369                              := Starting Player Tech Points Medium
Datafile_GameSettings 370                              := Starting Player Tech Points High
Datafile_GameSettings 371                              := Starting Player Racial Points Low
Datafile_GameSettings 372                              := Starting Player Racial Points Medium
Datafile_GameSettings 373                              := Starting Player Racial Points High
Datafile_GameSettings 374                              := Starting Player Planets Low
Datafile_GameSettings 375                              := Starting Player Planets Medium
Datafile_GameSettings 376                              := Starting Player Planets High
Datafile_GameSettings 377                              := Starting Player Planets Very High
Datafile_GameSettings 378                              := Starting Player Resources Low
Datafile_GameSettings 379                              := Starting Player Resources Medium
Datafile_GameSettings 380                              := Starting Player Resources High
Datafile_GameSettings 381                              := Computer Player Bonus Points Multiplier Low
Datafile_GameSettings 382                              := Computer Player Bonus Points Multiplier Medium
Datafile_GameSettings 383                              := Computer Player Bonus Points Multiplier High
Datafile_GameSettings 384                              := Computer Player Bonus Queue Rate Multiplier Low
Datafile_GameSettings 385                              := Computer Player Bonus Queue Rate Multiplier Medium
Datafile_GameSettings 386                              := Computer Player Bonus Queue Rate Multiplier High
Datafile_GameSettings 387                              := Quadrant Map Warp Point Line Color
Datafile_GameSettings 388                              := Quadrant Map Selected System Color
Datafile_GameSettings 389                              := Quadrant Map System Name Text Color
Datafile_GameSettings 390                              := Quadrant Map Background Grid Color
Datafile_GameSettings 391                              := Space Combat Ends Only When Time Up Or No Enemies
Datafile_GameSettings 392                              := Space Combat Map Radius
Datafile_GameSettings 393                              := Space Combat Crew Boarding Strength
Datafile_GameSettings 394                              := Default Empire Option Sort Mounts By Name
Datafile_GameSettings 395                              := Support Multithreading
Datafile_GameSettings 396                              := Space Combat Allow Retreat
Datafile_GameSettings 397                              := Column Header Bar Text Base Color Highlighted
Datafile_GameSettings 398                              := Column Header Bar Text Mid Color Highlighted
Datafile_GameSettings 399                              := Column Header Bar Text Top Color Highlighted
Datafile_GameSettings 400                              := Column Header Bar Text Base Color Non Highlighted
Datafile_GameSettings 401                              := Column Header Bar Text Mid Color Non Highlighted
Datafile_GameSettings 402                              := Column Header Bar Text Top Color Non Highlighted
Datafile_GameSettings 403                              := Mouse Over Highlight Surface Color
Datafile_GameSettings 404                              := Grid Over Selected Surface Color
Datafile_GameSettings 405                              := Background Surface Color
Datafile_GameSettings 406                              := Text Normal Surface Color
Datafile_GameSettings 407                              := Text Selected Surface Color
Datafile_GameSettings 408                              := Player Highlight Color
Datafile_GameSettings 409                              := List Header Section Color
Datafile_GameSettings 410                              := Text Planet Conditions OK Color
Datafile_GameSettings 411                              := Text Planet Conditions Plagued Color
Datafile_GameSettings 412                              := Text Cheat Code Color
Datafile_GameSettings 413                              := Combat Iterations Per Frame
Datafile_GameSettings 414                              := Treaty Element Maximum Trade Percentage [%GroupNum%]
Datafile_GameSettings 415                              := Treaty Element Tribute Percentage [%GroupNum%]
Datafile_GameSettings 416                              := Alliance Rule Percentage Of Votes To Pass [%GroupNum%]
Datafile_GameSettings 417                              := Alliance Rule Maximum Trade Percentage [%GroupNum%]
Datafile_GameSettings 418                              := Alliance Rule Turns To Add Player [%GroupNum%]
Datafile_GameSettings 419                              := DirectX10 Fix 1
Datafile_GameSettings 420                              := Maximum Number Of Ships [%GroupNum%]
Datafile_GameSettings 421                              := Maximum Number Of Units [%GroupNum%]
Datafile_GameSettings 422                              := Planet Base Repair Rate - Facilities
Datafile_GameSettings 423                              := Planet Base Repair Rate - Ships
Datafile_GameSettings 424                              := Planet Base Repair Rate - Units
Datafile_GovernmentTypes 1                             := Government Types Data File
Datafile_GovernmentTypes 2                             := Name
Datafile_GovernmentTypes 3                             := Description
Datafile_GovernmentTypes 4                             := Picture Index
Datafile_GovernmentTypes 5                             := Portrait Filename
Datafile_Happiness 1                                   := Our Homeworld Lost
Datafile_Happiness 2                                   := Our Planet Lost
Datafile_Happiness 3                                   := Planet Colonized By Us
Datafile_Happiness 4                                   := Our Planet Captured
Datafile_Happiness 5                                   := Enemy Planet Captured
Datafile_Happiness 6                                   := Our Ship Lost
Datafile_Happiness 7                                   := Our Ship Constructed
Datafile_Happiness 8                                   := New Treaty War
Datafile_Happiness 9                                   := New Treaty Non Intercourse
Datafile_Happiness 10                                  := New Treaty None
Datafile_Happiness 11                                  := New Treaty Non Aggression
Datafile_Happiness 12                                  := New Treaty Subjugated (Sub)
Datafile_Happiness 13                                  := New Treaty Protectorate (Sub)
Datafile_Happiness 14                                  := New Treaty Subjugated (Dom)
Datafile_Happiness 15                                  := New Treaty Protectorate (Dom)
Datafile_Happiness 16                                  := New Treaty Trade
Datafile_Happiness 17                                  := New Treaty Trade and Research
Datafile_Happiness 18                                  := New Treaty Military Alliance
Datafile_Happiness 19                                  := New Treaty Partnership
Datafile_Happiness 20                                  := Battle in System - Win
Datafile_Happiness 21                                  := Battle in System - Loss
Datafile_Happiness 22                                  := Battle in System - Stalemate
Datafile_Happiness 23                                  := Battle in Sector - Win
Datafile_Happiness 24                                  := Battle in Sector - Loss
Datafile_Happiness 25                                  := Battle in Sector - Stalemate
Datafile_Happiness 26                                  := Enemy Ship in System
Datafile_Happiness 27                                  := Enemy Ship in Sector
Datafile_Happiness 28                                  := Our Ship in Sector
Datafile_Happiness 29                                  := Our Ship in System
Datafile_Happiness 30                                  := Enemy Troops on Planet
Datafile_Happiness 31                                  := Our Troops on Planet
Datafile_Happiness 32                                  := Our 1M Population Killed
Datafile_Happiness 33                                  := Our Ship Lost in System
Datafile_Happiness 34                                  := Our Ship Constructed
Datafile_Happiness 35                                  := Our Facility Constructed
Datafile_Happiness 36                                  := Our Planet Plagued
Datafile_Happiness 37                                  := Natural Decrease
Datafile_Happiness 38                                  := Natural Decrease for Other Races
Datafile_Happiness 39                                  := Happiness File
Datafile_Happiness 40                                  := Name
Datafile_Happiness 41                                  := Description
Datafile_Happiness 42                                  := Max Positive Anger Change
Datafile_Happiness 43                                  := Max Negative Anger Change
Datafile_HelpText 1                                    := Help Text Data File
Datafile_HelpText 2                                    := Button Main Command Menu Name
Datafile_HelpText 3                                    := Button Main Command Menu Descr
Datafile_HelpText 4                                    := Button Main Command Design Name
Datafile_HelpText 5                                    := Button Main Command Design Descr
Datafile_HelpText 6                                    := Button Main Command Systems Name
Datafile_HelpText 7                                    := Button Main Command Systems Descr
Datafile_HelpText 8                                    := Button Main Command Planets Name
Datafile_HelpText 9                                    := Button Main Command Planets Descr
Datafile_HelpText 10                                   := Button Main Command Colonies Name
Datafile_HelpText 11                                   := Button Main Command Colonies Descr
Datafile_HelpText 12                                   := Button Main Command Ships Name
Datafile_HelpText 13                                   := Button Main Command Ships Descr
Datafile_HelpText 14                                   := Button Main Command Construction Queues Name
Datafile_HelpText 15                                   := Button Main Command Construction Queues Descr
Datafile_HelpText 16                                   := Button Main Command Research Name
Datafile_HelpText 17                                   := Button Main Command Research Descr
Datafile_HelpText 18                                   := Button Main Command Intelligence Name
Datafile_HelpText 19                                   := Button Main Command Intelligence Descr
Datafile_HelpText 20                                   := Button Main Command Empires Name
Datafile_HelpText 21                                   := Button Main Command Empires Descr
Datafile_HelpText 22                                   := Button Main Command Empire Status Name
Datafile_HelpText 23                                   := Button Main Command Empire Status Descr
Datafile_HelpText 24                                   := Button Main Command Log Name
Datafile_HelpText 25                                   := Button Main Command Log Descr
Datafile_HelpText 26                                   := Button Main Command Help Name
Datafile_HelpText 27                                   := Button Main Command Help Descr
Datafile_HelpText 28                                   := Button Main Command End Turn Name
Datafile_HelpText 29                                   := Button Main Command End Turn Descr
Datafile_HelpText 30                                   := Button Main Order MoveTo Name
Datafile_HelpText 31                                   := Button Main Order MoveTo Descr
Datafile_HelpText 32                                   := Button Main Order Warp Name
Datafile_HelpText 33                                   := Button Main Order Warp Descr
Datafile_HelpText 34                                   := Button Main Order MoveTo Waypoint Name
Datafile_HelpText 35                                   := Button Main Order MoveTo Waypoint Descr
Datafile_HelpText 36                                   := Button Main Order Attack Name
Datafile_HelpText 37                                   := Button Main Order Attack Descr
Datafile_HelpText 38                                   := Button Main Order Colonize Name
Datafile_HelpText 39                                   := Button Main Order Colonize Descr
Datafile_HelpText 40                                   := Button Main Order Explore Name
Datafile_HelpText 41                                   := Button Main Order Explore Descr
Datafile_HelpText 42                                   := Button Main Order Construction Queue Name
Datafile_HelpText 43                                   := Button Main Order Construction Queue Descr
Datafile_HelpText 44                                   := Button Main Order Repair At Nearest Name
Datafile_HelpText 45                                   := Button Main Order Repair At Nearest Descr
Datafile_HelpText 46                                   := Button Main Order Resupply At Nearest Name
Datafile_HelpText 47                                   := Button Main Order Resupply At Nearest Descr
Datafile_HelpText 48                                   := Button Main Order Sweep Mines Name
Datafile_HelpText 49                                   := Button Main Order Sweep Mines Descr
Datafile_HelpText 50                                   := Button Main Order Settings Section Name
Datafile_HelpText 51                                   := Button Main Order Settings Section Descr
Datafile_HelpText 52                                   := Button Main Order Additional Orders Section Name
Datafile_HelpText 53                                   := Button Main Order Additional Orders Section Descr
Datafile_HelpText 54                                   := Button Main Order Deconstruction Section Name
Datafile_HelpText 55                                   := Button Main Order Deconstruction Section Descr
Datafile_HelpText 56                                   := Button Main Order Cargo Section Name
Datafile_HelpText 57                                   := Button Main Order Cargo Section Descr
Datafile_HelpText 58                                   := Button Main Order Survey System Name
Datafile_HelpText 59                                   := Button Main Order Survey System Descr
Datafile_HelpText 60                                   := Button Main Order Launch Recover Section Name
Datafile_HelpText 61                                   := Button Main Order Launch Recover Section Descr
Datafile_HelpText 62                                   := Button Main Order Stellar Manip Section Name
Datafile_HelpText 63                                   := Button Main Order Stellar Manip Section Descr
Datafile_HelpText 64                                   := Button Main Order Movement Log Section Name
Datafile_HelpText 65                                   := Button Main Order Movement Log Section Descr
Datafile_HelpText 66                                   := Button Main Order Repeat Orders Name
Datafile_HelpText 67                                   := Button Main Order Repeat Orders Descr
Datafile_HelpText 68                                   := Button Main Order Cancel Orders Name
Datafile_HelpText 69                                   := Button Main Order Cancel Orders Descr
Datafile_HelpText 70                                   := Button Main Order View Orders Name
Datafile_HelpText 71                                   := Button Main Order View Orders Descr
Datafile_HelpText 72                                   := Button Main Order Toggle Minister Name
Datafile_HelpText 73                                   := Button Main Order Toggle Minister Descr
Datafile_HelpText 74                                   := Button Main Order Set Strategy Name
Datafile_HelpText 75                                   := Button Main Order Set Strategy Descr
Datafile_HelpText 76                                   := Button Main Order Patrol Name
Datafile_HelpText 77                                   := Button Main Order Patrol Descr
Datafile_HelpText 78                                   := Button Main Order Sentry Name
Datafile_HelpText 79                                   := Button Main Order Sentry Descr
Datafile_HelpText 80                                   := Button Main Order Use Component Name
Datafile_HelpText 81                                   := Button Main Order Use Component Descr
Datafile_HelpText 82                                   := Button Main Order Scrap Name
Datafile_HelpText 83                                   := Button Main Order Scrap Descr
Datafile_HelpText 84                                   := Button Main Order Analyze Components Name
Datafile_HelpText 85                                   := Button Main Order Analyze Components Descr
Datafile_HelpText 86                                   := Button Main Order Retrofit Name
Datafile_HelpText 87                                   := Button Main Order Retrofit Descr
Datafile_HelpText 88                                   := Button Main Order Mothball Name
Datafile_HelpText 89                                   := Button Main Order Mothball Descr
Datafile_HelpText 90                                   := Button Main Order Unmothball Name
Datafile_HelpText 91                                   := Button Main Order Unmothball Descr
Datafile_HelpText 92                                   := Button Main Order Self Destruct Name
Datafile_HelpText 93                                   := Button Main Order Self Destruct Descr
Datafile_HelpText 94                                   := Button Main Order Fire On Name
Datafile_HelpText 95                                   := Button Main Order Fire On Descr
Datafile_HelpText 96                                   := Button Main Order Space Fold Name
Datafile_HelpText 97                                   := Button Main Order Space Fold Descr
Datafile_HelpText 98                                   := Button Main Order Rename Name
Datafile_HelpText 99                                   := Button Main Order Rename Descr
Datafile_HelpText 100                                  := Button Main Order Use Unit Name
Datafile_HelpText 101                                  := Button Main Order Use Unit Descr
Datafile_HelpText 102                                  := Button Main Order Convert Resources Name
Datafile_HelpText 103                                  := Button Main Order Convert Resources Descr
Datafile_HelpText 104                                  := Button Main Order Cloak Name
Datafile_HelpText 105                                  := Button Main Order Cloak Descr
Datafile_HelpText 106                                  := Button Main Order Uncloak Name
Datafile_HelpText 107                                  := Button Main Order Uncloak Descr
Datafile_HelpText 108                                  := Button Main Order Use Facility Name
Datafile_HelpText 109                                  := Button Main Order Use Facility Descr
Datafile_HelpText 110                                  := Button Main Order Scrap Cargo Name
Datafile_HelpText 111                                  := Button Main Order Scrap Cargo Descr
Datafile_HelpText 112                                  := Button Main Order Abandon Planet Name
Datafile_HelpText 113                                  := Button Main Order Abandon Planet Descr
Datafile_HelpText 114                                  := Button Main Order Bombard Planet Name
Datafile_HelpText 115                                  := Button Main Order Bombard Planet Descr
Datafile_HelpText 116                                  := Button Main Order Join Fleet Name
Datafile_HelpText 117                                  := Button Main Order Join Fleet Descr
Datafile_HelpText 118                                  := Button Main Order Fleet Transfer Name
Datafile_HelpText 119                                  := Button Main Order Fleet Transfer Descr
Datafile_HelpText 120                                  := Button Main Order Set Formation Name
Datafile_HelpText 121                                  := Button Main Order Set Formation Descr
Datafile_HelpText 122                                  := Button Main Order Transfer Cargo Name
Datafile_HelpText 123                                  := Button Main Order Transfer Cargo Descr
Datafile_HelpText 124                                  := Button Main Order Load Cargo Remotely Name
Datafile_HelpText 125                                  := Button Main Order Load Cargo Remotely Descr
Datafile_HelpText 126                                  := Button Main Order Drop Cargo Remotely Name
Datafile_HelpText 127                                  := Button Main Order Drop Cargo Remotely Descr
Datafile_HelpText 128                                  := Button Main Order Jettison Cargo Name
Datafile_HelpText 129                                  := Button Main Order Jettison Cargo Descr
Datafile_HelpText 130                                  := Button Main Order Launch Units Remotely Name
Datafile_HelpText 131                                  := Button Main Order Launch Units Remotely Descr
Datafile_HelpText 132                                  := Button Main Order Recover Units Remotely Name
Datafile_HelpText 133                                  := Button Main Order Recover Units Remotely Descr
Datafile_HelpText 134                                  := Button Main Order Create Planet Name
Datafile_HelpText 135                                  := Button Main Order Create Planet Descr
Datafile_HelpText 136                                  := Button Main Order Destroy Planet Name
Datafile_HelpText 137                                  := Button Main Order Destroy Planet Descr
Datafile_HelpText 138                                  := Button Main Order Create Storm Name
Datafile_HelpText 139                                  := Button Main Order Create Storm Descr
Datafile_HelpText 140                                  := Button Main Order Destroy Storm Name
Datafile_HelpText 141                                  := Button Main Order Destroy Storm Descr
Datafile_HelpText 142                                  := Button Main Order Create Star Name
Datafile_HelpText 143                                  := Button Main Order Create Star Descr
Datafile_HelpText 144                                  := Button Main Order Destroy Star Name
Datafile_HelpText 145                                  := Button Main Order Destroy Star Descr
Datafile_HelpText 146                                  := Button Main Order Open Warp Point Name
Datafile_HelpText 147                                  := Button Main Order Open Warp Point Descr
Datafile_HelpText 148                                  := Button Main Order Close Warp Point Name
Datafile_HelpText 149                                  := Button Main Order Close Warp Point Descr
Datafile_HelpText 150                                  := Button Main Order Create Black Hole Name
Datafile_HelpText 151                                  := Button Main Order Create Black Hole Descr
Datafile_HelpText 152                                  := Button Main Order Destroy Black Hole Name
Datafile_HelpText 153                                  := Button Main Order Destroy Black Hole Descr
Datafile_HelpText 154                                  := Button Main Order Create Nebulae Name
Datafile_HelpText 155                                  := Button Main Order Create Nebulae Descr
Datafile_HelpText 156                                  := Button Main Order Destroy Nebulae Name
Datafile_HelpText 157                                  := Button Main Order Destroy Nebulae Descr
Datafile_HelpText 158                                  := Button Main Order Stellar Construction Name
Datafile_HelpText 159                                  := Button Main Order Stellar Construction Descr
Datafile_HelpText 160                                  := Button Main Order Movement Log Play Name
Datafile_HelpText 161                                  := Button Main Order Movement Log Play Descr
Datafile_HelpText 162                                  := Button Main Order Movement Log Pause Name
Datafile_HelpText 163                                  := Button Main Order Movement Log Pause Descr
Datafile_HelpText 164                                  := Button Main Order Movement Log Stop Name
Datafile_HelpText 165                                  := Button Main Order Movement Log Stop Descr
Datafile_HelpText 166                                  := Button Main Order Movement Log Play Per Ship Name
Datafile_HelpText 167                                  := Button Main Order Movement Log Play Per Ship Descr
Datafile_HelpText 168                                  := Button Main Order Return Name
Datafile_HelpText 169                                  := Button Main Order Return Descr
Datafile_HelpText 170                                  := Button Main Order Transfer Units Name
Datafile_HelpText 171                                  := Button Main Order Transfer Units Descr
Datafile_HelpText 172                                  := Button Main Order Toggle Marked Minefield Name
Datafile_HelpText 173                                  := Button Main Order Toggle Marked Minefield Descr
Datafile_HelpText 174                                  := Button Main Order Toggle System To Avoid Name
Datafile_HelpText 175                                  := Button Main Order Toggle System To Avoid Descr
Datafile_HelpText 176                                  := Button Main Order Set Warp Transit Order Name
Datafile_HelpText 177                                  := Button Main Order Set Warp Transit Order Descr
Datafile_HelpText 178                                  := Button Main Order Set Colony Type Name
Datafile_HelpText 179                                  := Button Main Order Set Colony Type Descr
Datafile_HelpText 180                                  := Button Control Panel Name Name
Datafile_HelpText 181                                  := Button Control Panel Name Descr
Datafile_HelpText 182                                  := Button Control Panel Next Ship Name
Datafile_HelpText 183                                  := Button Control Panel Next Ship Descr
Datafile_HelpText 184                                  := Button Control Panel Previous Ship Name
Datafile_HelpText 185                                  := Button Control Panel Previous Ship Descr
Datafile_HelpText 186                                  := Button Control Panel Next Colony Name
Datafile_HelpText 187                                  := Button Control Panel Next Colony Descr
Datafile_HelpText 188                                  := Button Control Panel Previous Colony Name
Datafile_HelpText 189                                  := Button Control Panel Previous Colony Descr
Datafile_HelpText 190                                  := Button Control Panel Next Fleet Name
Datafile_HelpText 191                                  := Button Control Panel Next Fleet Descr
Datafile_HelpText 192                                  := Button Control Panel Previous Fleet Name
Datafile_HelpText 193                                  := Button Control Panel Previous Fleet Descr
Datafile_HelpText 194                                  := Button Control Panel Expand Map Name
Datafile_HelpText 195                                  := Button Control Panel Expand Map Descr
Datafile_HelpText 196                                  := Button Control Panel Rotate Right Name
Datafile_HelpText 197                                  := Button Control Panel Rotate Right Descr
Datafile_HelpText 198                                  := Button Control Panel Rotate Left Name
Datafile_HelpText 199                                  := Button Control Panel Rotate Left Descr
Datafile_HelpText 200                                  := Button Control Panel Zoom In Name
Datafile_HelpText 201                                  := Button Control Panel Zoom In Descr
Datafile_HelpText 202                                  := Button Control Panel Zoom Out Name
Datafile_HelpText 203                                  := Button Control Panel Zoom Out Descr
Datafile_HelpText 204                                  := Button Control Panel Change View Mode Name
Datafile_HelpText 205                                  := Button Control Panel Change View Mode Descr
Datafile_HelpText 206                                  := Button Control Panel Sector View Name
Datafile_HelpText 207                                  := Button Control Panel Sector View Descr
Datafile_HelpText 208                                  := Button Control Panel Item Report Name
Datafile_HelpText 209                                  := Button Control Panel Item Report Descr
Datafile_HelpText 210                                  := Button Control Panel System Report Name
Datafile_HelpText 211                                  := Button Control Panel System Report Descr
Datafile_HelpText 212                                  := Button Control Panel Select All Name
Datafile_HelpText 213                                  := Button Control Panel Select All Descr
Datafile_HelpText 214                                  := Button Control Panel Select None Name
Datafile_HelpText 215                                  := Button Control Panel Select None Descr
Datafile_HelpText 216                                  := Button Control Panel Back To List Name
Datafile_HelpText 217                                  := Button Control Panel Back To List Descr
Datafile_HelpText 218                                  := Button Control Panel Show Resupply Depots Name
Datafile_HelpText 219                                  := Button Control Panel Show Resupply Depots Descr
Datafile_HelpText 220                                  := Button Control Panel Show Space Yards Name
Datafile_HelpText 221                                  := Button Control Panel Show Space Yards Descr
Datafile_HelpText 222                                  := Button Control Panel Show Spaceports Name
Datafile_HelpText 223                                  := Button Control Panel Show Spaceports Descr
Datafile_HelpText 224                                  := Button Control Panel Show Fleet Strength Name
Datafile_HelpText 225                                  := Button Control Panel Show Fleet Strength Descr
Datafile_HelpText 226                                  := Button Control Panel Show Systems To Avoid Name
Datafile_HelpText 227                                  := Button Control Panel Show Systems To Avoid Descr
Datafile_HelpText 228                                  := Button Control Panel Show Ally Systems Name
Datafile_HelpText 229                                  := Button Control Panel Show Ally Systems Descr
Datafile_HelpText 230                                  := Button Control Panel Show Enemy Systems Name
Datafile_HelpText 231                                  := Button Control Panel Show Enemy Systems Descr
Datafile_HelpText 232                                  := Button Control Panel Show Distances Name
Datafile_HelpText 233                                  := Button Control Panel Show Distances Descr
Datafile_HelpText 234                                  := Button Control Panel Find System Name
Datafile_HelpText 235                                  := Button Control Panel Find System Descr
Datafile_HelpText 236                                  := Button Control Panel Center View Name
Datafile_HelpText 237                                  := Button Control Panel Center View Descr
Datafile_HelpText 238                                  := Button Combat Control Panel Change View Mode Name
Datafile_HelpText 239                                  := Button Combat Control Panel Change View Mode Descr
Datafile_HelpText 240                                  := Button Combat Control Panel Rotate Left Name
Datafile_HelpText 241                                  := Button Combat Control Panel Rotate Left Descr
Datafile_HelpText 242                                  := Button Combat Control Panel Rotate Right Name
Datafile_HelpText 243                                  := Button Combat Control Panel Rotate Right Descr
Datafile_HelpText 244                                  := Button Combat Control Panel Zoom In Name
Datafile_HelpText 245                                  := Button Combat Control Panel Zoom In Descr
Datafile_HelpText 246                                  := Button Combat Control Panel Zoom Out Name
Datafile_HelpText 247                                  := Button Combat Control Panel Zoom Out Descr
Datafile_HelpText 248                                  := Button Combat Control Panel View Weapons Range Name
Datafile_HelpText 249                                  := Button Combat Control Panel View Weapons Range Descr
Datafile_HelpText 250                                  := Button Combat Control Panel View Destinations Name
Datafile_HelpText 251                                  := Button Combat Control Panel View Destinations Descr
Datafile_HelpText 252                                  := Button Combat Control Panel View Targets Name
Datafile_HelpText 253                                  := Button Combat Control Panel View Targets Descr
Datafile_HelpText 254                                  := Button Combat Control Panel View Damage Name
Datafile_HelpText 255                                  := Button Combat Control Panel View Damage Descr
Datafile_HelpText 256                                  := Button Combat Control Panel View Names Name
Datafile_HelpText 257                                  := Button Combat Control Panel View Names Descr
Datafile_HelpText 258                                  := Button Combat Control Panel Item Report Name
Datafile_HelpText 259                                  := Button Combat Control Panel Item Report Descr
Datafile_HelpText 260                                  := Button Combat Control Panel System Report Name
Datafile_HelpText 261                                  := Button Combat Control Panel System Report Descr
Datafile_HelpText 262                                  := Button Combat Control Panel Combat Options Name
Datafile_HelpText 263                                  := Button Combat Control Panel Combat Options Descr
Datafile_HelpText 264                                  := Button Combat Control Panel End Space Combat Simul Name
Datafile_HelpText 265                                  := Button Combat Control Panel End Space Combat Simul Descr
Datafile_HelpText 266                                  := Button Combat Control Panel End Ground Combat Simul Name
Datafile_HelpText 267                                  := Button Combat Control Panel End Ground Combat Simul Descr
Datafile_HelpText 268                                  := Button Combat Control Panel End Item Placement Name
Datafile_HelpText 269                                  := Button Combat Control Panel End Item Placement Descr
Datafile_HelpText 270                                  := Button Combat Control Panel End Replay Name
Datafile_HelpText 271                                  := Button Combat Control Panel End Replay Descr
Datafile_HelpText 272                                  := Button Space Combat Order Start Time Name
Datafile_HelpText 273                                  := Button Space Combat Order Start Time Descr
Datafile_HelpText 274                                  := Button Space Combat Order Stop Time Name
Datafile_HelpText 275                                  := Button Space Combat Order Stop Time Descr
Datafile_HelpText 276                                  := Button Space Combat Order Time Rate Increase Name
Datafile_HelpText 277                                  := Button Space Combat Order Time Rate Increase Descr
Datafile_HelpText 278                                  := Button Space Combat Order Time Rate Decrease Name
Datafile_HelpText 279                                  := Button Space Combat Order Time Rate Decrease Descr
Datafile_HelpText 280                                  := Button Space Combat Order Timed Stop Name
Datafile_HelpText 281                                  := Button Space Combat Order Timed Stop Descr
Datafile_HelpText 282                                  := Button Space Combat Order MoveTo Name
Datafile_HelpText 283                                  := Button Space Combat Order MoveTo Descr
Datafile_HelpText 284                                  := Button Space Combat Order Clear Weapon Targeting Name
Datafile_HelpText 285                                  := Button Space Combat Order Clear Weapon Targeting Descr
Datafile_HelpText 286                                  := Button Space Combat Order Fire All On Target Name
Datafile_HelpText 287                                  := Button Space Combat Order Fire All On Target Descr
Datafile_HelpText 288                                  := Button Space Combat Order Break Formation Name
Datafile_HelpText 289                                  := Button Space Combat Order Break Formation Descr
Datafile_HelpText 290                                  := Button Space Combat Order Break Fleet Formation Name
Datafile_HelpText 291                                  := Button Space Combat Order Break Fleet Formation Descr
Datafile_HelpText 292                                  := Button Space Combat Order Fire Specific On Target Name
Datafile_HelpText 293                                  := Button Space Combat Order Fire Specific On Target Descr
Datafile_HelpText 294                                  := Button Space Combat Order Piece Options Name
Datafile_HelpText 295                                  := Button Space Combat Order Piece Options Descr
Datafile_HelpText 296                                  := Button Space Combat Order Break Task Force Formation Name
Datafile_HelpText 297                                  := Button Space Combat Order Break Task Force Formation Descr
Datafile_HelpText 298                                  := Button Space Combat Order Ram Target Name
Datafile_HelpText 299                                  := Button Space Combat Order Ram Target Descr
Datafile_HelpText 300                                  := Button Space Combat Order Launch Recover Units Name
Datafile_HelpText 301                                  := Button Space Combat Order Launch Recover Units Descr
Datafile_HelpText 302                                  := Button Space Combat Order Self Destruct Name
Datafile_HelpText 303                                  := Button Space Combat Order Self Destruct Descr
Datafile_HelpText 304                                  := Button Space Combat Order Toggle Cloak Name
Datafile_HelpText 305                                  := Button Space Combat Order Toggle Cloak Descr
Datafile_HelpText 306                                  := Button Space Combat Order Drop Troops Name
Datafile_HelpText 307                                  := Button Space Combat Order Drop Troops Descr
Datafile_HelpText 308                                  := Button Space Combat Order Capture Target Ship Name
Datafile_HelpText 309                                  := Button Space Combat Order Capture Target Ship Descr
Datafile_HelpText 310                                  := Button Space Combat Order Resupply At Nearest Name
Datafile_HelpText 311                                  := Button Space Combat Order Resupply At Nearest Descr
Datafile_HelpText 312                                  := Button Space Combat Order Warp Through Warp Point Name
Datafile_HelpText 313                                  := Button Space Combat Order Warp Through Warp Point Descr
Datafile_HelpText 314                                  := Button Space Combat Order Break Formation Section Name
Datafile_HelpText 315                                  := Button Space Combat Order Break Formation Section Descr
Datafile_HelpText 316                                  := Button Space Combat Order Return Name
Datafile_HelpText 317                                  := Button Space Combat Order Return Descr
Datafile_HelpText 318                                  := Button Ground Combat Order Start Time Name
Datafile_HelpText 319                                  := Button Ground Combat Order Start Time Descr
Datafile_HelpText 320                                  := Button Ground Combat Order Stop Time Name
Datafile_HelpText 321                                  := Button Ground Combat Order Stop Time Descr
Datafile_HelpText 322                                  := Button Ground Combat Order Time Rate Increase Name
Datafile_HelpText 323                                  := Button Ground Combat Order Time Rate Increase Descr
Datafile_HelpText 324                                  := Button Ground Combat Order Time Rate Decrease Name
Datafile_HelpText 325                                  := Button Ground Combat Order Time Rate Decrease Descr
Datafile_HelpText 326                                  := Button Ground Combat Order Timed Stop Name
Datafile_HelpText 327                                  := Button Ground Combat Order Timed Stop Descr
Datafile_HelpText 328                                  := Button Ground Combat Order MoveTo Name
Datafile_HelpText 329                                  := Button Ground Combat Order MoveTo Descr
Datafile_HelpText 330                                  := Button Ground Combat Order Clear Weapon Targeting Name
Datafile_HelpText 331                                  := Button Ground Combat Order Clear Weapon Targeting Descr
Datafile_HelpText 332                                  := Button Ground Combat Order Fire All On Target Name
Datafile_HelpText 333                                  := Button Ground Combat Order Fire All On Target Descr
Datafile_HelpText 334                                  := Button Ground Combat Order Fire Specific On Target Name
Datafile_HelpText 335                                  := Button Ground Combat Order Fire Specific On Target Descr
Datafile_HelpText 336                                  := Button Ground Combat Order Orbital Bombardment Name
Datafile_HelpText 337                                  := Button Ground Combat Order Orbital Bombardment Descr
Datafile_HelpText 338                                  := Button Ground Combat Order Self Destruct Name
Datafile_HelpText 339                                  := Button Ground Combat Order Self Destruct Descr
Datafile_HelpText 340                                  := Button Ground Combat Order Ram Target Name
Datafile_HelpText 341                                  := Button Ground Combat Order Ram Target Descr
Datafile_HelpText 342                                  := Button Ground Combat Order Resupply At Nearest Name
Datafile_HelpText 343                                  := Button Ground Combat Order Resupply At Nearest Descr
Datafile_HelpText 344                                  := Button Ground Combat Order Piece Options Name
Datafile_HelpText 345                                  := Button Ground Combat Order Piece Options Descr
Datafile_HelpText 346                                  := Button Ground Combat Order Return Name
Datafile_HelpText 347                                  := Button Ground Combat Order Return Descr
Datafile_HelpText 348                                  := 
Datafile_HelpText 349                                  := [%ItemNum%]
Datafile_HelpText 350                                  := Dlg Start Menu [%ItemNum%] Name
Datafile_HelpText 351                                  := Dlg Alliance Chambers [%ItemNum%] Name
Datafile_HelpText 352                                  := Dlg Change Orders [%ItemNum%] Name
Datafile_HelpText 353                                  := Dlg Change Prioritization [%ItemNum%] Name
Datafile_HelpText 354                                  := Dlg Colonies [%ItemNum%] Name
Datafile_HelpText 355                                  := Dlg Combat Options [%ItemNum%] Name
Datafile_HelpText 356                                  := Dlg Combat Piece Options [%ItemNum%] Name
Datafile_HelpText 357                                  := Dlg Combat Simulator Ground [%ItemNum%] Name
Datafile_HelpText 358                                  := Dlg Combat Simulator Space [%ItemNum%] Name
Datafile_HelpText 359                                  := Dlg Combat Start [%ItemNum%] Name
Datafile_HelpText 360                                  := Dlg Combat Strategic [%ItemNum%] Name
Datafile_HelpText 361                                  := Dlg Combat Tactical - Space [%ItemNum%] Name
Datafile_HelpText 362                                  := Dlg Combat Tactical - Space  - Orders Panel [%ItemNum%] Name
Datafile_HelpText 363                                  := Dlg Combat Tactical - Space  - Overview Map [%ItemNum%] Name
Datafile_HelpText 364                                  := Dlg Combat Tactical - Space - Report Panel [%ItemNum%] Name
Datafile_HelpText 365                                  := Dlg Combat Tactical - Space - Status Bar [%ItemNum%] Name
Datafile_HelpText 366                                  := Dlg Combat Tactical - Ground [%ItemNum%] Name
Datafile_HelpText 367                                  := Dlg Combat Tactical - Ground - Orders Panel [%ItemNum%] Name
Datafile_HelpText 368                                  := Dlg Combat Tactical - Ground - Overview Map [%ItemNum%] Name
Datafile_HelpText 369                                  := Dlg Combat Tactical - Ground - Report Panel [%ItemNum%] Name
Datafile_HelpText 370                                  := Dlg Combat Tactical - Ground - Status Bar [%ItemNum%] Name
Datafile_HelpText 371                                  := Dlg Communicate [%ItemNum%] Name
Datafile_HelpText 372                                  := Dlg Comparisons [%ItemNum%] Name
Datafile_HelpText 373                                  := Dlg Construction Queues [%ItemNum%] Name
Datafile_HelpText 374                                  := Dlg Construction Queue Set [%ItemNum%] Name
Datafile_HelpText 375                                  := Dlg Controls Window [%ItemNum%] Name
Datafile_HelpText 376                                  := Dlg Convert Resources [%ItemNum%] Name
Datafile_HelpText 377                                  := Dlg Designs [%ItemNum%] Name
Datafile_HelpText 378                                  := Dlg Design Create [%ItemNum%] Name
Datafile_HelpText 379                                  := Dlg Display Setup [%ItemNum%] Name
Datafile_HelpText 380                                  := Dlg Empires [%ItemNum%] Name
Datafile_HelpText 381                                  := Dlg Empire Options [%ItemNum%] Name
Datafile_HelpText 382                                  := Dlg Fleet Transfer [%ItemNum%] Name
Datafile_HelpText 383                                  := Dlg Game Menu [%ItemNum%] Name
Datafile_HelpText 384                                  := Dlg Game Options [%ItemNum%] Name
Datafile_HelpText 385                                  := Dlg Game Setup - Map [%ItemNum%] Name
Datafile_HelpText 386                                  := Dlg Game Setup - Empires [%ItemNum%] Name
Datafile_HelpText 387                                  := Dlg Game Setup - Game Options [%ItemNum%] Name
Datafile_HelpText 388                                  := Dlg Game Setup – Multiplayer [%ItemNum%] Name
Datafile_HelpText 389                                  := Dlg Game Setup - Victory Conditions [%ItemNum%] Name
Datafile_HelpText 390                                  := Dlg Help [%ItemNum%] Name
Datafile_HelpText 391                                  := Dlg Help Options [%ItemNum%] Name
Datafile_HelpText 392                                  := Dlg Intelligence [%ItemNum%] Name
Datafile_HelpText 393                                  := Dlg Launch/Recover Units [%ItemNum%] Name
Datafile_HelpText 394                                  := Dlg Load / Save Game [%ItemNum%] Name
Datafile_HelpText 395                                  := Dlg Load / Save Generic [%ItemNum%] Name
Datafile_HelpText 396                                  := Dlg Log [%ItemNum%] Name
Datafile_HelpText 397                                  := Dlg Login [%ItemNum%] Name
Datafile_HelpText 398                                  := Dlg Main Window [%ItemNum%] Name
Datafile_HelpText 399                                  := Dlg Main Window  - Command Button Panel [%ItemNum%] Name
Datafile_HelpText 400                                  := Dlg Main Window  - Orders Panel [%ItemNum%] Name
Datafile_HelpText 401                                  := Dlg Main Window  - Quadrant Map [%ItemNum%] Name
Datafile_HelpText 402                                  := Dlg Main Window  - Ship List [%ItemNum%] Name
Datafile_HelpText 403                                  := Dlg Main Window  - Status Bar [%ItemNum%] Name
Datafile_HelpText 404                                  := Dlg Main Window  - System Display [%ItemNum%] Name
Datafile_HelpText 405                                  := Dlg Planets [%ItemNum%] Name
Datafile_HelpText 406                                  := Dlg Players [%ItemNum%] Name
Datafile_HelpText 407                                  := Dlg Player Setup – Empire Details [%ItemNum%] Name
Datafile_HelpText 408                                  := Dlg Player Setup – Race Details [%ItemNum%] Name
Datafile_HelpText 409                                  := Dlg Player Setup – Government [%ItemNum%] Name
Datafile_HelpText 410                                  := Dlg Player Setup – Society [%ItemNum%] Name
Datafile_HelpText 411                                  := Dlg Player Setup – Racial Traits [%ItemNum%] Name
Datafile_HelpText 412                                  := Dlg Player Setup – Technology [%ItemNum%] Name
Datafile_HelpText 413                                  := Dlg Player Setup – History [%ItemNum%] Name
Datafile_HelpText 414                                  := Dlg Quadrant Map [%ItemNum%] Name
Datafile_HelpText 415                                  := Dlg Quick Start [%ItemNum%] Name
Datafile_HelpText 416                                  := Dlg Queue Settings [%ItemNum%] Name
Datafile_HelpText 417                                  := Dlg Report - Combat Piece Ground [%ItemNum%] Name
Datafile_HelpText 418                                  := Dlg Report - Combat Piece Space [%ItemNum%] Name
Datafile_HelpText 419                                  := Dlg Report - Component [%ItemNum%] Name
Datafile_HelpText 420                                  := Dlg Report - Cultural Achievement [%ItemNum%] Name
Datafile_HelpText 421                                  := Dlg Report - Damage Type [%ItemNum%] Name
Datafile_HelpText 422                                  := Dlg Report - Empire [%ItemNum%] Name
Datafile_HelpText 423                                  := Dlg Report - Experience Type [%ItemNum%] Name
Datafile_HelpText 424                                  := Dlg Report - Facility [%ItemNum%] Name
Datafile_HelpText 425                                  := Dlg Report - Fleet [%ItemNum%] Name
Datafile_HelpText 426                                  := Dlg Report - Formation [%ItemNum%] Name
Datafile_HelpText 427                                  := Dlg Report - Government Type [%ItemNum%] Name
Datafile_HelpText 428                                  := Dlg Report - Mount [%ItemNum%] Name
Datafile_HelpText 429                                  := Dlg Report - Planet [%ItemNum%] Name
Datafile_HelpText 430                                  := Dlg Report - Race [%ItemNum%] Name
Datafile_HelpText 431                                  := Dlg Report - Ship [%ItemNum%] Name
Datafile_HelpText 432                                  := Dlg Report - Society Type [%ItemNum%] Name
Datafile_HelpText 433                                  := Dlg Report - Star [%ItemNum%] Name
Datafile_HelpText 434                                  := Dlg Report - Storm [%ItemNum%] Name
Datafile_HelpText 435                                  := Dlg Report - Strategy [%ItemNum%] Name
Datafile_HelpText 436                                  := Dlg Report - Tech Area [%ItemNum%] Name
Datafile_HelpText 437                                  := Dlg Report - Unit [%ItemNum%] Name
Datafile_HelpText 438                                  := Dlg Report - Unit Group [%ItemNum%] Name
Datafile_HelpText 439                                  := Dlg Report - Vehicle Design [%ItemNum%] Name
Datafile_HelpText 440                                  := Dlg Report - Vehicle Size [%ItemNum%] Name
Datafile_HelpText 441                                  := Dlg Report - Warp Point [%ItemNum%] Name
Datafile_HelpText 442                                  := Dlg Report - Weapon [%ItemNum%] Name
Datafile_HelpText 443                                  := Dlg Research [%ItemNum%] Name
Datafile_HelpText 444                                  := Dlg Retrofit [%ItemNum%] Name
Datafile_HelpText 445                                  := Dlg Scrap [%ItemNum%] Name
Datafile_HelpText 446                                  := Dlg Sector View [%ItemNum%] Name
Datafile_HelpText 447                                  := Dlg Select Alliance Rules [%ItemNum%] Name
Datafile_HelpText 448                                  := Dlg Select Game Type [%ItemNum%] Name
Datafile_HelpText 449                                  := Dlg Select Package [%ItemNum%] Name
Datafile_HelpText 450                                  := Dlg Select Treaty Elements [%ItemNum%] Name
Datafile_HelpText 451                                  := Dlg Select Vehicle Size [%ItemNum%] Name
Datafile_HelpText 452                                  := Dlg Ships [%ItemNum%] Name
Datafile_HelpText 453                                  := Dlg Systems [%ItemNum%] Name
Datafile_HelpText 454                                  := Dlg TCPIP Host [%ItemNum%] Name
Datafile_HelpText 455                                  := Dlg TCPIP Player [%ItemNum%] Name
Datafile_HelpText 456                                  := Dlg Transfer Cargo [%ItemNum%] Name
Datafile_HelpText 457                                  := Dlg Weapons Grid [%ItemNum%] Name
Datafile_HelpText 458                                  := Dlg Report - Asteroids [%ItemNum%] Name
Datafile_HelpText 459                                  := Dlg Report - Monster [%ItemNum%] Name
Datafile_HelpText 460                                  := Header Bar Button [%ItemNum%] Name
Datafile_HelpText 461                                  := Status Icon [%ItemNum%] Name
Datafile_HelpText 462                                  := Dlg Report - Intelligence Achievement [%ItemNum%] Name
Datafile_HelpText 463                                  := Dlg Start Menu [%ItemNum%] Descr
Datafile_HelpText 464                                  := Dlg Alliance Chambers [%ItemNum%] Descr
Datafile_HelpText 465                                  := Dlg Change Orders [%ItemNum%] Descr
Datafile_HelpText 466                                  := Dlg Change Prioritization [%ItemNum%] Descr
Datafile_HelpText 467                                  := Dlg Colonies [%ItemNum%] Descr
Datafile_HelpText 468                                  := Dlg Combat Options [%ItemNum%] Descr
Datafile_HelpText 469                                  := Dlg Combat Piece Options [%ItemNum%] Descr
Datafile_HelpText 470                                  := Dlg Combat Simulator Ground [%ItemNum%] Descr
Datafile_HelpText 471                                  := Dlg Combat Simulator Space [%ItemNum%] Descr
Datafile_HelpText 472                                  := Dlg Combat Start [%ItemNum%] Descr
Datafile_HelpText 473                                  := Dlg Combat Strategic [%ItemNum%] Descr
Datafile_HelpText 474                                  := Dlg Combat Tactical - Space [%ItemNum%] Descr
Datafile_HelpText 475                                  := Dlg Combat Tactical - Space  - Orders Panel [%ItemNum%] Descr
Datafile_HelpText 476                                  := Dlg Combat Tactical - Space  - Overview Map [%ItemNum%] Descr
Datafile_HelpText 477                                  := Dlg Combat Tactical - Space - Report Panel [%ItemNum%] Descr
Datafile_HelpText 478                                  := Dlg Combat Tactical - Space - Status Bar [%ItemNum%] Descr
Datafile_HelpText 479                                  := Dlg Combat Tactical - Ground [%ItemNum%] Descr
Datafile_HelpText 480                                  := Dlg Combat Tactical - Ground - Orders Panel [%ItemNum%] Descr
Datafile_HelpText 481                                  := Dlg Combat Tactical - Ground - Overview Map [%ItemNum%] Descr
Datafile_HelpText 482                                  := Dlg Combat Tactical - Ground - Report Panel [%ItemNum%] Descr
Datafile_HelpText 483                                  := Dlg Combat Tactical - Ground - Status Bar [%ItemNum%] Descr
Datafile_HelpText 484                                  := Dlg Communicate [%ItemNum%] Descr
Datafile_HelpText 485                                  := Dlg Comparisons [%ItemNum%] Descr
Datafile_HelpText 486                                  := Dlg Construction Queues [%ItemNum%] Descr
Datafile_HelpText 487                                  := Dlg Construction Queue Set [%ItemNum%] Descr
Datafile_HelpText 488                                  := Dlg Controls Window [%ItemNum%] Descr
Datafile_HelpText 489                                  := Dlg Convert Resources [%ItemNum%] Descr
Datafile_HelpText 490                                  := Dlg Designs [%ItemNum%] Descr
Datafile_HelpText 491                                  := Dlg Design Create [%ItemNum%] Descr
Datafile_HelpText 492                                  := Dlg Display Setup [%ItemNum%] Descr
Datafile_HelpText 493                                  := Dlg Empires [%ItemNum%] Descr
Datafile_HelpText 494                                  := Dlg Empire Options [%ItemNum%] Descr
Datafile_HelpText 495                                  := Dlg Fleet Transfer [%ItemNum%] Descr
Datafile_HelpText 496                                  := Dlg Game Menu [%ItemNum%] Descr
Datafile_HelpText 497                                  := Dlg Game Options [%ItemNum%] Descr
Datafile_HelpText 498                                  := Dlg Game Setup - Map [%ItemNum%] Descr
Datafile_HelpText 499                                  := Dlg Game Setup - Empires [%ItemNum%] Descr
Datafile_HelpText 500                                  := Dlg Game Setup - Game Options [%ItemNum%] Descr
Datafile_HelpText 501                                  := Dlg Game Setup – Multiplayer [%ItemNum%] Descr
Datafile_HelpText 502                                  := Dlg Game Setup - Victory Conditions [%ItemNum%] Descr
Datafile_HelpText 503                                  := Dlg Help [%ItemNum%] Descr
Datafile_HelpText 504                                  := Dlg Help Options [%ItemNum%] Descr
Datafile_HelpText 505                                  := Dlg Intelligence [%ItemNum%] Descr
Datafile_HelpText 506                                  := Dlg Launch/Recover Units [%ItemNum%] Descr
Datafile_HelpText 507                                  := Dlg Load / Save Game [%ItemNum%] Descr
Datafile_HelpText 508                                  := Dlg Load / Save Generic [%ItemNum%] Descr
Datafile_HelpText 509                                  := Dlg Log [%ItemNum%] Descr
Datafile_HelpText 510                                  := Dlg Login [%ItemNum%] Descr
Datafile_HelpText 511                                  := Dlg Main Window [%ItemNum%] Descr
Datafile_HelpText 512                                  := Dlg Main Window  - Command Button Panel [%ItemNum%] Descr
Datafile_HelpText 513                                  := Dlg Main Window  - Orders Panel [%ItemNum%] Descr
Datafile_HelpText 514                                  := Dlg Main Window  - Quadrant Map [%ItemNum%] Descr
Datafile_HelpText 515                                  := Dlg Main Window  - Ship List [%ItemNum%] Descr
Datafile_HelpText 516                                  := Dlg Main Window  - Status Bar [%ItemNum%] Descr
Datafile_HelpText 517                                  := Dlg Main Window  - System Display [%ItemNum%] Descr
Datafile_HelpText 518                                  := Dlg Planets [%ItemNum%] Descr
Datafile_HelpText 519                                  := Dlg Players [%ItemNum%] Descr
Datafile_HelpText 520                                  := Dlg Player Setup – Empire Details [%ItemNum%] Descr
Datafile_HelpText 521                                  := Dlg Player Setup – Race Details [%ItemNum%] Descr
Datafile_HelpText 522                                  := Dlg Player Setup – Government [%ItemNum%] Descr
Datafile_HelpText 523                                  := Dlg Player Setup – Society [%ItemNum%] Descr
Datafile_HelpText 524                                  := Dlg Player Setup – Racial Traits [%ItemNum%] Descr
Datafile_HelpText 525                                  := Dlg Player Setup – Technology [%ItemNum%] Descr
Datafile_HelpText 526                                  := Dlg Player Setup – History [%ItemNum%] Descr
Datafile_HelpText 527                                  := Dlg Quadrant Map [%ItemNum%] Descr
Datafile_HelpText 528                                  := Dlg Quick Start [%ItemNum%] Descr
Datafile_HelpText 529                                  := Dlg Queue Settings [%ItemNum%] Descr
Datafile_HelpText 530                                  := Dlg Report - Combat Piece Ground [%ItemNum%] Descr
Datafile_HelpText 531                                  := Dlg Report - Combat Piece Space [%ItemNum%] Descr
Datafile_HelpText 532                                  := Dlg Report - Component [%ItemNum%] Descr
Datafile_HelpText 533                                  := Dlg Report - Cultural Achievement [%ItemNum%] Descr
Datafile_HelpText 534                                  := Dlg Report - Damage Type [%ItemNum%] Descr
Datafile_HelpText 535                                  := Dlg Report - Empire [%ItemNum%] Descr
Datafile_HelpText 536                                  := Dlg Report - Experience Type [%ItemNum%] Descr
Datafile_HelpText 537                                  := Dlg Report - Facility [%ItemNum%] Descr
Datafile_HelpText 538                                  := Dlg Report - Fleet [%ItemNum%] Descr
Datafile_HelpText 539                                  := Dlg Report - Formation [%ItemNum%] Descr
Datafile_HelpText 540                                  := Dlg Report - Government Type [%ItemNum%] Descr
Datafile_HelpText 541                                  := Dlg Report - Mount [%ItemNum%] Descr
Datafile_HelpText 542                                  := Dlg Report - Planet [%ItemNum%] Descr
Datafile_HelpText 543                                  := Dlg Report - Race [%ItemNum%] Descr
Datafile_HelpText 544                                  := Dlg Report - Ship [%ItemNum%] Descr
Datafile_HelpText 545                                  := Dlg Report - Society Type [%ItemNum%] Descr
Datafile_HelpText 546                                  := Dlg Report - Star [%ItemNum%] Descr
Datafile_HelpText 547                                  := Dlg Report - Storm [%ItemNum%] Descr
Datafile_HelpText 548                                  := Dlg Report - Strategy [%ItemNum%] Descr
Datafile_HelpText 549                                  := Dlg Report - Tech Area [%ItemNum%] Descr
Datafile_HelpText 550                                  := Dlg Report - Unit [%ItemNum%] Descr
Datafile_HelpText 551                                  := Dlg Report - Unit Group [%ItemNum%] Descr
Datafile_HelpText 552                                  := Dlg Report - Vehicle Design [%ItemNum%] Descr
Datafile_HelpText 553                                  := Dlg Report - Vehicle Size [%ItemNum%] Descr
Datafile_HelpText 554                                  := Dlg Report - Warp Point [%ItemNum%] Descr
Datafile_HelpText 555                                  := Dlg Report - Weapon [%ItemNum%] Descr
Datafile_HelpText 556                                  := Dlg Research [%ItemNum%] Descr
Datafile_HelpText 557                                  := Dlg Retrofit [%ItemNum%] Descr
Datafile_HelpText 558                                  := Dlg Scrap [%ItemNum%] Descr
Datafile_HelpText 559                                  := Dlg Sector View [%ItemNum%] Descr
Datafile_HelpText 560                                  := Dlg Select Alliance Rules [%ItemNum%] Descr
Datafile_HelpText 561                                  := Dlg Select Game Type [%ItemNum%] Descr
Datafile_HelpText 562                                  := Dlg Select Package [%ItemNum%] Descr
Datafile_HelpText 563                                  := Dlg Select Treaty Elements [%ItemNum%] Descr
Datafile_HelpText 564                                  := Dlg Select Vehicle Size [%ItemNum%] Descr
Datafile_HelpText 565                                  := Dlg Ships [%ItemNum%] Descr
Datafile_HelpText 566                                  := Dlg Systems [%ItemNum%] Descr
Datafile_HelpText 567                                  := Dlg TCPIP Host [%ItemNum%] Descr
Datafile_HelpText 568                                  := Dlg TCPIP Player [%ItemNum%] Descr
Datafile_HelpText 569                                  := Dlg Transfer Cargo [%ItemNum%] Descr
Datafile_HelpText 570                                  := Dlg Weapons Grid [%ItemNum%] Descr
Datafile_HelpText 571                                  := Dlg Report - Asteroids [%ItemNum%] Descr
Datafile_HelpText 572                                  := Dlg Report - Monster [%ItemNum%] Descr
Datafile_HelpText 573                                  := Header Bar Button [%ItemNum%] Descr
Datafile_HelpText 574                                  := Status Icon [%ItemNum%] Descr
Datafile_HelpText 575                                  := Dlg Report - Intelligence Achievement [%ItemNum%] Descr
Datafile_HelpText 576                                  := Dlg Create Custom Layout [%ItemNum%] Name
Datafile_HelpText 577                                  := Dlg Create Custom Layout [%ItemNum%] Descr
Datafile_HelpText 578                                  := Dlg Report - Alliance [%ItemNum%] Name
Datafile_HelpText 579                                  := Dlg Report - Alliance [%ItemNum%] Descr
Datafile_HelpText 580                                  := Button Control Panel Lock System View Name
Datafile_HelpText 581                                  := Button Control Panel Lock System View Descr
Datafile_HelpText 582                                  := Button Control Panel Unlock System View Name
Datafile_HelpText 583                                  := Button Control Panel Unlock System View Descr
Datafile_HomeworldStartingFacilities 1                 := Homeworld Starting Facilities Data File
Datafile_HomeworldStartingFacilities 2                 := Name
Datafile_HomeworldStartingFacilities 3                 := Low Tech Starting Game
Datafile_HomeworldStartingFacilities 4                 := All Tech Starting Game
Datafile_HomeworldStartingFacilities 5                 := Number Of Facilities
Datafile_HomeworldStartingFacilities 6                 := Facility [%FacilNum%] Name 
Datafile_HomeworldStartingFacilities 7                 := [%FacilNum%]
Datafile_HomeworldStartingFacilities 8                 := Percent Of Space To Use
Datafile_HUDSettings 1                                 := HUD Settings File Errors:
Datafile_HUDSettings 2                                 := HUD Settings
Datafile_HUDSettings 3                                 := Main Button
Datafile_HUDSettings 4                                 := X
Datafile_HUDSettings 5                                 := Y
Datafile_HUDSettings 6                                 := Order Button
Datafile_HUDSettings 7                                 := Quadrant Map Main System Square Width
Datafile_HUDSettings 8                                 := Quadrant Map Main System Square Height
Datafile_HUDSettings 9                                 := Quadrant Map Main X
Datafile_HUDSettings 10                                := Quadrant Map Main Y
Datafile_HUDSettings 11                                := Quadrant Map Main Width
Datafile_HUDSettings 12                                := Quadrant Map Main Height
Datafile_HUDSettings 13                                := Quadrant Map Main Container X
Datafile_HUDSettings 14                                := Quadrant Map Main Container Y
Datafile_HUDSettings 15                                := Quadrant Map Main Container Width
Datafile_HUDSettings 16                                := Quadrant Map Main Container Height
Datafile_HUDSettings 17                                := Compass X
Datafile_HUDSettings 18                                := Compass Y
Datafile_HUDSettings 19                                := Weapon Bank
Datafile_HUDSettings 20                                := Comps For Use Start X
Datafile_HUDSettings 21                                := Comps For Use Start Y
Datafile_HUDSettings 22                                := Stardate Title Middle X
Datafile_HUDSettings 23                                := Stardate Title Middle Y
Datafile_HUDSettings 24                                := Stardate Middle X
Datafile_HUDSettings 25                                := Stardate Middle Y
Datafile_HUDSettings 26                                := Time Rate Middle X
Datafile_HUDSettings 27                                := Time Rate Middle Y
Datafile_HUDSettings 28                                := Speed Bar X
Datafile_HUDSettings 29                                := Speed Bar Y
Datafile_HUDSettings 30                                := Crew Bar X
Datafile_HUDSettings 31                                := Crew Bar Y
Datafile_HUDSettings 32                                := Energy Bar X
Datafile_HUDSettings 33                                := Energy Bar Y
Datafile_HUDSettings 34                                := Target Readout Display X
Datafile_HUDSettings 35                                := Target Readout Display Y
Datafile_HUDSettings 36                                := Target Readout Display Width
Datafile_HUDSettings 37                                := Target Readout Display Height
Datafile_HUDSettings 38                                := Self Readout Display X
Datafile_HUDSettings 39                                := Self Readout Display Y
Datafile_HUDSettings 40                                := Self Readout Display Width
Datafile_HUDSettings 41                                := Self Readout Display Height
Datafile_HUDSettings 42                                := Shuttle Over Button X
Datafile_HUDSettings 43                                := Shuttle Over Button Y
Datafile_HUDSettings 44                                := Fighter Control X
Datafile_HUDSettings 45                                := Fighter Control Y
Datafile_HUDSettings 46                                := Windowed Width
Datafile_HUDSettings 47                                := Windowed Height
Datafile_IntelFocusAreas 1                             := Intel Focus Areas Data File
Datafile_IntelFocusAreas 2                             := Name
Datafile_IntelFocusAreas 3                             := Description
Datafile_IntelProjects 1                               := Intel Projects Data File
Datafile_IntelProjects 2                               := Name
Datafile_IntelProjects 3                               := Description
Datafile_IntelProjects 4                               := Group
Datafile_IntelProjects 5                               := Maximum Level
Datafile_IntelProjects 6                               := Intelligence Cost
Datafile_Inventory_Layout 1                            := InvConfiguration Slots Data File
Datafile_Inventory_Layout 2                            := Layout Name
Datafile_Inventory_Layout 3                            := Number Of Slots
Datafile_Inventory_Layout 4                            := [%RecNum%]
Datafile_Inventory_Layout 5                            := Slot [%RecNum%] Pixel Position
Datafile_Inventory_Layout 6                            := Slot [%RecNum%] Group Name
Datafile_Inventory_Layout 7                            := Slot [%RecNum%] Ship Section
Datafile_Messages 1                                    := None
Datafile_Messages 2                                    := Owner
Datafile_Messages 3                                    := Sector
Datafile_Messages 4                                    := System
Datafile_Messages 5                                    := All
Datafile_Messages 6                                    := Source
Datafile_Messages 7                                    := Target
Datafile_Messages 8                                    := Immediately
Datafile_Messages 9                                    := At Completion
Datafile_Messages 10                                   := At Completion Minus 10
Datafile_Messages 11                                   := At Completion Minus 5
Datafile_Messages 12                                   := At Completion Minus 4
Datafile_Messages 13                                   := At Completion Minus 3
Datafile_Messages 14                                   := At Completion Minus 2
Datafile_Messages 15                                   := At Completion Minus 1
Datafile_Messages 16                                   := At Completion Plus 1
Datafile_Messages 17                                   := Number Of Messages
Datafile_Messages 18                                   := Message
Datafile_Messages 19                                   := To
Datafile_Messages 20                                   := When
Datafile_Messages 21                                   := Title
Datafile_Messages 22                                   := Text
Datafile_Messages 23                                   := Picture Filename
Datafile_Minister_Style 1                              := Minister Style Data File
Datafile_Minister_Style 2                              := Minister Style Name
Datafile_Minister_Style 3                              := AI Script File
Datafile_Minister_Style 4                              := AI Script Empire Setup File
Datafile_Minister_Style 5                              := AI General File
Datafile_Minister_Style 6                              := AI Ministers File
Datafile_Minister_Style 7                              := AI Speech File
Datafile_Minister_Style 8                              := AI Strategies File
Datafile_Minister_Style 9                              := AI Warp Transit Types File
Datafile_ModDefinition 1                               := Mod Definition Data File
Datafile_ModDefinition 2                               := Mod Name
Datafile_ModDefinition 3                               := Description
Datafile_ModDefinition 4                               := Picture Filename
Datafile_ModDefinition 5                               := Allow Main Empires
Datafile_ModDefinition 6                               := Override InvConfiguration Slots
Datafile_PlanetPhysicalTypes 1                         := Planet Physical Types Data File
Datafile_PlanetPhysicalTypes 2                         := Name
Datafile_PlanetPhysicalTypes 3                         := Description
Datafile_PlanetPhysicalTypes 4                         := Picture Index
Datafile_PlanetPhysicalTypes 5                         := Tech Area For Colonization
Datafile_PlanetSize 1                                  := Planet Size Data File
Datafile_PlanetSize 2                                  := Name
Datafile_PlanetSize 3                                  := Physical Type
Datafile_PlanetSize 4                                  := Stellar Size
Datafile_PlanetSize 5                                  := Max Population
Datafile_PlanetSize 6                                  := Max Facility Space
Datafile_PlanetSize 7                                  := Max Cargo Space
Datafile_PlanetSize 8                                  := Max Supply Storage
Datafile_PlanetSize 9                                  := Max Ordnance Storage
Datafile_PlanetSize 10                                 := Domed Max Population
Datafile_PlanetSize 11                                 := Domed Max Facility Space
Datafile_PlanetSize 12                                 := Domed Max Cargo Space
Datafile_PlanetSize 13                                 := Domed Max Supply Storage
Datafile_PlanetSize 14                                 := Domed Max Ordnance Storage
Datafile_PlanetSize 15                                 := Constructed
Datafile_PlanetSize 16                                 := Special Ability ID
Datafile_RacialTraits 1                                := Racial Traits Data File
Datafile_RacialTraits 2                                := Name
Datafile_RacialTraits 3                                := Picture Number
Datafile_RacialTraits 4                                := Racial Cost
Datafile_Requirements 1                                := Number of Requirements
Datafile_Requirements 2                                := Requirements Evaluation Availability
Datafile_Requirements 3                                := true
Datafile_Requirements 4                                := false
Datafile_Requirements 5                                := and
Datafile_Requirements 6                                := or
Datafile_Requirements 7                                := Requirements Evaluation Allows Placement
Datafile_Requirements 8                                := Requirements Evaluation Allows Usage
Datafile_Requirements 9                                := [%RecNum%]
Datafile_Requirements 10                               := Requirement [%RecNum%] Description
Datafile_Requirements 11                               := Requirement [%RecNum%] Formula
Datafile_Requirements 12                               := [%Level%]
Datafile_ResourceCost 1                                := Cost Minerals Formula
Datafile_ResourceCost 2                                := Cost Organics Formula
Datafile_ResourceCost 3                                := Cost Radioactives Formula
Datafile_ResourceCost 4                                := [%Level%]
Datafile_ScenarioSettings 1                            := Scenario Settings
Datafile_ScenarioSettings 2                            := Settings
Datafile_ScenarioSettings 3                            := Name
Datafile_ScenarioSettings 4                            := Description
Datafile_ScenarioSettings 5                            := Starting Game Filename
Datafile_ScenarioSettings 6                            := Create New Game
Datafile_ScenarioSettings 7                            := New Game Seed
Datafile_ScenarioSettings 8                            := New Game Empire
Datafile_ScenarioText 1                                := Scenario Text
Datafile_ScenarioText 2                                := ID
Datafile_ScenarioText 3                                := Series
Datafile_ScenarioText 4                                := Segment
Datafile_ScenarioText 5                                := Turn
Datafile_ScenarioText 6                                := For Players
Datafile_ScenarioText 7                                := Text Title
Datafile_ScenarioText 8                                := Text Number of Paragraphs
Datafile_ScenarioText 9                                := Text Paragraph [%ParaNum%]
Datafile_ScenarioText 10                               := Image
Datafile_ScenarioText 11                               := Window Placement
Datafile_ScenarioText 12                               := Bottom Left
Datafile_ScenarioText 13                               := Bottom Right
Datafile_ScenarioText 14                               := Top Left
Datafile_ScenarioText 15                               := Top Right
Datafile_ScenarioText 16                               := Center
Datafile_ScenarioText 17                               := None
Datafile_ScenarioText 18                               := Bottom Center
Datafile_ScenarioText 19                               := Top Center
Datafile_ScenarioText 20                               := Left Center
Datafile_ScenarioText 21                               := Right Center
Datafile_ScenarioText 22                               := [%ParaNum%]
Datafile_ScoreWeighting 1                              := Score Weighting Data File
Datafile_ScoreWeighting 2                              := Score Factor - Empire Cultural Points
Datafile_ScoreWeighting 3                              := Score Factor - Empire Minerals Available
Datafile_ScoreWeighting 4                              := Score Factor - Empire Organics Available
Datafile_ScoreWeighting 5                              := Score Factor - Empire Radioactives Available
Datafile_ScoreWeighting 6                              := Score Factor - Empire Research Points Available
Datafile_ScoreWeighting 7                              := Score Factor - Empire Intelligence Points Available
Datafile_ScoreWeighting 8                              := Score Factor - Empire Minerals Generated Per Turn
Datafile_ScoreWeighting 9                              := Score Factor - Empire Organics Generated Per Turn
Datafile_ScoreWeighting 10                             := Score Factor - Empire Radioactives Generated Per Turn
Datafile_ScoreWeighting 11                             := Score Factor - Empire Research Points Generated Per Turn
Datafile_ScoreWeighting 12                             := Score Factor - Empire Intelligence Points Generated Per Turn
Datafile_ScoreWeighting 13                             := Score Factor - Empire Total Tech Levels
Datafile_ScoreWeighting 14                             := Score Factor - Empire Total Tech Level Cost
Datafile_ScoreWeighting 15                             := Score Factor - Total Systems Seen
Datafile_ScoreWeighting 16                             := Score Factor - Total Systems With Colonies
Datafile_ScoreWeighting 17                             := Score Factor - Number Of Colonies
Datafile_ScoreWeighting 18                             := Score Factor - Number Of Facilities
Datafile_ScoreWeighting 19                             := Score Factor - Total Facility Tonnage
Datafile_ScoreWeighting 20                             := Score Factor - Total Facility Resource Cost
Datafile_ScoreWeighting 21                             := Score Factor - Total Population
Datafile_ScoreWeighting 22                             := Score Factor - Number Of Units In Space
Datafile_ScoreWeighting 23                             := Score Factor - Number Of Units On Planets
Datafile_ScoreWeighting 24                             := Score Factor - Number Of Units In Ship Cargo
Datafile_ScoreWeighting 25                             := Score Factor - Number Of Ships
Datafile_ScoreWeighting 26                             := Score Factor - Number Of Mothballed Ships
Datafile_ScoreWeighting 27                             := Score Factor - Number Of Bases
Datafile_ScoreWeighting 28                             := Score Factor - Number Of Mothballed Bases
Datafile_ScoreWeighting 29                             := Score Factor - Total Unit Tonnage In Space
Datafile_ScoreWeighting 30                             := Score Factor - Total Unit Tonnage On Planets
Datafile_ScoreWeighting 31                             := Score Factor - Total Unit Tonnage In Ship Cargo
Datafile_ScoreWeighting 32                             := Score Factor - Total Ship Tonnage
Datafile_ScoreWeighting 33                             := Score Factor - Total Mothballed Ship Tonnage
Datafile_ScoreWeighting 34                             := Score Factor - Total Base Tonnage
Datafile_ScoreWeighting 35                             := Score Factor - Total Mothballed Base Tonnage
Datafile_ScoreWeighting 36                             := Score Factor - Total Unit Resource Cost In Space
Datafile_ScoreWeighting 37                             := Score Factor - Total Unit Resource Cost On Planets
Datafile_ScoreWeighting 38                             := Score Factor - Total Unit Resource Cost In Ship Cargo
Datafile_ScoreWeighting 39                             := Score Factor - Total Ship Resource Cost
Datafile_ScoreWeighting 40                             := Score Factor - Total Mothballed Ship Resource Cost
Datafile_ScoreWeighting 41                             := Score Factor - Total Base Resource Cost
Datafile_ScoreWeighting 42                             := Score Factor - Total Mothballed Base Resource Cost
Datafile_ScoreWeighting 43                             := Score Factor - Number Of Allies
Datafile_ScoreWeighting 44                             := Score Factor - Number Of Enemies
Datafile_ShieldAndArmorLevels 1                        := Shield And Armor Levels Data File
Datafile_ShieldAndArmorLevels 2                        := Shield Levels
Datafile_ShieldAndArmorLevels 3                        := Number Of Shield Levels
Datafile_ShieldAndArmorLevels 4                        := Shield Level [%LevelNum%] Name
Datafile_ShieldAndArmorLevels 5                        := [%LevelNum%]
Datafile_ShieldAndArmorLevels 6                        := Armor Levels
Datafile_ShieldAndArmorLevels 7                        := Number Of Armor Levels
Datafile_ShieldAndArmorLevels 8                        := Armor Level [%LevelNum%] Name
Datafile_ShipCompEnhancement 1                         := Component Enhancements File
Datafile_ShipCompEnhancement 2                         := Long Name
Datafile_ShipCompEnhancement 3                         := Short Name
Datafile_ShipCompEnhancement 4                         := Description
Datafile_ShipCompEnhancement 5                         := Picture Number
Datafile_ShipCompEnhancement 6                         := Code
Datafile_ShipCompEnhancement 7                         := Maximum Level
Datafile_ShipCompEnhancement 8                         := Can Be Placed On Vehicle Types
Datafile_ShipCompEnhancement 9                         := This mount can only be placed on vehicle types
Datafile_ShipCompEnhancement 10                        := any
Datafile_ShipComponent 1                               := Components Data File
Datafile_ShipComponent 2                               := Components Data File Error
Datafile_ShipComponent 3                               := This is an invalid data file for this demo version.
Datafile_ShipComponent 4                               := [Component Name]
Datafile_ShipComponent 5                               := [Tonnage Space]
Datafile_ShipComponent 6                               := [Tonnage Structure]
Datafile_ShipComponent 7                               := [Supply Amount Used]
Datafile_ShipComponent 8                               := [Ordnance Amount Used]
Datafile_ShipComponent 9                               := [Vehicle Types]
Datafile_ShipComponent 10                              := [Ship Sections]
Datafile_ShipComponent 11                              := [Abbr Ship Sections]
Datafile_ShipComponent 12                              := [Component Types]
Datafile_ShipComponent 13                              := [General Group]
Datafile_ShipComponent 14                              := Name
Datafile_ShipComponent 15                              := Description
Datafile_ShipComponent 16                              := Picture Number
Datafile_ShipComponent 17                              := Maximum Level
Datafile_ShipComponent 18                              := Tonnage Structure Formula
Datafile_ShipComponent 19                              := Tonnage Space Taken Formula
Datafile_ShipComponent 20                              := Supply Amount Used Formula
Datafile_ShipComponent 21                              := Ordnance Amount Used Formula
Datafile_ShipComponent 22                              := Can Be Placed On Vehicle Types
Datafile_ShipComponent 23                              := Can Be Placed In Ship Sections
Datafile_ShipComponent 24                              := Component Type List
Datafile_ShipComponent 25                              := General Group
Datafile_ShipComponent 26                              := Custom Group
Datafile_ShipComponent 27                              := Weapon Type
Datafile_ShipComponent 28                              := Weapon Target Type List
Datafile_ShipComponent 29                              := Weapon Damage Type Formula
Datafile_ShipComponent 30                              := Weapon Space At Range Distance Increment
Datafile_ShipComponent 31                              := Weapon Space Min Damage At Range
Datafile_ShipComponent 32                              := Weapon Space Max Damage At Range
Datafile_ShipComponent 33                              := Weapon Space To Hit Modifier At Range
Datafile_ShipComponent 34                              := Weapon Space Min Damage Modifier Formula
Datafile_ShipComponent 35                              := Weapon Space Max Damage Modifier Formula
Datafile_ShipComponent 36                              := Weapon Space To Hit Modifier Formula
Datafile_ShipComponent 37                              := Weapon Reload Rate MS Formula
Datafile_ShipComponent 38                              := Weapon Display Type
Datafile_ShipComponent 39                              := Weapon Space Display Effect Name
Datafile_ShipComponent 40                              := Weapon Explosion Effect Name
Datafile_ShipComponent 41                              := Weapon Sound Effect Name
Datafile_ShipComponent 42                              := Weapon Bolt Speed
Datafile_ShipComponent 43                              := Weapon Beam Burn Color
Datafile_ShipComponent 44                              := Weapon Beam Duration
Datafile_ShipComponent 45                              := Weapon Beam Speed
Datafile_ShipComponent 46                              := Weapon Seeker Speed Formula
Datafile_ShipComponent 47                              := Weapon Seeker Tonnage Structure Formula
Datafile_ShipComponent 48                              := Weapon Seeker Defense Modifier Formula
Datafile_ShipComponent 49                              := Weapon Seeker Turn Rate
Datafile_ShipComponent 50                              := [%Level%]
Datafile_ShipComponent 51                              := [%Range%]
Datafile_ShipComponent 52                              := kT
Datafile_ShipComponent 53                              := This component can only be placed in the ship sections
Datafile_ShipComponent 54                              := This component can only be placed on vehicle types
Datafile_ShipComponent 55                              := K
Datafile_ShipComponent 56                              := Weapon Ground Display Effect Name
Datafile_ShipComponent 57                              := [%FiringRate%] seconds
Datafile_ShipComponent 58                              := [%FiringRate%]
Datafile_ShipComponent 59                              := Weapon Ground At Range Distance Increment
Datafile_ShipComponent 60                              := Weapon Ground Min Damage At Range
Datafile_ShipComponent 61                              := Weapon Ground Max Damage At Range
Datafile_ShipComponent 62                              := Weapon Ground To Hit Modifier At Range
Datafile_ShipComponent 63                              := Weapon Ground Min Damage Modifier Formula
Datafile_ShipComponent 64                              := Weapon Ground Max Damage Modifier Formula
Datafile_ShipComponent 65                              := Weapon Ground To Hit Modifier Formula
Datafile_ShipComponent 66                              := Weapon Delivery Type
Datafile_ShipComponent 67                              := [Random Specific Type]
Datafile_ShipExperienceLevels 1                        := Ship Experience Data File
Datafile_ShipExperienceLevels 2                        := Ship Experience Model Name
Datafile_ShipExperienceLevels 3                        := Description
Datafile_ShipExperienceLevels 4                        := Number of Crew Experience Levels
Datafile_ShipExperienceLevels 5                        := [%CrewLvlNum%]
Datafile_ShipExperienceLevels 6                        := Crew Level [%CrewLvlNum%] Name
Datafile_ShipExperienceLevels 7                        := Crew Level [%CrewLvlNum%] Experience Amount
Datafile_ShipExperienceLevels 8                        := Experience Per Turn For Staying Alive
Datafile_ShipExperienceLevels 9                        := Experience Per Turn For Being Mothballed
Datafile_ShipExperienceLevels 10                       := Experience Per Tonnage For Damaging Enemy Ship
Datafile_ShipExperienceLevels 11                       := Experience Per Tonnage For Damaging Enemy Base
Datafile_ShipExperienceLevels 12                       := Experience Per Tonnage For Damaging Enemy Seeker
Datafile_ShipExperienceLevels 13                       := Experience Per Tonnage For Damaging Enemy Unit
Datafile_ShipExperienceLevels 14                       := Experience Per Tonnage For Damaging Enemy Facility
Datafile_ShipExperienceLevels 15                       := Experience Per Tonnage For Killing Enemy Ship
Datafile_ShipExperienceLevels 16                       := Experience Per Tonnage For Killing Enemy Base
Datafile_ShipExperienceLevels 17                       := Experience Per Tonnage For Killing Enemy Seeker
Datafile_ShipExperienceLevels 18                       := Experience Per Tonnage For Killing Enemy Unit
Datafile_ShipExperienceLevels 19                       := Experience Per Tonnage For Killing Enemy Facility
Datafile_ShipExperienceLevels 20                       := Experience Per Population For Damaging Enemy Planet
Datafile_Societies 1                                   := Society Types Data File
Datafile_Societies 2                                   := Name
Datafile_Societies 3                                   := Description
Datafile_StellarObjTypes 1                             := Stellar Object Type Data File
Datafile_StellarObjTypes 2                             := Stellar Object Name
Datafile_StellarObjTypes 3                             := XFile Class Name
Datafile_StellarObjTypes 4                             := Maximum Model Size
Datafile_StellarObjTypes 5                             := Picture Index
Datafile_StellarObjTypes 6                             := Portrait Filename
Datafile_StellarObjTypes 7                             := Large Portrait Filename
Datafile_StellarObjTypes 8                             := Description
Datafile_StellarObjTypes 9                             := Physical Type
Datafile_StellarObjTypes 10                            := Planet Size
Datafile_StellarObjTypes 11                            := Planet Physical Type
Datafile_StellarObjTypes 12                            := Planet Atmosphere
Datafile_StellarObjTypes 13                            := Planet Surface Empty
Datafile_StellarObjTypes 14                            := Planet Surface Colonized
Datafile_StellarObjTypes 15                            := Combat Tile
Datafile_StellarObjTypes 16                            := Field Size
Datafile_StellarObjTypes 17                            := Field Physical Type
Datafile_StellarObjTypes 18                            := Star Size
Datafile_StellarObjTypes 19                            := Star Age
Datafile_StellarObjTypes 20                            := Star Color
Datafile_StellarObjTypes 21                            := Star Luminosity
Datafile_StellarObjTypes 22                            := Warp Point Size
Datafile_StellarObjTypes 23                            := Warp Point One-Way
Datafile_StellarObjTypes 24                            := Unusual
Datafile_StellarObjTypes 25                            := Storm Size
Datafile_StellarObjTypes 26                            := Comet Size
Datafile_StellarObjTypes 27                            := Planet Gravity
Datafile_StellarObjTypes 28                            := Planet Temperature
Datafile_StellarObjTypes 29                            := Planet Radiation
Datafile_StellarObjTypes 30                            := [%PlanetSize%]
Datafile_StellarObjTypes 31                            := [%HexDistanceToCenter%]
Datafile_StellarObjTypes 32                            := [%NumberOfStars%]
Datafile_StellarObjTypes 33                            := [%PlanetAtmosphereName%]
Datafile_StellarObjTypes 34                            := Blocked Hex Radius
Datafile_StellarObjTypes 35                            := Hex Size
Datafile_TechArea 1                                    := Tech Area Data File
Datafile_TechArea 2                                    := Tech Data File Error
Datafile_TechArea 3                                    := This is an invalid data file for this demo version.
Datafile_TechArea 4                                    := Name
Datafile_TechArea 5                                    := Group
Datafile_TechArea 6                                    := Category
Datafile_TechArea 7                                    := Description
Datafile_TechArea 8                                    := Picture Number
Datafile_TechArea 9                                    := Maximum Level
Datafile_TechArea 10                                   := Level Cost
Datafile_TechArea 11                                   := Start Level
Datafile_TechArea 12                                   := Can Be Removed
Datafile_TechArea 13                                   := Unique or Racial Tech
Datafile_TechRequirements 1                            := Number of Tech Req
Datafile_TechRequirements 2                            := Tech Area Req [%RecNum%]
Datafile_TechRequirements 3                            := Tech Level Req [%RecNum%]
Datafile_TechRequirements 4                            := [%RecNum%]
Datafile_VehicleSize 1                                 := Vehicle Sizes Data File
Datafile_VehicleSize 2                                 := Vehicle Size Data File Error
Datafile_VehicleSize 3                                 := This is an invalid data file for this demo version.
Datafile_VehicleSize 4                                 := Name
Datafile_VehicleSize 5                                 := Short Name
Datafile_VehicleSize 6                                 := Description
Datafile_VehicleSize 7                                 := Code
Datafile_VehicleSize 8                                 := Vehicle Type
Datafile_VehicleSize 9                                 := Maximum Level
Datafile_VehicleSize 10                                := Tonnage Structure Formula
Datafile_VehicleSize 11                                := Tonnage Space Formula
Datafile_VehicleSize 12                                := Engines Per Move
Datafile_VehicleSize 13                                := Maximum Model Size
Datafile_VehicleSize 14                                := Vehicle TopDown Picture Index
Datafile_VehicleSize 15                                := Vehicle Portrait Primary
Datafile_VehicleSize 16                                := Vehicle Portrait Alternate
Datafile_VehicleSize 17                                := Vehicle Portrait Default
Datafile_VehicleSize 18                                := Vehicle Large Portrait Primary
Datafile_VehicleSize 19                                := Vehicle Large Portrait Alternate
Datafile_VehicleSize 20                                := Vehicle Large Portrait Default
Datafile_VehicleSize 21                                := Vehicle Inv Portrait Primary
Datafile_VehicleSize 22                                := Vehicle Inv Portrait Alternate
Datafile_VehicleSize 23                                := Vehicle Inv Portrait Default
Datafile_VehicleSize 24                                := Vehicle Inv Configuration Layout Primary
Datafile_VehicleSize 25                                := Vehicle Inv Configuration Layout Alternate
Datafile_VehicleSize 26                                := Vehicle Inv Configuration Layout Default
Datafile_VehicleSize 27                                := Vehicle XFile Class Name Primary
Datafile_VehicleSize 28                                := Vehicle XFile Class Name Alternate
Datafile_VehicleSize 29                                := Vehicle XFile Class Name Default
Datafile_VehicleSize 30                                := Vehicle Texture Start X
Datafile_VehicleSize 31                                := Vehicle Texture Start Y
Datafile_VehicleSize 32                                := Vehicle Texture End X
Datafile_VehicleSize 33                                := Vehicle Texture End Y
Datafile_VehicleSize 34                                := [%Level%]
Datafile_VehicleSize 35                                := [%EmpireName%]
Datafile_VehicleSize 36                                := Space Combat Maximum Speed Per Movement Point
Datafile_VehicleSize 37                                := Space Combat Turn Rate Base
Datafile_VehicleSize 38                                := Space Combat Turn Rate Decrease Per kT
Datafile_VehicleSize 39                                := Space Combat Acceleration Rate Base
Datafile_VehicleSize 40                                := Space Combat Acceleration Rate Decrease Per kT
Datafile_VehicleSize 41                                := Space Combat Deceleration Rate Base
Datafile_VehicleSize 42                                := Space Combat Deceleration Rate Decrease Per kT
Datafile_VehicleSize 43                                := Ground Combat Maximum Speed Per Movement Point
Datafile_VehicleSize 44                                := Ground Combat Turn Rate Base
Datafile_VehicleSize 45                                := Ground Combat Turn Rate Decrease Per kT
Datafile_VehicleSize 46                                := Ground Combat Acceleration Rate Base
Datafile_VehicleSize 47                                := Ground Combat Acceleration Rate Decrease Per kT
Datafile_VehicleSize 48                                := Ground Combat Deceleration Rate Base
Datafile_VehicleSize 49                                := Ground Combat Deceleration Rate Decrease Per kT
Datafile_VehicleSize 50                                := Space Combat Turn Rate Minimum
Datafile_VehicleSize 51                                := Space Combat Acceleration Rate Minimum
Datafile_VehicleSize 52                                := Space Combat Deceleration Rate Minimum
Datafile_VehicleSize 53                                := Ground Combat Turn Rate Minimum
Datafile_VehicleSize 54                                := Ground Combat Acceleration Rate Minimum
Datafile_VehicleSize 55                                := Ground Combat Deceleration Rate Minimum
Datafile_VehicleSize 56                                := Space Combat Banks When Changing Height
Datafile_VehicleSize 57                                := Ground Combat Banks When Changing Height
Datafile_VehicleSize 58                                := Vehicle TopDown Picture Index Primary
Datafile_VehicleSize 59                                := Vehicle TopDown Picture Index Alternate
Datafile_VehicleSize 60                                := Vehicle TopDown Picture Index Default
Datafile_VehicleUnitTypes 1                            := Vehicle Unit Types Data File
Datafile_VehicleUnitTypes 2                            := Vehicle Unit Type Name
Datafile_VehicleUnitTypes 3                            := Unit Texture Start X
Datafile_VehicleUnitTypes 4                            := Unit Texture Start Y
Datafile_VehicleUnitTypes 5                            := Unit Texture End X
Datafile_VehicleUnitTypes 6                            := Unit Texture End Y
Datafile_VehicleUnitTypes 7                            := Maximum In Space Per Player Per Sector
Datafile_VehicleUnitTypes 8                            := Number Of Unit Capabilities
Datafile_VehicleUnitTypes 9                            := Unit Capability [%TypeNum%] Type
Datafile_VehicleUnitTypes 10                           := [%TypeNum%]
Datafile_VictoryConditions 1                           := Victory Conditions Data File
Datafile_VictoryConditions 2                           := Name
Datafile_XFiles 1                                      := XFile Class Data File
Datafile_XFiles 2                                      := Name
Datafile_XFiles 3                                      := XFile
Datafile_XFiles 4                                      := Override Texture Filename
Datafile_XFiles 5                                      := Transparent Texture Filename
Datafile_XFiles 6                                      := Base Model Radius
Datafile_XFiles 7                                      := Starting Rotate X
Datafile_XFiles 8                                      := Starting Rotate Y
Datafile_XFiles 9                                      := Starting Rotate Z
Datafile_XFiles 10                                     := Starting Scale X
Datafile_XFiles 11                                     := Starting Scale Y
Datafile_XFiles 12                                     := Starting Scale Z
Datafile_XFiles 13                                     := Starting Position Offset X
Datafile_XFiles 14                                     := Starting Position Offset Y
Datafile_XFiles 15                                     := Starting Position Offset Z
Datafile_XFiles 16                                     := Continual Rotation Vector X
Datafile_XFiles 17                                     := Continual Rotation Vector Y
Datafile_XFiles 18                                     := Continual Rotation Vector Z
Datafile_XFiles 19                                     := Continual Rotation Speed
Datafile_XFiles 20                                     := Brightness Offset Percent RGB
Datafile_XFiles 21                                     := Star Glow Color
Datafile_XFiles 22                                     := Firing Flash Color
Datafile_XFiles 23                                     := Explosion Effect
Datafile_XFiles 24                                     := Explosion Center Color
Datafile_XFiles 25                                     := Explosion Radius
Datafile_XFiles 26                                     := Light Point Effect
Datafile_XFiles 27                                     := Engine Glow Effect
Datafile_XFiles 28                                     := Firing Flare Effect
Datafile_XFiles 29                                     := Number Of Firing Points
Datafile_XFiles 30                                     := [%PointNum%]
Datafile_XFiles 31                                     := Firing Point [%PointNum%] X
Datafile_XFiles 32                                     := Firing Point [%PointNum%] Y
Datafile_XFiles 33                                     := Firing Point [%PointNum%] Z
Datafile_XFiles 34                                     := Firing Point [%PointNum%] Arc Start
Datafile_XFiles 35                                     := Firing Point [%PointNum%] Arc End
Datafile_XFiles 36                                     := Number Of Engine Points
Datafile_XFiles 37                                     := Engine Point
Datafile_XFiles 38                                     := Engine Point [%PointNum%] Glow Offset X
Datafile_XFiles 39                                     := Engine Point [%PointNum%] Glow Offset Y
Datafile_XFiles 40                                     := Engine Point [%PointNum%] Glow Offset Z
Datafile_XFiles 41                                     := Engine Point [%PointNum%] Glow Color
Datafile_XFiles 42                                     := Engine Point [%PointNum%] Glow Radius
Datafile_XFiles 43                                     := Number Of Lights
Datafile_XFiles 44                                     := Light Point
Datafile_XFiles 45                                     := XFile Collection Radius
Datafile_XFiles 46                                     := XFile Collection Random Selection
Datafile_XFiles 47                                     := XFile Collection Min Amount
Datafile_XFiles 48                                     := XFile Collection Max Amount
Datafile_XFiles 49                                     := Number of XFiles Collection
Datafile_XFiles 50                                     := [%XfileNum%]
Datafile_XFiles 51                                     := XFile [%XfileNum%] Name
Datafile_XFiles 52                                     := Number of Bitmap Effects
Datafile_XFiles 53                                     := Effect [%EffectNum%] Name
Datafile_XFiles 54                                     := Effect [%EffectNum%] Size
Datafile_XFiles 55                                     := same as object
Datafile_XFiles 56                                     := Effect [%EffectNum%] Duplicate Count
Datafile_XFiles 57                                     := Effect [%EffectNum%] Frame Change Rate
Datafile_XFiles 58                                     := Effect [%EffectNum%] Offset Position X
Datafile_XFiles 59                                     := Effect [%EffectNum%] Offset Position Y
Datafile_XFiles 60                                     := Effect [%EffectNum%] Offset Position Z
Datafile_XFiles 61                                     := Effect [%EffectNum%] Rotate X
Datafile_XFiles 62                                     := Effect [%EffectNum%] Rotate Y
Datafile_XFiles 63                                     := Effect [%EffectNum%] Rotate Z
Datafile_XFiles 64                                     := Effect [%EffectNum%] Rotate Center Offset X
Datafile_XFiles 65                                     := Effect [%EffectNum%] Rotate Center Offset Y
Datafile_XFiles 66                                     := Effect [%EffectNum%] Rotate Center Offset Z
Datafile_XFiles 67                                     := Effect [%EffectNum%] Use Lighting
Datafile_XFiles 68                                     := Effect [%EffectNum%] Brightness Change Rate
Datafile_XFiles 69                                     := Effect [%EffectNum%] Random Brightness Start
Datafile_XFiles 70                                     := Effect [%EffectNum%] Starting Brightness RGB
Datafile_XFiles 71                                     := Effect [%EffectNum%] Ending Brightness RGB
Datafile_XFiles 72                                     := Effect [%EffectNum%] Blend Source
Datafile_XFiles 73                                     := Effect [%EffectNum%] Blend Dest
Datafile_XFiles 74                                     := Effect [%EffectNum%] Always Behind Model
Datafile_XFiles 75                                     := Ground Position Offset Z
Datafile_XFiles 76                                     := Engine Point [%PointNum%] X
Datafile_XFiles 77                                     := Engine Point [%PointNum%] Y
Datafile_XFiles 78                                     := Engine Point [%PointNum%] Z
Datafile_XFiles 79                                     := Light Point [%PointNum%] X
Datafile_XFiles 80                                     := Light Point [%PointNum%] Y
Datafile_XFiles 81                                     := Light Point [%PointNum%] Z
Datafile_XFiles 82                                     := [%EffectNum%]
DC_Base_Alliance_Proposal_List 1                       := Add Empire:
DC_Base_Alliance_Proposal_List 2                       := Remove Empire:
DC_Base_Alliance_Proposal_List 3                       := Created By:
DC_Base_Alliance_Proposal_List 4                       := Created Date:
DC_Base_Alliance_Proposal_List 5                       := Status:
DC_Base_Alliance_Proposal_List 6                       := Yes Votes
DC_Base_Alliance_Proposal_List 7                       := Vote
DC_Base_Alliance_Proposal_List 8                       := (None)
DC_Base_Alliance_Proposal_List 9                       := No Votes
DC_Base_Alliance_Proposal_List 10                      := (No Votes Yet)
DC_Base_Alliance_Proposal_List 11                      := View
DC_Base_Alliance_Proposal_List 12                      := Vote Yes
DC_Base_Alliance_Proposal_List 13                      := Vote No
DC_Base_Alliance_Proposal_List 14                      := Send To:
DC_Base_Alliance_Proposal_List 15                      := Reply To:
DC_Base_Alliance_Rules_List 1                          := Alliance Name
DC_Base_Alliance_Rules_List 2                          := Alliance Logo
DC_Base_Alliance_Rules_List 3                          := (None)
DC_Base_Component_List 1                               := XXX
DC_Base_Log_Entry_List 1                               := Date:
DC_Base_Log_Entry_List 2                               := Reply
DC_Base_Log_Entry_List 3                               := Propose Reply
DC_Base_Log_Entry_List 4                               := Starting Forces
DC_Base_Log_Entry_List 5                               := Empire
DC_Base_Log_Entry_List 6                               := Name
DC_Base_Log_Entry_List 7                               := Size
DC_Base_Log_Entry_List 8                               := Damage
DC_Base_Log_Entry_List 9                               := Status
DC_Base_Log_Entry_List 10                              := Ending Forces
DC_Base_Log_Entry_List 11                              := Replay
DC_Base_Log_Entry_List 12                              := View
DC_Base_Log_Entry_List 13                              := Details
DC_Base_Log_Entry_List 14                              := Start
DC_Base_Log_Entry_List 15                              := End
DC_Base_Log_Entry_List 16                              := Dmg
DC_Base_Treaty_Elements_List 1                         := Treaty Name
DC_Base_Treaty_Elements_List 2                         := (None)
DC_Dlg_Alliance 1                                      := Alliance Chambers
DC_Dlg_Alliance 2                                      := Close
DC_Dlg_Alliance 3                                      := Alliance Rules
DC_Dlg_Alliance 4                                      := Alliance Relations
DC_Dlg_Alliance 5                                      := Messages To Alliance
DC_Dlg_Alliance 6                                      := Past Proposals
DC_Dlg_Alliance 7                                      := Proposal Details
DC_Dlg_Alliance 8                                      := Propose Rule Change
DC_Dlg_Alliance 9                                      := Propose New Message
DC_Dlg_Alliance 10                                     := Propose Add Member
DC_Dlg_Alliance 11                                     := Propose Remove Member
DC_Dlg_Alliance 12                                     := Leave Alliance
DC_Dlg_Alliance 13                                     := Message To Alliance
DC_Dlg_Alliance 14                                     := View Member Report
DC_Dlg_Alliance 15                                     := Empires List
DC_Dlg_Alliance 16                                     := Proposals List
DC_Dlg_Alliance 17                                     := Header Details
DC_Dlg_Alliance 18                                     := Alliance Rules List
DC_Dlg_Alliance 19                                     := Alliance Relations List
DC_Dlg_Alliance 20                                     := Log Entries List
DC_Dlg_Alliance 21                                     := Past Proposals List
DC_Dlg_Alliance 22                                     := Are you sure you want to leave this alliance?
DC_Dlg_Alliance 23                                     := Your empire will officially leave the alliance next turn.
DC_Dlg_Alliance 24                                     := Votes
DC_Dlg_Alliance 25                                     := Member Since
DC_Dlg_Alliance 26                                     := Number Of Members
DC_Dlg_Alliance 27                                     := Established
DC_Dlg_Alliance 28                                     := Select Target
DC_Dlg_Alliance 29                                     := The alliance rules prevent a new member from being added at this time.
DC_Dlg_Base_Main 1                                     := Control Button 2
DC_Dlg_Base_Main 2                                     := Control Button 1
DC_Dlg_Base_Main 3                                     := Tiny Top Dlg Button 1
DC_Dlg_Base_Main 4                                     := Tiny Top Dlg Button 2
DC_Dlg_Base_Main 5                                     := Panel Button
DC_Dlg_Base_Main_Map 1                                 := Control Panel Button
DC_Dlg_Base_Main_Map 2                                 := Control Panel Button 1
DC_Dlg_Big_Quadrant_Map 1                              := Control Panel Button 11
DC_Dlg_Big_Quadrant_Map 2                              := Control Panel Button
DC_Dlg_Big_Quadrant_Map 3                              := Control Panel Button 2
DC_Dlg_Big_Quadrant_Map 4                              := Control Panel Button 1
DC_Dlg_Big_Quadrant_Map 5                              := Select System Name
DC_Dlg_Big_Quadrant_Map 6                              := Control Panel Button 3
DC_Dlg_Big_Quadrant_Map 7                              := Control Panel Button 4
DC_Dlg_Big_Quadrant_Map 8                              := Control Panel Button 5
DC_Dlg_Big_Quadrant_Map 9                              := Control Panel Button 6
DC_Dlg_Big_Quadrant_Map 10                             := Control Panel Button 7
DC_Dlg_Big_Quadrant_Map 11                             := Control Panel Button 8
DC_Dlg_Big_Quadrant_Map 12                             := Control Panel Button 9
DC_Dlg_Big_Quadrant_Map 13                             := Control Panel Button 10
DC_Dlg_Change_Orders 1                                 := Cancel
DC_Dlg_Change_Orders 2                                 := OK
DC_Dlg_Change_Orders 3                                 := Move Up
DC_Dlg_Change_Orders 4                                 := Move Down
DC_Dlg_Change_Orders 5                                 := Remove Order
DC_Dlg_Change_Orders 6                                 := Clear All
DC_Dlg_Change_Orders 7                                 := Toggle Repeat
DC_Dlg_Change_Orders 8                                 := Orders List
DC_Dlg_Change_Orders 9                                 := Button 1
DC_Dlg_Change_Orders 10                                := Change Orders
DC_Dlg_Change_Orders 11                                := Button
DC_Dlg_Change_Orders 12                                := Move Button
DC_Dlg_Change_Orders 13                                := Button 2
DC_Dlg_Change_Orders 14                                := Move Button 1
DC_Dlg_Change_Orders 15                                := Move Button 2
DC_Dlg_Change_Orders 16                                := Move Button 3
DC_Dlg_Change_Orders 17                                := Move Button 4
DC_Dlg_Change_Orders 18                                := Move Button 5
DC_Dlg_Change_Orders 19                                := Move Button 6
DC_Dlg_Change_Facility_Workforce_Order 1               := Close
DC_Dlg_Change_Facility_Workforce_Order 2               := Move Up
DC_Dlg_Change_Facility_Workforce_Order 3               := Move To Top
DC_Dlg_Change_Facility_Workforce_Order 4               := Move Down
DC_Dlg_Change_Facility_Workforce_Order 5               := Move To Bottom
DC_Dlg_Change_Facility_Workforce_Order 6               := 
DC_Dlg_Change_Facility_Workforce_Order 7               := Facility List
DC_Dlg_Change_Facility_Workforce_Order 8               := Button 1
DC_Dlg_Change_Facility_Workforce_Order 9               := Set Workforce Order
DC_Dlg_Change_Facility_Workforce_Order 10              := Button
DC_Dlg_Change_Prioritization 1                         := Cancel
DC_Dlg_Change_Prioritization 2                         := OK
DC_Dlg_Change_Prioritization 3                         := Move Up
DC_Dlg_Change_Prioritization 4                         := Move To Top
DC_Dlg_Change_Prioritization 5                         := Move Down
DC_Dlg_Change_Prioritization 6                         := Move To Bottom
DC_Dlg_Change_Prioritization 7                         := Orders List
DC_Dlg_Change_Prioritization 8                         := Button 1
DC_Dlg_Change_Prioritization 9                         := Set Type Order
DC_Dlg_Change_Prioritization 10                        := Button
DC_Dlg_Change_Prioritization 11                        := Move Button
DC_Dlg_Change_Prioritization 12                        := Button 2
DC_Dlg_Change_Prioritization 13                        := Move Button 1
DC_Dlg_Change_Prioritization 14                        := Move Button 2
DC_Dlg_Change_Prioritization 15                        := Move Button 3
DC_Dlg_Change_Prioritization 16                        := Move Button 4
DC_Dlg_Change_Warp_Transit_Order 1                     := Close
DC_Dlg_Change_Warp_Transit_Order 2                     := Move Up
DC_Dlg_Change_Warp_Transit_Order 3                     := Move To Top
DC_Dlg_Change_Warp_Transit_Order 4                     := Move Down
DC_Dlg_Change_Warp_Transit_Order 5                     := Move To Bottom
DC_Dlg_Change_Warp_Transit_Order 6                     := With Previous
DC_Dlg_Change_Warp_Transit_Order 7                     := Transit List
DC_Dlg_Change_Warp_Transit_Order 8                     := Button 1
DC_Dlg_Change_Warp_Transit_Order 9                     := Set WP Transit Order
DC_Dlg_Change_Warp_Transit_Order 10                    := Button
DC_Dlg_Change_Warp_Transit_Order 11                    := Move Button
DC_Dlg_Change_Warp_Transit_Order 12                    := Move Button 1
DC_Dlg_Change_Warp_Transit_Order 13                    := Move Button 2
DC_Dlg_Change_Warp_Transit_Order 14                    := Move Button 3
DC_Dlg_Change_Warp_Transit_Order 15                    := Move Button 4
DC_Dlg_Change_Warp_Transit_Order 16                    := Move Button 5
DC_Dlg_Colonies 1                                      := 
DC_Dlg_Colonies 2                                      := Colonies
DC_Dlg_Colonies 3                                      := Close
DC_Dlg_Colonies 4                                      := Layout
DC_Dlg_Colonies 5                                      := Filter
DC_Dlg_Colonies 6                                      := Scrap Cargo
DC_Dlg_Colonies 7                                      := Set Colony Type
DC_Dlg_Colonies 8                                      := Systems with Colonies
DC_Dlg_Colonies 9                                      := Number of Colonies
DC_Dlg_Colonies 10                                     := Number of Blockaded Colonies
DC_Dlg_Colonies 11                                     := Number of Races
DC_Dlg_Colonies 12                                     := Total Population
DC_Dlg_Colonies 13                                     := Research Points Produced
DC_Dlg_Colonies 14                                     := Intelligence Points Produced
DC_Dlg_Colonies 15                                     := Total Resources Produced
DC_Dlg_Colonies 16                                     := Maximum Resource Storage
DC_Dlg_Colonies 17                                     := Name
DC_Dlg_Colonies 18                                     := Coord
DC_Dlg_Colonies 19                                     := Owner
DC_Dlg_Colonies 20                                     := Colony Type
DC_Dlg_Colonies 21                                     := Population
DC_Dlg_Colonies 22                                     := Planet Type
DC_Dlg_Colonies 23                                     := Planet Size
DC_Dlg_Colonies 24                                     := Atmosphere
DC_Dlg_Colonies 25                                     := Conditions
DC_Dlg_Colonies 26                                     := Value
DC_Dlg_Colonies 27                                     := Damage
DC_Dlg_Colonies 28                                     := Prod
DC_Dlg_Colonies 29                                     := Facilities
DC_Dlg_Colonies 30                                     := Used
DC_Dlg_Colonies 31                                     := Total
DC_Dlg_Colonies 32                                     := Cargo
DC_Dlg_Colonies 33                                     := Under Construction
DC_Dlg_Colonies 34                                     := Time Remaining
DC_Dlg_Colonies 35                                     := Status Icons
DC_Dlg_Colonies 36                                     := Races
DC_Dlg_Colonies 37                                     := Mood
DC_Dlg_Colonies 38                                     := Reprod.
DC_Dlg_Colonies 39                                     := Orders
DC_Dlg_Colonies 40                                     := Occupying Empire
DC_Dlg_Colonies 41                                     := Occupying Forces
DC_Dlg_Colonies 42                                     := Abilities
DC_Dlg_Colonies 43                                     := Leader
DC_Dlg_Colonies 44                                     := Status
DC_Dlg_Colonies 45                                     := Experience
DC_Dlg_Colonies 46                                     := Avail
DC_Dlg_Colonies 47                                     := Req
DC_Dlg_Colonies 48                                     := Set Workforce Priority
DC_Dlg_Colonies 49                                     := Planet Picture
DC_Dlg_Colonies 50                                     := Colony Name
DC_Dlg_Colonies 51                                     := Coordinates
DC_Dlg_Colonies 52                                     := Colony Owner
DC_Dlg_Colonies 53                                     := Colony Type
DC_Dlg_Colonies 54                                     := Population
DC_Dlg_Colonies 55                                     := Planet Type
DC_Dlg_Colonies 56                                     := Planet Size
DC_Dlg_Colonies 57                                     := Atmosphere
DC_Dlg_Colonies 58                                     := Conditions
DC_Dlg_Colonies 59                                     := Mineral Value
DC_Dlg_Colonies 60                                     := Organics Value
DC_Dlg_Colonies 61                                     := Radioactives Value
DC_Dlg_Colonies 62                                     := Planetary Damage
DC_Dlg_Colonies 63                                     := Minerals Production
DC_Dlg_Colonies 64                                     := Organics Production
DC_Dlg_Colonies 65                                     := Radioactives Production
DC_Dlg_Colonies 66                                     := Intelligence Production
DC_Dlg_Colonies 67                                     := Research Production
DC_Dlg_Colonies 68                                     := Maintenance Cost Minerals
DC_Dlg_Colonies 69                                     := Maintenance Cost Organics
DC_Dlg_Colonies 70                                     := Maintenance Cost Radioactives
DC_Dlg_Colonies 71                                     := Facility List
DC_Dlg_Colonies 72                                     := Facility Space Used
DC_Dlg_Colonies 73                                     := Facility Space Total
DC_Dlg_Colonies 74                                     := Cargo List
DC_Dlg_Colonies 75                                     := Cargo Space Used
DC_Dlg_Colonies 76                                     := Cargo Space Total
DC_Dlg_Colonies 77                                     := Item Under Construction
DC_Dlg_Colonies 78                                     := Construction Time Remaining
DC_Dlg_Colonies 79                                     := Status Icons
DC_Dlg_Colonies 80                                     := Race Names
DC_Dlg_Colonies 81                                     := Race Population
DC_Dlg_Colonies 82                                     := Race Mood
DC_Dlg_Colonies 83                                     := Race Reproduction
DC_Dlg_Colonies 84                                     := Orders List
DC_Dlg_Colonies 85                                     := Enemy Troops Owner
DC_Dlg_Colonies 86                                     := Enemy Troop Pictures
DC_Dlg_Colonies 87                                     := Abilities List
DC_Dlg_Colonies 88                                     := Type
DC_Dlg_Colonies 89                                     := Size
DC_Dlg_Colonies 90                                     := Time
DC_Dlg_Colonies 91                                     := Pop
DC_Dlg_Colonies 92                                     := Repro
DC_Dlg_Combat_Ended 1                                  := Combat Ended
DC_Dlg_Combat_Ended 2                                  := Close
DC_Dlg_Combat_Ended 3                                  := Combat has concluded in
DC_Dlg_Combat_Ended 4                                  := System
DC_Dlg_Combat_Ended 5                                  := Button 1
DC_Dlg_Combat_Ended 6                                  := Survivors:
DC_Dlg_Combat_Ended 7                                  := Button
DC_Dlg_Combat_Ended 8                                  := Ground Combat has concluded on planet
DC_Dlg_Combat_Ended 9                                  := in the
DC_Dlg_Combat_Options 1                                := Combat Options
DC_Dlg_Combat_Options 2                                := OK
DC_Dlg_Combat_Options 3                                := Cancel
DC_Dlg_Combat_Options 4                                := Options List
DC_Dlg_Combat_Options 5                                := Display Options
DC_Dlg_Combat_Options 6                                := Show Combat Grid
DC_Dlg_Combat_Options 7                                := 
DC_Dlg_Combat_Options 8                                := 
DC_Dlg_Combat_Options 9                                := 
DC_Dlg_Combat_Options 10                               := 
DC_Dlg_Combat_Options 11                               := 
DC_Dlg_Combat_Options 12                               := 
DC_Dlg_Combat_Piece_Options 1                          := Piece Options
DC_Dlg_Combat_Piece_Options 2                          := Set All Like This
DC_Dlg_Combat_Piece_Options 3                          := OK
DC_Dlg_Combat_Piece_Options 4                          := Cancel
DC_Dlg_Combat_Piece_Options 5                          := Options List
DC_Dlg_Combat_Piece_Options 6                          := Computer Control
DC_Dlg_Combat_Piece_Options 7                          := Use Autotargeting
DC_Dlg_Combat_Piece_Options 8                          := Use Automove
DC_Dlg_Combat_Piece_Options 9                          := Button 3
DC_Dlg_Combat_Piece_Options 10                         := Button
DC_Dlg_Combat_Piece_Options 11                         := Button 1
DC_Dlg_Combat_Piece_Options 12                         := Button 2
DC_Dlg_Combat_Simulator_Ground 1                       := Combat Simulator
DC_Dlg_Combat_Simulator_Ground 2                       := Start
DC_Dlg_Combat_Simulator_Ground 3                       := Cancel
DC_Dlg_Combat_Simulator_Ground 4                       := Set Planet
DC_Dlg_Combat_Simulator_Ground 5                       := Tactical Combat
DC_Dlg_Combat_Simulator_Ground 6                       := Strategic Combat
DC_Dlg_Combat_Simulator_Ground 7                       := Set Planet Owner
DC_Dlg_Combat_Simulator_Ground 8                       := Set Owner Cargo
DC_Dlg_Combat_Simulator_Ground 9                       := Set Enemy Units
DC_Dlg_Combat_Simulator_Ground 10                      := Place Ground Items
DC_Dlg_Combat_Simulator_Ground 11                      := Planets List
DC_Dlg_Combat_Simulator_Ground 12                      := Items List
DC_Dlg_Combat_Simulator_Ground 13                      := Population
DC_Dlg_Combat_Simulator_Ground 14                      := Facilities
DC_Dlg_Combat_Simulator_Ground 15                      := Owner Units
DC_Dlg_Combat_Simulator_Ground 16                      := Enemy Units
DC_Dlg_Combat_Simulator_Ground 17                      := Empires In Combat
DC_Dlg_Combat_Simulator_Ground 18                      := Select Planet Owner
DC_Dlg_Combat_Simulator_Ground 19                      := Empire 1
DC_Dlg_Combat_Simulator_Ground 20                      := Empire 2
DC_Dlg_Combat_Simulator_Ground 21                      := Empire 3
DC_Dlg_Combat_Simulator_Ground 22                      := Empire 4
DC_Dlg_Combat_Simulator_Space 1                        := Combat Simulator
DC_Dlg_Combat_Simulator_Space 2                        := Start
DC_Dlg_Combat_Simulator_Space 3                        := Cancel
DC_Dlg_Combat_Simulator_Space 4                        := Add Vehicle
DC_Dlg_Combat_Simulator_Space 5                        := Remove Vehicle
DC_Dlg_Combat_Simulator_Space 6                        := Tactical Combat
DC_Dlg_Combat_Simulator_Space 7                        := Strategic Combat
DC_Dlg_Combat_Simulator_Space 8                        := Set Fleets
DC_Dlg_Combat_Simulator_Space 9                        := Set Cargo
DC_Dlg_Combat_Simulator_Space 10                       := Place Vehicles
DC_Dlg_Combat_Simulator_Space 11                       := Designs List
DC_Dlg_Combat_Simulator_Space 12                       := Vehicles List
DC_Dlg_Combat_Simulator_Space 13                       := Ships
DC_Dlg_Combat_Simulator_Space 14                       := Bases
DC_Dlg_Combat_Simulator_Space 15                       := Units In Space
DC_Dlg_Combat_Simulator_Space 16                       := Units In Cargo
DC_Dlg_Combat_Simulator_Space 17                       := Fleets
DC_Dlg_Combat_Simulator_Space 18                       := Planets
DC_Dlg_Combat_Simulator_Space 19                       := Stellar Objects
DC_Dlg_Combat_Simulator_Space 20                       := Empires In Combat
DC_Dlg_Combat_Simulator_Space 21                       := Neutral
DC_Dlg_Combat_Simulator_Space 22                      := Empire 1
DC_Dlg_Combat_Simulator_Space 23                      := Empire 2
DC_Dlg_Combat_Simulator_Space 24                      := Empire 3
DC_Dlg_Combat_Simulator_Space 25                      := Empire 4
DC_Dlg_Combat_Start 1                                  := Combat
DC_Dlg_Combat_Start 2                                  := Strategic
DC_Dlg_Combat_Start 3                                  := Tactical
DC_Dlg_Combat_Start 4                                  := Combat beginning in
DC_Dlg_Combat_Start 5                                  := System
DC_Dlg_Combat_Start 6                                  := Ground Combat beginning -
DC_Dlg_Combat_Start 7                                  := Ground combat beginning on planet
DC_Dlg_Combat_Start 8                                  := in the
DC_Dlg_Combat_Start 9                                  := System  -
DC_Dlg_Combat_Start 10                                 := Begin
DC_Dlg_Combat_Start 11                                 := Button 1
DC_Dlg_Combat_Start 12                                 := Empires Present:
DC_Dlg_Combat_Start 13                                 := Button
DC_Dlg_Combat_Start 14                                 := Button 2
DC_Dlg_Combat_Strategic 1                              := Attackers List
DC_Dlg_Combat_Strategic 2                              := Defenders List
DC_Dlg_Combat_Strategic 3                              := Strategic Combat
DC_Dlg_Combat_Strategic 4                              := Close
DC_Dlg_Combat_Strategic 5                              := Start Combat
DC_Dlg_Combat_Strategic 6                              := Pause
DC_Dlg_Combat_Strategic 7                              := Continue
DC_Dlg_Combat_Strategic 8                              := Location
DC_Dlg_Combat_Strategic 9                              := System
DC_Dlg_Combat_Strategic 10                             := Empires
DC_Dlg_Combat_Strategic 11                             := Combat Date\Time
DC_Dlg_Combat_Strategic 12                             := 
DC_Dlg_Combat_Strategic 13                             := 
DC_Dlg_Combat_Strategic 14                             := Combat Concluded
DC_Dlg_Combat_Strategic 15                             := Combat In Progress...
DC_Dlg_Combat_Strategic 16                             := Combat In Progress... (PAUSED)
DC_Dlg_Combat_Strategic 17                             := Destroyed
DC_Dlg_Combat_Strategic 18                             := Time 1X
DC_Dlg_Combat_Strategic 19                             := Time 2X
DC_Dlg_Combat_Strategic 20                             := Time 4X
DC_Dlg_Combat_Strategic 21                             := Time 8X
DC_Dlg_Combat_Strategic 22                             := Time 16X
DC_Dlg_Combat_Strategic 23                             := Time 32X
DC_Dlg_Communicate 1                                   := Communicate
DC_Dlg_Communicate 2                                   := Close
DC_Dlg_Communicate 3                                   := Start Again
DC_Dlg_Communicate 4                                   := Send Message
DC_Dlg_Communicate 5                                   := Messages List
DC_Dlg_Communicate 6                                   := Message Tone List
DC_Dlg_Communicate 7                                   := Message Text MultiLineEdit
DC_Dlg_Communicate 8                                   := Header Params
DC_Dlg_Communicate 9                                   := No Message Parameters
DC_Dlg_Communicate 10                                  := Message Parameter List
DC_Dlg_Communicate 11                                  := Alliance Rules List
DC_Dlg_Communicate 12                                  := Treaty Elements List
DC_Dlg_Communicate 13                                  := Log Entries List
DC_Dlg_Communicate 14                                  := General Messages
DC_Dlg_Communicate 15                                  := Response To Message
DC_Dlg_Communicate 16                                  := Proposals
DC_Dlg_Communicate 17                                  := Request / Demand
DC_Dlg_Communicate 18                                  := Treaty
DC_Dlg_Communicate 19                                  := Trade
DC_Dlg_Communicate 20                                  := Mood
DC_Dlg_Communicate 21                                  := Galactic News
DC_Dlg_Communicate 22                                  := Set Treaty Elements
DC_Dlg_Communicate 23                                  := Treaty Elements
DC_Dlg_Communicate 24                                  := Set Get Items
DC_Dlg_Communicate 25                                  := Set Give Items
DC_Dlg_Communicate 26                                  := Trade Package
DC_Dlg_Communicate 27                                  := Set Gift Items
DC_Dlg_Communicate 28                                  := Gift Package
DC_Dlg_Communicate 29                                  := Target System
DC_Dlg_Communicate 30                                  := System
DC_Dlg_Communicate 31                                  := Against Empire
DC_Dlg_Communicate 32                                  := Our Colony
DC_Dlg_Communicate 33                                  := Set Alliance Rules
DC_Dlg_Communicate 34                                  := Alliance Rules
DC_Dlg_Communicate 35                                  := You must select a message type to send.
DC_Dlg_Communicate 36                                  := There must be at least 1 treaty element in a treaty.
DC_Dlg_Communicate 37                                  := You cannot accept a trade until you counter offer with all of the "Any" items filled in.
DC_Dlg_Communicate 38                                  := There must be at least 1 item in the get and give packages.
DC_Dlg_Communicate 39                                  := You cannot offer a trade that includes unspecified "Any" items.
DC_Dlg_Communicate 40                                  := You must select items for the gift to give.
DC_Dlg_Communicate 41                                  := You must select items for the requested gift.
DC_Dlg_Communicate 42                                  := You must select the target system for this message.
DC_Dlg_Communicate 43                                  := You must select the target empire for this message.
DC_Dlg_Communicate 44                                  := You must select the target colony for this message.
DC_Dlg_Communicate 45                                  := There must be at least 1 rule for an alliance.
DC_Dlg_Communicate 46                                  := Send Message Warning
DC_Dlg_Communicate 47                                  := Give Items
DC_Dlg_Communicate 48                                  := Get Items
DC_Dlg_Communicate 49                                  := Response
DC_Dlg_Communicate 50                                  := Friend
DC_Dlg_Communicate 51                                  := Enemy
DC_Dlg_Communicate 52                                  := YES
DC_Dlg_Communicate 53                                  := NO
DC_Dlg_Communicate 54                                  := Send
DC_Dlg_Communicate 55                                  := [%OurEmperorTitle%]
DC_Dlg_Communicate 56                                  := [%OurEmperorName%]
DC_Dlg_Communicate 57                                  := [%OurEmpireName%]
DC_Dlg_Communicate 58                                  := [%TargetEmperorTitle%]
DC_Dlg_Communicate 59                                  := [%TargetEmperorName%]
DC_Dlg_Communicate 60                                  := [%TargetEmpireName%]
DC_Dlg_Communicate 61                                  := [%OtherEmperorTitle%]
DC_Dlg_Communicate 62                                  := [%OtherEmperorName%]
DC_Dlg_Communicate 63                                  := [%OtherEmpireName%]
DC_Dlg_Communicate 64                                  := [%TreatyName%]
DC_Dlg_Communicate 65                                  := [%ProposedTreatyName%]
DC_Dlg_Communicate 66                                  := [%ProposedAllianceName%]
DC_Dlg_Communicate 67                                  := [%SystemName%]
DC_Dlg_Communicate 68                                  := [%SpaceObjectName%]
DC_Dlg_Communicate 69                                  := The Alliance
DC_Dlg_Communicate 70                                  := Members
DC_Dlg_Communicate 71                                  := [%
DC_Dlg_Communicate 72                                  := %]
DC_Dlg_Communicate 73                                  := ?
DC_Dlg_Communicate 74                                  := [%AllianceName%]
DC_Dlg_Communicate 75                                  := [%A/AN upper%]
DC_Dlg_Communicate 76                                  := [%a/an lower%]
DC_Dlg_Communicate 77                                  := Entering into a treaty is prohibited by the terms of our existing treaties. 
DC_Dlg_Communicate 78                                  := Entering into a treaty is prohibited by the terms of our alliance. 
DC_Dlg_Communicate 79                                  := Entering into an alliance is prohibited by the terms of our existing treaties. 
DC_Dlg_Communicate 80                                  := Entering into an alliance is prohibited by the terms of our alliance. 
DC_Dlg_Comparisons 1                                   := Comparisons
DC_Dlg_Comparisons 2                                   := Close
DC_Dlg_Comparisons 3                                   := Scores
DC_Dlg_Comparisons 4                                   := Victory Conditions
DC_Dlg_Comparisons 5                                   := Graphs
DC_Dlg_Comparisons 6                                   := Select All
DC_Dlg_Comparisons 7                                   := Select None
DC_Dlg_Comparisons 8                                   := Empires Selected List
DC_Dlg_Comparisons 9                                   := Rank
DC_Dlg_Comparisons 10                                  := Score
DC_Dlg_Comparisons 11                                  := Resources
DC_Dlg_Comparisons 12                                  := Research
DC_Dlg_Comparisons 13                                  := Points
DC_Dlg_Comparisons 14                                  := Intelligence
DC_Dlg_Comparisons 15                                  := Tech Levels
DC_Dlg_Comparisons 16                                  := Systems
DC_Dlg_Comparisons 17                                  := Planets
DC_Dlg_Comparisons 18                                  := Population
DC_Dlg_Comparisons 19                                  := Units
DC_Dlg_Comparisons 20                                  := Ships
DC_Dlg_Comparisons 21                                  := Bases
DC_Dlg_Comparisons 22                                  := Ships &
DC_Dlg_Comparisons 23                                  := [%PlayerNumber%]
DC_Dlg_Comparisons 24                                  := st
DC_Dlg_Comparisons 25                                  := nd
DC_Dlg_Comparisons 26                                  := rd
DC_Dlg_Comparisons 27                                  := th
DC_Dlg_Construction_Queues 1                           := 
DC_Dlg_Construction_Queues 2                           := Construction Queues
DC_Dlg_Construction_Queues 3                           := Close
DC_Dlg_Construction_Queues 4                           := Layout
DC_Dlg_Construction_Queues 5                           := Filter
DC_Dlg_Construction_Queues 6                           := Select Single Queue
DC_Dlg_Construction_Queues 7                           := Select Multiple Queues 
DC_Dlg_Construction_Queues 8                           := Add to Queue
DC_Dlg_Construction_Queues 9                           := Add to All
DC_Dlg_Construction_Queues 10                          := Add to Fastest
DC_Dlg_Construction_Queues 11                          := Upgrade Facilities
DC_Dlg_Construction_Queues 12                          := Scrap Cargo
DC_Dlg_Construction_Queues 13                          := Total Construction Queues
DC_Dlg_Construction_Queues 14                          := Planetary Construction Queues
DC_Dlg_Construction_Queues 15                          := Ship Construction Queues
DC_Dlg_Construction_Queues 16                          := Queues On Hold
DC_Dlg_Construction_Queues 17                          := Net Resources Generated Per Turn
DC_Dlg_Construction_Queues 18                          := Construction Queue Usage Per Turn
DC_Dlg_Construction_Queues 19                          := Yes
DC_Dlg_Construction_Queues 20                          := Name
DC_Dlg_Construction_Queues 21                          := Coord
DC_Dlg_Construction_Queues 22                          := Rate
DC_Dlg_Construction_Queues 23                          := Under Construction
DC_Dlg_Construction_Queues 24                          := Time Remaining
DC_Dlg_Construction_Queues 25                          := On Hold
DC_Dlg_Construction_Queues 26                          := Repeat
DC_Dlg_Construction_Queues 27                          := Automatic Move To
DC_Dlg_Construction_Queues 28                          := Emergency
DC_Dlg_Construction_Queues 29                          := Status Icons
DC_Dlg_Construction_Queues 30                          := Upgrade Facilities
DC_Dlg_Construction_Queues 31                          := Are you sure you want to upgrade all of the facilities on all of the construction queues in the list? (This will also upgrade any facilities in your construction queues that have not begun yet.)
DC_Dlg_Construction_Queues 32                          := Population
DC_Dlg_Construction_Queues 33                          := Max Population
DC_Dlg_Construction_Queues 34                          := Cargo Used
DC_Dlg_Construction_Queues 35                          := Cargo Total
DC_Dlg_Construction_Queues 36                          := Facility Used
DC_Dlg_Construction_Queues 37                          := Facility Total
DC_Dlg_Construction_Queues 38                          := Colony Type
DC_Dlg_Construction_Queues 39                          := Facilities
DC_Dlg_Construction_Queues 40                          := Ships
DC_Dlg_Construction_Queues 41                          := Units
DC_Dlg_Construction_Queues 42                          := Queue Picture
DC_Dlg_Construction_Queues 43                          := Queue Name
DC_Dlg_Construction_Queues 44                          := Queue Coordinates
DC_Dlg_Construction_Queues 45                          := Space Yard Rate Minerals
DC_Dlg_Construction_Queues 46                          := Space Yard Rate Organics
DC_Dlg_Construction_Queues 47                          := Space Yard Rate Radioactives
DC_Dlg_Construction_Queues 48                          := Item Under Construction Name
DC_Dlg_Construction_Queues 49                          := Item Under Construction Time Remaining
DC_Dlg_Construction_Queues 50                          := Queue On Hold
DC_Dlg_Construction_Queues 51                          := Queue Repeat Build
DC_Dlg_Construction_Queues 52                          := Queue Move To
DC_Dlg_Construction_Queues 53                          := Queue Emergency Build
DC_Dlg_Construction_Queues 54                          := Status Icons
DC_Dlg_Construction_Queues 55                          := Cargo Space Used
DC_Dlg_Construction_Queues 56                          := Cargo Space Total
DC_Dlg_Construction_Queues 57                          := Facility Space Used
DC_Dlg_Construction_Queues 58                          := Facility Space Total
DC_Dlg_Construction_Queues 59                          := Colony Type
DC_Dlg_Construction_Queues 60                          := Can Construct Facilities
DC_Dlg_Construction_Queues 61                          := Can Construct Ships
DC_Dlg_Construction_Queues 62                          := Can Construct Units
DC_Dlg_Construction_Queues 63                          := Time
DC_Dlg_Construction_Queues 64                          := Move To
DC_Dlg_Construction_Queues 65                          := Emer
DC_Dlg_Construction_Queues 66                          := Time
DC_Dlg_Construction_Queues 67                          := Queued Cargo Space Used
DC_Dlg_Construction_Queues 68                          := Remaining Cargo Space
DC_Dlg_Construction_Queues 69                          := Queued Facility Space Used
DC_Dlg_Construction_Queues 70                          := Remaining Facility Space
DC_Dlg_Construction_Queue_Set 1                        := Set Construction Queue
DC_Dlg_Construction_Queue_Set 2                        := Close
DC_Dlg_Construction_Queue_Set 3                        := Items List
DC_Dlg_Construction_Queue_Set 4                        := Queue List
DC_Dlg_Construction_Queue_Set 5                        := Facilities
DC_Dlg_Construction_Queue_Set 6                        := Ships
DC_Dlg_Construction_Queue_Set 7                        := Units
DC_Dlg_Construction_Queue_Set 8                        := Upgrades
DC_Dlg_Construction_Queue_Set 9                        := Set Amount To Add
DC_Dlg_Construction_Queue_Set 10                       := Add Item
DC_Dlg_Construction_Queue_Set 11                       := Remove Item
DC_Dlg_Construction_Queue_Set 12                       := Clear Items
DC_Dlg_Construction_Queue_Set 13                       := Reorder Items
DC_Dlg_Construction_Queue_Set 14                       := Fill From Item List
DC_Dlg_Construction_Queue_Set 15                       := Create Item List
DC_Dlg_Construction_Queue_Set 16                       := Queue Settings
DC_Dlg_Construction_Queue_Set 17                       := Move Item Up
DC_Dlg_Construction_Queue_Set 18                       := Move Item Down
DC_Dlg_Construction_Queue_Set 19                       := Done
DC_Dlg_Construction_Queue_Set 20                       := Selected Construction Queues:
DC_Dlg_Construction_Queue_Set 21                       := Items added to the construction queue will be added to all of the selected queues (if valid for that queue).
DC_Dlg_Construction_Queue_Set 22                       := Items added to the construction queue will be spread out among the selected queues to complete them the fastest (if valid for that queue).
DC_Dlg_Construction_Queue_Set 23                       := Item Cannot Be Added
DC_Dlg_Construction_Queue_Set 24                       := Cargo Space
DC_Dlg_Construction_Queue_Set 25                       := Facility Space
DC_Dlg_Construction_Queue_Set 26                       := Can Build Facilities
DC_Dlg_Construction_Queue_Set 27                       := Can Build Ships
DC_Dlg_Construction_Queue_Set 28                       := Can Build Units
DC_Dlg_Construction_Queue_Set 29                       := Construction Rate
DC_Dlg_Construction_Queue_Set 30                       := Time
DC_Dlg_Construction_Queue_Set 31                       := (Level
DC_Dlg_Construction_Queue_Set 32                       := Amount
DC_Dlg_Construction_Queue_Set 33                       := Cost
DC_Dlg_Construction_Queue_Set 34                       := Amount: 
DC_Dlg_Construction_Queue_Set 35                       := Size
DC_Dlg_Construction_Queue_Set 36                       := In Existence
DC_Dlg_Construction_Queue_Set 37                       := In Queues
DC_Dlg_Construction_Queue_Set 38                       := Facilities
DC_Dlg_Construction_Queue_Set 39                       := Spaceport In System
DC_Dlg_Construction_Queue_Set 40                       := Move Item To Top
DC_Dlg_Construction_Queue_Set 41                       := Move Item To Bottom
DC_Dlg_Construction_Queue_Set 42                       := Sys/Exist
DC_Dlg_Construction_Queue_Set 43                       := Sys/Queue
DC_Dlg_Controls 1                                      := Close
DC_Dlg_Controls 2                                      := Default
DC_Dlg_Controls 3                                      := Category List
DC_Dlg_Controls 4                                      := Key List
DC_Dlg_Controls 5                                      := Button 1
DC_Dlg_Controls 6                                      := Controls
DC_Dlg_Controls 7                                      := Button
DC_Dlg_Controls 8                                      := Button 2
DC_Dlg_Convert_Resources 1                             := OK
DC_Dlg_Convert_Resources 2                             := Cancel
DC_Dlg_Convert_Resources 3                             := Convert
DC_Dlg_Convert_Resources 4                             := Convert 10,000
DC_Dlg_Convert_Resources 5                             := Cancel Convert
DC_Dlg_Convert_Resources 6                             := Cancel 10,000
DC_Dlg_Convert_Resources 7                             := Header From
DC_Dlg_Convert_Resources 8                             := Conversion Types
DC_Dlg_Convert_Resources 9                             := Header To
DC_Dlg_Convert_Resources 10                            := Conversions To Perform
DC_Dlg_Convert_Resources 11                            := From List
DC_Dlg_Convert_Resources 12                            := To List
DC_Dlg_Convert_Resources 13                            := Convert Minerals -> Organics
DC_Dlg_Convert_Resources 14                            := Convert Minerals -> Radioactives
DC_Dlg_Convert_Resources 15                            := Convert Organics -> Minerals
DC_Dlg_Convert_Resources 16                            := Convert Organics -> Radioactives
DC_Dlg_Convert_Resources 17                            := Convert Radioactives -> Minerals
DC_Dlg_Convert_Resources 18                            := Convert Radioactives -> Organics
DC_Dlg_Convert_Resources 19                            := Button 2
DC_Dlg_Convert_Resources 20                            := Button
DC_Dlg_Convert_Resources 21                            := Action Button
DC_Dlg_Convert_Resources 22                            := Button 1
DC_Dlg_Convert_Resources 23                            := Action Button 1
DC_Dlg_Convert_Resources 24                            := Action Button 2
DC_Dlg_Convert_Resources 25                            := Action Button 3
DC_Dlg_Convert_Resources 26                            := Action Button 4
DC_Dlg_Designs 1                                       := 
DC_Dlg_Designs 2                                       := 
DC_Dlg_Designs 3                                       := Designs
DC_Dlg_Designs 4                                       := Close
DC_Dlg_Designs 5                                       := Layout
DC_Dlg_Designs 6                                       := Filter
DC_Dlg_Designs 7                                       := Create
DC_Dlg_Designs 8                                       := Edit
DC_Dlg_Designs 9                                       := Copy
DC_Dlg_Designs 10                                      := Upgrade
DC_Dlg_Designs 11                                      := Make Obsolete
DC_Dlg_Designs 12                                      := Set Strategy
DC_Dlg_Designs 13                                      := Space Simulator
DC_Dlg_Designs 14                                      := Ground Simulator
DC_Dlg_Designs 15                                      := Designs List
DC_Dlg_Designs 16                                      := Report Container
DC_Dlg_Designs 17                                      := Number of Ship Designs
DC_Dlg_Designs 18                                      := Number of Base Designs
DC_Dlg_Designs 19                                      := Number of Unit Designs
DC_Dlg_Designs 20                                      := Number of Enemy Ship Designs
DC_Dlg_Designs 21                                      := Number of Enemy Base Designs
DC_Dlg_Designs 22                                      := Number of Enemy Unit Designs
DC_Dlg_Designs 23                                      := Number Constructed
DC_Dlg_Designs 24                                      := Number In Service
DC_Dlg_Designs 25                                      := Number Destroyed
DC_Dlg_Designs 26                                      := Number Scrapped
DC_Dlg_Designs 27                                      := Enemy Tonnage Destroyed
DC_Dlg_Designs 28                                      := Design:
DC_Dlg_Designs 29                                      := kT
DC_Dlg_Designs 30                                      := (Obsolete)
DC_Dlg_Designs 31                                      := Upgrade Queues
DC_Dlg_Designs 32                                      := [%NumItems%] design has been upgraded in our construction queues. 
DC_Dlg_Designs 33                                      := [%NumItems%] designs have been upgraded in our construction queues. 
DC_Dlg_Design_Create 1                                 := Create Design
DC_Dlg_Design_Create 2                                 := Create
DC_Dlg_Design_Create 3                                 := Cancel
DC_Dlg_Design_Create 4                                 := Upper Decks
DC_Dlg_Design_Create 5                                 := Middle Decks
DC_Dlg_Design_Create 6                                 := Lower Decks
DC_Dlg_Design_Create 7                                 := Show Warnings
DC_Dlg_Design_Create 8                                 := Show Abilities
DC_Dlg_Design_Create 9                                 := Filter Comps
DC_Dlg_Design_Create 10                                := Only Latest Comps
DC_Dlg_Design_Create 11                                := Select Ship Size
DC_Dlg_Design_Create 12                                := Select Design Type
DC_Dlg_Design_Create 13                                := Set Design Name
DC_Dlg_Design_Create 14                                := Set Strategy
DC_Dlg_Design_Create 15                                := Clear Design
DC_Dlg_Design_Create 16                                := Weapons Report
DC_Dlg_Design_Create 17                                := Mount List
DC_Dlg_Design_Create 18                                := Component List
DC_Dlg_Design_Create 19                                := Warnings List
DC_Dlg_Design_Create 20                                := (None)
DC_Dlg_Design_Create 21                                := kT
DC_Dlg_Design_Create 22                                := (There are warnings for this design.)
DC_Dlg_Design_Create 23                                := Warning
DC_Dlg_Design_Create 24                                := You must remove all of the warnings before you can complete your design.
DC_Dlg_Design_Create 25                                := Warnings
DC_Dlg_Design_Create 26                                := (These warnings must be removed before you can complete your design.)
DC_Dlg_Design_Create 27                                := Name
DC_Dlg_Design_Create 28                                := Design Type
DC_Dlg_Design_Create 29                                := Tonnage Used (kT)
DC_Dlg_Design_Create 30                                := Hull Structure (kT)
DC_Dlg_Design_Create 31                                := Cargo Space (kT)
DC_Dlg_Design_Create 32                                := Movement
DC_Dlg_Design_Create 33                                := Shields
DC_Dlg_Design_Create 34                                := Supply Capacity
DC_Dlg_Design_Create 35                                := Ordnance Capacity
DC_Dlg_Design_Create 36                                := Total Cost
DC_Dlg_Design_Create 37                                := None
DC_Dlg_Design_Create 38                                := Level
DC_Dlg_Design_Create 39                                := (Uses Mount)
DC_Dlg_Design_Create 40                                := Vehicle Type
DC_Dlg_Design_Create 41                                := Vehicle Size
DC_Dlg_Design_Create 42                                := Strategy
DC_Dlg_Design_Create 43                                := Crew Capacity
DC_Dlg_Design_Create 44                                := Design Statistics
DC_Dlg_Design_Create 45                                := A 
DC_Dlg_Design_Create 46                                := I 
DC_Dlg_Design_Create 47                                := O  
DC_Dlg_Design_Create 48                                := - Armor Section
DC_Dlg_Design_Create 49                                := - Inner Hull Section
DC_Dlg_Design_Create 50                                := - Outer Hull Section
DC_Dlg_Design_Create 51                                := Movement (Space)
DC_Dlg_Design_Create 52                                := Movement (Ground)
DC_Dlg_Design_Create 53                                := Auto Complete
DC_Dlg_Design_Create 54                                := Our treaties prohibit the use of viral weapons on our ships. 
DC_Dlg_Design_Create 55                                := Our alliance prohibits the use of viral weapons on our ships. 
DC_Dlg_Design_Create 56                                := Attack Modifier
DC_Dlg_Design_Create 57                                := Defense Modifier
DC_Dlg_Design_Create 58                                := Turn Rate
DC_Dlg_Design_Create 59                                := Acceleration
DC_Dlg_Empires 1                                       := Empires
DC_Dlg_Empires 2                                       := Close
DC_Dlg_Empires 3                                       := Our Treaty Elements
DC_Dlg_Empires 4                                       := Estimates
DC_Dlg_Empires 5                                       := Technology
DC_Dlg_Empires 6                                       := Other Relations
DC_Dlg_Empires 7                                       := Messages
DC_Dlg_Empires 8                                       := Empire Report
DC_Dlg_Empires 9                                       := Send Message
DC_Dlg_Empires 10                                      := Send To News
DC_Dlg_Empires 11                                      := Alliance Chambers
DC_Dlg_Empires 12                                      := Comparisons
DC_Dlg_Empires 13                                      := Our Empire Report
DC_Dlg_Empires 14                                      := Empires List
DC_Dlg_Empires 15                                      := Header Details
DC_Dlg_Empires 16                                      := Treaty Elements
DC_Dlg_Empires 17                                      := Details List
DC_Dlg_Empires 18                                      := Log Entries List
DC_Dlg_Empires 19                                      := Treaty Elements List
DC_Dlg_Empires 20                                      := Existing Treaty With Empire
DC_Dlg_Empires 21                                      := Empire Estimates
DC_Dlg_Empires 22                                      := Empire Technology
DC_Dlg_Empires 23                                      := Empire's Relations With Others
DC_Dlg_Empires 24                                      := Messages From Empire
DC_Dlg_Empires 25                                      := Existing Treaty With Alliance
DC_Dlg_Empires 26                                      := Alliance Estimates
DC_Dlg_Empires 27                                      := Alliance Technology
DC_Dlg_Empires 28                                      := Alliance's Relations With Others
DC_Dlg_Empires 29                                      := Messages From Alliance
DC_Dlg_Empires 30                                      := Members
DC_Dlg_Empires 31                                      := Treaty
DC_Dlg_Empires 32                                      := Mood
DC_Dlg_Empires 33                                      := Alliance Report
DC_Dlg_Empires 34                                      := [%AngerPct%]
DC_Dlg_Empires 35                                      := [%AngerPct%]%
DC_Dlg_Empires 36                                      := [%AngerPct%]%
DC_Dlg_Empires 37                                      := Their Anger
DC_Dlg_Empires 38                                      := Our Anger
DC_Dlg_Empire_Options 1                                := Empire Options
DC_Dlg_Empire_Options 2                                := Close
DC_Dlg_Empire_Options 3                                := Categories List
DC_Dlg_Empire_Options 4                                := Section Options List
DC_Dlg_Empire_Options 5                                := Stats List
DC_Dlg_Empire_Options 6                                := Repair List
DC_Dlg_Empire_Options 7                                := Strategy Name
DC_Dlg_Empire_Options 8                                := Please enter a new name for the strategy.
DC_Dlg_Empire_Options 9                                := Set Retreat Setting
DC_Dlg_Empire_Options 10                               := Set Engage Distance
DC_Dlg_Empire_Options 11                               := Set Damage Amount
DC_Dlg_Empire_Options 12                               := Set All Engage Distance
DC_Dlg_Empire_Options 13                               := Set All Damage Amount
DC_Dlg_Empire_Options 14                               := Fleets
DC_Dlg_Empire_Options 15                               := Ships
DC_Dlg_Empire_Options 16                               := Bases
DC_Dlg_Empire_Options 17                               := Units In Space
DC_Dlg_Empire_Options 18                               := Systems With Colonies
DC_Dlg_Empire_Options 19                               := Colonies
DC_Dlg_Empire_Options 20                               := Total Population
DC_Dlg_Empire_Options 21                               := Races In Empire
DC_Dlg_Empire_Options 22                               := Resource Production Per Turn
DC_Dlg_Empire_Options 23                               := Resource Expenses Per Turn
DC_Dlg_Empire_Options 24                               := Treasury
DC_Dlg_Empire_Options 25                               := From Colonies
DC_Dlg_Empire_Options 26                               := From Ships
DC_Dlg_Empire_Options 27                               := From Trade
DC_Dlg_Empire_Options 28                               := From Tribute
DC_Dlg_Empire_Options 29                               := From Remote Mining
DC_Dlg_Empire_Options 30                               := Total
DC_Dlg_Empire_Options 31                               := Tributes
DC_Dlg_Empire_Options 32                               := Maintenance Costs
DC_Dlg_Empire_Options 33                               := Construction Queues
DC_Dlg_Empire_Options 34                               := Net Resources
DC_Dlg_Empire_Options 35                               := Total In Storage
DC_Dlg_Empire_Options 36                               := Maximum Storage
DC_Dlg_Empire_Options 37                               := Vehicle Type
DC_Dlg_Empire_Options 38                               := Built
DC_Dlg_Empire_Options 39                               := Alive
DC_Dlg_Empire_Options 40                               := Lost
DC_Dlg_Empire_Options 41                               := In
DC_Dlg_Empire_Options 42                               := Queue
DC_Dlg_Empire_Options 43                               := Statistics
DC_Dlg_Empire_Options 44                               := Vehicle Sizes
DC_Dlg_Empire_Options 45                               := Display
DC_Dlg_Empire_Options 46                               := Next\Previous
DC_Dlg_Empire_Options 47                               := Movement
DC_Dlg_Empire_Options 48                               := Orders
DC_Dlg_Empire_Options 49                               := System Display
DC_Dlg_Empire_Options 50                               := Quadrant Map Display
DC_Dlg_Empire_Options 51                               := Politics
DC_Dlg_Empire_Options 52                               := Warp Transit Order
DC_Dlg_Empire_Options 53                               := Repair Priorities
DC_Dlg_Empire_Options 54                               := Component Repair Order
DC_Dlg_Empire_Options 55                               := Space Repair Order
DC_Dlg_Empire_Options 56                               := Ground Repair Order
DC_Dlg_Empire_Options 57                               := Ministers
DC_Dlg_Empire_Options 58                               := Minister Settings
DC_Dlg_Empire_Options 59                               := Strategies
DC_Dlg_Empire_Options 60                               := General Display Options
DC_Dlg_Empire_Options 61                               := Show log at start of turn
DC_Dlg_Empire_Options 62                               := Display confirmation dialog when ending turn
DC_Dlg_Empire_Options 63                               := Display confirmation dialog when using the Scrap Order
DC_Dlg_Empire_Options 64                               := Display confirmation dialog when using stellar manipulations
DC_Dlg_Empire_Options 65                               := Display confirmation dialog when deleting a research project
DC_Dlg_Empire_Options 66                               := Display confirmation dialog when deleting an intelligence project
DC_Dlg_Empire_Options 67                               := Display confirmation dialog when deleting the first queue from a construction queue
DC_Dlg_Empire_Options 68                               := Display select colony type dialog when colonizing planet
DC_Dlg_Empire_Options 69                               := Display note when similar system-wide abilities exist
DC_Dlg_Empire_Options 70                               := Next/Previous
DC_Dlg_Empire_Options 71                               := Next/Previous buttons should skip ships constructing items
DC_Dlg_Empire_Options 72                               := Next/Previous buttons should skip ships that are damaged
DC_Dlg_Empire_Options 73                               := Next/Previous buttons should only stop at each location once
DC_Dlg_Empire_Options 74                               := Next/Previous for ship button should skip ships in fleets
DC_Dlg_Empire_Options 75                               := Ship Movement
DC_Dlg_Empire_Options 76                               := Ships should not move through minefields
DC_Dlg_Empire_Options 77                               := Ships should not move through restricted systems
DC_Dlg_Empire_Options 78                               := Ship Orders
DC_Dlg_Empire_Options 79                               := Ships should clear their orders upon entering a system containing an enemy presence
DC_Dlg_Empire_Options 80                               := Ships should clear their orders upon entering a system containing any other empire
DC_Dlg_Empire_Options 81                               := Name Display
DC_Dlg_Empire_Options 82                               := Show Warp Point Names
DC_Dlg_Empire_Options 83                               := Show Planet Names
DC_Dlg_Empire_Options 84                               := Show Star Names
DC_Dlg_Empire_Options 85                               := Show Storm Names
DC_Dlg_Empire_Options 86                               := Show Ship Names
DC_Dlg_Empire_Options 87                               := Show Unit Group Names
DC_Dlg_Empire_Options 88                               := Show Minefield Names
DC_Dlg_Empire_Options 89                               := Show Satellite Group Names
DC_Dlg_Empire_Options 90                               := Show Fighter Group Names
DC_Dlg_Empire_Options 91                               := Show Drone Group Names
DC_Dlg_Empire_Options 92                               := Show Asteroids Names
DC_Dlg_Empire_Options 93                               := Show Waypoint Names
DC_Dlg_Empire_Options 94                               := Show Marked Minefield Names
DC_Dlg_Empire_Options 95                               := General Display
DC_Dlg_Empire_Options 96                               := Show Colonizable Planets
DC_Dlg_Empire_Options 97                               := Show System Hex Grid
DC_Dlg_Empire_Options 98                               := Show Coordinate Location
DC_Dlg_Empire_Options 99                               := Empire Flag Display
DC_Dlg_Empire_Options 100                              := Colony Status Icon Display
DC_Dlg_Empire_Options 101                              := Show Colony Status Icons On System Display
DC_Dlg_Empire_Options 102                              := Empire Flag Size
DC_Dlg_Empire_Options 103                              := Small
DC_Dlg_Empire_Options 104                              := Medium
DC_Dlg_Empire_Options 105                              := Large 
DC_Dlg_Empire_Options 106                              := Colony Status Icon Size
DC_Dlg_Empire_Options 107                              := Show Space Background
DC_Dlg_Empire_Options 108                              := 
DC_Dlg_Empire_Options 109                              := 
DC_Dlg_Empire_Options 110                              := 
DC_Dlg_Empire_Options 111                              := 
DC_Dlg_Empire_Options 112                              := Galaxy Display
DC_Dlg_Empire_Options 113                              := Show Grid Lines
DC_Dlg_Empire_Options 114                              := Show Warp Lines
DC_Dlg_Empire_Options 115                              := Automatically claim any system colonized
DC_Dlg_Empire_Options 116                              := Move Item Up
DC_Dlg_Empire_Options 117                              := Move Item Down
DC_Dlg_Empire_Options 118                              := Move To Top
DC_Dlg_Empire_Options 119                              := Move To Bottom
DC_Dlg_Empire_Options 120                              := Component Repair Priority
DC_Dlg_Empire_Options 121                              := (Place the component groups in the order that you would like them repaired.)
DC_Dlg_Empire_Options 122                              := Space Repair Priority
DC_Dlg_Empire_Options 123                              := (The order in which vechicles in space should be repaired.)
DC_Dlg_Empire_Options 124                              := Ground Repair Priority
DC_Dlg_Empire_Options 125                              := (The order in which items on a planet surface should be repaired by the population.)
DC_Dlg_Empire_Options 126                              := Facility Type -
DC_Dlg_Empire_Options 127                              := Unit Type -
DC_Dlg_Empire_Options 128                              := All Ministers On
DC_Dlg_Empire_Options 129                              := All Ministers Off
DC_Dlg_Empire_Options 130                              := Minister General Options
DC_Dlg_Empire_Options 131                              := Minister Controls New Vehicles Constructed
DC_Dlg_Empire_Options 132                              := Minister Controls All Current Vehicles
DC_Dlg_Empire_Options 133                              := AI controls empire in player absence
DC_Dlg_Empire_Options 134                              := Minister Being Used
DC_Dlg_Empire_Options 135                              := Add Strategy
DC_Dlg_Empire_Options 136                              := Rename Strategy
DC_Dlg_Empire_Options 137                              := Copy Strategy
DC_Dlg_Empire_Options 138                              := Delete Strategy
DC_Dlg_Empire_Options 139                              := Movement Options
DC_Dlg_Empire_Options 140                              := Retreat Immediately
DC_Dlg_Empire_Options 141                              := Break Formation Immediately
DC_Dlg_Empire_Options 142                              := Break Formation If Core Ships Lost
DC_Dlg_Empire_Options 143                              := Reload Supplies During Combat If Needed
DC_Dlg_Empire_Options 144                              := Reload Ordnance During Combat If Needed
DC_Dlg_Empire_Options 145                              := Launch All Units During Combat
DC_Dlg_Empire_Options 146                              := Retreat Settings
DC_Dlg_Empire_Options 147                              := Targeting Priority Order
DC_Dlg_Empire_Options 148                              := Target Type Order And Settings
DC_Dlg_Empire_Options 149                              := Engage Distance
DC_Dlg_Empire_Options 150                              := Damage Amount
DC_Dlg_Empire_Options 151                              := Simultaneous Transit
DC_Dlg_Empire_Options 152                              := All Units Should Simultaneously Transit
DC_Dlg_Empire_Options 153                              := Warp Transit Priority Order
DC_Dlg_Empire_Options 154                              := Warp Transit Type Order
DC_Dlg_Empire_Options 155                              := Toggle Setting
DC_Dlg_Empire_Options 156                              := Select Setting
DC_Dlg_Empire_Options 157                              := Set Prioritization
DC_Dlg_Empire_Options 158                              := Set Target Type Order
DC_Dlg_Empire_Options 159                              := Set Type Order
DC_Dlg_Empire_Options 160                              := Delete Strategy
DC_Dlg_Empire_Options 161                              := This strategy cannot be deleted because it is currently in use by a vehicle design, fleet, or empire default.
DC_Dlg_Empire_Options 162                              := Delete Strategy
DC_Dlg_Empire_Options 163                              := Are you sure you want to delete this strategy?
DC_Dlg_Empire_Options 164                              := All Weapons Damaged
DC_Dlg_Empire_Options 165                              := Retreat Movement
DC_Dlg_Empire_Options 166                              := Set Retreat Movement
DC_Dlg_Empire_Options 167                              := Retreat When
DC_Dlg_Empire_Options 168                              := Drop Troops On Enemy Planets
DC_Dlg_Empire_Options 169                              := Capture Enemy Ships
DC_Dlg_Empire_Options 170                              := Show System Modifiers Text
DC_Dlg_Empire_Options 171                              := Display Ship Movement Lines
DC_Dlg_Empire_Options 172                              := Sort Components By Name
DC_Dlg_Empire_Options 173                              := Sort Vehicle Sizes By Name
DC_Dlg_Empire_Options 174                              := Resupply
DC_Dlg_Empire_Options 175                              := Reordnance
DC_Dlg_Empire_Options 176                              := Resupply Priority Order
DC_Dlg_Empire_Options 177                              := Resupply Type Order
DC_Dlg_Empire_Options 178                              := Reordnance Priority Order
DC_Dlg_Empire_Options 179                              := Reordnance Type Order
DC_Dlg_Empire_Options 180                              := Show Empire Flags
DC_Dlg_Empire_Options 181                              := Resize Empire Flags Larger With Distance
DC_Dlg_Empire_Options 182                              := Planet Settings
DC_Dlg_Empire_Options 183                              := Attack Strategy
DC_Dlg_Empire_Options 184                              := Defense Strategy
DC_Dlg_Empire_Options 185                              := Specific Colony Status Icons To Show
DC_Dlg_Empire_Options 186                              := Empty Construction Queue
DC_Dlg_Empire_Options 187                              := Filled Construction Queue
DC_Dlg_Empire_Options 188                              := Has Spaceport
DC_Dlg_Empire_Options 189                              := Can Resupply
DC_Dlg_Empire_Options 190                              := Has Spaceyard
DC_Dlg_Empire_Options 191                              := Can Repair
DC_Dlg_Empire_Options 192                              := Domed Colony
DC_Dlg_Empire_Options 193                              := Fighters In Cargo 
DC_Dlg_Empire_Options 194                              := Satellites In Cargo
DC_Dlg_Empire_Options 195                              := Mines In Cargo
DC_Dlg_Empire_Options 196                              := Drones In Cargo
DC_Dlg_Empire_Options 197                              := Troops In Cargo
DC_Dlg_Empire_Options 198                              := Weapon Platforms In Cargo
DC_Dlg_Empire_Options 199                              := Display confirmation dialog when using the Analyze Components Order
DC_Dlg_Empire_Options 200                              := Display confirmation dialog when using the Mothball Order
DC_Dlg_Empire_Options 201                              := Display confirmation dialog when using the Unmothball Order
DC_Dlg_Empire_Options 202                              := Display confirmation dialog when using the Self Destruct Order
DC_Dlg_Empire_Options 203                              := Display confirmation dialog when using the Fire On Order
DC_Dlg_Empire_Options 204                              := Component Display Options
DC_Dlg_Empire_Options 205                              := Show Component Section
DC_Dlg_Empire_Options 206                              := Show Component Level
DC_Dlg_Empire_Options 207                              := Show Component Damage
DC_Dlg_Empire_Options 208                              := Show Component Mount
DC_Dlg_Empire_Options 209                              := Sort Mounts By Name
DC_Dlg_Empire_Options 210                              := Change Email
DC_Dlg_Empire_Options 211                              := Change Password
DC_Dlg_Empire_Options 212                              := Email
DC_Dlg_Empire_Options 213                              := Please enter a new email address for your empire.
DC_Dlg_Empire_Options 214                              := Password
DC_Dlg_Empire_Options 215                              := Please enter a new password for your empire.
DC_Dlg_Empire_Options 216                              := Do Not Leave Sector Until Defeated
DC_Dlg_Empire_Options 217                              := Load Strategies
DC_Dlg_Empire_Options 218                              := Save Strategies
DC_Dlg_Fleet_Transfer 1                                := Close
DC_Dlg_Fleet_Transfer 2                                := Header From
DC_Dlg_Fleet_Transfer 3                                := Vehicles In Sector
DC_Dlg_Fleet_Transfer 4                                := Header To
DC_Dlg_Fleet_Transfer 5                                := Fleets In Sector
DC_Dlg_Fleet_Transfer 6                                := From List
DC_Dlg_Fleet_Transfer 7                                := To List
DC_Dlg_Fleet_Transfer 8                                := Remove All
DC_Dlg_Fleet_Transfer 9                                := Create Fleet
DC_Dlg_Fleet_Transfer 10                               := Attack Formation
DC_Dlg_Fleet_Transfer 11                               := Defense Formation
DC_Dlg_Fleet_Transfer 12                               := Add Task Force
DC_Dlg_Fleet_Transfer 13                               := Rename Fleet
DC_Dlg_Fleet_Transfer 14                               := Attack Strategy
DC_Dlg_Fleet_Transfer 15                               := Defense Strategy
DC_Dlg_Fleet_Transfer 16                               := Remove Task Force
DC_Dlg_Fleet_Transfer 17                               := Rename Task Force
DC_Dlg_Fleet_Transfer 18                               := Remove From Fleet
DC_Dlg_Fleet_Transfer 19                               := Set Core
DC_Dlg_Fleet_Transfer 20                               := Set Escort
DC_Dlg_Fleet_Transfer 21                               := Set Picket
DC_Dlg_Fleet_Transfer 22                               := Previous Task Force
DC_Dlg_Fleet_Transfer 23                               := Next Task Force
DC_Dlg_Fleet_Transfer 24                               := Add To Fleet
DC_Dlg_Fleet_Transfer 25                               := Add All
DC_Dlg_Fleet_Transfer 26                               := Button 1
DC_Dlg_Fleet_Transfer 27                               := Fleet Transfer
DC_Dlg_Fleet_Transfer 28                               := Button
DC_Dlg_Fleet_Transfer 29                               := Action Button
DC_Dlg_Fleet_Transfer 30                               := Action Button 1
DC_Dlg_Fleet_Transfer 31                               := Action Button 2
DC_Dlg_Fleet_Transfer 32                               := Action Button 4
DC_Dlg_Fleet_Transfer 33                               := Action Button 5
DC_Dlg_Fleet_Transfer 34                               := Action Button 6
DC_Dlg_Fleet_Transfer 35                               := Action Button 7
DC_Dlg_Fleet_Transfer 36                               := Action Button 9
DC_Dlg_Fleet_Transfer 37                               := Action Button 11
DC_Dlg_Fleet_Transfer 38                               := Action Button 8
DC_Dlg_Fleet_Transfer 39                               := Action Button 10
DC_Dlg_Fleet_Transfer 40                               := Action Button 3
DC_Dlg_Fleet_Transfer 41                               := Select Task Force Strategy
DC_Dlg_Fleet_Transfer 42                               := Select Task Force Formation
DC_Dlg_Fleet_Transfer 43                               := Select Fleet Formation
DC_Dlg_Fleet_Transfer 44                               := Please select a new name for this task force.
DC_Dlg_Fleet_Transfer 45                               := Task Force Name
DC_Dlg_Fleet_Transfer 46                               := Please select a new name for this fleet.
DC_Dlg_Fleet_Transfer 47                               := Fleet Name
DC_Dlg_Fleet_Transfer 48                               := Formation -
DC_Dlg_Fleet_Transfer 49                               := Attack
DC_Dlg_Fleet_Transfer 50                               := Defense
DC_Dlg_Fleet_Transfer 51                               := Task Force
DC_Dlg_Fleet_Transfer 52                               := Strategy -
DC_Dlg_Fleet_Transfer 53                               := Delete Fleet
DC_Dlg_Fleet_Transfer 54                               := Set TF Leader
DC_Dlg_Game_Menu 1                                     := Game Menu
DC_Dlg_Game_Menu 2                                     := Close
DC_Dlg_Game_Menu 3                                     := New Game
DC_Dlg_Game_Menu 4                                     := Load Game
DC_Dlg_Game_Menu 5                                     := Save Game
DC_Dlg_Game_Menu 6                                     := Save Map
DC_Dlg_Game_Menu 7                                     := Save Empire
DC_Dlg_Game_Menu 8                                     := Players
DC_Dlg_Game_Menu 9                                     := Options
DC_Dlg_Game_Menu 10                                    := Controls
DC_Dlg_Game_Menu 11                                    := Quit Game
DC_Dlg_Game_Menu 12                                    := Button 1
DC_Dlg_Game_Menu 13                                    := Close Button
DC_Dlg_Game_Menu 14                                    := Button
DC_Dlg_Game_Menu 15                                    := Reset Plr Password
DC_Dlg_Game_Menu 16                                    := Button 3
DC_Dlg_Game_Menu 17                                    := Button 4
DC_Dlg_Game_Menu 18                                    := Button 5
DC_Dlg_Game_Menu 19                                    := Button 6
DC_Dlg_Game_Menu 20                                    := Button 7
DC_Dlg_Game_Menu 21                                    := Button 8
DC_Dlg_Game_Menu 22                                    := Button 9
DC_Dlg_Game_Options 1                                  := Game Options
DC_Dlg_Game_Options 2                                  := Close
DC_Dlg_Game_Options 3                                  := Options List
DC_Dlg_Game_Options 4                                  := Game Display
DC_Dlg_Game_Options 5                                  := Show Frames Per Second
DC_Dlg_Game_Options 6                                  := Sound
DC_Dlg_Game_Options 7                                  := Sound On
DC_Dlg_Game_Options 8                                  := Music On
DC_Dlg_Game_Options 9                                  := Classic Sound Effects
DC_Dlg_Game_Options 10                                 := Tactical Combat
DC_Dlg_Game_Options 11                                 := Fast Tactical Combat
DC_Dlg_Game_Options 12                                 := System Display
DC_Dlg_Game_Options 13                                 := 
DC_Dlg_Game_Options 14                                 := System Icon Movement Speed
DC_Dlg_Game_Options 15                                 := Low
DC_Dlg_Game_Options 16                                 := Medium
DC_Dlg_Game_Options 17                                 := High
DC_Dlg_Game_Options 18                                 := Autosave For This Game
DC_Dlg_Game_Options 19                                 := None
DC_Dlg_Game_Options 20                                 := Every Turn
DC_Dlg_Game_Options 21                                 := Every 2 Turns
DC_Dlg_Game_Options 22                                 := Every 3 Turns
DC_Dlg_Game_Options 23                                 := Every 5 Turns
DC_Dlg_Game_Options 24                                 := Every 10 Turns
DC_Dlg_Game_Options 25                                 := Help Control Options
DC_Dlg_Game_Options 26                                 := Standard Controls - Only display standard controls.
DC_Dlg_Game_Options 27                                 := Advanced Controls - Display advanced control options.
DC_Dlg_Game_Options 28                                 := Help Text Detail
DC_Dlg_Game_Options 29                                 := None - Do not show help popup window.
DC_Dlg_Game_Options 30                                 := Low - Just show name of control in popup window.
DC_Dlg_Game_Options 31                                 := High - Show name and description in popup window.
DC_Dlg_Game_Options 32                                 := Log History
DC_Dlg_Game_Options 33                                 := 10 - Keep 10 turns of log history.
DC_Dlg_Game_Options 34                                 := 20 - Keep 20 turns of log history.
DC_Dlg_Game_Options 35                                 := 50 - Keep 50 turns of log history.
DC_Dlg_Game_Options 36                                 := 100 - Keep 100 turns of log history.
DC_Dlg_Game_Options 37                                 := 200 - Keep 200 turns of log history.
DC_Dlg_Game_Options 38                                 := Combat Replay History
DC_Dlg_Game_Options 39                                 := 1 - Keep 1 turn of combat replays.
DC_Dlg_Game_Options 40                                 := 2 - Keep 2 turns of combat replays.
DC_Dlg_Game_Options 41                                 := 5 - Keep 5 turns of combat replays.
DC_Dlg_Game_Options 42                                 := 10 - Keep 10 turns of combat replays.
DC_Dlg_Game_Options 43                                 := 20 - Keep 20 turns of combat replays.
DC_Dlg_Game_Options 44                                 := Button 1
DC_Dlg_Game_Options 45                                 := Sound Volume
DC_Dlg_Game_Options 46                                 := Music Volume
DC_Dlg_Game_Options 47                                 := 0%
DC_Dlg_Game_Options 48                                 := 20%
DC_Dlg_Game_Options 49                                 := 40%
DC_Dlg_Game_Options 50                                 := 60%
DC_Dlg_Game_Options 51                                 := 80%
DC_Dlg_Game_Options 52                                 := 100%
DC_Dlg_Game_Options 53                                 := System Panning Speed
DC_Dlg_Game_Options 54                                 := Combat Panning Speed
DC_Dlg_Game_Options 55                                 := 0 - Keep 0 turns of log history.
DC_Dlg_Game_Options 56                                 := Very High
DC_Dlg_Game_Options 57                                 := Popup Help Text Delay
DC_Dlg_Game_Options 58                                 := None
DC_Dlg_Game_Options 59                                 := 0.5 seconds
DC_Dlg_Game_Options 60                                 := 1 second
DC_Dlg_Game_Options 61                                 := 2 seconds
DC_Dlg_Game_Options 62                                 := Movement Replay Rate
DC_Dlg_Game_Options 63                                 := Movement Replay Icon Movement Speed
DC_Dlg_Game_Options 64                                 := Display Speed Improvements
DC_Dlg_Game_Options 65                                 := Show Column - Orders (Ship List Window)
DC_Dlg_Game_Options 66                                 := Show Column - Cargo List (Ship List Window)
DC_Dlg_Game_Options 67                                 := Show Column - Abilities (Ship List Window)
DC_Dlg_Game_Options 68                                 := Show Column - Components (Ship List Window)
DC_Dlg_Game_Options 69                                 := Show Column - Facility List (Colonies Window)
DC_Dlg_Game_Options 70                                 := Show Column - Cargo List (Colonies Window)
DC_Dlg_Game_Options 71                                 := Show Column - Races (Colonies Window)
DC_Dlg_Game_Options 72                                 := Show Column - Orders (Colonies Window)
DC_Dlg_Game_Options 73                                 := Show Column - Abilities (Colonies Window)
DC_Dlg_Game_Options 74                                 := Show Column - System Wide Abilities (Systems Window)
DC_Dlg_Game_Options 75                                 := Show Column - Sector Wide Abilities (Systems Window)
DC_Dlg_Game_Setup 1                                    := Game Setup
DC_Dlg_Game_Setup 2                                    := Begin
DC_Dlg_Game_Setup 3                                    := Cancel
DC_Dlg_Game_Setup 4                                    := Map
DC_Dlg_Game_Setup 5                                    := Empires
DC_Dlg_Game_Setup 6                                    := Game Options
DC_Dlg_Game_Setup 7                                    := Multiplayer
DC_Dlg_Game_Setup 8                                    := Victory Conditions
DC_Dlg_Game_Setup 9                                    := Quadrant Type List
DC_Dlg_Game_Setup 10                                   := Map Option List
DC_Dlg_Game_Setup 11                                   := Empires List
DC_Dlg_Game_Setup 12                                   := Settings For Players List
DC_Dlg_Game_Setup 13                                   := Game Option List
DC_Dlg_Game_Setup 14                                   := Master Password Edit
DC_Dlg_Game_Setup 15                                   := Multiplayer Savegame Filename Edit
DC_Dlg_Game_Setup 16                                   := Savegame Dir Path Edit
DC_Dlg_Game_Setup 17                                   := Victory Conditions List
DC_Dlg_Game_Setup 18                                   := Quadrant Size
DC_Dlg_Game_Setup 19                                   := Small
DC_Dlg_Game_Setup 20                                   := Medium
DC_Dlg_Game_Setup 21                                   := Large
DC_Dlg_Game_Setup 22                                   := General Options
DC_Dlg_Game_Setup 23                                   := All Warp Points Connected
DC_Dlg_Game_Setup 24                                   := No Warp Points
DC_Dlg_Game_Setup 25                                   := Warp Points located anywhere in the system
DC_Dlg_Game_Setup 26                                   := All systems have been seen by all players
DC_Dlg_Game_Setup 27                                   := Omnipresent view of all systems
DC_Dlg_Game_Setup 28                                   := Finite Resources
DC_Dlg_Game_Setup 29                                   := Technology Cost
DC_Dlg_Game_Setup 30                                   := Low
DC_Dlg_Game_Setup 31                                   := High
DC_Dlg_Game_Setup 32                                   := Starting Resources
DC_Dlg_Game_Setup 33                                   := Low (5000)
DC_Dlg_Game_Setup 34                                   := Medium (20000)
DC_Dlg_Game_Setup 35                                   := High (100000)
DC_Dlg_Game_Setup 36                                   := Home Planet Value
DC_Dlg_Game_Setup 37                                   := Bad
DC_Dlg_Game_Setup 38                                   := Average
DC_Dlg_Game_Setup 39                                   := Good
DC_Dlg_Game_Setup 40                                   := Number Of Starting Planets
DC_Dlg_Game_Setup 41                                   := Home Planet Size
DC_Dlg_Game_Setup 42                                   := All player home planets the same size
DC_Dlg_Game_Setup 43                                   := Empire Placement
DC_Dlg_Game_Setup 44                                   := Allowed to start in the same system
DC_Dlg_Game_Setup 45                                   := Evenly distributed through the quadrant
DC_Dlg_Game_Setup 46                                   := Score Display
DC_Dlg_Game_Setup 47                                   := Player can only view own score
DC_Dlg_Game_Setup 48                                   := Player can view scores of all allied players
DC_Dlg_Game_Setup 49                                   := Player can view scores of all players
DC_Dlg_Game_Setup 50                                   := Technology Points For New Players
DC_Dlg_Game_Setup 51                                   := None
DC_Dlg_Game_Setup 52                                   := Racial Points For New Players
DC_Dlg_Game_Setup 53                                   := Random Computer Players
DC_Dlg_Game_Setup 54                                   := Generate random computer controlled Empires
DC_Dlg_Game_Setup 55                                   := Generate random computer controlled Neutral Empires
DC_Dlg_Game_Setup 56                                   := Number of Computer Players
DC_Dlg_Game_Setup 57                                   := Computer Player Difficulty
DC_Dlg_Game_Setup 58                                   := Computer Player Bonus
DC_Dlg_Game_Setup 59                                   := Event Frequency
DC_Dlg_Game_Setup 60                                   := Maximum Event Severity
DC_Dlg_Game_Setup 61                                   := Catastrophic
DC_Dlg_Game_Setup 62                                   := Maximum Units In Space Per Player
DC_Dlg_Game_Setup 63                                   := Maximum Ships Allowed Per Player
DC_Dlg_Game_Setup 64                                   := Gameplay Options
DC_Dlg_Game_Setup 65                                   := Cheat codes can be used
DC_Dlg_Game_Setup 66                                   := Team Mode - All computer players work together against human players
DC_Dlg_Game_Setup 67                                   := No tactical combat
DC_Dlg_Game_Setup 68                                   := No ruins
DC_Dlg_Game_Setup 69                                   := Allow map saves during the game
DC_Dlg_Game_Setup 70                                   := Player Restrictions
DC_Dlg_Game_Setup 71                                   := Players can give gifts
DC_Dlg_Game_Setup 72                                   := Players can give technology through gifts and trades
DC_Dlg_Game_Setup 73                                   := Players can completely surrender
DC_Dlg_Game_Setup 74                                   := Players can conduct intelligence projects
DC_Dlg_Game_Setup 75                                   := Players can see the entire technology tree
DC_Dlg_Game_Setup 76                                   := Players can only colonize breathable atmospheres
DC_Dlg_Game_Setup 77                                   := Players can only colonize their home planet type
DC_Dlg_Game_Setup 78                                   := Play Style
DC_Dlg_Game_Setup 79                                   := Hot Seat
DC_Dlg_Game_Setup 80                                   := Different Machines
DC_Dlg_Game_Setup 81                                   := Turn Style
DC_Dlg_Game_Setup 82                                   := Turn Based Movement
DC_Dlg_Game_Setup 83                                   := Simultaneous Movement
DC_Dlg_Game_Setup 84                                   := Connection Type
DC_Dlg_Game_Setup 85                                   := Manual File Moving
DC_Dlg_Game_Setup 86                                   := Host
DC_Dlg_Game_Setup 87                                   := Player
DC_Dlg_Game_Setup 88                                   := The game will end when all of the selected victory conditions are met.
DC_Dlg_Game_Setup 89                                   := If none are selected, then the game will continue until one player destroys all the others.
DC_Dlg_Game_Setup 90                                   := (The quadrant map will be randomly generated when you begin the game.)
DC_Dlg_Game_Setup 91                                   := (Click those systems where full empires can randomly start.)
DC_Dlg_Game_Setup 92                                   := Warning
DC_Dlg_Game_Setup 93                                   := You must select an option from the Quadrant Type List.
DC_Dlg_Game_Setup 94                                   := You must have at least one human player in the game.
DC_Dlg_Game_Setup 95                                   := You must generate a map before you can place starting positions.
DC_Dlg_Game_Setup 96                                   := You must generate a map before you can save it to file.
DC_Dlg_Game_Setup 97                                   := Load Game Setup
DC_Dlg_Game_Setup 98                                   := Save Game Setup
DC_Dlg_Game_Setup 99                                   := Generate Map
DC_Dlg_Game_Setup 100                                  := Starting Positions
DC_Dlg_Game_Setup 101                                  := Load Map
DC_Dlg_Game_Setup 102                                  := Save Map
DC_Dlg_Game_Setup 103                                  := Add New Empire
DC_Dlg_Game_Setup 104                                  := Edit Empire
DC_Dlg_Game_Setup 105                                  := Remove Empire
DC_Dlg_Game_Setup 106                                  := Load Empire From File
DC_Dlg_Game_Setup 107                                  := Save Empire To File
DC_Dlg_Game_Setup 108                                  := NO
DC_Dlg_Game_Setup 109                                  := YES
DC_Dlg_Game_Setup 110                                  := This empire cannot be added because it has spent more racial points than are allowed by the current game setup options.
DC_Dlg_Game_Setup 111                                  := This empire cannot be added because it has spent more research points than are allowed by the current game setup options.
DC_Dlg_Game_Setup 112                                  := General Sight Options
DC_Dlg_Game_Setup 113                                  := Sight Settings
DC_Dlg_Game_Setup 114                                  := Players start with sight of their home planet and require sensors to see at a distance.
DC_Dlg_Game_Setup 115                                  := Players start with sight of their entire home solar system and require sensors to see at a distance.
DC_Dlg_Game_Setup 116                                  := Players can see all sectors of any system they are currently in. 
DC_Dlg_Game_Setup 117                                  := Players can see all sectors of all solar systems regardless of whether they are in the system. 
DC_Dlg_Game_Setup 118                                  := All
DC_Dlg_Game_Setup 119                                  := In a multiplayer game, you must have a Game Master Password.
DC_Dlg_Game_Setup 120                                  := In a multiplayer game, you must have a Multiplayer Savegame Filename.
DC_Dlg_Game_Setup 121                                  := You have entered an invalid path for the Savegame Directory Path.
DC_Dlg_Game_Setup 122                                  := Provider Type
DC_Dlg_Game_Setup 123                                  := None Found
DC_Dlg_Game_Setup 124                                  := You must add or create your empire for this game.
DC_Dlg_Game_Setup 125                                  := You can only add one empire to this game.
DC_Dlg_Game_Setup 126                                  := You can only add one empire at a time in this window.
DC_Dlg_Game_Setup 127                                  := None 
DC_Dlg_Game_Setup 128                                  := Low ([%PointAmt%])
DC_Dlg_Game_Setup 129                                  := Medium ([%PointAmt%])
DC_Dlg_Game_Setup 130                                  := High ([%PointAmt%])
DC_Dlg_Game_Setup 131                                  := All 
DC_Dlg_Game_Setup 132                                  := [%PointAmt%]
DC_Dlg_Game_Setup 133                                  := One of the empires cannot be used because it is invalid.
DC_Dlg_Game_Setup 134                                  := The [%EmpireName%] cannot be used because it has spent more racial points than are allowed by the current game setup options.
DC_Dlg_Game_Setup 135                                  := The [%EmpireName%] cannot be used because it has spent more research points than are allowed by the current game setup options.
DC_Dlg_Game_Setup 136                                  := [%EmpireName%]
DC_Dlg_Game_Setup 137                                  := When starting a multiplayer game as a Player, you cannot have any empires added to the game. You will be allowed to create an empire after the host sends you the Game Setup.
DC_Dlg_Game_Setup 138                                  := When starting a multiplayer game as a Host, you cannot have any empires added to the game. You will be allowed to create an empire after the players have joined the game.
DC_Dlg_General_Option_List 1                           := Close
DC_Dlg_General_Option_List 2                           := Message List
DC_Dlg_General_Option_List 3                           := Constr. Queue Settings
DC_Dlg_General_Option_List 4                           := General Settings
DC_Dlg_General_Option_List 5                           := On Hold
DC_Dlg_General_Option_List 6                           := Stops all construction by this queue. Construction can be restarted at any time exactly where it left off.
DC_Dlg_General_Option_List 7                           := Emergency Build
DC_Dlg_General_Option_List 8                           := Causes the construction queue to build at 150% of its normal rate.
DC_Dlg_General_Option_List 9                           := This can be maintained for a maximum of 10 turns. When turned off, or the 10 turns elapse, the queue will be in "Slow Build" (25% normal rate) for as many turns as it was in emergency build.
DC_Dlg_General_Option_List 10                          := Repeat Build
DC_Dlg_General_Option_List 11                          := Directs this queue to build each item in the queue and then start again from the top.
DC_Dlg_General_Option_List 12                          := Automatic Moveto
DC_Dlg_General_Option_List 13                          := None
DC_Dlg_General_Option_List 14                          := Newly constructed ships will not move anywhere.
DC_Dlg_General_Option_List 15                          := Newly constructed ships will automatically move to
DC_Dlg_General_Option_List 16                          := Button 1
DC_Dlg_General_Option_List 17                          := Button
DC_Dlg_Help 1                                          := Help
DC_Dlg_Help 2                                          := Close
DC_Dlg_Help 3                                          := Weapons Report
DC_Dlg_Help 4                                          := Manual
DC_Dlg_Help 5                                          := Categories List
DC_Dlg_Help 6                                          := Components
DC_Dlg_Help 7                                          := Cultural Achievements
DC_Dlg_Help 8                                          := Damage Types
DC_Dlg_Help 9                                          := Experience Types
DC_Dlg_Help 10                                         := Facilities
DC_Dlg_Help 11                                         := Formations - Fleet
DC_Dlg_Help 12                                         := Formations - Task Forces
DC_Dlg_Help 13                                         := Government Types
DC_Dlg_Help 14                                         := Intelligence Achievements
DC_Dlg_Help 15                                         := Society Types
DC_Dlg_Help 16                                         := Technology Areas
DC_Dlg_Help 17                                         := Vehicle Sizes
DC_Dlg_Help 18                                         := Weapon Mounts
DC_Dlg_Help 19                                         := Weapons
DC_Dlg_Help 20                                         := Items List
DC_Dlg_Help 21                                         := Report Container
DC_Dlg_Help 22                                         := Level
DC_Dlg_Help_Options 1                                  := Help Options
DC_Dlg_Help_Options 2                                  := Close
DC_Dlg_Help_Options 3                                  := Options List
DC_Dlg_Help_Options 4                                  := Control Options
DC_Dlg_Help_Options 5                                  := Standard Controls - Only display standard controls.
DC_Dlg_Help_Options 6                                  := Advanced Controls - Display advanced control options.
DC_Dlg_Help_Options 7                                  := Help Text Detail
DC_Dlg_Help_Options 8                                  := None - Do not show help popup window.
DC_Dlg_Help_Options 9                                  := Low - Just show name of control in popup window.
DC_Dlg_Help_Options 10                                 := High - Show name and description in popup window.
DC_Dlg_Help_Options 11                                 := Button 1
DC_Dlg_Intelligence 1                                  := Intelligence
DC_Dlg_Intelligence 2                                  := Close
DC_Dlg_Intelligence 3                                  := All Empires
DC_Dlg_Intelligence 4                                  := Ally Empires
DC_Dlg_Intelligence 5                                  := Enemy Empires
DC_Dlg_Intelligence 6                                  := Intel In Progress
DC_Dlg_Intelligence 7                                  := Intelligence List
DC_Dlg_Intelligence 8                                  := Defense Left Arrow
DC_Dlg_Intelligence 9                                  := Defense Right Arrow
DC_Dlg_Intelligence 10                                 := Intelligence Points Available
DC_Dlg_Intelligence 11                                 := Sabotage Success
DC_Dlg_Intelligence 12                                 := Espionage Success
DC_Dlg_Intelligence 13                                 := Defense Success
DC_Dlg_Intelligence 14                                 := Number of Enemy Empires
DC_Dlg_Intelligence 15                                 := Estimated Intel Expenditures Total
DC_Dlg_Intelligence 16                                 := Estimated Intel Expenditures Against Us
DC_Dlg_Intelligence 17                                 := Number of Ally Empires
DC_Dlg_Intelligence 18                                 := You must specify a focus area if you are spending intelligence points against another empire.
DC_Dlg_List 1                                          := Close
DC_Dlg_List 2                                          := Message List
DC_Dlg_List 3                                          := Button 1
DC_Dlg_List 4                                          := Button
DC_Dlg_List 5                                          := Player Order Files
DC_Dlg_List 6                                          := Continue
DC_Dlg_List 7                                          := Quit
DC_Dlg_List 8                                          := Human Player
DC_Dlg_List 9                                          := Computer Player
DC_Dlg_List 10                                         := Empire Dead
DC_Dlg_List 11                                         := File Missing
DC_Dlg_List 12                                         := File Present
DC_Dlg_List 13                                         := File Not Needed
DC_Dlg_List_Column_Select 1                            := Cancel
DC_Dlg_List_Column_Select 2                            := OK
DC_Dlg_List_Column_Select 3                            := Option List
DC_Dlg_List_Column_Select 4                            := Select Layout
DC_Dlg_List_Column_Select 5                            := Data Display
DC_Dlg_List_Column_Select 6                            := System Wide Modifiers
DC_Dlg_List_Column_Select 7                            := Sector Wide Modifiers
DC_Dlg_List_Column_Select 8                            := Production
DC_Dlg_List_Column_Select 9                            := Resupply
DC_Dlg_List_Column_Select 10                           := Space Yards
DC_Dlg_List_Column_Select 11                           := Physical Statistics
DC_Dlg_List_Column_Select 12                           := Conditions
DC_Dlg_List_Column_Select 13                           := Value
DC_Dlg_List_Column_Select 14                           := Ship Enroute
DC_Dlg_List_Column_Select 15                           := General
DC_Dlg_List_Column_Select 16                           := Facilities
DC_Dlg_List_Column_Select 17                           := Cargo
DC_Dlg_List_Column_Select 18                           := Construction
DC_Dlg_List_Column_Select 19                           := Status
DC_Dlg_List_Column_Select 20                           := Races
DC_Dlg_List_Column_Select 21                           := Orders
DC_Dlg_List_Column_Select 22                           := Occupied
DC_Dlg_List_Column_Select 23                           := Abilities
DC_Dlg_List_Column_Select 24                           := 
DC_Dlg_List_Column_Select 25                           := Crew
DC_Dlg_List_Column_Select 26                           := Fleet
DC_Dlg_List_Column_Select 27                           := Maintenance
DC_Dlg_List_Column_Select 28                           := Components
DC_Dlg_List_Column_Select 29                           := Rate
DC_Dlg_List_Column_Select 30                           := Settings
DC_Dlg_List_Column_Select 31                           := Button 1
DC_Dlg_List_Column_Select 32                           := Button
DC_Dlg_List_Column_Select 33                           := Message List
DC_Dlg_List_Column_Select 34                           := Button 2
DC_Dlg_List_Column_Select 35                           := Colony Owner
DC_Dlg_List_Column_Select 36                           := System Notes / Status Icons
DC_Dlg_List_Column_Select 37                           := Cargo Space
DC_Dlg_List_Column_Select 38                           := Can Construct
DC_Dlg_List_Column_Select 39                           := Create Custom Layout
DC_Dlg_List_Column_Select 40                           := Custom Layout
DC_Dlg_List_Column_Select 41                           := Layout Control
DC_Dlg_List_Column_Select 42                           := Edit Current Layout
DC_Dlg_List_Column_Select 43                           := Delete Current Layout
DC_Dlg_List_Filter_Select 1                            := Cancel
DC_Dlg_List_Filter_Select 2                            := OK
DC_Dlg_List_Filter_Select 3                            := Option List
DC_Dlg_List_Filter_Select 4                            := Filter Systems
DC_Dlg_List_Filter_Select 5                            := Systems To Display
DC_Dlg_List_Filter_Select 6                            := Systems We've Seen
DC_Dlg_List_Filter_Select 7                            := Systems We Can Currently See
DC_Dlg_List_Filter_Select 8                            := Systems We Have A Colony In
DC_Dlg_List_Filter_Select 9                            := Objects In System
DC_Dlg_List_Filter_Select 10                           := All
DC_Dlg_List_Filter_Select 11                           := Stellar Objects
DC_Dlg_List_Filter_Select 12                           := Warp Points
DC_Dlg_List_Filter_Select 13                           := Planets
DC_Dlg_List_Filter_Select 14                           := Ships
DC_Dlg_List_Filter_Select 15                           := Units In Space
DC_Dlg_List_Filter_Select 16                           := Colonies
DC_Dlg_List_Filter_Select 17                           := Our Colonies
DC_Dlg_List_Filter_Select 18                           := Filter Planets
DC_Dlg_List_Filter_Select 19                           := Planets To Display
DC_Dlg_List_Filter_Select 20                           := All Colonies
DC_Dlg_List_Filter_Select 21                           := Enemy Colonies
DC_Dlg_List_Filter_Select 22                           := Ally Colonies
DC_Dlg_List_Filter_Select 23                           := Colonizable
DC_Dlg_List_Filter_Select 24                           := Colonizable and Empty
DC_Dlg_List_Filter_Select 25                           := Colonizable and Breathable
DC_Dlg_List_Filter_Select 26                           := Ship Enroute
DC_Dlg_List_Filter_Select 27                           := Asteroids
DC_Dlg_List_Filter_Select 28                           := Special
DC_Dlg_List_Filter_Select 29                           := Filter Colonies
DC_Dlg_List_Filter_Select 30                           := Colonies To Display
DC_Dlg_List_Filter_Select 31                           := Filter Ships
DC_Dlg_List_Filter_Select 32                           := Ships To Display
DC_Dlg_List_Filter_Select 33                           := Our Ships
DC_Dlg_List_Filter_Select 34                           := Our Units
DC_Dlg_List_Filter_Select 35                           := Our Fleets
DC_Dlg_List_Filter_Select 36                           := Ally Ships
DC_Dlg_List_Filter_Select 37                           := Ally Units
DC_Dlg_List_Filter_Select 38                           := Enemy Ships
DC_Dlg_List_Filter_Select 39                           := Enemy Units
DC_Dlg_List_Filter_Select 40                           := Filter Designs
DC_Dlg_List_Filter_Select 41                           := Designs To Display
DC_Dlg_List_Filter_Select 42                           := Our Non-Obsolete Ship Designs
DC_Dlg_List_Filter_Select 43                           := Our Non-Obsolete Unit Designs
DC_Dlg_List_Filter_Select 44                           := Our Ship Designs
DC_Dlg_List_Filter_Select 45                           := Our Unit Designs
DC_Dlg_List_Filter_Select 46                           := Enemy Ship Designs
DC_Dlg_List_Filter_Select 47                           := Enemy Unit Designs
DC_Dlg_List_Filter_Select 48                           := Filter Components
DC_Dlg_List_Filter_Select 49                           := Components To Display
DC_Dlg_List_Filter_Select 50                           := All Components
DC_Dlg_List_Filter_Select 51                           := Filter Construction Queues
DC_Dlg_List_Filter_Select 52                           := Construction Queues To Display
DC_Dlg_List_Filter_Select 53                           := All Construction Queues
DC_Dlg_List_Filter_Select 54                           := Planetary Construction Queues
DC_Dlg_List_Filter_Select 55                           := Ship & Base Construction Queues
DC_Dlg_List_Filter_Select 56                           := Empty Construction Queues
DC_Dlg_List_Filter_Select 57                           := Construction Queues On Hold
DC_Dlg_List_Filter_Select 58                           := Construction Queues Emergency Building
DC_Dlg_List_Filter_Select 59                           := Construction Queues Repeat Building
DC_Dlg_List_Filter_Select 60                           := Button 1
DC_Dlg_List_Filter_Select 61                           := Button
DC_Dlg_List_Filter_Select 62                           := Message List
DC_Dlg_List_Filter_Select 63                           := Button 2
DC_Dlg_List_Filter_Select 64                           := Space Yard Construction Queues
DC_Dlg_Load_Save_Game 1                                := Delete Game
DC_Dlg_Load_Save_Game 2                                := File List
DC_Dlg_Load_Save_Game 3                                := Empires List
DC_Dlg_Load_Save_Game 4                                := Filename Edit
DC_Dlg_Load_Save_Game 5                                := Save Game
DC_Dlg_Load_Save_Game 6                                := Save
DC_Dlg_Load_Save_Game 7                                := Cancel
DC_Dlg_Load_Save_Game 8                                := Load Game
DC_Dlg_Load_Save_Game 9                                := Load
DC_Dlg_Load_Save_Game 10                               := c
DC_Dlg_Load_Save_Game 11                               := Game Date
DC_Dlg_Load_Save_Game 12                               := Number Of Players
DC_Dlg_Load_Save_Game 13                               := Warning
DC_Dlg_Load_Save_Game 14                               := You must enter a filename or select a file to save over.
DC_Dlg_Load_Save_Game 15                               := You must select a file to load.
DC_Dlg_Load_Save_Game 16                               := Game Version
DC_Dlg_Load_Save_Game 17                               := Turn Method
DC_Dlg_Load_Save_Game 18                               := Machine Usage
DC_Dlg_Load_Save_Game 19                               := Delete Savegame
DC_Dlg_Load_Save_Game 20                               := Are you sure you want to delete savegame "[%Filename%]"?
DC_Dlg_Load_Save_Game 21                               := [%Filename%]
DC_Dlg_Load_Save_Game 22                               := Game Type
DC_Dlg_Load_Save_Generic 1                             := Cancel
DC_Dlg_Load_Save_Generic 2                             := OK
DC_Dlg_Load_Save_Generic 3                             := File List
DC_Dlg_Load_Save_Generic 4                             := Filename Edit
DC_Dlg_Load_Save_Generic 5                             := Load Map
DC_Dlg_Load_Save_Generic 6                             := Load
DC_Dlg_Load_Save_Generic 7                             := Save Map
DC_Dlg_Load_Save_Generic 8                             := Save
DC_Dlg_Load_Save_Generic 9                             := Load Empire
DC_Dlg_Load_Save_Generic 10                            := Save Empire
DC_Dlg_Load_Save_Generic 11                            := Load Text File
DC_Dlg_Load_Save_Generic 12                            := Save Text File
DC_Dlg_Load_Save_Generic 13                            := Load Game Setup
DC_Dlg_Load_Save_Generic 14                            := Save Game Setup
DC_Dlg_Load_Save_Generic 15                            := c
DC_Dlg_Load_Save_Generic 16                            := Load Scenario
DC_Dlg_Load_Save_Generic 17                            := 
DC_Dlg_Load_Save_Generic 18                            := 
DC_Dlg_Load_Save_Generic 19                            := Load Strategies
DC_Dlg_Load_Save_Generic 20                            := Save Strategies
DC_Dlg_Log 1                                           := Log
DC_Dlg_Log 2                                           := Close
DC_Dlg_Log 3                                           := Galactic News
DC_Dlg_Log 4                                           := Empire News
DC_Dlg_Log 5                                           := Communications
DC_Dlg_Log 6                                           := History
DC_Dlg_Log 7                                           := Add Personal Note
DC_Dlg_Log 8                                           := Goto
DC_Dlg_Log 9                                           := Log List
DC_Dlg_Log 10                                          := All
DC_Dlg_Log 11                                          := Events
DC_Dlg_Log 12                                          := Politics
DC_Dlg_Log 13                                          := Combat
DC_Dlg_Log 14                                          := Misc
DC_Dlg_Log 15                                          := Construction
DC_Dlg_Log 16                                          := Research
DC_Dlg_Log 17                                          := Politics & Intel
DC_Dlg_Log 18                                          := From Allies
DC_Dlg_Log 19                                          := From Enemies
DC_Dlg_Log 20                                          := Galactic News Items
DC_Dlg_Log 21                                          := Empire News Items
DC_Dlg_Log 22                                          := Allies
DC_Dlg_Log 23                                          := Enemies
DC_Dlg_Log 24                                          := Old Galactic News Items
DC_Dlg_Log 25                                          := Old Empire News Items
DC_Dlg_Log 26                                          := Old Communications
DC_Dlg_Log 27                                          := Filter
DC_Dlg_Log 28                                          := Specific Filter
DC_Dlg_Log 29                                          := Event Portrait
DC_Dlg_Log 30                                          := Event Report
DC_Dlg_Message 1                                       := Close
DC_Dlg_Message 2                                       := OK
DC_Dlg_Message 3                                       := Cancel
DC_Dlg_Message 4                                       := No
DC_Dlg_Message 5                                       := Yes
DC_Dlg_Message 6                                       := Name Edit
DC_Dlg_Message 7                                       := Button 1
DC_Dlg_Message 8                                       := Button
DC_Dlg_Message 9                                       := Button 2
DC_Dlg_Message 10                                      := Personal Note
DC_Dlg_Option_List 1                                   := Cancel
DC_Dlg_Option_List 2                                   := OK
DC_Dlg_Option_List 3                                   := Message List
DC_Dlg_Option_List 4                                   := Button 1
DC_Dlg_Option_List 5                                   := Button
DC_Dlg_Option_List 6                                   := Button 2
DC_Dlg_Option_List 7                                   := Scrap Value
DC_Dlg_Planets 1                                       := 
DC_Dlg_Planets 2                                       := Planets
DC_Dlg_Planets 3                                       := Close
DC_Dlg_Planets 4                                       := Layout
DC_Dlg_Planets 5                                       := Filter
DC_Dlg_Planets 6                                       := Send Colonizer
DC_Dlg_Planets 7                                       := Known Systems
DC_Dlg_Planets 8                                       := Number of Planets
DC_Dlg_Planets 9                                       := Number of Colonizable Planets
DC_Dlg_Planets 10                                      := Planets that are owned by Enemies
DC_Dlg_Planets 11                                      := Planets that are owned by Allies
DC_Dlg_Planets 12                                      := Planets that are owned by Non-Aligned
DC_Dlg_Planets 13                                      := Planets that are not Colonized
DC_Dlg_Planets 14                                      := Planets that are Breathable
DC_Dlg_Planets 15                                      := Colonizing Ships
DC_Dlg_Planets 16                                      := Available Colonizing Ships
DC_Dlg_Planets 17                                      := Name
DC_Dlg_Planets 18                                      := Coord
DC_Dlg_Planets 19                                      := Type
DC_Dlg_Planets 20                                      := Size
DC_Dlg_Planets 21                                      := Atmosphere
DC_Dlg_Planets 22                                      := Conditions
DC_Dlg_Planets 23                                      := Radiation
DC_Dlg_Planets 24                                      := Gravity
DC_Dlg_Planets 25                                      := Temp.
DC_Dlg_Planets 26                                      := Value
DC_Dlg_Planets 27                                      := Ship Name
DC_Dlg_Planets 28                                      := Location
DC_Dlg_Planets 29                                      := Arrival
DC_Dlg_Planets 30                                      := Planet Picture
DC_Dlg_Planets 31                                      := Planet Name
DC_Dlg_Planets 32                                      := Coordinates
DC_Dlg_Planets 33                                      := Planet Type
DC_Dlg_Planets 34                                      := Planet Size
DC_Dlg_Planets 35                                      := Atmosphere
DC_Dlg_Planets 36                                      := Conditions
DC_Dlg_Planets 37                                      := Radiation
DC_Dlg_Planets 38                                      := Gravity
DC_Dlg_Planets 39                                      := Temperature
DC_Dlg_Planets 40                                      := Mineral Value
DC_Dlg_Planets 41                                      := Organics Value
DC_Dlg_Planets 42                                      := Radioactives Value
DC_Dlg_Planets 43                                      := Colony Owner
DC_Dlg_Planets 44                                      := Population
DC_Dlg_Planets 45                                      := Ship Enroute Name
DC_Dlg_Planets 46                                      := Ship Enroute Location
DC_Dlg_Planets 47                                      := Time To Arrival
DC_Dlg_Player_Setup 1                                  := All
DC_Dlg_Player_Setup 2                                  := 
DC_Dlg_Player_Setup 3                                  := 
DC_Dlg_Player_Setup 4                                  := 
DC_Dlg_Player_Setup 5                                  := 
DC_Dlg_Player_Setup 6                                  := 
DC_Dlg_Player_Setup 7                                  := 
DC_Dlg_Player_Setup 8                                  := 
DC_Dlg_Player_Setup 9                                  := 
DC_Dlg_Player_Setup 10                                 := 
DC_Dlg_Player_Setup 11                                 := 
DC_Dlg_Player_Setup 12                                 := 
DC_Dlg_Player_Setup 13                                 := 
DC_Dlg_Player_Setup 14                                 := 
DC_Dlg_Player_Setup 15                                 := 
DC_Dlg_Player_Setup 16                                 := Empire Setup
DC_Dlg_Player_Setup 17                                 := Create
DC_Dlg_Player_Setup 18                                 := Cancel
DC_Dlg_Player_Setup 19                                 := Empire Details
DC_Dlg_Player_Setup 20                                 := Race Details
DC_Dlg_Player_Setup 21                                 := Government
DC_Dlg_Player_Setup 22                                 := Society
DC_Dlg_Player_Setup 23                                 := Racial Traits
DC_Dlg_Player_Setup 24                                 := Technology
DC_Dlg_Player_Setup 25                                 := History
DC_Dlg_Player_Setup 26                                 := Empire Logo List
DC_Dlg_Player_Setup 27                                 := Ship Style List
DC_Dlg_Player_Setup 28                                 := Empire Name Edit
DC_Dlg_Player_Setup 29                                 := Empire Type Edit
DC_Dlg_Player_Setup 30                                 := Emperor Title Edit
DC_Dlg_Player_Setup 31                                 := Emperor Name Edit
DC_Dlg_Player_Setup 32                                 := Password Edit
DC_Dlg_Player_Setup 33                                 := Email Edit
DC_Dlg_Player_Setup 34                                 := Design Names Edit
DC_Dlg_Player_Setup 35                                 := Minister Style Edit
DC_Dlg_Player_Setup 36                                 := Select
DC_Dlg_Player_Setup 37                                 := Race Portrait List
DC_Dlg_Player_Setup 38                                 := Planet Type List
DC_Dlg_Player_Setup 39                                 := Atmosphere List
DC_Dlg_Player_Setup 40                                 := Race Name Edit
DC_Dlg_Player_Setup 41                                 := Race Name Plural Edit
DC_Dlg_Player_Setup 42                                 := Physical Type Edit
DC_Dlg_Player_Setup 43                                 := Government List
DC_Dlg_Player_Setup 44                                 := Society List
DC_Dlg_Player_Setup 45                                 := Racial Traits List
DC_Dlg_Player_Setup 46                                 := Technology List
DC_Dlg_Player_Setup 47                                 := Biology Description MultiLineEdit
DC_Dlg_Player_Setup 48                                 := Society Description MultiLineEdit
DC_Dlg_Player_Setup 49                                 := History Description MultiLineEdit
DC_Dlg_Player_Setup 50                                 := Theoretical Science
DC_Dlg_Player_Setup 51                                 := Applied Science
DC_Dlg_Player_Setup 52                                 := Weapon Technology
DC_Dlg_Player_Setup 53                                 := Save
DC_Dlg_Player_Setup 54                                 := Warning
DC_Dlg_Player_Setup 55                                 := You must have an empire name.
DC_Dlg_Player_Setup 56                                 := You must have an emperor name.
DC_Dlg_Player_Setup 57                                 := You must select a logo for your empire.
DC_Dlg_Player_Setup 58                                 := You must select a ship style for your empire.
DC_Dlg_Player_Setup 59                                 := You must select a portrait for your race.
DC_Dlg_Player_Setup 60                                 := You must select a government type.
DC_Dlg_Player_Setup 61                                 := You must select a society type.
DC_Dlg_Player_Setup 62                                 := You have spent more racial points than are allowed.
DC_Dlg_Player_Setup 63                                 := You have spent more research points than are allowed.
DC_Dlg_Player_Setup 64                                 := Theoretical
DC_Dlg_Player_Setup 65                                 := Applied
DC_Dlg_Player_Setup 66                                 := Weapons
DC_Dlg_Player_Setup 67                                 := Load Text
DC_Dlg_Player_Setup 68                                 := Save Text
DC_Dlg_Player_Setup 69                                 := s
DC_Dlg_Player_Setup 70                                 := Cultural Advancement
DC_Dlg_Player_Setup 71                                 := Cultural
DC_Dlg_Player_Setup 72                                 := You must select a planet type for your race.
DC_Dlg_Player_Setup 73                                 := You must select an atmosphere for your race.
DC_Dlg_Player_Setup 74                                 := This empire cannot be computer controlled. 
DC_Dlg_Player_Setup 75                                 := This combination of planet type and atmosphere type is not allowed. Please change one of these. 
DC_Dlg_Quick_Start 1                                   := Quick Start
DC_Dlg_Quick_Start 2                                   := Begin
DC_Dlg_Quick_Start 3                                   := Cancel
DC_Dlg_Quick_Start 4                                   := Empires List
DC_Dlg_Quick_Start 5                                   := Warning
DC_Dlg_Quick_Start 6                                   := You must select an empire before you can start the game.
DC_Dlg_Report_Frame 1                                  := Close
DC_Dlg_Report_Frame 2                                  := Report Container
DC_Dlg_Report_Frame 3                                  := Button 1
DC_Dlg_Report_Frame 4                                  := Button
DC_Dlg_Report_Frame 5                                  := [%ObjType%] Report
DC_Dlg_Report_Frame 6                                  := [%ObjType%]
DC_Dlg_Research 1                                      := Research
DC_Dlg_Research 2                                      := Close
DC_Dlg_Research 3                                      := All Techs
DC_Dlg_Research 4                                      := Theoretical Science
DC_Dlg_Research 5                                      := Applied Science
DC_Dlg_Research 6                                      := Weapon Tech
DC_Dlg_Research 7                                      := Research in Progress
DC_Dlg_Research 8                                      := Time Remaining
DC_Dlg_Research 9                                      := Percent Complete
DC_Dlg_Research 10                                     := Accumulated Cost
DC_Dlg_Research 11                                     := Research List
DC_Dlg_Research 12                                     := Time: Never
DC_Dlg_Research 13                                     := Time:
DC_Dlg_Research 14                                     := years
DC_Dlg_Research 15                                     := Cultural Advancement
DC_Dlg_Research 16                                     := Clear Spending
DC_Dlg_Selection_List 1                                := Cancel
DC_Dlg_Selection_List 2                                := OK
DC_Dlg_Selection_List 3                                := Message List
DC_Dlg_Selection_List 4                                := Button 1
DC_Dlg_Selection_List 5                                := Button
DC_Dlg_Selection_List 6                                := Button 2
DC_Dlg_Selection_List_Description 1                    := Cancel
DC_Dlg_Selection_List_Description 2                    := OK
DC_Dlg_Selection_List_Description 3                    := Message List
DC_Dlg_Selection_List_Description 4                    := Button 1
DC_Dlg_Selection_List_Description 5                    := Button
DC_Dlg_Selection_List_Description 6                    := Button 2
DC_Dlg_Select_Colony_Name 1                            := Select Colony Type
DC_Dlg_Select_Colony_Name 2                            := Cancel
DC_Dlg_Select_Colony_Name 3                            := OK
DC_Dlg_Select_Colony_Name 4                            := Colony Types
DC_Dlg_Select_Colony_Name 5                            := New Colony Type Name
DC_Dlg_Select_Components 1                             := Select Weapons
DC_Dlg_Select_Components 2                             := Cancel
DC_Dlg_Select_Components 3                             := OK
DC_Dlg_Select_Components 4                             := Option List
DC_Dlg_Select_Components 5                             := Button 1
DC_Dlg_Select_Components 6                             := Button
DC_Dlg_Select_Components 7                             := Button 2
DC_Dlg_Select_Components 8                             := Reload Time
DC_Dlg_Select_Components 9                             := 
DC_Dlg_Select_Components 10                            := seconds
DC_Dlg_Select_Components 11                            := DAMAGED
DC_Dlg_Select_Components 12                            := Range
DC_Dlg_Select_Components 13                            := km
DC_Dlg_Select_Elements 1                               := Cancel
DC_Dlg_Select_Elements 2                               := OK
DC_Dlg_Select_Elements 3                               := Header Elements
DC_Dlg_Select_Elements 4                               := Treaty Elements
DC_Dlg_Select_Elements 5                               := Elements List
DC_Dlg_Select_Elements 6                               := Name Edit
DC_Dlg_Select_Elements 7                               := Header Name
DC_Dlg_Select_Elements 8                               := Select
DC_Dlg_Select_Elements 9                               := Button 1
DC_Dlg_Select_Elements 10                              := Select Treaty Elements
DC_Dlg_Select_Elements 11                              := Treaty Name
DC_Dlg_Select_Elements 12                              := Button
DC_Dlg_Select_Elements 13                              := Button 2
DC_Dlg_Select_Elements 14                              := Warning
DC_Dlg_Select_Elements 15                              := You must select a name for the treaty.
DC_Dlg_Select_Game_Type 1                              := Cancel
DC_Dlg_Select_Game_Type 2                              := OK
DC_Dlg_Select_Game_Type 3                              := Game Types List
DC_Dlg_Select_Game_Type 4                              := Button 1
DC_Dlg_Select_Game_Type 5                              := Select Game Type
DC_Dlg_Select_Game_Type 6                              := Button
DC_Dlg_Select_Game_Type 7                              := Button 2
DC_Dlg_Select_Message_Target 1                         := Cancel
DC_Dlg_Select_Message_Target 2                         := OK
DC_Dlg_Select_Message_Target 3                         := Message List
DC_Dlg_Select_Message_Target 4                         := Button 1
DC_Dlg_Select_Message_Target 5                         := Button
DC_Dlg_Select_Message_Target 6                         := Button 2
DC_Dlg_Select_Package 1                                := Cancel
DC_Dlg_Select_Package 2                                := OK
DC_Dlg_Select_Package 3                                := Add
DC_Dlg_Select_Package 4                                := Remove
DC_Dlg_Select_Package 5                                := Clear
DC_Dlg_Select_Package 6                                := Header Item Types
DC_Dlg_Select_Package 7                                := Item Types
DC_Dlg_Select_Package 8                                := Header Specific Items
DC_Dlg_Select_Package 9                                := Specific Items To Add To Package
DC_Dlg_Select_Package 10                               := Header Package
DC_Dlg_Select_Package 11                               := Package Items
DC_Dlg_Select_Package 12                               := Item Types List
DC_Dlg_Select_Package 13                               := Specific Items List
DC_Dlg_Select_Package 14                               := Package List
DC_Dlg_Select_Package 15                               := Systems
DC_Dlg_Select_Package 16                               := Planets
DC_Dlg_Select_Package 17                               := Resources
DC_Dlg_Select_Package 18                               := Technology
DC_Dlg_Select_Package 19                               := Ships
DC_Dlg_Select_Package 20                               := Star Charts
DC_Dlg_Select_Package 21                               := Treaty
DC_Dlg_Select_Package 22                               := Comm Channels
DC_Dlg_Select_Package 23                               := Button 1
DC_Dlg_Select_Package 24                               := Select Package Item
DC_Dlg_Select_Package 25                               := Button
DC_Dlg_Select_Package 26                               := Action Button
DC_Dlg_Select_Package 27                               := Button 2
DC_Dlg_Select_Package 28                               := Action Button 1
DC_Dlg_Select_Package 29                               := Action Button 2
DC_Dlg_Select_Package 30                               := Action Button 3
DC_Dlg_Select_Queue_Type 1                             := Select Item List
DC_Dlg_Select_Queue_Type 2                             := Cancel
DC_Dlg_Select_Queue_Type 3                             := OK
DC_Dlg_Select_Queue_Type 4                             := File List
DC_Dlg_Select_Queue_Type 5                             := Filename Edit
DC_Dlg_Select_Queue_Type 6                             := Button 1
DC_Dlg_Select_Queue_Type 7                             := Button
DC_Dlg_Select_Queue_Type 8                             := Button 2
DC_Dlg_Select_Queue_Type 9                             := Queue Item Lists
DC_Dlg_Select_Queue_Type 10                            := New Queue Item List Name
DC_Dlg_Select_Rules 1                                  := Cancel
DC_Dlg_Select_Rules 2                                  := OK
DC_Dlg_Select_Rules 3                                  := Header Elements
DC_Dlg_Select_Rules 4                                  := Alliance Rules
DC_Dlg_Select_Rules 5                                  := Elements List
DC_Dlg_Select_Rules 6                                  := Name Edit
DC_Dlg_Select_Rules 7                                  := Header Name
DC_Dlg_Select_Rules 8                                  := Select
DC_Dlg_Select_Rules 9                                  := Alliance Logo List
DC_Dlg_Select_Rules 10                                 := Button 1
DC_Dlg_Select_Rules 11                                 := Select Alliance Rules
DC_Dlg_Select_Rules 12                                 := Alliance Name
DC_Dlg_Select_Rules 13                                 := Button
DC_Dlg_Select_Rules 14                                 := Button 2
DC_Dlg_Select_Rules 15                                 := Warning
DC_Dlg_Select_Rules 16                                 := You must select a logo for the alliance.
DC_Dlg_Select_Rules 17                                 := You must select a name for the alliance.
DC_Dlg_Select_Space_Object 1                           := Cancel
DC_Dlg_Select_Space_Object 2                           := OK
DC_Dlg_Select_Space_Object 3                           := Message List
DC_Dlg_Select_Space_Object 4                           := Button 1
DC_Dlg_Select_Space_Object 5                           := Button
DC_Dlg_Select_Space_Object 6                           := Button 2
DC_Dlg_Select_Space_Object 7                           := Retrofit Cost
DC_Dlg_Select_Space_Object 8                           := [%LYDist%]
DC_Dlg_Select_Space_Object 9                           := Distance [%LYDist%] ly
DC_Dlg_Select_Vehicle_Name 1                           := Select Vehicle Name
DC_Dlg_Select_Vehicle_Name 2                           := Cancel
DC_Dlg_Select_Vehicle_Name 3                           := OK
DC_Dlg_Select_Vehicle_Name 4                           := File List
DC_Dlg_Select_Vehicle_Name 5                           := Filename Edit
DC_Dlg_Select_Vehicle_Name 6                           := Button 1
DC_Dlg_Select_Vehicle_Name 7                           := Button
DC_Dlg_Select_Vehicle_Name 8                           := Button 2
DC_Dlg_Select_Vehicle_Name 9                           := Potential Names
DC_Dlg_Select_Vehicle_Name 10                          := New Vehicle Name
DC_Dlg_Select_Vehicle_Size 1                           := Cancel
DC_Dlg_Select_Vehicle_Size 2                           := OK
DC_Dlg_Select_Vehicle_Size 3                           := Vehicle Sizes List
DC_Dlg_Select_Vehicle_Size 4                           := Vehicle Size Report
DC_Dlg_Select_Vehicle_Size 5                           := Button 1
DC_Dlg_Select_Vehicle_Size 6                           := Select Vehicle Size
DC_Dlg_Select_Vehicle_Size 7                           := Button
DC_Dlg_Select_Vehicle_Size 8                           := Button 2
DC_Dlg_Select_Vehicle_Size 9                           := Warning
DC_Dlg_Select_Vehicle_Size 10                          := You must select a vehicle size. 
DC_Dlg_Ships 1                                         := 
DC_Dlg_Ships 2                                         := Ships
DC_Dlg_Ships 3                                         := Close
DC_Dlg_Ships 4                                         := Layout
DC_Dlg_Ships 5                                         := Filter
DC_Dlg_Ships 6                                         := Ships / Mothballed
DC_Dlg_Ships 7                                         := Bases / Mothballed
DC_Dlg_Ships 8                                         := Units In Space
DC_Dlg_Ships 9                                         := Fleets
DC_Dlg_Ships 10                                        := Research Points Produced
DC_Dlg_Ships 11                                        := Intelligence Points Produced
DC_Dlg_Ships 12                                        := Total Resources Produced
DC_Dlg_Ships 13                                        := Maintenance Cost
DC_Dlg_Ships 14                                        := Name
DC_Dlg_Ships 15                                        := Coord
DC_Dlg_Ships 16                                        := Owner
DC_Dlg_Ships 17                                        := Size
DC_Dlg_Ships 18                                        := Ship Class
DC_Dlg_Ships 19                                        := Dsgn Type
DC_Dlg_Ships 20                                        := Movement
DC_Dlg_Ships 21                                        := Dmg
DC_Dlg_Ships 22                                        := Supplies
DC_Dlg_Ships 23                                        := Ordnance
DC_Dlg_Ships 24                                        := Status
DC_Dlg_Ships 25                                        := Orders
DC_Dlg_Ships 26                                        := Crew
DC_Dlg_Ships 27                                        := Experience
DC_Dlg_Ships 28                                        := Bonus
DC_Dlg_Ships 29                                        := Race
DC_Dlg_Ships 30                                        := Cargo
DC_Dlg_Ships 31                                        := Used
DC_Dlg_Ships 32                                        := Total
DC_Dlg_Ships 33                                        := Fleet Name
DC_Dlg_Ships 34                                        := Location
DC_Dlg_Ships 35                                        := Task Force
DC_Dlg_Ships 36                                        := Role
DC_Dlg_Ships 37                                        := Maint
DC_Dlg_Ships 38                                        := Prod
DC_Dlg_Ships 39                                        := Under Construction
DC_Dlg_Ships 40                                        := Time Remaining
DC_Dlg_Ships 41                                        := Components
DC_Dlg_Ships 42                                        := Leader
DC_Dlg_Ships 43                                        := Status
DC_Dlg_Ships 44                                        := Abilities
DC_Dlg_Ships 45                                        := Level
DC_Dlg_Ships 46                                        := Ship Picture
DC_Dlg_Ships 47                                        := Ship Name
DC_Dlg_Ships 48                                        := Coordinates
DC_Dlg_Ships 49                                        := Owning Empire
DC_Dlg_Ships 50                                        := Ship Size
DC_Dlg_Ships 51                                        := Ship Class
DC_Dlg_Ships 52                                        := Design Type
DC_Dlg_Ships 53                                        := Movement
DC_Dlg_Ships 54                                        := Damage
DC_Dlg_Ships 55                                        := Supplies
DC_Dlg_Ships 56                                        := Ordnance
DC_Dlg_Ships 57                                        := Status Icons
DC_Dlg_Ships 58                                        := Orders
DC_Dlg_Ships 59                                        := Crew Amount
DC_Dlg_Ships 60                                        := Crew Experience
DC_Dlg_Ships 61                                        := Crew Race
DC_Dlg_Ships 62                                        := Cargo List
DC_Dlg_Ships 63                                        := Cargo Space Used
DC_Dlg_Ships 64                                        := Cargo Space Total
DC_Dlg_Ships 65                                        := Fleet Name
DC_Dlg_Ships 66                                        := Fleet Location
DC_Dlg_Ships 67                                        := Task Force Name
DC_Dlg_Ships 68                                        := Task Force Role
DC_Dlg_Ships 69                                        := Maintenance Cost Minerals
DC_Dlg_Ships 70                                        := Maintenance Cost Organics
DC_Dlg_Ships 71                                        := Maintenance Cost Radioactives
DC_Dlg_Ships 72                                        := Minerals Production
DC_Dlg_Ships 73                                        := Organics Production
DC_Dlg_Ships 74                                        := Radioactives Production
DC_Dlg_Ships 75                                        := Intelligence Production
DC_Dlg_Ships 76                                        := Research Production
DC_Dlg_Ships 77                                        := Item Under Construction
DC_Dlg_Ships 78                                        := Construction Time Remaining
DC_Dlg_Ships 79                                        := Components List
DC_Dlg_Ships 80                                        := Component Level
DC_Dlg_Ships 81                                        := Component Damage
DC_Dlg_Ships 82                                        := Abilities List
DC_Dlg_Ships 83                                        := Dmg
DC_Dlg_Ships 84                                        := Exper
DC_Dlg_Ships 85                                        := Time
DC_Dlg_StartMenu 1                                     := 
DC_Dlg_StartMenu 2                                     := 
DC_Dlg_StartMenu 3                                     := Loading Data Files
DC_Dlg_StartMenu 4                                     := Loading Bitmaps
DC_Dlg_StartMenu 5                                     := Advanced Controls
DC_Dlg_StartMenu 6                                     := Would you like to have all of the most advanced controls displayed in your game?
DC_Dlg_Systems 1                                       := 
DC_Dlg_Systems 2                                       := Systems
DC_Dlg_Systems 3                                       := Close
DC_Dlg_Systems 4                                       := Layout
DC_Dlg_Systems 5                                       := Filter
DC_Dlg_Systems 6                                       := Solar Systems
DC_Dlg_Systems 7                                       := Known Solar Systems
DC_Dlg_Systems 8                                       := Systems With Colonies
DC_Dlg_Systems 9                                       := Known Planets
DC_Dlg_Systems 10                                      := Known Stars
DC_Dlg_Systems 11                                      := Known Warp Points
DC_Dlg_Systems 12                                      := Known Asteroid Belts
DC_Dlg_Systems 13                                      := Known Storms
DC_Dlg_Systems 14                                      := System
DC_Dlg_Systems 15                                      := XXX
DC_Dlg_Systems 16                                      := Name
DC_Dlg_Systems 17                                      := Coord
DC_Dlg_Systems 18                                      := System Wide Abilities
DC_Dlg_Systems 19                                      := Sector Wide Abilities
DC_Dlg_Systems 20                                      := Production
DC_Dlg_Systems 21                                      := Resupply
DC_Dlg_Systems 22                                      := Ordnance
DC_Dlg_Systems 23                                      := SY Rate
DC_Dlg_Systems 24                                      := Has System Notes / Status Icons
DC_Dlg_Systems 25                                      := System Picture
DC_Dlg_Systems 26                                      := System Name
DC_Dlg_Systems 27                                      := Coordinates
DC_Dlg_Systems 28                                      := System Wide Abilities
DC_Dlg_Systems 29                                      := Sector Wide Abilities
DC_Dlg_Systems 30                                      := Mineral Production
DC_Dlg_Systems 31                                      := Organics Production
DC_Dlg_Systems 32                                      := Radioactives Production
DC_Dlg_Systems 33                                      := Resupply Amount
DC_Dlg_Systems 34                                      := Ordnance Amount
DC_Dlg_Systems 35                                      := Space Yard Minerals Rate
DC_Dlg_Systems 36                                      := Space Yard Organics Rate
DC_Dlg_Systems 37                                      := Space Yard Radioactives Rate
DC_Dlg_Systems 38                                      := Notes and Status Icons
DC_Dlg_Systems 39                                      := Prod
DC_Dlg_Systems 40                                      := SY
DC_Dlg_Systems 41                                      := Status Icons
DC_Dlg_Transfer_Cargo 1                                := Close
DC_Dlg_Transfer_Cargo 2                                := Move Cargo Right
DC_Dlg_Transfer_Cargo 3                                := Move Cargo Left
DC_Dlg_Transfer_Cargo 4                                := Move Ship Right
DC_Dlg_Transfer_Cargo 5                                := Move Ship Left
DC_Dlg_Transfer_Cargo 6                                := Header From
DC_Dlg_Transfer_Cargo 7                                := Cargo From
DC_Dlg_Transfer_Cargo 8                                := Header To
DC_Dlg_Transfer_Cargo 9                                := Cargo To
DC_Dlg_Transfer_Cargo 10                               := From List
DC_Dlg_Transfer_Cargo 11                               := To List
DC_Dlg_Transfer_Cargo 12                               := Button 1
DC_Dlg_Transfer_Cargo 13                               := Transfer Cargo
DC_Dlg_Transfer_Cargo 14                               := Button
DC_Dlg_Transfer_Cargo 15                               := Action Button
DC_Dlg_Transfer_Cargo 16                               := Action Button 1
DC_Dlg_Transfer_Cargo 17                               := Action Button 2
DC_Dlg_Transfer_Cargo 18                               := Action Button 3
DC_Dlg_Transfer_Cargo 19                               := Action Button 4
DC_Dlg_Transfer_Cargo 20                               := Storehouse
DC_Dlg_Transfer_Cargo 21                               := (Cannot Be Moved)
DC_Dlg_Transfer_Cargo 22                               := Cargo Space
DC_Dlg_Transfer_Cargo 23                               := Supplies
DC_Dlg_Transfer_Cargo 24                               := Ordnance
DC_Dlg_Transfer_Cargo 25                               := Facility Space
DC_Dlg_Transfer_Cargo 26                               := Population Space
DC_Dlg_Transfer_Cargo 27                               := All
DC_Dlg_Transfer_Cargo 28                               := Amount: 
DC_Dlg_Transfer_Cargo 29                               := Condensed View
DC_Dlg_Transfer_Units 1                                := Close
DC_Dlg_Transfer_Units 2                                := Launch Unit
DC_Dlg_Transfer_Units 3                                := Recover Unit
DC_Dlg_Transfer_Units 4                                := Header From
DC_Dlg_Transfer_Units 5                                := Units In Cargo
DC_Dlg_Transfer_Units 6                                := Header To
DC_Dlg_Transfer_Units 7                                := Units In Space
DC_Dlg_Transfer_Units 8                                := From List
DC_Dlg_Transfer_Units 9                                := To List
DC_Dlg_Transfer_Units 10                               := Button 1
DC_Dlg_Transfer_Units 11                               := Launch/Recover Units
DC_Dlg_Transfer_Units 12                               := Button
DC_Dlg_Transfer_Units 13                               := Action Button
DC_Dlg_Transfer_Units 14                               := Action Button 1
DC_Dlg_Transfer_Units 15                               := Action Button 2
DC_Dlg_Transfer_Units 16                               := (Cannot Be Moved)
DC_Dlg_Utility_Menu 1                                  := Utility Menu
DC_Dlg_Utility_Menu 2                                  := Close
DC_Dlg_Utility_Menu 3                                  := Button 1
DC_Dlg_Utility_Menu 4                                  := Close Button
DC_Dlg_Utility_Menu 5                                  := Button
DC_Dlg_Utility_Menu 6                                  := Button 2
DC_Dlg_Utility_Menu 7                                  := Button 3
DC_Dlg_Utility_Menu 8                                  := Button 4
DC_Dlg_Utility_Menu 9                                  := Button 5
DC_Dlg_Utility_Menu 10                                 := Button 6
DC_Dlg_Utility_Menu 11                                 := Button 7
DC_Dlg_Utility_Menu 12                                 := Button 8
DC_Dlg_Utility_Menu 13                                 := Button 9
DC_Dlg_Weapons_Grid 1                                  := Weapons
DC_Dlg_Weapons_Grid 2                                  := Close
DC_Dlg_Weapons_Grid 3                                  := Damage At Range
DC_Dlg_Weapons_Grid 4                                  := Cost
DC_Dlg_Weapons_Grid 5                                  := Firing Rate
DC_Dlg_Weapons_Grid 6                                  := Range 0 - 90
DC_Dlg_Weapons_Grid 7                                  := Range 100 - 190
DC_Dlg_Weapons_Grid 8                                  := Range 200 - 290
DC_Dlg_Weapons_Grid 9                                  := All
DC_Dlg_Weapons_Grid 10                                 := Direct Fire
DC_Dlg_Weapons_Grid 11                                 := Seeking
DC_Dlg_Weapons_Grid 12                                 := Point-Defense
DC_Dlg_Weapons_Grid 13                                 := Warhead
DC_Dlg_Weapons_Grid 14                                 := Text
DC_Dlg_Weapons_Grid 15                                 := Bars
DC_Dlg_Weapons_Grid 16                                 := Weapons List
DC_Dlg_Weapons_Grid 17                                 := Weapons Header
DC_Dlg_Weapons_Grid 18                                 := Damage At Range / Chance To Hit Modifer
DC_Dlg_Weapons_Grid 19                                 := Name
DC_Dlg_Weapons_Grid 20                                 := Level
DC_Dlg_Weapons_Grid 21                                 := Size
DC_Dlg_Weapons_Grid 22                                 := Endurance
DC_Dlg_Weapons_Grid 23                                 := Supplies
DC_Dlg_Weapons_Grid 24                                 := Ordnance
DC_Dlg_Weapons_Grid 25                                 := Weapon Type
DC_Dlg_Weapons_Grid 26                                 := Fire Rate
DC_Dlg_Weapons_Grid 27                                 := Damage Type
DC_Dlg_Weapons_Grid 28                                 := Can Target
DC_Dlg_Weapons_Grid 29                                 := In Space
DC_Dlg_Weapons_Grid 30                                 := On Ground
DC_Main 1                                              := Main Window
DC_Main 2                                              := A
DC_Main 3                                              := Z
DC_Main 4                                              := System Display set to TopDown
DC_Main 5                                              := System Display set to Skewed
DC_Main 6                                              := Tactical Display set to TopDown
DC_Main 7                                              := Tactical Display set to Skewed
DC_Main 8                                              := allsysseen
DC_Main 9                                              := allempseen
DC_Main 10                                             := omni
DC_Main 11                                             := money
DC_Main 12                                             := research
DC_Main 13                                             := alltech
DC_Main 14                                             := fastbuild
DC_Main 15                                             := nomaint
DC_Main 16                                             := intel
DC_Main 17                                             := restoresupplies
DC_Main 18                                             := collisiongrid
DC_Main 19                                             := showstats
DC_Main 20                                             := retrofit
DC_Main 21                                             := repair
DC_Main 22                                             := Player
DC_Main 23                                             := taking turn...
DC_Main 24                                             := Processing after all player turns...
DC_Main 25                                             := PAUSED
DC_Main 26                                             := Cheat Code:
DC_Main 27                                             := System
DC_Main 28                                             := Unexplored System
DC_Main 29                                             := (System To Avoid)
DC_Main 30                                             := Hex Coordinates
DC_Main 31                                             := System Modifiers
DC_Main 32                                             := None
DC_Main 33                                             := Sector View
DC_Main 34                                             := System
DC_Main 35                                             := Left-click to pickup and place a ship.
DC_Main 36                                             := Right-click to rotate a ship.
DC_Main 37                                             := A green box means that you can move the ship, red means it cannot be moved.
DC_Main 38                                             := Ground View
DC_Main 39                                             := Planet
DC_Main 40                                             := Left-click to pickup and place a unit.
DC_Main 41                                             := Right-click to rotate a unit.
DC_Main 42                                             := A green box means that you can move the unit, red means it cannot be moved.
DC_Main 43                                             := Waypoint
DC_Main 44                                             := Player Creation
DC_Main 45                                             := Combat Time Interval
DC_Main 46                                             := restoremove
DC_Main 47                                             := Tactical Display set to Skewed Follow
DC_Main 48                                             := allplayershuman
DC_Main 49                                             := viewallcombats
DC_Main 50                                             := viewalldesigns
DC_Main 51                                             := (
DC_Main 52                                             := )
DC_Main 53                                             := Orders
DC_Main 54                                             := Reports
DC_Main 55                                             := Report
DC_Main 56                                             := System Report
DC_Main 57                                             := Selections
DC_Main 58                                             := Select All
DC_Main 59                                             := Select None
DC_Main 60                                             := Select
DC_Main 61                                             := Unselect
DC_Main 62                                             := Starting Space Combat
DC_Main 63                                             := Finishing Space Combat
DC_Main 64                                             := Starting Ground Combat
DC_Main 65                                             := Finishing Ground Combat
DC_Main 66                                             := Movement Log Replay
DC_Main 67                                             := Stardate: [%ReplayDate%]  Time: [%ReplayCurrentTime%] / [%ReplayMaximumTime%]
DC_Main 68                                             := [%ReplayDate%]
DC_Main 69                                             := [%ReplayCurrentTime%]
DC_Main 70                                             := [%ReplayMaximumTime%]
DC_Main 71                                             := Invalid Password
DC_Main 72                                             := You have entered an invalid password.
DC_Main 73                                             := Password
DC_Main 74                                             := Please enter the Game Master Password.
DC_Main 75                                             := Players
DC_Main 76                                             := Selected players are those that are under computer control.
DC_Main 77                                             := Has System Notes
DC_Main 78                                             := Select Attack Formation
DC_Main 79                                             := Select Defense Formation
DC_Main 80                                             := Select Attack Strategy
DC_Main 81                                             := Select Defense Strategy
DC_Main 82                                             := Select Fleet or Task Force
DC_Main 83                                             := Select Task Force
DC_Main 84                                             := Warning
DC_Main 85                                             := You must have a task force to set a strategy for. 
DC_Main 86                                             := Continue TCP/IP
DC_Main 87                                             := Do you wish to continue this game in TCP/IP Host Mode?
DC_Main 88                                             := recalc
DC_Main 89                                             := Confirm End Turn
DC_Main 90                                             := Are you sure you want to end your turn?
DC_Main 91                                             := showaianger
DC_Main 92                                             := [%EmperorName%]:
DC_Main 93                                             := We still have - 
DC_Main 94                                             := [%ValuePercent%]% research points unspent[%Comma%]
DC_Main 95                                             := [%ValuePercent%]% intelligence points unspent[%Comma%]
DC_Main 96                                             := [%NumMessages%] unanswered political messages[%Comma%]
DC_Main 97                                             := [%NumMessages%] unanswered political message[%Comma%]
DC_Main 98                                             := [%NumShips%] ships without orders[%Comma%]
DC_Main 99                                             := [%NumShips%] ship without orders[%Comma%]
DC_Main 100                                            := [%EmperorName%]
DC_Main 101                                            := [%ValuePercent%]
DC_Main 102                                            := [%Comma%]
DC_Main 103                                            := [%NumMessages%]
DC_Main 104                                            := [%NumShips%]
DC_Main 105                                            := ,
DC_Main 106                                            := .
DC_Main 107                                            := System Display Locked
DC_Main 108                                            := System Display Unlocked
DC_Main 109                                            := Autosaving Game...
DC_Main 110                                            := runturns
DC_Main 111                                            := Select the player to have their password reset.
DC_Main 112                                            := Password Reset
DC_Main 113                                            := Player [%EmpireName%] has had their password reset to [%Password%].
DC_Main 114                                            := Select Fleet
DC_Main 115                                            := clearallorders
DC_Main 116                                            := [%NumShips%] fleets without orders[%Comma%]
DC_Main 117                                            := [%NumShips%] fleet without orders[%Comma%]
DC_Main_Orders_Panel 1                                 := Order Button
DC_Main_Orders_Panel 2                                 := Control Panel Button
DC_Main_Orders_Panel 3                                 := Control Panel Button 1
DC_Main_Orders_Panel 4                                 := System Display set to TopDown
DC_Main_Orders_Panel 5                                 := System Display set to Skewed
DC_Main_Orders_Panel 6                                 := Tactical Display set to Skewed
DC_Main_Orders_Panel 7                                 := Tactical Display set to TopDown
DC_Main_Orders_Panel 8                                 := Control Panel Button 2
DC_Main_Orders_Panel 9                                 := Control Panel Button 3
DC_Main_Orders_Panel 10                                := Control Panel Button 4
DC_Main_Orders_Panel 11                                := Control Panel Button 5
DC_Main_Orders_Panel 12                                := Tactical Display set to Skewed Follow
DC_Main_Ship_List 1                                    := Ship List
DC_Main_Ship_List 2                                    := Control Panel Button
DC_Main_Ship_List 3                                    := Fleet Report Top
DC_Main_Ship_List 4                                    := Ship Report Top
DC_Main_Ship_List 5                                    := Planet Report Top
DC_Main_Ship_List 6                                    := Unit Group Report Top
DC_Main_Ship_List 7                                    := Generic Report Top
DC_Main_Ship_List 8                                    := Combat Piece Report Top
DC_Main_Ship_List 9                                    := Control Panel Button 1
DC_Main_Ship_List 10                                   := Control Panel Button 2
DC_Main_Ship_List 11                                   := Control Panel Button 3
DC_Main_Ship_List 12                                   := Control Panel Button 4
DC_Main_Ship_List 13                                   := Control Panel Button 5
DC_Main_Ship_List 14                                   := Control Panel Button 6
DC_Main_Ship_List 15                                   := You cannot use the Sector View unless your ships can currently see this sector. 
DC_Main_Ship_List 16                                   := Sector View
DC_Main_Status_Bar 1                                   := Host
DC_Main_Status_Bar 2                                   := Game Date
DC_Main_Status_Bar 3                                   := Tactical Combat
DC_Main_Status_Bar 4                                   := Combat Replay
DC_Main_Status_Bar 5                                   := Ground Combat
DC_Main_Status_Bar 6                                   := Ground Combat Replay
DC_Main_Status_Bar 7                                   := System
DC_Main_Status_Bar 8                                   := Planet
DC_Main_Status_Bar 9                                   := 
DC_Main_Status_Bar 10                                  := 
DC_Main_Status_Bar 11                                  := Turn
DC_Main_Status_Bar 12                                  := Empires
DC_Main_Status_Bar 13                                  := Time
DC_Main_Status_Bar 14                                  := Simulated Combat
DC_Main_Status_Bar 15                                  := Simulated Combat
DC_Report_CombatPiece 1                                := Combat Piece Report Top
DC_Report_CombatPiece 2                                := Combat Piece Report Bottom
DC_Report_CombatPiece_Bottom 1                         := Targeting List
DC_Report_CombatPiece_Bottom 2                         := Cargo List
DC_Report_CombatPiece_Bottom 3                         := Abilities List
DC_Report_CombatPiece_Bottom 4                         := Status List
DC_Report_CombatPiece_Bottom 5                         := Deck Button
DC_Report_CombatPiece_Bottom 6                         := Planet Abilities
DC_Report_CombatPiece_Bottom 7                         := Empire Abilities
DC_Report_CombatPiece_Bottom 8                         := Ship Abilities
DC_Report_CombatPiece_Bottom 9                         := Abilities
DC_Report_CombatPiece_Bottom 10                        := Unit Abilities
DC_Report_CombatPiece_Bottom 11                        := Movement Orders
DC_Report_CombatPiece_Bottom 12                        := Ram
DC_Report_CombatPiece_Bottom 13                        := Drop Troops on
DC_Report_CombatPiece_Bottom 14                        := Board And Capture
DC_Report_CombatPiece_Bottom 15                        := Move to coordinates
DC_Report_CombatPiece_Bottom 16                        := 
DC_Report_CombatPiece_Bottom 17                        := None
DC_Report_CombatPiece_Bottom 18                        := Enemy Attemping To Capture Ship
DC_Report_CombatPiece_Bottom 19                        := Crew (
DC_Report_CombatPiece_Bottom 20                        := 
DC_Report_CombatPiece_Bottom 21                        := combat strength)
DC_Report_CombatPiece_Bottom 22                        := 0 Security Stations
DC_Report_CombatPiece_Bottom 23                        := Security Stations (
DC_Report_CombatPiece_Bottom 24                        := Troops (
DC_Report_CombatPiece_Bottom 25                        := [Allies]
DC_Report_CombatPiece_Bottom 26                        := Options
DC_Report_CombatPiece_Bottom 27                        := Use Autotargeting -
DC_Report_CombatPiece_Bottom 28                        := Use Automove -
DC_Report_CombatPiece_Bottom 29                        := Total Damage
DC_Report_CombatPiece_Bottom 30                        := Damage
DC_Report_CombatPiece_Bottom 31                        := Targeting
DC_Report_CombatPiece_Bottom 32                        := Cargo
DC_Report_CombatPiece_Bottom 33                        := Abilities
DC_Report_CombatPiece_Bottom 34                        := Status
DC_Report_CombatPiece_Bottom 35                        := Hide Boxes
DC_Report_CombatPiece_Bottom 36                        := Upper Decks
DC_Report_CombatPiece_Bottom 37                        := Middle Decks
DC_Report_CombatPiece_Bottom 38                        := Lower Decks
DC_Report_CombatPiece_Bottom 39                        := % Damaged
DC_Report_CombatPiece_Bottom 40                        := Population
DC_Report_CombatPiece_Bottom 41                        := Facilities
DC_Report_CombatPiece_Bottom 42                        := Units
DC_Report_CombatPiece_Bottom 43                        := Planet Value
DC_Report_CombatPiece_Bottom 44                        := Planet Conditions
DC_Report_CombatPiece_Bottom 45                        := Cargo Space
DC_Report_CombatPiece_Bottom 46                        := Components List
DC_Report_CombatPiece_Bottom 47                        := Reload Time
DC_Report_CombatPiece_Bottom 48                        := seconds
DC_Report_CombatPiece_Bottom 49                        := DAMAGED
DC_Report_CombatPiece_Bottom 50                        := Range
DC_Report_CombatPiece_Bottom 51                        := km
DC_Report_CombatPiece_Bottom 52                        := Distance
DC_Report_CombatPiece_Bottom 53                        := Structure
DC_Report_CombatPiece_Bottom 54                        := Slow Weapon Reload
DC_Report_CombatPiece_Bottom 55                        := [%ReloadTime%]
DC_Report_CombatPiece_Bottom 56                        := All weapon reload time increased by +[%ReloadTime%] ms
DC_Report_CombatPiece_Bottom 57                        := Movement Slowed
DC_Report_CombatPiece_Bottom 58                        := [%MovementSlowdown%]
DC_Report_CombatPiece_Bottom 59                        := Movement slowed by [%MovementSlowdown%]%
DC_Report_CombatPiece_Bottom 60                        := Experience Removed
DC_Report_CombatPiece_Bottom 61                        := [%ExperTime%]
DC_Report_CombatPiece_Bottom 62                        := Experience removed for [%ExperTime%] ms
DC_Report_CombatPiece_Bottom 63                        := Ownership Changed
DC_Report_CombatPiece_Bottom 64                        := [%OwnerTime%]
DC_Report_CombatPiece_Bottom 65                        := Ownership changed for [%OwnerTime%] ms
DC_Report_CombatPiece_Bottom 66                        := Control Lost
DC_Report_CombatPiece_Bottom 67                        := [%ControlTime%]
DC_Report_CombatPiece_Bottom 68                        := Control Lost for [%ControlTime%] ms
DC_Report_CombatPiece_Bottom 69                        := Restrictions
DC_Report_CombatPiece_Bottom 70                        := Bombardment of planets is prohibited by our treaties.
DC_Report_CombatPiece_Bottom 71                        := Bombardment of planets is prohibited by our alliance.
DC_Report_CombatPiece_Bottom 72                        := Use of viral weapons is prohibited by our treaties.
DC_Report_CombatPiece_Bottom 73                        := Use of viral weapons is prohibited by our alliance.
DC_Report_CombatPiece_Bottom 74                        := Retreat
DC_Report_CombatPiece_Bottom 75                        := This piece can retreat. 
DC_Report_CombatPiece_Bottom 76                        := This piece cannot retreat. 
DC_Report_Component 1                                  := Abilities List
DC_Report_Component 2                                  := Requirements List
DC_Report_Container 1                                  := Ship Report
DC_Report_Container 2                                  := Planet Report
DC_Report_Container 3                                  := UnitGroup Report
DC_Report_Container 4                                  := Generic Report
DC_Report_Container 5                                  := Fleet Report
DC_Report_Container 6                                  := Component Report
DC_Report_Container 7                                  := Cultural Achievement Report
DC_Report_Container 8                                  := Damage Type Report
DC_Report_Container 9                                  := Empire Report
DC_Report_Container 10                                 := Experience Type Report
DC_Report_Container 11                                 := Facility Report
DC_Report_Container 12                                 := Government Type Report
DC_Report_Container 13                                 := Intel Project Report
DC_Report_Container 14                                 := Race Report
DC_Report_Container 15                                 := Society Type Report
DC_Report_Container 16                                 := Tech Area Report
DC_Report_Container 17                                 := Vehicle Size Report
DC_Report_Container 18                                 := Vehicle Design Report
DC_Report_Container 19                                 := Mount Report
DC_Report_Container 20                                 := Fleet Formation Report
DC_Report_Container 21                                 := TF Formation Report
DC_Report_Container 22                                 := Strategy Report
DC_Report_Container 23                                 := Combat Piece Report
DC_Report_Container 24                                 := Formation Report
DC_Report_Cultural_Achievement 1                       := Expected Benefits List
DC_Report_Cultural_Achievement 2                       := Abilities List
DC_Report_Cultural_Achievement 3                       := Requirements List
DC_Report_Cultural_Achievement 4                       := Expected Benefits
DC_Report_Damage_Type 1                                := Damage List
DC_Report_Damage_Type 2                                := Abilities List
DC_Report_Damage_Type 3                                := Requirements List
DC_Report_Damage_Type 4                                := Vehicle Types
DC_Report_Damage_Type 5                                := - Damage Percent
DC_Report_Damage_Type 6                                := Shield Types
DC_Report_Damage_Type 7                                := - Penetration Percent
DC_Report_Damage_Type 8                                := Armor Types
DC_Report_Empire 1                                     := Races List
DC_Report_Empire 2                                     := Abilities List
DC_Report_Empire 3                                     := Technologies List
DC_Report_Empire 4                                     := History List
DC_Report_Empire 5                                     := Inherent Abilities
DC_Report_Empire 6                                     := None
DC_Report_Empire 7                                     := Government Abilities
DC_Report_Empire 8                                     := Cultural Achievements
DC_Report_Experience_Type 1                            := Experience List
DC_Report_Experience_Type 2                            := Abilities List
DC_Report_Experience_Type 3                            := experience)
DC_Report_Experience_Type 4                            := None
DC_Report_Facility 1                                   := Abilities List
DC_Report_Facility 2                                   := Requirements List
DC_Report_Fleet 1                                      := Fleet Report Top
DC_Report_Fleet 2                                      := Fleet Report Bottom
DC_Report_Fleet_Bottom 1                               := Ship List
DC_Report_Fleet_Bottom 2                               := Task Forces List
DC_Report_Fleet_Bottom 3                               := Transit List
DC_Report_Fleet_Bottom 4                               := View Header
DC_Report_Fleet_Bottom 5                               := Ships
DC_Report_Fleet_Bottom 6                               := Task Forces
DC_Report_Fleet_Bottom 7                               := Atk Form
DC_Report_Fleet_Bottom 8                               := Def Form
DC_Report_Fleet_Bottom 9                               := WP Transit
DC_Report_Fleet_Bottom 10                              := TF Leader
DC_Report_Fleet_Bottom 11                              := View Header 2
DC_Report_Fleet_Bottom 12                              := View Header 3
DC_Report_Fleet_Bottom 13                              := View Header 4
DC_Report_Fleet_Bottom 14                              := View Header 5
DC_Report_Fleet_Bottom 15                              := View Header 6
DC_Report_Fleet_Bottom 16                              := View Header 7
DC_Report_Fleet_Bottom 17                              := View Header 8
DC_Report_Fleet_Bottom 18                              := View Header 9
DC_Report_Fleet_Bottom 19                              := View Header 10
DC_Report_Fleet_Bottom 20                              := View Header 11
DC_Report_Fleet_Bottom 21                              := View Header 12
DC_Report_Formation 1                                  := L
DC_Report_Formation 2                                  := C
DC_Report_Formation 3                                  := E
DC_Report_Formation 4                                  := P
DC_Report_Generic 1                                    := Generic Report Top
DC_Report_Generic 2                                    := Generic Report Bottom
DC_Report_Generic_Bottom 1                             := Abilities List
DC_Report_Generic_Bottom 2                             := System Abilities
DC_Report_Generic_Bottom 3                             := Star Abilities
DC_Report_Generic_Bottom 4                             := Warp Point Abilities
DC_Report_Generic_Bottom 5                             := Storm Abilities
DC_Report_Generic_Bottom 6                             := Comet Abilities
DC_Report_Generic_Bottom 7                             := Asteroids Abilities
DC_Report_Generic_Bottom 8                             := Monster Abilities
DC_Report_Generic_Bottom 9                             := Debris Abilities
DC_Report_Generic_Bottom 10                            := Derelict Abilities
DC_Report_Generic_Bottom 11                            := None
DC_Report_Government_Type 1                            := Abilities List
DC_Report_Government_Type 2                            := Requirements List
DC_Report_Intel_Project 1                              := Requirements List
DC_Report_Mount 1                                      := Abilities List
DC_Report_Mount 2                                      := Requirements List
DC_Report_Planet 1                                     := Planet Report Top
DC_Report_Planet 2                                     := Planet Report Bottom
DC_Report_Planet_Bottom 1                              := Facilities List
DC_Report_Planet_Bottom 2                              := Cargo List
DC_Report_Planet_Bottom 3                              := Race List
DC_Report_Planet_Bottom 4                              := Queue List
DC_Report_Planet_Bottom 5                              := Abilities List
DC_Report_Planet_Bottom 6                              := Planet Abilities
DC_Report_Planet_Bottom 7                              := Empire Abilities
DC_Report_Planet_Bottom 8                              := Abilities
DC_Report_Planet_Bottom 9                              := (Level
DC_Report_Planet_Bottom 10                             := Time:
DC_Report_Planet_Bottom 11                             := Amount:
DC_Report_Planet_Bottom 12                             := None
DC_Report_Planet_Bottom 13                             := Surface
DC_Report_Planet_Bottom 14                             := Races
DC_Report_Planet_Bottom 15                             := Construction
DC_Report_Planet_Bottom 16                             := Facilities
DC_Report_Planet_Bottom 17                             := Cargo
DC_Report_Planet_Bottom 18                             := Abilities
DC_Report_Planet_Bottom 19                             := Cargo Space
DC_Report_Planet_Bottom 20                             := Facility Damage
DC_Report_Planet_Bottom 21                             := Supplies Available 
DC_Report_Planet_Bottom 22                             := Ordnance Available
DC_Report_Planet_Bottom 23                             := Planet Modifiers
DC_Report_Planet_Bottom 24                             := Structure
DC_Report_Planet_Bottom 25                             := Workforce
DC_Report_Planet_Bottom 26                             := Workforce Available
DC_Report_Planet_Bottom 27                             := Facility Space
DC_Report_Planet_Bottom 28                             := Level
DC_Report_Race 1                                       := Abilities List
DC_Report_Race 2                                       := Biology List
DC_Report_Race 3                                       := Society List
DC_Report_Race 4                                       := Racial Trait Abilities
DC_Report_Race 5                                       := None
DC_Report_Race 6                                       := Society Abilities
DC_Report_Ship 1                                       := Ship Report Top
DC_Report_Ship 2                                       := Ship Report Bottom
DC_Report_Ship_Bottom 1                                := Orders List
DC_Report_Ship_Bottom 2                                := Components List
DC_Report_Ship_Bottom 3                                := Cargo List
DC_Report_Ship_Bottom 4                                := Queue List
DC_Report_Ship_Bottom 5                                := Abilities List
DC_Report_Ship_Bottom 6                                := Deck Button
DC_Report_Ship_Bottom 7                                := Ship Abilities
DC_Report_Ship_Bottom 8                                := Empire Abilities
DC_Report_Ship_Bottom 9                                := Abilities
DC_Report_Ship_Bottom 10                               := (Level
DC_Report_Ship_Bottom 11                               := Time:
DC_Report_Ship_Bottom 12                               := Amount:
DC_Report_Ship_Bottom 13                               := None
DC_Report_Ship_Bottom 14                               := Total Damage
DC_Report_Ship_Bottom 15                               := Damage
DC_Report_Ship_Bottom 16                               := Orders
DC_Report_Ship_Bottom 17                               := Construction
DC_Report_Ship_Bottom 18                               := Components
DC_Report_Ship_Bottom 19                               := Cargo
DC_Report_Ship_Bottom 20                               := Abilities
DC_Report_Ship_Bottom 21                               := Hide Boxes
DC_Report_Ship_Bottom 22                               := Upper Decks
DC_Report_Ship_Bottom 23                               := Middle Decks
DC_Report_Ship_Bottom 24                               := Lower Decks
DC_Report_Ship_Bottom 25                               := % Damaged
DC_Report_Ship_Bottom 26                               := Cargo Space
DC_Report_Ship_Bottom 27                               := Unit Abilities
DC_Report_Society_Type 1                               := Abilities List
DC_Report_Society_Type 2                               := Requirements List
DC_Report_Strategy 1                                   := Elements List
DC_Report_Strategy 2                                   := Movement Options
DC_Report_Strategy 3                                   := Retreat Immediately
DC_Report_Strategy 4                                   := Break Formation Immediately
DC_Report_Strategy 5                                   := Break Formation If Core Ships Lost
DC_Report_Strategy 6                                   := Reload Supplies During Combat If Needed
DC_Report_Strategy 7                                   := Reload Ordnance During Combat If Needed
DC_Report_Strategy 8                                   := Launch All Units During Combat
DC_Report_Strategy 9                                   := Retreat Settings
DC_Report_Strategy 10                                  := Targeting Priority Order
DC_Report_Strategy 11                                  := Target Type Settings
DC_Report_Strategy 12                                  := Engage Distance
DC_Report_Strategy 13                                  := Damage Amount
DC_Report_Strategy 14                                  := Drop Troops On Enemy Planets
DC_Report_Strategy 15                                  := Capture Enemy Ships
DC_Report_Strategy 16                                  := Retreat When All Weapons Damaged
DC_Report_Strategy 17                                  := Do Not Leave Sector Until Defeated
DC_Report_Strategy 18                                  := Retreat When
DC_Report_TechArea 1                                   := Expected Benefits List
DC_Report_TechArea 2                                   := Requirements List
DC_Report_TechArea 3                                   := Expected Benefits
DC_Report_UnitGroup 1                                  := Unit Group Report Top
DC_Report_UnitGroup 2                                  := Unit Group Report Bottom
DC_Report_UnitGroup_Bottom 1                           := Orders List
DC_Report_UnitGroup_Bottom 2                           := Cargo List
DC_Report_UnitGroup_Bottom 3                           := Abilities List
DC_Report_UnitGroup_Bottom 4                           := Ship Abilities
DC_Report_UnitGroup_Bottom 5                           := Empire Abilities
DC_Report_UnitGroup_Bottom 6                           := Abilities
DC_Report_UnitGroup_Bottom 7                           := None
DC_Report_UnitGroup_Bottom 8                           := Units
DC_Report_UnitGroup_Bottom 9                           := Orders
DC_Report_UnitGroup_Bottom 10                          := Abilities
DC_Report_Vehicle_Design 1                             := Components List
DC_Report_Vehicle_Design 2                             := kT)
DC_Report_Vehicle_Design 3                             := NO
DC_Report_Vehicle_Design 4                             := YES
DC_Report_Vehicle_Design 5                             := [%SpaceMovePts%] (space)
DC_Report_Vehicle_Design 6                             := [%GroundMovePts%] (ground)
DC_Report_Vehicle_Design 7                             := [%SpaceMovePts%], [%GroundMovePts%]
DC_Report_Vehicle_Design 8                             := [%SpaceMovePts%]
DC_Report_Vehicle_Design 9                             := [%GroundMovePts%]
DC_Report_Vehicle_Size 1                               := Abilities List
DC_Report_Vehicle_Size 2                               := Requirements List
DC_Report_Vehicle_Size 3                               := (Level
Display_DrawQuadrantMap 1                              := Resupply Depot
Display_DrawQuadrantMap 2                              := Space Yard
Display_DrawQuadrantMap 3                              := Spaceport
Display_DrawQuadrantMap 4                              := ly
Display_HelpText 1                                     := (Hotkey:
Display_Inventory 1                                    := weapon
Display_Obj 1                                          := f_srf_misc_backgrounds
Display_Obj 2                                          := f_srf_status_icons
Display_Obj 3                                          := f_srf_buttons_close
Display_Obj 4                                          := f_srf_buttons_tinytopdlg
Display_Obj 5                                          := f_srf_buttons_sidebar
Display_Obj 6                                          := f_srf_buttons_arrows
Display_Obj 7                                          := f_srf_buttons_column_header_icons
Display_Obj 8                                          := f_srf_buttons_column_header_text
Display_Obj 9                                          := f_srf_buttons_column_header_bars
Display_Obj 10                                         := f_srf_buttons_control_panel
Display_Obj 11                                         := f_srf_buttons_main_command
Display_Obj 12                                         := f_srf_buttons_main_orders
Display_Obj 13                                         := f_srf_dlg_help_box
Display_Obj 14                                         := 
Display_Obj 15                                         := ls
Display_Obj 16                                         := Captain:
Display_Obj 17                                         := Uninhabited
Display_Obj 18                                         := Speed:
Display_Obj 19                                         := Target ID:
Display_Obj 20                                         := Waypoint
Display_Obj 21                                         := Stardate
Display_Obj 22                                         := Time 1/8X
Display_Obj 23                                         := Time 1/4X
Display_Obj 24                                         := Time 1/2X
Display_Obj 25                                         := Time 2X
Display_Obj 26                                         := Time 4X
Display_Obj 27                                         := Time 8X
Display_Obj 28                                         := icon selection
Display_Obj 29                                         := icon targeting
Display_Obj 30                                         := Hex Icon Selected Hex
Display_Obj 31                                         := Icon Movement Step Ball
DlgDisplaySettings 1                                   := Display Setup
DlgDisplaySettings 2                                   := Display Driver
DlgDisplaySettings 3                                   := Video Mode
DlgDisplaySettings 4                                   := 3D Device
DlgDisplaySettings 5                                   := Full Screen Antialiasing
DlgDisplaySettings 6                                   := Off
DlgDisplaySettings 7                                   := On
DlgDisplaySettings 8                                   := Video Memory Usage
DlgDisplaySettings 9                                   := Auto
DlgDisplaySettings 10                                  := Safe
DlgDisplaySettings 11                                  := Sight Distance
DlgDisplaySettings 12                                  := Medium
DlgDisplaySettings 13                                  := Low
DlgDisplaySettings 14                                  := High
DlgDisplaySettings 15                                  := Graphic Detail
DlgDisplaySettings 16                                  := Background Detail
DlgDisplaySettings 17                                  := Close
DlgDisplaySettings 18                                  := Change
DlgDisplaySettings 19                                  := Display Drivers
DlgDisplaySettings 20                                  := Video Modes
DlgDisplaySettings 21                                  := 3D Devices
DlgDisplaySettings 22                                  := Low
DlgDisplaySettings 23                                  := Medium
DlgDisplaySettings 24                                  := High
DlgList 1                                              := OK
DlgList 2                                              := Cancel
DlgStartup 1                                           := Play
DlgStartup 2                                           := Setup
DlgStartup 3                                           := Website
DlgStartup 4                                           := Uninstall
DlgStartup 5                                           := Quit
DlgStartup 6                                           := Version:
DlgStartup 7                                           := open
DlgStartup 8                                           := unwise.exe
DlgStartup 9                                           := 1024 x 768 x 32
DlgStartup 10                                          := Readme
DlgStartup 11                                          := History
DlgStartup 12                                          := Manual
Empire 1                                               := Normal Ship Experience
Empire 2                                               := Load Error
Empire 3                                               := Unable to open Repair Priorities file "
Empire 4                                               := Emp Race Traits =
Empire 5                                               := First Ones
Empire 6                                               := Stellar Ancients
Empire 7                                               := God-like
Empire 8                                               := Ancient
Empire 9                                               := Old
Empire 10                                              := Moderate
Empire 11                                              := Young
Empire 12                                              := Infantile
Empire 13                                              := Newborn
Empire 14                                              := [%EmpireName%]
Empire 15                                              := Dead Empire
Empire 16                                              := Dead Player
Empire 17                                              := [%Password%]
Empire 18                                              := Normal Fleet Experience
EmpireList 1                                           := Ship Type
EmpireList 2                                           := Design Date
EmpireList 3                                           := Ship Size
EmpireList 4                                           := Ship Damage
Empire_ColonyTypes 1                                   := Default Design Type Data File Errors
Empire_ColonyTypes 2                                   := Name
Empire_DesignTypes 1                                   := Default Design Type Data File Errors
Empire_DesignTypes 2                                   := Name
Empire_EventLogTypes 1                                 := LargePortrait_
Empire_Fleet 1                                         := Task Force 1
Empire_Fleet 2                                         := Fleet
Empire_Fleet 3                                         := System
Empire_Fleet 4                                         := Task Force
Empire_Fleet 5                                         := Endless
Empire_Fleet 6                                         := Normal Fleet Experience
Empire_Happiness 1                                     := Plr
Empire_Happiness 2                                     := Happiness Change =
Empire_Happiness 3                                     := [%PlanetName%]
Empire_Happiness 4                                     := the loss of our homeworld
Empire_Happiness 5                                     := our recent planet losses
Empire_Happiness 6                                     := the planets we've colonized
Empire_Happiness 7                                     := our planets that have been captured
Empire_Happiness 8                                     := the planets we have captured
Empire_Happiness 9                                     := our recent ship losses
Empire_Happiness 10                                    := our increased ship construction
Empire_Happiness 11                                    := our recent wars
Empire_Happiness 12                                    := our non-intercourse treaty
Empire_Happiness 13                                    := our lack of treaties
Empire_Happiness 14                                    := our non-aggression treaty
Empire_Happiness 15                                    := our subjugation
Empire_Happiness 16                                    := our protectorate status
Empire_Happiness 17                                    := our subjugation of other races
Empire_Happiness 18                                    := our protectorate of other races
Empire_Happiness 19                                    := our trade alliance
Empire_Happiness 20                                    := our trade and research treaty
Empire_Happiness 21                                    := our military alliance
Empire_Happiness 22                                    := our partnership treaty
Empire_Happiness 23                                    := our recent battle victories
Empire_Happiness 24                                    := our recent battle losses
Empire_Happiness 25                                    := our recent stalemated battles
Empire_Happiness 26                                    := the enemy ships near our colonies
Empire_Happiness 27                                    := the military protection provided to our colonies
Empire_Happiness 28                                    := the enemy troops on our planets
Empire_Happiness 29                                    := our defensive troops on our planets
Empire_Happiness 30                                    := the many people who have been killed
Empire_Happiness 31                                    := our increased facility construction
Empire_Happiness 32                                    := our population being ravaged by plagues
Empire_Happiness 33                                    := our natural happiness
Empire_Happiness 34                                    := [%SystemName%]
Empire_Happiness 35                                    := [%MoodReason%]
Empire_Intelligence 1                                  := (None)
Empire_Knowledge 1                                     := Possible Report Variance
Empire_Knowledge 2                                     := Number of Solar Systems
Empire_Knowledge 3                                     := Number of Colonies
Empire_Knowledge 4                                     := Number of Races
Empire_Knowledge 5                                     := Total Population
Empire_Knowledge 6                                     := Minerals Production
Empire_Knowledge 7                                     := Organics Production
Empire_Knowledge 8                                     := Radioactives Production
Empire_Knowledge 9                                     := Research
Empire_Knowledge 10                                    := Intelligence
Empire_Knowledge 11                                    := Estimated Vehicle Amounts
Empire_Knowledge 12                                    := Unknown
Empire_Knowledge 13                                    := No report available at this time.
Empire_Knowledge 14                                    := Estimated Technology Levels
Empire_Knowledge 15                                    := Level
Empire_RacialTraits 1                                  := Racial Trait:
Empire_RacialTraits 2                                  := Cultural Trait:
Empire_Research 1                                      := [%Level%]
Empire_Research 2                                      := [%Base_Cost%]
Empire_Research 3                                      := [%TechLevel%]
Empire_Research 4                                      := [%TechName%]
Empire_Research 5                                      := [%ItemName%]
Empire_Research 6                                      := All
Empire_Research 7                                      := Theoretical Science
Empire_Research 8                                      := Applied Science
Empire_Research 9                                      := Weapon Technology
Empire_Research 10                                     := Cultural Advancement
Empire_Research 11                                     := [%ItemLevel%]
Empire_StratagemList 1                                 := (Blank)
Empire_StratagemList 2                                 := Default Strategies Data File Errors
Empire_StratagemList 3                                 := Name
Empire_StratagemList 4                                 := Targeting Priority [%TargetPriorityNum%]
Empire_StratagemList 5                                 := Number Of Target Type Settings
Empire_StratagemList 6                                 := [%TargetTypeNum%]
Empire_StratagemList 7                                 := Target Type [%TargetTypeNum%] Name
Empire_StratagemList 8                                 := Target Type [%TargetTypeNum%] Engage Distance
Empire_StratagemList 9                                 := Target Type [%TargetTypeNum%] Damage Amount
Empire_StratagemList 10                                := Retreat Immediately
Empire_StratagemList 11                                := Break Formation Immediately
Empire_StratagemList 12                                := Break Formation If Core Ships Lost
Empire_StratagemList 13                                := Reload Supplies During Combat If Needed
Empire_StratagemList 14                                := Reload Ordnance During Combat If Needed
Empire_StratagemList 15                                := Launch All Units During Combat
Empire_StratagemList 16                                := Retreat
Empire_StratagemList 17                                := Retreat When All Weapons Damaged
Empire_StratagemList 18                                := Retreat Movement Type
Empire_StratagemList 19                                := Drop Troops On Enemy Planets
Empire_StratagemList 20                                := Capture Enemy Ships
Empire_StratagemList 21                                := [%TargetPriorityNum%]
Empire_StratagemList 22                                := Retreat Warp Point Assault
Empire_StratagemList 23                                := Retreat Warp Point Defense
Empire_StratagemList 24                                := Retreat Colony Defense
Empire_StratagemList 25                                := Retreat Base Defense
Empire_StratagemList 26                                := Retreat Attacking
Empire_StratagemList 27                                := Retreat Defending
Empire_StratagemList 28                                := Retreat Do Not Leave Sector
EndTurn 1                                              := Continue TCP/IP
EndTurn 2                                              := Do you wish to continue this game in TCP/IP Host Mode?
EndTurn 3                                              := [%AllianceName%]
EndTurn 4                                              := [%EmpireName%]
EndTurn 5                                              := [%UnitName%]
EndTurn 6                                              := [%SectorLoc%]
EndTurn 7                                              := [%SystemName%]
EndTurn 8                                              := [%ShipName%]
EndTurn 9                                              := [%NumItems%]
EndTurn 10                                             := [%ItemName%]
EndTurn 11                                             := [%PlanetName%]
EndTurn 12                                             := [%FacilityName%]
EndTurn 13                                             := [%MaxUnits%]
EndTurn 14                                             := [%MaxShips%]
EndTurn 15                                             := [%DesignName%]
EndTurn 16                                             := [%VehicleName%]
EndTurn 17                                             := [%SystemName%]
EndTurn 18                                             := [%LevelNum%]
EndTurn 19                                             := [%FromName%]
EndTurn 20                                             := [%ProvidedList%]
EndTurn_CommandLine 1                                  := nd
EndTurn_CommandLine 2                                  := Invalid Data Files
EndTurn_CommandLine 3                                  := The data files currently being used do not match the
EndTurn_CommandLine 4                                  := data files that were used when this game was started.
EndTurn_CommandLine 5                                  := Please check with your host to get the correct data files.
ExecMnip 1                                             := [%SectorLoc%]
ExecMnip 2                                             := [%SystemName%]
ExecMnip 3                                             := [%EmpireName%]
ExecMnip 4                                             := [%ShipName%]
ExecMnip 5                                             := [%ToSystemName%]
ExecMnip 6                                             := [%FromSystemName%]
ExecMnip 7                                             := [%MaxWarpPoints%]
ExecMnip 8                                             := [%SystemDistance%]
ExecMnip 9                                             := [%WPSectorLoc%]
ExecMnip 10                                            := [%WPToSectorLoc%]
ExecMnip 11                                            := Storm
ExecMnip 12                                            := This storm is opaque to most scanners.
ExecMnip 13                                            := Turbulence causes damage to space vehicles.
ExecMnip 14                                            := Ion radiation renders all shields useless.
ExecMnip 15                                            := [%PopDead%]
ExecMnip 16                                            := [%PlanetName%]
ExecMnip 17                                            := Star
ExecMnip 18                                            := [%NumColonies%]
ExecMnip 19                                            := [%TotalPopulation%]
ExecMnip 20                                            := [%NumShips%]
ExecMnip 21                                            := [%VehicleType%]
ExecMnip 22                                            := [%ConstructionName%]
ExecMnip 23                                            := System_BlackHole1.bmp
ExecMnip 24                                            := 16
ExecMnip 25                                            := System_BlackHole2.bmp
ExecMnip 26                                            := 17
ExecMnip 27                                            := System_BlackHole3.bmp
ExecMnip 28                                            := 18
ExecMnip 29                                            := System_BlackHole4.bmp
ExecMnip 30                                            := 19
ExecMnip 31                                            := System_BlackHole5.bmp
ExecMnip 32                                            := 20
ExecMnip 33                                            := Black Hole Clouds 001a
ExecMnip 34                                            := Black Hole Clouds 001b
ExecMnip 35                                            := Black Hole Clouds 001c
ExecMnip 36                                            := Black Hole Clouds 001d
ExecMnip 37                                            := Black Hole Clouds 002a
ExecMnip 38                                            := Black Hole Clouds 002b
ExecMnip 39                                            := Black Hole Clouds 002c
ExecMnip 40                                            := Black Hole Clouds 002d
ExecMnip 41                                            := Black Hole Clouds 003a
ExecMnip 42                                            := Black Hole Clouds 003b
ExecMnip 43                                            := Black Hole Clouds 003c
ExecMnip 44                                            := Black Hole Clouds 003d
ExecMnip 45                                            := Black Hole Clouds 004a
ExecMnip 46                                            := Black Hole Clouds 004b
ExecMnip 47                                            := Black Hole Clouds 004c
ExecMnip 48                                            := Black Hole Clouds 004d
ExecMnip 49                                            := Black Hole Clouds 005a
ExecMnip 50                                            := Black Hole Clouds 005b
ExecMnip 51                                            := Black Hole Clouds 005c
ExecMnip 52                                            := Black Hole Clouds 005d
ExecOrdr 1                                             := Damage Taken
ExecOrdr 2                                             := [%SectorLoc%]
ExecOrdr 3                                             := [%SystemName%]
ExecOrdr 4                                             := Move
ExecOrdr 5                                             := [%VehicleName%]
ExecOrdr 6                                             := [%FailureReason%]
ExecOrdr 7                                             := [%ShipsKilled%]
ExecOrdr 8                                             := [%VehicleType%]
ExecOrdr 9                                             := [%MinesSwept%]
ExecOrdr 10                                            := [%EmpireName%]
ExecOrdr 11                                            := [%NumVehiclesKilled%]
ExecOrdr 12                                            := [%NumMinesSwept%]
ExecOrdr 13                                            := [%PlanetType%]
ExecOrdr 14                                            := [%ShipName%]
ExecOrdr 15                                            := No cargo can be loaded from
ExecOrdr 16                                            := because it is quarantined with a plague.
ExecOrdr 17                                            := Load Cargo
ExecOrdr 18                                            := We cannot load cargo from a plagued planet
ExecOrdr 19                                            := We cannot drop cargo to a plagued planet
ExecOrdr 20                                            := [%ErrorMessage%]
ExecOrdr 21                                            := [%PlanetName%]
ExecOrdr 22                                            := [%NumItemsScrapped%]
ExecOrdr 23                                            := [%MineralAmount%]
ExecOrdr 24                                            := [%OrganicsAmount%]
ExecOrdr 25                                            := [%RadioactivesAmount%]
ExecOrdr 26                                            := [%MessageText%]
ExecOrdr 27                                            := [%FromResourceAmount%]
ExecOrdr 28                                            := [%FromResourceType%]
ExecOrdr 29                                            := [%ToResourceAmount%]
ExecOrdr 30                                            := [%ToResourceType%]
ExecOrdr 31                                            := Mine Explosion 1
ExecOrdr 32                                            := [%AllyEmpireName%]
ExecuteOrders_AfterLocal 1                             := [%ShipName%]
ExecuteOrders_AfterLocal 2                             := [%SectorLoc%]
ExecuteOrders_AfterLocal 3                             := [%SystemName%]
ExecuteOrders_AfterLocal 4                             := [%WarpPointName%]
ExecuteOrders_AfterLocal 5                             := [%PlanetName%]
ExecuteOrders_AfterLocal 6                             := Rock
ExecuteOrders_AfterLocal 7                             := Ice
ExecuteOrders_AfterLocal 8                             := Gas
ExecuteOrders_AfterLocal 9                             := None
ExecuteOrders_AfterLocal 10                            := Oxygen
ExecuteOrders_AfterLocal 11                            := Methane
ExecuteOrders_AfterLocal 12                            := Hydrogen
ExecuteOrders_AfterLocal 13                            := Carbon Dioxide
FrmMain 1                                              := FPS:
FrmMain 2                                              := Space Empires V
FrmMain 3                                              := Windowed
GameOptions 1                                          := master
GameSaveLoad 1                                         := Loading Game
GameSaveLoad 2                                         := Loading Data Files
GameSaveLoad 3                                         := Loading Bitmaps
GameSaveLoad 4                                         := Load Error
GameSaveLoad 5                                         := Unable to load game "
GameSaveLoad 6                                         := Demo Time Expired
GameSaveLoad 7                                         := This demo will only allow you to play for 100 turns.
GameSaveLoad 8                                         := Thank you for playing Space Empires V.
GameSaveLoad 9                                         := Saving Game
GameSaveLoad 10                                        := AutoSav
GameSaveLoad 11                                        := 
GameSaveLoad 12                                        := 
GameSaveLoad 13                                        := Turn Based
GameSaveLoad 14                                        := Simultaneous
GameSaveLoad 15                                        := Same Machine
GameSaveLoad 16                                        := Different Machines
GameSaveLoad 17                                        := 
GameSaveLoad 18                                        := Alive
GameSaveLoad 19                                        := Dead
GameSaveLoad 20                                        := Save Error
GameSaveLoad 21                                        := Unable to save game "
GameSaveLoad 22                                        := Unable to load map "
GameSaveLoad 23                                        := Unable to save map "
GameSaveLoad 24                                        := Unable to load game setup "
GameSaveLoad 25                                        := Unable to save game setup "
GameSaveLoad 26                                        := Unable to load empire "
GameSaveLoad 27                                        := Unable to save empire "
GameSaveLoad 28                                        := Unable to save Player Changes File "
GameSaveLoad 29                                        := The player file "
GameSaveLoad 30                                        := " is for date
GameSaveLoad 31                                        := , but the current game date is
GameSaveLoad 32                                        := . Do you want to continue processing the turn?
GameSaveLoad 33                                        := (this player will be controlled by the computer for this turn)
GameSaveLoad 34                                        := Player File Error
GameSaveLoad 35                                        := " is for a different turn
GameSaveLoad 36                                        := than the current game. Do you want to continue processing the turn?
GameSaveLoad 37                                        := " is for a different game
GameSaveLoad 38                                        := than this one. Do you want to continue processing the turn?
GameSaveLoad 39                                        := " is for a different executable
GameSaveLoad 40                                        := Unable to save file "
GameSaveLoad 41                                        := Unable to load file "
GameTactCommands 1                                     := Please select target for Move To order...
GameTactCommands 2                                     := Select Waypoint
GameTactCommands 3                                     := Please select target for Warp order...
GameTactCommands 4                                     := Please select target for Colonize order...
GameTactCommands 5                                     := Please select target for Load Cargo order...
GameTactCommands 6                                     := Please select target for Drop Cargo order...
GameTactCommands 7                                     := Please select target for Attack order...
GameTactCommands 8                                     := Please select target for Transfer Cargo order...
GameTactCommands 9                                     := Please select target for Transfer Units order...
GameTactCommands 10                                    := Please select 1st Patrol location...
GameTactCommands 11                                    := Are you sure you want to abandon this planet?
GameTactCommands 12                                    := Abandon Planet
GameTactCommands 13                                    := Are you sure you want to scrap these vehicles?
GameTactCommands 14                                    := The expected scrap value of these vehicles is
GameTactCommands 15                                    := Minerals,
GameTactCommands 16                                    := Organics, and
GameTactCommands 17                                    := Radioactives.
GameTactCommands 18                                    := Are you sure you want to deconstruct and analyze these vehicles?
GameTactCommands 19                                    := The expected benefits from the analysis are
GameTactCommands 20                                    := Are you sure you want to mothball these vehicles?
GameTactCommands 21                                    := Are you sure you want to unmothball these vehicles?
GameTactCommands 22                                    := The unmothballing of these vehicles is expected to cost
GameTactCommands 23                                    := Are you sure you want to self-destruct these vehicles?
GameTactCommands 24                                    := Are you sure you want to fire on and destroy these vehicles?
GameTactCommands 25                                    := Change Name
GameTactCommands 26                                    := Please enter a new name for the fleet.
GameTactCommands 27                                    := New Name
GameTactCommands 28                                    := ship
GameTactCommands 29                                    := planet
GameTactCommands 30                                    := unit group
GameTactCommands 31                                    := Please enter a new name for the [%VehicleType%].
GameTactCommands 32                                    := Select Retrofit Design
GameTactCommands 33                                    := Jettison Cargo
GameTactCommands 34                                    := Scrap Cargo
GameTactCommands 35                                    := Convert Resources
GameTactCommands 36                                    := You cannot abandon a planet that has over
GameTactCommands 37                                    := people on it.
GameTactCommands 38                                    := Do you want to scrap all of the facilities and cargo on the planet before leaving?
GameTactCommands 39                                    := Scrap
GameTactCommands 40                                    := Analyze
GameTactCommands 41                                    := Mothball
GameTactCommands 42                                    := Unmothball
GameTactCommands 43                                    := Self Destruct
GameTactCommands 44                                    := Fire On
GameTactCommands 45                                    := None
GameTactCommands 46                                    := [%NumItems%]
GameTactCommands 47                                    := [%ShipName%]
GameTactCommands 48                                    := [%MineralsAmount%]
GameTactCommands 49                                    := [%OrganicsAmount%]
GameTactCommands 50                                    := [%RadioactivesAmount%]
GameTactCommands 51                                    := Please select
GameTactCommands 52                                    := Patrol location...
GameTactCommands 53                                    := Select Planet
GameTactCommands 54                                    := Select Target
GameTactCommands 55                                    := Select Warp Point
GameTactCommands 56                                    := Select Destination
GameTactCommands 57                                    := Enter New Name
GameTactCommands 58                                    := Invalid Name
GameTactCommands 59                                    := That name is already in use.
GameTactCommands 60                                    := M people on it.
GameTactCommands 61                                    := Scrap Facilities
GameTactCommands 62                                    := Do you want to scrap all of the facilities on the planet before leaving?
GameTactCommands 63                                    := Please select target for
GameTactCommands 64                                    := order...
GameTactCommands 65                                    := Select
GameTactCommands 66                                    := Patrol location (select ship to end)...
GameTactCommands 67                                    := Please select planet to colonize:
GameTactCommands 68                                    := Please select target to attack:
GameTactCommands 69                                    := Please select warp connection to use:
GameTactCommands 70                                    := Please select destination for cargo:
GameTactCommands 71                                    := Please select fleet:
GameTactCommands 72                                    := Waypoint
GameTactCommands 73                                    := Please select location for waypoint...
GameTactCommands 74                                    := Please select location to add Tagged Minefield...
GameTactCommands 75                                    := Please select location to remove Tagged Minefield...
GameTactCommands 76                                    := Select Pickup Location
GameTactCommands 77                                    := Select Drop Off Location
GameTactCommands 78                                    := Please select target for Open Warp Point order...
GameTactCommands 79                                    := Please select target for Close Warp Point order...
GameTactCommands 80                                    := Please select target for Create Storm order...
GameTactCommands 81                                    := Please select target for Destroy Storm order...
GameTactCommands 82                                    := Please select target for Create Planet order...
GameTactCommands 83                                    := Please select target for Destroy Planet order...
GameTactCommands 84                                    := Please select target for Create Star order...
GameTactCommands 85                                    := Please select target for Destroy Star order...
GameTactCommands 86                                    := Please select target for Create Nebulae order...
GameTactCommands 87                                    := Please select target for Destroy Nebulae order...
GameTactCommands 88                                    := Please select target for Create Black Hole order...
GameTactCommands 89                                    := Please select target for Destroy Black Hole order...
GameTactCommands 90                                    := Please select target for Construct Planet order...
GameTactCommands 91                                    := Select Solar System
GameTactCommands 92                                    := Select Storm
GameTactCommands 93                                    := Select Star
GameTactCommands 94                                    := Select Vehicle
GameTactCommands 95                                    := Please select target for Launch Units order...
GameTactCommands 96                                    := Please select target for Recover Units order...
GameTactCommands 97                                    := Select Load Location
GameTactCommands 98                                    := Cannot Cloak
GameTactCommands 99                                    := Cloaking is prohibited by the terms of our treaties. 
GameTactCommands 100                                   := Cloaking is prohibited by the terms of our alliance. 
GameTactCommands 101                                   := Use Component
GameTactCommands 102                                   := Retrofit Vehicles
GameTactCommands 103                                   := Upgrade Queues
GeneralReports 1                                       := Filename:
GeneralReports 2                                       := Data File Error
GeneralReports 3                                       := File Missing
GeneralReports 4                                       := Could not load file:
GeneralReports 5                                       := Fighter
GeneralReports 6                                       := Satellite
GeneralReports 7                                       := Mine
GeneralReports 8                                       := Drone
GeneralReports 9                                       := Troop
GeneralReports 10                                      := Weapon Platform
GeneralReports 11                                      := Select Empire Name
GeneralReports 12                                      := Empire Names
GeneralReports 13                                      := Select Empire Type
GeneralReports 14                                      := Types
GeneralReports 15                                      := Select Emperor Name
GeneralReports 16                                      := Emperor Names
GeneralReports 17                                      := Select Emperor Title
GeneralReports 18                                      := Titles
GeneralReports 19                                      := Select Design Name File
GeneralReports 20                                      := Files
GeneralReports 21                                      := Select Minister Style
GeneralReports 22                                      := Styles
GeneralReports 23                                      := Select Planet Atmosphere
GeneralReports 24                                      := Atmospheres
GeneralReports 25                                      := Select Planet Type
GeneralReports 26                                      := Planet Types
GeneralReports 27                                      := Load Error
GeneralReports 28                                      := Unable to open
GeneralReports 29                                      := One Turn
GeneralReports 30                                      := Select Amount to Add
GeneralReports 31                                      := Amount
GeneralReports 32                                      := Select Source Address
GeneralReports 33                                      := IP Addresses
GeneralReports 34                                      := Select Host Address
GeneralReports 35                                      := Select Player Name
GeneralReports 36                                      := Player Names
GeneralSelection 1                                     := Select Empire Name
GeneralSelection 2                                     := Select Empire Type
GeneralSelection 3                                     := Select Emperor Name
GeneralSelection 4                                     := Select Emperor Title
GeneralSelection 5                                     := 
GeneralSelection 6                                     := Select Design Name File
GeneralSelection 7                                     := Select Race Name
GeneralSelection 8                                     := Select Physical Type
GeneralSelection 9                                     := Select Treaty Name
GeneralSelection 10                                    := Select Alliance Name
GeneralSelection 11                                    := Select Minister Style
GeneralSelection 12                                    := Select Vehicle Type
GeneralSelection 13                                    := Select Design Type
GeneralSelection 14                                    := Select Focus Area
GeneralSelection 15                                    := Select Queue Item List
GeneralSelection 16                                    := Select Engage Distance
GeneralSelection 17                                    := Select Damage Amount
GeneralSelection 18                                    := Select Prioritization
GeneralSelection 19                                    := None
GeneralSelection 20                                    := 1 second
GeneralSelection 21                                    := 2 seconds
GeneralSelection 22                                    := 5 seconds
GeneralSelection 23                                    := 10 seconds
GeneralSelection 24                                    := 15 seconds
GeneralSelection 25                                    := 20 seconds
GeneralSelection 26                                    := 30 seconds
GeneralSelection 27                                    := 45 seconds
GeneralSelection 28                                    := 60 seconds
GeneralSelection 29                                    := Select Time Interval
GeneralSelection 30                                    := Select Retreat Setting
GeneralSelection 31                                    := Select Strategy
GeneralSelection 32                                    := Select Retreat Movement
GeneralSelection 33                                    := Select Cargo Type
GeneralSelection 34                                    := Select Unit Types
GeneralSelection 35                                    := Select Attack Type
GeneralSelection 36                                    := Attack Move
GeneralSelection 37                                    := Move to the sector and attack enemies at that location.
GeneralSelection 38                                    := Attack Seek
GeneralSelection 39                                    := Select a specific target in the sector and seek after it. Your ships will follow the target as it moves and attempt to attack it. 
Global 1                                               := Star Explosion Center
Global 2                                               := Star Explosion Ring
Global 3                                               := Stellar Debris After Glow
Global 4                                               := Star Creation Glow
Global 5                                               := Spark 1
Global 6                                               := Spark 2
Global 7                                               := Spark 3
Global 8                                               := Spark 4
Global 9                                               := Spark 5
Global 10                                              := Spark 6
Global 11                                              := Spark 7
Global 12                                              := Spark 8
Global 13                                              := Spark 9
Global 14                                              := Spark 10
Global 15                                              := Spark 11
Global 16                                              := Spark 12
Global 17                                              := Spark 13
Global 18                                              := Spark 14
Global 19                                              := Spark 15
Global 20                                              := Spark 16
Global 21                                              := Weapon Explosion 2
Global 22                                              := Weapon Explosion 3
Global 23                                              := Weapon Explosion 4
Global 24                                              := Warp Point Clouds 001a
Global 25                                              := Warp Point Clouds 001b
Global 26                                              := Warp Point Clouds 001c
Global 27                                              := Warp Point Clouds 001d
Global 28                                              := Warp Point Center
Global 29                                              := Warp Point Expanding
Global 30                                              := Asteroids 1
Global 31                                              := Asteroids 2
Global 32                                              := Asteroids 3
Global 33                                              := Planet Explosion 1
Global 34                                              := Planet Explosion 2
Global 35                                              := Planet Explosion 3
Global 36                                              := Weapon Explosion 1
Global 37                                              := Weapon Explosion 2
Global 38                                              := Weapon Explosion 3
Global 39                                              := Weapon Explosion 4
Global 40                                              := This system is composed of a large nebulae.
Global 41                                              := The [%ScopeSystemName%] system is opaque to most scanners.
Global 42                                              := Nebulae 1
Global 43                                              := System_Nebulae1.bmp
Global 44                                              := 11
Global 45                                              := Nebulae 2
Global 46                                              := System_Nebulae2.bmp
Global 47                                              := 12
Global 48                                              := Nebulae 3
Global 49                                              := System_Nebulae4.bmp
Global 50                                              := 14
Global 51                                              := Nebulae 4
Global 52                                              := System_Nebulae3.bmp
Global 53                                              := 13
Global 54                                              := Nebulae 5
Global 55                                              := System_Nebulae2.bmp
Global 56                                              := 12
Global 57                                              := Nebulae 6
Global 58                                              := System_Nebulae3.bmp
Global 59                                              := 13
Global 60                                              := This system is filled with a black hole. A black hole is a star that has collapsed in on itself until it has become so dense that even light cannot escape its gravitational pull.
Global 61                                              := All ships will be moved 2 sectors towards the center each turn.
Global 62                                              := The center of the blackhole will destroy any ships that enter it.
Global 63                                              := Heavy gravitation causes all shields to be useless.
Global 64                                              := Standard solar system.
Global 65                                              := System_Empty.bmp
Global 66                                              := 21
Global 67                                              := Ring Explosion Purple
Global 68                                              := Ring Explosion Purple
Global 69                                              := Black Hole Center
Global 70                                              := Black Hole Closing
Global 71                                              := [%TonnageSize%]
Global 72                                              := ringed
Global 73                                              := Supplies
Global 74                                              := Ordnance
Global 75                                              := FALSE
Global 76                                              := TRUE
Global 77                                              := No
Global 78                                              := Yes
Global 79                                              := amonkrie
Global 80                                              := cuecappa
Global 81                                              := drushocka
Global 82                                              := eee
Global 83                                              := jraenar
Global 84                                              := phong
Global 85                                              := terran
Global 86                                              := ukratal
Global 87                                              := Armor
Global 88                                              := Outer Hull
Global 89                                              := Inner Hull
Global 90                                              := A
Global 91                                              := O
Global 92                                              := I
Global 93                                              := Minerals
Global 94                                              := Organics
Global 95                                              := Radioactives
Global 96                                              := Research
Global 97                                              := Intelligence
Global 98                                              := None
Global 99                                              := Direct Fire
Global 100                                             := Seeking
Global 101                                             := Point-Defense
Global 102                                             := Warhead
Global 103                                             := Any
Global 104                                             := Bolt
Global 105                                             := Beam
Global 106                                             := Torpedo
Global 107                                             := Directed Torpedo
Global 108                                             := Move To
Global 109                                             := Move To Waypoint
Global 110                                             := Warp
Global 111                                             := Colonize
Global 112                                             := Explore
Global 113                                             := Load Cargo
Global 114                                             := Drop Cargo
Global 115                                             := Attack
Global 116                                             := Scrap / Analyze / Mothball
Global 117                                             := Seek and Attack
Global 118                                             := Lay Mines
Global 119                                             := Sweep Mines
Global 120                                             := Render Medical Aid
Global 121                                             := Open Warp Point
Global 122                                             := Close Warp Point
Global 123                                             := Create Storm
Global 124                                             := Destroy Storm
Global 125                                             := Create Planet
Global 126                                             := Destroy Planet
Global 127                                             := Create Star
Global 128                                             := Destroy Star
Global 129                                             := Sentry
Global 130                                             := Fleet Transfer
Global 131                                             := Remove from Fleet
Global 132                                             := Resupply at Nearest
Global 133                                             := Repair at Nearest
Global 134                                             := Clear Orders
Global 135                                             := Build Queue
Global 136                                             := Cargo Transfer
Global 137                                             := Launch/Recover Units
Global 138                                             := Launch Units Remotely
Global 139                                             := Recover Units Remotely
Global 140                                             := View Orders
Global 141                                             := Change Name
Global 142                                             := Set Patrol
Global 143                                             := Repeat Orders
Global 144                                             := Stellar Manipulation
Global 145                                             := Change Formation\Strategy
Global 146                                             := Deconstruct & Analyze
Global 147                                             := Mothball
Global 148                                             := Unmothball
Global 149                                             := Self-Destruct
Global 150                                             := Fire On And Destroy
Global 151                                             := Join Fleet
Global 152                                             := Jettison Cargo
Global 153                                             := Scrap Cargo
Global 154                                             := Cloak
Global 155                                             := Decloak
Global 156                                             := Retrofit
Global 157                                             := Movement Log - Play
Global 158                                             := Movement Log - Pause
Global 159                                             := Movement Log - Stop
Global 160                                             := Movement Log - Play Per Ship
Global 161                                             := Toggle Minister Control
Global 162                                             := Use Component
Global 163                                             := Use Facility
Global 164                                             := Create Nebulae
Global 165                                             := Destroy Nebulae
Global 166                                             := Create Black Hole
Global 167                                             := Destroy Black Hole
Global 168                                             := Abandon Planet
Global 169                                             := Convert Resources
Global 170                                             := Stellar Construction
Global 171                                             := Component
Global 172                                             := Mount
Global 173                                             := Facility
Global 174                                             := Tech Area
Global 175                                             := Cultural Achievement
Global 176                                             := Damage Type
Global 177                                             := Empire Gained Ability
Global 178                                             := Government Type
Global 179                                             := Intelligence Project
Global 180                                             := Racial Trait
Global 181                                             := Society Type
Global 182                                             := Vehicle Size
Global 183                                             := Vehicle Design
Global 184                                             := Victory Condition
Global 185                                             := Event Occurence
Global 186                                             := System
Global 187                                             := System Type
Global 188                                             := Stellar Object Ability Type
Global 189                                             := Unit Group
Global 190                                             := Ship
Global 191                                             := Space Object
Global 192                                             := Planet Owner
Global 193                                             := Empire
Global 194                                             := Race
Global 195                                             := Cargo Item List
Global 196                                             := Ship Experience Type
Global 197                                             := Population
Global 198                                             := Unit
Global 199                                             := Core
Global 200                                             := Escort
Global 201                                             := Picket
Global 202                                             := Can Communicate
Global 203                                             := Can Be Launched Into Space
Global 204                                             := Can Be Recovered From Space
Global 205                                             := Has Spaceyard Capability
Global 206                                             := Can Be Sector Obscured
Global 207                                             := Can Obscure Sectors
Global 208                                             := Can Be Scrapped
Global 209                                             := Can Be Mothballed
Global 210                                             := Can Be Unmothballed
Global 211                                             := Can Be Deconstructed And Analyzed
Global 212                                             := Can Be Retrofitted
Global 213                                             := Detonates When Enemy Near
Global 214                                             := Has Facing
Global 215                                             := Can Use Warp Points
Global 216                                             := Can Be In Fleet
Global 217                                             := Shares Supplies In Fleet
Global 218                                             := Can Fire Into Space From Planet Surface
Global 219                                             := Can Fire Into Space From Ship Cargo
Global 220                                             := Takes Part in Ground Combat
Global 221                                             := Can Self-Destruct
Global 222                                             := Can Be Fired On And Destroyed By Owner
Global 223                                             := Can Be Transferred While In Cargo
Global 224                                             := Cannot Be Controlled By Player Once Launched
Global 225                                             := Seeks Towards Target And Rams
Global 226                                             := Cannot Move And Tracks Target
Global 227                                             := Can Be Dropped For Ground Combat
Global 228                                             := Can Be Boarded And Captured
Global 229                                             := Hidden in Combat
Global 230                                             := Attack Ship (Long Range)
Global 231                                             := Attack Ship (Medium Range)
Global 232                                             := Attack Ship (Short Range)
Global 233                                             := Defense Base (Long Range)
Global 234                                             := Defense Base (Medium Range)
Global 235                                             := Defense Base (Short Range)
Global 236                                             := Attack Base (Long Range)
Global 237                                             := Attack Base (Medium Range)
Global 238                                             := Attack Base (Short Range)
Global 239                                             := Space Yard Base
Global 240                                             := Planet with Colony
Global 241                                             := Ramming Ship
Global 242                                             := Monster
Global 243                                             := Colony Ship
Global 244                                             := Freighter
Global 245                                             := Stellar Manipulation Ship
Global 246                                             := Constructed World
Global 247                                             := Seeker Targeted On Us
Global 248                                             := Seeker Targeted On Ally
Global 249                                             := Carrier
Global 250                                             := Mine Layer
Global 251                                             := Mine Sweeper
Global 252                                             := Troop Transport
Global 253                                             := Satellite Layer
Global 254                                             := Do Not Engage
Global 255                                             := Ram
Global 256                                             := Point Blank
Global 257                                             := Short Range
Global 258                                             := Medium Range
Global 259                                             := Long Range
Global 260                                             := All Weapons Gone
Global 261                                             := All Engines Gone
Global 262                                             := Nearest (Absolute)
Global 263                                             := Nearest (5 km increments)
Global 264                                             := Nearest (10 km increments)
Global 265                                             := Farthest (Absolute)
Global 266                                             := Farthest (5 km increments)
Global 267                                             := Farthest (10 km increments)
Global 268                                             := Largest
Global 269                                             := Smallest
Global 270                                             := Fastest
Global 271                                             := Slowest
Global 272                                             := Most Damaged
Global 273                                             := Least Damaged
Global 274                                             := Most Shields
Global 275                                             := Least Shields
Global 276                                             := Most Armor
Global 277                                             := Least Armor
Global 278                                             := Most Crew
Global 279                                             := Least Crew
Global 280                                             := Most Experience
Global 281                                             := Least Experience
Global 282                                             := Has Undamaged Weapons
Global 283                                             := Strongest At Start
Global 284                                             := Weakest At Start
Global 285                                             := Target Type
Global 286                                             := Type
Global 287                                             := Warp Point Assault
Global 288                                             := Warp Point Defense
Global 289                                             := Colony Defense
Global 290                                             := Base Defense
Global 291                                             := Attacking
Global 292                                             := Defending
Global 293                                             := Enemy 50% of our strength
Global 294                                             := Enemy 75% of our strength
Global 295                                             := Enemy 100% of our strength
Global 296                                             := Enemy 125% of our strength
Global 297                                             := Enemy 150% of our strength
Global 298                                             := Enemy 200% of our strength
Global 299                                             := Enemy 300% of our strength
Global 300                                             := Vehicle 10% damaged or greater
Global 301                                             := Vehicle 25% damaged or greater
Global 302                                             := Vehicle 50% damaged or greater
Global 303                                             := Vehicle 75% damaged or greater
Global 304                                             := Vehicle 80% damaged or greater
Global 305                                             := Vehicle 90% damaged or greater
Global 306                                             := Vehicle 95% damaged or greater
Global 307                                             := 10% of entire force lost
Global 308                                             := 20% of entire force lost
Global 309                                             := 30% of entire force lost
Global 310                                             := 40% of entire force lost
Global 311                                             := 50% of entire force lost
Global 312                                             := 60% of entire force lost
Global 313                                             := 70% of entire force lost
Global 314                                             := 80% of entire force lost
Global 315                                             := 90% of entire force lost
Global 316                                             := All Colonies Lost
Global 317                                             := All Bases Lost
Global 318                                             := Immediately
Global 319                                             := Never
Global 320                                             := M
Global 321                                             := B
Global 322                                             := [%TonnageSize%] kT
Global 323                                             := [%TonnageSize%] mT
Global 324                                             := Main Window - Commands
Global 325                                             := Main Window - Display Options
Global 326                                             := Main Window - Orders
Global 327                                             := Main Window - Selection
Global 328                                             := Main Window - Views
Global 329                                             := Combat
Global 330                                             := All Windows
Global 331                                             := Novice
Global 332                                             := Experienced
Global 333                                             := Veteran
Global 334                                             := Elite
Global 335                                             := Legendary
Global 336                                             := II
Global 337                                             := III
Global 338                                             := IV
Global 339                                             := V
Global 340                                             := VI
Global 341                                             := VII
Global 342                                             := VIII
Global 343                                             := IX
Global 344                                             := X
Global 345                                             := XI
Global 346                                             := XII
Global 347                                             := XIII
Global 348                                             := XIV
Global 349                                             := XV
Global 350                                             := XVI
Global 351                                             := XVII
Global 352                                             := XVIII
Global 353                                             := XIX
Global 354                                             := XX
Global 355                                             := XXI
Global 356                                             := XXII
Global 357                                             := XXIII
Global 358                                             := XXIV
Global 359                                             := XXV
Global 360                                             := XXVI
Global 361                                             := XXVII
Global 362                                             := XXVIII
Global 363                                             := XXIX
Global 364                                             := XXX
Global 365                                             := Alpha
Global 366                                             := Beta
Global 367                                             := Gamma
Global 368                                             := Delta
Global 369                                             := Epsilon
Global 370                                             := Zeta
Global 371                                             := Eta
Global 372                                             := Theta
Global 373                                             := Iota
Global 374                                             := Kappa
Global 375                                             := 0th
Global 376                                             := 1st
Global 377                                             := 2nd
Global 378                                             := 3rd
Global 379                                             := th
Global 380                                             := s
Global 381                                             := terrible
Global 382                                             := horrible
Global 383                                             := horrendous
Global 384                                             := vicious
Global 385                                             := heinous
Global 386                                             := dispicable
Global 387                                             := deplorable
Global 388                                             := unthinkable
Global 389                                             := unforgivable
Global 390                                             := K
Global 391                                             := Blend_Zero
Global 392                                             := Blend_One
Global 393                                             := Blend_SrcColor
Global 394                                             := Blend_InvSrcColor
Global 395                                             := Blend_SrcAlpha
Global 396                                             := Blend_InvSrcAlpha
Global 397                                             := Blend_DestAlpha
Global 398                                             := Blend_InvDestAlpha
Global 399                                             := Blend_DestColor
Global 400                                             := Blend_InvDestColor
Global 401                                             := Blend_SrcAlphaSat
Global 402                                             := Blend_BothSrcAlpha
Global 403                                             := Blend_BothInvSrcAlpha
Global 404                                             := Move away from danger (scatter)
Global 405                                             := Move away from danger in a group
Global 406                                             := Stay near planet
Global 407                                             := Stay near base
Global 408                                             := Stay near our combat ships
Global 409                                             := Abilities Added To Parent When In Cargo
Global 410                                             := Building
Global 411                                             := Uses The Sky Plane During Ground Combat
Global 412                                             := %
Global 413                                             := Message Package
Global 414                                             := Treaty Elements
Global 415                                             := Alliance Rules
Global 416                                             := Alliance
Global 417                                             := Fleet
Global 418                                             := Fleet Formation
Global 419                                             := Task Force Formation
Global 420                                             := Stratagem
Global 421                                             := Combat Draw Object
Global 422                                             := Cargo Item Unit
Global 423                                             := Political Message
Global 424                                             := Systems
Global 425                                             := Survey System
Global 426                                             := Supplies
Global 427                                             := Ordnance
Global 428                                             := Largest
Global 429                                             := Smallest
Global 430                                             := Fastest
Global 431                                             := Slowest
Global 432                                             := Has Most Supply
Global 433                                             := Has Least Supply
Global 434                                             := Needs Most Supply
Global 435                                             := Needs Least Supply
Global 436                                             := Type
Global 437                                             := Has Most Ordnance
Global 438                                             := Has Least Ordnance
Global 439                                             := Needs Most Ordnance
Global 440                                             := Needs Least Ordnance
Global 441                                             := Move Near
Global 442                                             := Does Not Require Supplies
Global 443                                             := Cannot Be Hit By Mines
Global 444                                             := Intelligence Achievement
Global 445                                             := Total Targeted Damage < 50% of Structure
Global 446                                             := Total Targeted Damage < 75% of Structure
Global 447                                             := Total Targeted Damage < 100% of Structure
Global 448                                             := Total Targeted Damage < 125% of Structure
Global 449                                             := Total Targeted Damage < 150% of Structure
Global 450                                             := Total Targeted Damage < 200% of Structure
Global 451                                             := Political Message
Global 452                                             := Empire Races
Global 453                                             := Known Technologies
Global 454                                             := History
Global 455                                             := Multiplayer is not supported in the demo version of Space Empires V. 
Global 456                                             := Research is not allowed by our treaty agreements.
Global 457                                             := Intelligence is not allowed by our treaty agreements.
Global 458                                             := Combat Details
HistoryStatistics 1                                    := plr_
HistoryStatistics 2                                    := established.
HistoryStatistics 3                                    := Treaty broken.
HistoryStatistics 4                                    := War breaks out.
HistoryStatistics 5                                    := They Surrender.
HistoryStatistics 6                                    := We Surrender.
HistoryStatistics 7                                    := Empire destroyed.
HistoryStatistics 8                                    := Contact established.
HistoryStatistics 9                                    := Contact lost.
HistoryStatistics 10                                   := _plr_
HistoryStatistics 11                                   := Date     Header                                   Text
HistoryStatistics 12                                   := Save Error
HistoryStatistics 13                                   := Unable to save history log "
HistoryStatistics 14                                   := Load Error
HistoryStatistics 15                                   := Unable to load history log "
MachineOptions 1                                       := 
MachineOptions 2                                       := 
MachineOptions 3                                       := 
MachineOptions 4                                       := Use Palette
MachineOptions 5                                       := Sound Volume Level
MachineOptions 6                                       := Music Volume Level
MachineOptions 7                                       := Install Directory
MachineOptions 8                                       := Display Driver Text
MachineOptions 9                                       := Display Driver Index
MachineOptions 10                                      := Video Mode Text
MachineOptions 11                                      := Video Mode Index
MachineOptions 12                                      := 3D Device Text
MachineOptions 13                                      := 3D Device Index
MachineOptions 14                                      := Fullscreen Antialiasing
MachineOptions 15                                      := true
MachineOptions 16                                      := Back Clipping Plane
MachineOptions 17                                      := Video Memory Usage
MachineOptions 18                                      := Graphic Detail Level
MachineOptions 19                                      := false
MachineOptions 20                                      := Background Detail Level
MachineOptions 21                                      := Play Sounds
MachineOptions 22                                      := Play Music
MachineOptions 23                                      := Complete Strategic Details
MachineOptions 24                                      := Fast Tactical Combat
MachineOptions 25                                      := Max Ships Per Player
MachineOptions 26                                      := Max Mines Per Player
MachineOptions 27                                      := Help Control Options
MachineOptions 28                                      := Help Text Detail Level
MachineOptions 29                                      := Log History Turns To Keep
MachineOptions 30                                      := Combat Replays Turns To Keep
MachineOptions 31                                      := Last Saved Game Name
MachineOptions 32                                      := Animate Normal Movement
MachineOptions 33                                      := Animate Combat Movement
MachineOptions 34                                      := Combat Tactical Show Group ID
MachineOptions 35                                      := Combat Tactical Show Viewing Rectangle
MachineOptions 36                                      := Combat Tactical Center On Current Ship
MachineOptions 37                                      := Combat Tactical Show Weapon To Hit Chances
MachineOptions 38                                      := Combat Tactical Show Grid Lines
MachineOptions 39                                      := Show Ship Movement Lines
MachineOptions 40                                      := Main System Display Icon Selected Speed
MachineOptions 41                                      := Use Classic Sound Effects
MachineOptions 42                                      := TCPIP Player Host IP Address
MachineOptions 43                                      := TCPIP Player Player Names
MachineOptions 44                                      := Brightness Increase
MachineOptions 45                                      := Show FPS
MachineOptions 46                                      := Key
MachineOptions 47                                      := Main Dlg Key
MachineOptions 48                                      := Alt 0 to 9   - Set Group # Leader
MachineOptions 49                                      := Ctrl 0 to 9  - Set Group # Member
MachineOptions 50                                      := L            - Launch Units
MachineOptions 51                                      := T            - Drop Troops
MachineOptions 52                                      := R            - Ram Ship
MachineOptions 53                                      := C            - Capture Ship
MachineOptions 54                                      := E            - End Combat Turn
MachineOptions 55                                      := Space        - Next Ship with Movement
MachineOptions 56                                      := Ctrl N       - Next Ship with Movement
MachineOptions 57                                      := Ctrl B       - Previous Ship with Movement
MachineOptions 58                                      := Ctrl F       - Next Ship that can Fire
MachineOptions 59                                      := Ctrl D       - Previous Ship that can Fire
MachineOptions 60                                      := Shift + A    - Select All Available Weapons
MachineOptions 61                                      := Shift + C    - Clear All Selected Weapons
MachineOptions 62                                      := Escape - Close Window, Cancel Window
MachineOptions 63                                      := Return - Close Window
MachineOptions 64                                      := Y      - Yes
MachineOptions 65                                      := N      - No
MachineOptions 66                                      := Shift +
MachineOptions 67                                      := Ctrl +
MachineOptions 68                                      := A
MachineOptions 69                                      := B
MachineOptions 70                                      := C
MachineOptions 71                                      := D
MachineOptions 72                                      := E
MachineOptions 73                                      := F
MachineOptions 74                                      := G
MachineOptions 75                                      := H
MachineOptions 76                                      := I
MachineOptions 77                                      := J
MachineOptions 78                                      := K
MachineOptions 79                                      := L
MachineOptions 80                                      := M
MachineOptions 81                                      := N
MachineOptions 82                                      := O
MachineOptions 83                                      := P
MachineOptions 84                                      := Q
MachineOptions 85                                      := R
MachineOptions 86                                      := S
MachineOptions 87                                      := T
MachineOptions 88                                      := U
MachineOptions 89                                      := V
MachineOptions 90                                      := W
MachineOptions 91                                      := X
MachineOptions 92                                      := Y
MachineOptions 93                                      := Z
MachineOptions 94                                      := F1
MachineOptions 95                                      := F2
MachineOptions 96                                      := F3
MachineOptions 97                                      := F4
MachineOptions 98                                      := F5
MachineOptions 99                                      := F6
MachineOptions 100                                     := F7
MachineOptions 101                                     := F8
MachineOptions 102                                     := F9
MachineOptions 103                                     := F10
MachineOptions 104                                     := F11
MachineOptions 105                                     := F12
MachineOptions 106                                     := F13
MachineOptions 107                                     := F14
MachineOptions 108                                     := F15
MachineOptions 109                                     := F16
MachineOptions 110                                     := F17
MachineOptions 111                                     := F18
MachineOptions 112                                     := F19
MachineOptions 113                                     := F20
MachineOptions 114                                     := F21
MachineOptions 115                                     := F22
MachineOptions 116                                     := F23
MachineOptions 117                                     := F24
MachineOptions 118                                     := Numpad 0
MachineOptions 119                                     := Numpad 1
MachineOptions 120                                     := Numpad 2
MachineOptions 121                                     := Numpad 3
MachineOptions 122                                     := Numpad 4
MachineOptions 123                                     := Numpad 5
MachineOptions 124                                     := Numpad 6
MachineOptions 125                                     := Numpad 7
MachineOptions 126                                     := Numpad 8
MachineOptions 127                                     := Numpad 9
MachineOptions 128                                     := Numpad *
MachineOptions 129                                     := Numpad +
MachineOptions 130                                     := Numpad -
MachineOptions 131                                     := Numpad .
MachineOptions 132                                     := Numpad /
MachineOptions 133                                     := Insert
MachineOptions 134                                     := Delete
MachineOptions 135                                     := End
MachineOptions 136                                     := Home
MachineOptions 137                                     := Page Up
MachineOptions 138                                     := Page Down
MachineOptions 139                                     := Left
MachineOptions 140                                     := Up
MachineOptions 141                                     := Right
MachineOptions 142                                     := Down
MachineOptions 143                                     := Space
MachineOptions 144                                     := Backspace
MachineOptions 145                                     := Main System Display Panning Speed
MachineOptions 146                                     := Main Combat Display Panning Speed
MachineOptions 147                                     := Enter
MachineOptions 148                                     := Popup Help Delay
MachineOptions 149                                     := My Documents Tested
MachineOptions 150                                     := Use My Documents Dir
MachineOptions 151                                     := Autosave Turns
MachineOptions 152                                     := Movement Replay Rate
MachineOptions 153                                     := Movement Replay Icon Selected Speed
Master_DrawObject 1                                    := Flash 1
Master_DrawObject 2                                    := Planet Icon Colonizable Breathable
Master_DrawObject 3                                    := Planet Icon Colonizable Unbreathable
Master_DrawObject 4                                    := Colony Icon Empty Queue
Master_StateMachine 1                                  := Startup
Master_StateMachine 2                                  := End Game
Master_StateMachine 3                                  := Next Player Turn
Master_StateMachine 4                                  := First Player Turn
Master_StateMachine 5                                  := Next Plr Turn Simult Diff Machines
Master_StateMachine 6                                  := Next Plr Turn Simult Same Machine
Master_StateMachine 7                                  := Next Plr Turn Turn Based Hotseat
Master_StateMachine 8                                  := Prepare for Player Turn
Master_StateMachine 9                                  := Start Player Turn Movement
Master_StateMachine 10                                 := Start Player Turn Updates
Master_StateMachine 11                                 := Player Taking Turn
Master_StateMachine 12                                 := The current multi-player game has been saved in file "[%SavedFilename%]" and is ready for player [%PlayerName%].
Master_StateMachine 13                                 := [%SavedFilename%]
Master_StateMachine 14                                 := [%PlayerName%]
Master_StateMachine 15                                 := Turn Completed
Master_StateMachine 16                                 := Do you want to continue playing?
Master_StateMachine 17                                 := All Players Eliminated
Master_StateMachine 18                                 := Next Plr Turn TCPIP Host
Master_StateMachine 19                                 := Next Plr Turn TCPIP Player
Master_StateMachine 20                                 := Processing Turn...
Master_StateMachine 21                                 := Start Phased Movement
Master_StateMachine 22                                 := Phased Movement Completed
Master_StateMachine 23                                 := Multiplayer Game Saved
Master_StateMachine 24                                 := [%FilePath%]
Master_StateMachine 25                                 := Game has been saved successfully to "[%FilePath%]". Please distribute to players.
Master_StateMachine 26                                 := Player Changes File Saved
Master_StateMachine 27                                 := Player Changes File has been saved successfully to "[%FilePath%]". Please send to host.
Master_StateMachine 28                                 := Start Ground Combat
Master_StateMachine 29                                 := Finish Ground Combat
Master_SystemDisplay 1                                 := Time To Load System =
Master_SystemDisplay 2                                 := Waypoint
Master_SystemDisplay 3                                 := Hex Icon Waypoint
Master_SystemDisplay 4                                 := Mines!
Master_SystemDisplay 5                                 := Hex Icon Minefield
Master_SystemDisplay 6                                 := Hex Icon Combat
MovementLog 1                                          := Movement Replay
MovementLog 2                                          := Could not load the Movement Replay.
MovementLog 3                                          := Movement Replay
MovementLog 4                                          := Could not load the Movement Replay.
MovementLog 5                                          := 
MovementLog 6                                          := 
MovementLog 7                                          := 
MovementLog 8                                          := 
MovementLog 9                                          := 
MovementLog 10                                         := 
PlanetOwner 1                                          := % / year
PlanetOwner 2                                          := Emotionless
PlanetOwner 3                                          := Rioting
PlanetOwner 4                                          := Angry
PlanetOwner 5                                          := Unhappy
PlanetOwner 6                                          := Indifferent
PlanetOwner 7                                          := Happy
PlanetOwner 8                                          := Jubilant
PlanetOwner 9                                          := Level 1
PlanetOwner 10                                         := Level 2
PlanetOwner 11                                         := Level 3
PlanetOwner 12                                         := Level 4
PlanetOwner 13                                         := Level 5
PlanetOwner 14                                         := [%PlanetName%]
PlanetOwner 15                                         := [%ProductionOutputPercent%]
PlanetOwner 16                                         := Population happiness on the planet [%DescriptiveWord%] production by [%ProductionOutputPercent%]%.
PlanetOwner 17                                         := Population amount on the planet [%DescriptiveWord%] production by [%PopModifierPercent%]%.
PlanetOwner 18                                         := [%PopModifierPercent%]
PlanetOwner 19                                         := This planet is currently blockaded. All production for the planet is zero.
PlanetOwner 20                                         := A domed colony decreases the planet's production to [%DomedProdModifierPct%]% of normal.
PlanetOwner 21                                         := [%DomedProdModifierPct%]
PlanetOwner 22                                         := A domed colony increases the planet's maintenance costs by [%DomedMaintModifierPct%]%.
PlanetOwner 23                                         := [%DomedMaintModifierPct%]
PlanetOwner 24                                         := [%DescriptiveWord%]
PlanetOwner 25                                         := increases
PlanetOwner 26                                         := decreases
PlanetOwner 27                                         := Population amount on the planet [%DescriptiveWord%] construction rate by [%PopModifierPercent%]%.
Politics 1                                             := Error
Politics 2                                             := War
Politics 3                                             := Non-Intercourse
Politics 4                                             := Unknown
Politics 5                                             := None
Politics 6                                             := Non-Aggression
Politics 7                                             := Subjugation
Politics 8                                             := Protectorate
Politics 9                                             := Trade Alliance
Politics 10                                            := Trade and Research Alliance
Politics 11                                            := Military Alliance
Politics 12                                            := Partnership
Politics 13                                            := Trade and Research
Politics 14                                            := The two empires are in a declared state of war.
Politics 15                                            := Ships will attack each other if in the same sector.
Politics 16                                            := The two empires agree to stay out of each other
Politics 17                                            := Ships will still fight each other if in the same sector.
Politics 18                                            := The two empires have no communication ability between each other.
Politics 19                                            := No treaty exists between the two empires.
Politics 20                                            := The two empires agree not to fight each other, and will generally
Politics 21                                            := avoid each other
Politics 22                                            := The stronger empire subjugates the weaker and makes it subservient.
Politics 23                                            := The weaker empire is not allowed to form any treaties with other empires, and
Politics 24                                            := must pay 40% of all of its resources per turn to the stronger empire.
Politics 25                                            := The stronger empire will get to see any new vehicle designs created by the weaker empire,
Politics 26                                            := and share in all of its technological discoveries.
Politics 27                                            := This treaty can be broken by either empire at any time.
Politics 28                                            := The stronger empire promises to protect the weaker empire from other races for a price.
Politics 29                                            := The weaker empire pay 20% of all of its resources per turn to the stronger empire.
Politics 30                                            := The two empires agree to freely trade between them.
Politics 31                                            := A percentage of the resources that each empire generates
Politics 32                                            := will be created and added to the other empire
Politics 33                                            := This percentage will increase each turn until it reaches 20%.
Politics 34                                            := Same as Trade Alliance, but each player also receives an additional
Politics 35                                            := percentage of the other
Politics 36                                            := Same as Trade and Research Alliance, but each empire can also
Politics 37                                            := resupply at the other
Politics 38                                            := Same as Military Alliance. In addition, each empire can see
Politics 39                                            := exactly what the other sees. The empires generate an additional
Politics 40                                            := percentage of intelligence points for each other. Enemy designs
Politics 41                                            := are shared between the two empires.
Politics 42                                            := Pleading
Politics 43                                            := Neutral
Politics 44                                            := Demanding
Politics 45                                            := Greetings.
Politics 46                                            := Thanks for your message.
Politics 47                                            := We declare war on you!
Politics 48                                            := We surrender.
Politics 49                                            := We grant independence to our colony.
Politics 50                                            := We propose a treaty.
Politics 51                                            := We propose changes in our existing treaty.
Politics 52                                            := We accept your treaty proposal.
Politics 53                                            := We accept the changes to our existing treaty.
Politics 54                                            := We refuse your treaty proposal.
Politics 55                                            := We would like to counter your treaty proposal.
Politics 56                                            := We would like to counter your treaty changes.
Politics 57                                            := We are breaking our treaty with you.
Politics 58                                            := We propose a trade.
Politics 59                                            := We accept the trade.
Politics 60                                            := We refuse this trade.
Politics 61                                            := We would like to counter the proposed trade.
Politics 62                                            := We offer this gift.
Politics 63                                            := We accept your gift.
Politics 64                                            := We refuse your gift.
Politics 65                                            := We propose a new alliance.
Politics 66                                            := We accept your alliance proposal.
Politics 67                                            := [%AllianceName%]
Politics 68                                            := We refuse to join with you in an alliance.
Politics 69                                            := We would like to counter your alliance proposal.
Politics 70                                            := We must break with the alliance.
Politics 71                                            := We would like to change the alliance rules.
Politics 72                                            := We would like to add a new member to our alliance.
Politics 73                                            := We would like to remove a member of the alliance.
Politics 74                                            := We propose that you join our alliance.
Politics 75                                            := We accept your request.
Politics 76                                            := We refuse your request.
Politics 77                                            := We request a gift.
Politics 78                                            := We demand your surrender.
Politics 79                                            := Stop your aggression against the [%EmpireName%].
Politics 80                                            := Do not maintain a treaty with the [%EmpireName%].
Politics 81                                            := You must immediately declare war on the [%EmpireName%].
Politics 82                                            := You must make peace with the [%EmpireName%].
Politics 83                                            := We wish to join your alliance.
Politics 84                                            := We want you to break with your alliance.
Politics 85                                            := We want you to join our alliance.
Politics 86                                            := We demand that you stop your espionage attacks against us.
Politics 87                                            := You must stop your espionage attacks against the [%EmpireName%].
Politics 88                                            := We demand that you stop your sabotage attacks against us.
Politics 89                                            := You must stop your sabotage attacks against the [%EmpireName%].
Politics 90                                            := We demand that you cease all attacks in the [%SystemName%] system. 
Politics 91                                            := We are requesting military assistance against the [%EmpireName%].
Politics 92                                            := We are requesting military assistance in the [%SystemName%] system.
Politics 93                                            := [%SystemName%]
Politics 94                                            := We are requesting economic assistance.
Politics 95                                            := We are requesting technological assistance.
Politics 96                                            := We are requesting intelligence assistance.
Politics 97                                            := We are requesting intelligence assistance against the [%EmpireName%].
Politics 98                                            := We demand that you stop your border incursions.
Politics 99                                            := We demand that you stop your military attacks on us.
Politics 100                                           := You must stop your military attacks against the [%EmpireName%].
Politics 101                                           := Remove all ships from the [%SystemName%] system.
Politics 102                                           := Remove all colonies from the [%SystemName%] system.
Politics 103                                           := Message from the
Politics 104                                           := Message
Politics 105                                           := [%FromName%]
Politics 106                                           := [%TechName%]
Politics 107                                           := [%ToName%]
Politics 108                                           := [%FromEmpireName%]
Politics 109                                           := [%EOL%]
Politics 110                                           := [%MessageText%]
Politics 111                                           := [%FromAllianceName%]
Politics 112                                           := [%ItemAmount%]
Politics 113                                           := [%ItemType%]
Politics 114                                           := [%AddedMsg%]
Politics 115                                           := [%SystemName%]
Politics 116                                           := [%EmpireChannelName%]
Politics 117                                           := [%VehicleName%]
Politics 118                                           := General Message
Politics 119                                           := Reply To General Message
Politics 120                                           := Declare War
Politics 121                                           := Surrender
Politics 122                                           := Grant Independence
Politics 123                                           := Propose Treaty
Politics 124                                           := Propose Change In Treaty
Politics 125                                           := Accept Treaty Proposal
Politics 126                                           := Accept Treaty Changes
Politics 127                                           := Refuse Treaty Proposal
Politics 128                                           := Refuse Treaty Changes
Politics 129                                           := Counter Treaty Proposal
Politics 130                                           := Counter Treaty Changes
Politics 131                                           := Break Treaty
Politics 132                                           := Propose Trade
Politics 133                                           := Accept Trade
Politics 134                                           := Refuse Trade
Politics 135                                           := Counter Trade Proposal
Politics 136                                           := Give Gift
Politics 137                                           := Accept Gift
Politics 138                                           := Refuse Gift
Politics 139                                           := Propose New Alliance
Politics 140                                           := Accept Alliance Proposal
Politics 141                                           := Refuse Alliance Proposal
Politics 142                                           := Counter Alliance Proposal
Politics 143                                           := Break With Alliance
Politics 144                                           := Change Alliance Rule
Politics 145                                           := Add Empire To Alliance
Politics 146                                           := Remove Empire From Alliance
Politics 147                                           := Propose Empire Join Alliance
Politics 148                                           := Accept Request
Politics 149                                           := Refuse Request
Politics 150                                           := Want A Gift
Politics 151                                           := Demand Your Surrender
Politics 152                                           := Stop Aggression Against Empire
Politics 153                                           := Break Treaty With Empire
Politics 154                                           := Declare War On Empire
Politics 155                                           := Make Peace With Empire
Politics 156                                           := Want To Join Alliance
Politics 157                                           := Break Your Membership In Alliance
Politics 158                                           := Join Alliance
Politics 159                                           := Stop Espionage Against Us
Politics 160                                           := Stop Espionage Against Empire
Politics 161                                           := Stop Sabotage Against Us
Politics 162                                           := Stop Sabotage Against Empire
Politics 163                                           := Stop Ship Attacks In System
Politics 164                                           := Request Military Assistance
Politics 165                                           := Request Military Assistance Against Empire
Politics 166                                           := Request Military Assistance In System
Politics 167                                           := Request Economic Assistance
Politics 168                                           := Request Technological Assistance
Politics 169                                           := Request Intelligence Assistance
Politics 170                                           := Request Intelligence Assistance Against Empire
Politics 171                                           := Stop Border Incursions
Politics 172                                           := Stop Military Attacks On Us
Politics 173                                           := Stop Military Attacks Against Empire
Politics 174                                           := Remove Ships From System
Politics 175                                           := Remove Colonies From System
Politics 176                                           := [%TradePct%]% (increases up to [%MaxTrade%]%)
Politics 177                                           := [%TradePct%]
Politics 178                                           := [%MaxTrade%]
Politics 179                                           := 0%
Politics 180                                           := Message Sent
Politics 181                                           := Message sent to the
Politics 182                                           := We request immediate military assistance. 
Politics 183                                           := [%EmpireName%]
Politics 184                                           := [%VehicleNames%]
Politics 185                                           := [%MineralAmount%]
Politics 186                                           := [%OrganicsAmount%]
Politics 187                                           := [%RadAmount%]
Politics_AllianceProposal 1                            := Propose Rule Change
Politics_AllianceProposal 2                            := Propose Add Member
Politics_AllianceProposal 3                            := Propose Remove Member
Politics_AllianceProposal 4                            := Propose New Message
Politics_AllianceProposal 5                            := Propose Reply To Message
Politics_AllianceProposal 6                            := Waiting For Votes
Politics_AllianceProposal 7                            := Passed
Politics_AllianceProposal 8                            := Failed
Politics_AllianceRules 1                               := Votes Per Empire
Politics_AllianceRules 2                               := Proposal Passage
Politics_AllianceRules 3                               := Adding New Members
Politics_AllianceRules 4                               := Trade Percentage
Politics_AllianceRules 5                               := Cultural Exchange Percentage
Politics_AllianceRules 6                               := Non Aggression
Politics_AllianceRules 7                               := Mutual Defense Pact
Politics_AllianceRules 8                               := Allow Migration Between Colonies
Politics_AllianceRules 9                               := Share Resupply
Politics_AllianceRules 10                              := Share Repair
Politics_AllianceRules 11                              := Share Emergency Medical Care
Politics_AllianceRules 12                              := Share Technology
Politics_AllianceRules 13                              := Share System Maps
Politics_AllianceRules 14                              := Share Communication Channels
Politics_AllianceRules 15                              := Share Espionage Information
Politics_AllianceRules 16                              := Share Sensor Information
Politics_AllianceRules 17                              := Share Vehicle Designs
Politics_AllianceRules 18                              := Share Combat Reports
Politics_AllianceRules 19                              := Share Minefield Codes
Politics_AllianceRules 20                              := No Research Allowed
Politics_AllianceRules 21                              := No Intelligence Allowed
Politics_AllianceRules 22                              := No Planetary Bombardment
Politics_AllianceRules 23                              := No Viral Weapons
Politics_AllianceRules 24                              := No Planet Destroying
Politics_AllianceRules 25                              := No Star Destroying
Politics_AllianceRules 26                              := No Black Hole Creation
Politics_AllianceRules 27                              := No Nebulae Creation
Politics_AllianceRules 28                              := No Cloaking
Politics_AllianceRules 29                              := All empires get 1 vote.
Politics_AllianceRules 30                              := Empires get 1 vote for each colony they have.
Politics_AllianceRules 31                              := Empires get 1 vote for each 1 billion in population (with a minimum of 1 vote).
Politics_AllianceRules 32                              := Empires get 1 vote for each 1000 in score they have.
Politics_AllianceRules 33                              := Proposals pass if they get at least 50% of the alliance votes.
Politics_AllianceRules 34                              := Proposals pass if they get at least 60% of the alliance votes.
Politics_AllianceRules 35                              := Proposals pass if they get at least 70% of the alliance votes.
Politics_AllianceRules 36                              := Proposals pass if they get at least 80% of the alliance votes.
Politics_AllianceRules 37                              := Proposals pass if they get at least 90% of the alliance votes.
Politics_AllianceRules 38                              := Proposals pass if they get 100% of the alliance votes.
Politics_AllianceRules 39                              := New alliance members can never be added.
Politics_AllianceRules 40                              := Only 1 alliance member can be added every year.
Politics_AllianceRules 41                              := Only 1 alliance member can be added every 5 years.
Politics_AllianceRules 42                              := New alliance members can be added anytime.
Politics_AllianceRules 43                              := Empires will trade up to a maximum of 1% (of the largest empire's net worth).
Politics_AllianceRules 44                              := Empires will trade up to a maximum of 2% (of the largest empire's net worth).
Politics_AllianceRules 45                              := Empires will trade up to a maximum of 3% (of the largest empire's net worth).
Politics_AllianceRules 46                              := Empires will trade up to a maximum of 4% (of the largest empire's net worth).
Politics_AllianceRules 47                              := Empires will trade up to a maximum of 5% (of the largest empire's net worth).
Politics_AllianceRules 48                              := Empires will trade up to a maximum of 6% (of the largest empire's net worth).
Politics_AllianceRules 49                              := Empires will allow cultural trade up to a maximum of 5% (of the smallest empire's cultural worth).
Politics_AllianceRules 50                              := Empires will allow cultural trade up to a maximum of 10% (of the smallest empire's cultural worth).
Politics_AllianceRules 51                              := Empires will allow cultural trade up to a maximum of 15% (of the smallest empire's cultural worth).
Politics_AllianceRules 52                              := Empires will allow cultural trade up to a maximum of 20% (of the smallest empire's cultural worth).
Politics_AllianceRules 53                              := Empires will allow cultural trade up to a maximum of 25% (of the smallest empire's cultural worth).
Politics_AllianceRules 54                              := Empires will allow cultural trade up to a maximum of 30% (of the smallest empire's cultural worth).
Politics_AllianceRules 55                              := In neutral space (non colony systems).
Politics_AllianceRules 56                              := In all systems.
Politics_AllianceRules 57                              := Allow colonization in each others systems.
Politics_AllianceRules 58                              := Empires will assist each other militarily when attacked.
Politics_AllianceRules 59                              := Between all empires.
Politics_AllianceRules 60                              := Empires share resupply depot usage with the other.
Politics_AllianceRules 61                              := Empires share ship repair with the other.
Politics_AllianceRules 62                              := Empires share emergency medical care with the other.
Politics_AllianceRules 63                              := Empires share older technologies with each other (4 levels old).
Politics_AllianceRules 64                              := Empires share recent technologies with each other (2 levels old).
Politics_AllianceRules 65                              := Empires share current technologies with each other.
Politics_AllianceRules 66                              := Empires share all technologies (including racial and unique) with each other.
Politics_AllianceRules 67                              := Empires share system maps with the other.
Politics_AllianceRules 68                              := Empires share communication channels with the other.
Politics_AllianceRules 69                              := Empires share general espionage information with the other.
Politics_AllianceRules 70                              := Empires share secret espionage information with the other.
Politics_AllianceRules 71                              := Empires share views of its normal ships with the other.
Politics_AllianceRules 72                              := Empires share views of all of its ships (including cloaked) with the other.
Politics_AllianceRules 73                              := Empires share enemy designs with the other.
Politics_AllianceRules 74                              := Empires share all of its designs with the other.
Politics_AllianceRules 75                              := Empires share combat reports with each other.
Politics_AllianceRules 76                              := Empires share minefield codes with each other.
Politics_AllianceRules 77                              := Empires cannot perform research.
Politics_AllianceRules 78                              := Empires cannot perform intelligence.
Politics_AllianceRules 79                              := Empires cannot bombard planets.
Politics_AllianceRules 80                              := Empires cannot use viral weapons.
Politics_AllianceRules 81                              := Empires cannot destroy entire planets.
Politics_AllianceRules 82                              := Empires cannot destroy entire stars.
Politics_AllianceRules 83                              := Empires cannot create Black Holes.
Politics_AllianceRules 84                              := Empires cannot create Nebulae.
Politics_AllianceRules 85                              := Empires cannot use cloaking.
Politics_MessagePackage 1                              := System
Politics_MessagePackage 2                              := Planet
Politics_MessagePackage 3                              := Resource
Politics_MessagePackage 4                              := Technology
Politics_MessagePackage 5                              := Ship
Politics_MessagePackage 6                              := Star Chart
Politics_MessagePackage 7                              := Treaty
Politics_MessagePackage 8                              := Comm Channel
Politics_MessagePackage 9                              := Any Planet
Politics_MessagePackage 10                             := Any Tech Area
Politics_MessagePackage 11                             := Any Ship
Politics_MessagePackage 12                             := Any Starchart
Politics_MessagePackage 13                             := Any Comm Channel
Politics_MessagePackage 14                             := Item Unavailable
Politics_MessagePackage 15                             := Any System
Politics_MessagePackage 16                             := Any Resource
Politics_MessagePackage 17                             := Any Treaty
Politics_MessagePackage 18                             := (Unavailable System)
Politics_MessagePackage 19                             := (Unavailable Planet)
Politics_MessagePackage 20                             := (Unavailable Technology Area)
Politics_MessagePackage 21                             := (Unavailable Ship)
Politics_PoliticalStatus 1                             := None
Politics_PoliticalStatus 2                             := War
Politics_TreatyElements 1                              := Trade Percentage
Politics_TreatyElements 2                              := Cultural Exchange Percentage
Politics_TreatyElements 3                              := Non Aggression
Politics_TreatyElements 4                              := Mutual Defense Pact
Politics_TreatyElements 5                              := Allow Migration Between Colonies
Politics_TreatyElements 6                              := Treaties With Others
Politics_TreatyElements 7                              := Share Resupply
Politics_TreatyElements 8                              := Share Repair
Politics_TreatyElements 9                              := Share Emergency Medical Care
Politics_TreatyElements 10                             := Share Technology
Politics_TreatyElements 11                             := Share System Maps
Politics_TreatyElements 12                             := Share Communication Channels
Politics_TreatyElements 13                             := Share Espionage Information
Politics_TreatyElements 14                             := Share Sensor Information
Politics_TreatyElements 15                             := Share Vehicle Designs
Politics_TreatyElements 16                             := Share Combat Reports
Politics_TreatyElements 17                             := Share Minefield Codes
Politics_TreatyElements 18                             := No Research Allowed
Politics_TreatyElements 19                             := No Intelligence Allowed
Politics_TreatyElements 20                             := No Planetary Bombardment
Politics_TreatyElements 21                             := No Viral Weapons
Politics_TreatyElements 22                             := No Planet Destroying
Politics_TreatyElements 23                             := No Star Destroying
Politics_TreatyElements 24                             := No Black Hole Creation
Politics_TreatyElements 25                             := No Nebulae Creation
Politics_TreatyElements 26                             := No Cloaking
Politics_TreatyElements 27                             := Resource Tribute
Politics_TreatyElements 28                             := Galactic News
Politics_TreatyElements 29                             := Empires will trade up to a maximum of 1% (of the larger empire's net worth).
Politics_TreatyElements 30                             := Empires will trade up to a maximum of 2% (of the larger empire's net worth).
Politics_TreatyElements 31                             := Empires will trade up to a maximum of 3% (of the larger empire's net worth).
Politics_TreatyElements 32                             := Empires will trade up to a maximum of 4% (of the larger empire's net worth).
Politics_TreatyElements 33                             := Empires will trade up to a maximum of 5% (of the larger empire's net worth).
Politics_TreatyElements 34                             := Empires will trade up to a maximum of 6% (of the larger empire's net worth).
Politics_TreatyElements 35                             := Empires will allow cultural trade up to a maximum of 5% (of the smaller empire's cultural worth).
Politics_TreatyElements 36                             := Empires will allow cultural trade up to a maximum of 10% (of the smaller empire's cultural worth).
Politics_TreatyElements 37                             := Empires will allow cultural trade up to a maximum of 15% (of the smaller empire's cultural worth).
Politics_TreatyElements 38                             := Empires will allow cultural trade up to a maximum of 20% (of the smaller empire's cultural worth).
Politics_TreatyElements 39                             := Empires will allow cultural trade up to a maximum of 25% (of the smaller empire's cultural worth).
Politics_TreatyElements 40                             := Empires will allow cultural trade up to a maximum of 30% (of the smaller empire's cultural worth).
Politics_TreatyElements 41                             := In neutral space (non colony systems).
Politics_TreatyElements 42                             := In all systems.
Politics_TreatyElements 43                             := Allow colonization in each others systems.
Politics_TreatyElements 44                             := Empires will assist each other militarily when attacked.
Politics_TreatyElements 45                             := The [%EmpireA%] to [%EmpireB%] only.
Politics_TreatyElements 46                             := The [%EmpireB%] to [%EmpireA%] only.
Politics_TreatyElements 47                             := Between both empires.
Politics_TreatyElements 48                             := The [%EmpireA%] cannot have treaty with any other empires.
Politics_TreatyElements 49                             := The [%EmpireA%] cannot have treaty or alliance with any other empires.
Politics_TreatyElements 50                             := The [%EmpireB%] cannot have treaty with any other empires.
Politics_TreatyElements 51                             := The [%EmpireB%] cannot have treaty or alliance with any other empires.
Politics_TreatyElements 52                             := Both empires cannot have treaty with any other empires.
Politics_TreatyElements 53                             := Both empires cannot have alliance or treaty with any other empires.
Politics_TreatyElements 54                             := The [%EmpireA%] shares resupply depots with the [%EmpireB%].
Politics_TreatyElements 55                             := The [%EmpireB%] shares resupply depots with the [%EmpireA%].
Politics_TreatyElements 56                             := Both empires share resupply depot usage with the other.
Politics_TreatyElements 57                             := The [%EmpireA%] shares ship repair with the [%EmpireB%].
Politics_TreatyElements 58                             := The [%EmpireB%] shares ship repair with the [%EmpireA%].
Politics_TreatyElements 59                             := Both empires share ship repair with the other.
Politics_TreatyElements 60                             := The [%EmpireA%] shares emergency medical care with the [%EmpireB%].
Politics_TreatyElements 61                             := The [%EmpireB%] shares emergency medical care with the [%EmpireA%].
Politics_TreatyElements 62                             := Both empires share emergency medical care with the other.
Politics_TreatyElements 63                             := The [%EmpireA%] shares older technologies with the [%EmpireB%] (4 levels old).
Politics_TreatyElements 64                             := The [%EmpireA%] shares recent technologies with the [%EmpireB%] (2 levels old).
Politics_TreatyElements 65                             := The [%EmpireA%] shares current technologies with the [%EmpireB%].
Politics_TreatyElements 66                             := The [%EmpireA%] shares all technologies (including racial and unique) with the [%EmpireB%].
Politics_TreatyElements 67                             := The [%EmpireB%] shares older technologies with the [%EmpireA%] (4 levels old).
Politics_TreatyElements 68                             := The [%EmpireB%] shares recent technologies with the [%EmpireA%] (2 levels old).
Politics_TreatyElements 69                             := The [%EmpireB%] shares current technologies with the [%EmpireA%].
Politics_TreatyElements 70                             := The [%EmpireB%] shares all technologies (including racial and unique) with the [%EmpireA%].
Politics_TreatyElements 71                             := Both empires share older technologies with each other (4 levels old).
Politics_TreatyElements 72                             := Both empires share recent technologies with each other (2 levels old).
Politics_TreatyElements 73                             := Both empires share current technologies with each other.
Politics_TreatyElements 74                             := Both empires share all technologies (including racial and unique) with each other.
Politics_TreatyElements 75                             := The [%EmpireA%] shares system maps with the [%EmpireB%].
Politics_TreatyElements 76                             := The [%EmpireB%] shares system maps with the [%EmpireA%].
Politics_TreatyElements 77                             := Both empires share system maps with the other.
Politics_TreatyElements 78                             := The [%EmpireA%] shares communication channels with the [%EmpireB%].
Politics_TreatyElements 79                             := The [%EmpireB%] shares communication channels with the [%EmpireA%].
Politics_TreatyElements 80                             := Both empires share communication channels with the other.
Politics_TreatyElements 81                             := The [%EmpireA%] shares espionage information with the [%EmpireB%].
Politics_TreatyElements 82                             := The [%EmpireA%] shares secret espionage information with the [%EmpireB%].
Politics_TreatyElements 83                             := The [%EmpireB%] shares espionage information with the [%EmpireA%].
Politics_TreatyElements 84                             := The [%EmpireB%] shares secret espionage information with the [%EmpireA%].
Politics_TreatyElements 85                             := Both empires share espionage information with the other.
Politics_TreatyElements 86                             := Both empires share secret espionage information with the other.
Politics_TreatyElements 87                             := The [%EmpireA%] shares views of its normal ships with the [%EmpireB%].
Politics_TreatyElements 88                             := The [%EmpireA%] shares views of all of its ships (including cloaked) with the [%EmpireB%].
Politics_TreatyElements 89                             := The [%EmpireB%] shares views of its normal ships with the [%EmpireA%].
Politics_TreatyElements 90                             := The [%EmpireB%] shares views of all of its ships (including cloaked) with the [%EmpireA%].
Politics_TreatyElements 91                             := Both empires share views of its normal ships with the other.
Politics_TreatyElements 92                             := Both empires share views of all of its ships (including cloaked) with the other.
Politics_TreatyElements 93                             := The [%EmpireA%] shares enemy designs with the [%EmpireB%].
Politics_TreatyElements 94                             := The [%EmpireA%] shares all of its designs with the [%EmpireB%].
Politics_TreatyElements 95                             := The [%EmpireB%] shares enemy designs with the [%EmpireA%].
Politics_TreatyElements 96                             := The [%EmpireB%] shares all of its designs with the [%EmpireA%].
Politics_TreatyElements 97                             := Both empires share enemy designs with the other.
Politics_TreatyElements 98                             := Both empires share all of its designs with the other.
Politics_TreatyElements 99                             := The [%EmpireA%] shares combat reports with the [%EmpireB%].
Politics_TreatyElements 100                            := The [%EmpireB%] shares combat reports with the [%EmpireA%].
Politics_TreatyElements 101                            := Both empires share combat reports with each other.
Politics_TreatyElements 102                            := The [%EmpireA%] shares minefield codes with the [%EmpireB%].
Politics_TreatyElements 103                            := The [%EmpireB%] shares minefield codes with the [%EmpireA%].
Politics_TreatyElements 104                            := Both empires share minefield codes with each other.
Politics_TreatyElements 105                            := The [%EmpireA%] cannot perform research.
Politics_TreatyElements 106                            := The [%EmpireB%] cannot perform research.
Politics_TreatyElements 107                            := Both empires cannot perform research.
Politics_TreatyElements 108                            := The [%EmpireA%] cannot perform intelligence.
Politics_TreatyElements 109                            := The [%EmpireB%] cannot perform intelligence.
Politics_TreatyElements 110                            := Both empires cannot perform intelligence.
Politics_TreatyElements 111                            := The [%EmpireA%] cannot bombard planets.
Politics_TreatyElements 112                            := The [%EmpireB%] cannot bombard planets.
Politics_TreatyElements 113                            := Both empires cannot bombard planets.
Politics_TreatyElements 114                            := The [%EmpireA%] cannot use viral weapons.
Politics_TreatyElements 115                            := The [%EmpireB%] cannot use viral weapons.
Politics_TreatyElements 116                            := Both empires cannot use viral weapons.
Politics_TreatyElements 117                            := The [%EmpireA%] cannot destroy entire planets.
Politics_TreatyElements 118                            := The [%EmpireB%] cannot destroy entire planets.
Politics_TreatyElements 119                            := Both empires cannot destroy entire planets.
Politics_TreatyElements 120                            := The [%EmpireA%] cannot destroy entire stars.
Politics_TreatyElements 121                            := The [%EmpireB%] cannot destroy entire stars.
Politics_TreatyElements 122                            := Both empires cannot destroy entire stars.
Politics_TreatyElements 123                            := The [%EmpireA%] cannot create Black Holes.
Politics_TreatyElements 124                            := The [%EmpireB%] cannot create Black Holes.
Politics_TreatyElements 125                            := Both empires cannot create Black Holes.
Politics_TreatyElements 126                            := The [%EmpireA%] cannot create Nebulae.
Politics_TreatyElements 127                            := The [%EmpireB%] cannot create Nebulae.
Politics_TreatyElements 128                            := Both empires cannot create Nebulae.
Politics_TreatyElements 129                            := The [%EmpireA%] cannot use cloaking.
Politics_TreatyElements 130                            := The [%EmpireB%] cannot use cloaking.
Politics_TreatyElements 131                            := Both empires cannot use cloaking.
Politics_TreatyElements 132                            := The [%EmpireA%] will provide 5% of its resources to the [%EmpireB%] each turn.
Politics_TreatyElements 133                            := The [%EmpireA%] will provide 10% of its resources to the [%EmpireB%] each turn.
Politics_TreatyElements 134                            := The [%EmpireA%] will provide 15% of its resources to the [%EmpireB%] each turn.
Politics_TreatyElements 135                            := The [%EmpireA%] will provide 20% of its resources to the [%EmpireB%] each turn.
Politics_TreatyElements 136                            := The [%EmpireA%] will provide 25% of its resources to the [%EmpireB%] each turn.
Politics_TreatyElements 137                            := The [%EmpireA%] will provide 30% of its resources to the [%EmpireB%] each turn.
Politics_TreatyElements 138                            := The [%EmpireA%] will provide 40% of its resources to the [%EmpireB%] each turn.
Politics_TreatyElements 139                            := The [%EmpireA%] will provide 50% of its resources to the [%EmpireB%] each turn.
Politics_TreatyElements 140                            := The [%EmpireB%] will provide 5% of its resources to the [%EmpireA%] each turn.
Politics_TreatyElements 141                            := The [%EmpireB%] will provide 10% of its resources to the [%EmpireA%] each turn.
Politics_TreatyElements 142                            := The [%EmpireB%] will provide 15% of its resources to the [%EmpireA%] each turn.
Politics_TreatyElements 143                            := The [%EmpireB%] will provide 20% of its resources to the [%EmpireA%] each turn.
Politics_TreatyElements 144                            := The [%EmpireB%] will provide 25% of its resources to the [%EmpireA%] each turn.
Politics_TreatyElements 145                            := The [%EmpireB%] will provide 30% of its resources to the [%EmpireA%] each turn.
Politics_TreatyElements 146                            := The [%EmpireB%] will provide 40% of its resources to the [%EmpireA%] each turn.
Politics_TreatyElements 147                            := The [%EmpireB%] will provide 50% of its resources to the [%EmpireA%] each turn.
Politics_TreatyElements 148                            := [%EmpireA%]
Politics_TreatyElements 149                            := [%EmpireB%]
Script_BuiltInFunctionHelpers 1                        := returns
Script_BuiltInFunctionHelpers 2                        := (by reference)
Script_BuiltInFunctions 1                              := Sys_Add_Long
Script_BuiltInFunctions 2                              := val1
Script_BuiltInFunctions 3                              := val2
Script_BuiltInFunctions 4                              := Sys_Subtract_Long
Script_BuiltInFunctions 5                              := Sys_Multiply_Long
Script_BuiltInFunctions 6                              := Sys_Divide_Long
Script_BuiltInFunctions 7                              := Sys_Mod_Long
Script_BuiltInFunctions 8                              := Sys_Inc_Long
Script_BuiltInFunctions 9                              := Sys_Dec_Long
Script_BuiltInFunctions 10                             := Sys_Add_Real
Script_BuiltInFunctions 11                             := Sys_Subtract_Real
Script_BuiltInFunctions 12                             := Sys_Multiply_Real
Script_BuiltInFunctions 13                             := Sys_Divide_Real
Script_BuiltInFunctions 14                             := Sys_ConCat_String
Script_BuiltInFunctions 15                             := str1
Script_BuiltInFunctions 16                             := str2
Script_BuiltInFunctions 17                             := Sys_Pos_String
Script_BuiltInFunctions 18                             := substr
Script_BuiltInFunctions 19                             := main_str
Script_BuiltInFunctions 20                             := Sys_Length_String
Script_BuiltInFunctions 21                             := Sys_Copy_String
Script_BuiltInFunctions 22                             := index
Script_BuiltInFunctions 23                             := count
Script_BuiltInFunctions 24                             := Sys_Delete_String
Script_BuiltInFunctions 25                             := Sys_Insert_String
Script_BuiltInFunctions 26                             := sub_str
Script_BuiltInFunctions 27                             := Sys_Lowercase_String
Script_BuiltInFunctions 28                             := Sys_Uppercase_String
Script_BuiltInFunctions 29                             := Sys_Trim_String
Script_BuiltInFunctions 30                             := Sys_Left_Trim_String
Script_BuiltInFunctions 31                             := Sys_Right_Trim_String
Script_BuiltInFunctions 32                             := Sys_Replace_String
Script_BuiltInFunctions 33                             := source_str
Script_BuiltInFunctions 34                             := old_pattern_str
Script_BuiltInFunctions 35                             := new_pattern_str
Script_BuiltInFunctions 36                             := replace_all
Script_BuiltInFunctions 37                             := ignore_case
Script_BuiltInFunctions 38                             := Sys_Convert_Long_To_String
Script_BuiltInFunctions 39                             := Sys_Convert_Real_To_String
Script_BuiltInFunctions 40                             := Sys_Convert_Boolean_To_String
Script_BuiltInFunctions 41                             := Sys_Convert_String_To_Long
Script_BuiltInFunctions 42                             := Sys_Debug_Print
Script_BuiltInFunctions 43                             := log_msg
Script_BuiltInFunctions 44                             := longlist_clear
Script_BuiltInFunctions 45                             := list
Script_BuiltInFunctions 46                             := longlist_add
Script_BuiltInFunctions 47                             := new_item
Script_BuiltInFunctions 48                             := longlist_delete
Script_BuiltInFunctions 49                             := list_index
Script_BuiltInFunctions 50                             := longlist_get
Script_BuiltInFunctions 51                             := longlist_set
Script_BuiltInFunctions 52                             := longlist_count
Script_BuiltInFunctions 53                             := longlist_insert
Script_BuiltInFunctions 54                             := longlist_indexof
Script_BuiltInFunctions 55                             := check_item
Script_BuiltInFunctions 56                             := longlist_fill
Script_BuiltInFunctions 57                             := num_items
Script_BuiltInFunctions 58                             := fill_value
Script_BuiltInFunctions 59                             := stringlist_clear
Script_BuiltInFunctions 60                             := stringlist_add
Script_BuiltInFunctions 61                             := stringlist_delete
Script_BuiltInFunctions 62                             := stringlist_get
Script_BuiltInFunctions 63                             := stringlist_set
Script_BuiltInFunctions 64                             := stringlist_count
Script_BuiltInFunctions 65                             := stringlist_insert
Script_BuiltInFunctions 66                             := stringlist_indexof
Script_BuiltInFunctions 67                             := stringlist_fill
Script_BuiltInFunctions 68                             := Sys_Max_Long
Script_BuiltInFunctions 69                             := Sys_Min_Long
Script_BuiltInFunctions 70                             := Sys_Int
Script_BuiltInFunctions 71                             := Sys_Frac
Script_BuiltInFunctions 72                             := Sys_Trunc
Script_BuiltInFunctions 73                             := Sys_Round
Script_BuiltInFunctions 74                             := Sys_Exp
Script_BuiltInFunctions 75                             := Sys_Ln
Script_BuiltInFunctions 76                             := Sys_Pi
Script_BuiltInFunctions 77                             := Sys_Power
Script_BuiltInFunctions 78                             := Sys_Sqr
Script_BuiltInFunctions 79                             := Sys_Sqrt
Script_BuiltInFunctions 80                             := Sys_Iifreal
Script_BuiltInFunctions 81                             := test
Script_BuiltInFunctions 82                             := Sys_Max_Real
Script_BuiltInFunctions 83                             := Sys_Min_Real
Script_BuiltInFunctions 84                             := resources_clear
Script_BuiltInFunctions 85                             := resources_get
Script_BuiltInFunctions 86                             := resources_set
Script_BuiltInFunctions 87                             := new_value
Script_BuiltInFunctions 88                             := resources_add
Script_BuiltInFunctions 89                             := new_res
Script_BuiltInFunctions 90                             := resources_subtract
Script_BuiltInFunctions 91                             := resources_multiply
Script_BuiltInFunctions 92                             := amount
Script_BuiltInFunctions 93                             := resources_divide
Script_BuiltInFunctions 94                             := resources_assign
Script_BuiltInFunctions 95                             := resources_isgreaterthan
Script_BuiltInFunctions 96                             := resources_isgreaterthanorequalto
Script_BuiltInFunctions 97                             := resources_islessthan
Script_BuiltInFunctions 98                             := resources_islessthanorequalto
Script_BuiltInFunctions 99                             := resources_isequalto
Script_BuiltInFunctions 100                            := resources_isnotequalto
Script_BuiltInFunctions 101                            := FALSE
Script_BuiltInFunctions 102                            := TRUE
Script_BuiltInFunctions 103                            := *** ERROR: Invalid Index
Script_BuiltInFunctions 104                            := Sys_Convert_Long_To_Date_String
Script_BuiltInFunctions 105                            := date_val
Script_BuiltInFunctions 106                            := reallist_clear
Script_BuiltInFunctions 107                            := reallist_add
Script_BuiltInFunctions 108                            := reallist_delete
Script_BuiltInFunctions 109                            := reallist_get
Script_BuiltInFunctions 110                            := reallist_set
Script_BuiltInFunctions 111                            := reallist_count
Script_BuiltInFunctions 112                            := reallist_insert
Script_BuiltInFunctions 113                            := reallist_indexof
Script_BuiltInFunctions 114                            := reallist_fill
Script_BuiltInFunctions 115                            := Sys_Resources_Divide
Script_BuiltInFunctions 116                            := res1
Script_BuiltInFunctions 117                            := res2
Script_BuiltInFunctions 118                            := debug_section
Script_BuiltInFunctions 119                            := Sys_Is_Debug_Print_In_Use
Script_CodeBlock 1                                     := <none>
Script_CodeCall 1                                      := Call
Script_CodeCall 2                                      := <none>
Script_CodeCall 3                                      := *** Call
Script_CodeCall 4                                      := returned ERROR ***
Script_CodeCase 1                                      := Case
Script_CodeCase 2                                      := EndCase
Script_CodeExitWhen 1                                  := ExitWhen
Script_CodeFor 1                                       := For
Script_CodeFor 2                                       := to
Script_CodeFor 3                                       := do
Script_CodeFor 4                                       := EndFor
Script_CodeIf 1                                        := If
Script_CodeIf 2                                        := <none>
Script_CodeIf 3                                        := Then
Script_CodeIf 4                                        := <none>
Script_CodeIf 5                                        := Else
Script_CodeIf 6                                        := Endif
Script_CodeLine 1                                      := Code Line
Script_CodeLine 2                                      := Set
Script_CodeLine 3                                      := Call
Script_CodeLine 4                                      := Return
Script_CodeLine 5                                      := IF
Script_CodeLine 6                                      := Loop
Script_CodeLine 7                                      := ExitWhen
Script_CodeLine 8                                      := For
Script_CodeLine 9                                      := Case
Script_CodeLine 10                                     := " returned ERROR ***
Script_CodeLoop 1                                      := Loop
Script_CodeLoop 2                                      := EndLoop
Script_CodeReturn 1                                    := Return
Script_CodeReturn 2                                    := <none>
Script_CodeSet 1                                       := Set
Script_Condition 1                                     := <EMPTY>
Script_Condition 2                                     := " returned ERROR ***
Script_Condition 3                                     := " in ERROR ***
Script_Constant 1                                      := EMPTY
Script_Constant 2                                      := TRUE
Script_Constant 3                                      := FALSE
Script_Constant 4                                      := items]
Script_ConstantValue 1                                 := TRUE
Script_ConstantValue 2                                 := FALSE
Script_ConstantValue 3                                 := items]
Script_File 1                                          := Unable to load file "
Script_File 2                                          := Unable to save file "
Script_File 3                                          := Script File:
Script_File 4                                          := Interface Global Constants:
Script_File 5                                          := Interface Global Variables:
Script_File 6                                          := Global Constants:
Script_File 7                                          := Global Variables:
Script_File 8                                          := Forward Function Definitions:
Script_File 9                                          := Function Definitions:
Script_File 10                                         := Bad Forward Function Declaration for
Script_File 11                                         := : Different Return Types
Script_File 12                                         := : Incorrect Number Of Parameters
Script_File 13                                         := : Parameter
Script_File 14                                         := has an incorrect name
Script_File 15                                         := has an incorrect type
Script_File 16                                         := Unmatched Forward Function for
Script_File 17                                         := Function Execution:
Script_File 18                                         := Begin Function
Script_File 19                                         := End Function
Script_File 20                                         := 
Script_File_Execution 1                                := main
Script_File_Execution 2                                := ScriptExecutionLog_Plr
Script_File_Execution 3                                := ScriptExecutionLog_
Script_Formula_Word_Operator 1                         := AND
Script_Formula_Word_Operator 2                         := OR
Script_Formula_Word_Operator 3                         := XOR
Script_Formula_Word_Operator 4                         := NOT
Script_Formula_Word_Operator 5                         := UNKNOWN
Script_FunctionDef 1                                   := Vars
Script_FunctionDef 2                                   := <none>
Script_FunctionDef 3                                   := Code
Script_FunctionHeaderDef 1                             := Function
Script_FunctionHeaderDef 2                             := Returns
Script_FunctionHeaderDef 3                             := Params
Script_FunctionHeaderDef 4                             := <none>
Script_Global 1                                        := nothing
Script_Global 2                                        := boolean
Script_Global 3                                        := string
Script_Global 4                                        := long
Script_Global 5                                        := real
Script_Global 6                                        := longlist
Script_Global 7                                        := stringlist
Script_Global 8                                        := resources
Script_Global 9                                        := byte
Script_Global 10                                       := word
Script_Global 11                                       := TRUE
Script_Global 12                                       := FALSE
Script_Global 13                                       := reallist
Script_InterfaceFunctionHelpers 1                      := returns
Script_InterfaceFunctions 1                            := AddLong
Script_InterfaceFunctions 2                            := val1
Script_InterfaceFunctions 3                            := val2
Script_InterfaceFunctions 4                            := SHIP_SECTION_INNER_HULL
Script_InterfaceFunctions 5                            := SHIP_SECTION_OUTER_HULL
Script_InterfaceFunctions 6                            := SHIP_SECTION_ARMOR
Script_InterfaceFunctions 7                            := VEHICLE_TYPE_SHIP
Script_InterfaceFunctions 8                            := VEHICLE_TYPE_BASE
Script_InterfaceFunctions 9                            := RESOURCE_TYPE_MINERALS
Script_InterfaceFunctions 10                           := RESOURCE_TYPE_ORGANICS
Script_InterfaceFunctions 11                           := RESOURCE_TYPE_RADIOACTIVES
Script_InterfaceFunctions 12                           := CONSTRUCTION_ITEM_TYPE_FACILITY
Script_InterfaceFunctions 13                           := CONSTRUCTION_ITEM_TYPE_VEHICLE_DESIGN
Script_InterfaceFunctions 14                           := CONSTRUCTION_ITEM_TYPE_UPGRADE_FACILITY
Script_InterfaceFunctions 15                           := SORT_QUEUE_PARENT_NAME
Script_InterfaceFunctions 16                           := SORT_QUEUE_RESOURCE_USAGE_RATE
Script_InterfaceFunctions 17                           := SORT_QUEUE_COST_PER_TURN
Script_InterfaceFunctions 18                           := SORT_QUEUE_PLANET_VALUE
Script_InterfaceFunctions 19                           := SORT_QUEUE_NUMBER_OF_FACILITIES
Script_InterfaceFunctions 20                           := SORT_QUEUE_CARGO_SPACE_USED
Script_InterfaceFunctions 21                           := SORT_QUEUE_CARGO_SPACE_AVAILABLE
Script_InterfaceFunctions 22                           := SORT_QUEUE_FIRST_ITEM_NAME
Script_InterfaceFunctions 23                           := SORT_QUEUE_TIME_UNTIL_COMPLETED
Script_InterfaceFunctions 24                           := SORT_QUEUE_NUMBER_OF_UNITS
Script_InterfaceFunctions 25                           := SORT_QUEUE_PLANET_IS_BREATHABLE
Script_InterfaceFunctions 26                           := SORT_QUEUE_PLANET_SIZE
Script_InterfaceFunctions 27                           := SORT_QUEUE_AT_WARP_POINT
Script_InterfaceFunctions 28                           := SORT_QUEUE_AT_PLANET
Script_InterfaceFunctions 29                           := SORT_QUEUE_NUM_BASES_PRESENT
Script_InterfaceFunctions 30                           := ALL_PLANETS_STATS_FILTER_NUM_SYSTEMS
Script_InterfaceFunctions 31                           := ALL_PLANETS_STATS_FILTER_NUM_KNOWN_SYSTEMS
Script_InterfaceFunctions 32                           := ALL_PLANETS_STATS_FILTER_NUM_UNEXPLORED_SYSTEMS
Script_InterfaceFunctions 33                           := ALL_PLANETS_STATS_FILTER_NUM_SYSTEMS_WITH_COLONIES
Script_InterfaceFunctions 34                           := ALL_PLANETS_STATS_FILTER_NUM_KNOWN_PLANETS
Script_InterfaceFunctions 35                           := ALL_PLANETS_STATS_FILTER_NUM_KNOWN_STARS
Script_InterfaceFunctions 36                           := ALL_PLANETS_STATS_FILTER_NUM_KNOWN_WARP_POINTS
Script_InterfaceFunctions 37                           := ALL_PLANETS_STATS_FILTER_NUM_KNOWN_ASTEROID_FIELDS
Script_InterfaceFunctions 38                           := ALL_PLANETS_STATS_FILTER_NUM_KNOWN_STORMS
Script_InterfaceFunctions 39                           := ALL_PLANETS_STATS_FILTER_NUM_PLANETS
Script_InterfaceFunctions 40                           := ALL_PLANETS_STATS_FILTER_NUM_COLONIZABLE_PLANETS
Script_InterfaceFunctions 41                           := ALL_PLANETS_STATS_FILTER_COLONIZABLE_OWNED_ENEMY
Script_InterfaceFunctions 42                           := ALL_PLANETS_STATS_FILTER_COLONIZABLE_OWNED_ALLY
Script_InterfaceFunctions 43                           := ALL_PLANETS_STATS_FILTER_COLONIZABLE_OWNED_NON_ALIGNED
Script_InterfaceFunctions 44                           := ALL_PLANETS_STATS_FILTER_COLONIZABLE_NOT_OWNED
Script_InterfaceFunctions 45                           := ALL_PLANETS_STATS_FILTER_COLONIZABLE_BREATHABLE
Script_InterfaceFunctions 46                           := COLONIES_STATS_FILTER_NUM_SYSTEMS_WITH_COLONIES
Script_InterfaceFunctions 47                           := COLONIES_STATS_FILTER_NUM_COLONIES
Script_InterfaceFunctions 48                           := COLONIES_STATS_FILTER_NUM_BLOCKADED_PLANETS
Script_InterfaceFunctions 49                           := COLONIES_STATS_FILTER_NUM_RACES
Script_InterfaceFunctions 50                           := COLONIES_STATS_FILTER_TOTAL_POPULATION
Script_InterfaceFunctions 51                           := COLONIES_STATS_FILTER_MAX_RESOURCE_STORAGE_MINERALS
Script_InterfaceFunctions 52                           := COLONIES_STATS_FILTER_MAX_RESOURCE_STORAGE_ORGANICS
Script_InterfaceFunctions 53                           := COLONIES_STATS_FILTER_MAX_RESOURCE_STORAGE_RADIOACTIVES
Script_InterfaceFunctions 54                           := COLONIES_STATS_FILTER_TOTAL_POINTS_PRODUCED_MINERALS
Script_InterfaceFunctions 55                           := COLONIES_STATS_FILTER_TOTAL_POINTS_PRODUCED_ORGANICS
Script_InterfaceFunctions 56                           := COLONIES_STATS_FILTER_TOTAL_POINTS_PRODUCED_RADIOACTIVES
Script_InterfaceFunctions 57                           := COLONIES_STATS_FILTER_TOTAL_POINTS_PRODUCED_RESEARCH
Script_InterfaceFunctions 58                           := COLONIES_STATS_FILTER_TOTAL_POINTS_PRODUCED_INTELLIGENCE
Script_InterfaceFunctions 59                           := COLONIES_STATS_FILTER_SYSTEM_POINT_MODIFIER_MINERALS
Script_InterfaceFunctions 60                           := COLONIES_STATS_FILTER_SYSTEM_POINT_MODIFIER_ORGANICS
Script_InterfaceFunctions 61                           := COLONIES_STATS_FILTER_SYSTEM_POINT_MODIFIER_RADIOACTIVES
Script_InterfaceFunctions 62                           := COLONIES_STATS_FILTER_SYSTEM_POINT_MODIFIER_RESEARCH
Script_InterfaceFunctions 63                           := COLONIES_STATS_FILTER_SYSTEM_POINT_MODIFIER_INTELLIGENCE
Script_InterfaceFunctions 64                           := COLONIES_STATS_FILTER_NUM_FACILITIES
Script_InterfaceFunctions 65                           := COLONIES_STATS_FILTER_TOTAL_FACILITY_TONNAGE
Script_InterfaceFunctions 66                           := SPACE_OBJECT_TYPE_STAR
Script_InterfaceFunctions 67                           := SPACE_OBJECT_TYPE_WARP_POINT
Script_InterfaceFunctions 68                           := SPACE_OBJECT_TYPE_STORM
Script_InterfaceFunctions 69                           := SPACE_OBJECT_TYPE_PLANET
Script_InterfaceFunctions 70                           := SPACE_OBJECT_TYPE_SHIP
Script_InterfaceFunctions 71                           := SPACE_OBJECT_TYPE_COMET
Script_InterfaceFunctions 72                           := SPACE_OBJECT_TYPE_UNITGROUP
Script_InterfaceFunctions 73                           := SPACE_OBJECT_TYPE_ASTEROIDS
Script_InterfaceFunctions 74                           := SPACE_OBJECT_TYPE_MONSTER
Script_InterfaceFunctions 75                           := SPACE_OBJECT_TYPE_ILLUSION
Script_InterfaceFunctions 76                           := SPACE_OBJECT_TYPE_DEBRIS
Script_InterfaceFunctions 77                           := SPACE_OBJECT_TYPE_DERELICT
Script_InterfaceFunctions 78                           := TASK_FORCE_ROLE_CORE
Script_InterfaceFunctions 79                           := TASK_FORCE_ROLE_ESCORT
Script_InterfaceFunctions 80                           := TASK_FORCE_ROLE_PICKET
Script_InterfaceFunctions 81                           := PACKAGE_TYPE_GIVE
Script_InterfaceFunctions 82                           := PACKAGE_TYPE_GET
Script_InterfaceFunctions 83                           := ORDER_MOVETO
Script_InterfaceFunctions 84                           := ORDER_MOVETO_WAYPOINT
Script_InterfaceFunctions 85                           := ORDER_WARP
Script_InterfaceFunctions 86                           := ORDER_COLONIZE
Script_InterfaceFunctions 87                           := ORDER_EXPLORE
Script_InterfaceFunctions 88                           := ORDER_LOAD
Script_InterfaceFunctions 89                           := ORDER_DROP
Script_InterfaceFunctions 90                           := ORDER_ATTACK_MOVE
Script_InterfaceFunctions 91                           := ORDER_SCRAP
Script_InterfaceFunctions 92                           := ORDER_SEEK_LOCATION_INDEF
Script_InterfaceFunctions 93                           := ORDER_SEEK_OBJECT_INDEF
Script_InterfaceFunctions 94                           := ORDER_SEEK_LOCATION_1_TURN
Script_InterfaceFunctions 95                           := ORDER_SEEK_OBJECT_1_TURN
Script_InterfaceFunctions 96                           := ORDER_SWEEP_MINES
Script_InterfaceFunctions 97                           := ORDER_RENDER_MEDICAL_AID
Script_InterfaceFunctions 98                           := ORDER_OPEN_WP
Script_InterfaceFunctions 99                           := ORDER_CLOSE_WP
Script_InterfaceFunctions 100                          := ORDER_CREATE_STORM
Script_InterfaceFunctions 101                          := ORDER_DESTROY_STORM
Script_InterfaceFunctions 102                          := ORDER_CREATE_PLANET
Script_InterfaceFunctions 103                          := ORDER_DESTROY_PLANET
Script_InterfaceFunctions 104                          := ORDER_CREATE_SUN
Script_InterfaceFunctions 105                          := ORDER_DESTROY_SUN
Script_InterfaceFunctions 106                          := ORDER_SENTRY
Script_InterfaceFunctions 107                          := ORDER_FLEET_TRANSFER
Script_InterfaceFunctions 108                          := ORDER_REMOVE_FROM_FLEET
Script_InterfaceFunctions 109                          := ORDER_RESUPPLY
Script_InterfaceFunctions 110                          := ORDER_REPAIR
Script_InterfaceFunctions 111                          := ORDER_CLEAR_ORDERS
Script_InterfaceFunctions 112                          := ORDER_BUILD_QUEUE
Script_InterfaceFunctions 113                          := ORDER_TRANSFER_CARGO
Script_InterfaceFunctions 114                          := ORDER_TRANSFER_UNITS
Script_InterfaceFunctions 115                          := ORDER_LAUNCH_UNITS
Script_InterfaceFunctions 116                          := ORDER_RECOVER_UNITS
Script_InterfaceFunctions 117                          := ORDER_CHANGE_ORDERS
Script_InterfaceFunctions 118                          := ORDER_CHANGE_NAME
Script_InterfaceFunctions 119                          := ORDER_PATROL
Script_InterfaceFunctions 120                          := ORDER_REPEAT_ORDERS
Script_InterfaceFunctions 121                          := ORDER_STELLAR_MANIP
Script_InterfaceFunctions 122                          := ORDER_CHANGE_FORMATION
Script_InterfaceFunctions 123                          := ORDER_ANALYZE
Script_InterfaceFunctions 124                          := ORDER_MOTHBALL
Script_InterfaceFunctions 125                          := ORDER_UNMOTHBALL
Script_InterfaceFunctions 126                          := ORDER_SELF_DESTRUCT
Script_InterfaceFunctions 127                          := ORDER_FIRE_ON_SELF
Script_InterfaceFunctions 128                          := ORDER_JOIN_FLEET
Script_InterfaceFunctions 129                          := ORDER_JETTISON_CARGO
Script_InterfaceFunctions 130                          := ORDER_SCRAP_CARGO
Script_InterfaceFunctions 131                          := ORDER_CLOAK
Script_InterfaceFunctions 132                          := ORDER_DECLOAK
Script_InterfaceFunctions 133                          := ORDER_RETROFIT
Script_InterfaceFunctions 134                          := ORDER_MOVEMENT_LOG_PLAY
Script_InterfaceFunctions 135                          := ORDER_MOVEMENT_LOG_PAUSE
Script_InterfaceFunctions 136                          := ORDER_MOVEMENT_LOG_STOP
Script_InterfaceFunctions 137                          := ORDER_MOVEMENT_LOG_PLAY_PER_SHIP
Script_InterfaceFunctions 138                          := ORDER_TOGGLE_MINISTER
Script_InterfaceFunctions 139                          := ORDER_USE_COMPONENT
Script_InterfaceFunctions 140                          := ORDER_USE_FACILITY
Script_InterfaceFunctions 141                          := ORDER_CREATE_NEBULAE
Script_InterfaceFunctions 142                          := ORDER_DESTROY_NEBULAE
Script_InterfaceFunctions 143                          := ORDER_CREATE_BLACK_HOLE
Script_InterfaceFunctions 144                          := ORDER_DESTROY_BLACK_HOLE
Script_InterfaceFunctions 145                          := ORDER_ABANDON_PLANET
Script_InterfaceFunctions 146                          := ORDER_CONVERT_RESOURCES
Script_InterfaceFunctions 147                          := ORDER_CONSTRUCT_PLANET
Script_InterfaceFunctions 148                          := ORDER_SET_STRATEGY
Script_InterfaceFunctions 149                          := ORDER_SPACE_FOLD
Script_InterfaceFunctions 150                          := ORDER_USE_UNIT
Script_InterfaceFunctions 151                          := ORDER_BOMBARD_PLANET
Script_InterfaceFunctions 152                          := ORDER_TOGGLE_MARKED_MINEFIELD
Script_InterfaceFunctions 153                          := ORDER_LOAD_SPECIFIC
Script_InterfaceFunctions 154                          := ORDER_DROP_SPECIFIC
Script_InterfaceFunctions 155                          := ORDER_LAUNCH_SPECIFIC_UNITS
Script_InterfaceFunctions 156                          := ORDER_RECOVER_SPECIFIC_UNITS
Script_InterfaceFunctions 157                          := ORDER_TOGGLE_SYSTEM_TO_AVOID
Script_InterfaceFunctions 158                          := ORDER_SET_WARP_TRANSIT_ORDER
Script_InterfaceFunctions 159                          := SORT_PLANET_BY_PIC
Script_InterfaceFunctions 160                          := SORT_PLANET_BY_PLANET_SIZE
Script_InterfaceFunctions 161                          := SORT_PLANET_BY_NAME
Script_InterfaceFunctions 162                          := SORT_PLANET_BY_LOC
Script_InterfaceFunctions 163                          := SORT_PLANET_BY_CARGO_SPACE_USED
Script_InterfaceFunctions 164                          := SORT_PLANET_BY_CARGO_SPACE_MAX
Script_InterfaceFunctions 165                          := SORT_PLANET_BY_OWNER
Script_InterfaceFunctions 166                          := SORT_PLANET_BY_POP
Script_InterfaceFunctions 167                          := SORT_PLANET_BY_MAX_POP
Script_InterfaceFunctions 168                          := SORT_PLANET_BY_ATMOSPHERE
Script_InterfaceFunctions 169                          := SORT_PLANET_BY_NUM_FACILS
Script_InterfaceFunctions 170                          := SORT_PLANET_BY_PROD_OUTPUT
Script_InterfaceFunctions 171                          := SORT_PLANET_BY_MAX_FACILS
Script_InterfaceFunctions 172                          := SORT_PLANET_BY_PROD_MINERALS
Script_InterfaceFunctions 173                          := SORT_PLANET_BY_PROD_ORGANICS
Script_InterfaceFunctions 174                          := SORT_PLANET_BY_PROD_RADIOACTIVES
Script_InterfaceFunctions 175                          := SORT_PLANET_BY_PROD_RESEARCH
Script_InterfaceFunctions 176                          := SORT_PLANET_BY_PROD_INTEL
Script_InterfaceFunctions 177                          := SORT_PLANET_BY_VALUE_MINERALS
Script_InterfaceFunctions 178                          := SORT_PLANET_BY_VALUE_ORGANICS
Script_InterfaceFunctions 179                          := SORT_PLANET_BY_VALUE_RADIOACTIVES
Script_InterfaceFunctions 180                          := SORT_PLANET_BY_CONDITIONS
Script_InterfaceFunctions 181                          := SORT_PLANET_BY_CONSTRUCTION_NAME
Script_InterfaceFunctions 182                          := SORT_PLANET_BY_CONSTRUCTION_TIME
Script_InterfaceFunctions 183                          := SORT_PLANET_BY_COLONY_TYPE
Script_InterfaceFunctions 184                          := SORT_PLANET_BY_OPERATED_FACILS
Script_InterfaceFunctions 185                          := SORT_PLANET_BY_ENEMIES_PRESENT_IN_SYSTEM
Script_InterfaceFunctions 186                          := SORT_PLANET_BY_SYSTEM_DISTANCE_TO_HOME_SYSTEM
Script_InterfaceFunctions 187                          := SORT_PLANET_BY_HAS_GRANTED_TECH
Script_InterfaceFunctions 188                          := SORT_PLANET_BY_BREATHABLE
Script_InterfaceFunctions 189                          := SORT_PLANET_BY_TOTAL_PLANET_VALUE
Script_InterfaceFunctions 190                          := CARGO_ITEM_TYPE_POPULATION
Script_InterfaceFunctions 191                          := CARGO_ITEM_TYPE_FACILITY
Script_InterfaceFunctions 192                          := CARGO_ITEM_TYPE_UNIT
Script_InterfaceFunctions 193                          := SHIP_STATUS_NORMAL
Script_InterfaceFunctions 194                          := SHIP_STATUS_UNDER_CONSTRUCTION
Script_InterfaceFunctions 195                          := SHIP_STATUS_MOTHBALLED
Script_InterfaceFunctions 196                          := LOG_TYPE_ALLIANCE_CREATED
Script_InterfaceFunctions 197                          := LOG_TYPE_AT_MAX_SHIPS
Script_InterfaceFunctions 198                          := LOG_TYPE_AT_MAX_UNITS
Script_InterfaceFunctions 199                          := LOG_TYPE_ATMOSPHERE_CONVERTED
Script_InterfaceFunctions 200                          := LOG_TYPE_CANNOT_LAUNCH_UNIT
Script_InterfaceFunctions 201                          := LOG_TYPE_CONSTRUCTION_NO_RESOURCES
Script_InterfaceFunctions 202                          := LOG_TYPE_DISCOVERED_EMPIRE
Script_InterfaceFunctions 203                          := LOG_TYPE_EMPIRE_SURRENDERED
Script_InterfaceFunctions 204                          := LOG_TYPE_ESPIONAGE_AGAINST_US
Script_InterfaceFunctions 205                          := LOG_TYPE_ESPIONAGE_BY_US
Script_InterfaceFunctions 206                          := LOG_TYPE_EVENT
Script_InterfaceFunctions 207                          := LOG_TYPE_GIFT_GIVEN
Script_InterfaceFunctions 208                          := LOG_TYPE_GIFT_RECEIVED
Script_InterfaceFunctions 209                          := LOG_TYPE_GROUND_COMBAT_DEFENSE_LOST
Script_InterfaceFunctions 210                          := LOG_TYPE_GROUND_COMBAT_DEFENSE_WON
Script_InterfaceFunctions 211                          := LOG_TYPE_GROUND_COMBAT_OFFENSE_LOST
Script_InterfaceFunctions 212                          := LOG_TYPE_GROUND_COMBAT_OFFENSE_WON
Script_InterfaceFunctions 213                          := LOG_TYPE_GROUND_COMBAT_STALEMATE
Script_InterfaceFunctions 214                          := LOG_TYPE_LEFT_ALLIANCE
Script_InterfaceFunctions 215                          := LOG_TYPE_LOST_CONTACT_WITH_EMPIRE
Script_InterfaceFunctions 216                          := LOG_TYPE_MESSAGE
Script_InterfaceFunctions 217                          := LOG_TYPE_MESSAGE_FROM_HOST
Script_InterfaceFunctions 218                          := LOG_TYPE_MINE_EXPLOSION
Script_InterfaceFunctions 219                          := LOG_TYPE_MORE_FACILITY_SPACE_AVAILABLE
Script_InterfaceFunctions 220                          := LOG_TYPE_NEW_COLONY
Script_InterfaceFunctions 221                          := LOG_TYPE_NEW_COMP_ENH_DISCOVERED
Script_InterfaceFunctions 222                          := LOG_TYPE_NEW_COMPONENT_DISCOVERED
Script_InterfaceFunctions 223                          := LOG_TYPE_NEW_FACILITY
Script_InterfaceFunctions 224                          := LOG_TYPE_NEW_FACILITY_DISCOVERED
Script_InterfaceFunctions 225                          := LOG_TYPE_NEW_TECH_AREA_AVAILABLE
Script_InterfaceFunctions 226                          := LOG_TYPE_NEW_TECH_LEVEL
Script_InterfaceFunctions 227                          := LOG_TYPE_NEW_VEHICLE_SIZE_DISCOVERED
Script_InterfaceFunctions 228                          := LOG_TYPE_PLANET_CARGO_DAMAGE
Script_InterfaceFunctions 229                          := LOG_TYPE_PLANET_CONDITION_CHANGE
Script_InterfaceFunctions 230                          := LOG_TYPE_PLANET_CONDITIONS_AT_MAX
Script_InterfaceFunctions 231                          := LOG_TYPE_PLANET_PLAGUE_CURED
Script_InterfaceFunctions 232                          := LOG_TYPE_PLANET_PLAGUED
Script_InterfaceFunctions 233                          := LOG_TYPE_PLANET_POP_ANGER_CHANGE
Script_InterfaceFunctions 234                          := LOG_TYPE_PLANET_POP_CHANGE
Script_InterfaceFunctions 235                          := LOG_TYPE_PLANET_POP_REBEL
Script_InterfaceFunctions 236                          := LOG_TYPE_PLANET_POP_RIOTING
Script_InterfaceFunctions 237                          := LOG_TYPE_PLANET_VALUE_AT_MAX
Script_InterfaceFunctions 238                          := LOG_TYPE_PLANET_VALUE_AT_ZERO
Script_InterfaceFunctions 239                          := LOG_TYPE_PLANET_VALUE_CHANGE
Script_InterfaceFunctions 240                          := LOG_TYPE_PLAYER_DIED
Script_InterfaceFunctions 241                          := LOG_TYPE_POINTS_CHANGE
Script_InterfaceFunctions 242                          := LOG_TYPE_POPULATION_ANGRY
Script_InterfaceFunctions 243                          := LOG_TYPE_POPULATION_HAPPY
Script_InterfaceFunctions 244                          := LOG_TYPE_RUINS_DISCOVERED
Script_InterfaceFunctions 245                          := LOG_TYPE_SABOTAGE_AGAINST_US
Script_InterfaceFunctions 246                          := LOG_TYPE_SABOTAGE_BY_US
Script_InterfaceFunctions 247                          := LOG_TYPE_SHIP_CANNOT_COMPLETE_ORDERS
Script_InterfaceFunctions 248                          := LOG_TYPE_SHIP_CARGO_DAMAGE
Script_InterfaceFunctions 249                          := LOG_TYPE_SHIP_DAMAGED
Script_InterfaceFunctions 250                          := LOG_TYPE_SHIP_DESTROYED_MAINT_NOT_PAYED
Script_InterfaceFunctions 251                          := LOG_TYPE_SHIP_EXPERIENCE_CHANGE
Script_InterfaceFunctions 252                          := LOG_TYPE_SHIP_LOSE_MOVEMENT
Script_InterfaceFunctions 253                          := LOG_TYPE_SHIP_LOSE_SUPPLY
Script_InterfaceFunctions 254                          := LOG_TYPE_SHIP_MOVED
Script_InterfaceFunctions 255                          := LOG_TYPE_SHIP_ORDERS_CHANGE
Script_InterfaceFunctions 256                          := LOG_TYPE_SHIP_PURCHASE
Script_InterfaceFunctions 257                          := LOG_TYPE_SHIP_REBEL
Script_InterfaceFunctions 258                          := LOG_TYPE_SHIP_SCRAPPED
Script_InterfaceFunctions 259                          := LOG_TYPE_SPACE_COMBAT_DEFENSE_LOST
Script_InterfaceFunctions 260                          := LOG_TYPE_SPACE_COMBAT_DEFENSE_WON
Script_InterfaceFunctions 261                          := LOG_TYPE_SPACE_COMBAT_OFFENSE_LOST
Script_InterfaceFunctions 262                          := LOG_TYPE_SPACE_COMBAT_OFFENSE_WON
Script_InterfaceFunctions 263                          := LOG_TYPE_SPACE_COMBAT_STALEMATE
Script_InterfaceFunctions 264                          := LOG_TYPE_STELLAR_BLACK_HOLE_CREATED
Script_InterfaceFunctions 265                          := LOG_TYPE_STELLAR_BLACK_HOLE_DESTROYED
Script_InterfaceFunctions 266                          := LOG_TYPE_STELLAR_CONSTRUCTION
Script_InterfaceFunctions 267                          := LOG_TYPE_STELLAR_NEBULAE_CREATED
Script_InterfaceFunctions 268                          := LOG_TYPE_STELLAR_NEBULAE_DESTROYED
Script_InterfaceFunctions 269                          := LOG_TYPE_STELLAR_PLANET_CREATED
Script_InterfaceFunctions 270                          := LOG_TYPE_STELLAR_PLANET_DESTROYED
Script_InterfaceFunctions 271                          := LOG_TYPE_STELLAR_STORM_CREATED
Script_InterfaceFunctions 272                          := LOG_TYPE_STELLAR_STORM_DESTROYED
Script_InterfaceFunctions 273                          := LOG_TYPE_STELLAR_STAR_CREATED
Script_InterfaceFunctions 274                          := LOG_TYPE_STELLAR_STAR_DESTROYED
Script_InterfaceFunctions 275                          := LOG_TYPE_STELLAR_WP_CLOSED
Script_InterfaceFunctions 276                          := LOG_TYPE_STELLAR_WP_OPENED
Script_InterfaceFunctions 277                          := LOG_TYPE_UNITGROUP_SCRAPPED
Script_InterfaceFunctions 278                          := LOG_TYPE_FACILITY_NOT_CONSTRUCTED
Script_InterfaceFunctions 279                          := LOG_TYPE_PERSONAL_NOTE
Script_InterfaceFunctions 280                          := LOG_TYPE_CANNOT_RECOVER_UNIT
Script_InterfaceFunctions 281                          := LOG_TYPE_PLANET_ABANDONED
Script_InterfaceFunctions 282                          := LOG_TYPE_NOT_ENOUGH_CARGO_SPACE
Script_InterfaceFunctions 283                          := LOG_TYPE_NEW_CULTURAL_ACH_DISCOVERED
Script_InterfaceFunctions 284                          := LOG_TYPE_NEW_INTEL_ACH_DISCOVERED
Script_InterfaceFunctions 285                          := Sys_Get_Log_Players_In_Combat
Script_InterfaceFunctions 286                          := plr1
Script_InterfaceFunctions 287                          := plr2
Script_InterfaceFunctions 288                          := plr3
Script_InterfaceFunctions 289                          := plr4
Script_InterfaceFunctions 290                          := elem_index
Script_InterfaceFunctions 291                          := LOG_TYPE_FROM_TREATY_SYSTEM_MAPS_PROVIDED
Script_InterfaceFunctions 292                          := LOG_TYPE_FROM_TREATY_TECHNOLOGY_PROVIDED
Script_InterfaceFunctions 293                          := LOG_TYPE_FROM_TREATY_COMM_CHANNELS_PROVIDED
Script_InterfaceFunctions 294                          := LOG_TYPE_FROM_TREATY_ESPIONAGE_INFO_PROVIDED
Script_InterfaceFunctions 295                          := LOG_TYPE_FROM_TREATY_DESIGNS_PROVIDED
Script_InterfaceFunctions 296                          := LOG_TYPE_FROM_TREATY_COMBAT_REPORTS_PROVIDED
Script_InterfaceFunctions 297                          := LOG_TYPE_SENT_MESSAGE
Script_InterfaceFunctions 298                          := Sys_Log_Was_Colony_Lost
Script_InterfaceFunctions 299                          := LOG_TYPE_ALLIANCE_ADD_MEMBER
Script_InterfaceFunctions 300                          := LOG_TYPE_ALLIANCE_REMOVE_MEMBER
Script_InterfaceFunctions 301                          := LOG_TYPE_ALLIANCE_RULE_CHANGE
Script_InterfaceFunctions 302                          := LOG_TYPE_ALLIANCE_PROPOSAL_NEEDS_VOTING
Script_InterfaceFunctions 303                          := 
Script_InterfaceFunctions 304                          := 
Script_InterfaceFunctions 305                          := 
Script_InterfaceFunctions 306                          := 
Script_InterfaceFunctions 307                          := 
Script_InterfaceFunctions 308                          := 
Script_InterfaceFunctions 309                          := 
Script_InterfaceFunctions 310                          := 
Script_InterfaceFunctions 311                          := POLITICS_MSG_GENERAL_MESSAGE
Script_InterfaceFunctions 312                          := POLITICS_MSG_REPLY_TO_MESSAGE
Script_InterfaceFunctions 313                          := POLITICS_MSG_DECLARE_WAR
Script_InterfaceFunctions 314                          := POLITICS_MSG_SURRENDER
Script_InterfaceFunctions 315                          := POLITICS_MSG_GRANT_INDEPENDENCE
Script_InterfaceFunctions 316                          := POLITICS_MSG_PROPOSE_TREATY
Script_InterfaceFunctions 317                          := POLITICS_MSG_PROPOSE_CHANGES_IN_TREATY
Script_InterfaceFunctions 318                          := POLITICS_MSG_ACCEPT_TREATY
Script_InterfaceFunctions 319                          := POLITICS_MSG_ACCEPT_TREATY_CHANGES
Script_InterfaceFunctions 320                          := POLITICS_MSG_REFUSE_TREATY
Script_InterfaceFunctions 321                          := POLITICS_MSG_REFUSE_TREATY_CHANGES
Script_InterfaceFunctions 322                          := POLITICS_MSG_COUNTER_TREATY_PROPOSAL
Script_InterfaceFunctions 323                          := POLITICS_MSG_COUNTER_TREATY_CHANGES
Script_InterfaceFunctions 324                          := POLITICS_MSG_BREAK_TREATY
Script_InterfaceFunctions 325                          := POLITICS_MSG_PROPOSE_TRADE
Script_InterfaceFunctions 326                          := POLITICS_MSG_ACCEPT_TRADE
Script_InterfaceFunctions 327                          := POLITICS_MSG_REFUSE_TRADE
Script_InterfaceFunctions 328                          := POLITICS_MSG_COUNTER_TRADE
Script_InterfaceFunctions 329                          := POLITICS_MSG_GIVE_GIFT
Script_InterfaceFunctions 330                          := POLITICS_MSG_ACCEPT_GIFT
Script_InterfaceFunctions 331                          := POLITICS_MSG_REFUSE_GIFT
Script_InterfaceFunctions 332                          := POLITICS_MSG_PROPOSE_NEW_ALLIANCE
Script_InterfaceFunctions 333                          := POLITICS_MSG_ACCEPT_ALLIANCE
Script_InterfaceFunctions 334                          := POLITICS_MSG_REFUSE_ALLIANCE
Script_InterfaceFunctions 335                          := POLITICS_MSG_COUNTER_ALLIANCE_PROPOSAL
Script_InterfaceFunctions 336                          := POLITICS_MSG_BREAK_WITH_ALLIANCE
Script_InterfaceFunctions 337                          := POLITICS_MSG_CHANGE_ALLIANCE_RULE
Script_InterfaceFunctions 338                          := POLITICS_MSG_ADD_EMPIRE_TO_ALLIANCE
Script_InterfaceFunctions 339                          := POLITICS_MSG_REMOVE_EMPIRE_FROM_ALLIANCE
Script_InterfaceFunctions 340                          := POLITICS_MSG_PROPOSE_EMPIRE_JOIN_ALLIANCE
Script_InterfaceFunctions 341                          := POLITICS_MSG_REQUEST_ACCEPT
Script_InterfaceFunctions 342                          := POLITICS_MSG_REQUEST_REFUSE
Script_InterfaceFunctions 343                          := POLITICS_MSG_REQUEST_GIFT
Script_InterfaceFunctions 344                          := POLITICS_MSG_REQUEST_SURRENDER
Script_InterfaceFunctions 345                          := POLITICS_MSG_REQUEST_STOP_AGGRESSION_AGAINST_EMPIRE
Script_InterfaceFunctions 346                          := POLITICS_MSG_REQUEST_BREAK_TREATY_WITH_EMPIRE
Script_InterfaceFunctions 347                          := POLITICS_MSG_REQUEST_DECLARE_WAR_ON_EMPIRE
Script_InterfaceFunctions 348                          := POLITICS_MSG_REQUEST_MAKE_PEACE_WITH_EMPIRE
Script_InterfaceFunctions 349                          := POLITICS_MSG_REQUEST_TO_JOIN_ALLIANCE
Script_InterfaceFunctions 350                          := POLITICS_MSG_REQUEST_EMPIRE_BREAK_WITH_ALLIANCE
Script_InterfaceFunctions 351                          := POLITICS_MSG_REQUEST_EMPIRE_JOIN_WITH_ALLIANCE
Script_InterfaceFunctions 352                          := POLITICS_MSG_REQUEST_STOP_ESPIONAGE_AGAINST_US
Script_InterfaceFunctions 353                          := POLITICS_MSG_REQUEST_STOP_ESPIONAGE_AGAINST_EMPIRE
Script_InterfaceFunctions 354                          := POLITICS_MSG_REQUEST_STOP_SABOTAGE_AGAINST_US
Script_InterfaceFunctions 355                          := POLITICS_MSG_REQUEST_STOP_SABOTAGE_AGAINST_EMPIRE
Script_InterfaceFunctions 356                          := POLITICS_MSG_REQUEST_STOP_SHIP_ATTACKS_IN_SYSTEM
Script_InterfaceFunctions 357                          := POLITICS_MSG_REQUEST_MILITARY_ASSISTANCE
Script_InterfaceFunctions 358                          := POLITICS_MSG_REQUEST_MILITARY_ASSISTANCE_AGAINST_EMPIRE
Script_InterfaceFunctions 359                          := POLITICS_MSG_REQUEST_MILITARY_ASSISTANCE_IN_SYSTEM
Script_InterfaceFunctions 360                          := POLITICS_MSG_REQUEST_ECONOMIC_ASSISTANCE
Script_InterfaceFunctions 361                          := POLITICS_MSG_REQUEST_TECHNOLOGICAL_ASSISTANCE
Script_InterfaceFunctions 362                          := POLITICS_MSG_REQUEST_INTELLIGENCE_ASSISTANCE
Script_InterfaceFunctions 363                          := POLITICS_MSG_REQUEST_INTELLIGENCE_ASSISTANCE_AGAINST_EMPIRE
Script_InterfaceFunctions 364                          := POLITICS_MSG_REQUEST_STOP_BORDER_INCURSIONS
Script_InterfaceFunctions 365                          := POLITICS_MSG_REQUEST_STOP_MILITARY_ATTACKS_ON_US
Script_InterfaceFunctions 366                          := POLITICS_MSG_REQUEST_STOP_MILITARY_ATTACKS_AGAINST_EMPIRE
Script_InterfaceFunctions 367                          := POLITICS_MSG_REQUEST_REMOVE_SHIPS_FROM_SYSTEM
Script_InterfaceFunctions 368                          := POLITICS_MSG_REQUEST_REMOVE_COLONIES_FROM_SYSTEM
Script_InterfaceFunctions 369                          := TREATY_ELEMENT_TYPE_TRADE_PERCENT
Script_InterfaceFunctions 370                          := TREATY_ELEMENT_TYPE_NON_AGGRESSION
Script_InterfaceFunctions 371                          := TREATY_ELEMENT_TYPE_MUTUAL_DEFENSE_PACT
Script_InterfaceFunctions 372                          := TREATY_ELEMENT_TYPE_ALLOW_MIGRATION_BETWEEN_COLONIES
Script_InterfaceFunctions 373                          := TREATY_ELEMENT_TYPE_TREATIES_WITH_OTHERS
Script_InterfaceFunctions 374                          := TREATY_ELEMENT_TYPE_SHARE_RESUPPLY
Script_InterfaceFunctions 375                          := TREATY_ELEMENT_TYPE_SHARE_REPAIR
Script_InterfaceFunctions 376                          := TREATY_ELEMENT_TYPE_SHARE_TECHNOLOGY
Script_InterfaceFunctions 377                          := TREATY_ELEMENT_TYPE_SHARE_SYSTEM_MAPS
Script_InterfaceFunctions 378                          := TREATY_ELEMENT_TYPE_SHARE_COMMUNICATION_CHANNELS
Script_InterfaceFunctions 379                          := TREATY_ELEMENT_TYPE_SHARE_ESPIONAGE_INFO
Script_InterfaceFunctions 380                          := TREATY_ELEMENT_TYPE_SHARE_SENSOR_INFO
Script_InterfaceFunctions 381                          := TREATY_ELEMENT_TYPE_SHARE_DESIGNS
Script_InterfaceFunctions 382                          := TREATY_ELEMENT_TYPE_SHARE_CODES_FOR_MINEFIELDS
Script_InterfaceFunctions 383                          := TREATY_ELEMENT_TYPE_SHARE_COMBAT_REPORTS
Script_InterfaceFunctions 384                          := TREATY_ELEMENT_TYPE_CANNOT_RESEARCH
Script_InterfaceFunctions 385                          := TREATY_ELEMENT_TYPE_CANNOT_INTELLIGENCE
Script_InterfaceFunctions 386                          := TREATY_ELEMENT_TYPE_CANNOT_BOMBARD_PLANETS
Script_InterfaceFunctions 387                          := TREATY_ELEMENT_TYPE_CANNOT_USE_VIRAL_WEAPONS
Script_InterfaceFunctions 388                          := TREATY_ELEMENT_TYPE_CANNOT_DESTROY_PLANETS
Script_InterfaceFunctions 389                          := TREATY_ELEMENT_TYPE_CANNOT_DESTROY_STARS
Script_InterfaceFunctions 390                          := TREATY_ELEMENT_TYPE_CANNOT_CREATE_BLACKHOLES
Script_InterfaceFunctions 391                          := TREATY_ELEMENT_TYPE_CANNOT_CREATE_NEBULAE
Script_InterfaceFunctions 392                          := TREATY_ELEMENT_TYPE_CANNOT_USE_CLOAKING
Script_InterfaceFunctions 393                          := TREATY_ELEMENT_TYPE_RESOURCE_TARIFF
Script_InterfaceFunctions 394                          := TREATY_ELEMENT_TYPE_SHARE_PLAGUE_CURING
Script_InterfaceFunctions 395                          := 
Script_InterfaceFunctions 396                          := ALLIANCE_RULE_TYPE_VOTE_BASIS
Script_InterfaceFunctions 397                          := ALLIANCE_RULE_TYPE_PROPOSAL_PASSAGE
Script_InterfaceFunctions 398                          := ALLIANCE_RULE_TYPE_NEW_MEMBERS
Script_InterfaceFunctions 399                          := ALLIANCE_RULE_TYPE_TRADE_PERCENT
Script_InterfaceFunctions 400                          := ALLIANCE_RULE_TYPE_NON_AGGRESSION
Script_InterfaceFunctions 401                          := ALLIANCE_RULE_TYPE_MUTUAL_DEFENSE_PACT
Script_InterfaceFunctions 402                          := ALLIANCE_RULE_TYPE_ALLOW_MIGRATION_BETWEEN_COLONIES
Script_InterfaceFunctions 403                          := ALLIANCE_RULE_TYPE_SHARE_RESUPPLY
Script_InterfaceFunctions 404                          := ALLIANCE_RULE_TYPE_SHARE_REPAIR
Script_InterfaceFunctions 405                          := ALLIANCE_RULE_TYPE_SHARE_TECHNOLOGY
Script_InterfaceFunctions 406                          := ALLIANCE_RULE_TYPE_SHARE_SYSTEM_MAPS
Script_InterfaceFunctions 407                          := ALLIANCE_RULE_TYPE_SHARE_COMMUNICATION_CHANNELS
Script_InterfaceFunctions 408                          := ALLIANCE_RULE_TYPE_SHARE_ESPIONAGE_INFO
Script_InterfaceFunctions 409                          := ALLIANCE_RULE_TYPE_SHARE_SENSOR_INFO
Script_InterfaceFunctions 410                          := ALLIANCE_RULE_TYPE_SHARE_DESIGNS
Script_InterfaceFunctions 411                          := ALLIANCE_RULE_TYPE_SHARE_CODES_FOR_MINEFIELDS
Script_InterfaceFunctions 412                          := ALLIANCE_RULE_TYPE_SHARE_COMBAT_REPORTS
Script_InterfaceFunctions 413                          := ALLIANCE_RULE_TYPE_CANNOT_RESEARCH
Script_InterfaceFunctions 414                          := ALLIANCE_RULE_TYPE_CANNOT_INTELLIGENCE
Script_InterfaceFunctions 415                          := ALLIANCE_RULE_TYPE_CANNOT_BOMBARD_PLANETS
Script_InterfaceFunctions 416                          := ALLIANCE_RULE_TYPE_CANNOT_USE_VIRAL_WEAPONS
Script_InterfaceFunctions 417                          := ALLIANCE_RULE_TYPE_CANNOT_DESTROY_PLANETS
Script_InterfaceFunctions 418                          := ALLIANCE_RULE_TYPE_CANNOT_DESTROY_STARS
Script_InterfaceFunctions 419                          := ALLIANCE_RULE_TYPE_CANNOT_CREATE_BLACKHOLES
Script_InterfaceFunctions 420                          := ALLIANCE_RULE_TYPE_CANNOT_CREATE_NEBULAE
Script_InterfaceFunctions 421                          := ALLIANCE_RULE_TYPE_CANNOT_USE_CLOAKING
Script_InterfaceFunctions 422                          := ALLIANCE_RULE_TYPE_SHARE_PLAGUE_CURING
Script_InterfaceFunctions 423                          := 
Script_InterfaceFunctions 424                          := POLITICAL_STATUS_TYPE_UNKNOWN
Script_InterfaceFunctions 425                          := POLITICAL_STATUS_TYPE_KNOWN
Script_InterfaceFunctions 426                          := POLITICAL_STATUS_TYPE_WAR
Script_InterfaceFunctions 427                          := POLITICAL_STATUS_TYPE_TREATY
Script_InterfaceFunctions 428                          := POLITICS_MSG_TONE_TYPE_PLEADING
Script_InterfaceFunctions 429                          := POLITICS_MSG_TONE_TYPE_NEUTRAL
Script_InterfaceFunctions 430                          := POLITICS_MSG_TONE_TYPE_DEMANDING
Script_InterfaceFunctions 431                          := MESSAGE_PACKAGE_ITEM_TYPE_SYSTEM
Script_InterfaceFunctions 432                          := MESSAGE_PACKAGE_ITEM_TYPE_PLANET
Script_InterfaceFunctions 433                          := MESSAGE_PACKAGE_ITEM_TYPE_RESOURCE
Script_InterfaceFunctions 434                          := MESSAGE_PACKAGE_ITEM_TYPE_TECHNOLOGY
Script_InterfaceFunctions 435                          := MESSAGE_PACKAGE_ITEM_TYPE_SHIP
Script_InterfaceFunctions 436                          := MESSAGE_PACKAGE_ITEM_TYPE_STARCHART
Script_InterfaceFunctions 437                          := MESSAGE_PACKAGE_ITEM_TYPE_COMM
Script_InterfaceFunctions 438                          := MESSAGE_PACKAGE_ITEM_TYPE_ANY_PLANET
Script_InterfaceFunctions 439                          := MESSAGE_PACKAGE_ITEM_TYPE_ANY_TECHNOLOGY
Script_InterfaceFunctions 440                          := MESSAGE_PACKAGE_ITEM_TYPE_ANY_SHIP
Script_InterfaceFunctions 441                          := MESSAGE_PACKAGE_ITEM_TYPE_ANY_STARCHART
Script_InterfaceFunctions 442                          := MESSAGE_PACKAGE_ITEM_TYPE_ANY_COMM
Script_InterfaceFunctions 443                          := sys_long_Player_ID
Script_InterfaceFunctions 444                          := sys_long_Game_Date
Script_InterfaceFunctions 445                          := Sys_Prepare_For_Vehicle_Design_Creation
Script_InterfaceFunctions 446                          := Sys_Create_Temporary_Vehicle_Design
Script_InterfaceFunctions 447                          := Sys_Create_Permanent_Vehicle_Design
Script_InterfaceFunctions 448                          := temp_design_id
Script_InterfaceFunctions 449                          := Sys_Set_Vehicle_Design_Ai_Design_Type
Script_InterfaceFunctions 450                          := design_id
Script_InterfaceFunctions 451                          := ai_design_type
Script_InterfaceFunctions 452                          := Sys_Set_Vehicle_Design_Obsolete
Script_InterfaceFunctions 453                          := is_obsolete
Script_InterfaceFunctions 454                          := Sys_Set_Vehicle_Design_General_Type
Script_InterfaceFunctions 455                          := general_type
Script_InterfaceFunctions 456                          := Sys_Set_Vehicle_Design_Size_ID
Script_InterfaceFunctions 457                          := size_id
Script_InterfaceFunctions 458                          := Sys_Set_Vehicle_Design_Class_Name
Script_InterfaceFunctions 459                          := class_name
Script_InterfaceFunctions 460                          := Sys_Set_Vehicle_Design_Name
Script_InterfaceFunctions 461                          := design_name
Script_InterfaceFunctions 462                          := Sys_Get_New_Vehicle_Design_Name_Not_In_Use
Script_InterfaceFunctions 463                          := Sys_Get_Vehicle_Design_Size_ID
Script_InterfaceFunctions 464                          := Sys_Get_Vehicle_Design_Remaining_Tonnage_Space
Script_InterfaceFunctions 465                          := Sys_Get_Vehicle_Design_Tonnage_Space
Script_InterfaceFunctions 466                          := Sys_Is_Vehicle_Design_Name_In_Use
Script_InterfaceFunctions 467                          := Sys_Can_Vehicle_Design_Be_Upgraded
Script_InterfaceFunctions 468                          := Sys_Get_Vehicle_Design_Creation_Date
Script_InterfaceFunctions 469                          := Sys_Get_Vehicle_Design_General_Type
Script_InterfaceFunctions 470                          := Sys_Add_Component_To_Vehicle_Design
Script_InterfaceFunctions 471                          := comp_id
Script_InterfaceFunctions 472                          := comp_enh_id
Script_InterfaceFunctions 473                          := ship_section_id
Script_InterfaceFunctions 474                          := Sys_Get_Vehicle_Design_AI_Design_Type
Script_InterfaceFunctions 475                          := Sys_Mark_Vehicle_Design_Obsolete
Script_InterfaceFunctions 476                          := Sys_Is_Vehicle_Design_Obsolete
Script_InterfaceFunctions 477                          := Sys_Get_Vehicle_Design_Cost
Script_InterfaceFunctions 478                          := Sys_Is_Vehicle_Design_Unit
Script_InterfaceFunctions 479                          := Sys_Get_Player_Designs_Count
Script_InterfaceFunctions 480                          := Sys_Get_Player_Design_ID
Script_InterfaceFunctions 481                          := design_index
Script_InterfaceFunctions 482                          := Sys_Get_Latest_Vehicle_Design_Of_AI_Type
Script_InterfaceFunctions 483                          := Sys_Have_Vehicle_Design_Of_AI_Design_Type
Script_InterfaceFunctions 484                          := Sys_Get_Available_Vehicle_Sizes
Script_InterfaceFunctions 485                          := size_list
Script_InterfaceFunctions 486                          := vehicle_type
Script_InterfaceFunctions 487                          := Sys_Get_Vehicle_Size_Name
Script_InterfaceFunctions 488                          := ship_size_id
Script_InterfaceFunctions 489                          := Sys_Get_Vehicle_Size_From_Name
Script_InterfaceFunctions 490                          := size_name
Script_InterfaceFunctions 491                          := Sys_Get_Vehicle_Size_Tonnage_Space
Script_InterfaceFunctions 492                          := Sys_Is_Vehicle_Size_Available
Script_InterfaceFunctions 493                          := Sys_Is_Vehicle_Size_Ship
Script_InterfaceFunctions 494                          := Sys_Is_Vehicle_Size_Base
Script_InterfaceFunctions 495                          := Sys_Is_Vehicle_Size_Unit
Script_InterfaceFunctions 496                          := Sys_Get_Vehicle_Size_Vehicle_Type
Script_InterfaceFunctions 497                          := Sys_Get_Component_With_Name
Script_InterfaceFunctions 498                          := comp_name
Script_InterfaceFunctions 499                          := Sys_Is_Component_Available
Script_InterfaceFunctions 500                          := Sys_Get_Component_Tonnage_Space
Script_InterfaceFunctions 501                          := Sys_Get_Best_Component_With_Ability
Script_InterfaceFunctions 502                          := ability_name
Script_InterfaceFunctions 503                          := Sys_Get_Best_Comp_Enh_For_Component
Script_InterfaceFunctions 504                          := Sys_Get_List_Of_Players_Colonies
Script_InterfaceFunctions 505                          := colony_list
Script_InterfaceFunctions 506                          := Sys_Get_Number_Of_Colony_Types_In_Empire
Script_InterfaceFunctions 507                          := colony_type
Script_InterfaceFunctions 508                          := Sys_Get_List_Of_Players_Construction_Queues
Script_InterfaceFunctions 509                          := queue_list
Script_InterfaceFunctions 510                          := Sys_Get_Space_Object_System_Location
Script_InterfaceFunctions 511                          := sobj_id
Script_InterfaceFunctions 512                          := Sys_Get_Space_Object_Sector_Location
Script_InterfaceFunctions 513                          := Sys_Get_Space_Object_Owner
Script_InterfaceFunctions 514                          := Sys_Get_Space_Object_Type
Script_InterfaceFunctions 515                          := Sys_Get_Space_Object_Current_Shields
Script_InterfaceFunctions 516                          := Sys_Get_Space_Object_Current_Armor_Structure
Script_InterfaceFunctions 517                          := Sys_Get_Space_Object_Total_Tonnage_Structure
Script_InterfaceFunctions 518                          := Sys_Get_Space_Object_Total_Weapon_Damage
Script_InterfaceFunctions 519                          := Sys_Get_Space_Object_Planet_Value
Script_InterfaceFunctions 520                          := Sys_Get_Space_Object_Comp_Count
Script_InterfaceFunctions 521                          := Sys_Get_Space_Object_Comp_Info_Comp_Section
Script_InterfaceFunctions 522                          := comp_pos_index
Script_InterfaceFunctions 523                          := Sys_Get_Space_Object_Comp_Info_Comp_ID
Script_InterfaceFunctions 524                          := Sys_Get_Space_Object_Comp_Info_Comp_Level
Script_InterfaceFunctions 525                          := Sys_Get_Space_Object_Comp_Info_Comp_Enh_ID
Script_InterfaceFunctions 526                          := Sys_Get_Space_Object_Comp_Info_Comp_Enh_Level
Script_InterfaceFunctions 527                          := Sys_Get_Space_Object_Comp_Info_Comp_Tonnage_Damage
Script_InterfaceFunctions 528                          := Sys_Get_Space_Object_Comp_Info_Comp_Tonnage_Structure
Script_InterfaceFunctions 529                          := Sys_Get_Space_Object_Comp_Info_Inv_Slot_ID
Script_InterfaceFunctions 530                          := Sys_Get_Space_Object_Comp_Info_Deck_Level
Script_InterfaceFunctions 531                          := Sys_Can_Space_Object_Colonize_Planet
Script_InterfaceFunctions 532                          := planet_id
Script_InterfaceFunctions 533                          := Sys_Get_Space_Object_AI_Design_Type
Script_InterfaceFunctions 534                          := Sys_Get_Space_Object_Current_Supply
Script_InterfaceFunctions 535                          := Sys_Get_Space_Object_Maximum_Supply
Script_InterfaceFunctions 536                          := Sys_Get_Space_Object_Fleet
Script_InterfaceFunctions 537                          := Sys_Get_Space_Object_Minister_Controlled
Script_InterfaceFunctions 538                          := Sys_Get_Space_Object_Number_Of_Damaged_Components
Script_InterfaceFunctions 539                          := Sys_Get_Space_Object_Number_Of_UnDamaged_Weapons
Script_InterfaceFunctions 540                          := Sys_Get_Space_Object_Status
Script_InterfaceFunctions 541                          := Sys_Get_Space_Object_Supplies_Used_Per_Move
Script_InterfaceFunctions 542                          := Sys_Get_Space_Object_Total_Tonnage_Damage
Script_InterfaceFunctions 543                          := Sys_Get_Space_Object_Vehicle_Design_ID
Script_InterfaceFunctions 544                          := Sys_Has_Space_Object_Lost_Critical_Components
Script_InterfaceFunctions 545                          := Sys_Get_Space_Object_Scrap_Value
Script_InterfaceFunctions 546                          := Sys_Does_Space_Object_Have_Space_Yard
Script_InterfaceFunctions 547                          := Sys_Does_Space_Object_Resupply
Script_InterfaceFunctions 548                          := Sys_Get_Space_Object_Maximum_Movement
Script_InterfaceFunctions 549                          := Sys_Is_Space_Object_Base
Script_InterfaceFunctions 550                          := Sys_Get_Space_Object_Name
Script_InterfaceFunctions 551                          := Sys_Get_Space_Object_Cargo_Space_Remaining
Script_InterfaceFunctions 552                          := Sys_Get_Space_Object_Cargo_Total_Space
Script_InterfaceFunctions 553                          := Sys_Get_Space_Object_Cargo_Facility_Tonnage_Space_Used
Script_InterfaceFunctions 554                          := facility_id
Script_InterfaceFunctions 555                          := Sys_Get_Space_Object_Cargo_List_Of_Facilities
Script_InterfaceFunctions 556                          := facility_id_list
Script_InterfaceFunctions 557                          := facility_level_list
Script_InterfaceFunctions 558                          := Sys_Get_Space_Object_Cargo_Design_General_Type_Tonnage_Space_Used
Script_InterfaceFunctions 559                          := Sys_Get_Space_Object_Cargo_Space_Used_On_Type
Script_InterfaceFunctions 560                          := cargo_item_type
Script_InterfaceFunctions 561                          := cargo_unit_type
Script_InterfaceFunctions 562                          := Sys_Get_Space_Object_Cargo_Item_Count
Script_InterfaceFunctions 563                          := Sys_Get_Space_Object_Cargo_Item_ID
Script_InterfaceFunctions 564                          := cargo_index
Script_InterfaceFunctions 565                          := Sys_Get_Space_Object_Cargo_Item_Type
Script_InterfaceFunctions 566                          := cargo_item_id
Script_InterfaceFunctions 567                          := Sys_Get_Space_Object_Cargo_Item_Unit_Type
Script_InterfaceFunctions 568                          := Sys_Get_Space_Object_Cargo_Item_Space_Used
Script_InterfaceFunctions 569                          := Sys_Get_Space_Object_Order_Count
Script_InterfaceFunctions 570                          := Sys_Give_Space_Object_Order_Colonize
Script_InterfaceFunctions 571                          := Sys_Give_Space_Object_Order_Drop_All_Cargo
Script_InterfaceFunctions 572                          := cargo_type
Script_InterfaceFunctions 573                          := target_sobj_id
Script_InterfaceFunctions 574                          := Sys_Give_Space_Object_Order_Join_Fleet
Script_InterfaceFunctions 575                          := fleet_id
Script_InterfaceFunctions 576                          := task_force_id
Script_InterfaceFunctions 577                          := task_force_role
Script_InterfaceFunctions 578                          := Sys_Give_Space_Object_Order_Launch_All_Units
Script_InterfaceFunctions 579                          := Sys_Give_Space_Object_Order_Leave_Fleet
Script_InterfaceFunctions 580                          := Sys_Give_Space_Object_Order_Load_All_Cargo
Script_InterfaceFunctions 581                          := Sys_Give_Space_Object_Order_Moveto
Script_InterfaceFunctions 582                          := system_loc
Script_InterfaceFunctions 583                          := sector_loc
Script_InterfaceFunctions 584                          := Sys_Give_Space_Object_Order_Retrofit
Script_InterfaceFunctions 585                          := Sys_Give_Space_Object_Order_Warp
Script_InterfaceFunctions 586                          := warp_point_id
Script_InterfaceFunctions 587                          := Sys_Give_Space_Object_Order_Launch_Specific_Unit
Script_InterfaceFunctions 588                          := Sys_Get_Planet_Colony_Type
Script_InterfaceFunctions 589                          := Sys_Set_Planet_Colony_Type
Script_InterfaceFunctions 590                          := new_colony_type
Script_InterfaceFunctions 591                          := Sys_Can_Colonize_Planet
Script_InterfaceFunctions 592                          := Sys_Get_Best_Facility_With_Ability
Script_InterfaceFunctions 593                          := Sys_Get_Facility_Tonnage_Space
Script_InterfaceFunctions 594                          := Sys_Get_Facility_Cost
Script_InterfaceFunctions 595                          := Sys_Get_Upgrade_Facility_Cost
Script_InterfaceFunctions 596                          := Sys_Can_Facility_Be_Upgraded
Script_InterfaceFunctions 597                          := facility_level
Script_InterfaceFunctions 598                          := Sys_Get_Facility_Count_In_System
Script_InterfaceFunctions 599                          := system_id
Script_InterfaceFunctions 600                          := Sys_Get_Number_Of_Solar_Systems
Script_InterfaceFunctions 601                          := Sys_Have_Seen_System
Script_InterfaceFunctions 602                          := Sys_Does_System_Have_Unexplored_Warp_Point
Script_InterfaceFunctions 603                          := Sys_Get_Solar_System_Colonizable_Planets_Count
Script_InterfaceFunctions 604                          := Sys_Get_Solar_System_Warp_Point_Count
Script_InterfaceFunctions 605                          := Sys_Get_Solar_System_Warp_Point_Dest_System
Script_InterfaceFunctions 606                          := wp_index
Script_InterfaceFunctions 607                          := Sys_Get_Solar_System_Warp_Point_Sector
Script_InterfaceFunctions 608                          := Sys_Get_Solar_System_Warp_Point_ID
Script_InterfaceFunctions 609                          := Sys_Get_System_Distance_Between_Solar_Systems
Script_InterfaceFunctions 610                          := src_system_id
Script_InterfaceFunctions 611                          := trg_system_id
Script_InterfaceFunctions 612                          := Sys_Player_Has_Colony_In_System
Script_InterfaceFunctions 613                          := Sys_Get_All_Visible_Space_Objects_In_System
Script_InterfaceFunctions 614                          := obj_list
Script_InterfaceFunctions 615                          := Sys_Is_Space_Yard_At_Location
Script_InterfaceFunctions 616                          := Sys_Get_Solar_System_Name
Script_InterfaceFunctions 617                          := Sys_Add_Facility_To_Construction_Queue
Script_InterfaceFunctions 618                          := queue_id
Script_InterfaceFunctions 619                          := Sys_Add_Vehicle_Design_To_Construction_Queue
Script_InterfaceFunctions 620                          := Sys_Add_Facility_Upgrade_To_Construction_Queue
Script_InterfaceFunctions 621                          := Sys_Get_Construction_Queue_Items_List
Script_InterfaceFunctions 622                          := Sys_Get_Construction_Queue_Item_Type
Script_InterfaceFunctions 623                          := queue_item_id
Script_InterfaceFunctions 624                          := Sys_Get_Construction_Queue_Item_Design_ID
Script_InterfaceFunctions 625                          := Sys_Get_Construction_Queue_Item_Completed_Resources
Script_InterfaceFunctions 626                          := Sys_Get_Construction_Queue_Item_Total_Tonnage_Space
Script_InterfaceFunctions 627                          := Sys_Is_Construction_Queue_Item_Unit
Script_InterfaceFunctions 628                          := Sys_Delete_Construction_Queue_Item
Script_InterfaceFunctions 629                          := Sys_Get_Construction_Queue_Item_Count
Script_InterfaceFunctions 630                          := Sys_Clear_Construction_Queue_Sort_Columns
Script_InterfaceFunctions 631                          := Sys_Add_Construction_Queue_Sort_Column
Script_InterfaceFunctions 632                          := column_id
Script_InterfaceFunctions 633                          := ascending
Script_InterfaceFunctions 634                          := Sys_Get_Sorted_Construction_Queue_List
Script_InterfaceFunctions 635                          := can_construct_units
Script_InterfaceFunctions 636                          := can_construct_ships
Script_InterfaceFunctions 637                          := Sys_Prepare_For_Planet_Sort
Script_InterfaceFunctions 638                          := Sys_Add_Planet_Sort_Column
Script_InterfaceFunctions 639                          := Sys_Execute_Planet_Sort
Script_InterfaceFunctions 640                          := planet_list
Script_InterfaceFunctions 641                          := Sys_Get_Tech_ID
Script_InterfaceFunctions 642                          := tech_area
Script_InterfaceFunctions 643                          := Sys_Get_Tech_By_Index
Script_InterfaceFunctions 644                          := tech_index
Script_InterfaceFunctions 645                          := Sys_Is_Empire_Research_Tech_Visible
Script_InterfaceFunctions 646                          := tech_id
Script_InterfaceFunctions 647                          := Sys_Is_Empire_Research_Tech_At_Maximum
Script_InterfaceFunctions 648                          := Sys_Get_Empire_Research_Tech_Level
Script_InterfaceFunctions 649                          := Sys_Get_Empire_Research_Total_Tech_Area_Spending_Pct
Script_InterfaceFunctions 650                          := Sys_Get_Empire_Research_Tech_Area_Spending_Pct
Script_InterfaceFunctions 651                          := Sys_Set_Empire_Research_Tech_Area_Spending_Pct
Script_InterfaceFunctions 652                          := spending_pct
Script_InterfaceFunctions 653                          := Sys_Clear_Empire_Research_All_Tech_Area_Spending
Script_InterfaceFunctions 654                          := Sys_Get_Tech_Area_Group
Script_InterfaceFunctions 655                          := Sys_Get_Tech_Area_Count
Script_InterfaceFunctions 656                          := Sys_Get_Empire_Intelligence_Total_Intel_Spending_Pct
Script_InterfaceFunctions 657                          := Sys_Clear_Empire_Intelligence_Spending_Offense
Script_InterfaceFunctions 658                          := Sys_Get_Empire_Intelligence_Spending_Against_Player
Script_InterfaceFunctions 659                          := plr_index
Script_InterfaceFunctions 660                          := Sys_Set_Empire_Intelligence_Spending_Against_Player
Script_InterfaceFunctions 661                          := spend_pct
Script_InterfaceFunctions 662                          := Sys_Get_Empire_Intelligence_Focus_Area_Against_Player
Script_InterfaceFunctions 663                          := Sys_Set_Empire_Intelligence_Focus_Area_Against_Player
Script_InterfaceFunctions 664                          := focus_area_id
Script_InterfaceFunctions 665                          := Sys_Get_Empire_Intelligence_Focus_Area_ID
Script_InterfaceFunctions 666                          := focus_area_name
Script_InterfaceFunctions 667                          := Sys_Get_Empire_Intelligence_Defense_Spending
Script_InterfaceFunctions 668                          := Sys_Set_Empire_Intelligence_Defense_Spending
Script_InterfaceFunctions 669                          := Sys_Get_AI_State
Script_InterfaceFunctions 670                          := Sys_Set_AI_State
Script_InterfaceFunctions 671                          := ai_state
Script_InterfaceFunctions 672                          := ai_state_name
Script_InterfaceFunctions 673                          := Sys_Set_AI_Storage_String
Script_InterfaceFunctions 674                          := list_index
Script_InterfaceFunctions 675                          := new_str
Script_InterfaceFunctions 676                          := Sys_Get_AI_Storage_String
Script_InterfaceFunctions 677                          := Sys_Set_AI_Storage_Long
Script_InterfaceFunctions 678                          := new_long
Script_InterfaceFunctions 679                          := Sys_Get_AI_Storage_Long
Script_InterfaceFunctions 680                          := Sys_Using_AI_Minister
Script_InterfaceFunctions 681                          := minister_name
Script_InterfaceFunctions 682                          := Sys_AI_Setup_Get_Racial_Points_Remaining
Script_InterfaceFunctions 683                          := Sys_AI_Setup_Get_Racial_Trait_Cost
Script_InterfaceFunctions 684                          := trait_name
Script_InterfaceFunctions 685                          := Sys_AI_Setup_Select_Racial_Trait
Script_InterfaceFunctions 686                          := Sys_AI_Setup_Get_Research_Points_Remaining
Script_InterfaceFunctions 687                          := Sys_AI_Setup_Get_Tech_Level
Script_InterfaceFunctions 688                          := tech_area_id
Script_InterfaceFunctions 689                          := Sys_AI_Setup_Get_Tech_Area_Cost
Script_InterfaceFunctions 690                          := tech_level
Script_InterfaceFunctions 691                          := Sys_AI_Setup_Select_Tech_Area
Script_InterfaceFunctions 692                          := Sys_Prepare_For_List_Sort
Script_InterfaceFunctions 693                          := Sys_Set_List_Sort_Field
Script_InterfaceFunctions 694                          := list
Script_InterfaceFunctions 695                          := Sys_Add_List_Sort_Sort_Column
Script_InterfaceFunctions 696                          := Sys_Execute_List_Sort
Script_InterfaceFunctions 697                          := Sys_Get_Player_Resources_Received_Per_Turn
Script_InterfaceFunctions 698                          := Sys_Get_Player_Colonies_Count
Script_InterfaceFunctions 699                          := Sys_Compute_AI_Design_Type_Statistics
Script_InterfaceFunctions 700                          := Sys_AI_Design_Type_Stats_Get_Vehicle_Count
Script_InterfaceFunctions 701                          := Sys_AI_Design_Type_Stats_Get_Queue_Items_Count
Script_InterfaceFunctions 702                          := Sys_Get_Empire_Home_System
Script_InterfaceFunctions 703                          := Sys_Get_Empire_Home_Sector
Script_InterfaceFunctions 704                          := Sys_Get_Number_Of_Ships_With_Order
Script_InterfaceFunctions 705                          := order_id
Script_InterfaceFunctions 706                          := Sys_Get_Marked_Minefield_Locations
Script_InterfaceFunctions 707                          := system_list
Script_InterfaceFunctions 708                          := sector_list
Script_InterfaceFunctions 709                          := Sys_Are_We_Computer_Player
Script_InterfaceFunctions 710                          := Sys_Empire_Get_Emperor_Title
Script_InterfaceFunctions 711                          := plr
Script_InterfaceFunctions 712                          := Sys_Empire_Get_Emperor_Name
Script_InterfaceFunctions 713                          := Sys_Empire_Get_Empire_Name
Script_InterfaceFunctions 714                          := Sys_AI_Empire_Stats_Get_Current_Resources
Script_InterfaceFunctions 715                          := Sys_AI_Empire_Stats_Get_All_Planets_Statistics
Script_InterfaceFunctions 716                          := all_planets_stats_filter
Script_InterfaceFunctions 717                          := Sys_AI_Empire_Stats_Get_Colonies_Statistics
Script_InterfaceFunctions 718                          := colonies_stats_filter
Script_InterfaceFunctions 719                          := Sys_AI_Empire_Stats_Get_Empire_Score
Script_InterfaceFunctions 720                          := plr_id
Script_InterfaceFunctions 721                          := Sys_AI_Empire_Stats_Get_Empty_Queues_Count
Script_InterfaceFunctions 722                          := Sys_AI_Empire_Stats_Get_Total_Queue_Usage_Per_Turn
Script_InterfaceFunctions 723                          := Sys_Create_Empire_Fleet
Script_InterfaceFunctions 724                          := fleet_name
Script_InterfaceFunctions 725                          := system_location
Script_InterfaceFunctions 726                          := sector_location
Script_InterfaceFunctions 727                          := attack_formation_id
Script_InterfaceFunctions 728                          := defense_formation_id
Script_InterfaceFunctions 729                          := Sys_Create_Empire_Fleet_Task_Force
Script_InterfaceFunctions 730                          := task_force_name
Script_InterfaceFunctions 731                          := attack_strategy_id
Script_InterfaceFunctions 732                          := defense_strategy_id
Script_InterfaceFunctions 733                          := Sys_Disband_Empire_Fleet
Script_InterfaceFunctions 734                          := Sys_Get_Empire_Fleet_Count
Script_InterfaceFunctions 735                          := Sys_Get_Empire_Fleet_ID
Script_InterfaceFunctions 736                          := fleet_index
Script_InterfaceFunctions 737                          := Sys_Get_Empire_Fleet_System_Location
Script_InterfaceFunctions 738                          := Sys_Get_Empire_Fleet_Sector_Location
Script_InterfaceFunctions 739                          := Sys_Get_Empire_Fleet_Ship_Count
Script_InterfaceFunctions 740                          := Sys_Get_Empire_Fleet_Ship_List
Script_InterfaceFunctions 741                          := ships_list
Script_InterfaceFunctions 742                          := Sys_Give_Empire_Fleet_Order_Attack_Move
Script_InterfaceFunctions 743                          := Sys_Give_Empire_Fleet_Order_Moveto
Script_InterfaceFunctions 744                          := Sys_Give_Empire_Fleet_Order_Warp
Script_InterfaceFunctions 745                          := wp_id
Script_InterfaceFunctions 746                          := Sys_Is_Empire_Fleet_Waiting_For_Ships
Script_InterfaceFunctions 747                          := Sys_Set_Empire_Fleet_Waiting_For_Ships
Script_InterfaceFunctions 748                          := is_waiting
Script_InterfaceFunctions 749                          := Sys_Empire_Politics_Get_Number_Of_Known_Players
Script_InterfaceFunctions 750                          := Sys_Empire_Politics_Is_Player_Enemy
Script_InterfaceFunctions 751                          := Sys_Empire_Politics_Is_Player_Ally
Script_InterfaceFunctions 752                          := Sys_Empire_Politics_At_War_With_Player
Script_InterfaceFunctions 753                          := Sys_Empire_Politics_Copy_Alliance_Rules
Script_InterfaceFunctions 754                          := src_log_id
Script_InterfaceFunctions 755                          := dest_log_id
Script_InterfaceFunctions 756                          := Sys_Empire_Politics_Copy_Packages
Script_InterfaceFunctions 757                          := Sys_Empire_Politics_Copy_Treaty_Proposal
Script_InterfaceFunctions 758                          := Sys_Empire_Politics_Create_Temporary_Message
Script_InterfaceFunctions 759                          := Sys_Empire_Politics_Get_Message_Type_Name
Script_InterfaceFunctions 760                          := msg_type
Script_InterfaceFunctions 761                          := Sys_Empire_Politics_Get_Political_Status_Between_Players
Script_InterfaceFunctions 762                          := from_plr
Script_InterfaceFunctions 763                          := to_plr
Script_InterfaceFunctions 764                          := Sys_Empire_Politics_Get_Status_With_Player
Script_InterfaceFunctions 765                          := Sys_Empire_Politics_Is_Player_On_Our_Team
Script_InterfaceFunctions 766                          := Sys_Empire_Politics_Is_Player_The_Ultimate_Evil
Script_InterfaceFunctions 767                          := Sys_Empire_Politics_Send_Message
Script_InterfaceFunctions 768                          := log_id
Script_InterfaceFunctions 769                          := Sys_Empire_Politics_Set_Message_Text
Script_InterfaceFunctions 770                          := msg_text
Script_InterfaceFunctions 771                          := Sys_Empire_Politics_Set_Message_To_Empire
Script_InterfaceFunctions 772                          := Sys_Empire_Politics_Set_Message_Tone
Script_InterfaceFunctions 773                          := msg_tone
Script_InterfaceFunctions 774                          := Sys_Empire_Politics_Set_Message_Type
Script_InterfaceFunctions 775                          := Sys_Empire_Politics_Set_Mood_Towards_Empire
Script_InterfaceFunctions 776                          := mood_descr
Script_InterfaceFunctions 777                          := Sys_Empire_Politics_Set_Anger_Pct_Towards_Empire
Script_InterfaceFunctions 778                          := anger_pct
Script_InterfaceFunctions 779                          := Sys_Empire_Politics_Switch_Give_And_Get_Packages
Script_InterfaceFunctions 780                          := Sys_Empire_Politics_Get_Treaty_Name_Between_Players
Script_InterfaceFunctions 781                          := Sys_Empire_Log_Get_Log_Entries_For_This_Turn
Script_InterfaceFunctions 782                          := log_list
Script_InterfaceFunctions 783                          := Sys_Empire_Log_Get_Log_Entry_Caused_By_Player
Script_InterfaceFunctions 784                          := Sys_Empire_Log_Get_Log_Entry_System_Location
Script_InterfaceFunctions 785                          := Sys_Empire_Log_Get_Log_Entry_Sector_Location
Script_InterfaceFunctions 786                          := Sys_Empire_Log_Get_Log_Entry_Type
Script_InterfaceFunctions 787                          := Sys_Empire_Log_Get_Log_Entry_Date
Script_InterfaceFunctions 788                          := Sys_Empire_Log_Get_Log_Entry_Category_Type
Script_InterfaceFunctions 789                          := Sys_Empire_Log_Get_Log_Entry_Sub_Category_Type
Script_InterfaceFunctions 790                          := Sys_Empire_Log_Get_Log_Entries_With_Messages_For_This_Turn
Script_InterfaceFunctions 791                          := Sys_Empire_Log_Add_Package_Items
Script_InterfaceFunctions 792                          := package_type
Script_InterfaceFunctions 793                          := item_type
Script_InterfaceFunctions 794                          := item_id
Script_InterfaceFunctions 795                          := item_amount
Script_InterfaceFunctions 796                          := Sys_Empire_Log_Do_We_Have_Package_Items
Script_InterfaceFunctions 797                          := Sys_Empire_Log_Does_Package_Have_Any_Unspecified_Items
Script_InterfaceFunctions 798                          := Sys_Empire_Log_Get_Package_Items
Script_InterfaceFunctions 799                          := item_type_list
Script_InterfaceFunctions 800                          := item_id_list
Script_InterfaceFunctions 801                          := item_amount_list
Script_InterfaceFunctions 802                          := Sys_Empire_Log_Get_Package_Selection_List
Script_InterfaceFunctions 803                          := selection_list
Script_InterfaceFunctions 804                          := selection_type
Script_InterfaceFunctions 805                          := give_package
Script_InterfaceFunctions 806                          := add_anys
Script_InterfaceFunctions 807                          := Sys_Empire_Log_Get_Log_Entry_Message_Alliance_Elements
Script_InterfaceFunctions 808                          := element_type_list
Script_InterfaceFunctions 809                          := element_value_list
Script_InterfaceFunctions 810                          := Sys_Empire_Log_Get_Log_Entry_Message_Type
Script_InterfaceFunctions 811                          := Sys_Empire_Log_Get_Log_Entry_Message_From_Player
Script_InterfaceFunctions 812                          := Sys_Empire_Log_Get_Log_Entry_Message_To_Player
Script_InterfaceFunctions 813                          := Sys_Empire_Log_Get_Log_Entry_Message_Tone
Script_InterfaceFunctions 814                          := Sys_Empire_Log_Get_Log_Entry_Message_Param_Against_Player
Script_InterfaceFunctions 815                          := Sys_Empire_Log_Get_Log_Entry_Message_Param_Target_System
Script_InterfaceFunctions 816                          := Sys_Empire_Log_Get_Log_Entry_Message_Param_Target_Space_Object_ID
Script_InterfaceFunctions 817                          := Sys_Empire_Log_Get_Log_Entry_Message_Treaty_Elements
Script_InterfaceFunctions 818                          := Sys_Empire_Log_Get_Log_Entry_Message_Treaty_Participants
Script_InterfaceFunctions 819                          := entity_type_A
Script_InterfaceFunctions 820                          := entity_id_A
Script_InterfaceFunctions 821                          := entity_type_B
Script_InterfaceFunctions 822                          := entity_id_B
Script_InterfaceFunctions 823                          := Sys_Empire_Log_Set_Log_Entry_Message_Param_Against_Player
Script_InterfaceFunctions 824                          := target_plr
Script_InterfaceFunctions 825                          := Sys_Empire_Log_Set_Log_Entry_Message_Param_Target_Space_Object_ID
Script_InterfaceFunctions 826                          := Sys_Empire_Log_Set_Log_Entry_Message_Param_Target_System
Script_InterfaceFunctions 827                          := target_system
Script_InterfaceFunctions 828                          := Sys_Empire_Log_Set_Log_Entry_Message_Treaty_Elements
Script_InterfaceFunctions 829                          := Sys_Empire_Log_Set_Log_Entry_Message_Treaty_Name
Script_InterfaceFunctions 830                          := treaty_name
Script_InterfaceFunctions 831                          := Sys_Empire_Log_Get_Log_Entry_Message_Treaty_Name
Script_InterfaceFunctions 832                          := Sys_Empire_Log_Get_Log_Entry_Message_Alliance_Name
Script_InterfaceFunctions 833                          := Sys_Empire_Log_Set_Log_Entry_Message_Alliance_Elements
Script_InterfaceFunctions 834                          := Sys_Load_Datafile
Script_InterfaceFunctions 835                          := filename
Script_InterfaceFunctions 836                          := Sys_Unload_Datafile
Script_InterfaceFunctions 837                          := datafile_id
Script_InterfaceFunctions 838                          := Sys_Get_Datafile_Field_Value_As_String
Script_InterfaceFunctions 839                          := data_field
Script_InterfaceFunctions 840                          := Sys_Get_Datafile_Field_Value_As_Long
Script_InterfaceFunctions 841                          := Sys_Get_Datafile_Field_Value_As_Real
Script_InterfaceFunctions 842                          := Sys_Get_Fleet_Formation_With_Name
Script_InterfaceFunctions 843                          := formation_name
Script_InterfaceFunctions 844                          := Sys_Get_Task_Force_Formation_With_Name
Script_InterfaceFunctions 845                          := Sys_Get_Strategy_With_Name
Script_InterfaceFunctions 846                          := strategy_name
Script_InterfaceFunctions 847                          := Sys_Get_Random_Long
Script_InterfaceFunctions 848                          := low_val
Script_InterfaceFunctions 849                          := high_val
Script_InterfaceFunctions 850                          := Sys_Get_Number_Of_Players
Script_InterfaceFunctions 851                          := Sys_Get_Hex_Distance_Between_Sectors
Script_InterfaceFunctions 852                          := from_system_location
Script_InterfaceFunctions 853                          := from_sector_location
Script_InterfaceFunctions 854                          := to_system_location
Script_InterfaceFunctions 855                          := to_sector_location
Script_InterfaceFunctions 856                          := Sys_Is_Finite_Resource_Game
Script_InterfaceFunctions 857                          := Sys_Is_Game_Using_Teams
Script_InterfaceFunctions 858                          := Sys_Is_Game_Using_Ultimate_Evil_Player
Script_InterfaceFunctions 859                          := Sys_Get_Game_Start_Date
Script_InterfaceFunctions 860                          := Sys_Get_Vehicle_Designs_With_No_AI_Design_Type
Script_InterfaceFunctions 861                          := design_list
Script_InterfaceFunctions 862                          := Sys_Does_Vehicle_Design_Have_Component_With_Name
Script_InterfaceFunctions 863                          := component_name
Script_InterfaceFunctions 864                          := Sys_Does_Vehicle_Design_Have_Ability_With_Name
Script_InterfaceFunctions 865                          := ability_name
Script_InterfaceFunctions 866                          := Sys_Get_Vehicle_Design_Space_Movement
Script_InterfaceFunctions 867                          := Sys_Game_Settings_Get_External_Events_Frequency
Script_InterfaceFunctions 868                          := Sys_Game_Settings_Get_External_Events_Severity
Script_InterfaceFunctions 869                          := Sys_Get_List_Of_Space_Objects_Of_Type
Script_InterfaceFunctions 870                          := Sys_Get_List_Of_Solar_Systems
Script_InterfaceFunctions 871                          := Sys_Get_List_Of_All_Players
Script_InterfaceFunctions 872                          := Sys_Get_List_Of_Black_Holes
Script_InterfaceFunctions 873                          := Sys_Get_List_Of_Nebulae
Script_InterfaceFunctions 874                          := sobj_list
Script_InterfaceFunctions 875                          := sobj_type
Script_InterfaceFunctions 876                          := has_owner
Script_InterfaceFunctions 877                          := Sys_Is_Space_Object_Mothballed
Script_InterfaceFunctions 878                          := Sys_Get_Empire_Luck_Modifier_Percent
Script_InterfaceFunctions 879                          := Sys_Get_Solar_System_Bad_Event_Avoidance_Percent
Script_InterfaceFunctions 880                          := Sys_Change_Empire_Points
Script_InterfaceFunctions 881                          := Sys_Change_Planet_Conditions
Script_InterfaceFunctions 882                          := Sys_Change_Planet_Value
Script_InterfaceFunctions 883                          := Sys_Close_Warp_Point
Script_InterfaceFunctions 884                          := Sys_Create_Black_Hole
Script_InterfaceFunctions 885                          := Sys_Create_Nebulae
Script_InterfaceFunctions 886                          := Sys_Create_Planet
Script_InterfaceFunctions 887                          := Sys_Create_Star
Script_InterfaceFunctions 888                          := Sys_Create_Storm
Script_InterfaceFunctions 889                          := Sys_Change_Planet_Population
Script_InterfaceFunctions 890                          := Sys_Change_Planet_Population_Happiness
Script_InterfaceFunctions 891                          := Sys_Destroy_Black_Hole
Script_InterfaceFunctions 892                          := Sys_Destroy_Nebulae
Script_InterfaceFunctions 893                          := Sys_Destroy_Planet
Script_InterfaceFunctions 894                          := Sys_Destroy_Star
Script_InterfaceFunctions 895                          := Sys_Destroy_Storm
Script_InterfaceFunctions 896                          := Sys_Get_All_Players_List
Script_InterfaceFunctions 897                          := Sys_Get_Event_Storage_Long
Script_InterfaceFunctions 898                          := Sys_Get_Planet_Population
Script_InterfaceFunctions 899                          := Sys_Get_Players_In_Sector_List
Script_InterfaceFunctions 900                          := Sys_Get_Players_In_System_List
Script_InterfaceFunctions 901                          := Sys_Get_Random_Sector
Script_InterfaceFunctions 902                          := Sys_Get_Sector_Coordinates
Script_InterfaceFunctions 903                          := Sys_Is_Planet_Effected_By_Happiness
Script_InterfaceFunctions 904                          := Sys_Open_Warp_Point
Script_InterfaceFunctions 905                          := Sys_Set_Event_Storage_Long
Script_InterfaceFunctions 906                          := Sys_Set_Planet_Plague_Level
Script_InterfaceFunctions 907                          := Sys_Set_Planet_Population_To_Riot
Script_InterfaceFunctions 908                          := Sys_Set_Space_Object_Position
Script_InterfaceFunctions 909                          := Sys_Space_Object_Change_Ordnance
Script_InterfaceFunctions 910                          := Sys_Space_Object_Change_Supplies
Script_InterfaceFunctions 911                          := Sys_Space_Object_Clear_Orders
Script_InterfaceFunctions 912                          := Sys_Space_Object_Change_Experience
Script_InterfaceFunctions 913                          := Sys_Space_Object_Change_Movement
Script_InterfaceFunctions 914                          := Sys_Space_Object_Delete_Cargo
Script_InterfaceFunctions 915                          := Sys_Space_Object_Clear_Fleet
Script_InterfaceFunctions 916                          := Sys_Space_Object_Set_To_New_Owner
Script_InterfaceFunctions 917                          := Sys_Space_Object_Take_Damage
Script_InterfaceFunctions 918                          := system_loc
Script_InterfaceFunctions 919                          := sector_loc
Script_InterfaceFunctions 920                          := ordnance_amount
Script_InterfaceFunctions 921                          := supply_amount
Script_InterfaceFunctions 922                          := experience_amount
Script_InterfaceFunctions 923                          := movement_amount
Script_InterfaceFunctions 924                          := fleet_id
Script_InterfaceFunctions 925                          := plr_index
Script_InterfaceFunctions 926                          := damage_type
Script_InterfaceFunctions 927                          := damage_amount
Script_InterfaceFunctions 928                          := planet_id
Script_InterfaceFunctions 929                          := plague_level
Script_InterfaceFunctions 930                          := conditions_change
Script_InterfaceFunctions 931                          := value_change
Script_InterfaceFunctions 932                          := population_change
Script_InterfaceFunctions 933                          := happiness_change
Script_InterfaceFunctions 934                          := mineral_amount
Script_InterfaceFunctions 935                          := organics_amount
Script_InterfaceFunctions 936                          := radioactives_amount
Script_InterfaceFunctions 937                          := plr_list
Script_InterfaceFunctions 938                          := storage_loc
Script_InterfaceFunctions 939                          := storage_value
Script_InterfaceFunctions 940                          := star_id
Script_InterfaceFunctions 941                          := wp_id
Script_InterfaceFunctions 942                          := storm_id
Script_InterfaceFunctions 943                          := Sys_Add_Empire_Log_Entry
Script_InterfaceFunctions 944                          := msg_title
Script_InterfaceFunctions 945                          := msg_text
Script_InterfaceFunctions 946                          := msg_pic_small
Script_InterfaceFunctions 947                          := log_type
Script_InterfaceFunctions 948                          := Sys_Get_Empire_Current_Points
Script_InterfaceFunctions 949                          := point_type
Script_InterfaceFunctions 950                          := POINT_TYPE_MINERALS
Script_InterfaceFunctions 951                          := POINT_TYPE_ORGANICS
Script_InterfaceFunctions 952                          := POINT_TYPE_RADIOACTIVES
Script_InterfaceFunctions 953                          := POINT_TYPE_RESEARCH
Script_InterfaceFunctions 954                          := POINT_TYPE_INTELLIGENCE
Script_InterfaceFunctions 955                          := Sys_Get_Empire_Intelligence_Offense_Accumulated
Script_InterfaceFunctions 956                          := Sys_Get_Empire_Intelligence_Defense_Accumulated
Script_InterfaceFunctions 957                          := Sys_Get_Empire_Intelligence_Focus_Area_Name
Script_InterfaceFunctions 958                          := Sys_Set_Empire_Intelligence_Offense_Accumulated
Script_InterfaceFunctions 959                          := Sys_Set_Empire_Intelligence_Defense_Accumulated
Script_InterfaceFunctions 960                          := accumulated_amount
Script_InterfaceFunctions 961                          := Sys_Add_Empire_Intelligence_Offense_Accumulated_To_All
Script_InterfaceFunctions 962                          := plr_owner
Script_InterfaceFunctions 963                          := Sys_Get_Solar_System_Bad_Intel_Avoidance_Percent
Script_InterfaceFunctions 964                          := Sys_Get_Number_Of_Player_Ships_In_System
Script_InterfaceFunctions 965                          := Sys_Get_Number_Of_Player_Construction_Queues_In_System
Script_InterfaceFunctions 966                          := Sys_Has_Vehicle_Design_Been_Used
Script_InterfaceFunctions 967                          := Sys_Get_Vehicle_Design_Date_Last_Seen
Script_InterfaceFunctions 968                          := Sys_Get_Vehicle_Design_Name
Script_InterfaceFunctions 969                          := Sys_Set_Vehicle_Design_Date_Last_Seen
Script_InterfaceFunctions 970                          := seen_date
Script_InterfaceFunctions 971                          := Sys_Is_Tech_Area_Racial
Script_InterfaceFunctions 972                          := Sys_Is_Tech_Area_Unique
Script_InterfaceFunctions 973                          := Sys_Get_Tech_Area_Name
Script_InterfaceFunctions 974                          := Sys_Get_Empire_Research_Tech_Area_Cost_For_Next_Level
Script_InterfaceFunctions 975                          := Sys_Change_Empire_Research_Tech_Area_Accomplished_Amount
Script_InterfaceFunctions 976                          := Sys_Empire_Politics_Get_Trade_Percent_With_Player
Script_InterfaceFunctions 977                          := Sys_Empire_Politics_Clear_Treaty_Time_With_Player
Script_InterfaceFunctions 978                          := trade_pct
Script_InterfaceFunctions 979                          := Sys_Empire_Politics_Get_Message_Text_From_Plr
Script_InterfaceFunctions 980                          := Sys_Empire_Politics_Delete_Message_Between_Players
Script_InterfaceFunctions 981                          := Sys_Set_Have_Seen_System
Script_InterfaceFunctions 982                          := Sys_AI_Empire_Stats_Get_Colony_Resource_Production
Script_InterfaceFunctions 983                          := Sys_AI_Empire_Stats_Get_Ship_Resource_Production
Script_InterfaceFunctions 984                          := Sys_AI_Empire_Stats_Get_Total_Resources_From_Trade
Script_InterfaceFunctions 985                          := Sys_AI_Empire_Stats_Get_Total_Resources_From_Tariffs
Script_InterfaceFunctions 986                          := Sys_AI_Empire_Stats_Get_Total_Remote_Mined_Resources
Script_InterfaceFunctions 987                          := Sys_AI_Empire_Stats_Get_Total_Tariff_Resources_Expenses
Script_InterfaceFunctions 988                          := Sys_AI_Empire_Stats_Get_Total_Maintenance_Resources_Expenses
Script_InterfaceFunctions 989                          := Sys_AI_Empire_Stats_Get_Total_Construction_Resources_Expenses
Script_InterfaceFunctions 990                          := Sys_AI_Empire_Stats_Get_Colonies_Statistics_Real
Script_InterfaceFunctions 991                          := msg_pic_large
Script_InterfaceFunctions 992                          := log_category
Script_InterfaceFunctions 993                          := log_sub_category
Script_InterfaceFunctions 994                          := plr_caused
Script_InterfaceFunctions 995                          := Sys_Does_System_Have_Unexplored_Sectors
Script_InterfaceFunctions 996                          := Sys_Give_Space_Object_Order_Survey
Script_InterfaceFunctions 997                          := Sys_Empire_Fleet_Clear_Orders
Script_InterfaceFunctions 998                          := Sys_Give_Space_Object_Order_Resupply_At_Nearest
Script_InterfaceFunctions 999                          := Sys_Get_Distance_To_Nearest_Resupply_Location
Script_InterfaceFunctions 1000                         := LOG_CATEGORY_TYPE_GALACTIC_NEWS
Script_InterfaceFunctions 1001                         := LOG_CATEGORY_TYPE_EMPIRE_NEWS
Script_InterfaceFunctions 1002                         := LOG_CATEGORY_TYPE_COMMUNICATION
Script_InterfaceFunctions 1003                         := LOG_SUB_CATEGORY_TYPE_EMPIRE_CONSTRUCTION
Script_InterfaceFunctions 1004                         := LOG_SUB_CATEGORY_TYPE_EMPIRE_RESEARCH
Script_InterfaceFunctions 1005                         := LOG_SUB_CATEGORY_TYPE_EMPIRE_POLITICS_AND_INTEL
Script_InterfaceFunctions 1006                         := LOG_SUB_CATEGORY_TYPE_EMPIRE_COMBAT
Script_InterfaceFunctions 1007                         := LOG_SUB_CATEGORY_TYPE_EMPIRE_MISC
Script_InterfaceFunctions 1008                         := LOG_SUB_CATEGORY_TYPE_GAL_NEWS_EVENTS
Script_InterfaceFunctions 1009                         := LOG_SUB_CATEGORY_TYPE_GAL_NEWS_POLITICS
Script_InterfaceFunctions 1010                         := LOG_SUB_CATEGORY_TYPE_GAL_NEWS_COMBAT
Script_InterfaceFunctions 1011                         := LOG_SUB_CATEGORY_TYPE_GAL_NEWS_MISC
Script_InterfaceFunctions 1012                         := LOG_SUB_CATEGORY_TYPE_COMM_ALLIES
Script_InterfaceFunctions 1013                         := LOG_SUB_CATEGORY_TYPE_COMM_ENEMIES
Script_InterfaceFunctions 1014                         := Sys_Does_Empire_Have_Ability
Script_InterfaceFunctions 1015                         := Sys_Get_Vehicle_Design_Ground_Movement
Script_InterfaceFunctions 1016                         := Sys_Empire_Politics_Is_Player_Known
Script_InterfaceFunctions 1017                         := Sys_Get_Vehicle_Design_Size_Name
Script_InterfaceFunctions 1018                         := comp_spread_type
Script_InterfaceFunctions 1019                         := comp_spread_id
Script_InterfaceFunctions 1020                         := COMP_SPREAD_TYPE_DIRECTION
Script_InterfaceFunctions 1021                         := COMP_SPREAD_TYPE_SECTION_INDEX
Script_InterfaceFunctions 1022                         := COMP_SPREAD_ID_DIR_TOP_DOWN
Script_InterfaceFunctions 1023                         := COMP_SPREAD_ID_DIR_BOTTOM_UP
Script_InterfaceFunctions 1024                         := Sys_Get_Space_Object_Facility_Space_Remaining
Script_InterfaceFunctions 1025                         := Sys_Get_Space_Object_Facility_Total_Space
Script_InterfaceFunctions 1026                         := Sys_Get_Space_Object_Cargo_Item_Type_Count
Script_InterfaceFunctions 1027                         := Sys_Add_Empire_Intelligence_Statistic
Script_InterfaceFunctions 1028                         := stat_id
Script_InterfaceFunctions 1029                         := Sys_Get_Random_Empty_Sector
Script_InterfaceFunctions 1030                         := Sys_Get_Construction_Queue_Resource_Usage_Rate
Script_InterfaceFunctions 1031                         := Sys_Get_Empire_Intelligence_Focus_Area_Modifier
Script_InterfaceFunctions 1032                         := include_homeworlds
Script_InterfaceFunctions 1033                         := Sys_Empire_Log_Set_Log_Entry_Message_Treaty_Participants
Script_InterfaceFunctions 1034                         := ENTITY_TYPE_EMPIRE
Script_InterfaceFunctions 1035                         := ENTITY_TYPE_ALLIANCE
Script_InterfaceFunctions 1036                         := ENTITY_TYPE_NEWS
Script_InterfaceFunctions 1037                         := Sys_Give_Empire_Fleet_Order_Resupply_At_Nearest
Script_InterfaceFunctions 1038                         := ORDER_SURVEY_SYSTEM
Script_InterfaceFunctions 1039                         := ORDER_SET_COLONY_TYPE
Script_InterfaceFunctions 1040                         := ORDER_MOVE_NEAR
Script_InterfaceFunctions 1041                         := Sys_Space_Object_Scrap_Cargo
Script_InterfaceFunctions 1042                         := Sys_Give_Space_Object_Order_Attack_Move
Script_InterfaceFunctions 1043                         := Sys_Give_Space_Object_Order_Attack_Seek
Script_InterfaceFunctions 1044                         := Sys_Give_Empire_Fleet_Order_Attack_Seek
Script_InterfaceFunctions 1045                         := Sys_Empire_Politics_Get_Status_Time_With_Player
Script_InterfaceFunctions 1046                         := Sys_Get_List_Of_Visible_Space_Objects_In_Sector
Script_InterfaceFunctions 1047                         := Sys_Get_Number_Of_Units_In_Space_Sector
Script_InterfaceFunctions 1048                         := Sys_Prepare_For_Construction_Queue_Sort
Script_InterfaceFunctions 1049                         := Sys_Finish_Construction_Queue_Sort
Script_InterfaceFunctions 1050                         := Sys_Are_We_Neutral_Empire
Script_InterfaceFunctions 1051                         := Sys_Empire_Politics_In_Alliance_ID
Script_InterfaceFunctions 1052                         := Sys_Empire_Politics_Get_Alliance_Proposal_Count
Script_InterfaceFunctions 1053                         := Sys_Empire_Politics_Get_Alliance_Proposal_Status
Script_InterfaceFunctions 1054                         := Sys_Empire_Politics_Get_Alliance_Proposal_Type
Script_InterfaceFunctions 1055                         := Sys_Empire_Politics_Get_Alliance_Proposal_Created_By_Plr
Script_InterfaceFunctions 1056                         := Sys_Empire_Politics_Vote_Alliance_Proposal
Script_InterfaceFunctions 1057                         := Sys_Empire_Politics_Add_Alliance_Proposal
Script_InterfaceFunctions 1058                         := alliance_id
Script_InterfaceFunctions 1059                         := proposal_index
Script_InterfaceFunctions 1060                         := vote_val
Script_InterfaceFunctions 1061                         := proposal_type
Script_InterfaceFunctions 1062                         := proposal_param
Script_InterfaceFunctions 1063                         := Sys_Empire_Politics_Get_Alliance_Proposal_Param
Script_InterfaceFunctions 1064                         := PROPOSAL_TYPE_ADD_MEMBER
Script_InterfaceFunctions 1065                         := PROPOSAL_TYPE_REMOVE_MEMBER
Script_InterfaceFunctions 1066                         := PROPOSAL_TYPE_RULE_CHANGE
Script_InterfaceFunctions 1067                         := PROPOSAL_TYPE_SEND_MESSAGE
Script_InterfaceFunctions 1068                         := PROPOSAL_TYPE_REPLY_TO_MESSAGE
Script_InterfaceFunctions 1069                         := PROPOSAL_STATUS_WAITING_FOR_VOTES
Script_InterfaceFunctions 1070                         := PROPOSAL_STATUS_PASSED
Script_InterfaceFunctions 1071                         := PROPOSAL_STATUS_FAILED
Script_InterfaceFunctions 1072                         := Sys_Does_Space_Object_Cargo_Have_Non_Supply_Ordnance_Item
Script_InterfaceFunctions 1073                         := Sys_Empire_Politics_Get_Alliance_Name
Script_InterfaceFunctions 1074                         := Sys_Get_Space_Object_Cargo_Item_Design_ID
Script_InterfaceFunctions 1075                         := Sys_Give_Space_Object_Order_Scrap
Script_InterfaceFunctions 1076                         := Sys_Get_Empire_Fleet_Order_Count
Script_InterfaceFunctions 1077                         := Sys_Get_Construction_Queue_Item_Facility_ID
Script_InterfaceFunctions 1078                         := Sys_Get_Construction_Queue_Item_Upgrade_ID
Script_InterfaceFunctions 1079                         := Sys_Get_Facility_ID
Script_InterfaceFunctions 1080                         := Sys_Get_Highest_Facility_Level
Script_InterfaceFunctions 1081                         := facility_name
Script_InterfaceFunctions 1082                         := Sys_Get_Planet_Physical_Type
Script_InterfaceFunctions 1083                         := Sys_Get_Planet_Atmosphere_Type
Script_InterfaceFunctions 1084                         := Sys_Is_Planet_Rioting
Script_InterfaceFunctions 1085                         := Sys_Empire_Politics_Get_Alliance_Anger_Towards_Player
Script_InterfaceFunctions 1086                         := Sys_Get_Vehicle_Design_Total_Supply_Usage
Script_InterfaceFunctions 1087                         := Sys_Get_Vehicle_Design_Total_Ordnance_Usage
Script_InterfaceFunctions 1088                         := Sys_Set_Vehicle_Design_Strategy
Script_InterfaceFunctions 1089                         := Sys_Get_Vehicle_Design_Strategy
Script_InterfaceFunctions 1090                         := Sys_Get_Planet_Size
Script_InterfaceFunctions 1091                         := Sys_Is_Planet_Breathable
Script_InterfaceFunctions 1092                         := Sys_Empire_Research_All_Techs_Researched
Script_InterfaceFunctions 1093                         := Sys_Get_Planet_Plague_Level
Script_InterfaceFunctions 1094                         := Sys_Get_Space_Object_Cargo_Item_Facility_ID
Script_InterfaceFunctions 1095                         := Sys_Get_Space_Object_Cargo_Item_Population_Atmosphere_Breathed
Script_InterfaceFunctions 1096                         := order_type
Script_InterfaceFunctions 1097                         := Sys_Give_Space_Object_Order_Any
Script_InterfaceFunctions 1098                         := Sys_Get_Space_Object_Experience
Script_InterfaceFunctions 1099                         := Sys_Get_Planet_Happiness
Script_InterfaceFunctions 1100                         := Sys_Get_Planet_Conditions
Script_InterfaceFunctions 1101                         := Sys_Get_Empire_Research_Tech_Area_Accumulated_Points
Script_InterfaceFunctions 1102                         := Sys_Get_Empire_Fleet_Experience
Script_InterfaceFunctions 1103                         := Sys_Is_Game_Using_Intelligence
Script_InterfaceFunctions 1104                         := Sys_Give_Space_Object_Order_Load_Specific_Cargo
Script_InterfaceFunctions 1105                         := Sys_Give_Space_Object_Order_Drop_Specific_Cargo
Script_InterfaceFunctions 1106                         := Sys_Get_Empire_Fleet_Leader
Script_InterfaceFunctions 1107                         := Sys_Get_Empire_Fleet_Task_Force_Leader
Script_InterfaceFunctions 1108                         := Sys_Set_Empire_Fleet_Leader
Script_InterfaceFunctions 1109                         := Sys_Set_Empire_Fleet_Task_Force_Leader
Script_InterfaceFunctions 1110                         := Sys_Get_Construction_Queue_Ability_Facility_Count
Script_InterfaceFunctions 1111                         := Sys_Get_Construction_Queue_Specific_Facility_Count
Script_InterfaceFunctions 1112                         := Sys_Get_System_Queues_Ability_Facility_Count
Script_InterfaceFunctions 1113                         := Sys_Get_System_Queues_Specific_Facility_Count
Script_InterfaceFunctions 1114                         := Sys_Get_Space_Object_Task_Force
Script_InterfaceFunctions 1115                         := Sys_Get_Space_Object_Task_Force_Role
Script_InterfaceFunctions 1116                         := stellar_obj_type
Script_InterfaceFunctions 1117                         := Sys_Get_Number_Of_Alliances
Script_InterfaceFunctions 1118                         := Sys_Empire_Politics_Is_Alliance_Known
Script_InterfaceFunctions 1119                         := Sys_Empire_Politics_Get_Status_With_Alliance
Script_InterfaceFunctions 1120                         := Sys_Empire_Politics_Get_Status_Time_With_Alliance
Script_InterfaceFunctions 1121                         := Sys_Empire_Politics_Set_Message_To_Alliance
Script_InterfaceFunctions 1122                         := Sys_Empire_Politics_Set_Mood_Towards_Alliance
Script_InterfaceFunctions 1123                         := Sys_Empire_Politics_Set_Anger_Pct_Towards_Aliance
Script_InterfaceFunctions 1124                         := Sys_Empire_Politics_Get_Treaty_Name_Between_Player_And_Alliance
Script_InterfaceFunctions 1125                         := Sys_Empire_Politics_Is_Alliance_Ally
Script_InterfaceFunctions 1126                         := Sys_Empire_Politics_Is_Alliance_Enemy
Script_InterfaceFunctions 1127                         := Sys_Empire_Log_Get_Log_Entry_Message_From_Alliance
Script_InterfaceFunctions 1128                         := Sys_Empire_Log_Get_Log_Entry_Message_Param_Against_Alliance
Script_InterfaceFunctions 1129                         := Sys_Empire_Log_Get_Log_Entry_Caused_By_Alliance
Script_InterfaceFunctions 1130                         := Sys_Empire_Log_Set_Log_Entry_Message_Param_Against_Alliance
Script_InterfaceFunctions 1131                         := Sys_Alliance_Get_Emperor_Title
Script_InterfaceFunctions 1132                         := Sys_Alliance_Get_Emperor_Name
Script_InterfaceFunctions 1133                         := Sys_Alliance_Get_Alliance_Name
Script_InterfaceFunctions 1134                         := Sys_AI_Empire_Stats_Get_Alliance_Score
Script_InterfaceFunctions 1135                         := Sys_Game_Settings_Get_AI_Difficulty
Script_InterfaceFunctions 1136                         := from_entity_type
Script_InterfaceFunctions 1137                         := from_entity_id
Script_InterfaceFunctions 1138                         := to_entity_type
Script_InterfaceFunctions 1139                         := to_entity_id
Script_InterfaceFunctions 1140                         := Sys_Get_Facility_Name
Script_InterfaceFunctions 1141                         := Sys_Is_Sector_In_System
Script_InterfaceFunctions 1142                         := res_type
Script_InterfaceFunctions 1143                         := Sys_Get_Treaty_Elements_Between_Empires
Script_InterfaceFunctions 1144                         := Sys_Get_Lightyear_Distance_Between_Systems
Script_InterfaceFunctions 1145                         := Sys_Get_Space_Object_Order_Type
Script_InterfaceFunctions 1146                         := Sys_Get_Space_Object_Order_System_Location
Script_InterfaceFunctions 1147                         := Sys_Get_Space_Object_Order_Sector_Location
Script_InterfaceFunctions 1148                         := Sys_Get_Space_Object_Order_Target_Space_Object_ID
Script_InterfaceFunctions 1149                         := Sys_Set_Empire_Fleet_Attack_Formation
Script_InterfaceFunctions 1150                         := Sys_Set_Empire_Fleet_Defense_Formation
Script_InterfaceFunctions 1151                         := Sys_Set_Empire_Fleet_Taskforce_Attack_Strategy
Script_InterfaceFunctions 1152                         := Sys_Set_Empire_Fleet_Taskforce_Defense_Strategy
Script_InterfaceFunctions 1153                         := Sys_Get_Empire_Fleet_Taskforce_Ids
Script_InterfaceFunctions 1154                         := Sys_Get_Empire_Fleet_Taskforce_Ship_Ids
Script_InterfaceFunctions 1155                         := Sys_Get_Space_Object_Cargo_Item_Population_Loyalty
Script_InterfaceFunctions 1156                         := Sys_Get_Empire_Government_Type
Script_InterfaceFunctions 1157                         := Sys_Get_Empire_Society_Type
Script_InterfaceFunctions 1158                         := element_list
Script_InterfaceFunctions 1159                         := order_index
Script_InterfaceFunctions 1160                         := Sys_Set_Empire_Fleet_Taskforce_Attack_Formation
Script_InterfaceFunctions 1161                         := Sys_Set_Empire_Fleet_Taskforce_Defense_Formation
Script_InterfaceFunctions 1162                         := strategy_id
Script_InterfaceFunctions 1163                         := formation_id
Script_InterfaceFunctions 1164                         := Sys_Is_Planet_Domed
Script_InterfaceFunctions 1165                         := Sys_Get_Space_Object_Current_Ordnance
Script_InterfaceFunctions 1166                         := Sys_Get_Space_Object_Maximum_Ordnance
Script_InterfaceFunctions 1167                         := Sys_Set_Space_Object_Name
Script_InterfaceFunctions 1168                         := Sys_Are_Solar_Systems_Connected
Script_InterfaceFunctions 1169                         := new_name
Script_InterfaceFunctions_Implementation 1             := sys_long_Player_ID
Script_InterfaceFunctions_Implementation 2             := sys_long_Game_Date
Script_InterfaceFunctions_Implementation 3             := Design Not Created - Warning Messages:
Script_InterfaceFunctions_Implementation 4             := Design
Script_InterfaceFunctions_Implementation 5             := sys_bool_Is_Simultaneous_Game
Script_InterfaceFunctions_Implementation 6             := sys_bool_Is_TurnBased_Game
Script_VarDeclaration 1                                := Create Var
SectorTypeConstants 1                                  := NA
SectorTypeConstants 2                                  := Planet
SectorTypeConstants 3                                  := Asteroids
SectorTypeConstants 4                                  := Storm
SectorTypeConstants 5                                  := Star
SectorTypeConstants 6                                  := Warp Point
SectorTypeConstants 7                                  := Destroyed Star
SectorTypeConstants 8                                  := Comet
SectorTypeConstants 9                                  := Tiny
SectorTypeConstants 10                                 := Small
SectorTypeConstants 11                                 := Medium
SectorTypeConstants 12                                 := Large
SectorTypeConstants 13                                 := Huge
SectorTypeConstants 14                                 := Young
SectorTypeConstants 15                                 := Average
SectorTypeConstants 16                                 := Old
SectorTypeConstants 17                                 := Ancient
SectorTypeConstants 18                                 := Yellow
SectorTypeConstants 19                                 := Red
SectorTypeConstants 20                                 := Purple
SectorTypeConstants 21                                 := Green
SectorTypeConstants 22                                 := Blue
SectorTypeConstants 23                                 := White
SectorTypeConstants 24                                 := Orange
SectorTypeConstants 25                                 := Dim
SectorTypeConstants 26                                 := Bright
ShpOrder 1                                             := (Unknown)
ShpOrder 2                                             := Move to
ShpOrder 3                                             := Move to Waypoint
ShpOrder 4                                             := Warp
ShpOrder 5                                             := Colonize
ShpOrder 6                                             := Explore
ShpOrder 7                                             := Load All 
ShpOrder 8                                             := Drop All 
ShpOrder 9                                             := Load Specific Cargo -
ShpOrder 10                                            := Drop Specific Cargo -
ShpOrder 11                                            := Attack
ShpOrder 12                                            := Scrap
ShpOrder 13                                            := Seek to
ShpOrder 14                                            := Seek and Attack 
ShpOrder 15                                            := Lay Mines
ShpOrder 16                                            := Sweep Mines
ShpOrder 17                                            := Render Medical Aid
ShpOrder 18                                            := Open Warp Point
ShpOrder 19                                            := Close Warp Point
ShpOrder 20                                            := Create Storm
ShpOrder 21                                            := Destroy Storm
ShpOrder 22                                            := Create Planet
ShpOrder 23                                            := Destroy Planet
ShpOrder 24                                            := Create Sun
ShpOrder 25                                            := Destroy Sun
ShpOrder 26                                            := Sentry
ShpOrder 27                                            := Launch All 
ShpOrder 28                                            := Recover All 
ShpOrder 29                                            := Launch Specific Units -
ShpOrder 30                                            := Recover Specific Units -
ShpOrder 31                                            := Deconstruct & Analyze
ShpOrder 32                                            := Mothball
ShpOrder 33                                            := Unmothball
ShpOrder 34                                            := Self-Destruct
ShpOrder 35                                            := Await Fire On And Destroy
ShpOrder 36                                            := Join Fleet
ShpOrder 37                                            := Jettison Cargo
ShpOrder 38                                            := Scrap Cargo
ShpOrder 39                                            := Retrofit to
ShpOrder 40                                            := class
ShpOrder 41                                            := Cloak
ShpOrder 42                                            := Decloak
ShpOrder 43                                            := Use Component
ShpOrder 44                                            := Use Facility
ShpOrder 45                                            := Create Nebulae
ShpOrder 46                                            := Destroy Nebulae
ShpOrder 47                                            := Create Black Hole
ShpOrder 48                                            := Destroy Black Hole
ShpOrder 49                                            := Abandon Planet
ShpOrder 50                                            := Convert Resources
ShpOrder 51                                            := Stellar Construction
ShpOrder 52                                            := REPEAT ORDERS
ShpOrder 53                                            := Survey System
ShpOrder 54                                            := s
ShpptLst 1                                             := [%ShipName%]
ShpptLst 2                                             := [%SectLoc%]
ShpptLst 3                                             := [%SystemName%]
SolarSystem 1                                          := [%RaceName%]
SolarSystemList 1                                      := Load Error
SolarSystemList 2                                      := Unable to open system names file "
SolarSystemList 3                                      := [%EmpireName%]
SolarSystemTypes 1                                     := Normal
SolarSystemTypes 2                                     := Nebulae
SolarSystemTypes 3                                     := Black Hole
Sort_Designs 1                                         := Obsolete
Sort_Ships 1                                           := None
Sound_List 1                                           := Sound Effect Name
Sound_List 2                                           := Sound Effect Filename
Sound_List 3                                           := Sound Min Distance
Sound_List 4                                           := Sound Max Distance
Sound_List 5                                           := Effect Instances
Sound_List 6                                           := Is 3D Sound Effect
Sound_List 7                                           := Sound List File Errors:
Sound_Main 1                                           := Boom 1
Sound_Main 2                                           := Boom 2
Sound_Main 3                                           := Ship Explosion
Sound_Main 4                                           := Cloak On
Sound_Main 5                                           := Cloak Off
Sound_Main 6                                           := Open Warp Point
Sound_Main 7                                           := Close Warp Point
Sound_Main 8                                           := Create Planet
Sound_Main 9                                           := Destroy Planet
Sound_Main 10                                          := Create Star
Sound_Main 11                                          := Destroy Star
Sound_Main 12                                          := Create Storm
Sound_Main 13                                          := Destroy Storm
Sound_Main 14                                          := Self Destruct
Sound_Main 15                                          := Boarding Parties
Sound_Main 16                                          := Point Defense
Sound_Main 17                                          := General Error
Sound_Main 18                                          := Button Click
Sound_Main 19                                          := End Turn
Sound_Main 20                                          := Order Button
Sound_Main 21                                          := Command Button
Sound_Main 22                                          := Select Item
Sound_Main 23                                          := Window Opened
Sound_Main 24                                          := Window Closed
Sound_Main 25                                          := UI Key Press
Sound_Main 26                                          := Pickup Component From Inventory
Sound_Main 27                                          := Drop Component In Inventory
Sound_Main 28                                          := Cannot Place Component
Sound_Main 29                                          := Warp Flash Enter
Sound_Main 30                                          := Warp Flash Exit
Sound_Main 31                                          := Create Nebulae
Sound_Main 32                                          := Destroy Nebulae
Sound_Main 33                                          := Create Black Hole
Sound_Main 34                                          := Destroy Black Hole
Sound_Main 35                                          := Construct Planet
Sound_Main 36                                          := Destroy Star Explosion Center
Sound_Main 37                                          := Destroy Star Explosion Ring
Sound_Main 38                                          := Destroy Star Collapse
Sound_Main 39                                          := Command Action
SpaceLst 1                                             := SpaceObjectList
SpaceLst 2                                             := Total Deletions:
SpaceLst 3                                             := [%VehicleName%]
SpaceLst 4                                             := [%SectorLoc%]
SpaceLst 5                                             := [%SystemName%]
SpaceObj 1                                             := Star
SpaceObj 2                                             := Warp Point
SpaceObj 3                                             := Storm
SpaceObj 4                                             := Planet
SpaceObj 5                                             := Asteroids
SpaceObj 6                                             := Ship
SpaceObj 7                                             := Unit Group
SpaceObj 8                                             := Monster
SpaceObj 9                                             := Illusion
SpaceObj 10                                            := Debris
SpaceObj 11                                            := Derelict
SpaceObj 12                                            := Comet
SpaceObject_Asteroids 1                                := None
SpaceObject_Asteroids 2                                := kT
SpaceObject_Asteroids 3                                := mT
SpaceObject_Comet 1                                    := Storm
SpaceObject_Planet 1                                   := None
SpaceObject_Planet 2                                   := Endless
SpaceObject_Planet 3                                   := [%PlanetName%]
SpaceObject_Planet 4                                   := planet
SpaceObject_Planet 5                                   := Homeworld
SpaceObject_Planet 6                                   := kT
SpaceObject_Planet 7                                   := mT
SpaceObject_Planet 8                                   := Deadly
SpaceObject_Planet 9                                   := Harsh
SpaceObject_Planet 10                                  := Unpleasant
SpaceObject_Planet 11                                  := Mild
SpaceObject_Planet 12                                  := Good
SpaceObject_Planet 13                                  := Optimal
SpaceObject_Planet 14                                  := Plague
SpaceObject_Planet 15                                  := Planet
SpaceObject_Planet 16                                  := Planet
SpaceObject_Planet 17                                  := 0M / 0M
SpaceObject_Planet 18                                  := 0kT / 0kT
SpaceObject_Planet 19                                  := 0kT
SpaceObject_Planet 20                                  := [%PopulationAmount%]
SpaceObject_Planet 21                                  := [%ResourceType%]
SpaceObject_Planet 22                                  := mR/yr
SpaceObject_Planet 23                                  := g
SpaceObject_Planet 24                                  := ° C
SpaceObject_Planet 25                                  := Planet is ravaged by a [%PlagueName%] plague.
SpaceObject_Planet 26                                  := [%PlagueName%]
SpaceObject_Ship 1                                     := cannot be scrapped because there is no space yard present.
SpaceObject_Ship 2                                     := cannot be scrapped because it is currently cloaked.
SpaceObject_Ship 3                                     := cannot be mothballed because there is no space yard present.
SpaceObject_Ship 4                                     := cannot be mothballed because it is currently cloaked.
SpaceObject_Ship 5                                     := cannot be mothballed because it is already mothballed.
SpaceObject_Ship 6                                     := cannot be unmothballed because there is no space yard present.
SpaceObject_Ship 7                                     := cannot be unmothballed because it is currently cloaked.
SpaceObject_Ship 8                                     := cannot be unmothballed because it is not currently mothballed.
SpaceObject_Ship 9                                     := cannot be deconstructed and analyzed because there is no space yard present.
SpaceObject_Ship 10                                    := cannot be deconstructed and analyzed because it is currently cloaked.
SpaceObject_Ship 11                                    := cannot be retrofitted because there is no space yard present.
SpaceObject_Ship 12                                    := cannot be retrofitted because it is currently cloaked.
SpaceObject_Ship 13                                    := cannot self destruct because it does not have that ability.
SpaceObject_Ship 14                                    := cannot be fired on and destroyed because there are no other vehicles in the sector to fire on it.
SpaceObject_Ship 15                                    := cannot be fired on and destroyed because it is cloaked.
SpaceObject_Ship 16                                    := Normal
SpaceObject_Ship 17                                    := Under Construction
SpaceObject_Ship 18                                    := Mothballed
SpaceObject_Ship 19                                    := M /
SpaceObject_Ship 20                                    := O /
SpaceObject_Ship 21                                    := R
SpaceObject_Ship 22                                    := Endless
SpaceObject_Ship 23                                    := Design [%DesignName%] is identical to the current design.
SpaceObject_Ship 24                                    := [%DesignName%]
SpaceObject_Ship 25                                    := Ship [%ShipName%] is not in a sector with a Space Yard.
SpaceObject_Ship 26                                    := [%ShipName%]
SpaceObject_Ship 27                                    := The sizes of the two designs must be identical.
SpaceObject_Ship 28                                    := You cannot retrofit [%ShipName%] because it contains items in cargo.
SpaceObject_Ship 29                                    := [%ShipName%]
SpaceObject_Ship 30                                    := You do not have enough resources to finance this retrofit.
SpaceObject_Ship 31                                    := You cannot retrofit from a design that does not have a Space Yard to one that does.
SpaceObject_Ship 32                                    := You cannot retrofit from a design that does not have a Colony Module to one that does.
SpaceObject_Ship 33                                    := There can only be a maximum difference of [%PctDiff%]% in the cost of the original ship and the new design. We cannot construct a new ship completely!
SpaceObject_Ship 34                                    := [%PctDiff%]
SpaceObject_Ship 35                                    := 
SpaceObject_Ship 36                                    := None
SpaceObject_Ship 37                                    := Minor
SpaceObject_Ship 38                                    := Moderate
SpaceObject_Ship 39                                    := Sizable
SpaceObject_Ship 40                                    := Major
SpaceObject_Ship 41                                    := You cannot retrofit a ship more than once a turn.
SpaceObject_Star 1                                     := Moderate
SpaceObject_Storm 1                                    := Storm
SpaceObject_Storm 2                                    := None
SpaceObject_Storm 3                                    := Mild
SpaceObject_Storm 4                                    := Moderate
SpaceObject_Storm 5                                    := Severe
SpaceObject_UnitGroup 1                                := cannot be scrapped because there is no space yard present.
SpaceObject_UnitGroup 2                                := cannot be scrapped because it is currently cloaked.
SpaceObject_UnitGroup 3                                := cannot be mothballed because there is no space yard present.
SpaceObject_UnitGroup 4                                := cannot be mothballed because it is currently cloaked.
SpaceObject_UnitGroup 5                                := cannot be mothballed because it is already mothballed.
SpaceObject_UnitGroup 6                                := cannot be unmothballed because there is no space yard present.
SpaceObject_UnitGroup 7                                := cannot be unmothballed because it is currently cloaked.
SpaceObject_UnitGroup 8                                := cannot be unmothballed because it is not currently mothballed.
SpaceObject_UnitGroup 9                                := cannot be deconstructed and analyzed because there is no space yard present.
SpaceObject_UnitGroup 10                               := cannot be deconstructed and analyzed because it is currently cloaked.
SpaceObject_UnitGroup 11                               := cannot be retrofitted because there is no space yard present.
SpaceObject_UnitGroup 12                               := cannot be retrofitted because it is currently cloaked.
SpaceObject_UnitGroup 13                               := cannot self destruct because it does not have that ability.
SpaceObject_UnitGroup 14                               := cannot be fired on and destroyed because there are no other vehicles in the sector to fire on it.
SpaceObject_UnitGroup 15                               := cannot be fired on and destroyed because it is cloaked.
SpaceObject_UnitGroup 16                               := Normal
SpaceObject_UnitGroup 17                               := Under Construction
SpaceObject_UnitGroup 18                               := Mothballed
SpaceObject_UnitGroup 19                               := s
SpaceObject_UnitGroup 20                               := M /
SpaceObject_UnitGroup 21                               := O /
SpaceObject_UnitGroup 22                               := R
SpaceObject_UnitGroup 23                               := Endless
SpaceObject_UnitGroup 24                               := Design
SpaceObject_UnitGroup 25                               := is identical to the current design.
SpaceObject_UnitGroup 26                               := Ship
SpaceObject_UnitGroup 27                               := is not in a sector with a Space Yard.
SpaceObject_UnitGroup 28                               := The sizes of the two designs must be identical.
SpaceObject_UnitGroup 29                               := You cannot retrofit
SpaceObject_UnitGroup 30                               := because it contains cargo.
SpaceObject_UnitGroup 31                               := You do not have enough resources to finance this retrofit.
SpaceObject_UnitGroup 32                               := You cannot retrofit from a design that does not have a Space Yard to one that does.
SpaceObject_UnitGroup 33                               := You cannot retrofit from a design that does not have a Colony Module to one that does.
SpaceObject_UnitGroup 34                               := There can only be a maximum difference of
SpaceObject_UnitGroup 35                               := % in the cost of the original ship and the new design.
SpaceObject_UnitGroup 36                               := We cannot construct a new ship completely!
SpaceObject_UnitGroup 37                               := None
SpaceObject_UnitGroup 38                               := Minor
SpaceObject_UnitGroup 39                               := Moderate
SpaceObject_UnitGroup 40                               := Sizable
SpaceObject_UnitGroup 41                               := Major
SpaceObject_UnitGroup 42                               := Group
SpaceObject_UnitGroup 43                               := 
SpaceObject_WarpPoint 1                                := Warp
SpaceObject_WarpPoint 2                                := to
SpaceObject_WarpPoint 3                                := Yes
SpaceObject_WarpPoint 4                                := No
SpaceObject_WarpPoint 5                                := kT
Struct 1                                               := Ship
Struct 2                                               := Base
Struct 3                                               := Planet
Struct 4                                               := [%VehicleName%] Carrier Ship
Struct 5                                               := (Level
Struct 6                                               := Seeker
Struct 7                                               := Beam
Struct 8                                               := Bolt
Struct 9                                               := Building
SymbolReplacement 1                                    := [%SystemName%]
SymbolReplacement 2                                    := [%SectorName%]
SymbolReplacement 3                                    := [%SourceEmperorName%]
SymbolReplacement 4                                    := [%SourceEmpireName%]
SymbolReplacement 5                                    := [%OurEmperorTitle%]
SymbolReplacement 6                                    := [%OurEmperorName%]
SymbolReplacement 7                                    := [%OurEmpireName%]
SymbolReplacement 8                                    := [%TargetEmperorTitle%]
SymbolReplacement 9                                    := [%TargetEmperorName%]
SymbolReplacement 10                                   := [%TargetEmpireName%]
SymbolReplacement 11                                   := [%OtherEmperorTitle%]
SymbolReplacement 12                                   := [%OtherEmperorName%]
SymbolReplacement 13                                   := [%OtherEmpireName%]
SymbolReplacement 14                                   := [%VehicleName%]
SymbolReplacement 15                                   := [%VehicleSize%]
SymbolReplacement 16                                   := [%PlanetName%]
SymbolReplacement 17                                   := [%DesignName%]
SymbolReplacement 18                                   := [%TechName%]
SymbolReplacement 19                                   := [%TreatyName%]
SymbolReplacement 20                                   := [%FacilityName%]
SymbolReplacement 21                                   := [%ProposedTreatyName%]
SymbolReplacement 22                                   := [%StarName%]
SymbolReplacement 23                                   := [%WarpPointName%]
SymbolReplacement 24                                   := [%ActualAmount%]
SymbolReplacement 25                                   := [%AllianceName%]
SymbolReplacement 26                                   := [%A/AN upper%]
SymbolReplacement 27                                   := [%a/an lower%]
TCPIPFunctions 1                                       := Player Connect
TCPIPFunctions 2                                       := Player Chat Message
TCPIPFunctions 3                                       := Player Quit
TCPIPFunctions 4                                       := Player Connected Successfully
TCPIPFunctions 5                                       := Player Reconnected Successfully
TCPIPFunctions 6                                       := All Players Connected
TCPIPFunctions 7                                       := All Players Connected To Game In Progress
TCPIPFunctions 8                                       := Host Chat Message
TCPIPFunctions 9                                       := Unknown Player Name
TCPIPFunctions 10                                      := Player Empire File
TCPIPFunctions 11                                      := Game Setup File
TCPIPFunctions 12                                      := Turn Game File
TCPIPFunctions 13                                      := Turn Combat Log File
TCPIPFunctions 14                                      := Turn Movement Log File
TCPIPFunctions 15                                      := Turn Player Events File
TCPIPFunctions 16                                      := Turn Player Stats File
TCPIPFunctions 17                                      := Player Orders File
TCPIPFunctions 18                                      := UDP Error
TCPIPFunctions 19                                      := Unable to send message.
TCPIPFunctions 20                                      := Stream Error
TCPIPFunctions 21                                      := Unable to send file:
TCPIPFunctions 22                                      := File Error
TCPIPFunctions 23                                      := Could not load file:
TCPIPFunctions 24                                      := Winsock is not responding."
TCPIPFunctions 25                                      := WSANotInitialised
TCPIPFunctions 26                                      := WSAENetDown
TCPIPFunctions 27                                      := WSAEInProgress
TCPIPFunctions 28                                      := Host Quit
TCPIPFunctions 29                                      := Player Big Chat Message
TCPIPFunctions 30                                      := Host Big Chat Message
VehicleDesignList 1                                    := Invalid Design
VehicleDesignList 2                                    := Existing design not owned by this player.
VehicleDesignList 3                                    := Existing design not found.
VehicleDesigns 1                                       := (None)
VehicleDesigns 2                                       := There must be a name for this design.
VehicleDesigns 3                                       := This design name is currently being used by another design.
VehicleDesigns 4                                       := This design uses more tonnage space than is allowed (
VehicleDesigns 5                                       := There must be a size for this design.
VehicleDesigns 6                                       := You have used technology that our empire does not understand.
VehicleDesigns 7                                       := There can only be one space yard per vehicle.
Datafile_Base_Loader 1                                 := Unable to load data file: "
Datafile_Base_Loader 2                                 := Could not find field "
Datafile_Base_Loader 3                                 := " in record "
Datafile_Base_Loader 4                                 := " in record
Datafile_Base_Loader 5                                 := Unknown value "
Datafile_Base_Loader 6                                 := " for
Datafile_Base_Loader 7                                 := in record "
Datafile_Base_Loader 8                                 := Could not parse formula "
Datafile_Base_Parser 1                                 := 
Datafile_Base_Parser 2                                 := 
Datafile_Base_Parser 3                                 := 
Datafile_Base_Parser 4                                 := TRUE
Datafile_Base_Parser 5                                 := YES
Datafile_Base_Parser 6                                 := random
DC_Base_EditText 1                                     := A
DC_Base_EditText 2                                     := Z
DC_Base_Image_List 1                                   := XXX
DC_Base_List 1                                         := Button Up
DC_Base_List 2                                         := Button Down
DC_Base_List 3                                         := Scrollbar Thumb
DC_Base_MultiLine_EditText 1                           := A
DC_Base_MultiLine_EditText 2                           := Z
Lists_BitList 1                                        := BitList Error
Lists_ByteList 1                                       := Invalid Index
Lists_DWordList 1                                      := Invalid Index
Lists_LongIntList 1                                    := Invalid Index
Lists_SingleList 1                                     := Invalid Index
Lists_WordList 1                                       := Invalid Index
Sound_DSWaveFiles 1                                    := Cannot open wave file
Sound_DSWaveFiles 2                                    := 
Sound_DSWaveFiles 3                                    := Not a valid wave file
Sound_DSWaveFiles 4                                    := 
Sound_DSWaveFiles 5                                    := fmt
Sound_DSWaveFiles 6                                    := Cannot read the wave file
Sound_DSWaveFiles 7                                    := Error allocating memory for the wave file
Sound_DSWaveFiles 8                                    := 
Sound_DSWaveFiles 9                                    := fact
Sound_DSWaveFiles 10                                   := Cannot read wave file
Sound_DSWaveFiles 11                                   := Corrupt wave file
DC_Dlg_Login 1                                         := Login
DC_Dlg_Login 2                                         := Login
DC_Dlg_Login 3                                         := Cancel
DC_Dlg_Login 4                                         := Close
DC_Dlg_Login 5                                         := [%EmperorName%]
DC_Dlg_Login 6                                         := [%EmperorName%], your empire awaits...
DC_Dlg_Login 7                                         := [%EmperorName%], please enter your password.
DC_Dlg_Login 8                                         := Invalid Password
DC_Dlg_Login 9                                         := Game Host, please enter the game master password.
DC_Dlg_Login 10                                        := Game Host, the game is prepared....
DC_Dlg_Login 11                                        := Game Host
DC_Dlg_Login 12                                        := OK
Datafile_GroundSurfaceDetails 1                        := Ground Combat Number Of Surface Types
Datafile_GroundSurfaceDetails 2                        := [%RecNum%]
Datafile_GroundSurfaceDetails 3                        := Surface Type [%RecNum%] Planet Physical Type
Datafile_GroundSurfaceDetails 4                        := Surface Type [%RecNum%] Planet Atmosphere
Datafile_GroundSurfaceDetails 5                        := Surface Type [%RecNum%] Planet Conditions
Datafile_GroundSurfaceDetails 6                        := Surface Type [%RecNum%] Ground Texture
Datafile_GroundSurfaceDetails 7                        := Surface Type [%RecNum%] Surrounding Texture
Datafile_GroundSurfaceDetails 8                        := Surface Type [%RecNum%] Mountains Minimum
Datafile_GroundSurfaceDetails 9                        := Surface Type [%RecNum%] Mountains Maximum
Datafile_GroundSurfaceDetails 10                       := Surface Type [%RecNum%] Number Of Mountains Classes
Datafile_GroundSurfaceDetails 11                       := [%MtnNum%] 
Datafile_GroundSurfaceDetails 12                       := Surface Type [%RecNum%] Mountain [%MtnNum%] Xfile Class Name
Datafile_GroundSurfaceDetails 13                       := Surface Type [%RecNum%] Trees Minimum
Datafile_GroundSurfaceDetails 14                       := Surface Type [%RecNum%] Trees Maximum
Datafile_GroundSurfaceDetails 15                       := Surface Type [%RecNum%] Number Of Tree Textures
Datafile_GroundSurfaceDetails 16                       := [%TreeNum%]
Datafile_GroundSurfaceDetails 17                       := Surface Type [%RecNum%] Tree [%TreeNum%] Texture Filename
Datafile_GroundSurfaceDetails 18                       := Combat Ground Surface Details
Datafile_GroundSurfaceDetails 19                       := Any
Datafile_GroundSurfaceDetails 20                       := City Ground Texture
Datafile_GroundSurfaceDetails 21                       := 
Datafile_GroundSurfaceDetails 22                       := 
Datafile_GroundSurfaceDetails 23                       := 
Datafile_GroundSurfaceDetails 24                       := Surface Type [%RecNum%] Overview Map Ground Color
Datafile_GroundSurfaceDetails 25                       := Surface Type [%RecNum%] Overview Map Surrounding Color
Datafile_GroundSurfaceDetails 26                       := Overview Map City Ground Color
Datafile_GroundSurfaceDetails 27                       := Number of Road Textures
Datafile_GroundSurfaceDetails 28                       := [%RecNum%]
Datafile_GroundSurfaceDetails 29                       := Road Texture [%RecNum%] Filename
Datafile_GroundSurfaceDetails 30                       := Road Texture [%RecNum%] Connections
Datafile_GroundSurfaceDetails 31                       := Road Texture [%RecNum%] Weight
Datafile_GroundSurfaceDetails 32                       := N
Datafile_GroundSurfaceDetails 33                       := E
Datafile_GroundSurfaceDetails 34                       := S
Datafile_GroundSurfaceDetails 35                       := W
Datafile_GroundSurfaceDetails 36                       := Road Texture [%RecNum%] Rotate
Datafile_GroundSurfaceDetails 37                       := Surface Type [%RecNum%] Buildings Minimum
Datafile_GroundSurfaceDetails 38                       := Surface Type [%RecNum%] Buildings Maximum
Datafile_GroundSurfaceDetails 39                       := Number of City Buildings Classes
Datafile_GroundSurfaceDetails 40                       := [%ItemNum%]
Datafile_GroundSurfaceDetails 41                       := City Building [%ItemNum%] Xfile Class Name
Datafile_GroundSurfaceDetails 42                       := City Building [%ItemNum%] Portrait Filename
Datafile_GroundSurfaceDetails 43                       := City Building [%ItemNum%] Large Portrait Filename
Datafile_GroundSurfaceDetails 44                       := City Building [%ItemNum%] Structure
Datafile_GroundSurfaceDetails 45                       := Number of Building Rubble Textures
Datafile_GroundSurfaceDetails 46                       := Building Rubble Texture [%ItemNum%] Filename
Datafile_GroundSurfaceDetails 47                       := Number of Explosion Crater Textures
Datafile_GroundSurfaceDetails 48                       := Explosion Crater Texture [%ItemNum%] Filename
MiscStrings 1                                          := Close
DC_Dlg_TCPIP_Host 1                                    := TCP/IP Host
DC_Dlg_TCPIP_Host 2                                    := Begin Game
DC_Dlg_TCPIP_Host 3                                    := Process Turn
DC_Dlg_TCPIP_Host 4                                    := Add Empire
DC_Dlg_TCPIP_Host 5                                    := Remove Empire
DC_Dlg_TCPIP_Host 6                                    := Play Turn
DC_Dlg_TCPIP_Host 7                                    := Chat
DC_Dlg_TCPIP_Host 8                                    := Player List
DC_Dlg_TCPIP_Host 9                                    := Select IP Address
DC_Dlg_TCPIP_Host 10                                   := Quit Game
DC_Dlg_TCPIP_Host 11                                   := Unknown
DC_Dlg_TCPIP_Host 12                                   := Waiting for players to connect...
DC_Dlg_TCPIP_Host 13                                   := Sending game setup file to players...
DC_Dlg_TCPIP_Host 14                                   := Waiting for players to send empire files...
DC_Dlg_TCPIP_Host 15                                   := Ready to generate first turn...
DC_Dlg_TCPIP_Host 16                                   := Generating first game turn...
DC_Dlg_TCPIP_Host 17                                   := Sending turn file to players...
DC_Dlg_TCPIP_Host 18                                   := Waiting for players to send order files...
DC_Dlg_TCPIP_Host 19                                   := Ready to generate turn...
DC_Dlg_TCPIP_Host 20                                   := Generating game turn...
DC_Dlg_TCPIP_Host 21                                   := Select Port
DC_Dlg_TCPIP_Host 22                                   := Select Modem
DC_Dlg_TCPIP_Host 23                                   := Select Phone Number
DC_Dlg_TCPIP_Host 24                                   := Wait For Players
DC_Dlg_TCPIP_Host 25                                   := Setup Connection Settings.
DC_Dlg_TCPIP_Host 26                                   := Quit Game
DC_Dlg_TCPIP_Host 27                                   := Are you sure you want to quit this game?
DC_Dlg_TCPIP_Host 28                                   := Process Turn
DC_Dlg_TCPIP_Host 29                                   := Are you sure you want to process the next turn?
DC_Dlg_TCPIP_Host 30                                   := IP Address
DC_Dlg_TCPIP_Host 31                                   := Please enter the IP address for players to connect to. 
DC_Dlg_TCPIP_Host 32                                   := IP Address
DC_Dlg_TCPIP_Host 33                                   := Port
DC_Dlg_TCPIP_Host 34                                   := Please enter the port for players to communicate on. 
DC_Dlg_TCPIP_Host 35                                   := Port
DC_Dlg_TCPIP_Host 36                                   := Modem
DC_Dlg_TCPIP_Host 37                                   := Please select the modem to use for communications.
DC_Dlg_TCPIP_Host 38                                   := Modem
DC_Dlg_TCPIP_Host 39                                   := (Port: [%PortNum%])
DC_Dlg_TCPIP_Host 40                                   := [%PortNum%]
DC_Dlg_TCPIP_Host 41                                   := Host Address
DC_Dlg_TCPIP_Host 42                                   := You must enter an IP address for players to connect to.
DC_Dlg_TCPIP_Host 43                                   := Host Port
DC_Dlg_TCPIP_Host 44                                   := You must enter a port number for players to communicate with.
DC_Dlg_TCPIP_Host 45                                   := Modem
DC_Dlg_TCPIP_Host 46                                   := You must select a modem to use for communication.
DC_Dlg_TCPIP_Host 47                                   := [Host]
DC_Dlg_TCPIP_Host 48                                   := [Computer]
DC_Dlg_TCPIP_Host 49                                   := Remove Player
DC_Dlg_TCPIP_Host 50                                   := Are you sure you want to remove player "[%PlayerName%]" from the game?
DC_Dlg_TCPIP_Host 51                                   := Remove Empire
DC_Dlg_TCPIP_Host 52                                   := Are you sure you want to remove the "[%EmpireName%]" from the game?
DC_Dlg_TCPIP_Host 53                                   := Are you sure you want to change the "[%EmpireName%]" to human control?
DC_Dlg_TCPIP_Host 54                                   := Are you sure you want to change the "[%EmpireName%]" to AI control?
DC_Dlg_TCPIP_Host 55                                   := Change Empire Control
DC_Dlg_TCPIP_Host 56                                   := [%PlayerName%]
DC_Dlg_TCPIP_Host 57                                   := [%EmpireName%]
DC_Dlg_TCPIP_Host 58                                   := Orders File Received
DC_Dlg_TCPIP_Host 59                                   := Toggle AI
DC_Dlg_TCPIP_Host 60                                   := Connected
DC_Dlg_TCPIP_Host 61                                   := (None)
DC_Dlg_TCPIP_Host 62                                   := Quit
DC_Dlg_TCPIP_Host 63                                   := Empire File Loaded
DC_Dlg_TCPIP_Host 64                                   := Empire Load Error
DC_Dlg_TCPIP_Host 65                                   := Could not load empire:
DC_Dlg_TCPIP_Host 66                                   := Turn Generation Error
DC_Dlg_TCPIP_Host 67                                   := Unable to generate the turn.
DC_Dlg_TCPIP_Host 68                                   := Zero Players
DC_Dlg_TCPIP_Host 69                                   := You cannot start a game with zero players.
DC_Dlg_TCPIP_Host 70                                   := Select Player
DC_Dlg_TCPIP_Host 71                                   := Load Game Error
DC_Dlg_TCPIP_Host 72                                   := Unable to load game file:
DC_Dlg_TCPIP_Host 73                                   := Sending [%Filename%] (Plr [%PlrNum%]) - [%BytesSent%] / [%BytesTotal%] 
DC_Dlg_TCPIP_Host 74                                   := [%PlrNum%]
DC_Dlg_TCPIP_Host 75                                   := [%Filename%]
DC_Dlg_TCPIP_Host 76                                   := [%BytesSent%]
DC_Dlg_TCPIP_Host 77                                   := [%BytesTotal%]
DC_Dlg_TCPIP_Host 78                                   := Empire File Received
DC_Dlg_TCPIP_Host 79                                   := Orders File Received
DC_Dlg_TCPIP_Host 80                                   := Send
DC_Dlg_TCPIP_Host 81                                   := Host - 
DC_Dlg_TCPIP_Host 82                                   := Communication Error
DC_Dlg_TCPIP_Host 83                                   := Unable to establish provider. 
DC_Dlg_TCPIP_Host 84                                   := Communication Error
DC_Dlg_TCPIP_Host 85                                   := Unable to establish connection. 
DC_Dlg_TCPIP_Host 86                                   := Play Turn
DC_Dlg_TCPIP_Host 87                                   := Are you sure you want to play a turn as the [%EmpireName%]?
DC_Dlg_TCPIP_Host 88                                   := [%EmpireName%]
DC_Dlg_TCPIP_Host 89                                   := You must select an empire from the list to play. 
DC_Dlg_TCPIP_Host 90                                   := Password Required
DC_Dlg_TCPIP_Host 91                                   := Please enter the password for the [%PlayerName%].
DC_Dlg_TCPIP_Host 92                                   := [%PlayerName%]
DC_Dlg_TCPIP_Host 93                                   := Password
DC_Dlg_TCPIP_Host 94                                   := Incorrect Password
DC_Dlg_TCPIP_Host 95                                   := You have entered an incorrect password for this player. 
DC_Dlg_TCPIP_Host 96                                   := Error
DC_Dlg_TCPIP_Host 97                                   := The session was lost.  
DC_Dlg_TCPIP_Player 1                                  := TCP/IP Player
DC_Dlg_TCPIP_Player 2                                  := Connect To Host
DC_Dlg_TCPIP_Player 3                                  := Create Empire
DC_Dlg_TCPIP_Player 4                                  := Play Turn
DC_Dlg_TCPIP_Player 5                                  := Chat
DC_Dlg_TCPIP_Player 6                                  := Quit Game
DC_Dlg_TCPIP_Player 7                                  := Unknown
DC_Dlg_TCPIP_Player 8                                  := Unknown Player Name for this game. Please connect again with a different name.
DC_Dlg_TCPIP_Player 9                                  := Ready to connect to host.
DC_Dlg_TCPIP_Player 10                                 := Connecting to host...
DC_Dlg_TCPIP_Player 11                                 := Waiting for all players to connect to host...
DC_Dlg_TCPIP_Player 12                                 := Waiting for game setup file from host...
DC_Dlg_TCPIP_Player 13                                 := Player needs to create empire file.
DC_Dlg_TCPIP_Player 14                                 := Sending empire file to host...
DC_Dlg_TCPIP_Player 15                                 := Waiting for game turn file from host...
DC_Dlg_TCPIP_Player 16                                 := Player needs to take turn.
DC_Dlg_TCPIP_Player 17                                 := Sending order file to host...
DC_Dlg_TCPIP_Player 18                                 := Select Player Name
DC_Dlg_TCPIP_Player 19                                 := Select Plr IP Address
DC_Dlg_TCPIP_Player 20                                 := Select Plr Port
DC_Dlg_TCPIP_Player 21                                 := Select Host IP Address
DC_Dlg_TCPIP_Player 22                                 := Select Host Port
DC_Dlg_TCPIP_Player 23                                 := Select Modem
DC_Dlg_TCPIP_Player 24                                 := Select Host Phone Number
DC_Dlg_TCPIP_Player 25                                 := 
DC_Dlg_TCPIP_Player 26                                 := Quit Game
DC_Dlg_TCPIP_Player 27                                 := Are you sure you want to quit this game?
DC_Dlg_TCPIP_Player 28                                 := Player Name
DC_Dlg_TCPIP_Player 29                                 := Please enter the name you wish to be known by the host and other players.
DC_Dlg_TCPIP_Player 30                                 := Player Name
DC_Dlg_TCPIP_Player 31                                 := Player IP Address
DC_Dlg_TCPIP_Player 32                                 := Please enter the IP address you wish the host to communicate to you with. 
DC_Dlg_TCPIP_Player 33                                 := Player IP Address
DC_Dlg_TCPIP_Player 34                                 := Player Port
DC_Dlg_TCPIP_Player 35                                 := Please enter the port you wish to communicate on. 
DC_Dlg_TCPIP_Player 36                                 := Player Port
DC_Dlg_TCPIP_Player 37                                 := Host IP Address
DC_Dlg_TCPIP_Player 38                                 := Please enter the IP address the host is located on. 
DC_Dlg_TCPIP_Player 39                                 := Host IP Address
DC_Dlg_TCPIP_Player 40                                 := Host Port
DC_Dlg_TCPIP_Player 41                                 := Please enter the port on the host's machine to communicate on. 
DC_Dlg_TCPIP_Player 42                                 := Host Port
DC_Dlg_TCPIP_Player 43                                 := Player Modem
DC_Dlg_TCPIP_Player 44                                 := Please select the modem to use for communications.
DC_Dlg_TCPIP_Player 45                                 := Player Modem
DC_Dlg_TCPIP_Player 46                                 := Host Phone Number
DC_Dlg_TCPIP_Player 47                                 := Please enter the phone number of the host's machine. 
DC_Dlg_TCPIP_Player 48                                 := Host Phone Number
DC_Dlg_TCPIP_Player 49                                 := (Port: [%PortNum%])
DC_Dlg_TCPIP_Player 50                                 := [%PortNum%]
DC_Dlg_TCPIP_Player 51                                 := Past Player Names
DC_Dlg_TCPIP_Player 52                                 := Past Host IP Addresses
DC_Dlg_TCPIP_Player 53                                 := Player Name
DC_Dlg_TCPIP_Player 54                                 := You must enter a player name to use.
DC_Dlg_TCPIP_Player 55                                 := Source Address
DC_Dlg_TCPIP_Player 56                                 := You must select a source IP address to use.
DC_Dlg_TCPIP_Player 57                                 := Host Address
DC_Dlg_TCPIP_Player 58                                 := You must enter a host IP address to connect to.
DC_Dlg_TCPIP_Player 59                                 := Source Port
DC_Dlg_TCPIP_Player 60                                 := You must enter a source port to use for communications.
DC_Dlg_TCPIP_Player 61                                 := Host Port
DC_Dlg_TCPIP_Player 62                                 := You must enter a host port to communicate with.
DC_Dlg_TCPIP_Player 63                                 := Modem
DC_Dlg_TCPIP_Player 64                                 := You must select a modem to use for communication.
DC_Dlg_TCPIP_Player 65                                 := Phone Number
DC_Dlg_TCPIP_Player 66                                 := You must select a phone number to connect to.
DC_Dlg_TCPIP_Player 67                                 := Send
DC_Dlg_TCPIP_Player 68                                 := Load Game Error
DC_Dlg_TCPIP_Player 69                                 := Unable to load game file:
DC_Dlg_TCPIP_Player 70                                 := Communication Error
DC_Dlg_TCPIP_Player 71                                 := Unable to establish provider. 
DC_Dlg_TCPIP_Player 72                                 := Communication Error
DC_Dlg_TCPIP_Player 73                                 := Unable to establish connection. 
DC_Dlg_TCPIP_Player 74                                 := Receiving [%Filename%] - [%BytesReceived%] / [%BytesTotal%]
DC_Dlg_TCPIP_Player 75                                 := [%Filename%]
DC_Dlg_TCPIP_Player 76                                 := [%BytesReceived%]
DC_Dlg_TCPIP_Player 77                                 := [%BytesTotal%]
DC_Dlg_TCPIP_Player 78                                 := Sending [%Filename%] - [%BytesSent%] / [%BytesTotal%] 
DC_Dlg_TCPIP_Player 79                                 := [%Filename%]
DC_Dlg_TCPIP_Player 80                                 := [%BytesSent%]
DC_Dlg_TCPIP_Player 81                                 := [%BytesTotal%]
DC_Dlg_TCPIP_Player 82                                 := Connect Error
DC_Dlg_TCPIP_Player 83                                 := Could not connect to host.
DC_Dlg_TCPIP_Player 84                                 := - Receiving...
DC_Dlg_Finale 1                                        := Close
DC_Dlg_Finale 2                                        := Game Over
DC_Dlg_Finale 3                                        := All human players have been eliminated from the galaxy. This game is over. Thank you for playing.
DC_Dlg_Finale 4                                        := Your empire has been destroyed. This will be your last turn before your memory begins to fade...
DC_Dlg_Finale 5                                        := The [%EmpireName%] has conquered the galaxy! Let the future revere the name of [%EmperorName%] for untold generations. Hurrah! Hurrah!
DC_Dlg_Finale 6                                        := The Victory Conditions established for this game have been met. Players can continue to play if they wish. See the Scores screen for details on who won!
DC_Dlg_Finale 7                                        := [%EmpireName%]
DC_Dlg_Finale 8                                        := [%EmperorName%]
DC_Dlg_Finale 9                                        := Scores
DC_Dlg_Finale 10                                       := Demo Time Expired
DC_Dlg_Finale 11                                       := This demo will only allow you to play for 100 turns.
DC_Dlg_Finale 12                                       := Thank you for playing Space Empires V.
DC_Dlg_Tutorial 1                                      := Tutorial
DC_Dlg_Tutorial 2                                      := Previous
DC_Dlg_Tutorial 3                                      := Next
DC_Dlg_Tutorial 4                                      := Close
DC_Dlg_Tutorial 5                                      := [%PageNum%]
DC_Dlg_Tutorial 6                                      := [%TotalPages%]
DC_Dlg_Tutorial 7                                      := [%PageNum%] of [%TotalPages%] 
DC_Dlg_Tutorial 8                                      := None
Datafile_IntelligenceAchievements 1                    := Intelligence Achievements Data File
Datafile_IntelligenceAchievements 2                    := Intelligence Achievements Data File Error
Datafile_IntelligenceAchievements 3                    := This is an invalid data file for this demo version.
Datafile_IntelligenceAchievements 4                    := Name
Datafile_IntelligenceAchievements 5                    := Description
Datafile_IntelligenceAchievements 6                    := Picture Number
Datafile_IntelligenceAchievements 7                    := Maximum Level
Datafile_IntelligenceAchievements 8                    := Portrait Filename
Datafile_IntelligenceAchievements 9                    := Large Portrait Filename
DC_Report_Intelligence_Achievement 1                   := Expected Benefits List
DC_Report_Intelligence_Achievement 2                   := Abilities List
DC_Report_Intelligence_Achievement 3                   := Requirements List
DC_Report_Intelligence_Achievement 4                   := Expected Benefits
DC_Dlg_Create_Custom_Layout 1                          := Cancel
DC_Dlg_Create_Custom_Layout 2                          := Create
DC_Dlg_Create_Custom_Layout 3                          := Move Up
DC_Dlg_Create_Custom_Layout 4                          := Move To Top
DC_Dlg_Create_Custom_Layout 5                          := Move Down
DC_Dlg_Create_Custom_Layout 6                          := Move To Bottom
DC_Dlg_Create_Custom_Layout 7                          := Create Column Layout
DC_Dlg_Create_Custom_Layout 8                          := Show All
DC_Dlg_Create_Custom_Layout 9                          := Hide All
DC_Dlg_Create_Custom_Layout 10                         := Layout Name
DC_Dlg_Create_Custom_Layout 11                         := Please enter a name for the new column layout. 
DC_Dlg_Create_Custom_Layout 12                         := Layout Name
Dlg_CD_Key 1                                           := Please enter the CD Key listed on your CD:
Dlg_CD_Key 2                                           := &OK
Dlg_CD_Key 3                                           := Cancel
Dlg_CD_Key 4                                           := Your CD Key has been validated successfully. Thank you. 
Dlg_CD_Key 5                                           := CD Key
Dlg_CD_Key 6                                           := You have entered an invalid CD Key. Please try again. 
Dlg_CD_Key 7                                           := Error
Datafile_MainFonts 1                                   := Font File Name
Datafile_MainFonts 2                                   := Font Internal Name
Datafile_MainFonts 3                                   := Font Height
Datafile_MainFonts 4                                   := Font Style Bold
Datafile_MainFonts 5                                   := Font Style Italic
Datafile_MainFonts 6                                   := Font Color
Script_Parse 1                                         := (
Script_Parse 2                                         := )
Script_Parse 3                                         := "
Script_Parse 4                                         := -
Script_Parse 5                                         := 0
Script_Parse 6                                         := 1
Script_Parse 7                                         := 2
Script_Parse 8                                         := 3
Script_Parse 9                                         := 4
Script_Parse 10                                        := 5
Script_Parse 11                                        := 6
Script_Parse 12                                        := 7
Script_Parse 13                                        := 8
Script_Parse 14                                        := 9
Script_Parse 15                                        := true
Script_Parse 16                                        := false
Script_Parse 17                                        := .
Script_Parse 18                                        := +
Script_Parse 19                                        := /
Script_Parse 20                                        := *
Script_Parse 21                                        := ^
Script_Parse 22                                        := and
Script_Parse 23                                        := or
Script_Parse 24                                        := xor
Script_Parse 25                                        := not
Script_Parse 26                                        := =
Script_Parse 27                                        := ==
Script_Parse 28                                        := <>
Script_Parse 29                                        := >
Script_Parse 30                                        := >=
Script_Parse 31                                        := <
Script_Parse 32                                        := <=
Script_Parse 33                                        := //
Script_Parse 34                                        := :
Script_Parse 35                                        := :=
Script_Parse 36                                        := _
Script_Parse 37                                        := Incorrect number of parenthesis in section "[%SectionName%]".
Script_Parse 38                                        := [%SectionName%]
Script_Parse 39                                        := Did not recognize section "[%SectionName%]".
Script_Parse 40                                        := .csf
Script_Parse 41                                        := ====================================================
Script_Parse 42                                        := Errors
Script_Parse 43                                        := Successfully Compiled
Script_Parse 44                                        := Saved To:
Script_Parse 45                                        := Error
Script_Parse 46                                        := #include
Script_Parse 47                                        := globalconst
Script_Parse 48                                        := endglobalconst
Script_Parse 49                                        := globalvars
Script_Parse 50                                        := endglobalvars
Script_Parse 51                                        := deffunc
Script_Parse 52                                        := enddeffunc
Script_Parse 53                                        := function
Script_Parse 54                                        := params
Script_Parse 55                                        := vars
Script_Parse 56                                        := begin
Script_Parse 57                                        := end
Script_Parse 58                                        := Could not load include file:
Script_Parse 59                                        := set
Script_Parse 60                                        := returns
Script_Parse 61                                        := Incorrect Function Header ([%SectionName%]).
Script_Parse 62                                        := byref
Script_Parse 63                                        := Bad Variable Type
Script_Parse 64                                        := Invalid variable name
Script_Parse 65                                        := Unknown type:
Script_Parse 66                                        := call
Script_Parse 67                                        := return
Script_Parse 68                                        := exitwhen
Script_Parse 69                                        := if
Script_Parse 70                                        := endif
Script_Parse 71                                        := loop
Script_Parse 72                                        := endloop
Script_Parse 73                                        := for
Script_Parse 74                                        := endfor
Script_Parse 75                                        := case
Script_Parse 76                                        := endcase
Script_Parse 77                                        := Unrecognized word
Script_Parse 78                                        := Could not find ENDLOOP
Script_Parse 79                                        := Could not find ENDIF
Script_Parse 80                                        := Could not find ENDFOR
Script_Parse 81                                        := Could not find ENDCASE
Script_Parse 82                                        := Incompatible Types - [%Type1%] required instead of [%Type2%].
Script_Parse 83                                        := [%Type1%]
Script_Parse 84                                        := [%Type2%]
Script_Parse 85                                        := Cannot set value of const variable - 
Script_Parse 86                                        := Bad Set Declaration
Script_Parse 87                                        := Bad Call - 
Script_Parse 88                                        := Bad Return - 
Script_Parse 89                                        := Bad ExitWhen - 
Script_Parse 90                                        := else
Script_Parse 91                                        := Bad Condition For IF
Script_Parse 92                                        := Cannot find IF code block
Script_Parse 93                                        := Cannot find LOOP code block
Script_Parse 94                                        := to
Script_Parse 95                                        := do
Script_Parse 96                                        := Cannot find FOR code block
Script_Parse 97                                        := Variable in FOR is not of type LONG
Script_Parse 98                                        := Start value in FOR is not of type LONG
Script_Parse 99                                        := End value in FOR is not of type LONG
Script_Parse 100                                       := Cannot find CASE code blocks
Script_Parse 101                                       := CASE code block has no statements
Script_Parse 102                                       := Invalid Variable Name - 
Script_Parse 103                                       := Could not parse [%ScriptFile%] (line #[%LineNum%]):
Script_Parse 104                                       := [%ScriptFile%]
Script_Parse 105                                       := [%LineNum%]
Script_Parse 106                                       := Invalid Constant - 
Script_Parse 107                                       := Could not locate function declaration
Script_Parse 108                                       := ,
Script_Parse 109                                       := Too many open parenthesis
Script_Parse 110                                       := Too many closed parenthesis
Script_Parse 111                                       := Incorrect number of parameters for function - 
Script_Parse 112                                       := Incorrect Parameter Type - [%Type1%] required instead of [%Type2%].
Script_Parse 113                                       := Bad Function Call - Could Not Find "(".
Script_Parse 114                                       := Invalid Function Name - 
Script_Parse 115                                       := then
Script_Parse 116                                       := Could not find THEN on IF line
Script_Parse 117                                       := Could not find IF on line
Script_Parse 118                                       := Condition does not evaluate to a boolean, long, or real.
Script_Parse 119                                       := File not found: 
Script_Parse 120                                       := Usage:
Script_Parse 121                                       := ScriptParser.exe [Switch] [File Path] [File Name] [-nl]
Script_Parse 122                                       := [Switch] - Whether you want to compile a script or compile all scripts from a makefile. 
Script_Parse 123                                       := -s = Script File
Script_Parse 124                                       := -m = Makefile
Script_Parse 125                                       := [File Path] - Relative path to the file from the ScriptParser directory.
Script_Parse 126                                       := [File Name] - Name of the script file or makefile.
Script_Parse 127                                       := [-nl] - Do not show line listing. 
Script_Parse 128                                       := Example:
Script_Parse 129                                       := ScriptParser.exe -s SE5MainScripts\ Script_Main_Intelligence.txt
Script_Parse 130                                       := -s
Script_Parse 131                                       := -m
Script_Parse 132                                       := -nl
MapEditor 1                                            := txt
MapEditor 2                                            := Data files (*.txt)|*.TXT
MapEditor 3                                            := File [%Filename%] not found.
MapEditor 4                                            := Map Datafile
MapEditor 5                                            := .txt
MapEditor 6                                            := .map
MapEditor 7                                            := Unable to save map file [%Filename%].
MapEditor 8                                            := Map file saved successfully to [%Filename%].
MapEditor 9                                            := Unable to save map file [%Filename%].
MapEditor 10                                           := Map file saved successfully to [%Filename%].
MapEditor 11                                           := In system [%SystemName%], Space Object [%ObjNum%], Warp Point has an unknown target system.
MapEditor 12                                           := File [%Filename%] not found.
MapEditor 13                                           := errors.txt
MapEditor 14                                           := Filename: [%Filename%]
MapEditor 15                                           := Map Datafile
MapEditor 16                                           := System Name
MapEditor 17                                           := Description
MapEditor 18                                           := Quadrant Xpos
MapEditor 19                                           := Quadrant Ypos
MapEditor 20                                           := [%AllowedValue%]
MapEditor 21                                           := Quadrant Xpos is an invalid value. Allowable values for "Quadrant Xpos" are between 1 and [%AllowedValue%].
MapEditor 22                                           := Quadrant Ypos is an invalid value. Allowable values for "Quadrant Ypos" are between 1 and [%AllowedValue%].
MapEditor 23                                           := System Physical Type
MapEditor 24                                           := System Physical Type
MapEditor 25                                           := Allowable values for "System Physical Type" are: [%AllowedValue%].
MapEditor 26                                           := ,
MapEditor 27                                           := Portrait Bitmap
MapEditor 28                                           := Portrait Picture Index
MapEditor 29                                           := Number of Stellar Background Images
MapEditor 30                                           := Stellar Background [%ObjNum%] Side
MapEditor 31                                           := Stellar Background [%ObjNum%] Xpos
MapEditor 32                                           := Stellar Background [%ObjNum%] Ypos
MapEditor 33                                           := Stellar Background [%ObjNum%] Bitmap Filename
MapEditor 34                                           := Empires Can Start In
MapEditor 35                                           := Is Common Starting Position
MapEditor 36                                           := WP Min Radius
MapEditor 37                                           := WP Max Radius
MapEditor 38                                           := Number of Black Hole Clouds
MapEditor 39                                           := Black Hole Cloud [%ObjNum%] Bitmap Effect Name
MapEditor 40                                           := Black Hole Total Clouds Count
MapEditor 41                                           := Black Hole Total Dust Particles Count
MapEditor 42                                           := Black Hole Clouds Start Distance
MapEditor 43                                           := Black Hole Dust Start Distance
MapEditor 44                                           := Black Hole Spin Speed Per Second
MapEditor 45                                           := Black Hole Pull Speed Per Second
MapEditor 46                                           := Black Hole Center XFile Class Object
MapEditor 47                                           := Number of Space Objects
MapEditor 48                                           := 
MapEditor 49                                           := Space Object [%ObjNum%] Physical Type
MapEditor 50                                           := Star
MapEditor 51                                           := Planet
MapEditor 52                                           := Asteroids
MapEditor 53                                           := Storm
MapEditor 54                                           := Warp Point
MapEditor 55                                           := Space Object [%ObjNum%] Sector Location
MapEditor 56                                           := "Space Object [%ObjNum%] Sector Location" specifies an invalid sector location.
MapEditor 57                                           := Space Object [%ObjNum%] Name
MapEditor 58                                           := Space Object [%ObjNum%] Planet Value Minerals
MapEditor 59                                           := Space Object [%ObjNum%] Planet Value Organics
MapEditor 60                                           := Space Object [%ObjNum%] Planet Value Radioactives
MapEditor 61                                           := Space Object [%ObjNum%] Planet Conditions
MapEditor 62                                           := Space Object [%ObjNum%] Planet Gravity
MapEditor 63                                           := Space Object [%ObjNum%] Planet Temperature
MapEditor 64                                           := Space Object [%ObjNum%] Planet Radiation
MapEditor 65                                           := Space Object [%ObjNum%] Asteroids Value Minerals
MapEditor 66                                           := Space Object [%ObjNum%] Asteroids Value Organics
MapEditor 67                                           := Space Object [%ObjNum%] Asteroids Value Radioactives
MapEditor 68                                           := Space Object [%ObjNum%] WP Destination System
MapEditor 69                                           := Space Object [%ObjNum%] WP Destination Sector
MapEditor 70                                           := "Space Object [%ObjNum%] WP Destination Sector" specifies an invalid sector location.
MapEditor 71                                           := Space Object [%ObjNum%] Stellar Object Name

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*END*
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