===================================================================================================================================
XFILES CLASSES MASTER DATA FILE - Abbidon - Captain Kwok's Balance Mod v125+
===================================================================================================================================

Firing Point Arcs
 315  0  45
     \|/    
 270 -+- 90
     /|\    
 225 180 135

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*BEGIN*
===================================================================================================================================

Name                                                 := Abbidon Frigate
XFile                                                := abbidon_frigate.X
Override Texture Filename                            := 
Base Model Radius                                    := 4.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.014
Starting Scale Y                                     := 0.014
Starting Scale Z                                     := 0.014
Starting Position Offset X                           := 0
Starting Position Offset Y                           := -0.56
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 100, 0
Explosion Effect                                     := Ring Explosion Red
Explosion Center Color                               := 200, 100, 0
Explosion Radius                                     := 6.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 4
Firing Point 1 X                                     := 65.8340
Firing Point 1 Y                                     := 90.0
Firing Point 1 Z                                     := -18.0
Firing Point 1 Arc Start                             := 0
Firing Point 1 Arc End                               := 90
Firing Point 2 X                                     := -65.3348
Firing Point 2 Y                                     := 90.0
Firing Point 2 Z                                     := -18.0
Firing Point 2 Arc Start                             := 270
Firing Point 2 Arc End                               := 0
Firing Point 3 X                                     := -66.3270
Firing Point 3 Y                                     := -160.0
Firing Point 3 Z                                     := -12.7898
Firing Point 3 Arc Start                             := 180
Firing Point 3 Arc End                               := 270
Firing Point 4 X                                     := 67.7594
Firing Point 4 Y                                     := -160.0
Firing Point 4 Z                                     := -12.7898
Firing Point 4 Arc Start                             := 90
Firing Point 4 Arc End                               := 180
Number Of Engine Points                              := 4
Engine Point 1 X                                     := 15.564008
Engine Point 1 Y                                     := -130.0
Engine Point 1 Z                                     := 6.0
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 50, 50, 0
Engine Point 1 Glow Radius                           := 0.5
Engine Point 2 X                                     := 5.296166
Engine Point 2 Y                                     := -130.0
Engine Point 2 Z                                     := 6.0
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := -5
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 50, 50, 0
Engine Point 2 Glow Radius                           := 0.5
Engine Point 3 X                                     := -4.018137
Engine Point 3 Y                                     := -130.0
Engine Point 3 Z                                     := 6.0
Engine Point 3 Glow Offset X                         := 0
Engine Point 3 Glow Offset Y                         := -5
Engine Point 3 Glow Offset Z                         := 0
Engine Point 3 Glow Color                            := 50, 50, 0
Engine Point 3 Glow Radius                           := 0.5
Engine Point 4 X                                     := -16.457005
Engine Point 4 Y                                     := -130.0
Engine Point 4 Z                                     := 6.0
Engine Point 4 Glow Offset X                         := 0
Engine Point 4 Glow Offset Y                         := -5
Engine Point 4 Glow Offset Z                         := 0
Engine Point 4 Glow Color                            := 50, 50, 0
Engine Point 4 Glow Radius                           := 0.5
Number Of Lights                                     := 0

Name                                                 := Abbidon Destroyer
XFile                                                := abbidon_destroyer.X
Override Texture Filename                            := 
Base Model Radius                                    := 4.5
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.013
Starting Scale Y                                     := 0.013
Starting Scale Z                                     := 0.013
Starting Position Offset X                           := 0
Starting Position Offset Y                           := -2.34
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 100, 0
Explosion Effect                                     := Ring Explosion Red
Explosion Center Color                               := 200, 100, 0
Explosion Radius                                     := 6.75
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 4
Firing Point 1 X                                     := 46.9494
Firing Point 1 Y                                     := -180.0
Firing Point 1 Z                                     := -16.0
Firing Point 1 Arc Start                             := 0
Firing Point 1 Arc End                               := 90
Firing Point 2 X                                     := -47.0687
Firing Point 2 Y                                     := -180.0
Firing Point 2 Z                                     := -16.0
Firing Point 2 Arc Start                             := 270
Firing Point 2 Arc End                               := 0
Firing Point 3 X                                     := 0.3073
Firing Point 3 Y                                     := -260.0
Firing Point 3 Z                                     := -11.6977
Firing Point 3 Arc Start                             := 90
Firing Point 3 Arc End                               := 270
Firing Point 4 X                                     := 0.3073
Firing Point 4 Y                                     := 110.0
Firing Point 4 Z                                     := -9.0
Firing Point 4 Arc Start                             := 315
Firing Point 4 Arc End                               := 45
Number Of Engine Points                              := 4
Engine Point 1 X                                     := 12.0
Engine Point 1 Y                                     := -300.0
Engine Point 1 Z                                     := 12.0
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 50, 50, 0
Engine Point 1 Glow Radius                           := 0.4
Engine Point 2 X                                     := 3.0
Engine Point 2 Y                                     := -300.0
Engine Point 2 Z                                     := 13.0
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := -5
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 50, 50, 0
Engine Point 2 Glow Radius                           := 0.4
Engine Point 3 X                                     := -3.0
Engine Point 3 Y                                     := -300.0
Engine Point 3 Z                                     := 13.0
Engine Point 3 Glow Offset X                         := 0
Engine Point 3 Glow Offset Y                         := -5
Engine Point 3 Glow Offset Z                         := 0
Engine Point 3 Glow Color                            := 50, 50, 0
Engine Point 3 Glow Radius                           := 0.4
Engine Point 4 X                                     := -12.0
Engine Point 4 Y                                     := -300.0
Engine Point 4 Z                                     := 12.0
Engine Point 4 Glow Offset X                         := 0
Engine Point 4 Glow Offset Y                         := -5
Engine Point 4 Glow Offset Z                         := 0
Engine Point 4 Glow Color                            := 50, 50, 0
Engine Point 4 Glow Radius                           := 0.4
Number Of Lights                                     := 0

Name                                                 := Abbidon Light Cruiser
XFile                                                := abbidon_lightcruiser.X
Override Texture Filename                            := 
Base Model Radius                                    := 5.5
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.011
Starting Scale Y                                     := 0.011
Starting Scale Z                                     := 0.011
Starting Position Offset X                           := 0
Starting Position Offset Y                           := -0.5
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 100, 0
Explosion Effect                                     := Ring Explosion Red
Explosion Center Color                               := 200, 100, 0
Explosion Radius                                     := 8.25
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 5
Firing Point 1 X                                     := 0.4512
Firing Point 1 Y                                     := 60.0
Firing Point 1 Z                                     := 80.0
Firing Point 1 Arc Start                             := 315
Firing Point 1 Arc End                               := 45
Firing Point 2 X                                     := 177.7867
Firing Point 2 Y                                     := 120.0
Firing Point 2 Z                                     := -10.0
Firing Point 2 Arc Start                             := 0
Firing Point 2 Arc End                               := 90
Firing Point 3 X                                     := -176.5140
Firing Point 3 Y                                     := 120.0
Firing Point 3 Z                                     := -10.0
Firing Point 3 Arc Start                             := 270
Firing Point 3 Arc End                               := 0
Firing Point 4 X                                     := -211.1274
Firing Point 4 Y                                     := -260.0
Firing Point 4 Z                                     := -10.0
Firing Point 4 Arc Start                             := 180
Firing Point 4 Arc End                               := 270
Firing Point 5 X                                     := 209.9834
Firing Point 5 Y                                     := -260.0
Firing Point 5 Z                                     := -10.0
Firing Point 5 Arc Start                             := 90
Firing Point 5 Arc End                               := 180
Number Of Engine Points                              := 4
Engine Point 1 X                                     := 70.646957
Engine Point 1 Y                                     := -175.0
Engine Point 1 Z                                     := 50.0
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 50, 50, 0
Engine Point 1 Glow Radius                           := 0.7
Engine Point 2 X                                     := 23.328728
Engine Point 2 Y                                     := -175.0
Engine Point 2 Z                                     := 50.0
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := -5
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 50, 50, 0
Engine Point 2 Glow Radius                           := 0.7
Engine Point 3 X                                     := -23.547625
Engine Point 3 Y                                     := -175.0
Engine Point 3 Z                                     := 50.0
Engine Point 3 Glow Offset X                         := 0
Engine Point 3 Glow Offset Y                         := -5
Engine Point 3 Glow Offset Z                         := 0
Engine Point 3 Glow Color                            := 50, 50, 0
Engine Point 3 Glow Radius                           := 0.7
Engine Point 4 X                                     := -69.888847
Engine Point 4 Y                                     := -175.0
Engine Point 4 Z                                     := 50.0
Engine Point 4 Glow Offset X                         := 0
Engine Point 4 Glow Offset Y                         := -5
Engine Point 4 Glow Offset Z                         := 0
Engine Point 4 Glow Color                            := 50, 50, 0
Engine Point 4 Glow Radius                           := 0.7
Number Of Lights                                     := 0

Name                                                 := Abbidon Cruiser
XFile                                                := abbidon_cruiser.X
Override Texture Filename                            := 
Base Model Radius                                    := 6.5
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.014
Starting Scale Y                                     := 0.014
Starting Scale Z                                     := 0.014
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 100, 0
Explosion Effect                                     := Ring Explosion Red
Explosion Center Color                               := 200, 100, 0
Explosion Radius                                     := 9.75
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 6
Firing Point 1 X                                     := 60.8414
Firing Point 1 Y                                     := 409.4966
Firing Point 1 Z                                     := 4.7806
Firing Point 1 Arc Start                             := 315
Firing Point 1 Arc End                               := 45
Firing Point 2 X                                     := -64.4054
Firing Point 2 Y                                     := 409.4966
Firing Point 2 Z                                     := 4.7806
Firing Point 2 Arc Start                             := 315
Firing Point 2 Arc End                               := 45
Firing Point 3 X                                     := -141.2594
Firing Point 3 Y                                     := 45.6261
Firing Point 3 Z                                     := -38.8320
Firing Point 3 Arc Start                             := 225
Firing Point 3 Arc End                               := 315
Firing Point 4 X                                     := 141.4029
Firing Point 4 Y                                     := 45.4868
Firing Point 4 Z                                     := -38.8320
Firing Point 4 Arc Start                             := 45
Firing Point 4 Arc End                               := 135
Firing Point 5 X                                     := -153.7261
Firing Point 5 Y                                     := -342.0329
Firing Point 5 Z                                     := -14.6938
Firing Point 5 Arc Start                             := 180
Firing Point 5 Arc End                               := 270
Firing Point 6 X                                     := 152.8117
Firing Point 6 Y                                     := -342.0329
Firing Point 6 Z                                     := -14.6938
Firing Point 6 Arc Start                             := 90
Firing Point 6 Arc End                               := 180
Number Of Engine Points                              := 4
Engine Point 1 X                                     := 48.543007
Engine Point 1 Y                                     := -182.755386
Engine Point 1 Z                                     := 26.0
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 50, 50, 0
Engine Point 1 Glow Radius                           := 0.8
Engine Point 2 X                                     := 16.534523
Engine Point 2 Y                                     := -183.034760
Engine Point 2 Z                                     := 26.0
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := -5
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 50, 50, 0
Engine Point 2 Glow Radius                           := 0.8
Engine Point 3 X                                     := -13.386538
Engine Point 3 Y                                     := -183.295868
Engine Point 3 Z                                     := 26.0
Engine Point 3 Glow Offset X                         := 0
Engine Point 3 Glow Offset Y                         := -5
Engine Point 3 Glow Offset Z                         := 0
Engine Point 3 Glow Color                            := 50, 50, 0
Engine Point 3 Glow Radius                           := 0.8
Engine Point 4 X                                     := -49.733967
Engine Point 4 Y                                     := -183.613052
Engine Point 4 Z                                     := 26.0
Engine Point 4 Glow Offset X                         := 0
Engine Point 4 Glow Offset Y                         := -5
Engine Point 4 Glow Offset Z                         := 0
Engine Point 4 Glow Color                            := 50, 50, 0
Engine Point 4 Glow Radius                           := 0.8
Number Of Lights                                     := 0

Name                                                 := Abbidon Battleship
XFile                                                := abbidon_battleship.X
Override Texture Filename                            := 
Base Model Radius                                    := 7.5
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.012
Starting Scale Y                                     := 0.012
Starting Scale Z                                     := 0.012
Starting Position Offset X                           := 0
Starting Position Offset Y                           := -0.9
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 100, 0
Explosion Effect                                     := Ring Explosion Red
Explosion Center Color                               := 200, 100, 0
Explosion Radius                                     := 11.25
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 6
Firing Point 1 X                                     := 377.7471
Firing Point 1 Y                                     := -30.0
Firing Point 1 Z                                     := -58.0
Firing Point 1 Arc Start                             := 45
Firing Point 1 Arc End                               := 135
Firing Point 2 X                                     := -378.8852
Firing Point 2 Y                                     := -30.0
Firing Point 2 Z                                     := -58.0
Firing Point 2 Arc Start                             := 225
Firing Point 2 Arc End                               := 315
Firing Point 3 X                                     := -145.0
Firing Point 3 Y                                     := 495.0
Firing Point 3 Z                                     := -5.0
Firing Point 3 Arc Start                             := 315
Firing Point 3 Arc End                               := 45
Firing Point 4 X                                     := 145.0
Firing Point 4 Y                                     := 495.0
Firing Point 4 Z                                     := -5.0
Firing Point 4 Arc Start                             := 315
Firing Point 4 Arc End                               := 45
Firing Point 5 X                                     := -152.2970
Firing Point 5 Y                                     := -320.0
Firing Point 5 Z                                     := -90.0
Firing Point 5 Arc Start                             := 135
Firing Point 5 Arc End                               := 225
Firing Point 6 X                                     := 153.3159
Firing Point 6 Y                                     := -320.0
Firing Point 6 Z                                     := -90.0
Firing Point 6 Arc Start                             := 135
Firing Point 6 Arc End                               := 225
Number Of Engine Points                              := 3
Engine Point 1 X                                     := 55.516453
Engine Point 1 Y                                     := -456.0
Engine Point 1 Z                                     := -4.0
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 50, 50, 0
Engine Point 1 Glow Radius                           := 0.8
Engine Point 2 X                                     := 0.275495
Engine Point 2 Y                                     := -467.0
Engine Point 2 Z                                     := -4.0
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := -5
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 50, 50, 0
Engine Point 2 Glow Radius                           := 0.8
Engine Point 3 X                                     := -55.335754
Engine Point 3 Y                                     := -456.0
Engine Point 3 Z                                     := -4.0
Engine Point 3 Glow Offset X                         := 0
Engine Point 3 Glow Offset Y                         := -5
Engine Point 3 Glow Offset Z                         := 0
Engine Point 3 Glow Color                            := 50, 50, 0
Engine Point 3 Glow Radius                           := 0.8
Number Of Lights                                     := 0

Name                                                 := Abbidon Dreadnought
XFile                                                := abbidon_dreadnought.X
Override Texture Filename                            := 
Base Model Radius                                    := 7.5
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.010
Starting Scale Y                                     := 0.010
Starting Scale Z                                     := 0.010
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 1.8
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 100, 0
Explosion Effect                                     := Ring Explosion Red
Explosion Center Color                               := 200, 100, 0
Explosion Radius                                     := 11.25
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 5
Firing Point 1 X                                     := 266.8374
Firing Point 1 Y                                     := 412.0310
Firing Point 1 Z                                     := -6.0
Firing Point 1 Arc Start                             := 0
Firing Point 1 Arc End                               := 90
Firing Point 2 X                                     := -266.2664
Firing Point 2 Y                                     := 412.0310
Firing Point 2 Z                                     := -6.0
Firing Point 2 Arc Start                             := 270
Firing Point 2 Arc End                               := 0
Firing Point 3 X                                     := -437.9909
Firing Point 3 Y                                     := -295.1311
Firing Point 3 Z                                     := -57.5012
Firing Point 3 Arc Start                             := 180
Firing Point 3 Arc End                               := 270
Firing Point 4 X                                     := 441.3236
Firing Point 4 Y                                     := -295.1311
Firing Point 4 Z                                     := -57.5012
Firing Point 4 Arc Start                             := 90
Firing Point 4 Arc End                               := 180
Firing Point 5 X                                     := 0.7952
Firing Point 5 Y                                     := -383.5847
Firing Point 5 Z                                     := -148.0
Firing Point 5 Arc Start                             := 135
Firing Point 5 Arc End                               := 225
Number Of Engine Points                              := 3
Engine Point 1 X                                     := 0.000000
Engine Point 1 Y                                     := -540.0
Engine Point 1 Z                                     := -70.0
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 50, 50, 0
Engine Point 1 Glow Radius                           := 1.0
Engine Point 2 X                                     := 53.646656
Engine Point 2 Y                                     := -540.0
Engine Point 2 Z                                     := -60.0
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := -5
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 50, 50, 0
Engine Point 2 Glow Radius                           := 1.0
Engine Point 3 X                                     := -52.926003
Engine Point 3 Y                                     := -540.0
Engine Point 3 Z                                     := -60.0
Engine Point 3 Glow Offset X                         := 0
Engine Point 3 Glow Offset Y                         := -5
Engine Point 3 Glow Offset Z                         := 0
Engine Point 3 Glow Color                            := 50, 50, 0
Engine Point 3 Glow Radius                           := 1.0
Number Of Lights                                     := 0

Name                                                 := Abbidon Baseship
XFile                                                := abbidon_starbase.X
Override Texture Filename                            := 
Base Model Radius                                    := 9.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.006
Starting Scale Y                                     := 0.006
Starting Scale Z                                     := 0.006
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 1.2
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 100, 0
Explosion Effect                                     := Ring Explosion Red
Explosion Center Color                               := 200, 100, 0
Explosion Radius                                     := 13.5
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 6
Firing Point 1 X                                     := 439.5495
Firing Point 1 Y                                     := -895.0
Firing Point 1 Z                                     := -190.0
Firing Point 1 Arc Start                             := 90
Firing Point 1 Arc End                               := 180
Firing Point 2 X                                     := -381.4667
Firing Point 2 Y                                     := -920.0
Firing Point 2 Z                                     := -170.0
Firing Point 2 Arc Start                             := 180
Firing Point 2 Arc End                               := 270
Firing Point 3 X                                     := 585.8639
Firing Point 3 Y                                     := 865.0
Firing Point 3 Z                                     := -190.0
Firing Point 3 Arc Start                             := 315
Firing Point 3 Arc End                               := 45
Firing Point 4 X                                     := 1010.0
Firing Point 4 Y                                     := 165.2340
Firing Point 4 Z                                     := -170.0
Firing Point 4 Arc Start                             := 45
Firing Point 4 Arc End                               := 135
Firing Point 5 X                                     := -1019.6355
Firing Point 5 Y                                     := 105.0
Firing Point 5 Z                                     := -190.0
Firing Point 5 Arc Start                             := 225
Firing Point 5 Arc End                               := 315
Firing Point 6 X                                     := -630.0
Firing Point 6 Y                                     := 830.0
Firing Point 6 Z                                     := -170.0
Firing Point 6 Arc Start                             := 315
Firing Point 6 Arc End                               := 45
Number Of Engine Points                              := 0
Number Of Lights                                     := 0

Name                                                 := Abbidon Light Carrier
XFile                                                := abbidon_carrier.X
Override Texture Filename                            := 
Base Model Radius                                    := 5.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.008
Starting Scale Y                                     := 0.008
Starting Scale Z                                     := 0.008
Starting Position Offset X                           := 0
Starting Position Offset Y                           := -0.86
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 100, 0
Explosion Effect                                     := Ring Explosion Red
Explosion Center Color                               := 200, 100, 0
Explosion Radius                                     := 7.5
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 6
Firing Point 1 X                                     := 187.4359
Firing Point 1 Y                                     := 500.0
Firing Point 1 Z                                     := 10.0
Firing Point 1 Arc Start                             := 315
Firing Point 1 Arc End                               := 45
Firing Point 2 X                                     := -199.8555
Firing Point 2 Y                                     := 500.0
Firing Point 2 Z                                     := 10.0
Firing Point 2 Arc Start                             := 315
Firing Point 2 Arc End                               := 45
Firing Point 3 X                                     := 306.0977
Firing Point 3 Y                                     := 40.0
Firing Point 3 Z                                     := -75.0
Firing Point 3 Arc Start                             := 45
Firing Point 3 Arc End                               := 135
Firing Point 4 X                                     := -126.2246
Firing Point 4 Y                                     := -330.0
Firing Point 4 Z                                     := -10.0
Firing Point 4 Arc Start                             := 135
Firing Point 4 Arc End                               := 225
Firing Point 5 X                                     := -313.2157
Firing Point 5 Y                                     := 40.0
Firing Point 5 Z                                     := -75.0
Firing Point 5 Arc Start                             := 225
Firing Point 5 Arc End                               := 315
Firing Point 6 X                                     := 122.5302
Firing Point 6 Y                                     := -330.0
Firing Point 6 Z                                     := -10.0
Firing Point 6 Arc Start                             := 135
Firing Point 6 Arc End                               := 225
Number Of Engine Points                              := 8
Engine Point 1 X                                     := -27.994728
Engine Point 1 Y                                     := -375.0
Engine Point 1 Z                                     := 40.0
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 50, 50, 0
Engine Point 1 Glow Radius                           := 0.7
Engine Point 2 X                                     := -77.931076
Engine Point 2 Y                                     := -375.0
Engine Point 2 Z                                     := 40.0
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := -5
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 50, 50, 0
Engine Point 2 Glow Radius                           := 0.7
Engine Point 3 X                                     := -117.520645
Engine Point 3 Y                                     := -375.0
Engine Point 3 Z                                     := 40.0
Engine Point 3 Glow Offset X                         := 0
Engine Point 3 Glow Offset Y                         := -5
Engine Point 3 Glow Offset Z                         := 0
Engine Point 3 Glow Color                            := 50, 50, 0
Engine Point 3 Glow Radius                           := 0.7
Engine Point 4 X                                     := -168.823059
Engine Point 4 Y                                     := -375.0
Engine Point 4 Z                                     := 40.0
Engine Point 4 Glow Offset X                         := 0
Engine Point 4 Glow Offset Y                         := -5
Engine Point 4 Glow Offset Z                         := 0
Engine Point 4 Glow Color                            := 50, 50, 0
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Engine Point 5 Y                                     := -375.0
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Engine Point 5 Glow Offset Y                         := -5
Engine Point 5 Glow Offset Z                         := 0
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Engine Point 6 Z                                     := 40.0
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Engine Point 6 Glow Offset Z                         := 0
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Engine Point 7 Y                                     := -375.0
Engine Point 7 Z                                     := 40.0
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Engine Point 7 Glow Offset Z                         := 0
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Engine Point 8 Y                                     := -375.0
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Engine Point 8 Glow Offset Z                         := 0
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Engine Point 8 Glow Radius                           := 0.7
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XFile                                                := abbidon_carrier.X
Override Texture Filename                            := 
Base Model Radius                                    := 7.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
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Starting Scale Y                                     := 0.011
Starting Scale Z                                     := 0.011
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Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
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Firing Flash Color                                   := 200, 100, 0
Explosion Effect                                     := Ring Explosion Red
Explosion Center Color                               := 200, 100, 0
Explosion Radius                                     := 10.5
Light Point Effect                                   := 
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Firing Point 1 Y                                     := 500.0
Firing Point 1 Z                                     := 10.0
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Engine Point 7 Y                                     := -375.0
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Engine Point 8 Glow Offset Z                         := 0
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Engine Point 8 Glow Radius                           := 0.7
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Override Texture Filename                            := 
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Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.0135
Starting Scale Y                                     := 0.0135
Starting Scale Z                                     := 0.0135
Starting Position Offset X                           := 0
Starting Position Offset Y                           := -1.4
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
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Firing Flash Color                                   := 200, 100, 0
Explosion Effect                                     := Ring Explosion Red
Explosion Center Color                               := 200, 100, 0
Explosion Radius                                     := 12.0
Light Point Effect                                   := 
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Firing Point 1 Y                                     := 500.0
Firing Point 1 Z                                     := 10.0
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Firing Point 6 Y                                     := -330.0
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Engine Point 4 Y                                     := -375.0
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Engine Point 4 Glow Offset Z                         := 0
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Engine Point 7 Y                                     := -375.0
Engine Point 7 Z                                     := 40.0
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Engine Point 7 Glow Offset Y                         := -5
Engine Point 7 Glow Offset Z                         := 0
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Engine Point 8 Y                                     := -375.0
Engine Point 8 Z                                     := 40.0
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Engine Point 8 Glow Offset Y                         := -5
Engine Point 8 Glow Offset Z                         := 0
Engine Point 8 Glow Color                            := 50, 50, 0
Engine Point 8 Glow Radius                           := 0.7
Number Of Lights                                     := 0

Name                                                 := Abbidon Colony Ship
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Override Texture Filename                            := 
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Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.006
Starting Scale Y                                     := 0.006
Starting Scale Z                                     := 0.006
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0.5
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 100, 0
Explosion Effect                                     := Ring Explosion Red
Explosion Center Color                               := 200, 100, 0
Explosion Radius                                     := 6.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
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Firing Point 1 Y                                     := 281.5701
Firing Point 1 Z                                     := -20.0
Firing Point 1 Arc Start                             := 315
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Firing Point 2 Y                                     := 162.0797
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Firing Point 3 Y                                     := 163.1740
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Firing Point 4 Y                                     := -339.5064
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Firing Point 5 Y                                     := -339.5064
Firing Point 5 Z                                     := 10.0
Firing Point 5 Arc Start                             := 180
Firing Point 5 Arc End                               := 270
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Engine Point 1 Y                                     := -410.0
Engine Point 1 Z                                     := -5.0
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Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
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Engine Point 1 Glow Radius                           := 0.8
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Engine Point 2 Y                                     := -410.0
Engine Point 2 Z                                     := -5.0
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Engine Point 3 Glow Radius                           := 0.8
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Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
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Starting Scale Y                                     := 0.010
Starting Scale Z                                     := 0.010
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Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
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Firing Flash Color                                   := 200, 100, 0
Explosion Effect                                     := Ring Explosion Red
Explosion Center Color                               := 200, 100, 0
Explosion Radius                                     := 6.75
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
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Firing Point 2 Y                                     := -32.0
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Firing Point 3 Y                                     := -260.0
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Firing Point 4 Y                                     := -260.0
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Firing Point 4 Arc Start                             := 90
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Firing Point 5 Y                                     := 288.0
Firing Point 5 Z                                     := 10.0
Firing Point 5 Arc Start                             := 315
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Engine Point 1 Y                                     := -295.0
Engine Point 1 Z                                     := 6.0
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 50, 50, 0
Engine Point 1 Glow Radius                           := 0.5
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Engine Point 2 Y                                     := -295.0
Engine Point 2 Z                                     := 6.0
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := -5
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 50, 50, 0
Engine Point 2 Glow Radius                           := 0.5
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Engine Point 3 Y                                     := -288.0
Engine Point 3 Z                                     := 8.0
Engine Point 3 Glow Offset X                         := 0
Engine Point 3 Glow Offset Y                         := -5
Engine Point 3 Glow Offset Z                         := 0
Engine Point 3 Glow Color                            := 50, 50, 0
Engine Point 3 Glow Radius                           := 0.5
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Engine Point 4 Y                                     := -274.0
Engine Point 4 Z                                     := 10.0
Engine Point 4 Glow Offset X                         := 0
Engine Point 4 Glow Offset Y                         := -5
Engine Point 4 Glow Offset Z                         := 0
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Engine Point 4 Glow Radius                           := 0.5
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Engine Point 5 Y                                     := -288.0
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Engine Point 5 Glow Offset Z                         := 0
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Engine Point 6 Y                                     := -274.0
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Engine Point 6 Glow Offset Y                         := -5
Engine Point 6 Glow Offset Z                         := 0
Engine Point 6 Glow Color                            := 50, 50, 0
Engine Point 6 Glow Radius                           := 0.5
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Name                                                 := Abbidon Medium Freighter
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Override Texture Filename                            := 
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Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
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Explosion Effect                                     := Ring Explosion Red
Explosion Center Color                               := 200, 100, 0
Explosion Radius                                     := 9.75
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
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Firing Point 1 Y                                     := 15.0
Firing Point 1 Z                                     := -32.0
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Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 50, 50, 0
Engine Point 1 Glow Radius                           := 0.5
Engine Point 2 X                                     := 17.1475
Engine Point 2 Y                                     := -295.0
Engine Point 2 Z                                     := 6.0
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := -5
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 50, 50, 0
Engine Point 2 Glow Radius                           := 0.5
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Engine Point 3 Y                                     := -288.0
Engine Point 3 Z                                     := 8.0
Engine Point 3 Glow Offset X                         := 0
Engine Point 3 Glow Offset Y                         := -5
Engine Point 3 Glow Offset Z                         := 0
Engine Point 3 Glow Color                            := 50, 50, 0
Engine Point 3 Glow Radius                           := 0.5
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Engine Point 4 Y                                     := -274.0
Engine Point 4 Z                                     := 10.0
Engine Point 4 Glow Offset X                         := 0
Engine Point 4 Glow Offset Y                         := -5
Engine Point 4 Glow Offset Z                         := 0
Engine Point 4 Glow Color                            := 50, 50, 0
Engine Point 4 Glow Radius                           := 0.5
Engine Point 5 X                                     := -48.009850
Engine Point 5 Y                                     := -288.0
Engine Point 5 Z                                     := 8.0
Engine Point 5 Glow Offset X                         := 0
Engine Point 5 Glow Offset Y                         := -5
Engine Point 5 Glow Offset Z                         := 0
Engine Point 5 Glow Color                            := 50, 50, 0
Engine Point 5 Glow Radius                           := 0.5
Engine Point 6 X                                     := -84.098984
Engine Point 6 Y                                     := -274.0
Engine Point 6 Z                                     := 10.0
Engine Point 6 Glow Offset X                         := 0
Engine Point 6 Glow Offset Y                         := -5
Engine Point 6 Glow Offset Z                         := 0
Engine Point 6 Glow Color                            := 50, 50, 0
Engine Point 6 Glow Radius                           := 0.5
Number Of Lights                                     := 0

Name                                                 := Abbidon Large Freighter
XFile                                                := abbidon_freighter.X
Override Texture Filename                            := 
Base Model Radius                                    := 8.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.018
Starting Scale Y                                     := 0.018
Starting Scale Z                                     := 0.018
Starting Position Offset X                           := 0
Starting Position Offset Y                           := -0.85
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 100, 0
Explosion Effect                                     := Ring Explosion Red
Explosion Center Color                               := 200, 100, 0
Explosion Radius                                     := 12.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 5
Firing Point 1 X                                     := 202.1954
Firing Point 1 Y                                     := 15.0
Firing Point 1 Z                                     := -32.0
Firing Point 1 Arc Start                             := 45
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Firing Point 4 Y                                     := -260.0
Firing Point 4 Z                                     := -19.0
Firing Point 4 Arc Start                             := 90
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Firing Point 5 Y                                     := 288.0
Firing Point 5 Z                                     := 10.0
Firing Point 5 Arc Start                             := 315
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Engine Point 1 Y                                     := -295.0
Engine Point 1 Z                                     := 6.0
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Engine Point 1 Glow Offset Z                         := 0
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Engine Point 2 Y                                     := -295.0
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Engine Point 3 Glow Offset Z                         := 0
Engine Point 3 Glow Color                            := 50, 50, 0
Engine Point 3 Glow Radius                           := 0.5
Engine Point 4 X                                     := 83.945114
Engine Point 4 Y                                     := -274.0
Engine Point 4 Z                                     := 10.0
Engine Point 4 Glow Offset X                         := 0
Engine Point 4 Glow Offset Y                         := -5
Engine Point 4 Glow Offset Z                         := 0
Engine Point 4 Glow Color                            := 50, 50, 0
Engine Point 4 Glow Radius                           := 0.5
Engine Point 5 X                                     := -48.009850
Engine Point 5 Y                                     := -288.0
Engine Point 5 Z                                     := 8.0
Engine Point 5 Glow Offset X                         := 0
Engine Point 5 Glow Offset Y                         := -5
Engine Point 5 Glow Offset Z                         := 0
Engine Point 5 Glow Color                            := 50, 50, 0
Engine Point 5 Glow Radius                           := 0.5
Engine Point 6 X                                     := -84.098984
Engine Point 6 Y                                     := -274.0
Engine Point 6 Z                                     := 10.0
Engine Point 6 Glow Offset X                         := 0
Engine Point 6 Glow Offset Y                         := -5
Engine Point 6 Glow Offset Z                         := 0
Engine Point 6 Glow Color                            := 50, 50, 0
Engine Point 6 Glow Radius                           := 0.5
Number Of Lights                                     := 0

Name                                                 := Abbidon Spacestation
XFile                                                := abbidon_spacestation.X
Override Texture Filename                            := 
Base Model Radius                                    := 6.5
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.0075
Starting Scale Y                                     := 0.0075
Starting Scale Z                                     := 0.0075
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := -0.75
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 100, 0
Explosion Effect                                     := Ring Explosion Red
Explosion Center Color                               := 200, 100, 0
Explosion Radius                                     := 9.75
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 8
Firing Point 1 X                                     := -0.6894
Firing Point 1 Y                                     := 565.0
Firing Point 1 Z                                     := -140.0
Firing Point 1 Arc Start                             := 315
Firing Point 1 Arc End                               := 45
Firing Point 2 X                                     := -0.6894
Firing Point 2 Y                                     := -565.1150
Firing Point 2 Z                                     := -140.0
Firing Point 2 Arc Start                             := 135
Firing Point 2 Arc End                               := 225
Firing Point 3 X                                     := 418.2136
Firing Point 3 Y                                     := -435.9548
Firing Point 3 Z                                     := -120.0
Firing Point 3 Arc Start                             := 90
Firing Point 3 Arc End                               := 180
Firing Point 4 X                                     := 419.3770
Firing Point 4 Y                                     := 437.2976
Firing Point 4 Z                                     := -120.0
Firing Point 4 Arc Start                             := 0
Firing Point 4 Arc End                               := 90
Firing Point 5 X                                     := 530.3964
Firing Point 5 Y                                     := -0.3184
Firing Point 5 Z                                     := -105.0
Firing Point 5 Arc Start                             := 45
Firing Point 5 Arc End                               := 135
Firing Point 6 X                                     := -421.2624
Firing Point 6 Y                                     := -435.9548
Firing Point 6 Z                                     := -120.0
Firing Point 6 Arc Start                             := 180
Firing Point 6 Arc End                               := 270
Firing Point 7 X                                     := -419.9022
Firing Point 7 Y                                     := 437.2976
Firing Point 7 Z                                     := -120.0
Firing Point 7 Arc Start                             := 270
Firing Point 7 Arc End                               := 0
Firing Point 8 X                                     := -531.3119
Firing Point 8 Y                                     := -0.3184
Firing Point 8 Z                                     := -105.0
Firing Point 8 Arc Start                             := 225
Firing Point 8 Arc End                               := 315
Number Of Engine Points                              := 0
Number Of Lights                                     := 0

Name                                                 := Abbidon Starbase
XFile                                                := abbidon_starbase.X
Override Texture Filename                            := 
Base Model Radius                                    := 10.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.007
Starting Scale Y                                     := 0.007
Starting Scale Z                                     := 0.007
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 1.4
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 100, 0
Explosion Effect                                     := Ring Explosion Red
Explosion Center Color                               := 200, 100, 0
Explosion Radius                                     := 15.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 6
Firing Point 1 X                                     := 439.5495
Firing Point 1 Y                                     := -895.0
Firing Point 1 Z                                     := -190.0
Firing Point 1 Arc Start                             := 90
Firing Point 1 Arc End                               := 180
Firing Point 2 X                                     := -381.4667
Firing Point 2 Y                                     := -920.0
Firing Point 2 Z                                     := -170.0
Firing Point 2 Arc Start                             := 180
Firing Point 2 Arc End                               := 270
Firing Point 3 X                                     := 585.8639
Firing Point 3 Y                                     := 865.0
Firing Point 3 Z                                     := -190.0
Firing Point 3 Arc Start                             := 315
Firing Point 3 Arc End                               := 45
Firing Point 4 X                                     := 1010.0
Firing Point 4 Y                                     := 165.2340
Firing Point 4 Z                                     := -170.0
Firing Point 4 Arc Start                             := 45
Firing Point 4 Arc End                               := 135
Firing Point 5 X                                     := -1019.6355
Firing Point 5 Y                                     := 105.0
Firing Point 5 Z                                     := -190.0
Firing Point 5 Arc Start                             := 225
Firing Point 5 Arc End                               := 315
Firing Point 6 X                                     := -630.0
Firing Point 6 Y                                     := 830.0
Firing Point 6 Z                                     := -170.0
Firing Point 6 Arc Start                             := 315
Firing Point 6 Arc End                               := 45
Number Of Engine Points                              := 0
Number Of Lights                                     := 0

Name                                                 := Abbidon Small Drone
XFile                                                := abbidon_drone.X
Override Texture Filename                            := 
Base Model Radius                                    := 1.4
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.01
Starting Scale Y                                     := 0.01
Starting Scale Z                                     := 0.01
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 100, 0
Explosion Effect                                     := Ring Explosion Red
Explosion Center Color                               := 200, 100, 0
Explosion Radius                                     := 2.1
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 1
Firing Point 1 X                                     := 0.07
Firing Point 1 Y                                     := 123.8461
Firing Point 1 Z                                     := 2.5655
Firing Point 1 Arc Start                             := 315
Firing Point 1 Arc End                               := 45
Number Of Engine Points                              := 1
Engine Point 1 X                                     := 0.077792
Engine Point 1 Y                                     := -81.942589
Engine Point 1 Z                                     := 3.284338
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 50, 50, 0
Engine Point 1 Glow Radius                           := 0.2
Number Of Lights                                     := 0

Name                                                 := Abbidon Large Drone
XFile                                                := abbidon_drone.X
Override Texture Filename                            := 
Base Model Radius                                    := 2.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.015
Starting Scale Y                                     := 0.015
Starting Scale Z                                     := 0.015
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 100, 0
Explosion Effect                                     := Ring Explosion Red
Explosion Center Color                               := 200, 100, 0
Explosion Radius                                     := 3.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 1
Firing Point 1 X                                     := 0.07
Firing Point 1 Y                                     := 123.8461
Firing Point 1 Z                                     := 2.5655
Firing Point 1 Arc Start                             := 315
Firing Point 1 Arc End                               := 45
Number Of Engine Points                              := 1
Engine Point 1 X                                     := 0.077792
Engine Point 1 Y                                     := -81.942589
Engine Point 1 Z                                     := 3.284338
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 50, 50, 0
Engine Point 1 Glow Radius                           := 0.2
Number Of Lights                                     := 0

Name                                                 := Abbidon Small Mine
XFile                                                := abbidon_mine.X
Override Texture Filename                            := 
Base Model Radius                                    := 1.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.0075
Starting Scale Y                                     := 0.0075
Starting Scale Z                                     := 0.0075
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 0.7
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 100, 0
Explosion Effect                                     := Ring Explosion Red
Explosion Center Color                               := 200, 100, 0
Explosion Radius                                     := 1.5
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 0
Number Of Engine Points                              := 0
Number Of Lights                                     := 0

Name                                                 := Abbidon Large Mine
XFile                                                := abbidon_mine.X
Override Texture Filename                            := 
Base Model Radius                                    := 1.5
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.010
Starting Scale Y                                     := 0.010
Starting Scale Z                                     := 0.010
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := 1.0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 100, 0
Explosion Effect                                     := Ring Explosion Red
Explosion Center Color                               := 200, 100, 0
Explosion Radius                                     := 2.25
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 0
Number Of Engine Points                              := 0
Number Of Lights                                     := 0

Name                                                 := Abbidon Small Satellite
XFile                                                := abbidon_satellite.X
Override Texture Filename                            := 
Base Model Radius                                    := 2.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.01
Starting Scale Y                                     := 0.01
Starting Scale Z                                     := 0.01
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := -0.4
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 100, 0
Explosion Effect                                     := Ring Explosion Red
Explosion Center Color                               := 200, 100, 0
Explosion Radius                                     := 3.2
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 1
Firing Point 1 X                                     := 0.1059
Firing Point 1 Y                                     := 14.9953
Firing Point 1 Z                                     := 3.1923
Firing Point 1 Arc Start                             := 315
Firing Point 1 Arc End                               := 45
Number Of Engine Points                              := 0
Number Of Lights                                     := 0

Name                                                 := Abbidon Large Satellite
XFile                                                := abbidon_satellite.X
Override Texture Filename                            := 
Base Model Radius                                    := 3.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.015
Starting Scale Y                                     := 0.015
Starting Scale Z                                     := 0.015
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := -0.6
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 100, 0
Explosion Effect                                     := Ring Explosion Red
Explosion Center Color                               := 200, 100, 0
Explosion Radius                                     := 4.5
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 1
Firing Point 1 X                                     := 0.1059
Firing Point 1 Y                                     := 14.9953
Firing Point 1 Z                                     := 3.1923
Firing Point 1 Arc Start                             := 315
Firing Point 1 Arc End                               := 45
Number Of Engine Points                              := 0
Number Of Lights                                     := 0

Name                                                 := Abbidon Small Fighter
XFile                                                := abbidon_fighter.X
Override Texture Filename                            := 
Base Model Radius                                    := 1.5
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.009
Starting Scale Y                                     := 0.009
Starting Scale Z                                     := 0.009
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := -0.4
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 100, 0
Explosion Effect                                     := Ring Explosion Red
Explosion Center Color                               := 200, 100, 0
Explosion Radius                                     := 2.25
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 1
Firing Point 1 X                                     := 0.035
Firing Point 1 Y                                     := 72.2915
Firing Point 1 Z                                     := 20.0
Firing Point 1 Arc Start                             := 315
Firing Point 1 Arc End                               := 45
Number Of Engine Points                              := 4
Engine Point 1 X                                     := -6.083654
Engine Point 1 Y                                     := -22.0
Engine Point 1 Z                                     := 16.0
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 50, 50, 0
Engine Point 1 Glow Radius                           := 0.5
Engine Point 2 X                                     := 4.649730
Engine Point 2 Y                                     := -22.0
Engine Point 2 Z                                     := 16.0
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := -5
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 50, 50, 0
Engine Point 2 Glow Radius                           := 0.5
Engine Point 3 X                                     := -24.550554
Engine Point 3 Y                                     := -22.0
Engine Point 3 Z                                     := 16.0
Engine Point 3 Glow Offset X                         := 0
Engine Point 3 Glow Offset Y                         := -5
Engine Point 3 Glow Offset Z                         := 0
Engine Point 3 Glow Color                            := 50, 50, 0
Engine Point 3 Glow Radius                           := 0.5
Engine Point 4 X                                     := 24.727228
Engine Point 4 Y                                     := -22.0
Engine Point 4 Z                                     := 16.0
Engine Point 4 Glow Offset X                         := 0
Engine Point 4 Glow Offset Y                         := -5
Engine Point 4 Glow Offset Z                         := 0
Engine Point 4 Glow Color                            := 50, 50, 0
Engine Point 4 Glow Radius                           := 0.5
Number Of Lights                                     := 0
Ground Position Offset Z                             := -4.0

Name                                                 := Abbidon Large Fighter
XFile                                                := abbidon_fighter.X
Override Texture Filename                            := 
Base Model Radius                                    := 2.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.012
Starting Scale Y                                     := 0.012
Starting Scale Z                                     := 0.012
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := -0.4
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 100, 0
Explosion Effect                                     := Ring Explosion Red
Explosion Center Color                               := 200, 100, 0
Explosion Radius                                     := 3.0
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 1
Firing Point 1 X                                     := 0.035
Firing Point 1 Y                                     := 72.2915
Firing Point 1 Z                                     := 20.0
Firing Point 1 Arc Start                             := 315
Firing Point 1 Arc End                               := 45
Number Of Engine Points                              := 4
Engine Point 1 X                                     := -6.083654
Engine Point 1 Y                                     := -22.0
Engine Point 1 Z                                     := 16.0
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 50, 50, 0
Engine Point 1 Glow Radius                           := 0.5
Engine Point 2 X                                     := 4.649730
Engine Point 2 Y                                     := -22.0
Engine Point 2 Z                                     := 16.0
Engine Point 2 Glow Offset X                         := 0
Engine Point 2 Glow Offset Y                         := -5
Engine Point 2 Glow Offset Z                         := 0
Engine Point 2 Glow Color                            := 50, 50, 0
Engine Point 2 Glow Radius                           := 0.5
Engine Point 3 X                                     := -24.550554
Engine Point 3 Y                                     := -22.0
Engine Point 3 Z                                     := 16.0
Engine Point 3 Glow Offset X                         := 0
Engine Point 3 Glow Offset Y                         := -5
Engine Point 3 Glow Offset Z                         := 0
Engine Point 3 Glow Color                            := 50, 50, 0
Engine Point 3 Glow Radius                           := 0.5
Engine Point 4 X                                     := 24.727228
Engine Point 4 Y                                     := -22.0
Engine Point 4 Z                                     := 16.0
Engine Point 4 Glow Offset X                         := 0
Engine Point 4 Glow Offset Y                         := -5
Engine Point 4 Glow Offset Z                         := 0
Engine Point 4 Glow Color                            := 50, 50, 0
Engine Point 4 Glow Radius                           := 0.5
Number Of Lights                                     := 0
Ground Position Offset Z                             := -4.0

Name                                                 := Abbidon Small Troop
XFile                                                := abbidon_troop.X
Override Texture Filename                            := 
Base Model Radius                                    := 1.2
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.006
Starting Scale Y                                     := 0.006
Starting Scale Z                                     := 0.006
Starting Position Offset X                           := 0
Starting Position Offset Y                           := -0.10
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 100, 0
Explosion Effect                                     := Ring Explosion Red
Explosion Center Color                               := 200, 100, 0
Explosion Radius                                     := 1.8
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 1
Firing Point 1 X                                     := -0.0484
Firing Point 1 Y                                     := 85.0
Firing Point 1 Z                                     := -15.0925
Firing Point 1 Arc Start                             := 315
Firing Point 1 Arc End                               := 45
Number Of Engine Points                              := 1
Engine Point 1 X                                     := -0.076591
Engine Point 1 Y                                     := -116.0
Engine Point 1 Z                                     := 0.786175
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 50, 50, 0
Engine Point 1 Glow Radius                           := 0.6
Number Of Lights                                     := 0
Ground Position Offset Z                             := -2.0

Name                                                 := Abbidon Medium Troop
XFile                                                := abbidon_troop.X
Override Texture Filename                            := 
Base Model Radius                                    := 1.5
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.0075
Starting Scale Y                                     := 0.0075
Starting Scale Z                                     := 0.0075
Starting Position Offset X                           := 0
Starting Position Offset Y                           := -0.15
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 100, 0
Explosion Effect                                     := Ring Explosion Red
Explosion Center Color                               := 200, 100, 0
Explosion Radius                                     := 2.25
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 1
Firing Point 1 X                                     := -0.0484
Firing Point 1 Y                                     := 85.0
Firing Point 1 Z                                     := -15.0925
Firing Point 1 Arc Start                             := 315
Firing Point 1 Arc End                               := 45
Number Of Engine Points                              := 1
Engine Point 1 X                                     := -0.076591
Engine Point 1 Y                                     := -116.0
Engine Point 1 Z                                     := 0.786175
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 50, 50, 0
Engine Point 1 Glow Radius                           := 0.6
Number Of Lights                                     := 0
Ground Position Offset Z                             := -2.0

Name                                                 := Abbidon Large Troop
XFile                                                := abbidon_troop.X
Override Texture Filename                            := 
Base Model Radius                                    := 1.8
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.009
Starting Scale Y                                     := 0.009
Starting Scale Z                                     := 0.009
Starting Position Offset X                           := 0
Starting Position Offset Y                           := -0.18
Starting Position Offset Z                           := 0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 100, 0
Explosion Effect                                     := Ring Explosion Red
Explosion Center Color                               := 200, 100, 0
Explosion Radius                                     := 2.7
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 1
Firing Point 1 X                                     := -0.0484
Firing Point 1 Y                                     := 85.0
Firing Point 1 Z                                     := -15.0925
Firing Point 1 Arc Start                             := 315
Firing Point 1 Arc End                               := 45
Number Of Engine Points                              := 1
Engine Point 1 X                                     := -0.076591
Engine Point 1 Y                                     := -116.0
Engine Point 1 Z                                     := 0.786175
Engine Point 1 Glow Offset X                         := 0
Engine Point 1 Glow Offset Y                         := -5
Engine Point 1 Glow Offset Z                         := 0
Engine Point 1 Glow Color                            := 50, 50, 0
Engine Point 1 Glow Radius                           := 0.6
Number Of Lights                                     := 0
Ground Position Offset Z                             := -2.0

Name                                                 := Abbidon Small Weapon Platform
XFile                                                := abbidon_weaponplatform.X
Override Texture Filename                            := 
Base Model Radius                                    := 7.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.035
Starting Scale Y                                     := 0.035
Starting Scale Z                                     := 0.035
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := -11.0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 100, 0
Explosion Effect                                     := Ring Explosion Red
Explosion Center Color                               := 200, 100, 0
Explosion Radius                                     := 10.5
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 1
Firing Point 1 X                                     := 0.000000
Firing Point 1 Y                                     := 0.000000
Firing Point 1 Z                                     := -155.9243
Firing Point 1 Arc Start                             := 0
Firing Point 1 Arc End                               := 0
Number Of Engine Points                              := 0
Number Of Lights                                     := 0
Ground Position Offset Z                             := 0.0

Name                                                 := Abbidon Large Weapon Platform
XFile                                                := abbidon_weaponplatform.X
Override Texture Filename                            := 
Base Model Radius                                    := 9.0
Starting Rotate X                                    := 0
Starting Rotate Y                                    := 0
Starting Rotate Z                                    := 0
Starting Scale X                                     := 0.045
Starting Scale Y                                     := 0.045
Starting Scale Z                                     := 0.045
Starting Position Offset X                           := 0
Starting Position Offset Y                           := 0
Starting Position Offset Z                           := -14.0
Continual Rotation Vector X                          := 0
Continual Rotation Vector Y                          := 0
Continual Rotation Vector Z                          := 0
Continual Rotation Speed                             := 0
Star Glow Color                                      := 0, 0, 0
Firing Flash Color                                   := 200, 100, 0
Explosion Effect                                     := Ring Explosion Red
Explosion Center Color                               := 200, 100, 0
Explosion Radius                                     := 10.5
Light Point Effect                                   := 
Engine Glow Effect                                   := Engine Glow Standard
Firing Flare Effect                                  := Main Firing Flare
Number Of Firing Points                              := 1
Firing Point 1 X                                     := 0.000000
Firing Point 1 Y                                     := 0.000000
Firing Point 1 Z                                     := -155.9243
Firing Point 1 Arc Start                             := 0
Firing Point 1 Arc End                               := 0
Number Of Engine Points                              := 0
Number Of Lights                                     := 0
Ground Position Offset Z                             := 0.0

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*END*
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