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You can submit your Space Empires news HERE!
12 May 2008:
Just a brief update to let players know that progress on v1.15 is continuing and that the new
version should be out soon. There's been lots of tweaks and a few big changes such as enabling racial technologies at the
beginning of a low tech games. I'm currently resolving a number of issues with AI scripts and making sure all the data
file changes are bug free. Stay tuned!
27 March 2008:
There's a new patch for the Balance Mod to ensure compatibility with the new v1.71 patch
for SE5. The BM v1.14a patch needs to be applied to a current v1.14 install. Besides a couple of small script fixes,
there's also a few changes added from the pending Balance Mod v1.15! The details are listed on the
Balance Mod History page. You can get the v1.14a patch
HERE.
26 March 2008:
Malfador Machinations has posted the v1.71 patch for Space Empires V. There's a lot of
good fixes and additions in the new patch. You can download the patch
HERE. There will be a small
Balance Mod patch to ensure complete compatibility with SE:V v1.71 later tonight.
29 February 2008:
I've updated the Space Empires Nova mod page including the Component and Weapon lists. You can
find it all HERE.
I'll post some more data including the facilities in the near future. Work on the mod itself is going well and most
of the components have been added in already.
23 February 2008:
There's a new Balance Mod Ministers FAQ. A lot of players were curious on what the AI's
ministers did, so I put together a small description for each minister. You can read the Balance Mod's Minister FAQ
HERE.
I'll be posting some updates on the Nova mod in the upcoming week including the first looks at the mod's
tech tree.
20 February 2008:
Version 1.14 of the Balance Mod is now available. The update features the usual tweaks
and adjustments, along with improvements to the AI's ship size distribution, designs, weapon usage, and even
a basic analysis of enemy ship designs. Check out the Balance Mod History page
for the changelog. It's save game compatible with Balance Mod v1.10+ games and SE5 v1.66. The download for v1.14 is
HERE.
01 February 2008:
I've finally updated the Space Empires Nova page with a couple of edits to the feature list and added
a preliminary lists of components and weapons in the mod. Many of the items on the list have been added to the mod, so at least
some progress is being made. You can find the updates HERE.
29 January 2008:
Balance Mod v1.13 is now available for download. This update includes a couple of data file fixes
along with more AI improvements. Check out the Balance Mod History page
for more details. It's save game compatible with Balance Mod v1.10+ games and SE5 v1.66. You can download v1.13
HERE. I'm starting work on v1.14 right away, so look for another patch
in the next two weeks!
21 December 2007:
The next version of the Balance Mod has been posted. Version 1.12 fixes a couple of bugs, makes
a few changes to how seeker attributes are determined, as well as adding some support for AI diplomacy within Alliances and
a number of improvements to AI fleet activities. It's also save game compatible with v1.10/v1.11 games and should be used
with the latest SE:V patch. The download can be found HERE.
19 December 2007:
Malfador Machinations has posted the v1.66 patch for Space Empires V. It features a number of
fixes and allows the map compiler to be used with mods. You can download the patch
HERE. Your v1.10/1.11 Balance Mod games
should have no trouble with the new patch. Look for v1.12 of the Balance Mod very soon!
13 November 2007:
A new patch is available for Space Empires V. Version 1.63 includes the usual bug fixes,
plus some improvements to cargo handling and new formula functions for the data files. You can find the download for
the patch HERE. It's completely compatible
with v1.11 of the Balance Mod and v1.09 for PBW.
Archived News
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